1 00:00:01,880 --> 00:00:07,560 Speaker 1: Welcome to Brainstuff, a production of iHeartRadio. Hey brain Stuff 2 00:00:07,600 --> 00:00:11,799 Speaker 1: Lauren vogelbaumb here with another classic from the vault. If 3 00:00:11,840 --> 00:00:14,880 Speaker 1: you're listening as this episode comes out, we are officially 4 00:00:14,960 --> 00:00:18,319 Speaker 1: in spooky season, though I think spooky season lives in 5 00:00:18,320 --> 00:00:21,840 Speaker 1: your heart year round. So today I wanted to revisit 6 00:00:21,880 --> 00:00:24,759 Speaker 1: a fun one about the psychology behind all of those 7 00:00:24,880 --> 00:00:31,640 Speaker 1: pop culture instances of monsters made adorable. Welcome to brain 8 00:00:31,680 --> 00:00:37,040 Speaker 1: Stuff from How Stuff Works, Hey brain Stuff, Lauren vogelbaumb Here. 9 00:00:37,520 --> 00:00:40,320 Speaker 1: If you can think of a terrifying monster from popular culture, 10 00:00:40,600 --> 00:00:43,040 Speaker 1: I can show you a version of that monster designed 11 00:00:43,120 --> 00:00:46,400 Speaker 1: to be cute. From Freddy Krueger and Godzilla to Cthulhu 12 00:00:46,479 --> 00:00:50,080 Speaker 1: and Pennywise the Dancing Clown. We seem determined to transform 13 00:00:50,120 --> 00:00:54,720 Speaker 1: our monsters into plushies, cartoon characters, and other cuties. But 14 00:00:54,840 --> 00:00:58,120 Speaker 1: why let's take a second to discuss what monsters and 15 00:00:58,160 --> 00:01:01,280 Speaker 1: cuties actually are. You can go down the rabbit hole 16 00:01:01,320 --> 00:01:04,720 Speaker 1: on the cognitive origin of monsters, but essentially, a monster 17 00:01:04,840 --> 00:01:08,080 Speaker 1: is an unreal creature that's awesome in size or novel 18 00:01:08,080 --> 00:01:11,880 Speaker 1: in its chimerical combination of natural forms. It threatens and 19 00:01:11,959 --> 00:01:15,280 Speaker 1: terrifies us even as it relates some lesson or understanding 20 00:01:15,360 --> 00:01:18,600 Speaker 1: of the world around us. For instance, a werewolf combines 21 00:01:18,680 --> 00:01:22,039 Speaker 1: human and lupine characteristics, but also relays a message about 22 00:01:22,040 --> 00:01:24,839 Speaker 1: the dual nature of human beings. We are both beast 23 00:01:24,959 --> 00:01:29,080 Speaker 1: and something that aspires to be more. Acuteness is easier 24 00:01:29,120 --> 00:01:31,640 Speaker 1: to nail down, if only because it's so rooted in 25 00:01:31,680 --> 00:01:35,360 Speaker 1: conditioned responses to human infants. The features that we call 26 00:01:35,440 --> 00:01:38,800 Speaker 1: cute in babies, big eyes, fat cheeks are simply the 27 00:01:38,800 --> 00:01:42,600 Speaker 1: ones that hijack human attention and response. After all, the 28 00:01:42,680 --> 00:01:45,679 Speaker 1: infant is the fruit of our genetic programming. We can't 29 00:01:45,680 --> 00:01:48,880 Speaker 1: help but attend to its needs. This view of cuteness 30 00:01:48,880 --> 00:01:51,880 Speaker 1: falls in line with Charles Darwin's theory that natural selection 31 00:01:52,080 --> 00:01:55,880 Speaker 1: favors creatures that, in infancy possess features that cause adults 32 00:01:55,960 --> 00:02:00,640 Speaker 1: to protect them. Austrianithologist Conrad Laurens when on to outline 33 00:02:00,680 --> 00:02:05,480 Speaker 1: these specific triggers involved, including short, thick extremities, and clumsy movements, 34 00:02:05,520 --> 00:02:09,080 Speaker 1: in addition to the big eyes and chubby cheeks. To 35 00:02:09,160 --> 00:02:12,680 Speaker 1: what degree does cuteness hijack our senses? Though scientists have 36 00:02:12,720 --> 00:02:15,880 Speaker 1: observed one seventh of a second response time in adults 37 00:02:16,000 --> 00:02:20,239 Speaker 1: to unfamiliar infant faces, but not to adult faces. A 38 00:02:20,320 --> 00:02:23,240 Speaker 1: twenty twelve Japanese study found that people who viewed images 39 00:02:23,240 --> 00:02:26,239 Speaker 1: of infant animals performed tasks better than those who viewed 40 00:02:26,280 --> 00:02:30,560 Speaker 1: images of adult animals. In other words, cute stimuli improve 41 00:02:30,639 --> 00:02:35,760 Speaker 1: performance in tasks that require behavioral carefulness. Were simply hardwired 42 00:02:35,800 --> 00:02:38,920 Speaker 1: to become careful guardians when qutes call to us, and 43 00:02:39,120 --> 00:02:42,919 Speaker 1: that bleeds over into inhuman cuties as well the kittens, puppies, 44 00:02:42,919 --> 00:02:46,240 Speaker 1: and cartoon characters. Maybe those cute kitten posters in the 45 00:02:46,240 --> 00:02:50,120 Speaker 1: office actually serve a purpose after all. At this point, 46 00:02:50,200 --> 00:02:53,760 Speaker 1: it's easy to think of cuteness and monstrosity as separate entities, 47 00:02:54,000 --> 00:02:56,480 Speaker 1: but the two states may exist upon the same spectrum 48 00:02:56,520 --> 00:03:00,280 Speaker 1: of attention grabbing stimuli. Imagine a slider mechanism them in 49 00:03:00,320 --> 00:03:02,880 Speaker 1: a program or a video game. One direction takes you 50 00:03:02,960 --> 00:03:05,600 Speaker 1: into the realm of disgusting terror, and the other is 51 00:03:05,639 --> 00:03:09,720 Speaker 1: a one way ticket to cute town. Social scientist Maya 52 00:03:09,760 --> 00:03:13,840 Speaker 1: Jejovska Brivchinska wrote a paper on this subject, Monstrous Cute 53 00:03:14,080 --> 00:03:17,360 Speaker 1: Notes on the Ambivalent nature of Cuteness. In it, she 54 00:03:17,560 --> 00:03:19,880 Speaker 1: argues that the cute and the monstrous exist in a 55 00:03:19,880 --> 00:03:22,400 Speaker 1: single dimension, and that there is a tipping point as 56 00:03:22,400 --> 00:03:25,760 Speaker 1: to how far you can push that cute slash monstrous slider. 57 00:03:26,639 --> 00:03:30,000 Speaker 1: She writes that this spectrum quote works inevitably as a 58 00:03:30,040 --> 00:03:33,160 Speaker 1: sort of pendulum, swinging to and fro, and thus being 59 00:03:33,200 --> 00:03:35,200 Speaker 1: able to play its role only up to a certain 60 00:03:35,240 --> 00:03:38,280 Speaker 1: point where the sweetness becomes a mock and a pitiful 61 00:03:38,360 --> 00:03:41,839 Speaker 1: or ironic alter ego of itself. In other words, it's 62 00:03:41,880 --> 00:03:45,280 Speaker 1: possible to push cuteness so far that it becomes sickening. 63 00:03:45,720 --> 00:03:47,680 Speaker 1: If we're to push too far in the other direction, 64 00:03:48,040 --> 00:03:52,520 Speaker 1: arguably the monstrous simply becomes ridiculous. Of course, in either case, 65 00:03:52,720 --> 00:03:57,560 Speaker 1: individual thresholds to cute slash monster overload will vary. Monsters 66 00:03:57,560 --> 00:04:00,560 Speaker 1: and cuties may stand at opposing exaggerations on the same 67 00:04:00,600 --> 00:04:03,560 Speaker 1: slider of visual stimuli. But why would we move that 68 00:04:03,600 --> 00:04:07,120 Speaker 1: slider to begin with? In making our monsters cute, we 69 00:04:07,200 --> 00:04:11,200 Speaker 1: diminish the underlying natural or cultural horrors that they entail. 70 00:04:11,480 --> 00:04:14,640 Speaker 1: In making the cute monstrous, we also dilute its brain 71 00:04:14,760 --> 00:04:19,160 Speaker 1: hijacking potency. This might also entail what psychologist Orienta Aragon 72 00:04:19,320 --> 00:04:23,240 Speaker 1: calls a dimorphous expression, in which an overly positive emotion 73 00:04:23,400 --> 00:04:26,880 Speaker 1: produces a negative reaction. If you've ever felt the desire 74 00:04:26,960 --> 00:04:30,040 Speaker 1: to pinch an overly cute infant or kitten, then you've 75 00:04:30,040 --> 00:04:33,760 Speaker 1: felt this phenomenon firsthand. When cute gets tough to handle, 76 00:04:33,960 --> 00:04:37,280 Speaker 1: a dash of horror balances it out. It would seem 77 00:04:37,320 --> 00:04:40,440 Speaker 1: we create monsters for a variety of reasons, to entertain, 78 00:04:40,640 --> 00:04:44,479 Speaker 1: to warn, or to chastise and thrill. We turn them cute, 79 00:04:44,480 --> 00:04:47,320 Speaker 1: to dull their power, or repurpose them for commercial gain. 80 00:04:47,800 --> 00:04:50,440 Speaker 1: But the slider can always run back in the opposite direction. 81 00:04:50,960 --> 00:04:53,080 Speaker 1: We can only rob our monsters of their powers for 82 00:04:53,120 --> 00:05:01,599 Speaker 1: so long. This episode is based on the article why 83 00:05:01,600 --> 00:05:04,400 Speaker 1: do we keep turning our monsters cute? On HowStuffWorks dot Com, 84 00:05:04,440 --> 00:05:07,080 Speaker 1: written by Robert Lamb. For lots more about the science 85 00:05:07,120 --> 00:05:09,800 Speaker 1: behind monsters, check out Robert's podcast Stuff to blow your 86 00:05:09,800 --> 00:05:12,880 Speaker 1: mind and to hear a monster story he wrote. Listen 87 00:05:12,920 --> 00:05:15,640 Speaker 1: to the podcast mini series the second oil age. You'll 88 00:05:15,720 --> 00:05:18,719 Speaker 1: recognize the voice of one of the characters. Brain Stuff 89 00:05:18,760 --> 00:05:21,560 Speaker 1: is production of iHeartRadio in partnership with how stuffworks dot Com. 90 00:05:21,600 --> 00:05:24,320 Speaker 1: It is produced by Tyler Klang. Four more podcasts from 91 00:05:24,320 --> 00:05:27,440 Speaker 1: my heart Radio, visit the iHeartRadio app, Apple Podcasts or 92 00:05:27,480 --> 00:05:29,320 Speaker 1: wherever you listen to your favorite shows,