1 00:00:05,280 --> 00:00:07,720 Speaker 1: Hey, this is Annie and Samantha and welcome to Stefphone. 2 00:00:07,760 --> 00:00:19,640 Speaker 2: Never told you a production of iHeartRadio, and we are 3 00:00:19,720 --> 00:00:22,400 Speaker 2: coming to the end of the year, of the end 4 00:00:22,440 --> 00:00:25,480 Speaker 2: of twenty twenty three, if you're listening to this, whenever 5 00:00:25,520 --> 00:00:30,280 Speaker 2: you're listening to this, and I was looking for some 6 00:00:30,320 --> 00:00:33,880 Speaker 2: feminist games, both video games and board games, and women 7 00:00:33,960 --> 00:00:37,760 Speaker 2: developers of these games for some potential topics and gifts 8 00:00:37,800 --> 00:00:40,240 Speaker 2: maybe when I ran across the story from May of 9 00:00:40,280 --> 00:00:42,920 Speaker 2: twenty twenty three. So this is a bit dated, but 10 00:00:42,960 --> 00:00:45,640 Speaker 2: I totally missed it, and I bet a lot of 11 00:00:45,640 --> 00:00:49,320 Speaker 2: you did too. I think it's worth talking about because 12 00:00:49,400 --> 00:00:55,600 Speaker 2: the accidental casual sexism in the exchange is very telling, 13 00:00:56,480 --> 00:00:58,960 Speaker 2: and I don't think it's gone away, and in fact, 14 00:00:58,960 --> 00:01:00,639 Speaker 2: it kind of haves some proof. But it hasn't gone 15 00:01:00,640 --> 00:01:04,120 Speaker 2: away because before you came along, Samantha and I was 16 00:01:04,200 --> 00:01:07,600 Speaker 2: co host list and I had a lot of very 17 00:01:07,680 --> 00:01:11,480 Speaker 2: kind people who were very giving in their time come 18 00:01:11,520 --> 00:01:13,240 Speaker 2: on to do topics. 19 00:01:13,440 --> 00:01:13,880 Speaker 1: Tracy V. 20 00:01:14,000 --> 00:01:17,040 Speaker 2: Wilson of Stuffie misson History Class came on and talked 21 00:01:17,040 --> 00:01:21,000 Speaker 2: about board game design. So you can listen to that episode. 22 00:01:21,000 --> 00:01:22,800 Speaker 2: But a lot of the things we're talking about in 23 00:01:22,840 --> 00:01:28,319 Speaker 2: that which was several years ago, are still here of course. 24 00:01:28,360 --> 00:01:33,360 Speaker 2: And yeah, we also talked to some women board game 25 00:01:33,400 --> 00:01:35,400 Speaker 2: designers about their experience, so you can check those out 26 00:01:35,440 --> 00:01:38,520 Speaker 2: for more context. But yeah, a lot hasn't changed. And 27 00:01:38,560 --> 00:01:40,520 Speaker 2: so Samantha, I'm just going to tell you about this thing. 28 00:01:40,560 --> 00:01:44,119 Speaker 2: I'm sure you're gonna have some thoughts. Oh my gosh. Okay, 29 00:01:44,160 --> 00:01:47,319 Speaker 2: So here's what happened. Back in May twenty twenty three, 30 00:01:47,760 --> 00:01:51,760 Speaker 2: Elizabeth Hargrave, who is the designer of the tabletop game Wingspan, 31 00:01:52,400 --> 00:01:57,640 Speaker 2: posted on social media about some data around the demographics 32 00:01:57,680 --> 00:01:59,760 Speaker 2: of the board game industry, and she was pointing out 33 00:01:59,760 --> 00:02:02,120 Speaker 2: that they weren't enough games that were winning awards or 34 00:02:02,160 --> 00:02:05,640 Speaker 2: even being nominated that were being made by women. And so, 35 00:02:05,760 --> 00:02:09,040 Speaker 2: from a chart about nominees from Shield de yais the 36 00:02:09,040 --> 00:02:13,440 Speaker 2: biggest board game awards in the whole industry since nineteen 37 00:02:13,480 --> 00:02:16,400 Speaker 2: ninety nine, five women, I saw four women four or 38 00:02:16,440 --> 00:02:19,320 Speaker 2: five women had been nominated compared to one hundred and 39 00:02:19,320 --> 00:02:23,680 Speaker 2: three men, and there had been no women nominated in 40 00:02:23,720 --> 00:02:26,600 Speaker 2: the last two years at that time. So Hargrave concluded 41 00:02:26,639 --> 00:02:30,160 Speaker 2: that this wasn't a problem with SDJ as these awards 42 00:02:30,160 --> 00:02:33,320 Speaker 2: are called for short, but with the pipeline of the 43 00:02:33,320 --> 00:02:36,480 Speaker 2: whole thing, like who makes a game, who pitches a game, 44 00:02:37,280 --> 00:02:40,040 Speaker 2: and whose game gets chosen by publishers. And she also 45 00:02:40,080 --> 00:02:43,600 Speaker 2: said that the numbers are overwhelmingly white men, usually like 46 00:02:43,720 --> 00:02:48,440 Speaker 2: United States European white men, and this restricts our game options, 47 00:02:48,440 --> 00:02:50,240 Speaker 2: which seems pretty clear. 48 00:02:51,000 --> 00:02:51,280 Speaker 1: Well. 49 00:02:51,840 --> 00:02:56,359 Speaker 2: The COO of Aldroroch, which is a big board game company, 50 00:02:57,080 --> 00:03:00,280 Speaker 2: Ryan Dancy, responded directly to her and this this is 51 00:03:00,280 --> 00:03:04,880 Speaker 2: some of his response quote. I have taken more than 52 00:03:04,919 --> 00:03:08,040 Speaker 2: one thousand game pitches since twenty sixteen. I would say 53 00:03:08,280 --> 00:03:11,840 Speaker 2: less than ten percent of these were from female designers. Effectively, 54 00:03:12,000 --> 00:03:16,000 Speaker 2: none of them were games AEG would publish. We did 55 00:03:16,040 --> 00:03:19,280 Speaker 2: a call for submissions from female designers. Specifically, we got 56 00:03:19,400 --> 00:03:23,880 Speaker 2: one publishable design. There have been a couple of pitches 57 00:03:23,919 --> 00:03:27,400 Speaker 2: that came close, most commonly where a female pitched with 58 00:03:27,440 --> 00:03:30,840 Speaker 2: a male designer. There is one team of two female 59 00:03:30,880 --> 00:03:33,280 Speaker 2: designers that pitch great, but their games are too light 60 00:03:33,440 --> 00:03:36,760 Speaker 2: for us. I know why we didn't proceed with those pitches, 61 00:03:36,840 --> 00:03:40,160 Speaker 2: but they were at least in the ballpark. Typically, when 62 00:03:40,160 --> 00:03:42,440 Speaker 2: I am pitched by a female, the game tends to 63 00:03:42,480 --> 00:03:46,280 Speaker 2: fall into one of several broad categories. It's a game 64 00:03:46,280 --> 00:03:49,440 Speaker 2: about politics. In general, we don't publish games about politics. 65 00:03:49,680 --> 00:03:52,320 Speaker 2: It's a party game. In general, we don't publish party games. 66 00:03:52,520 --> 00:03:54,720 Speaker 2: It's a pitch from a designer very early in their 67 00:03:54,760 --> 00:03:58,600 Speaker 2: design journey, and the game isn't competitive enough in their 68 00:03:58,600 --> 00:04:02,360 Speaker 2: modern market. It usually is either too much like another game, 69 00:04:02,400 --> 00:04:05,280 Speaker 2: are very generic, or it's more of an idea than 70 00:04:05,320 --> 00:04:08,560 Speaker 2: a game design I've never been pitched a war game 71 00:04:08,640 --> 00:04:11,320 Speaker 2: by a female. I've never been pitched a two player 72 00:04:11,400 --> 00:04:13,920 Speaker 2: fighting game by a female. I've never been pitched a 73 00:04:14,000 --> 00:04:17,880 Speaker 2: giant fighting robots gain by a female. I actually don't 74 00:04:17,880 --> 00:04:21,880 Speaker 2: think there's much of a market in those categories because 75 00:04:21,920 --> 00:04:24,839 Speaker 2: there is so much competition. But I wonder if a 76 00:04:24,880 --> 00:04:27,200 Speaker 2: game designed by a female would be orthogonal to the 77 00:04:27,240 --> 00:04:31,760 Speaker 2: existing designer patterns and produce something remarkable. I think there 78 00:04:31,800 --> 00:04:34,640 Speaker 2: is a significant gap between when someone decides to try 79 00:04:35,080 --> 00:04:37,680 Speaker 2: and become a game designer and when they produce their 80 00:04:37,720 --> 00:04:40,680 Speaker 2: first publishable game. Life in that gap consists of a 81 00:04:40,680 --> 00:04:43,440 Speaker 2: lot of rejection and negative criticism. I wonder if that 82 00:04:43,480 --> 00:04:45,720 Speaker 2: gap accounts for a good part of the missing female 83 00:04:45,760 --> 00:04:49,640 Speaker 2: design cohort. Females are socialized in the less to avoid 84 00:04:49,680 --> 00:04:53,640 Speaker 2: situations where they're subjected to fairly harsh criticism of their 85 00:04:53,680 --> 00:04:57,080 Speaker 2: abilities and creative ideas. Males are socialized to take the 86 00:04:57,120 --> 00:05:00,680 Speaker 2: punches and keep moving forward. Getting across the gap is 87 00:05:00,720 --> 00:05:03,720 Speaker 2: how you turn someone into a real game designer who 88 00:05:03,760 --> 00:05:06,200 Speaker 2: gets paid for their work and who makes designs that 89 00:05:06,200 --> 00:05:10,080 Speaker 2: are attractive to publishers. So far, we haven't seen much 90 00:05:10,080 --> 00:05:13,560 Speaker 2: award consideration go to games that exist almost entirely as 91 00:05:13,720 --> 00:05:17,080 Speaker 2: crowdfunding projects. I know there are many more females doing 92 00:05:17,320 --> 00:05:20,800 Speaker 2: game design and production via clowd funding who just don't 93 00:05:20,800 --> 00:05:24,039 Speaker 2: connect with publishers. The nature of the SDJ is that 94 00:05:24,080 --> 00:05:29,440 Speaker 2: a crowdfunding game is effectively shut out from consideration. Okay, 95 00:05:30,360 --> 00:05:35,600 Speaker 2: so there's a lot to unpacking this. First, he is 96 00:05:35,680 --> 00:05:41,039 Speaker 2: completely dismissing Hargrave's point and kind of proving her point 97 00:05:41,400 --> 00:05:44,680 Speaker 2: about how they're not being enough women designers. He is 98 00:05:44,720 --> 00:05:48,839 Speaker 2: not asking why women designers only made up ten percent, 99 00:05:48,880 --> 00:05:52,120 Speaker 2: but of seemingly blaming women for not pitching more, but 100 00:05:52,360 --> 00:05:56,719 Speaker 2: also he's blaming the content of their pitches, which he 101 00:05:57,720 --> 00:06:02,360 Speaker 2: turned down. He comes back to reemphasize this point later, 102 00:06:02,480 --> 00:06:05,800 Speaker 2: saying that women are more likely to get crowdfunding and 103 00:06:05,839 --> 00:06:09,080 Speaker 2: therefore don't make the connections in the industry, but once 104 00:06:09,120 --> 00:06:11,720 Speaker 2: again fails to give any consideration as to why that 105 00:06:11,880 --> 00:06:14,680 Speaker 2: is and why that maybe they had to go to 106 00:06:14,839 --> 00:06:19,640 Speaker 2: ground funding because they kept getting turned down, right mm hmmm, 107 00:06:20,320 --> 00:06:23,799 Speaker 2: which brings us to the second big issue here. He entirely, 108 00:06:24,120 --> 00:06:29,040 Speaker 2: entirely dismisses games women are typically pitching as to political 109 00:06:29,640 --> 00:06:33,080 Speaker 2: or to light like party games, which blows my mind. 110 00:06:33,400 --> 00:06:36,120 Speaker 2: And then he follows that up with how women don't 111 00:06:36,160 --> 00:06:41,799 Speaker 2: pitch games about war fighting or robots, which is comically generous. 112 00:06:42,760 --> 00:06:48,960 Speaker 3: It's hilarious, very specific, sir. 113 00:06:49,440 --> 00:06:52,320 Speaker 2: It is very specific, and it's like kid level like 114 00:06:53,000 --> 00:06:56,800 Speaker 2: it is hilarious, except he's making these decisions and then 115 00:06:56,880 --> 00:07:00,000 Speaker 2: you're like oh, and then he says he doesn't even 116 00:07:00,160 --> 00:07:03,400 Speaker 2: think they would be successful if they did pitch those 117 00:07:03,480 --> 00:07:05,760 Speaker 2: games because it's too competitive. 118 00:07:05,160 --> 00:07:07,640 Speaker 1: Which is wow. 119 00:07:09,279 --> 00:07:11,880 Speaker 2: But yeah, this is very similar to the conversations we've 120 00:07:11,880 --> 00:07:14,560 Speaker 2: had around the video game industry and how a lot 121 00:07:14,560 --> 00:07:17,320 Speaker 2: of people are trying to dismiss games that women play, 122 00:07:17,400 --> 00:07:22,400 Speaker 2: like mobile games, as less serious or not real games, 123 00:07:22,840 --> 00:07:25,480 Speaker 2: even though there is a huge proven market for them. 124 00:07:25,600 --> 00:07:28,800 Speaker 2: People like these games, women play games, and these games 125 00:07:28,880 --> 00:07:29,560 Speaker 2: make money, Like. 126 00:07:31,640 --> 00:07:33,920 Speaker 1: I don't understand this, and. 127 00:07:33,840 --> 00:07:37,480 Speaker 2: Then he basically says women can't handle criticism, our rejection 128 00:07:38,320 --> 00:07:43,520 Speaker 2: while men are able to Men are able to take 129 00:07:43,560 --> 00:07:47,119 Speaker 2: it keep going. So women don't pitch. Women aren't tough. 130 00:07:47,760 --> 00:07:51,880 Speaker 2: I'm also interested in how you handle rejecting women versus 131 00:07:51,880 --> 00:07:56,040 Speaker 2: rejecting men. But whatever, right. So, as you might imagine, 132 00:07:56,760 --> 00:07:59,080 Speaker 2: he quickly came under a lot of fire for those 133 00:07:59,080 --> 00:08:03,400 Speaker 2: response because he did publicly to the point he did apologize. 134 00:08:03,440 --> 00:08:07,080 Speaker 2: He called it not his finest moment. He outlined some 135 00:08:07,120 --> 00:08:09,360 Speaker 2: steps that he and the company were going to take 136 00:08:09,800 --> 00:08:13,640 Speaker 2: to tackle the lack of diversity and ask that we 137 00:08:13,680 --> 00:08:17,320 Speaker 2: all hold him accountable. But as many pointed out, the 138 00:08:17,360 --> 00:08:19,920 Speaker 2: fact that he felt comfortable enough applying to one of 139 00:08:19,960 --> 00:08:24,000 Speaker 2: the few women in the industry who is successful with 140 00:08:24,120 --> 00:08:28,360 Speaker 2: his original message speaks volumes. Also, her game Wingspan is 141 00:08:28,440 --> 00:08:32,440 Speaker 2: not a game that falls under the categories. He outlined, 142 00:08:33,120 --> 00:08:36,760 Speaker 2: It's a very interesting game, but she succeeded with it, 143 00:08:36,760 --> 00:08:41,160 Speaker 2: it's very popular. And then he sends this response and 144 00:08:41,840 --> 00:08:44,319 Speaker 2: it is really important during the pandemic the tabletop gaming 145 00:08:44,320 --> 00:08:48,040 Speaker 2: industry grew. I completely agree with Hargrave about how this 146 00:08:48,120 --> 00:08:51,840 Speaker 2: lack of diversity negatively impacts our game choices. And if 147 00:08:51,840 --> 00:08:54,160 Speaker 2: you go back and listen to that episode I did 148 00:08:54,160 --> 00:08:57,400 Speaker 2: with Tracy, we talk about the health benefits of playing games. 149 00:08:57,920 --> 00:09:01,200 Speaker 2: So yeah, and I do think a lot of the 150 00:09:01,240 --> 00:09:04,000 Speaker 2: times the things that I love about games designed by women, 151 00:09:04,120 --> 00:09:06,439 Speaker 2: both tabletop and video games, is the very thing he 152 00:09:06,480 --> 00:09:08,199 Speaker 2: was so quick to dismiss. So I love a good 153 00:09:08,240 --> 00:09:10,880 Speaker 2: party game, but I also love games that are different. 154 00:09:10,960 --> 00:09:15,760 Speaker 2: I like games that mess with how we traditionally view 155 00:09:15,840 --> 00:09:21,839 Speaker 2: games are games that completely flip what winning is. So 156 00:09:21,880 --> 00:09:24,280 Speaker 2: the Path is one, which is a video game where 157 00:09:24,280 --> 00:09:28,520 Speaker 2: basically you have to not complete your mission to win Destiny, 158 00:09:28,559 --> 00:09:32,840 Speaker 2: which is like you're just trying to make friends. It's lovely. 159 00:09:32,920 --> 00:09:38,240 Speaker 2: It's such a lovely game though you like have to 160 00:09:38,320 --> 00:09:41,640 Speaker 2: sing and you make songs together. It's lovely. And I 161 00:09:41,800 --> 00:09:45,080 Speaker 2: do really want to play this game. Votes for Women, 162 00:09:45,760 --> 00:09:47,120 Speaker 2: which I know a lot of you have written in 163 00:09:47,160 --> 00:09:50,760 Speaker 2: about and I've heard great things about from Polygon. 164 00:09:50,880 --> 00:09:51,280 Speaker 1: Quote. 165 00:09:51,440 --> 00:09:54,520 Speaker 2: Without the context provided by historical advisor and professor Rachel 166 00:09:54,559 --> 00:09:58,160 Speaker 2: Michelle Gunter, game designer Tory Brown and developer Keather Bertram's 167 00:09:58,200 --> 00:10:01,480 Speaker 2: excellent work would not be nearly as impact and Tory 168 00:10:01,520 --> 00:10:04,960 Speaker 2: Brown because I was like, are these both men they're not. 169 00:10:07,160 --> 00:10:07,400 Speaker 1: Tory. 170 00:10:09,080 --> 00:10:14,000 Speaker 3: Okay, I was very confused for a second. Okay, yeah, 171 00:10:14,360 --> 00:10:15,400 Speaker 3: so that's a board game. 172 00:10:15,480 --> 00:10:17,319 Speaker 2: That is a board game, and it's supposed to be 173 00:10:18,280 --> 00:10:19,800 Speaker 2: like a lot of the big reviews say like this 174 00:10:19,880 --> 00:10:24,280 Speaker 2: should be in libraries because it's very educational and cool 175 00:10:24,320 --> 00:10:26,640 Speaker 2: and people seem to love it. It comes out in January, 176 00:10:26,679 --> 00:10:30,160 Speaker 2: I think, but I think it already came out, but 177 00:10:30,200 --> 00:10:30,920 Speaker 2: then it sold out. 178 00:10:30,840 --> 00:10:33,080 Speaker 1: Immediately, so their second run isn't general. 179 00:10:33,200 --> 00:10:45,520 Speaker 3: Wow, we have so many games that we need to play. 180 00:10:46,120 --> 00:10:49,440 Speaker 3: You bought me all of those, all the retro ones. 181 00:10:50,280 --> 00:10:53,880 Speaker 3: We played a one. We try to play one we need. 182 00:10:54,120 --> 00:10:57,800 Speaker 3: We had such a large crab of people that it 183 00:10:57,880 --> 00:11:00,800 Speaker 3: was almost impossible. Instead, we just reread through cars. Eaves 184 00:11:00,920 --> 00:11:04,160 Speaker 3: was a part of that game. Nights we Need. Yeah, 185 00:11:04,200 --> 00:11:05,640 Speaker 3: we need to bring that back. I still really do 186 00:11:05,720 --> 00:11:08,720 Speaker 3: want to play with some of the men, like stuff 187 00:11:09,000 --> 00:11:12,120 Speaker 3: they don't want you to know, or stuff you should know. 188 00:11:12,240 --> 00:11:13,320 Speaker 3: It would be hilarious. 189 00:11:13,720 --> 00:11:13,880 Speaker 1: Chuck. 190 00:11:13,920 --> 00:11:15,840 Speaker 3: I know very little of him, but to have him play, 191 00:11:19,760 --> 00:11:23,560 Speaker 3: but I love that. I mean, we just fun with 192 00:11:23,640 --> 00:11:27,640 Speaker 3: Lauren from Savor because I'm sure she would have some words. 193 00:11:28,040 --> 00:11:31,800 Speaker 2: Oh gosh, I haven't played a lot of those games 194 00:11:31,840 --> 00:11:32,880 Speaker 2: I don't think i'd played. 195 00:11:32,760 --> 00:11:35,280 Speaker 3: Played well, obviously I played every single one of them. 196 00:11:35,640 --> 00:11:37,560 Speaker 3: We try to bring out that Babysitters one and it 197 00:11:37,600 --> 00:11:39,960 Speaker 3: was so complicated. I was like, how did I play 198 00:11:40,000 --> 00:11:42,600 Speaker 3: this as a teenager? I don't remember? And I played 199 00:11:42,600 --> 00:11:45,080 Speaker 3: it by myself for the most part. Maybe that's why. 200 00:11:45,240 --> 00:11:48,079 Speaker 2: Well I told you my story of the cool kids. 201 00:11:48,520 --> 00:11:52,200 Speaker 2: My mom invited who I viewed cool kids from school 202 00:11:52,240 --> 00:11:55,240 Speaker 2: when I was playing Polly Pocket by myself to try 203 00:11:55,240 --> 00:11:57,240 Speaker 2: to figure out the rules when they walked in, and 204 00:11:57,920 --> 00:12:02,120 Speaker 2: I mean, what have I done to deserve such. 205 00:12:02,720 --> 00:12:06,000 Speaker 3: Was so fascinating, And because you know I'm all about 206 00:12:06,000 --> 00:12:09,960 Speaker 3: my phone games that they there are so many revamps 207 00:12:10,000 --> 00:12:13,760 Speaker 3: of these phone games being board games, and you already 208 00:12:13,800 --> 00:12:16,360 Speaker 3: know I talked about one. I'm not gonna mention because 209 00:12:16,360 --> 00:12:19,760 Speaker 3: it's too much, but yes, it is a play on capitalism. 210 00:12:19,840 --> 00:12:23,000 Speaker 3: We know this game made everyone get into fights and 211 00:12:23,120 --> 00:12:25,880 Speaker 3: probably was either thrown away and or put up for 212 00:12:25,920 --> 00:12:28,280 Speaker 3: a month at a time because the parents had had enough. 213 00:12:28,640 --> 00:12:32,000 Speaker 3: So there's the different variations of this game on the phone. 214 00:12:32,160 --> 00:12:35,040 Speaker 3: And the one I played is like very interactive in 215 00:12:35,120 --> 00:12:38,720 Speaker 3: community and very angry and mean. Is no longer Debra 216 00:12:38,880 --> 00:12:41,440 Speaker 3: It is now a person called Kissy Bear, and I'm like, 217 00:12:41,480 --> 00:12:42,760 Speaker 3: what the hell, Kissy. 218 00:12:42,480 --> 00:12:47,560 Speaker 1: Bear your enemies? The list grows longer. 219 00:12:48,000 --> 00:12:49,599 Speaker 3: Some of these people I helped out and all of 220 00:12:49,640 --> 00:12:52,520 Speaker 3: a sudden they are attacking me. I'm like what anyway, 221 00:12:52,520 --> 00:12:55,400 Speaker 3: I'm not sorry, But my thought is I wonder because 222 00:12:55,440 --> 00:12:58,480 Speaker 3: this level of like playing by ourselves of these games 223 00:12:58,520 --> 00:13:00,960 Speaker 3: like this is to a whole new level. Of course, 224 00:13:00,960 --> 00:13:03,080 Speaker 3: again the variation is different, but I wonder if there's 225 00:13:03,120 --> 00:13:06,320 Speaker 3: like a mal madness phone game where you can play 226 00:13:06,400 --> 00:13:09,520 Speaker 3: by yourself or again this type of game which I've 227 00:13:09,520 --> 00:13:11,480 Speaker 3: played by myself many times. I used to play a 228 00:13:11,480 --> 00:13:13,600 Speaker 3: game called Payday. Do you all remember this game? It 229 00:13:13,640 --> 00:13:16,560 Speaker 3: was like a calendar, it was a search. I do 230 00:13:16,720 --> 00:13:19,680 Speaker 3: not remember this game completely, and like it was one 231 00:13:19,679 --> 00:13:22,240 Speaker 3: of our favorite games because it was kind of like 232 00:13:22,480 --> 00:13:30,079 Speaker 3: this other game, the other big game, but like downskilled okay, interest, 233 00:13:30,360 --> 00:13:32,720 Speaker 3: But I wonder, like with the phone level, like where 234 00:13:32,760 --> 00:13:34,720 Speaker 3: we can see that this has nothing to do with 235 00:13:34,760 --> 00:13:37,079 Speaker 3: the women, but at what we does. Because we talked 236 00:13:37,080 --> 00:13:39,480 Speaker 3: about the fact though the phone games, which are not 237 00:13:39,520 --> 00:13:43,840 Speaker 3: being considered as gaming, is the number one money maker 238 00:13:44,200 --> 00:13:45,760 Speaker 3: and if you are a part of this industry, it's 239 00:13:45,760 --> 00:13:48,600 Speaker 3: a smart way to go. But yeah, I wonder how 240 00:13:48,600 --> 00:13:50,960 Speaker 3: many of these games we can play by ourselves and 241 00:13:51,120 --> 00:13:53,920 Speaker 3: have been fitted for mobile phone games. 242 00:13:55,160 --> 00:13:57,880 Speaker 2: That's true, that's an interesting We should follow up on that. 243 00:13:58,559 --> 00:14:01,160 Speaker 2: And yeah, I do love a game. I love a 244 00:14:01,160 --> 00:14:02,840 Speaker 2: game you can play by yourself, but I also love 245 00:14:02,840 --> 00:14:04,000 Speaker 2: a game you can play with two people. 246 00:14:04,040 --> 00:14:05,160 Speaker 1: Those are kind of rare, too. 247 00:14:05,320 --> 00:14:09,240 Speaker 3: Right, there have been. It's like the rarety is anything 248 00:14:09,280 --> 00:14:14,640 Speaker 3: beyond six people that much like you can't find many 249 00:14:14,679 --> 00:14:18,080 Speaker 3: of those unless you find like the large party games 250 00:14:18,120 --> 00:14:20,800 Speaker 3: such as were Wolf, which we've played many at times, 251 00:14:21,360 --> 00:14:28,680 Speaker 3: or the two player games are gazing by yourself. Oh anyway, 252 00:14:29,560 --> 00:14:32,240 Speaker 3: but yeah, that's very interesting. Again, like this is that 253 00:14:32,280 --> 00:14:35,240 Speaker 3: same level of conversation of what is considered gaming, who 254 00:14:35,680 --> 00:14:38,640 Speaker 3: deserves the rights, and how much opportunity is there? 255 00:14:38,720 --> 00:14:38,880 Speaker 1: Right? 256 00:14:39,880 --> 00:14:43,800 Speaker 2: Absolutely, yeah, it was just a very clear example of 257 00:14:43,880 --> 00:14:46,720 Speaker 2: like somebody missing the whole point. 258 00:14:48,800 --> 00:14:51,760 Speaker 3: I bet those games like Girl Talk and all that, 259 00:14:51,840 --> 00:14:56,320 Speaker 3: And again, I know this is dated, very sexist games, 260 00:14:56,320 --> 00:14:59,960 Speaker 3: but I'm sure they won awards because they were big sellers. 261 00:15:01,680 --> 00:15:05,480 Speaker 2: Ooh. I was honestly, like, I was looking into this 262 00:15:07,440 --> 00:15:09,840 Speaker 2: and I wanted a Monday many so I stopped. But 263 00:15:09,920 --> 00:15:12,200 Speaker 2: I looked into the history of women playing board games, 264 00:15:12,200 --> 00:15:15,520 Speaker 2: and there's a rich history there. Uh, why did you 265 00:15:15,560 --> 00:15:18,760 Speaker 2: stop women playing and designing board because that's a whole episode. 266 00:15:18,800 --> 00:15:19,880 Speaker 1: It is not a Monday. 267 00:15:21,040 --> 00:15:24,160 Speaker 2: I was like, oh, my gosh, okay, because apparently at 268 00:15:24,160 --> 00:15:28,000 Speaker 2: one time it was considered kind of in the realm 269 00:15:28,000 --> 00:15:33,960 Speaker 2: of domesticity women would make games because they were supposed 270 00:15:34,000 --> 00:15:36,560 Speaker 2: to be in charge of entertaining children. But all there 271 00:15:36,600 --> 00:15:38,600 Speaker 2: was the other side of it too though, that was 272 00:15:39,280 --> 00:15:42,560 Speaker 2: the very political part where they were making games like 273 00:15:42,560 --> 00:15:46,040 Speaker 2: suffer jetto and so it was really interesting. There's a 274 00:15:46,080 --> 00:15:46,880 Speaker 2: lot to talk about. 275 00:15:47,080 --> 00:15:49,800 Speaker 3: I wonder if I came into play with like gambling 276 00:15:50,040 --> 00:15:51,360 Speaker 3: that men started taking over. 277 00:15:51,600 --> 00:15:56,800 Speaker 1: Oh, it could be. I go back to that. 278 00:15:58,320 --> 00:16:02,160 Speaker 2: The cover of battle Ship from the nineteen fifties that 279 00:16:02,480 --> 00:16:04,960 Speaker 2: you and I discussed when we went over these kind 280 00:16:05,000 --> 00:16:09,960 Speaker 2: of very gendered games where it was the men and 281 00:16:10,240 --> 00:16:14,920 Speaker 2: the husband presumably and his son playing battleship and in 282 00:16:14,960 --> 00:16:18,440 Speaker 2: the background the mom and daughter were doing dishes. And 283 00:16:18,440 --> 00:16:19,760 Speaker 2: this was the cover of the game. 284 00:16:20,040 --> 00:16:24,200 Speaker 3: Oh, I remember the one with the girl watching behind 285 00:16:24,240 --> 00:16:27,920 Speaker 3: the father or brother as the games happened, But it 286 00:16:27,960 --> 00:16:29,520 Speaker 3: was definitely the father and the son. 287 00:16:29,880 --> 00:16:33,040 Speaker 2: Right it sort of became like, well, you should be 288 00:16:33,080 --> 00:16:36,200 Speaker 2: doing a house and we can play, or like maybe 289 00:16:36,240 --> 00:16:39,760 Speaker 2: you were not competitive enough to you're not tough enough 290 00:16:40,520 --> 00:16:42,600 Speaker 2: to handle losing or something. 291 00:16:42,920 --> 00:16:46,040 Speaker 3: Go play with your paper dolls and get rested up. 292 00:16:46,600 --> 00:16:49,360 Speaker 1: It was very bizarre. It's very strange. 293 00:16:50,240 --> 00:16:53,200 Speaker 2: So probably will be a full episode in the new 294 00:16:53,240 --> 00:16:59,520 Speaker 2: year though, yeah that is a four episode, but yes, 295 00:17:01,360 --> 00:17:04,119 Speaker 2: that's always listeners. If you have any recommendations for board 296 00:17:04,119 --> 00:17:06,160 Speaker 2: games or any thoughts about this, that would be great 297 00:17:06,160 --> 00:17:09,040 Speaker 2: because I was looking for like, Okay, these games. 298 00:17:09,040 --> 00:17:10,680 Speaker 1: What are these games I can play that are different 299 00:17:10,720 --> 00:17:13,480 Speaker 1: that are made by women? Let us know. 300 00:17:14,200 --> 00:17:16,040 Speaker 2: You can email us a steffant your mom Stuff at 301 00:17:16,040 --> 00:17:19,040 Speaker 2: iHeartMedia dot com. You can find us on Twitter at 302 00:17:19,040 --> 00:17:21,720 Speaker 2: mom Stuff podcast, or Instagram and TikTok at Stuff I've 303 00:17:21,720 --> 00:17:23,639 Speaker 2: Never Told You If we have a tea public store 304 00:17:24,160 --> 00:17:29,520 Speaker 2: and a book gift ideas or you get you your books. 305 00:17:30,400 --> 00:17:32,760 Speaker 2: Thanks as always to our super producer Christina or executive 306 00:17:32,800 --> 00:17:34,480 Speaker 2: producer Maya and your contributor Joey. 307 00:17:34,640 --> 00:17:37,080 Speaker 3: Thank you and thanks to you for listening. 308 00:17:37,280 --> 00:17:39,040 Speaker 2: Stuff I've Never Told You is production of iHeart Radio. 309 00:17:39,040 --> 00:17:40,639 Speaker 2: For more podcasts from my Heart Radio, you can check 310 00:17:40,640 --> 00:17:42,680 Speaker 2: out the iHeartRadio app, Apple podcast, or if you listen 311 00:17:42,680 --> 00:17:43,760 Speaker 2: to your favorite shows