WEBVTT - This Game Could Be Your Life, with Gene Park

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<v Speaker 1>Hey, and welcome to What Future. I'm your host, Joshua Tepolski,

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<v Speaker 1>and I have to admit something to everyone listening. Gotta

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<v Speaker 1>tell you something. It's not something I talk about a lot.

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<v Speaker 1>It's not something that I like to put out there

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<v Speaker 1>very much. It's very private. But I'm a gamer. You know,

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<v Speaker 1>some people might not know that about me, But I

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<v Speaker 1>like video games and I play them on a regular basis,

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<v Speaker 1>and you know, to be honest with you, I have

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<v Speaker 1>not gotten much of a chance on this podcast to

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<v Speaker 1>talk about my love of gaming and my status as

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<v Speaker 1>an official gamer in the landscape of other gamers, and

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<v Speaker 1>so I was hoping and thinking for a long time

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<v Speaker 1>about having someone on who I could really get into

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<v Speaker 1>it with about video games, both past, present and future.

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<v Speaker 1>So the man that immediately came to mind is Washington

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<v Speaker 1>Post journalist Gene Park, who is hilarious on Twitter and

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<v Speaker 1>other social media platforms and is super smart and interesting

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<v Speaker 1>when it comes to I would say adult commentary on

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<v Speaker 1>video games, because there's a lot of commentary and video games.

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<v Speaker 1>It's not that it's not adult, but it's not quite

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<v Speaker 1>at the level that I desire my video game commentary

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<v Speaker 1>to be. That said, there's also a lot of great

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<v Speaker 1>video game journalism out there, and a lot of great

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<v Speaker 1>ethics and video game journalism, which I'm excited about always.

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<v Speaker 1>So we got Gene. We said, well, you do the podcast.

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<v Speaker 1>I didn't do any of this. This is my producers

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<v Speaker 1>and Jean said, yes, I guess, and so we got

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<v Speaker 1>him here to talk about game and all sorts of

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<v Speaker 1>other stuff, but mostly about video games. So I'm very

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<v Speaker 1>excited about this. I have a feeling that we're going

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<v Speaker 1>to connect on a deep level and I want to

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<v Speaker 1>get into it. So let's go. So first off, I

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<v Speaker 1>think we follow each other on a variety of social networks.

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<v Speaker 1>Have we ever met in person?

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<v Speaker 2>No, I don't believe so, and I believe this is

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<v Speaker 2>the first time we're actually talking face to face, so

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<v Speaker 2>with our voices. Josh, nice to meet you. Yeah, it's

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<v Speaker 2>nice to meet you too. And I really love following you.

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<v Speaker 1>I think you're a person who first off, you're like

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<v Speaker 1>a poster, you know, like you know how to post,

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<v Speaker 1>like you're like an original poster. I don't know how

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<v Speaker 1>long you've been like in journalism. I think it's been

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<v Speaker 1>a pretty long time. Like I want to say, your

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<v Speaker 1>career in journalism is significantly longer than mine. When did

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<v Speaker 1>you start, like as a journalist.

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<v Speaker 2>Well, I've been posting since high school in the mid nineties, right, Okay, yeah,

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<v Speaker 2>so that's where my posting abilities come from. I'm originally

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<v Speaker 2>from the Pacific Island and American territory of Guam. And

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<v Speaker 2>in Guam during the nineties, there was one chat room

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<v Speaker 2>and that was where everyone who had Internet on Guam

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<v Speaker 2>was going to congregate and talk and gossip and flirt

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<v Speaker 2>and whatever.

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<v Speaker 1>Wow.

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<v Speaker 2>And when I was in high school, I was the

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<v Speaker 2>moderator of that chat room.

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<v Speaker 1>Oh my gosh, so wow.

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<v Speaker 2>Yeah, So I had the entire nation of Guam like

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<v Speaker 2>like online, like at my fingertips. It was a lot

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<v Speaker 2>of power for a fifteen year old.

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<v Speaker 1>Who knows that's a huge amount of power. I actually

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<v Speaker 1>have a little bit of a similar well not quite that.

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<v Speaker 1>That's crazy, like for all of Guam. I think that's

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<v Speaker 1>very impressive. Pittsburgh didn't have a lot of like there

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<v Speaker 1>was in the mid nineties, Like there was only one

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<v Speaker 1>I think maybe one ISP besides like things like Prodigy

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<v Speaker 1>and whatever. There was like Prodigy and AOL and and

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<v Speaker 1>it was called tele And I worked there as a

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<v Speaker 1>teen in like customer support, and I also coined a

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<v Speaker 1>great piece of ad copy for them, which was tell

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<v Speaker 1>a Rama, tell your Mama, which I thought was frankly,

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<v Speaker 1>an incredible troke of genius. Anyhow, but I get it.

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<v Speaker 1>I was online at a very young age, way too young,

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<v Speaker 1>I think I was on the first time I was

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<v Speaker 1>actually on the internet, I was like twelve. Yeah. I

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<v Speaker 1>don't know how old you are, and I'm not, you know,

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<v Speaker 1>and I'm not going to force you to tell me.

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<v Speaker 1>But I'm forty one. Okay, Oh you're a little younger

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<v Speaker 1>than me. I'm forty five, and so I've been online

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<v Speaker 1>for a long time anyhow.

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<v Speaker 2>I'm not even sure I was online in twelve. So

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<v Speaker 2>you were online longer, and you've been a live longer too.

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<v Speaker 1>I have been a live longer. That is a fact.

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<v Speaker 1>You can't this irrefutable unless you talk to like RFK Junior,

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<v Speaker 1>who will tell you that's wrong. And here's why.

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<v Speaker 2>But to answer your original question, I started journalism right

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<v Speaker 2>after college. I graduated college in two thousand and three

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<v Speaker 2>and I went back to Guam to work at the

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<v Speaker 2>paper there.

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<v Speaker 1>And that's how long I've been working, so twenty years.

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<v Speaker 1>So twenty years. Yeah, so I think that's probably. I

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<v Speaker 1>mean I really started like blogging two thousand and six,

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<v Speaker 1>two thousand and seven, like is when I really started,

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<v Speaker 1>so like at end gadget. So anyhow long and short

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<v Speaker 1>is you're great at posting, and I like following you.

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<v Speaker 1>I've been obviously like Twitter now sucks and it's horrible

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<v Speaker 1>and we all want to leave it as soon as

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<v Speaker 1>humanly possible. But one thing that you do that I

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<v Speaker 1>really enjoy is you engage with people, which is great.

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<v Speaker 1>I mean, you know, like obviously can sometimes be to

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<v Speaker 1>your detriment, but like you know, you will you know,

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<v Speaker 1>answer people who are I feel like, kind of being

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<v Speaker 1>like asses or at least respond to them in some way,

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<v Speaker 1>because there are a lot of asses on Twitter. And

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<v Speaker 1>you also like just talk about stuff and like you

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<v Speaker 1>post stuff that's like very like real and honest about

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<v Speaker 1>like you know, personal stuff, but also like your thoughts

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<v Speaker 1>on the industry like that you cover. And so I

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<v Speaker 1>enjoy it and I followed you for a long time

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<v Speaker 1>and it's always strange, like to like finally like talk

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<v Speaker 1>to a person who you think you know, you think

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<v Speaker 1>I think I know you, Like I know a bunch

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<v Speaker 1>of stuff about you. I'd like know your work, but

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<v Speaker 1>we don't really know each other. We don't know what

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<v Speaker 1>could happen here. A lot of people have met me

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<v Speaker 1>in real life and they would pretty much say, yeah,

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<v Speaker 1>you seem to be what I expected, and that's what

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<v Speaker 1>I hope for. I'm an elder millennial, right like you?

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<v Speaker 1>So or you, I guess you're gen X. I'm gen X. Yeah,

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<v Speaker 1>I'm just right on the coast.

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<v Speaker 2>But like gen X and millennial, I guess right. Yeah,

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<v Speaker 2>But I have no energy to put up a persona online.

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<v Speaker 1>You know.

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<v Speaker 2>I can't be another character online, you know. Yeah, the

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<v Speaker 2>character that you see is the character that you get.

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<v Speaker 2>I'm if I seem loud, I'm actually loud in real life.

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<v Speaker 2>If I seem a little shy, and that's what I

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<v Speaker 2>feel like being shy in real life. Right, It's pretty much.

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<v Speaker 1>What what do you expect? So, yeah, no, I think

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<v Speaker 1>that's actually like, I think that is a generational thing

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<v Speaker 1>to some extent. I feel that very strongly. It's actually

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<v Speaker 1>very hard, and in fact, the producers of this show

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<v Speaker 1>will tell you. I think there's a little slight like

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<v Speaker 1>frustrating element of I'm like not self promotional and I

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<v Speaker 1>don't like to affect a vibe of whatever it is

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<v Speaker 1>I'm not actually feeling, you know, and like it's interesting

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<v Speaker 1>joining all these new social networks now, you know, trying

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<v Speaker 1>to like play around with them, like blue Sky and

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<v Speaker 1>mask it On and now obviously Threads, I'm like, Okay,

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<v Speaker 1>what do I want to post here? Honestly, lately, a

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<v Speaker 1>lot of it is like I don't want to post anything.

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<v Speaker 1>I kind of don't feel like engaging. It's like, God,

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<v Speaker 1>the idea of like, I don't know, are you on threads?

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<v Speaker 1>You must be?

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<v Speaker 2>I think I follow you are Actually you probably follow

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<v Speaker 2>each other. I'm not really active there right now.

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<v Speaker 1>But right are you? Like? Oh god, now I have

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<v Speaker 1>to like do threads? Like is that a thing that

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<v Speaker 1>you feel daunted by? Yeah?

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<v Speaker 2>I'm before I cover video games, I want to have

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<v Speaker 2>been covering video games for three years. So just to

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<v Speaker 2>be clear, a lot of people think that I've been

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<v Speaker 2>in the games industry for a long time. We're covering

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<v Speaker 2>the beat for a long time.

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<v Speaker 1>You've only been doing for three years.

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<v Speaker 2>It's only been three years, just like two and a

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<v Speaker 2>half years.

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<v Speaker 1>Wow.

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<v Speaker 2>But before that, I was a social media and audience

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<v Speaker 2>editor to Washington Post. And part of the reason why

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<v Speaker 2>I'm glad I'm not at that job anymore is because

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<v Speaker 2>I can't keep up with all these platforms anymore. You know,

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<v Speaker 2>TikTok is one that I've just given up on. It's

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<v Speaker 2>a completely different language. Again, Like you would need to

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<v Speaker 2>be a different persona for that platform.

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<v Speaker 1>And you have to like produce video for it. Like

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<v Speaker 1>that's the problem for me, is like I don't I

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<v Speaker 1>don't know. I just don't want to like have to

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<v Speaker 1>make a video, you know, being self promotional on video too, right, Yes, no,

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<v Speaker 1>it's very cringe in my in my opinion, there's just

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<v Speaker 1>a high level of cringe. Now, you and I may

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<v Speaker 1>have a different like radar for cringe. We may think

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<v Speaker 1>things are cringey as we might have referred to them

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<v Speaker 1>at an earlier era. Now they've just shortened it. They're

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<v Speaker 1>just taking off letters. But I see a lot of stuff,

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<v Speaker 1>and I see people who are like, you know, some

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<v Speaker 1>people who are like contemporaries of mine. Not that many

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<v Speaker 1>certainly around this age. But and I'm like, like, I

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<v Speaker 1>don't I wouldn't post that like personally, like that doesn't

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<v Speaker 1>feel like a thing i'd do.

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<v Speaker 2>Yeah, man, me too. I have a lot of friends

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<v Speaker 2>my age on TikTok and I'm watching them and I'm like,

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<v Speaker 2>I don't know if I really like your content, and

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<v Speaker 2>I don't know if everybody works. You know, It's it's

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<v Speaker 2>I wouldn't tell them this in their face, but I'm

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<v Speaker 2>a little embarrassed, you know, right, right, No, No.

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<v Speaker 1>It's it's wild when you like see somebody that you

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<v Speaker 1>know pretty well and then you see them on TikTok

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<v Speaker 1>and like you're.

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<v Speaker 2>Like, oh yeah, and it's like, I know you don't

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<v Speaker 2>do these dances in real life, you know.

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<v Speaker 1>Right, It's like I got a life this now, because

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<v Speaker 1>otherwise it is going to seem really weird. Like you know,

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<v Speaker 1>it's like, yeah, you don't want to bring it up,

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<v Speaker 1>but anyhow, so you're good. You're good at posting. I'm

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<v Speaker 1>actually very curious now. I thought, for some reason, you've

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<v Speaker 1>been covering games longer. I think perhaps it is because

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<v Speaker 1>I feel like your voice on it is very authoritative.

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<v Speaker 1>I think like you have really interesting commentary and sort

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<v Speaker 1>of like a perspective on gaming that I find to

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<v Speaker 1>be you know, I mean, I think I assume it

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<v Speaker 1>goes out saying that you're a lifelong gamer. Am I am?

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<v Speaker 2>I correct and understanding that. Yeah, thanks for saying that.

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<v Speaker 2>It's funny that you say that, because earlier today I

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<v Speaker 2>actually did a training with a bunch of our Washington

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<v Speaker 2>Post interns. One of my biggest pieces of advice. Well,

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<v Speaker 2>they were asking me why I sound so authoritative, And

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<v Speaker 2>part of that is because of my long history of

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<v Speaker 2>just reporting in other topics crime courts, local city council,

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<v Speaker 2>state government, and transportation, education, right, a lot of factual

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<v Speaker 2>based stuff. So I was able to like really strengthen

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<v Speaker 2>my writing voice in that way. And also, plus, I'm

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<v Speaker 2>a lifelong gamer, so so if I'm authoritative on something

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<v Speaker 2>like fucking traffic or something, imagine how authoritative I might

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<v Speaker 2>sound if it's something that I actually like and I've

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<v Speaker 2>been liking and doing for it since i was six

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<v Speaker 2>years old, you know, right.

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<v Speaker 1>I think there's part of it is one hundred percent

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<v Speaker 1>what you just said. It's like you have this experience

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<v Speaker 1>in all these other places where like and you know,

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<v Speaker 1>I think this is one of the things that's been

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<v Speaker 1>lacking and gaming for so long, is like taking it seriously,

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<v Speaker 1>like it's like this is serious, like it is important.

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<v Speaker 1>Like I think gaming is really important. I think it's

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<v Speaker 1>like the most exciting, like newest art form that exists,

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<v Speaker 1>and there's nothing else like it in the world. And

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<v Speaker 1>like to have the perspective to report on it well

0:10:35.679 --> 0:10:38.920
<v Speaker 1>and to talk about it thoughtfully. I think what you've

0:10:38.960 --> 0:10:41.720
<v Speaker 1>done previously clearly like adds to it anyhow, So obviously

0:10:41.800 --> 0:10:43.680
<v Speaker 1>I think you're great. I've been just been a compliment

0:10:43.720 --> 0:10:46.040
<v Speaker 1>fest for the whole beginning of this. We can talk

0:10:46.080 --> 0:10:50.480
<v Speaker 1>about this decision with Microsoft and Activision. Pretend somebody's listening

0:10:50.480 --> 0:10:51.720
<v Speaker 1>is and they have no idea what's going on with

0:10:51.760 --> 0:10:55.080
<v Speaker 1>Microsoft and Activision, and like the legal system that is

0:10:55.120 --> 0:10:59.240
<v Speaker 1>like trying to regulate what they're doing, Could you like

0:10:59.400 --> 0:11:02.360
<v Speaker 1>explain it in a very simple way. Sure? Sure.

0:11:02.520 --> 0:11:06.000
<v Speaker 2>So Microsoft has the Xbox division, which which you know,

0:11:06.080 --> 0:11:10.120
<v Speaker 2>creates the games and makes the game consoles, and Xbox

0:11:10.200 --> 0:11:12.959
<v Speaker 2>has been kind of struggling in terms of producing content

0:11:13.320 --> 0:11:17.280
<v Speaker 2>to feed that ecosystem. Right now, Xbox wants to be

0:11:18.240 --> 0:11:20.920
<v Speaker 2>the quote unquote Netflix of games, so they have a

0:11:20.960 --> 0:11:24.640
<v Speaker 2>service called game Pass where you subscribe for at least

0:11:24.720 --> 0:11:27.000
<v Speaker 2>or at most fifteen dollars a month, and at least

0:11:27.000 --> 0:11:29.240
<v Speaker 2>it's a dollar a month depending on what kind of

0:11:29.240 --> 0:11:32.080
<v Speaker 2>deals you get. You get access and you're able to

0:11:32.120 --> 0:11:35.160
<v Speaker 2>download a smortgage board of video games probably about two

0:11:35.240 --> 0:11:37.880
<v Speaker 2>hundred wrote rotin library video games and.

0:11:37.880 --> 0:11:39.680
<v Speaker 1>You just get to play them for a dollar a month.

0:11:40.120 --> 0:11:41.360
<v Speaker 2>They could be it could be as low as a

0:11:41.360 --> 0:11:43.040
<v Speaker 2>dollar a month if you just like buy it Xbox

0:11:43.080 --> 0:11:45.400
<v Speaker 2>and you like use a free coupon like in the

0:11:45.520 --> 0:11:47.320
<v Speaker 2>box or whatever could deal. It could be a dollar

0:11:47.360 --> 0:11:49.880
<v Speaker 2>could be fun. I think they re actually raised it

0:11:49.880 --> 0:11:53.240
<v Speaker 2>to two bucks now, so you know, oh no, oh no.

0:11:53.120 --> 0:11:56.080
<v Speaker 1>That's not bad, right, Okay, So it's like in all

0:11:56.120 --> 0:11:58.400
<v Speaker 1>you can eat, Like it's like games you can stream

0:11:58.440 --> 0:12:00.240
<v Speaker 1>and down can stream and download it. Yeah.

0:12:00.240 --> 0:12:02.480
<v Speaker 2>I mean that's the difference between this and Netflix is

0:12:02.480 --> 0:12:05.080
<v Speaker 2>that like you can actually download the games and it'll

0:12:05.080 --> 0:12:07.559
<v Speaker 2>be in your hardware. You won't own it, right, you

0:12:08.240 --> 0:12:09.760
<v Speaker 2>can still buy it, which is a nice thing. You

0:12:09.760 --> 0:12:12.080
<v Speaker 2>can't really buy stranger things off Netflix, right.

0:12:12.360 --> 0:12:14.280
<v Speaker 1>Like everything on Netflix is like you're leasing it for

0:12:14.320 --> 0:12:16.440
<v Speaker 1>the duration that you view it and then yeah, it

0:12:16.520 --> 0:12:19.800
<v Speaker 1>goes back into the back to their servers or whatever. Exactly.

0:12:20.080 --> 0:12:23.920
<v Speaker 2>So about a year and a half ago, Microsoft announced

0:12:24.040 --> 0:12:26.959
<v Speaker 2>that well they've been on an acquisition acquisition spree where

0:12:27.000 --> 0:12:30.360
<v Speaker 2>they've been buying video game studios up and their last

0:12:30.360 --> 0:12:33.720
<v Speaker 2>big acquisition was but there's a game Studios which they

0:12:33.760 --> 0:12:35.880
<v Speaker 2>acquire for seven million dollars. And these are the guys

0:12:35.920 --> 0:12:39.680
<v Speaker 2>who make the Elder Scrolls games. I'm sure many of

0:12:39.679 --> 0:12:44.280
<v Speaker 2>your listeners know the game Skyrim, Fallout, Fallout right, and

0:12:44.320 --> 0:12:47.840
<v Speaker 2>then upcoming my favorite Fallout three Star Fuel coming out

0:12:47.880 --> 0:12:51.520
<v Speaker 2>this spot, right. And then so Microsoft announced about a

0:12:51.559 --> 0:12:52.760
<v Speaker 2>year and a half go that they were going to

0:12:52.800 --> 0:12:57.760
<v Speaker 2>buy Activision Blizzard King for the tune of sixty nine

0:12:58.040 --> 0:13:03.120
<v Speaker 2>billion dollars, easily theges gaming acquisition ever, the biggest tech

0:13:03.160 --> 0:13:04.400
<v Speaker 2>tech acquisition.

0:13:04.200 --> 0:13:06.080
<v Speaker 1>Is that, right, It's the biggest tech acquisition ever.

0:13:06.160 --> 0:13:09.120
<v Speaker 2>Yeah, yeah, and that's actually said in the decision. But

0:13:09.160 --> 0:13:11.360
<v Speaker 2>then there's of course, like you know Disney buying Fox

0:13:11.400 --> 0:13:13.520
<v Speaker 2>and that was like one hundreds over one hundred billion dollars,

0:13:13.559 --> 0:13:16.280
<v Speaker 2>I believe, and then AT and T buying Warner, which

0:13:16.320 --> 0:13:18.920
<v Speaker 2>was also just like a little bit bigger. So it's

0:13:19.000 --> 0:13:21.920
<v Speaker 2>definitely on that scale. I think it's probably like the

0:13:21.960 --> 0:13:24.480
<v Speaker 2>six to seven biggest acquisition of all time. That's crazy.

0:13:24.760 --> 0:13:27.839
<v Speaker 2>And then so an acquisition that big would fall under

0:13:28.040 --> 0:13:33.280
<v Speaker 2>a lot of regulatory scrutiny. So various different regulatory bodies

0:13:33.320 --> 0:13:35.240
<v Speaker 2>around the world are looking at the deal and they've

0:13:35.280 --> 0:13:37.840
<v Speaker 2>mostly approved it. I think it's basically thirty nine countries

0:13:37.840 --> 0:13:40.240
<v Speaker 2>that improved it. Right now, the only one pending is

0:13:40.280 --> 0:13:45.760
<v Speaker 2>the UK with their Competitive Markets Authority and the FTC.

0:13:46.280 --> 0:13:51.319
<v Speaker 2>So the FTC filed suit for preliminary injunction basically a

0:13:51.360 --> 0:13:55.360
<v Speaker 2>temporary restraining order on the deal to stop it, basically

0:13:55.679 --> 0:13:59.920
<v Speaker 2>signing anti trust concerns. FTC Commissioner Lena Kahan, you know,

0:14:00.120 --> 0:14:03.920
<v Speaker 2>has built her career on anti trust legislating and this

0:14:04.080 --> 0:14:07.120
<v Speaker 2>was a big deal for her. Yeah, So the FTC

0:14:07.240 --> 0:14:10.040
<v Speaker 2>try to sue Microsoft had They had hearings in San

0:14:10.080 --> 0:14:15.280
<v Speaker 2>Francisco Federal Court for the last few weeks and the

0:14:15.400 --> 0:14:19.320
<v Speaker 2>judge sided against the FTC and basically said there's no

0:14:19.360 --> 0:14:22.760
<v Speaker 2>reason to hold this up and we can go into

0:14:22.760 --> 0:14:25.520
<v Speaker 2>those reasons more later if you want. But that's basically

0:14:25.560 --> 0:14:28.040
<v Speaker 2>what happens. So it is pretty clear a green light

0:14:28.160 --> 0:14:30.280
<v Speaker 2>for the deal to go ahead, and the deal is

0:14:30.280 --> 0:14:31.880
<v Speaker 2>supposed to close July eighteenth.

0:14:32.360 --> 0:14:35.640
<v Speaker 1>Right the FTC is there's some have they already countered

0:14:35.680 --> 0:14:38.840
<v Speaker 1>or sorry appealed or are going to appeal. They have

0:14:38.880 --> 0:14:40.360
<v Speaker 1>already apeled Yeah, they appealed, but.

0:14:40.400 --> 0:14:43.240
<v Speaker 2>You know, as my understanding is, that's just procedural and also,

0:14:43.400 --> 0:14:45.560
<v Speaker 2>you know, appeals to rarely ever win.

0:14:45.920 --> 0:14:49.680
<v Speaker 1>You know, so so Activision Blizzard King Is that the

0:14:49.680 --> 0:14:51.640
<v Speaker 1>full name of the business, Is that correct?

0:14:51.960 --> 0:14:54.120
<v Speaker 2>The king part is important because the king part is

0:14:54.160 --> 0:14:56.720
<v Speaker 2>the one that makes candy crush. That's the real moneymaker

0:14:57.000 --> 0:14:59.800
<v Speaker 2>along with call of duty. You know, is candy crusherly like,

0:14:59.880 --> 0:15:01.600
<v Speaker 2>is is it? I haven't like looked at these numbers

0:15:01.640 --> 0:15:04.200
<v Speaker 2>in a while. It's it's still popular, right, Okay, wow?

0:15:04.240 --> 0:15:06.480
<v Speaker 2>Interesting then you look I mean, I listen.

0:15:06.520 --> 0:15:08.040
<v Speaker 1>I think like when you get right down to it,

0:15:08.040 --> 0:15:10.480
<v Speaker 1>there's only a few things that really stick on a phone,

0:15:10.520 --> 0:15:12.920
<v Speaker 1>Like there's really in the history, Like when it comes

0:15:12.960 --> 0:15:14.320
<v Speaker 1>to like this shit, like, there's gonna be a few

0:15:14.360 --> 0:15:16.000
<v Speaker 1>things and it's gonna be like yeah, like candy Crush

0:15:16.040 --> 0:15:16.800
<v Speaker 1>will just be there forever.

0:15:16.920 --> 0:15:18.920
<v Speaker 2>Yeah, candy Crust is still popular, but a lot of

0:15:18.960 --> 0:15:20.840
<v Speaker 2>people don't really talk about it. It's like keta mean,

0:15:21.040 --> 0:15:23.600
<v Speaker 2>like you don't really understand like how prevalament it is

0:15:23.680 --> 0:15:25.520
<v Speaker 2>until you see someone.

0:15:25.240 --> 0:15:27.320
<v Speaker 3>Like oh, okay, people are still doing this, okay, till

0:15:27.320 --> 0:15:29.760
<v Speaker 3>you get a bump and you're like, hey, actually this

0:15:29.840 --> 0:15:30.280
<v Speaker 3>is terrific.

0:15:30.360 --> 0:15:31.760
<v Speaker 1>Why don't I why I do this all the time.

0:15:31.760 --> 0:15:35.480
<v Speaker 1>That's what the case sounds for an ABK right, yeah, yeah, okay,

0:15:35.480 --> 0:15:38.280
<v Speaker 1>So they make Candy Crush, they make the Call of

0:15:38.360 --> 0:15:41.960
<v Speaker 1>Duty series, which is a very very popular propaganda for

0:15:41.960 --> 0:15:47.520
<v Speaker 1>the US military, perhaps perhaps the single most effective piece

0:15:47.520 --> 0:15:50.920
<v Speaker 1>of propaganda that has ever been created in service of

0:15:51.360 --> 0:15:54.880
<v Speaker 1>convincing people that the US military rocks. Not saying that

0:15:54.920 --> 0:15:57.040
<v Speaker 1>the military is bad, but I think the military industrial

0:15:57.080 --> 0:16:01.400
<v Speaker 1>complex is not great, you know, just really speaking. But anyhow,

0:16:02.160 --> 0:16:04.000
<v Speaker 1>call of Duty? What else do they make? What I mean,

0:16:04.040 --> 0:16:07.280
<v Speaker 1>give me another do they make what's the new that's

0:16:07.280 --> 0:16:08.200
<v Speaker 1>on the blizzard side?

0:16:08.200 --> 0:16:10.200
<v Speaker 2>And they make World of Warcraft, which I'm sure a

0:16:10.200 --> 0:16:12.680
<v Speaker 2>lot of people Okay that was a phenomenon a couple

0:16:12.680 --> 0:16:13.800
<v Speaker 2>of years ago, used to.

0:16:13.800 --> 0:16:16.240
<v Speaker 1>Be popular, but now it's waned slightly. Yeah.

0:16:16.400 --> 0:16:20.280
<v Speaker 2>Activision also owns a Crash Bandicoot of.

0:16:20.160 --> 0:16:22.880
<v Speaker 1>Course, the lucrative Crash Bandicoot franchise.

0:16:22.480 --> 0:16:24.440
<v Speaker 2>And goes own the Tony Hawkfeedeo games too.

0:16:24.640 --> 0:16:27.120
<v Speaker 1>So all right, Tony Hawk, that's but you know, kind

0:16:27.120 --> 0:16:29.880
<v Speaker 1>of honestly, like so here's where it words rom getty like, Yes,

0:16:29.920 --> 0:16:35.360
<v Speaker 1>these games are obviously very well known, successful, huge moneymakers.

0:16:36.320 --> 0:16:40.000
<v Speaker 1>But even with all of those titles, I don't know,

0:16:40.040 --> 0:16:44.120
<v Speaker 1>and even with Bethesda, like Sony still seems to have

0:16:44.240 --> 0:16:47.000
<v Speaker 1>like the better games. And my understanding is that part

0:16:47.040 --> 0:16:48.480
<v Speaker 1>of this deal, they're not saying like we're not going

0:16:48.480 --> 0:16:50.640
<v Speaker 1>to release Call of Duty for the PlayStation right. In fact,

0:16:50.680 --> 0:16:53.080
<v Speaker 1>like they kind of have to make some kind of

0:16:53.080 --> 0:16:56.800
<v Speaker 1>commitment to releasing those games eventually, right, Is that correct?

0:16:56.880 --> 0:17:00.360
<v Speaker 2>Yeah, they did have to commit to that, and they've

0:17:00.360 --> 0:17:03.800
<v Speaker 2>also said that it would make monetary sense to continue

0:17:03.840 --> 0:17:06.639
<v Speaker 2>to make it because you know, one I did, one

0:17:06.640 --> 0:17:08.920
<v Speaker 2>of the biggest audiences for Call of Duty is on PlayStations,

0:17:08.960 --> 0:17:10.760
<v Speaker 2>so they would probably lose money of the life they

0:17:10.760 --> 0:17:11.840
<v Speaker 2>decided to stop it.

0:17:11.920 --> 0:17:14.080
<v Speaker 1>So so so yeah, So, like there's a lot of

0:17:14.080 --> 0:17:16.800
<v Speaker 1>publishers that have a lot of really popular games. I guess,

0:17:16.840 --> 0:17:19.360
<v Speaker 1>like you know, on the Sony side, like Sony as

0:17:19.400 --> 0:17:21.919
<v Speaker 1>a as a publisher in and of itself, it is

0:17:21.920 --> 0:17:26.280
<v Speaker 1>probably responsible for some of the most popular titles, and

0:17:26.600 --> 0:17:28.359
<v Speaker 1>like I don't know, Like I guess the Sony also

0:17:28.400 --> 0:17:30.560
<v Speaker 1>own a bunch of studios like I actually don't remember

0:17:31.200 --> 0:17:32.359
<v Speaker 1>they do the most.

0:17:32.359 --> 0:17:35.200
<v Speaker 2>Notably they own Naughty Dog and the makers of Last

0:17:35.200 --> 0:17:35.439
<v Speaker 2>of Us.

0:17:35.520 --> 0:17:37.080
<v Speaker 1>Oh, yeah, about incredible.

0:17:37.160 --> 0:17:39.320
<v Speaker 2>While ago, I think doing the PlayStation three era, they

0:17:39.320 --> 0:17:42.480
<v Speaker 2>made the Uncharted games, which is basically you know, millennial

0:17:42.560 --> 0:17:45.840
<v Speaker 2>Indiana Jones, right, oh yes, and then they own in

0:17:45.960 --> 0:17:49.840
<v Speaker 2>some NAT games and they're currently very popular for their

0:17:49.880 --> 0:17:52.159
<v Speaker 2>Spider Man games, which are fantastic.

0:17:51.680 --> 0:18:04.720
<v Speaker 1>Right, They're really good. They're really good. Okay, so they're

0:18:04.720 --> 0:18:07.800
<v Speaker 1>trying to buy Activision Activision Blizzard King makes all these games,

0:18:07.840 --> 0:18:10.879
<v Speaker 1>including Candy Crush. The FTC says, Look, this is an

0:18:10.880 --> 0:18:14.880
<v Speaker 1>antitrust situation. This is a monopolistic acquisition, right, is that's

0:18:14.880 --> 0:18:17.639
<v Speaker 1>the idea, Like, by buying a company this large and

0:18:17.680 --> 0:18:19.920
<v Speaker 1>attaching it to where you already have all these other

0:18:20.400 --> 0:18:25.480
<v Speaker 1>businesses that are producing huge franchises, you threaten the potential

0:18:25.480 --> 0:18:28.520
<v Speaker 1>of the fair market here or something. Is that correct? Yeah?

0:18:28.560 --> 0:18:29.080
<v Speaker 1>Pretty much.

0:18:29.119 --> 0:18:30.800
<v Speaker 2>And I think there's an argument to be made about,

0:18:30.920 --> 0:18:33.960
<v Speaker 2>you know, the fact that it's Microsoft that's doing in. Microsoft,

0:18:33.960 --> 0:18:35.879
<v Speaker 2>that's the fourth largest company in the world, that already

0:18:35.880 --> 0:18:38.400
<v Speaker 2>has its fingers, its fingers in so many different pies

0:18:38.440 --> 0:18:41.080
<v Speaker 2>already right now, it wants to dominate the video game space,

0:18:41.080 --> 0:18:43.680
<v Speaker 2>which is definitely not and that was probably what helped

0:18:43.680 --> 0:18:47.000
<v Speaker 2>Microsoft the Microsoft's case to most the fact that it

0:18:47.200 --> 0:18:50.040
<v Speaker 2>is a struggling brand in the in the Vidya game market.

0:18:50.440 --> 0:18:53.280
<v Speaker 1>Right Like, Comparatively, I guess the PlayStation brand and Sony's

0:18:53.280 --> 0:18:56.560
<v Speaker 1>gaming efforts are more successful and Nintendo, I mean, Nintendo

0:18:56.680 --> 0:18:59.399
<v Speaker 1>is I would guess, way more successful in terms of

0:18:59.680 --> 0:19:02.040
<v Speaker 1>I mean, they strike me as being the most successful

0:19:02.080 --> 0:19:03.960
<v Speaker 1>video game company. I think they.

0:19:03.840 --> 0:19:05.479
<v Speaker 2>Probably had the highest profits. I don't know if they

0:19:05.520 --> 0:19:07.640
<v Speaker 2>hid the highest revenues, but I think in terms of.

0:19:07.560 --> 0:19:10.359
<v Speaker 1>Profits they are. This is actually something we'll get into

0:19:10.359 --> 0:19:11.919
<v Speaker 1>this because I do want to talk about Nintendo for

0:19:12.080 --> 0:19:13.760
<v Speaker 1>a minute, and we'll get into that, but just to

0:19:14.160 --> 0:19:16.359
<v Speaker 1>just to kind of like, you know, cap this off,

0:19:16.720 --> 0:19:18.200
<v Speaker 1>so it seems like it's going to go through. I guess,

0:19:18.280 --> 0:19:20.480
<v Speaker 1>like my feeling is, I'm always loath to side with

0:19:20.640 --> 0:19:22.080
<v Speaker 1>like a huge corporation over something.

0:19:22.240 --> 0:19:24.080
<v Speaker 2>There's no good guys, there's no real good guys in

0:19:24.119 --> 0:19:25.200
<v Speaker 2>the story.

0:19:25.440 --> 0:19:27.880
<v Speaker 1>No, they're still good guys. I mean I just feel like, well,

0:19:27.880 --> 0:19:30.359
<v Speaker 1>first off, it's like, you know, what is the goal?

0:19:30.480 --> 0:19:33.480
<v Speaker 1>Why is it necessary? I guess if you're not going

0:19:33.520 --> 0:19:36.400
<v Speaker 1>to limit the release of these games for other platforms,

0:19:36.400 --> 0:19:38.560
<v Speaker 1>which it sounds like they're claiming they're not going to

0:19:39.200 --> 0:19:42.320
<v Speaker 1>Does it even serve their goal to I guess it does,

0:19:42.359 --> 0:19:44.119
<v Speaker 1>because there's all kinds of other things you can do,

0:19:44.280 --> 0:19:49.000
<v Speaker 1>like licensing and IP stuff and like, yeah.

0:19:48.880 --> 0:19:51.680
<v Speaker 2>I guess the probably with Microsoft is that it's been very,

0:19:51.800 --> 0:19:55.119
<v Speaker 2>very bad at managing intellectual property, you know. Yeah, so

0:19:55.160 --> 0:19:57.520
<v Speaker 2>you see Mario and Mario just came out with a

0:19:57.560 --> 0:19:59.959
<v Speaker 2>movie this year and it's actually the biggest box off

0:20:00.000 --> 0:20:01.200
<v Speaker 2>office block muster.

0:20:01.040 --> 0:20:01.919
<v Speaker 1>Of the year. Yeah, insane.

0:20:02.520 --> 0:20:06.199
<v Speaker 2>That comes from Nintendo building and nurturing and nursing an

0:20:06.200 --> 0:20:09.240
<v Speaker 2>IP for the last forty years. So when a Mario

0:20:09.320 --> 0:20:13.000
<v Speaker 2>movie just comes out, it already has an automatic worldwide,

0:20:13.160 --> 0:20:13.880
<v Speaker 2>huge audience.

0:20:13.960 --> 0:20:14.120
<v Speaker 1>Right.

0:20:14.320 --> 0:20:17.440
<v Speaker 2>Microsoft doesn't really have anything anything like that. They have Halo.

0:20:17.720 --> 0:20:19.800
<v Speaker 2>They did a show, Yeah, and they did the show

0:20:19.920 --> 0:20:24.040
<v Speaker 2>which was not great. Yeah, well the paramount says that

0:20:24.119 --> 0:20:25.840
<v Speaker 2>it did. Okay, So it's like okay, I'm sure, but

0:20:25.840 --> 0:20:28.320
<v Speaker 2>the Halo characters are really dumb. I'm sorry, Like, who's

0:20:28.359 --> 0:20:30.600
<v Speaker 2>the main guy, master Chief. It's a really dumb character.

0:20:30.640 --> 0:20:32.800
<v Speaker 2>It's like a it's like a marine. First off, it's

0:20:32.800 --> 0:20:35.520
<v Speaker 2>like it's like a military guy and you like don't

0:20:35.560 --> 0:20:35.960
<v Speaker 2>see him.

0:20:35.960 --> 0:20:38.240
<v Speaker 1>He's always like war. He's like you.

0:20:38.240 --> 0:20:41.120
<v Speaker 2>Always talking about war, like the people fighting. Yeah, he's

0:20:41.119 --> 0:20:43.359
<v Speaker 2>not supposed to be anything or anybody. He's supposed to

0:20:43.359 --> 0:20:46.360
<v Speaker 2>be an average He's right, you're supposed to imprint yourself

0:20:46.400 --> 0:20:48.600
<v Speaker 2>on this idea. He's got a hood, like he's always

0:20:48.600 --> 0:20:52.680
<v Speaker 2>wearing a mirrored mask or whatever, like helmet, and you're

0:20:52.680 --> 0:20:54.320
<v Speaker 2>just supposed to be like, this could be anybody. I mean,

0:20:54.320 --> 0:20:58.040
<v Speaker 2>he obviously is like, you know, tough military bro or whatever.

0:20:58.160 --> 0:21:00.080
<v Speaker 2>But yeah, and then the show was like, actually, know

0:21:00.200 --> 0:21:02.119
<v Speaker 2>he's this guy and he also has sex.

0:21:02.400 --> 0:21:05.560
<v Speaker 1>You know, so isn't he Isn't he different from you? Oh? Really?

0:21:05.600 --> 0:21:08.560
<v Speaker 2>They showed they showed his face. They show his face

0:21:08.680 --> 0:21:11.919
<v Speaker 2>numerous times. That was a huge controversy, the fact that

0:21:11.960 --> 0:21:13.960
<v Speaker 2>they showed that that he can't keep his helmet off.

0:21:14.920 --> 0:21:16.040
<v Speaker 1>And I don't mind it.

0:21:16.160 --> 0:21:17.639
<v Speaker 2>I think it's I think it makes sense for the

0:21:17.760 --> 0:21:19.040
<v Speaker 2>for the guy to keep his helmet off.

0:21:19.160 --> 0:21:20.680
<v Speaker 1>But it was a huge deal.

0:21:21.160 --> 0:21:24.359
<v Speaker 2>But then I was fine with this the show until

0:21:24.400 --> 0:21:26.680
<v Speaker 2>he took his like the rest of his armor off

0:21:26.680 --> 0:21:27.320
<v Speaker 2>to have sex.

0:21:27.760 --> 0:21:29.840
<v Speaker 1>And I was like, right, okay, you think he should

0:21:29.840 --> 0:21:32.080
<v Speaker 1>have kept the armor on, but just removed the pelvic area.

0:21:32.440 --> 0:21:34.320
<v Speaker 3>Well, I don't think he should have had sex. It

0:21:34.400 --> 0:21:38.879
<v Speaker 3>completely ruins completely well master Chief. Does master Chief not

0:21:39.000 --> 0:21:42.320
<v Speaker 3>have desires? Does he not deserve love? I mean, he's

0:21:42.320 --> 0:21:43.600
<v Speaker 3>got to ask yourself.

0:21:43.240 --> 0:21:46.640
<v Speaker 2>Because he does. But he has sex with a prisoner

0:21:46.640 --> 0:21:47.719
<v Speaker 2>of war in the story.

0:21:48.000 --> 0:21:53.360
<v Speaker 1>Oh that's inappropriate, that's not cool, like his prisoner, it's

0:21:53.400 --> 0:21:53.919
<v Speaker 1>his prisoner.

0:21:54.040 --> 0:21:59.120
<v Speaker 2>Yeah, I mean it's consensual, but the balance.

0:21:58.800 --> 0:22:01.120
<v Speaker 1>Of power, you know, Okay, Yeah, I feel like that's

0:22:01.160 --> 0:22:03.080
<v Speaker 1>not a good way to start a relationship. I would

0:22:03.119 --> 0:22:05.679
<v Speaker 1>at least wait till they're out and free, and then

0:22:05.720 --> 0:22:07.280
<v Speaker 1>if they come back and they're like, hey, you know what,

0:22:07.320 --> 0:22:09.159
<v Speaker 1>I thought we had something while I was a prisoner,

0:22:09.280 --> 0:22:12.879
<v Speaker 1>then maybe let them take the initiative. But uh, okay,

0:22:12.960 --> 0:22:16.040
<v Speaker 1>well that raises many questions. Certainly, I now feel like

0:22:16.080 --> 0:22:18.240
<v Speaker 1>I really want to see Master Chief's face and also

0:22:18.600 --> 0:22:21.400
<v Speaker 1>hopefully his nude body. I definitely am interested in. Yeah,

0:22:21.400 --> 0:22:23.640
<v Speaker 1>his but okay, master chiefs but just fully out there.

0:22:23.920 --> 0:22:26.160
<v Speaker 1>So actually, but it's a character. I'm sorry, like you're

0:22:26.160 --> 0:22:29.359
<v Speaker 1>comparing it, like you're saying, that's a franchise they have, right, sure,

0:22:30.240 --> 0:22:34.199
<v Speaker 1>if master Chief is the most like relatable character that

0:22:34.240 --> 0:22:36.919
<v Speaker 1>Microsoft has created, it's kind of like, yeah, like this

0:22:36.960 --> 0:22:38.960
<v Speaker 1>is sort of hits your point home, right, like exactly,

0:22:39.240 --> 0:22:42.160
<v Speaker 1>they can't there where? Who's there super Mario? Yeah? You know? Yeah,

0:22:42.359 --> 0:22:43.240
<v Speaker 1>I mean you look at Mario.

0:22:43.320 --> 0:22:45.400
<v Speaker 2>He has so much personality, you know everything about him.

0:22:45.400 --> 0:22:49.040
<v Speaker 2>You know, he's a working class hero. You know, he

0:22:49.160 --> 0:22:51.640
<v Speaker 2>likes to eat, he looks very happy. There's a lot

0:22:51.680 --> 0:22:53.520
<v Speaker 2>you can read from him just by looking at him.

0:22:53.520 --> 0:22:55.640
<v Speaker 2>And then when Master Chief it's like, oh, he's a soldier.

0:22:55.320 --> 0:22:57.720
<v Speaker 1>Guy, he likes I would do it. He likes to eat,

0:22:57.880 --> 0:23:00.240
<v Speaker 1>Like yeah, I mean, I actually I don't I know.

0:23:00.280 --> 0:23:02.600
<v Speaker 1>He likes to eat. He doesn't apparently like mushrooms. Now,

0:23:02.680 --> 0:23:05.840
<v Speaker 1>according to the movie, the film is canon. A lot

0:23:05.880 --> 0:23:08.200
<v Speaker 1>of canon changes in the film. From what I can tell,

0:23:08.200 --> 0:23:10.720
<v Speaker 1>a lot of things that are introduced. I don't want

0:23:10.720 --> 0:23:12.399
<v Speaker 1>to give any spoilers, but I watched the movie with

0:23:12.400 --> 0:23:16.239
<v Speaker 1>my daughter Zelda. She loved it. I've been telling people, like,

0:23:16.480 --> 0:23:18.600
<v Speaker 1>there's a really interesting this is as much as I'll

0:23:18.600 --> 0:23:22.119
<v Speaker 1>say about it, there's a really interesting thing in the

0:23:22.119 --> 0:23:25.800
<v Speaker 1>film about the Italian, about Mario's Italian accent. That's all

0:23:25.800 --> 0:23:29.960
<v Speaker 1>I'll say. But I found it to be quite shocking. Frankly, Yeah,

0:23:30.080 --> 0:23:31.919
<v Speaker 1>and I don't know if that's a controversial point that

0:23:31.960 --> 0:23:35.720
<v Speaker 1>people have been talking about. But anyhow, sorry, So Microsoft

0:23:35.720 --> 0:23:37.639
<v Speaker 1>sucks at IP. I totally interrupted you just too. I

0:23:37.640 --> 0:23:39.400
<v Speaker 1>don't even know what, but Microsoft sucks at IP.

0:23:39.560 --> 0:23:41.800
<v Speaker 2>Yeah, that's why they want to acquire activistion Blizzard because

0:23:41.800 --> 0:23:42.600
<v Speaker 2>has all of his other IP.

0:23:42.800 --> 0:23:44.840
<v Speaker 1>You know, that makes sense, And I think, like maybe

0:23:44.880 --> 0:23:46.880
<v Speaker 1>they need some IP because like Sony has like really

0:23:46.920 --> 0:23:49.239
<v Speaker 1>good IP. I mean, Sony has the best shit, Like

0:23:49.560 --> 0:23:51.760
<v Speaker 1>the Last of Us is like I mean, Sony and

0:23:51.880 --> 0:23:56.120
<v Speaker 1>Nintendo both, but like, yeah, they've created some pretty iconic

0:23:56.359 --> 0:24:00.560
<v Speaker 1>characters and brands, and I feel like, you know, I mean, Microsoft,

0:24:00.640 --> 0:24:02.199
<v Speaker 1>like why not let them take a crack at it?

0:24:02.240 --> 0:24:05.159
<v Speaker 1>Like maybe the unfair market is that they don't have

0:24:05.240 --> 0:24:07.760
<v Speaker 1>any cool characters that anybody cares about.

0:24:08.040 --> 0:24:10.359
<v Speaker 2>So well, this is a comparison I've made, I've started

0:24:10.359 --> 0:24:13.440
<v Speaker 2>to make recently. You think about what Microsoft is as

0:24:13.480 --> 0:24:16.680
<v Speaker 2>a company and what they've always been. They've never been

0:24:16.680 --> 0:24:19.119
<v Speaker 2>an entertainment company, right, They're not in a company that

0:24:19.280 --> 0:24:23.200
<v Speaker 2>manages IP or culture or art. You know, Sony has

0:24:23.240 --> 0:24:26.760
<v Speaker 2>Sony Pictures, Sony's Sony has been in music publishing for

0:24:26.760 --> 0:24:29.720
<v Speaker 2>for decades. Yeah, Nintendo is Nintendo, right, of course, Nintendo

0:24:29.840 --> 0:24:35.199
<v Speaker 2>Nintendo does when Nintendo does. Yeah, Microsoft creates operating systems, right,

0:24:35.680 --> 0:24:36.560
<v Speaker 2>it creates software.

0:24:36.640 --> 0:24:38.480
<v Speaker 1>It's the plumbing. And this is like Bill Gates. I

0:24:38.520 --> 0:24:41.080
<v Speaker 1>better have cited this on a recent podcast, but Bill

0:24:41.119 --> 0:24:42.760
<v Speaker 1>Gates famously there's an interview with him where he talks

0:24:42.760 --> 0:24:44.240
<v Speaker 1>about how like they don't want to be the stuff

0:24:44.240 --> 0:24:45.679
<v Speaker 1>you see, they want to be the plumbing. And like

0:24:45.680 --> 0:24:48.480
<v Speaker 1>that's exactly what Microsoft has created, right, Like, it's not

0:24:48.640 --> 0:24:52.440
<v Speaker 1>the character up top, It's not like every character they create, Clippy,

0:24:52.560 --> 0:24:55.440
<v Speaker 1>huge failure. They tried to be like personable with the Zoon.

0:24:55.920 --> 0:24:58.239
<v Speaker 1>The Zooon was like had a lot of character, but

0:24:58.280 --> 0:25:01.400
<v Speaker 1>everybody hated it exactly. I'm trying to think of other

0:25:01.440 --> 0:25:03.320
<v Speaker 1>Microsoft characters. There's not a lot.

0:25:03.359 --> 0:25:05.600
<v Speaker 2>I mean, there's a Windows Phone, you know, doesn't really

0:25:05.640 --> 0:25:07.520
<v Speaker 2>have a lot of personality there too, you know.

0:25:07.800 --> 0:25:09.919
<v Speaker 1>No horrible. I mean, I mean I actually like the

0:25:09.920 --> 0:25:12.280
<v Speaker 1>Windows Phone interface, but it was just a bunch of squares. Yeah,

0:25:12.280 --> 0:25:14.639
<v Speaker 1>I've heard it was bit it was fun and I

0:25:14.680 --> 0:25:16.600
<v Speaker 1>like the Windows interface too. I mean I'm using it

0:25:16.680 --> 0:25:17.720
<v Speaker 1>right now Xbox. Yeah.

0:25:17.760 --> 0:25:20.080
<v Speaker 2>And that's the thing about the game Pass service. It

0:25:20.080 --> 0:25:22.359
<v Speaker 2>does well, Microsoft does best. It's a really good service.

0:25:22.400 --> 0:25:25.600
<v Speaker 2>It's a really good online service. I think it could

0:25:25.640 --> 0:25:27.800
<v Speaker 2>be used by everyone, you know, very much like what

0:25:27.840 --> 0:25:30.600
<v Speaker 2>Microsoft products have been, right, But there's just nothing creative

0:25:30.600 --> 0:25:32.040
<v Speaker 2>there and that's really fueling it, you know.

0:25:32.840 --> 0:25:36.280
<v Speaker 1>Yeah, so they need to plug in, Like essentially, like

0:25:36.320 --> 0:25:39.960
<v Speaker 1>your Netflix analogy is like Netflix only got really rose

0:25:40.000 --> 0:25:43.600
<v Speaker 1>to it's like crazy success in the period when they

0:25:43.640 --> 0:25:46.400
<v Speaker 1>started making original content and they started to have these

0:25:46.440 --> 0:25:49.600
<v Speaker 1>like yeah, huge franchises that were like everybody had to

0:25:49.640 --> 0:25:51.600
<v Speaker 1>see and like in order. I guess this is really

0:25:51.680 --> 0:25:54.520
<v Speaker 1>the idea, right, They're using this model. Like if you

0:25:54.520 --> 0:25:56.560
<v Speaker 1>look at the Netflix model, it's like you make Stranger

0:25:56.640 --> 0:25:59.640
<v Speaker 1>Things and House of Cards and there are other ones

0:25:59.640 --> 0:26:01.560
<v Speaker 1>I can't think of right now. I don't a bird box.

0:26:01.600 --> 0:26:03.480
<v Speaker 1>I have a fucking note. But you know, like if

0:26:03.480 --> 0:26:05.159
<v Speaker 1>you make these things that everybody's like you got to

0:26:05.200 --> 0:26:08.080
<v Speaker 1>see it and you can only see it on your platform,

0:26:08.480 --> 0:26:11.640
<v Speaker 1>that's a match made and heaven right ever last year two? Right? Yeah,

0:26:11.680 --> 0:26:13.119
<v Speaker 1>it's a good game, right, I mean sort of in

0:26:13.119 --> 0:26:15.639
<v Speaker 1>a way very Apple right, where it's like the software

0:26:15.760 --> 0:26:18.080
<v Speaker 1>the hardware and it's all like walled off, like you

0:26:18.080 --> 0:26:20.480
<v Speaker 1>can only get it in this experience or whatever. But

0:26:20.800 --> 0:26:24.359
<v Speaker 1>it's it's it's like a monopoly of ecosystems, right, Like

0:26:24.400 --> 0:26:28.080
<v Speaker 1>everybody wants you in their system and in their world

0:26:28.200 --> 0:26:29.959
<v Speaker 1>and wants to like wants you to pay for it

0:26:30.000 --> 0:26:31.520
<v Speaker 1>and wants to give you the best stuff so you

0:26:31.560 --> 0:26:33.480
<v Speaker 1>never leave, or give you stuff that you want so

0:26:33.480 --> 0:26:35.320
<v Speaker 1>you never leave. I mean it makes a lot of

0:26:35.359 --> 0:26:38.639
<v Speaker 1>sense in that regard. But like they're gonna need a

0:26:38.640 --> 0:26:40.640
<v Speaker 1>lot more than just like a couple of game companies,

0:26:40.720 --> 0:26:44.399
<v Speaker 1>right like Microsoft, Yeah one, they need like a lot

0:26:44.480 --> 0:26:48.640
<v Speaker 1>of IP to really make that, like like Sony produces

0:26:48.680 --> 0:26:50.840
<v Speaker 1>like like the Spider Man IP is theirs, right, Like

0:26:50.960 --> 0:26:54.679
<v Speaker 1>they have Spider Man and that's like the first party

0:26:54.720 --> 0:26:55.720
<v Speaker 1>thing that they're producing.

0:26:55.800 --> 0:26:57.520
<v Speaker 2>Like I love a synergy with the movies and the

0:26:57.520 --> 0:26:57.920
<v Speaker 2>game too.

0:26:58.000 --> 0:27:00.960
<v Speaker 1>Yeah, right exactly. Yeah, it's interesting. I mean it makes

0:27:01.000 --> 0:27:03.600
<v Speaker 1>sense for them. I mean xboxes. I had a series

0:27:03.760 --> 0:27:05.879
<v Speaker 1>X and I is that the new one Series X

0:27:05.920 --> 0:27:07.600
<v Speaker 1>that was called Ye, that's the new one. I had it.

0:27:07.680 --> 0:27:09.760
<v Speaker 1>I hadn't I had. I never opened it, and I

0:27:09.800 --> 0:27:11.679
<v Speaker 1>we'd ended up doing like a giveaway with it at

0:27:11.680 --> 0:27:14.720
<v Speaker 1>one of my one of my websites because I was like, yeah,

0:27:14.760 --> 0:27:17.119
<v Speaker 1>I have a PC and I have a PlayStation in

0:27:17.200 --> 0:27:19.720
<v Speaker 1>the PlayStation five, and I'm like, Xbox, if you have

0:27:19.760 --> 0:27:21.440
<v Speaker 1>a decent PC, you're fo Yeah, I have a My

0:27:21.600 --> 0:27:24.879
<v Speaker 1>PC kicks ass. I literally like built my PC in

0:27:25.040 --> 0:27:27.280
<v Speaker 1>preparation for Cyberpunk twenty seventy seven.

0:27:27.320 --> 0:27:29.840
<v Speaker 2>That's a whole other Oh man, I love that game.

0:27:29.960 --> 0:27:32.480
<v Speaker 1>Yeah, I love that game too. Only elden Ring has

0:27:32.640 --> 0:27:35.760
<v Speaker 1>topped my playtime on a game. Oh totally. I've actually

0:27:35.760 --> 0:27:38.720
<v Speaker 1>only recently done the thing that I think people normally do,

0:27:38.800 --> 0:27:41.479
<v Speaker 1>where you actually I probably played Fallout three more than

0:27:41.520 --> 0:27:42.720
<v Speaker 1>both of those games. But that's it.

0:27:43.280 --> 0:27:44.600
<v Speaker 2>That's at a time when I wasn't. I had a

0:27:44.640 --> 0:27:47.119
<v Speaker 2>huge affinity for Fallout three. When I first moved to

0:27:47.200 --> 0:27:49.960
<v Speaker 2>DC in twenty fifteen. The first thing, the very first

0:27:49.960 --> 0:27:51.879
<v Speaker 2>thing I did when I moved to DC, was I

0:27:51.960 --> 0:27:54.800
<v Speaker 2>put on my my head my headphones, and I walked

0:27:54.880 --> 0:27:57.960
<v Speaker 2>around listening to the Fallout three soundtrack just to come yes, dude,

0:27:58.040 --> 0:27:59.720
<v Speaker 2>relived that experience in real life.

0:27:59.760 --> 0:27:59.920
<v Speaker 1>It was.

0:28:00.160 --> 0:28:02.480
<v Speaker 2>It was awesome because Fallout three, for people who don't

0:28:02.480 --> 0:28:04.920
<v Speaker 2>know it, takes place at a post apocalyptic Washington, DC.

0:28:06.000 --> 0:28:07.800
<v Speaker 2>So I'm walking around to the city, I'm like, Wow,

0:28:07.840 --> 0:28:08.959
<v Speaker 2>it really is like the game, you know.

0:28:09.320 --> 0:28:12.600
<v Speaker 1>Yeah, it has like really pretty like well crafted map

0:28:12.680 --> 0:28:14.720
<v Speaker 1>points that are like if you if you go to

0:28:14.800 --> 0:28:16.760
<v Speaker 1>DC like and look at them, they're like, oh yeah,

0:28:16.760 --> 0:28:18.840
<v Speaker 1>like that's exactly what it looks like. But in Fallout

0:28:18.880 --> 0:28:22.159
<v Speaker 1>obviously even re created the metros. Yeah no, it's awesome,

0:28:22.200 --> 0:28:24.280
<v Speaker 1>And I mean I spent so much time playing Follow

0:28:24.320 --> 0:28:27.680
<v Speaker 1>three and anyhow. Okay, so so right, but Fallout three

0:28:27.760 --> 0:28:30.000
<v Speaker 1>that that is that's a long time ago. But yeah, no,

0:28:30.080 --> 0:28:32.320
<v Speaker 1>I'm cyberpunk. This is. We could talk about that for

0:28:32.320 --> 0:28:35.440
<v Speaker 1>for for hours, but that's true. I mean we really,

0:28:35.480 --> 0:28:38.120
<v Speaker 1>we really could. But yeah, like let's talk about Nintendo

0:28:38.160 --> 0:28:42.120
<v Speaker 1>for a second, because it is interesting to me, like

0:28:42.200 --> 0:28:45.280
<v Speaker 1>when they announced the Wii. First off, like there was

0:28:45.280 --> 0:28:48.120
<v Speaker 1>a period where Nintendo kind of wasn't and maybe I'm

0:28:48.120 --> 0:28:49.640
<v Speaker 1>maybe this is just my perception of it, but I

0:28:49.640 --> 0:28:52.160
<v Speaker 1>feel like there was a period like post s NES

0:28:53.440 --> 0:28:55.240
<v Speaker 1>or SNATS as some people might refer to, which I

0:28:55.640 --> 0:28:58.880
<v Speaker 1>think is wrong, but you know whatever, to each its own,

0:28:59.680 --> 0:29:01.200
<v Speaker 1>there was I feel like there was a period where

0:29:01.240 --> 0:29:03.760
<v Speaker 1>there was like, yes, Nintenda was releasing game systems and

0:29:03.800 --> 0:29:05.840
<v Speaker 1>they were doing okay, but they none of them really

0:29:05.840 --> 0:29:09.040
<v Speaker 1>seemed to be like the thing that everybody played I

0:29:09.080 --> 0:29:11.200
<v Speaker 1>feel like it was like when the PlayStation. When PlayStation

0:29:11.640 --> 0:29:16.000
<v Speaker 1>came into existence, everybody's attention shifted to PlayStation. Like all

0:29:16.000 --> 0:29:17.440
<v Speaker 1>the people I knew and all the people that I

0:29:17.440 --> 0:29:19.880
<v Speaker 1>gamed with were like we were playing like Metal Gear

0:29:20.080 --> 0:29:22.719
<v Speaker 1>and like whatever that first gen you know, like Silent

0:29:22.800 --> 0:29:25.200
<v Speaker 1>Hill and all that stuff, and it was like we

0:29:25.200 --> 0:29:27.160
<v Speaker 1>were like, Okay, this is it, this is the next thing.

0:29:27.200 --> 0:29:29.040
<v Speaker 1>And I feel like for a while there, Nintendo wasn't

0:29:29.040 --> 0:29:30.960
<v Speaker 1>that competitive with them. Is that by the way, Is

0:29:30.960 --> 0:29:32.360
<v Speaker 1>that my perception or is that.

0:29:32.280 --> 0:29:35.080
<v Speaker 2>Like that's true? And you know, for people ton't know,

0:29:35.240 --> 0:29:38.400
<v Speaker 2>that was an issue of format. Nintendo didn't want to

0:29:38.520 --> 0:29:43.680
<v Speaker 2>use CDs as the medium to deliver games, whereas PlayStation,

0:29:43.840 --> 0:29:47.880
<v Speaker 2>which originally developed the PlayStation of Fort Nintendo, until Nintendo decided, nah,

0:29:48.000 --> 0:29:51.120
<v Speaker 2>it's crazy. That's why Sony decided to say, okay, well

0:29:51.120 --> 0:29:53.640
<v Speaker 2>we made this whole video game system with CDs, we

0:29:53.720 --> 0:29:56.080
<v Speaker 2>might as well just release it and call it the PlayStation.

0:29:56.200 --> 0:30:00.040
<v Speaker 2>And that'll happened. And it was really an issue of format. So,

0:30:00.120 --> 0:30:02.840
<v Speaker 2>like you know, Final Fantasy sixteenes came up, but Final

0:30:02.840 --> 0:30:05.920
<v Speaker 2>and Fantasy seven came out on the PlayStation because it

0:30:06.000 --> 0:30:08.280
<v Speaker 2>had the CD format. They could not make Final Fantasy

0:30:08.320 --> 0:30:11.360
<v Speaker 2>seven Middle Gear Solid on the Nintendo sixty four, which

0:30:11.400 --> 0:30:13.960
<v Speaker 2>was in a very limited cartridge format totally. There's not

0:30:14.000 --> 0:30:16.240
<v Speaker 2>a lot of space for audio, there's a lot of

0:30:16.280 --> 0:30:19.240
<v Speaker 2>space for video, there's not a lot of memory space

0:30:19.280 --> 0:30:22.000
<v Speaker 2>for like three D three D imagery, whereas.

0:30:21.680 --> 0:30:24.360
<v Speaker 1>The PlayStation did right. So, and this was also at

0:30:24.360 --> 0:30:28.760
<v Speaker 1>a time when CD ROMs were very prevalent, like in

0:30:28.840 --> 0:30:30.840
<v Speaker 1>the computing world. It wasn't like it was a weird

0:30:30.880 --> 0:30:32.720
<v Speaker 1>new format that nobody had ever heard of. It was

0:30:32.760 --> 0:30:35.920
<v Speaker 1>like very common if you were a computer user to

0:30:36.080 --> 0:30:38.880
<v Speaker 1>encounter like the Encarta CD or whatever, you know, like

0:30:38.960 --> 0:30:41.880
<v Speaker 1>or whatever it is you we put on CDs. So like, yeah,

0:30:41.920 --> 0:30:43.760
<v Speaker 1>that's interesting. But Nintendo, So this is sort of what

0:30:43.800 --> 0:30:45.960
<v Speaker 1>I was going to get to, is that they are

0:30:46.000 --> 0:30:50.880
<v Speaker 1>always doing this thing where they're like rejecting the kind

0:30:50.920 --> 0:30:53.760
<v Speaker 1>of status quo, Like they're rejecting this idea. Like I

0:30:53.760 --> 0:30:57.320
<v Speaker 1>think there was a real conceit across the board in

0:30:57.320 --> 0:31:00.000
<v Speaker 1>the video game industry at that time, because I feel

0:31:00.080 --> 0:31:01.680
<v Speaker 1>like that was right around the era of like three

0:31:01.720 --> 0:31:05.240
<v Speaker 1>D Oero and Jaguar, which actually was cartridge base but

0:31:05.240 --> 0:31:08.200
<v Speaker 1>I think it had a CD adapter Turbographics is probably

0:31:08.280 --> 0:31:10.640
<v Speaker 1>it's like last the generation before it. My favorite game

0:31:10.680 --> 0:31:13.920
<v Speaker 1>system the Turbo Graphics also known as the PC Engine,

0:31:14.240 --> 0:31:15.960
<v Speaker 1>but that had a CD adapter and like I think,

0:31:16.000 --> 0:31:18.040
<v Speaker 1>and then eventually the Turbo Duo, which was just a

0:31:18.080 --> 0:31:20.800
<v Speaker 1>single unit with the CD but in the Sega CD obviously,

0:31:21.000 --> 0:31:23.080
<v Speaker 1>and there was a real like conceit amongst all the

0:31:23.280 --> 0:31:25.680
<v Speaker 1>seemingly all of the companies that like CDs were the

0:31:25.680 --> 0:31:28.120
<v Speaker 1>thing and you needed to go to CD, and Nintenda

0:31:28.240 --> 0:31:30.400
<v Speaker 1>was like, no, we're not going to do that, and

0:31:30.440 --> 0:31:32.600
<v Speaker 1>then they did. Actually, God, now that I'm thinking it

0:31:32.640 --> 0:31:35.160
<v Speaker 1>was so weird. They're so fucking weird. Then they released

0:31:35.160 --> 0:31:35.480
<v Speaker 1>what is.

0:31:35.400 --> 0:31:39.120
<v Speaker 2>It, the N sixty four that was a cartridge that

0:31:39.200 --> 0:31:40.880
<v Speaker 2>was that wasn't when I used cartridge and that was

0:31:40.920 --> 0:31:41.360
<v Speaker 2>the beginning.

0:31:41.400 --> 0:31:43.640
<v Speaker 1>No, that was cartridge was the beginning. That's kind of

0:31:43.720 --> 0:31:46.360
<v Speaker 1>floundering period. That's Golden Eye, right, that's like the GoldenEye

0:31:46.520 --> 0:31:47.200
<v Speaker 1>GoldenEye too.

0:31:47.240 --> 0:31:50.400
<v Speaker 2>Yeah, so like it had had great, amazing games like Goldeneye'

0:31:50.480 --> 0:31:54.800
<v Speaker 2>obviously Mario Mario Party Smashed Brothers debut on that system too.

0:31:54.880 --> 0:31:57.200
<v Speaker 1>Well. Their thing was like there their idea there was

0:31:57.200 --> 0:31:58.719
<v Speaker 1>like we're not going to do CDs, the games are

0:31:58.760 --> 0:32:01.520
<v Speaker 1>going to be way less complex in a way. But

0:32:02.000 --> 0:32:04.560
<v Speaker 1>the whole thing with that was we think more people

0:32:04.560 --> 0:32:06.800
<v Speaker 1>should play. It was like a group thing, right because

0:32:06.800 --> 0:32:09.600
<v Speaker 1>it had four controller inputs on the front instead of

0:32:09.600 --> 0:32:11.680
<v Speaker 1>the normal two that you saw in every other system. Right,

0:32:12.120 --> 0:32:13.960
<v Speaker 1>this is as I as we talk about it's actually

0:32:14.040 --> 0:32:16.160
<v Speaker 1>like my mind is going back to like all this

0:32:16.200 --> 0:32:18.960
<v Speaker 1>weirdness intent. It's always like everybody's doing CDs, so we

0:32:19.000 --> 0:32:20.280
<v Speaker 1>don't care about that. But what we think might be

0:32:20.320 --> 0:32:22.560
<v Speaker 1>interesting is like what if four people could play instead

0:32:22.560 --> 0:32:26.920
<v Speaker 1>of two? And then eventually they do with the game Cube.

0:32:27.040 --> 0:32:31.080
<v Speaker 1>I guess right, they do three inch I want to

0:32:31.120 --> 0:32:33.680
<v Speaker 1>say they do mini the mini CDs? Am I crazy?

0:32:33.720 --> 0:32:36.840
<v Speaker 1>ABC's I don't even know what that's called. Hold on,

0:32:36.880 --> 0:32:38.480
<v Speaker 1>what is it? I'm just going to google it right now?

0:32:38.520 --> 0:32:41.200
<v Speaker 1>Miny CDs many they're called a mini CD.

0:32:41.320 --> 0:32:44.880
<v Speaker 3>Okay, they're called a mini CD okay.

0:32:45.760 --> 0:32:49.000
<v Speaker 1>And yeah, this is a thing where Nintendo's like, hey,

0:32:49.600 --> 0:32:51.840
<v Speaker 1>you know what, CDs are cool, but not the ones

0:32:51.880 --> 0:32:54.480
<v Speaker 1>that hold all the stuff. We want the ones that

0:32:54.520 --> 0:32:57.080
<v Speaker 1>hold like half as much stuff, Like that's our thing.

0:32:57.600 --> 0:33:01.120
<v Speaker 1>And so they released the game Cube, which I'll admit

0:33:01.840 --> 0:33:06.560
<v Speaker 1>I bought. I definitely bought for a specific game, like

0:33:06.680 --> 0:33:10.080
<v Speaker 1>I want to say, maybe it was a Resident Evil title. Yeah, yeah,

0:33:10.120 --> 0:33:12.600
<v Speaker 1>I definitely bought a Dreamcast. I bought the Dreamcast. Oh

0:33:12.600 --> 0:33:14.960
<v Speaker 1>that was another CD bassist in the Dreamcast. I bought

0:33:14.960 --> 0:33:19.120
<v Speaker 1>that to play Code Veronica. And I'm really dating myself

0:33:19.200 --> 0:33:21.440
<v Speaker 1>right now. Geene, you know everything. Everything I'm talking about.

0:33:21.440 --> 0:33:23.440
<v Speaker 1>You're familiar with, correct, I know all the games. You

0:33:23.440 --> 0:33:26.240
<v Speaker 1>have very good tastes, So there's that. Yeah, thank you, Well,

0:33:26.280 --> 0:33:29.240
<v Speaker 1>I try. I have a very specific kind of taste.

0:33:29.280 --> 0:33:31.400
<v Speaker 1>There's only a few types of games that I really enjoy,

0:33:31.480 --> 0:33:34.200
<v Speaker 1>and I enjoy them heavily. I'll tell you. Oh, you

0:33:34.240 --> 0:33:35.800
<v Speaker 1>know what game I've probably played more of than any

0:33:35.800 --> 0:33:39.280
<v Speaker 1>other game is a Dead Cells. Are you Dead Cells playing? Yeah?

0:33:39.320 --> 0:33:43.080
<v Speaker 1>I love Dead Cells. Yeah, I've played Dead Cells like

0:33:44.280 --> 0:33:46.160
<v Speaker 1>more than I think any other game I've ever played.

0:33:46.160 --> 0:33:48.080
<v Speaker 1>That's another game that's actually very souls like. It's like

0:33:48.120 --> 0:33:50.040
<v Speaker 1>you have to be good at it to enjoy it.

0:33:50.640 --> 0:33:53.360
<v Speaker 1>That's a game that has the perfect mixture of you

0:33:53.360 --> 0:33:55.560
<v Speaker 1>can pick it up at any time and play it totally,

0:33:55.680 --> 0:33:57.960
<v Speaker 1>or you can sit and do a whole session for

0:33:58.040 --> 0:34:00.000
<v Speaker 1>hours and hours. But like if you can only play

0:34:00.040 --> 0:34:02.320
<v Speaker 1>for five minutes, like it's pretty enjoyable, or you want

0:34:02.320 --> 0:34:05.160
<v Speaker 1>to play for like two hours, it's enjoyable. Anyhow, Okay,

0:34:05.280 --> 0:34:08.120
<v Speaker 1>so Nintendo does this weird shit. And then when they

0:34:08.120 --> 0:34:11.960
<v Speaker 1>announced the Wii, which was like, I don't know what

0:34:12.040 --> 0:34:15.640
<v Speaker 1>year that was, two thousand, God, I don't know one,

0:34:15.920 --> 0:34:18.920
<v Speaker 1>I don't know. That doesn't sound right and it doesn't matter.

0:34:19.000 --> 0:34:20.560
<v Speaker 1>They announced the Wii, and I was like, this is

0:34:20.680 --> 0:34:23.879
<v Speaker 1>fucking stupid, Like nobody wants this shit, Like nobody wants

0:34:23.920 --> 0:34:26.520
<v Speaker 1>to like stand in their living room with these things

0:34:26.520 --> 0:34:29.480
<v Speaker 1>and like pretend they're golfing or whatever. And I will say,

0:34:29.640 --> 0:34:32.040
<v Speaker 1>you know, I don't rarely get things wrong. I'm usually

0:34:32.520 --> 0:34:35.960
<v Speaker 1>totally right about everything. But people fucking love the Wii.

0:34:36.480 --> 0:34:40.080
<v Speaker 1>Right like the we brought them back basically from this

0:34:40.200 --> 0:34:44.200
<v Speaker 1>like weird gray zone into like it became like the thing.

0:34:44.239 --> 0:34:46.960
<v Speaker 1>Am I crazy again for remembering it that way? No,

0:34:47.000 --> 0:34:48.600
<v Speaker 1>you're not, But this is most of the time. When

0:34:48.680 --> 0:34:52.520
<v Speaker 1>they started releasing the Nintendo DS, which is actually the well,

0:34:52.560 --> 0:34:56.000
<v Speaker 1>I think, the second highest selling video game like machine

0:34:56.000 --> 0:34:58.680
<v Speaker 1>of all time, just under the PlayStation two writ handheld,

0:34:58.800 --> 0:35:01.320
<v Speaker 1>they were like handheld, Yes, it was a handheld market

0:35:01.440 --> 0:35:04.640
<v Speaker 1>and the casual market of the we that really kind

0:35:04.640 --> 0:35:08.200
<v Speaker 1>of you know, relifted their fortunes basically for the rest

0:35:08.239 --> 0:35:20.960
<v Speaker 1>of the century. Okay, anyhow, But so the thing with

0:35:21.040 --> 0:35:23.080
<v Speaker 1>Nintendo is the switch. This is where I'm getting to

0:35:23.160 --> 0:35:25.200
<v Speaker 1>by the way, I know, I swear I had a point.

0:35:25.200 --> 0:35:27.880
<v Speaker 1>There's a long winded way of getting there. The switch

0:35:28.000 --> 0:35:30.200
<v Speaker 1>is like again, they announced it and I was like,

0:35:31.440 --> 0:35:35.200
<v Speaker 1>I don't know, like why, Like it's like underpowered. It's

0:35:35.200 --> 0:35:38.480
<v Speaker 1>like really underpowered. Like even when they announced it, it

0:35:38.520 --> 0:35:41.759
<v Speaker 1>was like, oh, it only does seven twenty right, that

0:35:41.840 --> 0:35:43.680
<v Speaker 1>was a big thing. It doesn't even do full HD.

0:35:43.719 --> 0:35:45.840
<v Speaker 1>It only does and correct me if I'm wrong, but

0:35:45.880 --> 0:35:48.360
<v Speaker 1>it is only seven to twenty max right on the

0:35:48.360 --> 0:35:49.080
<v Speaker 1>handheld device.

0:35:49.120 --> 0:35:51.399
<v Speaker 2>Yeah, it could go up to trinity on the screen

0:35:51.480 --> 0:35:54.200
<v Speaker 2>on the TV, which is decent. Right, that's definitely not

0:35:54.239 --> 0:35:55.560
<v Speaker 2>four K. It can't hit four K at all.

0:35:55.760 --> 0:35:58.040
<v Speaker 1>So no, Well, there was a lot of controversy about

0:35:58.040 --> 0:35:59.960
<v Speaker 1>them even doing it like HD. I remember there was

0:36:00.000 --> 0:36:01.680
<v Speaker 1>I feel like there was some era where like they

0:36:01.719 --> 0:36:03.120
<v Speaker 1>wouldn't like the WI wasn't HD.

0:36:03.200 --> 0:36:05.480
<v Speaker 2>Oh yeah, we was not HHD. I think that only

0:36:05.520 --> 0:36:06.920
<v Speaker 2>went up to four I think they only went up

0:36:06.960 --> 0:36:09.680
<v Speaker 2>to like four eighty I and then We You was

0:36:09.719 --> 0:36:13.000
<v Speaker 2>the first. Yeah, actual, HD completely forgot about the WU

0:36:13.120 --> 0:36:14.920
<v Speaker 2>and let me say so, I just connected the mine

0:36:14.960 --> 0:36:16.759
<v Speaker 2>back up actually just the other day, dude.

0:36:16.800 --> 0:36:20.480
<v Speaker 1>So I found mine in a box like a month ago,

0:36:20.520 --> 0:36:21.920
<v Speaker 1>and I was like, I should put this, I should

0:36:21.920 --> 0:36:24.120
<v Speaker 1>hook this back up. So I bought the w U

0:36:24.480 --> 0:36:27.399
<v Speaker 1>because of Zombie U. Yeah, that's a great game, which

0:36:27.440 --> 0:36:30.160
<v Speaker 1>I thought looked like the dopest fucking game in the world.

0:36:30.160 --> 0:36:32.319
<v Speaker 1>And I have to say, to this day one of

0:36:32.360 --> 0:36:36.840
<v Speaker 1>the greatest, one of the greatest games ever made, particularly

0:36:36.880 --> 0:36:40.040
<v Speaker 1>on the WU because of the way they used the controller.

0:36:40.280 --> 0:36:41.880
<v Speaker 1>But I've actually played it. I've actually played on a

0:36:41.920 --> 0:36:43.560
<v Speaker 1>bunch of different like I have it on my PC,

0:36:43.680 --> 0:36:45.600
<v Speaker 1>and like it's like one of the best zombie games.

0:36:45.600 --> 0:36:47.280
<v Speaker 1>I feel like it has not gotten like the cred

0:36:47.560 --> 0:36:49.920
<v Speaker 1>that it deserves or the or the love that it deserves.

0:36:50.160 --> 0:36:52.400
<v Speaker 2>We haven't given Zombie You as its flowers as a

0:36:52.400 --> 0:36:56.319
<v Speaker 2>culture because it's it's very good, Okay, We You kind

0:36:56.320 --> 0:36:58.399
<v Speaker 2>of was not successful, right, The WU was sort of a.

0:36:59.280 --> 0:37:02.200
<v Speaker 1>It is the worst setting Colusstle of all time. Wow.

0:37:02.280 --> 0:37:04.880
<v Speaker 1>Really definitely the worst Nendo's ever made, for sure. So

0:37:05.360 --> 0:37:08.239
<v Speaker 1>the switch comes out from what I can tell, and

0:37:08.360 --> 0:37:10.279
<v Speaker 1>you tell me if I'm wrong, because I feel like

0:37:11.320 --> 0:37:13.759
<v Speaker 1>you probably know these numbers. It seems like it's like

0:37:14.120 --> 0:37:18.240
<v Speaker 1>the biggest selling like game console of all time or something.

0:37:18.360 --> 0:37:20.640
<v Speaker 1>Am I am? I crazier saying that it's number three

0:37:20.760 --> 0:37:21.000
<v Speaker 1>right now.

0:37:21.040 --> 0:37:24.920
<v Speaker 2>Okay, so they're gunning to replace the Nintendo DS, and

0:37:24.960 --> 0:37:26.520
<v Speaker 2>it seems that they're going to hit, right, it's still

0:37:26.520 --> 0:37:27.920
<v Speaker 2>a question of whether they're going to hit the one

0:37:28.000 --> 0:37:30.960
<v Speaker 2>hundred and fifty four million that the PlayStation two sold.

0:37:31.200 --> 0:37:33.719
<v Speaker 1>Oh, that's the biggest selling of all time. The PlayStation

0:37:33.760 --> 0:37:35.120
<v Speaker 1>two is the biggest selling of all time.

0:37:35.520 --> 0:37:37.560
<v Speaker 2>And a big factor that is the fact that it

0:37:37.640 --> 0:37:39.879
<v Speaker 2>was the cheapest DVD player on the market at the time.

0:37:40.360 --> 0:37:43.240
<v Speaker 2>So if you wanted to watch movies at home, that's amazing.

0:37:43.320 --> 0:37:45.279
<v Speaker 2>Light as well just buy a PlayStation two because it's

0:37:45.440 --> 0:37:47.480
<v Speaker 2>way way because remember when DVD players were like three

0:37:47.560 --> 0:37:48.960
<v Speaker 2>hundred four hundred bucks for some reason.

0:37:49.160 --> 0:37:52.960
<v Speaker 1>Yes, I do, I definitely do remember that. I mean

0:37:53.000 --> 0:37:56.080
<v Speaker 1>it's crazy, crazy to think, yeah, anyhow.

0:37:55.719 --> 0:37:57.680
<v Speaker 2>But yeah, the switches catch you up though. The switches

0:37:57.719 --> 0:37:59.760
<v Speaker 2>catch you up right, and it's still selling a bunch.

0:38:00.000 --> 0:38:01.360
<v Speaker 1>It's telling a bunch and it's like and it's like

0:38:01.400 --> 0:38:03.400
<v Speaker 1>it's like Nintendo's that does this thing that I'm like

0:38:03.440 --> 0:38:06.439
<v Speaker 1>so sort of I'm so confused by it. I don't

0:38:06.520 --> 0:38:08.600
<v Speaker 1>understand why it works to a degree. Like they keep

0:38:08.680 --> 0:38:11.800
<v Speaker 1>going like, hey, do you like super Mario, Like remember

0:38:11.840 --> 0:38:14.040
<v Speaker 1>that Super Mario game you loved as a kid? Super

0:38:14.040 --> 0:38:17.680
<v Speaker 1>Mario two or whatever. They're like, we rebate it. It's

0:38:17.680 --> 0:38:20.200
<v Speaker 1>the same game, but it's like better and it's for

0:38:20.239 --> 0:38:21.759
<v Speaker 1>the new system, and people are like, oh my god,

0:38:21.760 --> 0:38:23.919
<v Speaker 1>they're fucking lining up for it. And that's the same

0:38:23.920 --> 0:38:25.839
<v Speaker 1>thing they do with Pokemon, Like all the time they're like, hey,

0:38:25.840 --> 0:38:28.800
<v Speaker 1>remember the Pokemon you loved as a teen, Now you're thirty,

0:38:28.840 --> 0:38:32.120
<v Speaker 1>and we remade it for the switch, and like it

0:38:32.200 --> 0:38:34.560
<v Speaker 1>just seems like it shouldn't work, like right, Like it's

0:38:34.600 --> 0:38:36.319
<v Speaker 1>like it's like the Marvel movies. Now people are kind

0:38:36.360 --> 0:38:38.160
<v Speaker 1>of like, eh, I'm okay, I'm like I've seen these all.

0:38:38.280 --> 0:38:38.600
<v Speaker 1>I'm good.

0:38:39.600 --> 0:38:42.640
<v Speaker 2>Still playing Pokemon as a forty year old, you know, yes, yes,

0:38:42.680 --> 0:38:45.640
<v Speaker 2>But what's more insane is not just that you're playing it.

0:38:46.160 --> 0:38:48.720
<v Speaker 2>My guess is recently, pretty recently, you've played a game

0:38:49.160 --> 0:38:51.680
<v Speaker 2>that was like it's a remade version of a game

0:38:51.719 --> 0:38:54.400
<v Speaker 2>that you played already, right, yeah.

0:38:54.440 --> 0:38:56.920
<v Speaker 1>I mean that's a bunch of games. But the Pokemon

0:38:56.960 --> 0:38:58.840
<v Speaker 1>franchise in particular is like they're always like.

0:38:58.840 --> 0:39:01.800
<v Speaker 2>Yeah, yeah, yeah, yeah, the Pokemon would would just remake

0:39:01.880 --> 0:39:03.520
<v Speaker 2>remakes basically you know so.

0:39:03.680 --> 0:39:05.400
<v Speaker 1>Right, and you think it shouldn't work, and like it

0:39:05.400 --> 0:39:07.799
<v Speaker 1>always does, and I don't understand, like it, like, what

0:39:07.960 --> 0:39:10.920
<v Speaker 1>is it about Nintendo? What is it about them that

0:39:10.960 --> 0:39:12.680
<v Speaker 1>allows them to have these notions? Like do you have

0:39:12.719 --> 0:39:14.719
<v Speaker 1>any understanding of how it is they come up with

0:39:14.760 --> 0:39:18.520
<v Speaker 1>these like weird, left of center kind of ideas that

0:39:18.680 --> 0:39:21.040
<v Speaker 1>just somehow like really connect with with humans.

0:39:21.640 --> 0:39:25.400
<v Speaker 2>I think that they always focus on the concept of play.

0:39:25.560 --> 0:39:28.120
<v Speaker 2>So you look at Zelda, Tiers of the Kingdom and

0:39:28.360 --> 0:39:30.640
<v Speaker 2>other games are talking about, oh, how can I get

0:39:30.640 --> 0:39:33.920
<v Speaker 2>powered up? Or how how can I feel more powerful

0:39:33.960 --> 0:39:37.640
<v Speaker 2>or have more combos or moves and stuff like that, right, yeah,

0:39:37.719 --> 0:39:41.440
<v Speaker 2>that's every other game, whereas in Zelda, Zelda asks you,

0:39:42.160 --> 0:39:44.200
<v Speaker 2>see what happens when you put this square into the

0:39:44.239 --> 0:39:48.120
<v Speaker 2>square hole and see how how good that feels? You know, right,

0:39:48.440 --> 0:39:51.120
<v Speaker 2>it's basically that old TikTok you know. It's now, see

0:39:51.120 --> 0:39:53.200
<v Speaker 2>what happens when you put a triangle in a square hole.

0:39:53.840 --> 0:39:55.640
<v Speaker 1>Oh yeah, oh my god, that's a great that's a great.

0:39:55.640 --> 0:39:57.520
<v Speaker 1>Wait is that is that a vine? Actually? I think

0:39:57.560 --> 0:39:57.799
<v Speaker 1>it was.

0:39:57.880 --> 0:39:59.960
<v Speaker 2>I think it was a TikTok. It's it feels a

0:40:00.000 --> 0:40:01.200
<v Speaker 2>as old as of mine for sure.

0:40:01.280 --> 0:40:02.759
<v Speaker 1>Yeah, yeah, I know what I was talking about. That.

0:40:02.840 --> 0:40:05.879
<v Speaker 2>Yeah, it's definitely an old TikTok. But it's like very

0:40:05.920 --> 0:40:08.040
<v Speaker 2>simple concepts that are very easy to understand. You know,

0:40:08.120 --> 0:40:10.320
<v Speaker 2>build the sea saw, I see how the seesaw works.

0:40:10.480 --> 0:40:15.200
<v Speaker 2>So there's a primal instinct of they have this connection

0:40:15.280 --> 0:40:17.440
<v Speaker 2>on the concept of play that I think a lot

0:40:17.440 --> 0:40:21.640
<v Speaker 2>of other companies still are forgetting. And that's why they

0:40:21.719 --> 0:40:25.000
<v Speaker 2>focus so much on cartridges back then, because they figured

0:40:25.040 --> 0:40:28.040
<v Speaker 2>that the loading times of the CDs would get in

0:40:28.080 --> 0:40:29.880
<v Speaker 2>the way of the play, because nobody wants to just

0:40:29.920 --> 0:40:31.640
<v Speaker 2>sit around and wait until the game starts up.

0:40:31.680 --> 0:40:34.239
<v Speaker 1>Again. Turns out we do, yeah, but you know, we do.

0:40:34.480 --> 0:40:36.640
<v Speaker 1>We turns out we will pretty much spend like a

0:40:36.640 --> 0:40:39.239
<v Speaker 1>pretty good segment of our lives waiting for shit to load.

0:40:39.480 --> 0:40:42.359
<v Speaker 1>And it's only recently that we are now, Like only today, really,

0:40:42.360 --> 0:40:43.840
<v Speaker 1>I feel like, have we gotten to a point where

0:40:44.400 --> 0:40:46.359
<v Speaker 1>you can play a game pretty much the whole time

0:40:46.400 --> 0:40:47.960
<v Speaker 1>and never have it load, which is they's spent over

0:40:48.000 --> 0:40:49.799
<v Speaker 1>twenty years and we finally got to this point. You know,

0:40:49.840 --> 0:40:51.239
<v Speaker 1>it's pretty amazing, I will say.

0:40:51.280 --> 0:40:54.600
<v Speaker 2>But well, Mario's creator also says, you know, he says

0:40:54.600 --> 0:40:57.600
<v Speaker 2>he never plays any other games, so there's kind of

0:40:57.640 --> 0:41:00.560
<v Speaker 2>like a tunnel vision there, like he only plays Mario.

0:41:00.680 --> 0:41:03.520
<v Speaker 2>He just doesn't play games, I guess, and he just

0:41:03.520 --> 0:41:06.560
<v Speaker 2>has ideas. You know, I don't know how much he

0:41:06.640 --> 0:41:10.200
<v Speaker 2>is really into making games these days, because he's over seventy.

0:41:10.280 --> 0:41:12.840
<v Speaker 2>He mostly oversaw like the creation of like well, the

0:41:12.840 --> 0:41:16.319
<v Speaker 2>Mario movie and also the theme park in Universal Studios too,

0:41:16.440 --> 0:41:16.960
<v Speaker 2>so he's.

0:41:16.840 --> 0:41:20.800
<v Speaker 1>Been doing you're talking about a shagear. The creative Mario Manzilda.

0:41:21.000 --> 0:41:24.240
<v Speaker 1>So I met him at CS when I was thirteen.

0:41:24.680 --> 0:41:26.960
<v Speaker 1>My dad took me to CS in Chicago and he

0:41:27.040 --> 0:41:29.280
<v Speaker 1>was there. Oh man, I met him and he signed

0:41:29.280 --> 0:41:31.839
<v Speaker 1>my badge and drew Mario on it. Okay, and some

0:41:31.960 --> 0:41:37.160
<v Speaker 1>I believe somewhere in my parents' house is that fucking badge.

0:41:37.440 --> 0:41:40.120
<v Speaker 1>And I'm I would really like to find it, and

0:41:40.120 --> 0:41:42.319
<v Speaker 1>I'd like to get up. I'm like, I like, I'm

0:41:42.320 --> 0:41:43.960
<v Speaker 1>not not to sell it or something, because I think

0:41:43.960 --> 0:41:46.080
<v Speaker 1>it would be fucking amazing, you know, like to frame

0:41:46.200 --> 0:41:48.360
<v Speaker 1>or whatever. We've talked about a lot of things. I

0:41:48.360 --> 0:41:51.080
<v Speaker 1>feel like I rambled us into some weird territory, but

0:41:51.640 --> 0:41:53.600
<v Speaker 1>I'd like to get from you a little bit of

0:41:54.360 --> 0:41:57.680
<v Speaker 1>presaging about the future of video games. I'll start with

0:41:57.719 --> 0:42:00.239
<v Speaker 1>some simple things, and then I'll take it into a

0:42:00.239 --> 0:42:04.120
<v Speaker 1>more complicated space. First off, are there any games that

0:42:04.160 --> 0:42:06.879
<v Speaker 1>are coming out in the near future that you are

0:42:06.880 --> 0:42:09.040
<v Speaker 1>particularly excited about and feel like are going to be

0:42:09.160 --> 0:42:11.359
<v Speaker 1>particularly interesting or good.

0:42:12.560 --> 0:42:14.520
<v Speaker 2>This is gonna be an obvious answer, but I'm definitely

0:42:14.560 --> 0:42:16.920
<v Speaker 2>looking forward to the next pathestic game, Starfield.

0:42:17.200 --> 0:42:17.399
<v Speaker 1>Right.

0:42:17.680 --> 0:42:19.120
<v Speaker 2>Are you worried that it's going to be a No

0:42:19.239 --> 0:42:24.000
<v Speaker 2>Man's Sky situation? I am worried that the game will

0:42:24.040 --> 0:42:28.200
<v Speaker 2>be a lot simpler than I think it appears to be.

0:42:28.960 --> 0:42:32.879
<v Speaker 2>And that's partially because Fallout four came out and they

0:42:32.960 --> 0:42:35.680
<v Speaker 2>simplified so many things from Fallout three, which is why

0:42:35.680 --> 0:42:37.760
<v Speaker 2>I still look at Fallout three so much more favorably.

0:42:37.760 --> 0:42:39.040
<v Speaker 1>I agree, so they.

0:42:38.880 --> 0:42:40.920
<v Speaker 2>Had more systems going on, it was mu much more

0:42:40.960 --> 0:42:45.000
<v Speaker 2>of a role playing game. Fallout four really simplified, like

0:42:45.239 --> 0:42:48.920
<v Speaker 2>the decisions you make. They used to be very multifaceted,

0:42:48.960 --> 0:42:53.959
<v Speaker 2>and then Fallout four they became very binary. So they've

0:42:53.960 --> 0:42:56.800
<v Speaker 2>been trending that way for why for the last decade

0:42:56.880 --> 0:42:59.759
<v Speaker 2>or so. So I'm worried that Starfield is going to

0:42:59.800 --> 0:43:02.520
<v Speaker 2>be the culmination of that that's trimming down of every

0:43:02.600 --> 0:43:06.200
<v Speaker 2>role playing aspect. But they seem to be promising a lot.

0:43:07.000 --> 0:43:09.800
<v Speaker 2>But then the issue is that Todd Howard, the director

0:43:10.120 --> 0:43:12.440
<v Speaker 2>of but As the Studios, has been a little you know,

0:43:12.480 --> 0:43:14.200
<v Speaker 2>I respect him a lot, I love him, but he's

0:43:14.200 --> 0:43:16.160
<v Speaker 2>also a bit of a charlatan, you know, and he

0:43:16.280 --> 0:43:19.000
<v Speaker 2>just he just says things, you know, and it doesn't

0:43:19.480 --> 0:43:23.239
<v Speaker 2>come out to be exactly true. So I'm really really

0:43:23.239 --> 0:43:27.000
<v Speaker 2>fascinated interested to see whether there are actually a thousand

0:43:27.080 --> 0:43:29.720
<v Speaker 2>planets that the game promises that you can fly around

0:43:29.719 --> 0:43:30.440
<v Speaker 2>in and explore.

0:43:30.560 --> 0:43:32.640
<v Speaker 1>Yeh see. See. When I hear that, I'm like, it's

0:43:32.640 --> 0:43:34.719
<v Speaker 1>too many planets, Like I feel like one of the

0:43:34.760 --> 0:43:37.080
<v Speaker 1>problems with the game too lately for me is like

0:43:37.160 --> 0:43:38.960
<v Speaker 1>there's too much going on, there's so much to do

0:43:39.040 --> 0:43:41.239
<v Speaker 1>that I'm like, I don't know what to do here,

0:43:41.239 --> 0:43:44.040
<v Speaker 1>Like there's too much, too many options, you know. Yeah,

0:43:44.400 --> 0:43:46.400
<v Speaker 1>I will say you were talking about the new Zeuda

0:43:46.760 --> 0:43:48.360
<v Speaker 1>which is called Tiers of the Kingdom, right, is that

0:43:48.440 --> 0:43:51.120
<v Speaker 1>the subtitle. I haven't played it yet because I haven't

0:43:51.120 --> 0:43:53.560
<v Speaker 1>finished Breath of the Wild, which is a whole thing.

0:43:53.640 --> 0:43:55.239
<v Speaker 1>I mean, I just I never got into Bath of

0:43:55.280 --> 0:43:56.440
<v Speaker 1>the Wild. I would just go to Teers of the

0:43:56.520 --> 0:43:57.439
<v Speaker 1>Kingdom lodency first.

0:43:57.560 --> 0:43:59.759
<v Speaker 2>It's fine, really, you think I can just jump into it.

0:44:00.040 --> 0:44:02.440
<v Speaker 2>About the narrative, the story barely matters. I think the

0:44:02.480 --> 0:44:05.319
<v Speaker 2>game like barely remembers Breath of the Wild happened. And

0:44:05.360 --> 0:44:07.880
<v Speaker 2>that's been kind of a meme right where like you know,

0:44:07.920 --> 0:44:09.680
<v Speaker 2>people are like, oh, where does Tears are king of

0:44:09.719 --> 0:44:11.120
<v Speaker 2>fit in the timeline? And people are like, I don't

0:44:11.120 --> 0:44:12.600
<v Speaker 2>know if it even fits on the timeland and Breath

0:44:12.640 --> 0:44:14.200
<v Speaker 2>of the Wild because it barely mentions the Breath of

0:44:14.280 --> 0:44:15.799
<v Speaker 2>the Wild. Right, So I think you can go to

0:44:15.840 --> 0:44:17.880
<v Speaker 2>Tiers in Kingdom feeling pretty good about yourself.

0:44:18.040 --> 0:44:20.560
<v Speaker 1>So just cool, there's it's a much better good. Okay,

0:44:20.560 --> 0:44:22.560
<v Speaker 1>All right, Well you've I mean i've I mean I've

0:44:22.600 --> 0:44:24.719
<v Speaker 1>been watching people's videos, like not too much because I

0:44:24.719 --> 0:44:26.480
<v Speaker 1>don't want spoil it, but what it does, what it's

0:44:26.520 --> 0:44:30.440
<v Speaker 1>doing looks like so much fun and so creative and

0:44:30.520 --> 0:44:33.120
<v Speaker 1>like just like crazily creative. I'm like, god, this is

0:44:33.160 --> 0:44:36.960
<v Speaker 1>such a Nintendo move. It just feels like everybody's zigging

0:44:37.000 --> 0:44:39.080
<v Speaker 1>and they zag and where they zag is just like

0:44:39.120 --> 0:44:42.480
<v Speaker 1>a crazy, like super fun, playful thing. Like to your

0:44:42.520 --> 0:44:45.600
<v Speaker 1>point about play. By the way, we forgot that Microsoft

0:44:45.920 --> 0:44:50.400
<v Speaker 1>owns Minecraft, which or I forgot to mention it, but

0:44:50.400 --> 0:44:52.840
<v Speaker 1>that's a huge franchise for them. Like Minecraft is like

0:44:53.800 --> 0:44:56.120
<v Speaker 1>very popular, right, so I mean they have that it's

0:44:56.160 --> 0:44:57.880
<v Speaker 1>the best selling game of all time. Well, there you

0:44:57.920 --> 0:45:00.000
<v Speaker 1>have it. I mean, Microsoft, they're they're crushing it.

0:45:00.360 --> 0:45:02.880
<v Speaker 2>But Minecraft and Zelda, Tears and the Kingdom have a

0:45:02.920 --> 0:45:05.000
<v Speaker 2>lot of in common because, like you know, there's so

0:45:05.080 --> 0:45:07.239
<v Speaker 2>much creative a right they're building so like like several

0:45:07.360 --> 0:45:09.680
<v Speaker 2>years ago, Minecraft was popular for you know, people was

0:45:09.719 --> 0:45:13.520
<v Speaker 2>able to actually create a working computer inside Minecraft, right,

0:45:13.880 --> 0:45:15.799
<v Speaker 2>And in Zelda they're actually starting to.

0:45:15.800 --> 0:45:17.879
<v Speaker 1>Do that now too, if they realize. If you look

0:45:17.960 --> 0:45:19.480
<v Speaker 1>up a subreddit.

0:45:19.080 --> 0:45:22.440
<v Speaker 2>Hiro engineering, Zelda players have already gone moved on to

0:45:22.520 --> 0:45:26.719
<v Speaker 2>fuse entanglement and quantum physic physics. No, come on, that's crazy.

0:45:26.920 --> 0:45:28.960
<v Speaker 2>That's already happening in Zelda there, you know, I.

0:45:28.920 --> 0:45:31.279
<v Speaker 1>Mean that's it was my first thought when I saw

0:45:31.320 --> 0:45:32.960
<v Speaker 1>what people were doing with it. I'm like, oh, they

0:45:33.000 --> 0:45:35.759
<v Speaker 1>kind of took the Minecraft concept. They did. I want

0:45:35.760 --> 0:45:39.040
<v Speaker 1>to get your take on Apple's on the Vision pro Like,

0:45:39.160 --> 0:45:43.000
<v Speaker 1>obviously there's like gaming implications. There's huge gaming implications with

0:45:43.120 --> 0:45:46.680
<v Speaker 1>like any company who's doing VR, give me, like your

0:45:46.719 --> 0:45:48.880
<v Speaker 1>take on that, and I guess maybe more broadly like

0:45:49.040 --> 0:45:52.000
<v Speaker 1>VR and if you think that's like actually where gaming

0:45:52.080 --> 0:45:52.480
<v Speaker 1>is headed.

0:45:53.000 --> 0:45:56.719
<v Speaker 2>VR is interesting because people have been trying to have

0:45:56.800 --> 0:45:59.240
<v Speaker 2>it for a long time and trying to make it happen.

0:46:00.120 --> 0:46:02.960
<v Speaker 2>I keep going back to this VR conference I attended

0:46:03.120 --> 0:46:05.840
<v Speaker 2>in California several years ago, and this was around the

0:46:05.880 --> 0:46:07.759
<v Speaker 2>time when the Nintendo Switch and Breadth of the Wild

0:46:07.760 --> 0:46:10.600
<v Speaker 2>came out and Zelda Breath at the while, and it

0:46:10.680 --> 0:46:13.200
<v Speaker 2>was interesting to see all these VR creators and CEOs

0:46:13.200 --> 0:46:19.319
<v Speaker 2>of VR companies, and they explicitly referenced Zelda. They were

0:46:19.400 --> 0:46:21.840
<v Speaker 2>especially fascinated by the fact that Zelda and the Nintendo

0:46:21.880 --> 0:46:26.680
<v Speaker 2>Switch were selling one to one. Every copy of Zelda

0:46:26.719 --> 0:46:29.400
<v Speaker 2>would come with Nintendo Switch and vice versa, and they

0:46:29.480 --> 0:46:31.480
<v Speaker 2>were fascinated by that and they were jealous of it.

0:46:32.080 --> 0:46:34.160
<v Speaker 2>They were like, we're trying to sell VR hardware, but

0:46:34.200 --> 0:46:38.520
<v Speaker 2>we have no software. That is as compelling as a

0:46:38.600 --> 0:46:42.600
<v Speaker 2>Zelda to move actual hardware, to get consumers to spend

0:46:42.719 --> 0:46:46.800
<v Speaker 2>hundreds of dollars in hardware and an adjuster living space

0:46:47.000 --> 0:46:49.560
<v Speaker 2>around it. And they haven't found that, And I feel

0:46:49.600 --> 0:46:53.520
<v Speaker 2>like that's still where VR is. That said, I'm really

0:46:53.560 --> 0:46:56.040
<v Speaker 2>really excited for apples and pro. I'm a huge Apple fan.

0:46:57.200 --> 0:46:59.400
<v Speaker 2>I have so many different Apple products and I've just

0:46:59.440 --> 0:47:03.319
<v Speaker 2>really leaned into the wall garden aspect of Apple. I'm

0:47:03.400 --> 0:47:05.919
<v Speaker 2>enjoying it, and if I could afford it, I would

0:47:05.960 --> 0:47:09.880
<v Speaker 2>totally get get a vision pro. After that press conference

0:47:09.920 --> 0:47:13.400
<v Speaker 2>happened and with Apple, I was walking around to Washington

0:47:13.400 --> 0:47:17.680
<v Speaker 2>Post newsdroop asking various people of knowledge or of management,

0:47:18.200 --> 0:47:20.440
<v Speaker 2>so what is her Apple vision pro strategy? Because we're

0:47:20.840 --> 0:47:23.399
<v Speaker 2>getting some for the office right right?

0:47:24.040 --> 0:47:27.319
<v Speaker 1>Are you are you? Actually? Nobody said anything. I think

0:47:27.320 --> 0:47:29.200
<v Speaker 1>you could make it happen. I mean you could definitely,

0:47:29.239 --> 0:47:32.040
<v Speaker 1>like someone's getting it for review there right, Like yeah,

0:47:32.080 --> 0:47:32.960
<v Speaker 1>for sure, for hear that.

0:47:33.000 --> 0:47:34.680
<v Speaker 2>And then we have like a bunch of VR headsets

0:47:34.719 --> 0:47:36.760
<v Speaker 2>around because like you know, the Washington Puss is played

0:47:36.760 --> 0:47:38.440
<v Speaker 2>with VR a ar like storytelling.

0:47:38.640 --> 0:47:40.200
<v Speaker 1>I think we kind of gave up it for a while,

0:47:40.200 --> 0:47:42.040
<v Speaker 1>but you know, well that's because it was a gimmick

0:47:42.080 --> 0:47:43.560
<v Speaker 1>and everybody was kind of like it's.

0:47:43.400 --> 0:47:45.759
<v Speaker 2>Exactly So, I mean, I'm sure people are watching the

0:47:45.880 --> 0:47:48.480
<v Speaker 2>vision pro and wondering like, like, do we need Apple

0:47:48.560 --> 0:47:49.839
<v Speaker 2>to have to make VR a thing?

0:47:49.920 --> 0:47:52.200
<v Speaker 1>I don't know, but I think I think your point

0:47:52.239 --> 0:47:54.160
<v Speaker 1>is actually really well taken. It's how you know, I've

0:47:54.160 --> 0:47:55.920
<v Speaker 1>thought about a lot of this, having tried a ton

0:47:55.960 --> 0:47:57.840
<v Speaker 1>of these things. I mean, I have lots of issues

0:47:57.840 --> 0:47:59.680
<v Speaker 1>with their concept of how to do it, but like

0:48:00.360 --> 0:48:02.200
<v Speaker 1>my big one is actually what you said, which is like,

0:48:02.200 --> 0:48:05.520
<v Speaker 1>what's the thing, What's the app or the game or

0:48:05.560 --> 0:48:09.319
<v Speaker 1>the experience that's so compelling that you will put this

0:48:09.320 --> 0:48:11.960
<v Speaker 1>thing on and like tune out the world and go

0:48:12.120 --> 0:48:14.879
<v Speaker 1>like totally immersive into it. And like, I just think

0:48:14.920 --> 0:48:17.680
<v Speaker 1>nobody has established like I've played some very compelling and

0:48:17.760 --> 0:48:19.399
<v Speaker 1>very immersive stuff, Like I think some of the Star

0:48:19.440 --> 0:48:23.040
<v Speaker 1>Wars stuff they did, for like with the Quest was

0:48:23.120 --> 0:48:25.920
<v Speaker 1>really really cool, and I told you, I'm like, oh,

0:48:26.000 --> 0:48:27.480
<v Speaker 1>this is awesome, Like you just check it out. It's

0:48:27.480 --> 0:48:30.360
<v Speaker 1>super fun. But like to invest like a signific amount

0:48:30.360 --> 0:48:32.600
<v Speaker 1>of time or energy into that, like, well, first off,

0:48:32.680 --> 0:48:34.600
<v Speaker 1>VR makes me nauseous, So like I have to take

0:48:34.680 --> 0:48:36.640
<v Speaker 1>dramamine to use it. It makes me sick.

0:48:36.680 --> 0:48:39.280
<v Speaker 2>So there's also like that hurdles. Like when I played

0:48:39.320 --> 0:48:44.439
<v Speaker 2>Half Life Alex on the Steam VR, incredible game. I've

0:48:44.480 --> 0:48:47.200
<v Speaker 2>never experienced anyone like it, Like I would probably think

0:48:47.200 --> 0:48:49.680
<v Speaker 2>that that's probably the closest name to an actual killer app,

0:48:50.000 --> 0:48:52.640
<v Speaker 2>where like, anyone interested in vide games you should absolutely

0:48:52.640 --> 0:48:55.560
<v Speaker 2>try that out. But it was so realistic that I

0:48:55.719 --> 0:48:57.280
<v Speaker 2>was nauseous for about two hours.

0:48:57.560 --> 0:48:59.839
<v Speaker 1>You know. Oh wow, Like that's interesting because I bought

0:48:59.840 --> 0:49:02.680
<v Speaker 1>that game with the intention because obviously it's Half Life.

0:49:02.680 --> 0:49:04.440
<v Speaker 1>I bought that game with the intention of, like, I'm

0:49:04.440 --> 0:49:06.440
<v Speaker 1>going to play this. I just need to like get

0:49:06.480 --> 0:49:08.480
<v Speaker 1>the headset and like hook it up and whatever. And

0:49:08.520 --> 0:49:10.319
<v Speaker 1>I've never I've kind of just been like, well, I'm

0:49:10.360 --> 0:49:11.800
<v Speaker 1>not going to get into that, and so I've avoided

0:49:11.840 --> 0:49:14.239
<v Speaker 1>it completely. But I wouldn't just buy one just for it.

0:49:14.320 --> 0:49:18.960
<v Speaker 1>And that's the problem, right right exactly, That's that is

0:49:19.000 --> 0:49:21.600
<v Speaker 1>the problem. In a nutshell. Okay, Gene, I got to

0:49:21.680 --> 0:49:24.480
<v Speaker 1>let you go. Unfortunately, this is super fun. You definitely

0:49:24.520 --> 0:49:26.799
<v Speaker 1>got to come back. And frankly, we can talk about

0:49:26.800 --> 0:49:28.360
<v Speaker 1>it probably a lot of stuff, but the gaming stuff

0:49:28.400 --> 0:49:30.640
<v Speaker 1>is so interesting to hear somebody with like your history

0:49:30.640 --> 0:49:33.640
<v Speaker 1>and experience, it's just like really fun to get your

0:49:33.640 --> 0:49:35.279
<v Speaker 1>perspective on it. So thank you so much for doing this,

0:49:35.320 --> 0:49:36.160
<v Speaker 1>and you know, come back soon.

0:49:36.480 --> 0:49:38.040
<v Speaker 2>Yeah, thanks for having me and I'd love to be

0:49:38.120 --> 0:49:38.520
<v Speaker 2>back soon.

0:49:39.080 --> 0:49:47.520
<v Speaker 1>Thanks so much. Well, Gene's great. I love Gene. I

0:49:47.560 --> 0:49:50.239
<v Speaker 1>got to say, and I don't know that I've ever

0:49:50.280 --> 0:49:52.920
<v Speaker 1>had in recent memory of conversation that was quite that

0:49:53.080 --> 0:49:57.200
<v Speaker 1>nerdy and in the weeds frankly about the weird video

0:49:57.280 --> 0:50:01.160
<v Speaker 1>games that I that I like. I do feel extremely

0:50:01.239 --> 0:50:03.120
<v Speaker 1>good because Jeane said that I had good taste in

0:50:03.200 --> 0:50:05.799
<v Speaker 1>video games, and I think coming from him, that's a

0:50:05.880 --> 0:50:08.600
<v Speaker 1>massive compliment. So that gives from my ego that's a

0:50:08.640 --> 0:50:12.439
<v Speaker 1>great boost, very exciting stuff. Anyhow, that is our show

0:50:12.480 --> 0:50:14.759
<v Speaker 1>for this week. We will be back next week with

0:50:14.800 --> 0:50:18.000
<v Speaker 1>more what Future, and as always, I wish you and

0:50:18.040 --> 0:50:19.920
<v Speaker 1>your family the very best.