1 00:00:19,160 --> 00:00:22,480 Speaker 1: Hey, and welcome to What Future. I'm your host, Joshua Tepolski, 2 00:00:23,320 --> 00:00:27,680 Speaker 1: and I have to admit something to everyone listening. Gotta 3 00:00:27,680 --> 00:00:31,400 Speaker 1: tell you something. It's not something I talk about a lot. 4 00:00:31,680 --> 00:00:34,239 Speaker 1: It's not something that I like to put out there 5 00:00:34,360 --> 00:00:40,879 Speaker 1: very much. It's very private. But I'm a gamer. You know, 6 00:00:40,920 --> 00:00:43,600 Speaker 1: some people might not know that about me, But I 7 00:00:43,720 --> 00:00:47,280 Speaker 1: like video games and I play them on a regular basis, 8 00:00:47,680 --> 00:00:49,879 Speaker 1: and you know, to be honest with you, I have 9 00:00:49,920 --> 00:00:52,120 Speaker 1: not gotten much of a chance on this podcast to 10 00:00:52,200 --> 00:00:55,560 Speaker 1: talk about my love of gaming and my status as 11 00:00:55,600 --> 00:01:00,560 Speaker 1: an official gamer in the landscape of other gamers, and 12 00:01:00,640 --> 00:01:04,520 Speaker 1: so I was hoping and thinking for a long time 13 00:01:04,520 --> 00:01:07,080 Speaker 1: about having someone on who I could really get into 14 00:01:07,160 --> 00:01:12,200 Speaker 1: it with about video games, both past, present and future. 15 00:01:13,040 --> 00:01:17,480 Speaker 1: So the man that immediately came to mind is Washington 16 00:01:17,520 --> 00:01:22,200 Speaker 1: Post journalist Gene Park, who is hilarious on Twitter and 17 00:01:22,240 --> 00:01:27,880 Speaker 1: other social media platforms and is super smart and interesting 18 00:01:28,000 --> 00:01:32,080 Speaker 1: when it comes to I would say adult commentary on 19 00:01:32,160 --> 00:01:35,760 Speaker 1: video games, because there's a lot of commentary and video games. 20 00:01:35,840 --> 00:01:38,560 Speaker 1: It's not that it's not adult, but it's not quite 21 00:01:39,040 --> 00:01:42,240 Speaker 1: at the level that I desire my video game commentary 22 00:01:42,280 --> 00:01:44,440 Speaker 1: to be. That said, there's also a lot of great 23 00:01:44,520 --> 00:01:47,360 Speaker 1: video game journalism out there, and a lot of great 24 00:01:47,400 --> 00:01:51,360 Speaker 1: ethics and video game journalism, which I'm excited about always. 25 00:01:51,800 --> 00:01:53,920 Speaker 1: So we got Gene. We said, well, you do the podcast. 26 00:01:53,960 --> 00:01:55,760 Speaker 1: I didn't do any of this. This is my producers 27 00:01:55,800 --> 00:01:58,720 Speaker 1: and Jean said, yes, I guess, and so we got 28 00:01:58,800 --> 00:02:01,240 Speaker 1: him here to talk about game and all sorts of 29 00:02:01,280 --> 00:02:04,440 Speaker 1: other stuff, but mostly about video games. So I'm very 30 00:02:04,480 --> 00:02:08,480 Speaker 1: excited about this. I have a feeling that we're going 31 00:02:08,520 --> 00:02:11,720 Speaker 1: to connect on a deep level and I want to 32 00:02:11,720 --> 00:02:32,239 Speaker 1: get into it. So let's go. So first off, I 33 00:02:32,240 --> 00:02:34,399 Speaker 1: think we follow each other on a variety of social networks. 34 00:02:34,720 --> 00:02:36,400 Speaker 1: Have we ever met in person? 35 00:02:36,880 --> 00:02:39,160 Speaker 2: No, I don't believe so, and I believe this is 36 00:02:39,200 --> 00:02:41,440 Speaker 2: the first time we're actually talking face to face, so 37 00:02:41,680 --> 00:02:43,800 Speaker 2: with our voices. Josh, nice to meet you. Yeah, it's 38 00:02:43,880 --> 00:02:46,080 Speaker 2: nice to meet you too. And I really love following you. 39 00:02:46,320 --> 00:02:48,560 Speaker 1: I think you're a person who first off, you're like 40 00:02:48,639 --> 00:02:50,880 Speaker 1: a poster, you know, like you know how to post, 41 00:02:51,560 --> 00:02:54,040 Speaker 1: like you're like an original poster. I don't know how 42 00:02:54,040 --> 00:02:55,800 Speaker 1: long you've been like in journalism. I think it's been 43 00:02:55,800 --> 00:02:57,520 Speaker 1: a pretty long time. Like I want to say, your 44 00:02:57,520 --> 00:03:01,600 Speaker 1: career in journalism is significantly longer than mine. When did 45 00:03:01,639 --> 00:03:03,359 Speaker 1: you start, like as a journalist. 46 00:03:03,600 --> 00:03:07,640 Speaker 2: Well, I've been posting since high school in the mid nineties, right, Okay, yeah, 47 00:03:07,639 --> 00:03:11,119 Speaker 2: so that's where my posting abilities come from. I'm originally 48 00:03:11,160 --> 00:03:15,680 Speaker 2: from the Pacific Island and American territory of Guam. And 49 00:03:15,760 --> 00:03:19,080 Speaker 2: in Guam during the nineties, there was one chat room 50 00:03:19,600 --> 00:03:22,840 Speaker 2: and that was where everyone who had Internet on Guam 51 00:03:23,040 --> 00:03:26,200 Speaker 2: was going to congregate and talk and gossip and flirt 52 00:03:26,240 --> 00:03:26,760 Speaker 2: and whatever. 53 00:03:27,000 --> 00:03:27,280 Speaker 1: Wow. 54 00:03:27,320 --> 00:03:29,000 Speaker 2: And when I was in high school, I was the 55 00:03:29,080 --> 00:03:30,280 Speaker 2: moderator of that chat room. 56 00:03:30,320 --> 00:03:32,160 Speaker 1: Oh my gosh, so wow. 57 00:03:32,480 --> 00:03:34,880 Speaker 2: Yeah, So I had the entire nation of Guam like 58 00:03:34,960 --> 00:03:37,680 Speaker 2: like online, like at my fingertips. It was a lot 59 00:03:37,720 --> 00:03:39,600 Speaker 2: of power for a fifteen year old. 60 00:03:39,480 --> 00:03:41,400 Speaker 1: Who knows that's a huge amount of power. I actually 61 00:03:41,400 --> 00:03:44,640 Speaker 1: have a little bit of a similar well not quite that. 62 00:03:44,640 --> 00:03:46,560 Speaker 1: That's crazy, like for all of Guam. I think that's 63 00:03:46,640 --> 00:03:49,720 Speaker 1: very impressive. Pittsburgh didn't have a lot of like there 64 00:03:49,760 --> 00:03:51,640 Speaker 1: was in the mid nineties, Like there was only one 65 00:03:51,720 --> 00:03:55,200 Speaker 1: I think maybe one ISP besides like things like Prodigy 66 00:03:55,240 --> 00:03:59,320 Speaker 1: and whatever. There was like Prodigy and AOL and and 67 00:03:59,320 --> 00:04:01,400 Speaker 1: it was called tele And I worked there as a 68 00:04:01,440 --> 00:04:04,640 Speaker 1: teen in like customer support, and I also coined a 69 00:04:04,680 --> 00:04:07,560 Speaker 1: great piece of ad copy for them, which was tell 70 00:04:07,600 --> 00:04:10,520 Speaker 1: a Rama, tell your Mama, which I thought was frankly, 71 00:04:11,160 --> 00:04:14,520 Speaker 1: an incredible troke of genius. Anyhow, but I get it. 72 00:04:14,560 --> 00:04:16,520 Speaker 1: I was online at a very young age, way too young, 73 00:04:16,600 --> 00:04:17,880 Speaker 1: I think I was on the first time I was 74 00:04:17,880 --> 00:04:20,600 Speaker 1: actually on the internet, I was like twelve. Yeah. I 75 00:04:20,640 --> 00:04:22,000 Speaker 1: don't know how old you are, and I'm not, you know, 76 00:04:22,000 --> 00:04:23,240 Speaker 1: and I'm not going to force you to tell me. 77 00:04:23,279 --> 00:04:25,560 Speaker 1: But I'm forty one. Okay, Oh you're a little younger 78 00:04:25,600 --> 00:04:29,479 Speaker 1: than me. I'm forty five, and so I've been online 79 00:04:29,520 --> 00:04:31,040 Speaker 1: for a long time anyhow. 80 00:04:30,680 --> 00:04:32,520 Speaker 2: I'm not even sure I was online in twelve. So 81 00:04:32,640 --> 00:04:35,040 Speaker 2: you were online longer, and you've been a live longer too. 82 00:04:35,279 --> 00:04:37,960 Speaker 1: I have been a live longer. That is a fact. 83 00:04:38,160 --> 00:04:41,599 Speaker 1: You can't this irrefutable unless you talk to like RFK Junior, 84 00:04:41,640 --> 00:04:43,640 Speaker 1: who will tell you that's wrong. And here's why. 85 00:04:44,080 --> 00:04:46,480 Speaker 2: But to answer your original question, I started journalism right 86 00:04:46,520 --> 00:04:50,120 Speaker 2: after college. I graduated college in two thousand and three 87 00:04:50,200 --> 00:04:52,240 Speaker 2: and I went back to Guam to work at the 88 00:04:52,240 --> 00:04:52,680 Speaker 2: paper there. 89 00:04:52,720 --> 00:04:54,520 Speaker 1: And that's how long I've been working, so twenty years. 90 00:04:54,600 --> 00:04:56,960 Speaker 1: So twenty years. Yeah, so I think that's probably. I 91 00:04:57,000 --> 00:05:00,919 Speaker 1: mean I really started like blogging two thousand and six, 92 00:05:01,000 --> 00:05:03,080 Speaker 1: two thousand and seven, like is when I really started, 93 00:05:03,160 --> 00:05:06,680 Speaker 1: so like at end gadget. So anyhow long and short 94 00:05:06,800 --> 00:05:08,839 Speaker 1: is you're great at posting, and I like following you. 95 00:05:08,839 --> 00:05:11,080 Speaker 1: I've been obviously like Twitter now sucks and it's horrible 96 00:05:11,080 --> 00:05:12,280 Speaker 1: and we all want to leave it as soon as 97 00:05:12,320 --> 00:05:15,039 Speaker 1: humanly possible. But one thing that you do that I 98 00:05:15,080 --> 00:05:17,799 Speaker 1: really enjoy is you engage with people, which is great. 99 00:05:17,880 --> 00:05:19,880 Speaker 1: I mean, you know, like obviously can sometimes be to 100 00:05:19,880 --> 00:05:22,479 Speaker 1: your detriment, but like you know, you will you know, 101 00:05:22,560 --> 00:05:24,479 Speaker 1: answer people who are I feel like, kind of being 102 00:05:24,560 --> 00:05:26,880 Speaker 1: like asses or at least respond to them in some way, 103 00:05:27,279 --> 00:05:30,080 Speaker 1: because there are a lot of asses on Twitter. And 104 00:05:30,120 --> 00:05:32,000 Speaker 1: you also like just talk about stuff and like you 105 00:05:32,040 --> 00:05:34,520 Speaker 1: post stuff that's like very like real and honest about 106 00:05:34,520 --> 00:05:37,640 Speaker 1: like you know, personal stuff, but also like your thoughts 107 00:05:37,640 --> 00:05:40,160 Speaker 1: on the industry like that you cover. And so I 108 00:05:40,240 --> 00:05:42,160 Speaker 1: enjoy it and I followed you for a long time 109 00:05:42,440 --> 00:05:45,640 Speaker 1: and it's always strange, like to like finally like talk 110 00:05:45,680 --> 00:05:47,840 Speaker 1: to a person who you think you know, you think 111 00:05:47,960 --> 00:05:49,800 Speaker 1: I think I know you, Like I know a bunch 112 00:05:49,800 --> 00:05:52,400 Speaker 1: of stuff about you. I'd like know your work, but 113 00:05:52,440 --> 00:05:53,800 Speaker 1: we don't really know each other. We don't know what 114 00:05:53,839 --> 00:05:55,599 Speaker 1: could happen here. A lot of people have met me 115 00:05:55,640 --> 00:05:59,120 Speaker 1: in real life and they would pretty much say, yeah, 116 00:05:59,160 --> 00:06:02,680 Speaker 1: you seem to be what I expected, and that's what 117 00:06:02,760 --> 00:06:06,440 Speaker 1: I hope for. I'm an elder millennial, right like you? 118 00:06:06,680 --> 00:06:08,720 Speaker 1: So or you, I guess you're gen X. I'm gen X. Yeah, 119 00:06:08,720 --> 00:06:09,479 Speaker 1: I'm just right on the coast. 120 00:06:09,520 --> 00:06:12,279 Speaker 2: But like gen X and millennial, I guess right. Yeah, 121 00:06:12,920 --> 00:06:17,680 Speaker 2: But I have no energy to put up a persona online. 122 00:06:17,680 --> 00:06:17,839 Speaker 1: You know. 123 00:06:17,880 --> 00:06:20,640 Speaker 2: I can't be another character online, you know. Yeah, the 124 00:06:20,720 --> 00:06:22,840 Speaker 2: character that you see is the character that you get. 125 00:06:22,920 --> 00:06:25,680 Speaker 2: I'm if I seem loud, I'm actually loud in real life. 126 00:06:25,880 --> 00:06:27,719 Speaker 2: If I seem a little shy, and that's what I 127 00:06:27,720 --> 00:06:30,000 Speaker 2: feel like being shy in real life. Right, It's pretty much. 128 00:06:29,880 --> 00:06:32,240 Speaker 1: What what do you expect? So, yeah, no, I think 129 00:06:32,240 --> 00:06:35,200 Speaker 1: that's actually like, I think that is a generational thing 130 00:06:35,320 --> 00:06:38,359 Speaker 1: to some extent. I feel that very strongly. It's actually 131 00:06:38,520 --> 00:06:40,360 Speaker 1: very hard, and in fact, the producers of this show 132 00:06:40,400 --> 00:06:42,680 Speaker 1: will tell you. I think there's a little slight like 133 00:06:42,839 --> 00:06:46,640 Speaker 1: frustrating element of I'm like not self promotional and I 134 00:06:46,680 --> 00:06:50,800 Speaker 1: don't like to affect a vibe of whatever it is 135 00:06:50,839 --> 00:06:53,800 Speaker 1: I'm not actually feeling, you know, and like it's interesting 136 00:06:53,880 --> 00:06:56,040 Speaker 1: joining all these new social networks now, you know, trying 137 00:06:56,080 --> 00:06:57,920 Speaker 1: to like play around with them, like blue Sky and 138 00:06:57,960 --> 00:07:00,880 Speaker 1: mask it On and now obviously Threads, I'm like, Okay, 139 00:07:00,920 --> 00:07:03,039 Speaker 1: what do I want to post here? Honestly, lately, a 140 00:07:03,040 --> 00:07:06,520 Speaker 1: lot of it is like I don't want to post anything. 141 00:07:06,560 --> 00:07:09,320 Speaker 1: I kind of don't feel like engaging. It's like, God, 142 00:07:09,320 --> 00:07:10,960 Speaker 1: the idea of like, I don't know, are you on threads? 143 00:07:11,000 --> 00:07:11,400 Speaker 1: You must be? 144 00:07:11,400 --> 00:07:13,600 Speaker 2: I think I follow you are Actually you probably follow 145 00:07:13,640 --> 00:07:15,960 Speaker 2: each other. I'm not really active there right now. 146 00:07:15,920 --> 00:07:18,000 Speaker 1: But right are you? Like? Oh god, now I have 147 00:07:18,080 --> 00:07:20,560 Speaker 1: to like do threads? Like is that a thing that 148 00:07:20,640 --> 00:07:22,680 Speaker 1: you feel daunted by? Yeah? 149 00:07:22,800 --> 00:07:24,720 Speaker 2: I'm before I cover video games, I want to have 150 00:07:24,720 --> 00:07:27,560 Speaker 2: been covering video games for three years. So just to 151 00:07:27,600 --> 00:07:29,280 Speaker 2: be clear, a lot of people think that I've been 152 00:07:29,320 --> 00:07:31,480 Speaker 2: in the games industry for a long time. We're covering 153 00:07:31,520 --> 00:07:32,240 Speaker 2: the beat for a long time. 154 00:07:32,240 --> 00:07:33,560 Speaker 1: You've only been doing for three years. 155 00:07:33,640 --> 00:07:35,320 Speaker 2: It's only been three years, just like two and a 156 00:07:35,360 --> 00:07:35,880 Speaker 2: half years. 157 00:07:35,920 --> 00:07:36,280 Speaker 1: Wow. 158 00:07:36,520 --> 00:07:38,880 Speaker 2: But before that, I was a social media and audience 159 00:07:38,960 --> 00:07:42,160 Speaker 2: editor to Washington Post. And part of the reason why 160 00:07:42,200 --> 00:07:43,880 Speaker 2: I'm glad I'm not at that job anymore is because 161 00:07:43,880 --> 00:07:45,840 Speaker 2: I can't keep up with all these platforms anymore. You know, 162 00:07:45,920 --> 00:07:48,480 Speaker 2: TikTok is one that I've just given up on. It's 163 00:07:48,520 --> 00:07:51,280 Speaker 2: a completely different language. Again, Like you would need to 164 00:07:51,280 --> 00:07:54,360 Speaker 2: be a different persona for that platform. 165 00:07:54,120 --> 00:07:56,400 Speaker 1: And you have to like produce video for it. Like 166 00:07:56,440 --> 00:07:58,960 Speaker 1: that's the problem for me, is like I don't I 167 00:07:58,960 --> 00:08:00,360 Speaker 1: don't know. I just don't want to like have to 168 00:08:00,400 --> 00:08:06,560 Speaker 1: make a video, you know, being self promotional on video too, right, Yes, no, 169 00:08:06,880 --> 00:08:09,520 Speaker 1: it's very cringe in my in my opinion, there's just 170 00:08:09,520 --> 00:08:11,600 Speaker 1: a high level of cringe. Now, you and I may 171 00:08:11,600 --> 00:08:13,960 Speaker 1: have a different like radar for cringe. We may think 172 00:08:14,000 --> 00:08:16,400 Speaker 1: things are cringey as we might have referred to them 173 00:08:16,440 --> 00:08:19,000 Speaker 1: at an earlier era. Now they've just shortened it. They're 174 00:08:19,040 --> 00:08:22,160 Speaker 1: just taking off letters. But I see a lot of stuff, 175 00:08:22,160 --> 00:08:23,840 Speaker 1: and I see people who are like, you know, some 176 00:08:23,920 --> 00:08:27,240 Speaker 1: people who are like contemporaries of mine. Not that many 177 00:08:27,280 --> 00:08:30,480 Speaker 1: certainly around this age. But and I'm like, like, I 178 00:08:30,520 --> 00:08:33,320 Speaker 1: don't I wouldn't post that like personally, like that doesn't 179 00:08:33,360 --> 00:08:34,240 Speaker 1: feel like a thing i'd do. 180 00:08:34,720 --> 00:08:37,600 Speaker 2: Yeah, man, me too. I have a lot of friends 181 00:08:37,640 --> 00:08:40,360 Speaker 2: my age on TikTok and I'm watching them and I'm like, 182 00:08:41,400 --> 00:08:43,080 Speaker 2: I don't know if I really like your content, and 183 00:08:43,080 --> 00:08:45,360 Speaker 2: I don't know if everybody works. You know, It's it's 184 00:08:45,600 --> 00:08:47,520 Speaker 2: I wouldn't tell them this in their face, but I'm 185 00:08:47,559 --> 00:08:50,040 Speaker 2: a little embarrassed, you know, right, right, No, No. 186 00:08:50,240 --> 00:08:52,480 Speaker 1: It's it's wild when you like see somebody that you 187 00:08:52,559 --> 00:08:54,760 Speaker 1: know pretty well and then you see them on TikTok 188 00:08:54,800 --> 00:08:55,720 Speaker 1: and like you're. 189 00:08:55,559 --> 00:08:57,360 Speaker 2: Like, oh yeah, and it's like, I know you don't 190 00:08:57,400 --> 00:08:58,959 Speaker 2: do these dances in real life, you know. 191 00:08:59,200 --> 00:09:01,040 Speaker 1: Right, It's like I got a life this now, because 192 00:09:01,080 --> 00:09:03,360 Speaker 1: otherwise it is going to seem really weird. Like you know, 193 00:09:03,600 --> 00:09:05,280 Speaker 1: it's like, yeah, you don't want to bring it up, 194 00:09:05,400 --> 00:09:07,440 Speaker 1: but anyhow, so you're good. You're good at posting. I'm 195 00:09:07,480 --> 00:09:09,480 Speaker 1: actually very curious now. I thought, for some reason, you've 196 00:09:09,520 --> 00:09:12,800 Speaker 1: been covering games longer. I think perhaps it is because 197 00:09:13,400 --> 00:09:15,480 Speaker 1: I feel like your voice on it is very authoritative. 198 00:09:15,520 --> 00:09:19,840 Speaker 1: I think like you have really interesting commentary and sort 199 00:09:19,880 --> 00:09:22,920 Speaker 1: of like a perspective on gaming that I find to 200 00:09:23,000 --> 00:09:25,480 Speaker 1: be you know, I mean, I think I assume it 201 00:09:25,520 --> 00:09:27,960 Speaker 1: goes out saying that you're a lifelong gamer. Am I am? 202 00:09:28,040 --> 00:09:30,920 Speaker 2: I correct and understanding that. Yeah, thanks for saying that. 203 00:09:31,559 --> 00:09:34,640 Speaker 2: It's funny that you say that, because earlier today I 204 00:09:34,640 --> 00:09:36,840 Speaker 2: actually did a training with a bunch of our Washington 205 00:09:36,840 --> 00:09:40,600 Speaker 2: Post interns. One of my biggest pieces of advice. Well, 206 00:09:40,640 --> 00:09:43,960 Speaker 2: they were asking me why I sound so authoritative, And 207 00:09:44,040 --> 00:09:46,000 Speaker 2: part of that is because of my long history of 208 00:09:46,040 --> 00:09:49,840 Speaker 2: just reporting in other topics crime courts, local city council, 209 00:09:49,920 --> 00:09:53,600 Speaker 2: state government, and transportation, education, right, a lot of factual 210 00:09:53,640 --> 00:09:56,600 Speaker 2: based stuff. So I was able to like really strengthen 211 00:09:56,600 --> 00:09:58,960 Speaker 2: my writing voice in that way. And also, plus, I'm 212 00:09:59,000 --> 00:10:01,959 Speaker 2: a lifelong gamer, so so if I'm authoritative on something 213 00:10:02,080 --> 00:10:05,600 Speaker 2: like fucking traffic or something, imagine how authoritative I might 214 00:10:05,640 --> 00:10:07,440 Speaker 2: sound if it's something that I actually like and I've 215 00:10:07,480 --> 00:10:09,079 Speaker 2: been liking and doing for it since i was six 216 00:10:09,160 --> 00:10:10,240 Speaker 2: years old, you know, right. 217 00:10:10,440 --> 00:10:12,120 Speaker 1: I think there's part of it is one hundred percent 218 00:10:12,160 --> 00:10:14,440 Speaker 1: what you just said. It's like you have this experience 219 00:10:14,480 --> 00:10:16,960 Speaker 1: in all these other places where like and you know, 220 00:10:17,000 --> 00:10:18,280 Speaker 1: I think this is one of the things that's been 221 00:10:18,360 --> 00:10:22,240 Speaker 1: lacking and gaming for so long, is like taking it seriously, 222 00:10:22,320 --> 00:10:24,720 Speaker 1: like it's like this is serious, like it is important. 223 00:10:24,760 --> 00:10:26,520 Speaker 1: Like I think gaming is really important. I think it's 224 00:10:26,559 --> 00:10:31,160 Speaker 1: like the most exciting, like newest art form that exists, 225 00:10:31,160 --> 00:10:32,880 Speaker 1: and there's nothing else like it in the world. And 226 00:10:32,920 --> 00:10:35,640 Speaker 1: like to have the perspective to report on it well 227 00:10:35,679 --> 00:10:38,920 Speaker 1: and to talk about it thoughtfully. I think what you've 228 00:10:38,960 --> 00:10:41,720 Speaker 1: done previously clearly like adds to it anyhow, So obviously 229 00:10:41,800 --> 00:10:43,680 Speaker 1: I think you're great. I've been just been a compliment 230 00:10:43,720 --> 00:10:46,040 Speaker 1: fest for the whole beginning of this. We can talk 231 00:10:46,080 --> 00:10:50,480 Speaker 1: about this decision with Microsoft and Activision. Pretend somebody's listening 232 00:10:50,480 --> 00:10:51,720 Speaker 1: is and they have no idea what's going on with 233 00:10:51,760 --> 00:10:55,080 Speaker 1: Microsoft and Activision, and like the legal system that is 234 00:10:55,120 --> 00:10:59,240 Speaker 1: like trying to regulate what they're doing, Could you like 235 00:10:59,400 --> 00:11:02,360 Speaker 1: explain it in a very simple way. Sure? Sure. 236 00:11:02,520 --> 00:11:06,000 Speaker 2: So Microsoft has the Xbox division, which which you know, 237 00:11:06,080 --> 00:11:10,120 Speaker 2: creates the games and makes the game consoles, and Xbox 238 00:11:10,200 --> 00:11:12,959 Speaker 2: has been kind of struggling in terms of producing content 239 00:11:13,320 --> 00:11:17,280 Speaker 2: to feed that ecosystem. Right now, Xbox wants to be 240 00:11:18,240 --> 00:11:20,920 Speaker 2: the quote unquote Netflix of games, so they have a 241 00:11:20,960 --> 00:11:24,640 Speaker 2: service called game Pass where you subscribe for at least 242 00:11:24,720 --> 00:11:27,000 Speaker 2: or at most fifteen dollars a month, and at least 243 00:11:27,000 --> 00:11:29,240 Speaker 2: it's a dollar a month depending on what kind of 244 00:11:29,240 --> 00:11:32,080 Speaker 2: deals you get. You get access and you're able to 245 00:11:32,120 --> 00:11:35,160 Speaker 2: download a smortgage board of video games probably about two 246 00:11:35,240 --> 00:11:37,880 Speaker 2: hundred wrote rotin library video games and. 247 00:11:37,880 --> 00:11:39,680 Speaker 1: You just get to play them for a dollar a month. 248 00:11:40,120 --> 00:11:41,360 Speaker 2: They could be it could be as low as a 249 00:11:41,360 --> 00:11:43,040 Speaker 2: dollar a month if you just like buy it Xbox 250 00:11:43,080 --> 00:11:45,400 Speaker 2: and you like use a free coupon like in the 251 00:11:45,520 --> 00:11:47,320 Speaker 2: box or whatever could deal. It could be a dollar 252 00:11:47,360 --> 00:11:49,880 Speaker 2: could be fun. I think they re actually raised it 253 00:11:49,880 --> 00:11:53,240 Speaker 2: to two bucks now, so you know, oh no, oh no. 254 00:11:53,120 --> 00:11:56,080 Speaker 1: That's not bad, right, Okay, So it's like in all 255 00:11:56,120 --> 00:11:58,400 Speaker 1: you can eat, Like it's like games you can stream 256 00:11:58,440 --> 00:12:00,240 Speaker 1: and down can stream and download it. Yeah. 257 00:12:00,240 --> 00:12:02,480 Speaker 2: I mean that's the difference between this and Netflix is 258 00:12:02,480 --> 00:12:05,080 Speaker 2: that like you can actually download the games and it'll 259 00:12:05,080 --> 00:12:07,559 Speaker 2: be in your hardware. You won't own it, right, you 260 00:12:08,240 --> 00:12:09,760 Speaker 2: can still buy it, which is a nice thing. You 261 00:12:09,760 --> 00:12:12,080 Speaker 2: can't really buy stranger things off Netflix, right. 262 00:12:12,360 --> 00:12:14,280 Speaker 1: Like everything on Netflix is like you're leasing it for 263 00:12:14,320 --> 00:12:16,440 Speaker 1: the duration that you view it and then yeah, it 264 00:12:16,520 --> 00:12:19,800 Speaker 1: goes back into the back to their servers or whatever. Exactly. 265 00:12:20,080 --> 00:12:23,920 Speaker 2: So about a year and a half ago, Microsoft announced 266 00:12:24,040 --> 00:12:26,959 Speaker 2: that well they've been on an acquisition acquisition spree where 267 00:12:27,000 --> 00:12:30,360 Speaker 2: they've been buying video game studios up and their last 268 00:12:30,360 --> 00:12:33,720 Speaker 2: big acquisition was but there's a game Studios which they 269 00:12:33,760 --> 00:12:35,880 Speaker 2: acquire for seven million dollars. And these are the guys 270 00:12:35,920 --> 00:12:39,680 Speaker 2: who make the Elder Scrolls games. I'm sure many of 271 00:12:39,679 --> 00:12:44,280 Speaker 2: your listeners know the game Skyrim, Fallout, Fallout right, and 272 00:12:44,320 --> 00:12:47,840 Speaker 2: then upcoming my favorite Fallout three Star Fuel coming out 273 00:12:47,880 --> 00:12:51,520 Speaker 2: this spot, right. And then so Microsoft announced about a 274 00:12:51,559 --> 00:12:52,760 Speaker 2: year and a half go that they were going to 275 00:12:52,800 --> 00:12:57,760 Speaker 2: buy Activision Blizzard King for the tune of sixty nine 276 00:12:58,040 --> 00:13:03,120 Speaker 2: billion dollars, easily theges gaming acquisition ever, the biggest tech 277 00:13:03,160 --> 00:13:04,400 Speaker 2: tech acquisition. 278 00:13:04,200 --> 00:13:06,080 Speaker 1: Is that, right, It's the biggest tech acquisition ever. 279 00:13:06,160 --> 00:13:09,120 Speaker 2: Yeah, yeah, and that's actually said in the decision. But 280 00:13:09,160 --> 00:13:11,360 Speaker 2: then there's of course, like you know Disney buying Fox 281 00:13:11,400 --> 00:13:13,520 Speaker 2: and that was like one hundreds over one hundred billion dollars, 282 00:13:13,559 --> 00:13:16,280 Speaker 2: I believe, and then AT and T buying Warner, which 283 00:13:16,320 --> 00:13:18,920 Speaker 2: was also just like a little bit bigger. So it's 284 00:13:19,000 --> 00:13:21,920 Speaker 2: definitely on that scale. I think it's probably like the 285 00:13:21,960 --> 00:13:24,480 Speaker 2: six to seven biggest acquisition of all time. That's crazy. 286 00:13:24,760 --> 00:13:27,839 Speaker 2: And then so an acquisition that big would fall under 287 00:13:28,040 --> 00:13:33,280 Speaker 2: a lot of regulatory scrutiny. So various different regulatory bodies 288 00:13:33,320 --> 00:13:35,240 Speaker 2: around the world are looking at the deal and they've 289 00:13:35,280 --> 00:13:37,840 Speaker 2: mostly approved it. I think it's basically thirty nine countries 290 00:13:37,840 --> 00:13:40,240 Speaker 2: that improved it. Right now, the only one pending is 291 00:13:40,280 --> 00:13:45,760 Speaker 2: the UK with their Competitive Markets Authority and the FTC. 292 00:13:46,280 --> 00:13:51,319 Speaker 2: So the FTC filed suit for preliminary injunction basically a 293 00:13:51,360 --> 00:13:55,360 Speaker 2: temporary restraining order on the deal to stop it, basically 294 00:13:55,679 --> 00:13:59,920 Speaker 2: signing anti trust concerns. FTC Commissioner Lena Kahan, you know, 295 00:14:00,120 --> 00:14:03,920 Speaker 2: has built her career on anti trust legislating and this 296 00:14:04,080 --> 00:14:07,120 Speaker 2: was a big deal for her. Yeah, So the FTC 297 00:14:07,240 --> 00:14:10,040 Speaker 2: try to sue Microsoft had They had hearings in San 298 00:14:10,080 --> 00:14:15,280 Speaker 2: Francisco Federal Court for the last few weeks and the 299 00:14:15,400 --> 00:14:19,320 Speaker 2: judge sided against the FTC and basically said there's no 300 00:14:19,360 --> 00:14:22,760 Speaker 2: reason to hold this up and we can go into 301 00:14:22,760 --> 00:14:25,520 Speaker 2: those reasons more later if you want. But that's basically 302 00:14:25,560 --> 00:14:28,040 Speaker 2: what happens. So it is pretty clear a green light 303 00:14:28,160 --> 00:14:30,280 Speaker 2: for the deal to go ahead, and the deal is 304 00:14:30,280 --> 00:14:31,880 Speaker 2: supposed to close July eighteenth. 305 00:14:32,360 --> 00:14:35,640 Speaker 1: Right the FTC is there's some have they already countered 306 00:14:35,680 --> 00:14:38,840 Speaker 1: or sorry appealed or are going to appeal. They have 307 00:14:38,880 --> 00:14:40,360 Speaker 1: already apeled Yeah, they appealed, but. 308 00:14:40,400 --> 00:14:43,240 Speaker 2: You know, as my understanding is, that's just procedural and also, 309 00:14:43,400 --> 00:14:45,560 Speaker 2: you know, appeals to rarely ever win. 310 00:14:45,920 --> 00:14:49,680 Speaker 1: You know, so so Activision Blizzard King Is that the 311 00:14:49,680 --> 00:14:51,640 Speaker 1: full name of the business, Is that correct? 312 00:14:51,960 --> 00:14:54,120 Speaker 2: The king part is important because the king part is 313 00:14:54,160 --> 00:14:56,720 Speaker 2: the one that makes candy crush. That's the real moneymaker 314 00:14:57,000 --> 00:14:59,800 Speaker 2: along with call of duty. You know, is candy crusherly like, 315 00:14:59,880 --> 00:15:01,600 Speaker 2: is is it? I haven't like looked at these numbers 316 00:15:01,640 --> 00:15:04,200 Speaker 2: in a while. It's it's still popular, right, Okay, wow? 317 00:15:04,240 --> 00:15:06,480 Speaker 2: Interesting then you look I mean, I listen. 318 00:15:06,520 --> 00:15:08,040 Speaker 1: I think like when you get right down to it, 319 00:15:08,040 --> 00:15:10,480 Speaker 1: there's only a few things that really stick on a phone, 320 00:15:10,520 --> 00:15:12,920 Speaker 1: Like there's really in the history, Like when it comes 321 00:15:12,960 --> 00:15:14,320 Speaker 1: to like this shit, like, there's gonna be a few 322 00:15:14,360 --> 00:15:16,000 Speaker 1: things and it's gonna be like yeah, like candy Crush 323 00:15:16,040 --> 00:15:16,800 Speaker 1: will just be there forever. 324 00:15:16,920 --> 00:15:18,920 Speaker 2: Yeah, candy Crust is still popular, but a lot of 325 00:15:18,960 --> 00:15:20,840 Speaker 2: people don't really talk about it. It's like keta mean, 326 00:15:21,040 --> 00:15:23,600 Speaker 2: like you don't really understand like how prevalament it is 327 00:15:23,680 --> 00:15:25,520 Speaker 2: until you see someone. 328 00:15:25,240 --> 00:15:27,320 Speaker 3: Like oh, okay, people are still doing this, okay, till 329 00:15:27,320 --> 00:15:29,760 Speaker 3: you get a bump and you're like, hey, actually this 330 00:15:29,840 --> 00:15:30,280 Speaker 3: is terrific. 331 00:15:30,360 --> 00:15:31,760 Speaker 1: Why don't I why I do this all the time. 332 00:15:31,760 --> 00:15:35,480 Speaker 1: That's what the case sounds for an ABK right, yeah, yeah, okay, 333 00:15:35,480 --> 00:15:38,280 Speaker 1: So they make Candy Crush, they make the Call of 334 00:15:38,360 --> 00:15:41,960 Speaker 1: Duty series, which is a very very popular propaganda for 335 00:15:41,960 --> 00:15:47,520 Speaker 1: the US military, perhaps perhaps the single most effective piece 336 00:15:47,520 --> 00:15:50,920 Speaker 1: of propaganda that has ever been created in service of 337 00:15:51,360 --> 00:15:54,880 Speaker 1: convincing people that the US military rocks. Not saying that 338 00:15:54,920 --> 00:15:57,040 Speaker 1: the military is bad, but I think the military industrial 339 00:15:57,080 --> 00:16:01,400 Speaker 1: complex is not great, you know, just really speaking. But anyhow, 340 00:16:02,160 --> 00:16:04,000 Speaker 1: call of Duty? What else do they make? What I mean, 341 00:16:04,040 --> 00:16:07,280 Speaker 1: give me another do they make what's the new that's 342 00:16:07,280 --> 00:16:08,200 Speaker 1: on the blizzard side? 343 00:16:08,200 --> 00:16:10,200 Speaker 2: And they make World of Warcraft, which I'm sure a 344 00:16:10,200 --> 00:16:12,680 Speaker 2: lot of people Okay that was a phenomenon a couple 345 00:16:12,680 --> 00:16:13,800 Speaker 2: of years ago, used to. 346 00:16:13,800 --> 00:16:16,240 Speaker 1: Be popular, but now it's waned slightly. Yeah. 347 00:16:16,400 --> 00:16:20,280 Speaker 2: Activision also owns a Crash Bandicoot of. 348 00:16:20,160 --> 00:16:22,880 Speaker 1: Course, the lucrative Crash Bandicoot franchise. 349 00:16:22,480 --> 00:16:24,440 Speaker 2: And goes own the Tony Hawkfeedeo games too. 350 00:16:24,640 --> 00:16:27,120 Speaker 1: So all right, Tony Hawk, that's but you know, kind 351 00:16:27,120 --> 00:16:29,880 Speaker 1: of honestly, like so here's where it words rom getty like, Yes, 352 00:16:29,920 --> 00:16:35,360 Speaker 1: these games are obviously very well known, successful, huge moneymakers. 353 00:16:36,320 --> 00:16:40,000 Speaker 1: But even with all of those titles, I don't know, 354 00:16:40,040 --> 00:16:44,120 Speaker 1: and even with Bethesda, like Sony still seems to have 355 00:16:44,240 --> 00:16:47,000 Speaker 1: like the better games. And my understanding is that part 356 00:16:47,040 --> 00:16:48,480 Speaker 1: of this deal, they're not saying like we're not going 357 00:16:48,480 --> 00:16:50,640 Speaker 1: to release Call of Duty for the PlayStation right. In fact, 358 00:16:50,680 --> 00:16:53,080 Speaker 1: like they kind of have to make some kind of 359 00:16:53,080 --> 00:16:56,800 Speaker 1: commitment to releasing those games eventually, right, Is that correct? 360 00:16:56,880 --> 00:17:00,360 Speaker 2: Yeah, they did have to commit to that, and they've 361 00:17:00,360 --> 00:17:03,800 Speaker 2: also said that it would make monetary sense to continue 362 00:17:03,840 --> 00:17:06,639 Speaker 2: to make it because you know, one I did, one 363 00:17:06,640 --> 00:17:08,920 Speaker 2: of the biggest audiences for Call of Duty is on PlayStations, 364 00:17:08,960 --> 00:17:10,760 Speaker 2: so they would probably lose money of the life they 365 00:17:10,760 --> 00:17:11,840 Speaker 2: decided to stop it. 366 00:17:11,920 --> 00:17:14,080 Speaker 1: So so so yeah, So, like there's a lot of 367 00:17:14,080 --> 00:17:16,800 Speaker 1: publishers that have a lot of really popular games. I guess, 368 00:17:16,840 --> 00:17:19,360 Speaker 1: like you know, on the Sony side, like Sony as 369 00:17:19,400 --> 00:17:21,919 Speaker 1: a as a publisher in and of itself, it is 370 00:17:21,920 --> 00:17:26,280 Speaker 1: probably responsible for some of the most popular titles, and 371 00:17:26,600 --> 00:17:28,359 Speaker 1: like I don't know, Like I guess the Sony also 372 00:17:28,400 --> 00:17:30,560 Speaker 1: own a bunch of studios like I actually don't remember 373 00:17:31,200 --> 00:17:32,359 Speaker 1: they do the most. 374 00:17:32,359 --> 00:17:35,200 Speaker 2: Notably they own Naughty Dog and the makers of Last 375 00:17:35,200 --> 00:17:35,439 Speaker 2: of Us. 376 00:17:35,520 --> 00:17:37,080 Speaker 1: Oh, yeah, about incredible. 377 00:17:37,160 --> 00:17:39,320 Speaker 2: While ago, I think doing the PlayStation three era, they 378 00:17:39,320 --> 00:17:42,480 Speaker 2: made the Uncharted games, which is basically you know, millennial 379 00:17:42,560 --> 00:17:45,840 Speaker 2: Indiana Jones, right, oh yes, and then they own in 380 00:17:45,960 --> 00:17:49,840 Speaker 2: some NAT games and they're currently very popular for their 381 00:17:49,880 --> 00:17:52,159 Speaker 2: Spider Man games, which are fantastic. 382 00:17:51,680 --> 00:18:04,720 Speaker 1: Right, They're really good. They're really good. Okay, so they're 383 00:18:04,720 --> 00:18:07,800 Speaker 1: trying to buy Activision Activision Blizzard King makes all these games, 384 00:18:07,840 --> 00:18:10,879 Speaker 1: including Candy Crush. The FTC says, Look, this is an 385 00:18:10,880 --> 00:18:14,880 Speaker 1: antitrust situation. This is a monopolistic acquisition, right, is that's 386 00:18:14,880 --> 00:18:17,639 Speaker 1: the idea, Like, by buying a company this large and 387 00:18:17,680 --> 00:18:19,920 Speaker 1: attaching it to where you already have all these other 388 00:18:20,400 --> 00:18:25,480 Speaker 1: businesses that are producing huge franchises, you threaten the potential 389 00:18:25,480 --> 00:18:28,520 Speaker 1: of the fair market here or something. Is that correct? Yeah? 390 00:18:28,560 --> 00:18:29,080 Speaker 1: Pretty much. 391 00:18:29,119 --> 00:18:30,800 Speaker 2: And I think there's an argument to be made about, 392 00:18:30,920 --> 00:18:33,960 Speaker 2: you know, the fact that it's Microsoft that's doing in. Microsoft, 393 00:18:33,960 --> 00:18:35,879 Speaker 2: that's the fourth largest company in the world, that already 394 00:18:35,880 --> 00:18:38,400 Speaker 2: has its fingers, its fingers in so many different pies 395 00:18:38,440 --> 00:18:41,080 Speaker 2: already right now, it wants to dominate the video game space, 396 00:18:41,080 --> 00:18:43,680 Speaker 2: which is definitely not and that was probably what helped 397 00:18:43,680 --> 00:18:47,000 Speaker 2: Microsoft the Microsoft's case to most the fact that it 398 00:18:47,200 --> 00:18:50,040 Speaker 2: is a struggling brand in the in the Vidya game market. 399 00:18:50,440 --> 00:18:53,280 Speaker 1: Right Like, Comparatively, I guess the PlayStation brand and Sony's 400 00:18:53,280 --> 00:18:56,560 Speaker 1: gaming efforts are more successful and Nintendo, I mean, Nintendo 401 00:18:56,680 --> 00:18:59,399 Speaker 1: is I would guess, way more successful in terms of 402 00:18:59,680 --> 00:19:02,040 Speaker 1: I mean, they strike me as being the most successful 403 00:19:02,080 --> 00:19:03,960 Speaker 1: video game company. I think they. 404 00:19:03,840 --> 00:19:05,479 Speaker 2: Probably had the highest profits. I don't know if they 405 00:19:05,520 --> 00:19:07,640 Speaker 2: hid the highest revenues, but I think in terms of. 406 00:19:07,560 --> 00:19:10,359 Speaker 1: Profits they are. This is actually something we'll get into 407 00:19:10,359 --> 00:19:11,919 Speaker 1: this because I do want to talk about Nintendo for 408 00:19:12,080 --> 00:19:13,760 Speaker 1: a minute, and we'll get into that, but just to 409 00:19:14,160 --> 00:19:16,359 Speaker 1: just to kind of like, you know, cap this off, 410 00:19:16,720 --> 00:19:18,200 Speaker 1: so it seems like it's going to go through. I guess, 411 00:19:18,280 --> 00:19:20,480 Speaker 1: like my feeling is, I'm always loath to side with 412 00:19:20,640 --> 00:19:22,080 Speaker 1: like a huge corporation over something. 413 00:19:22,240 --> 00:19:24,080 Speaker 2: There's no good guys, there's no real good guys in 414 00:19:24,119 --> 00:19:25,200 Speaker 2: the story. 415 00:19:25,440 --> 00:19:27,880 Speaker 1: No, they're still good guys. I mean I just feel like, well, 416 00:19:27,880 --> 00:19:30,359 Speaker 1: first off, it's like, you know, what is the goal? 417 00:19:30,480 --> 00:19:33,480 Speaker 1: Why is it necessary? I guess if you're not going 418 00:19:33,520 --> 00:19:36,400 Speaker 1: to limit the release of these games for other platforms, 419 00:19:36,400 --> 00:19:38,560 Speaker 1: which it sounds like they're claiming they're not going to 420 00:19:39,200 --> 00:19:42,320 Speaker 1: Does it even serve their goal to I guess it does, 421 00:19:42,359 --> 00:19:44,119 Speaker 1: because there's all kinds of other things you can do, 422 00:19:44,280 --> 00:19:49,000 Speaker 1: like licensing and IP stuff and like, yeah. 423 00:19:48,880 --> 00:19:51,680 Speaker 2: I guess the probably with Microsoft is that it's been very, 424 00:19:51,800 --> 00:19:55,119 Speaker 2: very bad at managing intellectual property, you know. Yeah, so 425 00:19:55,160 --> 00:19:57,520 Speaker 2: you see Mario and Mario just came out with a 426 00:19:57,560 --> 00:19:59,959 Speaker 2: movie this year and it's actually the biggest box off 427 00:20:00,000 --> 00:20:01,200 Speaker 2: office block muster. 428 00:20:01,040 --> 00:20:01,919 Speaker 1: Of the year. Yeah, insane. 429 00:20:02,520 --> 00:20:06,199 Speaker 2: That comes from Nintendo building and nurturing and nursing an 430 00:20:06,200 --> 00:20:09,240 Speaker 2: IP for the last forty years. So when a Mario 431 00:20:09,320 --> 00:20:13,000 Speaker 2: movie just comes out, it already has an automatic worldwide, 432 00:20:13,160 --> 00:20:13,880 Speaker 2: huge audience. 433 00:20:13,960 --> 00:20:14,120 Speaker 1: Right. 434 00:20:14,320 --> 00:20:17,440 Speaker 2: Microsoft doesn't really have anything anything like that. They have Halo. 435 00:20:17,720 --> 00:20:19,800 Speaker 2: They did a show, Yeah, and they did the show 436 00:20:19,920 --> 00:20:24,040 Speaker 2: which was not great. Yeah, well the paramount says that 437 00:20:24,119 --> 00:20:25,840 Speaker 2: it did. Okay, So it's like okay, I'm sure, but 438 00:20:25,840 --> 00:20:28,320 Speaker 2: the Halo characters are really dumb. I'm sorry, Like, who's 439 00:20:28,359 --> 00:20:30,600 Speaker 2: the main guy, master Chief. It's a really dumb character. 440 00:20:30,640 --> 00:20:32,800 Speaker 2: It's like a it's like a marine. First off, it's 441 00:20:32,800 --> 00:20:35,520 Speaker 2: like it's like a military guy and you like don't 442 00:20:35,560 --> 00:20:35,960 Speaker 2: see him. 443 00:20:35,960 --> 00:20:38,240 Speaker 1: He's always like war. He's like you. 444 00:20:38,240 --> 00:20:41,120 Speaker 2: Always talking about war, like the people fighting. Yeah, he's 445 00:20:41,119 --> 00:20:43,359 Speaker 2: not supposed to be anything or anybody. He's supposed to 446 00:20:43,359 --> 00:20:46,360 Speaker 2: be an average He's right, you're supposed to imprint yourself 447 00:20:46,400 --> 00:20:48,600 Speaker 2: on this idea. He's got a hood, like he's always 448 00:20:48,600 --> 00:20:52,680 Speaker 2: wearing a mirrored mask or whatever, like helmet, and you're 449 00:20:52,680 --> 00:20:54,320 Speaker 2: just supposed to be like, this could be anybody. I mean, 450 00:20:54,320 --> 00:20:58,040 Speaker 2: he obviously is like, you know, tough military bro or whatever. 451 00:20:58,160 --> 00:21:00,080 Speaker 2: But yeah, and then the show was like, actually, know 452 00:21:00,200 --> 00:21:02,119 Speaker 2: he's this guy and he also has sex. 453 00:21:02,400 --> 00:21:05,560 Speaker 1: You know, so isn't he Isn't he different from you? Oh? Really? 454 00:21:05,600 --> 00:21:08,560 Speaker 2: They showed they showed his face. They show his face 455 00:21:08,680 --> 00:21:11,919 Speaker 2: numerous times. That was a huge controversy, the fact that 456 00:21:11,960 --> 00:21:13,960 Speaker 2: they showed that that he can't keep his helmet off. 457 00:21:14,920 --> 00:21:16,040 Speaker 1: And I don't mind it. 458 00:21:16,160 --> 00:21:17,639 Speaker 2: I think it's I think it makes sense for the 459 00:21:17,760 --> 00:21:19,040 Speaker 2: for the guy to keep his helmet off. 460 00:21:19,160 --> 00:21:20,680 Speaker 1: But it was a huge deal. 461 00:21:21,160 --> 00:21:24,359 Speaker 2: But then I was fine with this the show until 462 00:21:24,400 --> 00:21:26,680 Speaker 2: he took his like the rest of his armor off 463 00:21:26,680 --> 00:21:27,320 Speaker 2: to have sex. 464 00:21:27,760 --> 00:21:29,840 Speaker 1: And I was like, right, okay, you think he should 465 00:21:29,840 --> 00:21:32,080 Speaker 1: have kept the armor on, but just removed the pelvic area. 466 00:21:32,440 --> 00:21:34,320 Speaker 3: Well, I don't think he should have had sex. It 467 00:21:34,400 --> 00:21:38,879 Speaker 3: completely ruins completely well master Chief. Does master Chief not 468 00:21:39,000 --> 00:21:42,320 Speaker 3: have desires? Does he not deserve love? I mean, he's 469 00:21:42,320 --> 00:21:43,600 Speaker 3: got to ask yourself. 470 00:21:43,240 --> 00:21:46,640 Speaker 2: Because he does. But he has sex with a prisoner 471 00:21:46,640 --> 00:21:47,719 Speaker 2: of war in the story. 472 00:21:48,000 --> 00:21:53,360 Speaker 1: Oh that's inappropriate, that's not cool, like his prisoner, it's 473 00:21:53,400 --> 00:21:53,919 Speaker 1: his prisoner. 474 00:21:54,040 --> 00:21:59,120 Speaker 2: Yeah, I mean it's consensual, but the balance. 475 00:21:58,800 --> 00:22:01,120 Speaker 1: Of power, you know, Okay, Yeah, I feel like that's 476 00:22:01,160 --> 00:22:03,080 Speaker 1: not a good way to start a relationship. I would 477 00:22:03,119 --> 00:22:05,679 Speaker 1: at least wait till they're out and free, and then 478 00:22:05,720 --> 00:22:07,280 Speaker 1: if they come back and they're like, hey, you know what, 479 00:22:07,320 --> 00:22:09,159 Speaker 1: I thought we had something while I was a prisoner, 480 00:22:09,280 --> 00:22:12,879 Speaker 1: then maybe let them take the initiative. But uh, okay, 481 00:22:12,960 --> 00:22:16,040 Speaker 1: well that raises many questions. Certainly, I now feel like 482 00:22:16,080 --> 00:22:18,240 Speaker 1: I really want to see Master Chief's face and also 483 00:22:18,600 --> 00:22:21,400 Speaker 1: hopefully his nude body. I definitely am interested in. Yeah, 484 00:22:21,400 --> 00:22:23,640 Speaker 1: his but okay, master chiefs but just fully out there. 485 00:22:23,920 --> 00:22:26,160 Speaker 1: So actually, but it's a character. I'm sorry, like you're 486 00:22:26,160 --> 00:22:29,359 Speaker 1: comparing it, like you're saying, that's a franchise they have, right, sure, 487 00:22:30,240 --> 00:22:34,199 Speaker 1: if master Chief is the most like relatable character that 488 00:22:34,240 --> 00:22:36,919 Speaker 1: Microsoft has created, it's kind of like, yeah, like this 489 00:22:36,960 --> 00:22:38,960 Speaker 1: is sort of hits your point home, right, like exactly, 490 00:22:39,240 --> 00:22:42,160 Speaker 1: they can't there where? Who's there super Mario? Yeah? You know? Yeah, 491 00:22:42,359 --> 00:22:43,240 Speaker 1: I mean you look at Mario. 492 00:22:43,320 --> 00:22:45,400 Speaker 2: He has so much personality, you know everything about him. 493 00:22:45,400 --> 00:22:49,040 Speaker 2: You know, he's a working class hero. You know, he 494 00:22:49,160 --> 00:22:51,640 Speaker 2: likes to eat, he looks very happy. There's a lot 495 00:22:51,680 --> 00:22:53,520 Speaker 2: you can read from him just by looking at him. 496 00:22:53,520 --> 00:22:55,640 Speaker 2: And then when Master Chief it's like, oh, he's a soldier. 497 00:22:55,320 --> 00:22:57,720 Speaker 1: Guy, he likes I would do it. He likes to eat, 498 00:22:57,880 --> 00:23:00,240 Speaker 1: Like yeah, I mean, I actually I don't I know. 499 00:23:00,280 --> 00:23:02,600 Speaker 1: He likes to eat. He doesn't apparently like mushrooms. Now, 500 00:23:02,680 --> 00:23:05,840 Speaker 1: according to the movie, the film is canon. A lot 501 00:23:05,880 --> 00:23:08,200 Speaker 1: of canon changes in the film. From what I can tell, 502 00:23:08,200 --> 00:23:10,720 Speaker 1: a lot of things that are introduced. I don't want 503 00:23:10,720 --> 00:23:12,399 Speaker 1: to give any spoilers, but I watched the movie with 504 00:23:12,400 --> 00:23:16,239 Speaker 1: my daughter Zelda. She loved it. I've been telling people, like, 505 00:23:16,480 --> 00:23:18,600 Speaker 1: there's a really interesting this is as much as I'll 506 00:23:18,600 --> 00:23:22,119 Speaker 1: say about it, there's a really interesting thing in the 507 00:23:22,119 --> 00:23:25,800 Speaker 1: film about the Italian, about Mario's Italian accent. That's all 508 00:23:25,800 --> 00:23:29,960 Speaker 1: I'll say. But I found it to be quite shocking. Frankly, Yeah, 509 00:23:30,080 --> 00:23:31,919 Speaker 1: and I don't know if that's a controversial point that 510 00:23:31,960 --> 00:23:35,720 Speaker 1: people have been talking about. But anyhow, sorry, So Microsoft 511 00:23:35,720 --> 00:23:37,639 Speaker 1: sucks at IP. I totally interrupted you just too. I 512 00:23:37,640 --> 00:23:39,400 Speaker 1: don't even know what, but Microsoft sucks at IP. 513 00:23:39,560 --> 00:23:41,800 Speaker 2: Yeah, that's why they want to acquire activistion Blizzard because 514 00:23:41,800 --> 00:23:42,600 Speaker 2: has all of his other IP. 515 00:23:42,800 --> 00:23:44,840 Speaker 1: You know, that makes sense, And I think, like maybe 516 00:23:44,880 --> 00:23:46,880 Speaker 1: they need some IP because like Sony has like really 517 00:23:46,920 --> 00:23:49,239 Speaker 1: good IP. I mean, Sony has the best shit, Like 518 00:23:49,560 --> 00:23:51,760 Speaker 1: the Last of Us is like I mean, Sony and 519 00:23:51,880 --> 00:23:56,120 Speaker 1: Nintendo both, but like, yeah, they've created some pretty iconic 520 00:23:56,359 --> 00:24:00,560 Speaker 1: characters and brands, and I feel like, you know, I mean, Microsoft, 521 00:24:00,640 --> 00:24:02,199 Speaker 1: like why not let them take a crack at it? 522 00:24:02,240 --> 00:24:05,159 Speaker 1: Like maybe the unfair market is that they don't have 523 00:24:05,240 --> 00:24:07,760 Speaker 1: any cool characters that anybody cares about. 524 00:24:08,040 --> 00:24:10,359 Speaker 2: So well, this is a comparison I've made, I've started 525 00:24:10,359 --> 00:24:13,440 Speaker 2: to make recently. You think about what Microsoft is as 526 00:24:13,480 --> 00:24:16,680 Speaker 2: a company and what they've always been. They've never been 527 00:24:16,680 --> 00:24:19,119 Speaker 2: an entertainment company, right, They're not in a company that 528 00:24:19,280 --> 00:24:23,200 Speaker 2: manages IP or culture or art. You know, Sony has 529 00:24:23,240 --> 00:24:26,760 Speaker 2: Sony Pictures, Sony's Sony has been in music publishing for 530 00:24:26,760 --> 00:24:29,720 Speaker 2: for decades. Yeah, Nintendo is Nintendo, right, of course, Nintendo 531 00:24:29,840 --> 00:24:35,199 Speaker 2: Nintendo does when Nintendo does. Yeah, Microsoft creates operating systems, right, 532 00:24:35,680 --> 00:24:36,560 Speaker 2: it creates software. 533 00:24:36,640 --> 00:24:38,480 Speaker 1: It's the plumbing. And this is like Bill Gates. I 534 00:24:38,520 --> 00:24:41,080 Speaker 1: better have cited this on a recent podcast, but Bill 535 00:24:41,119 --> 00:24:42,760 Speaker 1: Gates famously there's an interview with him where he talks 536 00:24:42,760 --> 00:24:44,240 Speaker 1: about how like they don't want to be the stuff 537 00:24:44,240 --> 00:24:45,679 Speaker 1: you see, they want to be the plumbing. And like 538 00:24:45,680 --> 00:24:48,480 Speaker 1: that's exactly what Microsoft has created, right, Like, it's not 539 00:24:48,640 --> 00:24:52,440 Speaker 1: the character up top, It's not like every character they create, Clippy, 540 00:24:52,560 --> 00:24:55,440 Speaker 1: huge failure. They tried to be like personable with the Zoon. 541 00:24:55,920 --> 00:24:58,239 Speaker 1: The Zooon was like had a lot of character, but 542 00:24:58,280 --> 00:25:01,400 Speaker 1: everybody hated it exactly. I'm trying to think of other 543 00:25:01,440 --> 00:25:03,320 Speaker 1: Microsoft characters. There's not a lot. 544 00:25:03,359 --> 00:25:05,600 Speaker 2: I mean, there's a Windows Phone, you know, doesn't really 545 00:25:05,640 --> 00:25:07,520 Speaker 2: have a lot of personality there too, you know. 546 00:25:07,800 --> 00:25:09,919 Speaker 1: No horrible. I mean, I mean I actually like the 547 00:25:09,920 --> 00:25:12,280 Speaker 1: Windows Phone interface, but it was just a bunch of squares. Yeah, 548 00:25:12,280 --> 00:25:14,639 Speaker 1: I've heard it was bit it was fun and I 549 00:25:14,680 --> 00:25:16,600 Speaker 1: like the Windows interface too. I mean I'm using it 550 00:25:16,680 --> 00:25:17,720 Speaker 1: right now Xbox. Yeah. 551 00:25:17,760 --> 00:25:20,080 Speaker 2: And that's the thing about the game Pass service. It 552 00:25:20,080 --> 00:25:22,359 Speaker 2: does well, Microsoft does best. It's a really good service. 553 00:25:22,400 --> 00:25:25,600 Speaker 2: It's a really good online service. I think it could 554 00:25:25,640 --> 00:25:27,800 Speaker 2: be used by everyone, you know, very much like what 555 00:25:27,840 --> 00:25:30,600 Speaker 2: Microsoft products have been, right, But there's just nothing creative 556 00:25:30,600 --> 00:25:32,040 Speaker 2: there and that's really fueling it, you know. 557 00:25:32,840 --> 00:25:36,280 Speaker 1: Yeah, so they need to plug in, Like essentially, like 558 00:25:36,320 --> 00:25:39,960 Speaker 1: your Netflix analogy is like Netflix only got really rose 559 00:25:40,000 --> 00:25:43,600 Speaker 1: to it's like crazy success in the period when they 560 00:25:43,640 --> 00:25:46,400 Speaker 1: started making original content and they started to have these 561 00:25:46,440 --> 00:25:49,600 Speaker 1: like yeah, huge franchises that were like everybody had to 562 00:25:49,640 --> 00:25:51,600 Speaker 1: see and like in order. I guess this is really 563 00:25:51,680 --> 00:25:54,520 Speaker 1: the idea, right, They're using this model. Like if you 564 00:25:54,520 --> 00:25:56,560 Speaker 1: look at the Netflix model, it's like you make Stranger 565 00:25:56,640 --> 00:25:59,640 Speaker 1: Things and House of Cards and there are other ones 566 00:25:59,640 --> 00:26:01,560 Speaker 1: I can't think of right now. I don't a bird box. 567 00:26:01,600 --> 00:26:03,480 Speaker 1: I have a fucking note. But you know, like if 568 00:26:03,480 --> 00:26:05,159 Speaker 1: you make these things that everybody's like you got to 569 00:26:05,200 --> 00:26:08,080 Speaker 1: see it and you can only see it on your platform, 570 00:26:08,480 --> 00:26:11,640 Speaker 1: that's a match made and heaven right ever last year two? Right? Yeah, 571 00:26:11,680 --> 00:26:13,119 Speaker 1: it's a good game, right, I mean sort of in 572 00:26:13,119 --> 00:26:15,639 Speaker 1: a way very Apple right, where it's like the software 573 00:26:15,760 --> 00:26:18,080 Speaker 1: the hardware and it's all like walled off, like you 574 00:26:18,080 --> 00:26:20,480 Speaker 1: can only get it in this experience or whatever. But 575 00:26:20,800 --> 00:26:24,359 Speaker 1: it's it's it's like a monopoly of ecosystems, right, Like 576 00:26:24,400 --> 00:26:28,080 Speaker 1: everybody wants you in their system and in their world 577 00:26:28,200 --> 00:26:29,959 Speaker 1: and wants to like wants you to pay for it 578 00:26:30,000 --> 00:26:31,520 Speaker 1: and wants to give you the best stuff so you 579 00:26:31,560 --> 00:26:33,480 Speaker 1: never leave, or give you stuff that you want so 580 00:26:33,480 --> 00:26:35,320 Speaker 1: you never leave. I mean it makes a lot of 581 00:26:35,359 --> 00:26:38,639 Speaker 1: sense in that regard. But like they're gonna need a 582 00:26:38,640 --> 00:26:40,640 Speaker 1: lot more than just like a couple of game companies, 583 00:26:40,720 --> 00:26:44,399 Speaker 1: right like Microsoft, Yeah one, they need like a lot 584 00:26:44,480 --> 00:26:48,640 Speaker 1: of IP to really make that, like like Sony produces 585 00:26:48,680 --> 00:26:50,840 Speaker 1: like like the Spider Man IP is theirs, right, Like 586 00:26:50,960 --> 00:26:54,679 Speaker 1: they have Spider Man and that's like the first party 587 00:26:54,720 --> 00:26:55,720 Speaker 1: thing that they're producing. 588 00:26:55,800 --> 00:26:57,520 Speaker 2: Like I love a synergy with the movies and the 589 00:26:57,520 --> 00:26:57,920 Speaker 2: game too. 590 00:26:58,000 --> 00:27:00,960 Speaker 1: Yeah, right exactly. Yeah, it's interesting. I mean it makes 591 00:27:01,000 --> 00:27:03,600 Speaker 1: sense for them. I mean xboxes. I had a series 592 00:27:03,760 --> 00:27:05,879 Speaker 1: X and I is that the new one Series X 593 00:27:05,920 --> 00:27:07,600 Speaker 1: that was called Ye, that's the new one. I had it. 594 00:27:07,680 --> 00:27:09,760 Speaker 1: I hadn't I had. I never opened it, and I 595 00:27:09,800 --> 00:27:11,679 Speaker 1: we'd ended up doing like a giveaway with it at 596 00:27:11,680 --> 00:27:14,720 Speaker 1: one of my one of my websites because I was like, yeah, 597 00:27:14,760 --> 00:27:17,119 Speaker 1: I have a PC and I have a PlayStation in 598 00:27:17,200 --> 00:27:19,720 Speaker 1: the PlayStation five, and I'm like, Xbox, if you have 599 00:27:19,760 --> 00:27:21,440 Speaker 1: a decent PC, you're fo Yeah, I have a My 600 00:27:21,600 --> 00:27:24,879 Speaker 1: PC kicks ass. I literally like built my PC in 601 00:27:25,040 --> 00:27:27,280 Speaker 1: preparation for Cyberpunk twenty seventy seven. 602 00:27:27,320 --> 00:27:29,840 Speaker 2: That's a whole other Oh man, I love that game. 603 00:27:29,960 --> 00:27:32,480 Speaker 1: Yeah, I love that game too. Only elden Ring has 604 00:27:32,640 --> 00:27:35,760 Speaker 1: topped my playtime on a game. Oh totally. I've actually 605 00:27:35,760 --> 00:27:38,720 Speaker 1: only recently done the thing that I think people normally do, 606 00:27:38,800 --> 00:27:41,479 Speaker 1: where you actually I probably played Fallout three more than 607 00:27:41,520 --> 00:27:42,720 Speaker 1: both of those games. But that's it. 608 00:27:43,280 --> 00:27:44,600 Speaker 2: That's at a time when I wasn't. I had a 609 00:27:44,640 --> 00:27:47,119 Speaker 2: huge affinity for Fallout three. When I first moved to 610 00:27:47,200 --> 00:27:49,960 Speaker 2: DC in twenty fifteen. The first thing, the very first 611 00:27:49,960 --> 00:27:51,879 Speaker 2: thing I did when I moved to DC, was I 612 00:27:51,960 --> 00:27:54,800 Speaker 2: put on my my head my headphones, and I walked 613 00:27:54,880 --> 00:27:57,960 Speaker 2: around listening to the Fallout three soundtrack just to come yes, dude, 614 00:27:58,040 --> 00:27:59,720 Speaker 2: relived that experience in real life. 615 00:27:59,760 --> 00:27:59,920 Speaker 1: It was. 616 00:28:00,160 --> 00:28:02,480 Speaker 2: It was awesome because Fallout three, for people who don't 617 00:28:02,480 --> 00:28:04,920 Speaker 2: know it, takes place at a post apocalyptic Washington, DC. 618 00:28:06,000 --> 00:28:07,800 Speaker 2: So I'm walking around to the city, I'm like, Wow, 619 00:28:07,840 --> 00:28:08,959 Speaker 2: it really is like the game, you know. 620 00:28:09,320 --> 00:28:12,600 Speaker 1: Yeah, it has like really pretty like well crafted map 621 00:28:12,680 --> 00:28:14,720 Speaker 1: points that are like if you if you go to 622 00:28:14,800 --> 00:28:16,760 Speaker 1: DC like and look at them, they're like, oh yeah, 623 00:28:16,760 --> 00:28:18,840 Speaker 1: like that's exactly what it looks like. But in Fallout 624 00:28:18,880 --> 00:28:22,159 Speaker 1: obviously even re created the metros. Yeah no, it's awesome, 625 00:28:22,200 --> 00:28:24,280 Speaker 1: And I mean I spent so much time playing Follow 626 00:28:24,320 --> 00:28:27,680 Speaker 1: three and anyhow. Okay, so so right, but Fallout three 627 00:28:27,760 --> 00:28:30,000 Speaker 1: that that is that's a long time ago. But yeah, no, 628 00:28:30,080 --> 00:28:32,320 Speaker 1: I'm cyberpunk. This is. We could talk about that for 629 00:28:32,320 --> 00:28:35,440 Speaker 1: for for hours, but that's true. I mean we really, 630 00:28:35,480 --> 00:28:38,120 Speaker 1: we really could. But yeah, like let's talk about Nintendo 631 00:28:38,160 --> 00:28:42,120 Speaker 1: for a second, because it is interesting to me, like 632 00:28:42,200 --> 00:28:45,280 Speaker 1: when they announced the Wii. First off, like there was 633 00:28:45,280 --> 00:28:48,120 Speaker 1: a period where Nintendo kind of wasn't and maybe I'm 634 00:28:48,120 --> 00:28:49,640 Speaker 1: maybe this is just my perception of it, but I 635 00:28:49,640 --> 00:28:52,160 Speaker 1: feel like there was a period like post s NES 636 00:28:53,440 --> 00:28:55,240 Speaker 1: or SNATS as some people might refer to, which I 637 00:28:55,640 --> 00:28:58,880 Speaker 1: think is wrong, but you know whatever, to each its own, 638 00:28:59,680 --> 00:29:01,200 Speaker 1: there was I feel like there was a period where 639 00:29:01,240 --> 00:29:03,760 Speaker 1: there was like, yes, Nintenda was releasing game systems and 640 00:29:03,800 --> 00:29:05,840 Speaker 1: they were doing okay, but they none of them really 641 00:29:05,840 --> 00:29:09,040 Speaker 1: seemed to be like the thing that everybody played I 642 00:29:09,080 --> 00:29:11,200 Speaker 1: feel like it was like when the PlayStation. When PlayStation 643 00:29:11,640 --> 00:29:16,000 Speaker 1: came into existence, everybody's attention shifted to PlayStation. Like all 644 00:29:16,000 --> 00:29:17,440 Speaker 1: the people I knew and all the people that I 645 00:29:17,440 --> 00:29:19,880 Speaker 1: gamed with were like we were playing like Metal Gear 646 00:29:20,080 --> 00:29:22,719 Speaker 1: and like whatever that first gen you know, like Silent 647 00:29:22,800 --> 00:29:25,200 Speaker 1: Hill and all that stuff, and it was like we 648 00:29:25,200 --> 00:29:27,160 Speaker 1: were like, Okay, this is it, this is the next thing. 649 00:29:27,200 --> 00:29:29,040 Speaker 1: And I feel like for a while there, Nintendo wasn't 650 00:29:29,040 --> 00:29:30,960 Speaker 1: that competitive with them. Is that by the way, Is 651 00:29:30,960 --> 00:29:32,360 Speaker 1: that my perception or is that. 652 00:29:32,280 --> 00:29:35,080 Speaker 2: Like that's true? And you know, for people ton't know, 653 00:29:35,240 --> 00:29:38,400 Speaker 2: that was an issue of format. Nintendo didn't want to 654 00:29:38,520 --> 00:29:43,680 Speaker 2: use CDs as the medium to deliver games, whereas PlayStation, 655 00:29:43,840 --> 00:29:47,880 Speaker 2: which originally developed the PlayStation of Fort Nintendo, until Nintendo decided, nah, 656 00:29:48,000 --> 00:29:51,120 Speaker 2: it's crazy. That's why Sony decided to say, okay, well 657 00:29:51,120 --> 00:29:53,640 Speaker 2: we made this whole video game system with CDs, we 658 00:29:53,720 --> 00:29:56,080 Speaker 2: might as well just release it and call it the PlayStation. 659 00:29:56,200 --> 00:30:00,040 Speaker 2: And that'll happened. And it was really an issue of format. So, 660 00:30:00,120 --> 00:30:02,840 Speaker 2: like you know, Final Fantasy sixteenes came up, but Final 661 00:30:02,840 --> 00:30:05,920 Speaker 2: and Fantasy seven came out on the PlayStation because it 662 00:30:06,000 --> 00:30:08,280 Speaker 2: had the CD format. They could not make Final Fantasy 663 00:30:08,320 --> 00:30:11,360 Speaker 2: seven Middle Gear Solid on the Nintendo sixty four, which 664 00:30:11,400 --> 00:30:13,960 Speaker 2: was in a very limited cartridge format totally. There's not 665 00:30:14,000 --> 00:30:16,240 Speaker 2: a lot of space for audio, there's a lot of 666 00:30:16,280 --> 00:30:19,240 Speaker 2: space for video, there's not a lot of memory space 667 00:30:19,280 --> 00:30:22,000 Speaker 2: for like three D three D imagery, whereas. 668 00:30:21,680 --> 00:30:24,360 Speaker 1: The PlayStation did right. So, and this was also at 669 00:30:24,360 --> 00:30:28,760 Speaker 1: a time when CD ROMs were very prevalent, like in 670 00:30:28,840 --> 00:30:30,840 Speaker 1: the computing world. It wasn't like it was a weird 671 00:30:30,880 --> 00:30:32,720 Speaker 1: new format that nobody had ever heard of. It was 672 00:30:32,760 --> 00:30:35,920 Speaker 1: like very common if you were a computer user to 673 00:30:36,080 --> 00:30:38,880 Speaker 1: encounter like the Encarta CD or whatever, you know, like 674 00:30:38,960 --> 00:30:41,880 Speaker 1: or whatever it is you we put on CDs. So like, yeah, 675 00:30:41,920 --> 00:30:43,760 Speaker 1: that's interesting. But Nintendo, So this is sort of what 676 00:30:43,800 --> 00:30:45,960 Speaker 1: I was going to get to, is that they are 677 00:30:46,000 --> 00:30:50,880 Speaker 1: always doing this thing where they're like rejecting the kind 678 00:30:50,920 --> 00:30:53,760 Speaker 1: of status quo, Like they're rejecting this idea. Like I 679 00:30:53,760 --> 00:30:57,320 Speaker 1: think there was a real conceit across the board in 680 00:30:57,320 --> 00:31:00,000 Speaker 1: the video game industry at that time, because I feel 681 00:31:00,080 --> 00:31:01,680 Speaker 1: like that was right around the era of like three 682 00:31:01,720 --> 00:31:05,240 Speaker 1: D Oero and Jaguar, which actually was cartridge base but 683 00:31:05,240 --> 00:31:08,200 Speaker 1: I think it had a CD adapter Turbographics is probably 684 00:31:08,280 --> 00:31:10,640 Speaker 1: it's like last the generation before it. My favorite game 685 00:31:10,680 --> 00:31:13,920 Speaker 1: system the Turbo Graphics also known as the PC Engine, 686 00:31:14,240 --> 00:31:15,960 Speaker 1: but that had a CD adapter and like I think, 687 00:31:16,000 --> 00:31:18,040 Speaker 1: and then eventually the Turbo Duo, which was just a 688 00:31:18,080 --> 00:31:20,800 Speaker 1: single unit with the CD but in the Sega CD obviously, 689 00:31:21,000 --> 00:31:23,080 Speaker 1: and there was a real like conceit amongst all the 690 00:31:23,280 --> 00:31:25,680 Speaker 1: seemingly all of the companies that like CDs were the 691 00:31:25,680 --> 00:31:28,120 Speaker 1: thing and you needed to go to CD, and Nintenda 692 00:31:28,240 --> 00:31:30,400 Speaker 1: was like, no, we're not going to do that, and 693 00:31:30,440 --> 00:31:32,600 Speaker 1: then they did. Actually, God, now that I'm thinking it 694 00:31:32,640 --> 00:31:35,160 Speaker 1: was so weird. They're so fucking weird. Then they released 695 00:31:35,160 --> 00:31:35,480 Speaker 1: what is. 696 00:31:35,400 --> 00:31:39,120 Speaker 2: It, the N sixty four that was a cartridge that 697 00:31:39,200 --> 00:31:40,880 Speaker 2: was that wasn't when I used cartridge and that was 698 00:31:40,920 --> 00:31:41,360 Speaker 2: the beginning. 699 00:31:41,400 --> 00:31:43,640 Speaker 1: No, that was cartridge was the beginning. That's kind of 700 00:31:43,720 --> 00:31:46,360 Speaker 1: floundering period. That's Golden Eye, right, that's like the GoldenEye 701 00:31:46,520 --> 00:31:47,200 Speaker 1: GoldenEye too. 702 00:31:47,240 --> 00:31:50,400 Speaker 2: Yeah, so like it had had great, amazing games like Goldeneye' 703 00:31:50,480 --> 00:31:54,800 Speaker 2: obviously Mario Mario Party Smashed Brothers debut on that system too. 704 00:31:54,880 --> 00:31:57,200 Speaker 1: Well. Their thing was like there their idea there was 705 00:31:57,200 --> 00:31:58,719 Speaker 1: like we're not going to do CDs, the games are 706 00:31:58,760 --> 00:32:01,520 Speaker 1: going to be way less complex in a way. But 707 00:32:02,000 --> 00:32:04,560 Speaker 1: the whole thing with that was we think more people 708 00:32:04,560 --> 00:32:06,800 Speaker 1: should play. It was like a group thing, right because 709 00:32:06,800 --> 00:32:09,600 Speaker 1: it had four controller inputs on the front instead of 710 00:32:09,600 --> 00:32:11,680 Speaker 1: the normal two that you saw in every other system. Right, 711 00:32:12,120 --> 00:32:13,960 Speaker 1: this is as I as we talk about it's actually 712 00:32:14,040 --> 00:32:16,160 Speaker 1: like my mind is going back to like all this 713 00:32:16,200 --> 00:32:18,960 Speaker 1: weirdness intent. It's always like everybody's doing CDs, so we 714 00:32:19,000 --> 00:32:20,280 Speaker 1: don't care about that. But what we think might be 715 00:32:20,320 --> 00:32:22,560 Speaker 1: interesting is like what if four people could play instead 716 00:32:22,560 --> 00:32:26,920 Speaker 1: of two? And then eventually they do with the game Cube. 717 00:32:27,040 --> 00:32:31,080 Speaker 1: I guess right, they do three inch I want to 718 00:32:31,120 --> 00:32:33,680 Speaker 1: say they do mini the mini CDs? Am I crazy? 719 00:32:33,720 --> 00:32:36,840 Speaker 1: ABC's I don't even know what that's called. Hold on, 720 00:32:36,880 --> 00:32:38,480 Speaker 1: what is it? I'm just going to google it right now? 721 00:32:38,520 --> 00:32:41,200 Speaker 1: Miny CDs many they're called a mini CD. 722 00:32:41,320 --> 00:32:44,880 Speaker 3: Okay, they're called a mini CD okay. 723 00:32:45,760 --> 00:32:49,000 Speaker 1: And yeah, this is a thing where Nintendo's like, hey, 724 00:32:49,600 --> 00:32:51,840 Speaker 1: you know what, CDs are cool, but not the ones 725 00:32:51,880 --> 00:32:54,480 Speaker 1: that hold all the stuff. We want the ones that 726 00:32:54,520 --> 00:32:57,080 Speaker 1: hold like half as much stuff, Like that's our thing. 727 00:32:57,600 --> 00:33:01,120 Speaker 1: And so they released the game Cube, which I'll admit 728 00:33:01,840 --> 00:33:06,560 Speaker 1: I bought. I definitely bought for a specific game, like 729 00:33:06,680 --> 00:33:10,080 Speaker 1: I want to say, maybe it was a Resident Evil title. Yeah, yeah, 730 00:33:10,120 --> 00:33:12,600 Speaker 1: I definitely bought a Dreamcast. I bought the Dreamcast. Oh 731 00:33:12,600 --> 00:33:14,960 Speaker 1: that was another CD bassist in the Dreamcast. I bought 732 00:33:14,960 --> 00:33:19,120 Speaker 1: that to play Code Veronica. And I'm really dating myself 733 00:33:19,200 --> 00:33:21,440 Speaker 1: right now. Geene, you know everything. Everything I'm talking about. 734 00:33:21,440 --> 00:33:23,440 Speaker 1: You're familiar with, correct, I know all the games. You 735 00:33:23,440 --> 00:33:26,240 Speaker 1: have very good tastes, So there's that. Yeah, thank you, Well, 736 00:33:26,280 --> 00:33:29,240 Speaker 1: I try. I have a very specific kind of taste. 737 00:33:29,280 --> 00:33:31,400 Speaker 1: There's only a few types of games that I really enjoy, 738 00:33:31,480 --> 00:33:34,200 Speaker 1: and I enjoy them heavily. I'll tell you. Oh, you 739 00:33:34,240 --> 00:33:35,800 Speaker 1: know what game I've probably played more of than any 740 00:33:35,800 --> 00:33:39,280 Speaker 1: other game is a Dead Cells. Are you Dead Cells playing? Yeah? 741 00:33:39,320 --> 00:33:43,080 Speaker 1: I love Dead Cells. Yeah, I've played Dead Cells like 742 00:33:44,280 --> 00:33:46,160 Speaker 1: more than I think any other game I've ever played. 743 00:33:46,160 --> 00:33:48,080 Speaker 1: That's another game that's actually very souls like. It's like 744 00:33:48,120 --> 00:33:50,040 Speaker 1: you have to be good at it to enjoy it. 745 00:33:50,640 --> 00:33:53,360 Speaker 1: That's a game that has the perfect mixture of you 746 00:33:53,360 --> 00:33:55,560 Speaker 1: can pick it up at any time and play it totally, 747 00:33:55,680 --> 00:33:57,960 Speaker 1: or you can sit and do a whole session for 748 00:33:58,040 --> 00:34:00,000 Speaker 1: hours and hours. But like if you can only play 749 00:34:00,040 --> 00:34:02,320 Speaker 1: for five minutes, like it's pretty enjoyable, or you want 750 00:34:02,320 --> 00:34:05,160 Speaker 1: to play for like two hours, it's enjoyable. Anyhow, Okay, 751 00:34:05,280 --> 00:34:08,120 Speaker 1: so Nintendo does this weird shit. And then when they 752 00:34:08,120 --> 00:34:11,960 Speaker 1: announced the Wii, which was like, I don't know what 753 00:34:12,040 --> 00:34:15,640 Speaker 1: year that was, two thousand, God, I don't know one, 754 00:34:15,920 --> 00:34:18,920 Speaker 1: I don't know. That doesn't sound right and it doesn't matter. 755 00:34:19,000 --> 00:34:20,560 Speaker 1: They announced the Wii, and I was like, this is 756 00:34:20,680 --> 00:34:23,879 Speaker 1: fucking stupid, Like nobody wants this shit, Like nobody wants 757 00:34:23,920 --> 00:34:26,520 Speaker 1: to like stand in their living room with these things 758 00:34:26,520 --> 00:34:29,480 Speaker 1: and like pretend they're golfing or whatever. And I will say, 759 00:34:29,640 --> 00:34:32,040 Speaker 1: you know, I don't rarely get things wrong. I'm usually 760 00:34:32,520 --> 00:34:35,960 Speaker 1: totally right about everything. But people fucking love the Wii. 761 00:34:36,480 --> 00:34:40,080 Speaker 1: Right like the we brought them back basically from this 762 00:34:40,200 --> 00:34:44,200 Speaker 1: like weird gray zone into like it became like the thing. 763 00:34:44,239 --> 00:34:46,960 Speaker 1: Am I crazy again for remembering it that way? No, 764 00:34:47,000 --> 00:34:48,600 Speaker 1: you're not, But this is most of the time. When 765 00:34:48,680 --> 00:34:52,520 Speaker 1: they started releasing the Nintendo DS, which is actually the well, 766 00:34:52,560 --> 00:34:56,000 Speaker 1: I think, the second highest selling video game like machine 767 00:34:56,000 --> 00:34:58,680 Speaker 1: of all time, just under the PlayStation two writ handheld, 768 00:34:58,800 --> 00:35:01,320 Speaker 1: they were like handheld, Yes, it was a handheld market 769 00:35:01,440 --> 00:35:04,640 Speaker 1: and the casual market of the we that really kind 770 00:35:04,640 --> 00:35:08,200 Speaker 1: of you know, relifted their fortunes basically for the rest 771 00:35:08,239 --> 00:35:20,960 Speaker 1: of the century. Okay, anyhow, But so the thing with 772 00:35:21,040 --> 00:35:23,080 Speaker 1: Nintendo is the switch. This is where I'm getting to 773 00:35:23,160 --> 00:35:25,200 Speaker 1: by the way, I know, I swear I had a point. 774 00:35:25,200 --> 00:35:27,880 Speaker 1: There's a long winded way of getting there. The switch 775 00:35:28,000 --> 00:35:30,200 Speaker 1: is like again, they announced it and I was like, 776 00:35:31,440 --> 00:35:35,200 Speaker 1: I don't know, like why, Like it's like underpowered. It's 777 00:35:35,200 --> 00:35:38,480 Speaker 1: like really underpowered. Like even when they announced it, it 778 00:35:38,520 --> 00:35:41,759 Speaker 1: was like, oh, it only does seven twenty right, that 779 00:35:41,840 --> 00:35:43,680 Speaker 1: was a big thing. It doesn't even do full HD. 780 00:35:43,719 --> 00:35:45,840 Speaker 1: It only does and correct me if I'm wrong, but 781 00:35:45,880 --> 00:35:48,360 Speaker 1: it is only seven to twenty max right on the 782 00:35:48,360 --> 00:35:49,080 Speaker 1: handheld device. 783 00:35:49,120 --> 00:35:51,399 Speaker 2: Yeah, it could go up to trinity on the screen 784 00:35:51,480 --> 00:35:54,200 Speaker 2: on the TV, which is decent. Right, that's definitely not 785 00:35:54,239 --> 00:35:55,560 Speaker 2: four K. It can't hit four K at all. 786 00:35:55,760 --> 00:35:58,040 Speaker 1: So no, Well, there was a lot of controversy about 787 00:35:58,040 --> 00:35:59,960 Speaker 1: them even doing it like HD. I remember there was 788 00:36:00,000 --> 00:36:01,680 Speaker 1: I feel like there was some era where like they 789 00:36:01,719 --> 00:36:03,120 Speaker 1: wouldn't like the WI wasn't HD. 790 00:36:03,200 --> 00:36:05,480 Speaker 2: Oh yeah, we was not HHD. I think that only 791 00:36:05,520 --> 00:36:06,920 Speaker 2: went up to four I think they only went up 792 00:36:06,960 --> 00:36:09,680 Speaker 2: to like four eighty I and then We You was 793 00:36:09,719 --> 00:36:13,000 Speaker 2: the first. Yeah, actual, HD completely forgot about the WU 794 00:36:13,120 --> 00:36:14,920 Speaker 2: and let me say so, I just connected the mine 795 00:36:14,960 --> 00:36:16,759 Speaker 2: back up actually just the other day, dude. 796 00:36:16,800 --> 00:36:20,480 Speaker 1: So I found mine in a box like a month ago, 797 00:36:20,520 --> 00:36:21,920 Speaker 1: and I was like, I should put this, I should 798 00:36:21,920 --> 00:36:24,120 Speaker 1: hook this back up. So I bought the w U 799 00:36:24,480 --> 00:36:27,399 Speaker 1: because of Zombie U. Yeah, that's a great game, which 800 00:36:27,440 --> 00:36:30,160 Speaker 1: I thought looked like the dopest fucking game in the world. 801 00:36:30,160 --> 00:36:32,319 Speaker 1: And I have to say, to this day one of 802 00:36:32,360 --> 00:36:36,840 Speaker 1: the greatest, one of the greatest games ever made, particularly 803 00:36:36,880 --> 00:36:40,040 Speaker 1: on the WU because of the way they used the controller. 804 00:36:40,280 --> 00:36:41,880 Speaker 1: But I've actually played it. I've actually played on a 805 00:36:41,920 --> 00:36:43,560 Speaker 1: bunch of different like I have it on my PC, 806 00:36:43,680 --> 00:36:45,600 Speaker 1: and like it's like one of the best zombie games. 807 00:36:45,600 --> 00:36:47,280 Speaker 1: I feel like it has not gotten like the cred 808 00:36:47,560 --> 00:36:49,920 Speaker 1: that it deserves or the or the love that it deserves. 809 00:36:50,160 --> 00:36:52,400 Speaker 2: We haven't given Zombie You as its flowers as a 810 00:36:52,400 --> 00:36:56,319 Speaker 2: culture because it's it's very good, Okay, We You kind 811 00:36:56,320 --> 00:36:58,399 Speaker 2: of was not successful, right, The WU was sort of a. 812 00:36:59,280 --> 00:37:02,200 Speaker 1: It is the worst setting Colusstle of all time. Wow. 813 00:37:02,280 --> 00:37:04,880 Speaker 1: Really definitely the worst Nendo's ever made, for sure. So 814 00:37:05,360 --> 00:37:08,239 Speaker 1: the switch comes out from what I can tell, and 815 00:37:08,360 --> 00:37:10,279 Speaker 1: you tell me if I'm wrong, because I feel like 816 00:37:11,320 --> 00:37:13,759 Speaker 1: you probably know these numbers. It seems like it's like 817 00:37:14,120 --> 00:37:18,240 Speaker 1: the biggest selling like game console of all time or something. 818 00:37:18,360 --> 00:37:20,640 Speaker 1: Am I am? I crazier saying that it's number three 819 00:37:20,760 --> 00:37:21,000 Speaker 1: right now. 820 00:37:21,040 --> 00:37:24,920 Speaker 2: Okay, so they're gunning to replace the Nintendo DS, and 821 00:37:24,960 --> 00:37:26,520 Speaker 2: it seems that they're going to hit, right, it's still 822 00:37:26,520 --> 00:37:27,920 Speaker 2: a question of whether they're going to hit the one 823 00:37:28,000 --> 00:37:30,960 Speaker 2: hundred and fifty four million that the PlayStation two sold. 824 00:37:31,200 --> 00:37:33,719 Speaker 1: Oh, that's the biggest selling of all time. The PlayStation 825 00:37:33,760 --> 00:37:35,120 Speaker 1: two is the biggest selling of all time. 826 00:37:35,520 --> 00:37:37,560 Speaker 2: And a big factor that is the fact that it 827 00:37:37,640 --> 00:37:39,879 Speaker 2: was the cheapest DVD player on the market at the time. 828 00:37:40,360 --> 00:37:43,240 Speaker 2: So if you wanted to watch movies at home, that's amazing. 829 00:37:43,320 --> 00:37:45,279 Speaker 2: Light as well just buy a PlayStation two because it's 830 00:37:45,440 --> 00:37:47,480 Speaker 2: way way because remember when DVD players were like three 831 00:37:47,560 --> 00:37:48,960 Speaker 2: hundred four hundred bucks for some reason. 832 00:37:49,160 --> 00:37:52,960 Speaker 1: Yes, I do, I definitely do remember that. I mean 833 00:37:53,000 --> 00:37:56,080 Speaker 1: it's crazy, crazy to think, yeah, anyhow. 834 00:37:55,719 --> 00:37:57,680 Speaker 2: But yeah, the switches catch you up though. The switches 835 00:37:57,719 --> 00:37:59,760 Speaker 2: catch you up right, and it's still selling a bunch. 836 00:38:00,000 --> 00:38:01,360 Speaker 1: It's telling a bunch and it's like and it's like 837 00:38:01,400 --> 00:38:03,400 Speaker 1: it's like Nintendo's that does this thing that I'm like 838 00:38:03,440 --> 00:38:06,439 Speaker 1: so sort of I'm so confused by it. I don't 839 00:38:06,520 --> 00:38:08,600 Speaker 1: understand why it works to a degree. Like they keep 840 00:38:08,680 --> 00:38:11,800 Speaker 1: going like, hey, do you like super Mario, Like remember 841 00:38:11,840 --> 00:38:14,040 Speaker 1: that Super Mario game you loved as a kid? Super 842 00:38:14,040 --> 00:38:17,680 Speaker 1: Mario two or whatever. They're like, we rebate it. It's 843 00:38:17,680 --> 00:38:20,200 Speaker 1: the same game, but it's like better and it's for 844 00:38:20,239 --> 00:38:21,759 Speaker 1: the new system, and people are like, oh my god, 845 00:38:21,760 --> 00:38:23,919 Speaker 1: they're fucking lining up for it. And that's the same 846 00:38:23,920 --> 00:38:25,839 Speaker 1: thing they do with Pokemon, Like all the time they're like, hey, 847 00:38:25,840 --> 00:38:28,800 Speaker 1: remember the Pokemon you loved as a teen, Now you're thirty, 848 00:38:28,840 --> 00:38:32,120 Speaker 1: and we remade it for the switch, and like it 849 00:38:32,200 --> 00:38:34,560 Speaker 1: just seems like it shouldn't work, like right, Like it's 850 00:38:34,600 --> 00:38:36,319 Speaker 1: like it's like the Marvel movies. Now people are kind 851 00:38:36,360 --> 00:38:38,160 Speaker 1: of like, eh, I'm okay, I'm like I've seen these all. 852 00:38:38,280 --> 00:38:38,600 Speaker 1: I'm good. 853 00:38:39,600 --> 00:38:42,640 Speaker 2: Still playing Pokemon as a forty year old, you know, yes, yes, 854 00:38:42,680 --> 00:38:45,640 Speaker 2: But what's more insane is not just that you're playing it. 855 00:38:46,160 --> 00:38:48,720 Speaker 2: My guess is recently, pretty recently, you've played a game 856 00:38:49,160 --> 00:38:51,680 Speaker 2: that was like it's a remade version of a game 857 00:38:51,719 --> 00:38:54,400 Speaker 2: that you played already, right, yeah. 858 00:38:54,440 --> 00:38:56,920 Speaker 1: I mean that's a bunch of games. But the Pokemon 859 00:38:56,960 --> 00:38:58,840 Speaker 1: franchise in particular is like they're always like. 860 00:38:58,840 --> 00:39:01,800 Speaker 2: Yeah, yeah, yeah, yeah, the Pokemon would would just remake 861 00:39:01,880 --> 00:39:03,520 Speaker 2: remakes basically you know so. 862 00:39:03,680 --> 00:39:05,400 Speaker 1: Right, and you think it shouldn't work, and like it 863 00:39:05,400 --> 00:39:07,799 Speaker 1: always does, and I don't understand, like it, like, what 864 00:39:07,960 --> 00:39:10,920 Speaker 1: is it about Nintendo? What is it about them that 865 00:39:10,960 --> 00:39:12,680 Speaker 1: allows them to have these notions? Like do you have 866 00:39:12,719 --> 00:39:14,719 Speaker 1: any understanding of how it is they come up with 867 00:39:14,760 --> 00:39:18,520 Speaker 1: these like weird, left of center kind of ideas that 868 00:39:18,680 --> 00:39:21,040 Speaker 1: just somehow like really connect with with humans. 869 00:39:21,640 --> 00:39:25,400 Speaker 2: I think that they always focus on the concept of play. 870 00:39:25,560 --> 00:39:28,120 Speaker 2: So you look at Zelda, Tiers of the Kingdom and 871 00:39:28,360 --> 00:39:30,640 Speaker 2: other games are talking about, oh, how can I get 872 00:39:30,640 --> 00:39:33,920 Speaker 2: powered up? Or how how can I feel more powerful 873 00:39:33,960 --> 00:39:37,640 Speaker 2: or have more combos or moves and stuff like that, right, yeah, 874 00:39:37,719 --> 00:39:41,440 Speaker 2: that's every other game, whereas in Zelda, Zelda asks you, 875 00:39:42,160 --> 00:39:44,200 Speaker 2: see what happens when you put this square into the 876 00:39:44,239 --> 00:39:48,120 Speaker 2: square hole and see how how good that feels? You know, right, 877 00:39:48,440 --> 00:39:51,120 Speaker 2: it's basically that old TikTok you know. It's now, see 878 00:39:51,120 --> 00:39:53,200 Speaker 2: what happens when you put a triangle in a square hole. 879 00:39:53,840 --> 00:39:55,640 Speaker 1: Oh yeah, oh my god, that's a great that's a great. 880 00:39:55,640 --> 00:39:57,520 Speaker 1: Wait is that is that a vine? Actually? I think 881 00:39:57,560 --> 00:39:57,799 Speaker 1: it was. 882 00:39:57,880 --> 00:39:59,960 Speaker 2: I think it was a TikTok. It's it feels a 883 00:40:00,000 --> 00:40:01,200 Speaker 2: as old as of mine for sure. 884 00:40:01,280 --> 00:40:02,759 Speaker 1: Yeah, yeah, I know what I was talking about. That. 885 00:40:02,840 --> 00:40:05,879 Speaker 2: Yeah, it's definitely an old TikTok. But it's like very 886 00:40:05,920 --> 00:40:08,040 Speaker 2: simple concepts that are very easy to understand. You know, 887 00:40:08,120 --> 00:40:10,320 Speaker 2: build the sea saw, I see how the seesaw works. 888 00:40:10,480 --> 00:40:15,200 Speaker 2: So there's a primal instinct of they have this connection 889 00:40:15,280 --> 00:40:17,440 Speaker 2: on the concept of play that I think a lot 890 00:40:17,440 --> 00:40:21,640 Speaker 2: of other companies still are forgetting. And that's why they 891 00:40:21,719 --> 00:40:25,000 Speaker 2: focus so much on cartridges back then, because they figured 892 00:40:25,040 --> 00:40:28,040 Speaker 2: that the loading times of the CDs would get in 893 00:40:28,080 --> 00:40:29,880 Speaker 2: the way of the play, because nobody wants to just 894 00:40:29,920 --> 00:40:31,640 Speaker 2: sit around and wait until the game starts up. 895 00:40:31,680 --> 00:40:34,239 Speaker 1: Again. Turns out we do, yeah, but you know, we do. 896 00:40:34,480 --> 00:40:36,640 Speaker 1: We turns out we will pretty much spend like a 897 00:40:36,640 --> 00:40:39,239 Speaker 1: pretty good segment of our lives waiting for shit to load. 898 00:40:39,480 --> 00:40:42,359 Speaker 1: And it's only recently that we are now, Like only today, really, 899 00:40:42,360 --> 00:40:43,840 Speaker 1: I feel like, have we gotten to a point where 900 00:40:44,400 --> 00:40:46,359 Speaker 1: you can play a game pretty much the whole time 901 00:40:46,400 --> 00:40:47,960 Speaker 1: and never have it load, which is they's spent over 902 00:40:48,000 --> 00:40:49,799 Speaker 1: twenty years and we finally got to this point. You know, 903 00:40:49,840 --> 00:40:51,239 Speaker 1: it's pretty amazing, I will say. 904 00:40:51,280 --> 00:40:54,600 Speaker 2: But well, Mario's creator also says, you know, he says 905 00:40:54,600 --> 00:40:57,600 Speaker 2: he never plays any other games, so there's kind of 906 00:40:57,640 --> 00:41:00,560 Speaker 2: like a tunnel vision there, like he only plays Mario. 907 00:41:00,680 --> 00:41:03,520 Speaker 2: He just doesn't play games, I guess, and he just 908 00:41:03,520 --> 00:41:06,560 Speaker 2: has ideas. You know, I don't know how much he 909 00:41:06,640 --> 00:41:10,200 Speaker 2: is really into making games these days, because he's over seventy. 910 00:41:10,280 --> 00:41:12,840 Speaker 2: He mostly oversaw like the creation of like well, the 911 00:41:12,840 --> 00:41:16,319 Speaker 2: Mario movie and also the theme park in Universal Studios too, 912 00:41:16,440 --> 00:41:16,960 Speaker 2: so he's. 913 00:41:16,840 --> 00:41:20,800 Speaker 1: Been doing you're talking about a shagear. The creative Mario Manzilda. 914 00:41:21,000 --> 00:41:24,240 Speaker 1: So I met him at CS when I was thirteen. 915 00:41:24,680 --> 00:41:26,960 Speaker 1: My dad took me to CS in Chicago and he 916 00:41:27,040 --> 00:41:29,280 Speaker 1: was there. Oh man, I met him and he signed 917 00:41:29,280 --> 00:41:31,839 Speaker 1: my badge and drew Mario on it. Okay, and some 918 00:41:31,960 --> 00:41:37,160 Speaker 1: I believe somewhere in my parents' house is that fucking badge. 919 00:41:37,440 --> 00:41:40,120 Speaker 1: And I'm I would really like to find it, and 920 00:41:40,120 --> 00:41:42,319 Speaker 1: I'd like to get up. I'm like, I like, I'm 921 00:41:42,320 --> 00:41:43,960 Speaker 1: not not to sell it or something, because I think 922 00:41:43,960 --> 00:41:46,080 Speaker 1: it would be fucking amazing, you know, like to frame 923 00:41:46,200 --> 00:41:48,360 Speaker 1: or whatever. We've talked about a lot of things. I 924 00:41:48,360 --> 00:41:51,080 Speaker 1: feel like I rambled us into some weird territory, but 925 00:41:51,640 --> 00:41:53,600 Speaker 1: I'd like to get from you a little bit of 926 00:41:54,360 --> 00:41:57,680 Speaker 1: presaging about the future of video games. I'll start with 927 00:41:57,719 --> 00:42:00,239 Speaker 1: some simple things, and then I'll take it into a 928 00:42:00,239 --> 00:42:04,120 Speaker 1: more complicated space. First off, are there any games that 929 00:42:04,160 --> 00:42:06,879 Speaker 1: are coming out in the near future that you are 930 00:42:06,880 --> 00:42:09,040 Speaker 1: particularly excited about and feel like are going to be 931 00:42:09,160 --> 00:42:11,359 Speaker 1: particularly interesting or good. 932 00:42:12,560 --> 00:42:14,520 Speaker 2: This is gonna be an obvious answer, but I'm definitely 933 00:42:14,560 --> 00:42:16,920 Speaker 2: looking forward to the next pathestic game, Starfield. 934 00:42:17,200 --> 00:42:17,399 Speaker 1: Right. 935 00:42:17,680 --> 00:42:19,120 Speaker 2: Are you worried that it's going to be a No 936 00:42:19,239 --> 00:42:24,000 Speaker 2: Man's Sky situation? I am worried that the game will 937 00:42:24,040 --> 00:42:28,200 Speaker 2: be a lot simpler than I think it appears to be. 938 00:42:28,960 --> 00:42:32,879 Speaker 2: And that's partially because Fallout four came out and they 939 00:42:32,960 --> 00:42:35,680 Speaker 2: simplified so many things from Fallout three, which is why 940 00:42:35,680 --> 00:42:37,760 Speaker 2: I still look at Fallout three so much more favorably. 941 00:42:37,760 --> 00:42:39,040 Speaker 1: I agree, so they. 942 00:42:38,880 --> 00:42:40,920 Speaker 2: Had more systems going on, it was mu much more 943 00:42:40,960 --> 00:42:45,000 Speaker 2: of a role playing game. Fallout four really simplified, like 944 00:42:45,239 --> 00:42:48,920 Speaker 2: the decisions you make. They used to be very multifaceted, 945 00:42:48,960 --> 00:42:53,959 Speaker 2: and then Fallout four they became very binary. So they've 946 00:42:53,960 --> 00:42:56,800 Speaker 2: been trending that way for why for the last decade 947 00:42:56,880 --> 00:42:59,759 Speaker 2: or so. So I'm worried that Starfield is going to 948 00:42:59,800 --> 00:43:02,520 Speaker 2: be the culmination of that that's trimming down of every 949 00:43:02,600 --> 00:43:06,200 Speaker 2: role playing aspect. But they seem to be promising a lot. 950 00:43:07,000 --> 00:43:09,800 Speaker 2: But then the issue is that Todd Howard, the director 951 00:43:10,120 --> 00:43:12,440 Speaker 2: of but As the Studios, has been a little you know, 952 00:43:12,480 --> 00:43:14,200 Speaker 2: I respect him a lot, I love him, but he's 953 00:43:14,200 --> 00:43:16,160 Speaker 2: also a bit of a charlatan, you know, and he 954 00:43:16,280 --> 00:43:19,000 Speaker 2: just he just says things, you know, and it doesn't 955 00:43:19,480 --> 00:43:23,239 Speaker 2: come out to be exactly true. So I'm really really 956 00:43:23,239 --> 00:43:27,000 Speaker 2: fascinated interested to see whether there are actually a thousand 957 00:43:27,080 --> 00:43:29,720 Speaker 2: planets that the game promises that you can fly around 958 00:43:29,719 --> 00:43:30,440 Speaker 2: in and explore. 959 00:43:30,560 --> 00:43:32,640 Speaker 1: Yeh see. See. When I hear that, I'm like, it's 960 00:43:32,640 --> 00:43:34,719 Speaker 1: too many planets, Like I feel like one of the 961 00:43:34,760 --> 00:43:37,080 Speaker 1: problems with the game too lately for me is like 962 00:43:37,160 --> 00:43:38,960 Speaker 1: there's too much going on, there's so much to do 963 00:43:39,040 --> 00:43:41,239 Speaker 1: that I'm like, I don't know what to do here, 964 00:43:41,239 --> 00:43:44,040 Speaker 1: Like there's too much, too many options, you know. Yeah, 965 00:43:44,400 --> 00:43:46,400 Speaker 1: I will say you were talking about the new Zeuda 966 00:43:46,760 --> 00:43:48,360 Speaker 1: which is called Tiers of the Kingdom, right, is that 967 00:43:48,440 --> 00:43:51,120 Speaker 1: the subtitle. I haven't played it yet because I haven't 968 00:43:51,120 --> 00:43:53,560 Speaker 1: finished Breath of the Wild, which is a whole thing. 969 00:43:53,640 --> 00:43:55,239 Speaker 1: I mean, I just I never got into Bath of 970 00:43:55,280 --> 00:43:56,440 Speaker 1: the Wild. I would just go to Teers of the 971 00:43:56,520 --> 00:43:57,439 Speaker 1: Kingdom lodency first. 972 00:43:57,560 --> 00:43:59,759 Speaker 2: It's fine, really, you think I can just jump into it. 973 00:44:00,040 --> 00:44:02,440 Speaker 2: About the narrative, the story barely matters. I think the 974 00:44:02,480 --> 00:44:05,319 Speaker 2: game like barely remembers Breath of the Wild happened. And 975 00:44:05,360 --> 00:44:07,880 Speaker 2: that's been kind of a meme right where like you know, 976 00:44:07,920 --> 00:44:09,680 Speaker 2: people are like, oh, where does Tears are king of 977 00:44:09,719 --> 00:44:11,120 Speaker 2: fit in the timeline? And people are like, I don't 978 00:44:11,120 --> 00:44:12,600 Speaker 2: know if it even fits on the timeland and Breath 979 00:44:12,640 --> 00:44:14,200 Speaker 2: of the Wild because it barely mentions the Breath of 980 00:44:14,280 --> 00:44:15,799 Speaker 2: the Wild. Right, So I think you can go to 981 00:44:15,840 --> 00:44:17,880 Speaker 2: Tiers in Kingdom feeling pretty good about yourself. 982 00:44:18,040 --> 00:44:20,560 Speaker 1: So just cool, there's it's a much better good. Okay, 983 00:44:20,560 --> 00:44:22,560 Speaker 1: All right, Well you've I mean i've I mean I've 984 00:44:22,600 --> 00:44:24,719 Speaker 1: been watching people's videos, like not too much because I 985 00:44:24,719 --> 00:44:26,480 Speaker 1: don't want spoil it, but what it does, what it's 986 00:44:26,520 --> 00:44:30,440 Speaker 1: doing looks like so much fun and so creative and 987 00:44:30,520 --> 00:44:33,120 Speaker 1: like just like crazily creative. I'm like, god, this is 988 00:44:33,160 --> 00:44:36,960 Speaker 1: such a Nintendo move. It just feels like everybody's zigging 989 00:44:37,000 --> 00:44:39,080 Speaker 1: and they zag and where they zag is just like 990 00:44:39,120 --> 00:44:42,480 Speaker 1: a crazy, like super fun, playful thing. Like to your 991 00:44:42,520 --> 00:44:45,600 Speaker 1: point about play. By the way, we forgot that Microsoft 992 00:44:45,920 --> 00:44:50,400 Speaker 1: owns Minecraft, which or I forgot to mention it, but 993 00:44:50,400 --> 00:44:52,840 Speaker 1: that's a huge franchise for them. Like Minecraft is like 994 00:44:53,800 --> 00:44:56,120 Speaker 1: very popular, right, so I mean they have that it's 995 00:44:56,160 --> 00:44:57,880 Speaker 1: the best selling game of all time. Well, there you 996 00:44:57,920 --> 00:45:00,000 Speaker 1: have it. I mean, Microsoft, they're they're crushing it. 997 00:45:00,360 --> 00:45:02,880 Speaker 2: But Minecraft and Zelda, Tears and the Kingdom have a 998 00:45:02,920 --> 00:45:05,000 Speaker 2: lot of in common because, like you know, there's so 999 00:45:05,080 --> 00:45:07,239 Speaker 2: much creative a right they're building so like like several 1000 00:45:07,360 --> 00:45:09,680 Speaker 2: years ago, Minecraft was popular for you know, people was 1001 00:45:09,719 --> 00:45:13,520 Speaker 2: able to actually create a working computer inside Minecraft, right, 1002 00:45:13,880 --> 00:45:15,799 Speaker 2: And in Zelda they're actually starting to. 1003 00:45:15,800 --> 00:45:17,879 Speaker 1: Do that now too, if they realize. If you look 1004 00:45:17,960 --> 00:45:19,480 Speaker 1: up a subreddit. 1005 00:45:19,080 --> 00:45:22,440 Speaker 2: Hiro engineering, Zelda players have already gone moved on to 1006 00:45:22,520 --> 00:45:26,719 Speaker 2: fuse entanglement and quantum physic physics. No, come on, that's crazy. 1007 00:45:26,920 --> 00:45:28,960 Speaker 2: That's already happening in Zelda there, you know, I. 1008 00:45:28,920 --> 00:45:31,279 Speaker 1: Mean that's it was my first thought when I saw 1009 00:45:31,320 --> 00:45:32,960 Speaker 1: what people were doing with it. I'm like, oh, they 1010 00:45:33,000 --> 00:45:35,759 Speaker 1: kind of took the Minecraft concept. They did. I want 1011 00:45:35,760 --> 00:45:39,040 Speaker 1: to get your take on Apple's on the Vision pro Like, 1012 00:45:39,160 --> 00:45:43,000 Speaker 1: obviously there's like gaming implications. There's huge gaming implications with 1013 00:45:43,120 --> 00:45:46,680 Speaker 1: like any company who's doing VR, give me, like your 1014 00:45:46,719 --> 00:45:48,880 Speaker 1: take on that, and I guess maybe more broadly like 1015 00:45:49,040 --> 00:45:52,000 Speaker 1: VR and if you think that's like actually where gaming 1016 00:45:52,080 --> 00:45:52,480 Speaker 1: is headed. 1017 00:45:53,000 --> 00:45:56,719 Speaker 2: VR is interesting because people have been trying to have 1018 00:45:56,800 --> 00:45:59,240 Speaker 2: it for a long time and trying to make it happen. 1019 00:46:00,120 --> 00:46:02,960 Speaker 2: I keep going back to this VR conference I attended 1020 00:46:03,120 --> 00:46:05,840 Speaker 2: in California several years ago, and this was around the 1021 00:46:05,880 --> 00:46:07,759 Speaker 2: time when the Nintendo Switch and Breadth of the Wild 1022 00:46:07,760 --> 00:46:10,600 Speaker 2: came out and Zelda Breath at the while, and it 1023 00:46:10,680 --> 00:46:13,200 Speaker 2: was interesting to see all these VR creators and CEOs 1024 00:46:13,200 --> 00:46:19,319 Speaker 2: of VR companies, and they explicitly referenced Zelda. They were 1025 00:46:19,400 --> 00:46:21,840 Speaker 2: especially fascinated by the fact that Zelda and the Nintendo 1026 00:46:21,880 --> 00:46:26,680 Speaker 2: Switch were selling one to one. Every copy of Zelda 1027 00:46:26,719 --> 00:46:29,400 Speaker 2: would come with Nintendo Switch and vice versa, and they 1028 00:46:29,480 --> 00:46:31,480 Speaker 2: were fascinated by that and they were jealous of it. 1029 00:46:32,080 --> 00:46:34,160 Speaker 2: They were like, we're trying to sell VR hardware, but 1030 00:46:34,200 --> 00:46:38,520 Speaker 2: we have no software. That is as compelling as a 1031 00:46:38,600 --> 00:46:42,600 Speaker 2: Zelda to move actual hardware, to get consumers to spend 1032 00:46:42,719 --> 00:46:46,800 Speaker 2: hundreds of dollars in hardware and an adjuster living space 1033 00:46:47,000 --> 00:46:49,560 Speaker 2: around it. And they haven't found that, And I feel 1034 00:46:49,600 --> 00:46:53,520 Speaker 2: like that's still where VR is. That said, I'm really 1035 00:46:53,560 --> 00:46:56,040 Speaker 2: really excited for apples and pro. I'm a huge Apple fan. 1036 00:46:57,200 --> 00:46:59,400 Speaker 2: I have so many different Apple products and I've just 1037 00:46:59,440 --> 00:47:03,319 Speaker 2: really leaned into the wall garden aspect of Apple. I'm 1038 00:47:03,400 --> 00:47:05,919 Speaker 2: enjoying it, and if I could afford it, I would 1039 00:47:05,960 --> 00:47:09,880 Speaker 2: totally get get a vision pro. After that press conference 1040 00:47:09,920 --> 00:47:13,400 Speaker 2: happened and with Apple, I was walking around to Washington 1041 00:47:13,400 --> 00:47:17,680 Speaker 2: Post newsdroop asking various people of knowledge or of management, 1042 00:47:18,200 --> 00:47:20,440 Speaker 2: so what is her Apple vision pro strategy? Because we're 1043 00:47:20,840 --> 00:47:23,399 Speaker 2: getting some for the office right right? 1044 00:47:24,040 --> 00:47:27,319 Speaker 1: Are you are you? Actually? Nobody said anything. I think 1045 00:47:27,320 --> 00:47:29,200 Speaker 1: you could make it happen. I mean you could definitely, 1046 00:47:29,239 --> 00:47:32,040 Speaker 1: like someone's getting it for review there right, Like yeah, 1047 00:47:32,080 --> 00:47:32,960 Speaker 1: for sure, for hear that. 1048 00:47:33,000 --> 00:47:34,680 Speaker 2: And then we have like a bunch of VR headsets 1049 00:47:34,719 --> 00:47:36,760 Speaker 2: around because like you know, the Washington Puss is played 1050 00:47:36,760 --> 00:47:38,440 Speaker 2: with VR a ar like storytelling. 1051 00:47:38,640 --> 00:47:40,200 Speaker 1: I think we kind of gave up it for a while, 1052 00:47:40,200 --> 00:47:42,040 Speaker 1: but you know, well that's because it was a gimmick 1053 00:47:42,080 --> 00:47:43,560 Speaker 1: and everybody was kind of like it's. 1054 00:47:43,400 --> 00:47:45,759 Speaker 2: Exactly So, I mean, I'm sure people are watching the 1055 00:47:45,880 --> 00:47:48,480 Speaker 2: vision pro and wondering like, like, do we need Apple 1056 00:47:48,560 --> 00:47:49,839 Speaker 2: to have to make VR a thing? 1057 00:47:49,920 --> 00:47:52,200 Speaker 1: I don't know, but I think I think your point 1058 00:47:52,239 --> 00:47:54,160 Speaker 1: is actually really well taken. It's how you know, I've 1059 00:47:54,160 --> 00:47:55,920 Speaker 1: thought about a lot of this, having tried a ton 1060 00:47:55,960 --> 00:47:57,840 Speaker 1: of these things. I mean, I have lots of issues 1061 00:47:57,840 --> 00:47:59,680 Speaker 1: with their concept of how to do it, but like 1062 00:48:00,360 --> 00:48:02,200 Speaker 1: my big one is actually what you said, which is like, 1063 00:48:02,200 --> 00:48:05,520 Speaker 1: what's the thing, What's the app or the game or 1064 00:48:05,560 --> 00:48:09,319 Speaker 1: the experience that's so compelling that you will put this 1065 00:48:09,320 --> 00:48:11,960 Speaker 1: thing on and like tune out the world and go 1066 00:48:12,120 --> 00:48:14,879 Speaker 1: like totally immersive into it. And like, I just think 1067 00:48:14,920 --> 00:48:17,680 Speaker 1: nobody has established like I've played some very compelling and 1068 00:48:17,760 --> 00:48:19,399 Speaker 1: very immersive stuff, Like I think some of the Star 1069 00:48:19,440 --> 00:48:23,040 Speaker 1: Wars stuff they did, for like with the Quest was 1070 00:48:23,120 --> 00:48:25,920 Speaker 1: really really cool, and I told you, I'm like, oh, 1071 00:48:26,000 --> 00:48:27,480 Speaker 1: this is awesome, Like you just check it out. It's 1072 00:48:27,480 --> 00:48:30,360 Speaker 1: super fun. But like to invest like a signific amount 1073 00:48:30,360 --> 00:48:32,600 Speaker 1: of time or energy into that, like, well, first off, 1074 00:48:32,680 --> 00:48:34,600 Speaker 1: VR makes me nauseous, So like I have to take 1075 00:48:34,680 --> 00:48:36,640 Speaker 1: dramamine to use it. It makes me sick. 1076 00:48:36,680 --> 00:48:39,280 Speaker 2: So there's also like that hurdles. Like when I played 1077 00:48:39,320 --> 00:48:44,439 Speaker 2: Half Life Alex on the Steam VR, incredible game. I've 1078 00:48:44,480 --> 00:48:47,200 Speaker 2: never experienced anyone like it, Like I would probably think 1079 00:48:47,200 --> 00:48:49,680 Speaker 2: that that's probably the closest name to an actual killer app, 1080 00:48:50,000 --> 00:48:52,640 Speaker 2: where like, anyone interested in vide games you should absolutely 1081 00:48:52,640 --> 00:48:55,560 Speaker 2: try that out. But it was so realistic that I 1082 00:48:55,719 --> 00:48:57,280 Speaker 2: was nauseous for about two hours. 1083 00:48:57,560 --> 00:48:59,839 Speaker 1: You know. Oh wow, Like that's interesting because I bought 1084 00:48:59,840 --> 00:49:02,680 Speaker 1: that game with the intention because obviously it's Half Life. 1085 00:49:02,680 --> 00:49:04,440 Speaker 1: I bought that game with the intention of, like, I'm 1086 00:49:04,440 --> 00:49:06,440 Speaker 1: going to play this. I just need to like get 1087 00:49:06,480 --> 00:49:08,480 Speaker 1: the headset and like hook it up and whatever. And 1088 00:49:08,520 --> 00:49:10,319 Speaker 1: I've never I've kind of just been like, well, I'm 1089 00:49:10,360 --> 00:49:11,800 Speaker 1: not going to get into that, and so I've avoided 1090 00:49:11,840 --> 00:49:14,239 Speaker 1: it completely. But I wouldn't just buy one just for it. 1091 00:49:14,320 --> 00:49:18,960 Speaker 1: And that's the problem, right right exactly, That's that is 1092 00:49:19,000 --> 00:49:21,600 Speaker 1: the problem. In a nutshell. Okay, Gene, I got to 1093 00:49:21,680 --> 00:49:24,480 Speaker 1: let you go. Unfortunately, this is super fun. You definitely 1094 00:49:24,520 --> 00:49:26,799 Speaker 1: got to come back. And frankly, we can talk about 1095 00:49:26,800 --> 00:49:28,360 Speaker 1: it probably a lot of stuff, but the gaming stuff 1096 00:49:28,400 --> 00:49:30,640 Speaker 1: is so interesting to hear somebody with like your history 1097 00:49:30,640 --> 00:49:33,640 Speaker 1: and experience, it's just like really fun to get your 1098 00:49:33,640 --> 00:49:35,279 Speaker 1: perspective on it. So thank you so much for doing this, 1099 00:49:35,320 --> 00:49:36,160 Speaker 1: and you know, come back soon. 1100 00:49:36,480 --> 00:49:38,040 Speaker 2: Yeah, thanks for having me and I'd love to be 1101 00:49:38,120 --> 00:49:38,520 Speaker 2: back soon. 1102 00:49:39,080 --> 00:49:47,520 Speaker 1: Thanks so much. Well, Gene's great. I love Gene. I 1103 00:49:47,560 --> 00:49:50,239 Speaker 1: got to say, and I don't know that I've ever 1104 00:49:50,280 --> 00:49:52,920 Speaker 1: had in recent memory of conversation that was quite that 1105 00:49:53,080 --> 00:49:57,200 Speaker 1: nerdy and in the weeds frankly about the weird video 1106 00:49:57,280 --> 00:50:01,160 Speaker 1: games that I that I like. I do feel extremely 1107 00:50:01,239 --> 00:50:03,120 Speaker 1: good because Jeane said that I had good taste in 1108 00:50:03,200 --> 00:50:05,799 Speaker 1: video games, and I think coming from him, that's a 1109 00:50:05,880 --> 00:50:08,600 Speaker 1: massive compliment. So that gives from my ego that's a 1110 00:50:08,640 --> 00:50:12,439 Speaker 1: great boost, very exciting stuff. Anyhow, that is our show 1111 00:50:12,480 --> 00:50:14,759 Speaker 1: for this week. We will be back next week with 1112 00:50:14,800 --> 00:50:18,000 Speaker 1: more what Future, and as always, I wish you and 1113 00:50:18,040 --> 00:50:19,920 Speaker 1: your family the very best.