WEBVTT - Map of Self

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<v Speaker 1>From how stuff works dot com. This is the stuff

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<v Speaker 1>of life. Welcome to the Stuff of Life. I'm your host,

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<v Speaker 1>Julie Douglas. Here be dragons. We've mapped the mountains of

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<v Speaker 1>the Moon, the lava fields of Mars. We map the

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<v Speaker 1>trails of migrant whales. We map the farthest stars. We

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<v Speaker 1>map the oceans shifting shore. We've mapped the open sky,

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<v Speaker 1>the treasure rooms of incatoons, and where the lay lions lie. Ye.

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<v Speaker 1>Finding our way in the world is one of the

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<v Speaker 1>most fundamental things we humans do. It's survival one oh one.

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<v Speaker 1>Using site to guide us. Think of the strong verticals

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<v Speaker 1>and trees, and the horizon line moving our eyes up

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<v Speaker 1>cross it to create the most rudimentary of maps. Perhaps

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<v Speaker 1>that's why there are so many visual nerve cells dedicated

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<v Speaker 1>to the detection of horizontal and vertical planes rather than

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<v Speaker 1>diagonal ones. After all, our environment is based on this

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<v Speaker 1>x y axis. Human beings are all of us are

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<v Speaker 1>trapped in a spatial box. I mean, everything we do

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<v Speaker 1>takes place in a space, and wayfinding isn't just about

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<v Speaker 1>physical space around us, that the internal space as well,

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<v Speaker 1>Like the path that neurons take transmitting information to make

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<v Speaker 1>memories and serve up thoughts. It's also in our body's

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<v Speaker 1>ability to perceive itself to test our bodies mapping abilities.

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<v Speaker 1>Fellow podcaster Holly Fry and I stumbled through a few

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<v Speaker 1>vortex tunnels illusions at the Haunted attraction nether World. Here,

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<v Speaker 1>darkened hallways have no x Y coordinates to fix your

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<v Speaker 1>gaze on, and the halls reverberate in the swirl of booming,

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<v Speaker 1>buzzing confusion. Oh my god, swirling stars around me. It's like,

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<v Speaker 1>I'm going to see this barrel and oh my god,

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<v Speaker 1>how's it going? Holly good? Those twisty rooms and the

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<v Speaker 1>vortex room, they genuinely jack with your equilibrium. Losing the

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<v Speaker 1>ability to pin yourself down in space and time can

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<v Speaker 1>be terrifying, and perhaps this is why we can't stand

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<v Speaker 1>to get lost, even for the briefest of moments. An idea.

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<v Speaker 1>I took to my house to works coworkers podcaster Jonathan

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<v Speaker 1>Strickland and senior editor Alison louder Milk. It's time for

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<v Speaker 1>me to leave. It's time for me to go back

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<v Speaker 1>to my hotel, grab my stuff and then go to

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<v Speaker 1>the airport. Couldn't I get a cab to take me

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<v Speaker 1>over to Queen's. So I was thinking, well, I've I've

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<v Speaker 1>budgeted enough time, I will take the subway. The level

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<v Speaker 1>of panic I experienced when I realized maps were no

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<v Speaker 1>good to me here. It didn't give me enough information, right,

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<v Speaker 1>I couldn't I couldn't offload that to technology. I was

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<v Speaker 1>now dependent upon my own ability, which I had very

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<v Speaker 1>little confidence in. Jonathan is very seldom without global satellite capabilities,

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<v Speaker 1>but that day his way finding mission from Manhattan to

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<v Speaker 1>Queens wouldn't have benefited from it. Anyhow. For Allison, the

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<v Speaker 1>wilds of New York were tamed with recognizable landmarks. So

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<v Speaker 1>I'm glad you brought up New York City. I lived

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<v Speaker 1>there for my undergrad college experience and then um for

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<v Speaker 1>a while after, and I noticed that the easiest way

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<v Speaker 1>for me to get around the subway system was by landmarks.

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<v Speaker 1>So say I'm getting out at Columbus Circle. I knew

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<v Speaker 1>where the fountain was in the in the circle, and

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<v Speaker 1>so I would orient myself towards that, Like, Okay, if

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<v Speaker 1>I'm facing the circle, and that means I'm facing north,

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<v Speaker 1>and I've come out at this entrance, and the McDonald's

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<v Speaker 1>is on the west corner, and if I'm want to

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<v Speaker 1>go um cross town, I need to head toward the McDonald's.

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<v Speaker 1>And so I had completely populated my landscape of New

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<v Speaker 1>York City with all these arbitrary little landmarks to help

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<v Speaker 1>me navigate, you know, my life. Then these sorts of

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<v Speaker 1>non GPS moments are far and few between these days.

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<v Speaker 1>In fact, thanks to geographic information systems, we can overlay

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<v Speaker 1>maps with just about anything, even Happiness doctors Peter Sheridan

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<v Speaker 1>Dodds and Chris stan Forth use big data to make

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<v Speaker 1>the case that across ten languages they surveyed, people use

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<v Speaker 1>more positive words than negative ones. They use twenty four

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<v Speaker 1>sources like websites, music, lyrics, fiction, and social media to

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<v Speaker 1>build up a database of words, billions and billions of

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<v Speaker 1>words from Twitter alone, they collected roughly one hundred billion

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<v Speaker 1>of them. And then, in a kind of part B

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<v Speaker 1>to this study, Dods and dan Forth created a head

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<v Speaker 1>DNA meter happiness meter, that traces the signals of emotions

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<v Speaker 1>in Twitter communications, and they found out all sorts of

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<v Speaker 1>details about when and where we're happiest. So I thought,

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<v Speaker 1>the most interesting thing about this steady, and it's one

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<v Speaker 1>that I hadn't really thought about before, is that they

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<v Speaker 1>found that the further people were from home, the happier

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<v Speaker 1>they were. What do you guys think about that. It

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<v Speaker 1>may not be so much that you're not as happy

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<v Speaker 1>at home as you are just familiar with everything. Like

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<v Speaker 1>if I travel to Japan, I'm sure I would be

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<v Speaker 1>expressing wonder and awe as I traveled the country, walking

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<v Speaker 1>around my yard. I'm not likely to do that unless

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<v Speaker 1>something truly extraordinary has happened. Allison brings up a good

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<v Speaker 1>point about the source of this study, social media, and

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<v Speaker 1>whether it's a reliable barometer. I do wonder, though, in

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<v Speaker 1>that aggregate, how much they are taking into account the

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<v Speaker 1>fact that we try to present like our best selves

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<v Speaker 1>book or our worst selves as the case maybe um,

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<v Speaker 1>depending upon what you're feeling. So I wonder if the

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<v Speaker 1>studies take that into account. Well. Also, there's this kind

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<v Speaker 1>of echo chamber of what you're saying spiraled out among

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<v Speaker 1>your social groups, So is that really an accurate sense

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<v Speaker 1>of what that social group feels. Are they just reacting

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<v Speaker 1>as we have this discussion right now, my social media

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<v Speaker 1>feeds are absolutely consumed with the political process of the

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<v Speaker 1>United States, and I see exactly what you're saying, Julie,

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<v Speaker 1>I see this kind of echo chamber resonance chamber thing

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<v Speaker 1>going on to a point where my perception of what

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<v Speaker 1>is going to happen is largely skewed by that, so

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<v Speaker 1>that when reality sets in a day later after, say,

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<v Speaker 1>the primaries have you know, super Tuesday has passed, are

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<v Speaker 1>very different from what I would have expected based upon

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<v Speaker 1>my experience, simply because that echo chamber has has reinforced

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<v Speaker 1>this idea, and I've created my own kind of, if

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<v Speaker 1>you will, map of where things are going that's not

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<v Speaker 1>at all based upon any reliable data, but rather on

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<v Speaker 1>this this echoing uh sentiment that I'm hearing that has

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<v Speaker 1>shaped my perception of what will be. Social media is

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<v Speaker 1>a map of storytelling, the details of what we choose

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<v Speaker 1>to disclose and how that shapes the overarching narrative of

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<v Speaker 1>our autobiography, the story of our lives charted out in

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<v Speaker 1>our imaginations. So what would Jonathan and Allison's autobiographical map

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<v Speaker 1>look like? It literally would look like England. I'm probably

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<v Speaker 1>a romanticized, perhaps even fantastical version of England. Price of

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<v Speaker 1>Middle Earth worked into their I do have a Lord

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<v Speaker 1>of the Rings tattoo on one arm, So I mean,

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<v Speaker 1>I can't get that far away from it. But that

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<v Speaker 1>to me, like when I think about my past, there's

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<v Speaker 1>certain very important events happened to me while I was

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<v Speaker 1>in England. I've only been in England a few times,

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<v Speaker 1>but all the times I've been have been pivotal moments.

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<v Speaker 1>My honeymoon was in England, for example. I spent a

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<v Speaker 1>week with very close friends in England where we all

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<v Speaker 1>learned interesting things about one another and got hopelessly lost.

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<v Speaker 1>All of these moments just kind of pulled back. And

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<v Speaker 1>even though I've spent more, way more time out of

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<v Speaker 1>England than in it, I feel like I could cram

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<v Speaker 1>pretty much everywhere else I've been into this fictional map.

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<v Speaker 1>I think that mine would like a little bit like Phillery.

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<v Speaker 1>And I don't know if you guys have read the

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<v Speaker 1>Musician's trilogy, which is wonderful. Just finished up the last

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<v Speaker 1>one and I'm sad love grossmend right more. Please. My

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<v Speaker 1>map is hand painted, and it's hand lettered, and it's

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<v Speaker 1>probably a little bit off scale. And the house where

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<v Speaker 1>I grew up in is kind of Castle Lake, and

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<v Speaker 1>they're various figures who are important in my life back

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<v Speaker 1>then and still are today, and they're kind of gathered

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<v Speaker 1>around the castle, and then we go out into the wilds.

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<v Speaker 1>You know, here's New York City, a tiny dot that

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<v Speaker 1>was pretty pivotal in my growing up years, my twenties. Uh,

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<v Speaker 1>and here's Atlanta. I mean, actually, I think it would

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<v Speaker 1>be a map of the east, the East coast, but

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<v Speaker 1>it would be lovely. It would be a lovely map

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<v Speaker 1>of the East Coast of the United States, and one

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<v Speaker 1>that really has no relevance for anyone else. I think

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<v Speaker 1>Alison's map features Philary and this place is similar to

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<v Speaker 1>mine in that Narnia is a fictional place and it

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<v Speaker 1>figures as a backdrop in my life. Map The Lion,

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<v Speaker 1>the Which and the Wardrobe was one of the first

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<v Speaker 1>places my mind could reliably retreat to a fantasy land

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<v Speaker 1>that explored what it was like to be a child

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<v Speaker 1>shaped by the forces around her. And in that respect,

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<v Speaker 1>each of us has a bit of the fictional world

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<v Speaker 1>woven into our autobiography. Yeah. Well, if I had to

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<v Speaker 1>make an autobiographical map of my life, in terms of

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<v Speaker 1>what it would look like, I would think back to

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<v Speaker 1>earlier medieval maps, where fast expanses of the known world

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<v Speaker 1>hadn't been explored or discovered yet, so you'd have these

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<v Speaker 1>old maps with vast expanses of empty land and empty

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<v Speaker 1>ocean where it was blank, nothing was really there um

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<v Speaker 1>And usually those parts of the maps are where you

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<v Speaker 1>would find all of these monsters. Um. They kind of

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<v Speaker 1>represented the unknown, so they were placed in the unknown

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<v Speaker 1>portions of maps. That's Toronto based artists Bailey Henderson. She

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<v Speaker 1>brings mythological secreatures from medieval and Renaissance maps to life

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<v Speaker 1>in her ongoing sculpture series Monstrom Marines. In her research,

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<v Speaker 1>Bailey was struck by one particular map, the Carter Marina,

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<v Speaker 1>drawn by Alls Magnus. In it features a bestiary of

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<v Speaker 1>marine animals, the kinds that sailors would trade stories about,

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<v Speaker 1>beasts said to tear a ship asunder and plunge it

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<v Speaker 1>into the briny depths. One such beast is Zivious. This

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<v Speaker 1>bronze sculpture depicts a bird faced worka with a dorsal

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<v Speaker 1>thing that can slice boats in half. And it turns

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<v Speaker 1>out that this kind of land and sea animal mashup

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<v Speaker 1>is common and the Renaissance it was a common belief

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<v Speaker 1>that all of the animals presented on land had their

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<v Speaker 1>counterpart in the sea. So on a lot of early

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<v Speaker 1>maps and text you would see creatures like a sea pig,

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<v Speaker 1>or a sea dog, sea lion, a seahorse. They are

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<v Speaker 1>just completely ridiculous creatures that obviously didn't ever exist. But

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<v Speaker 1>it's quite an amazing, uh, the imagination that early artists

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<v Speaker 1>ad when they were depicting these creatures. Here with these

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<v Speaker 1>maps we see Bailey's imagination working spatially, willing these two

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<v Speaker 1>D beasts into a three D sculptural existence, which is

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<v Speaker 1>in stark opposition of what we do in real life.

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<v Speaker 1>In real life, we survey our three D surroundings an

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<v Speaker 1>attempt to freeze them into a tableau, compressing the details

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<v Speaker 1>to what we wanted to look like. And in this

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<v Speaker 1>way there's an interplay between one is real and what

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<v Speaker 1>is fiction. To me, all maps are fictional. It's important

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<v Speaker 1>to when you look at a map to kind of

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<v Speaker 1>ask yourself the question, what has he or she decided

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<v Speaker 1>to leave out? What rhetorical messages being given, even the

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<v Speaker 1>ones that people think are you know, this is the

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<v Speaker 1>most scientifically accurate piece of cartography. I'm John Hessler. I'm

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<v Speaker 1>a specialist in modern cartography and geographic information sciences Here

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<v Speaker 1>at the Library of Congress, Geographic Information System g i

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<v Speaker 1>S is changing the way we take in details from

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<v Speaker 1>the world. It's like mapping on steroids, allowing us to question, analyze,

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<v Speaker 1>and interpret data to understand all sorts of relationships, patterns,

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<v Speaker 1>and even trends. So g i S and and modern

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<v Speaker 1>mapping are really an attempt to kind of abstract from

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<v Speaker 1>this huge, complex, multidimensional um mess that is the world

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<v Speaker 1>um and to visualize what's actually happening. An example here

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<v Speaker 1>is crisis mapping in after a devastating earthquake hit Nepal,

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<v Speaker 1>it took only forty eight hours for volunteers to map

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<v Speaker 1>incredibly useful data, like areas that had passable roads to

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<v Speaker 1>get supplies to and from, and areas that had given

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<v Speaker 1>way to landslides. This is a kind of humanitarian ground

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<v Speaker 1>swell of technology. My interest in cartography has always been,

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<v Speaker 1>at least in modern cartography, is how do we use

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<v Speaker 1>this data to help people. My involvement with crisis mappers

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<v Speaker 1>UM and and and the humanitarian mapping world is all

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<v Speaker 1>about that, to kind of plan for things that are unexpected,

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<v Speaker 1>things that are happening and changing rapidly. Almost everything that

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<v Speaker 1>we humans do is never an equilibrium. It's always changing.

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<v Speaker 1>A city is a thing that used to be thought

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<v Speaker 1>of this kind of the stable UM place, but it's not.

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<v Speaker 1>It's the transportation is moving, there's energy going in and out,

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<v Speaker 1>there's all kinds of things happening. UM. How do we

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<v Speaker 1>plan that to make people's lives better. That's not to

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<v Speaker 1>say this kind of technology is perfect. While on the

0:14:41.960 --> 0:14:45.280
<v Speaker 1>one hand, there's this this really beautiful side of you know,

0:14:45.320 --> 0:14:48.800
<v Speaker 1>what can we do to UM use this technology in

0:14:48.880 --> 0:14:51.920
<v Speaker 1>order to improve people's lives, to plan better, to figure

0:14:51.920 --> 0:14:54.400
<v Speaker 1>out how to deliver fresh water to people better, to

0:14:55.120 --> 0:14:58.840
<v Speaker 1>um plan all of those kind of resources and agricultural

0:14:58.920 --> 0:15:01.480
<v Speaker 1>land use and all of that stuff. There's also that

0:15:01.480 --> 0:15:03.920
<v Speaker 1>that negative side that the more of this data that

0:15:04.000 --> 0:15:07.000
<v Speaker 1>gets out there, of course, the more information that that

0:15:07.240 --> 0:15:10.600
<v Speaker 1>other people have about us UM government agencies and and

0:15:10.680 --> 0:15:14.280
<v Speaker 1>that kind of thing marketers UM. So there's the there's

0:15:14.280 --> 0:15:17.960
<v Speaker 1>the double edged sword there in this sense. G I

0:15:18.160 --> 0:15:21.680
<v Speaker 1>S mapping is Pandora's box. Will never be able to

0:15:21.720 --> 0:15:24.120
<v Speaker 1>stuff it back in and close the latch, and we

0:15:24.120 --> 0:15:26.160
<v Speaker 1>probably wouldn't want to do that even if we could.

0:15:26.560 --> 0:15:28.640
<v Speaker 1>After all, it's changed the way that we move through

0:15:28.640 --> 0:15:32.000
<v Speaker 1>the world. People use it to pick hotel rooms. They

0:15:32.000 --> 0:15:33.880
<v Speaker 1>go and they look at what the orientation of the

0:15:33.920 --> 0:15:36.640
<v Speaker 1>hotel is, and they, you know, decide what room in

0:15:36.680 --> 0:15:38.800
<v Speaker 1>a hotel they might want to stay in based on

0:15:38.840 --> 0:15:41.720
<v Speaker 1>the view that they can see on Google Earth. UM.

0:15:41.840 --> 0:15:45.680
<v Speaker 1>And so I think it's taken the difficulty of wayfinding

0:15:45.720 --> 0:15:49.520
<v Speaker 1>out um. In other words, the space of wayfinding, the

0:15:49.640 --> 0:15:53.160
<v Speaker 1>anxiety of finding your way has has kind of disappeared.

0:15:53.160 --> 0:15:56.280
<v Speaker 1>Where we're all on our phones, um, looking for the

0:15:56.360 --> 0:15:59.320
<v Speaker 1>Starbucks that's a block away with our little GPS and

0:15:59.320 --> 0:16:02.200
<v Speaker 1>our smartphone owns or or anything like that. We we

0:16:02.280 --> 0:16:08.000
<v Speaker 1>no longer have to wander about looking for anything. And

0:16:08.040 --> 0:16:12.400
<v Speaker 1>the spatial aspect of mapping has exploded, spiraling out and

0:16:12.480 --> 0:16:17.600
<v Speaker 1>influencing every sector of technology, even game design. Take Minecraft,

0:16:17.640 --> 0:16:20.480
<v Speaker 1>for example, a game that looks deceptively simple with its

0:16:20.520 --> 0:16:24.200
<v Speaker 1>basic survival premise and block architecture to build shelters with.

0:16:24.960 --> 0:16:27.800
<v Speaker 1>But it turns out that Minecraft is really sophisticated and

0:16:27.800 --> 0:16:30.960
<v Speaker 1>it requires a lot of spatial and problem solving skills.

0:16:31.400 --> 0:16:36.480
<v Speaker 1>It's taking advantage of a certain cognitive way we perceive spaces. Um.

0:16:36.640 --> 0:16:38.960
<v Speaker 1>One thing, when you build a Minecraft space you're kind

0:16:38.960 --> 0:16:41.200
<v Speaker 1>of moving through it. And I think that's an interesting,

0:16:41.680 --> 0:16:45.280
<v Speaker 1>uh cognitive way to look at at at mapping. Mapping

0:16:45.360 --> 0:16:47.880
<v Speaker 1>usually is a space that someone is moving through, that

0:16:47.960 --> 0:16:51.200
<v Speaker 1>people are moving through, but in Minecraft, um it's especially

0:16:51.240 --> 0:16:53.840
<v Speaker 1>important that that people can move through the space that

0:16:53.880 --> 0:17:00.400
<v Speaker 1>you're building. Disability to throw off the shackles of space

0:17:00.560 --> 0:17:05.000
<v Speaker 1>may help to explain the fanaticism of Minecraft players. And

0:17:05.080 --> 0:17:09.399
<v Speaker 1>I think it really does compartmentalize a certain um, a

0:17:09.480 --> 0:17:13.040
<v Speaker 1>certain fantasy we have about breaking out of what is

0:17:13.200 --> 0:17:17.960
<v Speaker 1>our normal spatial box. Um. Humans have always wanted to

0:17:18.040 --> 0:17:21.639
<v Speaker 1>kind of like throw off space, throw off this this

0:17:21.640 --> 0:17:25.040
<v Speaker 1>this geometric thing that kind of keeps us down and

0:17:25.119 --> 0:17:27.600
<v Speaker 1>keeps us in place. That one thing that humans can't

0:17:27.600 --> 0:17:29.480
<v Speaker 1>do is flyes. And I think these things kind of

0:17:29.840 --> 0:17:35.480
<v Speaker 1>play on that. John's life is in maps, and this

0:17:35.520 --> 0:17:38.840
<v Speaker 1>has changed the way that he sees the world. Now

0:17:38.840 --> 0:17:40.800
<v Speaker 1>we can do real time mapping, Now we can do

0:17:40.880 --> 0:17:44.840
<v Speaker 1>stuff that's updating itself, you know immediately, and and and

0:17:45.119 --> 0:17:48.639
<v Speaker 1>looking at that, and the way that changed my worldview

0:17:48.920 --> 0:17:51.240
<v Speaker 1>is is that I now look at the world as

0:17:51.640 --> 0:17:55.680
<v Speaker 1>never in equilibrium, that there's never anything that's not changing.

0:17:56.080 --> 0:18:01.720
<v Speaker 1>Everything is in motion, everything is happening um. Everything is interactive,

0:18:01.840 --> 0:18:10.160
<v Speaker 1>everything is connected. Maps are contours of the human experience,

0:18:10.400 --> 0:18:13.840
<v Speaker 1>laid out on an emotional grid, And in those contours

0:18:13.880 --> 0:18:17.640
<v Speaker 1>we consider location, distance, history, people, and whether we want

0:18:17.680 --> 0:18:20.640
<v Speaker 1>to go there or have been there, whether we once

0:18:20.680 --> 0:18:23.800
<v Speaker 1>stood on a mountaintop picking out the Big Dipper from

0:18:23.800 --> 0:18:27.359
<v Speaker 1>a wreath of brilliant stars hanging overhead, or whether we

0:18:27.440 --> 0:18:30.560
<v Speaker 1>dreamed it or flew over it on Google Earth, moving

0:18:30.640 --> 0:18:34.560
<v Speaker 1>through space and time in our minds. Think of all

0:18:34.600 --> 0:18:38.080
<v Speaker 1>the ephemeral maps you leave behind each day, the physical

0:18:38.119 --> 0:18:41.840
<v Speaker 1>and digital footprints marking your paths, and the stories these

0:18:41.960 --> 0:18:45.240
<v Speaker 1>routes tell about where you are in your life and

0:18:45.359 --> 0:18:48.719
<v Speaker 1>who you are in your life, the outward evidence of

0:18:48.760 --> 0:18:55.760
<v Speaker 1>your inner wayfinding. We've mapped the bloody universe and pinned

0:18:55.760 --> 0:19:02.520
<v Speaker 1>it in a net, but as for dots of humans,

0:19:04.440 --> 0:19:24.240
<v Speaker 1>we've made no progress. Yes, The Stuff of Life is

0:19:24.240 --> 0:19:27.440
<v Speaker 1>written and co produced by me Julie Douglas. Original music

0:19:27.480 --> 0:19:30.439
<v Speaker 1>and sound design is by co producer Noel Brown. This

0:19:30.560 --> 0:19:34.600
<v Speaker 1>episode also featured tracks from the album Mechanical Advantage by

0:19:34.600 --> 0:19:38.800
<v Speaker 1>The Cubists. Editorial oversight is provided by Head of production

0:19:39.000 --> 0:19:43.600
<v Speaker 1>Jerry Rowland. Excerpts of hireby Dragons is by Felix Dennis.

0:19:44.119 --> 0:19:47.480
<v Speaker 1>We'd like to thank John Hessler for revealing the illuminating

0:19:47.520 --> 0:19:50.080
<v Speaker 1>ways in which we map the world. You can find

0:19:50.080 --> 0:19:53.840
<v Speaker 1>out more about John's work at Warping History dot blogspot

0:19:53.960 --> 0:19:57.200
<v Speaker 1>dot com. Thank you to Bailey Henderson for discussing your

0:19:57.240 --> 0:20:00.840
<v Speaker 1>research into medieval and Renaissance maps. Check at her sculpture

0:20:00.880 --> 0:20:05.359
<v Speaker 1>series Monstro Marines at Bailey Henderson dot com. And thank

0:20:05.400 --> 0:20:09.320
<v Speaker 1>you to Alison Ladermilk and Jonathan Strickland for sharing your travels,

0:20:09.680 --> 0:20:13.560
<v Speaker 1>real and imagined. If you like what we do here

0:20:13.600 --> 0:20:16.280
<v Speaker 1>at the Stuff of Life, visit us on Facebook and Twitter.

0:20:16.680 --> 0:20:19.119
<v Speaker 1>In the meantime, email us a drawing or a description

0:20:19.240 --> 0:20:22.800
<v Speaker 1>of your autobiographical map at the Stuff of Life at

0:20:22.800 --> 0:20:41.720
<v Speaker 1>Housta works dot com.