WEBVTT - The Tech of Stranger Things

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<v Speaker 1>Technology with tech Stuff from dot Com. Hey there, and

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<v Speaker 1>welcome to tech Stuff. I'm your host, Jonathan Strickland, executive

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<v Speaker 1>producer here at how stuff works dot com, talking all

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<v Speaker 1>about technology on this show. And today we have a

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<v Speaker 1>very special treat, at least for me and also for

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<v Speaker 1>you guys. There's this little series that showed up on

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<v Speaker 1>Netflix and took the world by storm. That would be

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<v Speaker 1>Stranger Things, a series that I very much personally enjoyed. Well,

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<v Speaker 1>my producer extraordinaire Ramsey was able to land interviews with

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<v Speaker 1>two really cool people who came in to talk to

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<v Speaker 1>us about what they did behind the scenes to make

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<v Speaker 1>Stranger Things work. And that's just Royal, the set decorator

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<v Speaker 1>for the series, and John Hilton, the rigging gaffer for

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<v Speaker 1>the series. So what follows is our conversation about the

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<v Speaker 1>tech behind making a show work and just sort of

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<v Speaker 1>the interesting challenges one faces when doing these sort of things,

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<v Speaker 1>especially in locations as opposed to sets. So enjoy. I

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<v Speaker 1>have to thank my two special guests who have joined

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<v Speaker 1>me for this episode of Tech Stuff, Jess and John,

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<v Speaker 1>who both have worked on multiple projects, but the one

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<v Speaker 1>we're talking about specifically today is the Netflix series Stranger Things,

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<v Speaker 1>a show that I binged immediately when the first season

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<v Speaker 1>came out and fell in love with it, not just

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<v Speaker 1>because I recognized some of the people in it, but

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<v Speaker 1>because it really felt to me like it didn't feel

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<v Speaker 1>like a show set in the nineteen eighties. It felt

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<v Speaker 1>like a show that was made in the nineteen eighties

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<v Speaker 1>and somehow disappeared and then resurfaced twenty years later, and

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<v Speaker 1>it's it's so evocat of and I wanted to have

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<v Speaker 1>both of you on to talk about your roles in

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<v Speaker 1>making this show what it was. So we're gonna talk

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<v Speaker 1>today about sort of the tech side, the the behind

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<v Speaker 1>the scenes side of making a show and and the

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<v Speaker 1>work that you do and how that ends up contributing

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<v Speaker 1>to this overall effect whatever the show maybe, or the movie,

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<v Speaker 1>whatever the project is. In this case, we're talking about

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<v Speaker 1>something that is a period piece, but you know, obviously

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<v Speaker 1>there are other ones where you have a very different

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<v Speaker 1>feel for whatever the project is. So I'm going to

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<v Speaker 1>start with you, John, John, you are rigging gaffer. Tell

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<v Speaker 1>listeners who have seen i'm sure the term gaffer in

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<v Speaker 1>the credits what that means, because I think a lot

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<v Speaker 1>of folks just don't know. The gaffer is just a

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<v Speaker 1>department head that's in charge of the electrical so electrical

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<v Speaker 1>distribution and lighting. Um. I think the term comes from

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<v Speaker 1>old man. Yeah, was the old man on the crew.

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<v Speaker 1>He's in charge of the lighting. Yeah. They have a

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<v Speaker 1>the term gaffer in uh and Lord of the rings. Actually,

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<v Speaker 1>Sam Wise Gamgees father is called the old gaffer. Uh.

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<v Speaker 1>I say that because of my Lord of the rings geek.

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<v Speaker 1>So what are your responsibilities typically on a on a

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<v Speaker 1>shoot as a ringing gaffer? I'd provide the power to

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<v Speaker 1>the set and any any lighting that we can get

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<v Speaker 1>up before beforehand before photography, We'll get that done as well. Cool.

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<v Speaker 1>So you are making sure that all the stuff that

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<v Speaker 1>needs to work is actually going to work. Yes, an

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<v Speaker 1>important role on any production. And how did you get

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<v Speaker 1>your start in in the business known as show I

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<v Speaker 1>was a nanny for a director of photography in eight

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<v Speaker 1>the summer of ninety eight, and I watched his kids

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<v Speaker 1>during the summer and after at the end of the summer,

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<v Speaker 1>he had me tag along with him to go work

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<v Speaker 1>on a film. And after the film was like, oh,

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<v Speaker 1>you'd be great this, you should move to l A.

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<v Speaker 1>I got my friends. They can hook you up at

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<v Speaker 1>a camera rental house and you can do that for

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<v Speaker 1>a little while. And I was like, I don't want

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<v Speaker 1>to do that. I want to move to New York

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<v Speaker 1>City and be a bum. So I didn't get into

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<v Speaker 1>it right away. I was a maintenance man in an

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<v Speaker 1>apartment complex and all my tools were stolen, and I

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<v Speaker 1>was like, I'll go work on movies, a security circuitous

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<v Speaker 1>route to get there. So did you have a background

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<v Speaker 1>and electrical work before you even got into the movie

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<v Speaker 1>a little bit? And I've done, like my dad does

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<v Speaker 1>h V a C. So I kind of dabbled on

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<v Speaker 1>that during the whole maintenance for apartment complex thing. I

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<v Speaker 1>kind of understood electrical systems, right. So you then take

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<v Speaker 1>that understanding and you start pouring it over to the

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<v Speaker 1>production side, where I imagine it's a a a fairly

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<v Speaker 1>uh strenuous process to make sure everything is how it

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<v Speaker 1>needs to be because obviously, any time on any set

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<v Speaker 1>is money, So anything that takes extra time is going

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<v Speaker 1>to cost the whole production extra amounts of money. So

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<v Speaker 1>I mentioned it's a fairly high stress environment. It is. Yeah,

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<v Speaker 1>I don't get a lot of sleep. I always called

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<v Speaker 1>Jessell workaholic, but really it's for me. I do it

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<v Speaker 1>all at home. She doesn't see it. It's fair. And now,

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<v Speaker 1>Jess you you were a set decorator, are still lar

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<v Speaker 1>sick decorator for Stranger Things? Also, congratulations on getting an

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<v Speaker 1>Emmy nomination for that work. Thank you. That's amazing. I

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<v Speaker 1>at this first time I think I've ever sat down

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<v Speaker 1>at a table with an Emmy nominee. Uh yeah, it's

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<v Speaker 1>It's a big moment for me, That's what I'm saying.

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<v Speaker 1>So let's talk about what that means. What is what

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<v Speaker 1>is actually set decorator on a set? Um? So I

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<v Speaker 1>work under the production designer UM, and the production designer

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<v Speaker 1>kind of sets the look like, helps pick locations UM,

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<v Speaker 1>and then you know, has a lot of references and

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<v Speaker 1>different things as far as the minutia of how a

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<v Speaker 1>set comes together. UM. There's an art director who kind

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<v Speaker 1>of oversees more the construction end of things, and then

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<v Speaker 1>everything from like those four walls. For the most part,

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<v Speaker 1>I kind of deal with so light fixtures and um,

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<v Speaker 1>you know, carpet and sofas and electronics and all the

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<v Speaker 1>garbage and some sets and piles up in the clutter.

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<v Speaker 1>That's my specialty. So when a when the art department

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<v Speaker 1>has said, like, oh, we've got this idea for what

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<v Speaker 1>the the feel for this particular set needs to be, Uh,

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<v Speaker 1>it's your job to go and actually procure all that,

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<v Speaker 1>put it all together, make sure that it's matching the

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<v Speaker 1>vision for whatever that that idea was right. Yes, and

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<v Speaker 1>on a on a production that's a period piece, I

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<v Speaker 1>imagine that also involves lots of hunting around for really

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<v Speaker 1>obscure and obsolete stuff. It does. I spend a lot

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<v Speaker 1>of time and I always tell everyone dead ladies, basements,

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<v Speaker 1>estate sales. I'm always like emptying out the leftovers of houses,

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<v Speaker 1>you know, um after an estate sales over um. And

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<v Speaker 1>you know in Stranger Things is one of those weird shows,

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<v Speaker 1>especially where everything is a little bit interactive kind of

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<v Speaker 1>which is why, um, that's why I wanted John to

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<v Speaker 1>be here, because he's I think he's sold himself short

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<v Speaker 1>a little bit as far as like just preparing or

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<v Speaker 1>providing power to a set. Because we had so many

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<v Speaker 1>interactive elements, you know, lights and otherwise that um kind

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<v Speaker 1>of had to be period and had to be functional

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<v Speaker 1>and do a bunch of different things. So yeah, a

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<v Speaker 1>good example of that would be, of course, the Christmas

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<v Speaker 1>lights make a play a huge role in that season

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<v Speaker 1>of Stranger Things. I mean, it's it's a communications device.

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<v Speaker 1>And I don't know how many of my listeners know this, Chris,

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<v Speaker 1>the lights don't work that way. Typically, you have them

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<v Speaker 1>all rigged ump so that if one goes out, they

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<v Speaker 1>all tend to go out, especially the period ones. So

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<v Speaker 1>getting them so that they very they light up in

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<v Speaker 1>very specific ways. Uh, probably meant a little bit of

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<v Speaker 1>rewiring work and a little bit of rigging things in

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<v Speaker 1>an interesting way so as you could get to do

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<v Speaker 1>it on command. That was such an important integral part

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<v Speaker 1>of the storyline. I remember. I remember when they came

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<v Speaker 1>and asked me. They were walking through the buyer's house set.

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<v Speaker 1>It was Chris and Jess and Todd, and they were like,

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<v Speaker 1>we want to make each light go off and individually.

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<v Speaker 1>Is it possible? Yes? And I turned around and I

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<v Speaker 1>walked back in my little office and I was like, oh, no,

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<v Speaker 1>how am I gonna make this story? Like? Technically, yes,

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<v Speaker 1>it's possible. Practical not really, So, so how did you

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<v Speaker 1>go about solving that problem? Um? I just started scribbling

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<v Speaker 1>a lot and locked my door and just trying to

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<v Speaker 1>figure out how to get lights to go on and

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<v Speaker 1>off individually, which means we had to build individual strands

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<v Speaker 1>of lights. So I ended up, I guess that's kind

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<v Speaker 1>of low tech. We're kind of getting at low tech

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<v Speaker 1>as possible. So I ended up using Cat five cable

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<v Speaker 1>and taking all the different strands and making them individual

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<v Speaker 1>and solder soldering them into old Christmas likes that Jess

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<v Speaker 1>would bring us. Wow. So you were actually hand designing

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<v Speaker 1>something so that you could achieve this effect in a

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<v Speaker 1>practical approach. That's one of the other things, by the way,

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<v Speaker 1>that I love about stranger things and being I was

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<v Speaker 1>born in the seventies, so seeing uh, not just something

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<v Speaker 1>that is set and appears to have been made the eighties,

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<v Speaker 1>but to rely so heavily upon practical effects that warms

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<v Speaker 1>my heart as I grew up watching films that relied

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<v Speaker 1>heavily on practical effects, and I think it is very

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<v Speaker 1>important to get across that same feel in order to

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<v Speaker 1>get the effect that you want and not rely too

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<v Speaker 1>heavily on anything that's computer generated. Not to dismiss computer generated,

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<v Speaker 1>it certainly has a place in storytelling, but to me,

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<v Speaker 1>at least and maybe this is my own bias has

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<v Speaker 1>uh it just it just has a different look and

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<v Speaker 1>a different feel. You know, there's something genuine about practical effects.

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<v Speaker 1>And not all of ours went. Uh. We had different

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<v Speaker 1>test runs that the juffers for would they kill if

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<v Speaker 1>any of those videos ever got out some of the

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<v Speaker 1>ones that didn't work as well. Um with like the

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<v Speaker 1>monster coming through our latex. Uh, we have you know,

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<v Speaker 1>printed the wallpaper and stuff in the buyer's house onto latex,

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<v Speaker 1>and we had all these different tests so we did

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<v Speaker 1>with various um, you know, slimy substances and things on. Anyway,

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<v Speaker 1>they didn't all it took a while to kind of

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<v Speaker 1>get that just tweaked, you know, just right the face

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<v Speaker 1>like kind of pushing feel of the wall. And originally

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<v Speaker 1>they had him breaking through the wall entirely. They're trying

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<v Speaker 1>to do it all practical, and um, I think it's

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<v Speaker 1>nice to have technology options where VFX could just take

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<v Speaker 1>what we did and really enhance it. And you know,

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<v Speaker 1>uh right, Yeah, eventually you get to a point where

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<v Speaker 1>you just say, you know, physics just doesn't work that way. Yeah,

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<v Speaker 1>Like I like, I appreciate where you're trying to go

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<v Speaker 1>with this. Yeah, I love that there was a latex

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<v Speaker 1>approach a practical approach with that too, because I mean

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<v Speaker 1>I also, full disclosure, my sister's a puppeteer, so I

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<v Speaker 1>see the puppeteer side of sort of this kind of

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<v Speaker 1>stuff all the time. And to appreciate practical effects where

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<v Speaker 1>you're using something like a latex sheet and you're using

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<v Speaker 1>some form of whether it's an actor, a mask, a puppet,

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<v Speaker 1>or whatever, to to create that effect. I mean, there

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<v Speaker 1>is something really visceral and and the textures are really impressive.

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<v Speaker 1>It's something that goes again beyond just that. Oh, there's

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<v Speaker 1>a very clever animation. Uh. And and also it just

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<v Speaker 1>shows a level of care that you know, you have

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<v Speaker 1>to have all of that work back behind the scenes

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<v Speaker 1>to get that effect to happen on on screen. Uh,

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<v Speaker 1>that is happening in real time somewhere. It's it's it's

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<v Speaker 1>not a bunch of people staring at a green wall

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<v Speaker 1>pretending that they see something that is really effective and

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<v Speaker 1>then having to react to nothing at all. They actually

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<v Speaker 1>have stuff to react to in those practical effects. Uh.

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<v Speaker 1>I am not an actor that's good enough to react

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<v Speaker 1>to a green screen with and and make that at

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<v Speaker 1>all convincing. I need to have some sort of monster

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<v Speaker 1>thing coming at me so that I can really, you know,

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<v Speaker 1>be somewhat convincing in my response. And the Christmas lights

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<v Speaker 1>is the same thing because we um, you know, I

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<v Speaker 1>think it looked a lot more authentic and better to

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<v Speaker 1>have it practical. But even um, there's like the scene

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<v Speaker 1>where Holly, the the young Wheeler daughters like following the

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<v Speaker 1>Christmas lights down the hallway. Um, and I think if

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<v Speaker 1>we didn't have all of those actually lighting up in

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<v Speaker 1>her having that direction and sort of all the interaction

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<v Speaker 1>you know with the lights and actors, it wouldn't have

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<v Speaker 1>been the same. No, you wouldn't be able to get

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<v Speaker 1>that tension. Yeah, that's a great moment, so tell me also,

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<v Speaker 1>I mean the Christmas lights. I think that's one of

0:13:16.679 --> 0:13:18.880
<v Speaker 1>those that I that I definitely wanted to hit upon

0:13:18.960 --> 0:13:25.120
<v Speaker 1>because it's a deceptively simple technology that ends up actually

0:13:25.160 --> 0:13:28.160
<v Speaker 1>requiring thinking outside the box in order to get the

0:13:28.200 --> 0:13:32.520
<v Speaker 1>effect they wanted son requiring you to actually solder things

0:13:32.600 --> 0:13:37.160
<v Speaker 1>weeks weeks. Wow, So if you had to estimate like

0:13:37.200 --> 0:13:38.960
<v Speaker 1>how many weeks are you talking about for that just

0:13:39.040 --> 0:13:41.000
<v Speaker 1>to make sure you can get that effect to work properly.

0:13:42.000 --> 0:13:44.480
<v Speaker 1>It was two weeks. That's I mean, that's a lot

0:13:44.480 --> 0:13:46.880
<v Speaker 1>of work to get Christmas lights. The light up we built,

0:13:47.040 --> 0:13:49.200
<v Speaker 1>I think we only built out of the twenty that

0:13:49.280 --> 0:13:52.959
<v Speaker 1>we were going to build, we only built seventeen because

0:13:53.000 --> 0:13:55.200
<v Speaker 1>that's all we had time to do on top of

0:13:55.200 --> 0:13:58.480
<v Speaker 1>everything else that we had to do. Yeah. Yeah, So

0:13:59.440 --> 0:14:02.400
<v Speaker 1>then they would so they would solder these little strands,

0:14:02.520 --> 0:14:05.960
<v Speaker 1>you know, onto the sockets, and then we had it

0:14:06.200 --> 0:14:08.920
<v Speaker 1>involved me going back to props Um the lights that

0:14:09.040 --> 0:14:12.599
<v Speaker 1>Joyce originally buys at Melball's Um props. I guess it

0:14:12.760 --> 0:14:15.880
<v Speaker 1>just sort of had newer lights in the box and

0:14:15.960 --> 0:14:19.520
<v Speaker 1>wasn't really thinking about the bigger picture. So we had

0:14:19.560 --> 0:14:21.720
<v Speaker 1>to go back and have switched those out for the

0:14:21.760 --> 0:14:24.440
<v Speaker 1>older strands to have like the green and red twisted

0:14:24.560 --> 0:14:27.120
<v Speaker 1>sort of look, so that we could that that was

0:14:27.120 --> 0:14:29.480
<v Speaker 1>the easiest thing for us to copy. So they would

0:14:29.480 --> 0:14:32.480
<v Speaker 1>finished soldering and then we would paint them green and

0:14:32.520 --> 0:14:35.600
<v Speaker 1>red and twist them all together. Um, you know, so

0:14:35.640 --> 0:14:39.680
<v Speaker 1>there's like a whole there's a whole collaborative effort any

0:14:39.880 --> 0:14:42.240
<v Speaker 1>right there making sure that like because I mean I

0:14:42.880 --> 0:14:45.320
<v Speaker 1>see a lot of movies where clearly that that level

0:14:45.360 --> 0:14:47.760
<v Speaker 1>of care was not quite taken. You'll look at something

0:14:47.800 --> 0:14:49.600
<v Speaker 1>and things like that's not even the same prop as

0:14:49.600 --> 0:14:52.080
<v Speaker 1>what he was holding a second ago. So having that

0:14:52.160 --> 0:14:55.760
<v Speaker 1>kind of level of detail is really cool. Uh So

0:14:56.320 --> 0:14:59.120
<v Speaker 1>I assume there was someone just like actually just manually

0:14:59.320 --> 0:15:03.160
<v Speaker 1>operating those lights for all those sequences. We had our

0:15:03.200 --> 0:15:07.400
<v Speaker 1>demmer board operator Jim Donovan. He programmed all that and

0:15:09.160 --> 0:15:12.360
<v Speaker 1>operating real temperating in real time. He's another one of

0:15:12.360 --> 0:15:14.880
<v Speaker 1>my heroes too, because these guys, because it wasn't because

0:15:14.880 --> 0:15:17.840
<v Speaker 1>the Christmas lights were one thing. And then um there's

0:15:17.880 --> 0:15:21.200
<v Speaker 1>also like the scene with the lamps in in in

0:15:21.280 --> 0:15:24.520
<v Speaker 1>the bedroom, um and Winona having to you know, bring it.

0:15:24.680 --> 0:15:26.880
<v Speaker 1>I guess we never had a scene at first they're

0:15:26.880 --> 0:15:28.560
<v Speaker 1>going to show her like bringing all the lamps in

0:15:28.600 --> 0:15:29.800
<v Speaker 1>and setting them up, and that was going to be

0:15:29.840 --> 0:15:32.480
<v Speaker 1>like a whole other nightmare. But um, once they were

0:15:32.520 --> 0:15:35.360
<v Speaker 1>sort of you know, they're just getting those programmed right

0:15:35.440 --> 0:15:37.960
<v Speaker 1>to do that effect. Um, Jim stayed late with me

0:15:38.000 --> 0:15:40.600
<v Speaker 1>one night and just like we did, you know, kept

0:15:40.640 --> 0:15:43.560
<v Speaker 1>practicing and getting all that down. So see, to me,

0:15:43.720 --> 0:15:46.200
<v Speaker 1>that's really cool because it's not just technical, it's it's

0:15:46.200 --> 0:15:49.080
<v Speaker 1>a level of performance. I mean you we're playing effectively

0:15:49.120 --> 0:15:52.440
<v Speaker 1>another character in the scene, and so you know it's

0:15:52.560 --> 0:15:56.000
<v Speaker 1>there's there's all the timing that's required in that too,

0:15:56.400 --> 0:15:59.360
<v Speaker 1>and again to get what the director wants in order

0:15:59.480 --> 0:16:03.560
<v Speaker 1>for that to have the emotional and psychological impact on

0:16:03.560 --> 0:16:06.640
<v Speaker 1>the viewer, which, by the way, credibly effective because I

0:16:06.680 --> 0:16:10.760
<v Speaker 1>loved it. Uh, So you know, I'm my hats off

0:16:10.800 --> 0:16:14.520
<v Speaker 1>to you because I occasionally am a performer, but I

0:16:14.520 --> 0:16:16.720
<v Speaker 1>couldn't do any of the rest of it, whereas you

0:16:16.760 --> 0:16:19.600
<v Speaker 1>guys are doing all of that. So I'm really I'm

0:16:19.640 --> 0:16:30.880
<v Speaker 1>really impressed. I assume that it's is pretty tricky outfitting

0:16:31.040 --> 0:16:36.920
<v Speaker 1>entire sets with nineteen eighties era uh, carpet ing, furniture,

0:16:37.440 --> 0:16:41.400
<v Speaker 1>the technology in particular, because we're not so far removed

0:16:41.440 --> 0:16:43.880
<v Speaker 1>from the nineteen eighties that we think of those things

0:16:43.920 --> 0:16:46.600
<v Speaker 1>as antiques. So therefore there's not a lot of work

0:16:46.760 --> 0:16:50.320
<v Speaker 1>in preserve preserving them, but we're far enough out where

0:16:50.360 --> 0:16:54.560
<v Speaker 1>nobody wants to hold onto them anymore. So was was

0:16:54.640 --> 0:16:56.920
<v Speaker 1>that a challenge to you to to find things that

0:16:56.960 --> 0:16:59.920
<v Speaker 1>could incorpe that could live in that early eighties setting?

0:17:01.160 --> 0:17:04.919
<v Speaker 1>Not as hard as you would think, I think, mostly

0:17:04.960 --> 0:17:07.119
<v Speaker 1>just because thank God for state sales and Atlanta being

0:17:07.160 --> 0:17:09.680
<v Speaker 1>a good estate sales city. Um. I've worked in other

0:17:09.760 --> 0:17:12.760
<v Speaker 1>cities where you just don't you know, they just don't

0:17:12.760 --> 0:17:15.399
<v Speaker 1>operate like that. They don't. I don't know how people

0:17:15.400 --> 0:17:17.760
<v Speaker 1>get rid of their stuff after they've passed. I don't know.

0:17:17.800 --> 0:17:20.359
<v Speaker 1>But um, Atlanta is good about it. Um. There are

0:17:20.400 --> 0:17:22.679
<v Speaker 1>other like I've done other movies. I did a movie

0:17:22.920 --> 0:17:27.240
<v Speaker 1>um that it was a news station set in the seventies. Um.

0:17:27.280 --> 0:17:29.399
<v Speaker 1>And that's one of those like there's already not a

0:17:29.440 --> 0:17:33.359
<v Speaker 1>ton of like news broadcast station equipment out there, not

0:17:33.440 --> 0:17:37.479
<v Speaker 1>like you know, old Nintendos and things, but um, and

0:17:37.480 --> 0:17:39.480
<v Speaker 1>and then it was so fragile. It was sort of

0:17:39.480 --> 0:17:43.000
<v Speaker 1>that like just that first wave of like electronic technology

0:17:43.359 --> 0:17:46.119
<v Speaker 1>and the old analog stuff from like the fifties was

0:17:46.560 --> 0:17:48.840
<v Speaker 1>you know, you can get that kind of stuff. Um,

0:17:48.880 --> 0:17:51.600
<v Speaker 1>but that's but getting stuff that worked that was That's

0:17:51.640 --> 0:17:56.240
<v Speaker 1>sort of that. Um. That first generation plastic electronic disposable

0:17:56.280 --> 0:18:00.359
<v Speaker 1>almost like technology is was harder. But um for gently

0:18:00.400 --> 0:18:03.440
<v Speaker 1>for you know, Sears catalog days, a lot of Americans

0:18:03.440 --> 0:18:06.600
<v Speaker 1>all had the same stuff, and enough people held onto

0:18:06.600 --> 0:18:09.120
<v Speaker 1>it her pack rats that we could kind of curate

0:18:09.200 --> 0:18:11.919
<v Speaker 1>and go through and find everything we needed. Yeah. I

0:18:11.560 --> 0:18:16.160
<v Speaker 1>I went to a panel with uh, the art director

0:18:16.359 --> 0:18:18.800
<v Speaker 1>from Stranger Things, and he talked a little bit about

0:18:18.840 --> 0:18:25.520
<v Speaker 1>the process of identifying the different the different types of

0:18:25.520 --> 0:18:28.399
<v Speaker 1>of fabrics and the different color schemes that were going

0:18:28.440 --> 0:18:31.480
<v Speaker 1>to be important, and how you know, certain certain houses

0:18:31.520 --> 0:18:32.760
<v Speaker 1>we're going to look like they were more of a

0:18:32.840 --> 0:18:35.920
<v Speaker 1>holdover from maybe the mid to late seventies and some

0:18:36.000 --> 0:18:38.439
<v Speaker 1>were a little bit more modern in the sense of

0:18:38.480 --> 0:18:41.680
<v Speaker 1>the early eighties and UH. And that also was really

0:18:41.720 --> 0:18:44.400
<v Speaker 1>interesting to me, this idea of you know, you're not

0:18:44.480 --> 0:18:47.840
<v Speaker 1>just you're not just creating creating a huge pile of

0:18:47.920 --> 0:18:51.440
<v Speaker 1>stuff from a general era. You actually have to give

0:18:51.480 --> 0:18:54.360
<v Speaker 1>each of these places its own personality. Well that's yeah,

0:18:54.440 --> 0:18:56.800
<v Speaker 1>there is a I tell people the story that one

0:18:56.840 --> 0:18:58.960
<v Speaker 1>of our accountants came to me after we were like

0:18:59.040 --> 0:19:02.120
<v Speaker 1>up in filming the first week or so on stage,

0:19:02.359 --> 0:19:05.560
<v Speaker 1>and um, she said, you know, Jess, I saw your sets.

0:19:05.600 --> 0:19:08.320
<v Speaker 1>They look really great, but gosh, like is this this

0:19:08.400 --> 0:19:10.639
<v Speaker 1>is the eighties and they look very seventies to me.

0:19:10.680 --> 0:19:12.399
<v Speaker 1>And I was, you know, and it's one of those

0:19:12.440 --> 0:19:16.119
<v Speaker 1>like not every socioeconomic group is going to just instantly have,

0:19:16.560 --> 0:19:20.080
<v Speaker 1>you know, the eighties. So Yeah, from like that Sears

0:19:20.119 --> 0:19:22.800
<v Speaker 1>catalog that year. It's all it's more of a you know,

0:19:22.840 --> 0:19:24.919
<v Speaker 1>when did they build a house, when would they have

0:19:25.200 --> 0:19:27.840
<v Speaker 1>you know, renovated or what's there? You know, what did

0:19:27.840 --> 0:19:31.240
<v Speaker 1>they have the means to update the carpet, wallpaper or whatever,

0:19:31.280 --> 0:19:33.399
<v Speaker 1>and kind of have to just think it through. Um,

0:19:33.440 --> 0:19:36.080
<v Speaker 1>each character having its own sort of storyline with their

0:19:36.600 --> 0:19:40.040
<v Speaker 1>home keeping everything consistent. I mean that is clearly very

0:19:40.080 --> 0:19:43.199
<v Speaker 1>important if you want to establish things, like, you know,

0:19:43.720 --> 0:19:47.159
<v Speaker 1>unbelievable character. It would be weird to go into a

0:19:47.200 --> 0:19:52.920
<v Speaker 1>home of a person who was presumably just scraping by

0:19:52.960 --> 0:19:55.320
<v Speaker 1>and you see what it appears to be a brand

0:19:55.320 --> 0:19:58.520
<v Speaker 1>new Apple two gs in the background. You're like, it's

0:19:58.520 --> 0:20:02.359
<v Speaker 1>a couple of grand Where did they that money for that? They? Yeah?

0:20:02.480 --> 0:20:06.480
<v Speaker 1>So was there anything in particular that you either of

0:20:06.520 --> 0:20:11.840
<v Speaker 1>you that you think was really interesting or really cool? Uh,

0:20:11.920 --> 0:20:15.919
<v Speaker 1>something that you had not anticipated? Uh that you know,

0:20:16.119 --> 0:20:18.199
<v Speaker 1>that's like your go to, Like, you know, if if

0:20:18.240 --> 0:20:20.080
<v Speaker 1>people are asking you what was it like, like, well,

0:20:20.119 --> 0:20:22.119
<v Speaker 1>let me tell you this particular thing that I was

0:20:22.160 --> 0:20:25.399
<v Speaker 1>really excited about. Whether it was something that turned out

0:20:25.440 --> 0:20:27.399
<v Speaker 1>the way you expected at the beginning or something that

0:20:28.119 --> 0:20:32.560
<v Speaker 1>completely win a different direction, getting getting invited back to

0:20:32.600 --> 0:20:36.160
<v Speaker 1>season two. That was that's good, that's good. I think

0:20:36.200 --> 0:20:38.760
<v Speaker 1>if you were able to take all of those Christmas

0:20:38.840 --> 0:20:41.000
<v Speaker 1>lights and make them light up individually, that's a really

0:20:41.040 --> 0:20:46.440
<v Speaker 1>good start. Um. I don't know, I don't that's I mean,

0:20:46.440 --> 0:20:47.960
<v Speaker 1>that's why I was thrilled to be here today and

0:20:48.400 --> 0:20:51.280
<v Speaker 1>asked John to come to because for me, that sort

0:20:51.320 --> 0:20:55.600
<v Speaker 1>of like a collaborative overlap um my thing. And he

0:20:55.640 --> 0:20:58.400
<v Speaker 1>knows this well. Is it like today in film? Um?

0:20:58.480 --> 0:21:02.120
<v Speaker 1>Like everyone loves led lights and lighting, even if they're

0:21:02.119 --> 0:21:03.920
<v Speaker 1>trying to make even if it is like period or

0:21:03.960 --> 0:21:07.560
<v Speaker 1>they wanted to look um, you know, period, they still

0:21:07.640 --> 0:21:09.840
<v Speaker 1>kind of fall back on LEDs because they're easier to

0:21:09.840 --> 0:21:14.199
<v Speaker 1>control and and I kind of hate them, so um,

0:21:14.240 --> 0:21:15.720
<v Speaker 1>I mean, I'm coming around to some of them. But

0:21:15.760 --> 0:21:18.800
<v Speaker 1>anyway to have them, to have our electrical department have

0:21:18.920 --> 0:21:21.440
<v Speaker 1>the patients to kind of like really do it right

0:21:21.480 --> 0:21:24.200
<v Speaker 1>and work with the older technology and and you know

0:21:24.280 --> 0:21:26.840
<v Speaker 1>that that was a it was a long process. But

0:21:27.200 --> 0:21:32.359
<v Speaker 1>the fluorescent fixtures lots fluorescence because their period, of course,

0:21:33.040 --> 0:21:38.119
<v Speaker 1>and hardly anyone stocks fluorescent ballast that we had to

0:21:38.119 --> 0:21:43.800
<v Speaker 1>replace hundreds of ballast and high schools and Melvols and

0:21:44.080 --> 0:21:48.720
<v Speaker 1>all over Georgia. We replaced ballast. Wow, that's a that's

0:21:48.720 --> 0:21:53.240
<v Speaker 1>a big undertaking. That was awful. Yeah, but but it

0:21:53.280 --> 0:21:56.120
<v Speaker 1>pays off on screen because it does give you that

0:21:56.240 --> 0:21:58.800
<v Speaker 1>like like that's why it feels like it was made

0:21:58.800 --> 0:22:00.960
<v Speaker 1>in the eighties, is because has all of this this

0:22:01.200 --> 0:22:03.800
<v Speaker 1>love and care behind it. Uh, And you can see

0:22:03.800 --> 0:22:08.639
<v Speaker 1>that rolling out through other projects that are clearly uh

0:22:08.680 --> 0:22:12.320
<v Speaker 1>following that same philosophy. I mean, Stephen King's it coming out, Like,

0:22:12.760 --> 0:22:16.359
<v Speaker 1>I think the look of it owes an awful lot

0:22:17.119 --> 0:22:20.680
<v Speaker 1>to Stranger Things. Uh, it has a very similar kind

0:22:20.680 --> 0:22:23.520
<v Speaker 1>of field to it. For that that second, I mean,

0:22:23.920 --> 0:22:26.480
<v Speaker 1>it's amazing to me that they went ahead and decided

0:22:26.520 --> 0:22:30.560
<v Speaker 1>to set the adult story in modern day, which conveniently

0:22:30.680 --> 0:22:33.840
<v Speaker 1>made the children's story set in the eighties. And so

0:22:33.880 --> 0:22:36.840
<v Speaker 1>there are a lot of parallels there. But it's funny

0:22:36.840 --> 0:22:39.640
<v Speaker 1>because of course Stranger Things also, you could tell, has

0:22:39.680 --> 0:22:42.639
<v Speaker 1>a little bit of the influence of Stephen King is

0:22:42.680 --> 0:22:45.920
<v Speaker 1>certainly in the Stranger Things universe as well, So it's

0:22:45.920 --> 0:22:49.520
<v Speaker 1>all kind of feeding in on itself. It's umu collaborative

0:22:49.560 --> 0:22:55.000
<v Speaker 1>and cooperative as well as competitive process. I'm sure so, uh,

0:22:55.280 --> 0:22:58.800
<v Speaker 1>were there any particular sets that you really liked working

0:22:58.840 --> 0:23:01.800
<v Speaker 1>on or any that you really did not like working on?

0:23:03.880 --> 0:23:07.760
<v Speaker 1>I don't, John, I probably will have different responses, but um,

0:23:07.800 --> 0:23:10.600
<v Speaker 1>I mean the Buyer's House is one of them. I

0:23:10.600 --> 0:23:13.080
<v Speaker 1>tell everyone, it's like its own sort of character that

0:23:13.119 --> 0:23:15.159
<v Speaker 1>we had. You know, it's at least we shot it

0:23:15.200 --> 0:23:17.800
<v Speaker 1>in a for the most part, chronological order, because we

0:23:18.080 --> 0:23:22.919
<v Speaker 1>really literally destroyed it completely. Um as we went and

0:23:23.000 --> 0:23:26.119
<v Speaker 1>you know, Joyce ripping things apart and monsters smashing things,

0:23:26.160 --> 0:23:29.199
<v Speaker 1>and um, I will say it was it was towards

0:23:29.200 --> 0:23:31.040
<v Speaker 1>the end of it when all the Christmas lights were

0:23:31.119 --> 0:23:33.320
<v Speaker 1>up and like half pulled down, and it was an

0:23:33.359 --> 0:23:36.720
<v Speaker 1>absolute nightmare for the shooting crew. I mean for a

0:23:36.720 --> 0:23:39.440
<v Speaker 1>boom operator to operate in that setting was just like

0:23:39.560 --> 0:23:42.600
<v Speaker 1>it's uh, you know, it's everyone was getting like tangled

0:23:42.680 --> 0:23:45.679
<v Speaker 1>and um it was. Yeah, it was truly like a

0:23:46.160 --> 0:23:48.399
<v Speaker 1>it was a it was kind of fun to watch

0:23:48.440 --> 0:23:51.280
<v Speaker 1>it progress, but it was a It took a lot

0:23:51.280 --> 0:23:53.600
<v Speaker 1>of patients. They're not not every shooting crew would be

0:23:53.600 --> 0:23:59.720
<v Speaker 1>cut out to kind of handle that. That setting. My

0:24:00.240 --> 0:24:04.000
<v Speaker 1>favorite was the high school because we had again we

0:24:04.040 --> 0:24:06.960
<v Speaker 1>had to go in and replace every fluorescent most of

0:24:07.000 --> 0:24:09.600
<v Speaker 1>the ballast in there, and then towards the end of it,

0:24:10.200 --> 0:24:12.760
<v Speaker 1>when they had the scene with eleven and the monster,

0:24:12.840 --> 0:24:15.520
<v Speaker 1>everything starts to go crazy and flickers. We had to

0:24:15.560 --> 0:24:20.240
<v Speaker 1>take everything out and we reinstalled our own LED strips

0:24:20.440 --> 0:24:22.960
<v Speaker 1>throughout the school so we could make everything flicker on

0:24:23.040 --> 0:24:26.080
<v Speaker 1>and off. That's a lot of work. There's a lot

0:24:26.119 --> 0:24:27.879
<v Speaker 1>of work. And it wasn't even just LED twos. It

0:24:27.960 --> 0:24:30.280
<v Speaker 1>was like they were soldering again. I just would see that,

0:24:30.320 --> 0:24:33.080
<v Speaker 1>you know, you guys were on location soldering in some

0:24:33.160 --> 0:24:37.560
<v Speaker 1>old classroom putting LED strips in like twos or whatever

0:24:37.840 --> 0:24:41.080
<v Speaker 1>you were doing. And yeah, that was well what was

0:24:41.200 --> 0:24:44.960
<v Speaker 1>what was it like working in Uh? Did they the facility?

0:24:45.080 --> 0:24:48.840
<v Speaker 1>Wasn't that set in an old building and emory? Yeah,

0:24:48.920 --> 0:24:56.320
<v Speaker 1>Hawkins Lab. How was that experience? Uh? I'm you know,

0:24:56.560 --> 0:24:58.400
<v Speaker 1>there are a lot of shows at filmed there. Um,

0:24:58.440 --> 0:25:00.359
<v Speaker 1>I feel like we were still in the early wave

0:25:00.440 --> 0:25:02.879
<v Speaker 1>of like some of the shows that were like really

0:25:02.920 --> 0:25:04.960
<v Speaker 1>working on all the different floors and stuff. So like

0:25:05.520 --> 0:25:08.800
<v Speaker 1>especially John and having to go up and put you know,

0:25:09.000 --> 0:25:10.880
<v Speaker 1>move ceiling tiles out of the way to run cable

0:25:10.920 --> 0:25:13.520
<v Speaker 1>and stuff. Is like you're for the first time in

0:25:13.600 --> 0:25:16.640
<v Speaker 1>forty years. You know, you were you were, you were

0:25:16.680 --> 0:25:19.920
<v Speaker 1>the explorer that everyone else got the benefit we found

0:25:19.920 --> 0:25:24.400
<v Speaker 1>all the rat face. Yeah, Well, for people who don't know,

0:25:24.520 --> 0:25:27.160
<v Speaker 1>can you talk a little bit about the building itself

0:25:27.200 --> 0:25:30.000
<v Speaker 1>where the Hawkins Lab was, because I think, you know, again,

0:25:30.480 --> 0:25:33.520
<v Speaker 1>everyone sees it in the show, but they don't know

0:25:34.359 --> 0:25:36.960
<v Speaker 1>what the actual space was. They might just think, oh,

0:25:37.040 --> 0:25:38.800
<v Speaker 1>was that just a set on a studio, and in

0:25:38.840 --> 0:25:41.480
<v Speaker 1>fact that parts of it at least we're very much

0:25:41.480 --> 0:25:44.439
<v Speaker 1>in a real building here in Atlanta. Yeah, we I

0:25:44.480 --> 0:25:47.040
<v Speaker 1>will say, like when we were first when the Duffers

0:25:47.040 --> 0:25:49.280
<v Speaker 1>were first here and we were gonna, you know, film

0:25:49.480 --> 0:25:53.440
<v Speaker 1>Stranger Things in Atlanta and full disclosure, I sometimes location

0:25:53.480 --> 0:25:55.560
<v Speaker 1>scout when I'm not decorating. It's like my secret job.

0:25:55.640 --> 0:25:57.399
<v Speaker 1>So um so I was doing a lot of the

0:25:57.440 --> 0:26:00.880
<v Speaker 1>like early scouting, trying to figure out what Hawkins Lab

0:26:00.920 --> 0:26:03.879
<v Speaker 1>was going to be and how undercover and small it

0:26:03.920 --> 0:26:06.760
<v Speaker 1>was gonna be, your how big and um you know,

0:26:07.160 --> 0:26:10.159
<v Speaker 1>just what the look was gonna be. Yeah, and I

0:26:10.359 --> 0:26:13.479
<v Speaker 1>we didn't all agree. I felt like that building at Emory,

0:26:13.480 --> 0:26:16.240
<v Speaker 1>with its metal facade and kind of craziness on the outside,

0:26:16.240 --> 0:26:19.719
<v Speaker 1>was a little like ostentatious for a secret sort of

0:26:19.760 --> 0:26:23.960
<v Speaker 1>different facility. But um, anyway, but they loved I mean,

0:26:24.000 --> 0:26:27.040
<v Speaker 1>it is a pretty impressive building and it's very distinct,

0:26:27.080 --> 0:26:29.159
<v Speaker 1>and what they did with it in posts, like putting

0:26:29.160 --> 0:26:31.240
<v Speaker 1>the satellites and stuff on top of it made it

0:26:31.400 --> 0:26:33.960
<v Speaker 1>all kind of work. But um, yeah, it's a it's

0:26:33.960 --> 0:26:36.520
<v Speaker 1>on Briar Cliff here in Atlanta, and it's an old

0:26:36.680 --> 0:26:42.520
<v Speaker 1>mental hospital. Um and uh yeah, so it's truly creepy.

0:26:42.960 --> 0:26:46.320
<v Speaker 1>Um it's not everything works in there anymore. Powers like

0:26:46.400 --> 0:26:48.879
<v Speaker 1>kind of like hit or miss in some areas, and uh,

0:26:49.280 --> 0:26:53.440
<v Speaker 1>a lot of leaks and things. It's yeah, so it

0:26:53.520 --> 0:26:55.520
<v Speaker 1>must have been a tough one to work in as well, John,

0:26:55.560 --> 0:26:57.560
<v Speaker 1>did you do you have a lot of challenges going

0:26:57.600 --> 0:27:00.879
<v Speaker 1>through all that. I mean, it just like that place

0:27:01.400 --> 0:27:05.120
<v Speaker 1>they just stopped one day and everyone left and then

0:27:05.119 --> 0:27:08.280
<v Speaker 1>people came in behind them and trashed the place. So

0:27:08.359 --> 0:27:14.199
<v Speaker 1>there's broken glass everywhere, there were needles everywhere, um, and

0:27:14.280 --> 0:27:17.800
<v Speaker 1>just trying to figure out what like how to power

0:27:17.880 --> 0:27:20.399
<v Speaker 1>how does this light come on where? And you have

0:27:20.440 --> 0:27:22.600
<v Speaker 1>to trace it all the way down sometimes in the

0:27:22.680 --> 0:27:26.800
<v Speaker 1>floor underneath you or the subfloor underneath you. That was

0:27:27.040 --> 0:27:30.000
<v Speaker 1>definitely a challenge. Wow. So I'm sure that was one

0:27:30.000 --> 0:27:33.240
<v Speaker 1>of the more difficult ones to actually to power and

0:27:33.240 --> 0:27:36.399
<v Speaker 1>make sure that everything was working properly. Uh yeah. I

0:27:36.440 --> 0:27:39.040
<v Speaker 1>saw the pictures of sort of the before and after

0:27:39.720 --> 0:27:43.399
<v Speaker 1>during one of those presentations, and it was really, um,

0:27:44.200 --> 0:27:46.679
<v Speaker 1>really alarming. Actually there was a shot that was just

0:27:46.800 --> 0:27:50.240
<v Speaker 1>down the hallway and it was possibly the most creepy

0:27:50.320 --> 0:27:54.119
<v Speaker 1>looking photograph I had seen in a really long time. Well,

0:27:54.160 --> 0:27:56.240
<v Speaker 1>the one thing I will say is that we'd every

0:27:56.320 --> 0:28:00.119
<v Speaker 1>intention when we first started of shooting um like the

0:28:00.119 --> 0:28:03.879
<v Speaker 1>the sort of rift lab and Hawkins like where the

0:28:03.880 --> 0:28:07.600
<v Speaker 1>tank and everything is. That was the tunnels leading up

0:28:07.640 --> 0:28:09.320
<v Speaker 1>to that and the opening scene where he's like getting

0:28:09.359 --> 0:28:11.080
<v Speaker 1>off the elevator and everything. We're going to do that

0:28:11.400 --> 0:28:15.080
<v Speaker 1>at Emery, which is they actually have these like underground tunnels,

0:28:15.760 --> 0:28:20.440
<v Speaker 1>um that are that are It's pretty bad. I don't

0:28:20.440 --> 0:28:22.760
<v Speaker 1>even know. Yeah, it's like asbestos and all these like

0:28:22.840 --> 0:28:25.080
<v Speaker 1>crazy you know, it's just it's dark. There hasn't empowered

0:28:25.080 --> 0:28:28.280
<v Speaker 1>on there forever um And so at the last minute,

0:28:28.320 --> 0:28:30.720
<v Speaker 1>I think they've done these like air quality tests and stuff,

0:28:30.760 --> 0:28:33.119
<v Speaker 1>and they finally said there's okay, this is great. The

0:28:33.160 --> 0:28:35.879
<v Speaker 1>texture is great. It's authentic, but we like, really, we

0:28:35.920 --> 0:28:39.320
<v Speaker 1>cannot film down here, so we ended up um copying

0:28:39.360 --> 0:28:41.040
<v Speaker 1>the general look of it on our stage and we

0:28:41.120 --> 0:28:43.320
<v Speaker 1>built a series of tunnels that were a lot more

0:28:43.800 --> 0:28:46.560
<v Speaker 1>easy to control from a lighting standpoint in every other aspect,

0:28:46.560 --> 0:28:50.240
<v Speaker 1>so right, and you don't have to worry about bringing Yeah,

0:28:50.880 --> 0:28:52.880
<v Speaker 1>when we do that, I feel like the like John

0:28:52.880 --> 0:28:56.240
<v Speaker 1>and I and our cruise that are there you know beforehand,

0:28:56.320 --> 0:28:59.960
<v Speaker 1>so early working on places, especially those guys with like

0:29:00.040 --> 0:29:03.720
<v Speaker 1>the ceiling tiles are the hidden that's what is above

0:29:03.760 --> 0:29:07.960
<v Speaker 1>those is uh, they're real, you know, there's yeah, there's

0:29:08.000 --> 0:29:13.400
<v Speaker 1>there's a whole treasure trove of exactly. Yeah. So we

0:29:13.480 --> 0:29:15.200
<v Speaker 1>deal with the worst of it, and then I think

0:29:15.240 --> 0:29:17.680
<v Speaker 1>shooting crew has a little better time. By the time

0:29:17.720 --> 0:29:19.200
<v Speaker 1>they get in there, it's all been cleaned up a

0:29:19.200 --> 0:29:20.840
<v Speaker 1>little bit. And then of course then you have you know,

0:29:20.840 --> 0:29:27.040
<v Speaker 1>the very pampered people to actors. That's fantastic that they

0:29:27.080 --> 0:29:29.520
<v Speaker 1>complain a little bit about it being a little chilly outside.

0:29:29.560 --> 0:29:32.120
<v Speaker 1>Like listen, when we came here, there was no power,

0:29:32.400 --> 0:29:34.920
<v Speaker 1>water was coming in, and there were rats everywhere. So

0:29:36.480 --> 0:29:40.480
<v Speaker 1>there's some sets like in season two, UM which you know,

0:29:40.480 --> 0:29:43.640
<v Speaker 1>who can kind of leave everyone just sort of experienced

0:29:43.680 --> 0:29:47.400
<v Speaker 1>later this month, but um, it's there is an arcade

0:29:48.400 --> 0:29:50.560
<v Speaker 1>and just know like when we finish all the south

0:29:50.560 --> 0:29:53.600
<v Speaker 1>showing the photos, but the before was like an old

0:29:53.720 --> 0:29:57.360
<v Speaker 1>um Launder matt dry cleaner place that had been sold,

0:29:57.480 --> 0:30:00.520
<v Speaker 1>closed down, leaky roof, all the same stuff. Um the

0:30:00.520 --> 0:30:02.400
<v Speaker 1>hoarder had taken it over and it was like to

0:30:02.520 --> 0:30:07.160
<v Speaker 1>the ceiling with like mattresses and diapers and like whatever garbage.

0:30:08.240 --> 0:30:11.840
<v Speaker 1>And so that process was another good one. We've had

0:30:11.880 --> 0:30:14.440
<v Speaker 1>a lot stranger things. Is like people who hear about

0:30:14.480 --> 0:30:16.600
<v Speaker 1>our production, I feel like who also shoot in Atlanta

0:30:16.640 --> 0:30:19.000
<v Speaker 1>are like who he seet and kind of know what

0:30:19.040 --> 0:30:21.240
<v Speaker 1>we started out with and then what the final product

0:30:21.280 --> 0:30:24.280
<v Speaker 1>is are like why you know your show is like

0:30:24.360 --> 0:30:26.400
<v Speaker 1>does the craziest Like we're willing to put up with

0:30:26.440 --> 0:30:28.760
<v Speaker 1>a lot more, I think than a lot of other

0:30:28.840 --> 0:30:32.360
<v Speaker 1>like productions, Hollywood productions that you know would never touch

0:30:32.400 --> 0:30:34.520
<v Speaker 1>some the places that we go into. Yeah, well again

0:30:34.600 --> 0:30:36.880
<v Speaker 1>it pays off though, So I look forward to seeing

0:30:36.880 --> 0:30:39.320
<v Speaker 1>those photos because of course, again growing up in the

0:30:39.360 --> 0:30:41.840
<v Speaker 1>seventies and eighties, I have a lot of fond memories

0:30:41.880 --> 0:30:44.000
<v Speaker 1>of arcades that you just you know, you very rarely

0:30:44.080 --> 0:30:46.160
<v Speaker 1>encounter those kind of places these days, it's going to

0:30:46.240 --> 0:30:48.520
<v Speaker 1>be another one of those like why would you put

0:30:48.560 --> 0:30:50.760
<v Speaker 1>the effort into it? Like it's but it was just

0:30:50.800 --> 0:30:53.000
<v Speaker 1>little architectural things about the building that we thought were

0:30:53.040 --> 0:30:55.400
<v Speaker 1>kind of great. And I don't know every knowing that

0:30:55.480 --> 0:30:57.400
<v Speaker 1>you run into one of those places where you're just like, well,

0:30:58.320 --> 0:31:02.440
<v Speaker 1>everything inside here is is try but it's so evocative

0:31:02.640 --> 0:31:05.800
<v Speaker 1>of that particular thing you're trying to do that you know,

0:31:06.320 --> 0:31:09.400
<v Speaker 1>I'm sure it becomes one of those debates that rages

0:31:09.440 --> 0:31:11.520
<v Speaker 1>in your mind, like is it going to be worth

0:31:11.680 --> 0:31:14.280
<v Speaker 1>the amount of effort it's gonna take to get this

0:31:14.360 --> 0:31:17.360
<v Speaker 1>place into shape? And if the answer is yes, then

0:31:17.400 --> 0:31:19.160
<v Speaker 1>you just have to grit your teeth and going for

0:31:19.240 --> 0:31:22.920
<v Speaker 1>it and and and uh, you know, get the work done.

0:31:23.120 --> 0:31:28.360
<v Speaker 1>The library we had, the Hawkins Library. Yeah, um, we

0:31:29.120 --> 0:31:33.080
<v Speaker 1>another one of my really good ideas. There's a a

0:31:33.160 --> 0:31:37.400
<v Speaker 1>library in downtown East Point, Georgia that was, um, it

0:31:37.480 --> 0:31:39.280
<v Speaker 1>was like on the places in Peril, like a story

0:31:39.360 --> 0:31:43.240
<v Speaker 1>preservation list. It was. It was leaky roof same thing,

0:31:43.520 --> 0:31:47.280
<v Speaker 1>you know, asbestos, mold, tons of tons of mold. They

0:31:47.320 --> 0:31:49.720
<v Speaker 1>had standing water in the basement for like two years. Um.

0:31:50.600 --> 0:31:53.440
<v Speaker 1>And we had the big idea to spend out don't

0:31:53.440 --> 0:31:55.200
<v Speaker 1>know how much we spent there with like a full

0:31:55.240 --> 0:32:00.400
<v Speaker 1>like mold remediation and abatement process. Um. And then you know,

0:32:00.480 --> 0:32:03.360
<v Speaker 1>John went in and fixed all the light fixtures, and

0:32:03.400 --> 0:32:06.520
<v Speaker 1>we went in and put in you know, the bookcases

0:32:06.640 --> 0:32:10.120
<v Speaker 1>and of a lot like twenty books and um, library

0:32:10.160 --> 0:32:12.120
<v Speaker 1>card catalogs, all that stuff just to you know, for

0:32:12.240 --> 0:32:16.400
<v Speaker 1>really not at all much screen time. UM. But you know,

0:32:16.520 --> 0:32:18.080
<v Speaker 1>but you need a perior of library and you gotta

0:32:18.080 --> 0:32:20.840
<v Speaker 1>start somewhere. So um, we ended up actually donating I

0:32:20.920 --> 0:32:24.800
<v Speaker 1>donated like the books and everything to the city's point

0:32:24.840 --> 0:32:28.200
<v Speaker 1>to stay intact there so it can it kind of

0:32:28.200 --> 0:32:31.080
<v Speaker 1>gets now rent out as a location for other productions,

0:32:31.120 --> 0:32:33.719
<v Speaker 1>and that money kind of goes into keeping the building

0:32:33.760 --> 0:32:36.520
<v Speaker 1>up and they fix the roof and everything. So you

0:32:36.600 --> 0:32:40.360
<v Speaker 1>saved it. Yeah, there's there's a little nice little byproduct

0:32:40.480 --> 0:32:44.000
<v Speaker 1>of the production. It's not just not just that you're

0:32:44.040 --> 0:32:47.720
<v Speaker 1>making amazing entertainment, but that you can actually benefit well.

0:32:47.840 --> 0:32:50.800
<v Speaker 1>And again this gets outside of tech, but we hear

0:32:50.800 --> 0:32:52.920
<v Speaker 1>it all the time. I Mean there's always the discussion

0:32:53.080 --> 0:32:57.560
<v Speaker 1>about the benefits of the film and television business moving

0:32:57.600 --> 0:32:59.920
<v Speaker 1>into any place. When you can hear about the stories

0:33:00.160 --> 0:33:02.800
<v Speaker 1>that you're like, that's something that I wouldn't necessarily have

0:33:02.920 --> 0:33:05.680
<v Speaker 1>thought of, just from the effect that we're getting this

0:33:05.840 --> 0:33:09.840
<v Speaker 1>influx of productions coming into Atlanta. For those who do

0:33:09.880 --> 0:33:13.080
<v Speaker 1>not know, Atlanta is one of the cities in the

0:33:13.160 --> 0:33:16.040
<v Speaker 1>United States that's really taking off when it comes to

0:33:16.280 --> 0:33:18.920
<v Speaker 1>film and television and music video production. And you know,

0:33:19.280 --> 0:33:22.320
<v Speaker 1>there's certain to a certain extent, music video had been

0:33:22.520 --> 0:33:26.160
<v Speaker 1>fairly big here for a while. Uh. Television, some TV

0:33:26.400 --> 0:33:29.200
<v Speaker 1>productions we're being were shot in here. But we're seeing

0:33:29.240 --> 0:33:32.560
<v Speaker 1>more and more film projects as well, largely because of

0:33:32.560 --> 0:33:36.640
<v Speaker 1>the construction of the Pinewood Studio that's south of the city,

0:33:36.760 --> 0:33:40.680
<v Speaker 1>and they're especially like just around the area that we're

0:33:40.680 --> 0:33:43.440
<v Speaker 1>in right now, we're at Pont City Market in Atlanta.

0:33:43.880 --> 0:33:47.120
<v Speaker 1>Around this general area, you can't you can't go maybe

0:33:47.120 --> 0:33:49.080
<v Speaker 1>a couple of miles in any direction before you start

0:33:49.080 --> 0:33:53.239
<v Speaker 1>seeing signs for various productions. They're everywhere, uh and um.

0:33:53.480 --> 0:33:56.840
<v Speaker 1>And so we're actually seeing some of that benefit now

0:33:56.920 --> 0:34:01.719
<v Speaker 1>where we're seeing you know, communities get potentially get the

0:34:01.880 --> 0:34:05.960
<v Speaker 1>reuse of buildings that otherwise would have been remaining vacant um.

0:34:06.000 --> 0:34:09.640
<v Speaker 1>From a similar perspective, although this wasn't from a film production.

0:34:10.000 --> 0:34:14.719
<v Speaker 1>The building we're in right now was largely vacant for decades.

0:34:14.920 --> 0:34:19.120
<v Speaker 1>It was a Sears distribution center. Then for a while

0:34:19.160 --> 0:34:21.719
<v Speaker 1>the city of Atlanta had about ten percent of this

0:34:21.800 --> 0:34:25.879
<v Speaker 1>building and the other was empty. I picked up many

0:34:26.040 --> 0:34:31.360
<v Speaker 1>police reports and things here, and you could get like

0:34:31.520 --> 0:34:33.239
<v Speaker 1>art supplies, and I used to come here and get

0:34:33.320 --> 0:34:37.239
<v Speaker 1>art supplies. Yeah. Yeah, And to the point where if

0:34:37.280 --> 0:34:39.799
<v Speaker 1>you were to walk around all the different offices here,

0:34:39.960 --> 0:34:41.520
<v Speaker 1>first of all, they'd ask you to leave. But if

0:34:41.520 --> 0:34:44.400
<v Speaker 1>you were to do that, you would probably see a

0:34:44.440 --> 0:34:48.279
<v Speaker 1>lot of of old equipment, like we have an old

0:34:48.360 --> 0:34:52.400
<v Speaker 1>turbine in our lobby. And it's because every office was

0:34:52.880 --> 0:34:55.319
<v Speaker 1>given some of the pieces of equipment that had been

0:34:55.400 --> 0:34:57.960
<v Speaker 1>used when this was a big distribution center for Sears.

0:34:57.960 --> 0:34:59.480
<v Speaker 1>I mean it was built right on the railroad. They

0:34:59.480 --> 0:35:03.320
<v Speaker 1>would actually bring railroad cars into this place. So every

0:35:03.400 --> 0:35:06.880
<v Speaker 1>office has some some element of that worked into it.

0:35:07.480 --> 0:35:10.319
<v Speaker 1>Uh and uh, it's it's again just one of those

0:35:10.320 --> 0:35:14.040
<v Speaker 1>reminders of the history of the place that for decades

0:35:14.120 --> 0:35:18.200
<v Speaker 1>went just completely unused. And this was literally just stuff

0:35:18.200 --> 0:35:19.759
<v Speaker 1>that was piled up. So I guess it's kind of

0:35:19.800 --> 0:35:21.960
<v Speaker 1>similar to what you do just where you have to.

0:35:22.239 --> 0:35:25.160
<v Speaker 1>You have to go into interesting places and just kind

0:35:25.160 --> 0:35:27.880
<v Speaker 1>of search around. I mean, uh, there used to be

0:35:27.920 --> 0:35:31.399
<v Speaker 1>a really great place very close to here that had

0:35:31.920 --> 0:35:35.040
<v Speaker 1>crazy stuff for lots of antiques and a lot of

0:35:35.480 --> 0:35:38.360
<v Speaker 1>old fixtures and things. And now it's a restaurant. And

0:35:38.400 --> 0:35:41.160
<v Speaker 1>I'm always sad when I go by the Wrecking Bar. Yeah,

0:35:41.600 --> 0:35:43.680
<v Speaker 1>I'm sad that that place is gone because I would

0:35:43.719 --> 0:35:47.880
<v Speaker 1>find really interesting stuff there. But that was just for me.

0:35:47.960 --> 0:35:59.200
<v Speaker 1>I don't I don't decorate sets at all. So, uh,

0:36:00.320 --> 0:36:03.399
<v Speaker 1>what do you think out of maybe not just stranger things,

0:36:03.440 --> 0:36:06.759
<v Speaker 1>but every anything, any production you've worked on, was the

0:36:06.760 --> 0:36:12.200
<v Speaker 1>the most interesting, uh piece that you have ever found

0:36:12.840 --> 0:36:16.719
<v Speaker 1>for a production? Well? This, um, the movie I was

0:36:16.719 --> 0:36:22.279
<v Speaker 1>talking about there was uh took place in a television station. Um.

0:36:22.360 --> 0:36:26.080
<v Speaker 1>It was set in nineteen in Sarasota, Florida, and the director,

0:36:27.200 --> 0:36:29.279
<v Speaker 1>I don't know if he completely understood, he's a little

0:36:29.280 --> 0:36:32.600
<v Speaker 1>bit of a savantain and wanted to have like a

0:36:32.640 --> 0:36:37.520
<v Speaker 1>full working broadcast studio from that era. They not just

0:36:37.640 --> 0:36:41.960
<v Speaker 1>look like one, but actually literally working, which yeah, exactly,

0:36:42.120 --> 0:36:45.000
<v Speaker 1>monitors in a control room and cameras and and all

0:36:45.080 --> 0:36:47.839
<v Speaker 1>of it, and all the editing and um and this

0:36:47.880 --> 0:36:52.440
<v Speaker 1>is all still like film and stuff. Yeah. Um. And

0:36:52.520 --> 0:36:56.080
<v Speaker 1>there was this one piece a quadruplex machine. And this

0:36:56.120 --> 0:36:59.759
<v Speaker 1>is like right when um, news gathering was like going

0:36:59.800 --> 0:37:02.239
<v Speaker 1>like ronic and so a lot of that technology was

0:37:02.360 --> 0:37:05.840
<v Speaker 1>changing like in the moment. But um, this quadruplex machine

0:37:06.160 --> 0:37:09.399
<v Speaker 1>that looks like a giant kind of real to real thing.

0:37:10.120 --> 0:37:13.560
<v Speaker 1>Um that there are not that many of them, and

0:37:13.600 --> 0:37:16.040
<v Speaker 1>they are really not that many of them left now,

0:37:16.200 --> 0:37:18.480
<v Speaker 1>especially working, which is like uh you know, and they're

0:37:18.520 --> 0:37:21.040
<v Speaker 1>so finicky. Um. There was like a place in the

0:37:21.080 --> 0:37:24.160
<v Speaker 1>Rhode Island that had some museum and like a couple

0:37:24.200 --> 0:37:26.719
<v Speaker 1>other places even like in l A what I'd call

0:37:26.840 --> 0:37:29.239
<v Speaker 1>the regular prop houses to ship it out here that

0:37:29.400 --> 0:37:32.560
<v Speaker 1>they didn't have any So I just um was calling

0:37:32.600 --> 0:37:36.040
<v Speaker 1>old TV stations. Not that anyone has phones or answers

0:37:36.040 --> 0:37:38.640
<v Speaker 1>their phone anymore anywhere. It's like an annoying another annoying

0:37:38.719 --> 0:37:42.040
<v Speaker 1>landline thing. But um, so I was just driving around.

0:37:42.040 --> 0:37:43.920
<v Speaker 1>We were filming in Savannah, and I was just driving

0:37:44.000 --> 0:37:46.239
<v Speaker 1>like on the weekends too, smaller towns that used to

0:37:46.280 --> 0:37:49.319
<v Speaker 1>have news stations. UM, just like looking for like that

0:37:49.440 --> 0:37:51.920
<v Speaker 1>one place that has an attic or a basement that

0:37:52.320 --> 0:37:55.800
<v Speaker 1>just dashed all the stuff and never threw it away. Um.

0:37:55.840 --> 0:37:58.600
<v Speaker 1>And there was a guy in in making at a

0:37:58.640 --> 0:38:01.160
<v Speaker 1>TV station and he was like literally the only guy

0:38:01.200 --> 0:38:03.839
<v Speaker 1>like manning like reruns of the Simpsons or whatever they're

0:38:03.960 --> 0:38:06.840
<v Speaker 1>you know, like I don't even think they didn't news anymore. Um.

0:38:06.880 --> 0:38:09.720
<v Speaker 1>But he came to the door and I was asking

0:38:09.760 --> 0:38:13.520
<v Speaker 1>him about like old equipment and you know, um, he's like, well,

0:38:13.560 --> 0:38:15.360
<v Speaker 1>we do have this old site out in the swamp

0:38:15.440 --> 0:38:18.040
<v Speaker 1>that we used to use like as a studio. And

0:38:18.080 --> 0:38:20.000
<v Speaker 1>I was like, do you think you have a quadruplex machine?

0:38:20.000 --> 0:38:21.440
<v Speaker 1>And he was like, oh yeah, I got that. I

0:38:21.480 --> 0:38:22.920
<v Speaker 1>got like two of those out there. And I was

0:38:22.960 --> 0:38:26.919
<v Speaker 1>just like literally, um, yeah, that was like the best moment.

0:38:27.000 --> 0:38:28.680
<v Speaker 1>And so I getting this guy's truck when you're right

0:38:28.719 --> 0:38:33.120
<v Speaker 1>out to the swamp and uh leaky roof, no power, Um,

0:38:33.160 --> 0:38:35.640
<v Speaker 1>you know, same thing we always were dealing with. Um,

0:38:35.680 --> 0:38:37.399
<v Speaker 1>but yeah, they're in the corner and like a dry

0:38:37.440 --> 0:38:40.440
<v Speaker 1>corner was like this quadruplex and a bunch of other

0:38:40.480 --> 0:38:42.839
<v Speaker 1>stuff that was really useful to have to we were

0:38:42.880 --> 0:38:45.280
<v Speaker 1>able to kind of tinker and get it to work.

0:38:45.320 --> 0:38:48.759
<v Speaker 1>And um, that was my that's by far my my

0:38:48.880 --> 0:38:52.399
<v Speaker 1>like prize possession of all the things I've ever found. Yeah,

0:38:53.120 --> 0:38:56.560
<v Speaker 1>it's uh, sort of the sort of challenges you don't

0:38:56.600 --> 0:39:01.239
<v Speaker 1>necessarily anticipate until you encounter one of those tour directors

0:39:01.280 --> 0:39:06.680
<v Speaker 1>who has that that strong dependence upon authenticity. I'm sick

0:39:06.719 --> 0:39:10.880
<v Speaker 1>of control panels. That's another yeah, Like season two is

0:39:11.000 --> 0:39:14.680
<v Speaker 1>uh yeah, you guys will see when that comes out.

0:39:14.719 --> 0:39:17.759
<v Speaker 1>But there's a we did a whole control panel in

0:39:17.800 --> 0:39:20.520
<v Speaker 1>the riff lab this time that we needed to be

0:39:20.560 --> 0:39:23.239
<v Speaker 1>able to really control rather than like getting prop ones,

0:39:23.280 --> 0:39:24.800
<v Speaker 1>which is kind of what we had the first season

0:39:24.840 --> 0:39:27.600
<v Speaker 1>and something I was never really that happy with UM.

0:39:28.360 --> 0:39:33.359
<v Speaker 1>I had probably the bad idea of UM designing my

0:39:33.560 --> 0:39:37.080
<v Speaker 1>very own UM control panel with all these separate like

0:39:37.239 --> 0:39:40.680
<v Speaker 1>old boat led lights and indicator lights and all these

0:39:40.719 --> 0:39:42.920
<v Speaker 1>different things that I was trying to get John in

0:39:42.960 --> 0:39:45.880
<v Speaker 1>like really early last season to help start like figuring

0:39:45.880 --> 0:39:48.040
<v Speaker 1>out how we were going to empower each one and

0:39:48.080 --> 0:39:50.640
<v Speaker 1>have each one on a separate control I was told

0:39:51.400 --> 0:39:54.840
<v Speaker 1>there would be no flickering too, because that was a big,

0:39:55.640 --> 0:40:00.880
<v Speaker 1>big expense for production, and then then there will the

0:40:01.160 --> 0:40:04.360
<v Speaker 1>board is a flickering mess of like yeah, like I

0:40:05.680 --> 0:40:07.239
<v Speaker 1>feel like I feel like a little bit of it

0:40:07.239 --> 0:40:09.960
<v Speaker 1>has been spoiled for me, but I will I'll go

0:40:10.000 --> 0:40:12.320
<v Speaker 1>into it just knowing there may be a flicker or

0:40:12.360 --> 0:40:16.520
<v Speaker 1>two in season two. I don't know. I haven't seen

0:40:16.520 --> 0:40:18.560
<v Speaker 1>any of the footage, so I'm not sure. Yeah, maybe

0:40:18.600 --> 0:40:21.600
<v Speaker 1>that all got cut. I wasn't even there when it happened. Yeah,

0:40:21.600 --> 0:40:23.560
<v Speaker 1>that was kind of a nightmare. And UM, we've done

0:40:23.600 --> 0:40:27.320
<v Speaker 1>all kinds of like even season one, UM in the quarry,

0:40:28.520 --> 0:40:30.759
<v Speaker 1>which you would think like that's you know, probably not

0:40:30.800 --> 0:40:32.919
<v Speaker 1>even that much from a set deck standpoint and there,

0:40:32.920 --> 0:40:36.520
<v Speaker 1>and there wasn't except they wanted to light some of

0:40:36.560 --> 0:40:39.320
<v Speaker 1>that scene with search and rescue where they find um

0:40:39.480 --> 0:40:43.960
<v Speaker 1>Will's body or not real body, but you know, UM,

0:40:44.000 --> 0:40:46.360
<v Speaker 1>they wanted to light that practically, and so we needed

0:40:46.440 --> 0:40:51.080
<v Speaker 1>period whacker lights. UM. And just like the logistics of

0:40:51.120 --> 0:40:54.200
<v Speaker 1>like me me finding the lights that were there, right,

0:40:56.920 --> 0:40:59.400
<v Speaker 1>government auctions is my other go to, UM, And so

0:40:59.480 --> 0:41:02.799
<v Speaker 1>we found some and like Tennessee sent sent transpoke guys

0:41:02.840 --> 0:41:04.839
<v Speaker 1>up there to go pick him up and bring him back.

0:41:04.880 --> 0:41:07.520
<v Speaker 1>And then just John assessing that for the first time

0:41:07.600 --> 0:41:11.040
<v Speaker 1>is you know this like archaic mess of wires and

0:41:11.120 --> 0:41:14.319
<v Speaker 1>different things and um, but he rewired those and they

0:41:14.360 --> 0:41:18.040
<v Speaker 1>looked great. On camera. So, uh, it's it's kind of funny.

0:41:18.120 --> 0:41:20.920
<v Speaker 1>I I did an interview it's actually going to be

0:41:21.000 --> 0:41:24.879
<v Speaker 1>the episode that follows this one, Uh, with a guy

0:41:25.000 --> 0:41:29.520
<v Speaker 1>who was hired to to write a full kind of

0:41:29.560 --> 0:41:34.279
<v Speaker 1>like a workshop manual of the Ghostbusters technology. And he

0:41:34.360 --> 0:41:37.040
<v Speaker 1>was given full access to all the different props and stuff.

0:41:37.040 --> 0:41:39.839
<v Speaker 1>But it was his job to figure out not just

0:41:39.920 --> 0:41:42.799
<v Speaker 1>what the stuff was, but what it used to be

0:41:43.200 --> 0:41:45.520
<v Speaker 1>and how it actually works in real life and then

0:41:45.600 --> 0:41:50.360
<v Speaker 1>how was it in in the mythology of Ghostbusters altered

0:41:50.400 --> 0:41:52.759
<v Speaker 1>so that it works for that. And he started looking

0:41:52.800 --> 0:41:54.959
<v Speaker 1>at all the different pieces, like just imagine the top

0:41:55.000 --> 0:41:58.080
<v Speaker 1>of Ecto one, like the top of that car and

0:41:58.120 --> 0:42:01.080
<v Speaker 1>all the different coutrement that on top of it, and

0:42:01.120 --> 0:42:04.520
<v Speaker 1>he had to source all of that, and he says, Yeah,

0:42:04.760 --> 0:42:09.360
<v Speaker 1>they went to a junkyard that outside of a NASA

0:42:09.440 --> 0:42:12.480
<v Speaker 1>site and they got all of that, and I had

0:42:12.520 --> 0:42:15.560
<v Speaker 1>to figure out what they were And then how does

0:42:15.600 --> 0:42:18.640
<v Speaker 1>that help you catch ghosts? Is there really a junk

0:42:18.719 --> 0:42:22.640
<v Speaker 1>yard outside of NASAs? Because that sounds amazing. And I'll

0:42:22.680 --> 0:42:25.040
<v Speaker 1>put you in touch with him because he can tell

0:42:25.080 --> 0:42:28.520
<v Speaker 1>you where they went to get all the different pieces

0:42:28.560 --> 0:42:31.000
<v Speaker 1>because they had like various pieces of sonart they had.

0:42:31.160 --> 0:42:36.200
<v Speaker 1>They had an old uh I think it was like

0:42:36.239 --> 0:42:40.719
<v Speaker 1>an old ground to air missile launch case. There was

0:42:40.760 --> 0:42:43.880
<v Speaker 1>nothing in it because apparently that would be bad to

0:42:43.880 --> 0:42:47.319
<v Speaker 1>get out there. But yeah, so there's yeah, I'll get

0:42:47.360 --> 0:42:49.000
<v Speaker 1>you in touch with him because he can certainly tell

0:42:49.040 --> 0:42:52.280
<v Speaker 1>you more about where they sourced all that stuff, because

0:42:52.280 --> 0:42:54.319
<v Speaker 1>that was it was somewhere out west, I know. But

0:42:54.840 --> 0:42:57.759
<v Speaker 1>um and keep in mind Ghostbusters were made back in

0:42:57.800 --> 0:43:00.480
<v Speaker 1>the early eighties, so maybe they've tightened up since then.

0:43:01.640 --> 0:43:04.839
<v Speaker 1>But it was pretty it was pretty incredible. Uh. And yeah,

0:43:05.000 --> 0:43:07.960
<v Speaker 1>learning about that like that, that experience of having to

0:43:08.680 --> 0:43:12.960
<v Speaker 1>uh to to really find out the way sources sometimes

0:43:13.200 --> 0:43:16.479
<v Speaker 1>is fascinating to me because you know, I hold onto

0:43:16.520 --> 0:43:20.719
<v Speaker 1>stuff fairly for a fairly long time. But I mean,

0:43:20.760 --> 0:43:22.440
<v Speaker 1>it's just technology is just one of those things that

0:43:22.480 --> 0:43:26.640
<v Speaker 1>goes obsolete so quickly. And uh and also there's just

0:43:26.680 --> 0:43:29.760
<v Speaker 1>so many different parts that if any one part fails,

0:43:29.800 --> 0:43:33.400
<v Speaker 1>the average person is more likely to either go out

0:43:33.440 --> 0:43:34.920
<v Speaker 1>and buy a new one and just throw the old

0:43:34.920 --> 0:43:37.480
<v Speaker 1>one away or just do without because a repair tends

0:43:37.480 --> 0:43:39.160
<v Speaker 1>to be about the same amount of money as it

0:43:39.200 --> 0:43:41.080
<v Speaker 1>would cost just buy a new one. Anyway, for a

0:43:41.120 --> 0:43:43.880
<v Speaker 1>lot of the older tech, So I imagine it gets

0:43:43.960 --> 0:43:46.520
<v Speaker 1>really tricky, especially if they want something that's gonna work

0:43:46.560 --> 0:43:48.920
<v Speaker 1>on screen, if it's something that's just going to be like,

0:43:49.080 --> 0:43:51.440
<v Speaker 1>all right, well we just need this this washer dryer

0:43:51.640 --> 0:43:53.719
<v Speaker 1>that was back then, but the whenever you're gonna use it,

0:43:53.760 --> 0:43:55.400
<v Speaker 1>we just need in the background. I guess that's one thing,

0:43:55.440 --> 0:43:59.120
<v Speaker 1>but we need a working one. That's a totally different thing. Yeah,

0:43:59.320 --> 0:44:02.719
<v Speaker 1>it's this. Season two has a lot of well, we

0:44:02.760 --> 0:44:06.040
<v Speaker 1>have the Arcade, which has John and I. Early on

0:44:06.200 --> 0:44:08.600
<v Speaker 1>we were getting the scripts and stuff with season two

0:44:08.960 --> 0:44:13.040
<v Speaker 1>talking about like how to get arcade cabinets that were

0:44:13.080 --> 0:44:15.080
<v Speaker 1>in good enough shape or you know, when we get

0:44:15.080 --> 0:44:17.680
<v Speaker 1>real ones, and then there's all this UM. I don't

0:44:17.680 --> 0:44:19.960
<v Speaker 1>know if like the average viewer knows, but like playback,

0:44:20.280 --> 0:44:22.400
<v Speaker 1>UM is a thing that we deal with constantly on

0:44:22.480 --> 0:44:26.200
<v Speaker 1>Stranger Things. It's UM the frame rate adjustment and stuff

0:44:26.840 --> 0:44:30.640
<v Speaker 1>on various like screens and monitors. So your screen that

0:44:30.719 --> 0:44:33.400
<v Speaker 1>you're you're shooting is refreshing at a certain rate, the

0:44:33.480 --> 0:44:35.600
<v Speaker 1>camera is going at a certain rate, and if that

0:44:35.640 --> 0:44:37.680
<v Speaker 1>doesn't match up, probably that's when you start getting those

0:44:37.680 --> 0:44:42.319
<v Speaker 1>weird lines that starts scrolling across the screen, which is realistic,

0:44:42.440 --> 0:44:45.879
<v Speaker 1>but it's distracting because now you realize you're looking through

0:44:45.960 --> 0:44:48.560
<v Speaker 1>the lens of a camera as opposed to being an

0:44:48.560 --> 0:44:50.879
<v Speaker 1>observer and less scene. So we have to fix that,

0:44:51.320 --> 0:44:54.239
<v Speaker 1>right and so and and even UM season one was

0:44:54.320 --> 0:45:00.279
<v Speaker 1>similar to the there's various UM security U hims like

0:45:00.280 --> 0:45:02.520
<v Speaker 1>at Hawkins Lab and we I think, I feel like

0:45:02.520 --> 0:45:06.160
<v Speaker 1>I've bought every Commodore sixty four available because there they

0:45:06.160 --> 0:45:08.279
<v Speaker 1>tend to be fairly reliable and easy to work with

0:45:08.400 --> 0:45:12.160
<v Speaker 1>and you can input various things into them. And UM

0:45:12.320 --> 0:45:15.120
<v Speaker 1>so doing something similar, you know, a lot of I

0:45:15.120 --> 0:45:17.520
<v Speaker 1>think a lot of productions probably would have put like

0:45:17.800 --> 0:45:20.680
<v Speaker 1>l E D screens or l c D. You know,

0:45:21.040 --> 0:45:23.520
<v Speaker 1>they would have updated with new technology and not dealt

0:45:23.560 --> 0:45:27.320
<v Speaker 1>with the playback aspect of running through like CRT monitors

0:45:27.560 --> 0:45:30.520
<v Speaker 1>with whatever we need to show on screen. UM, but

0:45:30.560 --> 0:45:32.840
<v Speaker 1>we're we try to be as authentic as possible and

0:45:32.880 --> 0:45:35.480
<v Speaker 1>stranger things and so there's just a lot of our

0:45:35.480 --> 0:45:38.200
<v Speaker 1>playback guy was always present. I felt like on every

0:45:38.200 --> 0:45:41.319
<v Speaker 1>set it was always like real monitors, UM saying with

0:45:41.320 --> 0:45:45.080
<v Speaker 1>the arcade, and we did it all pretty practically, UM

0:45:45.160 --> 0:45:48.960
<v Speaker 1>leaving a lot of those those old monitors inside the

0:45:49.000 --> 0:45:51.480
<v Speaker 1>cabinets and then just like running stuff through them and

0:45:52.400 --> 0:45:56.080
<v Speaker 1>adjusting the frame rate. That's great. I mean again, I

0:45:56.160 --> 0:45:59.680
<v Speaker 1>just to me that stuff definitely pays off, Like again,

0:46:00.080 --> 0:46:03.720
<v Speaker 1>gives that that feel that you want and uh that

0:46:03.719 --> 0:46:07.640
<v Speaker 1>that since that you're watching something that was made years ago,

0:46:08.280 --> 0:46:13.080
<v Speaker 1>um and yet with a modern sensibility. So it's anyone

0:46:13.120 --> 0:46:14.839
<v Speaker 1>who grew up around the same time I did, I

0:46:14.880 --> 0:46:18.680
<v Speaker 1>think just has that deep connection when they see this there,

0:46:18.840 --> 0:46:21.520
<v Speaker 1>you know, because it feels very Spilledburgian in many ways.

0:46:22.000 --> 0:46:24.919
<v Speaker 1>You know, it just it's very evocative of those, uh,

0:46:24.960 --> 0:46:27.960
<v Speaker 1>those great films and TV series in the eighties. So

0:46:28.560 --> 0:46:31.880
<v Speaker 1>you guys did a phenomenal work to recapture that and

0:46:31.920 --> 0:46:35.440
<v Speaker 1>to make it feel like it was on screen. It

0:46:35.440 --> 0:46:38.080
<v Speaker 1>looks effortless. I know that that's exactly the opposite of

0:46:38.120 --> 0:46:41.360
<v Speaker 1>what it really was. It was very very full of effort.

0:46:42.280 --> 0:46:46.839
<v Speaker 1>But from an audience perspective, um, it just it just

0:46:46.960 --> 0:46:50.359
<v Speaker 1>works so well. So I'm really looking forward to season two.

0:46:50.640 --> 0:46:52.799
<v Speaker 1>We keep hearing rumors about how many seasons they are

0:46:52.800 --> 0:46:54.200
<v Speaker 1>going to be. I think there need to be as

0:46:54.200 --> 0:46:56.400
<v Speaker 1>many seasons as there need to be to tell the story,

0:46:56.680 --> 0:46:59.840
<v Speaker 1>and then we can we can close the chapter on

0:46:59.880 --> 0:47:03.640
<v Speaker 1>that book and want more. I'm happy with that. We'll

0:47:03.680 --> 0:47:07.239
<v Speaker 1>see because who knows what what will happen down the line.

0:47:07.280 --> 0:47:10.759
<v Speaker 1>But I am so really excited to see season two

0:47:10.920 --> 0:47:14.479
<v Speaker 1>and beyond. And if you if you put a word

0:47:14.520 --> 0:47:17.920
<v Speaker 1>in for they need a bald guy as an extra,

0:47:18.560 --> 0:47:21.200
<v Speaker 1>you know, even if he's just like screw in a

0:47:21.280 --> 0:47:24.959
<v Speaker 1>light bulb in in the background. I'm local, I'm right here,

0:47:25.560 --> 0:47:27.840
<v Speaker 1>I know I know Randy. So Randy and I go

0:47:27.960 --> 0:47:30.719
<v Speaker 1>way back, I can. It's just throwing it out there.

0:47:31.200 --> 0:47:35.080
<v Speaker 1>Randy needs an assistant, yeah, who knows me, or maybe

0:47:35.120 --> 0:47:37.879
<v Speaker 1>just like a guy to like deal with all the

0:47:37.960 --> 0:47:42.600
<v Speaker 1>insanely attractive women that he's dating. It's phenomenal. Really, It's

0:47:42.680 --> 0:47:45.000
<v Speaker 1>like we had a discussion with him about that, Like

0:47:45.040 --> 0:47:47.920
<v Speaker 1>that was to me, like everything was believable up until

0:47:47.960 --> 0:47:52.120
<v Speaker 1>they showed your girlfriends, Like I was buying into it

0:47:52.239 --> 0:47:54.799
<v Speaker 1>right upto that. And he's like, thanks, Jonathan, thanks a lot,

0:47:55.440 --> 0:47:59.239
<v Speaker 1>You're welcome. Randy, very good guy. Thank you Jess and

0:47:59.320 --> 0:48:02.680
<v Speaker 1>John for joining me on this show. I really appreciate

0:48:02.719 --> 0:48:05.319
<v Speaker 1>the opportunity to explore what it is you do and

0:48:05.360 --> 0:48:08.600
<v Speaker 1>get a deeper appreciation for the work that goes on

0:48:08.680 --> 0:48:12.719
<v Speaker 1>behind the scenes, and uh, this was phenomenal. I wish

0:48:12.719 --> 0:48:16.240
<v Speaker 1>you guys the best of luck and success in the future,

0:48:17.000 --> 0:48:19.160
<v Speaker 1>and maybe we'll have you on again at some point.

0:48:19.239 --> 0:48:22.279
<v Speaker 1>We'll talk about some other crazy stuff like you know,

0:48:22.640 --> 0:48:25.800
<v Speaker 1>let me tell you what now is the hardest props

0:48:25.960 --> 0:48:28.000
<v Speaker 1>I've ever had to find. You never know when that

0:48:28.040 --> 0:48:31.200
<v Speaker 1>story is going to change. Well, thank you guys again,

0:48:31.280 --> 0:48:34.799
<v Speaker 1>thank you, thank you. I know it sounds like a

0:48:34.840 --> 0:48:37.440
<v Speaker 1>broken record, but once again I have to thank Jess

0:48:37.440 --> 0:48:40.600
<v Speaker 1>and John for coming into the office and talking with us,

0:48:40.600 --> 0:48:43.400
<v Speaker 1>and of course thank you Ramsey for landing the interview.

0:48:43.480 --> 0:48:45.839
<v Speaker 1>It was an amazing opportunity and I think it really

0:48:45.880 --> 0:48:49.560
<v Speaker 1>turned out great. I very much enjoyed this. Like I said,

0:48:49.560 --> 0:48:51.319
<v Speaker 1>I'm a huge fan of the show, and also just

0:48:51.480 --> 0:48:54.960
<v Speaker 1>learning more about what goes on behind the scenes on

0:48:55.239 --> 0:48:58.080
<v Speaker 1>any kind of shoot is fascinating to me. I see

0:48:58.080 --> 0:49:00.239
<v Speaker 1>all these terms all the time, and I don't really

0:49:00.239 --> 0:49:02.759
<v Speaker 1>have a working knowledge of what they all mean. So

0:49:02.840 --> 0:49:06.320
<v Speaker 1>we're hoping that in the future will get other professionals

0:49:06.360 --> 0:49:09.360
<v Speaker 1>who have worked on various productions here in the Atlanta

0:49:09.480 --> 0:49:11.880
<v Speaker 1>area to talk more about what it is they do

0:49:12.080 --> 0:49:15.560
<v Speaker 1>so we can understand how the best boy turned out

0:49:15.600 --> 0:49:20.319
<v Speaker 1>to be so darned best because we don't know. We

0:49:20.360 --> 0:49:24.839
<v Speaker 1>want to know, but we don't know. You might already know,

0:49:24.920 --> 0:49:26.719
<v Speaker 1>but keep it to yourself because I'm gonna ask that

0:49:26.760 --> 0:49:30.319
<v Speaker 1>best boy when they get in the studio. So you guys,

0:49:30.320 --> 0:49:32.040
<v Speaker 1>just hold onto that. But if you do have any

0:49:32.200 --> 0:49:34.399
<v Speaker 1>suggestions for topics that you would like us to cover

0:49:34.440 --> 0:49:37.200
<v Speaker 1>in future episodes of tech Stuff, or maybe there's a

0:49:37.239 --> 0:49:40.160
<v Speaker 1>company that I should focus on or a particular person

0:49:40.160 --> 0:49:42.520
<v Speaker 1>in tech, send me a message. Let me know the

0:49:42.600 --> 0:49:45.600
<v Speaker 1>email addresses tech Stuff at how stuff works dot com,

0:49:45.960 --> 0:49:48.000
<v Speaker 1>or drop me in line on Facebook or Twitter. The

0:49:48.080 --> 0:49:51.040
<v Speaker 1>handle at both of those would be text Stuff hs W.

0:49:51.520 --> 0:49:54.719
<v Speaker 1>Remember you can watch me record shows live on Wednesdays

0:49:54.760 --> 0:49:58.320
<v Speaker 1>and Fridays that happens over at twitch dot tv slash

0:49:58.400 --> 0:50:02.160
<v Speaker 1>tech stuff, and there you'll see not just the the

0:50:02.160 --> 0:50:05.200
<v Speaker 1>whole process of me recording, but what happens when I

0:50:05.280 --> 0:50:09.120
<v Speaker 1>make mistakes, which is more frequent than I care to admit.

0:50:09.480 --> 0:50:13.640
<v Speaker 1>So come on watch and laugh and learn and maybe

0:50:13.640 --> 0:50:16.120
<v Speaker 1>even fall in love. Who knows who will show up

0:50:16.120 --> 0:50:18.040
<v Speaker 1>in that chat room, And I will talk to you

0:50:18.080 --> 0:50:27.200
<v Speaker 1>guys again really soon for more on this and thousands

0:50:27.200 --> 0:50:39.320
<v Speaker 1>of other topics because it staff works dot com