WEBVTT - Listen: Jon Favreau on Maximizing VFX While Minimizing Disruption

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<v Speaker 1>Welcome to another episode of Strictly Business, the podcast in

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<v Speaker 1>which we talk with some of the brightest minds working

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<v Speaker 1>in media today. I'm Andrew Wallenstein with Variety. Last month,

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<v Speaker 1>I shared the stage with Jon Favreau at varieties Annual

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<v Speaker 1>Entertainment and Technology Summit in Los Angeles. And while there's

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<v Speaker 1>plenty to say about his career as an actor, producer,

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<v Speaker 1>and writer, in this conversation, we focused on his work

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<v Speaker 1>as a director, specifically his innovations and visual effects, from

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<v Speaker 1>The Lion King to his upcoming Disney Plus series The Mandalorian,

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<v Speaker 1>the latest from the Star Wars franchise. Here's an edited

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<v Speaker 1>recording of our conversation. We're going to talk today at

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<v Speaker 1>the Entertainment and Tech Summit about, as I said, really

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<v Speaker 1>pioneering work you've done in recent years with regard to

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<v Speaker 1>visual effects. UM, you know, think back to uh we saw.

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<v Speaker 1>I think when you directed The Jungle Book. I think

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<v Speaker 1>it was what you did with motion capture. You were

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<v Speaker 1>just kind of starting to really play with the tools

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<v Speaker 1>of the trade. But you took it to a whole

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<v Speaker 1>new level this year with Lion King, and we'll talk

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<v Speaker 1>a bit about that animation and of course uh you've

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<v Speaker 1>got upcoming on Disney, plus the new Star Wars series

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<v Speaker 1>and the Loureans. Right, so let's start there. Because you

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<v Speaker 1>were at D twenty three, the big Disney fan convention

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<v Speaker 1>just a few weeks ago, introducing that. What was it

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<v Speaker 1>like to get out in front of really the super

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<v Speaker 1>fans with something you've been sort of white hiding close

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<v Speaker 1>to the vest for a while. It's I've had an

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<v Speaker 1>interesting relationship with the fans part of how the industry

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<v Speaker 1>has has changed, whether it was Comic Con or D

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<v Speaker 1>twenty three or now Star Wars celebration. It's a really interesting,

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<v Speaker 1>wonderful opportunity for on the one hand, to present your

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<v Speaker 1>message almost like a political grassroots kind of way, like

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<v Speaker 1>going to your fan base and saying, here's what we're

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<v Speaker 1>up to. And because of social media, that that resonates

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<v Speaker 1>outward and I think a lot of the successive Iron

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<v Speaker 1>Man could be attributed to that core group that echoed

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<v Speaker 1>out from Comic Con. But it's also a wonderful opportunity

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<v Speaker 1>to actually get a relationship within the case of those

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<v Speaker 1>those uh events. I think at the twenty three there's

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<v Speaker 1>like seven people in the audience, so you get this

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<v Speaker 1>wave of energy back at you and at your cast

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<v Speaker 1>and then the people who are working on the project.

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<v Speaker 1>Generally you show that about a year or only the

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<v Speaker 1>first look, and so it really puts wind in your

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<v Speaker 1>sales and he gets the whole team to get excited

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<v Speaker 1>that we're working on something, as you said, in a vacuum.

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<v Speaker 1>But but you get this really uh sincere authentic feedback

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<v Speaker 1>directly from the people, and that energy is something that

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<v Speaker 1>really carries you forward. Is there a pressure though, that

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<v Speaker 1>comes with not just serving a fan base that has

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<v Speaker 1>very high expectations, but you're you know, this is Star

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<v Speaker 1>Wars and this is also the really going to be

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<v Speaker 1>the big show for a new streaming service and Disney Plus.

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<v Speaker 1>Are there are like additional pressures that come with all that.

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<v Speaker 1>I mean, there's always I don't look down, so it

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<v Speaker 1>doesn't that doesn't like I don't know how far up

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<v Speaker 1>the tight rope is. I know that if you engage

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<v Speaker 1>with the people around you and if you can delight

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<v Speaker 1>if you're a fan, and you could delight yourself, and

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<v Speaker 1>then you have a core group of people who are

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<v Speaker 1>really invested in the outcome, whether it's people on your

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<v Speaker 1>team and your family or or the first layer of

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<v Speaker 1>audience that is highly engaged. I think the lesson from

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<v Speaker 1>Marvel was start with that group and and work your

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<v Speaker 1>way out, as opposed to trying to average things down

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<v Speaker 1>and make it appealing to the least common denominator denominator

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<v Speaker 1>of your audience. I think in this very vocal this

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<v Speaker 1>time of very vocal audiences, you see that they're very

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<v Speaker 1>reactive to material. Used to be, you know, if you

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<v Speaker 1>marketed a movie, well, you could get a big weekend

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<v Speaker 1>out of it, even if the movie wasn't great. Nowadays

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<v Speaker 1>you could see those numbers dip because everybody's talking to

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<v Speaker 1>one another on social media, so the audience is becoming

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<v Speaker 1>a big part of the conversation. And so I think

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<v Speaker 1>it's incumbent upon us, and I think it's always good

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<v Speaker 1>to do so anyway, to just make sure that you

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<v Speaker 1>respect the audience and engage with them, and then they'll

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<v Speaker 1>if you've done a good job, they'll they'll help signal

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<v Speaker 1>boost you and and and and take it to the

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<v Speaker 1>next level. It's not unlike politics in many ways, oddly

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<v Speaker 1>the way that you have to engage because it's it's

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<v Speaker 1>many tiered, but the first tier has to be the

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<v Speaker 1>people who are already there. Well, looking ahead at the Mandalorian,

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<v Speaker 1>you know, I think people now come to expect a

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<v Speaker 1>John Favreau project is going to have it's they're gonna

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<v Speaker 1>have the visual wow of The Jungle Book, the Lion King.

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<v Speaker 1>What in the Mandalorians do you think people will impressed

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<v Speaker 1>with and explain sort of the technology that you're using

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<v Speaker 1>to deliver that visual pop. Well, I think that that

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<v Speaker 1>that you know, you always have to talk about technology

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<v Speaker 1>with its marriage to storytelling at least that's the nexus

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<v Speaker 1>point that that I think is is the crux of

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<v Speaker 1>the whole thing, because whether it's a story you're telling

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<v Speaker 1>on the screen or a story you're telling through selling

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<v Speaker 1>this new technology and presenting it to people. As Steve

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<v Speaker 1>Jobs would, our our entryway into new technologies and innovations

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<v Speaker 1>is always the story that we're telling through that innovation.

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<v Speaker 1>And in the case of what I do, it's very

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<v Speaker 1>a very clean version of it because you're actually telling

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<v Speaker 1>a story to people. It's not just a story in

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<v Speaker 1>marketing or not just a story in publicity, but it's

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<v Speaker 1>a story that they're going to see depicted, and the

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<v Speaker 1>technology is something that has to serve that story and

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<v Speaker 1>interact with it, inspire it. So in the case of

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<v Speaker 1>Star Wars, and each of these is a different puzzle,

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<v Speaker 1>you know. With with Lyon King, we had a different

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<v Speaker 1>set of parameters and used a different set of technologies

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<v Speaker 1>than we do for Star Wars. For Star Wars, the

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<v Speaker 1>parameters were, how do you make it feel like Star Wars?

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<v Speaker 1>How do you how can I tell a story set

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<v Speaker 1>in this particular time which is for those of you know,

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<v Speaker 1>Star Wars after Return of the Jedi, after the Empire falls,

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<v Speaker 1>what's this gritty world? I was always interested in what

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<v Speaker 1>inspired George Lucas originally, which were samurai films and westerns,

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<v Speaker 1>and how do I find a time period and a

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<v Speaker 1>waited to pick that in a in a manner and

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<v Speaker 1>a scale that is evocative of the material and the

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<v Speaker 1>stories that inspired George originally. And so part of what

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<v Speaker 1>we're doing too, you know, we have to work within

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<v Speaker 1>the parameters of what the streaming services and so in

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<v Speaker 1>many ways it follows the structure of a television show

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<v Speaker 1>in that you don't have endless post production, you don't

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<v Speaker 1>have endless budget, and it's really was served by the

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<v Speaker 1>scale of the original, which isn't the big, huge blockbuster

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<v Speaker 1>movies that that we see on the big screen all

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<v Speaker 1>the time. The original Star Wars were a bit more

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<v Speaker 1>intimate and character driven, and so we are using technology

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<v Speaker 1>that's makes best use of that scale. And part of

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<v Speaker 1>what we're exploring is is using game engine real time rendering,

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<v Speaker 1>because with all the compositing that we're doing, we could

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<v Speaker 1>either do it in camera using video walls. Were were

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<v Speaker 1>the first production to actually take advantage of innovations that

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<v Speaker 1>have been taking place. In this case, we're working with

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<v Speaker 1>I l M and with Epic Unreal Engine, with Magnopus,

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<v Speaker 1>a lot of people that I've worked with before on

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<v Speaker 1>other projects, and we try to create a new way

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<v Speaker 1>to use this real time rendering where you can actually

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<v Speaker 1>do in camera effects on video walls with camera tracking

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<v Speaker 1>and parallax. Uh that want to work for for Lying

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<v Speaker 1>King Bequesse, that's jungles and animals and fur here it's

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<v Speaker 1>hard surfaces, spaceships, planets, you know, uh sand So it

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<v Speaker 1>has to do with what the capabilities of the technology are.

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<v Speaker 1>But underlying, you know, we used a game engine to

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<v Speaker 1>make Lion King. We use Unity and we work with

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<v Speaker 1>MPC and so what I'm finding is that by taking

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<v Speaker 1>advantage of all these innovations and working and collaborating with

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<v Speaker 1>all these different companies. UH, it's great for the project

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<v Speaker 1>because you get all of this new learning and all

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<v Speaker 1>of this enthusiasm to try to be innovative, and and

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<v Speaker 1>it ends up serving the audience well because it's is

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<v Speaker 1>beautiful um end product that they wouldn't have otherwise gotten.

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<v Speaker 1>And then the companies that collaborate with are happy because

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<v Speaker 1>whatever we innovate there, they then branch off and innovate further.

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<v Speaker 1>And so just coming from those two projects, MPC has

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<v Speaker 1>a virtual camera suite that they do we worked with,

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<v Speaker 1>Epic now has built into their new system, UH, a

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<v Speaker 1>filmmaking system that takes advantage of parallax and camera position

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<v Speaker 1>that they're going to be launching. I l M has

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<v Speaker 1>stagecraft that they've refined, which is something that started with

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<v Speaker 1>George all the way back and and I believe the

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<v Speaker 1>Prequels that is also an in camera way to do

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<v Speaker 1>real time render. And Magnopus as a company that's branched

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<v Speaker 1>off and is innovative in that space as well. So

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<v Speaker 1>all of these companies that that we work with then

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<v Speaker 1>can bring this culture, which is basically storyteller and creative,

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<v Speaker 1>friendly use of technology in a way that takes advantage

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<v Speaker 1>of the traditions of cinema and not disrupting them completely,

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<v Speaker 1>and then hopefully that echoes out and creates further innovation

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<v Speaker 1>as other filmmakers collaborate and work with that technology. And

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<v Speaker 1>that collaboration I think was key to this new organization

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<v Speaker 1>or initiative that you've developed called Golem Creation. Yeah. Yeah,

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<v Speaker 1>talk a bit about what you were tempted to do

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<v Speaker 1>with this new entity. Well, I found I thought I

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<v Speaker 1>was being drawn to all sorts of disparate projects because

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<v Speaker 1>if you look at my list of things I'm working on,

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<v Speaker 1>I have a stop motion Christmas special that I'm working

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<v Speaker 1>on with the guys who I did stop motion for Elf,

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<v Speaker 1>the Kyota Brothers. I have a VR project with a

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<v Speaker 1>company called Weaver called Gnomes and Goblins that we've been

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<v Speaker 1>working on for for for I think five years, getting

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<v Speaker 1>ready to launch a bigger product of that, Mandalorian, which

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<v Speaker 1>is using in camera effects and real time render, Lion King,

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<v Speaker 1>which is basically creating a multiplayer v our filmmaking game

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<v Speaker 1>that we created the whole movie in, and then short

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<v Speaker 1>form pieces. So there's there's this whole weird array, and

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<v Speaker 1>I realized that all of them have something in common

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<v Speaker 1>that they're all about the nextus point of innovative technologies

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<v Speaker 1>and developing new technologies to serve storytelling and the filmmaking community,

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<v Speaker 1>and whether it's innovating based on new production techniques that

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<v Speaker 1>we're developing or innovating based on technology associated with new

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<v Speaker 1>platforms and distribution. There is a way for filmmaking and

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<v Speaker 1>technology to continue the dance that they've been in for

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<v Speaker 1>hundred years that have created uh breakthroughs for both. And

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<v Speaker 1>at this point in my career, I created Golem Golem

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<v Speaker 1>Creations because it seems to be more of a catch

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<v Speaker 1>all for the technological side of filmmaking as opposed to

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<v Speaker 1>having a production company where we're pouring over scripts and

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<v Speaker 1>trying to find new things to develop and trying to scale.

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<v Speaker 1>The company is very small, and it's all about collaborating

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<v Speaker 1>with other companies and other filmmakers and and creating content myself.

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<v Speaker 1>That is exciting because it's not just telling a story,

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<v Speaker 1>but it's also innovating and shaping the course of the

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<v Speaker 1>way the industry moves. I mean, it's interesting when you're

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<v Speaker 1>saying that you're working on projects that the implications of

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<v Speaker 1>which really have these reverberations for the rest of the industries,

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<v Speaker 1>certainly because disruption is often and can be negative. But

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<v Speaker 1>but there's an opportunity with each innovation. And I think

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<v Speaker 1>that it's always been seen is a zero sum game.

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<v Speaker 1>And for a long time, you used to work with

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<v Speaker 1>your crew on a movie that were like the production

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<v Speaker 1>designers and the cinematographers, and then you'd have the visual

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<v Speaker 1>effects supervisor and they would kind of be fighting the

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<v Speaker 1>zero sum game and it odds with one another, and

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<v Speaker 1>slowly I found people from both sides of the aisle

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<v Speaker 1>that were excited by the opportunities that the other presented.

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<v Speaker 1>And then you when you start to realize that that

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<v Speaker 1>collaborating not only helps the innovations be more effective, but

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<v Speaker 1>it also allows for us to preserve the skill set

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<v Speaker 1>and push it forward. Of you know, work with calab Deschanel.

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<v Speaker 1>Kale Deschanel, amazing cinematographer, never did an effects driven movie

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<v Speaker 1>in his life. We hired him to do Lion King.

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<v Speaker 1>We built a tool set by which he could operate cameras,

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<v Speaker 1>set lights, have dolly track, have a whole live action

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<v Speaker 1>crew around him and basically take what would have been

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<v Speaker 1>a completely animated movie and bring in the human element

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<v Speaker 1>to help set cameras in the layout phase. So if

0:12:59.120 --> 0:13:03.280
<v Speaker 1>you visited this that of the Lion King, there would

0:13:03.280 --> 0:13:04.679
<v Speaker 1>have been if you came in the beginning I was

0:13:04.720 --> 0:13:06.840
<v Speaker 1>working with animators, it would have looked like a Pixar movie.

0:13:07.080 --> 0:13:10.319
<v Speaker 1>We did layout, we did character animation, everything was in

0:13:10.360 --> 0:13:14.280
<v Speaker 1>their animatic storyboards. But if you came during our production period,

0:13:14.920 --> 0:13:18.760
<v Speaker 1>you would have seen an a D team, Dolly Grips,

0:13:19.200 --> 0:13:22.800
<v Speaker 1>a crane um, Caleb Deschanel on the wheels. You would

0:13:22.840 --> 0:13:26.520
<v Speaker 1>have seen a script supervisor, full crew running with the

0:13:26.600 --> 0:13:29.600
<v Speaker 1>cadence of a real production. Now, if that was left

0:13:29.600 --> 0:13:31.360
<v Speaker 1>to its own devices, it would have been the people

0:13:31.400 --> 0:13:35.280
<v Speaker 1>who were coding all of this new technology would have

0:13:35.400 --> 0:13:37.839
<v Speaker 1>been setting the lights, moving the cameras, doing what you

0:13:37.920 --> 0:13:42.199
<v Speaker 1>do in pre vis. But you benefit from having the

0:13:42.320 --> 0:13:44.640
<v Speaker 1>skill set of these people who have spent their entire

0:13:44.760 --> 0:13:48.360
<v Speaker 1>lives developing this art and this craft. And so what

0:13:48.600 --> 0:13:52.360
<v Speaker 1>happens is the people from the film world start learning

0:13:52.360 --> 0:13:55.680
<v Speaker 1>about the technology, start requesting things like, Hey, I would

0:13:55.840 --> 0:13:58.520
<v Speaker 1>you know I wish I could have an analog focus

0:13:58.600 --> 0:14:02.560
<v Speaker 1>pulling knob so that my camera assistant could could control

0:14:03.080 --> 0:14:05.480
<v Speaker 1>when we rack focus, and so he brings in a

0:14:05.520 --> 0:14:07.839
<v Speaker 1>piece of equipment. They take the weekend and code that

0:14:08.080 --> 0:14:10.880
<v Speaker 1>next thing. You know, there's a tool that pulls focus

0:14:11.360 --> 0:14:14.160
<v Speaker 1>with a focus puller, as opposed to somebody just changing

0:14:14.280 --> 0:14:18.319
<v Speaker 1>parameters with a keyboard. At the same time, he's teaching

0:14:18.360 --> 0:14:21.000
<v Speaker 1>them how to light, because you light a video game

0:14:21.720 --> 0:14:24.080
<v Speaker 1>different than you light a movie. And so now you

0:14:24.200 --> 0:14:26.640
<v Speaker 1>have this wealth of experience that's being passed down from

0:14:26.720 --> 0:14:29.120
<v Speaker 1>Caleb to the people who are setting lights at the

0:14:29.200 --> 0:14:32.320
<v Speaker 1>boxes on the perimeter of the stage. And also as

0:14:32.320 --> 0:14:34.880
<v Speaker 1>a director, I can now interact with this whole creative

0:14:34.960 --> 0:14:36.800
<v Speaker 1>chain of command that I'm used to from my whole career.

0:14:36.880 --> 0:14:40.080
<v Speaker 1>And we could scout together in VR so that I

0:14:40.160 --> 0:14:42.760
<v Speaker 1>don't have to stand over somebody's shoulder and tell them

0:14:42.800 --> 0:14:44.680
<v Speaker 1>where I want the Dolly track and what I want

0:14:44.720 --> 0:14:46.880
<v Speaker 1>the shot to be. We could walk around and look

0:14:46.920 --> 0:14:48.640
<v Speaker 1>around and say, hey, this is a good background, this

0:14:48.760 --> 0:14:51.120
<v Speaker 1>is a good angle, and you have this iterative creative

0:14:51.160 --> 0:14:54.360
<v Speaker 1>process that preserves the way I came up as a director.

0:14:54.960 --> 0:14:57.800
<v Speaker 1>And now that that film has been successful, we've created

0:14:57.800 --> 0:14:59.640
<v Speaker 1>a paradigm where if other people say, how did Lion

0:14:59.720 --> 0:15:03.080
<v Speaker 1>came it, They're going to be inheriting that whole infrastructure

0:15:03.360 --> 0:15:06.280
<v Speaker 1>as opposed to using that same technology, it could have

0:15:06.320 --> 0:15:10.160
<v Speaker 1>looked like a video game design studio, which is totally different.

0:15:10.520 --> 0:15:13.480
<v Speaker 1>Disruption doesn't have to be so disruptive when you plan

0:15:13.600 --> 0:15:17.560
<v Speaker 1>according What I also thought could be disruptive, though, was

0:15:17.680 --> 0:15:22.400
<v Speaker 1>the very technology that you employed in The Lion King,

0:15:22.560 --> 0:15:26.000
<v Speaker 1>where you've got photo realistic animation. I'm sitting there watching

0:15:26.080 --> 0:15:30.040
<v Speaker 1>this incredible picture, thinking is this the beginning of a

0:15:30.160 --> 0:15:34.000
<v Speaker 1>slippery slope or even a movie populated entirely by humans

0:15:34.480 --> 0:15:39.240
<v Speaker 1>could be created in an animated sense using these technologies. Look,

0:15:39.280 --> 0:15:42.280
<v Speaker 1>I think the implications go much further than that. Like

0:15:42.360 --> 0:15:45.960
<v Speaker 1>a movie, whether it's an animated human or not animated human,

0:15:46.600 --> 0:15:49.480
<v Speaker 1>is I'm worried about a you know, deep fake, I'm

0:15:49.560 --> 0:15:53.640
<v Speaker 1>worried about I'm worried about a news flash, not a

0:15:53.720 --> 0:15:56.320
<v Speaker 1>movie as much. But I think that part of what's

0:15:56.360 --> 0:16:00.040
<v Speaker 1>interesting about this is is it shows us where the

0:16:00.120 --> 0:16:05.840
<v Speaker 1>technology is and it requires human vigilance, and you know,

0:16:05.960 --> 0:16:08.640
<v Speaker 1>there's always that's That's That's also the story of the Golem,

0:16:08.800 --> 0:16:13.040
<v Speaker 1>which is, you know, the golem can could rampage the

0:16:13.080 --> 0:16:15.520
<v Speaker 1>countryside or could protect the village. We have to make

0:16:15.560 --> 0:16:17.600
<v Speaker 1>sure that we engage with technology in a way that

0:16:17.720 --> 0:16:21.040
<v Speaker 1>serves humanity, and the best way to do it is

0:16:21.120 --> 0:16:27.760
<v Speaker 1>to is to be mindful, collaborative and aware. Um. What

0:16:27.920 --> 0:16:30.200
<v Speaker 1>I like to do as far as just answering your

0:16:30.320 --> 0:16:34.960
<v Speaker 1>your question about the implications in the film industry is

0:16:35.080 --> 0:16:39.200
<v Speaker 1>to infuse you know, these are just tools. Lion King

0:16:39.320 --> 0:16:41.640
<v Speaker 1>is the most handmade movie I've ever worked on. Every

0:16:41.720 --> 0:16:46.320
<v Speaker 1>frame was poured over by artists, the actors. We we

0:16:47.280 --> 0:16:51.200
<v Speaker 1>filmed the actors for reference, to get their performances, to

0:16:51.320 --> 0:16:54.480
<v Speaker 1>get improv overlapping. At the end of the day, the

0:16:54.640 --> 0:16:57.920
<v Speaker 1>animators interpolate that performance into animals. But there will be

0:16:58.160 --> 0:17:02.360
<v Speaker 1>at some point the ability to completely track people in

0:17:02.720 --> 0:17:06.359
<v Speaker 1>and have a digital version of it. I would contend

0:17:06.440 --> 0:17:09.720
<v Speaker 1>that part of what we the biggest thing we connect

0:17:09.760 --> 0:17:12.800
<v Speaker 1>with as humans as other human behavior, and so a

0:17:12.920 --> 0:17:15.920
<v Speaker 1>computer is not generating it from scratch. They're simply making

0:17:15.960 --> 0:17:18.520
<v Speaker 1>it look better and more convincing. But at its core,

0:17:18.560 --> 0:17:21.600
<v Speaker 1>if you didn't have Billy Eichner and Seth Rogan improving

0:17:21.640 --> 0:17:23.840
<v Speaker 1>and coming back and banging around, I don't think that

0:17:23.920 --> 0:17:26.000
<v Speaker 1>that would have been an entertaining the team on I

0:17:26.080 --> 0:17:29.159
<v Speaker 1>Pumba would not have been entertaining characters. By the same token,

0:17:29.800 --> 0:17:32.399
<v Speaker 1>every environment that's been designed to hold a mirror up

0:17:32.440 --> 0:17:34.600
<v Speaker 1>to nature that wasn't just created by a computer, that

0:17:34.720 --> 0:17:38.720
<v Speaker 1>was created by hundreds of artists. And so you have

0:17:38.880 --> 0:17:42.480
<v Speaker 1>this collaboration where people are having to create every single

0:17:42.600 --> 0:17:45.280
<v Speaker 1>aspect of it. You don't inherit anything by going out

0:17:46.119 --> 0:17:48.879
<v Speaker 1>into into nature and setting a camera. You have to

0:17:49.000 --> 0:17:52.520
<v Speaker 1>create everything that you photograph. So I think that it

0:17:52.680 --> 0:17:55.119
<v Speaker 1>is good to be cautious and understand what the implications

0:17:55.160 --> 0:17:57.359
<v Speaker 1>of technology represent. But I think that there is a

0:17:57.440 --> 0:18:02.880
<v Speaker 1>way to have it, uh boost the opportunities of creativity

0:18:03.160 --> 0:18:06.360
<v Speaker 1>because your imagination is no longer fettered in the same

0:18:06.400 --> 0:18:09.560
<v Speaker 1>way by the shortcomings of of what you can achieve

0:18:10.880 --> 0:18:14.439
<v Speaker 1>in film. So I think that it's there. There are

0:18:14.440 --> 0:18:17.440
<v Speaker 1>two sides to that coin, and and that's that's honestly

0:18:17.520 --> 0:18:20.080
<v Speaker 1>why I want to focus on this so much now

0:18:20.160 --> 0:18:22.040
<v Speaker 1>because I feel I'm in a in a in a

0:18:22.200 --> 0:18:25.080
<v Speaker 1>unique position to help inform that conversation. I think it's

0:18:25.080 --> 0:18:27.680
<v Speaker 1>an important conversation and do you but you know, to

0:18:27.800 --> 0:18:31.600
<v Speaker 1>take it where too deep fake territory? Are you even

0:18:31.720 --> 0:18:35.840
<v Speaker 1>thinking about that level in terms of what society can

0:18:35.960 --> 0:18:39.160
<v Speaker 1>protect with that kind of footage. Well, it's the same

0:18:39.240 --> 0:18:42.119
<v Speaker 1>people innovating for all these things, and so technology when

0:18:42.160 --> 0:18:45.119
<v Speaker 1>you understand what AI is doing and how things are

0:18:45.560 --> 0:18:48.560
<v Speaker 1>how how there's machine learning and I'm glad that they

0:18:48.640 --> 0:18:51.600
<v Speaker 1>have deep fake videos on on on YouTube. I want

0:18:51.640 --> 0:18:53.639
<v Speaker 1>people to understand it in a way where it's not

0:18:53.800 --> 0:18:55.879
<v Speaker 1>so charged, so they could say, oh, wow, that's what

0:18:56.119 --> 0:18:58.960
<v Speaker 1>that's what technology is capable of. And we all know

0:18:59.040 --> 0:19:01.119
<v Speaker 1>more as law, it's just going to get more, And

0:19:01.240 --> 0:19:04.159
<v Speaker 1>so we have to ask some questions of ourselves as

0:19:04.200 --> 0:19:06.720
<v Speaker 1>a society and as a culture of how do we

0:19:07.400 --> 0:19:09.680
<v Speaker 1>I don't think the Ostrich method of sticking your head

0:19:09.720 --> 0:19:12.879
<v Speaker 1>in the ground is going to save you know, anybody

0:19:13.040 --> 0:19:15.920
<v Speaker 1>from from the challenges of the future. I think that

0:19:16.040 --> 0:19:19.600
<v Speaker 1>we have to have um we have to engage with

0:19:19.720 --> 0:19:23.040
<v Speaker 1>it in a way that is thoughtful and in a

0:19:23.119 --> 0:19:27.600
<v Speaker 1>way that takes into consideration where we think things are going.

0:19:28.080 --> 0:19:30.920
<v Speaker 1>And but does that imply that you could possibly like

0:19:31.160 --> 0:19:33.720
<v Speaker 1>it seems to me that technology does what technology does,

0:19:34.440 --> 0:19:39.239
<v Speaker 1>So are there really any safeguards an industry or an

0:19:39.320 --> 0:19:42.600
<v Speaker 1>internet company could put on this to control the situation.

0:19:43.680 --> 0:19:45.480
<v Speaker 1>I think you have to explain. I'm not an expert

0:19:45.520 --> 0:19:48.200
<v Speaker 1>in this area, so I can only speculate as you would.

0:19:49.080 --> 0:19:55.720
<v Speaker 1>But what I would say is that focusing your attention

0:19:55.920 --> 0:20:02.520
<v Speaker 1>on things that are potentially problematic is a good is

0:20:02.560 --> 0:20:05.159
<v Speaker 1>a good step. And I think that when people are

0:20:05.320 --> 0:20:09.120
<v Speaker 1>unaware or ignore the trends that are happening is when

0:20:09.560 --> 0:20:14.920
<v Speaker 1>you get caught off balance. And what gives me, what's

0:20:15.000 --> 0:20:17.760
<v Speaker 1>encouraging to me, is that the people who are behind

0:20:17.880 --> 0:20:21.159
<v Speaker 1>all of this, it's just it's people and and and

0:20:22.320 --> 0:20:23.880
<v Speaker 1>and and there are a lot of people who share

0:20:23.920 --> 0:20:26.200
<v Speaker 1>common values and I and I don't think it's for

0:20:26.320 --> 0:20:29.639
<v Speaker 1>a lack of concern or a lack of being motivated

0:20:29.760 --> 0:20:33.480
<v Speaker 1>to make the world a better place moving forward. Uh,

0:20:34.440 --> 0:20:36.560
<v Speaker 1>But I think that, you know, there's sort of this

0:20:36.680 --> 0:20:39.400
<v Speaker 1>balancing act that we have to find where where where

0:20:39.800 --> 0:20:43.160
<v Speaker 1>you're not ringing an alarm belt and freaking everybody out

0:20:43.840 --> 0:20:46.280
<v Speaker 1>just to get their attention. You know, you don't want

0:20:46.320 --> 0:20:48.600
<v Speaker 1>the car alarm going off all the time, otherwise you

0:20:49.080 --> 0:20:52.080
<v Speaker 1>can't hear the car alarm anymore. But by the same token,

0:20:52.119 --> 0:20:58.399
<v Speaker 1>you don't want to be um optimistic without having uh,

0:21:00.320 --> 0:21:02.760
<v Speaker 1>just trusting that things are going to work out in

0:21:02.840 --> 0:21:07.359
<v Speaker 1>a positive way. I think the you know, the challenge

0:21:07.400 --> 0:21:09.280
<v Speaker 1>of our time is to find a way to to

0:21:09.520 --> 0:21:14.000
<v Speaker 1>to benefit from all the wonderful aspects that technology has

0:21:14.040 --> 0:21:15.719
<v Speaker 1>to offer. And I think that if you look at

0:21:15.760 --> 0:21:21.040
<v Speaker 1>trends over time, it's a net gain like we we

0:21:21.320 --> 0:21:25.320
<v Speaker 1>have even in just our lifetime seen just by any

0:21:25.440 --> 0:21:32.160
<v Speaker 1>measure of of you know, the the positive positive limitation

0:21:32.240 --> 0:21:36.320
<v Speaker 1>of you know, the elimination of suffering, the health benefits,

0:21:36.600 --> 0:21:42.000
<v Speaker 1>life expectancy, people being pulled up out of poverty like

0:21:42.160 --> 0:21:47.480
<v Speaker 1>technology can help. There's there's no argument that technology can

0:21:47.560 --> 0:21:49.960
<v Speaker 1>be a net gain. The question is how do we

0:21:50.280 --> 0:21:55.119
<v Speaker 1>how do we protect against unintended consequences and innovation And

0:21:55.240 --> 0:22:00.320
<v Speaker 1>that's and that's the story of every fable surround ending

0:22:01.160 --> 0:22:05.240
<v Speaker 1>innovations and technology. There's always the Sorcerer's Apprentice story of

0:22:05.800 --> 0:22:09.200
<v Speaker 1>the mops getting too many buckets of water. You know,

0:22:09.359 --> 0:22:11.520
<v Speaker 1>that's what it is, that's Frankenstein. That's the goal of

0:22:11.800 --> 0:22:15.320
<v Speaker 1>So I think the trick is how do you how

0:22:15.359 --> 0:22:17.359
<v Speaker 1>do you engage with it? You know, it's what do

0:22:17.440 --> 0:22:20.160
<v Speaker 1>they say with first lesson in surfing, you don't turn

0:22:20.240 --> 0:22:22.280
<v Speaker 1>your back to the water. You don't turn your back

0:22:22.280 --> 0:22:26.359
<v Speaker 1>to the sea, have a healthy respect for these about

0:22:26.400 --> 0:22:30.200
<v Speaker 1>what's going on. Uh, but let's get like minded people

0:22:30.280 --> 0:22:32.760
<v Speaker 1>to engage with it in a way where we maximize

0:22:32.760 --> 0:22:36.200
<v Speaker 1>the upside and and minimize the downside. You got on

0:22:36.320 --> 0:22:40.080
<v Speaker 1>this innovation track by working in virtual reality, and you

0:22:40.320 --> 0:22:43.520
<v Speaker 1>talked about getting back to the Gnomes and Goblins. Uh.

0:22:44.320 --> 0:22:47.680
<v Speaker 1>Is the virtual reality market where you think it needs

0:22:47.760 --> 0:22:50.880
<v Speaker 1>to be in terms of you know, pouring your energies

0:22:50.920 --> 0:22:55.080
<v Speaker 1>in a VR project. Yeah, well, I don't know how

0:22:55.160 --> 0:22:57.800
<v Speaker 1>to time the market like that's not the way. I

0:22:58.119 --> 0:23:00.280
<v Speaker 1>don't know that. I would have thought that v would

0:23:00.320 --> 0:23:03.840
<v Speaker 1>have had more consumer adoption earlier based on the early

0:23:03.960 --> 0:23:06.680
<v Speaker 1>developments that I saw in early development kits for like

0:23:06.800 --> 0:23:09.120
<v Speaker 1>the Vibe and the experience I had when I first

0:23:09.160 --> 0:23:11.600
<v Speaker 1>put it on. There are challenges in the adoption in

0:23:11.680 --> 0:23:14.800
<v Speaker 1>the in the in the consumer marketplace that you know,

0:23:14.880 --> 0:23:16.680
<v Speaker 1>if you look at the curve, it's just a slower curve.

0:23:17.000 --> 0:23:20.040
<v Speaker 1>I know that technology is not going away. With all

0:23:20.080 --> 0:23:23.560
<v Speaker 1>of this great consumer facing hardware that came out and

0:23:23.720 --> 0:23:26.240
<v Speaker 1>everything that I learned working on Nomes and Goblins that

0:23:26.359 --> 0:23:29.280
<v Speaker 1>allowed us to create these platforms in a more industrial

0:23:29.359 --> 0:23:33.240
<v Speaker 1>capacity to make Lion King and to make the Mandalorian

0:23:34.080 --> 0:23:36.840
<v Speaker 1>and you know, based on what the shortcomings were with

0:23:37.000 --> 0:23:38.920
<v Speaker 1>the systems that we used on Jungle Book, which we're

0:23:39.040 --> 0:23:43.879
<v Speaker 1>essentially inheriting from Jim Cameron Avatar. From Avatar, so you

0:23:43.960 --> 0:23:45.520
<v Speaker 1>had motion. A lot of the same people were working

0:23:45.520 --> 0:23:48.000
<v Speaker 1>on both those movies as motion capture, it's motion builder,

0:23:48.760 --> 0:23:52.800
<v Speaker 1>it's it's a very specific market for a set of

0:23:52.880 --> 0:23:55.600
<v Speaker 1>tools that are expensive and there's not a lot of

0:23:55.680 --> 0:23:58.400
<v Speaker 1>incentive for innovation. All of a sudden, all these game

0:23:58.480 --> 0:24:00.400
<v Speaker 1>engines pop on the scene. I'm working of that pick

0:24:00.560 --> 0:24:03.240
<v Speaker 1>on the first season the Mandalorian, and they they have

0:24:03.359 --> 0:24:06.800
<v Speaker 1>Fortnite like they have they have revenue streams that are

0:24:07.680 --> 0:24:10.080
<v Speaker 1>um you know, that are very robust, and so that

0:24:10.400 --> 0:24:17.320
<v Speaker 1>allows for a much more you know, uh, enthusiastic engagement

0:24:17.359 --> 0:24:19.879
<v Speaker 1>when it comes to R and D. Same thing with Unity,

0:24:20.080 --> 0:24:22.440
<v Speaker 1>you know, working with them on on The Lion King,

0:24:22.640 --> 0:24:25.440
<v Speaker 1>and they have you know, they're in gaming, so you're

0:24:25.480 --> 0:24:27.960
<v Speaker 1>not dealing with people who are just dealing with a

0:24:28.040 --> 0:24:31.400
<v Speaker 1>handful of filmmakers who are doing motion capture. Now we're

0:24:31.440 --> 0:24:34.280
<v Speaker 1>having all this great hardware and VR hardware and and

0:24:34.480 --> 0:24:36.680
<v Speaker 1>and opted tracks, all these things that you could buy

0:24:37.440 --> 0:24:41.000
<v Speaker 1>you know, off the shelf as a consumer. And that

0:24:41.320 --> 0:24:47.280
<v Speaker 1>was the big breakthrough in video made game video cards

0:24:47.359 --> 0:24:49.760
<v Speaker 1>that allowed for a refresh rate that was fast enough

0:24:50.480 --> 0:24:53.600
<v Speaker 1>to drive a full stage of video walls for the

0:24:53.640 --> 0:24:57.440
<v Speaker 1>Star Wars project. That wouldn't have been possible five years ago.

0:24:58.040 --> 0:25:00.480
<v Speaker 1>So it's seeing what those breakthroughs are. You could use

0:25:00.520 --> 0:25:04.639
<v Speaker 1>them for storytelling uh and and how to again allow

0:25:06.080 --> 0:25:09.119
<v Speaker 1>be aware of what's coming up and finding ways to

0:25:10.119 --> 0:25:13.159
<v Speaker 1>see how all those things can interact uh and and

0:25:13.440 --> 0:25:16.359
<v Speaker 1>distribution models are changing too in audience habits, and I

0:25:16.440 --> 0:25:19.200
<v Speaker 1>think that you know, that's also you know, the positive

0:25:19.280 --> 0:25:22.880
<v Speaker 1>side of um you know, all these these breakthroughs because

0:25:22.920 --> 0:25:25.960
<v Speaker 1>you can make very specific programming. I've been trying to

0:25:26.000 --> 0:25:29.480
<v Speaker 1>make a stop motion Christmas special since Elf. The business

0:25:29.520 --> 0:25:32.800
<v Speaker 1>model wasn't there now all of a sudden, you know,

0:25:33.560 --> 0:25:35.920
<v Speaker 1>because of Netflix, I can or I could do a

0:25:36.000 --> 0:25:38.680
<v Speaker 1>cooking show, like there's nothing technical about a cooking show.

0:25:38.960 --> 0:25:43.040
<v Speaker 1>I love cooking with Roy Choy. We there's an audience

0:25:43.160 --> 0:25:46.360
<v Speaker 1>for that on that platform because you could seek out

0:25:46.480 --> 0:25:49.160
<v Speaker 1>exactly what you want now and so you have narrow

0:25:49.280 --> 0:25:52.080
<v Speaker 1>casting too, and so I think it creates a much

0:25:52.280 --> 0:25:55.719
<v Speaker 1>richer environment for storytellers, and the barriers of entry are

0:25:55.800 --> 0:25:59.560
<v Speaker 1>just dropping dramatically. I worked with Donald Glover. He started

0:25:59.560 --> 0:26:03.680
<v Speaker 1>off basically creating his own stories on on YouTube and

0:26:03.840 --> 0:26:07.920
<v Speaker 1>that slowly evolved into a very dynamic, impressive career of

0:26:07.960 --> 0:26:11.119
<v Speaker 1>being in a writer's room doing stand up music. But

0:26:11.240 --> 0:26:14.320
<v Speaker 1>it all came from the the lowering of the barrier

0:26:14.440 --> 0:26:18.000
<v Speaker 1>ventrly the gate the disappearance of gatekeepers. So you're gonna

0:26:18.040 --> 0:26:22.120
<v Speaker 1>have this democratization of creativity that that technology also has

0:26:22.280 --> 0:26:26.199
<v Speaker 1>has been offering us. Um it sounds like you're at

0:26:26.240 --> 0:26:29.720
<v Speaker 1>the bleeding edge of of a pretty big trend in

0:26:29.960 --> 0:26:33.880
<v Speaker 1>terms of and I think it's somewhat democratization fueled lots

0:26:33.920 --> 0:26:37.240
<v Speaker 1>of new tools improving what you're able to do on

0:26:37.359 --> 0:26:40.960
<v Speaker 1>a screen. So is what you're is what you're doing,

0:26:41.240 --> 0:26:43.359
<v Speaker 1>paving the way, you think, for sort of this new

0:26:43.440 --> 0:26:46.040
<v Speaker 1>generation to come and and make movies in a way

0:26:46.080 --> 0:26:48.440
<v Speaker 1>that is very different than was done ten years ago.

0:26:49.920 --> 0:26:51.800
<v Speaker 1>I think that would be overstating it. I think what

0:26:52.000 --> 0:26:56.639
<v Speaker 1>the goal here is to just say make a decision saying, hey,

0:26:56.760 --> 0:26:59.880
<v Speaker 1>let's engage with this, Let's see what the opportunities are here,

0:27:00.520 --> 0:27:03.159
<v Speaker 1>Let's see how we could not how we could preserve

0:27:03.240 --> 0:27:05.520
<v Speaker 1>what's good about how we came up and and and

0:27:05.680 --> 0:27:08.760
<v Speaker 1>pay honor to the traditions that that we came up

0:27:08.840 --> 0:27:13.040
<v Speaker 1>through um in filmmaking. And let's invite like minded people

0:27:13.119 --> 0:27:16.800
<v Speaker 1>to collaborate together, because ultimately it's going to be the

0:27:16.880 --> 0:27:21.040
<v Speaker 1>human factor that that shapes our path into the future.

0:27:21.680 --> 0:27:25.520
<v Speaker 1>And and it's the people who are innovating in these

0:27:25.600 --> 0:27:27.919
<v Speaker 1>areas and creating these new tools or showing us how

0:27:27.960 --> 0:27:32.080
<v Speaker 1>to use them that's going to determine what we inherit

0:27:32.200 --> 0:27:36.040
<v Speaker 1>and what the future holds. And you know, uh, I

0:27:36.200 --> 0:27:40.560
<v Speaker 1>think that it's part of my responsibility. Two, I've been

0:27:40.840 --> 0:27:43.680
<v Speaker 1>I've been lucky enough to have a wonderful career telling

0:27:43.800 --> 0:27:47.879
<v Speaker 1>stories and having innovations that other people have developed for

0:27:48.000 --> 0:27:50.639
<v Speaker 1>me to enjoy, and for me to then pass some

0:27:50.760 --> 0:27:53.080
<v Speaker 1>of that onto the next generation, and for me to

0:27:54.040 --> 0:27:58.480
<v Speaker 1>help preserve what those who came before me are concerned about.

0:27:58.720 --> 0:28:01.240
<v Speaker 1>I think there's some thing that's very fulfilling in that

0:28:01.440 --> 0:28:04.920
<v Speaker 1>for me, and hopefully in getting like minded people who

0:28:05.240 --> 0:28:08.720
<v Speaker 1>are cautiously optimistic about the future to come together and

0:28:09.000 --> 0:28:12.280
<v Speaker 1>be at the forefront of those innovations. Makes gives me

0:28:12.400 --> 0:28:16.080
<v Speaker 1>comfort in in the uncertainty that always you always face

0:28:16.160 --> 0:28:18.119
<v Speaker 1>whenever you're at a at a point of you know,

0:28:18.359 --> 0:28:21.640
<v Speaker 1>of transition. It sounds like a good note to end on. John,

0:28:21.720 --> 0:28:23.399
<v Speaker 1>Thanks for coming in and talking about it. To thank you,

0:28:26.359 --> 0:28:29.560
<v Speaker 1>this has been another episode of Strictly Business. Tune in

0:28:29.680 --> 0:28:33.200
<v Speaker 1>next week for another helping of scintillating conversation with media

0:28:33.280 --> 0:28:36.159
<v Speaker 1>movers and shakers, and please make sure you subscribe to

0:28:36.240 --> 0:28:40.280
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0:28:40.360 --> 0:28:42.480
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