WEBVTT - Death of the Amiga

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>Stuff Works dot com. He there, and welcome to tech Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickling. I'm an executive producer with

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<v Speaker 1>How Stuff Works in Love all Things Tech. As I

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<v Speaker 1>watched my producer lip sync my intro with me, I

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<v Speaker 1>guess that's a comment about how predictable I've become. It

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<v Speaker 1>doesn't matter. We're talking about Amiga. We're wrapping up the

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<v Speaker 1>discussion on Amiga. We're going to be cramming a whole

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<v Speaker 1>lot of history in this episode, because we focused a

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<v Speaker 1>lot on the politics that surrounded the launch of the

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<v Speaker 1>Amiga one thousand and then the Amiga five hundred and

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<v Speaker 1>two thousand. By the time the Amiga five hundred in

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<v Speaker 1>two thousand had debuted in seven, the story of Amiga

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<v Speaker 1>had changed considerably. The original people who had led the

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<v Speaker 1>design of that first computer, that Amigo one thousand, we're

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<v Speaker 1>pretty much out of the picture. There still a few

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<v Speaker 1>Amiga engineers and developers who were around and we're working

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<v Speaker 1>at Commodore, but they had been more or less incorporated

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<v Speaker 1>into Commodore's larger structure. The Amiga five hundred debuted at

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<v Speaker 1>a pretty attractive price, It was sold for the princely

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<v Speaker 1>sum of six hundred dollars. If we use an inflation

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<v Speaker 1>calculator to figure out how much that would be in

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<v Speaker 1>today's money, that would be close to about one thousand,

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<v Speaker 1>five hundred seventy bucks. The Attari st had debuted at

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<v Speaker 1>one hundred dollars more, but it also came with a monitor,

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<v Speaker 1>and that was for the monochromatic version. If you wanted

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<v Speaker 1>the color monitor version, it was three hundred dollars more

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<v Speaker 1>than the Amiga five hundred. But again, if you bought

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<v Speaker 1>an Amiga five hundred, you had also get a monitor,

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<v Speaker 1>so you could also use a television if you really

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<v Speaker 1>wanted to. Unlike the Amiga one thousand, which Commodore had

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<v Speaker 1>only sold in computer stores, the Amiga five hundred actually

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<v Speaker 1>found its way onto retail shelves like in sears. The

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<v Speaker 1>lower cost and the superior performance in graphics and audio,

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<v Speaker 1>and the wider availability made it a popular gaming platform,

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<v Speaker 1>particularly over in Europe. It did okay in the United States,

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<v Speaker 1>it always did better in Europe than did in the US.

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<v Speaker 1>Developers like Bill Williams would create games that could leverage

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<v Speaker 1>the specialized chip set in the Amiga five hundred to

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<v Speaker 1>accomplish stuff that left the Macintosh and the IBM compatible

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<v Speaker 1>machines of that era in the dust. It was around

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<v Speaker 1>this time that I first got a chance to play

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<v Speaker 1>stuff on an Amiga. I was immediately floored with how

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<v Speaker 1>advanced gaming was on those machines compared to the Apple

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<v Speaker 1>two that I had at home, or even the IBM

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<v Speaker 1>two eighty six that my father was using to write books,

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<v Speaker 1>and whenever he wasn't writing, I was playing games on it.

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<v Speaker 1>It was like nine day when you compared the Amiga

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<v Speaker 1>to other computers. At that time, I could not understand

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<v Speaker 1>why the Amiga was not the dominant computer in the

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<v Speaker 1>consumer market. But to be fair, I was also twelve

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<v Speaker 1>years old, so my capacity for understanding the complexities of

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<v Speaker 1>corporate maneuvers was even less developed than it is now,

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<v Speaker 1>and that's saying something, but I was incredibly impressed. Some games,

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<v Speaker 1>like Williams's title mind Walker, would allow the user to

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<v Speaker 1>run other applications in the background, so you could actually

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<v Speaker 1>take advantage of the Amiga's multitasking capabilities. But soon among

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<v Speaker 1>game developers it became common practice to create software that

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<v Speaker 1>would tap directly into Amiga's hardware. Bypassing the operating system

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<v Speaker 1>and locking the computer into a single task just playing

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<v Speaker 1>a really awesome game. It was a justifiable trade off,

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<v Speaker 1>and I'm pretty sure most gamers didn't really care. Other

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<v Speaker 1>games like Defender of the Crown showcase the Amiga's ability

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<v Speaker 1>to present high resolution, colorful images. Defender of the Crown

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<v Speaker 1>was a strategy game in which you would lead armies

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<v Speaker 1>in a contest for the Crown of England. That game

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<v Speaker 1>launched as an Amiga exclusive, but later ports of the

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<v Speaker 1>game made their way onto lots of other platforms, including

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<v Speaker 1>the IBM PC and even the Nintendo Entertainment System. There

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<v Speaker 1>were lots of other games coming out for the Amiga

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<v Speaker 1>five hundred. The computer system gave developers the chance to

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<v Speaker 1>make really creative choices without being restrained by the hardware

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<v Speaker 1>limitations that were everywhere else. So you had games like

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<v Speaker 1>Shadow of the Beast, which included the ability to incorporate

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<v Speaker 1>up to twelve layers of parallax scrolling, and you might

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<v Speaker 1>wonder what the heck does that mean. Well, parallax scrolling

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<v Speaker 1>is when you can create different speeds of scrolling for

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<v Speaker 1>different layers of an image on a screen. Gives you

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<v Speaker 1>the overall impression of movement. So a lot of side

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<v Speaker 1>scrolling games would use this to create a more compelling experience.

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<v Speaker 1>It's kind of an old trick. You have stuff that's

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<v Speaker 1>in the foreground so close to the viewer moving at

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<v Speaker 1>a faster speed than stuff that's in the background, and

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<v Speaker 1>it gives you the sense that the stuff that's in

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<v Speaker 1>the background actually is further away. That's why moving past

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<v Speaker 1>it takes longer. And uh the uh. The Shadow of

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<v Speaker 1>the Beast could actually have up to twelve layers of this.

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<v Speaker 1>That's pretty much unheard of during that time. The popular

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<v Speaker 1>game series Limmings also debuted on Amiga gosh. I love

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<v Speaker 1>that game. This was one of the games that my

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<v Speaker 1>friend had. Limings. That game, in case you're not familiar,

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<v Speaker 1>was one where you have a group of critters Limmings,

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<v Speaker 1>little green haired creatures that it was your job to

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<v Speaker 1>move them from one part of a level to the

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<v Speaker 1>exit of that level, and you did this by giving

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<v Speaker 1>different limings various jobs, like they might have to dig

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<v Speaker 1>through earth to get to the end part, or they

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<v Speaker 1>might have to parachute to get down to another level

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<v Speaker 1>and build a platform back up so that the other

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<v Speaker 1>Limings can get down and if you lost too many

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<v Speaker 1>lemmings because they were very fragile, then you would fail

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<v Speaker 1>the level. And I just I can still remember the

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<v Speaker 1>sound they would make when you would tell them to

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<v Speaker 1>self destruct. They do a little no and then pop

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<v Speaker 1>out of existence with confetti. But while games were starting

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<v Speaker 1>to take off of the Amiga fire, the system did

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<v Speaker 1>not become a mega hit in the US. A different

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<v Speaker 1>product would really show off how powerful the Amiga platform was,

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<v Speaker 1>and it would ultimately become a combination of an expansion

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<v Speaker 1>card and some software, and it was called the Video Toaster.

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<v Speaker 1>And this was for the Amiga two thousand and here's

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<v Speaker 1>where the story of Amiga's past really would come into play.

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<v Speaker 1>The original intent for the Amiga, back when it was

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<v Speaker 1>first in the design phase, before any hardware had been built,

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<v Speaker 1>was that it was going to primarily be a video

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<v Speaker 1>game system, and as part of that, from the beginning,

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<v Speaker 1>it was made to be compatible with television frequencies, meaning

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<v Speaker 1>you could hook it directly up to a TV. Other

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<v Speaker 1>computers were reliant on computer monitors, and you had sinking

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<v Speaker 1>issues if you wanted to send a signal out from

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<v Speaker 1>a computer to a television. Often the frequencies didn't match up.

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<v Speaker 1>The gen lock in the Amiga two thousand would let

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<v Speaker 1>a user overlay graphics on top of a video signal

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<v Speaker 1>in either in TSC or PAL formats. A guy named

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<v Speaker 1>Tim Jensen, was an electrical mechanical engineer, would take advantage

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<v Speaker 1>of this capability. He had already created a program called

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<v Speaker 1>digit View that would allow him to take a snapshot

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<v Speaker 1>of a video so he could run a video on

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<v Speaker 1>his Amiga. Use this program and capture a single frame

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<v Speaker 1>and save that to an Amiga floppy disk. He saved

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<v Speaker 1>some images to a disk which also happened to have

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<v Speaker 1>his contact information stored on that disc, and he shared

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<v Speaker 1>it with a guy named Jeff Bruett who worked for Commodore.

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<v Speaker 1>Soon his work was being spread around, and because his

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<v Speaker 1>information was still on that disc, he started getting contacted

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<v Speaker 1>by people who wanted to explore the possibilities of using

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<v Speaker 1>the Amiga to work with video in a more robust way.

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<v Speaker 1>Jennison founded a company called new Tech. His programs did

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<v Speaker 1>Your You and digit Paint We're both big hits. And

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<v Speaker 1>then a guy named Paul Montgomery, who really wanted to

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<v Speaker 1>develop a tool that would allow for video manipulation and

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<v Speaker 1>editing joined New Tech, and he came up to Jennison

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<v Speaker 1>and he said, what if we made a program that

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<v Speaker 1>would let you do stuff like squish a video image

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<v Speaker 1>or even flip it. So now you're looking at the

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<v Speaker 1>mirror image of that video. What would it take to

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<v Speaker 1>do that? And Jennison's initial response was, you take a

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<v Speaker 1>hundred thousand dollars. I mean, you're talking about the capabilities

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<v Speaker 1>that a video editing studio running hardware that's dollars easy,

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<v Speaker 1>plus software that's way more expensive than that. It's just

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<v Speaker 1>it's it's financially impossible. But Jennison became obsessed with this idea, like,

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<v Speaker 1>maybe maybe I could figure out a way to do

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<v Speaker 1>this using an Amiga. You know, do the same thing

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<v Speaker 1>that these specific purpose workstation do, but I can do

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<v Speaker 1>it with a general purpose computer like the Amiga. So

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<v Speaker 1>he started thinking about this and Montgomery, Jennison, and a

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<v Speaker 1>guy named Brad Carvey, who trivia here is the brother

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<v Speaker 1>of comedian Dana Carvey got together and started working out

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<v Speaker 1>what it would take to allow an Amiga to manipulate

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<v Speaker 1>video this way. They created a hardware design that would

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<v Speaker 1>interface through an expansion slot on the Amiga, and they

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<v Speaker 1>created some software to give them some early primitive capabilities.

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<v Speaker 1>They built out a prototype of this concept and in

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<v Speaker 1>November they showed off their idea at the Comdex computer

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<v Speaker 1>trade show. The demonstration was a huge hit, and the

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<v Speaker 1>team continued to work on their idea with the goal

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<v Speaker 1>of creating an expansion card and software kit that would

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<v Speaker 1>be able to handle all the tasks that you would

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<v Speaker 1>find in a network video editing bay. And it would

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<v Speaker 1>take three years total and three fifty thousand lines of code,

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<v Speaker 1>much of which was written in the assembly language of

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<v Speaker 1>the Motorola sixty eight thousand chip empowered the Amiga. When

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<v Speaker 1>the product finally came out, it cost just under two thousand,

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<v Speaker 1>four hundred dollars. But if you bought Video Toaster, you

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<v Speaker 1>would get an expansion card, you would get a collection

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<v Speaker 1>of eight floppy disks holding a set of programs, and

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<v Speaker 1>you would suddenly have the power to do video editing

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<v Speaker 1>like a full system. Um. But here's the things that

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<v Speaker 1>even if you bought a brand new Amiga two thousand

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<v Speaker 1>and a copy of Video Toaster, that would set you

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<v Speaker 1>back less than five thousand dollars. That was a fraction

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<v Speaker 1>of what it would cost if you wanted a professional system,

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<v Speaker 1>and yet you would have all the capabilities of a

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<v Speaker 1>professional system. This turned the Amiga two thousand into the

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<v Speaker 1>go to computer system if you were working in video.

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<v Speaker 1>These days, the Mac platform is frequently favored by people

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<v Speaker 1>who edit video or audio, including people here at how

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<v Speaker 1>stuff Works. The Mac isn't quite as dominant in that

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<v Speaker 1>position as it used to be, thanks to some advances

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<v Speaker 1>in PC software suits over the last several years, not

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<v Speaker 1>to mention some decisions that Apple has made with some

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<v Speaker 1>of its editing software that has let's say, cheese off

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<v Speaker 1>some long time editors. But you know, for the longest time,

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<v Speaker 1>you'd say the Mac was the dominant video and audio

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<v Speaker 1>editing platform. Well, in the nineties it was the Amiga

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<v Speaker 1>two thousand. I've got more to say, but first let's

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<v Speaker 1>take a quick break to thank our sponsor. The Amiga

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<v Speaker 1>and Video Toaster had an immediate effect on the appearance

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<v Speaker 1>of video because producers now had access to video effects

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<v Speaker 1>that would have previously cost them tens of thousands of

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<v Speaker 1>dollars to use, which led to a saturation of certain

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<v Speaker 1>video effects. You started to see them everywhere, to the

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<v Speaker 1>point where they became cliched and a joke. So today,

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<v Speaker 1>if you were to see a star wipe in a video,

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<v Speaker 1>you would probably hear a lot of people chuckling, especially

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<v Speaker 1>anyone who had worked in video editing. That is a

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<v Speaker 1>very dated kind of look. It's cheesy, but that's largely

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<v Speaker 1>because that effect got so much use in the nineteen

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<v Speaker 1>nineties because the Amiga and video Toaster made it so accessible. Meanwhile,

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<v Speaker 1>back in the executive offices over at Commodore, chief executive

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<v Speaker 1>Irving Gould would hire Max Toy to become the president

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<v Speaker 1>and chief operating officer of the company in the fall

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<v Speaker 1>of nine. Toy would say that no contract would be

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<v Speaker 1>necessary to guarantee his loyalty. That was obviously a dig

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<v Speaker 1>at at Ratigan, the former CEO of Commodore, who had

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<v Speaker 1>been fired by Irving Gould earlier that year, and he

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<v Speaker 1>said that the day he would require a contract would

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<v Speaker 1>be the last day he would ever work at Commodore.

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<v Speaker 1>And I guess that day must have happened two years later,

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<v Speaker 1>because that's when he got fired. He got the boot,

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<v Speaker 1>and Commodore then hired a guy named Harold Copperman from IBM,

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<v Speaker 1>and also he had worked at Apple and now he

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<v Speaker 1>was there to lead the United States division of Commodore.

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<v Speaker 1>So why was Max Toy dismissed? Well, for one thing,

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<v Speaker 1>Irving Gould was still extremely impatient, and he still wanted

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<v Speaker 1>results super fast some people would say unreasonably fast. And

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<v Speaker 1>for another, Toy was apparently on the losing side of

0:13:28.960 --> 0:13:33.120
<v Speaker 1>an internal disagreement within Commodore, one that would actually revolve

0:13:33.240 --> 0:13:37.440
<v Speaker 1>around the Amiga. So the disagreement kind of split the

0:13:37.440 --> 0:13:41.400
<v Speaker 1>company into two big camps. In one camp where the

0:13:41.400 --> 0:13:44.400
<v Speaker 1>engineers and developers who wanted to continue to develop the

0:13:44.440 --> 0:13:47.160
<v Speaker 1>Amiga platform, they saw a potential in building out a

0:13:47.200 --> 0:13:51.320
<v Speaker 1>powerful machine that could outpace all competitors in the consumer market,

0:13:51.360 --> 0:13:55.160
<v Speaker 1>specifically when it came to graphics and audio. That camp

0:13:55.400 --> 0:13:57.840
<v Speaker 1>felt the reason that Commodore continued to struggle as a

0:13:57.880 --> 0:14:00.760
<v Speaker 1>company was not due to the quality of its products

0:14:00.760 --> 0:14:03.199
<v Speaker 1>so much, but more in how those products were being

0:14:03.240 --> 0:14:06.840
<v Speaker 1>marketed and sold. They were sure that the Amiga approach

0:14:06.840 --> 0:14:09.240
<v Speaker 1>would win out if it was just given the proper

0:14:09.320 --> 0:14:13.560
<v Speaker 1>chance and promotion. The other camp in which Toy was

0:14:13.760 --> 0:14:18.480
<v Speaker 1>entrenched was that Commodore should just abandon the Amiga platform

0:14:18.600 --> 0:14:23.360
<v Speaker 1>and instead concentrate on producing IBM compatible machines. This was

0:14:23.400 --> 0:14:27.160
<v Speaker 1>the era of the IBM clone. IBM had used off

0:14:27.200 --> 0:14:30.760
<v Speaker 1>the shelf components to build its personal computers, so that

0:14:30.800 --> 0:14:33.320
<v Speaker 1>meant that you could buy those same off the shelf

0:14:33.360 --> 0:14:36.680
<v Speaker 1>components and build your same machines, very similar to diabem.

0:14:36.760 --> 0:14:41.400
<v Speaker 1>More importantly, IBM had failed to secure an exclusive license

0:14:41.720 --> 0:14:45.920
<v Speaker 1>from Microsoft for MS DOSS, so you could then license

0:14:46.080 --> 0:14:49.800
<v Speaker 1>ms DOS from Microsoft yourself and sell your own cheaper

0:14:49.920 --> 0:14:54.080
<v Speaker 1>version of IBM computers to customers. This would technically have

0:14:54.160 --> 0:14:58.720
<v Speaker 1>been easier for Commodore to do than to create new

0:14:58.880 --> 0:15:03.720
<v Speaker 1>architecture based off the Amiga architecture, but critics of that

0:15:03.760 --> 0:15:06.560
<v Speaker 1>plan said, yeah, it's easier, but the profit margins are

0:15:06.560 --> 0:15:10.960
<v Speaker 1>also much lower. Commodore would have to pit its IBM

0:15:11.000 --> 0:15:14.480
<v Speaker 1>clones against all the other IBM clones that were flooding

0:15:14.520 --> 0:15:19.040
<v Speaker 1>the market, and ultimately this side lost, and so did

0:15:19.080 --> 0:15:23.440
<v Speaker 1>Max Toy. Harold Copperman would come on board. Copperman's appointment

0:15:23.760 --> 0:15:27.120
<v Speaker 1>was met with some trepidation from outside the company. I

0:15:27.160 --> 0:15:29.840
<v Speaker 1>read an article that was very skeptical about the whole

0:15:29.880 --> 0:15:34.280
<v Speaker 1>situation because at this point the company had a reputation

0:15:34.320 --> 0:15:37.040
<v Speaker 1>now for having a revolving door. When it came to

0:15:37.120 --> 0:15:40.920
<v Speaker 1>chief executives because you had Jack Tramiel and Thomas Rattigan,

0:15:40.960 --> 0:15:45.000
<v Speaker 1>you had Max Toy and now Harold Copperman, all filling

0:15:45.080 --> 0:15:48.840
<v Speaker 1>that role since nineteen four and now it's nineteen eighty nine.

0:15:50.160 --> 0:15:54.040
<v Speaker 1>Nine had seemed to start off well for Amiga. Commodore

0:15:54.080 --> 0:15:58.080
<v Speaker 1>had announced in January nine nine that one million Amiga

0:15:58.120 --> 0:16:01.040
<v Speaker 1>computers had been sold up to that point. Also, one

0:16:01.080 --> 0:16:03.640
<v Speaker 1>other executive took a position at the top of Commodore

0:16:03.640 --> 0:16:06.480
<v Speaker 1>in early nineteen eighty nine. That would be Medi Ali.

0:16:07.120 --> 0:16:10.000
<v Speaker 1>That was the man who had come on board of

0:16:10.560 --> 0:16:13.800
<v Speaker 1>with Commodore as a consultant. He had been an advisor

0:16:13.840 --> 0:16:16.040
<v Speaker 1>to Irving Gould, and he was the one who told

0:16:16.080 --> 0:16:21.000
<v Speaker 1>Gould to fire former CEO Ratigan just a few years earlier. Well,

0:16:21.040 --> 0:16:25.960
<v Speaker 1>now Ali was able to convince Gould to hire Ali

0:16:26.160 --> 0:16:30.320
<v Speaker 1>on as the President of Commodore International, which was largely

0:16:30.360 --> 0:16:34.080
<v Speaker 1>a vacant position for most of Commodore's existence, but now

0:16:34.440 --> 0:16:38.640
<v Speaker 1>made a Ali would inhabit it. Copperman would be president

0:16:38.640 --> 0:16:44.400
<v Speaker 1>and CEO of Commodore's US operations. In November nine, Commodore

0:16:44.440 --> 0:16:47.960
<v Speaker 1>announced the Amiga twenty five hundred. This was essentially an

0:16:47.960 --> 0:16:51.280
<v Speaker 1>Amiga two thousand with a new pair of coprocessors, so

0:16:51.440 --> 0:16:55.920
<v Speaker 1>just a modest improvement over the Amiga two thousand. In

0:16:56.040 --> 0:17:00.360
<v Speaker 1>n Commodore would offer Amiga one thousand owners a thousand

0:17:00.440 --> 0:17:02.880
<v Speaker 1>dollar trade and deal if they would upgrade to an

0:17:02.920 --> 0:17:06.439
<v Speaker 1>Amiga two thousand machine. This is also when the video

0:17:06.520 --> 0:17:08.920
<v Speaker 1>toaster products became official and you can actually go out

0:17:08.920 --> 0:17:11.720
<v Speaker 1>and buy it. The company would then announce the Amiga

0:17:11.920 --> 0:17:15.080
<v Speaker 1>three thousand. This was a slightly bigger upgrade than the

0:17:16.080 --> 0:17:19.560
<v Speaker 1>still a modest one, had a new CPU and also

0:17:19.600 --> 0:17:22.680
<v Speaker 1>had a new chip set, and a brand new Amiga

0:17:22.760 --> 0:17:25.840
<v Speaker 1>three thousand with a monitor would set you back four

0:17:25.920 --> 0:17:31.720
<v Speaker 1>thousand one dollars. Truly a princely sum. Commodore would hold

0:17:31.800 --> 0:17:35.480
<v Speaker 1>a swanky presentation to show off the three thousand. Kind

0:17:35.480 --> 0:17:38.440
<v Speaker 1>of reminds me of the initial Amiga launch that came

0:17:38.440 --> 0:17:43.760
<v Speaker 1>out back in Copperman gave the presentation that night, and

0:17:43.800 --> 0:17:48.080
<v Speaker 1>the focus was on multimedia applications, something the Amiga was

0:17:48.119 --> 0:17:54.640
<v Speaker 1>particularly well suited for. There were more changes in executive leadership.

0:17:54.920 --> 0:17:59.080
<v Speaker 1>Copperman resigned, perhaps he was blamed for the moderate performance

0:17:59.080 --> 0:18:02.240
<v Speaker 1>of the Amiga three thous and never really took off

0:18:02.240 --> 0:18:05.200
<v Speaker 1>in sales and it turned out that only the hardcore

0:18:05.240 --> 0:18:09.200
<v Speaker 1>Amiga fans were buying those computers. Other people were happy

0:18:09.240 --> 0:18:11.879
<v Speaker 1>to stick with the Amiga five or the Amiga two thousand.

0:18:12.440 --> 0:18:16.560
<v Speaker 1>James Dion would be named General Manager of US Sales

0:18:16.800 --> 0:18:20.040
<v Speaker 1>slash Head of the United States part of Commodore. At

0:18:20.040 --> 0:18:23.080
<v Speaker 1>this point, it gets real tricky to talk about titles

0:18:23.119 --> 0:18:26.960
<v Speaker 1>because they seem to be somewhat nebulous at the executive

0:18:27.000 --> 0:18:31.360
<v Speaker 1>level at Commodore. There were also some pretty dark jokes

0:18:31.400 --> 0:18:34.120
<v Speaker 1>going around at Commodore at this point because they had

0:18:34.119 --> 0:18:37.720
<v Speaker 1>seen so many leaders go in and out of that position.

0:18:37.760 --> 0:18:40.440
<v Speaker 1>So the joke was, if you were named the head

0:18:40.440 --> 0:18:43.879
<v Speaker 1>of Commodore US, you would move into your executive office

0:18:44.160 --> 0:18:46.199
<v Speaker 1>and on your desk there will be three envelopes that

0:18:46.280 --> 0:18:50.000
<v Speaker 1>say open in case of financial emergency, and they'd be

0:18:50.080 --> 0:18:52.240
<v Speaker 1>labeled one, two, and three. So the first time you

0:18:52.280 --> 0:18:54.600
<v Speaker 1>hit a rough patch, you open envelope number one, and

0:18:54.640 --> 0:18:58.280
<v Speaker 1>inside there's a message that says, blame your predecessor, so

0:18:58.760 --> 0:19:00.960
<v Speaker 1>you would lay all the aim of all the problems

0:19:01.000 --> 0:19:03.239
<v Speaker 1>on the guy who was in that position before you.

0:19:03.680 --> 0:19:06.560
<v Speaker 1>The second time you encounter a rough financial patch, you

0:19:06.600 --> 0:19:09.159
<v Speaker 1>open up envelope two, and that one says, blame your

0:19:09.280 --> 0:19:12.280
<v Speaker 1>vice presidents. So then you go blaming all the people

0:19:12.280 --> 0:19:15.320
<v Speaker 1>who work underneath you. The third time you hit a

0:19:15.359 --> 0:19:18.240
<v Speaker 1>financial rough patch, you open envelope three and a message

0:19:18.280 --> 0:19:22.439
<v Speaker 1>inside says, prepare three envelopes. It seemed like working for

0:19:22.480 --> 0:19:25.520
<v Speaker 1>Gould was tough, and it probably didn't help that Irving

0:19:25.560 --> 0:19:28.440
<v Speaker 1>Gould was frequently changing his base of operations. He was

0:19:28.520 --> 0:19:32.040
<v Speaker 1>moving around a lot, and I saw at least one

0:19:32.119 --> 0:19:35.800
<v Speaker 1>guy say that he suspected the reason Irving Gould would

0:19:35.920 --> 0:19:38.439
<v Speaker 1>pick up stakes and move to a different place and

0:19:38.480 --> 0:19:41.879
<v Speaker 1>then force shareholder meetings to take place wherever he happened

0:19:41.880 --> 0:19:44.840
<v Speaker 1>to be at the time was so that he could

0:19:44.840 --> 0:19:48.400
<v Speaker 1>take advantage of the most favorable tax policies at any

0:19:48.440 --> 0:19:51.920
<v Speaker 1>given time, so essentially sheltering himself from having to pay

0:19:52.119 --> 0:19:55.159
<v Speaker 1>too much tax. That was the allegation. I have no

0:19:55.240 --> 0:19:57.840
<v Speaker 1>idea if it's true, but he certainly did pop around

0:19:57.840 --> 0:20:01.840
<v Speaker 1>a lot. Coming or introduced three new computers in the

0:20:01.840 --> 0:20:04.840
<v Speaker 1>Amiga line. You had the Amiga six hundred, which was

0:20:04.880 --> 0:20:06.680
<v Speaker 1>a low cost machine that had a base price of

0:20:06.720 --> 0:20:09.840
<v Speaker 1>five hundred dollars and actually had fewer features than the

0:20:09.880 --> 0:20:14.600
<v Speaker 1>Amiga five hundred, so very confusing. Higher number, fewer features,

0:20:14.840 --> 0:20:16.720
<v Speaker 1>and the initial cost at that point, the Amiga five

0:20:16.760 --> 0:20:20.320
<v Speaker 1>hundred was actually cheaper than the Amigas six hundred. When

0:20:20.760 --> 0:20:23.040
<v Speaker 1>the six hundred launched, because the five d been out

0:20:23.040 --> 0:20:25.280
<v Speaker 1>for a couple of years, not many people wanted to

0:20:25.280 --> 0:20:27.520
<v Speaker 1>get an Amiga six hundred. There was very little reason too,

0:20:27.520 --> 0:20:30.240
<v Speaker 1>why would you want a computer that was less powerful

0:20:30.359 --> 0:20:33.199
<v Speaker 1>than an older machine that was actually less expensive. At

0:20:33.200 --> 0:20:37.080
<v Speaker 1>that point, the company started producing more Amiga six hundreds.

0:20:37.359 --> 0:20:39.920
<v Speaker 1>Then it was producing Amiga five hundreds. Technically both were

0:20:39.920 --> 0:20:42.399
<v Speaker 1>still in production, but they began to scale back on

0:20:42.440 --> 0:20:45.240
<v Speaker 1>the five hundreds. That actually led to losses because again

0:20:45.320 --> 0:20:48.960
<v Speaker 1>people didn't want the six hundreds. Later, the Amiga four

0:20:49.040 --> 0:20:51.760
<v Speaker 1>thousand would debut. It had a more powerful processor and

0:20:51.800 --> 0:20:54.879
<v Speaker 1>it had a boosted chip set. The chips had names

0:20:54.920 --> 0:20:59.160
<v Speaker 1>like super Gary, Super Ramsey, and super Amber, and there

0:20:59.200 --> 0:21:03.600
<v Speaker 1>was also Alice Lisa at Good Old Paula. And at

0:21:03.600 --> 0:21:07.040
<v Speaker 1>the end of nineteen nine two the Amiga twelve hundred

0:21:07.119 --> 0:21:10.600
<v Speaker 1>came out. The twelve hundred would be a pretty successful machine,

0:21:10.720 --> 0:21:14.840
<v Speaker 1>but the company was making more Amiga six hundreds than

0:21:15.280 --> 0:21:18.840
<v Speaker 1>five hundreds or twelve hundreds, so the computers that people

0:21:18.880 --> 0:21:21.720
<v Speaker 1>wanted were being made in fewer quantities than the computers

0:21:21.760 --> 0:21:26.639
<v Speaker 1>nobody wanted. By nine two, Amiga sales were on the rise,

0:21:26.680 --> 0:21:31.159
<v Speaker 1>with a seventeen percent over figures, and it looked like

0:21:31.160 --> 0:21:33.639
<v Speaker 1>it could be a turning point for a Commodore, And

0:21:33.680 --> 0:21:36.600
<v Speaker 1>I guess it kind of was, except it wasn't a

0:21:36.640 --> 0:21:43.040
<v Speaker 1>good turning point. In James Dion would resign as the

0:21:43.080 --> 0:21:47.600
<v Speaker 1>head of US operations, so once again that place was vacant.

0:21:47.840 --> 0:21:51.160
<v Speaker 1>So now we have Tramuel Ratigan, Toy Copperman, and Dion

0:21:51.359 --> 0:21:54.280
<v Speaker 1>as the various heads of Commodore in the United States,

0:21:54.359 --> 0:21:58.159
<v Speaker 1>since medi Ali and Irving Gould were still at the

0:21:58.160 --> 0:22:01.200
<v Speaker 1>tippy top. Gould was still the dire act. Medi Ali

0:22:01.359 --> 0:22:04.640
<v Speaker 1>was still the head of Commodore International. During all of this,

0:22:05.040 --> 0:22:08.520
<v Speaker 1>the engineers and developers who were down at the base level,

0:22:08.600 --> 0:22:11.840
<v Speaker 1>we're still doing their best to make the Amiga platform

0:22:11.880 --> 0:22:14.000
<v Speaker 1>as good as they could possibly make it with the

0:22:14.040 --> 0:22:17.520
<v Speaker 1>resources that they had available to them, but those resources

0:22:17.760 --> 0:22:21.240
<v Speaker 1>were getting cut back year over year. It was getting

0:22:21.400 --> 0:22:25.679
<v Speaker 1>increasingly difficult to do. Commodore also had a reputation for

0:22:25.840 --> 0:22:29.360
<v Speaker 1>not treating their engineers and programmers very well. They were

0:22:29.440 --> 0:22:33.080
<v Speaker 1>underpaid compared to others in their industry, although just to

0:22:33.119 --> 0:22:37.120
<v Speaker 1>be totally fair, most of their competing companies were based

0:22:37.119 --> 0:22:39.960
<v Speaker 1>in California, and that's a more expensive place to live

0:22:39.960 --> 0:22:42.919
<v Speaker 1>than Pennsylvania, so some of that was cost of living,

0:22:43.040 --> 0:22:48.360
<v Speaker 1>but they were still underpaid compared to their peers. In ninete,

0:22:48.560 --> 0:22:52.520
<v Speaker 1>Commodore would post a loss of three hundred sixties six

0:22:52.920 --> 0:22:59.520
<v Speaker 1>million dollars. Sales dropped by twenty percent. In nineteen, after

0:22:59.640 --> 0:23:03.879
<v Speaker 1>the first quarter of the fiscal year, Commodore posted another loss.

0:23:04.160 --> 0:23:06.800
<v Speaker 1>This time it was eight point two million, which was

0:23:06.960 --> 0:23:10.720
<v Speaker 1>technically an improvement from the previous year, but still a loss.

0:23:11.160 --> 0:23:14.080
<v Speaker 1>And then Commodore sent out a warning message to investors

0:23:14.680 --> 0:23:18.679
<v Speaker 1>saying that the company might have to prepare for bankruptcy proceedings,

0:23:18.960 --> 0:23:22.520
<v Speaker 1>and the stock price took a nose dive. It all

0:23:22.680 --> 0:23:28.040
<v Speaker 1>came to a head on April nine. That's when Commodore

0:23:28.119 --> 0:23:32.480
<v Speaker 1>International Limited stated it would begin liquidating all assets and

0:23:32.520 --> 0:23:37.600
<v Speaker 1>would file for bankruptcy protection. Commodore, including Amiga, was at

0:23:37.600 --> 0:23:41.320
<v Speaker 1>the beginning of the end, but not quite the end.

0:23:41.400 --> 0:23:46.600
<v Speaker 1>Amiga would limp on sword of I'll explain more in

0:23:46.720 --> 0:23:49.480
<v Speaker 1>just a second, but first let's take another quick break

0:23:49.720 --> 0:23:59.760
<v Speaker 1>to thank our sponsor. Now, these episodes are supposed to

0:23:59.800 --> 0:24:04.720
<v Speaker 1>be about Amiga, not Commodore. But to understand why Amiga

0:24:04.880 --> 0:24:08.320
<v Speaker 1>never managed to establish itself as a viable alternative to

0:24:08.359 --> 0:24:11.800
<v Speaker 1>the Macintosh or the IBM PC clone here in the

0:24:11.880 --> 0:24:15.320
<v Speaker 1>United States requires a lot of talk about Commodore because

0:24:15.359 --> 0:24:19.280
<v Speaker 1>the problems were largely based in corporate politics. Again, not

0:24:19.440 --> 0:24:22.600
<v Speaker 1>the technology of the Amiga, which was pretty darn cool,

0:24:23.720 --> 0:24:28.639
<v Speaker 1>but because of managers and executives and the shuffling that

0:24:28.720 --> 0:24:33.560
<v Speaker 1>was going on constantly at Commodore. Irving Gould, the investor

0:24:33.560 --> 0:24:35.680
<v Speaker 1>who had been pulling the strings at Commodore ever since

0:24:35.680 --> 0:24:38.560
<v Speaker 1>he convinced the board to kick founder Jack Tramial to

0:24:38.600 --> 0:24:42.760
<v Speaker 1>the curb, is often blamed for Commodore's ultimate failure. Now,

0:24:42.800 --> 0:24:45.200
<v Speaker 1>he didn't take a hands on approach to managing the

0:24:45.280 --> 0:24:47.159
<v Speaker 1>day to day operations of the company. He had no

0:24:47.200 --> 0:24:49.960
<v Speaker 1>interest in doing that. But at the same time, he

0:24:50.000 --> 0:24:55.520
<v Speaker 1>wanted dramatic and rapid returns on his investment, and when

0:24:55.560 --> 0:24:58.520
<v Speaker 1>he didn't see results that were fast enough for him,

0:24:58.720 --> 0:25:02.560
<v Speaker 1>he would come in and change leadership. Those leaders would

0:25:02.600 --> 0:25:06.440
<v Speaker 1>often make changes themselves sometimes that helps establish their new

0:25:06.560 --> 0:25:09.800
<v Speaker 1>role at a company. You probably have experienced something like

0:25:09.840 --> 0:25:11.920
<v Speaker 1>this at the point, you might have gotten a new

0:25:11.960 --> 0:25:15.240
<v Speaker 1>boss sometime or seen a new boss come in and

0:25:15.280 --> 0:25:19.399
<v Speaker 1>make seemingly unnecessary changes to a away a company or

0:25:19.440 --> 0:25:22.240
<v Speaker 1>a division does things. Sometimes that's to make a mark

0:25:22.560 --> 0:25:24.880
<v Speaker 1>on a business, to say, well, this way I can

0:25:24.960 --> 0:25:30.040
<v Speaker 1>set myself apart from my predecessor. Often it means disrupting things,

0:25:30.080 --> 0:25:34.840
<v Speaker 1>sometimes just so that you can establish yourself, and meanwhile

0:25:34.880 --> 0:25:37.959
<v Speaker 1>the company starts to fall behind. Well, that happened a

0:25:37.960 --> 0:25:42.280
<v Speaker 1>lot at Commodore because Gould kept replacing the head of

0:25:42.400 --> 0:25:46.640
<v Speaker 1>US operations, and he would get impatient when he wasn't

0:25:46.680 --> 0:25:48.840
<v Speaker 1>seeing good results, and he would do it all over again,

0:25:48.840 --> 0:25:51.360
<v Speaker 1>and that would just keep things going in a state

0:25:51.400 --> 0:25:55.399
<v Speaker 1>of chaos over at the corporate level. In addition, Commodore

0:25:55.480 --> 0:25:59.320
<v Speaker 1>owed debts to many companies, and several of those companies

0:25:59.440 --> 0:26:03.360
<v Speaker 1>happened to be owned by Irving Gould himself. So back

0:26:03.400 --> 0:26:07.080
<v Speaker 1>when Jack Tramiel was still with Commodore, the founder of Commodore,

0:26:07.119 --> 0:26:10.440
<v Speaker 1>when he was the head, he argued that Commodore should

0:26:10.480 --> 0:26:13.200
<v Speaker 1>issue more shares of stock. At one point, what he

0:26:13.240 --> 0:26:16.400
<v Speaker 1>wanted to do was issue shares of stock to raise

0:26:16.480 --> 0:26:20.119
<v Speaker 1>more money to pay off some of Commodore's debts. So

0:26:20.440 --> 0:26:24.000
<v Speaker 1>essentially he was saying, let's increase the percentage of ownership

0:26:24.119 --> 0:26:27.639
<v Speaker 1>out there on the market. Irvin Gould said, no, that's dumb.

0:26:28.119 --> 0:26:30.680
<v Speaker 1>But he was doing that for two very selfish reasons.

0:26:31.200 --> 0:26:35.800
<v Speaker 1>One was, Irvin Gould was a majority shareholder in Commodore.

0:26:36.040 --> 0:26:38.359
<v Speaker 1>So if you put more stocks out there on the market,

0:26:38.400 --> 0:26:43.119
<v Speaker 1>offering up more ownership of Commodore, that means that Gould's

0:26:43.119 --> 0:26:47.439
<v Speaker 1>percentage would get smaller because now there's more of the

0:26:47.480 --> 0:26:49.919
<v Speaker 1>ownership out there on the market, and unless Gould was

0:26:49.960 --> 0:26:52.560
<v Speaker 1>to buy up those shares, it would mean he would

0:26:52.600 --> 0:26:57.520
<v Speaker 1>have less leverage over the company. Secondly, he didn't want

0:26:57.560 --> 0:27:00.640
<v Speaker 1>those debts paid off because it gave him leverage over

0:27:00.720 --> 0:27:04.280
<v Speaker 1>the company, so he would shoot down this idea of

0:27:04.320 --> 0:27:07.560
<v Speaker 1>issuing more shares of stock. Then you had Medi Ali,

0:27:07.720 --> 0:27:10.239
<v Speaker 1>the consultant who was picked by Gould to serve as

0:27:10.240 --> 0:27:13.400
<v Speaker 1>the head of Commodore International. He also played a really

0:27:13.520 --> 0:27:17.600
<v Speaker 1>large role in Commodore's failure. According to many people who

0:27:17.600 --> 0:27:21.000
<v Speaker 1>worked for Commodore, one of Ali's big moves as leader

0:27:21.119 --> 0:27:24.399
<v Speaker 1>was to increase his own salary and that of Irving

0:27:24.400 --> 0:27:28.280
<v Speaker 1>Gould's as well. The two wouldn't make an awful lot

0:27:28.320 --> 0:27:31.040
<v Speaker 1>of money. They were making more money than pretty much

0:27:31.040 --> 0:27:34.640
<v Speaker 1>every other CEO in the computer industry, so that money

0:27:34.720 --> 0:27:37.760
<v Speaker 1>had to come from somewhere. One source was Commodore's research

0:27:37.800 --> 0:27:41.480
<v Speaker 1>and development departments. Ali would gut the funding for that

0:27:41.720 --> 0:27:44.920
<v Speaker 1>over the years, cutting back research and development year over year,

0:27:45.320 --> 0:27:48.200
<v Speaker 1>but he also torpedoed what could have been a lucrative

0:27:48.280 --> 0:27:53.240
<v Speaker 1>licensing deal. There was a point where Sun Microsystems wanted

0:27:53.240 --> 0:27:57.720
<v Speaker 1>to license a Mega technology and use them in their workstations,

0:27:58.280 --> 0:28:00.240
<v Speaker 1>but Ali said, oh, sure, we'll let you do that,

0:28:00.320 --> 0:28:05.160
<v Speaker 1>but he set an unrealistic fee, a ridiculously high licensing fee,

0:28:05.400 --> 0:28:08.040
<v Speaker 1>and Sun microsystem said, pound sand, We're going to go

0:28:08.119 --> 0:28:12.560
<v Speaker 1>somewhere else, and they left. When the company would actually

0:28:12.640 --> 0:28:15.200
<v Speaker 1>fall apart, there was a new chip set that was

0:28:15.240 --> 0:28:18.199
<v Speaker 1>actually in development at that time. It was called the

0:28:18.240 --> 0:28:22.959
<v Speaker 1>Advanced Amiga Architecture or Triple a A. It was the

0:28:23.000 --> 0:28:28.000
<v Speaker 1>most dramatic overhaul of the original Amiga chip set to date.

0:28:28.320 --> 0:28:31.679
<v Speaker 1>The previous chips that had been tweaked in the past

0:28:31.920 --> 0:28:35.000
<v Speaker 1>had all been what they called enhanced versions of the

0:28:35.040 --> 0:28:38.200
<v Speaker 1>earlier architecture that J. Minor and his team had developed

0:28:38.400 --> 0:28:42.040
<v Speaker 1>in the nineteen eighties. But while this project was in development.

0:28:42.240 --> 0:28:45.959
<v Speaker 1>Medi Ali kept cutting the department's funding, so by the

0:28:46.000 --> 0:28:50.080
<v Speaker 1>time Commodore was declaring bankruptcy, there was only one engineer

0:28:50.200 --> 0:28:53.600
<v Speaker 1>left working on that project. And as you can imagine,

0:28:53.960 --> 0:28:59.160
<v Speaker 1>having a project to redesign the architecture of chips fall

0:28:59.240 --> 0:29:03.080
<v Speaker 1>on one person shoulders means that it's never gonna get done.

0:29:03.640 --> 0:29:06.840
<v Speaker 1>There's just only so much work one person can do. Meanwhile,

0:29:07.320 --> 0:29:10.720
<v Speaker 1>PC graphics were starting to catch up to Amiga's position.

0:29:11.160 --> 0:29:14.720
<v Speaker 1>The v g A graphics standard allowed PC manufacturers to

0:29:14.760 --> 0:29:18.720
<v Speaker 1>incorporate hardware that was capable of running fast action games

0:29:19.040 --> 0:29:23.320
<v Speaker 1>at a pretty low resolution three by two pixels with

0:29:23.320 --> 0:29:25.680
<v Speaker 1>two fifty six colors. And I know that sounds like

0:29:25.760 --> 0:29:29.000
<v Speaker 1>nothing compared to today's graphics, and it really isn't anything

0:29:29.040 --> 0:29:31.720
<v Speaker 1>compared to today's graphics, but back then it was a

0:29:31.720 --> 0:29:35.479
<v Speaker 1>big deal. Just trust me on this. Now. Amiga, however,

0:29:35.640 --> 0:29:39.000
<v Speaker 1>could display up to four thousand, ninety six colors if

0:29:39.040 --> 0:29:43.240
<v Speaker 1>it was running in HAM mode, but that mode could

0:29:43.240 --> 0:29:46.800
<v Speaker 1>not respond rapidly to changes, so while it could show

0:29:46.840 --> 0:29:51.120
<v Speaker 1>more colors than PCs, it couldn't do it in these

0:29:51.160 --> 0:29:55.200
<v Speaker 1>applications like a fast action game. It was fine for

0:29:55.240 --> 0:29:58.880
<v Speaker 1>slower moving games, but the fast action. The computer just

0:29:58.880 --> 0:30:01.400
<v Speaker 1>couldn't keep up with it, so you wouldn't be able

0:30:01.440 --> 0:30:04.640
<v Speaker 1>to play a game like Doom with four thousand, ninety

0:30:04.640 --> 0:30:06.400
<v Speaker 1>six colors on an Amiga. You would have to have

0:30:06.480 --> 0:30:09.600
<v Speaker 1>something to make the Amiga run faster, so it could

0:30:09.600 --> 0:30:12.200
<v Speaker 1>not do the same thing that the IBM PC could

0:30:12.200 --> 0:30:17.760
<v Speaker 1>do um without running at a severe disadvantage where it's

0:30:18.040 --> 0:30:20.120
<v Speaker 1>displaying like thirty two colors on the screen st of

0:30:20.360 --> 0:30:26.360
<v Speaker 1>two fifty six. So it was just starting to fall behind,

0:30:26.800 --> 0:30:31.440
<v Speaker 1>and Commodore wasn't giving the assets to developers to counteract that.

0:30:32.080 --> 0:30:34.480
<v Speaker 1>When Commodore was going out of business, there were still

0:30:34.480 --> 0:30:37.600
<v Speaker 1>engineers hoping to create the next generation of Amiga computers.

0:30:38.000 --> 0:30:41.120
<v Speaker 1>There was the Ombre project that was meant to incorporate

0:30:41.200 --> 0:30:44.840
<v Speaker 1>a three D graphics accelerator card with a powerful processor

0:30:44.920 --> 0:30:47.320
<v Speaker 1>to make the Amiga top in the realm again when

0:30:47.320 --> 0:30:50.040
<v Speaker 1>it came to graphics, but the project lacked the funding

0:30:50.040 --> 0:30:52.760
<v Speaker 1>it needed to make any progress and ultimately fell apart.

0:30:53.480 --> 0:30:57.600
<v Speaker 1>Following bankruptcy was a long process to figure out how

0:30:57.640 --> 0:31:01.440
<v Speaker 1>to auction off Commodore's us as sets. This was more

0:31:01.520 --> 0:31:08.880
<v Speaker 1>complicated than most companies, largely because commodore structure was particularly tricky.

0:31:09.240 --> 0:31:12.240
<v Speaker 1>I've seen some people suggest that this was by design

0:31:12.400 --> 0:31:15.200
<v Speaker 1>so that it would provide Irving Gould the equivalent of

0:31:15.240 --> 0:31:18.080
<v Speaker 1>a tax shelter. I do not know if that's the truth.

0:31:18.520 --> 0:31:20.120
<v Speaker 1>What I know is that it took a long time

0:31:20.160 --> 0:31:22.600
<v Speaker 1>to sort everything out so that the auction could actually happen.

0:31:23.040 --> 0:31:25.600
<v Speaker 1>Things were different in Europe. By the way. Commodore UK

0:31:25.960 --> 0:31:28.600
<v Speaker 1>had managed to stay profitable while the U S branch

0:31:28.640 --> 0:31:33.560
<v Speaker 1>was flailing around, So Commodore UK was still fine, and

0:31:33.600 --> 0:31:35.360
<v Speaker 1>so if you lived in the UK you could still

0:31:35.360 --> 0:31:38.040
<v Speaker 1>go out and buy Amiga computers from Commodore while the

0:31:38.120 --> 0:31:41.600
<v Speaker 1>US side was fading away. The head of UK operations

0:31:41.640 --> 0:31:44.000
<v Speaker 1>was a guy named David Pleasants, and he had a

0:31:44.080 --> 0:31:47.760
<v Speaker 1>grand plan. He wanted to purchase the assets of all

0:31:47.840 --> 0:31:52.080
<v Speaker 1>of Commodore at auction, including Amiga. So he went to

0:31:52.160 --> 0:31:55.360
<v Speaker 1>some investors and raised some money, and he reached out

0:31:55.400 --> 0:31:59.520
<v Speaker 1>to a company in China called new Star Electronics, and

0:31:59.600 --> 0:32:03.840
<v Speaker 1>his goal was to continue Commodore operations, not just own

0:32:03.880 --> 0:32:07.800
<v Speaker 1>the assets, but keep building Commodore machines and even develop

0:32:08.040 --> 0:32:11.280
<v Speaker 1>new computer systems based on that architecture, so the Amiga

0:32:11.400 --> 0:32:15.040
<v Speaker 1>could potentially have a future. There were a few other

0:32:15.080 --> 0:32:19.160
<v Speaker 1>contenders that also we're vying to purchase Commodore's assets. One

0:32:19.200 --> 0:32:22.560
<v Speaker 1>was Dell Computer, but its bid actually was too late

0:32:22.680 --> 0:32:26.960
<v Speaker 1>for consideration. Another was a company called s Com, which

0:32:27.000 --> 0:32:30.920
<v Speaker 1>made PCs in Europe. As COM's bid was lower than

0:32:30.960 --> 0:32:33.720
<v Speaker 1>the one that pleasants As Group had made, But then

0:32:34.640 --> 0:32:36.760
<v Speaker 1>just a couple of days before the auction was to

0:32:36.800 --> 0:32:40.080
<v Speaker 1>actually take place, the Chinese company New Star would back

0:32:40.160 --> 0:32:42.840
<v Speaker 1>out of the deal, and Pleasants was forced to cancel

0:32:42.960 --> 0:32:45.760
<v Speaker 1>his bid, and so s Com would end up getting

0:32:45.800 --> 0:32:49.240
<v Speaker 1>possession of Commodore brand and all of its assets in

0:32:49.280 --> 0:32:52.960
<v Speaker 1>the US. As COM's leader, this guy named Manfred Schmidt,

0:32:53.240 --> 0:32:57.520
<v Speaker 1>who had split Commodore's assets and create two companies. One

0:32:57.520 --> 0:33:01.280
<v Speaker 1>of those two companies was Amiga Technologies. He put a

0:33:01.280 --> 0:33:06.320
<v Speaker 1>guy named Petro Ti Schinko, and I'm sure I'm mispronouncing

0:33:06.360 --> 0:33:09.200
<v Speaker 1>that name. It has got way too many letters in

0:33:09.240 --> 0:33:13.360
<v Speaker 1>it for a ignorant Americans such as myself to say properly,

0:33:13.400 --> 0:33:16.800
<v Speaker 1>so I'm just gonna call him Petro. The Amiga would

0:33:16.840 --> 0:33:19.440
<v Speaker 1>continue on in Europe for a little while longer, but

0:33:19.560 --> 0:33:23.480
<v Speaker 1>there were no manufacturing facilities left after the collapse of Commodore,

0:33:23.520 --> 0:33:26.920
<v Speaker 1>so there's no place to make new computers. They could

0:33:26.960 --> 0:33:29.440
<v Speaker 1>sell the ones that were in inventory, but they couldn't

0:33:29.480 --> 0:33:31.720
<v Speaker 1>really make more of them. Work was being done to

0:33:32.120 --> 0:33:34.840
<v Speaker 1>bring new facilities online, but for the most part the

0:33:34.840 --> 0:33:38.959
<v Speaker 1>company was existing off selling the Amiga twelve hundred. They

0:33:39.000 --> 0:33:41.400
<v Speaker 1>did do some tweaks to the twelve hundred to try

0:33:41.400 --> 0:33:45.480
<v Speaker 1>and remain relevant because the system was quickly aging out.

0:33:45.560 --> 0:33:48.280
<v Speaker 1>It was a few years old, so they had to

0:33:48.360 --> 0:33:51.120
<v Speaker 1>keep making minor changes to it, but they couldn't just

0:33:51.360 --> 0:33:56.400
<v Speaker 1>make something new yet. S Com, the parent company of

0:33:56.440 --> 0:34:00.840
<v Speaker 1>Amiga Technologies, followed in the footsteps of Commodore, falling prey

0:34:00.920 --> 0:34:03.880
<v Speaker 1>to what some people called the Commodore curse, and it

0:34:03.920 --> 0:34:07.360
<v Speaker 1>too declared bankruptcy. The company had expanded too quickly, it

0:34:07.400 --> 0:34:10.839
<v Speaker 1>had overextended its reach, and the Amiga assets again went

0:34:10.840 --> 0:34:14.799
<v Speaker 1>to auction. This time, the company Gateway two thousand, later

0:34:14.840 --> 0:34:17.759
<v Speaker 1>known just as Gateway, would win the intellectual property and

0:34:17.840 --> 0:34:23.760
<v Speaker 1>Amiga brand in and the new philosophy would require a

0:34:23.840 --> 0:34:27.440
<v Speaker 1>huge change in direction for Amiga. The idea was that

0:34:27.800 --> 0:34:30.640
<v Speaker 1>Gateway was going to create a line of Amiga products,

0:34:30.960 --> 0:34:35.399
<v Speaker 1>ranging from tablets to workstations to set top boxes, all

0:34:35.440 --> 0:34:38.000
<v Speaker 1>of them would run on the same operating system. This

0:34:38.040 --> 0:34:41.520
<v Speaker 1>would have required new architecture and new software, and so

0:34:41.600 --> 0:34:44.320
<v Speaker 1>it would not be based off the old Amiga design,

0:34:44.440 --> 0:34:47.520
<v Speaker 1>but it was meant to follow a philosophy similar to

0:34:47.600 --> 0:34:51.600
<v Speaker 1>the one that Amiga embodied. Sadly, apart from some prototypes,

0:34:52.120 --> 0:34:55.080
<v Speaker 1>this never really got off the ground. Management changed at

0:34:55.120 --> 0:34:59.520
<v Speaker 1>Gateway and the project was ultimately scuttled as the company

0:34:59.520 --> 0:35:02.920
<v Speaker 1>moved to all off Amiga to someone else. This time

0:35:03.040 --> 0:35:07.200
<v Speaker 1>there were fewer contenders. The Amiga was rapidly heading toward obsolescence.

0:35:07.239 --> 0:35:10.120
<v Speaker 1>The last new machine to come out was the Amiga

0:35:10.160 --> 0:35:14.080
<v Speaker 1>twelve hundred, and that had come out in n So

0:35:14.239 --> 0:35:17.399
<v Speaker 1>a couple of former Gateway employees were able to put

0:35:17.440 --> 0:35:21.719
<v Speaker 1>together a new company called Amino Development, and they got

0:35:21.719 --> 0:35:26.160
<v Speaker 1>some investors and they purchased the non patent technologies of Amiga.

0:35:26.280 --> 0:35:29.919
<v Speaker 1>Then they changed their company name to Amiga Technologies later

0:35:29.960 --> 0:35:33.840
<v Speaker 1>Amiga Incorporated. They had big plans, but apart from a

0:35:33.880 --> 0:35:36.200
<v Speaker 1>game pack that could turn a p d A into

0:35:36.320 --> 0:35:39.959
<v Speaker 1>an Amiga compatible gaming system, it didn't really pan out.

0:35:40.640 --> 0:35:44.520
<v Speaker 1>The dot com crash dealt another huge blow. The company

0:35:44.600 --> 0:35:48.480
<v Speaker 1>partnered with some manufacturing facilities to make some motherboards, and

0:35:48.640 --> 0:35:52.480
<v Speaker 1>there was a software developer called Hyperion Entertainment out of Belgium.

0:35:52.480 --> 0:35:55.840
<v Speaker 1>I believe it was that was designed to or designated

0:35:55.840 --> 0:35:58.520
<v Speaker 1>to make the next generation of the Amiga operating system,

0:35:58.520 --> 0:36:05.160
<v Speaker 1>Amiga OS four, but the whole system never really quite coalesced.

0:36:05.640 --> 0:36:10.280
<v Speaker 1>Amiga Incorporated existed at least in name until two thousand sixteen,

0:36:10.680 --> 0:36:14.239
<v Speaker 1>but then the owner did not renew the copyright on

0:36:14.280 --> 0:36:18.200
<v Speaker 1>the name, and now that's essentially gone as well. You

0:36:18.239 --> 0:36:20.440
<v Speaker 1>can get hold of some of those motherboards, and the

0:36:20.440 --> 0:36:24.560
<v Speaker 1>Amiga OS four point oh still exists. But a lot

0:36:24.600 --> 0:36:26.520
<v Speaker 1>of people say that Amiga is kind of stuck in

0:36:26.640 --> 0:36:30.399
<v Speaker 1>time now because there's just not enough development behind it,

0:36:30.719 --> 0:36:34.000
<v Speaker 1>so there's not gonna be any advance in Amiga technology.

0:36:34.280 --> 0:36:37.280
<v Speaker 1>You could use an emulator and play old Amiga games,

0:36:37.280 --> 0:36:40.400
<v Speaker 1>but no new ones are going to be developed most likely,

0:36:40.520 --> 0:36:43.040
<v Speaker 1>or if they are developed, they're gonna have to exist

0:36:43.120 --> 0:36:45.640
<v Speaker 1>on that older architecture because there's no one there to

0:36:45.719 --> 0:36:48.680
<v Speaker 1>develop the next generation. So it's pretty sad. It was

0:36:48.760 --> 0:36:51.759
<v Speaker 1>a tough, tough story. I mean, it was one of

0:36:51.800 --> 0:36:55.400
<v Speaker 1>those things that started off so promising back in the

0:36:55.400 --> 0:37:01.520
<v Speaker 1>early eighties, but multiple setbacks leg Demiga throughout its history.

0:37:01.600 --> 0:37:05.360
<v Speaker 1>From the video game crash of three, to declaring Commodore

0:37:05.400 --> 0:37:11.399
<v Speaker 1>declaring bankruptcy, and to this essential fizzling out in two

0:37:11.400 --> 0:37:14.280
<v Speaker 1>thousand and sixteen, although you could argue that the company

0:37:14.320 --> 0:37:17.520
<v Speaker 1>was long gone before that. Anyway, maybe one day we'll

0:37:17.520 --> 0:37:19.759
<v Speaker 1>see a re emergence of the Amiga brand in a

0:37:19.840 --> 0:37:24.560
<v Speaker 1>serious way. Maybe it will be able to to hold

0:37:24.600 --> 0:37:28.799
<v Speaker 1>true to j Minors vision when he first founded the

0:37:28.800 --> 0:37:33.160
<v Speaker 1>company back in the early eighties. But for now, that

0:37:33.320 --> 0:37:35.560
<v Speaker 1>is the end of the Amiga story and the end

0:37:35.760 --> 0:37:39.279
<v Speaker 1>of this series of episodes. If you guys have any

0:37:39.320 --> 0:37:42.920
<v Speaker 1>suggestions for future topics, whether it's a company, a technology,

0:37:43.000 --> 0:37:44.920
<v Speaker 1>someone in tech, maybe there's someone you want me to interview,

0:37:45.320 --> 0:37:47.480
<v Speaker 1>send me a message let me know. The email address

0:37:47.520 --> 0:37:50.160
<v Speaker 1>for the show is tech Stuff at how stuff works

0:37:50.200 --> 0:37:52.479
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0:37:52.520 --> 0:37:55.520
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0:37:55.560 --> 0:37:58.839
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0:37:58.880 --> 0:38:02.320
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0:38:02.640 --> 0:38:04.560
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0:38:04.719 --> 0:38:07.520
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0:38:07.560 --> 0:38:10.440
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0:38:10.480 --> 0:38:14.240
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0:38:14.280 --> 0:38:16.719
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0:38:16.719 --> 0:38:19.600
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0:38:19.719 --> 0:38:22.399
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0:38:22.440 --> 0:38:30.600
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0:38:30.640 --> 0:38:33.200
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