1 00:00:05,200 --> 00:00:07,440 Speaker 1: Hey, this is Annie and Samantha and both the Stuff 2 00:00:07,480 --> 00:00:20,079 Speaker 1: I Never Told You production by Hurried You, and today's 3 00:00:20,280 --> 00:00:24,439 Speaker 1: classic is an honor of a recent Happy Hour Monday 4 00:00:24,440 --> 00:00:27,840 Speaker 1: mini that you did Samantha about board games. Oh yeah, 5 00:00:27,880 --> 00:00:29,800 Speaker 1: and you asked for board game request And I have 6 00:00:29,880 --> 00:00:33,080 Speaker 1: to say your listeners have come through, really have, Yes, 7 00:00:33,479 --> 00:00:37,480 Speaker 1: really really have, and we really really appreciate it. Keep 8 00:00:37,560 --> 00:00:40,559 Speaker 1: all of the recommendations coming. It's fantastic. I love just 9 00:00:40,600 --> 00:00:45,280 Speaker 1: like looking them up and hearing the interesting gameplay styles. Yes, 10 00:00:45,440 --> 00:00:47,839 Speaker 1: so we really do. I really do love hearing from 11 00:00:47,880 --> 00:00:50,080 Speaker 1: you about that. So in honor of that, I thought 12 00:00:50,120 --> 00:00:53,920 Speaker 1: we would bring back this episode we did that was 13 00:00:54,080 --> 00:00:59,040 Speaker 1: that was briefly mentioned in that discussion about sexism in 14 00:00:59,120 --> 00:01:02,240 Speaker 1: board games and how that it is changing. But you know, 15 00:01:02,360 --> 00:01:05,160 Speaker 1: there's always still work to begun. But a lot of 16 00:01:05,200 --> 00:01:08,119 Speaker 1: the games that you have recommended to as listeners are 17 00:01:08,760 --> 00:01:13,920 Speaker 1: from women, developers, are non binary developers, are marginalized developers. 18 00:01:14,000 --> 00:01:23,800 Speaker 1: So thank you. In the meantime, please enjoy this classic episode. Hey, 19 00:01:23,840 --> 00:01:26,240 Speaker 1: this is Annie and Samantha and welcome to stephon Never 20 00:01:26,240 --> 00:01:38,360 Speaker 1: Told You, a production of iHeartRadio, and we are coming 21 00:01:38,400 --> 00:01:40,840 Speaker 1: to the end of the year of the end of 22 00:01:40,880 --> 00:01:44,000 Speaker 1: twenty twenty three, if you're listening to this. Whenever you're 23 00:01:44,040 --> 00:01:49,560 Speaker 1: listening to this, and I was looking for some feminist games, 24 00:01:49,560 --> 00:01:52,960 Speaker 1: both video games and board games, and women developers of 25 00:01:53,000 --> 00:01:56,960 Speaker 1: these games for some potential topics and gifts maybe when 26 00:01:56,960 --> 00:01:59,280 Speaker 1: I ran across the story from May of twenty twenty three. 27 00:01:59,320 --> 00:02:02,280 Speaker 1: So this is a bit but I totally missed it, 28 00:02:02,920 --> 00:02:05,160 Speaker 1: and I bet a lot of you did too. I 29 00:02:05,160 --> 00:02:12,280 Speaker 1: think it's worth talking about because the accidental casual sexism 30 00:02:12,440 --> 00:02:15,480 Speaker 1: and the exchange is very telling, and I don't think 31 00:02:15,480 --> 00:02:17,760 Speaker 1: it's gone away, And in fact, I kind of have 32 00:02:17,880 --> 00:02:21,000 Speaker 1: some proof that it hasn't gone away because before you 33 00:02:21,080 --> 00:02:24,040 Speaker 1: came along, Samantha and I was co host list and 34 00:02:24,120 --> 00:02:27,440 Speaker 1: I had a lot of very kind people who were 35 00:02:27,520 --> 00:02:31,600 Speaker 1: very giving in their time come on to do topics. 36 00:02:31,800 --> 00:02:34,320 Speaker 1: Tracy B. Wilson of Steffi Miss and History Class came 37 00:02:34,360 --> 00:02:38,440 Speaker 1: on and talked about board game design. So you can 38 00:02:38,480 --> 00:02:40,120 Speaker 1: listen to that episode. But a lot of the things 39 00:02:40,120 --> 00:02:43,360 Speaker 1: we're talking about in that which was several years ago, 40 00:02:43,800 --> 00:02:49,240 Speaker 1: are still here, of course. And yeah, we also talked 41 00:02:49,320 --> 00:02:53,040 Speaker 1: to some women board game designers about their experience, so 42 00:02:53,080 --> 00:02:55,000 Speaker 1: you can check those out for more contexts, but yeah, 43 00:02:55,120 --> 00:02:58,080 Speaker 1: a lot hasn't changed. And so Samantha, I'm just gonna 44 00:02:58,080 --> 00:02:59,600 Speaker 1: tell you about this thing. I'm sure you're gonna have 45 00:02:59,639 --> 00:03:03,400 Speaker 1: some thought. Oh my gosh. Okay, So here's what happened. 46 00:03:04,080 --> 00:03:07,360 Speaker 1: Back in May twenty twenty three, Elizabeth Hargrave, who is 47 00:03:07,400 --> 00:03:11,560 Speaker 1: the designer of the tabletop game Wingspan, posted on social 48 00:03:11,600 --> 00:03:16,400 Speaker 1: media about some data around the demographics of the board 49 00:03:16,400 --> 00:03:18,680 Speaker 1: game industry, and she was pointing out that there weren't 50 00:03:18,760 --> 00:03:21,440 Speaker 1: enough games that were winning awards or even being nominated 51 00:03:21,800 --> 00:03:24,359 Speaker 1: that were being made by women. And so from a 52 00:03:24,480 --> 00:03:28,000 Speaker 1: chart about nominees from Shield de yais the biggest board 53 00:03:28,000 --> 00:03:32,320 Speaker 1: game awards in the whole industry since nineteen ninety nine, 54 00:03:32,400 --> 00:03:35,280 Speaker 1: five women. I saw four women four or five women 55 00:03:35,840 --> 00:03:38,119 Speaker 1: had been nominated compared to one hundred and three men, 56 00:03:39,400 --> 00:03:42,360 Speaker 1: and there had been no women nominated in the last 57 00:03:42,400 --> 00:03:45,280 Speaker 1: two years at that time. So Hargrave concluded that this 58 00:03:45,440 --> 00:03:48,920 Speaker 1: wasn't a problem with SDJ as these awards are called 59 00:03:49,000 --> 00:03:52,080 Speaker 1: for short, but with the pipeline of the whole thing, 60 00:03:52,200 --> 00:03:55,680 Speaker 1: like who makes a game, who pitches a game, and 61 00:03:55,760 --> 00:03:58,680 Speaker 1: whose game gets chosen by publishers. And she also said 62 00:03:58,960 --> 00:04:02,360 Speaker 1: that the numbers are overwhelmingly white men, usually like United 63 00:04:02,360 --> 00:04:06,760 Speaker 1: States European white men, and this restricts our game options, 64 00:04:06,760 --> 00:04:12,760 Speaker 1: which seems pretty clear. Well, the COO of Aldroach, which 65 00:04:12,800 --> 00:04:17,400 Speaker 1: is a big board game company, Ryan Dancy, responded directly 66 00:04:17,480 --> 00:04:22,040 Speaker 1: to her, and this is some of his response quote, 67 00:04:22,200 --> 00:04:24,640 Speaker 1: I have taken more than one thousand game pitches since 68 00:04:24,680 --> 00:04:27,640 Speaker 1: twenty sixteen. I would say less than ten percent of 69 00:04:27,680 --> 00:04:31,680 Speaker 1: these were from female designers. Effectively, none of them were 70 00:04:31,720 --> 00:04:35,440 Speaker 1: games AEG would publish. We did a call for submissions 71 00:04:35,440 --> 00:04:40,840 Speaker 1: from female designers. Specifically, we got one publishable design. There 72 00:04:40,880 --> 00:04:43,880 Speaker 1: have been a couple of pitches that came close, most 73 00:04:43,960 --> 00:04:47,360 Speaker 1: commonly where a female pitched with a male designer. There 74 00:04:47,480 --> 00:04:50,280 Speaker 1: is one team of two female designers that pitch great, 75 00:04:50,360 --> 00:04:53,320 Speaker 1: but their games are too light for us. I know 76 00:04:53,400 --> 00:04:55,640 Speaker 1: why we didn't proceed with those pitches, but they were 77 00:04:55,680 --> 00:04:59,080 Speaker 1: at least in the ballpark. Typically, when I am pitched 78 00:04:59,200 --> 00:05:01,719 Speaker 1: by a female, the game tends to fall into one 79 00:05:01,760 --> 00:05:06,080 Speaker 1: of several broad categories. It's a game about politics. In general, 80 00:05:06,120 --> 00:05:08,840 Speaker 1: we don't publish games about politics. It's a party game 81 00:05:08,880 --> 00:05:11,320 Speaker 1: in general, we don't publish party games. It's a pitch 82 00:05:11,320 --> 00:05:14,320 Speaker 1: from a designer very early in their design journey, and 83 00:05:14,360 --> 00:05:18,479 Speaker 1: the game isn't competitive enough in their modern market. It 84 00:05:18,600 --> 00:05:21,599 Speaker 1: usually is either too much like another game, are very generic, 85 00:05:22,000 --> 00:05:24,839 Speaker 1: or it's more of an idea than a game design 86 00:05:25,160 --> 00:05:27,720 Speaker 1: I've never been pitched a war game by a female. 87 00:05:27,760 --> 00:05:30,480 Speaker 1: I've never been pitched a two player fighting game by 88 00:05:30,480 --> 00:05:33,680 Speaker 1: a female. I've never been pitched a giant fighting robots 89 00:05:33,720 --> 00:05:37,000 Speaker 1: game by a female. I actually don't think there's much 90 00:05:37,000 --> 00:05:40,680 Speaker 1: of a market in those categories because there is so 91 00:05:40,800 --> 00:05:43,920 Speaker 1: much competition. But I wonder if a game designed by 92 00:05:43,920 --> 00:05:47,040 Speaker 1: a female would be orthogonal to the existing designer patterns 93 00:05:47,080 --> 00:05:50,920 Speaker 1: and produce something remarkable. I think there is a significant 94 00:05:50,960 --> 00:05:54,080 Speaker 1: gap between when someone decides to try and become a 95 00:05:54,120 --> 00:05:57,200 Speaker 1: game designer and when they produce their first publishable game. 96 00:05:57,640 --> 00:05:59,599 Speaker 1: Life in that gap consists of a lot of rejection 97 00:05:59,760 --> 00:06:02,640 Speaker 1: andative criticism. I wonder if that gap accounts for a 98 00:06:02,680 --> 00:06:06,280 Speaker 1: good part of the missing female design cohort. Females are 99 00:06:06,279 --> 00:06:09,800 Speaker 1: socialized in the less to avoid situations where they're subjected 100 00:06:09,839 --> 00:06:13,440 Speaker 1: to fairly harsh criticism of their abilities and creative ideas. 101 00:06:13,800 --> 00:06:16,960 Speaker 1: Males are socialized to take the punches and keep moving forward, 102 00:06:17,520 --> 00:06:20,280 Speaker 1: getting across the grap is how you turn someone into 103 00:06:20,360 --> 00:06:23,240 Speaker 1: a real game designer who gets paid for their work 104 00:06:23,480 --> 00:06:27,200 Speaker 1: and who makes designs that are attractive to publishers. So far, 105 00:06:27,360 --> 00:06:30,039 Speaker 1: we haven't seen much award consideration go to games that 106 00:06:30,120 --> 00:06:34,160 Speaker 1: exist almost entirely as crowdfunding projects. I know there are 107 00:06:34,200 --> 00:06:37,559 Speaker 1: many more females doing game design and production via crowd 108 00:06:37,600 --> 00:06:41,279 Speaker 1: funding who just don't connect with publishers. The nature of 109 00:06:41,320 --> 00:06:44,640 Speaker 1: the SDJ is that a crowd funding game is effectively 110 00:06:45,240 --> 00:06:50,000 Speaker 1: shut out from consideration. Okay, so there's a lot of 111 00:06:50,080 --> 00:06:58,000 Speaker 1: unpacking this. First, he is completely dismissing Hargrave's point and 112 00:06:58,080 --> 00:07:01,160 Speaker 1: kind of proving her point about how they're not being 113 00:07:01,279 --> 00:07:06,120 Speaker 1: enough women designers. He is not asking why women designers 114 00:07:06,160 --> 00:07:08,559 Speaker 1: only made up ten percent, but of seemingly blaming women 115 00:07:08,600 --> 00:07:13,720 Speaker 1: for not pitching more, but also he's blaming the content 116 00:07:13,800 --> 00:07:19,000 Speaker 1: of their pitches, which he turned down. He comes back 117 00:07:19,080 --> 00:07:21,880 Speaker 1: to reemphasize this point later, saying that women are more 118 00:07:22,000 --> 00:07:25,640 Speaker 1: likely to get crowdfunding and therefore don't make the connections 119 00:07:25,680 --> 00:07:28,640 Speaker 1: in the industry, but once again fails to give any 120 00:07:28,640 --> 00:07:32,120 Speaker 1: consideration as to why that is and why that maybe 121 00:07:32,120 --> 00:07:34,440 Speaker 1: they had to go to the crowd funding because they 122 00:07:34,520 --> 00:07:39,400 Speaker 1: kept getting turned down, right, mm hmmm, which brings us 123 00:07:39,400 --> 00:07:43,560 Speaker 1: to the second big issue here. He entirely, entirely dismisses 124 00:07:44,400 --> 00:07:48,160 Speaker 1: games women are typically pitching as to political or to 125 00:07:48,440 --> 00:07:52,240 Speaker 1: light like party games, which blows my mind. And then 126 00:07:52,720 --> 00:07:55,080 Speaker 1: he follows that up with how women don't pitch games 127 00:07:55,080 --> 00:08:02,080 Speaker 1: about war fighting or robots, which is comically gendered. It's hilarious. 128 00:08:03,280 --> 00:08:07,040 Speaker 2: Women don't do very specific, sir. 129 00:08:07,760 --> 00:08:10,640 Speaker 1: It is very specific, and it's like kid level, like 130 00:08:11,320 --> 00:08:15,400 Speaker 1: it's hilarious, except he's making these decisions and then you're 131 00:08:15,440 --> 00:08:18,720 Speaker 1: like oh. And then he says he doesn't even think 132 00:08:18,840 --> 00:08:22,080 Speaker 1: they would be successful if they did pitch those games 133 00:08:22,080 --> 00:08:28,040 Speaker 1: because it's too competitive, which is wow. But yeah, this 134 00:08:28,160 --> 00:08:30,640 Speaker 1: is very similar to the conversations we've had around the 135 00:08:30,680 --> 00:08:33,439 Speaker 1: video game industry and how a lot of people are 136 00:08:33,440 --> 00:08:37,320 Speaker 1: trying to dismiss games that women play, like mobile games, 137 00:08:38,400 --> 00:08:41,679 Speaker 1: as less serious or not real games, even though there 138 00:08:41,720 --> 00:08:45,240 Speaker 1: is a huge proven market for them. People like these games, 139 00:08:45,280 --> 00:08:50,080 Speaker 1: women play games, and these games make money, Like, I 140 00:08:50,120 --> 00:08:53,760 Speaker 1: don't understand this, and then he basically says women can't 141 00:08:53,760 --> 00:09:01,240 Speaker 1: handle criticism, our rejection, while men are right, men are 142 00:09:01,280 --> 00:09:03,840 Speaker 1: able to take it. Keep going so women don't pitch. 143 00:09:04,520 --> 00:09:08,720 Speaker 1: Women aren't tough. I'm also interested in how you handle 144 00:09:08,760 --> 00:09:13,559 Speaker 1: rejecting women versus projecting men. But whatever. Right. As you 145 00:09:13,640 --> 00:09:16,920 Speaker 1: might imagine, he quickly came under a lot of fire 146 00:09:17,040 --> 00:09:20,200 Speaker 1: for those response because he did this publicly, to the 147 00:09:20,200 --> 00:09:23,560 Speaker 1: point he did apologize. He called it not his finest moment. 148 00:09:24,520 --> 00:09:27,199 Speaker 1: He outlined some steps that he and the company were 149 00:09:27,200 --> 00:09:29,960 Speaker 1: going to take to tackle the lack of diversity and 150 00:09:30,040 --> 00:09:34,720 Speaker 1: ask that we all hold him accountable. But as many 151 00:09:34,760 --> 00:09:37,720 Speaker 1: pointed out, the fact that he felt comfortable enough applying 152 00:09:37,760 --> 00:09:40,520 Speaker 1: to one of the few women in the industry who 153 00:09:40,559 --> 00:09:44,520 Speaker 1: is successful with his original message speaks volumes. Also, her 154 00:09:44,640 --> 00:09:49,520 Speaker 1: game Wingspan is not a game that falls under the 155 00:09:49,559 --> 00:09:54,080 Speaker 1: categories he outlined. It's a very interesting game, but she 156 00:09:54,240 --> 00:09:58,000 Speaker 1: succeeded with it, it's very popular. And then he sends 157 00:09:58,040 --> 00:10:01,680 Speaker 1: this response, and it is really important. During the pandemic 158 00:10:01,760 --> 00:10:05,640 Speaker 1: the tabletop gaming industry grew. I completely agree with Hargrave 159 00:10:05,720 --> 00:10:09,120 Speaker 1: about how this lack of diversity negatively impacts our game choices. 160 00:10:09,920 --> 00:10:11,600 Speaker 1: And if you go back and listen to that episode 161 00:10:12,120 --> 00:10:14,839 Speaker 1: I did with Tracy, we talk about the health benefits 162 00:10:14,840 --> 00:10:19,120 Speaker 1: of playing games. So yeah, and I do think a 163 00:10:19,160 --> 00:10:21,280 Speaker 1: lot of the times. The things that I love about 164 00:10:21,280 --> 00:10:23,920 Speaker 1: games designed by women, both tabletop and video games, is 165 00:10:23,960 --> 00:10:25,880 Speaker 1: the very thing he was so quick to dismiss. So 166 00:10:26,000 --> 00:10:28,360 Speaker 1: I love a good party game, but I also love 167 00:10:28,400 --> 00:10:31,760 Speaker 1: games that are different. I like games that mess with 168 00:10:32,920 --> 00:10:37,000 Speaker 1: how we traditionally view games. Are games that completely flip 169 00:10:37,080 --> 00:10:41,839 Speaker 1: what winning is. So the Path is one, which is 170 00:10:41,840 --> 00:10:44,320 Speaker 1: a video game where basically you have to not complete 171 00:10:44,360 --> 00:10:47,760 Speaker 1: your mission to win Destiny, which is like you're just 172 00:10:47,800 --> 00:10:52,280 Speaker 1: trying to make friends. It's lovely. It's such a lovely 173 00:10:52,400 --> 00:10:57,480 Speaker 1: game though you like have to sing and you make 174 00:10:57,559 --> 00:11:01,199 Speaker 1: songs together. It's lovely. I do really want to play 175 00:11:01,320 --> 00:11:04,800 Speaker 1: this game. Votes for Women, which I know a lot 176 00:11:04,800 --> 00:11:06,960 Speaker 1: of you have written in about and I've heard great 177 00:11:07,000 --> 00:11:11,199 Speaker 1: things about from Polygon. Quote without the context provided by 178 00:11:11,240 --> 00:11:14,840 Speaker 1: historical advisor and professor Rachel Michelle Gunter, game designer Tory 179 00:11:14,880 --> 00:11:17,680 Speaker 1: Brown and developer Keather Bertram's excellent work would not be 180 00:11:17,720 --> 00:11:21,720 Speaker 1: nearly as impactful and Tory Brown, because I was like, 181 00:11:21,760 --> 00:11:26,080 Speaker 1: are these both men? They're not Tory Brown? 182 00:11:27,400 --> 00:11:32,760 Speaker 2: Okay I was confused for a second. Okay, Yeah, So 183 00:11:32,840 --> 00:11:34,080 Speaker 2: that's a board game that is. 184 00:11:34,080 --> 00:11:36,840 Speaker 1: A board game, and it's supposed to be like a 185 00:11:36,840 --> 00:11:38,600 Speaker 1: lot of the big reviews say like this should be 186 00:11:38,679 --> 00:11:43,560 Speaker 1: in libraries because it's very educational and cool. People seem 187 00:11:43,600 --> 00:11:45,320 Speaker 1: to love it. It comes out in January, I think, 188 00:11:45,920 --> 00:11:48,760 Speaker 1: but I think it already came out, but then it's 189 00:11:48,800 --> 00:11:51,439 Speaker 1: sold out immediately, so their second run is in general. 190 00:11:51,520 --> 00:12:03,839 Speaker 2: Wow, we have so many games that we need to play, 191 00:12:04,200 --> 00:12:07,040 Speaker 2: Like you bought me all of those Christmas, all the 192 00:12:07,080 --> 00:12:09,880 Speaker 2: retro ones, and I don't think we've played a one. 193 00:12:10,240 --> 00:12:11,560 Speaker 2: We try to play one. 194 00:12:12,320 --> 00:12:14,640 Speaker 1: But we had such a large. 195 00:12:14,480 --> 00:12:17,760 Speaker 2: Crab of people that it was almost impossible. Instead, we 196 00:12:17,800 --> 00:12:21,480 Speaker 2: just bread through cards. Eves was a part of that game. Nights. 197 00:12:21,960 --> 00:12:23,360 Speaker 2: We need, Yeah, we need to bring that back. I 198 00:12:23,360 --> 00:12:26,280 Speaker 2: still really do want to play with some of the men, 199 00:12:26,480 --> 00:12:29,720 Speaker 2: like stuff they don't want you to know, or stuff 200 00:12:29,840 --> 00:12:32,440 Speaker 2: you should know. It would be hilarious. Chuck I know 201 00:12:32,520 --> 00:12:35,640 Speaker 2: very little of him, but to have him play Madness. 202 00:12:37,480 --> 00:12:37,920 Speaker 1: Amazing. 203 00:12:40,480 --> 00:12:43,520 Speaker 2: I mean, we were just so fun with Lauren from 204 00:12:43,559 --> 00:12:45,600 Speaker 2: Savor because I'm sure she would have some. 205 00:12:45,559 --> 00:12:49,480 Speaker 1: Words, Oh gosh, it would like I haven't played a 206 00:12:49,480 --> 00:12:51,640 Speaker 1: lot of those games. I don't think I played played well. 207 00:12:51,679 --> 00:12:54,320 Speaker 2: Obviously, I played every single one of them. We try 208 00:12:54,360 --> 00:12:56,960 Speaker 2: to bring out that babysitters one and it was so complicated. 209 00:12:57,000 --> 00:12:59,359 Speaker 2: I was like, how did I play this as a teenager? 210 00:12:59,720 --> 00:12:59,960 Speaker 1: Don't? 211 00:13:00,440 --> 00:13:02,600 Speaker 2: And I played it by myself for the most part. 212 00:13:02,760 --> 00:13:05,240 Speaker 1: Maybe that's why, Well I told you my story of 213 00:13:05,280 --> 00:13:09,600 Speaker 1: the cool kids. My mom invited who I viewed cool 214 00:13:09,679 --> 00:13:12,160 Speaker 1: kids from school when I was playing Polly Pocket by 215 00:13:12,200 --> 00:13:14,800 Speaker 1: myself to try to figure out the rules when they 216 00:13:14,840 --> 00:13:19,600 Speaker 1: walked in, and I mean, what have I done to 217 00:13:19,679 --> 00:13:21,240 Speaker 1: deserve such was. 218 00:13:21,200 --> 00:13:24,400 Speaker 2: So fascinating, And because you know I'm all about my 219 00:13:24,440 --> 00:13:29,280 Speaker 2: phone games that there are so many revamps of these 220 00:13:29,280 --> 00:13:32,560 Speaker 2: phone games being board games, and you already know I 221 00:13:32,720 --> 00:13:34,880 Speaker 2: talked about one. I'm not going to mention because it's 222 00:13:34,880 --> 00:13:38,080 Speaker 2: too much, but yes, it is a play on capitalism. 223 00:13:38,160 --> 00:13:41,319 Speaker 2: We know this game made everyone get into fights and 224 00:13:41,440 --> 00:13:44,240 Speaker 2: probably was either thrown away and or put up for 225 00:13:44,280 --> 00:13:46,600 Speaker 2: a month at a time because the parents had had enough. 226 00:13:47,000 --> 00:13:50,320 Speaker 2: So there's the different variations of this game on the phone. 227 00:13:50,520 --> 00:13:53,400 Speaker 2: And the one I played is like very interactive in 228 00:13:53,440 --> 00:13:57,079 Speaker 2: community and very angry and mean, it's no longer Gebra. 229 00:13:57,200 --> 00:13:59,679 Speaker 2: It is now a person called KISSI Bear, And I'm like, 230 00:13:59,800 --> 00:14:00,959 Speaker 2: what the hell to se there? 231 00:14:03,320 --> 00:14:07,079 Speaker 1: Your enemies? The list grows longer. Some of these people 232 00:14:07,120 --> 00:14:07,880 Speaker 1: I helped out and. 233 00:14:07,800 --> 00:14:10,840 Speaker 2: All of a sudden they're attacking me. I'm like what anyway, 234 00:14:10,880 --> 00:14:13,720 Speaker 2: I'm not sorry. But my thought is I wonder because 235 00:14:13,800 --> 00:14:16,800 Speaker 2: this level of like playing by ourselves all these games 236 00:14:16,840 --> 00:14:19,520 Speaker 2: like this is to a whole new level. Of course, again, 237 00:14:19,560 --> 00:14:21,520 Speaker 2: the variation is different, but I wonder if there's like 238 00:14:21,520 --> 00:14:24,920 Speaker 2: a mal madness phone game where you can play by 239 00:14:24,920 --> 00:14:28,120 Speaker 2: yourself or again this type of game which I've played 240 00:14:28,120 --> 00:14:30,000 Speaker 2: by myself many times. I used to play a game 241 00:14:30,000 --> 00:14:32,040 Speaker 2: called Payday. Do you all remember this game? It was 242 00:14:32,080 --> 00:14:35,120 Speaker 2: like a calendar, it was a search. I do not 243 00:14:35,320 --> 00:14:38,040 Speaker 2: remember this game completely, and like it was one of 244 00:14:38,080 --> 00:14:40,960 Speaker 2: our favorite games because it was kind of like this 245 00:14:41,000 --> 00:14:48,400 Speaker 2: other game, the other big game, but like downskilled okay, interest, 246 00:14:48,680 --> 00:14:51,040 Speaker 2: But I wonder, like with the phone level, like where 247 00:14:51,080 --> 00:14:53,040 Speaker 2: we can see that this has nothing to do with 248 00:14:53,080 --> 00:14:55,400 Speaker 2: the women, but at what we does, because we talked 249 00:14:55,400 --> 00:14:57,800 Speaker 2: about the fact that the phone games, which are not 250 00:14:57,840 --> 00:15:02,160 Speaker 2: being considered as gaming, is the number one money maker 251 00:15:02,520 --> 00:15:04,080 Speaker 2: and if you are a part of this industry, it's 252 00:15:04,080 --> 00:15:06,920 Speaker 2: a smart way to go. But yeah, I wonder how 253 00:15:06,920 --> 00:15:09,280 Speaker 2: many of these games we can play by ourselves and 254 00:15:09,320 --> 00:15:12,120 Speaker 2: that have been fitted for mobile phone games. 255 00:15:13,480 --> 00:15:16,240 Speaker 1: That's true. That's an interesting We should follow up on that. 256 00:15:16,880 --> 00:15:19,480 Speaker 1: And yeah, I do love a game. I love a 257 00:15:19,520 --> 00:15:21,160 Speaker 1: game you can play by yourself, but I also love 258 00:15:21,200 --> 00:15:22,600 Speaker 1: a game you can play with two people. Those are 259 00:15:22,680 --> 00:15:23,520 Speaker 1: kind of rare too. 260 00:15:23,680 --> 00:15:26,360 Speaker 2: Right there, I have been, and it's like the rarety 261 00:15:26,520 --> 00:15:32,480 Speaker 2: is anything beyond six people that much like you can't 262 00:15:32,480 --> 00:15:35,680 Speaker 2: find many of those unless you find like the large 263 00:15:35,720 --> 00:15:39,160 Speaker 2: party games such as Werewolf, which we've played many at times, 264 00:15:39,720 --> 00:15:47,040 Speaker 2: or the two player games are Chasing by yourself. Oh anyway, 265 00:15:47,920 --> 00:15:50,440 Speaker 2: but yeah, that's very interesting, and again, like this is 266 00:15:50,440 --> 00:15:53,240 Speaker 2: that same level of conversation of what is considered gaming, 267 00:15:53,320 --> 00:15:56,960 Speaker 2: who deserves the rights, and how much opportunity is there? 268 00:15:57,040 --> 00:16:01,920 Speaker 1: Right? Absolutely, Yeah, it was just a very clear example 269 00:16:01,960 --> 00:16:05,080 Speaker 1: of like somebody missing the whole point. 270 00:16:07,160 --> 00:16:10,120 Speaker 2: I bet those games like Girl Talk and all that. 271 00:16:10,160 --> 00:16:14,640 Speaker 2: And again, I know this is dated, very sexist games, 272 00:16:14,680 --> 00:16:18,320 Speaker 2: but I'm sure they won awards because they were big sellers. 273 00:16:20,000 --> 00:16:23,800 Speaker 1: Ooh. I was honestly like, I was looking into this 274 00:16:25,760 --> 00:16:28,200 Speaker 1: and I wanted a Monday many so I stopped. But 275 00:16:28,240 --> 00:16:30,480 Speaker 1: I looked into the history of women playing board games, 276 00:16:30,520 --> 00:16:34,360 Speaker 1: and there's a rich history there. Why did you stop 277 00:16:34,600 --> 00:16:37,120 Speaker 1: women playing and designing board because that's a whole episode. 278 00:16:37,120 --> 00:16:40,920 Speaker 1: It is not a Monday. I was like, oh my gosh, okay, 279 00:16:41,520 --> 00:16:45,760 Speaker 1: because apparently at one time it was considered kind of 280 00:16:45,800 --> 00:16:50,240 Speaker 1: in the realm of domesticity women would make games because 281 00:16:51,480 --> 00:16:54,560 Speaker 1: they were supposed to be in charge of entertaining children. 282 00:16:53,960 --> 00:16:56,440 Speaker 1: But there was the other side of it too though, 283 00:16:56,480 --> 00:17:00,480 Speaker 1: that was the very political part where they were making 284 00:17:00,520 --> 00:17:04,040 Speaker 1: games like suffer jetto and so it was really interesting. 285 00:17:04,080 --> 00:17:05,200 Speaker 1: There's a lot to talk about. 286 00:17:05,400 --> 00:17:08,119 Speaker 2: I wonder if it came into play with like gambling, 287 00:17:08,359 --> 00:17:09,680 Speaker 2: the men started taking over. 288 00:17:09,920 --> 00:17:16,800 Speaker 1: Oh, it could be. I go back to that the 289 00:17:16,840 --> 00:17:21,040 Speaker 1: cover of Battleship from the nineteen fifties that you and 290 00:17:21,080 --> 00:17:23,760 Speaker 1: I discussed when we went over these kind of very 291 00:17:23,800 --> 00:17:29,680 Speaker 1: gendered games where it was the men and the husband 292 00:17:29,800 --> 00:17:34,080 Speaker 1: presumably and his son playing battleship and in the background 293 00:17:34,880 --> 00:17:37,080 Speaker 1: the mom and daughter were doing dishes. And this was 294 00:17:37,119 --> 00:17:38,080 Speaker 1: the cover of the game. 295 00:17:38,359 --> 00:17:42,520 Speaker 2: Oh, I remember the one with the girl watching behind 296 00:17:42,560 --> 00:17:46,239 Speaker 2: the father or brother as the games happened, but it 297 00:17:46,280 --> 00:17:47,600 Speaker 2: was definitely the father and the son. 298 00:17:48,240 --> 00:17:51,360 Speaker 1: Right. It sort of became like, well, you should be 299 00:17:51,400 --> 00:17:54,520 Speaker 1: doing a house and we can play, or like maybe 300 00:17:54,560 --> 00:17:58,080 Speaker 1: you were not competitive enough to you're not tough enough 301 00:17:58,840 --> 00:18:00,880 Speaker 1: to handle loose or something. 302 00:18:01,240 --> 00:18:04,400 Speaker 2: Go play with your paper doll. 303 00:18:03,520 --> 00:18:08,639 Speaker 1: Get rested up. It's very bizarre, it's very strange. So 304 00:18:08,960 --> 00:18:11,760 Speaker 1: probably will be a full episode in the new year, 305 00:18:11,800 --> 00:18:19,880 Speaker 1: though that is a twenty four episode. But yes, that's 306 00:18:19,920 --> 00:18:22,640 Speaker 1: always listeners. If you have any recommendations for board games 307 00:18:22,720 --> 00:18:24,720 Speaker 1: or any thoughts about this, that would be great because 308 00:18:24,720 --> 00:18:27,639 Speaker 1: I was looking for, like, okay, these games. What are 309 00:18:27,680 --> 00:18:29,239 Speaker 1: these games I can play that are different, that are 310 00:18:29,240 --> 00:18:33,280 Speaker 1: made by women? Let us know. You can email us 311 00:18:33,320 --> 00:18:35,720 Speaker 1: a Steffani your mom Stuff at iHeartMedia dot com. You 312 00:18:35,760 --> 00:18:38,359 Speaker 1: can find us on Twitter at mom Stuff podcast or 313 00:18:38,480 --> 00:18:40,840 Speaker 1: Instagram and TikTok at Stuff I've Never Told You. If 314 00:18:40,880 --> 00:18:44,240 Speaker 1: we have a tea public store and a book gift 315 00:18:44,359 --> 00:18:49,439 Speaker 1: ideas or you get you your books. Thanks as always 316 00:18:49,440 --> 00:18:51,840 Speaker 1: to a super producer Christina or executive producer Maya and 317 00:18:51,840 --> 00:18:55,400 Speaker 1: your contributor Joey. Thank you and thanks to you for listening. 318 00:18:55,640 --> 00:18:57,360 Speaker 1: Stuff I'll Never Told You is production of iHeart Radio. 319 00:18:57,400 --> 00:18:58,959 Speaker 1: For more podcast from my Heart Radio, you can check 320 00:18:58,960 --> 00:19:01,199 Speaker 1: out the iHeartRadio Apple podcast, or we listen to your 321 00:19:01,200 --> 00:19:01,840 Speaker 1: favorite shows