WEBVTT - Listener Mail: Nightmare Key

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<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>Listener Mail. My name is Robert Lamb and I'm Joe McCormick.

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<v Speaker 1>And today we're answering your listener mail. Or I don't

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<v Speaker 1>know how much answering we're gonna do. We're at least

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<v Speaker 1>gonna read your listener mail. We might offer thoughts about it,

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<v Speaker 1>we might just put it out there and let it

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<v Speaker 1>let it hang. But we're gonna get into some stuff

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<v Speaker 1>about our episode on the Lock and Key, some responses

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<v Speaker 1>to bug funerals, and we're going to address the ongoing

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<v Speaker 1>stream that maybe we'll never stop of listener mail about

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<v Speaker 1>robot jocks. It seems like people just can't get that

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<v Speaker 1>out of their heads. And it's been a pleasant surprise

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<v Speaker 1>because when I when I I think that was one

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<v Speaker 1>that I I selected, and I was thinking to myself, Man,

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<v Speaker 1>this one's so hard to find right now, perhaps I'm

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<v Speaker 1>the only one who out there who has any kind

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<v Speaker 1>of fond memories of this movie. Uh So it's been

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<v Speaker 1>nice to see that other folks remember it as well.

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<v Speaker 1>Now that's been an abso lute highlight of weird house

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<v Speaker 1>cinema for me so far. I I think about robot

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<v Speaker 1>jocks at least once a day. And we didn't even

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<v Speaker 1>realize the serendipity when we picked it that one of

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<v Speaker 1>the places it's actually streaming is called to be That's

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<v Speaker 1>oh man. I didn't even really really put that together,

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<v Speaker 1>but that's true. Yeah. Uh. Do you want to read

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<v Speaker 1>this first message about our bug funeral episode from Jim

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<v Speaker 1>in New Jersey. Yes, Jim in New Jersey, a longtime

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<v Speaker 1>Listener mail correspondent here right in and says, Robert and Joe,

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<v Speaker 1>you missed one of the best stories about E. O.

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<v Speaker 1>Wilson and the Scent of Death for Ants. Radio Lab

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<v Speaker 1>featured it a bit over ten years ago and include

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<v Speaker 1>included a link for this you can look it up

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<v Speaker 1>so by looking for Hey, I'm Dad, the story of

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<v Speaker 1>the very lively Aunt. Oh, and we should say the

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<v Speaker 1>subject line of Jim's email was Aunt's yelling I'm not

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<v Speaker 1>dead yet anyway, Jim continues once the signal of death

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<v Speaker 1>is an air which takes about two days. Any ant

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<v Speaker 1>that happens by grabs the corpse and carries it through

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<v Speaker 1>the colony to a refuse pile designated the graveyard and

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<v Speaker 1>dumps it on a mound of also dead ants. Wilson

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<v Speaker 1>wrote in his autobiography, I thought maybe with the right chemicals,

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<v Speaker 1>I could create an artificial corpse. Wilson discovered that oleic acid,

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<v Speaker 1>just a tiny, a teeny sorry drop of it was

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<v Speaker 1>all the ants had to sniff to think dead. One day,

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<v Speaker 1>he took a drop of the chemical and gently deposited

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<v Speaker 1>it on an ant that had the misfortune of walking by.

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<v Speaker 1>Wilson describes how as soon as he dabbed the ant,

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<v Speaker 1>the next ant that came near, grabbed his aunt, slung

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<v Speaker 1>it on its back, hiked over to the graveyard, and

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<v Speaker 1>though the aunt was still very much alive kicking you know,

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<v Speaker 1>says ed, flug it into the refuse pile. Dead is

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<v Speaker 1>what you smell, not what you see, if you were

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<v Speaker 1>an aunt. So though it tried to clean itself over

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<v Speaker 1>and over, the minute it returned to the colony, it

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<v Speaker 1>was grabbed, carried, and slung back on the pile. The

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<v Speaker 1>zombie aunt was eventually able to clean itself sufficiently and

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<v Speaker 1>rejoin the nest. Jim in New Jersey. Uh, that is morbid,

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<v Speaker 1>but yes, very funny. Actually, I don't know if this

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<v Speaker 1>was clear in the text of Jim's email, but I

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<v Speaker 1>think that middle section was actually a quote from that

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<v Speaker 1>NPR piece. We should just clear Okay. Yeah, and in

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<v Speaker 1>that case, yeah, definitely go back and listen to it.

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<v Speaker 1>Radio Lab has always been a wonderful show. Uh, And

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<v Speaker 1>there archives are are rich and deep, as is the

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<v Speaker 1>Aunt Graveyard. I would say, no resentment of rivalry whatsoever.

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<v Speaker 1>Please go listen to Radio Lab. Yes, okay. This next

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<v Speaker 1>message picks up from one of the tangents we went

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<v Speaker 1>on in our Funeral for a Bug episodes. You remember,

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<v Speaker 1>in that episode we started talking about some of the

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<v Speaker 1>weird ironyes of pastoral poetry. So pastoral poetry is a

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<v Speaker 1>you know, long running genre going back into the ancient

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<v Speaker 1>world but still continuing into recent times, where the main

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<v Speaker 1>thrust of it is that it sort of celebrates the

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<v Speaker 1>rural existence as a as a as a peaceful, beautiful

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<v Speaker 1>thing that is uncomplicated by all of the I don't

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<v Speaker 1>know the sin and complexity of of city life. And

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<v Speaker 1>so this message comes from Jacob and it picks up

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<v Speaker 1>on one particular comment we had there subject line pastoral

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<v Speaker 1>ism and YouTube. Jacob says, hey, Joe and Rob first

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<v Speaker 1>time writer a longtime listener. I was listening to the

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<v Speaker 1>January twenty one episode Funeral for a Bug and you

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<v Speaker 1>wondered if shows like The Great British Baking Show were

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<v Speaker 1>modern pastorals. I think there's something to that, but I

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<v Speaker 1>can do one better. Since the pastoral, according to poets

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<v Speaker 1>dot Org, idealizes a rural life and landscape, I couldn't

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<v Speaker 1>help but think of the sub genre of YouTube videos.

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<v Speaker 1>I've recently become addicted to building things, especially building things

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<v Speaker 1>by hand using traditional techniques like blacksmithing, hand tool woodworking,

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<v Speaker 1>timber framing, and so on. I've had quite a few

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<v Speaker 1>in my subscription feed. But if you stand out as

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<v Speaker 1>fitting the definition, primitive technology seems like the er example.

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<v Speaker 1>But Mr Chickadee, Dylan Iwakuni, and t A Outdoors are

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<v Speaker 1>some that I think also fit into the pastoral tradition.

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<v Speaker 1>They usually have minimal dialogue, are set outside, and focus

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<v Speaker 1>on the tool work. Unlike some other woodworking or maker

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<v Speaker 1>centered channels, there's no attempt to instruct. It's literally watching

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<v Speaker 1>someone build a cabin or a kiln or something out

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<v Speaker 1>of basic materials like stone, wood or clay using hand

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<v Speaker 1>powered tools. I'm struck by this comment from the poets

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<v Speaker 1>dot Org definition quote. Ironically, the conventions of the pastoral

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<v Speaker 1>genre were established by sophisticated urban poets whose beautific portrayals

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<v Speaker 1>of rural life perpetuated fantasies and misconceptions about the rural lifestyle.

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<v Speaker 1>And yeah, that that was definitely one of the ironies

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<v Speaker 1>we we touched on in the episode. It was like,

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<v Speaker 1>all this stuff about how how nice it would be

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<v Speaker 1>to be a shepherd, but you know, written by someone

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<v Speaker 1>who's never been a shepherd and doesn't realize what kind

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<v Speaker 1>of work is involved. But back to Jacob's message. Jacob says,

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<v Speaker 1>I've done a little woodworking and home renovation, and working

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<v Speaker 1>by hand is slow and physically demanding. It can be

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<v Speaker 1>fun the way a good workout is fun. But the

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<v Speaker 1>idealized notion that somehow this is the good life, the

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<v Speaker 1>simple life, is way off. Rural life meant subsistence farming

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<v Speaker 1>or labor, and that typically meant living on the edge

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<v Speaker 1>of starvation one bad season or one serious injury or

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<v Speaker 1>illness away from disaster. Hardly a desirable lifestyle, which makes

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<v Speaker 1>me wonder what the appeal is for these channels, Because

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<v Speaker 1>I'm hopelessly addicted, and judging by their subscribers, I'm not

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<v Speaker 1>the only one. It's soothing to watch and listen to us.

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<v Speaker 1>Some of them even tagged their videos as a s MR.

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<v Speaker 1>But more than that, I'm gil ty of romanticizing exactly

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<v Speaker 1>what I criticized above. I'm currently building a work bench

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<v Speaker 1>for the and the first thing I decided to do

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<v Speaker 1>was to do it all by hand. I don't have

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<v Speaker 1>a great explanation for why, other than that it takes

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<v Speaker 1>all my focus and as such puts me in a

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<v Speaker 1>sort of flow or zen meditation state. It's also a

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<v Speaker 1>bit of time travel learning a traditional craft. It helps

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<v Speaker 1>you understand an era not your own. But that's a

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<v Speaker 1>luxury of the relatively rich. If I were doing this

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<v Speaker 1>for a living and hoping to sell enough to feed

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<v Speaker 1>my family, I doubt I'd be calm or philosophical about it.

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<v Speaker 1>Since it's a hobby, though, I can work at my

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<v Speaker 1>own slow pace and think deep thoughts or listen to

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<v Speaker 1>deep podcasts like Stuff to Blow your Mind while I

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<v Speaker 1>do it. Love the show, keep up the good work,

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<v Speaker 1>and you can absolutely read this on air with my

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<v Speaker 1>name if you choose. Thanks Jacob, Well, Jacob we're always

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<v Speaker 1>assuming we can read this on air with your name

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<v Speaker 1>with the we we tend to leave off last names

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<v Speaker 1>if you supply them. And if you're writing in about

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<v Speaker 1>something and you you would prefer no name attached at all,

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<v Speaker 1>that's perfectly cool. Just let us know that that's the case.

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<v Speaker 1>Oh yeah, and you can also write to us uh

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<v Speaker 1>with a message that you would prefer us not to

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<v Speaker 1>read on air. Just make sure you note that in

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<v Speaker 1>the email. But yeah, I thought this was a really

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<v Speaker 1>interesting message, and I think this is this is onto

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<v Speaker 1>something that is very interesting. So there there are multiple

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<v Speaker 1>threads to to pull on here. One is, yes, this uh,

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<v Speaker 1>this sort of idealization of traditional rural types of labor uh,

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<v Speaker 1>you know, farming type labor, woodworking type labor um and

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<v Speaker 1>and the difference between doing that labor as a hobby

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<v Speaker 1>where you have no time constraints really and you can

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<v Speaker 1>just explore it at your leisure versus doing that kind

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<v Speaker 1>of labor to survive, which is which is very different.

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<v Speaker 1>I often think about this difference, um with cooking. You know,

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<v Speaker 1>I do a lot of cooking at home, actually really

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<v Speaker 1>enjoy cooking. Uh. And sometimes people will say like, oh,

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<v Speaker 1>have you ever thought about, you know, being a chef

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<v Speaker 1>for working in restaurant. I have worked in restaurants, not

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<v Speaker 1>as a cook. I've worked as a you know server,

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<v Speaker 1>you know, bus boy and all that, and it's a

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<v Speaker 1>totally different thing. I think a lot of people don't

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<v Speaker 1>realize that if you're working in a restaurant kitchen, it

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<v Speaker 1>is not the same kind of leisurely recreational fun activity

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<v Speaker 1>as it would be if you're just sort of like

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<v Speaker 1>cooking on a week weekend at home. Uh. There you

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<v Speaker 1>have these intense time constraints, a lot of different types

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<v Speaker 1>of labor to manage and prioritize. It's often highly stressful. Uh.

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<v Speaker 1>And it's just a totally different experience than recreationally cooking

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<v Speaker 1>in a home kitchen. Yeah. Yeah, I think this is

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<v Speaker 1>often the case with with various hobbies and and uh

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<v Speaker 1>and activities like like, for instance, I engage in some

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<v Speaker 1>of the miniature and model painting and and you know,

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<v Speaker 1>it's really fun and calming. But if I were to

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<v Speaker 1>if if I were doing this exact task or something

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<v Speaker 1>like it, and I was having to crank something out,

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<v Speaker 1>you know, if I was part of a production line

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<v Speaker 1>or if I were I don't know, if you were

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<v Speaker 1>to apply it, say, um, you know, being a colorist

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<v Speaker 1>or something, um, you know for manuscripts or comics or something. Uh.

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<v Speaker 1>You know, if you potentially get into that situation where

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<v Speaker 1>you're just having to to just do so much of it,

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<v Speaker 1>you don't have that the potentials there to to to

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<v Speaker 1>lose hold of that zen state that you go into

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<v Speaker 1>when you do it. In fact, I've I've followed like

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<v Speaker 1>really skilled miniature painters before and uh, and in some

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<v Speaker 1>cases they've had to. They've they've done like a certain

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<v Speaker 1>amount of professional work, you know, like they're selling pieces

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<v Speaker 1>that they've painted and they're doing commissions. But then they

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<v Speaker 1>have to scale back and stop doing that. And part

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<v Speaker 1>of it is sometimes the fact that it it makes

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<v Speaker 1>the hobby less fun. You know, your hobbies become less hot,

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<v Speaker 1>less fun sometimes when they become your job, which is

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<v Speaker 1>one of the the disappointing facts of life. I guess

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<v Speaker 1>another thing I would say about that is, I think

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<v Speaker 1>what it's really I think the really crucial element is

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<v Speaker 1>not whether or not it's a job that you get

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<v Speaker 1>paid for, but it is about, um, whether there is

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<v Speaker 1>specific fically sort of like time and stress pressure on you.

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<v Speaker 1>Because the same dynamic that I talked about with restaurant

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<v Speaker 1>cooking can certainly be true for home cooking if you're

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<v Speaker 1>just like trying to you know, make meals on a

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<v Speaker 1>weeknight and you know you're trying to do it as

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<v Speaker 1>fast as you can to feed the family and that

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<v Speaker 1>kind of thing. There, there's just a big difference between

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<v Speaker 1>being able to do something at your own pace and

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<v Speaker 1>needing to do something on a timetable, yeah, and dealing

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<v Speaker 1>with outside stressors that aren't there necessarily if you're just

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<v Speaker 1>engaging in a hobby. Um. Now, interestingly enough, on the

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<v Speaker 1>the idea of videos about crafts, I've really enjoyed watching

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<v Speaker 1>some videos dealing with painting, and I found them very

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<v Speaker 1>calming in a similar way. Like there's there's one guy online,

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<v Speaker 1>uh these the moniker Sarastro, and he has all these videos,

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<v Speaker 1>has a very calming voice, and he's engaging and painting

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<v Speaker 1>different miniatures and you know, covering the basics and it's

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<v Speaker 1>just delightful content. Yeah, there's a lot of stuff like that.

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<v Speaker 1>I sometimes watch certain um types of process of deos

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<v Speaker 1>to relax, often like cooking videos. But also I've actually

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<v Speaker 1>watched some of these same types of videos that Jacobs

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<v Speaker 1>talking about and in his email here, just like people

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<v Speaker 1>building things or restoring things. It's nice if they're especially

0:12:14.679 --> 0:12:17.480
<v Speaker 1>if there's no talking, it's just kind of like uh

0:12:18.200 --> 0:12:25.080
<v Speaker 1>uh gentle, low volume environmental sounds while somebody is doing something,

0:12:25.840 --> 0:12:30.160
<v Speaker 1>uh efficiently, but not in a rushed way. Yeah, especially

0:12:30.160 --> 0:12:32.640
<v Speaker 1>on stuff like YouTube, you can you can definitely find

0:12:32.679 --> 0:12:35.559
<v Speaker 1>those videos that have that very YouTube feel and kind

0:12:35.559 --> 0:12:38.600
<v Speaker 1>of a disc jockey kind of narration. Like there's some

0:12:39.120 --> 0:12:42.400
<v Speaker 1>there's some miniature painting YouTubers that are are very good

0:12:42.640 --> 0:12:45.719
<v Speaker 1>at what they do and are very educational and informative

0:12:45.760 --> 0:12:48.680
<v Speaker 1>about the craft. But they're not as relaxing as this

0:12:48.720 --> 0:12:52.319
<v Speaker 1>guy in particular because they everything's maybe just a little

0:12:52.360 --> 0:12:56.840
<v Speaker 1>bit pushed further in that YouTube, you know, Starge direction.

0:13:02.160 --> 0:13:04.520
<v Speaker 1>All right, here's another one for us. This is Spinning

0:13:04.640 --> 0:13:08.240
<v Speaker 1>and Dizziness vestibular system plus a dash of robot jocks

0:13:08.440 --> 0:13:11.920
<v Speaker 1>from Jared, Hi, Robert, and Joe catching up on a

0:13:12.000 --> 0:13:14.440
<v Speaker 1>backlog that got built up this past fall. I had

0:13:14.480 --> 0:13:18.360
<v Speaker 1>an experience related to spinning, dizziness, etcetera. I've been motion

0:13:18.440 --> 0:13:21.560
<v Speaker 1>sensitive since my adolescence. I was more sensitive and pronto

0:13:21.559 --> 0:13:25.240
<v Speaker 1>dizziness when doing flat circles versus vertical circles. Think spinning

0:13:25.240 --> 0:13:28.800
<v Speaker 1>while standing up versus doing somersaults. When I was nineteen,

0:13:28.840 --> 0:13:30.640
<v Speaker 1>a group of friends made a day trip to a

0:13:30.760 --> 0:13:33.000
<v Speaker 1>local tourist attraction and we stopped at a city park

0:13:33.040 --> 0:13:34.920
<v Speaker 1>for our lunch. On the way back, a bunch of

0:13:34.920 --> 0:13:37.800
<v Speaker 1>them took to the merry go round round about and

0:13:37.840 --> 0:13:40.720
<v Speaker 1>I really got it going. I held back, knowing about

0:13:40.720 --> 0:13:43.560
<v Speaker 1>what what was about to happen. Thanks to peer pressure,

0:13:43.600 --> 0:13:46.120
<v Speaker 1>I eventually gave in and joined them. They got it

0:13:46.160 --> 0:13:48.600
<v Speaker 1>going really fast, and pretty soon I started to feel awful.

0:13:49.080 --> 0:13:52.160
<v Speaker 1>It was so evident that some of the group and

0:13:52.400 --> 0:13:54.440
<v Speaker 1>the one doing the pushing could actually see that I

0:13:54.480 --> 0:13:56.600
<v Speaker 1>was getting sick and stopped the spinning so I could

0:13:56.600 --> 0:14:00.240
<v Speaker 1>get off. I avoided getting physically ill, but it was loose.

0:14:00.400 --> 0:14:03.760
<v Speaker 1>I was also one who would ride the extreme roller

0:14:03.800 --> 0:14:06.959
<v Speaker 1>coasters at theme parks, but would have to rest between

0:14:07.080 --> 0:14:10.280
<v Speaker 1>rides to avoid getting sick. Earlier in my marriage, my

0:14:10.320 --> 0:14:13.559
<v Speaker 1>wife bought me a NASCAR ride along package for Christmas.

0:14:13.600 --> 0:14:16.400
<v Speaker 1>After doing half a dozen laps at speed, I think

0:14:16.400 --> 0:14:19.880
<v Speaker 1>my inner ear got a bit of a reset or recalibration,

0:14:19.920 --> 0:14:22.360
<v Speaker 1>because about a year later we went to a theme Park,

0:14:22.440 --> 0:14:24.240
<v Speaker 1>and I was able to ride the roller coasters with

0:14:24.240 --> 0:14:28.040
<v Speaker 1>barely any effect, And since then I have even been

0:14:28.080 --> 0:14:31.920
<v Speaker 1>able to ride the teacups at Disneyland. This is really interesting.

0:14:32.160 --> 0:14:35.120
<v Speaker 1>I wonder if the mechanism here, I guess what's being

0:14:35.160 --> 0:14:37.520
<v Speaker 1>implied by Jarrett is that it could be this kind

0:14:37.520 --> 0:14:41.000
<v Speaker 1>of vestibular plasticity that we talked about in the Spinning episodes.

0:14:41.640 --> 0:14:45.400
<v Speaker 1>Maybe sometimes with enough training, the brain can kind of

0:14:45.440 --> 0:14:50.080
<v Speaker 1>adapt and and desensitize itself somewhat to dizziness. Yeah, I

0:14:50.120 --> 0:14:52.280
<v Speaker 1>wonder if people have tried to make money off of

0:14:52.280 --> 0:14:54.440
<v Speaker 1>this with programs sort of like a couch to loop

0:14:54.480 --> 0:15:00.640
<v Speaker 1>to loop vestibular boot camp. But I'm interested, Jared, So

0:15:00.680 --> 0:15:04.800
<v Speaker 1>it seems like you you are motion sensitive, yet constantly

0:15:04.960 --> 0:15:08.400
<v Speaker 1>it sounds like you're seeking out extreme motion experiences. So

0:15:08.880 --> 0:15:11.400
<v Speaker 1>maybe you've got like a kind of a thrill seeking streak,

0:15:11.520 --> 0:15:14.240
<v Speaker 1>but also you get dizzy, or used to get dizzy.

0:15:14.680 --> 0:15:19.800
<v Speaker 1>That's a conundrum, all right. He continues, I also have

0:15:19.920 --> 0:15:22.840
<v Speaker 1>some thoughts about the plot and details of robot Shocks.

0:15:22.920 --> 0:15:26.280
<v Speaker 1>Bring it on, regarding the discussion of combat by Champion

0:15:26.320 --> 0:15:29.120
<v Speaker 1>and why either side would choose this over on all

0:15:29.280 --> 0:15:32.520
<v Speaker 1>on all fight, all on all warfare. Considering the context

0:15:32.560 --> 0:15:34.840
<v Speaker 1>of the film, it is possible and maybe even likely,

0:15:34.920 --> 0:15:37.520
<v Speaker 1>that the market and the con fed could have been

0:15:37.720 --> 0:15:41.720
<v Speaker 1>numerically and or technologically equal or close enough. Also, in

0:15:41.760 --> 0:15:45.040
<v Speaker 1>the post apocalyptic context, both sides could have felt that

0:15:45.080 --> 0:15:47.520
<v Speaker 1>they couldn't afford to lose the number of people that

0:15:47.560 --> 0:15:51.480
<v Speaker 1>would die or be permanently disabled in combat, much less

0:15:51.480 --> 0:15:54.520
<v Speaker 1>the personnel and resources they would have been spent maintaining

0:15:54.520 --> 0:15:57.560
<v Speaker 1>a military. Also, you talked about the square cube law

0:15:57.640 --> 0:16:01.120
<v Speaker 1>coming into play in real world conditions round giant mechanical

0:16:01.160 --> 0:16:04.240
<v Speaker 1>war machines. In real life, the design would be focused

0:16:04.240 --> 0:16:06.960
<v Speaker 1>on stability and impact protection to avoid being crippled or

0:16:07.000 --> 0:16:09.920
<v Speaker 1>destroyed by falling, and in this type of warfare, being

0:16:09.960 --> 0:16:13.160
<v Speaker 1>able to shrink components without losing significant strength or power

0:16:13.400 --> 0:16:16.920
<v Speaker 1>would be the technological advantage. Imagine the Cold War and

0:16:17.000 --> 0:16:20.280
<v Speaker 1>both the US and NATO allies developed large mex suit

0:16:20.360 --> 0:16:23.560
<v Speaker 1>soldiers in the USSR and its warsaw packed allies did

0:16:23.600 --> 0:16:27.080
<v Speaker 1>the same. Knowing that physicists would be designing and building

0:16:27.120 --> 0:16:30.280
<v Speaker 1>around the square cube law, we would see the most

0:16:30.320 --> 0:16:32.680
<v Speaker 1>successful side be the one who could keep their suit

0:16:32.720 --> 0:16:36.480
<v Speaker 1>the smallest without suffering in armor or firepower. If you

0:16:36.560 --> 0:16:39.200
<v Speaker 1>made it through all that, thanks for entertaining my musings.

0:16:39.200 --> 0:16:43.320
<v Speaker 1>I love the show, Jared. Uh some really interesting thoughts, Jared. Yeah,

0:16:43.520 --> 0:16:46.240
<v Speaker 1>So if you were to take the robot Jock scenario

0:16:46.360 --> 0:16:50.600
<v Speaker 1>as real, where for some reason, these major superpowers in

0:16:50.640 --> 0:16:54.280
<v Speaker 1>a in an ongoing conflict are settling everything by mex

0:16:54.360 --> 0:16:59.320
<v Speaker 1>suit champion warfare, I can absolutely see because he, for example,

0:16:59.360 --> 0:17:01.880
<v Speaker 1>referred to this idea we talked about with JBS Haldane

0:17:01.960 --> 0:17:05.159
<v Speaker 1>and that famous essay about you know, if like a

0:17:05.200 --> 0:17:07.520
<v Speaker 1>mouse can fall down to mind shaft and survive, but

0:17:07.600 --> 0:17:10.480
<v Speaker 1>a larger animal falls down and splashes. And this just

0:17:10.520 --> 0:17:14.120
<v Speaker 1>because like as you scale up, the difference between between

0:17:14.160 --> 0:17:17.200
<v Speaker 1>your mass and the surface area of your body changes

0:17:17.240 --> 0:17:20.920
<v Speaker 1>in a nonlinear way, and thus, like larger falling objects

0:17:20.960 --> 0:17:23.239
<v Speaker 1>are more likely to get wrecked by falling. So if

0:17:23.240 --> 0:17:25.480
<v Speaker 1>you've got like a hundred foot tall robot, just falling

0:17:25.520 --> 0:17:27.480
<v Speaker 1>over is going to destroy it almost no matter what.

0:17:28.080 --> 0:17:30.720
<v Speaker 1>Uh So. Yeah, So the the impetus here in that

0:17:30.840 --> 0:17:34.720
<v Speaker 1>technological scenario would be on miniaturization. And it makes me

0:17:34.720 --> 0:17:37.520
<v Speaker 1>wonder if if that were real, Like if if as

0:17:37.640 --> 0:17:41.159
<v Speaker 1>much research and development as went into things like you know,

0:17:41.240 --> 0:17:44.280
<v Speaker 1>nuclear weapons, and rocketry and telemetry and all that kind

0:17:44.280 --> 0:17:47.480
<v Speaker 1>of stuff would actually just go into miniaturization of components.

0:17:47.560 --> 0:17:57.919
<v Speaker 1>That that is an interesting thought. All right, looks like

0:17:57.960 --> 0:18:01.280
<v Speaker 1>we have another bit of robot jocks related listener mail.

0:18:01.320 --> 0:18:02.800
<v Speaker 1>Do you want to take this one? Joe? Oh? Sure?

0:18:02.920 --> 0:18:07.119
<v Speaker 1>This comes from Joseph addressing the same question about a

0:18:07.200 --> 0:18:10.520
<v Speaker 1>robot jocks warfare and the logic of of champion combat.

0:18:10.560 --> 0:18:13.720
<v Speaker 1>We were saying, you know, why why would the force

0:18:13.800 --> 0:18:17.639
<v Speaker 1>with superior numbers and firepower agree to champion combat. It

0:18:17.640 --> 0:18:20.119
<v Speaker 1>seems like that that would just essentially be agreeing to

0:18:20.960 --> 0:18:25.000
<v Speaker 1>uh to lessening their odds and so and so like,

0:18:25.080 --> 0:18:28.119
<v Speaker 1>unless that the rules of champion warfare were imposed by

0:18:28.160 --> 0:18:30.600
<v Speaker 1>an alien civilization or something like that. It's it's hard

0:18:30.640 --> 0:18:34.000
<v Speaker 1>to imagine that actually happening. But Joseph has a thought. Uh,

0:18:34.080 --> 0:18:37.240
<v Speaker 1>he says. I had a minor comment to your review. Note,

0:18:37.240 --> 0:18:39.480
<v Speaker 1>I have actually seen this movie when I was younger.

0:18:40.119 --> 0:18:41.960
<v Speaker 1>You brought up the idea that a state with a

0:18:42.040 --> 0:18:44.960
<v Speaker 1>larger force would not have great pressure to accept having

0:18:45.040 --> 0:18:48.920
<v Speaker 1>single combat as a subscription, as the larger force had

0:18:48.960 --> 0:18:52.520
<v Speaker 1>the basic advantage. Here's one issue I see with that analysis.

0:18:52.560 --> 0:18:55.719
<v Speaker 1>This is stated after a nuclear war. Since a very

0:18:55.800 --> 0:18:58.399
<v Speaker 1>small group can use a nuclear weapon and destroy a

0:18:58.480 --> 0:19:01.680
<v Speaker 1>very large group, and since the damage to the civilian

0:19:01.720 --> 0:19:05.280
<v Speaker 1>population by nuclear weapons is also so massive and long lasting,

0:19:05.600 --> 0:19:08.480
<v Speaker 1>I think that most populations would enforce the ban on

0:19:08.520 --> 0:19:12.480
<v Speaker 1>war by fully refusing to participate. Even a very totalitarian

0:19:12.560 --> 0:19:15.560
<v Speaker 1>society can be brought to heal by a general public strike.

0:19:21.000 --> 0:19:23.040
<v Speaker 1>All right, here's another one. This one comes to us

0:19:23.040 --> 0:19:25.359
<v Speaker 1>from Sue, and this one is in regard to our

0:19:25.400 --> 0:19:28.919
<v Speaker 1>episode on the invention of the lock and key. Hello, guys,

0:19:28.960 --> 0:19:31.240
<v Speaker 1>I was listening to the listener mail where you mentioned

0:19:31.240 --> 0:19:33.840
<v Speaker 1>the idea that in video games you don't have universal

0:19:33.960 --> 0:19:36.800
<v Speaker 1>keys and are often guided in a way to navigate

0:19:36.840 --> 0:19:39.439
<v Speaker 1>you through the story. But I know a franchise that

0:19:39.480 --> 0:19:43.479
<v Speaker 1>goes against both concepts. In the Legend of Zelda series,

0:19:43.520 --> 0:19:46.760
<v Speaker 1>the main character Link collects small keys throughout the dungeons

0:19:46.760 --> 0:19:49.280
<v Speaker 1>in the game. While you generally get a small key

0:19:49.320 --> 0:19:51.600
<v Speaker 1>and then find a locked door shortly after, there are

0:19:51.600 --> 0:19:53.880
<v Speaker 1>a few levels in some of the games that allow

0:19:53.920 --> 0:19:56.760
<v Speaker 1>you to choose between more than one locked door. If

0:19:56.760 --> 0:19:59.560
<v Speaker 1>you don't break the game, you just end up completing

0:19:59.640 --> 0:20:02.600
<v Speaker 1>the in a slightly different order depending on your choices.

0:20:03.400 --> 0:20:06.199
<v Speaker 1>The only in dungeon exception most of the time is

0:20:06.280 --> 0:20:09.800
<v Speaker 1>the nightmare key or boss key, which is the only

0:20:09.880 --> 0:20:13.280
<v Speaker 1>one in a level that can unlock the boss in

0:20:13.359 --> 0:20:16.320
<v Speaker 1>the legend of Zelda Breath of the Wild. You also

0:20:16.440 --> 0:20:19.000
<v Speaker 1>don't even truly have to go through the story in

0:20:19.040 --> 0:20:22.719
<v Speaker 1>any particular order. Once you leave the starting area, you

0:20:22.760 --> 0:20:25.720
<v Speaker 1>can actually complete the four main dungeons in any order

0:20:25.760 --> 0:20:27.920
<v Speaker 1>that you like, or choose from what seems like ten

0:20:28.119 --> 0:20:31.880
<v Speaker 1>trillion side quests. But if you're really not feeling that,

0:20:31.920 --> 0:20:33.960
<v Speaker 1>you can technically race all the way to the final

0:20:34.000 --> 0:20:36.160
<v Speaker 1>boss from the start of the game. I've never tried

0:20:36.200 --> 0:20:39.200
<v Speaker 1>this myself, but it appears to be documented online by others.

0:20:39.880 --> 0:20:42.320
<v Speaker 1>Also about keys. My mom took my brother and I

0:20:42.440 --> 0:20:44.720
<v Speaker 1>shopping as kids, and when we came out of the

0:20:44.760 --> 0:20:47.840
<v Speaker 1>store we got to her hun day she was absolutely

0:20:48.080 --> 0:20:51.400
<v Speaker 1>appalled that someone somehow threw a bunch of trash inside.

0:20:51.760 --> 0:20:54.440
<v Speaker 1>Then she got this look on her face and screamed run.

0:20:54.600 --> 0:20:57.000
<v Speaker 1>Apparently that was her first reaction to realizing that her

0:20:57.040 --> 0:20:59.960
<v Speaker 1>car was parked down the lot further, but her key

0:21:00.200 --> 0:21:03.399
<v Speaker 1>unlocked an identical car that's sat closer to the store,

0:21:03.920 --> 0:21:08.000
<v Speaker 1>same wide Hondai. While we uh We still laugh about this,

0:21:08.160 --> 0:21:11.080
<v Speaker 1>but it's also creepy to think someone could be waiting

0:21:11.119 --> 0:21:14.000
<v Speaker 1>in your car because their key happens to work in

0:21:14.119 --> 0:21:18.560
<v Speaker 1>your car. Thanks for a great show. Oh that is

0:21:18.560 --> 0:21:22.280
<v Speaker 1>a harrowing experience. I've never actually unlocked somebody else's car,

0:21:22.320 --> 0:21:24.920
<v Speaker 1>but I have like gone up to other people's cars

0:21:24.960 --> 0:21:27.320
<v Speaker 1>that looked like mine. Oh yeah, I've I've done that

0:21:27.400 --> 0:21:28.840
<v Speaker 1>quite a bit. And they don't even have to look

0:21:29.280 --> 0:21:32.160
<v Speaker 1>exactly like mine. If it's just it's like a silver car,

0:21:32.280 --> 0:21:34.440
<v Speaker 1>I'll just go up to it and attempt to drive

0:21:34.480 --> 0:21:38.360
<v Speaker 1>it home. It's four wheels, basically close enough, close enough,

0:21:38.920 --> 0:21:41.040
<v Speaker 1>you know. I want to say also, I have not

0:21:41.160 --> 0:21:43.359
<v Speaker 1>had a lot of time for video games lately, but

0:21:43.440 --> 0:21:45.480
<v Speaker 1>the one game that I have been playing a little

0:21:45.480 --> 0:21:48.840
<v Speaker 1>bit often on is uh is Legend of Zelda Breath

0:21:48.840 --> 0:21:50.760
<v Speaker 1>of the Wild. I finally got into it. I wanted

0:21:50.800 --> 0:21:53.120
<v Speaker 1>to play it for a long time, and I would

0:21:53.160 --> 0:21:56.440
<v Speaker 1>just like to underline uh Sue's comments that's a Breath

0:21:56.480 --> 0:21:59.000
<v Speaker 1>of the Wild is a beautiful game. I mean, actually

0:21:59.040 --> 0:22:01.840
<v Speaker 1>beautiful it is. It's like a work of art. It's

0:22:01.920 --> 0:22:05.679
<v Speaker 1>just an absolutely wonderful piece of game design. This is

0:22:05.680 --> 0:22:09.040
<v Speaker 1>like a switch game or something. Yeah, um, there's something

0:22:09.280 --> 0:22:18.840
<v Speaker 1>deeply soothing about it. It's it's just excellent. Okay. This

0:22:18.920 --> 0:22:22.200
<v Speaker 1>next message comes from Bert, also about locks and keys.

0:22:22.359 --> 0:22:24.560
<v Speaker 1>Bert says, I'm meant to send this story after your

0:22:24.560 --> 0:22:26.760
<v Speaker 1>lock episode, but I listened while on the road and

0:22:26.800 --> 0:22:29.399
<v Speaker 1>forgot by the time I could. When I was in college,

0:22:29.400 --> 0:22:32.240
<v Speaker 1>I went to visit a friend. While they're his neighbor

0:22:32.280 --> 0:22:34.600
<v Speaker 1>locked himself out of his apartment for some reason I

0:22:34.640 --> 0:22:37.240
<v Speaker 1>can't remember. We decided to try all of our keys.

0:22:37.680 --> 0:22:40.919
<v Speaker 1>Mine opened his door for the heck of it. We

0:22:41.040 --> 0:22:44.600
<v Speaker 1>tried it on my friends door. It opened. We knocked

0:22:44.600 --> 0:22:47.600
<v Speaker 1>on his other side. Neighbor explained what was going on

0:22:47.760 --> 0:22:50.439
<v Speaker 1>and tried it on her door. It opened it. My

0:22:50.520 --> 0:22:54.120
<v Speaker 1>apartment key was a master key to their apartment building

0:22:54.280 --> 0:22:58.399
<v Speaker 1>or maybe complex. We called our respective apartment managers and

0:22:58.480 --> 0:23:01.880
<v Speaker 1>my lock was changed that night. All of these lock

0:23:01.920 --> 0:23:05.720
<v Speaker 1>and key emails filmed me with such confidence. And Bert

0:23:05.720 --> 0:23:07.920
<v Speaker 1>goes on to say, also a little note about Blue

0:23:07.920 --> 0:23:10.359
<v Speaker 1>Oyster Cult. I don't remember how that came up. Maybe

0:23:10.359 --> 0:23:12.560
<v Speaker 1>it was a message in a previous listener mail episode,

0:23:12.760 --> 0:23:15.280
<v Speaker 1>but Bert says on Blue Oyster Cult, check out the

0:23:15.359 --> 0:23:18.399
<v Speaker 1>live album E T I Live, I believe it is

0:23:18.480 --> 0:23:21.240
<v Speaker 1>the story you were talking about, maybe the one that's

0:23:21.280 --> 0:23:25.480
<v Speaker 1>like some kind of science fiction fantasy concept album. Uh.

0:23:25.520 --> 0:23:28.560
<v Speaker 1>And then Bird also says it includes more more Cock

0:23:28.680 --> 0:23:32.680
<v Speaker 1>songs that's Michael moorecock, such as black Blade Love the

0:23:32.720 --> 0:23:36.560
<v Speaker 1>Show Bert. Oh, that that must be uh, referencing to

0:23:36.760 --> 0:23:41.480
<v Speaker 1>l Rick's Sword. Yeah, I know nothing of this. Oh,

0:23:41.800 --> 0:23:44.000
<v Speaker 1>I mean I have. There are a whole bunch of Morelock.

0:23:44.280 --> 0:23:46.760
<v Speaker 1>I'm sorry, they're a whole bunch of more Cock Michael

0:23:46.760 --> 0:23:49.679
<v Speaker 1>more novels. I think he may have written about more

0:23:49.760 --> 0:23:52.160
<v Speaker 1>Locks at some point. He he wrote quite a bit.

0:23:52.560 --> 0:23:56.320
<v Speaker 1>I've only ever read the one, uh Elric book that

0:23:56.440 --> 0:23:58.239
<v Speaker 1>I have a bunch of the paperbacks sitting around here,

0:23:58.240 --> 0:24:00.639
<v Speaker 1>but I remember whichever one I read. I guess it

0:24:00.680 --> 0:24:03.280
<v Speaker 1>was el Rik of Melanimity. I remember it being a

0:24:03.320 --> 0:24:10.000
<v Speaker 1>lot of fun. Do you want to read this next

0:24:10.040 --> 0:24:13.359
<v Speaker 1>message from Matt? Yes, Matt says, Hey, guys, I just

0:24:13.400 --> 0:24:16.200
<v Speaker 1>wanted to chime in about keys. While as you would guess,

0:24:16.200 --> 0:24:18.240
<v Speaker 1>there is a lot of variants in number of keys

0:24:18.280 --> 0:24:20.679
<v Speaker 1>and key types and the evolution of how complex they

0:24:20.720 --> 0:24:23.680
<v Speaker 1>actually are. That's said, I'm going to be and I'm

0:24:23.680 --> 0:24:25.520
<v Speaker 1>going to be narrow minded. Here and just focus on

0:24:25.560 --> 0:24:28.240
<v Speaker 1>the Ford Motor Company. Ford was one of the worst

0:24:28.680 --> 0:24:31.840
<v Speaker 1>with key security for almost a century. Although today with

0:24:31.960 --> 0:24:34.879
<v Speaker 1>chips and modern tech your chances of finding a matching

0:24:34.920 --> 0:24:37.639
<v Speaker 1>car are pretty much zero. Back in the day that

0:24:37.720 --> 0:24:40.080
<v Speaker 1>was not the case. Though. In nineteen o eight Ford

0:24:40.119 --> 0:24:43.080
<v Speaker 1>had a total of two key types, so you had

0:24:43.080 --> 0:24:47.080
<v Speaker 1>a fifty fifty shot. Hold on, in nineteen o eight

0:24:47.080 --> 0:24:53.280
<v Speaker 1>they had keys at all. That's surprising, Yeah, okay, anyway,

0:24:53.320 --> 0:24:56.359
<v Speaker 1>it continues. In nineteen that was changed to three, and

0:24:56.359 --> 0:24:59.879
<v Speaker 1>then in nine Ford went to a nickel key instead

0:24:59.880 --> 0:25:03.320
<v Speaker 1>of brass and up the key total to a whopping five.

0:25:03.880 --> 0:25:05.560
<v Speaker 1>I know this was a long time ago, but in

0:25:05.640 --> 0:25:09.760
<v Speaker 1>nineteen seventy the total key types for Ford stood at sixteen.

0:25:10.400 --> 0:25:14.080
<v Speaker 1>This kept gradually rising in there were forty two versions

0:25:14.119 --> 0:25:16.960
<v Speaker 1>of the Ford Mustang key. The nineties brought about a

0:25:17.000 --> 0:25:20.000
<v Speaker 1>sharp rise in car theft and also security, and the

0:25:20.080 --> 0:25:23.000
<v Speaker 1>numbers rose sharply to the point where today your chances

0:25:23.000 --> 0:25:25.439
<v Speaker 1>of an identical key are pretty much zero. But just

0:25:25.520 --> 0:25:28.760
<v Speaker 1>thinking that you had a one and forty two shot

0:25:28.920 --> 0:25:31.840
<v Speaker 1>is rather funny. While Ford was far behind in key

0:25:31.880 --> 0:25:34.680
<v Speaker 1>tech for years, and other car makers actually did much better,

0:25:35.200 --> 0:25:37.360
<v Speaker 1>but I'm not trying to write a novella, so that's

0:25:37.400 --> 0:25:40.160
<v Speaker 1>just some fun info for you. Uh So, next time

0:25:40.200 --> 0:25:42.400
<v Speaker 1>you see an old Ford, just break out the old

0:25:42.520 --> 0:25:45.800
<v Speaker 1>key drawer and you might just get lucky. Thanks guys

0:25:45.880 --> 0:25:48.399
<v Speaker 1>for making life a little more interesting and helping me

0:25:48.400 --> 0:25:50.800
<v Speaker 1>seem smarter than I actually am. Have a wonderful day

0:25:50.800 --> 0:26:00.639
<v Speaker 1>and keep up the good work. Matt great Infomat. Thank you. Yeah. Okay,

0:26:00.680 --> 0:26:03.080
<v Speaker 1>we got one last message here. This one's from Aiden.

0:26:03.240 --> 0:26:05.959
<v Speaker 1>Aiden says, Hi, Robert and Joe. Oh and sorry, this

0:26:05.960 --> 0:26:08.399
<v Speaker 1>one is about our Vault episode on horseshoe crabs. But

0:26:08.440 --> 0:26:10.399
<v Speaker 1>actually Aiden says that, so I didn't really need to

0:26:10.440 --> 0:26:13.040
<v Speaker 1>pressage it. So Aiden says, I just heard your latest

0:26:13.080 --> 0:26:16.560
<v Speaker 1>Vault episode about horseshoe crabs. Um. As you were discussing

0:26:16.560 --> 0:26:20.600
<v Speaker 1>the extremely long history of horseshoe crabs and other stabilia morphs,

0:26:20.640 --> 0:26:23.320
<v Speaker 1>I was reminded of a recent episode where you discussed

0:26:23.440 --> 0:26:27.280
<v Speaker 1>search algorithms. One way to look at the evolutionary success

0:26:27.280 --> 0:26:29.520
<v Speaker 1>of horseshoe crabs could be in the terms of an

0:26:29.560 --> 0:26:34.679
<v Speaker 1>evolutionary search algorithm. Maybe they have stayed so consistent because

0:26:34.720 --> 0:26:38.359
<v Speaker 1>they are stuck in a local maximum of the evolutionary

0:26:38.400 --> 0:26:42.159
<v Speaker 1>fitness function. If we visualize this using the finding the

0:26:42.200 --> 0:26:44.520
<v Speaker 1>top of a mountain analogy that you mentioned in the

0:26:44.560 --> 0:26:48.440
<v Speaker 1>Search Algorithms episode, I think the horseshoe crabs mountain would

0:26:48.440 --> 0:26:51.600
<v Speaker 1>be very tall and very steep. The longevity of the

0:26:51.640 --> 0:26:55.280
<v Speaker 1>species would indicate that they have very high evolutionary fitness,

0:26:55.520 --> 0:26:58.240
<v Speaker 1>so I imagine their mountain peak is much taller than

0:26:58.280 --> 0:27:02.760
<v Speaker 1>that of many other organisms on Earth. Secondly, the consistency

0:27:02.800 --> 0:27:05.879
<v Speaker 1>of their body plan over such long time scales could

0:27:05.880 --> 0:27:08.879
<v Speaker 1>suggest that the slopes of their evolutionary mountain peak are

0:27:08.960 --> 0:27:12.560
<v Speaker 1>very steep. I e. For some reason, minor variations incur

0:27:12.640 --> 0:27:16.760
<v Speaker 1>a great evolutionary cost, preventing any changes from taking hold

0:27:16.800 --> 0:27:20.320
<v Speaker 1>within the population. It is also amusing to consider the

0:27:20.359 --> 0:27:23.680
<v Speaker 1>possibility that the humble horseshoe crab has not only found

0:27:23.680 --> 0:27:26.720
<v Speaker 1>a very stable local maximum, but has in fact found

0:27:26.760 --> 0:27:30.439
<v Speaker 1>the global maximum of the evolutionary fitness function, making it

0:27:30.480 --> 0:27:33.359
<v Speaker 1>the most fit organism on the planet or perhaps in

0:27:33.400 --> 0:27:36.159
<v Speaker 1>the universe. Maybe they're up there on the peak looking

0:27:36.200 --> 0:27:39.359
<v Speaker 1>down at all other organisms with their ten serious, little

0:27:39.400 --> 0:27:44.400
<v Speaker 1>compound eyes. Thanks for another great episode, best Aiden. That's

0:27:44.400 --> 0:27:46.640
<v Speaker 1>some some wonderful content there. I would like to suggest

0:27:46.800 --> 0:27:51.560
<v Speaker 1>to Planet Fitness that that you acquire the horseshoe crab

0:27:51.880 --> 0:27:54.680
<v Speaker 1>as a mascot immediately and have it featured on all

0:27:54.720 --> 0:27:56.919
<v Speaker 1>of your branding. Right, you are not fit until you're

0:27:56.960 --> 0:28:00.480
<v Speaker 1>a horseshoe crab. Keep keep pumping until you got those

0:28:00.600 --> 0:28:03.240
<v Speaker 1>uh what were their eyes made of? I've forgotten now

0:28:03.320 --> 0:28:07.240
<v Speaker 1>some some kind of interesting mineral eyes. Yeah, I mean

0:28:07.280 --> 0:28:08.680
<v Speaker 1>the horseshoe crab would make a good I mean, the

0:28:08.680 --> 0:28:11.760
<v Speaker 1>horseshoe crab is instantly identifiable. I think it would make

0:28:11.760 --> 0:28:15.760
<v Speaker 1>a great mascot for for any purpose, be at a logo, um,

0:28:15.880 --> 0:28:18.520
<v Speaker 1>for a business or a sports team mascot. I mean

0:28:18.520 --> 0:28:22.159
<v Speaker 1>that would be great white and horseshoe crabs. Yeah, somebody

0:28:22.200 --> 0:28:25.040
<v Speaker 1>out there must be. There's a there's a banana slugs, right,

0:28:25.080 --> 0:28:29.600
<v Speaker 1>somebody's gonna be horseshoe crabs. Yeah. Text somebody from that

0:28:29.600 --> 0:28:31.960
<v Speaker 1>that college sent some merch way back in the day.

0:28:32.000 --> 0:28:33.880
<v Speaker 1>They were like they were really proud of their their

0:28:33.960 --> 0:28:37.000
<v Speaker 1>bananas slugs, and banana slugs are great. They're having having

0:28:37.359 --> 0:28:39.120
<v Speaker 1>seen them in the wild now I could say they're

0:28:39.160 --> 0:28:42.200
<v Speaker 1>they're tremendous. Wait, who was like you see Santa Cruz

0:28:42.280 --> 0:28:44.760
<v Speaker 1>or something. I think so, you know, I'd have to

0:28:44.800 --> 0:28:46.360
<v Speaker 1>have to look it up. But yeah, you go into

0:28:46.520 --> 0:28:49.560
<v Speaker 1>into you know, into the big forest there, uh, and

0:28:49.680 --> 0:28:52.520
<v Speaker 1>you you see them there, and there their little you know,

0:28:52.640 --> 0:28:56.440
<v Speaker 1>yellow golden spirals there amid the leaf litter and all.

0:28:56.720 --> 0:28:59.520
<v Speaker 1>It's pretty great. Yeah, I was right. It's it's Santa Cruz. Yeah,

0:28:59.800 --> 0:29:02.240
<v Speaker 1>very a good mascot. But somebody out there, if you

0:29:02.240 --> 0:29:06.880
<v Speaker 1>don't already have uh the Horseshoe Crabs, go for it. Yeah.

0:29:06.920 --> 0:29:11.600
<v Speaker 1>I'm you know, I'm not a huge team sports uh person,

0:29:11.840 --> 0:29:15.840
<v Speaker 1>but I do enjoy whenever there is a a mascot

0:29:16.080 --> 0:29:18.560
<v Speaker 1>choice that kind of flips the script a little bit.

0:29:18.640 --> 0:29:22.840
<v Speaker 1>Like there there is a basketball team where they're the Wizards, right,

0:29:22.920 --> 0:29:27.000
<v Speaker 1>so they have an actual wash. Yeah. So I mean

0:29:27.040 --> 0:29:30.160
<v Speaker 1>I don't know to what extent they're really taking advantage

0:29:30.160 --> 0:29:32.040
<v Speaker 1>of that, but I think that's pretty cool where your

0:29:32.040 --> 0:29:37.760
<v Speaker 1>mascot is like an aged sorcerer or something. You know, Yeah,

0:29:37.920 --> 0:29:39.480
<v Speaker 1>there's so much you could do with that. And then

0:29:39.480 --> 0:29:41.920
<v Speaker 1>you got the raptors. I mean, that's really cool. I

0:29:41.960 --> 0:29:45.440
<v Speaker 1>remember being a kid and there was pressure to like football,

0:29:46.080 --> 0:29:49.080
<v Speaker 1>like NFL football, and I remember looking around and I'm like, well,

0:29:49.280 --> 0:29:52.240
<v Speaker 1>which of these mascots excites me. I guess it's the Vikings.

0:29:52.240 --> 0:29:55.920
<v Speaker 1>That's the only thing that is even halfway um, you know,

0:29:56.000 --> 0:29:58.080
<v Speaker 1>jumping out at me. So I think I bought a

0:29:58.280 --> 0:30:03.000
<v Speaker 1>Vikings pencil, um, and that was as far into NFL

0:30:03.040 --> 0:30:06.040
<v Speaker 1>post I got. Oh wait, no, if if no team

0:30:06.040 --> 0:30:09.560
<v Speaker 1>out there has yet adopted the slime mold as their mascot,

0:30:09.720 --> 0:30:13.440
<v Speaker 1>that's got to be that like the Peak. Yeah, they're

0:30:13.520 --> 0:30:17.280
<v Speaker 1>they're slow, but they're thorough, you know. Okay, should we

0:30:17.320 --> 0:30:19.520
<v Speaker 1>wrap it up there? Yeah, let's go ahead and wrap

0:30:19.560 --> 0:30:21.080
<v Speaker 1>it up for this week. But we'll be back next

0:30:21.080 --> 0:30:23.120
<v Speaker 1>week with more listener mail. So right in, you know,

0:30:23.240 --> 0:30:26.200
<v Speaker 1>right in in response to episodes that we've recorded, episodes

0:30:26.240 --> 0:30:29.400
<v Speaker 1>you think we should record new episodes, old episodes, your

0:30:29.440 --> 0:30:33.880
<v Speaker 1>responses to other listener mails you've heard, um, praise, corrections,

0:30:34.400 --> 0:30:36.959
<v Speaker 1>what have you. Uh, we'd love to hear from you.

0:30:37.080 --> 0:30:38.640
<v Speaker 1>And in the meantime, if you want to check out

0:30:38.640 --> 0:30:40.720
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0:30:40.800 --> 0:30:44.040
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<v Speaker 1>Stuff to Blow Your Mind podcast feed huge thanks as

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<v Speaker 1>always to our excellent audio producer Seth Nicholas Johnson. If

0:30:55.360 --> 0:30:57.240
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