WEBVTT - Tech News: Twitter Shareholders Vote on Acquisition Today

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<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

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<v Speaker 1>He there, and welcome to tech Stuff. I'm your host,

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<v Speaker 1>Jovan Strickland. I'm an executive producer with I Heeart Radio.

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<v Speaker 1>And how the tech are you. It's time for the

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<v Speaker 1>tech news for Tuesday, sept twenty two, and first we

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<v Speaker 1>have a quick Twitter acquisition update. Today, Twitter shareholders will

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<v Speaker 1>vote on whether or not to approve the Elon Musk

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<v Speaker 1>Twitter acquisition deal, you know, the deal that Musk is

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<v Speaker 1>currently trying to back out of. And you might be

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<v Speaker 1>surprised to learn that this vote has not yet happened,

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<v Speaker 1>and that technically shareholders could reject the deal on the

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<v Speaker 1>face of it and then this whole thing just goes away.

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<v Speaker 1>But that is not likely to happen because Musk's agreed

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<v Speaker 1>upon deal means he would pay fifty four dollars twenty

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<v Speaker 1>cents a share, and that's pretty darn good for shareholders

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<v Speaker 1>right now. The closing price for Twitter from yesterday was

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<v Speaker 1>forty one cents, so twenty is a step up there, right.

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<v Speaker 1>You would get more than ten dollars per share over

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<v Speaker 1>the current going price for shares. That's a pretty nice

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<v Speaker 1>way to cash out of an investment. Anyway, Early indicators

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<v Speaker 1>suggest that investors are likely to approve the deal by

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<v Speaker 1>a comfortable wide margin, so this matter would then continue

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<v Speaker 1>unabated towards being decided in court. As must argues that

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<v Speaker 1>the deal has been altered, while Twitter says prey, I

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<v Speaker 1>do not alter it. Further attention mac os and iOS

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<v Speaker 1>device owners, at least for you know, relatively current devices.

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<v Speaker 1>H Apple has pushed out a security update to patch

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<v Speaker 1>a zero day vulnerability. This is the eighth time this

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<v Speaker 1>year that Apple has UH patched such a vulnerability, a

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<v Speaker 1>different one in each case, not like it was the

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<v Speaker 1>same one, but it's happened eight times this year. More.

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<v Speaker 1>Apple says this particular vulnerability might have already been actively

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<v Speaker 1>exploited in various places, and that the vulnerability allows apps

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<v Speaker 1>that to contain specific malicious code that will allow hackers

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<v Speaker 1>to quote execute arbitrary code with kernel privileges end quote.

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<v Speaker 1>That's a pretty severe security vulnerability, so it's a good

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<v Speaker 1>idea to update your devices. The company has not elaborated

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<v Speaker 1>on the scope or severity of these UH supposed attacks,

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<v Speaker 1>but kernel level access is serious business, and like I said,

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<v Speaker 1>it's the eighth time this year that Apple has had

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<v Speaker 1>to address a vulnerability like this. That just goes to

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<v Speaker 1>show how different the world is from when I was

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<v Speaker 1>a kid, because back when I was a kid, Apple

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<v Speaker 1>computers were thought to be essentially malware proof, that the

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<v Speaker 1>design of Apple was just superior to DOSS and later

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<v Speaker 1>to Windows based PCs. Though some would argue that Apple

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<v Speaker 1>was mostly enjoying security through obscurity, which just means that

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<v Speaker 1>because Apple had a smaller slice of market share, the

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<v Speaker 1>people who are making malware would focus instead on DOS

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<v Speaker 1>and Windows machines because that's where most of the targets were.

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<v Speaker 1>You don't spend a ton of time to attack a

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<v Speaker 1>very small population if you can make a lot more

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<v Speaker 1>impact with a bigger one. Anyway, it's actually a good

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<v Speaker 1>reminder that no system out there is bulletproof and that

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<v Speaker 1>keeping up to date with security patches is a good idea.

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<v Speaker 1>So update those devices. Yesterday morning, Blue Origin, the private

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<v Speaker 1>space company that Amazon's Jeff Bezos co founded, had a

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<v Speaker 1>bit of a whoopsie, And by that I mean there

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<v Speaker 1>was a booster failure in the Blue Origin launch vehicle,

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<v Speaker 1>which was carrying an unmanned crew capsule up in a

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<v Speaker 1>flight out in order to deliver some payloads to outer space,

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<v Speaker 1>and this failure prompt did the launch vehicle to engage

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<v Speaker 1>the capsule escape system. As that name says. This system

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<v Speaker 1>separates the capsule from the launch vehicle in the event

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<v Speaker 1>of a failure, so that these two spacecraft can get

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<v Speaker 1>as much distance as possible between them to best protect

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<v Speaker 1>the capsule and potentially the folks who might be inside

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<v Speaker 1>such a capsule. This one, again didn't have any one

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<v Speaker 1>in it. The capsule performed just as it was supposed to.

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<v Speaker 1>It parachuted safely to the ground, so that whole system

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<v Speaker 1>worked as intended. That's actually great news, Like you want

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<v Speaker 1>that to happen if you have this kind of mishap.

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<v Speaker 1>So yeah, these capsule escape systems are the kind of

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<v Speaker 1>things you never want to need to use, but you

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<v Speaker 1>sure as heck wanted to be there and to be

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<v Speaker 1>reliable if that need should arise. The launch vehicle crashed

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<v Speaker 1>back down to Earth, but reportedly caused no property damage

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<v Speaker 1>or injuries. It crashed within the designated hazard aarry. Uh,

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<v Speaker 1>so that too happened as it was supposed to in

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<v Speaker 1>the event of a mishap. You know that the mishap

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<v Speaker 1>was not something that they were hoping for, obviously, but

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<v Speaker 1>everything happened the way it's supposed to end those events. However,

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<v Speaker 1>now the US Federal Aviation Administration or f a A

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<v Speaker 1>must do a compulsory investigation into the incident to determine what,

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<v Speaker 1>if any effect there was on public safety. And this

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<v Speaker 1>is standard operating procedure in the wake of an incident

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<v Speaker 1>like this, So this isn't like the f a A

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<v Speaker 1>coming down hard on Blue Origin. Now, assuming the f

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<v Speaker 1>a A finds no negative impacts to public safety, Blue

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<v Speaker 1>Origin will then be cleared to pursue future flights. Until then,

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<v Speaker 1>things are on hold. There were some losses that we

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<v Speaker 1>should mention, however. The spacecraft was carrying multiple payloads for

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<v Speaker 1>various scientific research projects, including several from elementary and high

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<v Speaker 1>school students and a couple from NASA. I'm not sure

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<v Speaker 1>where all these payloads were located. Did Some of them

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<v Speaker 1>may have been in the capsule and they could be

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<v Speaker 1>safe and perhaps even reused for a future launch. I

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<v Speaker 1>don't know, but at least two of them were attached

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<v Speaker 1>to the exterior of the booster, and presumably those are

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<v Speaker 1>shot at this point. This is a good reminder that

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<v Speaker 1>space is hard y'all. I mean, there's a reason we

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<v Speaker 1>refer to stuff as it ain't rocket science when we're

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<v Speaker 1>talking about degrees of difficulty, because rocket science is right

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<v Speaker 1>up there with brain surgery. The Wall Street Journal reports

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<v Speaker 1>that research documents from inside Meta indicate that the company's

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<v Speaker 1>push to mimic TikTok have not met with much success.

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<v Speaker 1>So while back Meta introduced reels on Instagram, and these

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<v Speaker 1>are short form videos and are a pretty obvious attempt

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<v Speaker 1>to imitate TikTok's format. And it's no secret that Meta

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<v Speaker 1>viewsed TikTok as the competition, particularly when it comes to

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<v Speaker 1>attracting younger users. Now, when faced with resistance, Meta typically

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<v Speaker 1>does one of two things. It will either buy up

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<v Speaker 1>whatever company was competing with it for user attention. This

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<v Speaker 1>is actually what happened with Instagram back in the day.

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<v Speaker 1>Meta back then just Facebook purchased Instagram, partly because Instagram

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<v Speaker 1>was succeeding in gaining user eyeballs, which meant that fewer

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<v Speaker 1>people were looking at Facebook. So then Facebook bought Instagram.

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<v Speaker 1>The other thing it will try to do if it

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<v Speaker 1>can't buy its competition is it will try to make

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<v Speaker 1>its own version of whatever is pulling people's eyeballs away

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<v Speaker 1>from meta platforms like Facebook or the aforementioned Instagram, and

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<v Speaker 1>I think pretty much everyone sees right through these efforts.

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<v Speaker 1>I don't think anyone is fooled by this, but it

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<v Speaker 1>looks like, despite Meta's push of the reels project, the

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<v Speaker 1>short video format is not taking off on meta platforms.

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<v Speaker 1>The documents indicate that a lot of these reels videos

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<v Speaker 1>lack any significant engagement, and that people were spending one

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<v Speaker 1>tenth the amount of time looking at and engaging with

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<v Speaker 1>reels as the typical TikTok user spends on TikTok one

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<v Speaker 1>tenth the time, and also that influencers haven't really embraced

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<v Speaker 1>reels to the extent that Meta was hoping and you know,

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<v Speaker 1>needing for it to make an impact. Plus, Meta has

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<v Speaker 1>been integrating reels into both Instagram and Facebook more intrusively

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<v Speaker 1>in an effort to kind of force the format to

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<v Speaker 1>take hold, and users have not reacted positively. A lot

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<v Speaker 1>of people have complained that reels are taking up too

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<v Speaker 1>much of their feeds, both on Instagram and on Facebook.

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<v Speaker 1>And finally, a ton of the stuff posted on reels

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<v Speaker 1>obviously was created for other platforms first then ported over

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<v Speaker 1>to Reels, which is prompting some users to just go

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<v Speaker 1>to the source of the original video, most frequently TikTok. Anyway,

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<v Speaker 1>Meta is clearly aware of all this, as the documents show.

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<v Speaker 1>Representatives claimed that the information that the Wall Street Journal

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<v Speaker 1>reported on is out of date and that reels is

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<v Speaker 1>doing quite well, thank you very much. In any way,

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<v Speaker 1>even if it's not doing well, it's it's doing better

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<v Speaker 1>and it's getting better all the time. So thank you

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<v Speaker 1>for your interest. But we're fine here, We're all fine.

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<v Speaker 1>I might be paraphrasing and editorializing more than just a

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<v Speaker 1>little with my interpretation of the response to this report,

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<v Speaker 1>but it will be interesting to see how that adjusts

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<v Speaker 1>its strategy at all going forward regarding Reels and the

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<v Speaker 1>threat of TikTok. Meta has also spun off its pie

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<v Speaker 1>Torch project into a new organization called the pie Torch Foundation,

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<v Speaker 1>which will operate independently of Meta itself and as part

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<v Speaker 1>of the nonprofit Lennox Foundation. So you might wonder what

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<v Speaker 1>the heck is pie Torch. Well, the name comes from

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<v Speaker 1>the programming language Python and languages Torch library. That library

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<v Speaker 1>is mostly focused on machine learning processes and to get

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<v Speaker 1>into all of this would get really technical and just

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<v Speaker 1>full disclosure, I would need to read up on a

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<v Speaker 1>lot of stuff just to have a decent grasp about

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<v Speaker 1>it so that I could communicate it properly. So I'm

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<v Speaker 1>just gonna go super high level in this news item

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<v Speaker 1>in an effort not to present misinformation. But high Torch

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<v Speaker 1>serves as a kind of scaffolding for machine learning projects,

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<v Speaker 1>and it frees up engineers and computer scientists to focus

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<v Speaker 1>on specific implementations rather than having to reinvent the basic

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<v Speaker 1>tools of machine learning for every application. I think of

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<v Speaker 1>it kind of as similar to creating a game engine

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<v Speaker 1>that can serve as sort of the core uh engine

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<v Speaker 1>of lots of different video games, each of which have

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<v Speaker 1>very different styles of play and stories and all that

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<v Speaker 1>kind of thing. And there's some pretty famous product still

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<v Speaker 1>there that make use of the PyTorch frameworks, such as

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<v Speaker 1>Testla's autopilot system, But really it's a framework that's applicable

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<v Speaker 1>to all sorts of machine learning implementations. And the new

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<v Speaker 1>governing board for PyTorch will still include reps from Meta,

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<v Speaker 1>but it's also going to include reps from companies like Google, Microsoft, Amazon,

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<v Speaker 1>and in Video, among others. So the whole idea here

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<v Speaker 1>is to create more separation between Pyetorch and Meta in

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<v Speaker 1>order to avoid any conflicts of interest that could otherwise

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<v Speaker 1>arise if Meta were still sort of the steward of

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<v Speaker 1>this project. And that all makes sense to me. I'll

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<v Speaker 1>try to research PyTorch some more in order to do

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<v Speaker 1>a full episode about it in the future, but that

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<v Speaker 1>might take a while because this is seriously technical stuff,

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<v Speaker 1>particularly for someone who does not have a background in programming.

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<v Speaker 1>All right, we've got more stories to come, but first

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<v Speaker 1>let's take a quick break. We're act. Fast Company reports

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<v Speaker 1>that a survey created by a team and mass Challenge

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<v Speaker 1>reached out to more than five tech leaders across the space,

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<v Speaker 1>you know, from startups to established companies, in order to

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<v Speaker 1>get a grip on where industry leadership is headed as

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<v Speaker 1>a whole. And it's not all great news, tech folks.

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<v Speaker 1>It looks like a lot of those tech leaders really

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<v Speaker 1>want to follow the examples made by companies like Apple

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<v Speaker 1>and push for a return to the office. Now, that's

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<v Speaker 1>a pretty tough sell to employees who have proven that

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<v Speaker 1>they can be productive while working remotely and who show

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<v Speaker 1>a distinct reluctance being pushed back into office environments, pointing

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<v Speaker 1>out lots of issues with that, including the fact that

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<v Speaker 1>without that requirement, they can work from wherever they live

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<v Speaker 1>and they don't have to live and say more expensive

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<v Speaker 1>parts of the country where a company's HQ might be located,

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<v Speaker 1>they don't have to deal with, you know, commuting back

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<v Speaker 1>and forth. They don't and have to deal with added

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<v Speaker 1>budgets for meals in expensive places. Uh, And that there

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<v Speaker 1>are a lot of benefits to it, and that the

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<v Speaker 1>company's benefit as well. But a lot of leaders are

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<v Speaker 1>still pushing for returning to the office. Ah. Now I

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<v Speaker 1>should add not all the tech leaders indicated that this

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<v Speaker 1>was their plan. It's not like eight percent we're saying

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<v Speaker 1>they wanted to do that. But according to the survey,

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<v Speaker 1>the more established companies were more likely to say that

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<v Speaker 1>they wanted to return to the office only. I mean,

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<v Speaker 1>that's more than half, but it's not all of them obviously,

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<v Speaker 1>But yeah, those were the companies that were more likely

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<v Speaker 1>to say they want to go back to the office.

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<v Speaker 1>If you take into account all the companies across all

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<v Speaker 1>categories like including brand new startups, the percentage drops to

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<v Speaker 1>of tech leaders saying they want to push to return

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<v Speaker 1>to the office, so it seems like the younger startups

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<v Speaker 1>are more inclined to allow for remote work. Further, the

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<v Speaker 1>survey indicates that a lot of leaders see the economic

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<v Speaker 1>whatever this is we're in, but it's definitely maybe not

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<v Speaker 1>a recession, probably is likely going to help them out

0:14:07.440 --> 0:14:10.760
<v Speaker 1>in this effort because with that kind of threat looming

0:14:10.800 --> 0:14:15.240
<v Speaker 1>over employees heads. This, this threat of economic recession, folks

0:14:15.480 --> 0:14:18.079
<v Speaker 1>might be less likely to put up a fuss about

0:14:18.080 --> 0:14:20.840
<v Speaker 1>coming back into the office. So, in other words, it's

0:14:20.880 --> 0:14:24.160
<v Speaker 1>easier to coerce employees when they're scared that they could

0:14:24.160 --> 0:14:27.040
<v Speaker 1>be put out of a job in a tough job market. However,

0:14:27.120 --> 0:14:30.560
<v Speaker 1>the survey also found that it's not actually that tough

0:14:30.680 --> 0:14:33.920
<v Speaker 1>of a job market for tech employees. Yes, the larger

0:14:33.960 --> 0:14:37.400
<v Speaker 1>companies like Apple, Meta, Google, and more are cutting way

0:14:37.440 --> 0:14:40.560
<v Speaker 1>back on expenses, which includes cutting back on hiring and

0:14:40.640 --> 0:14:44.600
<v Speaker 1>in some cases even holding layoffs, but across the industry

0:14:44.600 --> 0:14:48.120
<v Speaker 1>as a whole, that's not necessarily the case. Many companies

0:14:48.400 --> 0:14:53.400
<v Speaker 1>are actively hiring because they have experienced massive talent loss

0:14:53.520 --> 0:14:56.600
<v Speaker 1>in the wake of the Great Resignation, which is still

0:14:56.640 --> 0:14:59.920
<v Speaker 1>an ongoing thing. So it may be that high profile

0:15:00.000 --> 0:15:03.200
<v Speaker 1>companies are scaling back, but lots of other tech companies

0:15:03.280 --> 0:15:06.080
<v Speaker 1>are not, and so it may turn out that leaders

0:15:06.080 --> 0:15:08.640
<v Speaker 1>who are hoping to kind of lean on the economic

0:15:08.680 --> 0:15:11.800
<v Speaker 1>hard times as a way to you know, influence employees

0:15:12.160 --> 0:15:16.960
<v Speaker 1>might see that plan backfire on them. Also, you because

0:15:16.960 --> 0:15:21.520
<v Speaker 1>discussing power dynamics in the workplace, particularly when it's contextualized

0:15:21.560 --> 0:15:25.600
<v Speaker 1>as how bosses can exert more control on their underlings,

0:15:26.120 --> 0:15:29.360
<v Speaker 1>is just playing gross. Anyway, the survey had some interesting

0:15:29.400 --> 0:15:31.680
<v Speaker 1>things to say, and I recommend seeking it out to

0:15:31.720 --> 0:15:35.200
<v Speaker 1>get an idea of what tech leaders are thinking. Currently.

0:15:35.760 --> 0:15:39.480
<v Speaker 1>Google has shelved its pixel Book product line. The company

0:15:39.480 --> 0:15:41.360
<v Speaker 1>had a team working on the next generation of the

0:15:41.360 --> 0:15:45.320
<v Speaker 1>pixel Book, which is a Chrome Os powered laptop, but

0:15:45.440 --> 0:15:48.720
<v Speaker 1>now Google has dissolved that team and reassigned everyone too

0:15:48.800 --> 0:15:52.760
<v Speaker 1>different projects. Google, it appears, is getting out of the

0:15:52.840 --> 0:15:56.960
<v Speaker 1>laptop business now. I am not surprised by this. Hardware

0:15:57.080 --> 0:16:00.520
<v Speaker 1>is a pretty competitive field, and besides, always felt like

0:16:00.600 --> 0:16:04.200
<v Speaker 1>Google was really only into hardware because it was a

0:16:04.200 --> 0:16:09.000
<v Speaker 1>way to convince other hardware manufacturers to produce products that

0:16:09.080 --> 0:16:14.360
<v Speaker 1>work with Google and offer laptops and other devices that

0:16:14.480 --> 0:16:18.840
<v Speaker 1>run on Google's operating systems like Android and Chromos, like

0:16:19.200 --> 0:16:21.320
<v Speaker 1>you know, Google was pulling out all the stops to

0:16:21.400 --> 0:16:24.480
<v Speaker 1>offer sleek hardware in order to convince these companies to

0:16:24.560 --> 0:16:26.840
<v Speaker 1>join the club. And at that point, Google could then

0:16:27.000 --> 0:16:30.560
<v Speaker 1>extricate itself from the hardware business and really just focus

0:16:30.600 --> 0:16:34.080
<v Speaker 1>on providing the operating systems and software back end stuff.

0:16:34.480 --> 0:16:36.840
<v Speaker 1>So this move does not come as a huge surprise

0:16:36.880 --> 0:16:39.640
<v Speaker 1>to me, particularly in an era where Google is one

0:16:39.680 --> 0:16:42.800
<v Speaker 1>of those big companies looking to cut expenses and move

0:16:42.840 --> 0:16:46.080
<v Speaker 1>away from parts of the business that aren't as profitable

0:16:46.240 --> 0:16:49.240
<v Speaker 1>as others. Now, that's a shame that the next pixel

0:16:49.240 --> 0:16:52.120
<v Speaker 1>Book will likely never see the light of day. I'm

0:16:52.120 --> 0:16:54.880
<v Speaker 1>pretty sure it must have been pretty close to being

0:16:54.880 --> 0:16:57.680
<v Speaker 1>ready for the market because they were supposed to debut

0:16:57.840 --> 0:17:00.240
<v Speaker 1>next year. But I'm glad to hear that the folks

0:17:00.320 --> 0:17:04.399
<v Speaker 1>working on pixel Book weren't like booted from Google and

0:17:04.440 --> 0:17:08.320
<v Speaker 1>instead of going to work on other projects. A related

0:17:08.480 --> 0:17:12.400
<v Speaker 1>Google story, or at least related to Google, is Loon.

0:17:13.280 --> 0:17:16.120
<v Speaker 1>That's the project that had its start in Google's top

0:17:16.200 --> 0:17:21.120
<v Speaker 1>secret X division, which the company uses to pursue moonshot

0:17:21.280 --> 0:17:26.200
<v Speaker 1>R and D efforts, and Loon spun off from Google. Really,

0:17:26.600 --> 0:17:31.240
<v Speaker 1>you know, from Google's parents, Shell company Alphabet to become

0:17:31.280 --> 0:17:33.760
<v Speaker 1>its own company, and the goal of Loon was to

0:17:33.800 --> 0:17:38.159
<v Speaker 1>provide Internet connectivity via high flying balloons outfited with a

0:17:38.240 --> 0:17:42.359
<v Speaker 1>sort of mesh network, and to beam that connectivity back

0:17:42.359 --> 0:17:45.600
<v Speaker 1>to the ground so that really remote locations such as

0:17:45.640 --> 0:17:50.520
<v Speaker 1>isolated communities in Africa, for example, would still have Internet connectivity.

0:17:50.880 --> 0:17:54.159
<v Speaker 1>These are places that are in such locations that it

0:17:54.200 --> 0:17:58.000
<v Speaker 1>would be very difficult to lay out physical wire like

0:17:58.080 --> 0:18:01.840
<v Speaker 1>physical cable to reach, so this was seen as a

0:18:01.920 --> 0:18:07.199
<v Speaker 1>potential alternative to that. However, it ultimately didn't work out

0:18:07.240 --> 0:18:11.800
<v Speaker 1>as a viable business and Loon ultimately shut down and

0:18:11.880 --> 0:18:15.840
<v Speaker 1>Alphabet has then moved the assets of Loon to a

0:18:15.920 --> 0:18:20.399
<v Speaker 1>startup called Aleria. So does that mean that loons balloons

0:18:20.440 --> 0:18:23.440
<v Speaker 1>are going to return. Well, According to the Verge, no,

0:18:24.119 --> 0:18:28.000
<v Speaker 1>Allria is looking to solve Internet connectivity issues, but instead

0:18:28.000 --> 0:18:33.720
<v Speaker 1>of using high altitude balloons, Allria is using laser beams

0:18:34.160 --> 0:18:37.200
<v Speaker 1>shot through the air for real, y'all. So the concept

0:18:37.240 --> 0:18:41.320
<v Speaker 1>is to have base stations and endpoints and the laser

0:18:41.359 --> 0:18:44.200
<v Speaker 1>beams will carry information back and forth. So you've got

0:18:44.200 --> 0:18:48.080
<v Speaker 1>your freaking laser beams carrying info. Now you might wonder

0:18:48.119 --> 0:18:50.520
<v Speaker 1>what the heck does a company that's going to be

0:18:50.560 --> 0:18:54.960
<v Speaker 1>using laser beams need with loons old assets. One of

0:18:55.000 --> 0:18:58.760
<v Speaker 1>the tools that the Loon project used is called space time,

0:18:59.400 --> 0:19:03.640
<v Speaker 1>and not the community space time, it's a different space time.

0:19:04.040 --> 0:19:07.280
<v Speaker 1>But this tool would predict where loon balloons would shift

0:19:07.320 --> 0:19:10.240
<v Speaker 1>in the atmosphere in order to balance you know, loads,

0:19:10.480 --> 0:19:14.320
<v Speaker 1>network loads, so that connectivity wouldn't be compromised. So this

0:19:14.480 --> 0:19:19.760
<v Speaker 1>was a very complicated predictive software model, and Aliria is

0:19:19.800 --> 0:19:23.040
<v Speaker 1>looking to use that same model to help predict things

0:19:23.119 --> 0:19:24.920
<v Speaker 1>like when a base station would need to hand off

0:19:24.960 --> 0:19:29.679
<v Speaker 1>connectivity too, something that's in a dynamic situation, like a

0:19:29.840 --> 0:19:33.480
<v Speaker 1>plane that's flying overhead and you know how to predict

0:19:33.520 --> 0:19:35.399
<v Speaker 1>where that plane is going to go, or a boat

0:19:35.880 --> 0:19:38.639
<v Speaker 1>traveling through the water, that kind of stuff. That's the

0:19:38.720 --> 0:19:42.600
<v Speaker 1>sort of application that this tool might be put toward

0:19:42.880 --> 0:19:46.880
<v Speaker 1>in order to maintain connectivity. It's pretty nifty. Okay, We've

0:19:46.880 --> 0:19:50.680
<v Speaker 1>got a few more stories to go before we get

0:19:50.680 --> 0:20:03.440
<v Speaker 1>to those. Let's take another quick break. We're back now.

0:20:03.520 --> 0:20:07.000
<v Speaker 1>You may have seen some recent news about China installing

0:20:07.119 --> 0:20:12.400
<v Speaker 1>a test stretch of conductor rail technology along one amounts

0:20:12.440 --> 0:20:15.720
<v Speaker 1>to a little less than five miles of highway seven

0:20:15.760 --> 0:20:19.560
<v Speaker 1>point eight kilometers to be more precise, and then testing

0:20:19.840 --> 0:20:25.600
<v Speaker 1>mag lev cars on this lane of traffic. And you

0:20:25.640 --> 0:20:28.000
<v Speaker 1>might wonder what the heck all of this is about,

0:20:28.520 --> 0:20:32.399
<v Speaker 1>And a lot of it is about China taking sometimes

0:20:33.560 --> 0:20:38.480
<v Speaker 1>drastically impractical approaches towards solving traffic issues. Well, anyway, let's

0:20:38.560 --> 0:20:42.280
<v Speaker 1>let's get to this specific implementation. So maglev stands for

0:20:42.400 --> 0:20:45.680
<v Speaker 1>magnetic levitation in case you're not familiar, and this tech

0:20:45.800 --> 0:20:48.520
<v Speaker 1>is well understood, it's not like this is breakthrough technology.

0:20:48.560 --> 0:20:51.159
<v Speaker 1>They didn't build a hover car that could work on

0:20:51.240 --> 0:20:56.760
<v Speaker 1>any platform. This is a specific use case where you know,

0:20:56.800 --> 0:20:59.600
<v Speaker 1>we've got mag lev train systems in operation today in

0:20:59.680 --> 0:21:01.679
<v Speaker 1>various parts of the world. It's not like this is,

0:21:02.160 --> 0:21:05.760
<v Speaker 1>you know, brand new. But the basic idea is that

0:21:05.840 --> 0:21:09.320
<v Speaker 1>you use the physical fact that if you have two

0:21:09.440 --> 0:21:13.520
<v Speaker 1>magnets and you bring the north poles of each of

0:21:13.520 --> 0:21:17.800
<v Speaker 1>those magnets closer together, you'll feel them repel each other

0:21:18.160 --> 0:21:19.800
<v Speaker 1>to the point where if you take your hand off one,

0:21:19.800 --> 0:21:23.399
<v Speaker 1>it will get pushed away by these magnetic fields like

0:21:23.680 --> 0:21:27.800
<v Speaker 1>repels like in other words, So if you have an

0:21:27.880 --> 0:21:31.879
<v Speaker 1>array of magnets, whether they're permanent or electro magnet and

0:21:32.440 --> 0:21:36.000
<v Speaker 1>in a track and a different array of magnets in

0:21:36.200 --> 0:21:40.320
<v Speaker 1>a vehicle, and you've arranged it so that the same

0:21:40.400 --> 0:21:43.240
<v Speaker 1>poles of the magnets face one another, so the north

0:21:43.280 --> 0:21:46.440
<v Speaker 1>poles face each other, for example. Then what you'll get

0:21:46.480 --> 0:21:49.480
<v Speaker 1>as a vehicle that will float over the surface of

0:21:49.480 --> 0:21:53.480
<v Speaker 1>the track itself because the magnetic fields are repelling one another.

0:21:54.440 --> 0:21:58.040
<v Speaker 1>Then using something like a linear motor, you can create

0:21:58.080 --> 0:22:01.520
<v Speaker 1>propulsion and send this vehicle flying down the track, like

0:22:01.640 --> 0:22:05.760
<v Speaker 1>literally flying in this case, or at least levitating, and

0:22:06.240 --> 0:22:09.480
<v Speaker 1>that means you have reduced resistance, like you have reduced friction,

0:22:09.640 --> 0:22:14.760
<v Speaker 1>so you can have a much faster moving vehicle. And um, yeah,

0:22:14.840 --> 0:22:20.200
<v Speaker 1>it's it's perfectly promulent technology. Now, normally we are talking

0:22:20.200 --> 0:22:23.720
<v Speaker 1>about like a railroad track kind of thing where there's

0:22:23.720 --> 0:22:25.760
<v Speaker 1>a guided track, but in this case, we're talking about

0:22:25.840 --> 0:22:28.960
<v Speaker 1>lane on a highway that's acting kind of like a track,

0:22:29.480 --> 0:22:33.679
<v Speaker 1>and a car that has been retrofitted with magnets. So

0:22:33.760 --> 0:22:37.080
<v Speaker 1>this wasn't a car specifically built for this purpose, but

0:22:37.200 --> 0:22:40.040
<v Speaker 1>rather had been retrofitted with magnets so that it could

0:22:41.200 --> 0:22:44.560
<v Speaker 1>levitate over this this lane of of highway. And there

0:22:44.560 --> 0:22:49.359
<v Speaker 1>are videos of cars driving onto this stretch of road

0:22:49.800 --> 0:22:52.320
<v Speaker 1>and then kind of lifting off a few inches. The

0:22:52.359 --> 0:22:56.920
<v Speaker 1>liftoff isn't a very smooth motion in the videos, which

0:22:56.960 --> 0:23:00.560
<v Speaker 1>is kind of scary, and they float. It looks kind

0:23:00.560 --> 0:23:04.679
<v Speaker 1>of like an unsteady live in my view. I mean,

0:23:04.720 --> 0:23:07.119
<v Speaker 1>I could be wrong, but the video I saw it

0:23:07.200 --> 0:23:10.720
<v Speaker 1>did not look super smooth. But then they could come

0:23:10.760 --> 0:23:13.840
<v Speaker 1>back down on their wheels and continue this way. And

0:23:13.920 --> 0:23:16.240
<v Speaker 1>why would you do this? Well, for one thing, with

0:23:16.320 --> 0:23:20.280
<v Speaker 1>a computer controlled highway system, you could propel vehicles well

0:23:20.320 --> 0:23:24.719
<v Speaker 1>beyond their normal top speeds, drastically reducing travel times. Now,

0:23:24.760 --> 0:23:27.360
<v Speaker 1>you'd have to be really careful with that system so

0:23:27.400 --> 0:23:30.000
<v Speaker 1>as not to accelerate a vehicle too quickly and then

0:23:30.119 --> 0:23:33.880
<v Speaker 1>hurt people who are insite it. And also the stopping

0:23:33.920 --> 0:23:36.600
<v Speaker 1>is really important. You can't stop them too fast because

0:23:36.640 --> 0:23:39.560
<v Speaker 1>all that momentum will transfer to the passengers inside the car.

0:23:40.480 --> 0:23:42.199
<v Speaker 1>And if you're going at a top speed of like

0:23:42.280 --> 0:23:44.399
<v Speaker 1>a hundred forty miles per hour and you come to

0:23:44.440 --> 0:23:46.840
<v Speaker 1>a sudden stop, the people in that car will still

0:23:46.880 --> 0:23:48.920
<v Speaker 1>be moving forward at a hundred forty miles per hour,

0:23:49.800 --> 0:23:52.880
<v Speaker 1>and even if they're you know, safety strapped in, that's

0:23:52.880 --> 0:23:57.040
<v Speaker 1>gonna hurt. Like it could be kept strophic, so all

0:23:57.119 --> 0:23:59.840
<v Speaker 1>this has to be handled very carefully and in a

0:24:00.000 --> 0:24:03.159
<v Speaker 1>controlled environment. You also, like, wouldn't want a car to

0:24:03.200 --> 0:24:05.720
<v Speaker 1>be traveling a hundred forty miles per hour down this

0:24:05.800 --> 0:24:08.359
<v Speaker 1>maglev track and then come to the end of the

0:24:08.359 --> 0:24:12.200
<v Speaker 1>track and touch down on its wheels and go from

0:24:12.760 --> 0:24:16.720
<v Speaker 1>a hundred forty miles per hour to rapidly decelerating while

0:24:16.760 --> 0:24:19.000
<v Speaker 1>it's on its wheels. You can easily lose control in

0:24:19.040 --> 0:24:23.040
<v Speaker 1>that situation, so there are a lot of safety concerns here. Um.

0:24:23.080 --> 0:24:28.960
<v Speaker 1>I don't think this is a very viable way to

0:24:29.000 --> 0:24:32.199
<v Speaker 1>transport people quickly. Um. I think you would have to

0:24:32.240 --> 0:24:34.520
<v Speaker 1>have an intelligent highway system in there, and as I

0:24:34.560 --> 0:24:37.520
<v Speaker 1>talked about in a recent tech Stuff episode, those are

0:24:37.920 --> 0:24:43.480
<v Speaker 1>complicated and not necessarily practical. I think it makes way

0:24:43.480 --> 0:24:45.920
<v Speaker 1>more sense to build out more trains rather than try

0:24:45.960 --> 0:24:51.639
<v Speaker 1>to outfit highways with like floating lanes. But we'll see.

0:24:51.680 --> 0:24:54.760
<v Speaker 1>Maybe I'll be proven wrong, But UM yeah, I don't.

0:24:55.119 --> 0:24:58.919
<v Speaker 1>I don't see this as being a very effective way

0:24:59.440 --> 0:25:02.040
<v Speaker 1>to move of people more quickly from point to point.

0:25:02.520 --> 0:25:05.560
<v Speaker 1>It's flashy, but I mean it's no back to the

0:25:05.560 --> 0:25:09.240
<v Speaker 1>future too, And uh yeah, I think it. I don't know.

0:25:09.400 --> 0:25:11.359
<v Speaker 1>Maybe I'll be proven wrong. I would like to be

0:25:11.359 --> 0:25:16.480
<v Speaker 1>proven wrong. So here's hoping that any future developments are

0:25:16.600 --> 0:25:20.800
<v Speaker 1>safe and effective. Over in the video game world, the

0:25:20.920 --> 0:25:24.280
<v Speaker 1>few fans of the game Babylon's Fall have received some

0:25:24.359 --> 0:25:28.040
<v Speaker 1>bad news. This title launched about half a year ago,

0:25:28.400 --> 0:25:32.800
<v Speaker 1>and it's an online RPG dungeon crawling type of title,

0:25:32.920 --> 0:25:36.439
<v Speaker 1>so as a persistent online factor in it, and the

0:25:36.480 --> 0:25:39.840
<v Speaker 1>game got terrible reviews when it first came out. The

0:25:39.960 --> 0:25:44.080
<v Speaker 1>player population dropped pretty drastically after launch. Not very many

0:25:44.080 --> 0:25:47.240
<v Speaker 1>people are actively playing it at any given time, and

0:25:47.960 --> 0:25:51.520
<v Speaker 1>because it is an online game and that requires ongoing

0:25:51.560 --> 0:25:55.560
<v Speaker 1>support from Square Knicks and Platinum Games, the powers that

0:25:55.600 --> 0:25:58.120
<v Speaker 1>be determined that it makes very little sense to pour

0:25:58.320 --> 0:26:01.960
<v Speaker 1>resources into supporting a game that has so few players

0:26:01.960 --> 0:26:05.760
<v Speaker 1>in it. So in another six months, so a year

0:26:05.800 --> 0:26:08.920
<v Speaker 1>after the game launched, the game's gonna get shut down.

0:26:09.440 --> 0:26:13.480
<v Speaker 1>And Babylon's Fall was another attempt at creating a games

0:26:13.560 --> 0:26:16.560
<v Speaker 1>as a service title in which you make money, not

0:26:16.680 --> 0:26:18.879
<v Speaker 1>just from the initial sale of the title, though I

0:26:18.880 --> 0:26:21.560
<v Speaker 1>will add Babylon's Fall was a full price game. It

0:26:21.640 --> 0:26:25.240
<v Speaker 1>was like sixty dollars at launch, but then also through

0:26:26.200 --> 0:26:29.720
<v Speaker 1>generating revenue through ongoing in game purchases, and we've seen

0:26:29.760 --> 0:26:32.320
<v Speaker 1>a lot of games attempt to do this with varying

0:26:32.400 --> 0:26:36.879
<v Speaker 1>degrees of success. Some titles, like Grand Theft Auto Online,

0:26:37.000 --> 0:26:42.359
<v Speaker 1>have proven to be incredibly profitable, Others, like Babylon's Fall,

0:26:43.359 --> 0:26:46.040
<v Speaker 1>The game comes out feeling like it's an incomplete game

0:26:46.920 --> 0:26:50.119
<v Speaker 1>and that maybe you need to pay more money in

0:26:50.240 --> 0:26:53.000
<v Speaker 1>order to access the fun bits of the game. That

0:26:53.119 --> 0:26:56.159
<v Speaker 1>is not a great strategy. People object to that right

0:26:56.240 --> 0:26:59.200
<v Speaker 1>the idea of oh, I bought this game, but it's

0:26:59.200 --> 0:27:02.520
<v Speaker 1>only fun if I even more money. That not a

0:27:02.520 --> 0:27:06.280
<v Speaker 1>good not a good look anyway. While it seems most

0:27:06.280 --> 0:27:10.360
<v Speaker 1>players either bounced off Babylon's Fall ages ago or they

0:27:10.440 --> 0:27:13.760
<v Speaker 1>never picked up the title to start, the remaining players

0:27:13.760 --> 0:27:16.520
<v Speaker 1>on the game are gonna have to resign themselves too soon,

0:27:16.600 --> 0:27:20.200
<v Speaker 1>having an inert title in their library that they cannot

0:27:20.240 --> 0:27:24.080
<v Speaker 1>play once support ends. That's one of the big downsides

0:27:24.119 --> 0:27:26.359
<v Speaker 1>of having games that rely in part or in the

0:27:26.440 --> 0:27:32.160
<v Speaker 1>hole on ongoing online connectivity with a publisher or a developer,

0:27:32.400 --> 0:27:34.879
<v Speaker 1>because you might not be done playing the game, but

0:27:34.960 --> 0:27:37.920
<v Speaker 1>if they're done supporting it it won't matter. Then you

0:27:37.960 --> 0:27:41.919
<v Speaker 1>won't really have any options. Finally, Nintendo held one of

0:27:41.920 --> 0:27:44.600
<v Speaker 1>its Nintendo Direct Events this morning, and I have a

0:27:44.640 --> 0:27:48.160
<v Speaker 1>few tidbits I can share because putting this episode took

0:27:48.200 --> 0:27:52.800
<v Speaker 1>longer than I anticipated, and the actual Nintendo Direct event

0:27:52.880 --> 0:27:55.320
<v Speaker 1>happened while I was still writing the episode, so I

0:27:55.320 --> 0:27:58.160
<v Speaker 1>can talk about some of the stuff they announced. They

0:27:58.200 --> 0:28:01.320
<v Speaker 1>revealed that the next game in the Legend of Zelda series,

0:28:01.359 --> 0:28:04.120
<v Speaker 1>the follow up to Breath of the Wild, finally has

0:28:04.119 --> 0:28:06.639
<v Speaker 1>a title. It is going to be called The Legend

0:28:06.680 --> 0:28:09.919
<v Speaker 1>of Zelda Tears of the Kingdom, and it debuts on

0:28:09.960 --> 0:28:14.320
<v Speaker 1>the Switch in May of twenty three. There's a new

0:28:14.359 --> 0:28:18.040
<v Speaker 1>Pickman game coming to the Switch, Pickman four. We're getting

0:28:18.119 --> 0:28:21.119
<v Speaker 1>a sequel to the game Octopath Traveler, which is a

0:28:21.240 --> 0:28:25.080
<v Speaker 1>two D RPG that gamers really liked that will come

0:28:25.080 --> 0:28:30.760
<v Speaker 1>out on February. Uh. The original Octopath Traveler was set

0:28:30.800 --> 0:28:33.960
<v Speaker 1>in kind of a fantasy medieval setting. This one looks

0:28:33.960 --> 0:28:36.360
<v Speaker 1>like they've advanced the timeline a bit and it has

0:28:36.560 --> 0:28:40.560
<v Speaker 1>a steam punk spin on the aesthetic, so it'll be

0:28:40.600 --> 0:28:43.600
<v Speaker 1>interesting to see like how much time has supposedly passed

0:28:43.600 --> 0:28:47.440
<v Speaker 1>between the two games. Phoenix Labs is bringing us a

0:28:47.440 --> 0:28:51.440
<v Speaker 1>game called Faith Farm that's f a e and that

0:28:51.560 --> 0:28:55.040
<v Speaker 1>reminds me a lot of Star Do Valley. The gameplay elements,

0:28:55.080 --> 0:28:59.160
<v Speaker 1>the actual aesthetic, and the the three D world isn't

0:28:59.160 --> 0:29:04.880
<v Speaker 1>a different presentation than Star Do Valley, but the activities

0:29:04.920 --> 0:29:06.760
<v Speaker 1>of the game, like you you get to do stuff

0:29:06.800 --> 0:29:10.160
<v Speaker 1>like farm crops and go fishing and collect resources. It

0:29:10.240 --> 0:29:12.800
<v Speaker 1>looks very Star Do Valley to me. It also has

0:29:12.920 --> 0:29:16.840
<v Speaker 1>multiplayer coop as well. Looks pretty cute. I think it's

0:29:16.880 --> 0:29:18.440
<v Speaker 1>the kind of game that I would like to zin

0:29:18.520 --> 0:29:21.240
<v Speaker 1>out to. I still play Star New Valley to this day.

0:29:21.560 --> 0:29:23.160
<v Speaker 1>It is like one of my go to games when

0:29:23.160 --> 0:29:28.720
<v Speaker 1>I want to kind of relax and just do crazy

0:29:28.800 --> 0:29:32.920
<v Speaker 1>maximized efficient setups for my farm like character has more

0:29:32.920 --> 0:29:34.760
<v Speaker 1>than twenty million dollars at this point. I don't even

0:29:34.800 --> 0:29:37.000
<v Speaker 1>know why I keep playing, other than I do find

0:29:37.000 --> 0:29:41.200
<v Speaker 1>it relaxing anyway. Other announcements Nintendo made is that there's

0:29:41.240 --> 0:29:43.960
<v Speaker 1>gonna be a new Fire Emblement game. They're gonna be

0:29:44.040 --> 0:29:48.080
<v Speaker 1>some updates to Platoon three already, which is pretty exciting,

0:29:48.400 --> 0:29:51.000
<v Speaker 1>including an in game event that's going to span from

0:29:51.000 --> 0:29:56.680
<v Speaker 1>September through September, and that there is an upcoming port

0:29:56.920 --> 0:30:01.360
<v Speaker 1>of the beloved James Bond themed in sixty four classic

0:30:01.400 --> 0:30:07.880
<v Speaker 1>title Golden I double O seven. It will include online multiplayer. Uh,

0:30:07.920 --> 0:30:10.160
<v Speaker 1>this title is one of those that I absolutely loved

0:30:10.160 --> 0:30:13.800
<v Speaker 1>in the olden sixty four days, and it's coming both

0:30:13.840 --> 0:30:16.720
<v Speaker 1>to the Switch and to the Xbox family of consoles

0:30:16.760 --> 0:30:19.880
<v Speaker 1>through Game Pass. And now I just need a port

0:30:20.000 --> 0:30:22.600
<v Speaker 1>of the classic wrestling games that were on the N

0:30:22.640 --> 0:30:26.920
<v Speaker 1>sixty four because I maintain that the N sixty four

0:30:27.000 --> 0:30:30.560
<v Speaker 1>wrestling titles were some of the best pro wrestling titles

0:30:30.560 --> 0:30:35.840
<v Speaker 1>on any console ever. Gosh darn it. Yeah, the graphic

0:30:35.880 --> 0:30:39.680
<v Speaker 1>fidelity can't even hold a candle to the stuff that

0:30:39.800 --> 0:30:42.479
<v Speaker 1>came out the following generation, let alone what we can

0:30:42.520 --> 0:30:46.600
<v Speaker 1>do today. But the game play and the depth of

0:30:46.720 --> 0:30:51.360
<v Speaker 1>your your character creation system and all the different moves

0:30:51.400 --> 0:30:54.840
<v Speaker 1>that you could use to to kit out your character,

0:30:55.880 --> 0:30:58.800
<v Speaker 1>that has never been equaled, in my opinion, since the

0:30:58.880 --> 0:31:01.800
<v Speaker 1>N sixty four days. But hey, if you know a

0:31:01.880 --> 0:31:07.000
<v Speaker 1>truly amazing, entertaining video game wrestling title, shout it out

0:31:07.040 --> 0:31:09.720
<v Speaker 1>to me, because I really like those games, and I've

0:31:09.920 --> 0:31:12.080
<v Speaker 1>been kind of disappointed with a lot of the titles

0:31:12.080 --> 0:31:14.600
<v Speaker 1>I've played in the last few years. But that's you know,

0:31:15.160 --> 0:31:17.080
<v Speaker 1>that's beside the point. If you want to reach out

0:31:17.120 --> 0:31:19.120
<v Speaker 1>to me for any reason, whether it's to give me

0:31:19.280 --> 0:31:23.080
<v Speaker 1>suggestions for wrestling games or topics for future tech Stuff episodes.

0:31:23.560 --> 0:31:24.840
<v Speaker 1>There are a couple of different ways to do it.

0:31:25.200 --> 0:31:27.400
<v Speaker 1>One is to download the I Heart Radio app. It

0:31:27.520 --> 0:31:30.280
<v Speaker 1>is free to download and use. Just navigate over to

0:31:30.360 --> 0:31:33.080
<v Speaker 1>the tech Stuff part of the app and use the

0:31:33.360 --> 0:31:36.520
<v Speaker 1>little microphone icon. You can record a voice message up

0:31:36.520 --> 0:31:39.400
<v Speaker 1>to thirty seconds in linked for me, or you can

0:31:39.400 --> 0:31:41.880
<v Speaker 1>reach out on Twitter. The handle for the show is

0:31:42.080 --> 0:31:47.200
<v Speaker 1>tech Stuff HSW and I'll talk to you again really soon.

0:31:53.560 --> 0:31:56.600
<v Speaker 1>Tech Stuff is an i heart Radio production. For more

0:31:56.680 --> 0:31:59.960
<v Speaker 1>podcasts from I Heart Radio, visit the i Heart Radio app,

0:32:00.200 --> 0:32:03.360
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.