WEBVTT - Audio Production 101

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<v Speaker 1>Get in text with technology with text stuff from dot Com.

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<v Speaker 1>Hey there, and welcome to text Stuff. I'm Jonathan Strickland,

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<v Speaker 1>and today I have a good friend on the show

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<v Speaker 1>with me, Steve ricka Berg. Say hello Steve. Hello Internet.

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<v Speaker 1>So Steve, you do several things in the Internet world,

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<v Speaker 1>and including a show that that you did for quite

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<v Speaker 1>some time. Are you still doing Geek Credit or is

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<v Speaker 1>that just on it's on hiatus. I'm hoping to bring

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<v Speaker 1>it back soon, but yeah, it's it's been a while

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<v Speaker 1>since I put out a new episode. Yeah. So. Geek

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<v Speaker 1>Cred is a series that where Steve will interview various

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<v Speaker 1>people in the geek sphere, and for episode forty three,

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<v Speaker 1>I was one off, but episode three I was the

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<v Speaker 1>I was the the the subject. I was grilled mercilessly

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<v Speaker 1>by Steve and told all my secrets. So if you

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<v Speaker 1>to hear the secrets of Jonathan Strickland, go check out

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<v Speaker 1>geet Cred episode forty three and check out the rest

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<v Speaker 1>while you're at it, because they are awesome shows. And

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<v Speaker 1>I don't know how you landed so many amazing guests.

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<v Speaker 1>You're more charming than I am. But the reason why

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<v Speaker 1>I asked Steve on is that I got a listener

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<v Speaker 1>mail and I immediately thought of Steve as the person

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<v Speaker 1>to pull on here and talk about things. So here's

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<v Speaker 1>the mail that I received, And I apologize a listener,

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<v Speaker 1>I have lost your name because you sent the email

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<v Speaker 1>before the great Terrible email crash of September two, fourteen UH,

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<v Speaker 1>in which all of the old tech stuff emails got

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<v Speaker 1>wiped out Willie and or Nilly, So I apologize. I

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<v Speaker 1>do not have your name, but I do have the

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<v Speaker 1>content of your email. And here we go. You guys

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<v Speaker 1>having tech stuff touched on a lot of this stuff,

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<v Speaker 1>but I don't think there's really been one on audio

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<v Speaker 1>recording from start to finish. I think it could be

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<v Speaker 1>pretty interesting to hear tech stuffs take on this and

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<v Speaker 1>be extremely useful to people wanting to get into and

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<v Speaker 1>know stuff about how audio is captured. So Steve is

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<v Speaker 1>an audio producer, audio engineer extraordinaire UH and I have

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<v Speaker 1>had the pleasure of sitting on a panel with him

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<v Speaker 1>at Dragon Con twice now about audio production, where I

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<v Speaker 1>get to play the person who doesn't know anything and

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<v Speaker 1>Steve gets to play the person who knows everything, because

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<v Speaker 1>that's who we are. So that's why I've had Steve

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<v Speaker 1>on and we've worked it out and kind of covered

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<v Speaker 1>the entire audio production one oh one idea for this podcast.

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<v Speaker 1>So to start, we were thinking about going into setting

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<v Speaker 1>up the whole idea of audio equipment from the microphone

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<v Speaker 1>all the way to the actual recording hardware and software.

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<v Speaker 1>So the microphone is the starting point really, and there

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<v Speaker 1>are several different kinds out there, So Steve, can you

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<v Speaker 1>run us through what are the basic recording micro phones

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<v Speaker 1>such your average person is going to encounter? Sure? Yeah,

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<v Speaker 1>there are two real main varieties you see, and and

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<v Speaker 1>the difference is really just how they how they convert

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<v Speaker 1>sound waves into an electrical signal. And by microphone varieties,

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<v Speaker 1>I really mean how they vary by their transducer, which

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<v Speaker 1>is to say, how they convert air pressure into an

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<v Speaker 1>electrical signal or by air pressure like we usually just

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<v Speaker 1>call it, you know, sound. Um, So there are two types,

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<v Speaker 1>like I said, condenser and dynamic microphones, and and they're

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<v Speaker 1>really usually seen in very different types of uses or environments.

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<v Speaker 1>So the first is a condenser microphone, which is sometimes

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<v Speaker 1>called a capacitor because it essentially has a big capacitor

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<v Speaker 1>requires power to work. So you have a charged plate

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<v Speaker 1>which acts as the capacitor, and what happens is the

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<v Speaker 1>voltage changes by vibration in the air, by the air pressure.

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<v Speaker 1>So this is really in stark contrast to the way

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<v Speaker 1>a dynamic microphone works, which works via induction. So you

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<v Speaker 1>have a magnet and when sound hits the magnet generated

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<v Speaker 1>there's a magnetic field, and so one sound hits it, it

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<v Speaker 1>it generates the signal. So practically, what's what's the difference here.

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<v Speaker 1>So condensers as a rule, tend to be a lot

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<v Speaker 1>more sensitive. So you'll see condensers used in things like

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<v Speaker 1>recording studios for music or or things like that, where

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<v Speaker 1>it's usually a very controlled environment. Because the downside of

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<v Speaker 1>a condenser is that it's also very sensitive, so it

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<v Speaker 1>can pick up all sorts of other stuff you don't want.

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<v Speaker 1>And a dynamic is in fact, i'm using a dynamic

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<v Speaker 1>microphone right now. A dynamic doesn't require power, which makes

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<v Speaker 1>it a little bit more universally usable, but it's not

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<v Speaker 1>as sensitive. Um. The nice thing about dynamics is they're

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<v Speaker 1>also very rugged. Um. When you see dynamics used in

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<v Speaker 1>broadcasting and podcasting as well as in live sound, you

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<v Speaker 1>can actually be Venerable SM fifty eight, which is kind

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<v Speaker 1>of the standard that all microphones are certainly uh dynamic

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<v Speaker 1>microphones are measured against. You know, forty years into its

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<v Speaker 1>lifespan is kind of and for being so rugged, you

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<v Speaker 1>can pound nails with it and the microphone will still

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<v Speaker 1>work like it did on when it was brand new. Yeah.

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<v Speaker 1>This is um something that I learned the hard way

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<v Speaker 1>when I was looking at microphones for my own use,

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<v Speaker 1>my earliest microphone that I had, uh keeping in mind,

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<v Speaker 1>like I didn't have any expertise in this area. I

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<v Speaker 1>I knew some stuff, largely due to the work of

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<v Speaker 1>folks like Steve who had very patiently taught me things

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<v Speaker 1>despite my my ignorance. Um. But I got a conductor

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<v Speaker 1>mike first, and I realized that the tiniest sounds would

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<v Speaker 1>get picked up by this microphone, things like my dog

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<v Speaker 1>running across the floor. I could hear the toe nails

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<v Speaker 1>clicking on the hardwood. Um. And or if someone dropped

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<v Speaker 1>a coin in the house and it was three rooms away,

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<v Speaker 1>we got Yeah, I got picked up. And so it

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<v Speaker 1>was one of those things where if I if I

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<v Speaker 1>really wanted to get a soundscape of a really controlled environment,

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<v Speaker 1>so I'm setting this thing up. That would have been

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<v Speaker 1>a fantastic tool. But for someone who just wants to

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<v Speaker 1>talk into a microphone, Um, then the dynamic microphones seem

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<v Speaker 1>to be the most useful to me. Sure, Yeah, there's

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<v Speaker 1>there's very good practical reason why dynamic microphones, at least

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<v Speaker 1>in the US are pretty much a standard for for

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<v Speaker 1>radio and for broadcasting. Yeah. Now there's more about microphones,

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<v Speaker 1>the just dynamic versus condenser, right, Yes, besides that simple delineation,

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<v Speaker 1>I I do want to mention real quick, there are

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<v Speaker 1>other types of microphones. These are the two most common. Um.

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<v Speaker 1>There's even a subset of condensers which is electric condenser microphones,

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<v Speaker 1>which is what usually see in consumer electronics. So your

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<v Speaker 1>your phone's microphone or your headsets microphone as an electric

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<v Speaker 1>condenser because those are really cheap and easy to manufacture.

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<v Speaker 1>You also have other types like ribbons used for high

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<v Speaker 1>and REQ and there are actually a multiple multitude of

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<v Speaker 1>types of microphones, but these two are really the ones

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<v Speaker 1>you're going to see if you're going to do any

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<v Speaker 1>recording yourself. It's really picking between these two types, right. Uh,

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<v Speaker 1>Then you have to consider what what style of mike

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<v Speaker 1>as it. How is it picking up sound? Where is

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<v Speaker 1>it pulling sound from? Is it directional or not? Yeah,

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<v Speaker 1>I mean you have the pickup or or the polar pattern.

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<v Speaker 1>Nice way to understand this is to look at a

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<v Speaker 1>graph of the of the pickup pattern. For example, an

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<v Speaker 1>omnidirectional picks up in three sixty degrees. It's all all

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<v Speaker 1>picks up sound from all directions equally um but in

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<v Speaker 1>a in a directional microphone, for example, the most common

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<v Speaker 1>form of that is a cardioid microphone. Cardioid isn't heart

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<v Speaker 1>because it looks like a you know, simple heart shape

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<v Speaker 1>upside down. So so what what that shows that it

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<v Speaker 1>rejects some of the sound from the sides and from

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<v Speaker 1>the rear and focuses more on the sound coming from

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<v Speaker 1>the front of the microphone. Right. So again, depending upon

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<v Speaker 1>the use of your mic, you would want a specific type.

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<v Speaker 1>So for example, with me talking into this microphone here,

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<v Speaker 1>I really want to limit where sound can come from

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<v Speaker 1>and be picked up by the microphone because anything that's

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<v Speaker 1>extraneous from me talking is going to be distracting. But

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<v Speaker 1>in other environments you might want to have that coverage. So,

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<v Speaker 1>for example, if I were doing a podcast with a

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<v Speaker 1>group of friends and we were sitting around a table

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<v Speaker 1>and omnidirectional microphone just to pick up that natural conversation

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<v Speaker 1>could be perfectly legitimate. So we've got the microphones, we've

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<v Speaker 1>got the basis there and what they do and what

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<v Speaker 1>their their differences are. Uh. You mentioned that condenser microphones

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<v Speaker 1>need to have a power source, and one of the

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<v Speaker 1>questions we received was, uh, to clarify what phantom power is. Now,

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<v Speaker 1>does it mean that the microphone is haunted? Uh? Maybe

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<v Speaker 1>I don't know. Um, phantom power is is quite simply.

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<v Speaker 1>The standard is is a forty eight vole signal. This

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<v Speaker 1>can be provided via an external battery if you're out

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<v Speaker 1>recording in the field, but most commonly it's transmitted through

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<v Speaker 1>the microphone cable from the mixer or the audio interface.

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<v Speaker 1>That's that can provide the phantom power to allow the

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<v Speaker 1>microphone to work, so you don't need any external equipment.

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<v Speaker 1>But that's that's really all it is. It's a forty

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<v Speaker 1>eight vol power. Well that's good. See, so now we

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<v Speaker 1>know that that is the power source that keeps the

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<v Speaker 1>condenser microphone going, the one that the condenser microphone requires

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<v Speaker 1>for it to operate. Simply because of the basic mechanism

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<v Speaker 1>through which it converts air pressure, fundamental principle, the way

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<v Speaker 1>it works. Yes, yeah, and uh, I like how you

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<v Speaker 1>moved into all of that too, because it's it. It

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<v Speaker 1>is good for us to remember that sound is a

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<v Speaker 1>physical thing. It's molecules that are bouncing against each other

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<v Speaker 1>and eventually making contact with your ear drum, which moves

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<v Speaker 1>some little celia like finger project actions inside your ear,

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<v Speaker 1>and then that gets interpreted as sound in our brains.

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<v Speaker 1>So it's interesting to think that the microphone is doing

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<v Speaker 1>something similar, except in this case it's converting it into

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<v Speaker 1>an electric current as opposed to a signal that our

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<v Speaker 1>brain interprets. It actually has to go through that conversion

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<v Speaker 1>process again when you're ready to play the sound back

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<v Speaker 1>in whatever you know way. You're doing that with whatever

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<v Speaker 1>kind of speaker you're using. But it's interesting to keep

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<v Speaker 1>that in mind as well. So now that we've covered

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<v Speaker 1>the basics, we've covered the polar patterns, I have to

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<v Speaker 1>ask you another question that was posed by the listener

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<v Speaker 1>about the idea of balanced versus unbalanced cables. I don't

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<v Speaker 1>know what that means, sure, sure, balanced versus unbalanced? Okay,

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<v Speaker 1>and most in most cables you have either to conductor

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<v Speaker 1>or three conductor cables, so you have you know, tip

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<v Speaker 1>or sleeve would your mono unbalanced cable tip ring or

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<v Speaker 1>sleeve could be a stereo unbalanced cable or a mono

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<v Speaker 1>balanced cable. Now the difference between balanced and unbalances effectively

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<v Speaker 1>comes down to on a balanced cable, you have that

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<v Speaker 1>because you have it twice, you have it phase reversed.

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<v Speaker 1>It really limits any outside interference because the microphone cable

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<v Speaker 1>can otherwise kind of act as a nintenna picking up

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<v Speaker 1>all sorts of electromagnetic noise that's in your environment that

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<v Speaker 1>you might not hear um normally, but you would it

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<v Speaker 1>would make it into the recording. So balanced cables aren't

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<v Speaker 1>the end of the world. I mean, most consumer gear

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<v Speaker 1>is all unbalanced. It's just you want to limit the

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<v Speaker 1>run with with her is unbalanced. Rather most consumer gear

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<v Speaker 1>the advantage of balances you can do a long run

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<v Speaker 1>and not have to worry about getting all that extra

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<v Speaker 1>noise got you. Well, that makes sense. I mean, we've

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<v Speaker 1>seen that in lots of different forms of electronics with

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<v Speaker 1>various cables. And one of the dangers you run in

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<v Speaker 1>is if you have a cable with poor shielding, then

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<v Speaker 1>you can a lot of interference that way. Um and uh,

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<v Speaker 1>I mean I remember using really inexpensive earbuds for example,

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<v Speaker 1>the would pick up interference from radio sources like a

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<v Speaker 1>cell phone, and you get that terrible did it did it? Sound? Time?

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<v Speaker 1>One would go off? All right, Well, then we've covered

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<v Speaker 1>the cables. Let me ask you about one of the settings.

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<v Speaker 1>Did I find on microphones the microphone gain? Yes, And

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<v Speaker 1>that really kind of brings us into microphone level versus

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<v Speaker 1>line level. Yeah, because they're a microphone level comes in

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<v Speaker 1>much lower than your standard line level. You know, a

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<v Speaker 1>microphone gets that extra to bring it up to line level.

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<v Speaker 1>So that's where you have the microphone gain, which which

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<v Speaker 1>is too How much gain you're going to need for

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<v Speaker 1>a given microphone varies one by its type. Condensers need

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<v Speaker 1>less gain typically than dynamics, for example, because dynamics are

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<v Speaker 1>passive and just. But each microphone is different in know

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<v Speaker 1>as far as how much game you'll need to get

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<v Speaker 1>it to a proper line level. Cool. Now, we also

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<v Speaker 1>have the concept of a recording level, where you're trying

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<v Speaker 1>to set a level for making sure that you get

0:13:13.520 --> 0:13:16.160
<v Speaker 1>a nice sound out of what you're trying to record.

0:13:16.200 --> 0:13:18.280
<v Speaker 1>You don't want to have any peaks that are going

0:13:18.320 --> 0:13:21.400
<v Speaker 1>to go beyond that recording level, because then you get

0:13:21.400 --> 0:13:25.679
<v Speaker 1>this terrible distorted sound. And so one of the questions

0:13:25.679 --> 0:13:29.040
<v Speaker 1>that was sent in was why are things recorded in

0:13:29.240 --> 0:13:33.040
<v Speaker 1>negative decibels? And to really understand that, first we need

0:13:33.120 --> 0:13:37.280
<v Speaker 1>to remember that decibels, Uh, that's a relative scale. We

0:13:37.360 --> 0:13:41.640
<v Speaker 1>often think of decibels as being kind of a certain scale,

0:13:41.720 --> 0:13:46.320
<v Speaker 1>that five decibel sound, a twenty decibel sound, of twenty

0:13:46.320 --> 0:13:49.200
<v Speaker 1>five decibel sound, that these are these are hard and

0:13:49.280 --> 0:13:53.800
<v Speaker 1>fast numbers, but it really is relative and it's lagarithmic.

0:13:54.360 --> 0:13:58.840
<v Speaker 1>So the deciples are really meant to describe a relationship

0:13:59.320 --> 0:14:02.920
<v Speaker 1>between two different things, and and decibels are not just

0:14:03.040 --> 0:14:06.120
<v Speaker 1>for sound either, but we use it four sounds specifically,

0:14:06.440 --> 0:14:09.480
<v Speaker 1>but you you could use it to describe the intensity

0:14:09.520 --> 0:14:13.839
<v Speaker 1>of two different signals, and the decibels kind of describe

0:14:13.960 --> 0:14:17.480
<v Speaker 1>the gap that's between the two, how much more or

0:14:17.600 --> 0:14:21.680
<v Speaker 1>less intense one signal is compared to the other one.

0:14:21.880 --> 0:14:25.600
<v Speaker 1>So when we get to the idea of negative decibels,

0:14:25.680 --> 0:14:30.320
<v Speaker 1>it doesn't mean that it is negative loud, right, You

0:14:30.360 --> 0:14:34.160
<v Speaker 1>can't you can't you can't have a negative amount of

0:14:34.200 --> 0:14:38.440
<v Speaker 1>sound where it would be This kind of descripted conversation

0:14:38.520 --> 0:14:41.400
<v Speaker 1>makes me think that if we were in spinal tap

0:14:41.760 --> 0:14:45.440
<v Speaker 1>right now, it would be the most confusing conversation to

0:14:45.480 --> 0:14:50.000
<v Speaker 1>the band. While going negative decibels, we want it, we

0:14:50.040 --> 0:14:52.960
<v Speaker 1>want it to be more louder. It would make no

0:14:53.000 --> 0:14:55.800
<v Speaker 1>sense to them. But the idea of the negative is

0:14:55.800 --> 0:14:58.960
<v Speaker 1>so that you can set those parameters where if you

0:14:59.040 --> 0:15:02.120
<v Speaker 1>go beyond those parameters, that's where you run into trouble.

0:15:02.320 --> 0:15:04.680
<v Speaker 1>Do I have that right? Yeah? I mean I I

0:15:05.480 --> 0:15:08.040
<v Speaker 1>do want to kind of preface this is like you said,

0:15:08.120 --> 0:15:10.040
<v Speaker 1>descibel can be used for all sorts of things, and

0:15:10.040 --> 0:15:12.520
<v Speaker 1>there are all sorts of different standards even within audio

0:15:12.600 --> 0:15:16.000
<v Speaker 1>recording related to decibels. When you're talking about you know,

0:15:16.080 --> 0:15:20.840
<v Speaker 1>negative decibels, that's usually referring to dB full scale or dBFS,

0:15:20.920 --> 0:15:23.120
<v Speaker 1>which is what we use in the digital realm. But

0:15:23.200 --> 0:15:25.760
<v Speaker 1>you also have you know, d d V or as

0:15:25.800 --> 0:15:28.640
<v Speaker 1>an V for voltage, which is what you see usually

0:15:28.640 --> 0:15:32.640
<v Speaker 1>in the analog world. So it gets even more confusing

0:15:32.680 --> 0:15:35.960
<v Speaker 1>because zero, you know, a zero dB VU like you'd

0:15:35.960 --> 0:15:39.000
<v Speaker 1>see an analog, is actually equivalent to negative eight ten

0:15:39.080 --> 0:15:43.120
<v Speaker 1>dB full scale, So it can get a little bit

0:15:43.960 --> 0:15:46.320
<v Speaker 1>hard to wrap your head around if you're expecting you know,

0:15:46.440 --> 0:15:48.280
<v Speaker 1>one you know, you see it's like, I'm right at

0:15:48.320 --> 0:15:51.800
<v Speaker 1>perfect zero d dB on my mixer, but wait, and

0:15:51.840 --> 0:15:54.040
<v Speaker 1>why is it coming in this low It's it's designed

0:15:54.080 --> 0:15:55.960
<v Speaker 1>to be able to have that extra headroom because in

0:15:56.160 --> 0:15:58.760
<v Speaker 1>the analog world, you could go above zero dB, it

0:15:59.000 --> 0:16:02.680
<v Speaker 1>would thicken up the sound, but sometimes that that high

0:16:02.680 --> 0:16:06.560
<v Speaker 1>frequency distorced, that subtle high frequency distortion was was desirable.

0:16:06.640 --> 0:16:09.920
<v Speaker 1>But in the digital world, zero dB is kind of

0:16:10.040 --> 0:16:12.120
<v Speaker 1>like the speed of light. You can't go above that,

0:16:12.520 --> 0:16:15.320
<v Speaker 1>or like over exposing a photo on a digital camera

0:16:15.360 --> 0:16:18.040
<v Speaker 1>where it's just all blown out white. It's the same thing.

0:16:18.080 --> 0:16:21.680
<v Speaker 1>Anything above zero dB, it just can't there's no you know,

0:16:21.720 --> 0:16:24.160
<v Speaker 1>you can't go past the speed of light. Anything beyond

0:16:24.200 --> 0:16:26.360
<v Speaker 1>that it just can't handle, right, So that's where you

0:16:26.360 --> 0:16:30.800
<v Speaker 1>would get into, you know, really awful digital artifacts in

0:16:30.840 --> 0:16:33.680
<v Speaker 1>the in the recorded sound and why you would want

0:16:33.720 --> 0:16:36.920
<v Speaker 1>to have that set. So, just for a general rule

0:16:36.960 --> 0:16:40.040
<v Speaker 1>of thumb, what what do you usually look for, like,

0:16:40.080 --> 0:16:43.640
<v Speaker 1>what how do you usually set your levels for recording?

0:16:43.640 --> 0:16:46.240
<v Speaker 1>What do you think is a good kind of uh

0:16:46.560 --> 0:16:49.040
<v Speaker 1>scale to look at? Sure, Yeah, I mean, of course,

0:16:49.080 --> 0:16:50.960
<v Speaker 1>because you can't go above zero dB. You want to

0:16:50.960 --> 0:16:53.560
<v Speaker 1>make sure your signal is high enough, but you still

0:16:53.560 --> 0:16:56.400
<v Speaker 1>want to have enough headroom for that variation. Um, A

0:16:56.480 --> 0:17:00.000
<v Speaker 1>great rule of thumb is just negative peak between negati

0:17:00.040 --> 0:17:03.320
<v Speaker 1>of twelve and negative six or or somewhere around there,

0:17:03.360 --> 0:17:05.280
<v Speaker 1>so that if you get a little more excited and

0:17:05.280 --> 0:17:08.480
<v Speaker 1>get a little louder, you're you're hopefully leaving enough headroom

0:17:08.520 --> 0:17:10.879
<v Speaker 1>so that you're not going to clip which clip clip

0:17:10.960 --> 0:17:14.400
<v Speaker 1>or go above zero Right. So, uh, if you've ever

0:17:14.640 --> 0:17:20.280
<v Speaker 1>watched a video where someone does suddenly go from one

0:17:20.400 --> 0:17:23.560
<v Speaker 1>level of volume to a much greater level of volume,

0:17:23.920 --> 0:17:26.840
<v Speaker 1>I'm thinking of several Let's plays that I've watched where

0:17:27.600 --> 0:17:32.000
<v Speaker 1>they were playing pt the trailer that's for Silent Hills.

0:17:33.119 --> 0:17:36.679
<v Speaker 1>That's a terrifying trailer. And I've seen people are watched

0:17:36.720 --> 0:17:38.679
<v Speaker 1>videos where people started screaming and then you get the

0:17:38.760 --> 0:17:43.080
<v Speaker 1>terrible clipping because they weren't anticipating. This kind of essentially

0:17:43.160 --> 0:17:45.960
<v Speaker 1>makes this kind of ear bleeding distortion that you don't

0:17:46.000 --> 0:17:48.680
<v Speaker 1>want to listen to. Right, Yeah, that's a general rule

0:17:48.720 --> 0:17:52.600
<v Speaker 1>of thumb is you want to avoid that. So similar

0:17:52.640 --> 0:17:56.399
<v Speaker 1>to this, we have the concept of equalization e Q

0:17:57.080 --> 0:18:00.960
<v Speaker 1>and the various frequencies. I know that anyone who had

0:18:01.040 --> 0:18:05.320
<v Speaker 1>a good stereo back in the eighties had that series

0:18:05.480 --> 0:18:08.879
<v Speaker 1>of sliders that they could choose to play with for

0:18:09.040 --> 0:18:12.760
<v Speaker 1>the different frequencies. And uh, you know, everyone had their

0:18:12.800 --> 0:18:15.760
<v Speaker 1>own secret sauce and what they thought was important. But

0:18:15.960 --> 0:18:19.159
<v Speaker 1>no one on the just the basic consumer level seemed

0:18:19.200 --> 0:18:24.160
<v Speaker 1>to really appreciate what those those different sliders were for. Um.

0:18:24.160 --> 0:18:26.400
<v Speaker 1>But when it boils down to it, it really comes

0:18:26.400 --> 0:18:31.320
<v Speaker 1>down to essentially a volume more intensity knob for sounds

0:18:31.359 --> 0:18:37.080
<v Speaker 1>that occur within a certain frequency range. Right, yeah, absolutely, um,

0:18:37.440 --> 0:18:40.960
<v Speaker 1>Because I remember the range of human hearing is approximately

0:18:41.000 --> 0:18:44.639
<v Speaker 1>twenty hurts to twenty thousand hurts at least if you

0:18:44.640 --> 0:18:47.000
<v Speaker 1>don't you know, usually for younger people, the older you get,

0:18:47.000 --> 0:18:49.600
<v Speaker 1>you tend to lose some of those higher for frequencies naturally,

0:18:49.680 --> 0:18:52.560
<v Speaker 1>or if you've been to too many loud concerts, um

0:18:52.720 --> 0:18:55.600
<v Speaker 1>or on the low and like twenty hurts, that's usually solo.

0:18:55.680 --> 0:18:59.840
<v Speaker 1>It's actually subaudible, but you feel it, so you're still

0:19:00.160 --> 0:19:02.960
<v Speaker 1>you're still kind of experiencing that when the sound frequency

0:19:03.040 --> 0:19:06.960
<v Speaker 1>is that low. UM. So you know, the mids if

0:19:06.960 --> 0:19:09.080
<v Speaker 1>you're if you're doing any equalization. You know, the mid

0:19:09.160 --> 0:19:12.680
<v Speaker 1>level isn't gonna be ten thousand hurts because human hearing

0:19:12.760 --> 0:19:15.919
<v Speaker 1>is is logarithmic. So usually when you see mids um

0:19:15.960 --> 0:19:17.600
<v Speaker 1>you might see you know, if you're dusting the midsics,

0:19:17.600 --> 0:19:19.639
<v Speaker 1>you're gonna be you know, two point five kill hurts

0:19:20.720 --> 0:19:24.439
<v Speaker 1>hurts for example. Well, that's an important thing also to

0:19:24.520 --> 0:19:27.000
<v Speaker 1>keep in mind. But what I love is that you

0:19:27.040 --> 0:19:31.879
<v Speaker 1>are essentially having control over these various ranges of frequencies.

0:19:32.000 --> 0:19:35.680
<v Speaker 1>So that's why the base slider is really what's doing

0:19:35.720 --> 0:19:39.560
<v Speaker 1>is it's boosting the signal, boosting the intensity of any

0:19:39.760 --> 0:19:42.760
<v Speaker 1>sound wave that falls in that frequency. It's not that

0:19:42.840 --> 0:19:46.040
<v Speaker 1>it magically inserts boost a base where there was no

0:19:46.160 --> 0:19:48.679
<v Speaker 1>base before. There has to have been a signal at

0:19:48.720 --> 0:19:52.479
<v Speaker 1>that frequency for something to get played at all essentially

0:19:52.480 --> 0:19:56.680
<v Speaker 1>Alloueder volume or recorded at allouder volume. Um. So, because

0:19:56.680 --> 0:19:59.119
<v Speaker 1>I had friends, I mean I remember back in in

0:19:59.240 --> 0:20:02.840
<v Speaker 1>school where I friends who would their magic sauce was

0:20:02.920 --> 0:20:05.080
<v Speaker 1>just to turn that base slider all the way up

0:20:05.080 --> 0:20:08.000
<v Speaker 1>to ten and say this is gonna be amazing, And

0:20:08.000 --> 0:20:10.040
<v Speaker 1>then they get disappointed, and I'd say, well, you know,

0:20:10.119 --> 0:20:13.000
<v Speaker 1>you you gotta you gotta have some sound waves in

0:20:13.000 --> 0:20:17.680
<v Speaker 1>that frequency range for anything to have happened. So, uh,

0:20:18.000 --> 0:20:21.679
<v Speaker 1>that's you know, another little a little misconception i'd like

0:20:21.760 --> 0:20:25.240
<v Speaker 1>to clear up. And then we get into something that

0:20:25.800 --> 0:20:29.600
<v Speaker 1>frankly tends to to make my head swim when we

0:20:29.640 --> 0:20:34.320
<v Speaker 1>start talking about the concept of samples and bit rate

0:20:34.400 --> 0:20:38.240
<v Speaker 1>and bit depth. So this is the digital audio world.

0:20:38.280 --> 0:20:40.200
<v Speaker 1>This is this is really where I think a lot

0:20:40.240 --> 0:20:42.600
<v Speaker 1>of our listeners fall into people who want to record,

0:20:42.680 --> 0:20:47.359
<v Speaker 1>because digital recording equipment is very easy to get hold of,

0:20:47.960 --> 0:20:53.160
<v Speaker 1>um even just very basic equipment that is good enough

0:20:53.200 --> 0:20:56.040
<v Speaker 1>for you know, your average stuff that you want to do.

0:20:56.119 --> 0:20:59.880
<v Speaker 1>Maybe if you're not going for a truly professional level recording,

0:21:00.359 --> 0:21:02.480
<v Speaker 1>you can get away with a lot of In fact,

0:21:02.560 --> 0:21:04.240
<v Speaker 1>a lot of the stuff that's on the consumer market

0:21:04.280 --> 0:21:07.880
<v Speaker 1>that's not very expensive, can and under the right condition,

0:21:07.960 --> 0:21:11.320
<v Speaker 1>sound like professional level recording. But this is where we

0:21:11.400 --> 0:21:15.240
<v Speaker 1>start talking about the amount of information you're packing into

0:21:15.280 --> 0:21:17.680
<v Speaker 1>a file, because when you get down to it, that's

0:21:17.680 --> 0:21:21.240
<v Speaker 1>what digital that's what digital recording is all about. It's

0:21:21.280 --> 0:21:25.040
<v Speaker 1>recording things in sequences of zeros and ones, and eventually

0:21:25.040 --> 0:21:29.919
<v Speaker 1>that starts to take up file space. So with analog signals,

0:21:30.280 --> 0:21:32.320
<v Speaker 1>one of the things to keep in mind is that

0:21:33.440 --> 0:21:37.520
<v Speaker 1>the sounds we produce, the waves we produce, are continuous

0:21:37.560 --> 0:21:41.960
<v Speaker 1>and they're variable, but we have to process that, uh,

0:21:42.000 --> 0:21:45.160
<v Speaker 1>and in order to for it to become digital. Digital

0:21:45.280 --> 0:21:50.120
<v Speaker 1>is not all about these continuous waves. Instead, a digital

0:21:50.680 --> 0:21:53.919
<v Speaker 1>file ends up sampling that wave. And by sampling, you

0:21:53.920 --> 0:21:57.040
<v Speaker 1>can think of it kind of like a snapshot, a

0:21:57.160 --> 0:22:00.840
<v Speaker 1>very quick photograph of one particular part of that wave.

0:22:01.720 --> 0:22:04.280
<v Speaker 1>And so each sample is a quantity is quantities to

0:22:04.320 --> 0:22:06.720
<v Speaker 1>a finite number of bits, and what was once a

0:22:06.720 --> 0:22:11.040
<v Speaker 1>continuous wave of sound now gets represented as that series

0:22:11.320 --> 0:22:15.399
<v Speaker 1>of of bits of zeros and ones, And uh, really

0:22:15.440 --> 0:22:17.600
<v Speaker 1>what comes down to it is how many times do

0:22:17.640 --> 0:22:21.760
<v Speaker 1>you sample that wave? What's the frequency of your sampling?

0:22:22.160 --> 0:22:26.639
<v Speaker 1>That kind of determines the resolution of the file. So

0:22:27.080 --> 0:22:30.399
<v Speaker 1>if you weren't sampling it very frequently, you would have

0:22:30.440 --> 0:22:34.800
<v Speaker 1>a pretty poor quality sounding uh file. It would end

0:22:34.880 --> 0:22:40.440
<v Speaker 1>up being um well, less fidelity. I guess you could say, like, uh,

0:22:40.520 --> 0:22:44.439
<v Speaker 1>the quality for telephone calls and cell phone calls is

0:22:44.520 --> 0:22:46.520
<v Speaker 1>fairly low because you just have to have it be

0:22:46.600 --> 0:22:49.800
<v Speaker 1>high enough so that the average person can understand what

0:22:49.880 --> 0:22:52.640
<v Speaker 1>the other person is saying. For something like a recorded

0:22:53.640 --> 0:22:58.520
<v Speaker 1>medium like c D s you want it much higher, right, Okay,

0:22:58.600 --> 0:23:01.159
<v Speaker 1>So this is where we get into the idea of

0:23:01.200 --> 0:23:04.640
<v Speaker 1>bit depth. That's the number of bits within a sample.

0:23:05.240 --> 0:23:08.120
<v Speaker 1>So this is really the sample resolution. And you've got

0:23:08.160 --> 0:23:13.240
<v Speaker 1>different types of bit sampling rates. So CD audio uses

0:23:13.520 --> 0:23:17.120
<v Speaker 1>sixteen bits per sample, blu ray goes to twenty four

0:23:17.160 --> 0:23:20.760
<v Speaker 1>bits per sample. And this is where you're able to

0:23:21.119 --> 0:23:25.240
<v Speaker 1>represent more subtle differences, uh in the level of the sound,

0:23:25.320 --> 0:23:28.680
<v Speaker 1>as opposed to trying to flatten everything out. That's part

0:23:28.680 --> 0:23:31.760
<v Speaker 1>of it anyway. Sampling rate will refer to the number

0:23:31.880 --> 0:23:35.840
<v Speaker 1>of samples of an analog signal taken every second. So

0:23:35.920 --> 0:23:39.199
<v Speaker 1>a continuous wave uh is going through you need to

0:23:39.240 --> 0:23:43.480
<v Speaker 1>digitize it. You're really just capturing those specific moments. And

0:23:43.760 --> 0:23:46.160
<v Speaker 1>this is where I had a note and and I'm

0:23:46.160 --> 0:23:50.000
<v Speaker 1>glad that you were able to uh clarify this because

0:23:50.000 --> 0:23:52.399
<v Speaker 1>it was a little confusing to me. You mentioned the

0:23:52.520 --> 0:23:55.720
<v Speaker 1>range of human hearing goes from around twenty hurts to

0:23:55.920 --> 0:23:59.639
<v Speaker 1>twenty thousand hurts. Uh, But when you get to the

0:23:59.720 --> 0:24:03.880
<v Speaker 1>sam full rate of CD sampling, it's at forty four

0:24:03.960 --> 0:24:08.720
<v Speaker 1>point one killer hurts. Now can you explain why that is? Yeah,

0:24:08.880 --> 0:24:11.000
<v Speaker 1>just due to the way digital audio works. Or just

0:24:11.040 --> 0:24:13.200
<v Speaker 1>the way sound works. You have since we have positive

0:24:13.240 --> 0:24:16.240
<v Speaker 1>and negative pressure because it's a wave, so in this

0:24:16.280 --> 0:24:18.960
<v Speaker 1>case you have positive and minus for those each of

0:24:18.960 --> 0:24:22.520
<v Speaker 1>those values so effectively with a forty four point one

0:24:22.600 --> 0:24:26.480
<v Speaker 1>kill hurt sample rate, they're frequent. The possible frequency range

0:24:26.520 --> 0:24:28.680
<v Speaker 1>that can reproduce is going to be half, so it's

0:24:28.680 --> 0:24:32.600
<v Speaker 1>gonna be two and fifty hurts or right around the

0:24:32.640 --> 0:24:36.960
<v Speaker 1>limit of human hearing. So that's really that that that

0:24:37.040 --> 0:24:39.200
<v Speaker 1>really opened up my eyes because I had read some

0:24:39.240 --> 0:24:42.800
<v Speaker 1>descriptions about this but didn't really grasp it until you

0:24:42.840 --> 0:24:45.320
<v Speaker 1>had clarified. So I'm very thankful to have you on

0:24:45.359 --> 0:24:48.560
<v Speaker 1>the show. Not to say there aren't reasons for going

0:24:48.600 --> 0:24:51.679
<v Speaker 1>above that sample rate UM, but it's usually more specialized

0:24:51.800 --> 0:24:54.320
<v Speaker 1>us as you might because you there will be some

0:24:54.920 --> 0:24:58.840
<v Speaker 1>getting it's real complicated stuff, but there will be something

0:24:58.880 --> 0:25:01.200
<v Speaker 1>you can't have some a least seeing some artifacts in

0:25:01.240 --> 0:25:05.560
<v Speaker 1>those very high frequency So sometimes for recording where fidelity

0:25:05.600 --> 0:25:08.439
<v Speaker 1>is you know, ultimate, they might record at a higher

0:25:08.440 --> 0:25:11.800
<v Speaker 1>sample rate UM or or sometimes you'll see for sound

0:25:11.800 --> 0:25:13.800
<v Speaker 1>design they'll record at a higher sample rate because I'm

0:25:13.800 --> 0:25:16.719
<v Speaker 1>gonna slow it down so much to get that you know,

0:25:16.960 --> 0:25:20.960
<v Speaker 1>alien otherworldly sound that you need that extra those extra

0:25:21.000 --> 0:25:23.280
<v Speaker 1>samples for it to work, for it to work. So

0:25:23.400 --> 0:25:28.080
<v Speaker 1>in in terms of like a digital photograph, this would

0:25:28.119 --> 0:25:31.480
<v Speaker 1>be like wanting to have more megapixels because you plan

0:25:32.080 --> 0:25:35.560
<v Speaker 1>to eventually blow up that that picture too many times

0:25:35.600 --> 0:25:39.480
<v Speaker 1>its original great analogy. Yeah, So one of the things

0:25:39.520 --> 0:25:41.920
<v Speaker 1>I saw was that you can find sampling rates hitting

0:25:42.000 --> 0:25:44.680
<v Speaker 1>levels around a hundred and ninety two kill a hurts.

0:25:44.720 --> 0:25:48.119
<v Speaker 1>That's way higher than what you find in the c

0:25:48.280 --> 0:25:52.520
<v Speaker 1>D sampling rate. And one of the thought processes behind

0:25:52.600 --> 0:25:57.399
<v Speaker 1>this is that it captures ultrasonic frequencies when you start

0:25:57.480 --> 0:26:02.720
<v Speaker 1>getting into that that level, and those ultrasonic frequencies, uh,

0:26:02.800 --> 0:26:05.919
<v Speaker 1>those aren't perceptible to us on their own, We wouldn't

0:26:05.960 --> 0:26:07.520
<v Speaker 1>be able to hear them. This would be at a

0:26:07.600 --> 0:26:13.720
<v Speaker 1>frequency far above human hearing. However, they can affect some

0:26:13.880 --> 0:26:17.840
<v Speaker 1>other signals that we do here. This is called intermodulation distortion,

0:26:18.560 --> 0:26:22.720
<v Speaker 1>so that's when inaudible parts of the sound spectrum start

0:26:22.720 --> 0:26:25.879
<v Speaker 1>to interact with audible parts. What's interesting to me is

0:26:25.920 --> 0:26:28.639
<v Speaker 1>that this is not something that you find present during

0:26:28.680 --> 0:26:31.800
<v Speaker 1>the actual live performance of the sound. It is truly

0:26:32.359 --> 0:26:35.399
<v Speaker 1>an artifact of the digitizing process. But it might be

0:26:35.440 --> 0:26:38.520
<v Speaker 1>a desirable one depending upon the effect you're trying to achieve.

0:26:38.960 --> 0:26:41.359
<v Speaker 1>So to me, it's interesting that you're recording sound that

0:26:42.000 --> 0:26:46.879
<v Speaker 1>technically is is kind of not there, at least not

0:26:47.119 --> 0:26:49.720
<v Speaker 1>it's not perceptible to you in the live performance of

0:26:49.760 --> 0:26:52.640
<v Speaker 1>the recording, but then you can hear the effect once

0:26:52.680 --> 0:26:55.520
<v Speaker 1>you're listening back to the recording. Before we move on,

0:26:55.600 --> 0:26:59.040
<v Speaker 1>let's take a quick break to thank our sponsor, and

0:26:59.119 --> 0:27:02.199
<v Speaker 1>our sponsor is Little Bits. A Little Bits is the

0:27:02.240 --> 0:27:07.640
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0:27:07.680 --> 0:27:10.840
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0:27:19.240 --> 0:27:23.600
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0:27:23.640 --> 0:27:26.600
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0:27:26.800 --> 0:27:30.919
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<v Speaker 1>the hands of experts to the hands of everyone, and

0:27:34.320 --> 0:27:40.160
<v Speaker 1>they're used by makers, artists, designers, engineers, students and podcast hosts.

0:27:40.480 --> 0:27:43.119
<v Speaker 1>They sent me a kit I got to experiment with it.

0:27:43.560 --> 0:27:47.399
<v Speaker 1>The first thing I built was a joy buzzer. Is

0:27:47.520 --> 0:27:50.320
<v Speaker 1>really simple. I used a power module, a couple of

0:27:50.359 --> 0:27:54.640
<v Speaker 1>wire modules, a button and a buzzer and they link

0:27:54.720 --> 0:27:58.240
<v Speaker 1>up magnetically. Nothing could be easier. You don't have to

0:27:58.280 --> 0:28:00.399
<v Speaker 1>do any soldering, you don't have to do any wiring.

0:28:00.440 --> 0:28:03.080
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0:28:03.119 --> 0:28:06.880
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0:28:06.920 --> 0:28:10.399
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0:28:10.480 --> 0:28:14.119
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0:28:14.160 --> 0:28:17.119
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0:28:17.160 --> 0:28:19.879
<v Speaker 1>dollars off your first kit, plus free shipping to the

0:28:19.960 --> 0:28:23.560
<v Speaker 1>United States. So little bits dot com and don't forget

0:28:23.600 --> 0:28:26.560
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0:28:27.200 --> 0:28:30.040
<v Speaker 1>All right, So we talked about sample rate. Then you

0:28:30.080 --> 0:28:33.040
<v Speaker 1>have bit rate. That's the amount of information conveyed or

0:28:33.119 --> 0:28:37.200
<v Speaker 1>process per unit of time. So a kill a bit

0:28:37.240 --> 0:28:40.239
<v Speaker 1>per second would be a bit rate that's not a

0:28:40.240 --> 0:28:43.880
<v Speaker 1>good one, but it would be one uh, but a

0:28:43.960 --> 0:28:45.680
<v Speaker 1>high quality bit rate would be closer to it, like

0:28:45.720 --> 0:28:49.120
<v Speaker 1>a d kill a bits per second um. And the

0:28:49.240 --> 0:28:52.800
<v Speaker 1>maximum supported by the MP three format is three kill

0:28:52.840 --> 0:28:57.200
<v Speaker 1>a bits per second. So there's a formula for figuring

0:28:57.240 --> 0:28:59.800
<v Speaker 1>out the bit rate, which is the bit rate is

0:29:00.000 --> 0:29:04.160
<v Speaker 1>equal to the sample rate times the bit depth. Times

0:29:04.200 --> 0:29:07.120
<v Speaker 1>the number of channels recorded, because you can have more

0:29:07.160 --> 0:29:10.560
<v Speaker 1>than one channel of sound being recorded at once. So

0:29:10.760 --> 0:29:13.640
<v Speaker 1>if you were recording in stereo, you're using an audio

0:29:13.720 --> 0:29:16.640
<v Speaker 1>CD with the sample rate of forty four point one

0:29:16.680 --> 0:29:20.360
<v Speaker 1>killer hurts a bit depth of sixteen, you've got the

0:29:20.400 --> 0:29:24.720
<v Speaker 1>stereo so therefore it's two channels. You would multiply four thousand,

0:29:24.760 --> 0:29:30.080
<v Speaker 1>one hundred times sixteen times two, which, uh, running out

0:29:30.080 --> 0:29:35.520
<v Speaker 1>of fingers, one million, four thousand, two hundred bits per second,

0:29:35.640 --> 0:29:38.400
<v Speaker 1>so that'd be one you know, one thousand, four hundred

0:29:38.440 --> 0:29:40.440
<v Speaker 1>eleven point to kill a bits per second, one point

0:29:40.520 --> 0:29:44.040
<v Speaker 1>for megabits per second. Yeah, that's a lot, and that's

0:29:44.120 --> 0:29:48.280
<v Speaker 1>uncompressed audio, mind you. But but I do think you

0:29:48.280 --> 0:29:50.120
<v Speaker 1>mentioned this, But I do want to be clear, it's

0:29:50.160 --> 0:29:53.120
<v Speaker 1>important to not confuse bit depth, which we talked about earlier,

0:29:53.160 --> 0:29:56.840
<v Speaker 1>with bit rate. Those are two very separate that related,

0:29:56.960 --> 0:30:00.920
<v Speaker 1>you know, but very separate terms. Right. Bit bit rate

0:30:01.240 --> 0:30:05.840
<v Speaker 1>depends in part on bit depth along with the sample

0:30:05.960 --> 0:30:09.280
<v Speaker 1>rate and how many channels you're recording. But they are

0:30:09.360 --> 0:30:12.560
<v Speaker 1>two different concepts, so don't confuse the two. Even though

0:30:12.560 --> 0:30:15.200
<v Speaker 1>they both have bit in the name. Uh, they are

0:30:15.240 --> 0:30:19.920
<v Speaker 1>two different things. So Steve, if you were going to record,

0:30:20.000 --> 0:30:23.800
<v Speaker 1>say podcast that you wanted to to send out there

0:30:24.160 --> 0:30:28.440
<v Speaker 1>you had access to, you know, your general consumer level technology.

0:30:29.200 --> 0:30:32.360
<v Speaker 1>What what would be the the rate you would suggest

0:30:32.440 --> 0:30:34.800
<v Speaker 1>people record at. What what do you think is a

0:30:34.840 --> 0:30:38.000
<v Speaker 1>good target to aim at? Sure um forty four point

0:30:38.040 --> 0:30:39.880
<v Speaker 1>one kill hurt since the Sampar rate I would go

0:30:39.920 --> 0:30:43.120
<v Speaker 1>with because you really don't need more, especially for podcasting.

0:30:43.640 --> 0:30:46.040
<v Speaker 1>It's just the human voice, so there isn't you know,

0:30:46.080 --> 0:30:48.440
<v Speaker 1>It's not like you're recording a you know, dense musical

0:30:48.480 --> 0:30:50.880
<v Speaker 1>soundscape or something, right, unless you've got a bunch of

0:30:50.920 --> 0:30:56.280
<v Speaker 1>Gregorian monks chanting in the background or something that would

0:30:56.320 --> 0:30:59.280
<v Speaker 1>be a podcast I would listen to. Possibly I'm working

0:30:59.280 --> 0:31:02.200
<v Speaker 1>on it, but I've only found one monk and uh

0:31:02.240 --> 0:31:05.320
<v Speaker 1>he's not He's not the singing type. So as as

0:31:05.320 --> 0:31:08.280
<v Speaker 1>far as bit depth, I mean, most consumer stuff records

0:31:08.320 --> 0:31:10.640
<v Speaker 1>that sixteen bit. Some will go to twenty four bit,

0:31:10.640 --> 0:31:14.280
<v Speaker 1>which is where you see most pro gear. Um. There

0:31:14.360 --> 0:31:16.600
<v Speaker 1>is a benefit to going to twenty four bit because

0:31:16.640 --> 0:31:19.600
<v Speaker 1>there are more essentially that the I we talked about

0:31:19.600 --> 0:31:22.320
<v Speaker 1>with bit depth, the more bits there are, the more

0:31:22.480 --> 0:31:25.480
<v Speaker 1>values there are to represent changes in volume. So it's

0:31:25.480 --> 0:31:29.560
<v Speaker 1>a finer resolution, but sixteen bit is still perfectly serviceable

0:31:29.600 --> 0:31:33.200
<v Speaker 1>if that's all you can do so with this kind

0:31:33.240 --> 0:31:38.320
<v Speaker 1>of information. This sort of also plays into the conversation

0:31:38.360 --> 0:31:42.800
<v Speaker 1>of how MP three's, especially early MP three's, how they

0:31:42.880 --> 0:31:47.800
<v Speaker 1>started to change the nature of recording in a way, because,

0:31:48.480 --> 0:31:51.520
<v Speaker 1>like you say, you know, when you have when you

0:31:51.520 --> 0:31:55.360
<v Speaker 1>have less information in your file, you have to balance

0:31:55.400 --> 0:31:57.400
<v Speaker 1>that out, you have to figure out what's being kept,

0:31:57.440 --> 0:32:01.240
<v Speaker 1>and you know, especially for a compressed sound file formats

0:32:01.720 --> 0:32:03.880
<v Speaker 1>uh And one of the things that the MP three

0:32:03.920 --> 0:32:08.120
<v Speaker 1>file format would do is look for things that that

0:32:08.280 --> 0:32:12.520
<v Speaker 1>the algorithm said would be outside of human range of

0:32:12.560 --> 0:32:16.840
<v Speaker 1>hearing and just cut it on entirely. So I am curious, Steve.

0:32:16.920 --> 0:32:19.240
<v Speaker 1>I know that this isn't in the notes, but I'm

0:32:19.280 --> 0:32:23.640
<v Speaker 1>curious as to your thoughts on that subject. Well, the

0:32:23.680 --> 0:32:26.840
<v Speaker 1>type of compression we're talking about here is is lossy compression.

0:32:26.880 --> 0:32:29.240
<v Speaker 1>You have lost list compression, which is more akin to

0:32:29.320 --> 0:32:32.640
<v Speaker 1>like a ZIP file for example, where you uncompressed and

0:32:32.760 --> 0:32:35.200
<v Speaker 1>everything is the exact same as it was with with

0:32:35.360 --> 0:32:38.760
<v Speaker 1>MP three. It's lossy or really you can think of

0:32:38.760 --> 0:32:40.880
<v Speaker 1>this a lot like a gift or or a JPEG,

0:32:41.680 --> 0:32:44.200
<v Speaker 1>where it's compressing it by throwing away some of that

0:32:44.280 --> 0:32:47.240
<v Speaker 1>information that it's not quite as important. So you can

0:32:47.240 --> 0:32:50.000
<v Speaker 1>still see what the images. You can still here what's

0:32:50.160 --> 0:32:54.200
<v Speaker 1>what was recorded, but it's using psychoacoustics to throw away

0:32:54.280 --> 0:32:56.400
<v Speaker 1>less important stuff to be able to make that file

0:32:56.480 --> 0:33:00.960
<v Speaker 1>size a lot smaller. Yeah. So, now if you were

0:33:01.040 --> 0:33:05.240
<v Speaker 1>going to listen to music, if you were going to say,

0:33:05.320 --> 0:33:08.880
<v Speaker 1>I want to purchase a digital file of a song,

0:33:09.800 --> 0:33:13.160
<v Speaker 1>what file format do you choose? Honestly, even as an

0:33:13.200 --> 0:33:16.040
<v Speaker 1>audio engineer, I don't see as much of a benefit

0:33:16.120 --> 0:33:18.800
<v Speaker 1>for for lossless. Now they're not that there isn't a

0:33:18.880 --> 0:33:22.080
<v Speaker 1>benefit you know there, you know you're getting a pristine

0:33:22.160 --> 0:33:25.200
<v Speaker 1>recording when it's lossless, when it's in Flak or Apple lossless,

0:33:25.200 --> 0:33:28.520
<v Speaker 1>which which is what a lot of really hardcore audio

0:33:28.560 --> 0:33:31.240
<v Speaker 1>files will turn will turn to. But honestly, for me,

0:33:31.720 --> 0:33:33.360
<v Speaker 1>I did that whole lossle thing for a while, But

0:33:33.400 --> 0:33:36.400
<v Speaker 1>at this point, as long as it's a decent bit rate,

0:33:36.440 --> 0:33:38.480
<v Speaker 1>I'll go with you know, MP three or a a

0:33:38.560 --> 0:33:40.800
<v Speaker 1>C so that you know, two six kill a bit.

0:33:41.360 --> 0:33:43.320
<v Speaker 1>You know a a C you get from iTunes is

0:33:43.360 --> 0:33:47.000
<v Speaker 1>perfectly serviceable to me for listening purposes. Yeah, I I

0:33:47.040 --> 0:33:50.160
<v Speaker 1>feel the same way, Uh, and I feel that since

0:33:50.200 --> 0:33:53.120
<v Speaker 1>I've got you on and you can't go until I

0:33:53.840 --> 0:33:57.360
<v Speaker 1>conclude the episode, and it's got me locked in a cage, yeah,

0:33:57.360 --> 0:34:00.440
<v Speaker 1>I effectively have you ust me to Uh So, here's

0:34:00.480 --> 0:34:03.120
<v Speaker 1>here's the next questions. It's we can start looking at

0:34:03.160 --> 0:34:07.800
<v Speaker 1>some myths around audio engineering for the audio files out

0:34:07.800 --> 0:34:11.080
<v Speaker 1>in the audience. The folks who who are looking to

0:34:11.239 --> 0:34:14.560
<v Speaker 1>have a nice sound system to listen to things on.

0:34:15.480 --> 0:34:21.360
<v Speaker 1>What about those super high premium cables, do they really

0:34:21.600 --> 0:34:27.239
<v Speaker 1>have the benefit of other more basic cables And a

0:34:27.280 --> 0:34:30.120
<v Speaker 1>word no, certainly for digital cable. If it's a you

0:34:30.120 --> 0:34:32.319
<v Speaker 1>know it's digital, it's gonna work or it's not gonna work.

0:34:32.360 --> 0:34:37.120
<v Speaker 1>There isn't really much of a metal ground analog. You

0:34:37.160 --> 0:34:39.200
<v Speaker 1>can make an argument. But those over those you know,

0:34:39.280 --> 0:34:44.160
<v Speaker 1>super expending that sixty monster cable isn't going to be

0:34:44.320 --> 0:34:48.879
<v Speaker 1>significantly different from that five dollar store brand cable, certainly, right,

0:34:48.960 --> 0:34:51.719
<v Speaker 1>Especially if you're talking about something where you know it's

0:34:51.719 --> 0:34:53.920
<v Speaker 1>got decent shielding on it, you're not gonna have to

0:34:53.960 --> 0:34:58.120
<v Speaker 1>worry about interference through that, because electromagnetic interference can happen

0:34:58.160 --> 0:35:00.799
<v Speaker 1>if you don't have good shielding on your cable. But

0:35:00.920 --> 0:35:04.720
<v Speaker 1>most cables Now, even the the bargain ones have decent

0:35:04.760 --> 0:35:08.399
<v Speaker 1>shielding on them, it's not that difficult to implement. UM.

0:35:08.440 --> 0:35:10.719
<v Speaker 1>I feel the same way on this subject as well.

0:35:10.800 --> 0:35:13.320
<v Speaker 1>It's one of those things where you might be able

0:35:13.440 --> 0:35:19.160
<v Speaker 1>to with the proper UH sensors detect minute differences in

0:35:19.239 --> 0:35:23.760
<v Speaker 1>analog cables like super high premium versus your basic cables.

0:35:23.800 --> 0:35:30.080
<v Speaker 1>But that's beyond human perception definitely. So okay, well again

0:35:30.760 --> 0:35:35.040
<v Speaker 1>we're gonna go with another one here, analog versus digital

0:35:35.320 --> 0:35:39.120
<v Speaker 1>media formats. Are you a vinyl guy? Are you going

0:35:39.160 --> 0:35:41.840
<v Speaker 1>to listen to your eight tracks? C d s? Just

0:35:41.880 --> 0:35:46.400
<v Speaker 1>digital files? What's what's up? Can of worms there? I'm

0:35:46.440 --> 0:35:49.240
<v Speaker 1>I'm a digital guy, but that's the generation I am.

0:35:49.280 --> 0:35:51.759
<v Speaker 1>But you do bring up a good topic. Is you

0:35:51.800 --> 0:35:53.920
<v Speaker 1>know you have some audio files that still cling to

0:35:53.960 --> 0:35:57.719
<v Speaker 1>their vinyl and I do understand why because due to

0:35:57.800 --> 0:36:02.440
<v Speaker 1>the nature of those it produced produces high frequency distortion,

0:36:02.480 --> 0:36:06.160
<v Speaker 1>which makes it pleasurable to listen to. So I understand

0:36:06.200 --> 0:36:09.120
<v Speaker 1>why there's still that love for vinyl other than just

0:36:09.200 --> 0:36:12.359
<v Speaker 1>simple nostalgia, which I get too. UM, But you can

0:36:12.520 --> 0:36:16.400
<v Speaker 1>kind of simulate that UM through effects on a digital

0:36:16.440 --> 0:36:19.719
<v Speaker 1>recording to kind of get that same effect. I have

0:36:19.760 --> 0:36:23.080
<v Speaker 1>a lot of vinyl at my house, although I don't

0:36:23.080 --> 0:36:26.239
<v Speaker 1>currently have a working turntable, so that's kind of it's

0:36:26.280 --> 0:36:29.640
<v Speaker 1>just sort of keeping up space right now. But but

0:36:29.960 --> 0:36:34.280
<v Speaker 1>I I have also felt that the vinyl experience, it's

0:36:34.280 --> 0:36:37.520
<v Speaker 1>almost more like it's a personalized experience to the listener

0:36:37.880 --> 0:36:40.680
<v Speaker 1>in the sense that vinyl albums, the more you listen

0:36:40.719 --> 0:36:44.000
<v Speaker 1>to them, the more they will develop somewhere over the

0:36:44.000 --> 0:36:47.800
<v Speaker 1>course of their existence, and that actually changes the quality

0:36:47.840 --> 0:36:49.920
<v Speaker 1>of the sound. Whether it's the wear and tear on

0:36:50.000 --> 0:36:52.360
<v Speaker 1>the needle or it's the wear and tear on the

0:36:52.440 --> 0:36:56.480
<v Speaker 1>vinyl album itself, that changes the quality of the sound,

0:36:56.640 --> 0:36:59.960
<v Speaker 1>and that can become part of your experience. It doesn't

0:37:00.000 --> 0:37:02.880
<v Speaker 1>necessarily make the song better or worse, it makes it

0:37:02.920 --> 0:37:05.480
<v Speaker 1>a different experience, and I think that's part of what

0:37:05.640 --> 0:37:08.840
<v Speaker 1>the charm is. Uh. There are also people who claim

0:37:08.960 --> 0:37:12.719
<v Speaker 1>that the sound from vinyl is a warmer sound, but

0:37:12.800 --> 0:37:15.920
<v Speaker 1>I'm not entirely certain what that's supposed to mean, because

0:37:15.960 --> 0:37:18.880
<v Speaker 1>most people find it difficult to articulate what a warm

0:37:18.960 --> 0:37:22.279
<v Speaker 1>sound is versus one that isn't. And I've also read

0:37:22.320 --> 0:37:26.960
<v Speaker 1>some great studies where people were put into rooms to

0:37:27.080 --> 0:37:30.360
<v Speaker 1>listen to music not told whether or not it was

0:37:30.400 --> 0:37:32.960
<v Speaker 1>going to be an analog source versus a digital source.

0:37:33.600 --> 0:37:37.000
<v Speaker 1>And if it's a double blinded test, it seems like

0:37:37.040 --> 0:37:41.279
<v Speaker 1>most people can't tell the difference. It's it's just too

0:37:41.320 --> 0:37:45.719
<v Speaker 1>subtle for for we mirror mortals. Even if it's the

0:37:45.760 --> 0:37:49.120
<v Speaker 1>exact same source signal, the difference between analog versus digital

0:37:49.400 --> 0:37:53.360
<v Speaker 1>is really hard to tell. So just busting some myths

0:37:53.400 --> 0:37:56.279
<v Speaker 1>out there, folks, to help you guys out if you're

0:37:56.920 --> 0:37:59.600
<v Speaker 1>interested in either recording or you just want to set

0:37:59.640 --> 0:38:02.680
<v Speaker 1>up a night listening environment. Uh, Steve, is there anything

0:38:02.760 --> 0:38:06.640
<v Speaker 1>else you would like to cover as far as the

0:38:06.640 --> 0:38:10.680
<v Speaker 1>the audio recording one oh one set up? Sure? One.

0:38:10.800 --> 0:38:15.200
<v Speaker 1>One thing we skipped over is connect cable connectors. We

0:38:15.239 --> 0:38:18.960
<v Speaker 1>talked about unbalanced versus a balanced cable and the significance

0:38:18.960 --> 0:38:21.160
<v Speaker 1>of that. But you're gonna see different types of connectors

0:38:21.200 --> 0:38:24.200
<v Speaker 1>for connecting your your audio and will vary depending on

0:38:24.280 --> 0:38:28.319
<v Speaker 1>whether it's professional used or more consumer used. So there

0:38:28.360 --> 0:38:32.400
<v Speaker 1>are four main types that I really identify. So on

0:38:32.440 --> 0:38:35.160
<v Speaker 1>the consumer side, you have your standard three point five

0:38:35.200 --> 0:38:39.440
<v Speaker 1>millimeter sometimes called one eighth inch because it's really metric

0:38:39.560 --> 0:38:42.719
<v Speaker 1>or metric or imperial. Still still the same size though.

0:38:42.920 --> 0:38:45.240
<v Speaker 1>This is what you see for your you know, usually

0:38:45.239 --> 0:38:48.600
<v Speaker 1>you see for your headphones, uh, for your whether it's

0:38:48.600 --> 0:38:51.359
<v Speaker 1>for your phone or for something else, or connecting your

0:38:51.400 --> 0:38:54.920
<v Speaker 1>computer to speakers. For example, the computer out is going

0:38:54.960 --> 0:38:58.080
<v Speaker 1>to be at three point five millimeter jack. The other

0:38:58.080 --> 0:39:00.680
<v Speaker 1>consumer type you'll you'll see, especially in old door equipment,

0:39:00.719 --> 0:39:03.560
<v Speaker 1>is R C A UM. Which are those two usually

0:39:03.560 --> 0:39:06.080
<v Speaker 1>you have If it's a stereo signal, you have two

0:39:06.120 --> 0:39:08.799
<v Speaker 1>connectors or one one is white, one is red for

0:39:08.880 --> 0:39:11.760
<v Speaker 1>left and right. But these both of these consumer types

0:39:11.800 --> 0:39:14.520
<v Speaker 1>are always going to be unbalanced due to the nature

0:39:14.560 --> 0:39:18.040
<v Speaker 1>of them. So on the pro side, you have quarter

0:39:18.120 --> 0:39:20.399
<v Speaker 1>inch cables kind of like your one eight three point

0:39:20.400 --> 0:39:24.200
<v Speaker 1>five millimeter cable, but just supersized. Uh. And you have

0:39:24.400 --> 0:39:28.000
<v Speaker 1>XLR cables. The XLR cables is what you see from

0:39:28.040 --> 0:39:31.800
<v Speaker 1>connecting microphones primarily. UM, it's it's a little bit different.

0:39:31.800 --> 0:39:34.719
<v Speaker 1>It's a three pin it's a three pin connector. So

0:39:34.760 --> 0:39:38.160
<v Speaker 1>with XLR, it's a three pin connector where you have positive, negative,

0:39:38.239 --> 0:39:40.960
<v Speaker 1>and ground much like you have on on a tippering sleeve,

0:39:41.080 --> 0:39:43.799
<v Speaker 1>or you have positive, negative and ground. Yeah, I have

0:39:44.440 --> 0:39:48.440
<v Speaker 1>the microphone I am speaking into for recording is an

0:39:48.600 --> 0:39:52.640
<v Speaker 1>XLR microphone. Actually the microphone that Steve is hearing me on, however,

0:39:53.360 --> 0:39:57.080
<v Speaker 1>is a USB microphone, which is one of the other

0:39:57.120 --> 0:39:59.560
<v Speaker 1>types you might run into for those that that connect

0:39:59.600 --> 0:40:02.960
<v Speaker 1>directly to a computer. UM, and that one is the

0:40:03.000 --> 0:40:06.279
<v Speaker 1>reason why I'm using too Dear listeners is because our

0:40:06.320 --> 0:40:09.640
<v Speaker 1>original set up, Steve could not hear me, and while

0:40:09.760 --> 0:40:14.120
<v Speaker 1>that would have been an interesting podcast, we decided ultimately

0:40:14.239 --> 0:40:16.600
<v Speaker 1>that being able to hear one another was it was

0:40:16.600 --> 0:40:20.279
<v Speaker 1>probably the best choice. So yeah, the USB microphones, those

0:40:20.320 --> 0:40:22.719
<v Speaker 1>are really popular these days because they tend to be

0:40:23.080 --> 0:40:28.000
<v Speaker 1>relatively inexpensive and they're incredibly easy to use. They, you know,

0:40:28.040 --> 0:40:30.600
<v Speaker 1>for the people who don't want to have to deal with,

0:40:31.280 --> 0:40:36.359
<v Speaker 1>um lots of tweaking of audio levels, then it's it's

0:40:36.560 --> 0:40:39.799
<v Speaker 1>kind of plug and play with some variations. I mean,

0:40:40.280 --> 0:40:42.919
<v Speaker 1>most of them have a couple of different settings where

0:40:42.920 --> 0:40:45.840
<v Speaker 1>you can choose, Like especially the condenser based ones have

0:40:45.880 --> 0:40:49.560
<v Speaker 1>different settings you can choose so you can determine what

0:40:49.800 --> 0:40:53.120
<v Speaker 1>fields they can record from, whether it's omnidirectional or not.

0:40:53.680 --> 0:40:58.319
<v Speaker 1>But in general, I I like the XLR ones a

0:40:58.400 --> 0:41:02.239
<v Speaker 1>lot more. Uh, just it's um it tends to be

0:41:02.280 --> 0:41:05.040
<v Speaker 1>a bit more of a an investment just for all

0:41:05.080 --> 0:41:08.680
<v Speaker 1>the stuff that you're gonna need for you know you don't. Yeah, Yeah,

0:41:08.719 --> 0:41:11.160
<v Speaker 1>that's the great thing about USB. You have the microphone,

0:41:11.640 --> 0:41:14.080
<v Speaker 1>you connect the USB cable to your computer, you're done.

0:41:14.080 --> 0:41:17.040
<v Speaker 1>So it has that digital or that analog to digital

0:41:17.040 --> 0:41:20.759
<v Speaker 1>converter rather built in. It has a crean built in. UM,

0:41:20.800 --> 0:41:23.600
<v Speaker 1>with an XLR microphone, you're gonna need more equipment. You're

0:41:23.600 --> 0:41:26.280
<v Speaker 1>gonna need a mixer or an audio interface to bring

0:41:26.280 --> 0:41:28.920
<v Speaker 1>that up to to bring that microphone level up to

0:41:28.960 --> 0:41:32.120
<v Speaker 1>line level, and then something to whether it's a computer

0:41:32.680 --> 0:41:36.399
<v Speaker 1>or something else, to digitize that signal. USB does all

0:41:36.440 --> 0:41:40.359
<v Speaker 1>of that. Yeah. So for those of us who who

0:41:40.600 --> 0:41:46.040
<v Speaker 1>like the simpler life, it's it's a it's a real benefit. Um.

0:41:46.239 --> 0:41:49.239
<v Speaker 1>One of the wonderful things that I can rely upon

0:41:49.400 --> 0:41:51.480
<v Speaker 1>is the fact that I work for how stuff works,

0:41:51.840 --> 0:41:55.040
<v Speaker 1>and we have an audio podcast recording studio, and all

0:41:55.120 --> 0:41:57.799
<v Speaker 1>of this stuff gets set up for me. So I

0:41:57.880 --> 0:41:59.920
<v Speaker 1>really live in the lap of luxury as far as

0:42:00.000 --> 0:42:02.600
<v Speaker 1>that's concerned. But if you're really doing it on your own,

0:42:02.680 --> 0:42:04.640
<v Speaker 1>these are the sort of things you just you know,

0:42:04.719 --> 0:42:06.719
<v Speaker 1>the basics that you need to know. It's not that

0:42:06.760 --> 0:42:08.760
<v Speaker 1>you necessarily have to go and take a full course

0:42:08.800 --> 0:42:12.800
<v Speaker 1>in audio engineering, but knowing some simple basic rules of

0:42:12.880 --> 0:42:15.759
<v Speaker 1>thumb to follow will really guide you in the right

0:42:16.200 --> 0:42:19.680
<v Speaker 1>the right direction for you to have really good audio quality.

0:42:19.880 --> 0:42:23.040
<v Speaker 1>So U, I really appreciate you coming on the show

0:42:23.480 --> 0:42:26.640
<v Speaker 1>and and I don't Oh yeah, absolutely, I'll probably have

0:42:26.719 --> 0:42:29.360
<v Speaker 1>you on again. We'll talk about something completely unrelated to

0:42:29.360 --> 0:42:35.000
<v Speaker 1>audio engineering. It'll maybe be a discussion about your favorite

0:42:35.080 --> 0:42:40.719
<v Speaker 1>type of of starship in the Star Trek universe, and

0:42:40.760 --> 0:42:45.040
<v Speaker 1>your answer will be USS Reliant because that's the best. Uh.

0:42:45.200 --> 0:42:48.560
<v Speaker 1>Clearly you've put a lot of thoughts. I will, yeah,

0:42:48.880 --> 0:42:51.480
<v Speaker 1>USS Reliant is my favorite starship in Star Trek. So

0:42:51.640 --> 0:42:55.080
<v Speaker 1>not related at all to sound engineering, but I felt

0:42:55.080 --> 0:42:56.759
<v Speaker 1>that it was on my chest and I needed to

0:42:56.800 --> 0:43:02.120
<v Speaker 1>express it. It's unrelated, yes, uh so, So Steve, where

0:43:02.160 --> 0:43:05.720
<v Speaker 1>can people find your work? If they they they've heard

0:43:05.760 --> 0:43:08.600
<v Speaker 1>the stuff that sounds amazing, they want to know more

0:43:08.680 --> 0:43:11.640
<v Speaker 1>about what you do? Where can they go? Gosh, I'm

0:43:11.680 --> 0:43:14.440
<v Speaker 1>I'm all over the internet? Uh geat cred witch Jonathan

0:43:14.480 --> 0:43:16.200
<v Speaker 1>mentioned at the top of the show, you can find

0:43:16.239 --> 0:43:18.920
<v Speaker 1>over at geak cred dot net. You can kind of

0:43:18.960 --> 0:43:21.319
<v Speaker 1>get in touch with me through Steve Rickyberg dot com

0:43:21.440 --> 0:43:23.440
<v Speaker 1>or follow me on Twitter at Steve ricky Berg to

0:43:23.560 --> 0:43:26.239
<v Speaker 1>see what I'm up to. Fantastic, Steve, thank you so

0:43:26.320 --> 0:43:30.960
<v Speaker 1>much again, and listeners, I'm so thrilled this is. This

0:43:31.000 --> 0:43:34.680
<v Speaker 1>has been a grand experiment having one of my buddies,

0:43:34.960 --> 0:43:39.520
<v Speaker 1>uh distantly recording as I record so that you listeners

0:43:39.560 --> 0:43:42.880
<v Speaker 1>can have the greatest experience possible. Now, if you guys

0:43:42.920 --> 0:43:46.480
<v Speaker 1>have any suggestions for future episodes of tech Stuff, whether

0:43:46.640 --> 0:43:49.560
<v Speaker 1>it's someone I should interview or a topic that you've

0:43:49.560 --> 0:43:51.839
<v Speaker 1>always wanted to hear more about. Maybe it's a type

0:43:51.840 --> 0:43:55.640
<v Speaker 1>of technology, or a company or a personality in tech,

0:43:56.360 --> 0:43:58.880
<v Speaker 1>let me know. Send me a message. My email address

0:43:59.000 --> 0:44:02.200
<v Speaker 1>is tech Stuff at how stuff works dot com, or

0:44:02.280 --> 0:44:05.400
<v Speaker 1>drop me a line on Facebook, Twitter or Tumbler. My

0:44:05.480 --> 0:44:09.120
<v Speaker 1>handle at all three is tech stuff hs W and

0:44:09.160 --> 0:44:14.920
<v Speaker 1>I'll talk to you again. Releases for more on this

0:44:15.080 --> 0:44:17.600
<v Speaker 1>and thousands of other topics because it how staff works

0:44:17.600 --> 0:44:27.680
<v Speaker 1>dot com.