WEBVTT - Another Enigmatic Underwater Image

0:00:03.040 --> 0:00:06.840
<v Speaker 1>Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

0:00:12.920 --> 0:00:15.319
<v Speaker 2>Hey, welcome to Stuff to Blow your Mind. My name

0:00:15.360 --> 0:00:15.960
<v Speaker 2>is Robert.

0:00:15.800 --> 0:00:19.400
<v Speaker 3>Lamb, and I'm Joe McCormick. And hey, we're back to

0:00:19.480 --> 0:00:23.439
<v Speaker 3>anomalous imagery. In the previous episode of Stuff to Blow

0:00:23.480 --> 0:00:28.320
<v Speaker 3>Your Mind, we were looking at some photographs that people

0:00:28.920 --> 0:00:33.519
<v Speaker 3>have wanted to sort into the proof of Aliens Confirmed column,

0:00:33.520 --> 0:00:36.640
<v Speaker 3>and we ended up talking about reasons why that's not

0:00:36.720 --> 0:00:41.680
<v Speaker 3>necessarily a wise or well informed move, and we thought

0:00:41.680 --> 0:00:43.720
<v Speaker 3>we might come back to talk about more images of

0:00:43.760 --> 0:00:45.479
<v Speaker 3>this sort. And you know what, here we.

0:00:45.440 --> 0:00:48.440
<v Speaker 2>Are, Yeah, in the last episode, And this is this

0:00:48.479 --> 0:00:50.519
<v Speaker 2>is a situation where it's probably helpful if you listen

0:00:50.600 --> 0:00:53.720
<v Speaker 2>to that last episode, but it's not necessarily a part

0:00:53.760 --> 0:00:55.960
<v Speaker 2>one in part two. So I don't know what you

0:00:56.160 --> 0:00:58.800
<v Speaker 2>do what you will regarding these episodes. But in the

0:00:58.880 --> 0:01:02.240
<v Speaker 2>last episode, we discussed the so called El Tannan antenna,

0:01:02.720 --> 0:01:06.839
<v Speaker 2>a deep sea photograph of something taken in nineteen sixty

0:01:06.880 --> 0:01:10.240
<v Speaker 2>four that ultimately led to a positive identification of a

0:01:10.280 --> 0:01:14.319
<v Speaker 2>specific species of deep sea sponge, but also fed a

0:01:14.360 --> 0:01:19.320
<v Speaker 2>great deal of paranormal and ufology speculation about alien technology

0:01:19.600 --> 0:01:24.000
<v Speaker 2>and global energy grids and the like. We discussed how

0:01:24.040 --> 0:01:27.199
<v Speaker 2>images and data like this that dwell in a kind

0:01:27.200 --> 0:01:31.559
<v Speaker 2>of low res realm of evidence often play into arguments

0:01:31.600 --> 0:01:37.119
<v Speaker 2>for supernatural or other worldly explanations instead of mundane natural

0:01:37.160 --> 0:01:38.160
<v Speaker 2>world explanations.

0:01:38.480 --> 0:01:41.319
<v Speaker 3>That's right. So we were developing an idea somewhat jumping

0:01:41.319 --> 0:01:45.520
<v Speaker 3>off of some offhand terminology use in comments I've heard

0:01:45.560 --> 0:01:49.400
<v Speaker 3>in interviews with a science writer and skeptical UFO researcher

0:01:49.520 --> 0:01:53.320
<v Speaker 3>named Mick West, and I think the phrase I had

0:01:53.320 --> 0:01:56.880
<v Speaker 3>heard him use at some point was the low information zone.

0:01:56.960 --> 0:01:58.920
<v Speaker 3>But we were also talking about the idea of the

0:01:59.000 --> 0:02:03.680
<v Speaker 3>low resolution zone. And so the idea we were developing

0:02:03.840 --> 0:02:08.839
<v Speaker 3>was that it's in cases of evidence containing less information

0:02:09.600 --> 0:02:13.800
<v Speaker 3>or existing in a space of lower resolution, that supernatural

0:02:13.880 --> 0:02:18.359
<v Speaker 3>or alien explanations tend to retain the aura of viability.

0:02:18.720 --> 0:02:20.840
<v Speaker 3>They seem to some people like this might be a

0:02:20.840 --> 0:02:25.000
<v Speaker 3>good explanation. And it's in cases of high resolution or

0:02:25.080 --> 0:02:28.240
<v Speaker 3>high information where the photo, if it's a photo where

0:02:28.280 --> 0:02:31.000
<v Speaker 3>it's like really sharp and taken from multiple angles, and

0:02:31.040 --> 0:02:32.920
<v Speaker 3>we have a good idea exactly where and when it

0:02:32.960 --> 0:02:35.600
<v Speaker 3>was taken, maybe other people can go check up on it.

0:02:35.639 --> 0:02:38.440
<v Speaker 3>People with relevant knowledge have had a look at it.

0:02:39.120 --> 0:02:42.120
<v Speaker 3>These are the cases that end up very very often

0:02:42.160 --> 0:02:46.160
<v Speaker 3>having pretty clear explanations from within the known range of

0:02:46.240 --> 0:02:49.080
<v Speaker 3>natural causes. In other words, there seems to be a

0:02:49.120 --> 0:02:54.480
<v Speaker 3>pattern where a fuzzy photo creates way more mythology than

0:02:54.480 --> 0:02:58.040
<v Speaker 3>a sharp one. And I think this is applical applicable

0:02:58.120 --> 0:03:01.560
<v Speaker 3>in the broader sense, not just in your resolution of photos,

0:03:01.560 --> 0:03:04.760
<v Speaker 3>but in the general sense of information. Like evidence, This

0:03:04.960 --> 0:03:08.399
<v Speaker 3>kind of vague and fuzzy and not well situated within

0:03:08.440 --> 0:03:12.840
<v Speaker 3>an informational context seems oh yeah, maybe that is aliens.

0:03:13.200 --> 0:03:16.040
<v Speaker 3>And the further you turn up the resolution, the more

0:03:16.120 --> 0:03:19.480
<v Speaker 3>accurate information and context you have, the more often it

0:03:19.480 --> 0:03:22.359
<v Speaker 3>seems like, oh, yeah, that's a plastic bag, or that's

0:03:22.360 --> 0:03:25.160
<v Speaker 3>an airplane, or that's a constellation of stars.

0:03:26.000 --> 0:03:28.040
<v Speaker 2>Yeah. And as we discussed in the last episode, and

0:03:28.080 --> 0:03:30.880
<v Speaker 2>we'll continue to discuss here, to whatever extent, you can

0:03:30.960 --> 0:03:36.000
<v Speaker 2>also cut out the context for the image, or ignore

0:03:36.040 --> 0:03:41.800
<v Speaker 2>the context and or ignore the expertise in a given

0:03:41.840 --> 0:03:45.480
<v Speaker 2>field that could be vital to understanding what you're looking

0:03:45.520 --> 0:03:46.840
<v Speaker 2>at exactly.

0:03:46.920 --> 0:03:50.720
<v Speaker 3>Yeah. So the background knowledge of the observer can also

0:03:50.760 --> 0:03:52.720
<v Speaker 3>be one of the information states, and that can be

0:03:52.800 --> 0:03:54.000
<v Speaker 3>high information or low.

0:03:54.560 --> 0:03:57.800
<v Speaker 2>Yeah, And it's not necessarily a situation either where someone

0:03:57.880 --> 0:04:01.520
<v Speaker 2>is like willfully, I refuse to listen to the experts

0:04:01.520 --> 0:04:05.520
<v Speaker 2>because because you know, I know what I see, you know,

0:04:05.840 --> 0:04:08.800
<v Speaker 2>sometimes it's maybe a little more nuanced than that. So

0:04:08.920 --> 0:04:10.960
<v Speaker 2>I do want to acknowledge that, But just throwing that

0:04:11.000 --> 0:04:12.880
<v Speaker 2>out there as well. We'll come back to the idea

0:04:12.880 --> 0:04:13.720
<v Speaker 2>as we roll farward.

0:04:14.320 --> 0:04:16.640
<v Speaker 3>Now. Another one of the ideas we talked about in

0:04:16.720 --> 0:04:22.240
<v Speaker 3>the last episode was how popular it seems underwater images

0:04:22.320 --> 0:04:27.039
<v Speaker 3>in particular are in the UFO, slash UAP and general

0:04:27.120 --> 0:04:32.039
<v Speaker 3>fringe explanation idea space. Of course, the Eltannan object was

0:04:32.080 --> 0:04:35.440
<v Speaker 3>an underwater photo, and I mentioned in the last episode

0:04:35.520 --> 0:04:41.719
<v Speaker 3>the idea that apparently anomalous underwater images are especially useful

0:04:41.839 --> 0:04:46.599
<v Speaker 3>nucleation points for these types of narratives because they're sort

0:04:46.640 --> 0:04:51.320
<v Speaker 3>of inherently low resolution or low information. The details are

0:04:51.360 --> 0:04:55.640
<v Speaker 3>often obscured. Images of things underwater often look weird, but

0:04:56.000 --> 0:04:58.440
<v Speaker 3>you can't tell exactly what they are, which means you

0:04:58.480 --> 0:05:01.320
<v Speaker 3>can start making up whatever I explanation you find the

0:05:01.360 --> 0:05:05.000
<v Speaker 3>most exciting. And I was thinking about how underwater imagery

0:05:05.880 --> 0:05:10.159
<v Speaker 3>often qualifies as low information evidence in multiple dimensions at once,

0:05:10.200 --> 0:05:13.839
<v Speaker 3>so like the original image is usually grainy and indistinct

0:05:14.680 --> 0:05:17.600
<v Speaker 3>if it's taken in visible light, Like if it's a

0:05:17.600 --> 0:05:21.040
<v Speaker 3>photograph taken invisible light, light conditions are usually low, and

0:05:21.080 --> 0:05:25.560
<v Speaker 3>sometimes there is, you know, something obscuring the image in

0:05:25.600 --> 0:05:29.440
<v Speaker 3>the water. Maybe the water is cloudy, maybe not. Sometimes

0:05:29.480 --> 0:05:31.920
<v Speaker 3>the image is not even based on visible light. Maybe

0:05:31.920 --> 0:05:34.279
<v Speaker 3>we're looking at a sonar image or something like that,

0:05:34.360 --> 0:05:38.120
<v Speaker 3>which further complicates your ability to identify what it is

0:05:38.120 --> 0:05:41.560
<v Speaker 3>you're looking at. And sometimes things are even obscured in

0:05:41.600 --> 0:05:44.000
<v Speaker 3>other ways, like partially buried or have things on top

0:05:44.040 --> 0:05:47.160
<v Speaker 3>of them. Beyond all this, objects and formations that may

0:05:47.200 --> 0:05:50.400
<v Speaker 3>be common underwater do not seem common to people who

0:05:50.400 --> 0:05:53.839
<v Speaker 3>spend their lives on land and on the surface. Think

0:05:53.839 --> 0:05:56.120
<v Speaker 3>of the sponge we talked about last time. If you

0:05:56.279 --> 0:05:59.160
<v Speaker 3>lived on the ocean floor, you'd probably recognize that. You

0:05:59.200 --> 0:06:01.599
<v Speaker 3>would be like a tree. You know, you've seen lots

0:06:01.600 --> 0:06:04.640
<v Speaker 3>of these before, but not living on the ocean floor.

0:06:04.760 --> 0:06:07.200
<v Speaker 3>That's that's totally weird. You've never seen anything like it.

0:06:07.240 --> 0:06:08.560
<v Speaker 3>You have no idea what it could be.

0:06:09.320 --> 0:06:11.920
<v Speaker 2>Yeah, as we touched on in that one, the so

0:06:12.040 --> 0:06:18.520
<v Speaker 2>called antenna occurred as a singular object without any fellow

0:06:18.600 --> 0:06:23.880
<v Speaker 2>antenna around it. In this one photograph, but previous dredges

0:06:23.960 --> 0:06:26.320
<v Speaker 2>in the deep ocean had revealed places where they seem

0:06:26.320 --> 0:06:27.240
<v Speaker 2>to be quite numerous.

0:06:27.520 --> 0:06:29.600
<v Speaker 3>That's right. Sometimes they're kind of a forest, but in

0:06:29.600 --> 0:06:31.760
<v Speaker 3>this case it wasn't. It was just one standing alone

0:06:31.760 --> 0:06:33.400
<v Speaker 3>in the image, so that I don't know, that mean

0:06:33.440 --> 0:06:37.520
<v Speaker 3>it seemed more monolithic and kind of strange and dangerous

0:06:37.560 --> 0:06:44.400
<v Speaker 3>and inviting of calling out for some kind of otherworldly explanation. Finally,

0:06:44.480 --> 0:06:46.680
<v Speaker 3>I was thinking about one more thing about the low

0:06:46.720 --> 0:06:50.120
<v Speaker 3>information nature of underwater images, especially in the case of

0:06:50.240 --> 0:06:55.640
<v Speaker 3>deep sea objects. It's difficult, expensive, and sometimes impossible for

0:06:55.880 --> 0:06:59.240
<v Speaker 3>other people to check the object for themselves because it's

0:06:59.240 --> 0:07:02.160
<v Speaker 3>on the bottom of the other So you are unlikely

0:07:02.200 --> 0:07:05.279
<v Speaker 3>to get somebody else imaging the same thing with different

0:07:05.279 --> 0:07:08.680
<v Speaker 3>equipment in different conditions to get more context and clarity.

0:07:09.160 --> 0:07:12.040
<v Speaker 3>Unless it's like a like a really famous and valuable

0:07:12.080 --> 0:07:15.000
<v Speaker 3>thing and you've you know, published coordinates of exactly where

0:07:15.000 --> 0:07:17.480
<v Speaker 3>it is, there's like huge interest in it. Maybe, but

0:07:17.600 --> 0:07:19.280
<v Speaker 3>like for the most part, if you're talking about something

0:07:19.320 --> 0:07:22.800
<v Speaker 3>on the bottom of the ocean, whatever imagery you release

0:07:22.920 --> 0:07:25.360
<v Speaker 3>of it, that you initially produce, it's that you know

0:07:25.720 --> 0:07:27.040
<v Speaker 3>that that's going to be all there is.

0:07:27.680 --> 0:07:30.880
<v Speaker 2>Yeah, yeah, because I mean, ultimately, whether your idea is

0:07:30.920 --> 0:07:35.320
<v Speaker 2>based in just pure scientific inquiry or if it's based

0:07:35.360 --> 0:07:38.520
<v Speaker 2>in some sort of paranormal interest or some sort of

0:07:38.520 --> 0:07:41.120
<v Speaker 2>fringe theory, you're still going to have to somehow get

0:07:41.120 --> 0:07:45.200
<v Speaker 2>that funding together to pay for an expedition to an

0:07:45.280 --> 0:07:49.080
<v Speaker 2>extreme environment. And you know, are the numbers going to

0:07:49.080 --> 0:07:50.120
<v Speaker 2>add up at the end of the day.

0:07:50.440 --> 0:07:52.600
<v Speaker 3>And in some cases, I think it might be more

0:07:52.640 --> 0:07:55.440
<v Speaker 3>financially lucrative for an object to remain in the low

0:07:55.480 --> 0:07:59.640
<v Speaker 3>information zone than it would be to increase the information

0:08:00.480 --> 0:08:04.160
<v Speaker 3>because that might well dispel the mystique surrounding it.

0:08:04.800 --> 0:08:08.720
<v Speaker 2>Exactly. Yes, because, as we touched on in the first episode,

0:08:08.760 --> 0:08:11.960
<v Speaker 2>you know, these images become kind of articles of faith

0:08:12.120 --> 0:08:17.720
<v Speaker 2>within a given belief system, within a given worldview. And yeah,

0:08:17.840 --> 0:08:20.600
<v Speaker 2>you go down there, there's you've got to admit, okay,

0:08:20.640 --> 0:08:22.840
<v Speaker 2>you know, lining up with your hopes and dreams, maybe

0:08:22.880 --> 0:08:25.880
<v Speaker 2>you'll get that high res image of this thing and

0:08:25.920 --> 0:08:29.880
<v Speaker 2>it will literally change the way we think about ourselves

0:08:29.960 --> 0:08:32.400
<v Speaker 2>and we think about the world. But what are the

0:08:32.480 --> 0:08:36.360
<v Speaker 2>chances that you'll just it'll be that face on Mars scenario,

0:08:36.440 --> 0:08:38.480
<v Speaker 2>you know where oh well, you realize that once you

0:08:38.559 --> 0:08:42.160
<v Speaker 2>have some different imagery, some different information to go on,

0:08:42.800 --> 0:08:44.720
<v Speaker 2>the face is not there at all, and then how

0:08:44.760 --> 0:08:45.520
<v Speaker 2>are you going to feel?

0:08:45.760 --> 0:08:48.600
<v Speaker 3>So this brings us to the particular underwater image that

0:08:48.679 --> 0:08:50.760
<v Speaker 3>you dug up, Rob that we're going to talk about today.

0:08:51.200 --> 0:08:55.800
<v Speaker 3>This image is the so called Baltic Sea anomaly. Would

0:08:55.840 --> 0:08:56.800
<v Speaker 3>you like to introduce it?

0:08:57.200 --> 0:09:00.960
<v Speaker 2>Sure? Yeah, I found this way probably I think a

0:09:00.960 --> 0:09:03.079
<v Speaker 2>lot of people find it is that you find these

0:09:03.160 --> 0:09:08.480
<v Speaker 2>various lists of strange, unexplained things beneath the ocean, and

0:09:08.760 --> 0:09:13.680
<v Speaker 2>they're generally they're generally a weird array of objects and

0:09:13.720 --> 0:09:19.040
<v Speaker 2>alleged objects, some of which are verified realities, some are blurry,

0:09:19.240 --> 0:09:24.400
<v Speaker 2>low res images. But yeah. This sonar image was taken

0:09:24.440 --> 0:09:28.320
<v Speaker 2>by Swedish Ocean X on the floor of the Northern

0:09:28.360 --> 0:09:32.920
<v Speaker 2>Baltic Sea at the center of the Gulf of Bothnia

0:09:33.400 --> 0:09:36.640
<v Speaker 2>in June twenty eleven during a hunt for I believe

0:09:36.720 --> 0:09:40.840
<v Speaker 2>possible sunken treasure. So they were on the lookout with

0:09:40.920 --> 0:09:43.360
<v Speaker 2>their imagery for you know, things that might be ships,

0:09:43.400 --> 0:09:46.959
<v Speaker 2>things that might be man made objects on the bottom. Now,

0:09:47.320 --> 0:09:50.120
<v Speaker 2>the image that came out of all of this, the

0:09:50.160 --> 0:09:54.880
<v Speaker 2>sonar image, has captured the imagination of ufologists because it

0:09:55.040 --> 0:10:00.160
<v Speaker 2>does look roundish and many illustrations, and I want to

0:10:00.160 --> 0:10:04.760
<v Speaker 2>stress that illustrations based on this imagery readily, and these

0:10:04.760 --> 0:10:06.520
<v Speaker 2>will readily come up and search for you. Don't worry.

0:10:06.520 --> 0:10:08.480
<v Speaker 2>You don't have to look hard for them. In fact,

0:10:08.480 --> 0:10:10.920
<v Speaker 2>it's harder to sort of wean them out and just

0:10:11.000 --> 0:10:14.240
<v Speaker 2>focus on the sonar data they lean into. This kind

0:10:14.280 --> 0:10:19.560
<v Speaker 2>of interpretation of this roundish object is perhaps a millennium

0:10:19.600 --> 0:10:24.000
<v Speaker 2>falcon s spaceship, or perhaps something akin to the ship

0:10:24.040 --> 0:10:26.920
<v Speaker 2>that the engineers have in the Alien franchise.

0:10:28.000 --> 0:10:31.440
<v Speaker 3>I was thinking something that, yeah, from Prometheus. It looks

0:10:31.480 --> 0:10:33.240
<v Speaker 3>like that technology style.

0:10:33.559 --> 0:10:37.960
<v Speaker 2>Yeah, which is an iconic derelict spaceship that has mysteries

0:10:37.960 --> 0:10:42.000
<v Speaker 2>aboard that we absolutely should on Earth. We actually absolutely

0:10:42.000 --> 0:10:44.640
<v Speaker 2>should get in there and get some of that right.

0:10:44.720 --> 0:10:46.280
<v Speaker 3>But I guess for now we're just going to focus

0:10:46.280 --> 0:10:49.040
<v Speaker 3>on this original sonar image that was released to the

0:10:49.080 --> 0:10:53.160
<v Speaker 3>media back in the summer of twenty eleven by again

0:10:53.240 --> 0:10:57.160
<v Speaker 3>Ocean X, which is this Swedish treasure hunting and salvage

0:10:57.200 --> 0:10:58.040
<v Speaker 3>diving operation.

0:10:58.840 --> 0:11:04.040
<v Speaker 2>Yeahual image here is definitely in the low information zone,

0:11:04.200 --> 0:11:07.040
<v Speaker 2>and various critics have pointed this out as a reason

0:11:07.440 --> 0:11:10.080
<v Speaker 2>that not much can be made out of it, aside

0:11:10.080 --> 0:11:13.280
<v Speaker 2>from the consensus that we're almost certainly looking at a

0:11:13.360 --> 0:11:19.000
<v Speaker 2>geologic formation here and not a spaceship, not part of

0:11:19.920 --> 0:11:22.040
<v Speaker 2>a lost city on the bottom of the ocean, some

0:11:22.080 --> 0:11:25.040
<v Speaker 2>part of a lot of civilization. Their whole articles speculating

0:11:25.120 --> 0:11:27.400
<v Speaker 2>that as well, And you know, it's worth driving home

0:11:27.600 --> 0:11:30.720
<v Speaker 2>like these ideas, just as pure ideas are very exciting,

0:11:30.800 --> 0:11:34.240
<v Speaker 2>Like who wouldn't want to learn more about a possible

0:11:34.280 --> 0:11:36.280
<v Speaker 2>alien spaceship on the bottom of the ocean. Who would

0:11:36.320 --> 0:11:39.800
<v Speaker 2>want to hear more about a lost city that was

0:11:40.640 --> 0:11:43.840
<v Speaker 2>Atlantis style that was swallowed up by the waves in

0:11:43.880 --> 0:11:48.640
<v Speaker 2>ancient times. But more likely than anything, this is just

0:11:48.720 --> 0:11:52.600
<v Speaker 2>geology down there, and if you're into geology, it's pretty exciting.

0:11:52.679 --> 0:11:55.520
<v Speaker 2>But I guess we have to sort of look at

0:11:55.520 --> 0:11:58.560
<v Speaker 2>the at the end of the day, perhaps geology doesn't

0:11:58.760 --> 0:12:02.240
<v Speaker 2>have necessary as much of an excitement value in the

0:12:02.280 --> 0:12:07.600
<v Speaker 2>mainstream or certainly in the in the fringe. So if

0:12:07.640 --> 0:12:10.559
<v Speaker 2>you're if you're given two possibilities, even though one is

0:12:10.600 --> 0:12:13.080
<v Speaker 2>far more likely, some people are just going to go

0:12:13.120 --> 0:12:16.400
<v Speaker 2>for the the sexier answer, And of course the answer

0:12:16.480 --> 0:12:23.000
<v Speaker 2>that confirms or seems to confirm some ideas and aspirations

0:12:23.040 --> 0:12:23.800
<v Speaker 2>one has for.

0:12:23.760 --> 0:12:28.240
<v Speaker 3>The universe interpretations I've come across in addition to saying

0:12:28.240 --> 0:12:30.240
<v Speaker 3>this is an alien spacecraft. Oh and by the way,

0:12:30.280 --> 0:12:34.160
<v Speaker 3>I should say, early articles about this from around the

0:12:34.160 --> 0:12:38.559
<v Speaker 3>time it was first released often like would draw outlines

0:12:38.800 --> 0:12:43.400
<v Speaker 3>around parts of this sonar image, like asking you to

0:12:43.559 --> 0:12:48.199
<v Speaker 3>lean into certain shape interpretations, And one of the outlines

0:12:48.240 --> 0:12:51.880
<v Speaker 3>that was often drawn was essentially the millennium falcon. So

0:12:52.800 --> 0:12:56.160
<v Speaker 3>there there's a weird kind of space where they can

0:12:56.200 --> 0:12:58.680
<v Speaker 3>almost like if you're a journalist doing an article and

0:12:58.760 --> 0:13:00.679
<v Speaker 3>drawing an outline like that, you can be like, oh,

0:13:00.720 --> 0:13:03.240
<v Speaker 3>it's just funny. You know, it's a funny joke. But

0:13:03.400 --> 0:13:07.360
<v Speaker 3>also you probably know that you are getting some traffic

0:13:07.520 --> 0:13:11.120
<v Speaker 3>from like playing into the hand of UFO interpretations.

0:13:11.920 --> 0:13:14.160
<v Speaker 2>Yeah, I've also seen somewhere they're like, okay, these are

0:13:14.200 --> 0:13:16.800
<v Speaker 2>stairs and then this is you know, pointing out like

0:13:17.840 --> 0:13:22.920
<v Speaker 2>architectural supposed architectural details on this object. And you know, again,

0:13:22.960 --> 0:13:25.480
<v Speaker 2>you're you're you're a lot of people if they're seeing

0:13:25.480 --> 0:13:27.120
<v Speaker 2>this image for the first time, you're giving them all

0:13:27.160 --> 0:13:30.080
<v Speaker 2>the interpretation and given them the full script for interpreting

0:13:30.280 --> 0:13:31.360
<v Speaker 2>this low res image.

0:13:31.720 --> 0:13:33.800
<v Speaker 3>Right, But anyway to come back to. So there are

0:13:33.800 --> 0:13:35.280
<v Speaker 3>a lot of people who say, yeah, this is a

0:13:35.440 --> 0:13:42.040
<v Speaker 3>crashed alien flying saucer, or crashed alien spacecraft or crashed

0:13:42.360 --> 0:13:45.959
<v Speaker 3>ancient human spacecraft from lost you know, lost technology from

0:13:45.960 --> 0:13:48.640
<v Speaker 3>an ancient civilization. There are also people who say it

0:13:48.720 --> 0:13:52.480
<v Speaker 3>was a monument built by the Atlantean civilization, So they

0:13:52.480 --> 0:13:55.439
<v Speaker 3>say Atlantis built this, it was like a temple U.

0:13:55.679 --> 0:13:59.520
<v Speaker 3>There are various flavors of secret Nazi interpretations. It's a

0:13:59.800 --> 0:14:02.360
<v Speaker 3>it's a U boat model we've never seen before, some

0:14:02.480 --> 0:14:04.280
<v Speaker 3>kind of underwater Nazi bunker.

0:14:04.760 --> 0:14:08.199
<v Speaker 2>Oh yeah, yeah, obviously there's a great deal of Nazi

0:14:08.240 --> 0:14:13.080
<v Speaker 2>stuff once you get into the paranormal in fringe movements.

0:14:13.440 --> 0:14:15.360
<v Speaker 3>But what does it actually look like? I mean, if

0:14:15.400 --> 0:14:17.920
<v Speaker 3>you take away the outlines and everything, what we can

0:14:17.960 --> 0:14:20.720
<v Speaker 3>see in this image is that it is a kind

0:14:20.720 --> 0:14:25.960
<v Speaker 3>of roughly circular looking texture on the ocean floor that

0:14:26.080 --> 0:14:29.360
<v Speaker 3>has some parallel lines kind of running across it that

0:14:30.080 --> 0:14:33.080
<v Speaker 3>you know, you could well want to interpret as I

0:14:33.120 --> 0:14:36.160
<v Speaker 3>don't know, something they're like grooves or tracks or walkways,

0:14:36.960 --> 0:14:40.120
<v Speaker 3>but also they could just be like layers of rock.

0:14:41.440 --> 0:14:43.840
<v Speaker 2>You know. One of these images you included where it's

0:14:43.880 --> 0:14:46.360
<v Speaker 2>been traced, it looks kind of like I'm gonna I'm

0:14:46.360 --> 0:14:48.560
<v Speaker 2>gonna throw this out there. It looks kind of like

0:14:48.560 --> 0:14:52.040
<v Speaker 2>one of the helmets of the giant warriors from Nasaka,

0:14:52.440 --> 0:14:54.880
<v Speaker 2>the Valley of the Wind, like on its side. So

0:14:54.960 --> 0:14:58.920
<v Speaker 2>perhaps this is a remnant from that time before the

0:14:59.160 --> 0:14:59.960
<v Speaker 2>Seven Days of five.

0:15:00.360 --> 0:15:04.400
<v Speaker 3>Oh well, we certainly wouldn't want to awake it then,

0:15:05.680 --> 0:15:09.280
<v Speaker 3>but meddlesome men and their war machines they want to anyway.

0:15:09.320 --> 0:15:13.040
<v Speaker 3>So other claims about this image, So they say the

0:15:13.040 --> 0:15:15.240
<v Speaker 3>people who discovered it say that the disc part of

0:15:15.280 --> 0:15:19.160
<v Speaker 3>the object is roughly sixty meters wide or about two

0:15:19.200 --> 0:15:22.920
<v Speaker 3>hundred feet wide in diameter. It was found on the

0:15:22.920 --> 0:15:25.840
<v Speaker 3>ocean floor at a depth of about ninety meters or

0:15:25.920 --> 0:15:29.400
<v Speaker 3>three hundred feet Okay, so actually not that deep when

0:15:29.400 --> 0:15:32.880
<v Speaker 3>it comes to ocean or seafloor. And again this is

0:15:32.880 --> 0:15:35.800
<v Speaker 3>in the Gulf of Bothnia, which is the northern part

0:15:35.840 --> 0:15:40.240
<v Speaker 3>of the Baltic Sea between Sweden and Finland. Peter Lindberg,

0:15:40.440 --> 0:15:44.000
<v Speaker 3>one of the explorers behind the original image, claimed that

0:15:44.120 --> 0:15:48.920
<v Speaker 3>the object was perfectly round, and there is a sort

0:15:48.960 --> 0:15:53.680
<v Speaker 3>of light colored area on the seafloor extending away from

0:15:53.760 --> 0:15:57.680
<v Speaker 3>the disc shaped object that people say could be a

0:15:57.840 --> 0:16:00.840
<v Speaker 3>runway or a streak cut in the seafloor from a

0:16:00.880 --> 0:16:04.160
<v Speaker 3>crash landing. And then the next thing, this one starts

0:16:04.160 --> 0:16:07.200
<v Speaker 3>to being a real red flag for me. At some point,

0:16:07.520 --> 0:16:10.880
<v Speaker 3>ocean X started saying that they tried to return to

0:16:10.920 --> 0:16:15.640
<v Speaker 3>the object and get more information about it and imagery

0:16:15.680 --> 0:16:18.920
<v Speaker 3>of it, and they said that proximity to the object

0:16:19.040 --> 0:16:23.000
<v Speaker 3>was causing all of their electronic equipment to malfunction, and

0:16:23.040 --> 0:16:26.080
<v Speaker 3>they couldn't come within I think they said two hundred

0:16:26.160 --> 0:16:30.280
<v Speaker 3>meters of the object without all of their electronics failing.

0:16:30.840 --> 0:16:31.120
<v Speaker 2>Hmm.

0:16:33.000 --> 0:16:35.240
<v Speaker 3>I'm a little doubtful of that kind of story.

0:16:35.560 --> 0:16:38.360
<v Speaker 2>You know, given that this is near Finland. I would

0:16:38.400 --> 0:16:41.440
<v Speaker 2>be shocked if no one has suggested that it might

0:16:41.480 --> 0:16:45.480
<v Speaker 2>be the lost Sampo, which of course is this object

0:16:45.560 --> 0:16:50.360
<v Speaker 2>from Finnish mythology that was essentially like it brought riches

0:16:50.440 --> 0:16:56.040
<v Speaker 2>and good fortune and treasures. It was this font of wealth,

0:16:56.480 --> 0:16:59.120
<v Speaker 2>and if memory serves like the myth is that it

0:16:59.200 --> 0:17:03.320
<v Speaker 2>was lost at sea during a battle. So I don't know,

0:17:03.320 --> 0:17:05.000
<v Speaker 2>it sounds like it could be the Sampo. If I'm

0:17:05.000 --> 0:17:08.760
<v Speaker 2>going to lean into mythology for my interpretations, do.

0:17:08.760 --> 0:17:10.240
<v Speaker 3>They say what the Sampo looks like?

0:17:11.680 --> 0:17:14.480
<v Speaker 2>I've seen some illustrations where it is actually kind of

0:17:15.240 --> 0:17:18.040
<v Speaker 2>kind of round. Yeah, but I think maybe smaller. I

0:17:18.080 --> 0:17:18.399
<v Speaker 2>don't know.

0:17:18.840 --> 0:17:21.520
<v Speaker 3>Okay, Wiki at least mentions a bunch of different ways

0:17:21.520 --> 0:17:24.040
<v Speaker 3>it's been depicted, and they are wide ranging, so I

0:17:24.160 --> 0:17:26.359
<v Speaker 3>would guess in the original they don't say the shape

0:17:26.359 --> 0:17:30.240
<v Speaker 3>it takes, but it says here it could be anything

0:17:30.280 --> 0:17:33.720
<v Speaker 3>from a world pillar to a compass or astrolabe, or

0:17:33.800 --> 0:17:37.800
<v Speaker 3>a bunch of other things, a coinde, a shield. So

0:17:38.880 --> 0:17:42.000
<v Speaker 3>why not a giant disk at the bottom of the ocean.

0:17:42.440 --> 0:17:42.920
<v Speaker 2>Yeah.

0:17:43.000 --> 0:17:45.480
<v Speaker 3>Now, one of the reasons that people say this must

0:17:45.520 --> 0:17:48.000
<v Speaker 3>be a spaceship or some other piece of out of

0:17:48.040 --> 0:17:52.679
<v Speaker 3>place technology is I think essentially an intuitive reaction to

0:17:52.840 --> 0:17:57.320
<v Speaker 3>certain patterns of geometry. When you look at this sonar image,

0:17:57.480 --> 0:18:02.520
<v Speaker 3>it appears to be a large circular disc. In some versions,

0:18:03.119 --> 0:18:06.120
<v Speaker 3>the circular disc appears to be made out of smaller

0:18:06.320 --> 0:18:11.919
<v Speaker 3>rectangles or squares, and a circle filled in with rectangles

0:18:12.000 --> 0:18:14.800
<v Speaker 3>or squares. That doesn't sound like any natural object I've

0:18:14.800 --> 0:18:17.840
<v Speaker 3>ever seen, so it just looks like it could not

0:18:17.960 --> 0:18:20.920
<v Speaker 3>be natural. It had to be made. Now, regarding these

0:18:20.960 --> 0:18:26.360
<v Speaker 3>square tiles or rectangular tiles appearance in this particular sonar

0:18:26.400 --> 0:18:28.840
<v Speaker 3>image the one we've been looking at here. There are

0:18:28.840 --> 0:18:30.920
<v Speaker 3>different versions of it you can find on the internet.

0:18:30.920 --> 0:18:34.400
<v Speaker 3>But even the fact that it appears to be made

0:18:34.560 --> 0:18:38.160
<v Speaker 3>of the rectangular blocks or tiles, I think is actually

0:18:38.280 --> 0:18:42.280
<v Speaker 3>somewhat influenced by the fact that the image has some

0:18:42.320 --> 0:18:46.159
<v Speaker 3>sort of digital artifact lines running parallel from top to

0:18:46.200 --> 0:18:51.040
<v Speaker 3>bottom across the image. And these parallel bars crossing the

0:18:51.119 --> 0:18:54.200
<v Speaker 3>image are not just on the object, but they're covering

0:18:54.280 --> 0:18:57.360
<v Speaker 3>the whole bitmap, and thus they are obviously a byproduct

0:18:57.440 --> 0:19:00.800
<v Speaker 3>of the imaging process, not a reflection of the object itself.

0:19:01.720 --> 0:19:04.840
<v Speaker 3>The image is also lined up so that these parallel

0:19:04.920 --> 0:19:10.280
<v Speaker 3>lines are exactly perpendicular to some ridges or lines that

0:19:10.400 --> 0:19:13.160
<v Speaker 3>seem to actually be on the object whatever it is

0:19:13.200 --> 0:19:15.919
<v Speaker 3>that seem to sort of run parallel across it. So

0:19:16.080 --> 0:19:20.880
<v Speaker 3>I think these digital imaging artifacts create a false impression

0:19:21.400 --> 0:19:24.280
<v Speaker 3>of a kind of right angled brickwork pattern that is

0:19:24.359 --> 0:19:27.359
<v Speaker 3>not actually present on the object itself. That's just a

0:19:27.520 --> 0:19:31.560
<v Speaker 3>byproduct of the way the image looks with these lines

0:19:31.640 --> 0:19:33.840
<v Speaker 3>running up and down on it. On the images we see.

0:19:34.680 --> 0:19:37.439
<v Speaker 3>Second thing is rob you already mentioned this, but the

0:19:37.440 --> 0:19:40.560
<v Speaker 3>illustrations this is another case just like we talked about

0:19:40.640 --> 0:19:44.359
<v Speaker 3>last time of what was originally a low resolution or

0:19:44.400 --> 0:19:49.119
<v Speaker 3>low information piece of evidence being subject to mythologizing in

0:19:49.240 --> 0:19:53.800
<v Speaker 3>grandiose elaborations in artworks. So if you Google image search

0:19:53.880 --> 0:19:58.000
<v Speaker 3>this object, results containing the actual sonar image will be

0:19:58.119 --> 0:20:02.800
<v Speaker 3>vastly outnumbered by on fictional illustrations. I've included a few

0:20:02.880 --> 0:20:05.000
<v Speaker 3>for you to look at here, rob folks at home,

0:20:05.040 --> 0:20:07.919
<v Speaker 3>You can look them up yourself, just type in Baltic

0:20:07.960 --> 0:20:10.800
<v Speaker 3>cea anomaly. To be clear, these are not photos of

0:20:10.840 --> 0:20:14.520
<v Speaker 3>the actual object. They are imaginative artworks. All of the

0:20:14.960 --> 0:20:19.360
<v Speaker 3>interesting and provocative sharp detail shown in them is made up.

0:20:19.560 --> 0:20:23.880
<v Speaker 3>But articles and videos about the object seem to use

0:20:24.040 --> 0:20:28.080
<v Speaker 3>things like this. Nonetheless, it's kind of like, look, here's

0:20:28.200 --> 0:20:31.560
<v Speaker 3>one way of imagining what this could look like up close,

0:20:31.640 --> 0:20:34.560
<v Speaker 3>if you could see it sharply. And for some people

0:20:34.600 --> 0:20:37.840
<v Speaker 3>this seems to suggest it's legitimate to assume that's the

0:20:37.840 --> 0:20:39.159
<v Speaker 3>way it actually is.

0:20:40.440 --> 0:20:42.439
<v Speaker 2>Yeah, and be clear, this can also take place at

0:20:42.480 --> 0:20:47.840
<v Speaker 2>kind of a subliminal consumer level, where you just you

0:20:47.880 --> 0:20:50.200
<v Speaker 2>pull up a bunch of images of this thing, and yeah,

0:20:50.240 --> 0:20:52.280
<v Speaker 2>most of the ones on your page are going to

0:20:52.320 --> 0:20:56.040
<v Speaker 2>be perhaps leaning into some sort of fantastic illustration, and

0:20:56.080 --> 0:20:58.440
<v Speaker 2>the illustrations are cool, Like you can't help but look

0:20:58.480 --> 0:21:00.640
<v Speaker 2>at this and feel the kind of way.

0:21:00.800 --> 0:21:03.120
<v Speaker 3>Yeah, I don't want to knock the artists, but I mean,

0:21:03.280 --> 0:21:06.480
<v Speaker 3>just like to emphasize these are not images of a

0:21:06.600 --> 0:21:11.359
<v Speaker 3>thing in the world. These are essentially fictional artworks that

0:21:11.440 --> 0:21:15.400
<v Speaker 3>are based on a grainy, indistinct original image.

0:21:16.040 --> 0:21:20.160
<v Speaker 2>Now I want to throw out another wild speculation. What

0:21:20.200 --> 0:21:24.240
<v Speaker 2>if this is a tetromino or a Tetris block, and really,

0:21:24.280 --> 0:21:26.840
<v Speaker 2>instead of trying to get down there to it, what

0:21:26.880 --> 0:21:31.920
<v Speaker 2>we need to do is construct a tetramino to interlock

0:21:32.000 --> 0:21:35.520
<v Speaker 2>with it and drop it down and make sure that

0:21:35.560 --> 0:21:38.480
<v Speaker 2>we have lined it up appropriately so that it will

0:21:38.480 --> 0:21:39.840
<v Speaker 2>fill in the space next to it.

0:21:40.160 --> 0:21:42.520
<v Speaker 3>Well that's a great point, but it would have to

0:21:42.520 --> 0:21:47.320
<v Speaker 3>be a kind of hybrid game piece, because like one

0:21:47.600 --> 0:21:50.240
<v Speaker 3>half of it seems to be a Tetronimo, it's got

0:21:50.240 --> 0:21:52.439
<v Speaker 3>the blocky parts that seem like they could interlock, and

0:21:52.480 --> 0:21:56.119
<v Speaker 3>then the other half is rounded like a Connect four piece.

0:21:56.520 --> 0:21:59.359
<v Speaker 3>So maybe it is for a hybrid type game something

0:21:59.400 --> 0:22:00.440
<v Speaker 3>we haven't seen and yet.

0:22:01.800 --> 0:22:03.639
<v Speaker 2>I mean, this does touch on the rea. It's like

0:22:03.680 --> 0:22:07.200
<v Speaker 2>it's not square enough, It's not it doesn't have enough

0:22:07.280 --> 0:22:13.200
<v Speaker 2>right angles that it really shouts unnatural object as loudly

0:22:13.359 --> 0:22:17.280
<v Speaker 2>as some would perhaps insist that it does. It's also

0:22:17.400 --> 0:22:20.560
<v Speaker 2>not round enough, it doesn't have the end. That would

0:22:20.600 --> 0:22:24.000
<v Speaker 2>not in either case would necessarily mean that it is

0:22:24.400 --> 0:22:26.840
<v Speaker 2>not of this world. But certainly like those are the

0:22:26.880 --> 0:22:30.040
<v Speaker 2>sorts of shapes one would want to see in their spaceship.

0:22:30.080 --> 0:22:32.879
<v Speaker 2>You would want to see a more perfect circle, You

0:22:32.920 --> 0:22:35.919
<v Speaker 2>would want to see a lot of angles that that

0:22:36.000 --> 0:22:38.280
<v Speaker 2>we usually don't think of as occurring naturally in nature.

0:22:47.760 --> 0:22:51.159
<v Speaker 3>We will come back to in a minute commentary on

0:22:51.240 --> 0:22:53.639
<v Speaker 3>the sonar image itself and what kind of conclusions we

0:22:53.640 --> 0:22:56.720
<v Speaker 3>should draw from it. But let's say that this did

0:22:56.880 --> 0:23:00.520
<v Speaker 3>actually depict an object to the bottom of the that

0:23:00.840 --> 0:23:03.440
<v Speaker 3>some that looked like it had sort of some blocks

0:23:03.560 --> 0:23:06.399
<v Speaker 3>or some rectangular bricks in it. In the spirit of

0:23:06.440 --> 0:23:10.600
<v Speaker 3>the previous episodes, let's talk about sponges that look like technology.

0:23:10.920 --> 0:23:13.280
<v Speaker 3>I think it's time for let's talk about natural rock

0:23:13.320 --> 0:23:16.920
<v Speaker 3>formations that look like architecture. There are lots of them.

0:23:17.280 --> 0:23:20.440
<v Speaker 3>You can just google lists of things that are natural

0:23:20.480 --> 0:23:24.879
<v Speaker 3>geologic formations that look like things made by humans or

0:23:24.960 --> 0:23:29.399
<v Speaker 3>made by intelligence, maybe alien intelligence. So I wanted to

0:23:29.480 --> 0:23:32.040
<v Speaker 3>just focus on one example, because I thought the images

0:23:32.040 --> 0:23:36.320
<v Speaker 3>were so striking. Let's look at what is called tessellated pavement. Now,

0:23:36.320 --> 0:23:38.560
<v Speaker 3>to be clear, I'm not saying that's what this is

0:23:38.600 --> 0:23:40.840
<v Speaker 3>an image of. I'm just citing this as an example

0:23:40.880 --> 0:23:46.040
<v Speaker 3>of things that are natural geologic formations that totally look

0:23:46.160 --> 0:23:48.760
<v Speaker 3>like they could not be that they must have been

0:23:48.800 --> 0:23:52.479
<v Speaker 3>made by intelligence. Rob, you can have a look at

0:23:52.480 --> 0:23:56.520
<v Speaker 3>the photos I included for you. How would you describe these?

0:23:57.880 --> 0:24:01.159
<v Speaker 2>So one of these images, the one with the sunset

0:24:01.280 --> 0:24:04.359
<v Speaker 2>over it, this is one of my favorite images. I

0:24:04.480 --> 0:24:06.560
<v Speaker 2>used to have this on my computer as was one

0:24:06.600 --> 0:24:09.919
<v Speaker 2>of my desktop wall papers. It's just so splendid to

0:24:09.920 --> 0:24:13.400
<v Speaker 2>look at, and it does. It looks kind of otherworldly.

0:24:13.520 --> 0:24:13.560
<v Speaker 1>It.

0:24:14.040 --> 0:24:16.440
<v Speaker 2>It has a psychedelic feel to it. It just makes

0:24:16.440 --> 0:24:19.119
<v Speaker 2>you feel nice. A couple of the other images of

0:24:19.119 --> 0:24:24.919
<v Speaker 2>this sort of thing, maybe let feel less surreal, less visionary,

0:24:25.320 --> 0:24:30.320
<v Speaker 2>and more like, oh, this was once a shopping mall

0:24:30.359 --> 0:24:32.680
<v Speaker 2>of some sort. Like clearly some sort of structure was

0:24:32.720 --> 0:24:34.919
<v Speaker 2>built here and it's gone. So I don't know if

0:24:34.960 --> 0:24:36.400
<v Speaker 2>shopping malls of the gods.

0:24:36.880 --> 0:24:40.160
<v Speaker 3>Okay, but you're saying shopping mall because it's got rectangular

0:24:40.480 --> 0:24:43.280
<v Speaker 3>paving stones, right, where you're looking at like a flat

0:24:43.320 --> 0:24:46.679
<v Speaker 3>expanse of rock that reaches out into the surf so

0:24:46.720 --> 0:24:49.480
<v Speaker 3>you can see the ocean beyond. And then all across

0:24:49.560 --> 0:24:54.520
<v Speaker 3>the surface of this rock there are just rectangular tiles basically.

0:24:54.640 --> 0:24:58.600
<v Speaker 2>Yeah, rectangular tiles, rectangular spaces, and you get this sense

0:24:58.720 --> 0:25:01.639
<v Speaker 2>like if you've ever seen a large building like a

0:25:01.720 --> 0:25:05.800
<v Speaker 2>you know, a storage facility, factory or a mall, and

0:25:05.840 --> 0:25:08.840
<v Speaker 2>it's been torn down, like and the junk has been

0:25:08.880 --> 0:25:12.040
<v Speaker 2>cleared away and you're just left with the with the base,

0:25:12.359 --> 0:25:14.960
<v Speaker 2>it often looks something like this, you know, where you

0:25:14.960 --> 0:25:17.320
<v Speaker 2>can see where rooms used to be, you can see

0:25:17.320 --> 0:25:21.800
<v Speaker 2>bits of tiling, et cetera. So yeah, it it's it

0:25:21.880 --> 0:25:25.200
<v Speaker 2>whispers some sort of human origin when you look at it.

0:25:25.320 --> 0:25:28.560
<v Speaker 2>If you again, if you don't have the proper context

0:25:28.760 --> 0:25:30.320
<v Speaker 2>and the proper expertise.

0:25:31.000 --> 0:25:33.960
<v Speaker 3>So all of these photos that you're looking at here

0:25:34.200 --> 0:25:37.960
<v Speaker 3>rob are of the same rock formation which can be

0:25:38.040 --> 0:25:42.080
<v Speaker 3>found on an isthmus in the Australian state of Tasmania.

0:25:42.119 --> 0:25:46.080
<v Speaker 3>The isthmus is called the Eagle Hawk Neck and it's

0:25:46.160 --> 0:25:50.400
<v Speaker 3>on the southeast of Tasmania, connecting the mainland to the

0:25:50.440 --> 0:25:53.720
<v Speaker 3>Tasman Peninsula. I mentioned that these formations are known as

0:25:53.760 --> 0:25:57.919
<v Speaker 3>tesselated pavements. Tesselated as a synonym for tileds, so it

0:25:58.000 --> 0:26:02.360
<v Speaker 3>means the practice of cover a surface with tightly locking tiles.

0:26:02.760 --> 0:26:04.760
<v Speaker 3>And it's called this because, of course, it looks like

0:26:04.800 --> 0:26:08.400
<v Speaker 3>a tiled floor or a pavement made by human hands. Now,

0:26:08.400 --> 0:26:11.439
<v Speaker 3>how on Earth could natural processes ever produce something that

0:26:11.480 --> 0:26:14.400
<v Speaker 3>looks like this? Well, I've found a passage in an

0:26:14.520 --> 0:26:17.720
<v Speaker 3>academic book that discusses this very thing. So the book's

0:26:17.760 --> 0:26:20.919
<v Speaker 3>called The Coastlines of the World with Google Earth Understanding

0:26:20.920 --> 0:26:26.280
<v Speaker 3>Our Environment by Scheffers, Scheffers and Keletot, published by Springer

0:26:26.359 --> 0:26:29.720
<v Speaker 3>twenty twelve. The authors say that these formations are rare

0:26:29.960 --> 0:26:33.400
<v Speaker 3>and they seem to only occur in sedimentary rock platforms

0:26:33.840 --> 0:26:38.159
<v Speaker 3>located in the intertidal zone. Intertitle means that the rocks

0:26:38.160 --> 0:26:41.200
<v Speaker 3>are covered by seawater at high tide and then uncovered

0:26:41.280 --> 0:26:44.159
<v Speaker 3>at low tide, so they can go through patterns of

0:26:44.920 --> 0:26:48.000
<v Speaker 3>wedding with seawater and then drying out. And they also

0:26:48.080 --> 0:26:52.119
<v Speaker 3>tend to occur only in low energy coasts, meaning coasts

0:26:52.119 --> 0:26:56.000
<v Speaker 3>without very strong wave action. So the authors write that

0:26:56.040 --> 0:27:00.119
<v Speaker 3>these tesselated patterns in Tasmania, in particular, began millions of

0:27:00.200 --> 0:27:05.200
<v Speaker 3>years ago when fractures formed in siltstone due to stress

0:27:05.280 --> 0:27:08.520
<v Speaker 3>in the Earth's crust sometime between like sixty million and

0:27:08.520 --> 0:27:12.320
<v Speaker 3>one hundred and sixty million years ago. In geology, these

0:27:12.359 --> 0:27:16.200
<v Speaker 3>cracks that form in large bodies of rock are known

0:27:16.240 --> 0:27:18.880
<v Speaker 3>as joints, and they're found in all kinds of rock,

0:27:18.960 --> 0:27:23.120
<v Speaker 3>most often appearing as patterns of cracking that extend all

0:27:23.160 --> 0:27:26.520
<v Speaker 3>the way through this big body of rock, and sometimes,

0:27:26.560 --> 0:27:29.719
<v Speaker 3>for a variety of reasons, these patterns can be parallel

0:27:29.880 --> 0:27:35.800
<v Speaker 3>or otherwise surprisingly regular and symmetrical. Another striking pattern of

0:27:35.960 --> 0:27:39.920
<v Speaker 3>jointing in large bodies of rock that might look unnatural

0:27:39.960 --> 0:27:43.560
<v Speaker 3>to some is hexagonal jointing. If you've ever seen, you know,

0:27:43.680 --> 0:27:48.080
<v Speaker 3>columns of basalt that have hexagonal shapes. That that's another

0:27:48.119 --> 0:27:50.440
<v Speaker 3>type of strange jointing that doesn't look like that could

0:27:50.480 --> 0:27:54.040
<v Speaker 3>happen in nature, but it does. That's caused by just

0:27:54.160 --> 0:27:57.120
<v Speaker 3>patterns of how certain types of rock cool and then

0:27:57.200 --> 0:28:00.840
<v Speaker 3>crack as they cool. In the case of the tesselated pavements,

0:28:00.840 --> 0:28:04.600
<v Speaker 3>here you get kind of rectangular patterns of cracks, and

0:28:04.800 --> 0:28:07.640
<v Speaker 3>in the time since the jointing occurred in this rock,

0:28:07.800 --> 0:28:11.080
<v Speaker 3>the cracked sedimentary rock has been exposed to the surface

0:28:11.200 --> 0:28:14.720
<v Speaker 3>and the tides which have caused it to erode in

0:28:14.760 --> 0:28:18.679
<v Speaker 3>a way that accentuated the rectangular grade of cracks in

0:28:18.760 --> 0:28:23.560
<v Speaker 3>what's known as pan and loaf formations. So the basic

0:28:23.560 --> 0:28:27.520
<v Speaker 3>difference here is that some of these rectangles seem to

0:28:27.560 --> 0:28:30.800
<v Speaker 3>be sort of raised at the outline and then depressed

0:28:30.840 --> 0:28:33.960
<v Speaker 3>in the middle, where they can hold pools of water

0:28:34.040 --> 0:28:36.800
<v Speaker 3>in them, and then other ones seem to be kind

0:28:36.840 --> 0:28:39.920
<v Speaker 3>of raised in the middle and depressed at the outline,

0:28:40.000 --> 0:28:42.160
<v Speaker 3>so in the middle they sort of puff up like

0:28:42.200 --> 0:28:44.960
<v Speaker 3>a maybe like a cobblestone or like the top of

0:28:45.000 --> 0:28:48.959
<v Speaker 3>a loaf of bread rising over the pan. The authors

0:28:49.000 --> 0:28:52.720
<v Speaker 3>write that at areas farther away from the contact with

0:28:52.800 --> 0:28:57.440
<v Speaker 3>the water, the pavement spends a longer time drying out

0:28:57.560 --> 0:29:02.120
<v Speaker 3>during low tide, which gives more opportunity for salt crystals

0:29:02.160 --> 0:29:05.120
<v Speaker 3>to form on top of the rock, and these salt

0:29:05.160 --> 0:29:09.080
<v Speaker 3>crystals erode the rock surface, and the erosion happens faster

0:29:09.320 --> 0:29:12.520
<v Speaker 3>inside the pan than it does in the cracks around

0:29:12.560 --> 0:29:16.080
<v Speaker 3>the pan forming the rim, so you end up with

0:29:16.120 --> 0:29:20.600
<v Speaker 3>this depressed pan appearance where it can hold pools of water. Meanwhile,

0:29:20.640 --> 0:29:23.920
<v Speaker 3>the loaf formations are closer to the water, there's less

0:29:24.040 --> 0:29:28.800
<v Speaker 3>drying in between tides, less salt crystal, less salt crystallization,

0:29:29.360 --> 0:29:32.960
<v Speaker 3>and more erosion just due to water flowing in the

0:29:33.040 --> 0:29:38.000
<v Speaker 3>cracks in between the rectangles and like sand and abrasion

0:29:38.320 --> 0:29:41.160
<v Speaker 3>eroding those. So you end up getting this raised, puffed

0:29:41.200 --> 0:29:45.080
<v Speaker 3>bread like kind of appearance. Rob. I've got another image

0:29:45.080 --> 0:29:46.840
<v Speaker 3>for you to look at that is more of the

0:29:46.880 --> 0:29:50.120
<v Speaker 3>loaf formation down below here. This is the one in

0:29:50.160 --> 0:29:53.280
<v Speaker 3>black and white, and man, these really really do look

0:29:53.320 --> 0:29:55.680
<v Speaker 3>like human made bricks. But it's a natural formation.

0:29:56.400 --> 0:29:58.840
<v Speaker 2>Yeah, yeah, I mean, if you just glanced at it,

0:29:58.880 --> 0:30:01.080
<v Speaker 2>even if you I don't know, I guess if you

0:30:01.120 --> 0:30:04.200
<v Speaker 2>looked at it long enough, you might wonder why the

0:30:04.240 --> 0:30:09.440
<v Speaker 2>bricks are not of uniform size. But certainly it smacks

0:30:09.440 --> 0:30:12.560
<v Speaker 2>of masonry. It smacks of brickwork.

0:30:13.040 --> 0:30:15.640
<v Speaker 3>So that's just one example. But I hope that should

0:30:15.680 --> 0:30:18.360
<v Speaker 3>be a convincing illustration yet again that we should not

0:30:18.560 --> 0:30:23.080
<v Speaker 3>always trust our intuitions about what looks natural and what

0:30:23.200 --> 0:30:28.200
<v Speaker 3>looks intelligently designed. We are presented with example after example

0:30:28.280 --> 0:30:31.120
<v Speaker 3>of things that look like they must be technology, or

0:30:31.120 --> 0:30:33.520
<v Speaker 3>they must be architecture, they must have been built by

0:30:33.920 --> 0:30:38.880
<v Speaker 3>intention and intelligence, But are actually just totally, uncontroversially a

0:30:38.920 --> 0:30:44.360
<v Speaker 3>result of biological evolution or geological and hydrological processes, just

0:30:44.760 --> 0:30:47.880
<v Speaker 3>things that happen in nature without any human intervention or

0:30:47.920 --> 0:30:51.440
<v Speaker 3>alien intervention. So my point there is that without the

0:30:51.480 --> 0:30:55.560
<v Speaker 3>relevant expertise, since a marine biology or geology or whatever

0:30:55.600 --> 0:31:00.920
<v Speaker 3>it is, it's easy to sort something into the unexplainable column,

0:31:01.160 --> 0:31:04.280
<v Speaker 3>when in fact it just like totally looks like something

0:31:04.320 --> 0:31:07.200
<v Speaker 3>that is well known if you happen to know about

0:31:07.200 --> 0:31:07.920
<v Speaker 3>certain things.

0:31:08.560 --> 0:31:16.560
<v Speaker 2>Right.

0:31:18.440 --> 0:31:20.480
<v Speaker 3>But to come back to the sonar image from the

0:31:20.480 --> 0:31:23.680
<v Speaker 3>Baltic Sea, the Baltic Sea anomaly, which again some are

0:31:23.760 --> 0:31:27.800
<v Speaker 3>quick to label an anomaly in need of explanation based

0:31:27.800 --> 0:31:32.120
<v Speaker 3>in aliens or Atlantis or secret Nazi technology. Again, all

0:31:32.160 --> 0:31:35.640
<v Speaker 3>of this speculation is only possible because we're operating in

0:31:35.680 --> 0:31:39.120
<v Speaker 3>the zone of low resolution. One problem here is that

0:31:39.200 --> 0:31:41.280
<v Speaker 3>you and I and most people looking at this image

0:31:41.360 --> 0:31:44.480
<v Speaker 3>lack context. We don't know much about the Baltic Sea floor.

0:31:44.760 --> 0:31:48.800
<v Speaker 3>We also don't know anything about how sonar images are produced.

0:31:49.440 --> 0:31:52.880
<v Speaker 3>Is it possible that we could get a higher information

0:31:52.960 --> 0:31:56.760
<v Speaker 3>perspective by asking somebody who knows about those things? So

0:31:57.080 --> 0:31:59.960
<v Speaker 3>I came across an article published in February twenty twelve

0:32:00.240 --> 0:32:04.760
<v Speaker 3>in Popular Mechanics called Underwater UFO, Get Real Experts Say

0:32:04.800 --> 0:32:09.960
<v Speaker 3>by Douglas main And. This article consulted several experts for

0:32:10.120 --> 0:32:14.640
<v Speaker 3>perspective on this sonar image. One was Hanumant Singh, who

0:32:14.760 --> 0:32:18.200
<v Speaker 3>was at the time a researcher with the Woodshull Oceanographic Institute.

0:32:18.200 --> 0:32:22.120
<v Speaker 3>I think now he's a professor at Northeastern University who

0:32:22.200 --> 0:32:25.680
<v Speaker 3>has a number of research focuses I found, including robotics

0:32:25.720 --> 0:32:28.320
<v Speaker 3>and things in that domain, but also quote imaging in

0:32:28.440 --> 0:32:32.680
<v Speaker 3>visually degraded environments, including underwater and in polar regions.

0:32:33.120 --> 0:32:34.120
<v Speaker 2>Oh that's perfect.

0:32:34.680 --> 0:32:38.040
<v Speaker 3>So what did Singh have to say about the anomaly, Well,

0:32:38.160 --> 0:32:40.840
<v Speaker 3>he cautioned that we should not put too much trust

0:32:40.960 --> 0:32:43.800
<v Speaker 3>in the sonar image itself for a number of reasons.

0:32:44.240 --> 0:32:46.880
<v Speaker 3>He says it was created using a type of sonar

0:32:46.920 --> 0:32:51.320
<v Speaker 3>technology called side scan sonar, which is perfectly useful for

0:32:51.480 --> 0:32:56.440
<v Speaker 3>locating large objects like sunken ships, but could potentially introduce

0:32:56.760 --> 0:33:00.280
<v Speaker 3>false details into an image if it's not functioning correctly,

0:33:00.880 --> 0:33:03.840
<v Speaker 3>and he cited several indications in the image itself that

0:33:03.920 --> 0:33:06.800
<v Speaker 3>the sonar should not be trusted. He said that there

0:33:06.880 --> 0:33:11.040
<v Speaker 3>are signs of cross talk between the two different instruments

0:33:11.080 --> 0:33:14.160
<v Speaker 3>that are used to create the image. He says one

0:33:14.240 --> 0:33:17.959
<v Speaker 3>channel is electrically contaminating the other, and this results in

0:33:18.400 --> 0:33:21.040
<v Speaker 3>parts of the image on one side being mirrored and

0:33:21.080 --> 0:33:24.920
<v Speaker 3>reflected onto the other side of the map. He also

0:33:25.000 --> 0:33:27.520
<v Speaker 3>says that the black parallel lines in the image I

0:33:27.520 --> 0:33:30.920
<v Speaker 3>already mentioned these earlier just because I didn't have any expertise,

0:33:30.960 --> 0:33:33.600
<v Speaker 3>but I just noticed that these create the false impression

0:33:33.680 --> 0:33:37.760
<v Speaker 3>that the disc is more made of rectangular blocks than

0:33:37.760 --> 0:33:41.400
<v Speaker 3>it probably actually is. He said that these black parallel

0:33:41.440 --> 0:33:43.600
<v Speaker 3>lines in the image showed that there are places where

0:33:43.600 --> 0:33:47.160
<v Speaker 3>the sonar is dropping out, so that's an image quality problem.

0:33:47.800 --> 0:33:50.560
<v Speaker 3>He also says that the edges of the image have

0:33:50.720 --> 0:33:55.040
<v Speaker 3>lost detail, also showing that the sonar is not calibrated properly.

0:33:55.520 --> 0:33:59.040
<v Speaker 3>This article also consulted someone named Charles Paul, who is

0:33:59.120 --> 0:34:02.800
<v Speaker 3>a scene your scientist at the Monterey Bay Aquarium Research Institute,

0:34:02.840 --> 0:34:06.320
<v Speaker 3>who said that even if the sonar image is roughly

0:34:06.560 --> 0:34:09.319
<v Speaker 3>is a roughly accurate picture of what's down there, there's

0:34:09.320 --> 0:34:11.839
<v Speaker 3>no reason to think it's a spaceship. It could be,

0:34:11.960 --> 0:34:15.800
<v Speaker 3>first of all, a roughly circular rock outcropping. No reason

0:34:15.840 --> 0:34:20.120
<v Speaker 3>that's implausible or, he says, quote the result of fluid

0:34:20.360 --> 0:34:25.360
<v Speaker 3>or gas venting. Such venting causes inexplicable and poorly understood

0:34:25.360 --> 0:34:29.239
<v Speaker 3>structures like pock marks circular depressions that Paul has seen

0:34:29.280 --> 0:34:32.720
<v Speaker 3>are all around the world. In one area off California alone,

0:34:32.760 --> 0:34:35.640
<v Speaker 3>he says he has mapped more than fourteen hundred such

0:34:35.719 --> 0:34:39.600
<v Speaker 3>pock marks. So gas venting from the seafloor can cause

0:34:39.719 --> 0:34:42.560
<v Speaker 3>unusual formations. That's something you wouldn't know if you weren't

0:34:42.600 --> 0:34:46.440
<v Speaker 3>familiar with looking at the seafloor. Another possible explanation, which

0:34:46.480 --> 0:34:49.359
<v Speaker 3>I thought was very interesting. Remember how this this thing

0:34:49.440 --> 0:34:51.839
<v Speaker 3>is actually not all that deep. It's only about three

0:34:51.920 --> 0:34:55.239
<v Speaker 3>hundred feet down. And because it's not all that deep,

0:34:55.280 --> 0:34:57.640
<v Speaker 3>Paul says, it could be a pattern created by a

0:34:57.680 --> 0:35:01.600
<v Speaker 3>fishing troll quote. For example, Paul says the jaws or

0:35:01.640 --> 0:35:04.760
<v Speaker 3>opening of a troll could easily have struck the bottom

0:35:04.800 --> 0:35:08.640
<v Speaker 3>elsewhere and dropped a disc like mound of sediment or

0:35:08.760 --> 0:35:11.880
<v Speaker 3>a trail of pebbles that make up the track marks,

0:35:12.040 --> 0:35:15.640
<v Speaker 3>he says. Another option mentioned in this article, Hanu mant Singh,

0:35:15.680 --> 0:35:18.000
<v Speaker 3>even said that the original image could have been produced

0:35:18.000 --> 0:35:21.680
<v Speaker 3>by fish. He describes how the use of side scan

0:35:21.800 --> 0:35:25.680
<v Speaker 3>sonar can produce all sorts of confusing images and often

0:35:25.719 --> 0:35:28.440
<v Speaker 3>has to be double checked by passing back again from

0:35:28.480 --> 0:35:31.040
<v Speaker 3>another angle to really figure out what it was you

0:35:31.120 --> 0:35:33.719
<v Speaker 3>saw on the first pass. Now I wanted to mention

0:35:34.120 --> 0:35:37.560
<v Speaker 3>one more article from twenty twelve that addresses this and

0:35:37.719 --> 0:35:41.600
<v Speaker 3>interviews a irrelevant expert who had access to some materials

0:35:41.600 --> 0:35:45.360
<v Speaker 3>that may have been from the object. This article is

0:35:45.440 --> 0:35:49.320
<v Speaker 3>by the science writer Natalie Wolkover. It's from August thirtieth,

0:35:49.360 --> 0:35:53.400
<v Speaker 3>twenty twelve, called mysterious Baltic Sea object is a glacial deposit.

0:35:53.920 --> 0:35:57.920
<v Speaker 3>So this article was written after the head of this

0:35:58.360 --> 0:36:01.240
<v Speaker 3>or one of the heads of this ocean exc Peter Lindberg,

0:36:01.360 --> 0:36:04.000
<v Speaker 3>was in the media again and had been making statements,

0:36:04.000 --> 0:36:06.600
<v Speaker 3>I think on a radio program about the nature of

0:36:06.640 --> 0:36:11.320
<v Speaker 3>the seafloor object being very mysterious and unsolved and baffling

0:36:11.360 --> 0:36:15.919
<v Speaker 3>to scientists. He claimed it had stare formations that may

0:36:15.920 --> 0:36:21.400
<v Speaker 3>have been constructed and seemed to be being kind of ambiguous,

0:36:21.520 --> 0:36:25.200
<v Speaker 3>but saying things like if this is Atlantis, that would

0:36:25.200 --> 0:36:25.840
<v Speaker 3>be amazing.

0:36:26.520 --> 0:36:26.680
<v Speaker 2>Now.

0:36:26.719 --> 0:36:31.759
<v Speaker 3>Apparently the explorers who discovered this sonar image at one

0:36:31.800 --> 0:36:36.680
<v Speaker 3>point gave some rock samples to a researcher in Sweden

0:36:36.719 --> 0:36:41.080
<v Speaker 3>named Vulcar Brukert, who is an associate professor of geology

0:36:41.080 --> 0:36:45.840
<v Speaker 3>at Stockholm University, gave him some rocks for analysis. These rocks,

0:36:46.120 --> 0:36:48.760
<v Speaker 3>I couldn't find a lot about exactly how they were sourced,

0:36:48.800 --> 0:36:51.839
<v Speaker 3>but they allegedly came from the object, so I guess

0:36:51.840 --> 0:36:54.080
<v Speaker 3>they were claiming to have collected them on a dive.

0:36:54.600 --> 0:36:57.920
<v Speaker 3>Brukert was then quoted in a Swedish tabloid in a

0:36:58.000 --> 0:37:03.400
<v Speaker 3>way that ambiguously suggested he might be like, it's kind

0:37:03.440 --> 0:37:05.880
<v Speaker 3>of an ambiguous quote. He says, you know, oh, it's

0:37:05.920 --> 0:37:10.320
<v Speaker 3>surprising to find this black rock here, and the ambiguity

0:37:10.440 --> 0:37:13.319
<v Speaker 3>suggests he might be signing on to the idea that

0:37:13.400 --> 0:37:17.240
<v Speaker 3>this object is actually quite mysterious and unexplainable by science.

0:37:17.320 --> 0:37:21.520
<v Speaker 3>But when other journalists followed up with him, this same

0:37:21.560 --> 0:37:23.680
<v Speaker 3>scholar was not of that opinion at all, that it

0:37:23.719 --> 0:37:25.920
<v Speaker 3>was like a baffling, unexplainable thing. He said that the

0:37:26.000 --> 0:37:29.080
<v Speaker 3>rocks they gave him, whether they came from the object

0:37:29.160 --> 0:37:32.600
<v Speaker 3>or not, were mostly just ordinary seafloor rocks, with one exception,

0:37:33.200 --> 0:37:36.040
<v Speaker 3>which was a piece of basaltic rock, which is made

0:37:36.040 --> 0:37:38.920
<v Speaker 3>out of hardened lava and not normally the kind of

0:37:39.000 --> 0:37:41.799
<v Speaker 3>rock you'd find all over the floor of the Baltic Sea.

0:37:41.840 --> 0:37:44.919
<v Speaker 3>But it's still not all that baffling because rocks get

0:37:44.960 --> 0:37:48.560
<v Speaker 3>moved around, and in this case, it's very likely this

0:37:48.640 --> 0:37:50.760
<v Speaker 3>kind of rock could have been left at the bottom

0:37:50.760 --> 0:37:53.520
<v Speaker 3>of the Baltic Sea by a glacier, Brookert says in

0:37:53.560 --> 0:37:56.160
<v Speaker 3>a statement given for this article.

0:37:56.239 --> 0:37:56.680
<v Speaker 2>Quote.

0:37:56.840 --> 0:38:00.000
<v Speaker 3>Because the whole northern Baltic region is so heavily influenced

0:38:00.160 --> 0:38:04.000
<v Speaker 3>by glacial thawing processes, both the feature and the rock

0:38:04.080 --> 0:38:07.560
<v Speaker 3>samples are likely to have formed in connection with glacial

0:38:07.640 --> 0:38:11.359
<v Speaker 3>and post glacial processes. He wrote, Possibly these rocks were

0:38:11.360 --> 0:38:16.759
<v Speaker 3>transported there by glaciers. So this is another fascinating thing

0:38:16.880 --> 0:38:21.080
<v Speaker 3>about nature. You know, nature is very weird. Glaciers can

0:38:21.120 --> 0:38:24.319
<v Speaker 3>get rocks stuck in them. They pick up a rock

0:38:24.360 --> 0:38:27.239
<v Speaker 3>from one place, carry that rock to another place as

0:38:27.239 --> 0:38:30.520
<v Speaker 3>the glaciers move. Then when the glacier melts, it drops

0:38:30.600 --> 0:38:33.719
<v Speaker 3>the rock, and this leaves behind rocks that are called

0:38:33.800 --> 0:38:37.200
<v Speaker 3>glacial erratics, rocks that are out of place because a

0:38:37.239 --> 0:38:39.920
<v Speaker 3>glacier carried them to the place where they now rest.

0:38:40.440 --> 0:38:43.480
<v Speaker 2>Now, this is obviously a slow process compared to the

0:38:43.560 --> 0:38:47.640
<v Speaker 2>imagined fast process of alien spaceship settling down on the

0:38:47.680 --> 0:38:48.799
<v Speaker 2>bud the bottom of the sea.

0:38:49.400 --> 0:38:52.680
<v Speaker 3>Right, So I would say, based on everything I've read

0:38:52.680 --> 0:38:55.640
<v Speaker 3>about this, we don't really know what the object in

0:38:55.680 --> 0:38:59.680
<v Speaker 3>this sonar image is. But this one geologist suggests that

0:38:59.719 --> 0:39:02.440
<v Speaker 3>the guess is that it's some sort of rock formation

0:39:02.600 --> 0:39:05.719
<v Speaker 3>left over by the freezing and thawing of glaciers from

0:39:05.760 --> 0:39:10.239
<v Speaker 3>the last glacial maximum, from the last peak of the

0:39:10.280 --> 0:39:12.759
<v Speaker 3>ice age. So I don't think I would sort this

0:39:12.800 --> 0:39:16.239
<v Speaker 3>one exactly like the Eltannan antenna, where in that case

0:39:16.280 --> 0:39:18.560
<v Speaker 3>I would say it's, you know, ninety nine point nine

0:39:18.640 --> 0:39:21.399
<v Speaker 3>percent certain, we know exactly what that image is of

0:39:21.520 --> 0:39:23.799
<v Speaker 3>and when you have the right context you can identify it.

0:39:24.520 --> 0:39:26.839
<v Speaker 3>In this case, it seems like there's a little more

0:39:26.880 --> 0:39:29.799
<v Speaker 3>wiggle room. It's like this is a grainy image. We

0:39:29.880 --> 0:39:33.480
<v Speaker 3>don't know what it was exactly, and there are some

0:39:33.640 --> 0:39:37.520
<v Speaker 3>good candidates, but there's not really enough information to zero

0:39:37.600 --> 0:39:40.480
<v Speaker 3>in on one and be certain. And looking for more

0:39:40.520 --> 0:39:43.239
<v Speaker 3>recent sources on this good lord, there are some, but

0:39:43.280 --> 0:39:46.440
<v Speaker 3>they are mostly hosted on like tabloid sites that felt

0:39:46.440 --> 0:39:50.960
<v Speaker 3>like they were just made of high density malware. They

0:39:50.960 --> 0:39:55.320
<v Speaker 3>would make numerous unbelievable sounding claims, like repeating the stuff

0:39:55.360 --> 0:39:58.560
<v Speaker 3>about how like all of the electronics malfunctioned when they

0:39:58.600 --> 0:40:01.960
<v Speaker 3>tried to get near the object, and they would lean

0:40:01.960 --> 0:40:05.319
<v Speaker 3>heavily on images that appeared to be fake without clarifying

0:40:05.360 --> 0:40:09.240
<v Speaker 3>where the images came from, which I find very annoying. Also,

0:40:09.360 --> 0:40:12.120
<v Speaker 3>they don't appear to like I'm fine with using like

0:40:12.320 --> 0:40:15.200
<v Speaker 3>fake illustrations if it's clearly labeled like this is not

0:40:15.360 --> 0:40:18.400
<v Speaker 3>the object, this is a you know, an artist's imagination.

0:40:19.760 --> 0:40:22.160
<v Speaker 3>But also like, they don't appear to add much of

0:40:22.200 --> 0:40:26.440
<v Speaker 3>anything new except additional wild claims from the Internet. For example,

0:40:26.520 --> 0:40:29.400
<v Speaker 3>vague claims I read on some article with no sourcing

0:40:29.440 --> 0:40:32.680
<v Speaker 3>that the object contains metals not possible to produce on Earth,

0:40:33.440 --> 0:40:35.560
<v Speaker 3>So I just I don't know if that's worth addressing.

0:40:36.040 --> 0:40:38.480
<v Speaker 3>But as far as I can tell, this is sort

0:40:38.520 --> 0:40:42.600
<v Speaker 3>of peak low information zone, right. It's an indistinct and

0:40:42.760 --> 0:40:48.680
<v Speaker 3>grainy but weird looking original photo produced with a fragile

0:40:48.800 --> 0:40:52.319
<v Speaker 3>imaging system that is well known to spit out all

0:40:52.400 --> 0:40:56.200
<v Speaker 3>kinds of errors and artifacts, and it is presented to

0:40:56.239 --> 0:41:01.680
<v Speaker 3>the media in a way that encourages interesting unusual explanations

0:41:01.760 --> 0:41:04.960
<v Speaker 3>like you know, for example, just drawing the spaceship outline

0:41:05.000 --> 0:41:06.799
<v Speaker 3>around it. It's kind of like, hey, you know, maybe

0:41:06.840 --> 0:41:09.200
<v Speaker 3>think about it as a spaceship, or saying that it

0:41:09.280 --> 0:41:11.960
<v Speaker 3>might be constructed as if, you know, by an ancient

0:41:12.000 --> 0:41:15.160
<v Speaker 3>civilization or something, and then coming up with a story

0:41:15.160 --> 0:41:19.480
<v Speaker 3>about why you can't produce more high quality images, electrical equipment,

0:41:19.560 --> 0:41:22.400
<v Speaker 3>malfunctions in the vicinity, et cetera. So I don't know.

0:41:22.480 --> 0:41:25.120
<v Speaker 3>I checked in, and it seems like the explorers are

0:41:26.120 --> 0:41:28.959
<v Speaker 3>they had at some point been working on a documentary

0:41:29.040 --> 0:41:32.520
<v Speaker 3>about this, and we're claiming that there would be more

0:41:32.520 --> 0:41:34.640
<v Speaker 3>to come about it. But I would say, I don't

0:41:34.680 --> 0:41:37.320
<v Speaker 3>know for now. This is it's stuck in that low resolution,

0:41:37.560 --> 0:41:41.360
<v Speaker 3>low information area, and if we if we were to

0:41:41.360 --> 0:41:44.919
<v Speaker 3>get better information on it, I strongly suspect it would

0:41:44.920 --> 0:41:47.919
<v Speaker 3>turn out to be just a kind of interestingly shaped rock.

0:41:48.320 --> 0:41:50.440
<v Speaker 2>Yeah, it would turn out to be either an interestingly

0:41:50.440 --> 0:41:54.399
<v Speaker 2>shaped rock or there would be nothing. And in a way,

0:41:54.880 --> 0:41:59.080
<v Speaker 2>that's that's the worst answer, right, because you can always

0:41:59.160 --> 0:42:02.680
<v Speaker 2>just move a goal post on it. You can say, well,

0:42:02.800 --> 0:42:05.719
<v Speaker 2>I guess the ship moved. I guess it was a

0:42:05.719 --> 0:42:10.080
<v Speaker 2>functional spaceship, And so the mystery continues that in a

0:42:10.080 --> 0:42:13.759
<v Speaker 2>way that proves what we thought it was, or Hey,

0:42:13.840 --> 0:42:16.680
<v Speaker 2>if anyone wants to take up my Sampo theory, well,

0:42:16.719 --> 0:42:20.640
<v Speaker 2>clearly some of the major powers of this world saw

0:42:20.680 --> 0:42:22.760
<v Speaker 2>that it was the Sampo, and they went and claimed

0:42:22.800 --> 0:42:25.279
<v Speaker 2>the Sampo, and they are busy getting the Sampo back

0:42:25.320 --> 0:42:29.000
<v Speaker 2>online somewhere to produce, you know, unlimited riches. But in

0:42:29.040 --> 0:42:31.799
<v Speaker 2>either case, you know, it's like, like we've been saying,

0:42:31.880 --> 0:42:35.840
<v Speaker 2>it's it's it's a far simpler exercise to turn to

0:42:36.040 --> 0:42:40.439
<v Speaker 2>explanations for which we have additional data that we can

0:42:40.520 --> 0:42:43.560
<v Speaker 2>We can look at other rock formations and say, yes,

0:42:43.640 --> 0:42:45.680
<v Speaker 2>this is potentially the sort of thing that's happening here.

0:42:45.680 --> 0:42:48.200
<v Speaker 2>We can look at other glacial situations and say, yeah,

0:42:48.200 --> 0:42:51.239
<v Speaker 2>this is potentially the model at work here, and we

0:42:51.320 --> 0:42:55.760
<v Speaker 2>have examples of this model. Whereas when you turn to UFOs,

0:42:55.800 --> 0:42:58.719
<v Speaker 2>when you turn to the law City of Atlantis or

0:42:58.880 --> 0:43:02.480
<v Speaker 2>the Sampo, you know, these are not things for which

0:43:02.520 --> 0:43:08.359
<v Speaker 2>we have any additional reputable data to really throw in

0:43:08.520 --> 0:43:09.239
<v Speaker 2>to compare it to.

0:43:09.600 --> 0:43:13.600
<v Speaker 3>There are no solid examples of those to compare it to. Yeah, exactly,

0:43:14.080 --> 0:43:18.640
<v Speaker 3>there are a lack of dependable analogies, which, yeah, should

0:43:18.760 --> 0:43:21.840
<v Speaker 3>should make you hesitate before resorting to that kind of explanation.

0:43:21.880 --> 0:43:25.200
<v Speaker 3>And the other thing again is just like when you're

0:43:25.200 --> 0:43:28.319
<v Speaker 3>in the low resolution zone or the low information zone,

0:43:28.680 --> 0:43:31.120
<v Speaker 3>it's okay to just reserve judgment, you know, you can,

0:43:31.320 --> 0:43:34.160
<v Speaker 3>like it's important to acknowledge, like, we don't have a

0:43:34.160 --> 0:43:37.160
<v Speaker 3>lot of information here, so you know, you can't really

0:43:37.160 --> 0:43:37.839
<v Speaker 3>say what this is.

0:43:38.560 --> 0:43:40.800
<v Speaker 2>Yeah, more information is required.

0:43:41.360 --> 0:43:43.759
<v Speaker 3>Oh and I forgot to mention this until now. But

0:43:43.840 --> 0:43:47.279
<v Speaker 3>also there was an article I found where the divers

0:43:47.920 --> 0:43:52.080
<v Speaker 3>from Ocean X did release some photos allegedly of the objects,

0:43:52.080 --> 0:43:55.920
<v Speaker 3>so not sonar, but like camera photographs allegedly taken of

0:43:55.960 --> 0:43:59.399
<v Speaker 3>the object on a dive. But you can't really see

0:43:59.400 --> 0:44:02.120
<v Speaker 3>what you're can add a rob I've shared a link

0:44:02.160 --> 0:44:05.719
<v Speaker 3>to a CBC article with you here that includes one

0:44:05.760 --> 0:44:08.919
<v Speaker 3>of these photos. And yeah, it just looks like a rock.

0:44:09.080 --> 0:44:11.760
<v Speaker 3>It's just like a like a kind of blurry piece

0:44:11.760 --> 0:44:14.280
<v Speaker 3>of rock with like the glare of a flashlight shining

0:44:14.280 --> 0:44:16.680
<v Speaker 3>off of it. So it's not really it doesn't really

0:44:16.719 --> 0:44:18.719
<v Speaker 3>add any information as far as I can tell.

0:44:19.239 --> 0:44:24.080
<v Speaker 2>Hmmm, yeah, I you know, CBC does great work, and

0:44:24.600 --> 0:44:26.920
<v Speaker 2>I have no reason to doubt that this is an

0:44:26.920 --> 0:44:30.840
<v Speaker 2>actual underwater picture yet at the same time, the closer

0:44:30.880 --> 0:44:32.279
<v Speaker 2>I look at it that I get more of a

0:44:32.280 --> 0:44:34.680
<v Speaker 2>feel that this is like skin Like this really feels

0:44:34.719 --> 0:44:37.400
<v Speaker 2>like I feel like I see the crease between like

0:44:37.520 --> 0:44:42.440
<v Speaker 2>thigh and groin taken in a like maybe underwater. I

0:44:42.440 --> 0:44:45.480
<v Speaker 2>don't know, is that a pimple I see? Yeah, yeah,

0:44:45.560 --> 0:44:48.680
<v Speaker 2>I mean just it just speaks to the ambiguity of

0:44:48.719 --> 0:44:51.279
<v Speaker 2>the shot, like it's what is it? It's kind of

0:44:51.320 --> 0:44:52.440
<v Speaker 2>whatever you want it to be.

0:44:53.360 --> 0:44:56.560
<v Speaker 3>In fact, one paragraph in the CBC write up of

0:44:56.600 --> 0:45:00.040
<v Speaker 3>these photos says, quote, the new photo was released a

0:45:00.480 --> 0:45:03.920
<v Speaker 3>lacked perspective and we're apparently taken during the Ocean Explorer

0:45:03.960 --> 0:45:05.399
<v Speaker 3>team's most recent dive.

0:45:06.520 --> 0:45:11.840
<v Speaker 2>Okay, well there you go, just another piece of evidence

0:45:11.880 --> 0:45:16.080
<v Speaker 2>that could be something but could be absolutely nothing. And

0:45:16.280 --> 0:45:18.239
<v Speaker 2>like again, I just really feel like I'm looking at

0:45:18.440 --> 0:45:22.120
<v Speaker 2>somebody's leg here, like isn't it is it? I feel

0:45:22.120 --> 0:45:24.360
<v Speaker 2>like I see stretch marks? You know. Yeah, I know

0:45:24.400 --> 0:45:26.960
<v Speaker 2>what you're saying, Like I'm not just trying to be

0:45:27.040 --> 0:45:30.280
<v Speaker 2>a you know, a geek here and you know, making

0:45:30.320 --> 0:45:35.760
<v Speaker 2>fun of somebody's UFO information, But this really feels fleshy

0:45:35.880 --> 0:45:40.799
<v Speaker 2>but almost but not like one. Like I'm also like,

0:45:40.840 --> 0:45:42.960
<v Speaker 2>what's the shape of this person. But oh my goodness,

0:45:42.960 --> 0:45:43.319
<v Speaker 2>I don't know.

0:45:43.360 --> 0:45:46.080
<v Speaker 3>Well, I see exactly what you're saying. Yeah, it does

0:45:46.120 --> 0:45:48.160
<v Speaker 3>look like stretch marks and skin, but it also looks

0:45:48.200 --> 0:45:51.440
<v Speaker 3>like it could be striations in sandstone, if you're true

0:45:51.719 --> 0:45:54.600
<v Speaker 3>bands and sandstone. I'm not even saying that's what it is,

0:45:54.640 --> 0:45:58.000
<v Speaker 3>because once again, for the millionth time, like it's just

0:45:58.040 --> 0:46:00.720
<v Speaker 3>not clear what it is, not enough information to decide.

0:46:00.800 --> 0:46:03.880
<v Speaker 2>Yeah, all right, well, we're gonna go ahead and close

0:46:04.000 --> 0:46:06.839
<v Speaker 2>this episode out, but we're gonna we're gonna continue this

0:46:07.000 --> 0:46:09.719
<v Speaker 2>line of thought in the next episode of Stuff to

0:46:09.719 --> 0:46:13.080
<v Speaker 2>Blow Your Mind on Thursday. We're gonna get into the

0:46:13.120 --> 0:46:17.720
<v Speaker 2>realm of Egyptology and of course pseudoscience and pseudo history,

0:46:17.960 --> 0:46:19.960
<v Speaker 2>and look at some other examples where if you take

0:46:20.040 --> 0:46:24.560
<v Speaker 2>something out of context, if you take something without proper

0:46:24.960 --> 0:46:28.400
<v Speaker 2>expertise applied to some degree, then yeah you can. You

0:46:28.400 --> 0:46:32.440
<v Speaker 2>can make various interpretations that speak of ancient high tech

0:46:32.520 --> 0:46:36.879
<v Speaker 2>civilizations and alien involvement and whatever it is you happen

0:46:36.880 --> 0:46:39.280
<v Speaker 2>to look for, or even the Sampo, the Sampo moving

0:46:39.320 --> 0:46:42.320
<v Speaker 2>through time and emerging in ancient Egypt.

0:46:42.320 --> 0:46:44.920
<v Speaker 3>I'm sure I really like that you're cementing that the

0:46:44.960 --> 0:46:48.440
<v Speaker 3>Sampo theory is like a new, a new major thread

0:46:48.480 --> 0:46:49.799
<v Speaker 3>of fringe explanation.

0:46:50.400 --> 0:46:54.160
<v Speaker 2>I think it deserves its due. Yeah, and the Sampo's

0:46:54.200 --> 0:46:56.239
<v Speaker 2>pretty interesting. We could come back. We can come back

0:46:56.239 --> 0:46:59.120
<v Speaker 2>and cover Sampo on both Stuff to Blow Your Mind

0:46:59.239 --> 0:47:02.080
<v Speaker 2>and Weird House Cinema because there's also a great movie

0:47:02.360 --> 0:47:03.200
<v Speaker 2>about the Sampo.

0:47:03.800 --> 0:47:06.319
<v Speaker 3>Okay, I'm gonna have to research this thing there.

0:47:06.360 --> 0:47:09.560
<v Speaker 2>Actually there's more than one potentially interesting movie about the Sampo,

0:47:09.680 --> 0:47:12.440
<v Speaker 2>now that I think about it. Anyway, that'll be a

0:47:12.520 --> 0:47:14.840
<v Speaker 2>tale for another time. So in the meantime, if you

0:47:14.840 --> 0:47:16.520
<v Speaker 2>want to check out other episodes of Stuff to Blow

0:47:16.560 --> 0:47:20.560
<v Speaker 2>Your Mind, our core science and culture episodes published on

0:47:20.600 --> 0:47:23.440
<v Speaker 2>Tuesdays and Thursdays. On Mondays, we do listener mail, On

0:47:23.440 --> 0:47:26.200
<v Speaker 2>Wednesdays we do a short form Monster Factor Artifact episode,

0:47:26.239 --> 0:47:28.440
<v Speaker 2>and on Fridays we set aside most serious concerns to

0:47:28.520 --> 0:47:30.920
<v Speaker 2>just talk about a weird film on Weird House Cinema.

0:47:31.040 --> 0:47:34.480
<v Speaker 3>Huge thanks to our excellent audio producer JJ Posway. If

0:47:34.480 --> 0:47:36.040
<v Speaker 3>you would like to get in touch with us with

0:47:36.120 --> 0:47:38.640
<v Speaker 3>feedback on this episode or any other, to suggest a

0:47:38.719 --> 0:47:41.160
<v Speaker 3>topic for the future, or just to say hello, you

0:47:41.200 --> 0:47:43.920
<v Speaker 3>can email us at contact at Stuff to Blow Your

0:47:43.920 --> 0:47:52.200
<v Speaker 3>Mind dot com.

0:47:52.320 --> 0:47:55.239
<v Speaker 1>Stuff to Blow Your Mind is production of iHeartRadio. For

0:47:55.320 --> 0:47:58.120
<v Speaker 1>more podcasts from my heart Radio, visit the iHeartRadio app,

0:47:58.280 --> 0:48:14.600
<v Speaker 1>Apple Podcasts, or wherever you listen to two favorite shows