WEBVTT - Tech Memes

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<v Speaker 1>Get in text with technology with text Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tex Stuff.

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<v Speaker 1>I'm your host, Jonathan Strickland, senior writer for how Stuffed

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<v Speaker 1>works dot Com. I was trying to come up with

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<v Speaker 1>a topic that would be appropriate for April Fools since

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<v Speaker 1>this episode were published shortly before April Fools Day. Luckily

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<v Speaker 1>I didn't have to come up with it on my own. Today,

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<v Speaker 1>our topic comes to us courtesy of a little listener mail.

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<v Speaker 1>Dan writes in with all your base or belonged to us,

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<v Speaker 1>I would love to hear your take on the history

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<v Speaker 1>of this ancient meme. And indeed, the Babylonians in their

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<v Speaker 1>writings did talk of the one who would bring note

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<v Speaker 1>it's not that ancient, I mean, I guess in the

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<v Speaker 1>terms of technology, it's kind of old. I told Dan

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<v Speaker 1>that this particular story, while great, wouldn't quite merit a

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<v Speaker 1>full episode by itself. So we're gonna look at a

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<v Speaker 1>few different memes that tie in with technology in general

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<v Speaker 1>and video games in particular. I'll probably do more episodes

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<v Speaker 1>about big tech memes and where they came from in

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<v Speaker 1>the future, but today we'll just examine a few. So

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<v Speaker 1>where do some of the most famous video game memes

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<v Speaker 1>come from, and how did they spread around and what

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<v Speaker 1>do they mean? Well, first things first, let's define what

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<v Speaker 1>a meme is. And the nice thing is we don't

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<v Speaker 1>really have to because Richard Dawkins did it for us

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<v Speaker 1>in a book called The Selfish Gene Now. Dawkins proposed

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<v Speaker 1>the idea of a meme meme being something we would

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<v Speaker 1>use to describe an idea that spreads quickly throughout a

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<v Speaker 1>population of people. That population, by the way, does not

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<v Speaker 1>have to be regional. You know, you don't have to

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<v Speaker 1>say the population of a town or the population of

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<v Speaker 1>a country. That population could be uh any group of

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<v Speaker 1>like minded individuals within a particular subculture. And the Internet

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<v Speaker 1>makes it possible for memes to spread globally rapidly. It's

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<v Speaker 1>important to point out that memes don't have to be

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<v Speaker 1>on the Internet at all. They that's one of the

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<v Speaker 1>ways that we encounter memes, but that's just one method

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<v Speaker 1>of distribution. A meme is an idea. The method Internet

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<v Speaker 1>is just a handy way of getting those ideas spread

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<v Speaker 1>throughout the globe. So while an image with a funny

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<v Speaker 1>joke on it is a meme, not all memes are

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<v Speaker 1>images with a funny joke on them. It's just one

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<v Speaker 1>single type of meme. It's kind of one of those

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<v Speaker 1>all Dalmatians are dogs, but not all dogs are Dalmatians

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<v Speaker 1>kind of thing. Some memes spread primarily through a specific culture. Culture,

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<v Speaker 1>so gamers are a good example. We're gonna talk a

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<v Speaker 1>lot about video games, and a lot of these memes

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<v Speaker 1>spread at least at first primarily through gamers, some of

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<v Speaker 1>which then ended up going into mainstream. So that's where

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<v Speaker 1>I'm going to start with this discussion, and I'm going

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<v Speaker 1>to answer Dan's question first. I'm not gonna make him wait.

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<v Speaker 1>The meme all your base are belonged to us as

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<v Speaker 1>part of a group of memes that all originate from

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<v Speaker 1>the same source material, and that source is a video

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<v Speaker 1>game called Zero Wing, which came out in nineteen nine.

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<v Speaker 1>It's a side scrolling game in which the player controls

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<v Speaker 1>a spaceship called a Zig, blasting through various enemies. Now

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<v Speaker 1>those enemies are robotic aliens called cats C. A T. S.

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<v Speaker 1>And in the very beginning of the game, it's revealed

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<v Speaker 1>that this group of aliens had recently signed a peace

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<v Speaker 1>treaty with Earth, but are now betraying that treaty. And

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<v Speaker 1>if you understand Japanese and you play the original game,

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<v Speaker 1>all of this is very very clear. It's a little

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<v Speaker 1>less clear in other version. You see, the game started

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<v Speaker 1>out as an arcade game in Japan, and it was

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<v Speaker 1>really really popular, so it was one of the ones

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<v Speaker 1>that was chosen to be ported over to home video

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<v Speaker 1>game systems in Japan. It was also ported to the

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<v Speaker 1>Sega Mega Drive in Europe. Here in the United States

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<v Speaker 1>we called the Mega Drive the Sega Genesis. It's the

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<v Speaker 1>same machine, but two different names. So the European version

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<v Speaker 1>of the Zero Wing game featured some poorly translated dialogue

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<v Speaker 1>in which the original Japanese was transformed into mangled English.

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<v Speaker 1>And what follows is a reading of the transcript of

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<v Speaker 1>the first part of this game in the Mega Drive version.

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<v Speaker 1>What happened? What turn on you? How are your allonged us?

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<v Speaker 1>You are destruction? What do you say? You captain? You

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<v Speaker 1>know what you're doing? Move zick for great justice. It's

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<v Speaker 1>really moving, isn't it. It's a kind of gets you. Yeah,

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<v Speaker 1>it's it's like the Braveheart speech. Really is it's really

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<v Speaker 1>what it comes down to. So interesting fact, the United

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<v Speaker 1>States never got that version of the game, at least

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<v Speaker 1>not officially. People might have ordered an import, but the

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<v Speaker 1>official version with the terrible translation came from the European market,

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<v Speaker 1>not the US market. And it's a bit surprising that

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<v Speaker 1>this meme even took off at all because the game's

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<v Speaker 1>release preceded the Worldwide Web. The earliest known examples of

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<v Speaker 1>the memes appearing online date to n Now, that is

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<v Speaker 1>pretty ancient for Internet memes, because most of them kind

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<v Speaker 1>of surface and then maybe they're popular for a few

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<v Speaker 1>months or a little over a year, and then they

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<v Speaker 1>kind of fade away. But you also have to remember

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<v Speaker 1>nearly a decade had passed since the game came out

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<v Speaker 1>before it even showed up on the Internet in the

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<v Speaker 1>first place, so it's pretty incredible now. Despite the long

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<v Speaker 1>amount of time between the game's release and its celebration online,

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<v Speaker 1>the meme did take off. Various forums, particularly on gaming sites,

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<v Speaker 1>saw the phrase popping up in discussions and profiles. Some

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<v Speaker 1>musicians and other creators began to incorporate phrases and references

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<v Speaker 1>in their works, popularizing it even more. By two thousand one,

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<v Speaker 1>Wired had covered the story, and soon it got the

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<v Speaker 1>attention of other mainstream outlets like The Guardian, the San

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<v Speaker 1>Francisco Chronicle, and USA Today. The phrases from this translation

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<v Speaker 1>live on to this day. You will often hear people

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<v Speaker 1>refer to or see references to all your base are

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<v Speaker 1>belonged to us. And this really shows you the power

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<v Speaker 1>of memes. The good ones catch on quickly and spread

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<v Speaker 1>rapidly through various groups and stick around. They don't just

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<v Speaker 1>get really popular and then disappear. Uh. It's it's an

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<v Speaker 1>interesting kind of pop culture in a way. Some of

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<v Speaker 1>them can break free of their origins have become mainstream

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<v Speaker 1>pop culture and not just stay in those little enclaves

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<v Speaker 1>that they began in. But some of those might be

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<v Speaker 1>stuck in smaller niches. For example, do a barrel roll?

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<v Speaker 1>That could be one of those Hey, Dylan, do you

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<v Speaker 1>recognize do a barrel roll? Dylan does recognize? Do a

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<v Speaker 1>barrel roll. This meme comes from a Nintendo sixty four

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<v Speaker 1>game called Star Fox sixty four, which in itself was

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<v Speaker 1>a popular sequel to an earlier Super Nintendo game simply

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<v Speaker 1>called Star Fox. Now. In both games, you pilot a

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<v Speaker 1>spaceship and you can dodge incoming enemy laser fire by

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<v Speaker 1>doing a barrel roll. But in Star Fox sixty four

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<v Speaker 1>the maneuver received special attention. And there's a point when

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<v Speaker 1>you're heading toward the stationary turrets that are firing on you,

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<v Speaker 1>and that's when a character I think he's a donkey

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<v Speaker 1>pops up. His name is Peppy Hair, and he shouts

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<v Speaker 1>do a barrel roll, just as Dylan did earlier. And

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<v Speaker 1>thus a meme was born. By the Worldwide Web was

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<v Speaker 1>becoming a household name. It would take a few more

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<v Speaker 1>years for it to develop its cheeky side, and on

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<v Speaker 1>January two thousand four, someone created a definition of do

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<v Speaker 1>a barrel roll on the Urban Dictionary, that great repository

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<v Speaker 1>of information both entertaining and incredibly base. And in two

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<v Speaker 1>thousand and six, a group of four chan pranksters began

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<v Speaker 1>to call Tom Green during his talk show and they

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<v Speaker 1>would just shout do a barrel roll over the phone. Now,

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<v Speaker 1>to be fair, this was not a case of people

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<v Speaker 1>being unsolicited mischief makers, because Tom Green's career was based

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<v Speaker 1>off of hosting Collin shows in which most of the

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<v Speaker 1>calls were some sort of prank. So it's not like

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<v Speaker 1>Tom Green was new to this kind of experience. It

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<v Speaker 1>was just a very specific implementation. The meme found its

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<v Speaker 1>way on numerous images and animated gifts on the Internet.

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<v Speaker 1>And yes, I pronounce it gifts. I know that the

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<v Speaker 1>creator of the format says Jeff's but he's wrong. Gift

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<v Speaker 1>is how it should be said. I'm planting my flag

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<v Speaker 1>on this one. Not my flag anyway. There are plenty

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<v Speaker 1>of examples of this meme online, usually involving animations of

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<v Speaker 1>people or animals flipping over accompanied by the text do

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<v Speaker 1>a barrel roll and even if you Easter eggs, So

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<v Speaker 1>here's one. If you want an Easter egg, go to Google,

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<v Speaker 1>just Google dot com and do a search for do

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<v Speaker 1>a barrel roll. Go ahead, give it a shot. It's

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<v Speaker 1>pretty cute. All right. I got a several more memes

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<v Speaker 1>I want to talk about, but before I do, let's

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<v Speaker 1>take a quick break to thank sponsor. All Right, we're back,

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<v Speaker 1>and the next meme I want to talk about is

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<v Speaker 1>the zerg rush. Dylan, do you know this one? Dylan

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<v Speaker 1>does not know this one. This refers to a tactic

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<v Speaker 1>in the game StarCraft. So StarCraft is a real time

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<v Speaker 1>strategy game with the science fiction theme, and you play

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<v Speaker 1>one of three different factions in the game. You control

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<v Speaker 1>various units and methods of production, and you participate in

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<v Speaker 1>strategic battles in order to control essentially what is a board.

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<v Speaker 1>So you build various facilities which allow you to create units,

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<v Speaker 1>and you use those units to try and defeat the

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<v Speaker 1>other player. So one of those three species are the Zurg,

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<v Speaker 1>and that's of course in the original StarCraft game, and

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<v Speaker 1>they are insect like critters. Their main advantage is that

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<v Speaker 1>you can make an awful lot of them relatively quickly.

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<v Speaker 1>So the individual units, particularly the starting ones, aren't very strong,

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<v Speaker 1>but sheer numbers can make up for it. Because your

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<v Speaker 1>production time is so short, you can produce a lot

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<v Speaker 1>more units as Zerg than people playing the other factions

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<v Speaker 1>in the game. So one go to strategy is just

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<v Speaker 1>to ramp up unit production as quickly as possible and

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<v Speaker 1>just overwhelm your opponent with sheer numbers, just hordes of soldiers,

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<v Speaker 1>and that is the Zerg rush. It's a rush both

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<v Speaker 1>because you are overcome by huge numbers and that it

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<v Speaker 1>happens pretty quickly. It's such an effective tactic that it

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<v Speaker 1>became pretty common in StarCraft games for players to establish

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<v Speaker 1>some rules of decorum. That it was considered kind of

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<v Speaker 1>common courtesy to say when someone would be allowed to

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<v Speaker 1>launch a Zerg rush. Typically you'd say that Zerg players

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<v Speaker 1>would have to withhold attacking in that way for a

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<v Speaker 1>certain number of minutes, like you might say no Zurg

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<v Speaker 1>rush for a minutes, meaning eight minutes of the game

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<v Speaker 1>have to pass before you can do a Zurg rush,

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<v Speaker 1>and that gives the other players an opportunity to shore

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<v Speaker 1>up their defenses or otherwise work on a strategy to

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<v Speaker 1>survive an incoming attack. Otherwise, it was largely seen as

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<v Speaker 1>unfair that you were taking advantage of a very simple

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<v Speaker 1>mechanism within the game, and you were defeating people not

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<v Speaker 1>through superior strategy, but just by the fact that the

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<v Speaker 1>game favors these underpowered but but numerous units. As for

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<v Speaker 1>the meme, the story goes that there was a multiplayer

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<v Speaker 1>match in which a Korean group was controlling the Zurg

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<v Speaker 1>forces and an English speaking group were the opponents, and

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<v Speaker 1>early in the match, a group of Zurg units began

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<v Speaker 1>to attack, at which point one of the English speaking

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<v Speaker 1>participants typed omg Zerg rush and the Korean player typed

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<v Speaker 1>kei ki ki k e k e k e, which

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<v Speaker 1>is akin to l O l in English. You I

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<v Speaker 1>sometimes encounter kiki ki along with zurg rush references in

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<v Speaker 1>this meme, and those references tend to be on images

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<v Speaker 1>or enemy gifts or something being swarmed by something else.

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<v Speaker 1>So I've seen one where there's a plane that looks

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<v Speaker 1>like it's being surrounded by a big flock of birds

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<v Speaker 1>and it was labeled zerg rush. Or you might see

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<v Speaker 1>one type of person completely surrounded by other people and

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<v Speaker 1>that might be zerg rush. Like I would imagine a

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<v Speaker 1>picture a dragon con, for example, with a whole bunch

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<v Speaker 1>of people in costume and one person who's clearly not

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<v Speaker 1>in costume just stuck in the middle of it. That

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<v Speaker 1>would be something that you might see zerg rush attached to.

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<v Speaker 1>Oh and Google, by the way, has an Easter Egg

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<v Speaker 1>for this meme too, So you can just go to

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<v Speaker 1>Google search and type in zerg rush. That's a z

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<v Speaker 1>e r g rush. Let me know how you do

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<v Speaker 1>if you try that out. Now, not all video game

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<v Speaker 1>memes are about criticizing a game mechanic or making fun

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<v Speaker 1>of a specific game, or even celebrating a specific games

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<v Speaker 1>similar just a celebration of good game design and writing,

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<v Speaker 1>And I think that's the case with the cake is

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<v Speaker 1>a lie. That meme comes from the game Portal, which

0:14:11.240 --> 0:14:14.439
<v Speaker 1>published in two thou seven. Now. In Portal, the player

0:14:14.480 --> 0:14:16.599
<v Speaker 1>takes on the role of a young woman who is

0:14:16.679 --> 0:14:19.960
<v Speaker 1>being held captive in a scientific research facility, and her

0:14:20.080 --> 0:14:25.680
<v Speaker 1>captor is a passive, aggressive, snarky artificial intelligence named GLaDOS,

0:14:26.360 --> 0:14:31.160
<v Speaker 1>and GLaDOS is constantly goading the character further down the

0:14:31.200 --> 0:14:35.280
<v Speaker 1>pathway to keep trying to get through increasingly difficult puzzles.

0:14:36.240 --> 0:14:41.520
<v Speaker 1>GLaDOS is constantly there, criticizing you and then giving you lackluster,

0:14:41.760 --> 0:14:49.720
<v Speaker 1>insincere praise whenever you successfully navigate one of these tough puzzles. Uh,

0:14:49.920 --> 0:14:52.440
<v Speaker 1>you get a lot of snark from GLaDOS, including one

0:14:52.480 --> 0:14:55.920
<v Speaker 1>of the greatest post credit songs of all time, written

0:14:55.960 --> 0:15:00.480
<v Speaker 1>by Jonathan Colton in the voice of GLaDOS. One explore

0:15:00.520 --> 0:15:04.880
<v Speaker 1>the game world, you can encounter stuff like messages scrawled

0:15:04.880 --> 0:15:08.760
<v Speaker 1>on walls, and the messages are from an old lab

0:15:08.800 --> 0:15:12.080
<v Speaker 1>worker named Doug Ratman, and one of the famous messages

0:15:12.240 --> 0:15:15.680
<v Speaker 1>is the phrase the cake is a lie written repeatedly.

0:15:16.400 --> 0:15:19.200
<v Speaker 1>The reason for this is Gladows constantly tells you that

0:15:19.240 --> 0:15:21.960
<v Speaker 1>if you are to complete all the tasks, you will

0:15:22.000 --> 0:15:25.760
<v Speaker 1>get cake, and that the cake will be amazing. Occasionally,

0:15:25.760 --> 0:15:28.360
<v Speaker 1>GLaDOS will even give you the recipe for a cake.

0:15:29.080 --> 0:15:31.600
<v Speaker 1>There's a lot of cake, at least references to it

0:15:31.840 --> 0:15:38.000
<v Speaker 1>in Portal. But Doug Ratman, the character that has left

0:15:38.080 --> 0:15:42.520
<v Speaker 1>his evidence behind, says that the cake is a lie.

0:15:43.200 --> 0:15:45.200
<v Speaker 1>And for a while people use the cake as is

0:15:45.200 --> 0:15:47.720
<v Speaker 1>a lie as just a general reference to portal. But

0:15:47.840 --> 0:15:52.080
<v Speaker 1>gradually this phrase took on a more general meaning, and

0:15:52.120 --> 0:15:55.000
<v Speaker 1>it came to mean the thing you are looking for

0:15:55.400 --> 0:15:59.640
<v Speaker 1>doesn't exist, or even you are trying to achieve something

0:15:59.680 --> 0:16:04.240
<v Speaker 1>that isn't possible. Urban Dictionary translates it rather eloquently. I

0:16:04.280 --> 0:16:09.720
<v Speaker 1>think into your promised reward is merely a fictitious motivator.

0:16:11.000 --> 0:16:13.440
<v Speaker 1>So you can use this idiom to describe a common

0:16:13.440 --> 0:16:16.320
<v Speaker 1>thread and a lot of stories. For example, in the

0:16:16.360 --> 0:16:19.720
<v Speaker 1>classic The Wizard of Oz, the Wizard promises rewards to

0:16:19.800 --> 0:16:22.400
<v Speaker 1>Dorothy and her friends if they can get rid of

0:16:22.440 --> 0:16:25.880
<v Speaker 1>the wicked Witch of the West. Only it turns out

0:16:25.920 --> 0:16:28.360
<v Speaker 1>the Wizard is a flim flam man with no real

0:16:28.400 --> 0:16:31.520
<v Speaker 1>powers of his own. Apart from being a fast talker.

0:16:32.240 --> 0:16:35.000
<v Speaker 1>The cake is a lie. He doesn't have the ability

0:16:35.040 --> 0:16:37.760
<v Speaker 1>to give the characters what they want. In fact, when

0:16:37.760 --> 0:16:41.960
<v Speaker 1>they returned victorious. He bestows gifts on them simply by

0:16:41.960 --> 0:16:44.880
<v Speaker 1>telling each character that they already possessed the thing that

0:16:44.960 --> 0:16:47.720
<v Speaker 1>they want, which is a good thing, since the Wizard

0:16:47.720 --> 0:16:51.560
<v Speaker 1>had no way to deliver upon his promises. Now, some

0:16:51.680 --> 0:16:54.920
<v Speaker 1>memes aren't about specific games at all, but rather gaming

0:16:54.920 --> 0:16:58.160
<v Speaker 1>cliches in general, and why the big ones is called

0:16:58.400 --> 0:17:02.520
<v Speaker 1>video game logic. Now, this refers to things that happen

0:17:02.560 --> 0:17:06.760
<v Speaker 1>in video games that defy common sense. For example, a

0:17:06.760 --> 0:17:10.280
<v Speaker 1>popular meme in this category has a picture of Master Chief,

0:17:10.320 --> 0:17:13.800
<v Speaker 1>who is the protagonist of the Halo franchise of games,

0:17:13.840 --> 0:17:17.600
<v Speaker 1>and the meme says, can flip an extremely heavy tank,

0:17:17.920 --> 0:17:22.160
<v Speaker 1>can't control gun recoil. So this refers to the fact

0:17:22.200 --> 0:17:24.080
<v Speaker 1>that if you come up to a tank that's on

0:17:24.119 --> 0:17:27.119
<v Speaker 1>its side and you press the right button, master Chief

0:17:27.119 --> 0:17:29.640
<v Speaker 1>will move the tank so that you can get into it.

0:17:30.119 --> 0:17:32.080
<v Speaker 1>And yet every time you fire your gun, it flies

0:17:32.160 --> 0:17:33.480
<v Speaker 1>up in the air, and you think, well, if you're

0:17:33.480 --> 0:17:35.720
<v Speaker 1>strong enough to move a tank over, can you control

0:17:36.000 --> 0:17:39.720
<v Speaker 1>the movement of a handgun. It does seem to defy logic,

0:17:40.880 --> 0:17:44.679
<v Speaker 1>and this is pretty common, and it's not. That's not

0:17:44.720 --> 0:17:47.720
<v Speaker 1>the only example. I mean, sometimes it's something like invisible

0:17:47.760 --> 0:17:50.800
<v Speaker 1>walls that you are free to roam anywhere until you

0:17:50.920 --> 0:17:53.560
<v Speaker 1>encounter an invisible wall, which in the video game world

0:17:53.600 --> 0:17:56.199
<v Speaker 1>makes sense, but when you think of it outside of

0:17:56.240 --> 0:17:58.919
<v Speaker 1>that context, you start to question, why is this a

0:17:59.000 --> 0:18:03.240
<v Speaker 1>design in this game? Or maybe there is a game

0:18:03.359 --> 0:18:06.480
<v Speaker 1>rule that says if you even step foot in the

0:18:06.760 --> 0:18:11.920
<v Speaker 1>edge of water, your character will drown. That's another instance

0:18:11.960 --> 0:18:14.359
<v Speaker 1>of video game logic, like especially a character that seems

0:18:14.359 --> 0:18:16.639
<v Speaker 1>to be resilient to almost any kind of damage, like

0:18:16.680 --> 0:18:18.760
<v Speaker 1>you can be shot fourteen times in the chest and

0:18:18.840 --> 0:18:22.760
<v Speaker 1>keep going, but if you touch water, you you immediately drown.

0:18:22.920 --> 0:18:28.640
<v Speaker 1>Your toe is apparently where you breathe, and you're a goner. Uh.

0:18:28.720 --> 0:18:33.800
<v Speaker 1>Lots of different variations of this exist online, and mainly

0:18:33.840 --> 0:18:36.119
<v Speaker 1>it's just to point out how video games can be

0:18:36.200 --> 0:18:41.640
<v Speaker 1>inconsistent with their logic, that things that the game allows

0:18:41.680 --> 0:18:44.560
<v Speaker 1>in some cases mean that things that doesn't allow in

0:18:44.600 --> 0:18:48.920
<v Speaker 1>other cases don't really make sense. And uh, it really

0:18:49.000 --> 0:18:53.680
<v Speaker 1>kind of helps bring attention to shortcomings in games. Sometimes

0:18:53.680 --> 0:18:57.120
<v Speaker 1>those shortcomings are necessary just to make the game work properly.

0:18:58.280 --> 0:19:01.040
<v Speaker 1>Another example of a short coming in a game is

0:19:01.080 --> 0:19:05.600
<v Speaker 1>repetitive dialogue, particularly in non player characters that you might

0:19:05.720 --> 0:19:09.680
<v Speaker 1>encounter in something like a role playing game. Now, it's

0:19:09.680 --> 0:19:13.280
<v Speaker 1>not really feasible to create a game in which everyone

0:19:13.320 --> 0:19:17.320
<v Speaker 1>you encounter has a distinct personality and a non repetitive

0:19:17.359 --> 0:19:21.240
<v Speaker 1>dialogue option, particularly for games that have hundreds of characters

0:19:21.240 --> 0:19:23.119
<v Speaker 1>in them. So the more characters you have, the harder

0:19:23.160 --> 0:19:26.399
<v Speaker 1>it is to give each one an individual personality and

0:19:26.560 --> 0:19:31.440
<v Speaker 1>history and conversational options. So that means sometimes you hear

0:19:31.480 --> 0:19:35.360
<v Speaker 1>the same phrases repeated, and sometimes that gets a bit comedic,

0:19:35.840 --> 0:19:38.399
<v Speaker 1>and that is the case with our next meme, I

0:19:38.440 --> 0:19:42.200
<v Speaker 1>took an arrow in the knee. That one comes from Skyrim,

0:19:42.240 --> 0:19:45.080
<v Speaker 1>which is from Bethesda, and that game came out in

0:19:45.119 --> 0:19:48.840
<v Speaker 1>two thousand eleven. It's a big, sprawling fantasy game across

0:19:48.920 --> 0:19:52.080
<v Speaker 1>an enormous map, and that map has several towns and

0:19:52.280 --> 0:19:55.280
<v Speaker 1>villages and outposts in it, and most of those places

0:19:55.320 --> 0:19:59.440
<v Speaker 1>have guards living there, and there are male and female guards,

0:19:59.720 --> 0:20:03.000
<v Speaker 1>and they often have different voices. They've got several different

0:20:03.080 --> 0:20:06.680
<v Speaker 1>voice actors to record the same lines of dialogue, and

0:20:06.760 --> 0:20:10.440
<v Speaker 1>that's the problem. They all pull from the same pool

0:20:10.680 --> 0:20:13.920
<v Speaker 1>of scripted lines. So while the guards you see may

0:20:14.040 --> 0:20:17.359
<v Speaker 1>look different and sound different from each other, they all

0:20:17.520 --> 0:20:21.840
<v Speaker 1>have very similar stories to share like. It turns out

0:20:21.880 --> 0:20:25.399
<v Speaker 1>they all have the exact same background, which includes a

0:20:25.440 --> 0:20:27.879
<v Speaker 1>mysterious incident in which they were shot in the knee

0:20:27.880 --> 0:20:31.560
<v Speaker 1>by somebody. So the actual line of dialogue is I

0:20:31.640 --> 0:20:34.320
<v Speaker 1>used to be an adventurer like you. Then I took

0:20:34.359 --> 0:20:37.280
<v Speaker 1>an arrow in the knee. Now it doesn't pop up

0:20:37.320 --> 0:20:40.119
<v Speaker 1>every time you meet a guard, but it does happen occasionally,

0:20:40.240 --> 0:20:44.200
<v Speaker 1>and that line is so distinct that's noticeable every single

0:20:44.200 --> 0:20:47.400
<v Speaker 1>time you hear it. So there are tons of memes

0:20:47.440 --> 0:20:51.560
<v Speaker 1>based off this game experience that are video montages of

0:20:51.640 --> 0:20:55.040
<v Speaker 1>guards talking about getting shot in the knee, which gets

0:20:55.119 --> 0:20:58.080
<v Speaker 1>funnier the longer it goes because you realize that Skyram

0:20:58.200 --> 0:21:02.719
<v Speaker 1>is almost entirely bought related by guards with a limp uh.

0:21:02.760 --> 0:21:05.960
<v Speaker 1>There are variations on images in which the first part

0:21:06.040 --> 0:21:08.720
<v Speaker 1>of the phrase gets replaced by something else. So, for example,

0:21:08.760 --> 0:21:11.159
<v Speaker 1>I saw one with a My Little Pony character on

0:21:11.200 --> 0:21:13.920
<v Speaker 1>it that says I used to wonder what friendship could be,

0:21:14.160 --> 0:21:16.720
<v Speaker 1>then I took an arrow in the knee. But my

0:21:16.840 --> 0:21:20.560
<v Speaker 1>favorite was one that I couldn't immediately identify. I didn't

0:21:20.600 --> 0:21:23.520
<v Speaker 1>know what video game it was from, but it showed

0:21:23.600 --> 0:21:26.920
<v Speaker 1>like a a typical fantasy villain, something that you might

0:21:26.960 --> 0:21:30.119
<v Speaker 1>see in like Diablo or or something along those lines.

0:21:30.440 --> 0:21:33.800
<v Speaker 1>But it was a headless character. So it was this big,

0:21:33.880 --> 0:21:37.600
<v Speaker 1>monstrous suit of armor but with no head, and the

0:21:37.640 --> 0:21:39.960
<v Speaker 1>caption said I used to have a face. Then I

0:21:40.000 --> 0:21:43.320
<v Speaker 1>took an arrow to the knee, which makes perfect sense. Really,

0:21:44.280 --> 0:21:47.119
<v Speaker 1>I love that one. I once actually pitched a short

0:21:47.119 --> 0:21:51.040
<v Speaker 1>comedy commercial about a guard recruitment service that would supply

0:21:51.200 --> 0:21:53.919
<v Speaker 1>villages and towns with guards, and their method would be

0:21:53.960 --> 0:21:56.679
<v Speaker 1>to seek out adventurers and then shoot them in the knee,

0:21:57.200 --> 0:21:59.119
<v Speaker 1>and then the only suitable job they would have at

0:21:59.119 --> 0:22:02.000
<v Speaker 1>that point is guard and voila instant security force for

0:22:02.040 --> 0:22:05.040
<v Speaker 1>your town. But I never did make that video. Maybe

0:22:05.040 --> 0:22:08.919
<v Speaker 1>one day I will. I've got some other memes to

0:22:08.960 --> 0:22:12.879
<v Speaker 1>talk about, including the creepiest one on this list, but

0:22:13.000 --> 0:22:15.359
<v Speaker 1>before I get to that, let's take another quick break

0:22:15.680 --> 0:22:28.520
<v Speaker 1>to thank our sponsor. Now some memes go beyond being silly,

0:22:28.960 --> 0:22:32.399
<v Speaker 1>and now it's time to talk about slender Man. And

0:22:32.400 --> 0:22:34.440
<v Speaker 1>actually to talk about slender Man, we have to talk

0:22:34.480 --> 0:22:37.560
<v Speaker 1>about spooky spaghetti. No, I'm sorry, I mean I'm at

0:22:37.560 --> 0:22:41.160
<v Speaker 1>creepy pasta. And here's where the old man and Me surfaces.

0:22:41.200 --> 0:22:43.320
<v Speaker 1>Because I gotta be honest with you guys. I had

0:22:43.359 --> 0:22:46.199
<v Speaker 1>to look all this stuff up because I'm old. I

0:22:46.240 --> 0:22:49.200
<v Speaker 1>know what slender Man is, but the creepy pasta stuff

0:22:49.480 --> 0:22:53.000
<v Speaker 1>that's after my time on the Internet. So I had

0:22:53.000 --> 0:22:56.640
<v Speaker 1>to actually learn about this stuff, which was really interesting actually,

0:22:57.560 --> 0:23:00.440
<v Speaker 1>So for those who do not know, there's this nomenon

0:23:00.600 --> 0:23:04.120
<v Speaker 1>on the Internet called creepy pasta. Now that term actually

0:23:04.640 --> 0:23:08.200
<v Speaker 1>is a twist on an older Internet slang word called

0:23:08.280 --> 0:23:11.879
<v Speaker 1>copy pasta, which first started popping up on the forum

0:23:11.960 --> 0:23:14.600
<v Speaker 1>four chan in the mid two thousand's. It's a word

0:23:14.680 --> 0:23:19.159
<v Speaker 1>used to designate an example of viral copy and pasted text.

0:23:19.880 --> 0:23:23.040
<v Speaker 1>So this is when you will encounter like a paragraph

0:23:23.119 --> 0:23:26.440
<v Speaker 1>of text that has clearly been copied from somewhere else

0:23:26.480 --> 0:23:28.919
<v Speaker 1>and pasted into this forum, and it just starts to

0:23:28.960 --> 0:23:32.040
<v Speaker 1>spread from that point forward. You see it all over

0:23:32.080 --> 0:23:35.840
<v Speaker 1>the Internet, particularly in forums and Facebook. You'll see a

0:23:35.880 --> 0:23:37.919
<v Speaker 1>lot of copy pasta. On Facebook. I see it all

0:23:37.960 --> 0:23:43.200
<v Speaker 1>the time where people have uh copy and pasted a

0:23:42.960 --> 0:23:47.520
<v Speaker 1>a message they clearly didn't write it themselves, and it

0:23:47.560 --> 0:23:50.600
<v Speaker 1>has gone viral from that point. Now, creepy pasta is

0:23:50.600 --> 0:23:54.240
<v Speaker 1>a more specific type of this copy and paste viral information.

0:23:54.760 --> 0:23:57.320
<v Speaker 1>It's a term that describes stories that have a horror

0:23:57.320 --> 0:24:02.280
<v Speaker 1>element to them, frequently that is supernatural in nature, although

0:24:02.320 --> 0:24:05.159
<v Speaker 1>not necessarily, but a lot of them are kind of

0:24:05.200 --> 0:24:09.520
<v Speaker 1>paranormal creepy stuff. This, by the way, it's not a

0:24:09.520 --> 0:24:12.400
<v Speaker 1>new thing. I mean, we've had folklore for as long

0:24:12.440 --> 0:24:14.960
<v Speaker 1>as people have been able to tell stories. Before the Internet,

0:24:15.520 --> 0:24:18.359
<v Speaker 1>we would use technology to share these kinds of information

0:24:18.560 --> 0:24:22.120
<v Speaker 1>using faxes. It was actually called facx lore. People would

0:24:22.119 --> 0:24:26.680
<v Speaker 1>share jokes and stories, cartoons, and other printed material by

0:24:26.720 --> 0:24:30.320
<v Speaker 1>faxing it to each other. So there's something innate about

0:24:30.440 --> 0:24:33.480
<v Speaker 1>humans that drives us to create and share these stories

0:24:33.480 --> 0:24:37.119
<v Speaker 1>and ideas, whether it's through the Internet or a facts

0:24:37.320 --> 0:24:41.040
<v Speaker 1>or just sitting around a fire chatting away. Anyway, let's

0:24:41.040 --> 0:24:45.040
<v Speaker 1>get back to Slenderman now. Slenderman didn't just start off

0:24:45.080 --> 0:24:48.240
<v Speaker 1>as like creepy pasta per se. Originally, it was actually

0:24:48.320 --> 0:24:50.800
<v Speaker 1>part of a series of pranks pulled by members of

0:24:50.840 --> 0:24:55.480
<v Speaker 1>the Something Awful forums. Something Awful is a comedy website,

0:24:55.720 --> 0:24:58.280
<v Speaker 1>and in one of the forums, members had decided to

0:24:58.359 --> 0:25:05.160
<v Speaker 1>manufacture photos depicting seemingly supernatural phenomena using Photoshop and other

0:25:05.359 --> 0:25:08.880
<v Speaker 1>editing software. So the idea was let's take pictures, let's

0:25:08.880 --> 0:25:12.240
<v Speaker 1>manipulate the photos so that we can give them a weird,

0:25:12.240 --> 0:25:16.720
<v Speaker 1>otherworldly element to them. And then here comes the prank part.

0:25:17.280 --> 0:25:23.359
<v Speaker 1>Let's share those photos on paranormal forums, like forums that

0:25:23.400 --> 0:25:27.800
<v Speaker 1>are about paranormal activity or are uh, you know, got

0:25:27.840 --> 0:25:31.960
<v Speaker 1>an interest in paranormal subject matter, and pass them off

0:25:32.000 --> 0:25:36.720
<v Speaker 1>as real. So the challenge was create these these altered

0:25:36.800 --> 0:25:40.199
<v Speaker 1>photos and then share them on various paranormal sites and

0:25:40.240 --> 0:25:43.280
<v Speaker 1>try to convince people that these are in fact actual

0:25:43.480 --> 0:25:50.400
<v Speaker 1>examples of photographed paranormal activity. Now. One of the members

0:25:50.800 --> 0:25:55.800
<v Speaker 1>of that forum was Eric Knudsen, who contributed under the

0:25:55.960 --> 0:26:00.119
<v Speaker 1>handle Victor Surge. That was the name he used. He

0:26:00.280 --> 0:26:05.320
<v Speaker 1>edited some photos of people uh and typically school children,

0:26:05.359 --> 0:26:08.080
<v Speaker 1>but not just school children, some teenagers as well, and

0:26:08.160 --> 0:26:11.720
<v Speaker 1>inserted the figure of an unusually tall man in what

0:26:11.840 --> 0:26:14.280
<v Speaker 1>appeared to be a suit. The man didn't seem to

0:26:14.320 --> 0:26:17.879
<v Speaker 1>have a face, and perhaps had some tendrils or something

0:26:17.920 --> 0:26:19.560
<v Speaker 1>coming off of them. It was hard to make out

0:26:19.600 --> 0:26:23.840
<v Speaker 1>because the details were pretty fuzzy but also very unsettling.

0:26:25.359 --> 0:26:29.879
<v Speaker 1>Victor posted these images on a forum for people interested

0:26:29.880 --> 0:26:32.440
<v Speaker 1>in the paranormal, along with a short account of what

0:26:32.680 --> 0:26:36.240
<v Speaker 1>the pictures supposedly showed, and according to Victor's story, it

0:26:36.359 --> 0:26:39.680
<v Speaker 1>was people being evacuated from a library that had caught

0:26:39.720 --> 0:26:44.040
<v Speaker 1>fire and the unusual ghostly creature may have had something

0:26:44.080 --> 0:26:46.480
<v Speaker 1>to do with it, and many of the children were

0:26:46.520 --> 0:26:50.600
<v Speaker 1>never found again, and that was the the birth of

0:26:51.080 --> 0:26:56.720
<v Speaker 1>slender Man. Now, this particular character was probably inspired by

0:26:56.840 --> 0:26:59.760
<v Speaker 1>other depictions of ghouls and bogimen. There are a lot

0:26:59.800 --> 0:27:05.160
<v Speaker 1>of different historical variations on this idea of the faceless,

0:27:06.000 --> 0:27:11.920
<v Speaker 1>unusually tall creature that looks vaguely like a man, very

0:27:11.960 --> 0:27:16.640
<v Speaker 1>menacing in nature. There are also examples of this even

0:27:16.680 --> 0:27:20.040
<v Speaker 1>in computer games. Uh So, it's not like it was

0:27:20.200 --> 0:27:24.560
<v Speaker 1>a totally new idea, but this was a particularly interesting

0:27:24.880 --> 0:27:29.880
<v Speaker 1>incorporation of this idea and a really compelling photoshop job.

0:27:30.240 --> 0:27:33.480
<v Speaker 1>It really struck a nerve others. Something awful members began

0:27:33.520 --> 0:27:37.120
<v Speaker 1>to incorporate slender Man into their own stories, and they

0:27:37.119 --> 0:27:39.680
<v Speaker 1>began to add to the mythology sometimes referred to as

0:27:39.720 --> 0:27:44.080
<v Speaker 1>the slender Verse. Slenderman had entered the world of creepy pasta.

0:27:44.400 --> 0:27:47.399
<v Speaker 1>They popped up on lots of different sites including four Chane,

0:27:47.440 --> 0:27:51.720
<v Speaker 1>fan Gloria, Unfiction, TV tropes, Deviant Art, and many other

0:27:51.760 --> 0:27:54.800
<v Speaker 1>websites and forums, So it became one of those things

0:27:54.840 --> 0:28:00.520
<v Speaker 1>where people began to shape and evolve and tweet this

0:28:00.680 --> 0:28:04.239
<v Speaker 1>idea and make it grow from there. That's kind of

0:28:04.280 --> 0:28:08.160
<v Speaker 1>this this defining feature of folklore and memes in general.

0:28:09.000 --> 0:28:14.359
<v Speaker 1>And also, uh, you could argue that that it's a

0:28:14.480 --> 0:28:16.760
<v Speaker 1>continuation of the same sort of ideas you would even

0:28:16.760 --> 0:28:21.720
<v Speaker 1>see back in the pulp horror novel days. HP Lovecraft,

0:28:21.840 --> 0:28:25.919
<v Speaker 1>for example, created a bunch of fictional books, including the

0:28:25.960 --> 0:28:30.359
<v Speaker 1>Necronomicon in the Mythology of Stories, and he encouraged his

0:28:30.440 --> 0:28:36.200
<v Speaker 1>author friends to incorporate elements of his Cathulu universe, including

0:28:36.280 --> 0:28:40.160
<v Speaker 1>mainly those fictional books, in their own work, and he

0:28:40.160 --> 0:28:42.320
<v Speaker 1>would do the same. So in this case, you had

0:28:42.360 --> 0:28:46.720
<v Speaker 1>a bunch of different authors incorporating each other's creations and

0:28:46.800 --> 0:28:50.840
<v Speaker 1>giving those creations more weight. They seem to be more

0:28:50.880 --> 0:28:53.440
<v Speaker 1>real because more people were writing about it. How could

0:28:53.440 --> 0:28:56.120
<v Speaker 1>it be one person's imagined thing when it's popping up

0:28:56.120 --> 0:29:00.160
<v Speaker 1>in other people's stories. Very similar with Slenderman, except we're

0:29:00.200 --> 0:29:02.920
<v Speaker 1>talking about the Internet in general, not a small group

0:29:02.960 --> 0:29:06.680
<v Speaker 1>of authors. And over time you began to see other

0:29:06.840 --> 0:29:10.760
<v Speaker 1>incarnations and implementations of slender Man that included a video

0:29:10.840 --> 0:29:13.240
<v Speaker 1>game in which you play as a person being pursued

0:29:13.360 --> 0:29:17.280
<v Speaker 1>by the Slenderman while you uncover clues in a secluded

0:29:17.400 --> 0:29:20.480
<v Speaker 1>forest in your fenced end, so you can't easily escape,

0:29:20.520 --> 0:29:22.239
<v Speaker 1>and you have to find notes, but each note you

0:29:22.280 --> 0:29:25.920
<v Speaker 1>find gives the Slenderman more of an idea where you are,

0:29:26.000 --> 0:29:29.240
<v Speaker 1>and he starts to close in on you. Several filmmakers

0:29:29.240 --> 0:29:32.239
<v Speaker 1>have created online videos inspired by the character. There are

0:29:32.320 --> 0:29:37.239
<v Speaker 1>series like Everyman, Hybrid Tribe twelve, and Marble Hornets that

0:29:37.400 --> 0:29:41.400
<v Speaker 1>all took inspiration from and added to the mythology of

0:29:41.640 --> 0:29:45.560
<v Speaker 1>slender Man in interesting ways. And there are really too

0:29:45.560 --> 0:29:49.040
<v Speaker 1>many incarnations and incorporations of Slenderman for me to go into.

0:29:49.120 --> 0:29:53.200
<v Speaker 1>Here you can find him or variations of him, and

0:29:53.280 --> 0:29:57.080
<v Speaker 1>things like Minecraft and short films. But obviously I can't

0:29:57.600 --> 0:30:01.720
<v Speaker 1>leave this topic without also mentioning the two thousand fourteen

0:30:01.840 --> 0:30:05.400
<v Speaker 1>stabbing incidents. And I say incidents because there was one

0:30:05.440 --> 0:30:08.840
<v Speaker 1>in Wisconsin and one in Ohio that year. Both of

0:30:08.880 --> 0:30:12.280
<v Speaker 1>them are terrible stories. So in Wisconsin, to twelve year

0:30:12.320 --> 0:30:17.160
<v Speaker 1>old girls were arrested on attempted murder charges after attacking

0:30:17.240 --> 0:30:23.960
<v Speaker 1>and stabbing a mutual friend nineteen times Allegedly, the friend

0:30:24.000 --> 0:30:27.560
<v Speaker 1>has since recovered from her wounds, but the two girls

0:30:27.560 --> 0:30:30.400
<v Speaker 1>remain in the court system being tried for this crime,

0:30:31.000 --> 0:30:34.680
<v Speaker 1>and one of the two attackers, during a confession, said

0:30:34.880 --> 0:30:39.479
<v Speaker 1>that slender Man was the motivation behind the attack. She

0:30:39.560 --> 0:30:43.080
<v Speaker 1>claimed that she believed that slender Man would harm her

0:30:43.120 --> 0:30:46.720
<v Speaker 1>family if she did not carry out this attack. There's

0:30:46.760 --> 0:30:50.080
<v Speaker 1>been some move on the family's lawyer in this case

0:30:50.120 --> 0:30:54.680
<v Speaker 1>to strike that confession due to h a claim that

0:30:54.680 --> 0:30:58.560
<v Speaker 1>the miranda rights of the of the the accused were

0:30:58.600 --> 0:31:04.960
<v Speaker 1>not properly a ministered. So that's still something that's unfolding

0:31:05.080 --> 0:31:09.880
<v Speaker 1>in the court system as I record this. The second

0:31:09.920 --> 0:31:12.760
<v Speaker 1>incident happened in Ohio, and that was a little different.

0:31:12.800 --> 0:31:15.400
<v Speaker 1>A mother was attacked by her daughter and the daughter

0:31:15.440 --> 0:31:19.160
<v Speaker 1>stabbed her mother several times and it mostly resulted with

0:31:19.200 --> 0:31:22.760
<v Speaker 1>superficial cuts. But the mother said she believed her daughter

0:31:22.840 --> 0:31:26.120
<v Speaker 1>was obsessed with the slender Man story and that that

0:31:26.200 --> 0:31:30.720
<v Speaker 1>was the motivation behind the attack. Now, I'm not a psychologist.

0:31:31.280 --> 0:31:34.480
<v Speaker 1>I have no training or expertise in psychology. However, I've

0:31:34.480 --> 0:31:38.400
<v Speaker 1>seen similar cases involving other types of pop culture, and

0:31:38.440 --> 0:31:43.640
<v Speaker 1>that includes rock music, role playing games, video games. Laws

0:31:43.640 --> 0:31:47.400
<v Speaker 1>that kind of scene. I've seen people blame other things

0:31:47.480 --> 0:31:52.600
<v Speaker 1>for the behavior of folks. I don't necessarily believe that

0:31:52.760 --> 0:31:56.720
<v Speaker 1>it was the thing that inspired the person to go

0:31:56.760 --> 0:32:00.480
<v Speaker 1>out and do terrible things. I think in most cases

0:32:00.960 --> 0:32:05.080
<v Speaker 1>there's some indication that there were underlying factors that were

0:32:05.160 --> 0:32:09.520
<v Speaker 1>the real problem. Maybe the video game or pop culture

0:32:09.600 --> 0:32:15.320
<v Speaker 1>reference or whatever gave some direction, but the motivation factor

0:32:15.560 --> 0:32:19.640
<v Speaker 1>was already present. I don't think that a fictional creation

0:32:19.680 --> 0:32:23.320
<v Speaker 1>has that much power over actual people. Now, I don't

0:32:23.320 --> 0:32:26.880
<v Speaker 1>want to end on such a grim note, so I'm

0:32:26.880 --> 0:32:31.240
<v Speaker 1>going to talk about one last goofy tech meme, and

0:32:31.400 --> 0:32:33.280
<v Speaker 1>in this case, I'm going to talk about a brave,

0:32:33.760 --> 0:32:39.880
<v Speaker 1>some might say foolhardy character named Leroy Jenkins. This meme

0:32:40.000 --> 0:32:43.200
<v Speaker 1>concerns the granddaddy of m m O r pgs, that

0:32:43.240 --> 0:32:46.520
<v Speaker 1>would be the World of Warcraft. The story begins with

0:32:46.560 --> 0:32:50.080
<v Speaker 1>a video, which was potentially staged, of a group of

0:32:50.120 --> 0:32:54.480
<v Speaker 1>guild members from Pals for Life leading an excursion into

0:32:54.560 --> 0:32:57.840
<v Speaker 1>an area of the game called the Rookery. So, if

0:32:57.840 --> 0:33:00.800
<v Speaker 1>you're not familiar with World of Warcraft, there's a fantasy

0:33:00.840 --> 0:33:04.400
<v Speaker 1>based m m O rpg, meaning you're playing a role

0:33:04.520 --> 0:33:07.120
<v Speaker 1>with a bunch of other people all online a massive

0:33:07.160 --> 0:33:12.160
<v Speaker 1>multiplayer online role playing game, uh and you can do

0:33:12.240 --> 0:33:14.080
<v Speaker 1>a lot of stuff on your own, but the game

0:33:14.200 --> 0:33:19.760
<v Speaker 1>encourages you to form friendships with other gamers and to

0:33:20.040 --> 0:33:22.880
<v Speaker 1>form groups with them, guilds with them, and do things

0:33:23.000 --> 0:33:25.440
<v Speaker 1>as a guild. And one of the things you might

0:33:25.480 --> 0:33:28.920
<v Speaker 1>do is go into particularly difficult areas that you would

0:33:28.920 --> 0:33:31.880
<v Speaker 1>have very little chance of surviving on your own. One

0:33:31.920 --> 0:33:35.280
<v Speaker 1>of those in at this time during World of Warcraft's

0:33:35.280 --> 0:33:38.160
<v Speaker 1>history was the Rookery. They had a lot of potential

0:33:38.200 --> 0:33:42.520
<v Speaker 1>monsters to fight, including dragon spawn, which are pretty nasty.

0:33:42.600 --> 0:33:45.440
<v Speaker 1>It takes a clever strategy to defeat the hordes of enemies,

0:33:45.880 --> 0:33:50.320
<v Speaker 1>particularly talking to people about their use of healing abilities,

0:33:50.360 --> 0:33:53.280
<v Speaker 1>you know, the support characters, while the damage characters go

0:33:53.320 --> 0:33:54.920
<v Speaker 1>in and try and clear out as many of the

0:33:54.960 --> 0:33:57.720
<v Speaker 1>bad guys as possible. And that's where the video gets

0:33:57.760 --> 0:34:00.960
<v Speaker 1>its humor. So as this group is standing outside the

0:34:01.000 --> 0:34:04.600
<v Speaker 1>room discussing over microphones, so you can hear everybody talking

0:34:04.880 --> 0:34:08.400
<v Speaker 1>what the best tactics are and also acknowledging the likelihood

0:34:08.400 --> 0:34:11.000
<v Speaker 1>that they're all going to be massacred because their survival

0:34:11.040 --> 0:34:15.080
<v Speaker 1>percentage chances somewhere in the thirties as I recall, one

0:34:15.160 --> 0:34:18.319
<v Speaker 1>character steps forward and says, all right, let's do this.

0:34:19.000 --> 0:34:24.880
<v Speaker 1>Ley Roar giant cans and he just charges inside immediately

0:34:24.880 --> 0:34:29.239
<v Speaker 1>as party follows him, and they are very quickly eviscerated

0:34:29.239 --> 0:34:34.279
<v Speaker 1>by the dragon spawn, and they very quickly also admonished

0:34:34.360 --> 0:34:38.120
<v Speaker 1>Leroy for his impetuous decision and LeRoy's response as well.

0:34:38.120 --> 0:34:42.920
<v Speaker 1>At least I got chicken, and truer words were never spoken. Now.

0:34:42.960 --> 0:34:45.880
<v Speaker 1>The guild uploaded the video of this incident to a

0:34:45.920 --> 0:34:49.880
<v Speaker 1>fan site called Warcraft Movies, and later they uploaded it

0:34:50.000 --> 0:34:52.720
<v Speaker 1>twice to YouTube, and the second time it really found

0:34:52.760 --> 0:34:57.400
<v Speaker 1>huge success. Gamers and non gamers alike found it very amusing.

0:34:57.880 --> 0:35:01.440
<v Speaker 1>Ben Schultz, who was the player trolling Lee Roy Jenkins,

0:35:01.440 --> 0:35:05.600
<v Speaker 1>found himself the center of attention. Blizzard, the company that

0:35:05.680 --> 0:35:08.560
<v Speaker 1>makes World of Warcraft, actually invited Schultz to come and

0:35:08.600 --> 0:35:11.719
<v Speaker 1>be a keynote speaker at their gaming convention, blizz Con.

0:35:13.000 --> 0:35:16.720
<v Speaker 1>Schultz has repeatedly been asked if the video was actually

0:35:16.760 --> 0:35:20.560
<v Speaker 1>a real capture of honest to goodness gameplay or if

0:35:20.560 --> 0:35:24.279
<v Speaker 1>it was just a staged video for comedic purposes, and

0:35:24.320 --> 0:35:25.880
<v Speaker 1>he says he likes to leave that up to the

0:35:25.880 --> 0:35:29.840
<v Speaker 1>individual viewer. I'm pretty sure it's staged, but honestly, I

0:35:29.880 --> 0:35:33.960
<v Speaker 1>don't really care because it's just entertaining. It's pretty funny

0:35:34.000 --> 0:35:37.480
<v Speaker 1>and perfectly captures the frustration that gamers can feel when

0:35:37.560 --> 0:35:41.960
<v Speaker 1>someone on their team behaves recklessly. I'm sure the gamers

0:35:42.000 --> 0:35:44.000
<v Speaker 1>among you have been in a situation where you're in

0:35:44.000 --> 0:35:47.160
<v Speaker 1>a team based game and you all have a pretty

0:35:47.200 --> 0:35:49.879
<v Speaker 1>good plan for how things should turn out and one

0:35:49.880 --> 0:35:53.360
<v Speaker 1>person just goes completely off the rails and ruins it

0:35:53.400 --> 0:35:57.040
<v Speaker 1>for everybody. It's a very frustrating experience. It's funny to watch,

0:35:57.080 --> 0:36:00.719
<v Speaker 1>but it's not that funny to be in at the time. Also,

0:36:00.920 --> 0:36:02.759
<v Speaker 1>I really like this one because I have a friend

0:36:02.840 --> 0:36:05.320
<v Speaker 1>named Ariel. She's been on the show a couple of times,

0:36:05.640 --> 0:36:09.160
<v Speaker 1>and her band Tenpenny Travelers wrote a song about Leroy

0:36:09.280 --> 0:36:11.320
<v Speaker 1>Jenkins and it makes me laugh a lot. I wish

0:36:11.320 --> 0:36:13.480
<v Speaker 1>I could share that with you, but they don't have

0:36:13.680 --> 0:36:18.200
<v Speaker 1>a recorded version, Otherwise I would include it with this episode. Uh.

0:36:18.560 --> 0:36:23.960
<v Speaker 1>But the the meme of le Roy Jenkins spread like crazy,

0:36:24.239 --> 0:36:27.760
<v Speaker 1>not just in the world of warcraft circles. It also

0:36:27.840 --> 0:36:30.040
<v Speaker 1>spread onto lots of gifts and stuff, and you wouldn't

0:36:30.040 --> 0:36:33.759
<v Speaker 1>see Leroy Jenkins being applied to any situation where someone

0:36:33.800 --> 0:36:38.160
<v Speaker 1>seemed to charge headlong into a scenario without fully considering

0:36:38.160 --> 0:36:41.160
<v Speaker 1>the consequences of their actions. It became kind of shorthand

0:36:41.200 --> 0:36:46.240
<v Speaker 1>for that, and Schultz would end up seeing his character

0:36:46.400 --> 0:36:51.160
<v Speaker 1>incorporated into official Blizzard products, like a card in Hearthstone

0:36:51.360 --> 0:36:54.400
<v Speaker 1>or in PC's within World of Warcraft, which is pretty

0:36:54.400 --> 0:36:56.840
<v Speaker 1>phenomenal when you think about it. I mean, you gain

0:36:57.040 --> 0:37:03.560
<v Speaker 1>a level of immortality by creating this headstrong character rushes

0:37:03.560 --> 0:37:07.120
<v Speaker 1>into danger without thinking of the consequences. I think that's

0:37:07.160 --> 0:37:10.080
<v Speaker 1>pretty amusing. There are a lot of other memes I

0:37:10.080 --> 0:37:13.840
<v Speaker 1>can mention. One of my favorites is Luigi's death Stare

0:37:13.960 --> 0:37:17.280
<v Speaker 1>from Mario Kart eight. There's some of the funniest videos

0:37:17.320 --> 0:37:19.840
<v Speaker 1>produced from the Luigi's Death Stare, but that one is

0:37:19.880 --> 0:37:22.839
<v Speaker 1>so dependent upon the visual of Luigi sneering down at

0:37:22.840 --> 0:37:25.680
<v Speaker 1>you as he passes by. That doesn't really work that

0:37:25.719 --> 0:37:28.759
<v Speaker 1>well for an audio podcast. And the memes out there

0:37:28.840 --> 0:37:32.120
<v Speaker 1>keep on growing, some will endure, many will fade away,

0:37:32.200 --> 0:37:34.720
<v Speaker 1>a few might come back after disappearing for a while

0:37:34.760 --> 0:37:38.239
<v Speaker 1>because ideas are like that. And that wraps up this

0:37:38.280 --> 0:37:40.360
<v Speaker 1>episode of tech stuff. But before I go, I have

0:37:40.440 --> 0:37:44.560
<v Speaker 1>some exciting announcements to make first long time listeners know

0:37:44.719 --> 0:37:47.680
<v Speaker 1>that tech Stuff used to publish twice a week. Good

0:37:47.760 --> 0:37:52.080
<v Speaker 1>news everyone, We're doing that thing again. Starting next week,

0:37:52.760 --> 0:37:56.480
<v Speaker 1>this tech Stuff will publish two episodes. I think we're

0:37:56.520 --> 0:38:01.080
<v Speaker 1>publishing on Wednesdays and Fridays. Dylan is shrug, so why

0:38:01.280 --> 0:38:04.520
<v Speaker 1>don't quote me on it, But it's it's likely to

0:38:04.560 --> 0:38:07.359
<v Speaker 1>be Wednesdays and Fridays. That's what it was before. So

0:38:07.719 --> 0:38:09.600
<v Speaker 1>keep an eye out because we should have two episodes

0:38:09.600 --> 0:38:12.760
<v Speaker 1>go live next week, not just one. And that's not all.

0:38:13.320 --> 0:38:16.879
<v Speaker 1>As an experiment, I will begin to live stream tech

0:38:16.920 --> 0:38:20.280
<v Speaker 1>Stuff recordings. That means you can actually watch me record

0:38:20.360 --> 0:38:24.440
<v Speaker 1>episodes live. It also means that if you tune in,

0:38:25.000 --> 0:38:27.319
<v Speaker 1>you will hear episodes that will not publish for a

0:38:27.360 --> 0:38:31.440
<v Speaker 1>couple of weeks because I'm always recording in advance. The

0:38:31.480 --> 0:38:34.680
<v Speaker 1>episodes A record won't publish for a couple of weeks

0:38:34.719 --> 0:38:37.080
<v Speaker 1>because I always want to have stuff in the buffer,

0:38:37.400 --> 0:38:40.600
<v Speaker 1>so that way I won't skip a week of publication

0:38:40.680 --> 0:38:42.600
<v Speaker 1>if I happen to go on vacation or if I

0:38:42.640 --> 0:38:46.640
<v Speaker 1>get sick or something. So if you want to watch

0:38:46.719 --> 0:38:50.080
<v Speaker 1>me record episodes, including the bits where I mess up

0:38:50.160 --> 0:38:53.520
<v Speaker 1>and have to go back to fix something you can. Plus,

0:38:54.000 --> 0:38:58.120
<v Speaker 1>there will be live chat incorporated in this experience. I

0:38:58.160 --> 0:39:01.520
<v Speaker 1>will participate in the live chat, particularly before the show

0:39:01.560 --> 0:39:05.360
<v Speaker 1>begins and also during ad breaks. When I'm doing the show,

0:39:05.560 --> 0:39:08.320
<v Speaker 1>I'm probably looking at my notes, so I probably won't

0:39:08.320 --> 0:39:11.279
<v Speaker 1>be responding to chat very frequently unless I mess up

0:39:11.320 --> 0:39:13.400
<v Speaker 1>and I want to take a little break. Now, if

0:39:13.400 --> 0:39:16.040
<v Speaker 1>you have questions or comments about the show I'm recording,

0:39:16.400 --> 0:39:18.320
<v Speaker 1>you can leave them in the chat at that moment,

0:39:18.320 --> 0:39:20.359
<v Speaker 1>and I can respond to them pretty quickly. I might

0:39:20.400 --> 0:39:23.480
<v Speaker 1>even go back and re record something. So for example,

0:39:23.520 --> 0:39:25.759
<v Speaker 1>if I give an explanation but you don't really think

0:39:25.760 --> 0:39:27.399
<v Speaker 1>it was very clear, I might need to go back

0:39:27.440 --> 0:39:31.360
<v Speaker 1>and redo it, which means the people who watch me

0:39:31.440 --> 0:39:34.759
<v Speaker 1>live will be contributing directly to making the show a

0:39:34.800 --> 0:39:38.279
<v Speaker 1>better show, which is kind of awesome. Now, the whole

0:39:38.320 --> 0:39:41.799
<v Speaker 1>thing is going live on Twitch, dot tv, Slash Tech

0:39:41.880 --> 0:39:46.560
<v Speaker 1>Stuff hs W right now. The plan is for me

0:39:46.600 --> 0:39:49.879
<v Speaker 1>to go live on Wednesdays at four pm Eastern and

0:39:49.960 --> 0:39:53.239
<v Speaker 1>Friday's at three pm Eastern. Now, if you don't live

0:39:53.239 --> 0:39:56.520
<v Speaker 1>in the Eastern time zone, do me a favor and

0:39:56.640 --> 0:39:59.399
<v Speaker 1>just use Google to find out what three or four

0:39:59.480 --> 0:40:01.879
<v Speaker 1>BM Eastern is in your neck of the woods. Don't

0:40:01.960 --> 0:40:05.000
<v Speaker 1>ask me, I'm not Google. I'll try to remember to

0:40:05.000 --> 0:40:07.319
<v Speaker 1>tweet out when I'm going live though. That should help.

0:40:08.360 --> 0:40:11.240
<v Speaker 1>And if you guys have any suggestions for future episodes,

0:40:11.280 --> 0:40:13.480
<v Speaker 1>feel free to shoot me a message and let me know.

0:40:13.600 --> 0:40:16.799
<v Speaker 1>My email address is tech stuff at how stuff works

0:40:16.880 --> 0:40:19.239
<v Speaker 1>dot com, or you can drop me a line on

0:40:19.280 --> 0:40:21.759
<v Speaker 1>Facebook or Twitter. The handle of both of those is

0:40:21.800 --> 0:40:24.799
<v Speaker 1>tech stuff h s W and I'll talk to you

0:40:24.840 --> 0:40:33.560
<v Speaker 1>again really soon. For more on this and thousands of

0:40:33.600 --> 0:40:45.640
<v Speaker 1>other topics, is it how stuff works dot com.