WEBVTT - The Death of 3D Television

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<v Speaker 1>Welcome to tech Stuff, a production of I Heart Radios

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<v Speaker 1>How Stuff Works. Hey there, and welcome to tech Stuff.

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<v Speaker 1>I am your host, Jonathan Strickland. I'm an executive producer

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<v Speaker 1>with I Heart Radio and How Stuff Works in all

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<v Speaker 1>of all things tech, and longtime listeners of this show

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<v Speaker 1>know that on my annual trips to c e s

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<v Speaker 1>for several years in a row, I would come back

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<v Speaker 1>talking about how TV manufacturers were really pushing three D

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<v Speaker 1>features over and over again in the face of well,

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<v Speaker 1>let's let's call it consumer resistance to the idea. So

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<v Speaker 1>in this episode, I'm going to talk a bit about

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<v Speaker 1>three D and how three D works, and then transition

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<v Speaker 1>over to why television manufacturers were so gung ho on

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<v Speaker 1>the idea in the first place and why ultimately it

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<v Speaker 1>failed because spoiler alert, no major television manufacturer is currently

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<v Speaker 1>including three D TV capabilities in their sets. All right,

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<v Speaker 1>So let's begin with the way three D actually works. Now,

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<v Speaker 1>in the real world, we can perceive depth, right the

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<v Speaker 1>real world around us, we perceive in three dimensions, and

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<v Speaker 1>we can tell how far away stuff is in general,

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<v Speaker 1>or at least have a good idea about which things

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<v Speaker 1>are closer to us than other things. If something is

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<v Speaker 1>within twenty feet of us are closer, we can do

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<v Speaker 1>that pretty easily with our depth perception. Beyond that we

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<v Speaker 1>start to rely more heavily on visual cueues outside of

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<v Speaker 1>stuff like parallax, so we can perceive objects actually have

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<v Speaker 1>depths as well. Right, it's not just that we can

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<v Speaker 1>see that something is closer to us than something else.

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<v Speaker 1>We can see that that something has three dimensions, So

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<v Speaker 1>it's not like the world just looks like a bunch

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<v Speaker 1>of cardboard cutouts to us. Our brains use a lot

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<v Speaker 1>of different and form nation and cues to create this

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<v Speaker 1>three dimensional representation that we're taking in. But one of

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<v Speaker 1>those is stereoscopic vision. This applies to people who have

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<v Speaker 1>vision in both eyes. There are some people who do not,

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<v Speaker 1>and for those people the technology and three D films

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<v Speaker 1>and TV doesn't work. But for those of us who

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<v Speaker 1>do have vision in both eyes, we know that our

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<v Speaker 1>line of sight is slightly different for each eye. This

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<v Speaker 1>is just common sense, right. Because the eyes are on

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<v Speaker 1>either side of the nose, the left eye and the

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<v Speaker 1>right eye are peering out from different positions, so we

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<v Speaker 1>get slightly different angles of vision, and our brains take

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<v Speaker 1>these two streams of data and combine them into a

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<v Speaker 1>single representation, and that's where we get our three dimensional images.

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<v Speaker 1>It's our brain taking that information and combining it to say,

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<v Speaker 1>here's how I'm making sense of the world around us.

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<v Speaker 1>But stuff like traditional photographs or drawings, or films and

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<v Speaker 1>television present two dimensional images to us. Their images on

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<v Speaker 1>flat surfaces, and thus they have no depth. Our brains

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<v Speaker 1>can try to judge depth based upon the qualities within

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<v Speaker 1>the image, as in I can tell that in this image,

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<v Speaker 1>this one thing is closer than this other thing. But

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<v Speaker 1>that also means our brains can be fooled if we

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<v Speaker 1>take advantage of that way that brains work. This is

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<v Speaker 1>the principle behind tricks like forced perspective, in which you

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<v Speaker 1>position subjects in an image in such a way as

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<v Speaker 1>to create the illusion of a significant difference in size.

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<v Speaker 1>But it's not necessarily the case that one object or

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<v Speaker 1>person is significantly larger or smaller than another. Rather, it

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<v Speaker 1>has to do with the distance to the camera and

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<v Speaker 1>the angle of the shot. So an example of this

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<v Speaker 1>trick in action is found throughout the Lord of the

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<v Speaker 1>Rings films, in which Ian McKellen, who played Gandalf, would

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<v Speaker 1>often be positioned so that he was closer to the

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<v Speaker 1>camera than the actors who were playing dwarves or hobbits,

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<v Speaker 1>you know, the smaller creatures. The crew created special tables

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<v Speaker 1>and benches and other pieces of furniture so that when

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<v Speaker 1>they were shot from the correct camera angle, it looked

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<v Speaker 1>like a normal table, and this supported the illusion that

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<v Speaker 1>you were looking in on, say a six foot tall

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<v Speaker 1>human like figure sitting down with three foot tall human

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<v Speaker 1>like figures, when in reality the differences in the actor's

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<v Speaker 1>heights was really much less dramatic. This trick works because

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<v Speaker 1>there's no true depths in the image we're looking at,

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<v Speaker 1>so the filmmakers can take advantage of that and create

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<v Speaker 1>this illusion. A three D version makes this trick harder

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<v Speaker 1>to pull off, since it requires shooting the scene from

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<v Speaker 1>two different angles to simulate the experience of a person

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<v Speaker 1>looking in on that scene with their own eyeballs and

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<v Speaker 1>so force perspective in three D films is a lot

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<v Speaker 1>harder to pull off, So that's the first part of

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<v Speaker 1>three D technology. You shoot a scene with two cameras

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<v Speaker 1>position such that they mimic how the viewer's eyes would

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<v Speaker 1>look in on that scene, or sometimes this is done

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<v Speaker 1>in a computer generated environment for example pre c g

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<v Speaker 1>I films or for converted films. Will talk more about

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<v Speaker 1>those in the second. But now you have two sets

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<v Speaker 1>of images to show an audience, right do you have

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<v Speaker 1>one set for the left camera and one set for

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<v Speaker 1>the right camera, and you will only want one set

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<v Speaker 1>of images to go to each eye? Right, the images

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<v Speaker 1>from the left camera have to go to the viewers

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<v Speaker 1>left eye. The images from the right camera have to

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<v Speaker 1>go to the viewer's right eye. But you're showing all

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<v Speaker 1>of them on the same surface. Otherwise this the three

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<v Speaker 1>D effect won't work. You would just have a mess

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<v Speaker 1>of images on the screen. It would be a big jumble.

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<v Speaker 1>So how do you tell the light which way to go?

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<v Speaker 1>How do you tell the light from the left side

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<v Speaker 1>just go to the left eye and the light from

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<v Speaker 1>the right side to just go to the right eye

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<v Speaker 1>for an audience full of people. Well back when three

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<v Speaker 1>D films were first really becoming a fad in the

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<v Speaker 1>nineteen fifties, it was typical to use filters on the

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<v Speaker 1>camera's color filters. The left camera would have say, a

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<v Speaker 1>red lens filter on it, and that meant only red

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<v Speaker 1>light could come through that filter. This is a matter

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<v Speaker 1>of physics. A red object is one that absorbs all

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<v Speaker 1>light except light that has wavelengths in the red spectrum.

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<v Speaker 1>That light would reflect off the object. A red lens

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<v Speaker 1>allows red light to pass through and absorbs all other light. Similarly,

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<v Speaker 1>the right camera lens would have a blue filter on it,

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<v Speaker 1>which meant only the blue light from a scene could

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<v Speaker 1>pass through. So now you have two rolls of film

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<v Speaker 1>of the same movie. They are shot from almost identical angles,

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<v Speaker 1>but they are slightly offset, again to mimic the way

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<v Speaker 1>our eyes are offset. One set of those images is

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<v Speaker 1>from the camera with the red filter, and the other

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<v Speaker 1>is from the camera with the blue filter. You take

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<v Speaker 1>these developed pieces of film, you put them in a

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<v Speaker 1>pair of projectors, also spaced just so side by side,

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<v Speaker 1>and you play them in sync with each other so

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<v Speaker 1>that the sequence of images matches up. You have a

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<v Speaker 1>red set and a blue set, so these are identical

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<v Speaker 1>except for a slight difference in angle and of course

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<v Speaker 1>their color. The audience puts on glasses that have red

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<v Speaker 1>and blue lenses. The red lens will only let the

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<v Speaker 1>images from the red filter camera pass through. The blue

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<v Speaker 1>lenses on the glasses will only allow the blue images

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<v Speaker 1>to pass through, and thus the brain gets two sets

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<v Speaker 1>of images. If the cameras and projectors are properly aligned,

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<v Speaker 1>this should create the illusion of a three dimensional image,

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<v Speaker 1>and the audience will perceive depth and what is otherwise

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<v Speaker 1>two sets of two dimensional pictures, which is pretty darn cool.

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<v Speaker 1>Of course, that's the old way to do it, and

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<v Speaker 1>it meant that you couldn't really get a full color

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<v Speaker 1>film in three D. But there are other ways to

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<v Speaker 1>get same effect. The two main ways fall into the

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<v Speaker 1>broad category of passive glasses and active glasses. Passive glasses

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<v Speaker 1>work in a similar way to the red blue lens glasses,

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<v Speaker 1>in fact, the same way, just through a different operating mechanism.

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<v Speaker 1>They typically use polarized lenses, which will only allow light

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<v Speaker 1>that is polarized in a certain way to come through

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<v Speaker 1>the lens. Polarized sunglasses work in this way. Most polarized

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<v Speaker 1>sunglasses will only allow light that is vertically oriented to

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<v Speaker 1>pass through the lens, because horizontally oriented light is typically

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<v Speaker 1>glare caused by light that's reflecting off of horizontal surfaces

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<v Speaker 1>like the hood of a car. So by blocking that

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<v Speaker 1>kind of light, the glasses eliminate glare. It also means

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<v Speaker 1>that less light is coming to your eyes more than

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<v Speaker 1>a second. So you can polarize light in lots of

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<v Speaker 1>different ways, not just horizontally and vertically, including in circular

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<v Speaker 1>patterns that are clockwise or counter clockwise or witter shens

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<v Speaker 1>as I like to say, a clockwise polarized lens won't

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<v Speaker 1>let light with a counter clockwise polarization through the same lens,

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<v Speaker 1>and vice versa. The clockwise approach is important, by the way,

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<v Speaker 1>because if you polarize lights so that, say, the left

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<v Speaker 1>lens only allows horizontal oriented light to come through and

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<v Speaker 1>the right lens only allows vertical oriented light to come through,

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<v Speaker 1>it would require the audience to sit upright to watch

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<v Speaker 1>the image to get the proper feeling, the proper effect.

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<v Speaker 1>That might work at a movie theater, but at home

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<v Speaker 1>it could be an issue for people who might say,

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<v Speaker 1>lounge a bit while watching television. So if your head

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<v Speaker 1>is at an odd angle to the screen, the lenses

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<v Speaker 1>might not align properly with the light coming from the image,

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<v Speaker 1>and thus the circular polarization helps bypass that particular problem. Otherwise,

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<v Speaker 1>the process is pretty much the same as the red

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<v Speaker 1>and blue version. Each camera has a special filter to

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<v Speaker 1>only allow light polarized in a particular way to pass

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<v Speaker 1>through the lens, or the projectors are fitted with special

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<v Speaker 1>filters to polarize the light that they're projecting. These match

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<v Speaker 1>the glasses, and we again get the two sets of

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<v Speaker 1>images that, when viewed through this pair of glasses with

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<v Speaker 1>the proper polarization, creates that illusion of a three dimensional image.

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<v Speaker 1>Then we have active glasses. These are glasses that have

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<v Speaker 1>liquid crystals in the lenses, and the liquid crystals can

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<v Speaker 1>change shape and a fraction of a second, so in

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<v Speaker 1>one orientation they block light from coming through the lens,

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<v Speaker 1>and the other orientation they allow light to pass through

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<v Speaker 1>the lens. They're kind of like very tiny window blinds

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<v Speaker 1>that open and shut at an incredible speed. And the

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<v Speaker 1>left lens and the right lens have crystals alternating these

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<v Speaker 1>two orientations, so that when the left lens is letting

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<v Speaker 1>light through and the right isn't, then you can get

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<v Speaker 1>the left side, and then vice versa. The right side

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<v Speaker 1>will let light through on the left, won't you get

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<v Speaker 1>the right side. The shuttering is in synchronization with the

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<v Speaker 1>film or the three D television, Otherwise that method wouldn't work,

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<v Speaker 1>so you're only getting the left images when those are

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<v Speaker 1>on display. You're only getting the right images when those

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<v Speaker 1>are on display, and otherwise the the opposite lens is

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<v Speaker 1>blocking light. So with these glasses, rather than having two

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<v Speaker 1>sets of the same image projected on a movie screen

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<v Speaker 1>simultaneously or on a television display, you only have one

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<v Speaker 1>set displayed at any given instant. So let's say it's

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<v Speaker 1>the first fraction of a second, only the image for

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<v Speaker 1>the left eye is on display. The glasses worn by

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<v Speaker 1>the audience open the shutters on the left lens and

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<v Speaker 1>close the shutters on the right lens, so that the

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<v Speaker 1>light only gets to the left eye of all the viewers.

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<v Speaker 1>In the next instant, the image for the right eye

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<v Speaker 1>is displayed and the glasses switch the shutters, so now

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<v Speaker 1>the light can pass through the right lens but not

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<v Speaker 1>the left. And this goes on, with the glasses shuttering

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<v Speaker 1>over and over in sequence with the images on the screen,

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<v Speaker 1>and it's all happening fast enough that our brains can't

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<v Speaker 1>detect the changes. To us, it just seems like a

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<v Speaker 1>continuous series of images coming right into our brains, like

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<v Speaker 1>we're looking at unbroken sequence with both eyes at the

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<v Speaker 1>same time, and our brains again construct this three dimensional representation.

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<v Speaker 1>This approach helps correct a problem that a lot of

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<v Speaker 1>other three D films have, which is that they tend

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<v Speaker 1>to be pretty dark. You've got two sets of images

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<v Speaker 1>on the same surface with the other methods of three

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<v Speaker 1>D presentation. So if you read a lot of tech

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<v Speaker 1>blogs or a lot of movie review sites that talk

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<v Speaker 1>about the differences between three D versions of a film

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<v Speaker 1>and the two D versions of the film, you'll often

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<v Speaker 1>see commentary about how dark the three D version is

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<v Speaker 1>in comparison, and that has a couple of things with it.

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<v Speaker 1>That's partly because you have projectors with these polarized filters

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<v Speaker 1>on them, so less light is coming from the projector

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<v Speaker 1>to hit the screen. You're wearing glasses that also have

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<v Speaker 1>polar rized lenses on them, so they're preventing some of

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<v Speaker 1>the light from the screen to getting to your eyes.

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<v Speaker 1>So that means the image is going to look darker

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<v Speaker 1>to you, and it can make it challenging or even

0:13:20.400 --> 0:13:23.640
<v Speaker 1>impossible to tell what's going on with a dimly lit scene.

0:13:24.520 --> 0:13:28.280
<v Speaker 1>There's some filmmakers who try to counteract this by using,

0:13:28.600 --> 0:13:31.920
<v Speaker 1>you know, actual effects in the making of a three

0:13:32.000 --> 0:13:34.880
<v Speaker 1>D film to make a very bright image in the

0:13:34.920 --> 0:13:39.000
<v Speaker 1>first place and avoid doing darker image stuff. But you

0:13:39.040 --> 0:13:42.080
<v Speaker 1>can also get around this by actually just boosting the

0:13:42.120 --> 0:13:45.440
<v Speaker 1>amount of light that the projector is is putting through

0:13:45.440 --> 0:13:48.440
<v Speaker 1>the lens. You can essentially turn up the brightness on

0:13:48.480 --> 0:13:52.920
<v Speaker 1>the projectors. That requires training a projectionist to be able

0:13:52.960 --> 0:13:55.439
<v Speaker 1>to do this sort of thing, to calibrate a projector

0:13:55.559 --> 0:14:00.480
<v Speaker 1>so that it is ideally working with the three D content,

0:14:01.559 --> 0:14:05.040
<v Speaker 1>and a lot of places just don't do that. So

0:14:05.080 --> 0:14:07.240
<v Speaker 1>there are a lot of projectionists who just they don't

0:14:07.240 --> 0:14:10.640
<v Speaker 1>have the training to tweak things and make it calibrated

0:14:10.679 --> 0:14:14.520
<v Speaker 1>so that you get a really good, uh, three D experience,

0:14:15.000 --> 0:14:19.160
<v Speaker 1>And so the result is you get this kind of dark, muddy,

0:14:20.200 --> 0:14:24.800
<v Speaker 1>out of focus almost experience. It's not ideal anyway. Uh.

0:14:25.120 --> 0:14:27.920
<v Speaker 1>You you realize that there's not really a one size

0:14:27.920 --> 0:14:31.000
<v Speaker 1>fits all approach to projecting films properly. You need to

0:14:31.440 --> 0:14:34.120
<v Speaker 1>have that kind of training to really get the most

0:14:34.200 --> 0:14:37.000
<v Speaker 1>out of it, and it's just just a fact that

0:14:37.080 --> 0:14:40.080
<v Speaker 1>not a lot of places do that. Active glasses, however,

0:14:40.960 --> 0:14:45.760
<v Speaker 1>which again don't have quite the same problems. They are

0:14:45.840 --> 0:14:50.080
<v Speaker 1>the most technically complicated version of three D televisions and

0:14:50.280 --> 0:14:52.840
<v Speaker 1>three D films, And it also means that the glasses

0:14:52.880 --> 0:14:55.920
<v Speaker 1>themselves have to draw a power from something which is

0:14:55.920 --> 0:14:58.640
<v Speaker 1>typically a chargeable battery, and that means if you want

0:14:58.680 --> 0:15:00.720
<v Speaker 1>to watch a three D film or TV show with

0:15:00.760 --> 0:15:03.320
<v Speaker 1>active three D glasses, you need to make sure that

0:15:03.360 --> 0:15:06.760
<v Speaker 1>those glasses are charged up first, or they may not work,

0:15:06.880 --> 0:15:09.320
<v Speaker 1>they might conk out before the movie is over. And

0:15:09.360 --> 0:15:11.520
<v Speaker 1>it also means they tend to be more expensive. So

0:15:11.560 --> 0:15:14.600
<v Speaker 1>if you lose a pair of polarized glasses, that's already

0:15:14.600 --> 0:15:16.880
<v Speaker 1>pretty expensive, but losing a pair of active three D

0:15:16.960 --> 0:15:19.680
<v Speaker 1>glasses can really set you back a bit. When we

0:15:19.760 --> 0:15:22.280
<v Speaker 1>come back, i'll talk about why the industry pushed hard

0:15:22.280 --> 0:15:24.840
<v Speaker 1>for three D televisions and three D content and three

0:15:24.920 --> 0:15:35.280
<v Speaker 1>D films, But first, let's take a quick break. Okay,

0:15:35.520 --> 0:15:38.240
<v Speaker 1>I gave you a quick rundown on how three D works,

0:15:38.640 --> 0:15:40.880
<v Speaker 1>and I could trace the history of three D back

0:15:40.920 --> 0:15:45.440
<v Speaker 1>to early stereoscopic photographs up through the gimmicky tricks of

0:15:45.480 --> 0:15:49.000
<v Speaker 1>the nineteen fifties designed to lure more crowds into movie

0:15:49.040 --> 0:15:51.600
<v Speaker 1>theaters because of a fear that television was going to

0:15:51.720 --> 0:15:55.240
<v Speaker 1>rob theaters of their audiences. But honestly, I've covered that

0:15:55.320 --> 0:15:58.160
<v Speaker 1>in other episodes, and it's not really that relevant to

0:15:58.280 --> 0:16:01.240
<v Speaker 1>this conversation about modern tell visions and the effort to

0:16:01.240 --> 0:16:04.160
<v Speaker 1>get three D adopted as a standard feature in TVs.

0:16:04.200 --> 0:16:06.760
<v Speaker 1>So what gives Well, First, it helps if we look

0:16:06.800 --> 0:16:10.200
<v Speaker 1>at the rebirth of three D at the cinema. Now,

0:16:10.240 --> 0:16:14.480
<v Speaker 1>apart from some fairly gimmicky films like Jaws three D,

0:16:15.040 --> 0:16:17.400
<v Speaker 1>the three D craze had proven to be just sort

0:16:17.440 --> 0:16:20.520
<v Speaker 1>of a fad from a bygone eram But that started

0:16:20.560 --> 0:16:23.640
<v Speaker 1>to change in the first decade of the two thousand's,

0:16:23.680 --> 0:16:27.160
<v Speaker 1>particularly with a film that came out in two thousand nine.

0:16:27.760 --> 0:16:31.440
<v Speaker 1>So you do have filmmakers who are interested in using

0:16:31.520 --> 0:16:35.160
<v Speaker 1>three D to enhance the experience they want their audiences

0:16:35.160 --> 0:16:39.640
<v Speaker 1>to have while they are watching one of these directors films,

0:16:39.920 --> 0:16:44.160
<v Speaker 1>and these filmmakers are exploring new ways to create movies

0:16:44.240 --> 0:16:48.280
<v Speaker 1>and to tell stories. A great example of such a

0:16:48.320 --> 0:16:53.760
<v Speaker 1>filmmaker is James Cameron, and in fact, his insanely successful

0:16:53.840 --> 0:16:57.800
<v Speaker 1>two thousand nine film Avatar is a large reason why

0:16:57.880 --> 0:17:03.480
<v Speaker 1>three D films took off. Shortly afterwards, Avatar smashed box

0:17:03.640 --> 0:17:07.840
<v Speaker 1>office records and the effects were rightly louded by critics.

0:17:08.040 --> 0:17:11.040
<v Speaker 1>People said the three D effects of this movie are

0:17:11.080 --> 0:17:14.040
<v Speaker 1>like nothing we've ever seen before. It's not really an

0:17:14.080 --> 0:17:17.160
<v Speaker 1>exaggeration to say that Avatar helped usher in the modern

0:17:17.280 --> 0:17:21.520
<v Speaker 1>three D cinema age. A three D film requires different

0:17:21.560 --> 0:17:26.480
<v Speaker 1>considerations than a standard two dimensional film, which can hide

0:17:26.560 --> 0:17:29.600
<v Speaker 1>a lot of stuff just through lighting and camera angles

0:17:29.600 --> 0:17:32.760
<v Speaker 1>and other simple tricks. A three D film requires a

0:17:32.840 --> 0:17:36.840
<v Speaker 1>slightly different approach, often using the same tricks but tweaked

0:17:36.880 --> 0:17:40.560
<v Speaker 1>for the three D filming process. It also requires twice

0:17:40.560 --> 0:17:43.359
<v Speaker 1>as many people. You've got two cameras to run, not

0:17:43.480 --> 0:17:46.800
<v Speaker 1>just one, so you have two camera crews. You've got

0:17:46.800 --> 0:17:50.760
<v Speaker 1>a much larger staff. It's more expensive, and because it's

0:17:50.760 --> 0:17:54.240
<v Speaker 1>more technically complicated, when things go wrong, it can take

0:17:54.280 --> 0:17:57.880
<v Speaker 1>a lot more time to fix stuff. So it's not

0:17:58.000 --> 0:18:02.800
<v Speaker 1>necessarily a better approach, but it is a different approach.

0:18:03.160 --> 0:18:05.440
<v Speaker 1>Stuff like force perspective is a lot harder to pull

0:18:05.480 --> 0:18:08.240
<v Speaker 1>off that way. It just means that you have to

0:18:08.280 --> 0:18:10.320
<v Speaker 1>go about things in a different way if you want

0:18:10.359 --> 0:18:12.399
<v Speaker 1>to get the most out of creating a three D

0:18:12.480 --> 0:18:16.800
<v Speaker 1>film versus a two D film. Other films get converted

0:18:16.960 --> 0:18:20.760
<v Speaker 1>into three D after they've already been shot in two D,

0:18:21.440 --> 0:18:24.000
<v Speaker 1>so these movies were not shot in three D natively.

0:18:24.480 --> 0:18:27.720
<v Speaker 1>So with this approach, you're taking a single two dimensional

0:18:27.800 --> 0:18:30.439
<v Speaker 1>set of images. You know, that's what a film is.

0:18:30.480 --> 0:18:34.160
<v Speaker 1>It's just a long sequence of two dimensional images. Then

0:18:34.240 --> 0:18:36.400
<v Speaker 1>you have to take that and turn it into two

0:18:36.600 --> 0:18:41.320
<v Speaker 1>offset series of images, one for each eye. Now, this

0:18:41.440 --> 0:18:44.760
<v Speaker 1>can be done, it can even be done well, but

0:18:44.800 --> 0:18:48.040
<v Speaker 1>it's also really easy to do it poorly, and in

0:18:48.040 --> 0:18:50.680
<v Speaker 1>any case, it can result in a movie that seems

0:18:50.720 --> 0:18:53.280
<v Speaker 1>to be shot in three D for no apparent reason,

0:18:53.800 --> 0:18:58.560
<v Speaker 1>like there's no thing in the film that benefits from

0:18:58.640 --> 0:19:03.320
<v Speaker 1>the three D noss. With movies, a big motivating factor

0:19:03.560 --> 0:19:07.120
<v Speaker 1>for studios and movie theater chains is that they can

0:19:07.200 --> 0:19:10.639
<v Speaker 1>charge more money for a three D screening of a film.

0:19:10.680 --> 0:19:14.520
<v Speaker 1>It's a premium experience. So if it's done well, it

0:19:14.560 --> 0:19:17.239
<v Speaker 1>can be a really great experience for the audience. They

0:19:17.240 --> 0:19:20.160
<v Speaker 1>can feel like it was worth the money. But whether

0:19:20.200 --> 0:19:23.600
<v Speaker 1>it's done well or not, it drives up ticket prices.

0:19:23.640 --> 0:19:26.520
<v Speaker 1>You can charge more for those tickets, and driving a

0:19:26.680 --> 0:19:29.400
<v Speaker 1>ticket prices is a good way to generate a lot

0:19:29.480 --> 0:19:34.120
<v Speaker 1>more revenue, particularly in the early stages of a film's release,

0:19:34.520 --> 0:19:37.240
<v Speaker 1>and that means you can turn up the hype machine,

0:19:37.480 --> 0:19:40.520
<v Speaker 1>because if your film breaks some box office records. You

0:19:40.560 --> 0:19:43.080
<v Speaker 1>can use that to try and get more folks who

0:19:43.280 --> 0:19:46.160
<v Speaker 1>haven't yet seen the film in theaters to come check

0:19:46.200 --> 0:19:49.240
<v Speaker 1>it out. And you don't necessarily need to sell more

0:19:49.280 --> 0:19:52.520
<v Speaker 1>tickets than the previous record holder if the tickets you're

0:19:52.560 --> 0:19:56.680
<v Speaker 1>selling are more expensive. So, in other words, let's say

0:19:56.800 --> 0:20:01.040
<v Speaker 1>you are selling cookies at fifty cents each and I

0:20:01.080 --> 0:20:03.680
<v Speaker 1>swoop in on your turf and I start selling cookies

0:20:03.720 --> 0:20:06.320
<v Speaker 1>for a dollar each. But I also say that my

0:20:06.440 --> 0:20:10.000
<v Speaker 1>cookies have some feature about them that makes them superior.

0:20:10.119 --> 0:20:12.960
<v Speaker 1>Let's say I'm using the claim that the ingredients in

0:20:13.040 --> 0:20:16.600
<v Speaker 1>my cookie are all natural, for example, then I can

0:20:16.680 --> 0:20:19.400
<v Speaker 1>make more money than you, even if you sell more

0:20:19.400 --> 0:20:22.399
<v Speaker 1>cookies than I do. If you sell five dozen cookies

0:20:22.440 --> 0:20:25.240
<v Speaker 1>at fifty cents each, well you nitted yourself thirty bucks,

0:20:25.680 --> 0:20:29.760
<v Speaker 1>which isn't bad. Now let's say I sold four dozen cookies,

0:20:30.040 --> 0:20:33.200
<v Speaker 1>so twelve cookies fewer than you did, but I charge

0:20:33.200 --> 0:20:35.960
<v Speaker 1>a dollar each, so I met myself forty eight bucks.

0:20:36.280 --> 0:20:38.800
<v Speaker 1>You sold more cookies, but I brought in more revenue.

0:20:39.160 --> 0:20:42.080
<v Speaker 1>Three D films can help studios and theaters achieved the

0:20:42.160 --> 0:20:45.320
<v Speaker 1>same thing if we were just looking at the number

0:20:45.320 --> 0:20:49.400
<v Speaker 1>of tickets sold, the story would be different. So there's

0:20:49.400 --> 0:20:53.160
<v Speaker 1>a strong business case for three D content in movie theaters,

0:20:53.480 --> 0:20:56.840
<v Speaker 1>particularly in an age where the average person is going

0:20:56.880 --> 0:21:00.560
<v Speaker 1>to the cinema less frequently. Since two thousand, the per

0:21:00.680 --> 0:21:03.639
<v Speaker 1>capita ticket sales in the United States has been on

0:21:03.680 --> 0:21:06.720
<v Speaker 1>a fairly steady decline, with a couple of bumps every

0:21:06.760 --> 0:21:09.840
<v Speaker 1>other year or so. One way to combat this is

0:21:09.880 --> 0:21:12.720
<v Speaker 1>to offer up an experience that is hard to replicate

0:21:12.840 --> 0:21:17.920
<v Speaker 1>at home, a high fidelity experience with booming surround sound,

0:21:18.160 --> 0:21:22.080
<v Speaker 1>crisp images, and occasionally three D effects that can help

0:21:22.119 --> 0:21:25.160
<v Speaker 1>convert someone from I'll just watch it when it's available

0:21:25.200 --> 0:21:27.800
<v Speaker 1>for streaming to let's go to the theater and check

0:21:27.840 --> 0:21:31.399
<v Speaker 1>this out. Another motivation for three D films on the

0:21:31.440 --> 0:21:34.880
<v Speaker 1>studio side is that they seemed like a good solution

0:21:35.040 --> 0:21:39.160
<v Speaker 1>to a problem of debatable magnitude. That is the problem

0:21:39.320 --> 0:21:43.000
<v Speaker 1>of movie piracy and bootlegging. Now, I've done episodes in

0:21:43.000 --> 0:21:45.399
<v Speaker 1>which I've talked about movie piracy in the past, but

0:21:45.600 --> 0:21:50.240
<v Speaker 1>let's do a quick overview. First. Piracy isn't cool, guys,

0:21:51.040 --> 0:21:55.120
<v Speaker 1>that's just you know, true. My philosophy is that if

0:21:55.160 --> 0:21:58.639
<v Speaker 1>you think something is worth the price, then you should

0:21:58.640 --> 0:22:02.240
<v Speaker 1>pay that price in order to experience whatever that thing is.

0:22:02.760 --> 0:22:05.880
<v Speaker 1>If you think something is not worth the price, if

0:22:05.880 --> 0:22:08.640
<v Speaker 1>you think they're charging way too much for that, then

0:22:08.760 --> 0:22:10.960
<v Speaker 1>you don't pay the price and you don't experience it.

0:22:12.040 --> 0:22:14.160
<v Speaker 1>That's how you can get the prices to come down.

0:22:14.200 --> 0:22:17.360
<v Speaker 1>You just say like, well, I just don't think it's

0:22:17.359 --> 0:22:19.679
<v Speaker 1>worth it, so I'm not gonna bother if it was.

0:22:19.960 --> 0:22:21.720
<v Speaker 1>If you feel like it wasn't worth it, why would

0:22:21.720 --> 0:22:24.359
<v Speaker 1>you worry about it? Now? If you think it's worth

0:22:24.520 --> 0:22:27.560
<v Speaker 1>the price, but you're not willing to pay that price.

0:22:27.600 --> 0:22:29.960
<v Speaker 1>So in other words, you're just saying, it's probably worth

0:22:30.040 --> 0:22:32.280
<v Speaker 1>the twenty bucks to see it, but I'm not gonna

0:22:32.280 --> 0:22:35.440
<v Speaker 1>pay twenty bucks to see it. I'm just gonna steal it. Well,

0:22:35.440 --> 0:22:38.560
<v Speaker 1>that that makes you a jerk. That's that's all that

0:22:38.600 --> 0:22:42.879
<v Speaker 1>works out. So pirating isn't really cool. Now that being said,

0:22:43.520 --> 0:22:47.159
<v Speaker 1>the movie studios have a narrative around piracy that isn't

0:22:47.400 --> 0:22:51.600
<v Speaker 1>really supportable. So well, I agree that piracy is not good.

0:22:52.080 --> 0:22:56.359
<v Speaker 1>I also say that movie studios have blown it way

0:22:56.400 --> 0:23:01.440
<v Speaker 1>out of proportion. See, the narrative is that movie piracy

0:23:01.480 --> 0:23:07.600
<v Speaker 1>directly translates to lost revenue, and that's just not really supportable.

0:23:07.920 --> 0:23:10.960
<v Speaker 1>If someone bootlegs a copy of a movie and then

0:23:11.000 --> 0:23:14.000
<v Speaker 1>makes it available in people who otherwise would never go

0:23:14.240 --> 0:23:17.600
<v Speaker 1>see the movie download the film to watch it. You

0:23:17.760 --> 0:23:21.800
<v Speaker 1>can't really claim that the movie studio is out any revenue.

0:23:22.280 --> 0:23:24.879
<v Speaker 1>After all, those pirates were never going to pay to

0:23:24.920 --> 0:23:27.960
<v Speaker 1>see the movie at all, So, in other words, there's

0:23:28.040 --> 0:23:31.360
<v Speaker 1>no difference to the movie studios bottom line if those

0:23:31.359 --> 0:23:34.720
<v Speaker 1>people pirated the film or they didn't, because they were

0:23:34.720 --> 0:23:36.520
<v Speaker 1>never going to buy a ticket in the first place.

0:23:37.040 --> 0:23:38.880
<v Speaker 1>Either they were going to pirate the film and watch

0:23:38.920 --> 0:23:41.159
<v Speaker 1>it for free, or they weren't going to pirate the

0:23:41.160 --> 0:23:44.480
<v Speaker 1>film and not watch it at all. Either way, you

0:23:44.560 --> 0:23:48.399
<v Speaker 1>don't get a ticket sale. Now, some of those people

0:23:48.880 --> 0:23:51.680
<v Speaker 1>might have been willing to buy a ticket before they

0:23:51.720 --> 0:23:55.680
<v Speaker 1>got hold of a pirated copy. Those people could potentially

0:23:55.720 --> 0:24:00.440
<v Speaker 1>represent cases of lost revenue, but it's impossible to determine

0:24:00.480 --> 0:24:04.120
<v Speaker 1>how many of those pirates would have otherwise bought a ticket,

0:24:04.440 --> 0:24:07.920
<v Speaker 1>which means it's impossible for movie studios to give an

0:24:07.920 --> 0:24:12.240
<v Speaker 1>actual amount as to the magnitude of lost revenue. And

0:24:12.280 --> 0:24:16.920
<v Speaker 1>since movie studios used these very large estimates to justify

0:24:17.040 --> 0:24:21.960
<v Speaker 1>lobbying for stiff penalties whenever they pursued cases against pirates.

0:24:22.560 --> 0:24:26.119
<v Speaker 1>They were able to win some pretty draconian victories against

0:24:26.160 --> 0:24:30.919
<v Speaker 1>people using pretty flimsy justification. This was all in an

0:24:30.960 --> 0:24:34.879
<v Speaker 1>effort to terrify would be pirates in order to discourage

0:24:34.920 --> 0:24:38.320
<v Speaker 1>the practice. At the same time, the goal was to

0:24:38.359 --> 0:24:41.879
<v Speaker 1>find ways to coax people into movie theaters, something that

0:24:41.920 --> 0:24:45.440
<v Speaker 1>the theater chains also wanted to have happened for obvious reasons.

0:24:45.800 --> 0:24:48.800
<v Speaker 1>And finding ways to create an experience that's not really

0:24:48.920 --> 0:24:52.320
<v Speaker 1>easy to replicate at home was part of this strategy.

0:24:52.440 --> 0:24:55.320
<v Speaker 1>With the success of Avatar, three D films became a

0:24:55.359 --> 0:24:59.280
<v Speaker 1>big part of that strategy. It was hard to bootleg

0:24:59.400 --> 0:25:03.360
<v Speaker 1>a three D film, so the super jen Kie way

0:25:03.359 --> 0:25:05.879
<v Speaker 1>where you set up a camera inside a movie theater

0:25:06.240 --> 0:25:09.160
<v Speaker 1>just didn't work. You know, the image would be even

0:25:09.240 --> 0:25:12.560
<v Speaker 1>worse than a typical bootleg made in that way. And

0:25:12.600 --> 0:25:14.800
<v Speaker 1>if you could get your hands on a digital copy,

0:25:15.240 --> 0:25:18.520
<v Speaker 1>something that has happened on numerous occasions with different films,

0:25:18.600 --> 0:25:20.400
<v Speaker 1>the image would be better, but you would still need

0:25:20.440 --> 0:25:23.280
<v Speaker 1>a compatible three D television and glasses set up, or

0:25:23.320 --> 0:25:25.520
<v Speaker 1>you wouldn't actually be able to watch the content in

0:25:25.600 --> 0:25:29.040
<v Speaker 1>three D. And of course you could potentially get hold

0:25:29.160 --> 0:25:32.560
<v Speaker 1>of a two D version of the movie but then

0:25:32.640 --> 0:25:34.960
<v Speaker 1>one of the big selling points of the film wouldn't

0:25:34.960 --> 0:25:37.760
<v Speaker 1>be available to you. So three D was seen as

0:25:37.800 --> 0:25:39.840
<v Speaker 1>a way to convince people to go to a theater

0:25:39.960 --> 0:25:42.000
<v Speaker 1>to see a movie, rather than to pirate it or

0:25:42.040 --> 0:25:45.840
<v Speaker 1>wait around. And this trend found its way to television

0:25:45.880 --> 0:25:49.359
<v Speaker 1>manufacturers who saw the potential to advertise to home theater

0:25:49.560 --> 0:25:53.359
<v Speaker 1>enthusiasts who did want to get the closest approximation of

0:25:53.400 --> 0:25:58.240
<v Speaker 1>the cinematic experience in their own home setups. See One

0:25:58.280 --> 0:26:01.960
<v Speaker 1>of the reasons three D televisions became a thing is

0:26:02.000 --> 0:26:05.760
<v Speaker 1>that TV companies need to create a compelling reason for

0:26:05.840 --> 0:26:09.600
<v Speaker 1>people to go out and buy a television. This is

0:26:09.640 --> 0:26:13.560
<v Speaker 1>an arc we can follow whenever a new television technology

0:26:13.640 --> 0:26:17.240
<v Speaker 1>really takes off. Initially, only a small percentage of the

0:26:17.280 --> 0:26:20.800
<v Speaker 1>market adopts it, typically because the tech tends to be

0:26:20.880 --> 0:26:23.960
<v Speaker 1>pretty expensive when it first debuts and there may be

0:26:24.000 --> 0:26:27.280
<v Speaker 1>a shortage of content that you can watch on this

0:26:27.480 --> 0:26:33.080
<v Speaker 1>new tech of television. So, for example, we saw this

0:26:33.160 --> 0:26:36.600
<v Speaker 1>with the invention of color TV in the nineteen fifties.

0:26:36.640 --> 0:26:39.359
<v Speaker 1>Color TV actually followed not long after black and white

0:26:39.359 --> 0:26:42.000
<v Speaker 1>television first started to get a real foothold after the

0:26:42.080 --> 0:26:44.639
<v Speaker 1>end of World War two, our c A and CBS

0:26:44.720 --> 0:26:48.720
<v Speaker 1>competed fiercely to create the standard for color television. Eventually,

0:26:48.920 --> 0:26:51.560
<v Speaker 1>our c A pretty much won that battle after some

0:26:51.640 --> 0:26:54.359
<v Speaker 1>initial setbacks, but I covered that in my r c

0:26:54.520 --> 0:26:58.639
<v Speaker 1>A episodes. But even though the tech was there, widespread

0:26:58.680 --> 0:27:01.919
<v Speaker 1>adoption did not fall immediately. In fact, it took quite

0:27:02.000 --> 0:27:05.280
<v Speaker 1>some time. So for one thing, only a few programs

0:27:05.280 --> 0:27:07.720
<v Speaker 1>were being broadcast in color. In fact, for a long

0:27:07.800 --> 0:27:11.520
<v Speaker 1>time in BC was the only network broadcasting anything in color,

0:27:11.840 --> 0:27:14.720
<v Speaker 1>so a color television only had a slight advantage over

0:27:14.760 --> 0:27:17.639
<v Speaker 1>older black and white sets. Why would you buy a

0:27:17.680 --> 0:27:20.160
<v Speaker 1>color TV if there are only a couple of programs

0:27:20.200 --> 0:27:23.920
<v Speaker 1>that are in color. Studios pushed hard to expand the options,

0:27:24.080 --> 0:27:26.720
<v Speaker 1>with companies like Disney doing a lot to promote the

0:27:26.760 --> 0:27:32.480
<v Speaker 1>advancement of color television. But price was another barrier. Television's

0:27:32.480 --> 0:27:37.399
<v Speaker 1>were and are expensive. Many households don't have the extra

0:27:37.480 --> 0:27:40.600
<v Speaker 1>money laying around to upgrade to the latest update to

0:27:40.760 --> 0:27:44.560
<v Speaker 1>technologies like television's. The expectation was that you would buy

0:27:44.560 --> 0:27:47.639
<v Speaker 1>a television set and then you pretty much use it

0:27:47.720 --> 0:27:50.399
<v Speaker 1>until it stopped working, or maybe until the cost of

0:27:50.440 --> 0:27:53.200
<v Speaker 1>repairing a television is more or less the same as

0:27:53.359 --> 0:27:56.080
<v Speaker 1>buying a new one in the first place. For reasons

0:27:56.119 --> 0:27:59.639
<v Speaker 1>like these, color television actually took a really long time

0:27:59.720 --> 0:28:04.920
<v Speaker 1>to at a purchase in the US market, even by

0:28:05.280 --> 0:28:08.880
<v Speaker 1>fewer than fifty of all households with a television had

0:28:08.880 --> 0:28:12.280
<v Speaker 1>a color set. Similarly, we saw a trend like this

0:28:12.359 --> 0:28:16.600
<v Speaker 1>emerge with high definition television. The transition from standard definition

0:28:16.640 --> 0:28:19.640
<v Speaker 1>TV to h D t V was a fairly gradual one,

0:28:19.960 --> 0:28:22.680
<v Speaker 1>and largely for the same reasons as the color TV

0:28:22.760 --> 0:28:25.480
<v Speaker 1>transition we had seen in the sixties and seventies, though

0:28:25.480 --> 0:28:29.800
<v Speaker 1>it took less time with HDTV, and we're seeing similarities

0:28:29.800 --> 0:28:32.879
<v Speaker 1>with ultra high definition television sets to have two K

0:28:33.200 --> 0:28:36.160
<v Speaker 1>or greater resolution. On top of that, you have other

0:28:36.200 --> 0:28:39.320
<v Speaker 1>features like h D R and more. These aren't just

0:28:39.520 --> 0:28:42.760
<v Speaker 1>tech advancements. These are sales pitches to get people to

0:28:42.840 --> 0:28:48.800
<v Speaker 1>buy more televisions, because that's how businesses work. So for

0:28:48.840 --> 0:28:54.160
<v Speaker 1>several years, companies like Sony, LG, Samsung, and many others

0:28:54.600 --> 0:28:58.480
<v Speaker 1>really pushed three D capabilities. When we come back, i'll

0:28:58.480 --> 0:29:01.360
<v Speaker 1>talk about how that played out, but first let's take

0:29:01.640 --> 0:29:12.480
<v Speaker 1>another quick break. Companies were starting to experiment with three

0:29:12.560 --> 0:29:15.760
<v Speaker 1>D television tech before, but that's the year of the

0:29:15.800 --> 0:29:20.640
<v Speaker 1>industry really began to commit to the technology again, not coincidentally,

0:29:20.680 --> 0:29:25.000
<v Speaker 1>because of Avatar's success, all the major TV manufacturers were

0:29:25.000 --> 0:29:28.120
<v Speaker 1>pretty much on board. Most of them adopted the passive

0:29:28.280 --> 0:29:32.600
<v Speaker 1>glasses strategy, a few were gambling with active glasses instead.

0:29:33.200 --> 0:29:36.120
<v Speaker 1>A very few examples played with the idea of glasses

0:29:36.240 --> 0:29:41.040
<v Speaker 1>free three D television demand. That's a big gamble. So

0:29:41.120 --> 0:29:44.040
<v Speaker 1>with those sets, the screen itself acts in a way

0:29:44.160 --> 0:29:47.200
<v Speaker 1>that's similar to a pair of three D glasses directing

0:29:47.320 --> 0:29:50.000
<v Speaker 1>lights so that each of your eyeballs gets a different

0:29:50.080 --> 0:29:52.640
<v Speaker 1>feed of information, as it were. But it also means

0:29:52.680 --> 0:29:55.160
<v Speaker 1>to experience that three D effect, you need to be

0:29:55.280 --> 0:29:59.080
<v Speaker 1>viewing the television from the proper angle. So you can

0:29:59.120 --> 0:30:02.400
<v Speaker 1>imagine the TV surface and imagine that there's a wedge

0:30:02.440 --> 0:30:07.000
<v Speaker 1>shape expanding out from the TV surface, and then imagine

0:30:07.040 --> 0:30:10.160
<v Speaker 1>within that wedge you have slices kind of like a

0:30:10.200 --> 0:30:14.200
<v Speaker 1>pizza or a pie. If you're in one of those slices,

0:30:14.280 --> 0:30:16.840
<v Speaker 1>like in the middle, you get the three D effect.

0:30:17.240 --> 0:30:20.040
<v Speaker 1>But if you're outside the wedge by being a little

0:30:20.080 --> 0:30:22.920
<v Speaker 1>too far off to one side or the other, or

0:30:23.320 --> 0:30:26.080
<v Speaker 1>if you are in a position where you're astride two

0:30:26.080 --> 0:30:29.080
<v Speaker 1>slices like the slice goes down the middle where you're

0:30:29.160 --> 0:30:32.440
<v Speaker 1>sitting or standing, you don't get the proper three D effect,

0:30:32.440 --> 0:30:36.320
<v Speaker 1>and it becomes hard to look at the screen anyway.

0:30:36.520 --> 0:30:40.040
<v Speaker 1>The three D tech and television's worked more or less

0:30:40.240 --> 0:30:43.760
<v Speaker 1>depending upon the specific implementation, but that's just part of

0:30:43.760 --> 0:30:45.880
<v Speaker 1>the puzzle that needs to come together to make an

0:30:45.880 --> 0:30:50.160
<v Speaker 1>innovation in TV technology a success. Yes, it has to

0:30:50.200 --> 0:30:52.000
<v Speaker 1>work for it to be a success, but that's not

0:30:52.080 --> 0:30:56.880
<v Speaker 1>the only quality it has to have. Another is content,

0:30:57.360 --> 0:31:00.600
<v Speaker 1>just like with color television and high definition television and

0:31:00.640 --> 0:31:05.160
<v Speaker 1>now ultra high definition content. Without good three D content,

0:31:05.720 --> 0:31:09.960
<v Speaker 1>this feature was doomed. Early on a few different media

0:31:10.000 --> 0:31:14.160
<v Speaker 1>companies experimented with creating three D channels, and they included

0:31:14.200 --> 0:31:18.320
<v Speaker 1>big names like ESPN. The provider Direct TV also had

0:31:18.360 --> 0:31:21.000
<v Speaker 1>a three D channel, but both of them would stop

0:31:21.080 --> 0:31:24.360
<v Speaker 1>broadcasting by two thousand thirteen. I'll get back to that

0:31:24.560 --> 0:31:27.920
<v Speaker 1>in a second. The point is it's hard to sell

0:31:28.080 --> 0:31:32.200
<v Speaker 1>a public on a platform if there's nothing on that platform.

0:31:32.560 --> 0:31:35.920
<v Speaker 1>Fans of video game consoles have seen this happen time

0:31:35.960 --> 0:31:40.120
<v Speaker 1>and time again. Arguably it's what doomed the Nintendo. We

0:31:40.320 --> 0:31:44.400
<v Speaker 1>you there just wasn't enough compelling content available for the console.

0:31:45.240 --> 0:31:48.800
<v Speaker 1>Another source of content was the promise of three D

0:31:49.000 --> 0:31:51.560
<v Speaker 1>Blu ray discs, but to play one of these you

0:31:51.600 --> 0:31:55.080
<v Speaker 1>needed a compatible Blu ray player, So if you had

0:31:55.120 --> 0:31:57.720
<v Speaker 1>an old Blue ray player that was not compatible with

0:31:57.800 --> 0:32:00.440
<v Speaker 1>three D technology, you would have to go buy a

0:32:00.440 --> 0:32:02.640
<v Speaker 1>new one. You wouldn't just be investing in a brand

0:32:02.680 --> 0:32:05.320
<v Speaker 1>new television, but also a brand new Blu ray player.

0:32:05.760 --> 0:32:09.080
<v Speaker 1>Some companies were able to patch existing equipment to support

0:32:09.160 --> 0:32:13.000
<v Speaker 1>three D content. Sony did this with the PlayStation three,

0:32:13.160 --> 0:32:16.280
<v Speaker 1>and firmware updates to players could help remove some of

0:32:16.320 --> 0:32:19.880
<v Speaker 1>the barriers to entry, but it wasn't a universal practice,

0:32:19.960 --> 0:32:22.760
<v Speaker 1>and it didn't always mean that the experience you got

0:32:22.880 --> 0:32:24.640
<v Speaker 1>was as good as if you went out and bought

0:32:24.680 --> 0:32:27.280
<v Speaker 1>a new Blu ray player that could support it. Natively,

0:32:28.080 --> 0:32:32.280
<v Speaker 1>so it was a fix for some platforms, but not

0:32:32.400 --> 0:32:35.400
<v Speaker 1>an ideal one. On top of all that, there was

0:32:35.440 --> 0:32:38.240
<v Speaker 1>the problem of three D quality in general. Now I'm

0:32:38.240 --> 0:32:41.480
<v Speaker 1>not talking about how the television is displayed three D,

0:32:41.760 --> 0:32:45.680
<v Speaker 1>although if you didn't tweak the settings just right you

0:32:45.680 --> 0:32:49.720
<v Speaker 1>would have a pretty shoddy experience in the home. I

0:32:50.120 --> 0:32:53.920
<v Speaker 1>am actually talking about the quality of the content itself.

0:32:53.960 --> 0:32:58.680
<v Speaker 1>The floodgates opened after Avatar's crazy success. And so there

0:32:58.680 --> 0:33:01.400
<v Speaker 1>were the movies that had been shot in three D

0:33:01.680 --> 0:33:04.960
<v Speaker 1>to begin with, which weren't guaranteed to be better, but

0:33:05.080 --> 0:33:08.320
<v Speaker 1>had advantages over the other type of three D content,

0:33:08.440 --> 0:33:12.360
<v Speaker 1>the aforementioned converted to D films that have been turned

0:33:12.440 --> 0:33:16.800
<v Speaker 1>into three D. Many movies included gimmicks of stuff seeming

0:33:16.840 --> 0:33:20.400
<v Speaker 1>to emerge out from the screen. That's a three D

0:33:20.480 --> 0:33:23.600
<v Speaker 1>trick that's been around since the nineteen fifties, and rather

0:33:23.680 --> 0:33:27.720
<v Speaker 1>than create an immersive experience, these tricks seemed to call

0:33:27.800 --> 0:33:30.760
<v Speaker 1>too much attention to themselves. It actually tends to pull

0:33:30.800 --> 0:33:34.360
<v Speaker 1>people out of the movie. You you're laughing at something

0:33:34.760 --> 0:33:38.320
<v Speaker 1>that's happening because it's so far outside the realm of

0:33:38.320 --> 0:33:40.520
<v Speaker 1>a typical movie experience that pulls you out of it.

0:33:41.120 --> 0:33:45.080
<v Speaker 1>There are several analysts and television manufacturing representatives who actually

0:33:45.080 --> 0:33:48.600
<v Speaker 1>blame the poorer performance of three D television sales on

0:33:48.640 --> 0:33:52.240
<v Speaker 1>the ratio of bad three D content to good stuff.

0:33:52.440 --> 0:33:55.200
<v Speaker 1>In other words, there was just too much crappy three

0:33:55.320 --> 0:33:58.400
<v Speaker 1>D out there, and there wasn't enough good to really

0:33:58.440 --> 0:34:02.920
<v Speaker 1>make it compelling. Then, of course you have to buy

0:34:03.160 --> 0:34:05.920
<v Speaker 1>or rent the Blu ray discs that you would play

0:34:06.000 --> 0:34:09.759
<v Speaker 1>on your compatible Blu Ray player, and that adds yet

0:34:09.760 --> 0:34:12.799
<v Speaker 1>another expense to this technology. And if the television comes

0:34:12.840 --> 0:34:15.200
<v Speaker 1>with fewer sets of three D glasses, then you have

0:34:15.320 --> 0:34:18.200
<v Speaker 1>people in your household, then you have to shell out

0:34:18.200 --> 0:34:22.840
<v Speaker 1>even more money to make sure everyone has a glasses set.

0:34:23.480 --> 0:34:26.840
<v Speaker 1>And complicating matters was that the Blu Ray format itself

0:34:26.960 --> 0:34:30.200
<v Speaker 1>was starting to struggle in the market at this same time.

0:34:30.719 --> 0:34:32.960
<v Speaker 1>While the quality of Blu ray films, both from a

0:34:33.040 --> 0:34:37.359
<v Speaker 1>picture and sound standpoint, was superior to most other home

0:34:37.480 --> 0:34:42.400
<v Speaker 1>entertainment options, it wasn't nearly as convenient as emerging cloud

0:34:42.440 --> 0:34:47.640
<v Speaker 1>based streaming services like Netflix, Amazon's prime video service Hulu,

0:34:47.719 --> 0:34:52.720
<v Speaker 1>and things like that. Consumers were favoring convenience over image

0:34:52.719 --> 0:34:56.240
<v Speaker 1>and sound quality, which has been a pretty steady trend

0:34:56.280 --> 0:35:00.520
<v Speaker 1>throughout media history see also the music industry. By two

0:35:00.520 --> 0:35:04.440
<v Speaker 1>thousand nineteen, there were really only two services to stream

0:35:04.560 --> 0:35:09.440
<v Speaker 1>three D movies, at least legally. Those were Voodoo and

0:35:09.480 --> 0:35:13.280
<v Speaker 1>the PlayStation Video Service. You couldn't get three D streaming

0:35:13.280 --> 0:35:16.520
<v Speaker 1>on the more popular mainstream services out there, and this

0:35:16.600 --> 0:35:21.440
<v Speaker 1>contributed to the lackluster usage data around three D televisions.

0:35:21.480 --> 0:35:23.920
<v Speaker 1>On top of that, people were watching less content on

0:35:23.960 --> 0:35:27.719
<v Speaker 1>their television's in general, and watching more stuff like that

0:35:27.880 --> 0:35:32.200
<v Speaker 1>on tablets and smartphones. The shift in consumer behavior had

0:35:32.280 --> 0:35:35.480
<v Speaker 1>no real place in it for three D television. The

0:35:35.560 --> 0:35:39.960
<v Speaker 1>glasses themselves also represented a challenge. Many customers didn't like

0:35:40.040 --> 0:35:41.719
<v Speaker 1>the idea of having to put on a pair of

0:35:41.760 --> 0:35:44.440
<v Speaker 1>glasses just to watch a movie in their own homes

0:35:44.840 --> 0:35:47.799
<v Speaker 1>and admit having to keep track of yet another peripheral

0:35:47.880 --> 0:35:51.719
<v Speaker 1>on top of mundane stuff like remote controls. Plus, if

0:35:51.760 --> 0:35:55.080
<v Speaker 1>you damaged or lost a pair, it wasn't a pretty

0:35:55.200 --> 0:35:57.840
<v Speaker 1>big expense to replace them, usually in the range of

0:35:57.880 --> 0:36:00.840
<v Speaker 1>a hundred dollars per pair of glasses. So the general

0:36:00.880 --> 0:36:05.880
<v Speaker 1>consensus was that three D glasses are expensive and a hassle. Plus,

0:36:05.920 --> 0:36:09.360
<v Speaker 1>some people found that the glasses would be uncomfortable and

0:36:09.520 --> 0:36:12.960
<v Speaker 1>they could contribute to problems like eye strain or headaches

0:36:13.520 --> 0:36:18.440
<v Speaker 1>and generally create an unpleasant experience. Lots of folks have

0:36:18.520 --> 0:36:21.319
<v Speaker 1>issues like this with three D films as well, so

0:36:21.480 --> 0:36:24.560
<v Speaker 1>this isn't just something that happens to people watching three

0:36:24.640 --> 0:36:28.759
<v Speaker 1>D television. There are people who have generally unpleasant experiences

0:36:28.840 --> 0:36:32.400
<v Speaker 1>watching three D films. I tend to fall into that camp. Actually.

0:36:32.400 --> 0:36:35.600
<v Speaker 1>If a film is showing in three D and two D.

0:36:36.080 --> 0:36:39.640
<v Speaker 1>I almost always pick the two D version. I will

0:36:39.640 --> 0:36:41.680
<v Speaker 1>see a three D film if I feel like it

0:36:41.719 --> 0:36:45.160
<v Speaker 1>was made specifically with the intent to be a three

0:36:45.239 --> 0:36:48.200
<v Speaker 1>D film, at least in some cases, but those are

0:36:48.320 --> 0:36:51.400
<v Speaker 1>rare exceptions because I do tend to find the experience

0:36:51.520 --> 0:36:56.840
<v Speaker 1>to be unpleasant. Three D TV sales never quite matched

0:36:57.040 --> 0:37:00.520
<v Speaker 1>the marketing efforts that these companies were putting forward. The

0:37:00.600 --> 0:37:04.560
<v Speaker 1>numbers did go up, though that may largely be because

0:37:04.960 --> 0:37:08.160
<v Speaker 1>many models sold in the first few years following two

0:37:08.840 --> 0:37:11.480
<v Speaker 1>had three D capability baked into them, so you could

0:37:11.560 --> 0:37:15.000
<v Speaker 1>argue that people were buying these sets not because they

0:37:15.000 --> 0:37:17.279
<v Speaker 1>were three D capable, though, rather they were in the

0:37:17.320 --> 0:37:19.759
<v Speaker 1>market for a brand new television, and all the brand

0:37:19.800 --> 0:37:23.560
<v Speaker 1>new televisions also had three D support built into them.

0:37:23.680 --> 0:37:26.239
<v Speaker 1>Even if people were buying them because of the three

0:37:26.320 --> 0:37:29.600
<v Speaker 1>D capability, before long it became clear that most folks

0:37:29.640 --> 0:37:32.719
<v Speaker 1>just weren't using that feature. So you had a lot

0:37:32.760 --> 0:37:35.480
<v Speaker 1>of people holding back from buying a three D television,

0:37:35.920 --> 0:37:38.919
<v Speaker 1>perhaps because of the price or just in general sense

0:37:38.920 --> 0:37:41.040
<v Speaker 1>that they wouldn't get much out of it. And then

0:37:41.040 --> 0:37:43.640
<v Speaker 1>you had the people who would buy the three D TVs,

0:37:43.680 --> 0:37:47.480
<v Speaker 1>but they never or very rarely ever watched three D

0:37:47.600 --> 0:37:50.480
<v Speaker 1>content on them. The house of cards really came down,

0:37:50.520 --> 0:37:54.399
<v Speaker 1>tumbling down pretty quickly. It wasn't a complete shambles until

0:37:54.440 --> 0:37:57.319
<v Speaker 1>about two thousand and seventeen. Now I already mentioned that

0:37:57.400 --> 0:38:00.800
<v Speaker 1>three D channels like ESPN's special three D cable channel

0:38:00.880 --> 0:38:04.720
<v Speaker 1>went off the air. By that was an early warning sign.

0:38:05.160 --> 0:38:08.560
<v Speaker 1>The expense and technical challenges of producing good three D

0:38:08.680 --> 0:38:11.680
<v Speaker 1>content were just too high. Companies were not seeing a

0:38:11.719 --> 0:38:15.479
<v Speaker 1>good return on investment. If the money had been there,

0:38:16.040 --> 0:38:18.879
<v Speaker 1>then those channels would have stuck around, but it just

0:38:19.239 --> 0:38:23.480
<v Speaker 1>wasn't there. The manufacturers began to abandon three D features

0:38:23.520 --> 0:38:27.880
<v Speaker 1>to video pulled the plug early, and which was a

0:38:27.880 --> 0:38:31.399
<v Speaker 1>pretty prescient move, as it turns out. Sam Sung would

0:38:31.440 --> 0:38:34.040
<v Speaker 1>hold on until two thousand and sixteen and then stopped

0:38:34.080 --> 0:38:37.640
<v Speaker 1>including three D support in their television's. LG and Sony

0:38:37.760 --> 0:38:41.080
<v Speaker 1>were the last two major television manufacturing companies to offer

0:38:41.120 --> 0:38:44.880
<v Speaker 1>three D support. They stopped in two thousand seventeen. On

0:38:44.920 --> 0:38:47.719
<v Speaker 1>the film front, three D screenings have not been doing

0:38:47.840 --> 0:38:49.880
<v Speaker 1>very well in the United States over the last few years.

0:38:50.200 --> 0:38:52.640
<v Speaker 1>In the wake of Avatar, three D screenings began to

0:38:52.680 --> 0:38:55.280
<v Speaker 1>make up a pretty good part of the overall revenue

0:38:55.280 --> 0:38:58.080
<v Speaker 1>for ticket sales, but the glood of two D films

0:38:58.120 --> 0:39:02.759
<v Speaker 1>converted to three D, the horror viewing experiences, that kind

0:39:02.760 --> 0:39:05.319
<v Speaker 1>of stuff may have contributed to a general feeling of

0:39:05.360 --> 0:39:09.360
<v Speaker 1>disillusionment over the quality of three D movies. Or maybe

0:39:09.360 --> 0:39:13.000
<v Speaker 1>it's the premium prices that audiences object to. Whatever the reason,

0:39:13.200 --> 0:39:15.360
<v Speaker 1>three D ticket sales at the US have been on

0:39:15.400 --> 0:39:19.160
<v Speaker 1>the decline for several years. Then again, this is complicated

0:39:19.160 --> 0:39:22.399
<v Speaker 1>by the fact that ticket sales in general have been

0:39:22.440 --> 0:39:25.399
<v Speaker 1>on the decline, So it's possible the trend with three

0:39:25.480 --> 0:39:29.040
<v Speaker 1>D films is merely keeping pace with the overall trend

0:39:29.200 --> 0:39:32.280
<v Speaker 1>from movie ticket sales. But there's no shortage of articles

0:39:32.280 --> 0:39:35.600
<v Speaker 1>out there that suggests that audiences in North America see

0:39:35.800 --> 0:39:39.200
<v Speaker 1>very little added value with three D films in general

0:39:39.440 --> 0:39:42.280
<v Speaker 1>and have come to reject them when going to the theater.

0:39:43.160 --> 0:39:47.600
<v Speaker 1>In one place this isn't happening, however, is China. China

0:39:47.680 --> 0:39:51.320
<v Speaker 1>has the most theaters capable of screening three D films

0:39:51.560 --> 0:39:55.400
<v Speaker 1>in the entire world, and China represents a truly huge

0:39:55.600 --> 0:39:59.719
<v Speaker 1>market for entertainment. It's such a big market that its

0:39:59.719 --> 0:40:03.600
<v Speaker 1>shape it's the actual content of films, So for example,

0:40:03.840 --> 0:40:07.920
<v Speaker 1>in two thousand twelve, the remake of Red Dawn debuted.

0:40:08.320 --> 0:40:12.200
<v Speaker 1>The original film had come out in ninety four and

0:40:12.520 --> 0:40:14.640
<v Speaker 1>it had been shelved for a couple of years. That

0:40:14.680 --> 0:40:19.120
<v Speaker 1>had actually been finished by but MGM, the production company

0:40:19.160 --> 0:40:22.880
<v Speaker 1>that was behind it, got into some real financial difficulty,

0:40:23.160 --> 0:40:24.920
<v Speaker 1>so the movie kind of set on shells for a

0:40:24.920 --> 0:40:27.960
<v Speaker 1>couple of years. A different studio came in to become

0:40:28.000 --> 0:40:32.480
<v Speaker 1>the production company, and at that stage they were looking

0:40:32.560 --> 0:40:36.160
<v Speaker 1>at editing the movie and making a major change changing

0:40:36.239 --> 0:40:41.640
<v Speaker 1>the invading army from Chinese soldiers to North Korean soldiers.

0:40:41.840 --> 0:40:45.520
<v Speaker 1>The film it's China in two twelve, it's North Korea.

0:40:45.600 --> 0:40:48.440
<v Speaker 1>So why is that, Well, it's because of the huge

0:40:48.520 --> 0:40:52.000
<v Speaker 1>potential market in China. It was a political move. It

0:40:52.080 --> 0:40:55.960
<v Speaker 1>was done to avoid ticking off a potentially lucrative market.

0:40:56.080 --> 0:40:58.640
<v Speaker 1>They would never be able to sell the film in

0:40:58.760 --> 0:41:02.400
<v Speaker 1>China if China are seen as the enemy in the movie.

0:41:03.520 --> 0:41:05.880
<v Speaker 1>But then the movie never did release in China, so

0:41:05.880 --> 0:41:08.359
<v Speaker 1>it's kind of a moot point. What I'm getting at

0:41:08.520 --> 0:41:12.120
<v Speaker 1>is that the Chinese market is so huge, so significant

0:41:12.120 --> 0:41:16.960
<v Speaker 1>to the entertainment industry that when movie studios are considering

0:41:17.560 --> 0:41:22.520
<v Speaker 1>funding a film production that's part of the consideration. So

0:41:22.920 --> 0:41:26.600
<v Speaker 1>movies that are made for North America are often made

0:41:26.640 --> 0:41:29.279
<v Speaker 1>for North America. And then you have an asterisk next

0:41:29.320 --> 0:41:33.080
<v Speaker 1>to that that says and also China, but mostly China,

0:41:33.440 --> 0:41:37.720
<v Speaker 1>so you might end up having a very different film

0:41:37.760 --> 0:41:43.320
<v Speaker 1>than what perhaps the screenwriter or director originally intended. Anyway,

0:41:43.840 --> 0:41:46.680
<v Speaker 1>that Chinese market is likely to keep the three D

0:41:46.880 --> 0:41:50.319
<v Speaker 1>film industry alive because it is a fairly popular form

0:41:50.320 --> 0:41:53.719
<v Speaker 1>of entertainment over in China. It may mean that we'll

0:41:53.719 --> 0:41:57.040
<v Speaker 1>see more conversions, more two D to three D film

0:41:57.080 --> 0:42:01.480
<v Speaker 1>conversions rather than native three D films, because again, unless

0:42:01.520 --> 0:42:04.200
<v Speaker 1>it's a c g I film, it tends to require

0:42:04.239 --> 0:42:06.640
<v Speaker 1>twice as much of a crew to run a three

0:42:06.760 --> 0:42:09.799
<v Speaker 1>D shoot as a normal two D shoot, so it's

0:42:09.840 --> 0:42:14.040
<v Speaker 1>a very expensive and complicated endeavor. So is three D

0:42:14.120 --> 0:42:19.680
<v Speaker 1>dead in the United States? I would say it's mostly dead,

0:42:20.080 --> 0:42:22.399
<v Speaker 1>But we do have the sequels to Avatar coming out

0:42:22.800 --> 0:42:25.680
<v Speaker 1>that might have a bit of a at least a

0:42:25.719 --> 0:42:31.600
<v Speaker 1>brief franchise specific revival, and we'll probably see three D

0:42:31.680 --> 0:42:35.480
<v Speaker 1>come back and yet another incarnation in the future because

0:42:35.520 --> 0:42:39.000
<v Speaker 1>it has happened before. But I think in general we're

0:42:39.000 --> 0:42:42.120
<v Speaker 1>going to see fewer three D films, at least fewer

0:42:42.160 --> 0:42:46.120
<v Speaker 1>films made in three D from the get go, and

0:42:46.440 --> 0:42:49.080
<v Speaker 1>we probably will see a continuation of the trend of

0:42:49.200 --> 0:42:52.040
<v Speaker 1>fewer people buying tickets to go see the three D films,

0:42:53.000 --> 0:42:56.680
<v Speaker 1>But that's just my own opinion on that matter. This

0:42:56.840 --> 0:43:02.520
<v Speaker 1>was really to trace how the fad failed to become

0:43:02.560 --> 0:43:06.719
<v Speaker 1>a trend. If you guys have suggestions for future topics

0:43:06.920 --> 0:43:09.480
<v Speaker 1>of tech Stuff, send me an email. The address is

0:43:09.640 --> 0:43:13.839
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0:43:13.880 --> 0:43:17.120
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0:43:17.200 --> 0:43:20.400
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0:43:20.840 --> 0:43:24.520
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0:43:24.560 --> 0:43:28.560
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0:43:28.800 --> 0:43:31.279
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0:43:31.320 --> 0:43:34.000
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0:43:34.400 --> 0:43:41.399
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0:43:41.400 --> 0:43:44.080
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0:43:44.239 --> 0:43:47.040
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