WEBVTT - What is gamification?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>tech Stuff from how stuff works dot com. Hello again, everyone,

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<v Speaker 1>Welcome to tech stuff. My name is Chris Poulette. I'm

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<v Speaker 1>an editor at how stuff works dot com. Sitting across

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<v Speaker 1>from me as always a senior writer, Jonathan Strickland's laughed.

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<v Speaker 1>Just a game, makeups the rules as it turns out. Yes,

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<v Speaker 1>yes it is. We're going to talk about gamification today,

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<v Speaker 1>which is kind of a buzz word right now. It's

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<v Speaker 1>been a buzzword for a couple of years, particularly in

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<v Speaker 1>the tech industry, but it extends beyond just the tech industry.

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<v Speaker 1>Oh yeah, yeah, this is Uh, it's funny because it's

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<v Speaker 1>it's not really a tech topic in a way, because uh,

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<v Speaker 1>this is a this is a human engineering or you know,

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<v Speaker 1>cognitive engineering. Short, it's not it's not so much related

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<v Speaker 1>to specific type of technology, but I think in a

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<v Speaker 1>lot of ways it can be traced back to technology. Yeah,

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<v Speaker 1>basically what gamification is and you can probably figure it

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<v Speaker 1>out just based on the word. It's applying game thinking

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<v Speaker 1>and game mechanics to tasks in order to kind of

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<v Speaker 1>create an extra layer on top of those tasks. And

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<v Speaker 1>there are a lot of different examples. In fact, we've

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<v Speaker 1>talked about some of them already. We have indeed sure

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<v Speaker 1>like um like geo cashing. Geo cashing, i would argue,

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<v Speaker 1>is a kind of gamification. You take a basic basic activity,

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<v Speaker 1>which in in geo cashing you could call it either

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<v Speaker 1>hiking or if you wanted to, even exploring, and then

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<v Speaker 1>you add a game element on top of it. In

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<v Speaker 1>this case, it might be things like the you know,

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<v Speaker 1>you have a set of coordinates and you follow it,

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<v Speaker 1>and then when you get there, there's a little cash

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<v Speaker 1>of of goodies that's inside a box at that particular location,

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<v Speaker 1>and then you get to take something, and maybe you

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<v Speaker 1>leave something behind as well, and that's the game element

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<v Speaker 1>to it. And as you continue to geo cash, you

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<v Speaker 1>accumulate these little tokens or whatever, and you leave your

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<v Speaker 1>own possibly personalized calling card behind at these various geo cashes,

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<v Speaker 1>so that other people who are following they may say, Hell, hey,

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<v Speaker 1>this guy, I've seen this guy's stuff before, this guy

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<v Speaker 1>was at this other geo cash before. I don't know

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<v Speaker 1>who he is or or I don't know who she is.

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<v Speaker 1>But I know that they always leave, you know whatever,

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<v Speaker 1>like a smurf figurine. You know. So that's that's an

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<v Speaker 1>example of gamification. It's adding this element of gameplay on

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<v Speaker 1>top of another activity. Yes see, I I blame Mary Poppins.

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<v Speaker 1>She did say that in every job there must be done,

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<v Speaker 1>there is an element of fun. You find the fun

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<v Speaker 1>and snap, the job's a game. Well, actually that was

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<v Speaker 1>pretty wise because it's it's everywhere these days. It's easy

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<v Speaker 1>to see, uh, in games, you know, and a lot

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<v Speaker 1>of our listeners are very serious video play, video game players,

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<v Speaker 1>video play gamers, um. But sometimes I would not put

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<v Speaker 1>it past them. But yeah, all those achievements that you unlock, um,

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<v Speaker 1>you know, you unlock a new character in the game,

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<v Speaker 1>you unlock a new scenario, you get a badge for

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<v Speaker 1>running fifty missions. Yeah, that's all that stuff is gamification.

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<v Speaker 1>And that's and it's weird to think of gamification on

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<v Speaker 1>top of games, but it is adding another element for example,

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<v Speaker 1>and the purpose in technology generally tends to be one

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<v Speaker 1>of two things. You're either trying to teach a concept

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<v Speaker 1>and you're using gamification to entice people to learn about

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<v Speaker 1>that concept by by creating a sort of a reward

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<v Speaker 1>system really for them to participate, and the reward system

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<v Speaker 1>keeps them going. And the other related idea is in engagement. Now,

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<v Speaker 1>engagement is one of those terms you're gonna hear a

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<v Speaker 1>lot in technology companies. Engagement is this elusive thing everyone's

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<v Speaker 1>going after, and that is not just attracting an audience,

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<v Speaker 1>but keeping that audience and keeping them coming back to

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<v Speaker 1>you and and to have them invested in your product

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<v Speaker 1>over a long term. Because if someone just comes to

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<v Speaker 1>you once and then they never come back, then you know,

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<v Speaker 1>you only benefit from that relationship the one time. So

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<v Speaker 1>what you really want to do is you want to

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<v Speaker 1>create an experience or a product that has people coming

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<v Speaker 1>back to you over and over again. And uh, this

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<v Speaker 1>can be hardware, it can be software, it can be

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<v Speaker 1>a service, it can be an activity. Like I said

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<v Speaker 1>with geo cashing. Letter Boxing is another great example. Letter

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<v Speaker 1>Boxing again is treasure hunting, and there's a whole range

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<v Speaker 1>of game systems that are put on top of letter

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<v Speaker 1>boxing that that make it really an engaging activity for

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<v Speaker 1>people who get into it. And so gamification, it's it's

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<v Speaker 1>something that people have been doing for centuries. I mean

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<v Speaker 1>they've been throwing games on top of stuff for as

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<v Speaker 1>long as there have been games, really, but it's only

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<v Speaker 1>been in the last couple of years that that's kind

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<v Speaker 1>of become a buzzword where people are concentrating on ways

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<v Speaker 1>to create game elements on top of whatever it is

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<v Speaker 1>they're offering in order to get that level of engagement

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<v Speaker 1>they're looking for. Um yeah, and they're they're all kinds

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<v Speaker 1>of applications for this. I mean, um, some of you

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<v Speaker 1>who have mobile devices like to check in on things

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<v Speaker 1>like go Wala or four square or Scavenger if you like,

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<v Speaker 1>and Scavenger. Well, yeah, let's let's start with four square

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<v Speaker 1>and then move to Scavenger because Scavenger is kind of

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<v Speaker 1>like a very specific twist on four Square. Well it's

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<v Speaker 1>funny because um, these these I don't know, they're really

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<v Speaker 1>not technically games. Um, their badges that you can earn

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<v Speaker 1>in four square for example, Yeah, that and and uh

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<v Speaker 1>that would be I would say the oldest of the

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<v Speaker 1>three four Square. You know, once you account create an

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<v Speaker 1>account on four square and you have a GPS enabled phone, Um,

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<v Speaker 1>basically you're asked to check in where when you go

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<v Speaker 1>to someplace, so you know, you get to work Um,

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<v Speaker 1>you say, okay, I'm here at work, um, and it

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<v Speaker 1>will tell you, for example, how many of your how

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<v Speaker 1>many people are there, and how many people possibly who

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<v Speaker 1>they are? Yeah, if you if you're friends with them,

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<v Speaker 1>will tell you if your friends are there. It may

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<v Speaker 1>even tell you if your friends are nearby. If they're

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<v Speaker 1>not like right where you are, but they're in the area,

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<v Speaker 1>it might tell you that. It gives you an opportunity

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<v Speaker 1>to share that on Facebook and Twitter. It gives you

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<v Speaker 1>opportunity over time to become the mayor of a location.

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<v Speaker 1>So that's the first layer of gamification right there, is

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<v Speaker 1>becoming the mayor, because then you have status. You have

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<v Speaker 1>attached a status to this service, and status is really

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<v Speaker 1>important to people. People like having high status. It's good

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<v Speaker 1>to be the king. Yeah, it makes you feel important, right,

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<v Speaker 1>I mean it's it's we all get this like it

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<v Speaker 1>it just if it feels good. So the mayor idea

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<v Speaker 1>makes perfect sense, you know it. You could argue, yeah,

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<v Speaker 1>it's just it just means that you have a smartphone

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<v Speaker 1>and you've been here a lot. That doesn't that's all

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<v Speaker 1>it means. But you could say, yeah, but you know,

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<v Speaker 1>I've achieved something. I am a mayor here, and then

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<v Speaker 1>then they have these badges that they have on four

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<v Speaker 1>Square that you get you You earn these badges by

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<v Speaker 1>checking into specific types of locations, or perhaps the location

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<v Speaker 1>you're checking into has a particular feature, like there's one

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<v Speaker 1>that if you've you've checked into at least three places

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<v Speaker 1>that have a photo booth, you get a certain badge. Um,

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<v Speaker 1>there are there are badges where if you check into

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<v Speaker 1>a place that has a lot of other people, they

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<v Speaker 1>have swarm badges, and they have different levels of swarm.

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<v Speaker 1>So the more people who are there, the the Like

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<v Speaker 1>if you have like two hundred or five hundred or

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<v Speaker 1>a thousand people, you'll get a different level of swarm

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<v Speaker 1>badge for checking in. So if you guys want swarm badges,

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<v Speaker 1>here's where you gotta go. You have to go to

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<v Speaker 1>either south By Southwest or c E S. And I

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<v Speaker 1>guarantee you because that's where all the tech people are

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<v Speaker 1>and they all love to use these things. That's where

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<v Speaker 1>you're gonna get the best chance to really earn one

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<v Speaker 1>of those badges. You can also earn them an other

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<v Speaker 1>like really popular places like say disney World or Disneyland. Yeah,

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<v Speaker 1>actually that's that's a good point. Go Wala has a

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<v Speaker 1>feature on it that allows you that where in which

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<v Speaker 1>they have certain tours where you collect if you go

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<v Speaker 1>to someplace like uh Disney World, um, you're supposed to

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<v Speaker 1>if you go to all the different places, they'll have

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<v Speaker 1>like a subset of badges there and it's sort of

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<v Speaker 1>like a can you collect all twelve of these locations?

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<v Speaker 1>You know, see if you can check in at all

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<v Speaker 1>these different spots, um and then and that really can

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<v Speaker 1>do that. Yeah, it really drives engagement. Like we said,

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<v Speaker 1>like if four Square did not have the badges and

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<v Speaker 1>did not have the mayor element to it, then there

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<v Speaker 1>would be I'm sure there would be a significant drop

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<v Speaker 1>off of the number of people who would use the

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<v Speaker 1>service a couple of times and then we'll just never

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<v Speaker 1>come back to it. There would be a lot more

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<v Speaker 1>of those people, right, and they're there already, are those people.

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<v Speaker 1>And it's not like we're saying that these things make

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<v Speaker 1>you stay, but they are incentives for certain people to

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<v Speaker 1>keep trying to use this this uh UM service. I know,

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<v Speaker 1>as as mayor of how stuff works. As of the

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<v Speaker 1>recording of this podcast, I get really really cheesed off

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<v Speaker 1>when Brian Steals my mayorship. And that's gone back and

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<v Speaker 1>forth between the two of us at least five times already.

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<v Speaker 1>It's impressive. Brian and I we tend to steal this.

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<v Speaker 1>I become mayor, then like a week later, he's the mayor,

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<v Speaker 1>and then I'm the mayor again. And I mean there

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<v Speaker 1>is a there's a definitely competitive element to now you

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<v Speaker 1>want to become the mayor, Like there's a there's a

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<v Speaker 1>certain level satisfaction of stealing the mayor from someone else.

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<v Speaker 1>UM and uh Goala also offers something, a little something

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<v Speaker 1>that Fourth Square doesn't that I think is kind of cool. UM.

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<v Speaker 1>The company that makes uh Goala is called Alamo Fire.

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<v Speaker 1>They're based in Texas, and they have a They also

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<v Speaker 1>if you've ever played the Facebook electing game pack Rat,

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<v Speaker 1>they also do that. They have some pretty cool art.

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<v Speaker 1>And that's one of those things that's really neat because

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<v Speaker 1>they come up with UM badges for certain locations, certain

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<v Speaker 1>stores and other places. So it's kind of fun to

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<v Speaker 1>collect those stickers because they may be sort of unique.

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<v Speaker 1>And you like geo cash and you drop and pick

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<v Speaker 1>up items when you go places. You might if you

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<v Speaker 1>go to a bookstore, you might get a typewriter or

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<v Speaker 1>what they call a page turner a book. Um, and

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<v Speaker 1>it has a collector's number on their number, you know,

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<v Speaker 1>one thousand and fifty four. Um, so you know when

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<v Speaker 1>they launched that particular item, and so you uh, that

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<v Speaker 1>kind of keeps you going because you go, okay, well

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<v Speaker 1>I've gotten these things, or hey, look at that they

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<v Speaker 1>made a new one for for this station. Um. You

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<v Speaker 1>might say, though, what's in this? Why why would anybody

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<v Speaker 1>do this? Well, companies, uh, these stores for example, have

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<v Speaker 1>realized that they can offer people using these services a

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<v Speaker 1>little something extra. You might find if you're using four square,

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<v Speaker 1>uh a coupon. Yeah. Uh you know they go to

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<v Speaker 1>this hotel and tell us that you saw this special

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<v Speaker 1>on four Square and we'll give you ten percent off

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<v Speaker 1>your stay. Yeah we Um. I went to a restaurant

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<v Speaker 1>at Universal, uh the Universal Islands of Adventure properties, and um,

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<v Speaker 1>they had it where if you showed that you checked

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<v Speaker 1>in on four Square, that you would get a free cocktail,

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<v Speaker 1>free my tie, and yeah, I don't drink for for

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<v Speaker 1>folks listening to the podcast, I'm not a drinker at all.

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<v Speaker 1>So my wife got to my ties and because she

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<v Speaker 1>checked into fourth Square and I checked into Fourth Square

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<v Speaker 1>and my wife was very happy. At the end of

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<v Speaker 1>the dinner, she said it was the best dinner ever. Um,

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<v Speaker 1>getting around the fountain was a bit of a challenge,

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<v Speaker 1>but no, I'm joking. I'm joking. I love you, Rebecca anyway. So, um, yeah,

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<v Speaker 1>the the So there's there's this element of tempting people

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<v Speaker 1>to come into places by having this this special deal. Right,

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<v Speaker 1>that's one way you can you you as a as

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<v Speaker 1>a vendor, as a as a retail operator or restaurant operator.

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<v Speaker 1>That's one way you would you might want to leverage

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<v Speaker 1>these services or that this gamification is that it's a

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<v Speaker 1>way to lure people into your your place. Uh, Scavenger,

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<v Speaker 1>like you were saying, Scavenger is kind of an interesting

0:12:22.120 --> 0:12:24.959
<v Speaker 1>thing and that it adds another level level of gameplay

0:12:25.360 --> 0:12:30.439
<v Speaker 1>to to checking into locations. I first started using Scavenger

0:12:30.440 --> 0:12:33.160
<v Speaker 1>at c e S so this past the e S

0:12:33.880 --> 0:12:36.840
<v Speaker 1>as of the recording of this podcast. And you would

0:12:36.840 --> 0:12:38.640
<v Speaker 1>go to a booth and you would you know, I

0:12:38.679 --> 0:12:40.000
<v Speaker 1>went to a booth and they had me sign up

0:12:40.000 --> 0:12:41.679
<v Speaker 1>for Scavenger and they said, all right, now walk around

0:12:41.679 --> 0:12:43.880
<v Speaker 1>the booth and you're gonna see different tasks that you

0:12:43.920 --> 0:12:47.320
<v Speaker 1>need to complete in order to win points, and then

0:12:47.440 --> 0:12:49.679
<v Speaker 1>at the end of the day there's gonna be a

0:12:49.760 --> 0:12:52.480
<v Speaker 1>drawing for a prize, and the number of times you're

0:12:52.559 --> 0:12:55.200
<v Speaker 1>entered into the prize will be dependent upon how many

0:12:55.200 --> 0:12:57.120
<v Speaker 1>points you burned, So the more points you are and

0:12:57.160 --> 0:13:00.240
<v Speaker 1>the more chances you have to win. And it was

0:13:00.320 --> 0:13:05.520
<v Speaker 1>things like, uh, find out how many uh, how far

0:13:05.640 --> 0:13:09.320
<v Speaker 1>down this waterproof watch can go before before it's no

0:13:09.400 --> 0:13:12.800
<v Speaker 1>longer rated for that depth, stuff like that, where it

0:13:12.840 --> 0:13:15.240
<v Speaker 1>is John Cameron Swayze when you need him right, So

0:13:15.280 --> 0:13:17.160
<v Speaker 1>you would have to go over to that part of

0:13:17.160 --> 0:13:19.880
<v Speaker 1>the booth and find that device and learn. You might

0:13:19.920 --> 0:13:22.480
<v Speaker 1>even have to talk to one of the one of

0:13:22.480 --> 0:13:24.920
<v Speaker 1>the representatives there to get the information. Then you have

0:13:24.960 --> 0:13:27.480
<v Speaker 1>to go into the app and text that information in

0:13:27.679 --> 0:13:29.760
<v Speaker 1>for it to be verified so that you would get

0:13:29.800 --> 0:13:32.960
<v Speaker 1>those points. Or it might be get a picture of

0:13:33.120 --> 0:13:37.640
<v Speaker 1>this one gadget uh that's located somewhere in the booth,

0:13:37.679 --> 0:13:39.000
<v Speaker 1>and you would have to go through the booth and

0:13:39.000 --> 0:13:43.320
<v Speaker 1>find it. Well for those people, the people at these booths,

0:13:44.200 --> 0:13:46.760
<v Speaker 1>every time you're going through and completing one of these tasks,

0:13:46.760 --> 0:13:48.880
<v Speaker 1>now in your mind you're thinking, I need more points.

0:13:49.640 --> 0:13:52.240
<v Speaker 1>I need to get more points because then I can win. Uh.

0:13:52.320 --> 0:13:54.839
<v Speaker 1>What they're thinking is by making you go to all

0:13:54.840 --> 0:13:57.640
<v Speaker 1>these different sections of the booth, you are building more

0:13:57.720 --> 0:14:01.280
<v Speaker 1>awareness of their brand and that you might not be

0:14:01.400 --> 0:14:03.920
<v Speaker 1>very conscious about it, but that you're gonna take home

0:14:04.000 --> 0:14:07.200
<v Speaker 1>this experience and you're gonna think, oh, yeah, yeah, yeah,

0:14:07.200 --> 0:14:09.440
<v Speaker 1>that that laptop. I remember I saw it at such

0:14:09.440 --> 0:14:12.480
<v Speaker 1>and such booth because I played that game. And for them,

0:14:12.559 --> 0:14:15.040
<v Speaker 1>that's where it pays off. It's like marketing, right. It's

0:14:15.040 --> 0:14:17.840
<v Speaker 1>a way to build awareness. And they didn't have to

0:14:18.160 --> 0:14:21.760
<v Speaker 1>buy a commercial. All they did was put this stuff

0:14:21.760 --> 0:14:24.040
<v Speaker 1>into an app and they let you do all the work.

0:14:24.720 --> 0:14:28.360
<v Speaker 1>And because there's that reward system, because there's points involved

0:14:28.360 --> 0:14:31.880
<v Speaker 1>and there's a competition, everybody really comes out of winner

0:14:32.240 --> 0:14:35.920
<v Speaker 1>because the user gets the feeling of accomplishment as they

0:14:35.920 --> 0:14:39.600
<v Speaker 1>build points, and the vendor gets the feeling of hey,

0:14:39.680 --> 0:14:42.640
<v Speaker 1>we've got a successful marketing campaign. It's not like one

0:14:42.680 --> 0:14:45.200
<v Speaker 1>of those things where you know, you feel I wouldn't

0:14:45.200 --> 0:14:47.200
<v Speaker 1>think that as a user. I would feel like I

0:14:47.240 --> 0:14:50.560
<v Speaker 1>was quote unquote used right because I got something else

0:14:50.560 --> 0:14:53.000
<v Speaker 1>out of it. It wasn't just you know, having to

0:14:53.040 --> 0:14:55.680
<v Speaker 1>walk around I was doing it voluntarily because it meant

0:14:55.720 --> 0:14:58.440
<v Speaker 1>that I was earning points and that's a lot of

0:14:59.280 --> 0:15:01.840
<v Speaker 1>that's that's one side of gamification is really you know,

0:15:01.880 --> 0:15:05.960
<v Speaker 1>you've designed this this level of games to to reward

0:15:06.040 --> 0:15:08.600
<v Speaker 1>people but also to keep them coming back to you.

0:15:09.000 --> 0:15:11.680
<v Speaker 1>But there's another level of gamification too, there's a problem

0:15:11.760 --> 0:15:18.720
<v Speaker 1>solving and learning side of gamification. Oh, absolutely, absolutely, UM.

0:15:18.840 --> 0:15:23.320
<v Speaker 1>The In fact, there have been some projects that have

0:15:23.480 --> 0:15:27.320
<v Speaker 1>been using gamification as a way to and as an

0:15:27.360 --> 0:15:31.400
<v Speaker 1>incentive for other people to participate. We've talked about crowdsourcing

0:15:32.040 --> 0:15:35.840
<v Speaker 1>some on the on the show UM where basically, look,

0:15:35.880 --> 0:15:39.400
<v Speaker 1>I've got a lot of stuff to do. For example,

0:15:39.480 --> 0:15:41.960
<v Speaker 1>the SETI at Home project, as as an example we've

0:15:42.040 --> 0:15:45.960
<v Speaker 1>used before where UM scientists were collecting a mountain of

0:15:46.080 --> 0:15:50.360
<v Speaker 1>information through radio telescopes and they just didn't have the

0:15:50.400 --> 0:15:53.520
<v Speaker 1>computing power to process it all in a timely manner

0:15:53.600 --> 0:15:58.360
<v Speaker 1>to see if there was any kind of discernible signal

0:15:58.680 --> 0:16:01.360
<v Speaker 1>in all the noise they were getting from space. UM,

0:16:01.480 --> 0:16:05.080
<v Speaker 1>so they enlisted the help of many many people. Hey,

0:16:05.120 --> 0:16:07.360
<v Speaker 1>look we've got a little application that you can install

0:16:07.360 --> 0:16:09.840
<v Speaker 1>on your computer. It will help us crunch the numbers

0:16:09.840 --> 0:16:12.920
<v Speaker 1>that we're getting back from space. And in the background

0:16:13.000 --> 0:16:15.240
<v Speaker 1>you don't have to do anything. Yeah, and and it

0:16:15.280 --> 0:16:18.200
<v Speaker 1>was a pretty cool screen saver as well. Um, so

0:16:18.400 --> 0:16:21.120
<v Speaker 1>it looks like it's doing something really cool. And basically

0:16:21.200 --> 0:16:23.600
<v Speaker 1>you're when you share the information back with them, it's

0:16:23.640 --> 0:16:25.160
<v Speaker 1>it comes to them in a form that they can

0:16:25.240 --> 0:16:27.640
<v Speaker 1>use and quickly scan to see if there's any value

0:16:27.640 --> 0:16:31.040
<v Speaker 1>in it. Um. Also, hey, a little bit of gamification

0:16:31.080 --> 0:16:36.280
<v Speaker 1>before gamification was a word. Um, I think, Uh, they

0:16:36.320 --> 0:16:38.360
<v Speaker 1>offered you the chance. They said, hey, look, if we

0:16:38.480 --> 0:16:42.400
<v Speaker 1>find somebody out there, Uh, you know, you'll have some

0:16:42.400 --> 0:16:44.960
<v Speaker 1>credit for that. So you you do get a little something.

0:16:45.000 --> 0:16:48.040
<v Speaker 1>You get a share in the prize. It's I guess

0:16:48.040 --> 0:16:52.320
<v Speaker 1>it's not a prize. Essentially, your name is associated with

0:16:52.480 --> 0:16:58.080
<v Speaker 1>what could arguably be the biggest scientific discovery since ever. Yeah,

0:16:58.200 --> 0:17:00.160
<v Speaker 1>but they're doing that with all kinds of other projects

0:17:00.160 --> 0:17:03.120
<v Speaker 1>now too, where they offer you the opportunity to participate

0:17:03.120 --> 0:17:06.199
<v Speaker 1>in the project and they'll give you a badge for

0:17:06.320 --> 0:17:10.000
<v Speaker 1>getting a certain number of units turned in and and uh,

0:17:10.000 --> 0:17:11.680
<v Speaker 1>you know other kinds of things like that. And there's

0:17:11.680 --> 0:17:16.640
<v Speaker 1>talk of even turning using gamification in designing educational courses.

0:17:17.040 --> 0:17:20.800
<v Speaker 1>So you know, you create a game playing element in learning,

0:17:21.160 --> 0:17:24.200
<v Speaker 1>and you have created a new way to encourage students

0:17:24.240 --> 0:17:26.760
<v Speaker 1>to learn. So, you know, one of the big challenges

0:17:26.800 --> 0:17:29.399
<v Speaker 1>of being a teacher, and there are many, Being a

0:17:29.440 --> 0:17:32.840
<v Speaker 1>teacher is an incredibly challenging and so I'm sure many

0:17:32.880 --> 0:17:37.320
<v Speaker 1>people would argue a very rewarding occupation. I certainly am

0:17:37.400 --> 0:17:40.000
<v Speaker 1>very thankful that both of my parents are teachers because

0:17:40.040 --> 0:17:44.240
<v Speaker 1>they they taught me a lot as by extension, but

0:17:44.480 --> 0:17:47.879
<v Speaker 1>uh yeah, there there's this this idea of throwing game

0:17:47.960 --> 0:17:51.720
<v Speaker 1>elements into education and turning education into more of a

0:17:51.760 --> 0:17:55.760
<v Speaker 1>game so that students are are enthusiastic about learning. They're

0:17:55.800 --> 0:17:58.080
<v Speaker 1>eager to learn because it means that they get points,

0:17:58.080 --> 0:18:00.560
<v Speaker 1>they get to move ahead. It's it's it's kind of

0:18:00.600 --> 0:18:04.119
<v Speaker 1>just taking the whole concept of grades and turning it

0:18:04.160 --> 0:18:07.960
<v Speaker 1>into more of a a game. And you could you know,

0:18:08.000 --> 0:18:10.520
<v Speaker 1>we've been doing this, like I said, for decades. I mean,

0:18:10.680 --> 0:18:12.400
<v Speaker 1>you know, when I was a kid, and you did

0:18:12.440 --> 0:18:15.600
<v Speaker 1>something really well, you'd get a gold star, Like you know,

0:18:15.720 --> 0:18:18.959
<v Speaker 1>that's that's a level of gamification. It's a reward system

0:18:19.040 --> 0:18:20.840
<v Speaker 1>that's kind of like a game. Like you did well

0:18:20.880 --> 0:18:23.880
<v Speaker 1>on this test, you get a gold star. Um, it's

0:18:23.920 --> 0:18:26.360
<v Speaker 1>just taking that and and making it a little more

0:18:26.400 --> 0:18:30.520
<v Speaker 1>sophisticated and a little more integrated into the educational system.

0:18:30.520 --> 0:18:35.120
<v Speaker 1>And it's still very early days for that kind of

0:18:35.119 --> 0:18:40.000
<v Speaker 1>of widespread use of gamification, but uh, there are a

0:18:40.000 --> 0:18:42.080
<v Speaker 1>lot of people who are really interested to see if

0:18:42.119 --> 0:18:44.879
<v Speaker 1>this will pay off in the long run. UM and

0:18:44.920 --> 0:18:48.679
<v Speaker 1>I actually have an interesting kind of example of this

0:18:48.840 --> 0:18:50.680
<v Speaker 1>that I would like to talk about just for a second,

0:18:50.680 --> 0:18:53.520
<v Speaker 1>if I might have you heard of a man named

0:18:53.600 --> 0:18:58.639
<v Speaker 1>John Hunter. John Hunter. John Hunter is a teacher in

0:18:58.880 --> 0:19:02.840
<v Speaker 1>UH in Virginia, and he came up with a game

0:19:02.920 --> 0:19:06.600
<v Speaker 1>that he calls the World Peace Game. And there's a

0:19:06.640 --> 0:19:11.159
<v Speaker 1>documentary film about this. It's called World Peace Game and

0:19:11.240 --> 0:19:15.280
<v Speaker 1>Other fourth Grade Achievements, which is a great title. Right.

0:19:15.560 --> 0:19:18.000
<v Speaker 1>So yeah, he has he teaches fourth graders and he's

0:19:18.000 --> 0:19:20.280
<v Speaker 1>a he teaches gifted students. So it's a it's a

0:19:20.280 --> 0:19:24.000
<v Speaker 1>specific program here. The kids are given an interesting task.

0:19:24.119 --> 0:19:28.720
<v Speaker 1>They have a UM a map that has four layers

0:19:28.760 --> 0:19:32.959
<v Speaker 1>to it. It's actually like, uh, levels of of plexiglass

0:19:32.960 --> 0:19:37.160
<v Speaker 1>and plywood, all right, So you've got the top level

0:19:37.280 --> 0:19:40.480
<v Speaker 1>is space. That kind of represents space. So it's it's

0:19:40.480 --> 0:19:46.200
<v Speaker 1>where satellites are, it's where spacecraft are. That's the top level.

0:19:46.240 --> 0:19:49.639
<v Speaker 1>The next level is airspace, so we're talking like clouds,

0:19:49.680 --> 0:19:53.560
<v Speaker 1>weather patterns, planes, that sort of stuff. The base level

0:19:53.720 --> 0:19:56.760
<v Speaker 1>is ground and sea level. That's where all your your

0:19:57.080 --> 0:20:00.480
<v Speaker 1>land based in water based units are. And the level

0:20:00.520 --> 0:20:03.520
<v Speaker 1>below that is under the sea, so it's things like

0:20:03.600 --> 0:20:08.000
<v Speaker 1>submarines and uh, undersea oil drilling, that kind of stuff.

0:20:08.080 --> 0:20:13.320
<v Speaker 1>And there's this The purpose of the game is that

0:20:13.359 --> 0:20:17.159
<v Speaker 1>the they have I think it's four nations that are

0:20:17.200 --> 0:20:23.280
<v Speaker 1>not representative of any particular real world counterparts phoe nations,

0:20:23.800 --> 0:20:26.600
<v Speaker 1>and the students even get to to name the nations

0:20:26.640 --> 0:20:30.320
<v Speaker 1>that they belong to. Each nation, the teacher comes up

0:20:30.359 --> 0:20:33.199
<v Speaker 1>to students that he thinks would be particularly well suited

0:20:33.240 --> 0:20:36.320
<v Speaker 1>for the role and approaches them and said offers them

0:20:36.359 --> 0:20:40.920
<v Speaker 1>a chance to become prime minister of one of those nations.

0:20:41.119 --> 0:20:43.560
<v Speaker 1>The prime minister in turn gets to a point from

0:20:43.640 --> 0:20:49.440
<v Speaker 1>the class uh different cabinet level positions, and these fourth

0:20:49.480 --> 0:20:52.919
<v Speaker 1>graders end up taking over these nations that all have

0:20:53.200 --> 0:20:58.719
<v Speaker 1>various economic powers, military powers, they have various complicated relationships

0:20:58.720 --> 0:21:03.359
<v Speaker 1>with one another. Um there's a whole element of of

0:21:03.520 --> 0:21:10.120
<v Speaker 1>competition for resources. There are differing political ideologies, and the

0:21:10.160 --> 0:21:13.800
<v Speaker 1>goal of the class is to go through this program

0:21:13.840 --> 0:21:16.840
<v Speaker 1>and by the end of the program achieve world peace

0:21:17.680 --> 0:21:21.240
<v Speaker 1>while dealing with all the other issues that nations in

0:21:21.240 --> 0:21:23.560
<v Speaker 1>the world have to deal with. So there could be

0:21:23.840 --> 0:21:25.800
<v Speaker 1>uh he has I think it's I think it's a

0:21:25.840 --> 0:21:32.080
<v Speaker 1>thirteen page uh document that has all these different elements

0:21:32.119 --> 0:21:34.560
<v Speaker 1>to it, all of which are are somewhat interconnected. So

0:21:34.600 --> 0:21:37.840
<v Speaker 1>if something changes on one, it's gonna change everything else too,

0:21:38.600 --> 0:21:42.160
<v Speaker 1>and and so things like there may be various crises

0:21:42.200 --> 0:21:46.680
<v Speaker 1>like ethnic disputes between different groups. Uh, there may be

0:21:47.080 --> 0:21:51.680
<v Speaker 1>m a resource shortage, there may be environmental disasters. Uh,

0:21:51.720 --> 0:21:55.920
<v Speaker 1>there may be um like a massive storm takes out

0:21:56.160 --> 0:21:59.120
<v Speaker 1>resources in one part of the world, and the students

0:21:59.160 --> 0:22:02.440
<v Speaker 1>have to keep working together to work through these problems

0:22:02.600 --> 0:22:05.240
<v Speaker 1>in order to achieve world peace. Well, this is gamification

0:22:06.040 --> 0:22:10.520
<v Speaker 1>of a of lots of different issues, things like every

0:22:10.640 --> 0:22:15.520
<v Speaker 1>he tackles stuff like global warming, you know, political science, um,

0:22:16.080 --> 0:22:19.199
<v Speaker 1>environmental concerns. I mean, there's all these different elements that

0:22:19.280 --> 0:22:23.720
<v Speaker 1>go into this game. And the the amazing thing is

0:22:23.760 --> 0:22:26.760
<v Speaker 1>that I think he I think his classes have a

0:22:26.760 --> 0:22:29.440
<v Speaker 1>perfect record of reaching world peace by the end of

0:22:29.480 --> 0:22:32.080
<v Speaker 1>the program. And he's been doing this since I think

0:22:32.160 --> 0:22:38.760
<v Speaker 1>ninete so uh, it's a pretty phenomenal uh lesson there

0:22:38.760 --> 0:22:41.119
<v Speaker 1>and he and he actually says he has a talk,

0:22:41.400 --> 0:22:44.040
<v Speaker 1>Ted Talk that you I would recommend looking this up,

0:22:44.640 --> 0:22:47.840
<v Speaker 1>the Ted Talk and there's also the documentary film as well.

0:22:47.920 --> 0:22:51.399
<v Speaker 1>Both of them are are great. I do recommend them. Um.

0:22:51.440 --> 0:22:53.960
<v Speaker 1>But he he talks about how at the very beginning

0:22:53.960 --> 0:22:56.520
<v Speaker 1>of the project, he admits to the students, I don't

0:22:56.520 --> 0:22:59.399
<v Speaker 1>have the answers. I don't know how to fix the world.

0:22:59.800 --> 0:23:04.240
<v Speaker 1>That what you have to do, and here's the game. Yeah,

0:23:04.280 --> 0:23:06.399
<v Speaker 1>but that's the thing is that it gets these kids

0:23:06.440 --> 0:23:09.679
<v Speaker 1>thinking because it's in a game format, it gets these

0:23:09.760 --> 0:23:12.960
<v Speaker 1>kids thinking in a way of how do I solve

0:23:13.040 --> 0:23:14.960
<v Speaker 1>this this obstacle, how do I how do I get

0:23:14.960 --> 0:23:18.960
<v Speaker 1>around this obstacle to achieve my goal? And then the hope,

0:23:19.000 --> 0:23:21.960
<v Speaker 1>of course is that they'll carry that experience with them

0:23:22.000 --> 0:23:25.120
<v Speaker 1>to actually apply the lessons they learned in that that

0:23:25.200 --> 0:23:29.280
<v Speaker 1>game in real life, which is again pretty phenomenal. We

0:23:29.280 --> 0:23:31.200
<v Speaker 1>should see if we could get an interview with Ian

0:23:31.280 --> 0:23:36.360
<v Speaker 1>Bogosts from Georgia Tech, the Georgia Institute of Technology, who

0:23:36.480 --> 0:23:39.919
<v Speaker 1>uh uh also has a um, I don't know if

0:23:39.920 --> 0:23:41.480
<v Speaker 1>you'd call it a company, but he also has a

0:23:41.520 --> 0:23:44.919
<v Speaker 1>book called Persuasive Games and the website based on it

0:23:44.960 --> 0:23:47.320
<v Speaker 1>and the idea he he has a number of games

0:23:47.320 --> 0:23:53.639
<v Speaker 1>that look at social and political topics. Um. Basically, how

0:23:54.240 --> 0:23:58.600
<v Speaker 1>you can generate a discourse around our discussion around these

0:23:58.640 --> 0:24:03.040
<v Speaker 1>topics through using games, and how you can investigate that.

0:24:03.040 --> 0:24:05.720
<v Speaker 1>That's sort of a side topic to gamification, because I mean,

0:24:05.760 --> 0:24:09.200
<v Speaker 1>it's it is gamification, but it's kind of not. Um. Also,

0:24:09.280 --> 0:24:15.320
<v Speaker 1>Budget Hero on Marketplace, uh, the public radio program marketplace

0:24:15.359 --> 0:24:16.960
<v Speaker 1>dot org. You can find the budget Hero game. I

0:24:17.000 --> 0:24:20.080
<v Speaker 1>think I posted it to our Facebook page a long,

0:24:20.240 --> 0:24:23.960
<v Speaker 1>long long time ago. But yeah, basically it's a way

0:24:24.000 --> 0:24:27.399
<v Speaker 1>to balance the budget or um. Actually, I don't know

0:24:27.440 --> 0:24:29.720
<v Speaker 1>if you had these, but when I was in junior

0:24:29.760 --> 0:24:34.080
<v Speaker 1>high school, we had the stock market game where they

0:24:34.119 --> 0:24:37.080
<v Speaker 1>were trying to teach us about economics. But what they

0:24:37.080 --> 0:24:39.400
<v Speaker 1>would do is say, Okay, we're gonna as a class,

0:24:39.440 --> 0:24:45.119
<v Speaker 1>everybody gets two fake dollars to invest in the stock market.

0:24:45.119 --> 0:24:46.879
<v Speaker 1>Now you guys have to go look at the market

0:24:47.000 --> 0:24:50.640
<v Speaker 1>and based on what you know of these companies, make

0:24:50.760 --> 0:24:54.320
<v Speaker 1>some fake investments, and by the end of this, we'll

0:24:54.359 --> 0:24:57.000
<v Speaker 1>see who has the most money and who has the least. Yeah,

0:24:57.000 --> 0:25:01.040
<v Speaker 1>I actually won that, I actually failed. Miserable. I want it,

0:25:01.119 --> 0:25:04.320
<v Speaker 1>and I gotta tell you my team used the throw

0:25:04.359 --> 0:25:07.320
<v Speaker 1>a dart at it strategy. I mean, that's that works

0:25:07.320 --> 0:25:09.480
<v Speaker 1>for people in real life. That's the sad thing is

0:25:09.480 --> 0:25:12.600
<v Speaker 1>that that was a case where gamification did not teach me.

0:25:13.359 --> 0:25:16.760
<v Speaker 1>But there are different levels of gamification, sure, and you

0:25:16.800 --> 0:25:20.399
<v Speaker 1>can and you can use it in your daily life too. Um.

0:25:20.640 --> 0:25:22.880
<v Speaker 1>I was while while Jonathan was talking a minute ago,

0:25:22.920 --> 0:25:28.960
<v Speaker 1>was frantically looking at um I prefer molten peanut butter.

0:25:30.720 --> 0:25:36.760
<v Speaker 1>The um iPhone an iPod app um epic Win. Have

0:25:36.880 --> 0:25:39.800
<v Speaker 1>you heard of this. It's a it's a really cool

0:25:39.800 --> 0:25:43.399
<v Speaker 1>little app um and it's uh, it's not free. I

0:25:43.440 --> 0:25:46.640
<v Speaker 1>think it's two in the app store as of right now.

0:25:46.680 --> 0:25:48.240
<v Speaker 1>When I happened to be looking at it. I learned

0:25:48.240 --> 0:25:51.160
<v Speaker 1>about it a few months ago. Um. But yeah, it's

0:25:51.160 --> 0:25:55.040
<v Speaker 1>a it's a to do list and so you write

0:25:55.080 --> 0:25:58.040
<v Speaker 1>down the stuff you have to do, and they give

0:25:58.080 --> 0:26:00.119
<v Speaker 1>you little badges and things when you actually checked of

0:26:00.119 --> 0:26:02.440
<v Speaker 1>off your list, and you level up after a certain

0:26:02.480 --> 0:26:05.400
<v Speaker 1>amount of time, and there are new characters and things.

0:26:05.400 --> 0:26:09.040
<v Speaker 1>So it's um uh. It's gotten mixed reviews. I would

0:26:09.040 --> 0:26:11.639
<v Speaker 1>say mostly positive. I've heard people talking about it in

0:26:11.680 --> 0:26:13.800
<v Speaker 1>a in a kind of cool way, and um, there

0:26:13.800 --> 0:26:17.040
<v Speaker 1>are other forms of gamification too for companies now when

0:26:17.040 --> 0:26:21.440
<v Speaker 1>they're trying to encourage human resources people to sign everybody

0:26:21.440 --> 0:26:24.320
<v Speaker 1>at your company up and uh. It allows people to

0:26:24.359 --> 0:26:27.440
<v Speaker 1>give other people a pat on the back in a game.

0:26:27.560 --> 0:26:29.840
<v Speaker 1>In the game say hey, you want to badge because

0:26:29.960 --> 0:26:32.160
<v Speaker 1>you really turn that job around from me really quickly,

0:26:32.200 --> 0:26:34.120
<v Speaker 1>and I appreciate it. And you know, there there are

0:26:34.119 --> 0:26:36.840
<v Speaker 1>elements of gamification that have been in the workplace for

0:26:36.880 --> 0:26:39.640
<v Speaker 1>a while to like, um, like, whenever you have those

0:26:39.640 --> 0:26:43.399
<v Speaker 1>team building retreats, that's kind of a gamification thing because

0:26:43.440 --> 0:26:46.280
<v Speaker 1>again you're you're you're doing the team building so that

0:26:46.400 --> 0:26:49.560
<v Speaker 1>you can, in theory, at any rate, apply those team

0:26:49.600 --> 0:26:53.879
<v Speaker 1>building skills you you you learn on these retreats to

0:26:54.320 --> 0:26:57.600
<v Speaker 1>actual work in the office. But in the case of

0:26:57.600 --> 0:27:00.320
<v Speaker 1>the retreats, it's to build a team to do things

0:27:00.359 --> 0:27:03.919
<v Speaker 1>like get across a a an obstacle course, you know

0:27:04.000 --> 0:27:07.840
<v Speaker 1>that kind of stuff, or you know, everyone is linked

0:27:07.880 --> 0:27:10.199
<v Speaker 1>together by this one rope and you have to find

0:27:10.520 --> 0:27:13.440
<v Speaker 1>how to get free of the rope in the smallest

0:27:13.520 --> 0:27:16.040
<v Speaker 1>number the fewest number of moves possible. That kind of thing,

0:27:16.600 --> 0:27:20.400
<v Speaker 1>and it's all problem solving skills and teamwork that are

0:27:20.480 --> 0:27:23.600
<v Speaker 1>part of it. But uh, you know, the the goal

0:27:23.720 --> 0:27:25.919
<v Speaker 1>isn't just to have a good time and and you know,

0:27:25.960 --> 0:27:28.840
<v Speaker 1>to get across an obstacle course. The goal is to

0:27:29.000 --> 0:27:32.920
<v Speaker 1>build the skills that you're going to need to successfully

0:27:33.400 --> 0:27:37.040
<v Speaker 1>work your way in that office. So uh yeah, I

0:27:37.040 --> 0:27:38.960
<v Speaker 1>mean that kind of gamification has been around for for

0:27:39.080 --> 0:27:41.359
<v Speaker 1>ages and ages, and it's just now we're getting to

0:27:41.359 --> 0:27:46.560
<v Speaker 1>a point where it the layer is more obvious. It's

0:27:46.600 --> 0:27:49.879
<v Speaker 1>it's more incorporated directly into whatever it is we're doing.

0:27:50.359 --> 0:27:52.760
<v Speaker 1>And we're gonna see lots of this, I think for

0:27:52.800 --> 0:27:55.760
<v Speaker 1>at least a year, um and if it proves like

0:27:56.000 --> 0:27:59.679
<v Speaker 1>to truly be a success, we're going to see it

0:27:59.720 --> 0:28:02.640
<v Speaker 1>from here on out. If people get bored of it,

0:28:02.760 --> 0:28:05.159
<v Speaker 1>then we'll move on to the next thing. So that,

0:28:05.440 --> 0:28:08.720
<v Speaker 1>I've seen people criticize gamification to say that, well, one,

0:28:08.760 --> 0:28:11.960
<v Speaker 1>it's been around forever, and to it's a fad um

0:28:12.080 --> 0:28:15.320
<v Speaker 1>or a buzzword. But we'll see what is it is

0:28:15.359 --> 0:28:18.480
<v Speaker 1>a buzzword, it's certainly something that people have been studying

0:28:19.160 --> 0:28:21.879
<v Speaker 1>as what it is sort of a hey would you

0:28:21.920 --> 0:28:26.720
<v Speaker 1>look at that, um, and how can I make use

0:28:26.760 --> 0:28:31.040
<v Speaker 1>of this in training or education or you know, getting

0:28:31.040 --> 0:28:33.760
<v Speaker 1>my employees to feel better about themselves or getting more

0:28:33.800 --> 0:28:37.080
<v Speaker 1>customers in the door. Um, you know we have. I

0:28:37.119 --> 0:28:39.480
<v Speaker 1>would be remiss if I didn't mention one of my

0:28:39.560 --> 0:28:43.239
<v Speaker 1>favorite How stuff Works dot com authors, Stephanie Crawford, who

0:28:43.320 --> 0:28:45.680
<v Speaker 1>has an article on the side how Gamification Works that

0:28:45.760 --> 0:28:48.600
<v Speaker 1>highly recommended. It's an excellent article as she mentions people

0:28:48.640 --> 0:28:52.240
<v Speaker 1>who have been influential and sort of creating, you know,

0:28:52.360 --> 0:28:55.520
<v Speaker 1>establishing themselves as experts in the field, like Jane McGonagall. Yeah,

0:28:55.560 --> 0:28:58.720
<v Speaker 1>she gave a keynote presentation itself by south West, which

0:28:58.840 --> 0:29:03.840
<v Speaker 1>I hear was amazing. Yeah. Yeah, um and um oh,

0:29:03.880 --> 0:29:05.720
<v Speaker 1>I'm just trying to find the other person's name. There's

0:29:05.720 --> 0:29:08.280
<v Speaker 1>several other people who have been really uh it was

0:29:08.360 --> 0:29:12.400
<v Speaker 1>Gabe Zickerman who who was I've seen there's a couple

0:29:12.840 --> 0:29:16.800
<v Speaker 1>pieces on O'Riley, the the tech Publisher, Um where you

0:29:16.840 --> 0:29:19.680
<v Speaker 1>can there's i think a webcast and some other things

0:29:19.720 --> 0:29:22.680
<v Speaker 1>that you can go check out if you're interested in it. Um.

0:29:22.720 --> 0:29:25.480
<v Speaker 1>But you know, they're they're really sort of studying this

0:29:25.600 --> 0:29:28.880
<v Speaker 1>now and and finding ways that people can incorporate it.

0:29:29.240 --> 0:29:31.520
<v Speaker 1>So I'm I'm inclined to say. I mean, if it

0:29:31.600 --> 0:29:33.760
<v Speaker 1>makes the stuff that we do every day a little

0:29:33.800 --> 0:29:37.480
<v Speaker 1>less boring, um and makes people more likely to be engaged,

0:29:37.520 --> 0:29:39.920
<v Speaker 1>I don't. I don't see it going away anytime soon.

0:29:40.000 --> 0:29:42.440
<v Speaker 1>I certainly think that it's uh. It certainly works on

0:29:42.480 --> 0:29:45.320
<v Speaker 1>me every time I, uh, you know, get stuck in

0:29:45.400 --> 0:29:48.120
<v Speaker 1>some zinga thing where I have to plant something and

0:29:48.160 --> 0:29:52.640
<v Speaker 1>be back in twenty minutes. Otherwise it fails miserably. I go,

0:29:52.880 --> 0:29:56.160
<v Speaker 1>I am such a sucker. Well, and I mean I'm

0:29:56.200 --> 0:29:58.840
<v Speaker 1>still using board square. Uh, that was one of those

0:29:59.680 --> 0:30:01.880
<v Speaker 1>you know, I first started using Twitter. I've said this,

0:30:02.080 --> 0:30:04.040
<v Speaker 1>told this story several times in the podcast too. When

0:30:04.040 --> 0:30:05.680
<v Speaker 1>I first started using Twitter, I used it for about

0:30:05.680 --> 0:30:08.480
<v Speaker 1>a month and then I stopped, and then about three

0:30:08.560 --> 0:30:10.240
<v Speaker 1>or four months later I picked it up again, and

0:30:10.280 --> 0:30:13.240
<v Speaker 1>then I've been using it ever since. Uh, four square.

0:30:13.480 --> 0:30:16.960
<v Speaker 1>There was a good chance that I was going to Yeah,

0:30:16.960 --> 0:30:19.120
<v Speaker 1>I installed it, I used it for a couple of weeks,

0:30:19.200 --> 0:30:21.040
<v Speaker 1>thought it was kind of interesting, and then just sort

0:30:21.040 --> 0:30:23.160
<v Speaker 1>of forgot about it. And it wasn't until I think

0:30:23.200 --> 0:30:27.280
<v Speaker 1>I managed to become mayor of a local theater in

0:30:27.320 --> 0:30:32.520
<v Speaker 1>Atlanta Stage Theater and that's when I the bug bit

0:30:32.600 --> 0:30:35.960
<v Speaker 1>me and UH. It also helps that actors are by

0:30:36.000 --> 0:30:40.080
<v Speaker 1>their nature very competitive, and so I and my fellow actors.

0:30:40.080 --> 0:30:42.920
<v Speaker 1>I do acting occasionally, but I my fellow actors now

0:30:43.000 --> 0:30:47.280
<v Speaker 1>try to become the mayor of various UH stages around town.

0:30:47.320 --> 0:30:49.280
<v Speaker 1>And by the way, this runs the family. My sister

0:30:49.400 --> 0:30:52.600
<v Speaker 1>is the mayor of a local theater in Atlanta too,

0:30:53.360 --> 0:30:56.040
<v Speaker 1>because when I got there to check in, I said, oh,

0:30:56.320 --> 0:30:59.200
<v Speaker 1>she's she's the mayor, and I got a little upset actually,

0:30:59.240 --> 0:31:00.840
<v Speaker 1>because the it was one of those places that had

0:31:00.840 --> 0:31:05.760
<v Speaker 1>a special where you could get a discount off your tickets. Well,

0:31:05.800 --> 0:31:09.720
<v Speaker 1>she was performing in the show. She wasn't buying. She

0:31:09.720 --> 0:31:12.680
<v Speaker 1>couldn't even take advantage of the offer. She was in

0:31:12.760 --> 0:31:14.760
<v Speaker 1>the That's why she had become the mayor, because she

0:31:14.800 --> 0:31:17.040
<v Speaker 1>had been there for all the rehearsals and the performances.

0:31:17.200 --> 0:31:21.360
<v Speaker 1>Yeah I love you, says yeah. Yeah, I have to

0:31:21.360 --> 0:31:24.600
<v Speaker 1>say that all the time. Like I love my wife

0:31:24.640 --> 0:31:27.480
<v Speaker 1>and I love my sister. The women in my life

0:31:27.480 --> 0:31:31.880
<v Speaker 1>are wonderful. I'm I'm very happy with them. Please don't

0:31:31.880 --> 0:31:35.840
<v Speaker 1>beat me up, don't make a game of it. But yeah,

0:31:35.920 --> 0:31:38.200
<v Speaker 1>it's I think it's definitely something that's that's going to

0:31:38.320 --> 0:31:40.800
<v Speaker 1>be around a while, and I'm interested to see where

0:31:40.800 --> 0:31:42.920
<v Speaker 1>it goes next. Yeah, despite the fact that I fall

0:31:43.000 --> 0:31:45.400
<v Speaker 1>for it, find myself falling for it, know what's going on,

0:31:45.760 --> 0:31:48.800
<v Speaker 1>and I'm angry at myself and still do it. Anyway, Well,

0:31:48.880 --> 0:31:52.120
<v Speaker 1>let's wrap this discussion up. Gamification is a pretty cool trend.

0:31:52.160 --> 0:31:53.920
<v Speaker 1>If you have other trends you would like us to

0:31:53.960 --> 0:31:57.160
<v Speaker 1>talk about, particularly ones that are related to the technology,

0:31:57.200 --> 0:32:00.080
<v Speaker 1>that's that is what we do. Let us know. You

0:32:00.120 --> 0:32:03.080
<v Speaker 1>can tell us on Facebook and Twitter are handled. There

0:32:03.280 --> 0:32:06.840
<v Speaker 1>is text stuff h s W or you can send

0:32:06.920 --> 0:32:09.800
<v Speaker 1>us an email that addresses tech stuff at how stuff

0:32:09.800 --> 0:32:11.520
<v Speaker 1>Works dot com and Chris and I will talk to

0:32:11.520 --> 0:32:16.760
<v Speaker 1>you again really soon. Be sure to check out our

0:32:16.760 --> 0:32:20.160
<v Speaker 1>new video podcast, Stuff from the Future. Join how Stuff

0:32:20.160 --> 0:32:23.120
<v Speaker 1>Work staff as we explore the most promising and perplexing

0:32:23.160 --> 0:32:27.880
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0:32:27.960 --> 0:32:35.120
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