1 00:00:00,280 --> 00:00:02,840 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,160 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,000 --> 00:00:17,760 Speaker 1: tech Stuff from how stuff works dot com. Hello again, everyone, 4 00:00:17,800 --> 00:00:20,520 Speaker 1: Welcome to tech stuff. My name is Chris Poulette. I'm 5 00:00:20,520 --> 00:00:22,720 Speaker 1: an editor at how stuff works dot com. Sitting across 6 00:00:22,720 --> 00:00:26,240 Speaker 1: from me as always a senior writer, Jonathan Strickland's laughed. 7 00:00:26,320 --> 00:00:32,240 Speaker 1: Just a game, makeups the rules as it turns out. Yes, 8 00:00:32,479 --> 00:00:36,440 Speaker 1: yes it is. We're going to talk about gamification today, 9 00:00:36,560 --> 00:00:39,320 Speaker 1: which is kind of a buzz word right now. It's 10 00:00:39,360 --> 00:00:41,680 Speaker 1: been a buzzword for a couple of years, particularly in 11 00:00:41,720 --> 00:00:44,839 Speaker 1: the tech industry, but it extends beyond just the tech industry. 12 00:00:45,000 --> 00:00:48,239 Speaker 1: Oh yeah, yeah, this is Uh, it's funny because it's 13 00:00:48,320 --> 00:00:51,280 Speaker 1: it's not really a tech topic in a way, because uh, 14 00:00:51,320 --> 00:00:55,040 Speaker 1: this is a this is a human engineering or you know, 15 00:00:55,400 --> 00:00:59,720 Speaker 1: cognitive engineering. Short, it's not it's not so much related 16 00:00:59,720 --> 00:01:02,920 Speaker 1: to specific type of technology, but I think in a 17 00:01:02,960 --> 00:01:07,280 Speaker 1: lot of ways it can be traced back to technology. Yeah, 18 00:01:07,520 --> 00:01:10,560 Speaker 1: basically what gamification is and you can probably figure it 19 00:01:10,560 --> 00:01:14,240 Speaker 1: out just based on the word. It's applying game thinking 20 00:01:14,680 --> 00:01:19,760 Speaker 1: and game mechanics to tasks in order to kind of 21 00:01:19,840 --> 00:01:23,640 Speaker 1: create an extra layer on top of those tasks. And 22 00:01:23,680 --> 00:01:25,440 Speaker 1: there are a lot of different examples. In fact, we've 23 00:01:25,440 --> 00:01:28,160 Speaker 1: talked about some of them already. We have indeed sure 24 00:01:28,280 --> 00:01:31,679 Speaker 1: like um like geo cashing. Geo cashing, i would argue, 25 00:01:31,800 --> 00:01:36,200 Speaker 1: is a kind of gamification. You take a basic basic activity, 26 00:01:36,280 --> 00:01:39,199 Speaker 1: which in in geo cashing you could call it either 27 00:01:39,520 --> 00:01:43,080 Speaker 1: hiking or if you wanted to, even exploring, and then 28 00:01:43,120 --> 00:01:45,560 Speaker 1: you add a game element on top of it. In 29 00:01:45,600 --> 00:01:48,120 Speaker 1: this case, it might be things like the you know, 30 00:01:48,160 --> 00:01:49,880 Speaker 1: you have a set of coordinates and you follow it, 31 00:01:49,880 --> 00:01:51,920 Speaker 1: and then when you get there, there's a little cash 32 00:01:52,080 --> 00:01:57,520 Speaker 1: of of goodies that's inside a box at that particular location, 33 00:01:57,560 --> 00:01:59,240 Speaker 1: and then you get to take something, and maybe you 34 00:01:59,320 --> 00:02:03,080 Speaker 1: leave something behind as well, and that's the game element 35 00:02:03,120 --> 00:02:05,920 Speaker 1: to it. And as you continue to geo cash, you 36 00:02:06,000 --> 00:02:09,720 Speaker 1: accumulate these little tokens or whatever, and you leave your 37 00:02:09,720 --> 00:02:15,840 Speaker 1: own possibly personalized calling card behind at these various geo cashes, 38 00:02:16,040 --> 00:02:19,440 Speaker 1: so that other people who are following they may say, Hell, hey, 39 00:02:19,480 --> 00:02:22,560 Speaker 1: this guy, I've seen this guy's stuff before, this guy 40 00:02:22,639 --> 00:02:24,520 Speaker 1: was at this other geo cash before. I don't know 41 00:02:24,560 --> 00:02:26,880 Speaker 1: who he is or or I don't know who she is. 42 00:02:27,080 --> 00:02:29,560 Speaker 1: But I know that they always leave, you know whatever, 43 00:02:30,080 --> 00:02:36,240 Speaker 1: like a smurf figurine. You know. So that's that's an 44 00:02:36,320 --> 00:02:40,120 Speaker 1: example of gamification. It's adding this element of gameplay on 45 00:02:40,240 --> 00:02:45,520 Speaker 1: top of another activity. Yes see, I I blame Mary Poppins. 46 00:02:46,080 --> 00:02:48,960 Speaker 1: She did say that in every job there must be done, 47 00:02:49,160 --> 00:02:51,079 Speaker 1: there is an element of fun. You find the fun 48 00:02:51,200 --> 00:02:56,079 Speaker 1: and snap, the job's a game. Well, actually that was 49 00:02:56,120 --> 00:03:00,640 Speaker 1: pretty wise because it's it's everywhere these days. It's easy 50 00:03:00,680 --> 00:03:04,959 Speaker 1: to see, uh, in games, you know, and a lot 51 00:03:05,000 --> 00:03:10,880 Speaker 1: of our listeners are very serious video play, video game players, 52 00:03:11,639 --> 00:03:16,200 Speaker 1: video play gamers, um. But sometimes I would not put 53 00:03:16,240 --> 00:03:20,800 Speaker 1: it past them. But yeah, all those achievements that you unlock, um, 54 00:03:20,840 --> 00:03:22,799 Speaker 1: you know, you unlock a new character in the game, 55 00:03:22,880 --> 00:03:26,600 Speaker 1: you unlock a new scenario, you get a badge for 56 00:03:27,080 --> 00:03:30,960 Speaker 1: running fifty missions. Yeah, that's all that stuff is gamification. 57 00:03:31,040 --> 00:03:33,480 Speaker 1: And that's and it's weird to think of gamification on 58 00:03:33,600 --> 00:03:36,680 Speaker 1: top of games, but it is adding another element for example, 59 00:03:36,720 --> 00:03:40,320 Speaker 1: and the purpose in technology generally tends to be one 60 00:03:40,400 --> 00:03:43,680 Speaker 1: of two things. You're either trying to teach a concept 61 00:03:43,840 --> 00:03:47,760 Speaker 1: and you're using gamification to entice people to learn about 62 00:03:47,760 --> 00:03:51,120 Speaker 1: that concept by by creating a sort of a reward 63 00:03:51,200 --> 00:03:54,800 Speaker 1: system really for them to participate, and the reward system 64 00:03:54,880 --> 00:04:01,400 Speaker 1: keeps them going. And the other related idea is in engagement. Now, 65 00:04:01,440 --> 00:04:03,400 Speaker 1: engagement is one of those terms you're gonna hear a 66 00:04:03,480 --> 00:04:07,640 Speaker 1: lot in technology companies. Engagement is this elusive thing everyone's 67 00:04:07,680 --> 00:04:11,440 Speaker 1: going after, and that is not just attracting an audience, 68 00:04:11,480 --> 00:04:14,880 Speaker 1: but keeping that audience and keeping them coming back to 69 00:04:14,920 --> 00:04:19,000 Speaker 1: you and and to have them invested in your product 70 00:04:19,080 --> 00:04:21,159 Speaker 1: over a long term. Because if someone just comes to 71 00:04:21,200 --> 00:04:25,120 Speaker 1: you once and then they never come back, then you know, 72 00:04:25,160 --> 00:04:28,279 Speaker 1: you only benefit from that relationship the one time. So 73 00:04:28,320 --> 00:04:29,719 Speaker 1: what you really want to do is you want to 74 00:04:29,760 --> 00:04:33,160 Speaker 1: create an experience or a product that has people coming 75 00:04:33,200 --> 00:04:36,800 Speaker 1: back to you over and over again. And uh, this 76 00:04:36,839 --> 00:04:39,919 Speaker 1: can be hardware, it can be software, it can be 77 00:04:39,960 --> 00:04:43,159 Speaker 1: a service, it can be an activity. Like I said 78 00:04:43,240 --> 00:04:46,000 Speaker 1: with geo cashing. Letter Boxing is another great example. Letter 79 00:04:46,040 --> 00:04:50,279 Speaker 1: Boxing again is treasure hunting, and there's a whole range 80 00:04:50,320 --> 00:04:52,800 Speaker 1: of game systems that are put on top of letter 81 00:04:52,880 --> 00:04:57,479 Speaker 1: boxing that that make it really an engaging activity for 82 00:04:57,480 --> 00:05:01,520 Speaker 1: people who get into it. And so gamification, it's it's 83 00:05:01,560 --> 00:05:03,720 Speaker 1: something that people have been doing for centuries. I mean 84 00:05:03,720 --> 00:05:06,640 Speaker 1: they've been throwing games on top of stuff for as 85 00:05:06,640 --> 00:05:09,440 Speaker 1: long as there have been games, really, but it's only 86 00:05:09,480 --> 00:05:11,480 Speaker 1: been in the last couple of years that that's kind 87 00:05:11,480 --> 00:05:14,480 Speaker 1: of become a buzzword where people are concentrating on ways 88 00:05:14,520 --> 00:05:17,800 Speaker 1: to create game elements on top of whatever it is 89 00:05:17,839 --> 00:05:20,919 Speaker 1: they're offering in order to get that level of engagement 90 00:05:20,920 --> 00:05:25,640 Speaker 1: they're looking for. Um yeah, and they're they're all kinds 91 00:05:25,640 --> 00:05:29,040 Speaker 1: of applications for this. I mean, um, some of you 92 00:05:29,120 --> 00:05:32,760 Speaker 1: who have mobile devices like to check in on things 93 00:05:32,800 --> 00:05:37,400 Speaker 1: like go Wala or four square or Scavenger if you like, 94 00:05:37,440 --> 00:05:39,880 Speaker 1: and Scavenger. Well, yeah, let's let's start with four square 95 00:05:39,880 --> 00:05:41,880 Speaker 1: and then move to Scavenger because Scavenger is kind of 96 00:05:41,960 --> 00:05:46,120 Speaker 1: like a very specific twist on four Square. Well it's 97 00:05:46,160 --> 00:05:50,840 Speaker 1: funny because um, these these I don't know, they're really 98 00:05:50,880 --> 00:05:55,240 Speaker 1: not technically games. Um, their badges that you can earn 99 00:05:55,279 --> 00:05:57,960 Speaker 1: in four square for example, Yeah, that and and uh 100 00:05:58,279 --> 00:06:00,640 Speaker 1: that would be I would say the oldest of the 101 00:06:00,720 --> 00:06:03,880 Speaker 1: three four Square. You know, once you account create an 102 00:06:03,880 --> 00:06:07,720 Speaker 1: account on four square and you have a GPS enabled phone, Um, 103 00:06:07,760 --> 00:06:10,320 Speaker 1: basically you're asked to check in where when you go 104 00:06:10,360 --> 00:06:13,039 Speaker 1: to someplace, so you know, you get to work Um, 105 00:06:13,279 --> 00:06:15,840 Speaker 1: you say, okay, I'm here at work, um, and it 106 00:06:15,880 --> 00:06:18,200 Speaker 1: will tell you, for example, how many of your how 107 00:06:18,200 --> 00:06:20,720 Speaker 1: many people are there, and how many people possibly who 108 00:06:20,720 --> 00:06:22,680 Speaker 1: they are? Yeah, if you if you're friends with them, 109 00:06:22,680 --> 00:06:24,400 Speaker 1: will tell you if your friends are there. It may 110 00:06:24,440 --> 00:06:26,240 Speaker 1: even tell you if your friends are nearby. If they're 111 00:06:26,240 --> 00:06:28,760 Speaker 1: not like right where you are, but they're in the area, 112 00:06:28,760 --> 00:06:30,839 Speaker 1: it might tell you that. It gives you an opportunity 113 00:06:30,880 --> 00:06:32,800 Speaker 1: to share that on Facebook and Twitter. It gives you 114 00:06:32,880 --> 00:06:35,560 Speaker 1: opportunity over time to become the mayor of a location. 115 00:06:35,680 --> 00:06:38,240 Speaker 1: So that's the first layer of gamification right there, is 116 00:06:38,240 --> 00:06:40,640 Speaker 1: becoming the mayor, because then you have status. You have 117 00:06:40,680 --> 00:06:44,800 Speaker 1: attached a status to this service, and status is really 118 00:06:44,800 --> 00:06:48,719 Speaker 1: important to people. People like having high status. It's good 119 00:06:48,760 --> 00:06:50,640 Speaker 1: to be the king. Yeah, it makes you feel important, right, 120 00:06:50,680 --> 00:06:52,719 Speaker 1: I mean it's it's we all get this like it 121 00:06:52,720 --> 00:06:55,839 Speaker 1: it just if it feels good. So the mayor idea 122 00:06:55,920 --> 00:06:59,600 Speaker 1: makes perfect sense, you know it. You could argue, yeah, 123 00:06:59,640 --> 00:07:01,640 Speaker 1: it's just it just means that you have a smartphone 124 00:07:01,680 --> 00:07:04,200 Speaker 1: and you've been here a lot. That doesn't that's all 125 00:07:04,240 --> 00:07:06,359 Speaker 1: it means. But you could say, yeah, but you know, 126 00:07:07,080 --> 00:07:10,080 Speaker 1: I've achieved something. I am a mayor here, and then 127 00:07:10,520 --> 00:07:13,320 Speaker 1: then they have these badges that they have on four 128 00:07:13,360 --> 00:07:16,320 Speaker 1: Square that you get you You earn these badges by 129 00:07:16,400 --> 00:07:20,720 Speaker 1: checking into specific types of locations, or perhaps the location 130 00:07:20,760 --> 00:07:24,880 Speaker 1: you're checking into has a particular feature, like there's one 131 00:07:24,960 --> 00:07:27,280 Speaker 1: that if you've you've checked into at least three places 132 00:07:27,280 --> 00:07:31,120 Speaker 1: that have a photo booth, you get a certain badge. Um, 133 00:07:31,200 --> 00:07:33,560 Speaker 1: there are there are badges where if you check into 134 00:07:33,560 --> 00:07:36,080 Speaker 1: a place that has a lot of other people, they 135 00:07:36,120 --> 00:07:39,239 Speaker 1: have swarm badges, and they have different levels of swarm. 136 00:07:39,520 --> 00:07:42,680 Speaker 1: So the more people who are there, the the Like 137 00:07:43,000 --> 00:07:44,880 Speaker 1: if you have like two hundred or five hundred or 138 00:07:44,880 --> 00:07:47,560 Speaker 1: a thousand people, you'll get a different level of swarm 139 00:07:47,600 --> 00:07:50,800 Speaker 1: badge for checking in. So if you guys want swarm badges, 140 00:07:51,080 --> 00:07:53,000 Speaker 1: here's where you gotta go. You have to go to 141 00:07:53,040 --> 00:07:55,400 Speaker 1: either south By Southwest or c E S. And I 142 00:07:55,440 --> 00:07:58,679 Speaker 1: guarantee you because that's where all the tech people are 143 00:07:58,800 --> 00:08:01,440 Speaker 1: and they all love to use these things. That's where 144 00:08:01,480 --> 00:08:04,240 Speaker 1: you're gonna get the best chance to really earn one 145 00:08:04,240 --> 00:08:05,920 Speaker 1: of those badges. You can also earn them an other 146 00:08:06,000 --> 00:08:10,080 Speaker 1: like really popular places like say disney World or Disneyland. Yeah, 147 00:08:10,120 --> 00:08:13,640 Speaker 1: actually that's that's a good point. Go Wala has a 148 00:08:13,760 --> 00:08:16,520 Speaker 1: feature on it that allows you that where in which 149 00:08:16,560 --> 00:08:20,040 Speaker 1: they have certain tours where you collect if you go 150 00:08:20,120 --> 00:08:24,720 Speaker 1: to someplace like uh Disney World, um, you're supposed to 151 00:08:24,760 --> 00:08:26,680 Speaker 1: if you go to all the different places, they'll have 152 00:08:26,760 --> 00:08:29,560 Speaker 1: like a subset of badges there and it's sort of 153 00:08:29,600 --> 00:08:32,840 Speaker 1: like a can you collect all twelve of these locations? 154 00:08:32,960 --> 00:08:34,360 Speaker 1: You know, see if you can check in at all 155 00:08:34,400 --> 00:08:37,959 Speaker 1: these different spots, um and then and that really can 156 00:08:38,000 --> 00:08:40,439 Speaker 1: do that. Yeah, it really drives engagement. Like we said, 157 00:08:40,440 --> 00:08:43,320 Speaker 1: like if four Square did not have the badges and 158 00:08:43,360 --> 00:08:47,520 Speaker 1: did not have the mayor element to it, then there 159 00:08:47,520 --> 00:08:49,880 Speaker 1: would be I'm sure there would be a significant drop 160 00:08:49,920 --> 00:08:52,439 Speaker 1: off of the number of people who would use the 161 00:08:52,480 --> 00:08:54,640 Speaker 1: service a couple of times and then we'll just never 162 00:08:54,720 --> 00:08:56,120 Speaker 1: come back to it. There would be a lot more 163 00:08:56,160 --> 00:08:59,200 Speaker 1: of those people, right, and they're there already, are those people. 164 00:08:59,240 --> 00:09:01,200 Speaker 1: And it's not like we're saying that these things make 165 00:09:01,280 --> 00:09:06,080 Speaker 1: you stay, but they are incentives for certain people to 166 00:09:06,160 --> 00:09:09,640 Speaker 1: keep trying to use this this uh UM service. I know, 167 00:09:09,840 --> 00:09:12,440 Speaker 1: as as mayor of how stuff works. As of the 168 00:09:12,480 --> 00:09:16,319 Speaker 1: recording of this podcast, I get really really cheesed off 169 00:09:16,360 --> 00:09:19,960 Speaker 1: when Brian Steals my mayorship. And that's gone back and 170 00:09:20,000 --> 00:09:22,840 Speaker 1: forth between the two of us at least five times already. 171 00:09:22,880 --> 00:09:25,760 Speaker 1: It's impressive. Brian and I we tend to steal this. 172 00:09:26,200 --> 00:09:29,199 Speaker 1: I become mayor, then like a week later, he's the mayor, 173 00:09:29,240 --> 00:09:31,760 Speaker 1: and then I'm the mayor again. And I mean there 174 00:09:31,880 --> 00:09:35,800 Speaker 1: is a there's a definitely competitive element to now you 175 00:09:35,880 --> 00:09:37,800 Speaker 1: want to become the mayor, Like there's a there's a 176 00:09:37,840 --> 00:09:41,360 Speaker 1: certain level satisfaction of stealing the mayor from someone else. 177 00:09:43,080 --> 00:09:47,400 Speaker 1: UM and uh Goala also offers something, a little something 178 00:09:47,440 --> 00:09:50,720 Speaker 1: that Fourth Square doesn't that I think is kind of cool. UM. 179 00:09:50,920 --> 00:09:55,240 Speaker 1: The company that makes uh Goala is called Alamo Fire. 180 00:09:55,240 --> 00:09:57,640 Speaker 1: They're based in Texas, and they have a They also 181 00:09:57,720 --> 00:10:01,240 Speaker 1: if you've ever played the Facebook electing game pack Rat, 182 00:10:01,280 --> 00:10:03,920 Speaker 1: they also do that. They have some pretty cool art. 183 00:10:04,240 --> 00:10:05,960 Speaker 1: And that's one of those things that's really neat because 184 00:10:06,000 --> 00:10:10,560 Speaker 1: they come up with UM badges for certain locations, certain 185 00:10:10,679 --> 00:10:14,720 Speaker 1: stores and other places. So it's kind of fun to 186 00:10:14,760 --> 00:10:18,240 Speaker 1: collect those stickers because they may be sort of unique. 187 00:10:18,400 --> 00:10:21,000 Speaker 1: And you like geo cash and you drop and pick 188 00:10:21,080 --> 00:10:23,840 Speaker 1: up items when you go places. You might if you 189 00:10:23,840 --> 00:10:26,200 Speaker 1: go to a bookstore, you might get a typewriter or 190 00:10:26,400 --> 00:10:29,200 Speaker 1: what they call a page turner a book. Um, and 191 00:10:29,360 --> 00:10:31,560 Speaker 1: it has a collector's number on their number, you know, 192 00:10:31,600 --> 00:10:34,959 Speaker 1: one thousand and fifty four. Um, so you know when 193 00:10:35,200 --> 00:10:38,840 Speaker 1: they launched that particular item, and so you uh, that 194 00:10:38,960 --> 00:10:41,000 Speaker 1: kind of keeps you going because you go, okay, well 195 00:10:41,040 --> 00:10:44,199 Speaker 1: I've gotten these things, or hey, look at that they 196 00:10:44,200 --> 00:10:47,760 Speaker 1: made a new one for for this station. Um. You 197 00:10:47,840 --> 00:10:51,120 Speaker 1: might say, though, what's in this? Why why would anybody 198 00:10:51,200 --> 00:10:55,720 Speaker 1: do this? Well, companies, uh, these stores for example, have 199 00:10:55,880 --> 00:10:59,559 Speaker 1: realized that they can offer people using these services a 200 00:10:59,600 --> 00:11:03,760 Speaker 1: little something extra. You might find if you're using four square, 201 00:11:03,840 --> 00:11:07,200 Speaker 1: uh a coupon. Yeah. Uh you know they go to 202 00:11:07,280 --> 00:11:10,199 Speaker 1: this hotel and tell us that you saw this special 203 00:11:10,240 --> 00:11:13,040 Speaker 1: on four Square and we'll give you ten percent off 204 00:11:13,080 --> 00:11:16,520 Speaker 1: your stay. Yeah we Um. I went to a restaurant 205 00:11:16,720 --> 00:11:22,120 Speaker 1: at Universal, uh the Universal Islands of Adventure properties, and um, 206 00:11:22,480 --> 00:11:24,440 Speaker 1: they had it where if you showed that you checked 207 00:11:24,440 --> 00:11:27,880 Speaker 1: in on four Square, that you would get a free cocktail, 208 00:11:28,640 --> 00:11:33,199 Speaker 1: free my tie, and yeah, I don't drink for for 209 00:11:33,200 --> 00:11:35,839 Speaker 1: folks listening to the podcast, I'm not a drinker at all. 210 00:11:36,160 --> 00:11:39,400 Speaker 1: So my wife got to my ties and because she 211 00:11:39,480 --> 00:11:41,520 Speaker 1: checked into fourth Square and I checked into Fourth Square 212 00:11:41,559 --> 00:11:43,640 Speaker 1: and my wife was very happy. At the end of 213 00:11:43,640 --> 00:11:46,559 Speaker 1: the dinner, she said it was the best dinner ever. Um, 214 00:11:46,600 --> 00:11:48,720 Speaker 1: getting around the fountain was a bit of a challenge, 215 00:11:49,400 --> 00:11:55,080 Speaker 1: but no, I'm joking. I'm joking. I love you, Rebecca anyway. So, um, yeah, 216 00:11:55,120 --> 00:11:59,679 Speaker 1: the the So there's there's this element of tempting people 217 00:11:59,679 --> 00:12:02,760 Speaker 1: to come into places by having this this special deal. Right, 218 00:12:03,120 --> 00:12:06,280 Speaker 1: that's one way you can you you as a as 219 00:12:06,280 --> 00:12:10,439 Speaker 1: a vendor, as a as a retail operator or restaurant operator. 220 00:12:10,800 --> 00:12:13,080 Speaker 1: That's one way you would you might want to leverage 221 00:12:13,080 --> 00:12:15,880 Speaker 1: these services or that this gamification is that it's a 222 00:12:15,880 --> 00:12:19,560 Speaker 1: way to lure people into your your place. Uh, Scavenger, 223 00:12:19,720 --> 00:12:22,080 Speaker 1: like you were saying, Scavenger is kind of an interesting 224 00:12:22,120 --> 00:12:24,959 Speaker 1: thing and that it adds another level level of gameplay 225 00:12:25,360 --> 00:12:30,439 Speaker 1: to to checking into locations. I first started using Scavenger 226 00:12:30,440 --> 00:12:33,160 Speaker 1: at c e S so this past the e S 227 00:12:33,880 --> 00:12:36,840 Speaker 1: as of the recording of this podcast. And you would 228 00:12:36,840 --> 00:12:38,640 Speaker 1: go to a booth and you would you know, I 229 00:12:38,679 --> 00:12:40,000 Speaker 1: went to a booth and they had me sign up 230 00:12:40,000 --> 00:12:41,679 Speaker 1: for Scavenger and they said, all right, now walk around 231 00:12:41,679 --> 00:12:43,880 Speaker 1: the booth and you're gonna see different tasks that you 232 00:12:43,920 --> 00:12:47,320 Speaker 1: need to complete in order to win points, and then 233 00:12:47,440 --> 00:12:49,679 Speaker 1: at the end of the day there's gonna be a 234 00:12:49,760 --> 00:12:52,480 Speaker 1: drawing for a prize, and the number of times you're 235 00:12:52,559 --> 00:12:55,200 Speaker 1: entered into the prize will be dependent upon how many 236 00:12:55,200 --> 00:12:57,120 Speaker 1: points you burned, So the more points you are and 237 00:12:57,160 --> 00:13:00,240 Speaker 1: the more chances you have to win. And it was 238 00:13:00,320 --> 00:13:05,520 Speaker 1: things like, uh, find out how many uh, how far 239 00:13:05,640 --> 00:13:09,320 Speaker 1: down this waterproof watch can go before before it's no 240 00:13:09,400 --> 00:13:12,800 Speaker 1: longer rated for that depth, stuff like that, where it 241 00:13:12,840 --> 00:13:15,240 Speaker 1: is John Cameron Swayze when you need him right, So 242 00:13:15,280 --> 00:13:17,160 Speaker 1: you would have to go over to that part of 243 00:13:17,160 --> 00:13:19,880 Speaker 1: the booth and find that device and learn. You might 244 00:13:19,920 --> 00:13:22,480 Speaker 1: even have to talk to one of the one of 245 00:13:22,480 --> 00:13:24,920 Speaker 1: the representatives there to get the information. Then you have 246 00:13:24,960 --> 00:13:27,480 Speaker 1: to go into the app and text that information in 247 00:13:27,679 --> 00:13:29,760 Speaker 1: for it to be verified so that you would get 248 00:13:29,800 --> 00:13:32,960 Speaker 1: those points. Or it might be get a picture of 249 00:13:33,120 --> 00:13:37,640 Speaker 1: this one gadget uh that's located somewhere in the booth, 250 00:13:37,679 --> 00:13:39,000 Speaker 1: and you would have to go through the booth and 251 00:13:39,000 --> 00:13:43,320 Speaker 1: find it. Well for those people, the people at these booths, 252 00:13:44,200 --> 00:13:46,760 Speaker 1: every time you're going through and completing one of these tasks, 253 00:13:46,760 --> 00:13:48,880 Speaker 1: now in your mind you're thinking, I need more points. 254 00:13:49,640 --> 00:13:52,240 Speaker 1: I need to get more points because then I can win. Uh. 255 00:13:52,320 --> 00:13:54,839 Speaker 1: What they're thinking is by making you go to all 256 00:13:54,840 --> 00:13:57,640 Speaker 1: these different sections of the booth, you are building more 257 00:13:57,720 --> 00:14:01,280 Speaker 1: awareness of their brand and that you might not be 258 00:14:01,400 --> 00:14:03,920 Speaker 1: very conscious about it, but that you're gonna take home 259 00:14:04,000 --> 00:14:07,200 Speaker 1: this experience and you're gonna think, oh, yeah, yeah, yeah, 260 00:14:07,200 --> 00:14:09,440 Speaker 1: that that laptop. I remember I saw it at such 261 00:14:09,440 --> 00:14:12,480 Speaker 1: and such booth because I played that game. And for them, 262 00:14:12,559 --> 00:14:15,040 Speaker 1: that's where it pays off. It's like marketing, right. It's 263 00:14:15,040 --> 00:14:17,840 Speaker 1: a way to build awareness. And they didn't have to 264 00:14:18,160 --> 00:14:21,760 Speaker 1: buy a commercial. All they did was put this stuff 265 00:14:21,760 --> 00:14:24,040 Speaker 1: into an app and they let you do all the work. 266 00:14:24,720 --> 00:14:28,360 Speaker 1: And because there's that reward system, because there's points involved 267 00:14:28,360 --> 00:14:31,880 Speaker 1: and there's a competition, everybody really comes out of winner 268 00:14:32,240 --> 00:14:35,920 Speaker 1: because the user gets the feeling of accomplishment as they 269 00:14:35,920 --> 00:14:39,600 Speaker 1: build points, and the vendor gets the feeling of hey, 270 00:14:39,680 --> 00:14:42,640 Speaker 1: we've got a successful marketing campaign. It's not like one 271 00:14:42,680 --> 00:14:45,200 Speaker 1: of those things where you know, you feel I wouldn't 272 00:14:45,200 --> 00:14:47,200 Speaker 1: think that as a user. I would feel like I 273 00:14:47,240 --> 00:14:50,560 Speaker 1: was quote unquote used right because I got something else 274 00:14:50,560 --> 00:14:53,000 Speaker 1: out of it. It wasn't just you know, having to 275 00:14:53,040 --> 00:14:55,680 Speaker 1: walk around I was doing it voluntarily because it meant 276 00:14:55,720 --> 00:14:58,440 Speaker 1: that I was earning points and that's a lot of 277 00:14:59,280 --> 00:15:01,840 Speaker 1: that's that's one side of gamification is really you know, 278 00:15:01,880 --> 00:15:05,960 Speaker 1: you've designed this this level of games to to reward 279 00:15:06,040 --> 00:15:08,600 Speaker 1: people but also to keep them coming back to you. 280 00:15:09,000 --> 00:15:11,680 Speaker 1: But there's another level of gamification too, there's a problem 281 00:15:11,760 --> 00:15:18,720 Speaker 1: solving and learning side of gamification. Oh, absolutely, absolutely, UM. 282 00:15:18,840 --> 00:15:23,320 Speaker 1: The In fact, there have been some projects that have 283 00:15:23,480 --> 00:15:27,320 Speaker 1: been using gamification as a way to and as an 284 00:15:27,360 --> 00:15:31,400 Speaker 1: incentive for other people to participate. We've talked about crowdsourcing 285 00:15:32,040 --> 00:15:35,840 Speaker 1: some on the on the show UM where basically, look, 286 00:15:35,880 --> 00:15:39,400 Speaker 1: I've got a lot of stuff to do. For example, 287 00:15:39,480 --> 00:15:41,960 Speaker 1: the SETI at Home project, as as an example we've 288 00:15:42,040 --> 00:15:45,960 Speaker 1: used before where UM scientists were collecting a mountain of 289 00:15:46,080 --> 00:15:50,360 Speaker 1: information through radio telescopes and they just didn't have the 290 00:15:50,400 --> 00:15:53,520 Speaker 1: computing power to process it all in a timely manner 291 00:15:53,600 --> 00:15:58,360 Speaker 1: to see if there was any kind of discernible signal 292 00:15:58,680 --> 00:16:01,360 Speaker 1: in all the noise they were getting from space. UM, 293 00:16:01,480 --> 00:16:05,080 Speaker 1: so they enlisted the help of many many people. Hey, 294 00:16:05,120 --> 00:16:07,360 Speaker 1: look we've got a little application that you can install 295 00:16:07,360 --> 00:16:09,840 Speaker 1: on your computer. It will help us crunch the numbers 296 00:16:09,840 --> 00:16:12,920 Speaker 1: that we're getting back from space. And in the background 297 00:16:13,000 --> 00:16:15,240 Speaker 1: you don't have to do anything. Yeah, and and it 298 00:16:15,280 --> 00:16:18,200 Speaker 1: was a pretty cool screen saver as well. Um, so 299 00:16:18,400 --> 00:16:21,120 Speaker 1: it looks like it's doing something really cool. And basically 300 00:16:21,200 --> 00:16:23,600 Speaker 1: you're when you share the information back with them, it's 301 00:16:23,640 --> 00:16:25,160 Speaker 1: it comes to them in a form that they can 302 00:16:25,240 --> 00:16:27,640 Speaker 1: use and quickly scan to see if there's any value 303 00:16:27,640 --> 00:16:31,040 Speaker 1: in it. Um. Also, hey, a little bit of gamification 304 00:16:31,080 --> 00:16:36,280 Speaker 1: before gamification was a word. Um, I think, Uh, they 305 00:16:36,320 --> 00:16:38,360 Speaker 1: offered you the chance. They said, hey, look, if we 306 00:16:38,480 --> 00:16:42,400 Speaker 1: find somebody out there, Uh, you know, you'll have some 307 00:16:42,400 --> 00:16:44,960 Speaker 1: credit for that. So you you do get a little something. 308 00:16:45,000 --> 00:16:48,040 Speaker 1: You get a share in the prize. It's I guess 309 00:16:48,040 --> 00:16:52,320 Speaker 1: it's not a prize. Essentially, your name is associated with 310 00:16:52,480 --> 00:16:58,080 Speaker 1: what could arguably be the biggest scientific discovery since ever. Yeah, 311 00:16:58,200 --> 00:17:00,160 Speaker 1: but they're doing that with all kinds of other projects 312 00:17:00,160 --> 00:17:03,120 Speaker 1: now too, where they offer you the opportunity to participate 313 00:17:03,120 --> 00:17:06,199 Speaker 1: in the project and they'll give you a badge for 314 00:17:06,320 --> 00:17:10,000 Speaker 1: getting a certain number of units turned in and and uh, 315 00:17:10,000 --> 00:17:11,680 Speaker 1: you know other kinds of things like that. And there's 316 00:17:11,680 --> 00:17:16,640 Speaker 1: talk of even turning using gamification in designing educational courses. 317 00:17:17,040 --> 00:17:20,800 Speaker 1: So you know, you create a game playing element in learning, 318 00:17:21,160 --> 00:17:24,200 Speaker 1: and you have created a new way to encourage students 319 00:17:24,240 --> 00:17:26,760 Speaker 1: to learn. So, you know, one of the big challenges 320 00:17:26,800 --> 00:17:29,399 Speaker 1: of being a teacher, and there are many, Being a 321 00:17:29,440 --> 00:17:32,840 Speaker 1: teacher is an incredibly challenging and so I'm sure many 322 00:17:32,880 --> 00:17:37,320 Speaker 1: people would argue a very rewarding occupation. I certainly am 323 00:17:37,400 --> 00:17:40,000 Speaker 1: very thankful that both of my parents are teachers because 324 00:17:40,040 --> 00:17:44,240 Speaker 1: they they taught me a lot as by extension, but 325 00:17:44,480 --> 00:17:47,879 Speaker 1: uh yeah, there there's this this idea of throwing game 326 00:17:47,960 --> 00:17:51,720 Speaker 1: elements into education and turning education into more of a 327 00:17:51,760 --> 00:17:55,760 Speaker 1: game so that students are are enthusiastic about learning. They're 328 00:17:55,800 --> 00:17:58,080 Speaker 1: eager to learn because it means that they get points, 329 00:17:58,080 --> 00:18:00,560 Speaker 1: they get to move ahead. It's it's it's kind of 330 00:18:00,600 --> 00:18:04,119 Speaker 1: just taking the whole concept of grades and turning it 331 00:18:04,160 --> 00:18:07,960 Speaker 1: into more of a a game. And you could you know, 332 00:18:08,000 --> 00:18:10,520 Speaker 1: we've been doing this, like I said, for decades. I mean, 333 00:18:10,680 --> 00:18:12,400 Speaker 1: you know, when I was a kid, and you did 334 00:18:12,440 --> 00:18:15,600 Speaker 1: something really well, you'd get a gold star, Like you know, 335 00:18:15,720 --> 00:18:18,959 Speaker 1: that's that's a level of gamification. It's a reward system 336 00:18:19,040 --> 00:18:20,840 Speaker 1: that's kind of like a game. Like you did well 337 00:18:20,880 --> 00:18:23,880 Speaker 1: on this test, you get a gold star. Um, it's 338 00:18:23,920 --> 00:18:26,360 Speaker 1: just taking that and and making it a little more 339 00:18:26,400 --> 00:18:30,520 Speaker 1: sophisticated and a little more integrated into the educational system. 340 00:18:30,520 --> 00:18:35,120 Speaker 1: And it's still very early days for that kind of 341 00:18:35,119 --> 00:18:40,000 Speaker 1: of widespread use of gamification, but uh, there are a 342 00:18:40,000 --> 00:18:42,080 Speaker 1: lot of people who are really interested to see if 343 00:18:42,119 --> 00:18:44,879 Speaker 1: this will pay off in the long run. UM and 344 00:18:44,920 --> 00:18:48,679 Speaker 1: I actually have an interesting kind of example of this 345 00:18:48,840 --> 00:18:50,680 Speaker 1: that I would like to talk about just for a second, 346 00:18:50,680 --> 00:18:53,520 Speaker 1: if I might have you heard of a man named 347 00:18:53,600 --> 00:18:58,639 Speaker 1: John Hunter. John Hunter. John Hunter is a teacher in 348 00:18:58,880 --> 00:19:02,840 Speaker 1: UH in Virginia, and he came up with a game 349 00:19:02,920 --> 00:19:06,600 Speaker 1: that he calls the World Peace Game. And there's a 350 00:19:06,640 --> 00:19:11,159 Speaker 1: documentary film about this. It's called World Peace Game and 351 00:19:11,240 --> 00:19:15,280 Speaker 1: Other fourth Grade Achievements, which is a great title. Right. 352 00:19:15,560 --> 00:19:18,000 Speaker 1: So yeah, he has he teaches fourth graders and he's 353 00:19:18,000 --> 00:19:20,280 Speaker 1: a he teaches gifted students. So it's a it's a 354 00:19:20,280 --> 00:19:24,000 Speaker 1: specific program here. The kids are given an interesting task. 355 00:19:24,119 --> 00:19:28,720 Speaker 1: They have a UM a map that has four layers 356 00:19:28,760 --> 00:19:32,959 Speaker 1: to it. It's actually like, uh, levels of of plexiglass 357 00:19:32,960 --> 00:19:37,160 Speaker 1: and plywood, all right, So you've got the top level 358 00:19:37,280 --> 00:19:40,480 Speaker 1: is space. That kind of represents space. So it's it's 359 00:19:40,480 --> 00:19:46,200 Speaker 1: where satellites are, it's where spacecraft are. That's the top level. 360 00:19:46,240 --> 00:19:49,639 Speaker 1: The next level is airspace, so we're talking like clouds, 361 00:19:49,680 --> 00:19:53,560 Speaker 1: weather patterns, planes, that sort of stuff. The base level 362 00:19:53,720 --> 00:19:56,760 Speaker 1: is ground and sea level. That's where all your your 363 00:19:57,080 --> 00:20:00,480 Speaker 1: land based in water based units are. And the level 364 00:20:00,520 --> 00:20:03,520 Speaker 1: below that is under the sea, so it's things like 365 00:20:03,600 --> 00:20:08,000 Speaker 1: submarines and uh, undersea oil drilling, that kind of stuff. 366 00:20:08,080 --> 00:20:13,320 Speaker 1: And there's this The purpose of the game is that 367 00:20:13,359 --> 00:20:17,159 Speaker 1: the they have I think it's four nations that are 368 00:20:17,200 --> 00:20:23,280 Speaker 1: not representative of any particular real world counterparts phoe nations, 369 00:20:23,800 --> 00:20:26,600 Speaker 1: and the students even get to to name the nations 370 00:20:26,640 --> 00:20:30,320 Speaker 1: that they belong to. Each nation, the teacher comes up 371 00:20:30,359 --> 00:20:33,199 Speaker 1: to students that he thinks would be particularly well suited 372 00:20:33,240 --> 00:20:36,320 Speaker 1: for the role and approaches them and said offers them 373 00:20:36,359 --> 00:20:40,920 Speaker 1: a chance to become prime minister of one of those nations. 374 00:20:41,119 --> 00:20:43,560 Speaker 1: The prime minister in turn gets to a point from 375 00:20:43,640 --> 00:20:49,440 Speaker 1: the class uh different cabinet level positions, and these fourth 376 00:20:49,480 --> 00:20:52,919 Speaker 1: graders end up taking over these nations that all have 377 00:20:53,200 --> 00:20:58,719 Speaker 1: various economic powers, military powers, they have various complicated relationships 378 00:20:58,720 --> 00:21:03,359 Speaker 1: with one another. Um there's a whole element of of 379 00:21:03,520 --> 00:21:10,120 Speaker 1: competition for resources. There are differing political ideologies, and the 380 00:21:10,160 --> 00:21:13,800 Speaker 1: goal of the class is to go through this program 381 00:21:13,840 --> 00:21:16,840 Speaker 1: and by the end of the program achieve world peace 382 00:21:17,680 --> 00:21:21,240 Speaker 1: while dealing with all the other issues that nations in 383 00:21:21,240 --> 00:21:23,560 Speaker 1: the world have to deal with. So there could be 384 00:21:23,840 --> 00:21:25,800 Speaker 1: uh he has I think it's I think it's a 385 00:21:25,840 --> 00:21:32,080 Speaker 1: thirteen page uh document that has all these different elements 386 00:21:32,119 --> 00:21:34,560 Speaker 1: to it, all of which are are somewhat interconnected. So 387 00:21:34,600 --> 00:21:37,840 Speaker 1: if something changes on one, it's gonna change everything else too, 388 00:21:38,600 --> 00:21:42,160 Speaker 1: and and so things like there may be various crises 389 00:21:42,200 --> 00:21:46,680 Speaker 1: like ethnic disputes between different groups. Uh, there may be 390 00:21:47,080 --> 00:21:51,680 Speaker 1: m a resource shortage, there may be environmental disasters. Uh, 391 00:21:51,720 --> 00:21:55,920 Speaker 1: there may be um like a massive storm takes out 392 00:21:56,160 --> 00:21:59,120 Speaker 1: resources in one part of the world, and the students 393 00:21:59,160 --> 00:22:02,440 Speaker 1: have to keep working together to work through these problems 394 00:22:02,600 --> 00:22:05,240 Speaker 1: in order to achieve world peace. Well, this is gamification 395 00:22:06,040 --> 00:22:10,520 Speaker 1: of a of lots of different issues, things like every 396 00:22:10,640 --> 00:22:15,520 Speaker 1: he tackles stuff like global warming, you know, political science, um, 397 00:22:16,080 --> 00:22:19,199 Speaker 1: environmental concerns. I mean, there's all these different elements that 398 00:22:19,280 --> 00:22:23,720 Speaker 1: go into this game. And the the amazing thing is 399 00:22:23,760 --> 00:22:26,760 Speaker 1: that I think he I think his classes have a 400 00:22:26,760 --> 00:22:29,440 Speaker 1: perfect record of reaching world peace by the end of 401 00:22:29,480 --> 00:22:32,080 Speaker 1: the program. And he's been doing this since I think 402 00:22:32,160 --> 00:22:38,760 Speaker 1: ninete so uh, it's a pretty phenomenal uh lesson there 403 00:22:38,760 --> 00:22:41,119 Speaker 1: and he and he actually says he has a talk, 404 00:22:41,400 --> 00:22:44,040 Speaker 1: Ted Talk that you I would recommend looking this up, 405 00:22:44,640 --> 00:22:47,840 Speaker 1: the Ted Talk and there's also the documentary film as well. 406 00:22:47,920 --> 00:22:51,399 Speaker 1: Both of them are are great. I do recommend them. Um. 407 00:22:51,440 --> 00:22:53,960 Speaker 1: But he he talks about how at the very beginning 408 00:22:53,960 --> 00:22:56,520 Speaker 1: of the project, he admits to the students, I don't 409 00:22:56,520 --> 00:22:59,399 Speaker 1: have the answers. I don't know how to fix the world. 410 00:22:59,800 --> 00:23:04,240 Speaker 1: That what you have to do, and here's the game. Yeah, 411 00:23:04,280 --> 00:23:06,399 Speaker 1: but that's the thing is that it gets these kids 412 00:23:06,440 --> 00:23:09,679 Speaker 1: thinking because it's in a game format, it gets these 413 00:23:09,760 --> 00:23:12,960 Speaker 1: kids thinking in a way of how do I solve 414 00:23:13,040 --> 00:23:14,960 Speaker 1: this this obstacle, how do I how do I get 415 00:23:14,960 --> 00:23:18,960 Speaker 1: around this obstacle to achieve my goal? And then the hope, 416 00:23:19,000 --> 00:23:21,960 Speaker 1: of course is that they'll carry that experience with them 417 00:23:22,000 --> 00:23:25,120 Speaker 1: to actually apply the lessons they learned in that that 418 00:23:25,200 --> 00:23:29,280 Speaker 1: game in real life, which is again pretty phenomenal. We 419 00:23:29,280 --> 00:23:31,200 Speaker 1: should see if we could get an interview with Ian 420 00:23:31,280 --> 00:23:36,360 Speaker 1: Bogosts from Georgia Tech, the Georgia Institute of Technology, who 421 00:23:36,480 --> 00:23:39,919 Speaker 1: uh uh also has a um, I don't know if 422 00:23:39,920 --> 00:23:41,480 Speaker 1: you'd call it a company, but he also has a 423 00:23:41,520 --> 00:23:44,919 Speaker 1: book called Persuasive Games and the website based on it 424 00:23:44,960 --> 00:23:47,320 Speaker 1: and the idea he he has a number of games 425 00:23:47,320 --> 00:23:53,639 Speaker 1: that look at social and political topics. Um. Basically, how 426 00:23:54,240 --> 00:23:58,600 Speaker 1: you can generate a discourse around our discussion around these 427 00:23:58,640 --> 00:24:03,040 Speaker 1: topics through using games, and how you can investigate that. 428 00:24:03,040 --> 00:24:05,720 Speaker 1: That's sort of a side topic to gamification, because I mean, 429 00:24:05,760 --> 00:24:09,200 Speaker 1: it's it is gamification, but it's kind of not. Um. Also, 430 00:24:09,280 --> 00:24:15,320 Speaker 1: Budget Hero on Marketplace, uh, the public radio program marketplace 431 00:24:15,359 --> 00:24:16,960 Speaker 1: dot org. You can find the budget Hero game. I 432 00:24:17,000 --> 00:24:20,080 Speaker 1: think I posted it to our Facebook page a long, 433 00:24:20,240 --> 00:24:23,960 Speaker 1: long long time ago. But yeah, basically it's a way 434 00:24:24,000 --> 00:24:27,399 Speaker 1: to balance the budget or um. Actually, I don't know 435 00:24:27,440 --> 00:24:29,720 Speaker 1: if you had these, but when I was in junior 436 00:24:29,760 --> 00:24:34,080 Speaker 1: high school, we had the stock market game where they 437 00:24:34,119 --> 00:24:37,080 Speaker 1: were trying to teach us about economics. But what they 438 00:24:37,080 --> 00:24:39,400 Speaker 1: would do is say, Okay, we're gonna as a class, 439 00:24:39,440 --> 00:24:45,119 Speaker 1: everybody gets two fake dollars to invest in the stock market. 440 00:24:45,119 --> 00:24:46,879 Speaker 1: Now you guys have to go look at the market 441 00:24:47,000 --> 00:24:50,640 Speaker 1: and based on what you know of these companies, make 442 00:24:50,760 --> 00:24:54,320 Speaker 1: some fake investments, and by the end of this, we'll 443 00:24:54,359 --> 00:24:57,000 Speaker 1: see who has the most money and who has the least. Yeah, 444 00:24:57,000 --> 00:25:01,040 Speaker 1: I actually won that, I actually failed. Miserable. I want it, 445 00:25:01,119 --> 00:25:04,320 Speaker 1: and I gotta tell you my team used the throw 446 00:25:04,359 --> 00:25:07,320 Speaker 1: a dart at it strategy. I mean, that's that works 447 00:25:07,320 --> 00:25:09,480 Speaker 1: for people in real life. That's the sad thing is 448 00:25:09,480 --> 00:25:12,600 Speaker 1: that that was a case where gamification did not teach me. 449 00:25:13,359 --> 00:25:16,760 Speaker 1: But there are different levels of gamification, sure, and you 450 00:25:16,800 --> 00:25:20,399 Speaker 1: can and you can use it in your daily life too. Um. 451 00:25:20,640 --> 00:25:22,880 Speaker 1: I was while while Jonathan was talking a minute ago, 452 00:25:22,920 --> 00:25:28,960 Speaker 1: was frantically looking at um I prefer molten peanut butter. 453 00:25:30,720 --> 00:25:36,760 Speaker 1: The um iPhone an iPod app um epic Win. Have 454 00:25:36,880 --> 00:25:39,800 Speaker 1: you heard of this. It's a it's a really cool 455 00:25:39,800 --> 00:25:43,399 Speaker 1: little app um and it's uh, it's not free. I 456 00:25:43,440 --> 00:25:46,640 Speaker 1: think it's two in the app store as of right now. 457 00:25:46,680 --> 00:25:48,240 Speaker 1: When I happened to be looking at it. I learned 458 00:25:48,240 --> 00:25:51,160 Speaker 1: about it a few months ago. Um. But yeah, it's 459 00:25:51,160 --> 00:25:55,040 Speaker 1: a it's a to do list and so you write 460 00:25:55,080 --> 00:25:58,040 Speaker 1: down the stuff you have to do, and they give 461 00:25:58,080 --> 00:26:00,119 Speaker 1: you little badges and things when you actually checked of 462 00:26:00,119 --> 00:26:02,440 Speaker 1: off your list, and you level up after a certain 463 00:26:02,480 --> 00:26:05,400 Speaker 1: amount of time, and there are new characters and things. 464 00:26:05,400 --> 00:26:09,040 Speaker 1: So it's um uh. It's gotten mixed reviews. I would 465 00:26:09,040 --> 00:26:11,639 Speaker 1: say mostly positive. I've heard people talking about it in 466 00:26:11,680 --> 00:26:13,800 Speaker 1: a in a kind of cool way, and um, there 467 00:26:13,800 --> 00:26:17,040 Speaker 1: are other forms of gamification too for companies now when 468 00:26:17,040 --> 00:26:21,440 Speaker 1: they're trying to encourage human resources people to sign everybody 469 00:26:21,440 --> 00:26:24,320 Speaker 1: at your company up and uh. It allows people to 470 00:26:24,359 --> 00:26:27,440 Speaker 1: give other people a pat on the back in a game. 471 00:26:27,560 --> 00:26:29,840 Speaker 1: In the game say hey, you want to badge because 472 00:26:29,960 --> 00:26:32,160 Speaker 1: you really turn that job around from me really quickly, 473 00:26:32,200 --> 00:26:34,120 Speaker 1: and I appreciate it. And you know, there there are 474 00:26:34,119 --> 00:26:36,840 Speaker 1: elements of gamification that have been in the workplace for 475 00:26:36,880 --> 00:26:39,640 Speaker 1: a while to like, um, like, whenever you have those 476 00:26:39,640 --> 00:26:43,399 Speaker 1: team building retreats, that's kind of a gamification thing because 477 00:26:43,440 --> 00:26:46,280 Speaker 1: again you're you're you're doing the team building so that 478 00:26:46,400 --> 00:26:49,560 Speaker 1: you can, in theory, at any rate, apply those team 479 00:26:49,600 --> 00:26:53,879 Speaker 1: building skills you you you learn on these retreats to 480 00:26:54,320 --> 00:26:57,600 Speaker 1: actual work in the office. But in the case of 481 00:26:57,600 --> 00:27:00,320 Speaker 1: the retreats, it's to build a team to do things 482 00:27:00,359 --> 00:27:03,919 Speaker 1: like get across a a an obstacle course, you know 483 00:27:04,000 --> 00:27:07,840 Speaker 1: that kind of stuff, or you know, everyone is linked 484 00:27:07,880 --> 00:27:10,199 Speaker 1: together by this one rope and you have to find 485 00:27:10,520 --> 00:27:13,440 Speaker 1: how to get free of the rope in the smallest 486 00:27:13,520 --> 00:27:16,040 Speaker 1: number the fewest number of moves possible. That kind of thing, 487 00:27:16,600 --> 00:27:20,400 Speaker 1: and it's all problem solving skills and teamwork that are 488 00:27:20,480 --> 00:27:23,600 Speaker 1: part of it. But uh, you know, the the goal 489 00:27:23,720 --> 00:27:25,919 Speaker 1: isn't just to have a good time and and you know, 490 00:27:25,960 --> 00:27:28,840 Speaker 1: to get across an obstacle course. The goal is to 491 00:27:29,000 --> 00:27:32,920 Speaker 1: build the skills that you're going to need to successfully 492 00:27:33,400 --> 00:27:37,040 Speaker 1: work your way in that office. So uh yeah, I 493 00:27:37,040 --> 00:27:38,960 Speaker 1: mean that kind of gamification has been around for for 494 00:27:39,080 --> 00:27:41,359 Speaker 1: ages and ages, and it's just now we're getting to 495 00:27:41,359 --> 00:27:46,560 Speaker 1: a point where it the layer is more obvious. It's 496 00:27:46,600 --> 00:27:49,879 Speaker 1: it's more incorporated directly into whatever it is we're doing. 497 00:27:50,359 --> 00:27:52,760 Speaker 1: And we're gonna see lots of this, I think for 498 00:27:52,800 --> 00:27:55,760 Speaker 1: at least a year, um and if it proves like 499 00:27:56,000 --> 00:27:59,679 Speaker 1: to truly be a success, we're going to see it 500 00:27:59,720 --> 00:28:02,640 Speaker 1: from here on out. If people get bored of it, 501 00:28:02,760 --> 00:28:05,159 Speaker 1: then we'll move on to the next thing. So that, 502 00:28:05,440 --> 00:28:08,720 Speaker 1: I've seen people criticize gamification to say that, well, one, 503 00:28:08,760 --> 00:28:11,960 Speaker 1: it's been around forever, and to it's a fad um 504 00:28:12,080 --> 00:28:15,320 Speaker 1: or a buzzword. But we'll see what is it is 505 00:28:15,359 --> 00:28:18,480 Speaker 1: a buzzword, it's certainly something that people have been studying 506 00:28:19,160 --> 00:28:21,879 Speaker 1: as what it is sort of a hey would you 507 00:28:21,920 --> 00:28:26,720 Speaker 1: look at that, um, and how can I make use 508 00:28:26,760 --> 00:28:31,040 Speaker 1: of this in training or education or you know, getting 509 00:28:31,040 --> 00:28:33,760 Speaker 1: my employees to feel better about themselves or getting more 510 00:28:33,800 --> 00:28:37,080 Speaker 1: customers in the door. Um, you know we have. I 511 00:28:37,119 --> 00:28:39,480 Speaker 1: would be remiss if I didn't mention one of my 512 00:28:39,560 --> 00:28:43,239 Speaker 1: favorite How stuff Works dot com authors, Stephanie Crawford, who 513 00:28:43,320 --> 00:28:45,680 Speaker 1: has an article on the side how Gamification Works that 514 00:28:45,760 --> 00:28:48,600 Speaker 1: highly recommended. It's an excellent article as she mentions people 515 00:28:48,640 --> 00:28:52,240 Speaker 1: who have been influential and sort of creating, you know, 516 00:28:52,360 --> 00:28:55,520 Speaker 1: establishing themselves as experts in the field, like Jane McGonagall. Yeah, 517 00:28:55,560 --> 00:28:58,720 Speaker 1: she gave a keynote presentation itself by south West, which 518 00:28:58,840 --> 00:29:03,840 Speaker 1: I hear was amazing. Yeah. Yeah, um and um oh, 519 00:29:03,880 --> 00:29:05,720 Speaker 1: I'm just trying to find the other person's name. There's 520 00:29:05,720 --> 00:29:08,280 Speaker 1: several other people who have been really uh it was 521 00:29:08,360 --> 00:29:12,400 Speaker 1: Gabe Zickerman who who was I've seen there's a couple 522 00:29:12,840 --> 00:29:16,800 Speaker 1: pieces on O'Riley, the the tech Publisher, Um where you 523 00:29:16,840 --> 00:29:19,680 Speaker 1: can there's i think a webcast and some other things 524 00:29:19,720 --> 00:29:22,680 Speaker 1: that you can go check out if you're interested in it. Um. 525 00:29:22,720 --> 00:29:25,480 Speaker 1: But you know, they're they're really sort of studying this 526 00:29:25,600 --> 00:29:28,880 Speaker 1: now and and finding ways that people can incorporate it. 527 00:29:29,240 --> 00:29:31,520 Speaker 1: So I'm I'm inclined to say. I mean, if it 528 00:29:31,600 --> 00:29:33,760 Speaker 1: makes the stuff that we do every day a little 529 00:29:33,800 --> 00:29:37,480 Speaker 1: less boring, um and makes people more likely to be engaged, 530 00:29:37,520 --> 00:29:39,920 Speaker 1: I don't. I don't see it going away anytime soon. 531 00:29:40,000 --> 00:29:42,440 Speaker 1: I certainly think that it's uh. It certainly works on 532 00:29:42,480 --> 00:29:45,320 Speaker 1: me every time I, uh, you know, get stuck in 533 00:29:45,400 --> 00:29:48,120 Speaker 1: some zinga thing where I have to plant something and 534 00:29:48,160 --> 00:29:52,640 Speaker 1: be back in twenty minutes. Otherwise it fails miserably. I go, 535 00:29:52,880 --> 00:29:56,160 Speaker 1: I am such a sucker. Well, and I mean I'm 536 00:29:56,200 --> 00:29:58,840 Speaker 1: still using board square. Uh, that was one of those 537 00:29:59,680 --> 00:30:01,880 Speaker 1: you know, I first started using Twitter. I've said this, 538 00:30:02,080 --> 00:30:04,040 Speaker 1: told this story several times in the podcast too. When 539 00:30:04,040 --> 00:30:05,680 Speaker 1: I first started using Twitter, I used it for about 540 00:30:05,680 --> 00:30:08,480 Speaker 1: a month and then I stopped, and then about three 541 00:30:08,560 --> 00:30:10,240 Speaker 1: or four months later I picked it up again, and 542 00:30:10,280 --> 00:30:13,240 Speaker 1: then I've been using it ever since. Uh, four square. 543 00:30:13,480 --> 00:30:16,960 Speaker 1: There was a good chance that I was going to Yeah, 544 00:30:16,960 --> 00:30:19,120 Speaker 1: I installed it, I used it for a couple of weeks, 545 00:30:19,200 --> 00:30:21,040 Speaker 1: thought it was kind of interesting, and then just sort 546 00:30:21,040 --> 00:30:23,160 Speaker 1: of forgot about it. And it wasn't until I think 547 00:30:23,200 --> 00:30:27,280 Speaker 1: I managed to become mayor of a local theater in 548 00:30:27,320 --> 00:30:32,520 Speaker 1: Atlanta Stage Theater and that's when I the bug bit 549 00:30:32,600 --> 00:30:35,960 Speaker 1: me and UH. It also helps that actors are by 550 00:30:36,000 --> 00:30:40,080 Speaker 1: their nature very competitive, and so I and my fellow actors. 551 00:30:40,080 --> 00:30:42,920 Speaker 1: I do acting occasionally, but I my fellow actors now 552 00:30:43,000 --> 00:30:47,280 Speaker 1: try to become the mayor of various UH stages around town. 553 00:30:47,320 --> 00:30:49,280 Speaker 1: And by the way, this runs the family. My sister 554 00:30:49,400 --> 00:30:52,600 Speaker 1: is the mayor of a local theater in Atlanta too, 555 00:30:53,360 --> 00:30:56,040 Speaker 1: because when I got there to check in, I said, oh, 556 00:30:56,320 --> 00:30:59,200 Speaker 1: she's she's the mayor, and I got a little upset actually, 557 00:30:59,240 --> 00:31:00,840 Speaker 1: because the it was one of those places that had 558 00:31:00,840 --> 00:31:05,760 Speaker 1: a special where you could get a discount off your tickets. Well, 559 00:31:05,800 --> 00:31:09,720 Speaker 1: she was performing in the show. She wasn't buying. She 560 00:31:09,720 --> 00:31:12,680 Speaker 1: couldn't even take advantage of the offer. She was in 561 00:31:12,760 --> 00:31:14,760 Speaker 1: the That's why she had become the mayor, because she 562 00:31:14,800 --> 00:31:17,040 Speaker 1: had been there for all the rehearsals and the performances. 563 00:31:17,200 --> 00:31:21,360 Speaker 1: Yeah I love you, says yeah. Yeah, I have to 564 00:31:21,360 --> 00:31:24,600 Speaker 1: say that all the time. Like I love my wife 565 00:31:24,640 --> 00:31:27,480 Speaker 1: and I love my sister. The women in my life 566 00:31:27,480 --> 00:31:31,880 Speaker 1: are wonderful. I'm I'm very happy with them. Please don't 567 00:31:31,880 --> 00:31:35,840 Speaker 1: beat me up, don't make a game of it. But yeah, 568 00:31:35,920 --> 00:31:38,200 Speaker 1: it's I think it's definitely something that's that's going to 569 00:31:38,320 --> 00:31:40,800 Speaker 1: be around a while, and I'm interested to see where 570 00:31:40,800 --> 00:31:42,920 Speaker 1: it goes next. Yeah, despite the fact that I fall 571 00:31:43,000 --> 00:31:45,400 Speaker 1: for it, find myself falling for it, know what's going on, 572 00:31:45,760 --> 00:31:48,800 Speaker 1: and I'm angry at myself and still do it. Anyway, Well, 573 00:31:48,880 --> 00:31:52,120 Speaker 1: let's wrap this discussion up. Gamification is a pretty cool trend. 574 00:31:52,160 --> 00:31:53,920 Speaker 1: If you have other trends you would like us to 575 00:31:53,960 --> 00:31:57,160 Speaker 1: talk about, particularly ones that are related to the technology, 576 00:31:57,200 --> 00:32:00,080 Speaker 1: that's that is what we do. Let us know. You 577 00:32:00,120 --> 00:32:03,080 Speaker 1: can tell us on Facebook and Twitter are handled. There 578 00:32:03,280 --> 00:32:06,840 Speaker 1: is text stuff h s W or you can send 579 00:32:06,920 --> 00:32:09,800 Speaker 1: us an email that addresses tech stuff at how stuff 580 00:32:09,800 --> 00:32:11,520 Speaker 1: Works dot com and Chris and I will talk to 581 00:32:11,520 --> 00:32:16,760 Speaker 1: you again really soon. Be sure to check out our 582 00:32:16,760 --> 00:32:20,160 Speaker 1: new video podcast, Stuff from the Future. Join how Stuff 583 00:32:20,160 --> 00:32:23,120 Speaker 1: Work staff as we explore the most promising and perplexing 584 00:32:23,160 --> 00:32:27,880 Speaker 1: possibilities of tomorrow. The How Stuff Works iPhone app has arrived. 585 00:32:27,960 --> 00:32:35,120 Speaker 1: Download it today on iTunes, brought to you by the 586 00:32:35,160 --> 00:32:38,480 Speaker 1: reinvented two thousand twelve camera. It's ready. Are you