WEBVTT - From the Vault: The Dark Crystal

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<v Speaker 1>Hey, welcome to stuff to blow your mind. My name

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<v Speaker 1>is Robert Lamb and I'm Joe McCormick. And it's Saturday.

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<v Speaker 1>Time to go into the Old Vault, and this time

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<v Speaker 1>the Vault is glowing with an eerie purple light. That's right,

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<v Speaker 1>we're gonna go back to Uh let's see. This was

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<v Speaker 1>March four, nineteen. We did an episode on Jim Henson's

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<v Speaker 1>The Dark Crystal and this one, this one was a

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<v Speaker 1>lot of fun. I was really excited to do this.

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<v Speaker 1>One of my favorite films. Uh. This, however, was before

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<v Speaker 1>the Netflix series The Dark Crystal The Age of Resistance

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<v Speaker 1>came out, so all the additions to the world are

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<v Speaker 1>not reflected in this particular episode. But I will go

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<v Speaker 1>on record as saying that I loved The Age of Resistance.

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<v Speaker 1>I thought it was a fabulous of your experience. Me too,

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<v Speaker 1>I thought it was absolutely wonderful. Terrible name, but great show.

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<v Speaker 1>What well, I mean, you have to call it something?

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<v Speaker 1>He didn't. You didn't have to do a colon name.

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<v Speaker 1>I can't get with the colon titles. Why does everything

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<v Speaker 1>have to be a colon something of something that the

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<v Speaker 1>title of this episode is from the Vault Colon The

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<v Speaker 1>Dark Crystal. You know, I could, I could sometimes do

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<v Speaker 1>with fewer colon's in our titles. I am, I'll go

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<v Speaker 1>on record is sort of anti colon really Okay, well,

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<v Speaker 1>I mean, you know, every every creature has one, some

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<v Speaker 1>of the creatures in the Dark Crystal. I think I

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<v Speaker 1>have multiple colon's. But anyway, Yeah, this is a This

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<v Speaker 1>is a fun, a fun podcast episode. We hope you

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<v Speaker 1>enjoy it. Travel to another world, another time in the

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<v Speaker 1>Age of Wonder the Crystal. Welcome to Stuff to Blow

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<v Speaker 1>your Mind from how Stuff Works dot Com. Hey, welcome

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<v Speaker 1>to to have to Blow your Mind. My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick, and we're back with

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<v Speaker 1>another movie episode of Stuff to Blow Your Mind. I'm

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<v Speaker 1>so excited about this. When Robert, what are we talking

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<v Speaker 1>about today? We're gonna be talking about The Dark Crystal.

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<v Speaker 1>Last month it was Highlander two. Uh. You know, I

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<v Speaker 1>think a pretty objectively terrible film. But this time we're

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<v Speaker 1>talking about a film that that, in my personal opinion,

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<v Speaker 1>is is a indeed a great film, if not a

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<v Speaker 1>perfect film. In the words of a good friend of

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<v Speaker 1>mine who's it is his favorite movie of all time,

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<v Speaker 1>he posits it is the most magical movie ever made,

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<v Speaker 1>and I think I agree. There is no more magical film.

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<v Speaker 1>There's also no film I can think of that is

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<v Speaker 1>a more pure fantasy than The Dark Crystal. There are

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<v Speaker 1>a lot of fantasy movies, but The Dark Crystal is

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<v Speaker 1>is the most fully committed to a fantasy vision. It's

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<v Speaker 1>a movie with no human beings in it. Yeah, it

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<v Speaker 1>is a it's just a wonderful alien experience. But yet

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<v Speaker 1>one that you know is it shadows the natural world

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<v Speaker 1>that we we know. It's shadows human mythologies and storytelling traditions. Uh.

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<v Speaker 1>And it really leads to just an overall eloquent work.

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<v Speaker 1>Um to remind anyone who hasn't seen it or does

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<v Speaker 1>just sort of introduce you to it, because I've spoken

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<v Speaker 1>to people who have not seen The Dark Crystal, uh,

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<v Speaker 1>and I have to tell them about it. I have

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<v Speaker 1>to serve as an ambassador for this film. Uh. It

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<v Speaker 1>came out in two directed by Jim Hinson and Frank

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<v Speaker 1>Oz written Kerman yea Kerman Hed written by David O'Dell

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<v Speaker 1>and Jim Henson, and the world and creature designs were

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<v Speaker 1>created by the artist Brian Froud and then and then

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<v Speaker 1>brought to life through Hinson's creature shop and just the

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<v Speaker 1>vast effort of just an entire industry of people. Uh.

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<v Speaker 1>There's a wonderful making of documentary that is generally included

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<v Speaker 1>on most TVs and blue rays uh that you'll find

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<v Speaker 1>of of the Dark Crystal. Highly recommend everyone watch that.

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<v Speaker 1>In short, though, The Dark Crystal is a story of

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<v Speaker 1>prophet and reunification in a divided fantasy world, in a

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<v Speaker 1>world that, like you said, it is almost entirely rendered

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<v Speaker 1>via puppets. I mean, you'll see rocks and maybe a

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<v Speaker 1>few you know, you know, see some grass, etcetera, that

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<v Speaker 1>sort of thing. But sometimes the grass is a puppet,

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<v Speaker 1>that's right. Sometimes the you know, the faun of the flora. Uh,

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<v Speaker 1>all of it is is realized with puppetry, at least

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<v Speaker 1>at some point in the film. The various creatures were

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<v Speaker 1>designed through a superb fusion of that imaginative design from

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<v Speaker 1>Brian Fraud, inventive puppeteering and puppet design from Jim Hinson's

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<v Speaker 1>creature shop, and also the various professional physical performers such

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<v Speaker 1>as dancers and still walkers. And you really can't over

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<v Speaker 1>emphasize the importance of these three things coming together, because

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<v Speaker 1>it's it's not enough. That's like, the creature looks real,

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<v Speaker 1>but does it move in a way that feels real?

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<v Speaker 1>And then does it move in a way that doesn't

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<v Speaker 1>feel like a human in a suit? Yeah? So it is.

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<v Speaker 1>It is a beautifully designed film, and it's the kind

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<v Speaker 1>of design that I love. You know, it's back before

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<v Speaker 1>everything with c g I. It's puppets, it's models, it

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<v Speaker 1>sets its painted backgrounds. God, I love painted backgrounds, and

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<v Speaker 1>I would love to go back to that more often. Yeah,

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<v Speaker 1>it's it's a film that that that really could have

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<v Speaker 1>only occurred in two It came into at a perfect

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<v Speaker 1>time because on one hand, like you said, if it'd

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<v Speaker 1>come out a little later, you would have had the

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<v Speaker 1>early c g I coming coming into play. You imagine

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<v Speaker 1>that like Mortal Kombat Level c g I the Dark Crystal,

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<v Speaker 1>or or likewise, if it had been earlier, you might

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<v Speaker 1>not have had the degree of a technical know how.

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<v Speaker 1>Certainly the puppetry technology might not have been quite where

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<v Speaker 1>it needed to be. I would also say a thing

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<v Speaker 1>that's remarkable about The Dark Crystal is the way that

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<v Speaker 1>it seems to be a product of true collaborative evolution,

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<v Speaker 1>because it seems like it's something that was originally kind

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<v Speaker 1>of a rough concept and mythology dreamt up by Jim Henson,

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<v Speaker 1>who joined forces with Brian Froud and Brian Froud's type

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<v Speaker 1>of creature designs. Brian Froud illustrated like giants and fairies

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<v Speaker 1>and things like that, and so his designs for creatures

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<v Speaker 1>sort of fed back into Henson's ideas about the story

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<v Speaker 1>and the mythology, and then all this came together and

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<v Speaker 1>got more definition when the performers came on board. It

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<v Speaker 1>seems like a real ensemble creative project that was formed

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<v Speaker 1>by a gradual accretion of mutations over many generations. Yeah,

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<v Speaker 1>And a big part of that was that, like there

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<v Speaker 1>was money for this to happen, and I you know,

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<v Speaker 1>it's not a given that that would have been the case.

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<v Speaker 1>That's Muppet money, and Muppet it is Muppet money, Like

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<v Speaker 1>I believe part of the deal was, like, you know,

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<v Speaker 1>when it was financed, it was like, all right, you

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<v Speaker 1>can make the Dark Crystal, but you gotta make some

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<v Speaker 1>Muppet movies as well. We need them, you know that

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<v Speaker 1>we need to have the definite cash cows as well

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<v Speaker 1>as this This sort of long gamble at trying to

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<v Speaker 1>cash in on the sort of you know, franchise um

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<v Speaker 1>uh dominance that you saw just a few years earlier

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<v Speaker 1>with Star Wars. Yes, and also I think it was

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<v Speaker 1>pretty clear through the Empire Strikes Back that people were

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<v Speaker 1>looking at The Dark Crystal and saying, Hey, you know

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<v Speaker 1>Yoda the puppet, he's very popular in the Empire strikes Back.

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<v Speaker 1>We can we can make some puppet money with this

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<v Speaker 1>Dark Crystal thing. Now, arguably it may not have reached

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<v Speaker 1>the degree of financial achievement that they were that everyone

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<v Speaker 1>was hoping for at the time, but it has certainly

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<v Speaker 1>become a beloved film, and certainly one with a very

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<v Speaker 1>strong occult following um and uh and and today generally,

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<v Speaker 1>if you find if you ask somebody about The Dark Crystal,

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<v Speaker 1>sometimes you may get some people are like, oh, I

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<v Speaker 1>remember seeing that as a kid. It was a little dark, etcetera.

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<v Speaker 1>And it does have some darker serious themes. Yeah. Um,

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<v Speaker 1>But I don't think I've ever met anybody who who

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<v Speaker 1>disliked to the Dark Crystal, Nor do I want to

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<v Speaker 1>meet something to dislike The Dark Crystal, because that's its

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<v Speaker 1>probably gonna be pretty big red flag for me that

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<v Speaker 1>maybe we don't have a lot in common. Yeah, if

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<v Speaker 1>you don't like it, don't even bother right and end

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<v Speaker 1>to tell us no, no, you can you can tell

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<v Speaker 1>us I'd be interested here your reasons, okay, But why

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<v Speaker 1>are we talking about the Dark Crystal today? For starters,

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<v Speaker 1>we do like to chat about films on the show

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<v Speaker 1>here and there, and they often give us a means

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<v Speaker 1>to discuss various scientific, philosophical, or psychological concepts that in

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<v Speaker 1>some cases we might not otherwise cover. And with the

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<v Speaker 1>Dark Crystal, I think I think there's there's a lot

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<v Speaker 1>to be said about how it reflects aspects of our

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<v Speaker 1>world and what we can see of planet Earth and

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<v Speaker 1>human culture in the world of Thraw Thraw. So that's

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<v Speaker 1>the planet they're on in the Dark Crystal or I

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<v Speaker 1>don't know if they say play yeah, I guess it's

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<v Speaker 1>the planet. It's their world. Yeah. It gets kind of

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<v Speaker 1>tricky when you start trying to apply that like the

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<v Speaker 1>scientific lens to a world that is uh to a

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<v Speaker 1>to a pretty large degree realize through mythology, you know,

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<v Speaker 1>like it's we will get into some astronomical concepts, but

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<v Speaker 1>for the most part of the world of the Dark

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<v Speaker 1>Crystal is a world of of myth and magic. Yeah.

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<v Speaker 1>And also I will say, though I love The Dark

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<v Speaker 1>Crystal and I'm a partisan of science, I will say

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<v Speaker 1>it is not I don't know if it is a

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<v Speaker 1>strongly pro science and narrative because you notice in the

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<v Speaker 1>film basically science and technology seems to only exist among

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<v Speaker 1>the bad guys and the Well, no, that's not quite true.

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<v Speaker 1>There's Augura. Yeah, I'm overstepping. And then the say, the

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<v Speaker 1>Skexies have a scientist, but the good mystics are more

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<v Speaker 1>mystical in nature. Yes, but then we have to consider

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<v Speaker 1>where they came from and well we'll get back to

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<v Speaker 1>that in a bit. Okay, but but those are those

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<v Speaker 1>are aliens, those are that come to the world of Thraw.

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<v Speaker 1>We should talk for a little bit about the the

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<v Speaker 1>native inhabitants of this world. So, for first and foremost,

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<v Speaker 1>The Dark Crystal is the story of gelf Links. Yeah,

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<v Speaker 1>it's it's a sort of hero's journey type narrative, basic

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<v Speaker 1>classic adventure narrative, with a with a young Gelfling at

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<v Speaker 1>the core of it. Yeah, two of them, actually, we

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<v Speaker 1>have We start off with the male gelfling Jin and

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<v Speaker 1>then we meet a female Gelfling later on named Kira,

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<v Speaker 1>and they are the last two, or seemingly the last

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<v Speaker 1>two members of their species. And we we come to

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<v Speaker 1>learn that that they were their people were hunted to

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<v Speaker 1>extinction by the Ske Ske season in ages past. And

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<v Speaker 1>I guess we'll have to explain explain the sas. But

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<v Speaker 1>basically their species is all but extinct. If we're to

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<v Speaker 1>apply you know, scientific understanding, I think we can safely

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<v Speaker 1>say that they're extinct in the wild, like the gene

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<v Speaker 1>pool would be too shallow for them to repopulate the world,

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<v Speaker 1>though in a mythological sense, like the sort of Adam

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<v Speaker 1>and Eve logic applies, and they could conceivably bring everything back.

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<v Speaker 1>But but then also more to the point, their culture

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<v Speaker 1>is uh is extinct, like the only thing we see

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<v Speaker 1>of original Gelfling culture we see in ruins, because Jin

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<v Speaker 1>and Kira have each been raised by a different people.

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<v Speaker 1>Gin has been raised by the mystics, the Uru, and

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<v Speaker 1>then Kira is raised by the podlings. These sort of

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<v Speaker 1>utat people. Yeah, they live in huts and uh and

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<v Speaker 1>the dance about and have a good time. They do

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<v Speaker 1>quite literally appear to have potatoes for heads. Yes, they

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<v Speaker 1>and we're modeled on potatoes. Yeah, so they live sort

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<v Speaker 1>of underground. It makes sense. They're they're potato potato humans,

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<v Speaker 1>basically little potato people. Now. Biologically, one thing that is

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<v Speaker 1>interesting about the gelf wings, uh, is that the males

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<v Speaker 1>are wingless and the females have wings. Otherwise they're sort

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<v Speaker 1>of basic. They're they're the most human characters in the film.

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<v Speaker 1>They're kind of elf like, thus the word gelfling uh

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<v Speaker 1>sort of you know, elf like humanoids. But the wings

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<v Speaker 1>are interesting because ultimately this would be an example of

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<v Speaker 1>sexual dimorphism, and we see this kind of sexual dimorphism

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<v Speaker 1>a lot, say in the insect world. You'll find examples

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<v Speaker 1>of winged females and wingless males. Uh. You know, bees, wasps, ants,

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<v Speaker 1>soft flies, different types of beetles, all boasting morphological gender differences.

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<v Speaker 1>And the reasoning generally comes down to pure sexual economics.

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<v Speaker 1>You know, for all intents and purposes, females are these

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<v Speaker 1>species itself in most cases, in all cases, and males

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<v Speaker 1>exist as a biological variant necessary for sexual reproduction. Yeah.

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<v Speaker 1>They basically in a lot of these insects species, the

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<v Speaker 1>males are just kind of there to mate and then

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<v Speaker 1>do much else. I mean, for an extreme example, just

0:12:33.600 --> 0:12:37.319
<v Speaker 1>consider there's a particular type of fairy fly um called

0:12:37.440 --> 0:12:42.280
<v Speaker 1>uh dico Pomorpha egmc cargis, And not only are they

0:12:42.280 --> 0:12:45.320
<v Speaker 1>wingless compared to the winged females, but they're also blind

0:12:45.440 --> 0:12:49.400
<v Speaker 1>and non feeding, so they don't even remember working digestive system. Yeah,

0:12:49.760 --> 0:12:52.240
<v Speaker 1>now we don't see that in the gulf links. But

0:12:52.240 --> 0:12:54.680
<v Speaker 1>but at any rate, it's an interesting case where you

0:12:54.679 --> 0:12:56.559
<v Speaker 1>can you can look at this fantasy example and see

0:12:56.600 --> 0:12:59.240
<v Speaker 1>how it matches up with the real world biology. But

0:12:59.440 --> 0:13:02.400
<v Speaker 1>in in the insect examples, the males exist only to breed,

0:13:02.920 --> 0:13:05.920
<v Speaker 1>and that breeding takes place close to where they hatched,

0:13:06.160 --> 0:13:08.840
<v Speaker 1>often with nestmates, so there's no need for them to

0:13:08.920 --> 0:13:12.680
<v Speaker 1>disperse um. However, if we were to, you know, apply

0:13:12.880 --> 0:13:15.040
<v Speaker 1>this to the guelf wings, we might assume that male

0:13:15.080 --> 0:13:18.079
<v Speaker 1>gelf links exist primarily to breed close to home, when

0:13:18.120 --> 0:13:21.080
<v Speaker 1>the females would have migrated to find new mates, produced

0:13:21.080 --> 0:13:23.640
<v Speaker 1>new young, find new communities of guelf links, that sort

0:13:23.640 --> 0:13:25.800
<v Speaker 1>of thing. I don't know if we get much sense

0:13:25.840 --> 0:13:28.640
<v Speaker 1>of that in the movie, because it seems like they're

0:13:28.640 --> 0:13:32.760
<v Speaker 1>both long lived. At least that the jin Jin, the

0:13:32.800 --> 0:13:35.560
<v Speaker 1>boy guelf link ventures out. Yeah, that's right. We do

0:13:35.600 --> 0:13:37.360
<v Speaker 1>see that it's a reversal that Jin is the one

0:13:37.360 --> 0:13:40.079
<v Speaker 1>who ventures and and Kira is the one that is

0:13:40.120 --> 0:13:43.160
<v Speaker 1>still remaining close to home. So so you know, maybe

0:13:43.160 --> 0:13:45.120
<v Speaker 1>that doesn't match up all that. Well, Oh, I didn't

0:13:45.120 --> 0:13:46.679
<v Speaker 1>mean to say it doesn't match it all. I mean,

0:13:46.760 --> 0:13:49.360
<v Speaker 1>I just that I would say that the gelf links

0:13:49.400 --> 0:13:53.920
<v Speaker 1>perhaps are not insects showing insects. Well, another possibility would

0:13:53.960 --> 0:13:57.480
<v Speaker 1>be that perhaps Kira still has wings but there, and

0:13:57.520 --> 0:13:59.520
<v Speaker 1>we see her sort of glide with them, that not

0:13:59.600 --> 0:14:02.440
<v Speaker 1>really eye with them. Perhaps they have more of a

0:14:02.559 --> 0:14:05.440
<v Speaker 1>pure like mating display purpose, you know, like they're a

0:14:05.440 --> 0:14:08.760
<v Speaker 1>show of fitness, reproductive fitness. Well, in that case, I

0:14:08.760 --> 0:14:10.520
<v Speaker 1>would think you'd be more likely to see them on

0:14:10.559 --> 0:14:12.880
<v Speaker 1>the males. That's true. This would be an inversion of

0:14:12.920 --> 0:14:16.080
<v Speaker 1>the sexual dimorphism we typically see where the male is

0:14:16.080 --> 0:14:19.320
<v Speaker 1>the one with the with the fancy peacock feathers as

0:14:19.320 --> 0:14:21.800
<v Speaker 1>opposed to the pe hen. Another bit of a sexual

0:14:21.800 --> 0:14:24.600
<v Speaker 1>dimorphism with the Gelfings is that the gin is a

0:14:24.640 --> 0:14:27.400
<v Speaker 1>little bit taller, So I mean that could be maybe

0:14:27.440 --> 0:14:29.720
<v Speaker 1>Gen's a little older than Kira, but also it could

0:14:29.720 --> 0:14:32.440
<v Speaker 1>just be like the sexual dimorphism of more of a

0:14:32.520 --> 0:14:37.120
<v Speaker 1>sort of a warrior cast within the species, so we

0:14:37.160 --> 0:14:39.720
<v Speaker 1>can consider that as well. But basically the big difference

0:14:39.800 --> 0:14:42.880
<v Speaker 1>is the wings uh and and uh. And that kind

0:14:42.880 --> 0:14:46.120
<v Speaker 1>of spoils a key moment in the film for people

0:14:46.160 --> 0:14:48.800
<v Speaker 1>who haven't seen it. Uh oh yeah, because it comes

0:14:48.800 --> 0:14:51.080
<v Speaker 1>as a surprise to to Gin as well. I mean,

0:14:51.720 --> 0:14:53.720
<v Speaker 1>I would say the experience of the Dark Crystal is

0:14:53.840 --> 0:14:57.640
<v Speaker 1>not really about learning what's going to happen. You can

0:14:57.680 --> 0:14:59.840
<v Speaker 1>probably kind of predict to the plot. It's more about

0:14:59.880 --> 0:15:02.760
<v Speaker 1>the experience of the world, the texture of it. But

0:15:03.040 --> 0:15:04.960
<v Speaker 1>we are going to continue to talk about the plot

0:15:04.960 --> 0:15:06.760
<v Speaker 1>of the film today. So if you can't stand to

0:15:06.840 --> 0:15:11.080
<v Speaker 1>have this, uh, this rather straightforward hero's journey kind of

0:15:11.120 --> 0:15:14.280
<v Speaker 1>story spoiled, I guess you should stop here and then

0:15:14.360 --> 0:15:18.160
<v Speaker 1>come back after you've seen it, alright. Well, another native

0:15:18.200 --> 0:15:21.080
<v Speaker 1>species that plays a pretty important role in the film

0:15:21.640 --> 0:15:24.120
<v Speaker 1>are the land striders. And this is this is my

0:15:24.480 --> 0:15:27.280
<v Speaker 1>this is my son's favorite creature from the movie, and

0:15:27.320 --> 0:15:30.640
<v Speaker 1>he's always drawing these things that These are long legged

0:15:31.160 --> 0:15:35.560
<v Speaker 1>striding herbivores that are sometimes used by gelf links as mounts,

0:15:35.600 --> 0:15:37.640
<v Speaker 1>and they are ferocious fighters when they have to be.

0:15:37.680 --> 0:15:39.760
<v Speaker 1>They're kind of sweet looking, but they can really put

0:15:39.840 --> 0:15:43.880
<v Speaker 1>up a fight. They've got like pussycat whiskers of funny

0:15:43.880 --> 0:15:47.080
<v Speaker 1>looking eyes. They're great. Like most of the creatures in

0:15:47.120 --> 0:15:51.120
<v Speaker 1>the Dark Crystal designed by Fraud here, it is kind

0:15:51.120 --> 0:15:54.360
<v Speaker 1>of difficult to put a real firm line on the

0:15:54.400 --> 0:15:56.720
<v Speaker 1>on the hybridity that's going that's taking place. You know,

0:15:56.760 --> 0:15:58.560
<v Speaker 1>it's not just a case where oh, it's a tiger

0:15:58.600 --> 0:16:01.600
<v Speaker 1>with a rabbit's head. Know, it's more like there's a

0:16:01.640 --> 0:16:03.720
<v Speaker 1>sense of a rabbit to it, but also the sense

0:16:03.760 --> 0:16:06.960
<v Speaker 1>of an insect or a moth, and also a giraffe.

0:16:07.360 --> 0:16:10.560
<v Speaker 1>And it's all swirled around in a way that feels

0:16:10.800 --> 0:16:14.840
<v Speaker 1>familiar but also just distinctly alien. But we do see

0:16:14.880 --> 0:16:20.080
<v Speaker 1>some some some key real world animals reflected in it,

0:16:20.480 --> 0:16:24.440
<v Speaker 1>most notably probably the giraffe. So the giraffe that are

0:16:24.520 --> 0:16:28.320
<v Speaker 1>real world land striders. They can actually reach top speeds

0:16:28.360 --> 0:16:30.280
<v Speaker 1>of thirty seven miles per hour, but they can't really

0:16:30.320 --> 0:16:33.520
<v Speaker 1>maintain it for long. But their kicks are are no joke,

0:16:33.800 --> 0:16:36.200
<v Speaker 1>just as the kicks of the land Strider are seen

0:16:36.520 --> 0:16:41.080
<v Speaker 1>to be pretty devastating against their their enemies. Um An

0:16:41.120 --> 0:16:44.880
<v Speaker 1>adult giraffe can kill a human or a lion if threatened,

0:16:45.200 --> 0:16:49.400
<v Speaker 1>and they've also been pretty effectives slinging their necks, certainly

0:16:49.400 --> 0:16:52.240
<v Speaker 1>in fights against other giraffes. Well, yeah, long limb gives

0:16:52.240 --> 0:16:54.120
<v Speaker 1>you a lot of leverage. You can you can really

0:16:54.120 --> 0:16:57.240
<v Speaker 1>whack with that thing. There's also again a hint of

0:16:57.280 --> 0:16:59.520
<v Speaker 1>the rabbit and the land strider anatomy, and I've also

0:16:59.520 --> 0:17:02.720
<v Speaker 1>read that out consider jumping spiders and designing them, so

0:17:02.920 --> 0:17:04.800
<v Speaker 1>that kind of makes sense. They've got a kind of

0:17:05.240 --> 0:17:07.560
<v Speaker 1>so they've got very long legs below, but then they've

0:17:07.560 --> 0:17:09.879
<v Speaker 1>got this hunched upper body that looks almost kind of

0:17:09.960 --> 0:17:12.760
<v Speaker 1>like the the bunched up tiny body of a salta

0:17:12.800 --> 0:17:16.080
<v Speaker 1>said spider. Yeah, now I was thinking about like animals

0:17:16.119 --> 0:17:19.600
<v Speaker 1>like this. When you consider really long legged animal body forms,

0:17:19.720 --> 0:17:21.640
<v Speaker 1>you can think of quite a few reasons for animals

0:17:21.640 --> 0:17:23.920
<v Speaker 1>to have long legs compared to the rest of their body.

0:17:24.240 --> 0:17:26.200
<v Speaker 1>Might be a defensive thing, you know, maybe they want

0:17:26.280 --> 0:17:29.080
<v Speaker 1>like big legs for you know, a lot of leverage

0:17:29.080 --> 0:17:30.840
<v Speaker 1>and kicking. Maybe they want to be able to move

0:17:30.920 --> 0:17:35.800
<v Speaker 1>faster across short distances, longer stride longer legs. Of course,

0:17:35.840 --> 0:17:38.560
<v Speaker 1>the long legs also come with downsides to fast movement.

0:17:39.280 --> 0:17:41.760
<v Speaker 1>But another thing would be to reach farther or taller.

0:17:41.880 --> 0:17:45.679
<v Speaker 1>Is fairly simple one. But one really interesting example I

0:17:45.720 --> 0:17:49.639
<v Speaker 1>came across of animals with long legged body ratios is

0:17:49.680 --> 0:17:52.760
<v Speaker 1>for a totally different reason. Uh. I want to look

0:17:52.760 --> 0:17:56.360
<v Speaker 1>at the black winged stilt or human optus human optus.

0:17:56.800 --> 0:17:58.680
<v Speaker 1>This is a type of bird that's a very land

0:17:58.720 --> 0:18:02.119
<v Speaker 1>strider to my eye. Uh. It's got these long, narrow

0:18:02.400 --> 0:18:05.639
<v Speaker 1>legs with these kind of knobby joints. Uh. And it

0:18:05.720 --> 0:18:08.680
<v Speaker 1>walks around in the water. Human Optus has found all

0:18:08.720 --> 0:18:11.240
<v Speaker 1>over the world, and they walk around in the water

0:18:11.359 --> 0:18:16.520
<v Speaker 1>pecking around for food. According to the British zoologist Mark Carwardine,

0:18:16.800 --> 0:18:19.520
<v Speaker 1>the black wing stilt has the longest leg to body

0:18:19.600 --> 0:18:22.560
<v Speaker 1>ratio of any bird on Earth, with an average body

0:18:22.640 --> 0:18:25.680
<v Speaker 1>length of thirty five to forty cimeters and an average

0:18:25.800 --> 0:18:29.520
<v Speaker 1>leg length of seventeen to twenty four centimeters. Uh. The

0:18:29.600 --> 0:18:33.080
<v Speaker 1>legs are usually about sixty or more of total body length.

0:18:34.480 --> 0:18:36.200
<v Speaker 1>I'm looking at a picture of one right now, and

0:18:36.400 --> 0:18:39.200
<v Speaker 1>these are some long legs. Yeah, it's it's a bit

0:18:39.320 --> 0:18:42.840
<v Speaker 1>ridiculous looking. But the question would be why, I like,

0:18:42.920 --> 0:18:45.000
<v Speaker 1>do they need to reach up into trees? And the

0:18:45.040 --> 0:18:48.280
<v Speaker 1>answer here is interesting. Instead, they're reaching down. The human

0:18:48.320 --> 0:18:51.760
<v Speaker 1>optus bird is a waiting forager like wades around in

0:18:51.840 --> 0:18:55.960
<v Speaker 1>water or mud, pecking down below to catch its prey.

0:18:56.040 --> 0:18:59.040
<v Speaker 1>And the long legs allowed the bird to walk around

0:18:59.040 --> 0:19:02.080
<v Speaker 1>in water pecking at prey, keeping their body up above

0:19:02.160 --> 0:19:04.280
<v Speaker 1>the water and dry. And I guess if you want

0:19:04.280 --> 0:19:07.879
<v Speaker 1>to do that, longer legs allow you do way deeper. Interesting.

0:19:08.200 --> 0:19:10.560
<v Speaker 1>And you know, in the Dark Crystal, the landstrider does

0:19:10.600 --> 0:19:14.240
<v Speaker 1>seem to be more of a like a purely terrestrial animal.

0:19:14.320 --> 0:19:16.159
<v Speaker 1>And and it kind of there are some swamps in

0:19:16.200 --> 0:19:18.200
<v Speaker 1>there are a lot of swamps, So you know, I

0:19:18.400 --> 0:19:21.000
<v Speaker 1>don't know if anybody's ever really drawn a fine line

0:19:21.160 --> 0:19:24.240
<v Speaker 1>on why they have long legs. I always kind of

0:19:24.280 --> 0:19:26.200
<v Speaker 1>imagine that it was more like a draft they needed

0:19:26.480 --> 0:19:30.879
<v Speaker 1>to reach like high pining fruit or flowers or something

0:19:31.119 --> 0:19:33.520
<v Speaker 1>to chew on. But you can easily imagine one trooping

0:19:33.520 --> 0:19:35.399
<v Speaker 1>through the swamp as well. All right, let's take a

0:19:35.480 --> 0:19:37.160
<v Speaker 1>quick break and when we come back, we'll talk about

0:19:37.160 --> 0:19:43.920
<v Speaker 1>the Wise Woman of thraw Agra. Than alright, we're back. Uh,

0:19:43.960 --> 0:19:46.720
<v Speaker 1>So everybody's gotta have a favorite character in the Dark Crystal.

0:19:46.920 --> 0:19:49.000
<v Speaker 1>It's kind of hard for your favorite character not to

0:19:49.040 --> 0:19:52.400
<v Speaker 1>be agraa. Auger is pretty great. Like she's she's commanding,

0:19:52.440 --> 0:19:55.960
<v Speaker 1>she's powerful, she's wise, she grunts a lot. She like

0:19:56.040 --> 0:19:58.359
<v Speaker 1>every there are great scenes where she like sits down

0:19:58.440 --> 0:20:02.680
<v Speaker 1>and releases this powerful grown of discomfort as she does. So. Yeah,

0:20:02.880 --> 0:20:05.399
<v Speaker 1>I have seen the interviews, old interviews where Frank Oz

0:20:05.440 --> 0:20:08.280
<v Speaker 1>describes her as being you know, she's she's so ugly,

0:20:08.320 --> 0:20:13.080
<v Speaker 1>she's beautiful, that she's there's this there's this grotesque, gorgeous

0:20:13.160 --> 0:20:17.320
<v Speaker 1>quality to her. She she can detach her eye and

0:20:17.440 --> 0:20:20.400
<v Speaker 1>hold it in her hand to see around with it. Yeah,

0:20:20.440 --> 0:20:22.480
<v Speaker 1>she has uh I belie. She has like sort of

0:20:23.200 --> 0:20:27.440
<v Speaker 1>goat curl curl goat horns um coming out of her head.

0:20:27.440 --> 0:20:30.520
<v Speaker 1>And she has what looks like a parietal eye where

0:20:30.520 --> 0:20:33.000
<v Speaker 1>a third eye would be um, you know, kind of

0:20:33.000 --> 0:20:35.720
<v Speaker 1>like you see in the say lizards and various species.

0:20:36.440 --> 0:20:38.359
<v Speaker 1>So she too, is this kind of thing that seems

0:20:38.400 --> 0:20:40.480
<v Speaker 1>like a hybrid of all these different forms, though she's

0:20:40.560 --> 0:20:44.639
<v Speaker 1>largely humanoid. Uh We we only learned so much about

0:20:44.640 --> 0:20:47.920
<v Speaker 1>her in the actual film. But there's a wonderful book

0:20:48.000 --> 0:20:52.200
<v Speaker 1>that came out um Bye Brian Froud titled The World

0:20:52.280 --> 0:20:55.960
<v Speaker 1>of the Dark Crystal. It's magical. This is one of

0:20:56.040 --> 0:20:59.280
<v Speaker 1>the best illustrated books ever, and it's so it's um

0:21:00.080 --> 0:21:03.840
<v Speaker 1>It is presented as if it is a like an

0:21:03.840 --> 0:21:10.520
<v Speaker 1>academic translation and gloss on an ancient text that's been discovered,

0:21:10.520 --> 0:21:13.560
<v Speaker 1>and that ancient text is the Book of Augura. So

0:21:13.640 --> 0:21:16.520
<v Speaker 1>it takes as like a fact as if you know,

0:21:16.600 --> 0:21:19.159
<v Speaker 1>the stuff that happened in the Dark Crystal is like

0:21:19.200 --> 0:21:24.040
<v Speaker 1>a mythology from a long ago existing culture, and Augura

0:21:24.160 --> 0:21:26.719
<v Speaker 1>is the author of this mythology. And then it's been

0:21:26.760 --> 0:21:29.280
<v Speaker 1>translated by a by a fictional scholar and I think

0:21:29.359 --> 0:21:34.200
<v Speaker 1>named lue Ellen, right with the various academic asides of uh,

0:21:34.320 --> 0:21:37.720
<v Speaker 1>dismantling what's happening there, But but we learned it's it's

0:21:37.720 --> 0:21:40.119
<v Speaker 1>really a wonderful book, not only because it's filled with

0:21:40.200 --> 0:21:43.919
<v Speaker 1>Froud's production art and designs, but it is it's just

0:21:43.960 --> 0:21:46.679
<v Speaker 1>so weird too, because it could have just been that, right,

0:21:46.720 --> 0:21:49.320
<v Speaker 1>it could have just been Hey, my name is Brian Froud,

0:21:49.560 --> 0:21:51.159
<v Speaker 1>and I worked on this movie called The Dark Crystal.

0:21:51.200 --> 0:21:54.920
<v Speaker 1>Here here's some of the pictures. No, it's this, this

0:21:54.920 --> 0:21:58.680
<v Speaker 1>this utterly weird and magical and one of a kind book.

0:21:59.800 --> 0:22:01.399
<v Speaker 1>But but in it Yeah, we hear a lot more

0:22:01.400 --> 0:22:03.919
<v Speaker 1>about Auga where she came from. We get more of

0:22:03.920 --> 0:22:07.160
<v Speaker 1>a sense of the backstory on the world of Thraw.

0:22:08.040 --> 0:22:11.680
<v Speaker 1>But we learned that she's something like an earth elemental,

0:22:11.720 --> 0:22:14.080
<v Speaker 1>that she's like a being that rises up out of

0:22:14.119 --> 0:22:17.120
<v Speaker 1>the stones and the roots of the world so that

0:22:17.160 --> 0:22:20.000
<v Speaker 1>the world can have voice in that the world can

0:22:20.040 --> 0:22:24.320
<v Speaker 1>witness what's happening. And uh. And then she loses one

0:22:24.320 --> 0:22:27.680
<v Speaker 1>of her eyes when the Great Conjunction occurs, but we'll

0:22:27.680 --> 0:22:30.040
<v Speaker 1>get more into that later on. Yeah. Now, one of

0:22:30.040 --> 0:22:32.280
<v Speaker 1>the cool things about Augres is that she's sort of

0:22:32.320 --> 0:22:37.360
<v Speaker 1>an astronomer astrologer type, right. She she has in her laboratory.

0:22:37.440 --> 0:22:39.639
<v Speaker 1>She has like a big observatory on the top of

0:22:39.680 --> 0:22:42.760
<v Speaker 1>a mountain, and within it there is an oor y

0:22:43.400 --> 0:22:47.119
<v Speaker 1>and I love a good oorory. So an oory is

0:22:47.160 --> 0:22:50.720
<v Speaker 1>basically a mechanical model of the movement of celestial objects,

0:22:50.800 --> 0:22:54.120
<v Speaker 1>usually of the planets in the Solar System, and these

0:22:54.119 --> 0:22:58.040
<v Speaker 1>have been constructed based on various astronomical models throughout history.

0:22:58.080 --> 0:23:00.600
<v Speaker 1>They became very popular in the early modern period to

0:23:00.640 --> 0:23:04.560
<v Speaker 1>represent the heliocentric model of the Solar System. A standard

0:23:04.600 --> 0:23:08.879
<v Speaker 1>oor y would operate by orbiting physical objects around based

0:23:08.960 --> 0:23:13.720
<v Speaker 1>on a clockwork mechanism timed to simulate a ratio of

0:23:13.720 --> 0:23:17.400
<v Speaker 1>the actual orbital periods. And of course, because the mechanisms

0:23:17.440 --> 0:23:21.240
<v Speaker 1>that generate the movements were approximate, the known oorries are

0:23:21.280 --> 0:23:24.560
<v Speaker 1>basically all to some degree inaccurate. You might have heard though,

0:23:24.600 --> 0:23:28.439
<v Speaker 1>of like classic examples of these things that are very

0:23:28.480 --> 0:23:32.040
<v Speaker 1>ahead of their time, like the ancient Greek astronomical computer

0:23:32.600 --> 0:23:35.680
<v Speaker 1>from the second century b CE known as the Antikithera

0:23:35.760 --> 0:23:39.159
<v Speaker 1>mechanism h This was discovered in a shipwreck around the

0:23:39.200 --> 0:23:41.600
<v Speaker 1>turn of the twentieth century, but it was a couple

0:23:41.600 --> 0:23:45.600
<v Speaker 1>of thousand years old, and it's essentially an analog computer

0:23:45.800 --> 0:23:51.280
<v Speaker 1>that computed the future positions of celestial objects by way

0:23:51.320 --> 0:23:54.680
<v Speaker 1>of differently sized gears that would spend at different rates

0:23:54.680 --> 0:23:57.320
<v Speaker 1>and show you where the objects would be at different

0:23:57.359 --> 0:23:59.600
<v Speaker 1>points in the future. And this kind of thing showed

0:23:59.640 --> 0:24:01.600
<v Speaker 1>up again in the early modern period, where you'd have

0:24:01.680 --> 0:24:04.679
<v Speaker 1>these oories that were generally clockwork. You'd you know, have

0:24:04.840 --> 0:24:07.720
<v Speaker 1>like a somebody would work out all the details of

0:24:07.760 --> 0:24:10.359
<v Speaker 1>how to put it together, and you'd have a clockwork

0:24:10.440 --> 0:24:14.040
<v Speaker 1>solar system spinning around. Now we have highly accurate digital

0:24:14.119 --> 0:24:17.200
<v Speaker 1>or oories based on software so I guess that's actually

0:24:17.240 --> 0:24:19.760
<v Speaker 1>a little bit less fun even if it's more accurate.

0:24:19.920 --> 0:24:23.040
<v Speaker 1>But one interesting thing when constructing an accurate or ory

0:24:23.800 --> 0:24:27.240
<v Speaker 1>is that Augrea faces a problem. We don't. We have

0:24:27.359 --> 0:24:30.760
<v Speaker 1>a solar system that is, by comparison, very easy to

0:24:30.800 --> 0:24:35.000
<v Speaker 1>predict the future positions of Augra's solar system has three

0:24:35.119 --> 0:24:38.479
<v Speaker 1>sons and will return to this later. That's right. It's

0:24:38.560 --> 0:24:42.160
<v Speaker 1>key to the plot because when these three sons aligne

0:24:42.560 --> 0:24:48.320
<v Speaker 1>it creates the great conjunction, which has tremendous, uh mystical

0:24:48.359 --> 0:24:51.479
<v Speaker 1>properties in this film. You know, I've never wondered this before,

0:24:51.640 --> 0:24:55.680
<v Speaker 1>but is Pitch Black sort of a takeoff on the

0:24:55.760 --> 0:24:59.959
<v Speaker 1>Dark Crystal? Is there a great conjunction? So long as

0:25:00.000 --> 0:25:02.080
<v Speaker 1>as I've seen it, it's on this hot planet where

0:25:02.080 --> 0:25:04.520
<v Speaker 1>the suns are always shining, but there's there's like a

0:25:04.640 --> 0:25:09.679
<v Speaker 1>predicted a prophet side conjunction when like all the suns

0:25:09.680 --> 0:25:12.439
<v Speaker 1>will suddenly be hidden. This almost never happens because there

0:25:12.440 --> 0:25:15.280
<v Speaker 1>are multiple suns and then the planet will go dark

0:25:15.320 --> 0:25:17.080
<v Speaker 1>and then all the monsters can come out because they

0:25:17.119 --> 0:25:19.640
<v Speaker 1>can't they can't tolerate the sunlight. That's right, that's right.

0:25:20.080 --> 0:25:22.880
<v Speaker 1>I thought you were up on your Riddick movies. I'm

0:25:22.880 --> 0:25:25.480
<v Speaker 1>more of a Chronicles of Riddic guy. I've seen that

0:25:25.480 --> 0:25:27.480
<v Speaker 1>one like a couple of times. I've only seen the

0:25:27.480 --> 0:25:30.600
<v Speaker 1>original one. I only watched Pitch Black because you've told

0:25:30.640 --> 0:25:32.840
<v Speaker 1>me to. Did you move on to Chronicles a Riddic

0:25:32.920 --> 0:25:34.760
<v Speaker 1>to I haven't yet. Oh, that's the only reason to

0:25:34.760 --> 0:25:37.600
<v Speaker 1>watch Chronicle, the only reason to watch a Pitch Black.

0:25:37.720 --> 0:25:40.080
<v Speaker 1>So you can watch Chronicles of Reddit. Pitch Black was

0:25:40.160 --> 0:25:42.439
<v Speaker 1>kind of trash, but I sort of liked it. No,

0:25:42.600 --> 0:25:44.960
<v Speaker 1>it's it has cool monsters in it, and uh, it

0:25:45.000 --> 0:25:48.119
<v Speaker 1>has some some I don't want to trash it because

0:25:48.200 --> 0:25:50.960
<v Speaker 1>it does have again, really cool monsters, and I think

0:25:51.000 --> 0:25:55.280
<v Speaker 1>it it did some stuff really well. But then Chronicles

0:25:55.320 --> 0:25:57.880
<v Speaker 1>of Riddic came along and it's just even more over

0:25:57.920 --> 0:26:01.120
<v Speaker 1>the top. It's like more of like a flash Gordon. Okay,

0:26:01.160 --> 0:26:04.160
<v Speaker 1>well i'll see it. I'll see it this time. Okay,

0:26:04.200 --> 0:26:07.000
<v Speaker 1>all right, But back to the dark crystals. So one

0:26:07.040 --> 0:26:08.840
<v Speaker 1>of the things that we're just talking about the mystical

0:26:08.920 --> 0:26:11.840
<v Speaker 1>nature of the of the great conjunction in this world.

0:26:12.160 --> 0:26:16.399
<v Speaker 1>So this is how we end up getting the Earth X. Okay,

0:26:16.520 --> 0:26:19.879
<v Speaker 1>now the Earth X are being that we don't encounter

0:26:19.920 --> 0:26:22.240
<v Speaker 1>in the film to the very end, but then there's

0:26:22.240 --> 0:26:24.680
<v Speaker 1>a lot more information about what they were and where

0:26:24.720 --> 0:26:26.719
<v Speaker 1>they came from. In the World of the Dark Crystal

0:26:26.800 --> 0:26:28.680
<v Speaker 1>the book, they look kind of a bit like a

0:26:28.920 --> 0:26:33.959
<v Speaker 1>creepy pagan ghosts with like like wicker crowns, or they

0:26:34.000 --> 0:26:37.200
<v Speaker 1>look kind of like when you see the images of

0:26:37.240 --> 0:26:40.399
<v Speaker 1>the Nine Kings in the Lord of the Rings movies,

0:26:40.440 --> 0:26:43.000
<v Speaker 1>like as ghosts in the Shadow Realm that you can

0:26:43.000 --> 0:26:45.080
<v Speaker 1>only see when you put the ring on there there

0:26:45.160 --> 0:26:47.320
<v Speaker 1>like that. Yeah, like all the things and all the

0:26:47.320 --> 0:26:50.520
<v Speaker 1>other things in the film, there's this wonderful synthesis right

0:26:50.600 --> 0:26:53.480
<v Speaker 1>of all these these things coming together so that it

0:26:53.600 --> 0:26:56.600
<v Speaker 1>feels familiar and yet alien at the same time. So

0:26:56.640 --> 0:26:58.640
<v Speaker 1>it does feel like an extra restaurant, are like an

0:26:58.680 --> 0:27:01.800
<v Speaker 1>angel or or some sort of pagan spirit being, but

0:27:01.880 --> 0:27:05.440
<v Speaker 1>it is also unique. And so we learned that these

0:27:05.480 --> 0:27:09.280
<v Speaker 1>are the Earth Skex, or more specifically the fallen Earth Skex,

0:27:09.720 --> 0:27:12.480
<v Speaker 1>who came to the planet to Thraw to exploit the

0:27:12.480 --> 0:27:16.639
<v Speaker 1>properties of the Great Crystal there and um In the

0:27:16.640 --> 0:27:18.560
<v Speaker 1>World of the Dark Crystal was written that they arrived

0:27:18.600 --> 0:27:21.520
<v Speaker 1>during a past great conjunction, and the Great Conjunctions occur

0:27:21.960 --> 0:27:25.399
<v Speaker 1>every one thousand trine, which we assume is something like

0:27:25.440 --> 0:27:28.720
<v Speaker 1>a year, so about thousand trines a thousand years roughly.

0:27:29.920 --> 0:27:32.040
<v Speaker 1>But when the Great Conjunction occurred, it allowed for them

0:27:32.080 --> 0:27:34.240
<v Speaker 1>to open a door through the crystal, some sort of

0:27:34.240 --> 0:27:36.520
<v Speaker 1>a star gate, kind of like in two thousand one

0:27:36.840 --> 0:27:40.399
<v Speaker 1>Space Odyssey. I assume their home world had a crystal

0:27:40.440 --> 0:27:42.800
<v Speaker 1>as well, but it was unsuitable for the work that

0:27:42.840 --> 0:27:45.399
<v Speaker 1>they wished to pursue, and so, against the advice of

0:27:45.440 --> 0:27:47.920
<v Speaker 1>their fellow earth Skets, they traveled to the world of

0:27:48.040 --> 0:27:50.919
<v Speaker 1>Thraw and they set up their operations there where the

0:27:50.960 --> 0:27:54.479
<v Speaker 1>crystal serves as kind of a meta crystal. And so

0:27:54.520 --> 0:27:57.080
<v Speaker 1>you had eighteen earth Skets and they constructed this great

0:27:57.160 --> 0:28:00.920
<v Speaker 1>castle around the crystal and Thraw and it began manipulating

0:28:00.920 --> 0:28:05.280
<v Speaker 1>its power. So there are users of high technology and uh,

0:28:05.280 --> 0:28:08.640
<v Speaker 1>and they're you know, seemingly um at least benign, if

0:28:08.680 --> 0:28:12.280
<v Speaker 1>not benevolent species. They seem to get along well with

0:28:12.760 --> 0:28:16.000
<v Speaker 1>the existing species. They form a relationship with the gelf Lins,

0:28:16.000 --> 0:28:19.000
<v Speaker 1>They form a relationship with Agah. In fact, they teach

0:28:19.040 --> 0:28:23.320
<v Speaker 1>agraa a bit about technology and the and their use

0:28:23.359 --> 0:28:28.320
<v Speaker 1>of crystals. But despite being these splendid, angelic beings, full

0:28:28.359 --> 0:28:32.320
<v Speaker 1>of brilliance and possibility. They also recognized that that inside

0:28:32.359 --> 0:28:35.639
<v Speaker 1>themselves there was this duality, there was this disharmony in

0:28:35.680 --> 0:28:38.520
<v Speaker 1>their souls of darkness and light. And so what they

0:28:38.520 --> 0:28:41.000
<v Speaker 1>decided to do, what they set out to do with

0:28:41.040 --> 0:28:45.720
<v Speaker 1>the crystal, was to purify themselves, to expunge their darker natures.

0:28:46.280 --> 0:28:49.400
<v Speaker 1>And as they tried this, during a great conjunction uh,

0:28:49.440 --> 0:28:53.760
<v Speaker 1>they managed to sever themselves. They divided themselves into two beings,

0:28:54.280 --> 0:28:58.320
<v Speaker 1>and then subsequently the crystal was cracked. So that's where

0:28:58.360 --> 0:29:01.240
<v Speaker 1>you are in the movie. Were actually the movie is

0:29:01.280 --> 0:29:03.600
<v Speaker 1>like a thousand trying or a thousand years after this,

0:29:03.920 --> 0:29:07.560
<v Speaker 1>right when you have these two beings are now completely separate, right,

0:29:07.600 --> 0:29:10.080
<v Speaker 1>and you have the the Uru also known as the

0:29:10.120 --> 0:29:13.360
<v Speaker 1>Mystics in the movie. Who are these very very sweet,

0:29:13.440 --> 0:29:18.880
<v Speaker 1>gentle you know, gentle dinosaur, gentle friendly Brontosaurus UH type creatures.

0:29:18.960 --> 0:29:20.560
<v Speaker 1>I don't want to knock him. I mean, the mystics

0:29:20.560 --> 0:29:23.160
<v Speaker 1>are great, but oh yeah, they're wonderful. They're there's certainly

0:29:23.440 --> 0:29:25.959
<v Speaker 1>a dinosaur sense to them. There's kind of a Galapagos

0:29:26.040 --> 0:29:29.920
<v Speaker 1>turtle sense to them, a slow calmness. They also have

0:29:29.960 --> 0:29:32.640
<v Speaker 1>a sense I think of there's like an equine quality

0:29:32.680 --> 0:29:36.719
<v Speaker 1>to their heads, so you get this this herbivore vibe

0:29:36.720 --> 0:29:39.120
<v Speaker 1>to them as well. But they are, yeah, they're very

0:29:39.200 --> 0:29:43.200
<v Speaker 1>zen like. They're they're they're they're they're drawn to prophecies

0:29:43.240 --> 0:29:47.240
<v Speaker 1>and spirals and uh and they're connected with the natural world.

0:29:47.480 --> 0:29:49.560
<v Speaker 1>And these are the ones that raise the hero of

0:29:49.640 --> 0:29:52.800
<v Speaker 1>the film, the young Gelfling gen right now, but then

0:29:52.800 --> 0:29:55.280
<v Speaker 1>you've also got the villains of the movie, the bad

0:29:55.360 --> 0:29:57.959
<v Speaker 1>halves of of what the r skeex and these are

0:29:58.000 --> 0:30:03.120
<v Speaker 1>the skex Eas or the Skexis. So these are vile, ruthless, greedy,

0:30:03.600 --> 0:30:07.000
<v Speaker 1>also six limbed creatures. We often uh, it's easy to

0:30:07.240 --> 0:30:09.800
<v Speaker 1>not pick up on this, but we see later that

0:30:09.840 --> 0:30:12.480
<v Speaker 1>they do have an extra pair of arms that have atrophied.

0:30:13.320 --> 0:30:18.560
<v Speaker 1>But anyway, they are they're completely awful. They squander and

0:30:18.600 --> 0:30:20.840
<v Speaker 1>pervert the science of the Earth's CAx for their own

0:30:20.840 --> 0:30:24.880
<v Speaker 1>personal gain their technologists, but they're also exploiters, so uh,

0:30:24.920 --> 0:30:27.400
<v Speaker 1>you know, they end up working with the Gelflings for

0:30:27.480 --> 0:30:30.640
<v Speaker 1>a while, but then eventually they're uh, they're they're they're

0:30:30.720 --> 0:30:33.720
<v Speaker 1>capturing the Gelflings, they're enslaving the gelf Wings they enslaved

0:30:33.720 --> 0:30:36.880
<v Speaker 1>the pod people. Uh so they're just nasty to the core.

0:30:37.160 --> 0:30:39.600
<v Speaker 1>They all they hate everything, they hate each other, they

0:30:39.640 --> 0:30:44.400
<v Speaker 1>hate themselves and uh, I guess in appearance they mostly

0:30:44.480 --> 0:30:50.080
<v Speaker 1>resemble humanoid birds, especially raptors, and also crocodilians. One of

0:30:50.120 --> 0:30:51.880
<v Speaker 1>the things we read preparing for this was in a

0:30:51.920 --> 0:30:54.560
<v Speaker 1>book You Let Me Robert called uh well, not the

0:30:54.560 --> 0:30:57.320
<v Speaker 1>book was called, but the essay and it was by

0:30:57.520 --> 0:31:01.000
<v Speaker 1>Katriona Makara called a Natural Ural History of the Dark

0:31:01.000 --> 0:31:04.120
<v Speaker 1>Crystal the conceptual design of Brian Froud. And in this

0:31:04.240 --> 0:31:06.920
<v Speaker 1>essay it's mentioned that the Skexies, in addition to being

0:31:06.960 --> 0:31:11.920
<v Speaker 1>inspired by reptilian features and predatory bird features and classic

0:31:11.960 --> 0:31:14.760
<v Speaker 1>attributes of the dragon, they may also be based in

0:31:14.800 --> 0:31:19.560
<v Speaker 1>part on angler fish. Interesting, but clearly the predatory bird

0:31:19.640 --> 0:31:24.000
<v Speaker 1>like the vulture aspect and the crocodile aspect are there.

0:31:24.120 --> 0:31:28.480
<v Speaker 1>And Hinson was reportedly inspired in dreaming up the world

0:31:28.520 --> 0:31:30.400
<v Speaker 1>of the Dark Crystal. When he was first thinking about

0:31:30.400 --> 0:31:32.920
<v Speaker 1>the idea of the Skexies, he was inspired by an

0:31:33.000 --> 0:31:35.400
<v Speaker 1>illustration he saw in the nineteen seventies thing it was

0:31:35.440 --> 0:31:39.600
<v Speaker 1>in nineteen seventy five of crocodiles like being posh in

0:31:39.640 --> 0:31:44.280
<v Speaker 1>a fancy Victorian washroom. And this illustration was by a

0:31:44.720 --> 0:31:48.360
<v Speaker 1>an artist named Leonard Lubin, and it was accompanying a

0:31:49.040 --> 0:31:52.640
<v Speaker 1>some printings of Lewis Carroll poem. But in this illustration

0:31:52.760 --> 0:31:54.520
<v Speaker 1>I found a copy of it. And it's like one

0:31:54.560 --> 0:31:57.920
<v Speaker 1>crocodile is in a fancy bathtub with its tail sticking

0:31:57.920 --> 0:32:00.840
<v Speaker 1>out with a rubber ducky, and another one is like

0:32:01.160 --> 0:32:06.760
<v Speaker 1>being toweled off in a graceful way. Yeah, it's uh,

0:32:07.400 --> 0:32:10.360
<v Speaker 1>you know again, it probably doesn't. It's not, you know,

0:32:10.480 --> 0:32:13.120
<v Speaker 1>super helpful exercise to apply too much of the natural

0:32:13.160 --> 0:32:16.400
<v Speaker 1>world to the skexies, especially since they're not even presented

0:32:16.440 --> 0:32:19.840
<v Speaker 1>as a naturally evolved species. They're born out of a

0:32:19.920 --> 0:32:24.000
<v Speaker 1>mystical division. And yet if you try to if when

0:32:24.040 --> 0:32:26.320
<v Speaker 1>you try to imagine, like, what would a culture be

0:32:26.480 --> 0:32:30.920
<v Speaker 1>like if it was if it consisted of more solitary

0:32:31.040 --> 0:32:35.080
<v Speaker 1>creatures there are more, you know, and they're they're more

0:32:35.080 --> 0:32:38.840
<v Speaker 1>competitive and less cooperative. What might that be like? Uh,

0:32:38.880 --> 0:32:41.000
<v Speaker 1>you know, it's interesting to wonder to what extent the

0:32:41.040 --> 0:32:44.400
<v Speaker 1>skexies are a realization of that. Yeah, I mean, you

0:32:44.440 --> 0:32:48.440
<v Speaker 1>can see some kind of social ish looking behaviors in

0:32:48.440 --> 0:32:51.840
<v Speaker 1>in some birds and reptiles. But if I was thinking

0:32:51.840 --> 0:32:55.280
<v Speaker 1>about a more selfish kind of creature, a less social

0:32:55.320 --> 0:32:58.280
<v Speaker 1>kind of creature, yeah, I wouldn't think like mammalian features.

0:32:59.600 --> 0:33:02.080
<v Speaker 1>But again with it with the mystics and the Skexies,

0:33:02.120 --> 0:33:05.600
<v Speaker 1>they both represent a one side of the same being,

0:33:06.040 --> 0:33:09.240
<v Speaker 1>and ultimately they're supposed to represent, uh, you know, two

0:33:09.280 --> 0:33:11.760
<v Speaker 1>sides of human nature, the idea of being that the

0:33:11.960 --> 0:33:15.960
<v Speaker 1>skex represent balance, uh, the uru are you know, it's

0:33:16.200 --> 0:33:19.000
<v Speaker 1>the the noble human, the human that is a you know,

0:33:19.040 --> 0:33:22.760
<v Speaker 1>at one with his natural environment and peaceful, whereas the

0:33:22.800 --> 0:33:27.600
<v Speaker 1>Skexies are awful and exploitative and petty. The disgustingness of

0:33:27.600 --> 0:33:31.320
<v Speaker 1>the Skexies absolutely comes through in the design of the puppets,

0:33:31.480 --> 0:33:34.120
<v Speaker 1>and it actually even came through for the people working

0:33:34.120 --> 0:33:37.680
<v Speaker 1>with them, because Makara points out in in her essay

0:33:37.720 --> 0:33:41.440
<v Speaker 1>that the costumes and the puppets of the Skexies became

0:33:41.520 --> 0:33:44.920
<v Speaker 1>more and more genuinely disgusting as work for the film

0:33:44.960 --> 0:33:48.240
<v Speaker 1>went on, like as production went went over time. She

0:33:48.400 --> 0:33:51.800
<v Speaker 1>quotes one person who worked on the production who said

0:33:51.840 --> 0:33:55.280
<v Speaker 1>that the uh, the Skexies puppets came more and more

0:33:55.320 --> 0:33:59.480
<v Speaker 1>to consist of quote, rotten rubber permeated with cold k

0:33:59.800 --> 0:34:04.920
<v Speaker 1>y jelly and putrefying noodles. Yeah, it's it's something that's

0:34:04.920 --> 0:34:08.359
<v Speaker 1>easy to to to, uh to to overlook in when

0:34:08.360 --> 0:34:11.359
<v Speaker 1>you consider the costumes like this and puppets like this,

0:34:11.440 --> 0:34:13.760
<v Speaker 1>is that they were never they weren't built to last.

0:34:14.280 --> 0:34:17.040
<v Speaker 1>And that's why when you go somewhere like Atlanta's own

0:34:17.040 --> 0:34:21.560
<v Speaker 1>Center for Puppetry Arts and you see the the examples

0:34:21.760 --> 0:34:27.240
<v Speaker 1>of Skexias and uh and Uru and various other creatures

0:34:27.280 --> 0:34:30.040
<v Speaker 1>from the film that that are presented there and on display,

0:34:30.400 --> 0:34:35.000
<v Speaker 1>like everything had to be restored before it was suitable

0:34:35.080 --> 0:34:38.880
<v Speaker 1>for a public display. Again. And by the way, uh,

0:34:39.120 --> 0:34:41.359
<v Speaker 1>if you haven't been to the Center for Puppetry Arts

0:34:41.360 --> 0:34:44.320
<v Speaker 1>in Atlanta, I highly recommend it to anyone visiting our city.

0:34:44.360 --> 0:34:46.600
<v Speaker 1>Here you can find out more about it at puppet

0:34:46.640 --> 0:34:51.560
<v Speaker 1>dot org. And through September one, two thousand and nineteen, Uh,

0:34:51.880 --> 0:34:55.000
<v Speaker 1>Jim Henson's The Dark Crystal World of Myth and Magic

0:34:55.400 --> 0:34:59.160
<v Speaker 1>is going on. It is a fabulous presentation of the

0:34:59.239 --> 0:35:02.640
<v Speaker 1>various prop some designs that you see in the film. Yeah,

0:35:02.640 --> 0:35:04.680
<v Speaker 1>they have like some full puppets from the movie. They've

0:35:04.680 --> 0:35:06.759
<v Speaker 1>got an Augura when I was there, at least they

0:35:06.800 --> 0:35:09.560
<v Speaker 1>had Augura. They had one of the Skexies, they had

0:35:09.600 --> 0:35:11.680
<v Speaker 1>one of the Mystics. They have a bunch of other

0:35:11.719 --> 0:35:15.040
<v Speaker 1>stuff land Strider puppets, and it was wonderful. Yeah, and

0:35:15.080 --> 0:35:17.839
<v Speaker 1>even if you don't make it by September one, they

0:35:17.840 --> 0:35:19.680
<v Speaker 1>have a lot of dark crystal stuff in the permanent

0:35:19.760 --> 0:35:22.920
<v Speaker 1>Hintson exhibit as well. Oh. In fact, one of the

0:35:23.000 --> 0:35:26.320
<v Speaker 1>things they have I believe in the permanent exhibit is Robert,

0:35:26.840 --> 0:35:30.960
<v Speaker 1>do you hear a scuttling That scuttling sound, it's the

0:35:31.040 --> 0:35:38.600
<v Speaker 1>garth Yes, So the Gartham are podcasters killed by Gartham.

0:35:38.640 --> 0:35:40.160
<v Speaker 1>I hadn't thought about that. We're kind of we're kind

0:35:40.160 --> 0:35:43.839
<v Speaker 1>of pod people, aren't we um in some sense? So, yes,

0:35:43.840 --> 0:35:49.360
<v Speaker 1>the Gartham are those fabulous scuttling, giant crab like monstrosities

0:35:49.920 --> 0:35:54.239
<v Speaker 1>and uh and they're essentially an engineered weapons species of

0:35:54.280 --> 0:35:58.800
<v Speaker 1>the Skexias. The Skexies are you know, decrepit, cowardly, nasty creatures.

0:35:58.920 --> 0:36:00.640
<v Speaker 1>They don't fight their own battle. They're not going to

0:36:00.719 --> 0:36:02.760
<v Speaker 1>fight their own battles there. They need to make something

0:36:02.800 --> 0:36:05.120
<v Speaker 1>to go out there and wage their wars against the

0:36:05.160 --> 0:36:08.600
<v Speaker 1>gelflings and the pod people and too and and so forth,

0:36:08.840 --> 0:36:12.359
<v Speaker 1>and so they make these things. Um, yeah, they're they're

0:36:12.400 --> 0:36:16.360
<v Speaker 1>massive guardians and soldiers and there they look like a

0:36:16.480 --> 0:36:20.520
<v Speaker 1>mixture of beetle and crab anatomies, though closer inspection reveals

0:36:20.840 --> 0:36:23.720
<v Speaker 1>than to be kind of like bipeds with supporting tentacle

0:36:23.800 --> 0:36:26.279
<v Speaker 1>like appendages. Uh. And part of that is kind of

0:36:26.280 --> 0:36:28.399
<v Speaker 1>like the illusion of the puppetry. But the thing about

0:36:28.400 --> 0:36:30.920
<v Speaker 1>the puppetry in the Dark Crystal is like, even when

0:36:30.920 --> 0:36:33.640
<v Speaker 1>you see how something works with the facade, is still

0:36:33.680 --> 0:36:38.400
<v Speaker 1>so perfect. Um. One arm at the garthen terminates in

0:36:38.440 --> 0:36:41.080
<v Speaker 1>a vicious crab pincher, and the other has like a

0:36:41.160 --> 0:36:44.680
<v Speaker 1>fingered claw for snatching up prisoners. Yeah. So in his

0:36:44.840 --> 0:36:47.319
<v Speaker 1>introduction to the world of the Dark Crystal, I thought

0:36:47.320 --> 0:36:50.640
<v Speaker 1>this was so funny and so interesting. Brian Froud was

0:36:50.680 --> 0:36:53.560
<v Speaker 1>talking about the process of coming up with the concepts

0:36:53.560 --> 0:36:56.440
<v Speaker 1>and the designs for the movie, and Froud mentions that

0:36:56.520 --> 0:37:00.960
<v Speaker 1>he often drew inspiration before the movie from walking in

0:37:01.040 --> 0:37:03.160
<v Speaker 1>nature when he designed creatures. You know, he would do

0:37:03.239 --> 0:37:05.279
<v Speaker 1>illustrations and he'd go out and walk in nature and

0:37:05.280 --> 0:37:08.480
<v Speaker 1>look at trees and rocks and animals. But he was

0:37:08.560 --> 0:37:11.560
<v Speaker 1>working on the Dark Crystal in New York City and

0:37:11.680 --> 0:37:15.000
<v Speaker 1>didn't have much access to unspoiled countryside to go look

0:37:15.040 --> 0:37:17.560
<v Speaker 1>at trees and rocks and animals. So he said, you know,

0:37:17.640 --> 0:37:19.279
<v Speaker 1>maybe you could sort of go to Central Park, but

0:37:19.320 --> 0:37:22.279
<v Speaker 1>it wasn't quite the same, so instead, he said he

0:37:22.280 --> 0:37:25.040
<v Speaker 1>would end up taking inspiration from wherever he could find it,

0:37:25.080 --> 0:37:28.360
<v Speaker 1>including by the natural forms he found in his food.

0:37:28.800 --> 0:37:31.400
<v Speaker 1>So he said he he and others went out to

0:37:31.840 --> 0:37:35.120
<v Speaker 1>a dinner where they ate lobster, and then Froud was

0:37:35.160 --> 0:37:38.160
<v Speaker 1>inspired to take all the lobster shells home with them

0:37:38.680 --> 0:37:41.960
<v Speaker 1>and this became partial inspiration for the shells and the

0:37:41.960 --> 0:37:45.759
<v Speaker 1>exoskeleton of the Gartham and also for the carapace of

0:37:45.760 --> 0:37:48.840
<v Speaker 1>the Skexies. Oh yeah, they have these elaborate costumes that

0:37:48.920 --> 0:37:52.200
<v Speaker 1>make them look grander than they actually are. Yeah, but

0:37:52.239 --> 0:37:53.880
<v Speaker 1>you can kind of see it there, like in the

0:37:53.920 --> 0:37:55.759
<v Speaker 1>in the carapace of the Skexias, you can kind of

0:37:55.760 --> 0:37:59.759
<v Speaker 1>see like a a plated, overlapping, plated lobster tail kind

0:37:59.760 --> 0:38:02.719
<v Speaker 1>of thing, except it's really craggy and nasty, and you

0:38:02.719 --> 0:38:06.080
<v Speaker 1>can definitely see the lobster shells as they came through

0:38:06.120 --> 0:38:09.919
<v Speaker 1>in the Gartham. Yeah. Um, so, you know, a couple

0:38:09.960 --> 0:38:13.080
<v Speaker 1>of things to sort of take apart with the Gartham here.

0:38:13.760 --> 0:38:15.560
<v Speaker 1>I believe it's mentioned in the World of the Dark

0:38:15.600 --> 0:38:18.279
<v Speaker 1>Crystal that they're they're sort of a symbol out of

0:38:18.320 --> 0:38:21.680
<v Speaker 1>the memory of ancient sea creatures, which is something we'll

0:38:21.680 --> 0:38:26.080
<v Speaker 1>get back to in a minute. Uh. And then um mccara,

0:38:26.480 --> 0:38:29.520
<v Speaker 1>who again wrote a natural history of the Dark Crystal

0:38:29.560 --> 0:38:33.680
<v Speaker 1>conceptual design of Brian Froud. Uh. She speculates the Gartham

0:38:33.719 --> 0:38:36.440
<v Speaker 1>may actually exist as the thought projection of the Skexies

0:38:36.480 --> 0:38:40.600
<v Speaker 1>because like, yeah, because when they're when when the Skexies

0:38:40.640 --> 0:38:43.600
<v Speaker 1>power is broken, the Gartham kind of vanish, or at

0:38:43.640 --> 0:38:49.040
<v Speaker 1>least they their internal um biology vanishes and the shell

0:38:49.120 --> 0:38:54.120
<v Speaker 1>plating just falls like empty armor. But you know, I

0:38:54.200 --> 0:38:56.880
<v Speaker 1>was looking looking reading a little bit about just like

0:38:56.960 --> 0:39:01.840
<v Speaker 1>shells and claws and weaponry, and I came back to

0:39:02.040 --> 0:39:05.840
<v Speaker 1>an excellent book by Douglas j Eland titled Animal Weapons

0:39:05.880 --> 0:39:09.919
<v Speaker 1>The Evolution of the Battle. And one of the key

0:39:09.960 --> 0:39:12.799
<v Speaker 1>things in this is that he's, you know, he's comparing uh,

0:39:12.840 --> 0:39:17.520
<v Speaker 1>the evolution of various biological weapons to actual you know,

0:39:17.600 --> 0:39:21.520
<v Speaker 1>man made weapons and and and tools of war. And

0:39:21.680 --> 0:39:24.680
<v Speaker 1>humans create, and he points out that, you know, muscles

0:39:24.680 --> 0:39:27.600
<v Speaker 1>are expensive to maintain even when they're resting, and males

0:39:27.600 --> 0:39:31.359
<v Speaker 1>with big claws require the most muscle. And of course

0:39:31.400 --> 0:39:33.640
<v Speaker 1>he's just talking about natural world fiddler crabs here. But

0:39:33.680 --> 0:39:35.440
<v Speaker 1>when we look at something like the Garthen, like that's

0:39:35.440 --> 0:39:39.400
<v Speaker 1>an enormous creature, you know, it would have to if

0:39:39.480 --> 0:39:42.239
<v Speaker 1>we're depending on an actual diet and it wasn't just

0:39:42.320 --> 0:39:45.600
<v Speaker 1>sustained through like vile Skexies thoughts or some sort of

0:39:45.640 --> 0:39:48.759
<v Speaker 1>mystical crystal powers, it would have to eat a lot.

0:39:48.800 --> 0:39:51.080
<v Speaker 1>It would be expensive to maintain. Now, you do see

0:39:51.120 --> 0:39:54.759
<v Speaker 1>the Skexies feasting in the movie quite disgustingly. There's a

0:39:54.760 --> 0:39:57.040
<v Speaker 1>great feasting scene where they've got stuff hanging out of

0:39:57.040 --> 0:40:00.799
<v Speaker 1>their mouths. Yeah, I don't recall ever seeing the Garthen eat. Yeah,

0:40:00.840 --> 0:40:03.520
<v Speaker 1>but and the and and maybe they don't. You know,

0:40:03.600 --> 0:40:06.359
<v Speaker 1>it's hard to be hard to be sure. But one

0:40:06.360 --> 0:40:07.920
<v Speaker 1>thing you can think of, it's like, okay, if they

0:40:07.920 --> 0:40:11.560
<v Speaker 1>are expensive to maintain, uh, just you know, through crystal

0:40:11.600 --> 0:40:14.239
<v Speaker 1>power or feeding them a bunch of meat, garbage or

0:40:14.239 --> 0:40:17.560
<v Speaker 1>whatever the Skexies are doing, you could easily compare that

0:40:17.960 --> 0:40:21.600
<v Speaker 1>to the sort of weapons programs that humans have, so

0:40:21.800 --> 0:40:23.399
<v Speaker 1>uh and this is you know, one of the key

0:40:23.440 --> 0:40:26.480
<v Speaker 1>things that UH that he gets the author gets into

0:40:26.560 --> 0:40:29.440
<v Speaker 1>and animal weapons that England discusses. For instance, you could

0:40:29.440 --> 0:40:32.640
<v Speaker 1>compare the garthen to UH the U. S Air Force

0:40:32.680 --> 0:40:35.759
<v Speaker 1>B two stealth bomber built at a reported cost of

0:40:35.760 --> 0:40:38.920
<v Speaker 1>two point one billion per plane and requiring fifty to

0:40:38.960 --> 0:40:42.000
<v Speaker 1>sixty hours of ground maintenance for every one hour in

0:40:42.040 --> 0:40:45.000
<v Speaker 1>the air and uh, and that's not even taking into

0:40:45.000 --> 0:40:50.439
<v Speaker 1>account of grade efforts. So contractors Northrop Grumman current UH

0:40:50.640 --> 0:40:53.799
<v Speaker 1>at least previously held a nine point nine billion dollar

0:40:53.880 --> 0:40:57.960
<v Speaker 1>contract to complete maintenance and modernization of the twenty plane

0:40:58.000 --> 0:41:00.399
<v Speaker 1>feet fleet. That was from a few year is back.

0:41:00.560 --> 0:41:01.840
<v Speaker 1>But it just gives you an idea of just like

0:41:01.840 --> 0:41:05.279
<v Speaker 1>the colossal cost of not only creating some sort of

0:41:05.320 --> 0:41:08.200
<v Speaker 1>a weapon but also maintaining it. And that would be

0:41:08.239 --> 0:41:11.040
<v Speaker 1>part of having an army of Gartham as well. But

0:41:11.160 --> 0:41:14.719
<v Speaker 1>clearly it's a price that the Skexies were willing to pay,

0:41:14.800 --> 0:41:16.919
<v Speaker 1>and UH, you know, it almost works for them. They're

0:41:16.960 --> 0:41:19.400
<v Speaker 1>able to use the Gartham to uh, you know, wage

0:41:19.480 --> 0:41:22.959
<v Speaker 1>this war of extinction against the guelf links and rid

0:41:23.080 --> 0:41:26.080
<v Speaker 1>the world of all, but at least two of them.

0:41:26.200 --> 0:41:29.200
<v Speaker 1>Now is the reason they do that, because there is

0:41:29.200 --> 0:41:32.600
<v Speaker 1>a prophecy that the Skexies will be undone by guelfling

0:41:32.719 --> 0:41:35.680
<v Speaker 1>hand or else by none. Exactly. That's their whole reason.

0:41:35.680 --> 0:41:39.279
<v Speaker 1>And this is a great you know, mythic storytelling trope. Right,

0:41:39.320 --> 0:41:41.960
<v Speaker 1>there's this prophecy, and therefore they're going to act on

0:41:41.960 --> 0:41:45.360
<v Speaker 1>this prophecy and try and rid the world of those

0:41:45.400 --> 0:41:48.760
<v Speaker 1>that will undo them. But then perhaps it's a self

0:41:48.800 --> 0:41:51.600
<v Speaker 1>fulfilling prophecy, like they have, they have set things in

0:41:51.719 --> 0:41:54.520
<v Speaker 1>motion for their own downfall. Well, it's also a great

0:41:54.520 --> 0:41:59.560
<v Speaker 1>example of the destructive power of an unquestioned religious dogma. Exactly.

0:42:00.440 --> 0:42:02.239
<v Speaker 1>All right, let's take one more break, and when we

0:42:02.320 --> 0:42:04.760
<v Speaker 1>come back, we're gonna talk a little bit more about

0:42:04.800 --> 0:42:08.920
<v Speaker 1>Gartham and crystal organisms. Before we were, we return to

0:42:09.040 --> 0:42:14.880
<v Speaker 1>the problem of a world with three sons. Thank alright,

0:42:14.920 --> 0:42:17.840
<v Speaker 1>we're back. So the dark crystal, as we mentioned a

0:42:17.840 --> 0:42:20.440
<v Speaker 1>minute ago, has a couple of organisms that seem to

0:42:20.480 --> 0:42:24.920
<v Speaker 1>have at least partially crystalloid biology. At least they have

0:42:25.040 --> 0:42:28.760
<v Speaker 1>crystals for eyes, or use crystals to see. It's mentioned

0:42:28.800 --> 0:42:31.359
<v Speaker 1>in a couple of sources that the Gartham have crystals

0:42:31.360 --> 0:42:33.239
<v Speaker 1>for eyes, and you can see this in some up

0:42:33.239 --> 0:42:35.840
<v Speaker 1>close representations of them. It seems that their eyes have

0:42:35.960 --> 0:42:39.840
<v Speaker 1>sort of uh uh you know, polygon type surfaces on

0:42:39.960 --> 0:42:42.440
<v Speaker 1>them that they might be be actual, I don't know,

0:42:42.520 --> 0:42:45.120
<v Speaker 1>pieces of dark crystal or something like that in there.

0:42:45.200 --> 0:42:47.799
<v Speaker 1>Oh yeah, like we're it's explained, especially in the world

0:42:47.800 --> 0:42:49.799
<v Speaker 1>of the Dark Crystal, that the Skexies, you know, they're

0:42:49.800 --> 0:42:53.799
<v Speaker 1>not only continuing to experiment with the dark Crystal itself, uh,

0:42:53.840 --> 0:42:57.520
<v Speaker 1>the the the imperfect Great Crystal, but they're also creating

0:42:57.520 --> 0:43:00.520
<v Speaker 1>like their own knockoff crystals and doing the things with

0:43:00.600 --> 0:43:05.719
<v Speaker 1>crystals and those so seemingly also incorporating them into their weapons. Species.

0:43:05.800 --> 0:43:08.640
<v Speaker 1>They're doing all kinds of nasty crystal technology, and some

0:43:08.719 --> 0:43:12.000
<v Speaker 1>of this is nasty crystal biotechnology, so the Garthen of

0:43:12.239 --> 0:43:15.200
<v Speaker 1>crystals fries. And they're also these spy beasts in the

0:43:15.239 --> 0:43:19.160
<v Speaker 1>movie called the crystal Bats who fly around doing aerial

0:43:19.280 --> 0:43:23.200
<v Speaker 1>surveillance and looking with their crystals that appears to be

0:43:23.280 --> 0:43:26.880
<v Speaker 1>their video recorder lens or their eyes. Now, obviously this

0:43:26.920 --> 0:43:29.319
<v Speaker 1>seems far fetched. She wouldn't expect, well, maybe there are

0:43:29.360 --> 0:43:33.160
<v Speaker 1>actually organisms that have crystals for eyes. But as we

0:43:33.280 --> 0:43:37.040
<v Speaker 1>discover pretty much every time, reality is weirder than fiction.

0:43:37.760 --> 0:43:41.839
<v Speaker 1>There are creatures on this very world with minerals and

0:43:41.920 --> 0:43:44.480
<v Speaker 1>crystals for eyes. And I had to talk about this

0:43:44.520 --> 0:43:46.520
<v Speaker 1>for a few minutes. Yeah, this floored me that you

0:43:46.560 --> 0:43:48.800
<v Speaker 1>were able to get so much out of the crystal bats.

0:43:48.840 --> 0:43:51.719
<v Speaker 1>I figured, the crystal bats are like the least biological

0:43:51.800 --> 0:43:54.680
<v Speaker 1>creatures in the whole movie. And yet here we go.

0:43:55.000 --> 0:43:57.799
<v Speaker 1>Let's have a look at a creature called a kitan. Now,

0:43:58.040 --> 0:44:02.240
<v Speaker 1>keitan is a form of a marine mollusk. They're generally small.

0:44:02.360 --> 0:44:05.840
<v Speaker 1>They're flat. They're oval shaped, kind of like a flat

0:44:06.000 --> 0:44:09.560
<v Speaker 1>slug or snail, with a protruding foot on the underside

0:44:09.600 --> 0:44:12.760
<v Speaker 1>for attaching to surfaces on the sea floor and moving

0:44:12.800 --> 0:44:16.000
<v Speaker 1>along those surfaces while they scrape up food in the

0:44:16.040 --> 0:44:20.399
<v Speaker 1>form of algae or other clinging biomatter. But on its back,

0:44:20.520 --> 0:44:22.840
<v Speaker 1>the kiton wears a suit of armor. It has a

0:44:22.920 --> 0:44:26.800
<v Speaker 1>shell made out of tough plates which face up towards

0:44:26.880 --> 0:44:29.400
<v Speaker 1>the sea as it crawls along a rock, lapping up

0:44:29.480 --> 0:44:33.440
<v Speaker 1>delicious slime with its ragula. Now you might suspect that

0:44:33.520 --> 0:44:37.920
<v Speaker 1>a small algae scraping rock crawling sea dweller like The

0:44:38.000 --> 0:44:41.120
<v Speaker 1>kitan is maybe simply blind, right, what does it need

0:44:41.280 --> 0:44:43.759
<v Speaker 1>eyes for to look down at the rocks below it

0:44:43.800 --> 0:44:46.239
<v Speaker 1>as it scrapes up stuff to eat. But they do

0:44:46.320 --> 0:44:50.680
<v Speaker 1>appear to have eyes on their backs on those protective shells,

0:44:50.680 --> 0:44:54.680
<v Speaker 1>the armor part, they've got hundreds of little beady light

0:44:54.760 --> 0:44:59.359
<v Speaker 1>sensitive organs spaced about on their dorsal armor, called ocelli.

0:45:00.200 --> 0:45:03.239
<v Speaker 1>Scientists have known about these ocellly for years. They have

0:45:03.320 --> 0:45:06.120
<v Speaker 1>known about these organs for sensing light, but they didn't

0:45:06.120 --> 0:45:08.319
<v Speaker 1>know much about them, what they were made of, how

0:45:08.320 --> 0:45:11.160
<v Speaker 1>they worked. Essentially, what we knew for a long time

0:45:11.239 --> 0:45:14.000
<v Speaker 1>was that the kitans had these organs with underlying light

0:45:14.080 --> 0:45:19.360
<v Speaker 1>sensitive cells like a retina in some form of lens material. Now,

0:45:19.360 --> 0:45:22.719
<v Speaker 1>a few years back, a marine biologist named Dan Spicer

0:45:22.840 --> 0:45:26.240
<v Speaker 1>conducted research on a kitan known as the West Indian

0:45:26.400 --> 0:45:30.000
<v Speaker 1>Fuzzy Kitan, which is the cudtliest of all kitan. It

0:45:30.080 --> 0:45:31.799
<v Speaker 1>sounds kind of like an off brand muppet. I have

0:45:31.840 --> 0:45:33.319
<v Speaker 1>to say, it sounds kind of like a fizz gig.

0:45:34.120 --> 0:45:38.440
<v Speaker 1>So Spicer was studying the lenses on the ocelli of

0:45:38.480 --> 0:45:41.239
<v Speaker 1>these animals that the little light sensing organs on their

0:45:41.280 --> 0:45:45.799
<v Speaker 1>backs and in an attempt to clean these ocelli, these

0:45:45.880 --> 0:45:50.200
<v Speaker 1>lenses off for observation. In an acidic solution, the lenses

0:45:50.320 --> 0:45:53.840
<v Speaker 1>suddenly dissolved, and this was a tip tip off that

0:45:53.960 --> 0:45:57.200
<v Speaker 1>the lenses were not protein based like you would find

0:45:57.200 --> 0:46:01.359
<v Speaker 1>in pretty much all other organisms. Instead, these lenses were

0:46:01.520 --> 0:46:06.240
<v Speaker 1>made of a mineral called aragonite. The Keitans had mineral

0:46:06.520 --> 0:46:11.120
<v Speaker 1>crystals for eyes. Aragonite is a form of calcium carbonate.

0:46:11.200 --> 0:46:14.120
<v Speaker 1>It's the material that forms the shells of most molluscs,

0:46:14.200 --> 0:46:18.640
<v Speaker 1>so it had lenses for its eyes that were made

0:46:18.640 --> 0:46:21.120
<v Speaker 1>out of the same stuff that its armor is made

0:46:21.160 --> 0:46:23.880
<v Speaker 1>out of. The shell is made out of and spice

0:46:23.880 --> 0:46:29.200
<v Speaker 1>are along with Earness and Johnson published a paper about

0:46:29.239 --> 0:46:33.120
<v Speaker 1>kiton and aragonite lenses in Current Biology in two thousand eleven.

0:46:33.560 --> 0:46:37.560
<v Speaker 1>So the Keiton uses these eyes to detect when shadows

0:46:37.640 --> 0:46:39.960
<v Speaker 1>pass overhead. That would be a signal that there's like

0:46:40.000 --> 0:46:44.000
<v Speaker 1>a predator near and when this happens, the Keitans flatten

0:46:44.040 --> 0:46:46.960
<v Speaker 1>out their bodies and clamped their armored shells down over

0:46:47.000 --> 0:46:50.440
<v Speaker 1>their soft parts. The crystallized don't appear to see in

0:46:50.560 --> 0:46:54.800
<v Speaker 1>great detail, but they can apparently distinguish dark, moving shapes

0:46:54.920 --> 0:46:58.359
<v Speaker 1>from a mirror dimming of raw light levels. Now, when

0:46:58.400 --> 0:47:00.480
<v Speaker 1>you've got rocks for eyes, of course they can be

0:47:00.600 --> 0:47:03.640
<v Speaker 1>eroded by water over the time. But I was over time,

0:47:03.680 --> 0:47:07.799
<v Speaker 1>but I was reading about how apparently one benefit of

0:47:07.840 --> 0:47:11.640
<v Speaker 1>having rocks for eyes is that they are less vulnerable

0:47:11.800 --> 0:47:14.359
<v Speaker 1>to the you know, the the violent washing of the

0:47:14.400 --> 0:47:19.320
<v Speaker 1>tide or intertidal areas. It's like they their eyes have armor. Yeah,

0:47:19.360 --> 0:47:21.520
<v Speaker 1>but what do you do in your eyes e rode? Yeah,

0:47:21.560 --> 0:47:24.439
<v Speaker 1>well you so as if you have rocks for ees,

0:47:24.480 --> 0:47:27.520
<v Speaker 1>what you do is you gradually replace them with more crystals.

0:47:27.520 --> 0:47:30.440
<v Speaker 1>So the kidans would grow new crystal lenses to replace

0:47:30.480 --> 0:47:33.200
<v Speaker 1>the old ones that would get eroded over time. And

0:47:33.360 --> 0:47:37.440
<v Speaker 1>it seems that organisms with crystals for eyes are pretty

0:47:37.520 --> 0:47:40.239
<v Speaker 1>rare in today's biosphere, but there are other examples. There

0:47:40.239 --> 0:47:45.080
<v Speaker 1>are other examples. So crystals appear in various forms suspended

0:47:45.239 --> 0:47:48.960
<v Speaker 1>within otherwise protein based eyes of other creatures. Right, so

0:47:49.040 --> 0:47:52.359
<v Speaker 1>there are other creatures that might not quite have crystals

0:47:52.480 --> 0:47:55.399
<v Speaker 1>four eyes like rocks as the lenses of their eyes,

0:47:55.440 --> 0:47:57.959
<v Speaker 1>but might have some kind of crystal somewhere in there.

0:47:58.320 --> 0:48:01.319
<v Speaker 1>One example I was reading about in a book called

0:48:01.400 --> 0:48:05.359
<v Speaker 1>Animal Eyes from Oxford University Press by Michael Fland and

0:48:05.440 --> 0:48:09.640
<v Speaker 1>Dan Eric Nielsen is about spiders. Specifically, these would be

0:48:09.719 --> 0:48:14.200
<v Speaker 1>like acids or wolf spiders. Wolf spiders have some crystal

0:48:14.400 --> 0:48:18.759
<v Speaker 1>structures inside their eyes. These are specialized eyes, usually the

0:48:19.080 --> 0:48:23.480
<v Speaker 1>lateral eyes, used for locating prey and low light and too,

0:48:23.560 --> 0:48:26.080
<v Speaker 1>since in low light they have a wide aperture so

0:48:26.120 --> 0:48:28.360
<v Speaker 1>they let a lot of light in. But they also

0:48:28.440 --> 0:48:31.600
<v Speaker 1>have a reflecting tap at them, kind of like you

0:48:31.680 --> 0:48:34.080
<v Speaker 1>see in a cat when its eyes shine back at

0:48:34.080 --> 0:48:37.560
<v Speaker 1>you in the dark. The wolf spider has something similar. Now,

0:48:37.560 --> 0:48:40.400
<v Speaker 1>what does the tap at um actually do. Apparently it

0:48:40.480 --> 0:48:44.520
<v Speaker 1>serves to increase the sensitivity of the retina in low

0:48:44.600 --> 0:48:49.479
<v Speaker 1>light conditions by sitting behind the retina and reflecting light

0:48:49.680 --> 0:48:52.640
<v Speaker 1>back in the direction of the source through the retina,

0:48:52.719 --> 0:48:57.440
<v Speaker 1>again maintaining the visual features of the image while increasing

0:48:57.480 --> 0:49:00.480
<v Speaker 1>the amount of light available to the light sensitive cells.

0:49:00.520 --> 0:49:02.759
<v Speaker 1>Some makes sense, like, so there's low light, so you

0:49:02.760 --> 0:49:06.000
<v Speaker 1>put a mirror behind the area that's sensing the light,

0:49:06.360 --> 0:49:09.120
<v Speaker 1>and by reflecting it back through that area, you sort

0:49:09.120 --> 0:49:11.000
<v Speaker 1>of get you get a couple of tries, you get

0:49:11.040 --> 0:49:14.120
<v Speaker 1>extra ways of sensing the low amounts of light. But

0:49:14.200 --> 0:49:17.400
<v Speaker 1>in like I said's these tapitha behind the eyes consist

0:49:17.440 --> 0:49:23.280
<v Speaker 1>of quote, many layers of very thin crystals, probably guanine crystals,

0:49:23.280 --> 0:49:27.279
<v Speaker 1>which form a long ribbon beneath the receptors. So that's

0:49:27.320 --> 0:49:29.359
<v Speaker 1>pretty interesting on its own, But it's not even the

0:49:29.360 --> 0:49:33.959
<v Speaker 1>only organism that uses guanine crystals in order to see

0:49:34.000 --> 0:49:38.319
<v Speaker 1>with to look at another mollusk. Reflective guantine crystals are

0:49:38.320 --> 0:49:42.560
<v Speaker 1>also important in the light sensitive organs of scallops. Scalops

0:49:42.560 --> 0:49:45.759
<v Speaker 1>like the kind you eat. Research shows that scallops use

0:49:45.800 --> 0:49:49.480
<v Speaker 1>a reflective mirror made of guanine crystals instead of a

0:49:49.520 --> 0:49:53.279
<v Speaker 1>transparent lens to focus light onto their retinas. And I've

0:49:53.280 --> 0:49:55.719
<v Speaker 1>attached a little picture of what these crystals look like.

0:49:55.719 --> 0:49:59.480
<v Speaker 1>They've formed these layers of plates. Almost yeah, it looks

0:49:59.520 --> 0:50:03.000
<v Speaker 1>like like plate mail, kind of like dinosaur scales. Yeah yeah, yeah,

0:50:03.000 --> 0:50:04.880
<v Speaker 1>I guess more acutive scale mail if I was going

0:50:04.920 --> 0:50:08.480
<v Speaker 1>to use the more fitting um the term there. But

0:50:08.719 --> 0:50:11.279
<v Speaker 1>to get even weirder and to connect to the dark

0:50:11.320 --> 0:50:13.600
<v Speaker 1>crystal in a weirder way, I want to go into

0:50:13.600 --> 0:50:16.640
<v Speaker 1>the deep past, because if you go into the deep past,

0:50:17.239 --> 0:50:21.040
<v Speaker 1>you can find even more crazy examples of crystallize. The

0:50:21.120 --> 0:50:25.279
<v Speaker 1>trio bytes, the trialo bytes of the Cambrian period, which

0:50:25.440 --> 0:50:28.719
<v Speaker 1>you know, began roughly five million years ago. The trialobytes

0:50:28.760 --> 0:50:31.279
<v Speaker 1>of this period had lenses on their eyes that were

0:50:31.320 --> 0:50:35.080
<v Speaker 1>literally made of calcite crystals. The trialo bytes had rocks

0:50:35.160 --> 0:50:39.360
<v Speaker 1>for eyes and this, uh, of course, the calcite crystals

0:50:39.400 --> 0:50:42.000
<v Speaker 1>that form these lenses were this is another form of

0:50:42.040 --> 0:50:46.000
<v Speaker 1>calcium carbonate stone eyes. And the lenses that were amazingly

0:50:46.080 --> 0:50:49.760
<v Speaker 1>powerful by the protein based standards were familiar with today.

0:50:50.000 --> 0:50:53.040
<v Speaker 1>They were they were seeing the world through crystal prisms,

0:50:53.520 --> 0:50:56.080
<v Speaker 1>as described in a feature by the American Museum of

0:50:56.160 --> 0:51:00.360
<v Speaker 1>Natural History. Quote, this provided these ancient creatures with truly

0:51:00.520 --> 0:51:04.480
<v Speaker 1>unparalleled vision that we can assume thanks to recent experiments

0:51:04.520 --> 0:51:08.439
<v Speaker 1>conducted with calcite crystals was filled with streams of light

0:51:08.520 --> 0:51:12.279
<v Speaker 1>and bursts of color. Oh wow, So that the Cambrian

0:51:12.400 --> 0:51:16.480
<v Speaker 1>seas were just a uh, you know, a psychedelic fire

0:51:16.520 --> 0:51:19.239
<v Speaker 1>show for these these creatures on some level. Yeah, if

0:51:19.280 --> 0:51:22.640
<v Speaker 1>only we could see the world like these ancient bugs

0:51:22.680 --> 0:51:26.400
<v Speaker 1>that had crystals for eyes. Yeah, and again this is

0:51:26.440 --> 0:51:28.959
<v Speaker 1>this is fitting because it is mentioned in the World

0:51:28.960 --> 0:51:31.560
<v Speaker 1>of the Dark Crystal that the ske the skexies kind

0:51:31.560 --> 0:51:34.640
<v Speaker 1>of summon the form of the Gartham out of the

0:51:34.719 --> 0:51:37.640
<v Speaker 1>memories of long dead sea life. Yes, I love that.

0:51:37.640 --> 0:51:40.160
<v Speaker 1>That's exactly what I was thinking about. So the trial bites,

0:51:40.200 --> 0:51:44.040
<v Speaker 1>the inhabitants of this ancient unseen world, are are known

0:51:44.040 --> 0:51:46.600
<v Speaker 1>to us only through fossils from about five hundred million

0:51:46.640 --> 0:51:49.640
<v Speaker 1>to about two fifty million years ago. And like the

0:51:49.719 --> 0:51:54.480
<v Speaker 1>lost prehistoric world quality of the dark crystal mythology. Yeah,

0:51:54.600 --> 0:51:56.799
<v Speaker 1>in fact, I wanted to take this connection even further.

0:51:56.960 --> 0:51:59.040
<v Speaker 1>Tell you tell me if I'm getting too wild here,

0:51:59.040 --> 0:52:03.080
<v Speaker 1>But now you can't get too So one idea is

0:52:03.120 --> 0:52:05.560
<v Speaker 1>thing I was thinking about is that the trio bites

0:52:05.719 --> 0:52:09.960
<v Speaker 1>mineral eyes are the first complex eyes we really find

0:52:10.000 --> 0:52:13.160
<v Speaker 1>in the fossil record. They were part of the Cambrian explosion,

0:52:13.200 --> 0:52:18.120
<v Speaker 1>which is when animal bodies suddenly showed this massive diversity

0:52:18.200 --> 0:52:22.600
<v Speaker 1>and uh at least fascinating and complex and fast moving forms.

0:52:23.000 --> 0:52:25.440
<v Speaker 1>These eyes are a wonder of evolution, but they might

0:52:25.480 --> 0:52:28.480
<v Speaker 1>also be a signal of something important changing in the

0:52:28.520 --> 0:52:33.840
<v Speaker 1>animal world. Why did animals suddenly need powerful calcite eyes

0:52:33.920 --> 0:52:37.839
<v Speaker 1>crystal eyes. Well, one theory about this is that it's

0:52:37.880 --> 0:52:41.480
<v Speaker 1>because of the explosion of predation. We live in a

0:52:41.520 --> 0:52:44.680
<v Speaker 1>world in which predation evolved, in which animals kill and

0:52:44.760 --> 0:52:47.759
<v Speaker 1>eat each other, which plenty of mythological traditions see as

0:52:47.800 --> 0:52:51.160
<v Speaker 1>a key indicator of some kind of fallen or corrupted

0:52:51.320 --> 0:52:54.239
<v Speaker 1>state of the world, kind of like the shattering of

0:52:54.239 --> 0:52:56.560
<v Speaker 1>the crystal in the Dark Crystal and the sundering of

0:52:56.600 --> 0:52:59.920
<v Speaker 1>the Earth Skex, which which in the mythology gives row

0:53:00.120 --> 0:53:03.040
<v Speaker 1>is to the garthm and the crystal bats. Interesting. Yeah,

0:53:03.200 --> 0:53:06.000
<v Speaker 1>so crystal vision on both counts emerging out of an

0:53:06.040 --> 0:53:09.919
<v Speaker 1>age of conflict. How about it? Look up those those

0:53:09.920 --> 0:53:12.680
<v Speaker 1>trial by dies. It's amazing. All right, Well, let's let's

0:53:12.680 --> 0:53:16.120
<v Speaker 1>return to the bigger picture here. Let's let's talk about

0:53:16.440 --> 0:53:19.480
<v Speaker 1>the Three Sons system, the three star system that we

0:53:19.560 --> 0:53:22.960
<v Speaker 1>see with the world of Thraw. Okay, so Thraw, the

0:53:23.000 --> 0:53:25.720
<v Speaker 1>planet depicted in the Crystal in the Dark Crystal uh

0:53:25.920 --> 0:53:28.360
<v Speaker 1>is a three star system. It's it's it's key to

0:53:28.440 --> 0:53:32.680
<v Speaker 1>the whole narrative about the great conjunction occurring. And the

0:53:32.760 --> 0:53:35.160
<v Speaker 1>three Sons are described as the Great Son of the

0:53:35.239 --> 0:53:37.480
<v Speaker 1>Dying Son and the Rose Sun. And we see these

0:53:37.520 --> 0:53:41.920
<v Speaker 1>images of these suns moving through the sky. Um, it's difficult,

0:53:42.400 --> 0:53:43.880
<v Speaker 1>you know, and perhaps kind of a fool's air and

0:53:43.920 --> 0:53:47.920
<v Speaker 1>to try and work out exactly what stage each of

0:53:47.920 --> 0:53:51.600
<v Speaker 1>these sons happens to be in. I've seen it speculated

0:53:51.600 --> 0:53:54.120
<v Speaker 1>that the Great Sun is a giant son, and the

0:53:54.360 --> 0:53:57.360
<v Speaker 1>Dying Sun is a gas giant or a protostar, and

0:53:57.400 --> 0:54:00.640
<v Speaker 1>then the Rose Sun is a red dwarf. But really

0:54:00.800 --> 0:54:02.600
<v Speaker 1>you could you could kind of go a number of

0:54:02.640 --> 0:54:06.400
<v Speaker 1>different directions and interpreting like what stage each star is

0:54:06.960 --> 0:54:09.200
<v Speaker 1>in that might make sense in the light of something

0:54:09.320 --> 0:54:11.640
<v Speaker 1>I'll get back to in just a minute here. Now. Likewise,

0:54:11.680 --> 0:54:15.520
<v Speaker 1>it might ultimately be a bit silly to to really

0:54:15.560 --> 0:54:19.400
<v Speaker 1>get two worked over up over the exact celestial mechanics

0:54:19.520 --> 0:54:21.400
<v Speaker 1>of all of this. I mean, for instance, given the

0:54:21.440 --> 0:54:23.960
<v Speaker 1>mythological nature of many themes in the movie, we might

0:54:24.000 --> 0:54:27.560
<v Speaker 1>be dealing with more of a uh ptotlemaic universe here

0:54:27.600 --> 0:54:30.799
<v Speaker 1>with the three sons orbiting thraw. You know, there's no

0:54:30.840 --> 0:54:35.600
<v Speaker 1>reason that wouldn't be the case. It's a mythological world. Um. However,

0:54:35.640 --> 0:54:37.360
<v Speaker 1>when we look to the world of the Dark Crystal

0:54:37.440 --> 0:54:41.399
<v Speaker 1>that the book of Brian frouds, uh there is this, uh,

0:54:41.480 --> 0:54:44.600
<v Speaker 1>this fabulous a little bit of commentary that is supposedly

0:54:44.719 --> 0:54:49.280
<v Speaker 1>from the anthropologists or the academic that is commenting on everything.

0:54:49.800 --> 0:54:52.480
<v Speaker 1>And this is what they say of the three stars

0:54:52.520 --> 0:54:56.320
<v Speaker 1>of thraw quote. In a system with three sons, astronomical

0:54:56.360 --> 0:55:00.719
<v Speaker 1>calculations would be intolerably complex. Newtonian or Ryne Steiny and

0:55:00.800 --> 0:55:04.080
<v Speaker 1>physics can deal exactly with two bodies Earth and Sun

0:55:04.280 --> 0:55:07.359
<v Speaker 1>or Earth and Moon, but more complex cases can be

0:55:07.400 --> 0:55:12.000
<v Speaker 1>solved only by successive approximations. With three sons, even the

0:55:12.080 --> 0:55:15.480
<v Speaker 1>elementary calculations needed to begin our studies of the skies

0:55:15.640 --> 0:55:20.000
<v Speaker 1>are beyond our scope. Augura's astronomy, therefore, is devised chiefly

0:55:20.200 --> 0:55:25.040
<v Speaker 1>through intuition and empirical models. So this is a reference

0:55:25.080 --> 0:55:27.240
<v Speaker 1>to a very real problem in the study of celestial

0:55:27.280 --> 0:55:29.200
<v Speaker 1>mechanics that I think we've discussed on stuff to blow

0:55:29.200 --> 0:55:32.480
<v Speaker 1>your mind before, at least in passing the three body

0:55:32.600 --> 0:55:36.839
<v Speaker 1>problem right. If so, if you're dealing with say velocity,

0:55:37.000 --> 0:55:41.480
<v Speaker 1>your momentum, and gravity, you can easily predict the future

0:55:41.640 --> 0:55:45.080
<v Speaker 1>states of two objects orbiting each other. Once you throw

0:55:45.120 --> 0:55:47.680
<v Speaker 1>another object into the mix there, especially if it's you know,

0:55:47.760 --> 0:55:53.560
<v Speaker 1>of a similar mass, the interactions become increasingly chaotic and

0:55:53.680 --> 0:55:58.280
<v Speaker 1>sensitive to tiny to like tiny variations, and it becomes

0:55:58.280 --> 0:56:01.520
<v Speaker 1>harder and harder to predict a future state from the

0:56:01.560 --> 0:56:04.040
<v Speaker 1>current state. Now I was looking into this because I

0:56:04.080 --> 0:56:07.640
<v Speaker 1>was like, well, are there really triple star systems? Like

0:56:07.800 --> 0:56:10.319
<v Speaker 1>does that exist in reality? What would that look like?

0:56:10.640 --> 0:56:13.920
<v Speaker 1>And triple star systems do exist, though they can in

0:56:13.960 --> 0:56:18.239
<v Speaker 1>some cases become dynamically unstable, meaning that they might eject

0:56:18.320 --> 0:56:21.600
<v Speaker 1>one of the stars from the system through their interactions.

0:56:22.160 --> 0:56:25.200
<v Speaker 1>But a common form of a more stable triple star

0:56:25.320 --> 0:56:29.960
<v Speaker 1>system is that there is essentially a core binary star system,

0:56:30.000 --> 0:56:33.200
<v Speaker 1>which means two stars more closely orbiting a shared center

0:56:33.239 --> 0:56:36.239
<v Speaker 1>of gravity, and then you'd have a third star much

0:56:36.320 --> 0:56:40.320
<v Speaker 1>farther away orbiting that center of gravity. And this even

0:56:40.400 --> 0:56:42.839
<v Speaker 1>almost sort of goes with the Great Sun Dying Sun

0:56:42.960 --> 0:56:45.959
<v Speaker 1>Rose Sun thing, like I wonder if maybe your great

0:56:46.000 --> 0:56:49.120
<v Speaker 1>son and your dying stunt son, the bigger, closer ones

0:56:49.480 --> 0:56:52.160
<v Speaker 1>are orbiting each other, that's a binary star system, and

0:56:52.200 --> 0:56:54.680
<v Speaker 1>then you've got a little little red dwarf for Rose

0:56:54.760 --> 0:56:58.480
<v Speaker 1>Sun that's way farther out, that's orbiting the whole system. Yeah,

0:56:58.520 --> 0:57:00.800
<v Speaker 1>I think that would make sense. Now be another question

0:57:01.000 --> 0:57:05.120
<v Speaker 1>entirely whether in reality a planet like Thraw could exist,

0:57:05.200 --> 0:57:07.480
<v Speaker 1>I mean, not necessarily like Thraw, but a planet of

0:57:07.480 --> 0:57:11.000
<v Speaker 1>any kind could exist in a triple star system, or

0:57:11.040 --> 0:57:14.560
<v Speaker 1>would it just be automatically, you know, pretty quickly ejected

0:57:14.640 --> 0:57:17.680
<v Speaker 1>or destroyed due to the chaotic influences of gravity from

0:57:17.680 --> 0:57:20.000
<v Speaker 1>a three star sits right, Would there be enough stability

0:57:20.080 --> 0:57:22.880
<v Speaker 1>there at all, certainly for life to emerge. I just

0:57:22.960 --> 0:57:25.200
<v Speaker 1>assumed the answer was no. That I was like, that's

0:57:25.200 --> 0:57:28.320
<v Speaker 1>probably not going to happen. But I was actually surprised

0:57:28.560 --> 0:57:30.720
<v Speaker 1>what I found here. I was reading an article about

0:57:30.760 --> 0:57:33.520
<v Speaker 1>this on astronomy dot com by Amber Jorgensen, which was

0:57:33.520 --> 0:57:37.200
<v Speaker 1>about the work of a few scholars of Franco Bissetti

0:57:37.240 --> 0:57:39.680
<v Speaker 1>of the School of Computer Science and Applied Mathematics at

0:57:39.680 --> 0:57:44.600
<v Speaker 1>the University of Wits in South Africa, also Cherice Harley

0:57:44.640 --> 0:57:48.440
<v Speaker 1>of Wits and uh Are they Boost at University of

0:57:48.480 --> 0:57:51.840
<v Speaker 1>Grenoble Alps in France. So Bussetti and colleagues here conducted

0:57:51.880 --> 0:57:56.600
<v Speaker 1>simulations which found that planets could survive in appreciable numbers

0:57:56.640 --> 0:58:00.080
<v Speaker 1>in systems like this. So Bussetti says, quote because of

0:58:00.120 --> 0:58:03.040
<v Speaker 1>the complex dynamics between these stars and planets, it was

0:58:03.080 --> 0:58:06.960
<v Speaker 1>previously thought improbable that many planets would have stable orbits

0:58:06.960 --> 0:58:11.640
<v Speaker 1>in these regions, but they found evidence to the contrary. Quote.

0:58:11.840 --> 0:58:15.000
<v Speaker 1>We ran the simulations for periods ranging from one million

0:58:15.040 --> 0:58:17.760
<v Speaker 1>to ten million years in order to see if the

0:58:17.800 --> 0:58:21.280
<v Speaker 1>systems are stable over very long periods. If a planet

0:58:21.320 --> 0:58:23.840
<v Speaker 1>is ejected from that system during that time, it is

0:58:23.880 --> 0:58:28.200
<v Speaker 1>not stable. The analysis showed that most configurations had large

0:58:28.280 --> 0:58:31.680
<v Speaker 1>enough stable regions for planets to exist. Many of these

0:58:31.720 --> 0:58:35.160
<v Speaker 1>areas are actually very habitable for planets, and they even

0:58:35.240 --> 0:58:37.760
<v Speaker 1>mapped out areas of the galaxy where double and triple

0:58:37.840 --> 0:58:41.440
<v Speaker 1>star exoplanets are likely to be found in stable orbits.

0:58:41.600 --> 0:58:44.840
<v Speaker 1>So it is actually possible. There might be really bad

0:58:44.920 --> 0:58:48.040
<v Speaker 1>places to be within the orbit of a of a

0:58:48.080 --> 0:58:51.600
<v Speaker 1>three star system, but there could be types of triple

0:58:51.680 --> 0:58:55.800
<v Speaker 1>star systems that could have stable planetary orbits within them

0:58:55.840 --> 0:58:59.960
<v Speaker 1>where at least presumably life could thrive. So there might

0:59:00.040 --> 0:59:01.640
<v Speaker 1>be a thraw out there. That's what you're saying. There

0:59:01.680 --> 0:59:06.040
<v Speaker 1>could be a world. Scientists have discovered thraw. It really exists,

0:59:06.200 --> 0:59:10.520
<v Speaker 1>and we're sending a mission there right now. Um, in

0:59:10.600 --> 0:59:12.680
<v Speaker 1>terms of things that really exists, it is worth noting

0:59:12.720 --> 0:59:17.400
<v Speaker 1>that there is a real great conjunction, so the the

0:59:17.400 --> 0:59:20.680
<v Speaker 1>the the the conjunction of Jupiter and Saturn is sometimes

0:59:20.680 --> 0:59:23.560
<v Speaker 1>referred to as the Great Conjunction, and it takes place

0:59:23.600 --> 0:59:26.680
<v Speaker 1>every eighteen to twenty years, and there's a there's a

0:59:26.800 --> 0:59:31.720
<v Speaker 1>fair amount of astrological uh speculation about them, shall we say,

0:59:31.920 --> 0:59:36.280
<v Speaker 1>especially concerning political assassinations and how they seem to line

0:59:36.360 --> 0:59:40.880
<v Speaker 1>up selectively, of course with great conjunctions throughout history. The

0:59:40.960 --> 0:59:43.760
<v Speaker 1>last one took place in May thirty one, two thousand,

0:59:43.760 --> 0:59:47.600
<v Speaker 1>when the next one will take place in late December. Now,

0:59:47.640 --> 0:59:49.480
<v Speaker 1>as usual, we don't put a lot of stock. We

0:59:49.520 --> 0:59:54.560
<v Speaker 1>don't put any stock in astrological predictions like this. Ultimately,

0:59:55.280 --> 0:59:59.800
<v Speaker 1>whatever the astrological pattern is, if you, if you cherry

0:59:59.800 --> 1:00:02.640
<v Speaker 1>pick enough, you can find some sequence of events on

1:00:02.720 --> 1:00:05.640
<v Speaker 1>Earth that match up with it. The planets don't influence

1:00:05.680 --> 1:00:08.800
<v Speaker 1>your dating life, folks. I'm sorry, all right, So there

1:00:08.800 --> 1:00:10.800
<v Speaker 1>you have it. This has been fun, Robert. Yeah, the

1:00:10.880 --> 1:00:13.240
<v Speaker 1>Dark Crystal. There's a lot to discuss there, and I

1:00:13.280 --> 1:00:15.800
<v Speaker 1>was legitimately surprised by some of the places that it

1:00:15.880 --> 1:00:20.320
<v Speaker 1>took us. Um But but hopefully we have, you know,

1:00:20.440 --> 1:00:23.640
<v Speaker 1>maybe even enhanced everyone's enjoyment of the Dark Crystal a

1:00:23.680 --> 1:00:26.200
<v Speaker 1>little bit, or if nothing else, giving you a good

1:00:26.240 --> 1:00:28.439
<v Speaker 1>reason to go out and watch a great film one

1:00:28.440 --> 1:00:32.040
<v Speaker 1>more time and wish you had crystal eyes. That's right.

1:00:32.480 --> 1:00:35.160
<v Speaker 1>Anytime when you hear one of those rock songs or

1:00:35.160 --> 1:00:39.160
<v Speaker 1>pop songs about touching eyes. Think think like spiky crystals

1:00:39.160 --> 1:00:43.680
<v Speaker 1>for eyes clinking against each other. Um, well cool. Obviously,

1:00:44.080 --> 1:00:46.160
<v Speaker 1>I know we have a lot of listeners out there

1:00:46.240 --> 1:00:48.880
<v Speaker 1>who have thoughts about the Dark Crystal and our Dark

1:00:48.880 --> 1:00:52.200
<v Speaker 1>Crystal fans. Some of you may be very steeped in

1:00:52.240 --> 1:00:54.560
<v Speaker 1>the Dark Crystal and have read like the novelizations and

1:00:54.560 --> 1:00:57.480
<v Speaker 1>the comic books and this sort of the extended universe

1:00:57.560 --> 1:00:59.880
<v Speaker 1>of the thing, and perhaps you have additional insight you'd

1:00:59.880 --> 1:01:03.120
<v Speaker 1>like share. Perhaps some of the questions we have presented

1:01:03.160 --> 1:01:05.640
<v Speaker 1>have been answered in other bits of literature or other

1:01:06.080 --> 1:01:09.640
<v Speaker 1>Brian Fraud interviews, etcetera. We would love to hear from

1:01:09.640 --> 1:01:13.400
<v Speaker 1>you about that. Oh no, Well, as we're closing out here,

1:01:13.400 --> 1:01:14.960
<v Speaker 1>I do want to give a quick shout out as

1:01:14.960 --> 1:01:18.880
<v Speaker 1>well to The Bizarre Cast. That's b A Z A

1:01:18.880 --> 1:01:23.000
<v Speaker 1>a R. The Bizarre Cast with Richard and Robert. Uh

1:01:23.040 --> 1:01:26.760
<v Speaker 1>they're like a horror pop culture podcast. They recently had

1:01:26.800 --> 1:01:29.480
<v Speaker 1>me on the show to talk about podcasting, about stuff

1:01:29.480 --> 1:01:33.360
<v Speaker 1>to blow your mind, invention and the upcoming Transgenesis. Uh So,

1:01:33.480 --> 1:01:35.040
<v Speaker 1>just to shout out to those guys. If you want

1:01:35.040 --> 1:01:38.040
<v Speaker 1>to check out their show. It's The bizarre Cast dot

1:01:38.080 --> 1:01:40.680
<v Speaker 1>pod bean dot com, or you can find them on Twitter,

1:01:41.040 --> 1:01:44.320
<v Speaker 1>the bizarre Cast at the bizarre Cast, Huge Things, As

1:01:44.320 --> 1:01:48.200
<v Speaker 1>always to our wonderful audio producers Alex Williams and Torry Harrison.

1:01:48.360 --> 1:01:50.560
<v Speaker 1>If you would like to get in touch with us directly,

1:01:50.600 --> 1:01:52.920
<v Speaker 1>if you give us feedback on this episode or any other,

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<v Speaker 1>to suggest a topic for the future, just to say hello,

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<v Speaker 1>you can email us at contact at stuff to Blow

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<v Speaker 1>your Mind dot for more on this and thousands of

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<v Speaker 1>other topics. Is it how stuff works dot com. I

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<v Speaker 1>think