WEBVTT - TechStuff Classic: TechStuff is Under Siege

0:00:04.440 --> 0:00:12.720
<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

0:00:12.760 --> 0:00:16.720
<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

0:00:17.000 --> 0:00:20.720
<v Speaker 1>I'm an executive producer with iHeartRadio and how the tech

0:00:20.760 --> 0:00:24.240
<v Speaker 1>are you. It's time for a tech Stuff classic episode.

0:00:24.760 --> 0:00:28.480
<v Speaker 1>And this episode is titled tech Stuff Is Under Siege.

0:00:29.120 --> 0:00:30.480
<v Speaker 1>And I had to look it up just to make

0:00:30.520 --> 0:00:33.640
<v Speaker 1>sure that it wasn't about that one Stephen Sagal movie.

0:00:33.800 --> 0:00:34.360
<v Speaker 2>It is not.

0:00:34.920 --> 0:00:39.280
<v Speaker 3>It is about siege engines, as in the giant types

0:00:39.680 --> 0:00:43.559
<v Speaker 3>of military hardware used in the Middle Ages and thereabouts

0:00:43.840 --> 0:00:48.440
<v Speaker 3>in order to lay siege to a fortified position, typically

0:00:48.479 --> 0:00:53.000
<v Speaker 3>something like a castle or fortress. This episode originally published

0:00:53.040 --> 0:00:57.600
<v Speaker 3>on April twelfth, twenty seventeen. Hope you enjoy today.

0:00:57.600 --> 0:01:01.560
<v Speaker 1>I'm going to talk about siege in I thought it'd

0:01:01.600 --> 0:01:03.720
<v Speaker 1>be kind of fun and sort of in the theme

0:01:04.000 --> 0:01:06.160
<v Speaker 1>of looking back on history.

0:01:06.720 --> 0:01:09.800
<v Speaker 2>Well, what is a siege engine? While it's a device meant.

0:01:09.640 --> 0:01:12.760
<v Speaker 1>To allow an attacking army to gain entry to a

0:01:12.800 --> 0:01:17.560
<v Speaker 1>fortified space, typically a fortified city or a castle, something

0:01:17.600 --> 0:01:21.839
<v Speaker 1>along those lines, they're used to penetrate or destroy fortress

0:01:21.840 --> 0:01:25.000
<v Speaker 1>walls or gates, and they tend to be enormous and

0:01:25.040 --> 0:01:29.720
<v Speaker 1>they exert tremendous force in their operation. I'm going to

0:01:29.880 --> 0:01:33.319
<v Speaker 1>focus on siege engines from ancient times to medieval history,

0:01:33.360 --> 0:01:36.600
<v Speaker 1>but you should know that siege engines continued to evolve

0:01:36.720 --> 0:01:42.880
<v Speaker 1>even after medieval era, even after the invention of gunpowder

0:01:42.959 --> 0:01:45.800
<v Speaker 1>and the distribution of gunpowder. To be fair, gunpowder had

0:01:45.800 --> 0:01:49.680
<v Speaker 1>been invented for a very long time before anyone over

0:01:49.680 --> 0:01:52.160
<v Speaker 1>in medieval Europe figured out how to use it as

0:01:52.320 --> 0:01:58.160
<v Speaker 1>a means for weaponry. And also, gunpowder ended up making

0:01:58.160 --> 0:02:00.960
<v Speaker 1>a lot of the traditional city defenses ineffective. I'll talk

0:02:00.960 --> 0:02:04.600
<v Speaker 1>about that more later on in this episode, but siege

0:02:04.640 --> 0:02:08.680
<v Speaker 1>engines were used in both world Wars, actually, but I'm

0:02:08.720 --> 0:02:10.520
<v Speaker 1>going to save that for a different episode. We're going

0:02:10.600 --> 0:02:13.080
<v Speaker 1>to talk about the old stuff, this kind of stuff

0:02:13.120 --> 0:02:15.760
<v Speaker 1>you might see in a movie about knights and royalty

0:02:15.840 --> 0:02:20.400
<v Speaker 1>and stuff like that. So siege weapons were necessary to

0:02:20.520 --> 0:02:23.960
<v Speaker 1>penetrate a fortified position, typically, like I said, a city

0:02:24.040 --> 0:02:26.360
<v Speaker 1>or a castle. So why would you lay siege to

0:02:26.400 --> 0:02:30.040
<v Speaker 1>such a place at all. Essentially, it's an effort to

0:02:30.080 --> 0:02:33.120
<v Speaker 1>make the people inside surrender to the people outside. It

0:02:33.160 --> 0:02:36.359
<v Speaker 1>seems pretty simple. Usually the people inside would include someone

0:02:36.400 --> 0:02:39.680
<v Speaker 1>of importance who kind of had the authority to hand

0:02:39.800 --> 0:02:43.920
<v Speaker 1>over the rule of law for that region to somebody else.

0:02:44.760 --> 0:02:47.840
<v Speaker 1>And the word siege comes from a Latin word sidare,

0:02:48.160 --> 0:02:51.600
<v Speaker 1>which means to sit, And that's pretty much what a

0:02:51.680 --> 0:02:55.120
<v Speaker 1>sieging force does. It sits outside a fortified area and

0:02:55.200 --> 0:02:58.760
<v Speaker 1>it waits. It also usually attempts to cut off supplies

0:02:58.800 --> 0:03:01.760
<v Speaker 1>that are heading into the foried location, both food and

0:03:01.840 --> 0:03:04.560
<v Speaker 1>water and other things, to push the people inside to

0:03:04.600 --> 0:03:08.760
<v Speaker 1>the point of desperation so that they surrender. But sometimes

0:03:08.800 --> 0:03:12.200
<v Speaker 1>a long wait just isn't convenient. You got places to go,

0:03:12.320 --> 0:03:15.920
<v Speaker 1>people to meet, lands to conquer, so you can't really

0:03:16.000 --> 0:03:19.760
<v Speaker 1>wait around for people to eat that last apple or

0:03:19.840 --> 0:03:23.639
<v Speaker 1>to draw the last water from the well. You got

0:03:23.639 --> 0:03:25.639
<v Speaker 1>to find a way to speed things up a little bit.

0:03:25.639 --> 0:03:27.880
<v Speaker 1>You got to convince them that they need to give up,

0:03:28.600 --> 0:03:33.000
<v Speaker 1>and maybe force them to give up, and that requires

0:03:33.040 --> 0:03:39.400
<v Speaker 1>getting access to the place that's fortified. Thus seize engines. Now,

0:03:39.480 --> 0:03:44.000
<v Speaker 1>archaeologists have uncovered evidence of fortified city walls from ancient

0:03:44.080 --> 0:03:46.840
<v Speaker 1>cities all around the world, and in a way, you

0:03:46.840 --> 0:03:50.360
<v Speaker 1>could say that human history is marked by innovations in

0:03:50.440 --> 0:03:53.960
<v Speaker 1>ways to keep people safe and other innovations designed to

0:03:54.120 --> 0:03:58.240
<v Speaker 1>overcome those protections. It gets a pretty grim when you

0:03:58.280 --> 0:04:01.840
<v Speaker 1>start thinking about specifics and you get down to brass tacks,

0:04:01.880 --> 0:04:05.440
<v Speaker 1>as it were. But if ancient people had fortified walls,

0:04:05.760 --> 0:04:11.200
<v Speaker 1>what did the ancient attackers use to breach those walls. Well,

0:04:11.880 --> 0:04:13.840
<v Speaker 1>there are a couple of different tactics that don't involve

0:04:13.880 --> 0:04:16.200
<v Speaker 1>seize engines at all. For example, you might try and

0:04:16.320 --> 0:04:20.680
<v Speaker 1>use fire to weaken walls. You might tunnel under walls,

0:04:20.760 --> 0:04:24.799
<v Speaker 1>either to collapse the wall so that they just fall down,

0:04:25.120 --> 0:04:28.200
<v Speaker 1>or you end up just bypassing the wall entirely in

0:04:28.200 --> 0:04:30.640
<v Speaker 1>tunnel into the place that you're trying to get access to.

0:04:31.720 --> 0:04:34.279
<v Speaker 1>Or you might just use ladders to try and access

0:04:34.279 --> 0:04:36.960
<v Speaker 1>the top of the wall and scale it. Obviously, that

0:04:37.000 --> 0:04:39.040
<v Speaker 1>could be dangerous if there are soldiers up at the

0:04:39.080 --> 0:04:41.160
<v Speaker 1>top of the wall to push the ladders down. So

0:04:41.400 --> 0:04:44.279
<v Speaker 1>you've got to hope that you can zerg rush it

0:04:45.400 --> 0:04:47.920
<v Speaker 1>use a whole bunch of people all at once. If

0:04:47.960 --> 0:04:49.400
<v Speaker 1>you don't know what a zerg rush is, you need

0:04:49.400 --> 0:04:51.520
<v Speaker 1>to go listen to the Tech Memes episode that published

0:04:51.520 --> 0:04:56.240
<v Speaker 1>not too long ago. So the ancients would start to

0:04:56.240 --> 0:04:59.279
<v Speaker 1>construct massive tools to break through barriers. These are the

0:04:59.320 --> 0:05:03.920
<v Speaker 1>siege engines. They're bigger than things like just a tunnel

0:05:04.040 --> 0:05:08.960
<v Speaker 1>or a ladder. And arguably the oldest version of the

0:05:09.040 --> 0:05:13.000
<v Speaker 1>siege engine is the battering ram. So I'm sure you're

0:05:13.000 --> 0:05:16.479
<v Speaker 1>all familiar with the concept, but just in case. A

0:05:16.520 --> 0:05:20.240
<v Speaker 1>battering ram is a large mass that can be swung

0:05:20.440 --> 0:05:23.920
<v Speaker 1>so that it has its impact against a surface and

0:05:24.000 --> 0:05:28.359
<v Speaker 1>that causes that surface to become damaged. In other words,

0:05:28.400 --> 0:05:31.839
<v Speaker 1>it's like an enormous hammer breaking through a wall or

0:05:31.839 --> 0:05:35.599
<v Speaker 1>a door. And an example could be just an enormous log,

0:05:36.560 --> 0:05:40.120
<v Speaker 1>and the earliest battering rams were held by people, but

0:05:40.200 --> 0:05:44.039
<v Speaker 1>that was problematic. People can only hold weight up to

0:05:44.080 --> 0:05:46.240
<v Speaker 1>a certain limit and then it's just too heavy to move.

0:05:47.000 --> 0:05:50.400
<v Speaker 1>It slows them down and they remain unprotected and can

0:05:50.440 --> 0:05:53.400
<v Speaker 1>be picked off by archers or people with slings or

0:05:53.440 --> 0:05:58.279
<v Speaker 1>other projectiles. So you want to improve upon this idea.

0:05:58.920 --> 0:06:01.599
<v Speaker 1>So another example would be a log that is hung

0:06:01.760 --> 0:06:05.720
<v Speaker 1>from a wooden frame by various ropes, and the ropes

0:06:05.760 --> 0:06:08.480
<v Speaker 1>allow the log to swing horizontally so that the end

0:06:08.720 --> 0:06:11.160
<v Speaker 1>can crash into that vertical surface like a.

0:06:11.040 --> 0:06:11.960
<v Speaker 2>Wall or a gate.

0:06:13.680 --> 0:06:16.240
<v Speaker 1>This would allow you to have a much heavier battering

0:06:16.320 --> 0:06:18.520
<v Speaker 1>ram than something you would have to carry by hand,

0:06:18.600 --> 0:06:21.839
<v Speaker 1>because you could put it on this rope system and

0:06:22.320 --> 0:06:24.600
<v Speaker 1>just swing it and as opposed to having to lift it.

0:06:25.760 --> 0:06:26.960
<v Speaker 2>According to ancient.

0:06:26.760 --> 0:06:31.719
<v Speaker 1>Historians, the earliest example of this technology was the brainchild

0:06:31.800 --> 0:06:36.520
<v Speaker 1>of a certain Pefrasminos of Tire, And I apologize for

0:06:37.160 --> 0:06:41.520
<v Speaker 1>absolutely butchering the pronunciation of that name, because I'm certain

0:06:41.560 --> 0:06:45.320
<v Speaker 1>I did. Anyway, This particular engineer would have lived sometime

0:06:45.360 --> 0:06:49.040
<v Speaker 1>between five hundred and three hundred and fifty BCE, and

0:06:49.440 --> 0:06:53.000
<v Speaker 1>his main invention was suspending a cross beam from a

0:06:53.040 --> 0:06:55.599
<v Speaker 1>transverse beam for the purposes of swinging it as a

0:06:55.600 --> 0:06:58.000
<v Speaker 1>battering ram. In other words, that design I was talking

0:06:58.040 --> 0:07:02.960
<v Speaker 1>about hanging a wooden beam in a frame so that

0:07:03.000 --> 0:07:07.400
<v Speaker 1>you can bash down a wall or a door. Now,

0:07:07.440 --> 0:07:11.160
<v Speaker 1>typically you would also find that the frames holding these

0:07:11.200 --> 0:07:15.200
<v Speaker 1>battering rams would be shielded by a roof, and often

0:07:15.240 --> 0:07:19.960
<v Speaker 1>that roof would be covered with dampened animal skins. That

0:07:19.960 --> 0:07:22.760
<v Speaker 1>would help cut down on the potential for fire. If

0:07:22.960 --> 0:07:27.760
<v Speaker 1>your defending city was using flaming arrows or burning oil

0:07:27.880 --> 0:07:31.840
<v Speaker 1>or something along those lines, it would reduce the possibility

0:07:31.880 --> 0:07:35.480
<v Speaker 1>that your brand new, shiny battering ram would just become kindling.

0:07:36.640 --> 0:07:41.280
<v Speaker 1>And you would also protect yourself from other just basic

0:07:41.320 --> 0:07:44.800
<v Speaker 1>projectiles and allow the operators of the battering ram to

0:07:44.840 --> 0:07:47.640
<v Speaker 1>continue hammering against the wall or the door.

0:07:50.240 --> 0:07:52.400
<v Speaker 2>Obviously, this was risky.

0:07:52.600 --> 0:07:55.800
<v Speaker 1>You had to get access to the actual wall, and

0:07:56.120 --> 0:08:00.320
<v Speaker 1>according to Vitruvius, who was an author and engineered the

0:08:00.360 --> 0:08:05.440
<v Speaker 1>first century, the first person to create a fireproofed roofed

0:08:05.520 --> 0:08:11.800
<v Speaker 1>battering ram was Keros the Carthaginian, sometimes called Geros with

0:08:11.880 --> 0:08:15.520
<v Speaker 1>a G the Carthaginian. Modern historians believe this person was

0:08:15.560 --> 0:08:20.920
<v Speaker 1>alive sometime around the fifth century BCE, and this was

0:08:20.960 --> 0:08:25.280
<v Speaker 1>after the Iron Age that had happened several hundred years earlier.

0:08:26.320 --> 0:08:30.360
<v Speaker 1>So it was very common for the attacking party to

0:08:31.080 --> 0:08:36.040
<v Speaker 1>cap a battering ram with a large iron or otherwise

0:08:36.200 --> 0:08:40.359
<v Speaker 1>metal cap, often shaped in the form of a battering

0:08:40.600 --> 0:08:45.560
<v Speaker 1>ram like a literal ram, like a goat's head with horns.

0:08:46.840 --> 0:08:50.320
<v Speaker 1>The iron would give the battering ram even more weight

0:08:50.440 --> 0:08:53.800
<v Speaker 1>and resilience, and it would make it more effective. The

0:08:53.840 --> 0:08:57.840
<v Speaker 1>animals would, you know, forms made it look more interesting,

0:08:57.920 --> 0:09:02.160
<v Speaker 1>but they also could help with bashing through the material,

0:09:02.280 --> 0:09:06.920
<v Speaker 1>depending upon the shapes you were using. And yeah, it

0:09:06.960 --> 0:09:11.000
<v Speaker 1>was a pretty effective means of knocking down your basic

0:09:11.080 --> 0:09:15.160
<v Speaker 1>city walls. You also would see other improvements like pulley

0:09:15.240 --> 0:09:18.559
<v Speaker 1>systems that would allow the battering ram to remain horizontal

0:09:18.559 --> 0:09:21.920
<v Speaker 1>as it swung instead of tilting upward. So imagine a

0:09:21.960 --> 0:09:24.360
<v Speaker 1>swing set swing. You know, when you're swinging on a swing,

0:09:24.400 --> 0:09:27.080
<v Speaker 1>your feet tilt up in the air instead of staying

0:09:27.160 --> 0:09:31.600
<v Speaker 1>horizontal unless you're actively moving your legs down, and the

0:09:31.640 --> 0:09:35.480
<v Speaker 1>pulley system would counteract that tendency so that way you

0:09:35.520 --> 0:09:40.680
<v Speaker 1>wouldn't be hitting the wall or door on an upward swing.

0:09:40.800 --> 0:09:44.400
<v Speaker 1>It would be translated into a horizontal motion, so that

0:09:44.400 --> 0:09:48.840
<v Speaker 1>that momentum that you're transferring would be in the proper direction.

0:09:48.920 --> 0:09:51.520
<v Speaker 1>And that's what we're talking about. The working principle behind

0:09:51.559 --> 0:09:57.200
<v Speaker 1>the battering ram is the transfer of momentum. Momentum quick

0:09:57.559 --> 0:10:00.440
<v Speaker 1>recap for people who don't remember their physics. It's the

0:10:00.520 --> 0:10:03.600
<v Speaker 1>quantity of motion and a moving body. And the way

0:10:03.640 --> 0:10:08.920
<v Speaker 1>you arrive at the quantity of momentum is by multiplying

0:10:09.320 --> 0:10:14.360
<v Speaker 1>the mass of a moving body by its velocity, So

0:10:14.360 --> 0:10:17.280
<v Speaker 1>that means momentum of a small object that's moving very

0:10:17.400 --> 0:10:20.200
<v Speaker 1>very very fast can be the same as a large

0:10:20.240 --> 0:10:23.760
<v Speaker 1>object moving much more slowly if the numbers work out

0:10:23.800 --> 0:10:26.280
<v Speaker 1>the right way. But if something is really big and

0:10:26.320 --> 0:10:28.959
<v Speaker 1>really fast. It has a whole lot of momentum to it,

0:10:29.800 --> 0:10:32.640
<v Speaker 1>and I've got some funny stories about momentum. I had

0:10:32.640 --> 0:10:35.640
<v Speaker 1>to explain this to a friend of mine at the

0:10:35.679 --> 0:10:42.360
<v Speaker 1>Renaissance Festival. There was a moment in a dance, a

0:10:42.440 --> 0:10:45.400
<v Speaker 1>dance in which it is possible to steal the partner

0:10:45.600 --> 0:10:48.960
<v Speaker 1>of another person, in which I was trying to steal

0:10:49.040 --> 0:10:52.440
<v Speaker 1>the queen from the king. The king being played by

0:10:52.520 --> 0:10:55.280
<v Speaker 1>a guy who looked an awful lot like Henry the Eighth,

0:10:55.880 --> 0:11:01.400
<v Speaker 1>including Henry the Eighth's impressive mass. Fellow collided with me.

0:11:01.480 --> 0:11:03.640
<v Speaker 1>He gave me a little hip check, and he wasn't

0:11:03.679 --> 0:11:07.360
<v Speaker 1>moving fast, but he did outweigh me by a significant amount,

0:11:07.640 --> 0:11:10.920
<v Speaker 1>and so I went flying, And thus the transfer of

0:11:11.040 --> 0:11:16.240
<v Speaker 1>momentum was demonstrated in a very real and ultimately painful way.

0:11:17.360 --> 0:11:20.080
<v Speaker 1>I have since forgiven him. It actually was pretty funny,

0:11:20.160 --> 0:11:22.360
<v Speaker 1>but I did sprain both my wrist and my ankle

0:11:22.440 --> 0:11:26.720
<v Speaker 1>in that incident. So with battering rams, your desired outcome

0:11:26.800 --> 0:11:29.280
<v Speaker 1>is to have a very large mass, and you want

0:11:29.280 --> 0:11:31.960
<v Speaker 1>it to move really quickly so that you can result

0:11:32.040 --> 0:11:34.960
<v Speaker 1>in this large amount of momentum that you transfer to

0:11:35.000 --> 0:11:38.120
<v Speaker 1>a stationary object like the wall or the gate and

0:11:38.320 --> 0:11:39.320
<v Speaker 1>thus cause.

0:11:39.200 --> 0:11:39.880
<v Speaker 2>Damage to it.

0:11:40.760 --> 0:11:44.480
<v Speaker 1>So once battering rams started getting better, obviously cities needed

0:11:44.480 --> 0:11:48.360
<v Speaker 1>to respond and they began to reinforce their walls, making

0:11:48.400 --> 0:11:52.000
<v Speaker 1>them thicker at the base and trying to create new

0:11:52.040 --> 0:11:57.280
<v Speaker 1>strategies to repel battering ram assaults. My favorite battering ram

0:11:57.679 --> 0:12:02.560
<v Speaker 1>is actually a fictional one, like Grand Grand was the

0:12:02.600 --> 0:12:05.280
<v Speaker 1>battering ram in Lord of the Rings. It was from

0:12:05.360 --> 0:12:08.880
<v Speaker 1>Sauron's army. They used it in the siege on Minas Tirith,

0:12:09.480 --> 0:12:11.640
<v Speaker 1>and it was one hundred feet long and had a

0:12:11.679 --> 0:12:14.520
<v Speaker 1>metal cap that was shaped like a wolf, and in

0:12:14.559 --> 0:12:17.000
<v Speaker 1>most of the depictions I've seen, the wolf has also

0:12:17.640 --> 0:12:21.320
<v Speaker 1>got some sort of fire or lava coming out of

0:12:21.360 --> 0:12:24.239
<v Speaker 1>its mouth, making it pretty intimidating.

0:12:25.440 --> 0:12:26.839
<v Speaker 2>Awesome image. Really.

0:12:28.000 --> 0:12:31.120
<v Speaker 1>Another ancient siege engine similar to this in the sense

0:12:31.160 --> 0:12:34.160
<v Speaker 1>that you had to get super close to your target,

0:12:34.520 --> 0:12:38.360
<v Speaker 1>was the siege tower. This is a pretty simple concept.

0:12:38.520 --> 0:12:42.760
<v Speaker 1>It's usually it's like a tower that's on wheels, and

0:12:42.920 --> 0:12:46.320
<v Speaker 1>you push this tower up against the city wall that

0:12:46.400 --> 0:12:50.760
<v Speaker 1>you want to you want to get past, and you

0:12:51.280 --> 0:12:53.600
<v Speaker 1>have a gang plank at the top of the tower

0:12:53.920 --> 0:12:57.559
<v Speaker 1>that you lower so that it rests on the city wall,

0:12:58.080 --> 0:13:02.040
<v Speaker 1>and then your force just goes through the siege tower,

0:13:02.880 --> 0:13:05.679
<v Speaker 1>across the gang plank and into the city and you

0:13:05.760 --> 0:13:12.240
<v Speaker 1>bipe past the wall. Entirely very basic idea. Obviously, things

0:13:12.320 --> 0:13:14.960
<v Speaker 1>could go wrong. The tower if it were set on fire,

0:13:15.120 --> 0:13:17.760
<v Speaker 1>could end up causing you to lose quite a few

0:13:17.880 --> 0:13:18.840
<v Speaker 1>of your men.

0:13:20.200 --> 0:13:21.040
<v Speaker 2>And also there.

0:13:20.880 --> 0:13:24.439
<v Speaker 1>Are lots of different ways to create obstacles to make

0:13:24.480 --> 0:13:26.960
<v Speaker 1>it more difficult to get the tower up against a

0:13:26.960 --> 0:13:27.679
<v Speaker 1>city wall.

0:13:28.480 --> 0:13:29.840
<v Speaker 2>One of those would be.

0:13:29.880 --> 0:13:35.160
<v Speaker 1>Moats, So your basic moat around a castle was really

0:13:35.240 --> 0:13:39.080
<v Speaker 1>a defense against siege engines. Like this, it meant that

0:13:39.120 --> 0:13:42.120
<v Speaker 1>it was much harder to get something like a siege

0:13:42.160 --> 0:13:44.480
<v Speaker 1>tower up against the castle walls because you had to

0:13:44.520 --> 0:13:47.320
<v Speaker 1>get across the moat first, and the moat might either

0:13:47.400 --> 0:13:49.480
<v Speaker 1>be dry or it could be filled with water. Not

0:13:49.520 --> 0:13:52.880
<v Speaker 1>all moats were water. In fact, most of them weren't.

0:13:52.960 --> 0:13:55.040
<v Speaker 1>Most of them were essentially just a very big ditch

0:13:55.200 --> 0:14:00.160
<v Speaker 1>around the fortified area, so you would have to find

0:14:00.200 --> 0:14:01.880
<v Speaker 1>a way to bridge that gap if you were an

0:14:01.880 --> 0:14:05.080
<v Speaker 1>attacker to allow your siege engine to roll over the moat,

0:14:05.080 --> 0:14:08.040
<v Speaker 1>So you had to build like essentially a temporary bridge

0:14:08.440 --> 0:14:11.000
<v Speaker 1>to allow the siege engine to roll over it and

0:14:11.080 --> 0:14:14.520
<v Speaker 1>get access to the city wall, and another defense was

0:14:14.559 --> 0:14:17.360
<v Speaker 1>to redesign city walls. In the first place, Engineers began

0:14:17.400 --> 0:14:19.320
<v Speaker 1>to make walls that were very thick at the base

0:14:19.360 --> 0:14:22.520
<v Speaker 1>and would slope from the top down to the base,

0:14:22.960 --> 0:14:26.160
<v Speaker 1>and that slope meant that the top of the wall

0:14:26.280 --> 0:14:29.080
<v Speaker 1>would be further away from a tower than the base

0:14:29.160 --> 0:14:34.400
<v Speaker 1>of the wall because it sloped away from the outside.

0:14:34.880 --> 0:14:37.520
<v Speaker 1>So that meant that your gang plank had to be

0:14:37.640 --> 0:14:40.600
<v Speaker 1>longer in order to reach from the siege tower to

0:14:40.800 --> 0:14:44.120
<v Speaker 1>the top of the city wall. And gang planks were

0:14:44.520 --> 0:14:48.040
<v Speaker 1>really the weak points of the siege towers. Assuming that

0:14:48.160 --> 0:14:51.280
<v Speaker 1>you've major siege tower as fireproof as you can manage,

0:14:51.280 --> 0:14:55.040
<v Speaker 1>which again mostly involved putting the hides of animals on

0:14:55.120 --> 0:14:58.520
<v Speaker 1>the outside of the tower and wetting them down, drenching

0:14:58.560 --> 0:15:02.200
<v Speaker 1>them in water as much as you possibly can. Then,

0:15:02.640 --> 0:15:04.920
<v Speaker 1>once you set down the gang plank and you have

0:15:04.960 --> 0:15:08.760
<v Speaker 1>attackers going across, their most vulnerable when they are on

0:15:08.800 --> 0:15:13.320
<v Speaker 1>that gang plank. They're standing over the height of the wall.

0:15:13.600 --> 0:15:16.800
<v Speaker 1>There's probably a moat below them. The gang plank's probably

0:15:16.840 --> 0:15:23.120
<v Speaker 1>not incredibly sturdy or stable. So the further away the

0:15:23.120 --> 0:15:25.360
<v Speaker 1>top of the siege tower is from the top of

0:15:25.400 --> 0:15:28.200
<v Speaker 1>the wall, the harder it is for the attackers to

0:15:28.240 --> 0:15:31.280
<v Speaker 1>get over. So that was just a basic defense mechanism,

0:15:31.400 --> 0:15:34.840
<v Speaker 1>was to build these sloping walls for cities to help

0:15:34.960 --> 0:15:39.640
<v Speaker 1>protect against siege engines. Now, both siege towers and battering

0:15:39.720 --> 0:15:43.280
<v Speaker 1>rams were made obsolete by the invention of cannons later on.

0:15:43.360 --> 0:15:45.600
<v Speaker 1>I'll talk about cannons toward the end of this episode.

0:15:45.760 --> 0:15:48.400
<v Speaker 1>Cannons actually made those high city walls obsolete in the

0:15:48.400 --> 0:15:51.560
<v Speaker 1>first place. Higher walls were more vulnerable to cannon fire,

0:15:51.800 --> 0:15:54.560
<v Speaker 1>and so the design of city fortifications had to completely

0:15:54.640 --> 0:16:00.120
<v Speaker 1>change once those became a major element in warfare. At

0:16:00.160 --> 0:16:02.680
<v Speaker 1>that point, those siege engines began to fade into history.

0:16:02.720 --> 0:16:05.560
<v Speaker 1>You didn't really see them anymore. But I'll get more

0:16:05.560 --> 0:16:08.200
<v Speaker 1>into cannons a little bit later in the episode. And

0:16:08.240 --> 0:16:11.520
<v Speaker 1>I'm sure you've already noted that the major disadvantage to

0:16:11.560 --> 0:16:14.040
<v Speaker 1>both battering rams and siege towers is that you have

0:16:14.120 --> 0:16:16.080
<v Speaker 1>to get close to your target for them to work.

0:16:16.360 --> 0:16:19.040
<v Speaker 1>If the defending city has set up other defenses like

0:16:19.160 --> 0:16:22.880
<v Speaker 1>those trenches or pits or spikes, and they have stuff

0:16:22.960 --> 0:16:27.400
<v Speaker 1>like hot oil or flaming weapons, getting close isn't terribly attractive.

0:16:27.440 --> 0:16:30.640
<v Speaker 1>You would much prefer to batter the city from a distance,

0:16:30.680 --> 0:16:34.360
<v Speaker 1>and so attackers began to design new engines, things that

0:16:34.400 --> 0:16:36.200
<v Speaker 1>could allow attacks for much further away.

0:16:36.640 --> 0:16:37.560
<v Speaker 2>So next I'll.

0:16:37.360 --> 0:16:40.800
<v Speaker 1>Talk about some of the massive projectile weapons that were used,

0:16:41.600 --> 0:16:45.880
<v Speaker 1>and they relied purely on mechanical physics to hurl objects

0:16:45.880 --> 0:16:46.320
<v Speaker 1>at walls.

0:16:46.320 --> 0:16:47.080
<v Speaker 2>They're pretty cool.

0:16:47.680 --> 0:16:50.360
<v Speaker 1>Before I do that, let's take a quick break to

0:16:50.480 --> 0:17:01.960
<v Speaker 1>thank our sponsor. So the first project al seize engine

0:17:02.000 --> 0:17:04.800
<v Speaker 1>I really want to talk about is the ballista. And

0:17:05.040 --> 0:17:07.360
<v Speaker 1>if you were to take a casual glance at a blista,

0:17:07.400 --> 0:17:10.920
<v Speaker 1>you might think it's an enormous crossbow, and it does

0:17:11.240 --> 0:17:14.920
<v Speaker 1>resemble a crossbow. But they crossbow and the ballista work

0:17:15.000 --> 0:17:20.439
<v Speaker 1>on two different principles, two different types of tension. The

0:17:20.480 --> 0:17:24.639
<v Speaker 1>operation of the ballista depends upon two torsion springs, whereas

0:17:24.640 --> 0:17:30.280
<v Speaker 1>the crossbow depends upon the natural tension of the bow itself.

0:17:31.640 --> 0:17:35.640
<v Speaker 1>So let's talk about torsion springs. Torsion springs work by twisting.

0:17:35.720 --> 0:17:40.040
<v Speaker 1>They store mechanical energy when you twist the torsion spring,

0:17:40.480 --> 0:17:44.119
<v Speaker 1>and when you release the spring, it unleashes that mechanical

0:17:44.240 --> 0:17:48.080
<v Speaker 1>energy through untwisting, So it's winding and unwinding when you

0:17:48.119 --> 0:17:50.800
<v Speaker 1>wind it up. You've got the mechanical energy, and when

0:17:50.840 --> 0:17:54.080
<v Speaker 1>you let it go, it unwinds itself and releases that

0:17:54.119 --> 0:17:55.680
<v Speaker 1>mechanical energy.

0:17:55.760 --> 0:17:56.240
<v Speaker 2>To make a.

0:17:56.200 --> 0:17:59.440
<v Speaker 1>Ballista, you need a pair of torsion springs that you

0:17:59.520 --> 0:18:02.480
<v Speaker 1>can twist tightly so that when you release them, they

0:18:02.600 --> 0:18:04.760
<v Speaker 1>unleash that mechanical force in such a way as to

0:18:04.800 --> 0:18:08.240
<v Speaker 1>throw a projectile, typically a large dart with an iron

0:18:08.320 --> 0:18:15.240
<v Speaker 1>tip at a target. Now, in ancient times, a torsion

0:18:15.240 --> 0:18:19.360
<v Speaker 1>spring might look like a loop of some stretchy elastic material.

0:18:19.520 --> 0:18:25.200
<v Speaker 1>That material was often either hair from animals sometimes humans,

0:18:25.280 --> 0:18:28.760
<v Speaker 1>all woven together to make really strong ropes, or sometimes

0:18:28.760 --> 0:18:32.440
<v Speaker 1>it was ligaments and other tissue that was turned into

0:18:32.480 --> 0:18:36.080
<v Speaker 1>this kind of elastic material and then looped around a

0:18:36.160 --> 0:18:39.680
<v Speaker 1>frame like a skein that's inside a frame. So imagine

0:18:39.680 --> 0:18:42.679
<v Speaker 1>a loop of material. In fact, just imagine a rubber band,

0:18:43.640 --> 0:18:47.439
<v Speaker 1>and imagine that you've got two pegs that are a

0:18:47.440 --> 0:18:50.440
<v Speaker 1>few inches apart from each other. They're further apart than

0:18:50.480 --> 0:18:53.159
<v Speaker 1>the length of the rubber band, so you have to

0:18:53.200 --> 0:18:57.240
<v Speaker 1>stretch the rubber band a little bit to loop either

0:18:57.400 --> 0:19:01.280
<v Speaker 1>end over the two pegs. Put more rubber bands that

0:19:01.320 --> 0:19:04.160
<v Speaker 1>are the same length over those two pegs, so you've

0:19:04.160 --> 0:19:07.600
<v Speaker 1>got a few of them, maybe four or five. These

0:19:07.680 --> 0:19:12.879
<v Speaker 1>rubber bands represent an unwound torsion spring. If you then

0:19:12.920 --> 0:19:18.600
<v Speaker 1>inserted a throwing arm, what would be considered like the

0:19:18.640 --> 0:19:23.240
<v Speaker 1>shaft of a throwing arm, into that gap the middle

0:19:23.400 --> 0:19:27.600
<v Speaker 1>of all those rubber bands, and then use it to

0:19:27.760 --> 0:19:32.879
<v Speaker 1>twist the rubber bands in a circle, either clockwise or counterclockwise,

0:19:33.440 --> 0:19:38.480
<v Speaker 1>you would create the torsion. This twisted tension. You loop

0:19:38.520 --> 0:19:40.520
<v Speaker 1>them over and over again. You can do this with

0:19:40.560 --> 0:19:44.040
<v Speaker 1>a pencil, so again, just have a rubber band. You

0:19:44.080 --> 0:19:46.480
<v Speaker 1>can even have maybe someone stand in front of you

0:19:46.600 --> 0:19:49.359
<v Speaker 1>putting their two thumbs up, and you loop the rubber

0:19:49.400 --> 0:19:52.760
<v Speaker 1>bands around their two thumbs so that they're stretching them together.

0:19:53.200 --> 0:19:55.880
<v Speaker 1>You put a pencil in there. You twist the pencil

0:19:55.960 --> 0:19:59.360
<v Speaker 1>around a few times so that it's twisting the rubber bands,

0:20:00.000 --> 0:20:02.440
<v Speaker 1>and you'll start building up that tension. If you let

0:20:02.520 --> 0:20:05.760
<v Speaker 1>go of the pencil, then it will unleash all that

0:20:05.800 --> 0:20:09.360
<v Speaker 1>mechanical energy and it'll make the pencil flip around like crazy.

0:20:09.640 --> 0:20:12.960
<v Speaker 1>Make sure you use an unsharpened pencil, and be very

0:20:13.000 --> 0:20:14.800
<v Speaker 1>careful with this sort of stuff because it might fly

0:20:14.920 --> 0:20:16.720
<v Speaker 1>up and hit you in the face. But this is

0:20:16.760 --> 0:20:21.199
<v Speaker 1>the basic principle of the ballista. Now, with the ballista,

0:20:21.600 --> 0:20:25.480
<v Speaker 1>you have two of these torsion springs, and that meant

0:20:25.520 --> 0:20:31.480
<v Speaker 1>that they're actually vertically aligned, not horizontally aligned. In other words,

0:20:31.560 --> 0:20:34.880
<v Speaker 1>you would have imagine you have one thumb higher than

0:20:34.920 --> 0:20:37.480
<v Speaker 1>the other thumb directly in front of you, and you

0:20:37.520 --> 0:20:40.479
<v Speaker 1>put the rubber bands on so that you were holding

0:20:40.480 --> 0:20:41.480
<v Speaker 1>the loop that way.

0:20:41.760 --> 0:20:43.560
<v Speaker 2>That's the way the ballista.

0:20:43.680 --> 0:20:46.840
<v Speaker 1>Torsion springs are aligned. You have to have those that

0:20:46.960 --> 0:20:51.160
<v Speaker 1>vertical alignment, and they're parallel to each other. And between

0:20:51.240 --> 0:20:54.800
<v Speaker 1>the two torsion springs you have your stock or channel.

0:20:55.080 --> 0:20:58.840
<v Speaker 1>That's where the projectile moves through. So with a crossbow,

0:20:58.920 --> 0:21:02.800
<v Speaker 1>this would be where the bolt would slide through as

0:21:02.840 --> 0:21:05.520
<v Speaker 1>it's being launched from the crossbow. Same sort of thing

0:21:05.560 --> 0:21:08.280
<v Speaker 1>with a ballista. It's got that stock with a channel

0:21:08.320 --> 0:21:11.240
<v Speaker 1>in it. That's where the projectile moves through it, and

0:21:11.280 --> 0:21:15.520
<v Speaker 1>it's between these two vertically aligned torsion springs. So you've

0:21:15.560 --> 0:21:20.360
<v Speaker 1>got your enormous dart loaded into your blista, and you've

0:21:20.359 --> 0:21:24.560
<v Speaker 1>got your two vertically aligned torsion springs. In each torsion spring,

0:21:24.720 --> 0:21:29.560
<v Speaker 1>you have a throwing arm. Now the torsion spring on

0:21:29.800 --> 0:21:34.720
<v Speaker 1>the left side is wound counterclockwise if you were looking

0:21:34.760 --> 0:21:38.360
<v Speaker 1>at it from above. That means that when the tension releases,

0:21:38.400 --> 0:21:42.119
<v Speaker 1>it's going to spin its throwing arm in a clockwise direction.

0:21:43.000 --> 0:21:46.920
<v Speaker 1>The torsion spring on the right side is the opposite.

0:21:46.960 --> 0:21:50.000
<v Speaker 1>It's wound clockwise, so that when you release the tension,

0:21:50.080 --> 0:21:54.360
<v Speaker 1>it will spin the throwing arm counterclockwise. And on the

0:21:54.400 --> 0:21:57.840
<v Speaker 1>opposite end of the throwing arm, you have a line

0:21:58.000 --> 0:22:00.800
<v Speaker 1>attaching the two together, a rope if you will, or

0:22:00.800 --> 0:22:04.760
<v Speaker 1>a string. This rope is looped around the end of

0:22:04.800 --> 0:22:08.480
<v Speaker 1>your projectile. This is the thing that's going to transfer

0:22:08.560 --> 0:22:12.000
<v Speaker 1>the force to the projectile and make it fly at

0:22:12.000 --> 0:22:16.600
<v Speaker 1>your target. So just imagine you've got this crossbow looking

0:22:16.680 --> 0:22:19.080
<v Speaker 1>thing in front of you. The two arms of the

0:22:19.119 --> 0:22:22.639
<v Speaker 1>ballista in its rest position you haven't wound it yet,

0:22:23.040 --> 0:22:27.479
<v Speaker 1>are extended outward to the side, so the left one

0:22:27.600 --> 0:22:30.800
<v Speaker 1>is almost parallel with the front of the ballista, the

0:22:30.840 --> 0:22:33.600
<v Speaker 1>right one is almost parallel with the ballista, and you

0:22:33.640 --> 0:22:36.520
<v Speaker 1>have a device called a windless. The windless is what

0:22:36.600 --> 0:22:40.360
<v Speaker 1>allows you to crank back those arms. It's creating tension

0:22:40.520 --> 0:22:43.919
<v Speaker 1>in those torsion springs, so it starts to twist the

0:22:43.920 --> 0:22:47.320
<v Speaker 1>torsion springs, and as a result, the two throwing arms

0:22:47.560 --> 0:22:53.320
<v Speaker 1>start tilting back towards you. It's they bend backwards, although

0:22:53.359 --> 0:22:56.560
<v Speaker 1>the torsion the throwing arms themselves are not bending, it's

0:22:56.680 --> 0:23:01.600
<v Speaker 1>just the torsion springs are rotating as you're twisting them, so.

0:23:01.600 --> 0:23:02.520
<v Speaker 2>They've bend backward.

0:23:02.560 --> 0:23:04.800
<v Speaker 1>Now that means that you start getting slack in that

0:23:04.920 --> 0:23:10.040
<v Speaker 1>rope that's between the two ends of the throwing arms.

0:23:10.600 --> 0:23:13.200
<v Speaker 1>You can use that slack to put it behind your projectile.

0:23:13.720 --> 0:23:17.240
<v Speaker 1>And when you release the tension on those torsion springs,

0:23:17.920 --> 0:23:22.480
<v Speaker 1>they untwist. That pulls the throwing arms forward, and that

0:23:22.800 --> 0:23:27.800
<v Speaker 1>pulls that rope forward as well, transferring the energy to

0:23:27.880 --> 0:23:32.600
<v Speaker 1>your projectile and shooting it at your target. It's pretty

0:23:32.640 --> 0:23:35.360
<v Speaker 1>cool to see this, I mean, it's interesting to see

0:23:35.640 --> 0:23:38.800
<v Speaker 1>this as two torsion springs as opposed to a crossbow,

0:23:39.040 --> 0:23:43.280
<v Speaker 1>which would just use the tension of the material itself,

0:23:43.320 --> 0:23:46.560
<v Speaker 1>the wood, if you will, of the bow. It's all

0:23:46.600 --> 0:23:49.800
<v Speaker 1>due to mechanical physics. You don't need any chemicals to

0:23:49.880 --> 0:23:53.359
<v Speaker 1>do this kind of seige engine, and you could also

0:23:53.520 --> 0:23:56.080
<v Speaker 1>just build this thing when you needed it. In fact,

0:23:56.119 --> 0:24:01.160
<v Speaker 1>most seiege engines were constructed at site the siege was happening.

0:24:01.600 --> 0:24:04.320
<v Speaker 1>Because they were so big and heavy that moving them

0:24:04.400 --> 0:24:07.679
<v Speaker 1>from one place across country to another place was not

0:24:07.760 --> 0:24:11.159
<v Speaker 1>really practical. So usually we just go to the closest forest,

0:24:11.359 --> 0:24:14.879
<v Speaker 1>cut down some logs, and have some workers start to

0:24:14.960 --> 0:24:18.000
<v Speaker 1>build seage engines right there on site, wheel them into

0:24:18.000 --> 0:24:20.119
<v Speaker 1>place so that they're generally pointed at the thing you

0:24:20.160 --> 0:24:24.399
<v Speaker 1>want to shoot at, and then you start firing. And

0:24:24.440 --> 0:24:27.840
<v Speaker 1>the blista was an early version of that. The earliest

0:24:27.880 --> 0:24:32.840
<v Speaker 1>ones were in the BCE era. You would later see

0:24:32.840 --> 0:24:34.919
<v Speaker 1>them go all the way up through the Middle Ages.

0:24:37.400 --> 0:24:41.680
<v Speaker 1>They were, however, not terribly mobile. You could put wheels

0:24:41.760 --> 0:24:43.640
<v Speaker 1>on the cart for a ballista so that you could

0:24:43.680 --> 0:24:46.600
<v Speaker 1>at least wheel them into place, but it wasn't It's

0:24:46.640 --> 0:24:49.160
<v Speaker 1>not like you could easily move them once you planted them.

0:24:49.200 --> 0:24:53.159
<v Speaker 1>They were pretty much stationary once you were firing, and

0:24:53.200 --> 0:24:56.080
<v Speaker 1>that meant that they were pretty attractive targets. They were

0:24:56.200 --> 0:25:02.040
<v Speaker 1>very accurate, but they didn't hurl things at incredible distances.

0:25:02.080 --> 0:25:05.680
<v Speaker 1>You can get a decent distance with them, but they

0:25:05.840 --> 0:25:08.919
<v Speaker 1>fired in a very low arc like. Essentially it was

0:25:08.960 --> 0:25:12.760
<v Speaker 1>a straight line from the ballista to the target. It

0:25:12.920 --> 0:25:16.399
<v Speaker 1>kind of came out horizontally that way, it didn't fire

0:25:16.520 --> 0:25:20.000
<v Speaker 1>in an arc the way catapults and tribuchatse did, and

0:25:20.040 --> 0:25:23.480
<v Speaker 1>it also did comparatively less damage than catapults and tribuchase,

0:25:23.520 --> 0:25:27.880
<v Speaker 1>largely because the projectiles it fired didn't have a lot

0:25:27.920 --> 0:25:30.879
<v Speaker 1>of mass to them compared to the rocks that you

0:25:30.920 --> 0:25:33.960
<v Speaker 1>could fire from a catapult or a tribuchet. And like

0:25:34.000 --> 0:25:36.680
<v Speaker 1>I said, crossbows or bows in general work in a

0:25:36.760 --> 0:25:39.840
<v Speaker 1>very similar way, but this case it's just tension of

0:25:39.880 --> 0:25:43.600
<v Speaker 1>the material itself as opposed to a torsion spring, So

0:25:43.640 --> 0:25:46.960
<v Speaker 1>it's your basic spring action, but it's the actual tension

0:25:47.680 --> 0:25:53.880
<v Speaker 1>of the wood itself. Torsion springs are also very important

0:25:53.920 --> 0:25:58.960
<v Speaker 1>in other types of seize engines, particularly different types of catapults. Now,

0:25:59.040 --> 0:26:01.800
<v Speaker 1>the nomenclature here it gets a little confusing because a

0:26:01.800 --> 0:26:04.159
<v Speaker 1>lot of people use the word catapult to refer to

0:26:04.240 --> 0:26:07.399
<v Speaker 1>a very specific type of siege engine, and other people

0:26:07.480 --> 0:26:11.240
<v Speaker 1>use catapult to describe an entire family of siege engines,

0:26:11.520 --> 0:26:16.200
<v Speaker 1>including ballista in some cases. But essentially, catapults were meant

0:26:16.200 --> 0:26:19.680
<v Speaker 1>to hurl massive objects through the air. So in order

0:26:19.720 --> 0:26:23.320
<v Speaker 1>to avoid confusion, I'm going to talk about the manganel

0:26:23.760 --> 0:26:27.520
<v Speaker 1>and the trebuchet, which are often both lumped under the

0:26:27.520 --> 0:26:31.680
<v Speaker 1>general category of catapult, but they operate in very different ways.

0:26:32.640 --> 0:26:35.399
<v Speaker 1>So let's start with the manganel, which was invented before

0:26:35.440 --> 0:26:38.560
<v Speaker 1>the tribuchet. The manganel was a siege engine of the

0:26:38.600 --> 0:26:44.520
<v Speaker 1>Middle Ages, so it came into development after the ballista.

0:26:45.000 --> 0:26:47.639
<v Speaker 1>Ballista were still being used in siegees at that time,

0:26:48.680 --> 0:26:50.919
<v Speaker 1>and it's kind of like a one armed ballista but

0:26:51.000 --> 0:26:55.520
<v Speaker 1>popped on its side. So the ballista looks like a crossbow,

0:26:56.400 --> 0:26:59.600
<v Speaker 1>which has the horizontal bow, but if you were to

0:26:59.680 --> 0:27:03.720
<v Speaker 1>wheel an actual bow, like the kind you fire arrows from,

0:27:03.920 --> 0:27:07.560
<v Speaker 1>you would hold it vertically. Well, the manganel is like that.

0:27:07.600 --> 0:27:10.320
<v Speaker 1>It's vertical, but it only has one arm. You don't

0:27:10.359 --> 0:27:14.000
<v Speaker 1>have a lower half to it. There's just the throwing

0:27:14.119 --> 0:27:16.840
<v Speaker 1>arm and the torsion spring, and the torsion spring is

0:27:16.840 --> 0:27:19.840
<v Speaker 1>aligned horizontally instead of vertically, so it's like that first

0:27:19.960 --> 0:27:21.960
<v Speaker 1>example of the rubber bands I was talking about, where

0:27:21.960 --> 0:27:25.480
<v Speaker 1>you're holding your thumbs side by side as the torsion spring.

0:27:26.119 --> 0:27:29.360
<v Speaker 1>Same thing with the manganel. So the throwing arm when

0:27:29.359 --> 0:27:32.840
<v Speaker 1>it's in its rest position is vertical more or less

0:27:32.920 --> 0:27:36.720
<v Speaker 1>there's actually typically a stop so that it can't go

0:27:36.880 --> 0:27:40.000
<v Speaker 1>completely vertical. It'll usually be at a pretty high angle.

0:27:41.119 --> 0:27:44.560
<v Speaker 1>When you wind the torsion spring, you pull the throwing

0:27:44.680 --> 0:27:49.320
<v Speaker 1>arm back until it's practically horizontal, and then you latch

0:27:49.359 --> 0:27:52.480
<v Speaker 1>it in some way so that it stores that mechanical energy.

0:27:52.480 --> 0:27:57.000
<v Speaker 1>It doesn't just release it. You load your manganel, typically

0:27:57.040 --> 0:28:01.320
<v Speaker 1>with heavy stuff, and then you release the torsion spring

0:28:01.600 --> 0:28:05.200
<v Speaker 1>and that twists back to the rest position, which means

0:28:05.200 --> 0:28:08.480
<v Speaker 1>the throwing arm goes vertical and releases its projectile.

0:28:09.359 --> 0:28:11.960
<v Speaker 2>So a manganel could have this bowl like end.

0:28:11.920 --> 0:28:14.640
<v Speaker 1>To it, and that's where you would put your various projectiles.

0:28:15.040 --> 0:28:17.920
<v Speaker 1>They might be rocks or fire pots, or, at least

0:28:17.960 --> 0:28:22.000
<v Speaker 1>according to some accounts, dead stuff. The dead stuff was

0:28:22.040 --> 0:28:25.240
<v Speaker 1>meant to hurt defenders in two ways. First, it's pretty

0:28:25.280 --> 0:28:31.600
<v Speaker 1>psychologically devastating to have corpses thrown at you, true story. Second,

0:28:31.760 --> 0:28:34.240
<v Speaker 1>it was thought of as a way to introduce disease

0:28:34.400 --> 0:28:38.960
<v Speaker 1>into a fortified location, so it's a kind of biological warfare.

0:28:39.000 --> 0:28:43.200
<v Speaker 1>You just throw bloated corpses into a city. It's pretty gross,

0:28:44.040 --> 0:28:46.440
<v Speaker 1>and the whole idea was just to weaken defenses and

0:28:46.480 --> 0:28:49.640
<v Speaker 1>also increase the chance that the defenders would just give up,

0:28:50.080 --> 0:28:53.320
<v Speaker 1>like they're throwing dead stuff at us. Let's just run

0:28:53.360 --> 0:28:57.840
<v Speaker 1>out the white flag and stop this. The Manganel fired

0:28:57.880 --> 0:29:02.080
<v Speaker 1>projectiles at high velocity and at a low arc, so

0:29:02.480 --> 0:29:05.400
<v Speaker 1>it was a higher arc than the ballista, which again

0:29:05.480 --> 0:29:07.760
<v Speaker 1>was pretty much a straight line, so there was a

0:29:07.800 --> 0:29:08.800
<v Speaker 1>slight arc to it.

0:29:08.760 --> 0:29:10.680
<v Speaker 2>But it was still fairly low.

0:29:10.840 --> 0:29:15.360
<v Speaker 1>It would aim stuff at walls, not typically over walls.

0:29:16.360 --> 0:29:19.680
<v Speaker 1>It could hurl heavier and therefore more devastating projectiles than

0:29:19.720 --> 0:29:22.240
<v Speaker 1>the ballista, but it was also less accurate than the

0:29:22.240 --> 0:29:27.560
<v Speaker 1>ballista was it was meant to destroy defensive structures rather

0:29:27.600 --> 0:29:29.560
<v Speaker 1>than go around them. If you look at the arc

0:29:29.600 --> 0:29:33.760
<v Speaker 1>of projectiles from siege engines, ballista are the lowest, Manganels

0:29:33.760 --> 0:29:36.000
<v Speaker 1>would be next, and then tribuchetes would be nice high

0:29:36.120 --> 0:29:40.160
<v Speaker 1>arcs now. According to the resources I looked at, manganels

0:29:40.160 --> 0:29:43.480
<v Speaker 1>could hurl projectiles as far as thirteen hundred feet, which

0:29:43.520 --> 0:29:45.800
<v Speaker 1>is a pretty fair distance to throw a massive stone

0:29:45.880 --> 0:29:49.720
<v Speaker 1>using pure mechanical power. And like other seas engines, the

0:29:49.760 --> 0:29:52.520
<v Speaker 1>real genius behind the manganel was that it was pretty

0:29:52.680 --> 0:29:55.040
<v Speaker 1>simple to construct. You could again just build it on

0:29:55.160 --> 0:30:00.760
<v Speaker 1>location next I will talk about trebuchets and then lead

0:30:00.800 --> 0:30:04.240
<v Speaker 1>it with some cannon talk. But before I get into

0:30:04.320 --> 0:30:07.000
<v Speaker 1>all of that, let's take another quick break to thank

0:30:07.040 --> 0:30:17.800
<v Speaker 1>our sponsors, and now to talk.

0:30:17.640 --> 0:30:18.640
<v Speaker 2>About the Tributet.

0:30:18.760 --> 0:30:22.320
<v Speaker 1>It was a very different beast than the Manganel. It

0:30:22.520 --> 0:30:25.520
<v Speaker 1>was named after a word in Old French which means

0:30:25.560 --> 0:30:27.600
<v Speaker 1>to throw over, and that's kind of what.

0:30:27.560 --> 0:30:28.440
<v Speaker 2>The tribute did.

0:30:28.440 --> 0:30:31.360
<v Speaker 1>It threw projectiles in a high arc that could be

0:30:31.440 --> 0:30:34.400
<v Speaker 1>used to attack defensive walls or just bypass the walls

0:30:34.400 --> 0:30:39.000
<v Speaker 1>completely and hurl payloads into fortified cities. Having massive rocks

0:30:39.080 --> 0:30:41.840
<v Speaker 1>raining down on your homes is a powerful motivator when

0:30:41.880 --> 0:30:46.480
<v Speaker 1>it comes time to consider surrender. The Tributeha didn't depend

0:30:46.560 --> 0:30:50.800
<v Speaker 1>upon torsion springs the way Ballista and Menganelles did. Instead,

0:30:51.040 --> 0:30:54.920
<v Speaker 1>it used a massive counterweight to provide the mechanical force

0:30:54.960 --> 0:30:58.719
<v Speaker 1>to hurl payloads. So it's essentially a lever or if

0:30:58.760 --> 0:31:02.360
<v Speaker 1>you prefer a seesaw, so think of a seesaw, but

0:31:02.440 --> 0:31:04.680
<v Speaker 1>it has a long end and a short end. The

0:31:04.720 --> 0:31:07.960
<v Speaker 1>counterweight is on the short end and the long end

0:31:08.080 --> 0:31:11.200
<v Speaker 1>is what hurls the payload. So seesaws are a pretty

0:31:11.200 --> 0:31:14.120
<v Speaker 1>good analogy. If you have a seesaw balanced in the center,

0:31:14.440 --> 0:31:17.600
<v Speaker 1>two identical weights will balance out. You put two kids

0:31:17.600 --> 0:31:20.280
<v Speaker 1>on there, the weigh the same. The seesaw's right there

0:31:20.280 --> 0:31:24.120
<v Speaker 1>in the middle. They should even out and just balance

0:31:24.160 --> 0:31:28.400
<v Speaker 1>each other. But if you move the seesaw so that

0:31:28.440 --> 0:31:32.800
<v Speaker 1>the pivot point is off center, then the equal weights

0:31:33.000 --> 0:31:38.400
<v Speaker 1>on either end will change the actual orientation of the seesaw.

0:31:38.440 --> 0:31:40.640
<v Speaker 1>The shorter end will end up sticking up in the

0:31:40.640 --> 0:31:44.720
<v Speaker 1>air and the longer end will rest against the ground. Now,

0:31:44.760 --> 0:31:47.800
<v Speaker 1>because your typical treviche uses a short arm to hold

0:31:47.880 --> 0:31:52.160
<v Speaker 1>the counterweight, that means by this little experiment we just

0:31:52.200 --> 0:31:55.160
<v Speaker 1>talked about, you would actually need a lot more weight

0:31:55.320 --> 0:31:58.920
<v Speaker 1>in the counterweight than you're going to have in the payload. Otherwise,

0:31:58.920 --> 0:32:00.800
<v Speaker 1>your payload just is going to sit on the ground

0:32:00.800 --> 0:32:03.040
<v Speaker 1>and the counterweight would just dangle in the air.

0:32:03.160 --> 0:32:05.440
<v Speaker 2>It would not have the weight.

0:32:05.800 --> 0:32:10.160
<v Speaker 1>Sufficient enough to pull the lever so that it flings

0:32:10.240 --> 0:32:15.240
<v Speaker 1>your payload at your enemy. The counterweight was also typically hinged,

0:32:15.920 --> 0:32:18.920
<v Speaker 1>meaning that it could swing around on the end of

0:32:19.120 --> 0:32:23.880
<v Speaker 1>this short side of the tribute shay beam.

0:32:24.520 --> 0:32:25.520
<v Speaker 2>That allows it.

0:32:25.480 --> 0:32:29.080
<v Speaker 1>To swing around so it doesn't risk hitting the ground

0:32:29.080 --> 0:32:31.120
<v Speaker 1>and mucking everything up. It's kind of like a ferris

0:32:31.120 --> 0:32:33.959
<v Speaker 1>wheel ride. The compartments on a farris wheel are hinged

0:32:34.120 --> 0:32:36.600
<v Speaker 1>so that people inside the ride are always in an

0:32:36.680 --> 0:32:40.040
<v Speaker 1>upright orientation with regard to the ground. The same is

0:32:40.080 --> 0:32:42.720
<v Speaker 1>true for tribute shay counterweights, at least with most of them.

0:32:42.720 --> 0:32:43.080
<v Speaker 3>Anyway.

0:32:44.560 --> 0:32:49.120
<v Speaker 1>Now, the huge throwing arm hurls payloads that are placed

0:32:49.160 --> 0:32:52.200
<v Speaker 1>in a sling, so it's not like it has a

0:32:52.280 --> 0:32:54.920
<v Speaker 1>bowl at the end of it, the way a manganel did,

0:32:54.960 --> 0:32:56.680
<v Speaker 1>at least not your typical tribute shay.

0:32:57.240 --> 0:32:58.560
<v Speaker 2>Typically you would.

0:32:58.360 --> 0:33:01.720
<v Speaker 1>Use a sling instead. So if you don't know what

0:33:01.800 --> 0:33:06.840
<v Speaker 1>a sling is, imagine a pocket and you have two

0:33:06.960 --> 0:33:10.960
<v Speaker 1>sides of this pocket with chords coming from those two sides,

0:33:11.000 --> 0:33:14.320
<v Speaker 1>one cord on each side, and typically the way you

0:33:14.320 --> 0:33:17.960
<v Speaker 1>would use a sling, As you put a rock in

0:33:18.000 --> 0:33:21.360
<v Speaker 1>the sling, you swing the sling around your head, you

0:33:21.520 --> 0:33:24.000
<v Speaker 1>let go of one of the chords while holding on

0:33:24.040 --> 0:33:26.840
<v Speaker 1>to the other one, and that releases the rock, slinging

0:33:26.880 --> 0:33:31.640
<v Speaker 1>it at your target, hopefully and not behind you unless

0:33:31.640 --> 0:33:33.440
<v Speaker 1>you're me, in which case it goes wherever it wants

0:33:33.480 --> 0:33:36.240
<v Speaker 1>to go. Because I can't use a sling in.

0:33:36.200 --> 0:33:36.960
<v Speaker 2>A tribute shay.

0:33:37.880 --> 0:33:41.120
<v Speaker 1>One of those two chords is permanently attached to the

0:33:41.200 --> 0:33:45.000
<v Speaker 1>long end of the arm, so you've got one end

0:33:45.120 --> 0:33:49.800
<v Speaker 1>of the sling permanently affixed to the tribute shay the

0:33:49.840 --> 0:33:54.640
<v Speaker 1>other cord. The other end has a large ring at

0:33:54.680 --> 0:33:58.200
<v Speaker 1>the very end of it, and on the very end

0:33:58.280 --> 0:34:01.840
<v Speaker 1>of the throwing arm itself there's a little projection called

0:34:01.880 --> 0:34:06.160
<v Speaker 1>the finger that extends outward at a certain angle from

0:34:06.200 --> 0:34:07.720
<v Speaker 1>the end of the beam. And by a certain angle,

0:34:07.760 --> 0:34:09.960
<v Speaker 1>I mean you determine what the angle is when you

0:34:10.000 --> 0:34:14.800
<v Speaker 1>build the tribute shape, so if you like it, you

0:34:14.840 --> 0:34:16.000
<v Speaker 1>should have put a ring on it.

0:34:16.320 --> 0:34:17.719
<v Speaker 2>So that's what you do with the tribute shay.

0:34:17.760 --> 0:34:21.480
<v Speaker 1>You slide the sling's ring over the finger.

0:34:22.440 --> 0:34:23.120
<v Speaker 2>So when you want to.

0:34:23.080 --> 0:34:26.319
<v Speaker 1>Fire a payload, you have to raise the counterweight into

0:34:26.360 --> 0:34:29.160
<v Speaker 1>the upright position and lock it in place, as typically

0:34:29.160 --> 0:34:32.920
<v Speaker 1>you have a mechanism there to keep it from sliding

0:34:32.960 --> 0:34:35.640
<v Speaker 1>back down or to swinging back down is the better

0:34:35.680 --> 0:34:38.840
<v Speaker 1>way to say it. And then you load your sling

0:34:39.120 --> 0:34:41.359
<v Speaker 1>with whatever your payload is, like a giant rock.

0:34:41.960 --> 0:34:43.040
<v Speaker 2>You then take.

0:34:42.840 --> 0:34:47.360
<v Speaker 1>The ring that's on one end and you slide it

0:34:47.400 --> 0:34:51.720
<v Speaker 1>over the finger of the throwing arm. When you fire

0:34:52.880 --> 0:34:57.120
<v Speaker 1>the tribute shay, you remove the block that allows the

0:34:57.160 --> 0:34:59.840
<v Speaker 1>counterweight to or locks the counterweight in place. I should

0:34:59.840 --> 0:35:04.160
<v Speaker 1>say this allows the counterweight to fall. It forces the

0:35:04.200 --> 0:35:09.000
<v Speaker 1>short end of the lever down. The long end is

0:35:09.040 --> 0:35:13.960
<v Speaker 1>forced upward, and as it moves upward, centrifugal force, which

0:35:14.000 --> 0:35:16.760
<v Speaker 1>is not really a force, but never mind that centri

0:35:17.280 --> 0:35:23.799
<v Speaker 1>centrifugal force pushes the sling outward. And so then as

0:35:23.800 --> 0:35:27.719
<v Speaker 1>the arm moves through this arc, the ring on the

0:35:27.760 --> 0:35:31.480
<v Speaker 1>end of that finger slips free once it hits the

0:35:31.840 --> 0:35:34.480
<v Speaker 1>proper angle as you determined when you were building the

0:35:34.480 --> 0:35:37.759
<v Speaker 1>tribu shape. When it slips free of the finger, it

0:35:37.840 --> 0:35:41.080
<v Speaker 1>releases the payload, throwing it in that high arc, and

0:35:41.120 --> 0:35:45.400
<v Speaker 1>it sails majestically overhead toward your target. And because the

0:35:45.440 --> 0:35:50.799
<v Speaker 1>counterweight is heavy enough, it descends very quickly. So this

0:35:50.920 --> 0:35:54.400
<v Speaker 1>means there's a very high increase in linear velocity for

0:35:54.440 --> 0:35:58.080
<v Speaker 1>the throwing arm and thus the payload. The release angle

0:35:58.120 --> 0:36:01.360
<v Speaker 1>of the payload is dependent upon the angle of the finger.

0:36:01.440 --> 0:36:05.160
<v Speaker 1>That little projection, relatively little projection at the end of

0:36:05.160 --> 0:36:08.680
<v Speaker 1>your tribute shap. So if you want to change the

0:36:08.719 --> 0:36:11.560
<v Speaker 1>release angle, you changed the angle of the finger, and

0:36:11.600 --> 0:36:14.080
<v Speaker 1>then the ring will come off at a different point

0:36:14.239 --> 0:36:17.360
<v Speaker 1>in that arc, and thus the payload will fly in

0:36:17.440 --> 0:36:20.120
<v Speaker 1>a different arc towards your target. Of course, you're probably

0:36:20.160 --> 0:36:25.720
<v Speaker 1>not using perfectly uniform stones, so it's not an exact science.

0:36:26.560 --> 0:36:29.719
<v Speaker 1>You might be using stones of slightly different weights, which

0:36:29.760 --> 0:36:33.200
<v Speaker 1>means that that's gonna change the arc as well, but

0:36:33.239 --> 0:36:37.240
<v Speaker 1>still the principle is fairly sound. And then we get

0:36:37.760 --> 0:36:43.160
<v Speaker 1>to the invention, and more importantly, the employment of gunpowder

0:36:43.280 --> 0:36:47.120
<v Speaker 1>in siege weaponry. Gunpowder was actually invented in Asia centuries

0:36:47.160 --> 0:36:50.839
<v Speaker 1>before it became a useful tool in warfare, but it

0:36:50.920 --> 0:36:53.439
<v Speaker 1>really wasn't until about the fifteenth century that you would

0:36:53.440 --> 0:36:57.360
<v Speaker 1>see massive artillery guns regularly utilized in medieval Europe.

0:36:57.400 --> 0:36:59.080
<v Speaker 2>There were a lot of earlier.

0:36:58.719 --> 0:37:01.640
<v Speaker 1>Examples and a lot of historical accounts that at least

0:37:01.840 --> 0:37:06.560
<v Speaker 1>say that canons were in use, although the definition of

0:37:06.600 --> 0:37:11.279
<v Speaker 1>canon has changed dramatically over the centuries, so some of

0:37:11.320 --> 0:37:17.960
<v Speaker 1>those accounts are difficult to verify, simply because the canon

0:37:18.000 --> 0:37:21.600
<v Speaker 1>that's being referred to in one battle maybe a significantly

0:37:21.640 --> 0:37:24.120
<v Speaker 1>different kind of weapon than one from another battle.

0:37:26.680 --> 0:37:28.040
<v Speaker 2>There's definitely some.

0:37:28.680 --> 0:37:32.000
<v Speaker 1>Evidence of canons being used in sieges, though, and in

0:37:32.040 --> 0:37:36.800
<v Speaker 1>the One Hundred Years War in Northern France. England employed

0:37:36.840 --> 0:37:39.759
<v Speaker 1>some canons in a battle in thirteen forty six. How

0:37:39.800 --> 0:37:42.800
<v Speaker 1>many canons, Well, that kind of depends upon which historical

0:37:42.880 --> 0:37:45.840
<v Speaker 1>account you believe. It's somewhere between five and twenty six.

0:37:46.640 --> 0:37:49.000
<v Speaker 1>And the English won the battle. So was that because

0:37:49.040 --> 0:37:52.560
<v Speaker 1>of the devastating power of their fully operational deaths I'm

0:37:52.560 --> 0:37:57.640
<v Speaker 1>sorry canons. Probably not. In fact, the English canons likely

0:37:57.680 --> 0:38:01.319
<v Speaker 1>did very little actual damage against the Genoese mercenaries they

0:38:01.360 --> 0:38:04.520
<v Speaker 1>were fighting. The Genoese mercenaries were fighting on behalf of France,

0:38:05.760 --> 0:38:08.359
<v Speaker 1>but it really scared the pantaloons off those guys, because

0:38:08.400 --> 0:38:12.719
<v Speaker 1>the Genoese were really rattled by those loud, smoky weapons,

0:38:12.760 --> 0:38:16.000
<v Speaker 1>and they were soundly defeated. But the actual defeat came

0:38:16.040 --> 0:38:19.520
<v Speaker 1>at the hands of traditional English soldiers wielding stuff like

0:38:19.920 --> 0:38:24.280
<v Speaker 1>swords and axes and bows, rather than the canons. And besides,

0:38:24.320 --> 0:38:26.239
<v Speaker 1>that's not even really a siege, so I'm not really

0:38:26.280 --> 0:38:30.240
<v Speaker 1>going to talk any more about it. By sixteen seventy

0:38:30.400 --> 0:38:32.880
<v Speaker 1>you'd actually see the word canon being used to describe

0:38:32.880 --> 0:38:38.279
<v Speaker 1>specific types of guns. Mounted guns, typically stationary ones like

0:38:38.320 --> 0:38:40.560
<v Speaker 1>you could roll them into place, but they weren't meant

0:38:40.600 --> 0:38:45.080
<v Speaker 1>to be moved around rapidly. The biggest one at that

0:38:45.200 --> 0:38:48.640
<v Speaker 1>time was called the Canon Royal, and typically a Canon

0:38:48.719 --> 0:38:52.239
<v Speaker 1>Royal would weigh around eight thousand pounds or three six

0:38:52.280 --> 0:38:54.960
<v Speaker 1>hundred and thirty kilograms if you prefer and it could

0:38:54.960 --> 0:38:58.040
<v Speaker 1>fire cannon balls weighing at around sixty three pounds or

0:38:58.080 --> 0:39:03.040
<v Speaker 1>twenty eight kilograms. That's SIEV. Then you had whole Canon

0:39:03.280 --> 0:39:07.480
<v Speaker 1>and Dimi cannon guns. Those were of decreasing size and

0:39:07.520 --> 0:39:11.440
<v Speaker 1>weight and could fire smaller cannon balls, And by smaller

0:39:11.440 --> 0:39:13.240
<v Speaker 1>I mean that the smallest got down to be about

0:39:13.280 --> 0:39:16.960
<v Speaker 1>twenty eight pounds. They're still really heavy, particularly if you

0:39:16.960 --> 0:39:18.840
<v Speaker 1>compare them to the types of Canon you'd find on

0:39:18.920 --> 0:39:20.480
<v Speaker 1>sailing ships a century later.

0:39:21.400 --> 0:39:24.080
<v Speaker 2>Eventually we would refer.

0:39:23.880 --> 0:39:28.640
<v Speaker 1>To canon by the weight of the shot they fired.

0:39:29.120 --> 0:39:31.880
<v Speaker 1>What kind of cannon ball would they fire? So if

0:39:31.920 --> 0:39:34.759
<v Speaker 1>you hear about a ten pound gun, it meant that

0:39:34.800 --> 0:39:38.000
<v Speaker 1>the shot it fired weighed ten pounds. The gun itself

0:39:38.239 --> 0:39:40.839
<v Speaker 1>didn't weigh ten pounds, it weighed weigh more than that,

0:39:41.480 --> 0:39:44.200
<v Speaker 1>but the cannon balls weighed ten pounds. So if you

0:39:44.200 --> 0:39:47.040
<v Speaker 1>hear about a twenty pounder, that meant that the cannon

0:39:47.040 --> 0:39:48.240
<v Speaker 1>balls weighed twenty pounds.

0:39:48.560 --> 0:39:50.200
<v Speaker 2>So the bigger, the poundage.

0:39:50.200 --> 0:39:53.680
<v Speaker 1>That just means the heavier the shot, and thus the

0:39:53.680 --> 0:39:56.279
<v Speaker 1>more damage the canon would do if you hit what

0:39:56.360 --> 0:40:00.200
<v Speaker 1>you were aiming at. Well, the canon made early your

0:40:00.239 --> 0:40:04.040
<v Speaker 1>city defenses completely useless. High walls were not good protection

0:40:04.080 --> 0:40:07.120
<v Speaker 1>against cannon fire, which typically fire in a pretty low

0:40:07.239 --> 0:40:12.400
<v Speaker 1>arc at a very high velocity, so instead new defenses

0:40:12.440 --> 0:40:15.080
<v Speaker 1>were invented. Essentially, new walls were built, and these were

0:40:15.239 --> 0:40:18.960
<v Speaker 1>lower walls and thicker walls. Defensive walls were made to

0:40:19.040 --> 0:40:23.359
<v Speaker 1>withstand high impacts from cannon fire, and because defenders would

0:40:23.360 --> 0:40:26.440
<v Speaker 1>often have guns of their own, traditional methods of breaching

0:40:26.520 --> 0:40:29.319
<v Speaker 1>walls were pretty bad choices. It doesn't make a whole

0:40:29.360 --> 0:40:33.520
<v Speaker 1>lot of sense to wheel a siege engine slowly toward

0:40:33.840 --> 0:40:37.640
<v Speaker 1>a wall if you're being fired upon by cannon, you'd

0:40:37.680 --> 0:40:42.040
<v Speaker 1>be a sitting duck. So it completely changed warfare from

0:40:42.040 --> 0:40:45.960
<v Speaker 1>that moment forward. You also saw other changes as well,

0:40:46.480 --> 0:40:50.279
<v Speaker 1>from armor to swords and all sorts of stuff, all

0:40:50.320 --> 0:40:55.040
<v Speaker 1>because gunpowder had entered the scene. Canons themselves are fascinating

0:40:55.120 --> 0:40:57.520
<v Speaker 1>all the way, from the early bronze guns to the

0:40:57.560 --> 0:41:00.320
<v Speaker 1>steel guns that redefined warfare yet again, But that warrants

0:41:00.360 --> 0:41:04.520
<v Speaker 1>it's own episode. That was tech stuff is under Siege,

0:41:04.680 --> 0:41:07.440
<v Speaker 1>which originally published April twelfth, twenty seventeen.

0:41:07.480 --> 0:41:08.600
<v Speaker 2>I hope you enjoyed that.

0:41:08.680 --> 0:41:09.600
<v Speaker 3>Hope you learned.

0:41:09.320 --> 0:41:13.319
<v Speaker 1>Something about, you know, sort of an old kind of technology.

0:41:13.360 --> 0:41:15.759
<v Speaker 1>I really enjoy doing those kinds of episodes, Like I

0:41:15.800 --> 0:41:19.279
<v Speaker 1>love doing the stuff that's cutting edge and bleeding edge tech.

0:41:19.400 --> 0:41:21.759
<v Speaker 1>I really like learning about that and talking about it.

0:41:22.160 --> 0:41:26.719
<v Speaker 1>But I also like looking back on old technologies. It

0:41:26.800 --> 0:41:29.680
<v Speaker 1>is unfortunate that a lot of old technologies were mostly

0:41:29.719 --> 0:41:33.200
<v Speaker 1>dedicated to how to, you know, make someone else not

0:41:33.320 --> 0:41:36.120
<v Speaker 1>be alive anymore. But you know, not all of them

0:41:36.120 --> 0:41:39.280
<v Speaker 1>were like that, just a lot of them. So maybe

0:41:39.320 --> 0:41:41.640
<v Speaker 1>I will look back and see if I can find

0:41:41.680 --> 0:41:45.360
<v Speaker 1>some interesting technologies that were not meant to just hurt

0:41:45.440 --> 0:41:48.520
<v Speaker 1>or may more kill people, but to do other things

0:41:48.560 --> 0:41:52.319
<v Speaker 1>as well or instead, I guess I should say. And

0:41:52.640 --> 0:41:54.560
<v Speaker 1>that would be fun to kind of look up some

0:41:54.680 --> 0:41:57.160
<v Speaker 1>other old technologies because I'm missdoing those. It's been a

0:41:57.200 --> 0:42:00.120
<v Speaker 1>while since I've done one. Hope you are all well,

0:42:00.480 --> 0:42:09.440
<v Speaker 1>and I'll talk to you again really soon. Tech Stuff

0:42:09.520 --> 0:42:14.040
<v Speaker 1>is an iHeartRadio production. For more podcasts from iHeartRadio, visit

0:42:14.080 --> 0:42:17.640
<v Speaker 1>the iHeartRadio app, Apple Podcasts, or wherever you listen to

0:42:17.680 --> 0:42:18.600
<v Speaker 1>your favorite shows,