1 00:00:04,440 --> 00:00:12,720 Speaker 1: Welcome to tech Stuff, a production from iHeartRadio. Hey there, 2 00:00:12,760 --> 00:00:16,720 Speaker 1: and welcome to tech Stuff. I'm your host, Jonathan Strickland. 3 00:00:17,000 --> 00:00:20,720 Speaker 1: I'm an executive producer with iHeartRadio and how the tech 4 00:00:20,760 --> 00:00:24,240 Speaker 1: are you. It's time for a tech Stuff classic episode. 5 00:00:24,760 --> 00:00:28,480 Speaker 1: And this episode is titled tech Stuff Is Under Siege. 6 00:00:29,120 --> 00:00:30,480 Speaker 1: And I had to look it up just to make 7 00:00:30,520 --> 00:00:33,640 Speaker 1: sure that it wasn't about that one Stephen Sagal movie. 8 00:00:33,800 --> 00:00:34,360 Speaker 2: It is not. 9 00:00:34,920 --> 00:00:39,280 Speaker 3: It is about siege engines, as in the giant types 10 00:00:39,680 --> 00:00:43,559 Speaker 3: of military hardware used in the Middle Ages and thereabouts 11 00:00:43,840 --> 00:00:48,440 Speaker 3: in order to lay siege to a fortified position, typically 12 00:00:48,479 --> 00:00:53,000 Speaker 3: something like a castle or fortress. This episode originally published 13 00:00:53,040 --> 00:00:57,600 Speaker 3: on April twelfth, twenty seventeen. Hope you enjoy today. 14 00:00:57,600 --> 00:01:01,560 Speaker 1: I'm going to talk about siege in I thought it'd 15 00:01:01,600 --> 00:01:03,720 Speaker 1: be kind of fun and sort of in the theme 16 00:01:04,000 --> 00:01:06,160 Speaker 1: of looking back on history. 17 00:01:06,720 --> 00:01:09,800 Speaker 2: Well, what is a siege engine? While it's a device meant. 18 00:01:09,640 --> 00:01:12,760 Speaker 1: To allow an attacking army to gain entry to a 19 00:01:12,800 --> 00:01:17,560 Speaker 1: fortified space, typically a fortified city or a castle, something 20 00:01:17,600 --> 00:01:21,839 Speaker 1: along those lines, they're used to penetrate or destroy fortress 21 00:01:21,840 --> 00:01:25,000 Speaker 1: walls or gates, and they tend to be enormous and 22 00:01:25,040 --> 00:01:29,720 Speaker 1: they exert tremendous force in their operation. I'm going to 23 00:01:29,880 --> 00:01:33,319 Speaker 1: focus on siege engines from ancient times to medieval history, 24 00:01:33,360 --> 00:01:36,600 Speaker 1: but you should know that siege engines continued to evolve 25 00:01:36,720 --> 00:01:42,880 Speaker 1: even after medieval era, even after the invention of gunpowder 26 00:01:42,959 --> 00:01:45,800 Speaker 1: and the distribution of gunpowder. To be fair, gunpowder had 27 00:01:45,800 --> 00:01:49,680 Speaker 1: been invented for a very long time before anyone over 28 00:01:49,680 --> 00:01:52,160 Speaker 1: in medieval Europe figured out how to use it as 29 00:01:52,320 --> 00:01:58,160 Speaker 1: a means for weaponry. And also, gunpowder ended up making 30 00:01:58,160 --> 00:02:00,960 Speaker 1: a lot of the traditional city defenses ineffective. I'll talk 31 00:02:00,960 --> 00:02:04,600 Speaker 1: about that more later on in this episode, but siege 32 00:02:04,640 --> 00:02:08,680 Speaker 1: engines were used in both world Wars, actually, but I'm 33 00:02:08,720 --> 00:02:10,520 Speaker 1: going to save that for a different episode. We're going 34 00:02:10,600 --> 00:02:13,080 Speaker 1: to talk about the old stuff, this kind of stuff 35 00:02:13,120 --> 00:02:15,760 Speaker 1: you might see in a movie about knights and royalty 36 00:02:15,840 --> 00:02:20,400 Speaker 1: and stuff like that. So siege weapons were necessary to 37 00:02:20,520 --> 00:02:23,960 Speaker 1: penetrate a fortified position, typically, like I said, a city 38 00:02:24,040 --> 00:02:26,360 Speaker 1: or a castle. So why would you lay siege to 39 00:02:26,400 --> 00:02:30,040 Speaker 1: such a place at all. Essentially, it's an effort to 40 00:02:30,080 --> 00:02:33,120 Speaker 1: make the people inside surrender to the people outside. It 41 00:02:33,160 --> 00:02:36,359 Speaker 1: seems pretty simple. Usually the people inside would include someone 42 00:02:36,400 --> 00:02:39,680 Speaker 1: of importance who kind of had the authority to hand 43 00:02:39,800 --> 00:02:43,920 Speaker 1: over the rule of law for that region to somebody else. 44 00:02:44,760 --> 00:02:47,840 Speaker 1: And the word siege comes from a Latin word sidare, 45 00:02:48,160 --> 00:02:51,600 Speaker 1: which means to sit, And that's pretty much what a 46 00:02:51,680 --> 00:02:55,120 Speaker 1: sieging force does. It sits outside a fortified area and 47 00:02:55,200 --> 00:02:58,760 Speaker 1: it waits. It also usually attempts to cut off supplies 48 00:02:58,800 --> 00:03:01,760 Speaker 1: that are heading into the foried location, both food and 49 00:03:01,840 --> 00:03:04,560 Speaker 1: water and other things, to push the people inside to 50 00:03:04,600 --> 00:03:08,760 Speaker 1: the point of desperation so that they surrender. But sometimes 51 00:03:08,800 --> 00:03:12,200 Speaker 1: a long wait just isn't convenient. You got places to go, 52 00:03:12,320 --> 00:03:15,920 Speaker 1: people to meet, lands to conquer, so you can't really 53 00:03:16,000 --> 00:03:19,760 Speaker 1: wait around for people to eat that last apple or 54 00:03:19,840 --> 00:03:23,639 Speaker 1: to draw the last water from the well. You got 55 00:03:23,639 --> 00:03:25,639 Speaker 1: to find a way to speed things up a little bit. 56 00:03:25,639 --> 00:03:27,880 Speaker 1: You got to convince them that they need to give up, 57 00:03:28,600 --> 00:03:33,000 Speaker 1: and maybe force them to give up, and that requires 58 00:03:33,040 --> 00:03:39,400 Speaker 1: getting access to the place that's fortified. Thus seize engines. Now, 59 00:03:39,480 --> 00:03:44,000 Speaker 1: archaeologists have uncovered evidence of fortified city walls from ancient 60 00:03:44,080 --> 00:03:46,840 Speaker 1: cities all around the world, and in a way, you 61 00:03:46,840 --> 00:03:50,360 Speaker 1: could say that human history is marked by innovations in 62 00:03:50,440 --> 00:03:53,960 Speaker 1: ways to keep people safe and other innovations designed to 63 00:03:54,120 --> 00:03:58,240 Speaker 1: overcome those protections. It gets a pretty grim when you 64 00:03:58,280 --> 00:04:01,840 Speaker 1: start thinking about specifics and you get down to brass tacks, 65 00:04:01,880 --> 00:04:05,440 Speaker 1: as it were. But if ancient people had fortified walls, 66 00:04:05,760 --> 00:04:11,200 Speaker 1: what did the ancient attackers use to breach those walls. Well, 67 00:04:11,880 --> 00:04:13,840 Speaker 1: there are a couple of different tactics that don't involve 68 00:04:13,880 --> 00:04:16,200 Speaker 1: seize engines at all. For example, you might try and 69 00:04:16,320 --> 00:04:20,680 Speaker 1: use fire to weaken walls. You might tunnel under walls, 70 00:04:20,760 --> 00:04:24,799 Speaker 1: either to collapse the wall so that they just fall down, 71 00:04:25,120 --> 00:04:28,200 Speaker 1: or you end up just bypassing the wall entirely in 72 00:04:28,200 --> 00:04:30,640 Speaker 1: tunnel into the place that you're trying to get access to. 73 00:04:31,720 --> 00:04:34,279 Speaker 1: Or you might just use ladders to try and access 74 00:04:34,279 --> 00:04:36,960 Speaker 1: the top of the wall and scale it. Obviously, that 75 00:04:37,000 --> 00:04:39,040 Speaker 1: could be dangerous if there are soldiers up at the 76 00:04:39,080 --> 00:04:41,160 Speaker 1: top of the wall to push the ladders down. So 77 00:04:41,400 --> 00:04:44,279 Speaker 1: you've got to hope that you can zerg rush it 78 00:04:45,400 --> 00:04:47,920 Speaker 1: use a whole bunch of people all at once. If 79 00:04:47,960 --> 00:04:49,400 Speaker 1: you don't know what a zerg rush is, you need 80 00:04:49,400 --> 00:04:51,520 Speaker 1: to go listen to the Tech Memes episode that published 81 00:04:51,520 --> 00:04:56,240 Speaker 1: not too long ago. So the ancients would start to 82 00:04:56,240 --> 00:04:59,279 Speaker 1: construct massive tools to break through barriers. These are the 83 00:04:59,320 --> 00:05:03,920 Speaker 1: siege engines. They're bigger than things like just a tunnel 84 00:05:04,040 --> 00:05:08,960 Speaker 1: or a ladder. And arguably the oldest version of the 85 00:05:09,040 --> 00:05:13,000 Speaker 1: siege engine is the battering ram. So I'm sure you're 86 00:05:13,000 --> 00:05:16,479 Speaker 1: all familiar with the concept, but just in case. A 87 00:05:16,520 --> 00:05:20,240 Speaker 1: battering ram is a large mass that can be swung 88 00:05:20,440 --> 00:05:23,920 Speaker 1: so that it has its impact against a surface and 89 00:05:24,000 --> 00:05:28,359 Speaker 1: that causes that surface to become damaged. In other words, 90 00:05:28,400 --> 00:05:31,839 Speaker 1: it's like an enormous hammer breaking through a wall or 91 00:05:31,839 --> 00:05:35,599 Speaker 1: a door. And an example could be just an enormous log, 92 00:05:36,560 --> 00:05:40,120 Speaker 1: and the earliest battering rams were held by people, but 93 00:05:40,200 --> 00:05:44,039 Speaker 1: that was problematic. People can only hold weight up to 94 00:05:44,080 --> 00:05:46,240 Speaker 1: a certain limit and then it's just too heavy to move. 95 00:05:47,000 --> 00:05:50,400 Speaker 1: It slows them down and they remain unprotected and can 96 00:05:50,440 --> 00:05:53,400 Speaker 1: be picked off by archers or people with slings or 97 00:05:53,440 --> 00:05:58,279 Speaker 1: other projectiles. So you want to improve upon this idea. 98 00:05:58,920 --> 00:06:01,599 Speaker 1: So another example would be a log that is hung 99 00:06:01,760 --> 00:06:05,720 Speaker 1: from a wooden frame by various ropes, and the ropes 100 00:06:05,760 --> 00:06:08,480 Speaker 1: allow the log to swing horizontally so that the end 101 00:06:08,720 --> 00:06:11,160 Speaker 1: can crash into that vertical surface like a. 102 00:06:11,040 --> 00:06:11,960 Speaker 2: Wall or a gate. 103 00:06:13,680 --> 00:06:16,240 Speaker 1: This would allow you to have a much heavier battering 104 00:06:16,320 --> 00:06:18,520 Speaker 1: ram than something you would have to carry by hand, 105 00:06:18,600 --> 00:06:21,839 Speaker 1: because you could put it on this rope system and 106 00:06:22,320 --> 00:06:24,600 Speaker 1: just swing it and as opposed to having to lift it. 107 00:06:25,760 --> 00:06:26,960 Speaker 2: According to ancient. 108 00:06:26,760 --> 00:06:31,719 Speaker 1: Historians, the earliest example of this technology was the brainchild 109 00:06:31,800 --> 00:06:36,520 Speaker 1: of a certain Pefrasminos of Tire, And I apologize for 110 00:06:37,160 --> 00:06:41,520 Speaker 1: absolutely butchering the pronunciation of that name, because I'm certain 111 00:06:41,560 --> 00:06:45,320 Speaker 1: I did. Anyway, This particular engineer would have lived sometime 112 00:06:45,360 --> 00:06:49,040 Speaker 1: between five hundred and three hundred and fifty BCE, and 113 00:06:49,440 --> 00:06:53,000 Speaker 1: his main invention was suspending a cross beam from a 114 00:06:53,040 --> 00:06:55,599 Speaker 1: transverse beam for the purposes of swinging it as a 115 00:06:55,600 --> 00:06:58,000 Speaker 1: battering ram. In other words, that design I was talking 116 00:06:58,040 --> 00:07:02,960 Speaker 1: about hanging a wooden beam in a frame so that 117 00:07:03,000 --> 00:07:07,400 Speaker 1: you can bash down a wall or a door. Now, 118 00:07:07,440 --> 00:07:11,160 Speaker 1: typically you would also find that the frames holding these 119 00:07:11,200 --> 00:07:15,200 Speaker 1: battering rams would be shielded by a roof, and often 120 00:07:15,240 --> 00:07:19,960 Speaker 1: that roof would be covered with dampened animal skins. That 121 00:07:19,960 --> 00:07:22,760 Speaker 1: would help cut down on the potential for fire. If 122 00:07:22,960 --> 00:07:27,760 Speaker 1: your defending city was using flaming arrows or burning oil 123 00:07:27,880 --> 00:07:31,840 Speaker 1: or something along those lines, it would reduce the possibility 124 00:07:31,880 --> 00:07:35,480 Speaker 1: that your brand new, shiny battering ram would just become kindling. 125 00:07:36,640 --> 00:07:41,280 Speaker 1: And you would also protect yourself from other just basic 126 00:07:41,320 --> 00:07:44,800 Speaker 1: projectiles and allow the operators of the battering ram to 127 00:07:44,840 --> 00:07:47,640 Speaker 1: continue hammering against the wall or the door. 128 00:07:50,240 --> 00:07:52,400 Speaker 2: Obviously, this was risky. 129 00:07:52,600 --> 00:07:55,800 Speaker 1: You had to get access to the actual wall, and 130 00:07:56,120 --> 00:08:00,320 Speaker 1: according to Vitruvius, who was an author and engineered the 131 00:08:00,360 --> 00:08:05,440 Speaker 1: first century, the first person to create a fireproofed roofed 132 00:08:05,520 --> 00:08:11,800 Speaker 1: battering ram was Keros the Carthaginian, sometimes called Geros with 133 00:08:11,880 --> 00:08:15,520 Speaker 1: a G the Carthaginian. Modern historians believe this person was 134 00:08:15,560 --> 00:08:20,920 Speaker 1: alive sometime around the fifth century BCE, and this was 135 00:08:20,960 --> 00:08:25,280 Speaker 1: after the Iron Age that had happened several hundred years earlier. 136 00:08:26,320 --> 00:08:30,360 Speaker 1: So it was very common for the attacking party to 137 00:08:31,080 --> 00:08:36,040 Speaker 1: cap a battering ram with a large iron or otherwise 138 00:08:36,200 --> 00:08:40,359 Speaker 1: metal cap, often shaped in the form of a battering 139 00:08:40,600 --> 00:08:45,560 Speaker 1: ram like a literal ram, like a goat's head with horns. 140 00:08:46,840 --> 00:08:50,320 Speaker 1: The iron would give the battering ram even more weight 141 00:08:50,440 --> 00:08:53,800 Speaker 1: and resilience, and it would make it more effective. The 142 00:08:53,840 --> 00:08:57,840 Speaker 1: animals would, you know, forms made it look more interesting, 143 00:08:57,920 --> 00:09:02,160 Speaker 1: but they also could help with bashing through the material, 144 00:09:02,280 --> 00:09:06,920 Speaker 1: depending upon the shapes you were using. And yeah, it 145 00:09:06,960 --> 00:09:11,000 Speaker 1: was a pretty effective means of knocking down your basic 146 00:09:11,080 --> 00:09:15,160 Speaker 1: city walls. You also would see other improvements like pulley 147 00:09:15,240 --> 00:09:18,559 Speaker 1: systems that would allow the battering ram to remain horizontal 148 00:09:18,559 --> 00:09:21,920 Speaker 1: as it swung instead of tilting upward. So imagine a 149 00:09:21,960 --> 00:09:24,360 Speaker 1: swing set swing. You know, when you're swinging on a swing, 150 00:09:24,400 --> 00:09:27,080 Speaker 1: your feet tilt up in the air instead of staying 151 00:09:27,160 --> 00:09:31,600 Speaker 1: horizontal unless you're actively moving your legs down, and the 152 00:09:31,640 --> 00:09:35,480 Speaker 1: pulley system would counteract that tendency so that way you 153 00:09:35,520 --> 00:09:40,680 Speaker 1: wouldn't be hitting the wall or door on an upward swing. 154 00:09:40,800 --> 00:09:44,400 Speaker 1: It would be translated into a horizontal motion, so that 155 00:09:44,400 --> 00:09:48,840 Speaker 1: that momentum that you're transferring would be in the proper direction. 156 00:09:48,920 --> 00:09:51,520 Speaker 1: And that's what we're talking about. The working principle behind 157 00:09:51,559 --> 00:09:57,200 Speaker 1: the battering ram is the transfer of momentum. Momentum quick 158 00:09:57,559 --> 00:10:00,440 Speaker 1: recap for people who don't remember their physics. It's the 159 00:10:00,520 --> 00:10:03,600 Speaker 1: quantity of motion and a moving body. And the way 160 00:10:03,640 --> 00:10:08,920 Speaker 1: you arrive at the quantity of momentum is by multiplying 161 00:10:09,320 --> 00:10:14,360 Speaker 1: the mass of a moving body by its velocity, So 162 00:10:14,360 --> 00:10:17,280 Speaker 1: that means momentum of a small object that's moving very 163 00:10:17,400 --> 00:10:20,200 Speaker 1: very very fast can be the same as a large 164 00:10:20,240 --> 00:10:23,760 Speaker 1: object moving much more slowly if the numbers work out 165 00:10:23,800 --> 00:10:26,280 Speaker 1: the right way. But if something is really big and 166 00:10:26,320 --> 00:10:28,959 Speaker 1: really fast. It has a whole lot of momentum to it, 167 00:10:29,800 --> 00:10:32,640 Speaker 1: and I've got some funny stories about momentum. I had 168 00:10:32,640 --> 00:10:35,640 Speaker 1: to explain this to a friend of mine at the 169 00:10:35,679 --> 00:10:42,360 Speaker 1: Renaissance Festival. There was a moment in a dance, a 170 00:10:42,440 --> 00:10:45,400 Speaker 1: dance in which it is possible to steal the partner 171 00:10:45,600 --> 00:10:48,960 Speaker 1: of another person, in which I was trying to steal 172 00:10:49,040 --> 00:10:52,440 Speaker 1: the queen from the king. The king being played by 173 00:10:52,520 --> 00:10:55,280 Speaker 1: a guy who looked an awful lot like Henry the Eighth, 174 00:10:55,880 --> 00:11:01,400 Speaker 1: including Henry the Eighth's impressive mass. Fellow collided with me. 175 00:11:01,480 --> 00:11:03,640 Speaker 1: He gave me a little hip check, and he wasn't 176 00:11:03,679 --> 00:11:07,360 Speaker 1: moving fast, but he did outweigh me by a significant amount, 177 00:11:07,640 --> 00:11:10,920 Speaker 1: and so I went flying, And thus the transfer of 178 00:11:11,040 --> 00:11:16,240 Speaker 1: momentum was demonstrated in a very real and ultimately painful way. 179 00:11:17,360 --> 00:11:20,080 Speaker 1: I have since forgiven him. It actually was pretty funny, 180 00:11:20,160 --> 00:11:22,360 Speaker 1: but I did sprain both my wrist and my ankle 181 00:11:22,440 --> 00:11:26,720 Speaker 1: in that incident. So with battering rams, your desired outcome 182 00:11:26,800 --> 00:11:29,280 Speaker 1: is to have a very large mass, and you want 183 00:11:29,280 --> 00:11:31,960 Speaker 1: it to move really quickly so that you can result 184 00:11:32,040 --> 00:11:34,960 Speaker 1: in this large amount of momentum that you transfer to 185 00:11:35,000 --> 00:11:38,120 Speaker 1: a stationary object like the wall or the gate and 186 00:11:38,320 --> 00:11:39,320 Speaker 1: thus cause. 187 00:11:39,200 --> 00:11:39,880 Speaker 2: Damage to it. 188 00:11:40,760 --> 00:11:44,480 Speaker 1: So once battering rams started getting better, obviously cities needed 189 00:11:44,480 --> 00:11:48,360 Speaker 1: to respond and they began to reinforce their walls, making 190 00:11:48,400 --> 00:11:52,000 Speaker 1: them thicker at the base and trying to create new 191 00:11:52,040 --> 00:11:57,280 Speaker 1: strategies to repel battering ram assaults. My favorite battering ram 192 00:11:57,679 --> 00:12:02,560 Speaker 1: is actually a fictional one, like Grand Grand was the 193 00:12:02,600 --> 00:12:05,280 Speaker 1: battering ram in Lord of the Rings. It was from 194 00:12:05,360 --> 00:12:08,880 Speaker 1: Sauron's army. They used it in the siege on Minas Tirith, 195 00:12:09,480 --> 00:12:11,640 Speaker 1: and it was one hundred feet long and had a 196 00:12:11,679 --> 00:12:14,520 Speaker 1: metal cap that was shaped like a wolf, and in 197 00:12:14,559 --> 00:12:17,000 Speaker 1: most of the depictions I've seen, the wolf has also 198 00:12:17,640 --> 00:12:21,320 Speaker 1: got some sort of fire or lava coming out of 199 00:12:21,360 --> 00:12:24,239 Speaker 1: its mouth, making it pretty intimidating. 200 00:12:25,440 --> 00:12:26,839 Speaker 2: Awesome image. Really. 201 00:12:28,000 --> 00:12:31,120 Speaker 1: Another ancient siege engine similar to this in the sense 202 00:12:31,160 --> 00:12:34,160 Speaker 1: that you had to get super close to your target, 203 00:12:34,520 --> 00:12:38,360 Speaker 1: was the siege tower. This is a pretty simple concept. 204 00:12:38,520 --> 00:12:42,760 Speaker 1: It's usually it's like a tower that's on wheels, and 205 00:12:42,920 --> 00:12:46,320 Speaker 1: you push this tower up against the city wall that 206 00:12:46,400 --> 00:12:50,760 Speaker 1: you want to you want to get past, and you 207 00:12:51,280 --> 00:12:53,600 Speaker 1: have a gang plank at the top of the tower 208 00:12:53,920 --> 00:12:57,559 Speaker 1: that you lower so that it rests on the city wall, 209 00:12:58,080 --> 00:13:02,040 Speaker 1: and then your force just goes through the siege tower, 210 00:13:02,880 --> 00:13:05,679 Speaker 1: across the gang plank and into the city and you 211 00:13:05,760 --> 00:13:12,240 Speaker 1: bipe past the wall. Entirely very basic idea. Obviously, things 212 00:13:12,320 --> 00:13:14,960 Speaker 1: could go wrong. The tower if it were set on fire, 213 00:13:15,120 --> 00:13:17,760 Speaker 1: could end up causing you to lose quite a few 214 00:13:17,880 --> 00:13:18,840 Speaker 1: of your men. 215 00:13:20,200 --> 00:13:21,040 Speaker 2: And also there. 216 00:13:20,880 --> 00:13:24,439 Speaker 1: Are lots of different ways to create obstacles to make 217 00:13:24,480 --> 00:13:26,960 Speaker 1: it more difficult to get the tower up against a 218 00:13:26,960 --> 00:13:27,679 Speaker 1: city wall. 219 00:13:28,480 --> 00:13:29,840 Speaker 2: One of those would be. 220 00:13:29,880 --> 00:13:35,160 Speaker 1: Moats, So your basic moat around a castle was really 221 00:13:35,240 --> 00:13:39,080 Speaker 1: a defense against siege engines. Like this, it meant that 222 00:13:39,120 --> 00:13:42,120 Speaker 1: it was much harder to get something like a siege 223 00:13:42,160 --> 00:13:44,480 Speaker 1: tower up against the castle walls because you had to 224 00:13:44,520 --> 00:13:47,320 Speaker 1: get across the moat first, and the moat might either 225 00:13:47,400 --> 00:13:49,480 Speaker 1: be dry or it could be filled with water. Not 226 00:13:49,520 --> 00:13:52,880 Speaker 1: all moats were water. In fact, most of them weren't. 227 00:13:52,960 --> 00:13:55,040 Speaker 1: Most of them were essentially just a very big ditch 228 00:13:55,200 --> 00:14:00,160 Speaker 1: around the fortified area, so you would have to find 229 00:14:00,200 --> 00:14:01,880 Speaker 1: a way to bridge that gap if you were an 230 00:14:01,880 --> 00:14:05,080 Speaker 1: attacker to allow your siege engine to roll over the moat, 231 00:14:05,080 --> 00:14:08,040 Speaker 1: So you had to build like essentially a temporary bridge 232 00:14:08,440 --> 00:14:11,000 Speaker 1: to allow the siege engine to roll over it and 233 00:14:11,080 --> 00:14:14,520 Speaker 1: get access to the city wall, and another defense was 234 00:14:14,559 --> 00:14:17,360 Speaker 1: to redesign city walls. In the first place, Engineers began 235 00:14:17,400 --> 00:14:19,320 Speaker 1: to make walls that were very thick at the base 236 00:14:19,360 --> 00:14:22,520 Speaker 1: and would slope from the top down to the base, 237 00:14:22,960 --> 00:14:26,160 Speaker 1: and that slope meant that the top of the wall 238 00:14:26,280 --> 00:14:29,080 Speaker 1: would be further away from a tower than the base 239 00:14:29,160 --> 00:14:34,400 Speaker 1: of the wall because it sloped away from the outside. 240 00:14:34,880 --> 00:14:37,520 Speaker 1: So that meant that your gang plank had to be 241 00:14:37,640 --> 00:14:40,600 Speaker 1: longer in order to reach from the siege tower to 242 00:14:40,800 --> 00:14:44,120 Speaker 1: the top of the city wall. And gang planks were 243 00:14:44,520 --> 00:14:48,040 Speaker 1: really the weak points of the siege towers. Assuming that 244 00:14:48,160 --> 00:14:51,280 Speaker 1: you've major siege tower as fireproof as you can manage, 245 00:14:51,280 --> 00:14:55,040 Speaker 1: which again mostly involved putting the hides of animals on 246 00:14:55,120 --> 00:14:58,520 Speaker 1: the outside of the tower and wetting them down, drenching 247 00:14:58,560 --> 00:15:02,200 Speaker 1: them in water as much as you possibly can. Then, 248 00:15:02,640 --> 00:15:04,920 Speaker 1: once you set down the gang plank and you have 249 00:15:04,960 --> 00:15:08,760 Speaker 1: attackers going across, their most vulnerable when they are on 250 00:15:08,800 --> 00:15:13,320 Speaker 1: that gang plank. They're standing over the height of the wall. 251 00:15:13,600 --> 00:15:16,800 Speaker 1: There's probably a moat below them. The gang plank's probably 252 00:15:16,840 --> 00:15:23,120 Speaker 1: not incredibly sturdy or stable. So the further away the 253 00:15:23,120 --> 00:15:25,360 Speaker 1: top of the siege tower is from the top of 254 00:15:25,400 --> 00:15:28,200 Speaker 1: the wall, the harder it is for the attackers to 255 00:15:28,240 --> 00:15:31,280 Speaker 1: get over. So that was just a basic defense mechanism, 256 00:15:31,400 --> 00:15:34,840 Speaker 1: was to build these sloping walls for cities to help 257 00:15:34,960 --> 00:15:39,640 Speaker 1: protect against siege engines. Now, both siege towers and battering 258 00:15:39,720 --> 00:15:43,280 Speaker 1: rams were made obsolete by the invention of cannons later on. 259 00:15:43,360 --> 00:15:45,600 Speaker 1: I'll talk about cannons toward the end of this episode. 260 00:15:45,760 --> 00:15:48,400 Speaker 1: Cannons actually made those high city walls obsolete in the 261 00:15:48,400 --> 00:15:51,560 Speaker 1: first place. Higher walls were more vulnerable to cannon fire, 262 00:15:51,800 --> 00:15:54,560 Speaker 1: and so the design of city fortifications had to completely 263 00:15:54,640 --> 00:16:00,120 Speaker 1: change once those became a major element in warfare. At 264 00:16:00,160 --> 00:16:02,680 Speaker 1: that point, those siege engines began to fade into history. 265 00:16:02,720 --> 00:16:05,560 Speaker 1: You didn't really see them anymore. But I'll get more 266 00:16:05,560 --> 00:16:08,200 Speaker 1: into cannons a little bit later in the episode. And 267 00:16:08,240 --> 00:16:11,520 Speaker 1: I'm sure you've already noted that the major disadvantage to 268 00:16:11,560 --> 00:16:14,040 Speaker 1: both battering rams and siege towers is that you have 269 00:16:14,120 --> 00:16:16,080 Speaker 1: to get close to your target for them to work. 270 00:16:16,360 --> 00:16:19,040 Speaker 1: If the defending city has set up other defenses like 271 00:16:19,160 --> 00:16:22,880 Speaker 1: those trenches or pits or spikes, and they have stuff 272 00:16:22,960 --> 00:16:27,400 Speaker 1: like hot oil or flaming weapons, getting close isn't terribly attractive. 273 00:16:27,440 --> 00:16:30,640 Speaker 1: You would much prefer to batter the city from a distance, 274 00:16:30,680 --> 00:16:34,360 Speaker 1: and so attackers began to design new engines, things that 275 00:16:34,400 --> 00:16:36,200 Speaker 1: could allow attacks for much further away. 276 00:16:36,640 --> 00:16:37,560 Speaker 2: So next I'll. 277 00:16:37,360 --> 00:16:40,800 Speaker 1: Talk about some of the massive projectile weapons that were used, 278 00:16:41,600 --> 00:16:45,880 Speaker 1: and they relied purely on mechanical physics to hurl objects 279 00:16:45,880 --> 00:16:46,320 Speaker 1: at walls. 280 00:16:46,320 --> 00:16:47,080 Speaker 2: They're pretty cool. 281 00:16:47,680 --> 00:16:50,360 Speaker 1: Before I do that, let's take a quick break to 282 00:16:50,480 --> 00:17:01,960 Speaker 1: thank our sponsor. So the first project al seize engine 283 00:17:02,000 --> 00:17:04,800 Speaker 1: I really want to talk about is the ballista. And 284 00:17:05,040 --> 00:17:07,360 Speaker 1: if you were to take a casual glance at a blista, 285 00:17:07,400 --> 00:17:10,920 Speaker 1: you might think it's an enormous crossbow, and it does 286 00:17:11,240 --> 00:17:14,920 Speaker 1: resemble a crossbow. But they crossbow and the ballista work 287 00:17:15,000 --> 00:17:20,439 Speaker 1: on two different principles, two different types of tension. The 288 00:17:20,480 --> 00:17:24,639 Speaker 1: operation of the ballista depends upon two torsion springs, whereas 289 00:17:24,640 --> 00:17:30,280 Speaker 1: the crossbow depends upon the natural tension of the bow itself. 290 00:17:31,640 --> 00:17:35,640 Speaker 1: So let's talk about torsion springs. Torsion springs work by twisting. 291 00:17:35,720 --> 00:17:40,040 Speaker 1: They store mechanical energy when you twist the torsion spring, 292 00:17:40,480 --> 00:17:44,119 Speaker 1: and when you release the spring, it unleashes that mechanical 293 00:17:44,240 --> 00:17:48,080 Speaker 1: energy through untwisting, So it's winding and unwinding when you 294 00:17:48,119 --> 00:17:50,800 Speaker 1: wind it up. You've got the mechanical energy, and when 295 00:17:50,840 --> 00:17:54,080 Speaker 1: you let it go, it unwinds itself and releases that 296 00:17:54,119 --> 00:17:55,680 Speaker 1: mechanical energy. 297 00:17:55,760 --> 00:17:56,240 Speaker 2: To make a. 298 00:17:56,200 --> 00:17:59,440 Speaker 1: Ballista, you need a pair of torsion springs that you 299 00:17:59,520 --> 00:18:02,480 Speaker 1: can twist tightly so that when you release them, they 300 00:18:02,600 --> 00:18:04,760 Speaker 1: unleash that mechanical force in such a way as to 301 00:18:04,800 --> 00:18:08,240 Speaker 1: throw a projectile, typically a large dart with an iron 302 00:18:08,320 --> 00:18:15,240 Speaker 1: tip at a target. Now, in ancient times, a torsion 303 00:18:15,240 --> 00:18:19,360 Speaker 1: spring might look like a loop of some stretchy elastic material. 304 00:18:19,520 --> 00:18:25,200 Speaker 1: That material was often either hair from animals sometimes humans, 305 00:18:25,280 --> 00:18:28,760 Speaker 1: all woven together to make really strong ropes, or sometimes 306 00:18:28,760 --> 00:18:32,440 Speaker 1: it was ligaments and other tissue that was turned into 307 00:18:32,480 --> 00:18:36,080 Speaker 1: this kind of elastic material and then looped around a 308 00:18:36,160 --> 00:18:39,680 Speaker 1: frame like a skein that's inside a frame. So imagine 309 00:18:39,680 --> 00:18:42,679 Speaker 1: a loop of material. In fact, just imagine a rubber band, 310 00:18:43,640 --> 00:18:47,439 Speaker 1: and imagine that you've got two pegs that are a 311 00:18:47,440 --> 00:18:50,440 Speaker 1: few inches apart from each other. They're further apart than 312 00:18:50,480 --> 00:18:53,159 Speaker 1: the length of the rubber band, so you have to 313 00:18:53,200 --> 00:18:57,240 Speaker 1: stretch the rubber band a little bit to loop either 314 00:18:57,400 --> 00:19:01,280 Speaker 1: end over the two pegs. Put more rubber bands that 315 00:19:01,320 --> 00:19:04,160 Speaker 1: are the same length over those two pegs, so you've 316 00:19:04,160 --> 00:19:07,600 Speaker 1: got a few of them, maybe four or five. These 317 00:19:07,680 --> 00:19:12,879 Speaker 1: rubber bands represent an unwound torsion spring. If you then 318 00:19:12,920 --> 00:19:18,600 Speaker 1: inserted a throwing arm, what would be considered like the 319 00:19:18,640 --> 00:19:23,240 Speaker 1: shaft of a throwing arm, into that gap the middle 320 00:19:23,400 --> 00:19:27,600 Speaker 1: of all those rubber bands, and then use it to 321 00:19:27,760 --> 00:19:32,879 Speaker 1: twist the rubber bands in a circle, either clockwise or counterclockwise, 322 00:19:33,440 --> 00:19:38,480 Speaker 1: you would create the torsion. This twisted tension. You loop 323 00:19:38,520 --> 00:19:40,520 Speaker 1: them over and over again. You can do this with 324 00:19:40,560 --> 00:19:44,040 Speaker 1: a pencil, so again, just have a rubber band. You 325 00:19:44,080 --> 00:19:46,480 Speaker 1: can even have maybe someone stand in front of you 326 00:19:46,600 --> 00:19:49,359 Speaker 1: putting their two thumbs up, and you loop the rubber 327 00:19:49,400 --> 00:19:52,760 Speaker 1: bands around their two thumbs so that they're stretching them together. 328 00:19:53,200 --> 00:19:55,880 Speaker 1: You put a pencil in there. You twist the pencil 329 00:19:55,960 --> 00:19:59,360 Speaker 1: around a few times so that it's twisting the rubber bands, 330 00:20:00,000 --> 00:20:02,440 Speaker 1: and you'll start building up that tension. If you let 331 00:20:02,520 --> 00:20:05,760 Speaker 1: go of the pencil, then it will unleash all that 332 00:20:05,800 --> 00:20:09,360 Speaker 1: mechanical energy and it'll make the pencil flip around like crazy. 333 00:20:09,640 --> 00:20:12,960 Speaker 1: Make sure you use an unsharpened pencil, and be very 334 00:20:13,000 --> 00:20:14,800 Speaker 1: careful with this sort of stuff because it might fly 335 00:20:14,920 --> 00:20:16,720 Speaker 1: up and hit you in the face. But this is 336 00:20:16,760 --> 00:20:21,199 Speaker 1: the basic principle of the ballista. Now, with the ballista, 337 00:20:21,600 --> 00:20:25,480 Speaker 1: you have two of these torsion springs, and that meant 338 00:20:25,520 --> 00:20:31,480 Speaker 1: that they're actually vertically aligned, not horizontally aligned. In other words, 339 00:20:31,560 --> 00:20:34,880 Speaker 1: you would have imagine you have one thumb higher than 340 00:20:34,920 --> 00:20:37,480 Speaker 1: the other thumb directly in front of you, and you 341 00:20:37,520 --> 00:20:40,479 Speaker 1: put the rubber bands on so that you were holding 342 00:20:40,480 --> 00:20:41,480 Speaker 1: the loop that way. 343 00:20:41,760 --> 00:20:43,560 Speaker 2: That's the way the ballista. 344 00:20:43,680 --> 00:20:46,840 Speaker 1: Torsion springs are aligned. You have to have those that 345 00:20:46,960 --> 00:20:51,160 Speaker 1: vertical alignment, and they're parallel to each other. And between 346 00:20:51,240 --> 00:20:54,800 Speaker 1: the two torsion springs you have your stock or channel. 347 00:20:55,080 --> 00:20:58,840 Speaker 1: That's where the projectile moves through. So with a crossbow, 348 00:20:58,920 --> 00:21:02,800 Speaker 1: this would be where the bolt would slide through as 349 00:21:02,840 --> 00:21:05,520 Speaker 1: it's being launched from the crossbow. Same sort of thing 350 00:21:05,560 --> 00:21:08,280 Speaker 1: with a ballista. It's got that stock with a channel 351 00:21:08,320 --> 00:21:11,240 Speaker 1: in it. That's where the projectile moves through it, and 352 00:21:11,280 --> 00:21:15,520 Speaker 1: it's between these two vertically aligned torsion springs. So you've 353 00:21:15,560 --> 00:21:20,360 Speaker 1: got your enormous dart loaded into your blista, and you've 354 00:21:20,359 --> 00:21:24,560 Speaker 1: got your two vertically aligned torsion springs. In each torsion spring, 355 00:21:24,720 --> 00:21:29,560 Speaker 1: you have a throwing arm. Now the torsion spring on 356 00:21:29,800 --> 00:21:34,720 Speaker 1: the left side is wound counterclockwise if you were looking 357 00:21:34,760 --> 00:21:38,360 Speaker 1: at it from above. That means that when the tension releases, 358 00:21:38,400 --> 00:21:42,119 Speaker 1: it's going to spin its throwing arm in a clockwise direction. 359 00:21:43,000 --> 00:21:46,920 Speaker 1: The torsion spring on the right side is the opposite. 360 00:21:46,960 --> 00:21:50,000 Speaker 1: It's wound clockwise, so that when you release the tension, 361 00:21:50,080 --> 00:21:54,360 Speaker 1: it will spin the throwing arm counterclockwise. And on the 362 00:21:54,400 --> 00:21:57,840 Speaker 1: opposite end of the throwing arm, you have a line 363 00:21:58,000 --> 00:22:00,800 Speaker 1: attaching the two together, a rope if you will, or 364 00:22:00,800 --> 00:22:04,760 Speaker 1: a string. This rope is looped around the end of 365 00:22:04,800 --> 00:22:08,480 Speaker 1: your projectile. This is the thing that's going to transfer 366 00:22:08,560 --> 00:22:12,000 Speaker 1: the force to the projectile and make it fly at 367 00:22:12,000 --> 00:22:16,600 Speaker 1: your target. So just imagine you've got this crossbow looking 368 00:22:16,680 --> 00:22:19,080 Speaker 1: thing in front of you. The two arms of the 369 00:22:19,119 --> 00:22:22,639 Speaker 1: ballista in its rest position you haven't wound it yet, 370 00:22:23,040 --> 00:22:27,479 Speaker 1: are extended outward to the side, so the left one 371 00:22:27,600 --> 00:22:30,800 Speaker 1: is almost parallel with the front of the ballista, the 372 00:22:30,840 --> 00:22:33,600 Speaker 1: right one is almost parallel with the ballista, and you 373 00:22:33,640 --> 00:22:36,520 Speaker 1: have a device called a windless. The windless is what 374 00:22:36,600 --> 00:22:40,360 Speaker 1: allows you to crank back those arms. It's creating tension 375 00:22:40,520 --> 00:22:43,919 Speaker 1: in those torsion springs, so it starts to twist the 376 00:22:43,920 --> 00:22:47,320 Speaker 1: torsion springs, and as a result, the two throwing arms 377 00:22:47,560 --> 00:22:53,320 Speaker 1: start tilting back towards you. It's they bend backwards, although 378 00:22:53,359 --> 00:22:56,560 Speaker 1: the torsion the throwing arms themselves are not bending, it's 379 00:22:56,680 --> 00:23:01,600 Speaker 1: just the torsion springs are rotating as you're twisting them, so. 380 00:23:01,600 --> 00:23:02,520 Speaker 2: They've bend backward. 381 00:23:02,560 --> 00:23:04,800 Speaker 1: Now that means that you start getting slack in that 382 00:23:04,920 --> 00:23:10,040 Speaker 1: rope that's between the two ends of the throwing arms. 383 00:23:10,600 --> 00:23:13,200 Speaker 1: You can use that slack to put it behind your projectile. 384 00:23:13,720 --> 00:23:17,240 Speaker 1: And when you release the tension on those torsion springs, 385 00:23:17,920 --> 00:23:22,480 Speaker 1: they untwist. That pulls the throwing arms forward, and that 386 00:23:22,800 --> 00:23:27,800 Speaker 1: pulls that rope forward as well, transferring the energy to 387 00:23:27,880 --> 00:23:32,600 Speaker 1: your projectile and shooting it at your target. It's pretty 388 00:23:32,640 --> 00:23:35,360 Speaker 1: cool to see this, I mean, it's interesting to see 389 00:23:35,640 --> 00:23:38,800 Speaker 1: this as two torsion springs as opposed to a crossbow, 390 00:23:39,040 --> 00:23:43,280 Speaker 1: which would just use the tension of the material itself, 391 00:23:43,320 --> 00:23:46,560 Speaker 1: the wood, if you will, of the bow. It's all 392 00:23:46,600 --> 00:23:49,800 Speaker 1: due to mechanical physics. You don't need any chemicals to 393 00:23:49,880 --> 00:23:53,359 Speaker 1: do this kind of seige engine, and you could also 394 00:23:53,520 --> 00:23:56,080 Speaker 1: just build this thing when you needed it. In fact, 395 00:23:56,119 --> 00:24:01,160 Speaker 1: most seiege engines were constructed at site the siege was happening. 396 00:24:01,600 --> 00:24:04,320 Speaker 1: Because they were so big and heavy that moving them 397 00:24:04,400 --> 00:24:07,679 Speaker 1: from one place across country to another place was not 398 00:24:07,760 --> 00:24:11,159 Speaker 1: really practical. So usually we just go to the closest forest, 399 00:24:11,359 --> 00:24:14,879 Speaker 1: cut down some logs, and have some workers start to 400 00:24:14,960 --> 00:24:18,000 Speaker 1: build seage engines right there on site, wheel them into 401 00:24:18,000 --> 00:24:20,119 Speaker 1: place so that they're generally pointed at the thing you 402 00:24:20,160 --> 00:24:24,399 Speaker 1: want to shoot at, and then you start firing. And 403 00:24:24,440 --> 00:24:27,840 Speaker 1: the blista was an early version of that. The earliest 404 00:24:27,880 --> 00:24:32,840 Speaker 1: ones were in the BCE era. You would later see 405 00:24:32,840 --> 00:24:34,919 Speaker 1: them go all the way up through the Middle Ages. 406 00:24:37,400 --> 00:24:41,680 Speaker 1: They were, however, not terribly mobile. You could put wheels 407 00:24:41,760 --> 00:24:43,640 Speaker 1: on the cart for a ballista so that you could 408 00:24:43,680 --> 00:24:46,600 Speaker 1: at least wheel them into place, but it wasn't It's 409 00:24:46,640 --> 00:24:49,160 Speaker 1: not like you could easily move them once you planted them. 410 00:24:49,200 --> 00:24:53,159 Speaker 1: They were pretty much stationary once you were firing, and 411 00:24:53,200 --> 00:24:56,080 Speaker 1: that meant that they were pretty attractive targets. They were 412 00:24:56,200 --> 00:25:02,040 Speaker 1: very accurate, but they didn't hurl things at incredible distances. 413 00:25:02,080 --> 00:25:05,680 Speaker 1: You can get a decent distance with them, but they 414 00:25:05,840 --> 00:25:08,919 Speaker 1: fired in a very low arc like. Essentially it was 415 00:25:08,960 --> 00:25:12,760 Speaker 1: a straight line from the ballista to the target. It 416 00:25:12,920 --> 00:25:16,399 Speaker 1: kind of came out horizontally that way, it didn't fire 417 00:25:16,520 --> 00:25:20,000 Speaker 1: in an arc the way catapults and tribuchatse did, and 418 00:25:20,040 --> 00:25:23,480 Speaker 1: it also did comparatively less damage than catapults and tribuchase, 419 00:25:23,520 --> 00:25:27,880 Speaker 1: largely because the projectiles it fired didn't have a lot 420 00:25:27,920 --> 00:25:30,879 Speaker 1: of mass to them compared to the rocks that you 421 00:25:30,920 --> 00:25:33,960 Speaker 1: could fire from a catapult or a tribuchet. And like 422 00:25:34,000 --> 00:25:36,680 Speaker 1: I said, crossbows or bows in general work in a 423 00:25:36,760 --> 00:25:39,840 Speaker 1: very similar way, but this case it's just tension of 424 00:25:39,880 --> 00:25:43,600 Speaker 1: the material itself as opposed to a torsion spring, So 425 00:25:43,640 --> 00:25:46,960 Speaker 1: it's your basic spring action, but it's the actual tension 426 00:25:47,680 --> 00:25:53,880 Speaker 1: of the wood itself. Torsion springs are also very important 427 00:25:53,920 --> 00:25:58,960 Speaker 1: in other types of seize engines, particularly different types of catapults. Now, 428 00:25:59,040 --> 00:26:01,800 Speaker 1: the nomenclature here it gets a little confusing because a 429 00:26:01,800 --> 00:26:04,159 Speaker 1: lot of people use the word catapult to refer to 430 00:26:04,240 --> 00:26:07,399 Speaker 1: a very specific type of siege engine, and other people 431 00:26:07,480 --> 00:26:11,240 Speaker 1: use catapult to describe an entire family of siege engines, 432 00:26:11,520 --> 00:26:16,200 Speaker 1: including ballista in some cases. But essentially, catapults were meant 433 00:26:16,200 --> 00:26:19,680 Speaker 1: to hurl massive objects through the air. So in order 434 00:26:19,720 --> 00:26:23,320 Speaker 1: to avoid confusion, I'm going to talk about the manganel 435 00:26:23,760 --> 00:26:27,520 Speaker 1: and the trebuchet, which are often both lumped under the 436 00:26:27,520 --> 00:26:31,680 Speaker 1: general category of catapult, but they operate in very different ways. 437 00:26:32,640 --> 00:26:35,399 Speaker 1: So let's start with the manganel, which was invented before 438 00:26:35,440 --> 00:26:38,560 Speaker 1: the tribuchet. The manganel was a siege engine of the 439 00:26:38,600 --> 00:26:44,520 Speaker 1: Middle Ages, so it came into development after the ballista. 440 00:26:45,000 --> 00:26:47,639 Speaker 1: Ballista were still being used in siegees at that time, 441 00:26:48,680 --> 00:26:50,919 Speaker 1: and it's kind of like a one armed ballista but 442 00:26:51,000 --> 00:26:55,520 Speaker 1: popped on its side. So the ballista looks like a crossbow, 443 00:26:56,400 --> 00:26:59,600 Speaker 1: which has the horizontal bow, but if you were to 444 00:26:59,680 --> 00:27:03,720 Speaker 1: wheel an actual bow, like the kind you fire arrows from, 445 00:27:03,920 --> 00:27:07,560 Speaker 1: you would hold it vertically. Well, the manganel is like that. 446 00:27:07,600 --> 00:27:10,320 Speaker 1: It's vertical, but it only has one arm. You don't 447 00:27:10,359 --> 00:27:14,000 Speaker 1: have a lower half to it. There's just the throwing 448 00:27:14,119 --> 00:27:16,840 Speaker 1: arm and the torsion spring, and the torsion spring is 449 00:27:16,840 --> 00:27:19,840 Speaker 1: aligned horizontally instead of vertically, so it's like that first 450 00:27:19,960 --> 00:27:21,960 Speaker 1: example of the rubber bands I was talking about, where 451 00:27:21,960 --> 00:27:25,480 Speaker 1: you're holding your thumbs side by side as the torsion spring. 452 00:27:26,119 --> 00:27:29,360 Speaker 1: Same thing with the manganel. So the throwing arm when 453 00:27:29,359 --> 00:27:32,840 Speaker 1: it's in its rest position is vertical more or less 454 00:27:32,920 --> 00:27:36,720 Speaker 1: there's actually typically a stop so that it can't go 455 00:27:36,880 --> 00:27:40,000 Speaker 1: completely vertical. It'll usually be at a pretty high angle. 456 00:27:41,119 --> 00:27:44,560 Speaker 1: When you wind the torsion spring, you pull the throwing 457 00:27:44,680 --> 00:27:49,320 Speaker 1: arm back until it's practically horizontal, and then you latch 458 00:27:49,359 --> 00:27:52,480 Speaker 1: it in some way so that it stores that mechanical energy. 459 00:27:52,480 --> 00:27:57,000 Speaker 1: It doesn't just release it. You load your manganel, typically 460 00:27:57,040 --> 00:28:01,320 Speaker 1: with heavy stuff, and then you release the torsion spring 461 00:28:01,600 --> 00:28:05,200 Speaker 1: and that twists back to the rest position, which means 462 00:28:05,200 --> 00:28:08,480 Speaker 1: the throwing arm goes vertical and releases its projectile. 463 00:28:09,359 --> 00:28:11,960 Speaker 2: So a manganel could have this bowl like end. 464 00:28:11,920 --> 00:28:14,640 Speaker 1: To it, and that's where you would put your various projectiles. 465 00:28:15,040 --> 00:28:17,920 Speaker 1: They might be rocks or fire pots, or, at least 466 00:28:17,960 --> 00:28:22,000 Speaker 1: according to some accounts, dead stuff. The dead stuff was 467 00:28:22,040 --> 00:28:25,240 Speaker 1: meant to hurt defenders in two ways. First, it's pretty 468 00:28:25,280 --> 00:28:31,600 Speaker 1: psychologically devastating to have corpses thrown at you, true story. Second, 469 00:28:31,760 --> 00:28:34,240 Speaker 1: it was thought of as a way to introduce disease 470 00:28:34,400 --> 00:28:38,960 Speaker 1: into a fortified location, so it's a kind of biological warfare. 471 00:28:39,000 --> 00:28:43,200 Speaker 1: You just throw bloated corpses into a city. It's pretty gross, 472 00:28:44,040 --> 00:28:46,440 Speaker 1: and the whole idea was just to weaken defenses and 473 00:28:46,480 --> 00:28:49,640 Speaker 1: also increase the chance that the defenders would just give up, 474 00:28:50,080 --> 00:28:53,320 Speaker 1: like they're throwing dead stuff at us. Let's just run 475 00:28:53,360 --> 00:28:57,840 Speaker 1: out the white flag and stop this. The Manganel fired 476 00:28:57,880 --> 00:29:02,080 Speaker 1: projectiles at high velocity and at a low arc, so 477 00:29:02,480 --> 00:29:05,400 Speaker 1: it was a higher arc than the ballista, which again 478 00:29:05,480 --> 00:29:07,760 Speaker 1: was pretty much a straight line, so there was a 479 00:29:07,800 --> 00:29:08,800 Speaker 1: slight arc to it. 480 00:29:08,760 --> 00:29:10,680 Speaker 2: But it was still fairly low. 481 00:29:10,840 --> 00:29:15,360 Speaker 1: It would aim stuff at walls, not typically over walls. 482 00:29:16,360 --> 00:29:19,680 Speaker 1: It could hurl heavier and therefore more devastating projectiles than 483 00:29:19,720 --> 00:29:22,240 Speaker 1: the ballista, but it was also less accurate than the 484 00:29:22,240 --> 00:29:27,560 Speaker 1: ballista was it was meant to destroy defensive structures rather 485 00:29:27,600 --> 00:29:29,560 Speaker 1: than go around them. If you look at the arc 486 00:29:29,600 --> 00:29:33,760 Speaker 1: of projectiles from siege engines, ballista are the lowest, Manganels 487 00:29:33,760 --> 00:29:36,000 Speaker 1: would be next, and then tribuchetes would be nice high 488 00:29:36,120 --> 00:29:40,160 Speaker 1: arcs now. According to the resources I looked at, manganels 489 00:29:40,160 --> 00:29:43,480 Speaker 1: could hurl projectiles as far as thirteen hundred feet, which 490 00:29:43,520 --> 00:29:45,800 Speaker 1: is a pretty fair distance to throw a massive stone 491 00:29:45,880 --> 00:29:49,720 Speaker 1: using pure mechanical power. And like other seas engines, the 492 00:29:49,760 --> 00:29:52,520 Speaker 1: real genius behind the manganel was that it was pretty 493 00:29:52,680 --> 00:29:55,040 Speaker 1: simple to construct. You could again just build it on 494 00:29:55,160 --> 00:30:00,760 Speaker 1: location next I will talk about trebuchets and then lead 495 00:30:00,800 --> 00:30:04,240 Speaker 1: it with some cannon talk. But before I get into 496 00:30:04,320 --> 00:30:07,000 Speaker 1: all of that, let's take another quick break to thank 497 00:30:07,040 --> 00:30:17,800 Speaker 1: our sponsors, and now to talk. 498 00:30:17,640 --> 00:30:18,640 Speaker 2: About the Tributet. 499 00:30:18,760 --> 00:30:22,320 Speaker 1: It was a very different beast than the Manganel. It 500 00:30:22,520 --> 00:30:25,520 Speaker 1: was named after a word in Old French which means 501 00:30:25,560 --> 00:30:27,600 Speaker 1: to throw over, and that's kind of what. 502 00:30:27,560 --> 00:30:28,440 Speaker 2: The tribute did. 503 00:30:28,440 --> 00:30:31,360 Speaker 1: It threw projectiles in a high arc that could be 504 00:30:31,440 --> 00:30:34,400 Speaker 1: used to attack defensive walls or just bypass the walls 505 00:30:34,400 --> 00:30:39,000 Speaker 1: completely and hurl payloads into fortified cities. Having massive rocks 506 00:30:39,080 --> 00:30:41,840 Speaker 1: raining down on your homes is a powerful motivator when 507 00:30:41,880 --> 00:30:46,480 Speaker 1: it comes time to consider surrender. The Tributeha didn't depend 508 00:30:46,560 --> 00:30:50,800 Speaker 1: upon torsion springs the way Ballista and Menganelles did. Instead, 509 00:30:51,040 --> 00:30:54,920 Speaker 1: it used a massive counterweight to provide the mechanical force 510 00:30:54,960 --> 00:30:58,719 Speaker 1: to hurl payloads. So it's essentially a lever or if 511 00:30:58,760 --> 00:31:02,360 Speaker 1: you prefer a seesaw, so think of a seesaw, but 512 00:31:02,440 --> 00:31:04,680 Speaker 1: it has a long end and a short end. The 513 00:31:04,720 --> 00:31:07,960 Speaker 1: counterweight is on the short end and the long end 514 00:31:08,080 --> 00:31:11,200 Speaker 1: is what hurls the payload. So seesaws are a pretty 515 00:31:11,200 --> 00:31:14,120 Speaker 1: good analogy. If you have a seesaw balanced in the center, 516 00:31:14,440 --> 00:31:17,600 Speaker 1: two identical weights will balance out. You put two kids 517 00:31:17,600 --> 00:31:20,280 Speaker 1: on there, the weigh the same. The seesaw's right there 518 00:31:20,280 --> 00:31:24,120 Speaker 1: in the middle. They should even out and just balance 519 00:31:24,160 --> 00:31:28,400 Speaker 1: each other. But if you move the seesaw so that 520 00:31:28,440 --> 00:31:32,800 Speaker 1: the pivot point is off center, then the equal weights 521 00:31:33,000 --> 00:31:38,400 Speaker 1: on either end will change the actual orientation of the seesaw. 522 00:31:38,440 --> 00:31:40,640 Speaker 1: The shorter end will end up sticking up in the 523 00:31:40,640 --> 00:31:44,720 Speaker 1: air and the longer end will rest against the ground. Now, 524 00:31:44,760 --> 00:31:47,800 Speaker 1: because your typical treviche uses a short arm to hold 525 00:31:47,880 --> 00:31:52,160 Speaker 1: the counterweight, that means by this little experiment we just 526 00:31:52,200 --> 00:31:55,160 Speaker 1: talked about, you would actually need a lot more weight 527 00:31:55,320 --> 00:31:58,920 Speaker 1: in the counterweight than you're going to have in the payload. Otherwise, 528 00:31:58,920 --> 00:32:00,800 Speaker 1: your payload just is going to sit on the ground 529 00:32:00,800 --> 00:32:03,040 Speaker 1: and the counterweight would just dangle in the air. 530 00:32:03,160 --> 00:32:05,440 Speaker 2: It would not have the weight. 531 00:32:05,800 --> 00:32:10,160 Speaker 1: Sufficient enough to pull the lever so that it flings 532 00:32:10,240 --> 00:32:15,240 Speaker 1: your payload at your enemy. The counterweight was also typically hinged, 533 00:32:15,920 --> 00:32:18,920 Speaker 1: meaning that it could swing around on the end of 534 00:32:19,120 --> 00:32:23,880 Speaker 1: this short side of the tribute shay beam. 535 00:32:24,520 --> 00:32:25,520 Speaker 2: That allows it. 536 00:32:25,480 --> 00:32:29,080 Speaker 1: To swing around so it doesn't risk hitting the ground 537 00:32:29,080 --> 00:32:31,120 Speaker 1: and mucking everything up. It's kind of like a ferris 538 00:32:31,120 --> 00:32:33,959 Speaker 1: wheel ride. The compartments on a farris wheel are hinged 539 00:32:34,120 --> 00:32:36,600 Speaker 1: so that people inside the ride are always in an 540 00:32:36,680 --> 00:32:40,040 Speaker 1: upright orientation with regard to the ground. The same is 541 00:32:40,080 --> 00:32:42,720 Speaker 1: true for tribute shay counterweights, at least with most of them. 542 00:32:42,720 --> 00:32:43,080 Speaker 3: Anyway. 543 00:32:44,560 --> 00:32:49,120 Speaker 1: Now, the huge throwing arm hurls payloads that are placed 544 00:32:49,160 --> 00:32:52,200 Speaker 1: in a sling, so it's not like it has a 545 00:32:52,280 --> 00:32:54,920 Speaker 1: bowl at the end of it, the way a manganel did, 546 00:32:54,960 --> 00:32:56,680 Speaker 1: at least not your typical tribute shay. 547 00:32:57,240 --> 00:32:58,560 Speaker 2: Typically you would. 548 00:32:58,360 --> 00:33:01,720 Speaker 1: Use a sling instead. So if you don't know what 549 00:33:01,800 --> 00:33:06,840 Speaker 1: a sling is, imagine a pocket and you have two 550 00:33:06,960 --> 00:33:10,960 Speaker 1: sides of this pocket with chords coming from those two sides, 551 00:33:11,000 --> 00:33:14,320 Speaker 1: one cord on each side, and typically the way you 552 00:33:14,320 --> 00:33:17,960 Speaker 1: would use a sling, As you put a rock in 553 00:33:18,000 --> 00:33:21,360 Speaker 1: the sling, you swing the sling around your head, you 554 00:33:21,520 --> 00:33:24,000 Speaker 1: let go of one of the chords while holding on 555 00:33:24,040 --> 00:33:26,840 Speaker 1: to the other one, and that releases the rock, slinging 556 00:33:26,880 --> 00:33:31,640 Speaker 1: it at your target, hopefully and not behind you unless 557 00:33:31,640 --> 00:33:33,440 Speaker 1: you're me, in which case it goes wherever it wants 558 00:33:33,480 --> 00:33:36,240 Speaker 1: to go. Because I can't use a sling in. 559 00:33:36,200 --> 00:33:36,960 Speaker 2: A tribute shay. 560 00:33:37,880 --> 00:33:41,120 Speaker 1: One of those two chords is permanently attached to the 561 00:33:41,200 --> 00:33:45,000 Speaker 1: long end of the arm, so you've got one end 562 00:33:45,120 --> 00:33:49,800 Speaker 1: of the sling permanently affixed to the tribute shay the 563 00:33:49,840 --> 00:33:54,640 Speaker 1: other cord. The other end has a large ring at 564 00:33:54,680 --> 00:33:58,200 Speaker 1: the very end of it, and on the very end 565 00:33:58,280 --> 00:34:01,840 Speaker 1: of the throwing arm itself there's a little projection called 566 00:34:01,880 --> 00:34:06,160 Speaker 1: the finger that extends outward at a certain angle from 567 00:34:06,200 --> 00:34:07,720 Speaker 1: the end of the beam. And by a certain angle, 568 00:34:07,760 --> 00:34:09,960 Speaker 1: I mean you determine what the angle is when you 569 00:34:10,000 --> 00:34:14,800 Speaker 1: build the tribute shape, so if you like it, you 570 00:34:14,840 --> 00:34:16,000 Speaker 1: should have put a ring on it. 571 00:34:16,320 --> 00:34:17,719 Speaker 2: So that's what you do with the tribute shay. 572 00:34:17,760 --> 00:34:21,480 Speaker 1: You slide the sling's ring over the finger. 573 00:34:22,440 --> 00:34:23,120 Speaker 2: So when you want to. 574 00:34:23,080 --> 00:34:26,319 Speaker 1: Fire a payload, you have to raise the counterweight into 575 00:34:26,360 --> 00:34:29,160 Speaker 1: the upright position and lock it in place, as typically 576 00:34:29,160 --> 00:34:32,920 Speaker 1: you have a mechanism there to keep it from sliding 577 00:34:32,960 --> 00:34:35,640 Speaker 1: back down or to swinging back down is the better 578 00:34:35,680 --> 00:34:38,840 Speaker 1: way to say it. And then you load your sling 579 00:34:39,120 --> 00:34:41,359 Speaker 1: with whatever your payload is, like a giant rock. 580 00:34:41,960 --> 00:34:43,040 Speaker 2: You then take. 581 00:34:42,840 --> 00:34:47,360 Speaker 1: The ring that's on one end and you slide it 582 00:34:47,400 --> 00:34:51,720 Speaker 1: over the finger of the throwing arm. When you fire 583 00:34:52,880 --> 00:34:57,120 Speaker 1: the tribute shay, you remove the block that allows the 584 00:34:57,160 --> 00:34:59,840 Speaker 1: counterweight to or locks the counterweight in place. I should 585 00:34:59,840 --> 00:35:04,160 Speaker 1: say this allows the counterweight to fall. It forces the 586 00:35:04,200 --> 00:35:09,000 Speaker 1: short end of the lever down. The long end is 587 00:35:09,040 --> 00:35:13,960 Speaker 1: forced upward, and as it moves upward, centrifugal force, which 588 00:35:14,000 --> 00:35:16,760 Speaker 1: is not really a force, but never mind that centri 589 00:35:17,280 --> 00:35:23,799 Speaker 1: centrifugal force pushes the sling outward. And so then as 590 00:35:23,800 --> 00:35:27,719 Speaker 1: the arm moves through this arc, the ring on the 591 00:35:27,760 --> 00:35:31,480 Speaker 1: end of that finger slips free once it hits the 592 00:35:31,840 --> 00:35:34,480 Speaker 1: proper angle as you determined when you were building the 593 00:35:34,480 --> 00:35:37,759 Speaker 1: tribu shape. When it slips free of the finger, it 594 00:35:37,840 --> 00:35:41,080 Speaker 1: releases the payload, throwing it in that high arc, and 595 00:35:41,120 --> 00:35:45,400 Speaker 1: it sails majestically overhead toward your target. And because the 596 00:35:45,440 --> 00:35:50,799 Speaker 1: counterweight is heavy enough, it descends very quickly. So this 597 00:35:50,920 --> 00:35:54,400 Speaker 1: means there's a very high increase in linear velocity for 598 00:35:54,440 --> 00:35:58,080 Speaker 1: the throwing arm and thus the payload. The release angle 599 00:35:58,120 --> 00:36:01,360 Speaker 1: of the payload is dependent upon the angle of the finger. 600 00:36:01,440 --> 00:36:05,160 Speaker 1: That little projection, relatively little projection at the end of 601 00:36:05,160 --> 00:36:08,680 Speaker 1: your tribute shap. So if you want to change the 602 00:36:08,719 --> 00:36:11,560 Speaker 1: release angle, you changed the angle of the finger, and 603 00:36:11,600 --> 00:36:14,080 Speaker 1: then the ring will come off at a different point 604 00:36:14,239 --> 00:36:17,360 Speaker 1: in that arc, and thus the payload will fly in 605 00:36:17,440 --> 00:36:20,120 Speaker 1: a different arc towards your target. Of course, you're probably 606 00:36:20,160 --> 00:36:25,720 Speaker 1: not using perfectly uniform stones, so it's not an exact science. 607 00:36:26,560 --> 00:36:29,719 Speaker 1: You might be using stones of slightly different weights, which 608 00:36:29,760 --> 00:36:33,200 Speaker 1: means that that's gonna change the arc as well, but 609 00:36:33,239 --> 00:36:37,240 Speaker 1: still the principle is fairly sound. And then we get 610 00:36:37,760 --> 00:36:43,160 Speaker 1: to the invention, and more importantly, the employment of gunpowder 611 00:36:43,280 --> 00:36:47,120 Speaker 1: in siege weaponry. Gunpowder was actually invented in Asia centuries 612 00:36:47,160 --> 00:36:50,839 Speaker 1: before it became a useful tool in warfare, but it 613 00:36:50,920 --> 00:36:53,439 Speaker 1: really wasn't until about the fifteenth century that you would 614 00:36:53,440 --> 00:36:57,360 Speaker 1: see massive artillery guns regularly utilized in medieval Europe. 615 00:36:57,400 --> 00:36:59,080 Speaker 2: There were a lot of earlier. 616 00:36:58,719 --> 00:37:01,640 Speaker 1: Examples and a lot of historical accounts that at least 617 00:37:01,840 --> 00:37:06,560 Speaker 1: say that canons were in use, although the definition of 618 00:37:06,600 --> 00:37:11,279 Speaker 1: canon has changed dramatically over the centuries, so some of 619 00:37:11,320 --> 00:37:17,960 Speaker 1: those accounts are difficult to verify, simply because the canon 620 00:37:18,000 --> 00:37:21,600 Speaker 1: that's being referred to in one battle maybe a significantly 621 00:37:21,640 --> 00:37:24,120 Speaker 1: different kind of weapon than one from another battle. 622 00:37:26,680 --> 00:37:28,040 Speaker 2: There's definitely some. 623 00:37:28,680 --> 00:37:32,000 Speaker 1: Evidence of canons being used in sieges, though, and in 624 00:37:32,040 --> 00:37:36,800 Speaker 1: the One Hundred Years War in Northern France. England employed 625 00:37:36,840 --> 00:37:39,759 Speaker 1: some canons in a battle in thirteen forty six. How 626 00:37:39,800 --> 00:37:42,800 Speaker 1: many canons, Well, that kind of depends upon which historical 627 00:37:42,880 --> 00:37:45,840 Speaker 1: account you believe. It's somewhere between five and twenty six. 628 00:37:46,640 --> 00:37:49,000 Speaker 1: And the English won the battle. So was that because 629 00:37:49,040 --> 00:37:52,560 Speaker 1: of the devastating power of their fully operational deaths I'm 630 00:37:52,560 --> 00:37:57,640 Speaker 1: sorry canons. Probably not. In fact, the English canons likely 631 00:37:57,680 --> 00:38:01,319 Speaker 1: did very little actual damage against the Genoese mercenaries they 632 00:38:01,360 --> 00:38:04,520 Speaker 1: were fighting. The Genoese mercenaries were fighting on behalf of France, 633 00:38:05,760 --> 00:38:08,359 Speaker 1: but it really scared the pantaloons off those guys, because 634 00:38:08,400 --> 00:38:12,719 Speaker 1: the Genoese were really rattled by those loud, smoky weapons, 635 00:38:12,760 --> 00:38:16,000 Speaker 1: and they were soundly defeated. But the actual defeat came 636 00:38:16,040 --> 00:38:19,520 Speaker 1: at the hands of traditional English soldiers wielding stuff like 637 00:38:19,920 --> 00:38:24,280 Speaker 1: swords and axes and bows, rather than the canons. And besides, 638 00:38:24,320 --> 00:38:26,239 Speaker 1: that's not even really a siege, so I'm not really 639 00:38:26,280 --> 00:38:30,240 Speaker 1: going to talk any more about it. By sixteen seventy 640 00:38:30,400 --> 00:38:32,880 Speaker 1: you'd actually see the word canon being used to describe 641 00:38:32,880 --> 00:38:38,279 Speaker 1: specific types of guns. Mounted guns, typically stationary ones like 642 00:38:38,320 --> 00:38:40,560 Speaker 1: you could roll them into place, but they weren't meant 643 00:38:40,600 --> 00:38:45,080 Speaker 1: to be moved around rapidly. The biggest one at that 644 00:38:45,200 --> 00:38:48,640 Speaker 1: time was called the Canon Royal, and typically a Canon 645 00:38:48,719 --> 00:38:52,239 Speaker 1: Royal would weigh around eight thousand pounds or three six 646 00:38:52,280 --> 00:38:54,960 Speaker 1: hundred and thirty kilograms if you prefer and it could 647 00:38:54,960 --> 00:38:58,040 Speaker 1: fire cannon balls weighing at around sixty three pounds or 648 00:38:58,080 --> 00:39:03,040 Speaker 1: twenty eight kilograms. That's SIEV. Then you had whole Canon 649 00:39:03,280 --> 00:39:07,480 Speaker 1: and Dimi cannon guns. Those were of decreasing size and 650 00:39:07,520 --> 00:39:11,440 Speaker 1: weight and could fire smaller cannon balls, And by smaller 651 00:39:11,440 --> 00:39:13,240 Speaker 1: I mean that the smallest got down to be about 652 00:39:13,280 --> 00:39:16,960 Speaker 1: twenty eight pounds. They're still really heavy, particularly if you 653 00:39:16,960 --> 00:39:18,840 Speaker 1: compare them to the types of Canon you'd find on 654 00:39:18,920 --> 00:39:20,480 Speaker 1: sailing ships a century later. 655 00:39:21,400 --> 00:39:24,080 Speaker 2: Eventually we would refer. 656 00:39:23,880 --> 00:39:28,640 Speaker 1: To canon by the weight of the shot they fired. 657 00:39:29,120 --> 00:39:31,880 Speaker 1: What kind of cannon ball would they fire? So if 658 00:39:31,920 --> 00:39:34,759 Speaker 1: you hear about a ten pound gun, it meant that 659 00:39:34,800 --> 00:39:38,000 Speaker 1: the shot it fired weighed ten pounds. The gun itself 660 00:39:38,239 --> 00:39:40,839 Speaker 1: didn't weigh ten pounds, it weighed weigh more than that, 661 00:39:41,480 --> 00:39:44,200 Speaker 1: but the cannon balls weighed ten pounds. So if you 662 00:39:44,200 --> 00:39:47,040 Speaker 1: hear about a twenty pounder, that meant that the cannon 663 00:39:47,040 --> 00:39:48,240 Speaker 1: balls weighed twenty pounds. 664 00:39:48,560 --> 00:39:50,200 Speaker 2: So the bigger, the poundage. 665 00:39:50,200 --> 00:39:53,680 Speaker 1: That just means the heavier the shot, and thus the 666 00:39:53,680 --> 00:39:56,279 Speaker 1: more damage the canon would do if you hit what 667 00:39:56,360 --> 00:40:00,200 Speaker 1: you were aiming at. Well, the canon made early your 668 00:40:00,239 --> 00:40:04,040 Speaker 1: city defenses completely useless. High walls were not good protection 669 00:40:04,080 --> 00:40:07,120 Speaker 1: against cannon fire, which typically fire in a pretty low 670 00:40:07,239 --> 00:40:12,400 Speaker 1: arc at a very high velocity, so instead new defenses 671 00:40:12,440 --> 00:40:15,080 Speaker 1: were invented. Essentially, new walls were built, and these were 672 00:40:15,239 --> 00:40:18,960 Speaker 1: lower walls and thicker walls. Defensive walls were made to 673 00:40:19,040 --> 00:40:23,359 Speaker 1: withstand high impacts from cannon fire, and because defenders would 674 00:40:23,360 --> 00:40:26,440 Speaker 1: often have guns of their own, traditional methods of breaching 675 00:40:26,520 --> 00:40:29,319 Speaker 1: walls were pretty bad choices. It doesn't make a whole 676 00:40:29,360 --> 00:40:33,520 Speaker 1: lot of sense to wheel a siege engine slowly toward 677 00:40:33,840 --> 00:40:37,640 Speaker 1: a wall if you're being fired upon by cannon, you'd 678 00:40:37,680 --> 00:40:42,040 Speaker 1: be a sitting duck. So it completely changed warfare from 679 00:40:42,040 --> 00:40:45,960 Speaker 1: that moment forward. You also saw other changes as well, 680 00:40:46,480 --> 00:40:50,279 Speaker 1: from armor to swords and all sorts of stuff, all 681 00:40:50,320 --> 00:40:55,040 Speaker 1: because gunpowder had entered the scene. Canons themselves are fascinating 682 00:40:55,120 --> 00:40:57,520 Speaker 1: all the way, from the early bronze guns to the 683 00:40:57,560 --> 00:41:00,320 Speaker 1: steel guns that redefined warfare yet again, But that warrants 684 00:41:00,360 --> 00:41:04,520 Speaker 1: it's own episode. That was tech stuff is under Siege, 685 00:41:04,680 --> 00:41:07,440 Speaker 1: which originally published April twelfth, twenty seventeen. 686 00:41:07,480 --> 00:41:08,600 Speaker 2: I hope you enjoyed that. 687 00:41:08,680 --> 00:41:09,600 Speaker 3: Hope you learned. 688 00:41:09,320 --> 00:41:13,319 Speaker 1: Something about, you know, sort of an old kind of technology. 689 00:41:13,360 --> 00:41:15,759 Speaker 1: I really enjoy doing those kinds of episodes, Like I 690 00:41:15,800 --> 00:41:19,279 Speaker 1: love doing the stuff that's cutting edge and bleeding edge tech. 691 00:41:19,400 --> 00:41:21,759 Speaker 1: I really like learning about that and talking about it. 692 00:41:22,160 --> 00:41:26,719 Speaker 1: But I also like looking back on old technologies. It 693 00:41:26,800 --> 00:41:29,680 Speaker 1: is unfortunate that a lot of old technologies were mostly 694 00:41:29,719 --> 00:41:33,200 Speaker 1: dedicated to how to, you know, make someone else not 695 00:41:33,320 --> 00:41:36,120 Speaker 1: be alive anymore. But you know, not all of them 696 00:41:36,120 --> 00:41:39,280 Speaker 1: were like that, just a lot of them. So maybe 697 00:41:39,320 --> 00:41:41,640 Speaker 1: I will look back and see if I can find 698 00:41:41,680 --> 00:41:45,360 Speaker 1: some interesting technologies that were not meant to just hurt 699 00:41:45,440 --> 00:41:48,520 Speaker 1: or may more kill people, but to do other things 700 00:41:48,560 --> 00:41:52,319 Speaker 1: as well or instead, I guess I should say. And 701 00:41:52,640 --> 00:41:54,560 Speaker 1: that would be fun to kind of look up some 702 00:41:54,680 --> 00:41:57,160 Speaker 1: other old technologies because I'm missdoing those. It's been a 703 00:41:57,200 --> 00:42:00,120 Speaker 1: while since I've done one. Hope you are all well, 704 00:42:00,480 --> 00:42:09,440 Speaker 1: and I'll talk to you again really soon. Tech Stuff 705 00:42:09,520 --> 00:42:14,040 Speaker 1: is an iHeartRadio production. For more podcasts from iHeartRadio, visit 706 00:42:14,080 --> 00:42:17,640 Speaker 1: the iHeartRadio app, Apple Podcasts, or wherever you listen to 707 00:42:17,680 --> 00:42:18,600 Speaker 1: your favorite shows,