WEBVTT - Weirdhouse Cinema Rewind: Dungeons and Dragons (2000)

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<v Speaker 1>Hey, welcome to Weird House Cinema. Rewind. This is Rob

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<v Speaker 1>Lamb in today's episode originally aired four eighteen, twenty twenty five.

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<v Speaker 1>We're talking about Dungeons and Dragons, the movie from the

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<v Speaker 1>year two thousand. Yes, the one starring Jeremy Irons. It's

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<v Speaker 1>a lot of fun. It's rough at times, but this

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<v Speaker 1>was the episode that we selected for the two hundredth episode,

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<v Speaker 1>or well, the two hundredth film selection for Weird House Cinema.

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<v Speaker 1>So without further ado, let's jump right in.

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<v Speaker 2>Welcome to Stuff to Blow your Mind, a production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Weird House Cinema. This is Rob Lamb.

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<v Speaker 3>And I am Joe McCormick. And today on Weird House Cinema,

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<v Speaker 3>we've reached a milestone. It is our two hundredth film selection.

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<v Speaker 3>A Rob did just have to wrecked me before we

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<v Speaker 3>started here. I was going to say it was a

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<v Speaker 3>two hundredth episode. It is not, because we had a

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<v Speaker 3>couple of films that went more than one episode, or

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<v Speaker 3>multiple films crammed into a single episode. But this is

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<v Speaker 3>going to be our two hundredth one, and we're keeping

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<v Speaker 3>with a theme we established last week where we looked

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<v Speaker 3>at a film for our one hundred and ninety ninth

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<v Speaker 3>film selection, we did a film set in the year

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<v Speaker 3>nineteen ninety nine. That was the cyberslop movie Virtuosity, starring

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<v Speaker 3>Denzel Washington and Russell Crowe. Today we decided to stick

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<v Speaker 3>with that into a movie I guess not set in

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<v Speaker 3>the year two thousand, but that came out in the

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<v Speaker 3>year two thousand, and that is so the year two

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<v Speaker 3>thousand in film in so many ways. And that is

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<v Speaker 3>the movie Dungeons and Dragons, not the one from twenty

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<v Speaker 3>twenty four, the old one, the one with Jeremy Irons,

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<v Speaker 3>Thora Birch, Justin Whalen, Marlon Wayans, and Bruce Payne. What

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<v Speaker 3>a cosmic adventure into nostalgia in the mind this was.

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<v Speaker 3>And we're not I'll lie to you. It's not good,

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<v Speaker 3>but it is a good time.

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<v Speaker 1>Yeah, I want to Some of you may have follow

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<v Speaker 1>up questions here. You might ask, well, how about some

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<v Speaker 1>of those films that the listeners suggested for the two

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<v Speaker 1>hundredth We I think we'll get back to some of

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<v Speaker 1>those suggestions in later episodes, but I don't know. For

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<v Speaker 1>my part, I begin to just feel like, oh, Man,

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<v Speaker 1>it's so much pressure to figure out, like what is

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<v Speaker 1>like the weird movie to do for two hundred, and

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<v Speaker 1>falling back on the idea of like two hundred two

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<v Speaker 1>thousand just felt a little It felt a little easier

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<v Speaker 1>when it came to the decision making process. And another

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<v Speaker 1>question you might be wondering, perhaps cowering a little bit

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<v Speaker 1>in fear, are we going to do the next twenty

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<v Speaker 1>five episodes of Weird House Cinema related to the subsequent years.

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<v Speaker 1>I'm going to say definitely not. I don't think we

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<v Speaker 1>could keep that up. I mean, we'll see what happens

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<v Speaker 1>next week, but it's definitely not going to be the

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<v Speaker 1>next twenty five episodes.

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<v Speaker 3>Well, next week we could do two thousand and one

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<v Speaker 3>of Space Odyssey and keep going.

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<v Speaker 1>Yeah, well that's true.

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<v Speaker 3>Yeah, though I don't know. I think that's more in

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<v Speaker 3>our category of reference text rather than subject text.

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<v Speaker 1>But we did do a core episode of stuff to

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<v Speaker 1>Blow your Mind on two thousand and one of Space Odyssey,

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<v Speaker 1>so there is some Space Odyssey in the vault.

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<v Speaker 3>Now. Obviously we're gonna have a lot to say about

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<v Speaker 3>Dungeons and Dragons as a movie, but I think we

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<v Speaker 3>also need to appreciate right here at the top that,

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<v Speaker 3>of course it is an adaptation of the tabletop gaming

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<v Speaker 3>system Dungeons and Dragons. So Rob, maybe we got to

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<v Speaker 3>start just by talking about that, like you're a little

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<v Speaker 3>bit of the short, short version of your personal history

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<v Speaker 3>with D and D, because I know we could both

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<v Speaker 3>go into a lot of detail here.

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<v Speaker 1>So yeah, first of all, just a reminder, Dungeons and

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<v Speaker 1>Dragons dates back to the mid nineteen seventies is a

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<v Speaker 1>role playing game. It is I often try to explain

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<v Speaker 1>it to people who aren't that familiar with it as

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<v Speaker 1>kind of a communal storytelling game where you have a

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<v Speaker 1>dungeon master running the game. You have players playing characters

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<v Speaker 1>within that game. The dungeon master is running things and

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<v Speaker 1>is the final say on the rule, but the players

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<v Speaker 1>are also contributing creatively to it. They are not being

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<v Speaker 1>told a story. Everyone is collaborating on the story together,

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<v Speaker 1>and it's just a tremendous amount of fun it is.

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<v Speaker 1>If you've never played Dungeons and Dragons before, or some

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<v Speaker 1>similar role playing game, I highly recommend it. It is

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<v Speaker 1>a great social, creative hobby in pastime that is also

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<v Speaker 1>connected to any number of additional solo hobbies in past times.

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<v Speaker 1>It's something that has brought a lot of joy into

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<v Speaker 1>my life.

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<v Speaker 3>Collaborative storytelling is a good way to put it for

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<v Speaker 3>people who aren't familiar. Imagine that essentially, the dungeon Master

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<v Speaker 3>creates the setting and scenario, and you create a character

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<v Speaker 3>within that setting in scenario, you say what your character

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<v Speaker 3>in particular does in reaction to that setting and scenario

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<v Speaker 3>created by the dungeon Master. They tell you what happens

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<v Speaker 3>in return, and you go back and forth. Yeah.

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<v Speaker 1>Yeah, So I don't remember exactly when I first started

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<v Speaker 1>getting into it. I definitely had watched the old nineteen

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<v Speaker 1>eighty three cartoon at one point, but that didn't like

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<v Speaker 1>really pull me in all the way. It wasn't until

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<v Speaker 1>I was in boy Scouts and I observed some of

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<v Speaker 1>the older scouts playing dungeons and dragons. The dungeon Master

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<v Speaker 1>kid was using his father's like pre satanic panic, like

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<v Speaker 1>full demon monster supplements, and it was just it looked

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<v Speaker 1>like a lot of fun. So I started getting into it,

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<v Speaker 1>and I by you know, by the mid nineties, I

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<v Speaker 1>was all into Forgotten Realms, Raven Loft, Kara Tour, Dark Sun,

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<v Speaker 1>Spell Jammer, all these different worlds and subsettings within Dungeons

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<v Speaker 1>and Dragons. I probably read more than I played, but

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<v Speaker 1>it was still a blast. But then, around the turn

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<v Speaker 1>of the millennium, when this film comes out, I went

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<v Speaker 1>to college and for idiotically didn't do any non video

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<v Speaker 1>game D and D stuff for like more than a decade.

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<v Speaker 1>So today's movie drops at a time in which I

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<v Speaker 1>was weirdly disinterested and out of touch with all things

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<v Speaker 1>D and D. I think my main memory of the

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<v Speaker 1>trailer was that, oh, it looks like it has Jeremy

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<v Speaker 1>Irons in it. But at the same time, I was

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<v Speaker 1>at least slightly disappointed that he appeared to not have

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<v Speaker 1>a wizard beard or wizard hair.

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<v Speaker 3>That's true, you know. I was trying to We'll talk

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<v Speaker 3>more about this as we go on, but I was

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<v Speaker 3>trying to class all the characters in the movie. I

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<v Speaker 3>was saying, Okay, what D and D class are you?

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<v Speaker 3>Because when you play the game, you pick a character

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<v Speaker 3>class that tells you, like what kind of skills and

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<v Speaker 3>powers you have. You could be a barbarian or a fighter,

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<v Speaker 3>or a cleric or a wizard. And I was like, man,

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<v Speaker 3>Jeremy Irons doesn't feel like a wizard because he doesn't

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<v Speaker 3>look like a wizard. He looks I don't know, it

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<v Speaker 3>looks like a warlock. Maybe, what do you think?

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<v Speaker 1>Yeah, yeah, maybe more of a warlock. Look.

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<v Speaker 3>I mean they never mentioned a packed patron or anything.

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<v Speaker 1>But yeah. And I don't know. I don't know one

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<v Speaker 1>hundred percent why it bugged me at the time, because

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<v Speaker 1>I'm not really bugged by it now. But I think

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<v Speaker 1>a big part of it was and I was having

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<v Speaker 1>to like piece together where things fell in the timeline.

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<v Speaker 1>I think part of it was that by April of

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<v Speaker 1>two thousand, Today's movie came out in like December of

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<v Speaker 1>two thousand. By April of two thousand, we already had

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<v Speaker 1>a trailer featurette for Peter Jackson's Fellowship of the Ring,

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<v Speaker 1>which would come out December two thousand and one, so

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<v Speaker 1>we already had a visual taste of what was possible

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<v Speaker 1>with live action high fantasy, and even from the trailers,

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<v Speaker 1>it was obvious that two thousands Dungeons and Dragons was

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<v Speaker 1>quite obviously missing the mark.

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<v Speaker 3>God that contrast is crazy to imagine that this was

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<v Speaker 3>almost like overlapping in time and that we're going to

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<v Speaker 3>try not to just like be mean or rag on

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<v Speaker 3>the movie the whole time. But yeah, the comparison is

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<v Speaker 3>so funny. It's like imagining that trailers for The Matrix

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<v Speaker 3>were already out when lawnmower Man was in theaters.

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<v Speaker 1>You know, yeah, I mean it's really not fair because

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<v Speaker 1>we're again we're talking about Lord of the Rings here,

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<v Speaker 1>one of and arguably the most important texts in modern

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<v Speaker 1>fantasy literature. It served as one of the one of

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<v Speaker 1>the primary inspirations for and dragons in general, and furthermore,

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<v Speaker 1>Peter Jackson's adaptations. No matter what your quipples might be

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<v Speaker 1>about the finished product, they were jaw dropping cinematic spectacles

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<v Speaker 1>that pushed the technological envelope, that energized fans and generated mainstream,

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<v Speaker 1>popular and critical success. So it's unfair to compare this

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<v Speaker 1>smaller picture that had I think, when all was said

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<v Speaker 1>and done, like half the budget, so but not that

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<v Speaker 1>small of a budget. You know, it is never going

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<v Speaker 1>to live up to what Fellowship of the Ring was

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<v Speaker 1>able to achieve.

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<v Speaker 3>You Know something I was just thinking about recently with

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<v Speaker 3>the Peter Jackson Lord of the Rings movies is I

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<v Speaker 3>don't know if they often get enough credit for how

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<v Speaker 3>good of a job they did simply from a writing

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<v Speaker 3>point of view, adapting the material. We can have our

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<v Speaker 3>complaints about, like, oh I wish Tom Bombadill had been

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<v Speaker 3>in there. You know, I don't like that they didn't

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<v Speaker 3>include this, or that they made this moment like, you know,

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<v Speaker 3>there were changes introduced, and a lot of times purists

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<v Speaker 3>can be upset by that. But I think think they

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<v Speaker 3>really did a kind of impossible task of cramming as

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<v Speaker 3>much of the spirit of the story into film into

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<v Speaker 3>reasonable I mean long but still reasonable film run times

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<v Speaker 3>as possible. It really, I think is a marvelous achievement

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<v Speaker 3>of adaptation writing. Yeah.

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<v Speaker 1>Absolutely, Again, it's just unfair to compare virtually anything, especially

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<v Speaker 1>this film, to Fellowship of the Rings and the subsequent

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<v Speaker 1>Peter Jackson Lord of the Rings films. They just succeeded

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<v Speaker 1>in so many ways.

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<v Speaker 3>But while we're on the subject of the differences between

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<v Speaker 3>Fellowship of the Ring and Dungeons and Dragons as movies

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<v Speaker 3>from around the same time, one big difference is that,

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<v Speaker 3>of course, Fellowship of the Ring is an adaptation of

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<v Speaker 3>a book. It's an adaptation of something that is already

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<v Speaker 3>a fixed narrative, which is like a you know, it's

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<v Speaker 3>a more familiar way of making a movie from existing

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<v Speaker 3>source material. The Dungeons and Dragons movie had a very

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<v Speaker 3>different and kind of writing assignment, which is that it

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<v Speaker 3>was to adapt a game system or sort of a world.

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<v Speaker 3>There is no fixed narrative of Dungeons Dungeons and Dragons.

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<v Speaker 3>I think there are some like, you know, pre written

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<v Speaker 3>campaigns that exist out there. Rob you can probably shed

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<v Speaker 3>more light on that, and there may be some like common,

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<v Speaker 3>commonly accepted sort of history things in the Dungeons and

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<v Speaker 3>Dragons world, but there's no fixed narrative like there is

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<v Speaker 3>in a book. Players make up their own stories. So

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<v Speaker 3>what your job is if you're adapting this into a

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<v Speaker 3>movie is you have to kind of make up a

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<v Speaker 3>story that packs in a lot of details about what

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<v Speaker 3>it's like to play the game and captures feelings of

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<v Speaker 3>common experiences that players have when they're playing with their friends.

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<v Speaker 3>Does does that make sense?

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<v Speaker 1>Yeah? Yeah, try it. You have to to attempt to

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<v Speaker 1>try and nail the vibe of the D and D

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<v Speaker 1>world and the vibe of playing D and D at

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<v Speaker 1>the same time, which, to be clear, are often in

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<v Speaker 1>stark opposition to each other. You may have like a

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<v Speaker 1>really like very serious and even dark set of events

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<v Speaker 1>happening within the story of the game. But yet a

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<v Speaker 1>gaming session of Dungeons and Dragons might be just full

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<v Speaker 1>of goof off moments and laughter and so forth, and

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<v Speaker 1>yet they can still work together at the table in

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<v Speaker 1>a way that might be more of a struggle thematically.

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<v Speaker 1>With a motion picture. I would argue that twenty twenty

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<v Speaker 1>three's Dungeons and Dragons Honor among Thieves, the most recent

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<v Speaker 1>Dungeons and Dragons film, did more of a commendable job

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<v Speaker 1>of pulling this off, and watching today's movie, it'd be

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<v Speaker 1>easier to momentarily put that aside if they didn't actually

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<v Speaker 1>say honor among Thieves multiple times in the dialogue.

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<v Speaker 3>But they didn't know that was gonna They didn't the

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<v Speaker 3>title of the later movie.

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<v Speaker 1>They didn't know. But it's impossible to avoid. But no,

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<v Speaker 1>you're right, it's like they're they're adapting a vibe. They're

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<v Speaker 1>adapting ip a world or multiple worlds and various creatures

0:12:03.960 --> 0:12:06.880
<v Speaker 1>within that world, but they're not leaning on like a

0:12:07.000 --> 0:12:10.320
<v Speaker 1>core text. But to be clear, even by nineteen ninety

0:12:10.360 --> 0:12:12.880
<v Speaker 1>and certainly by the year two thousand, there were plenty

0:12:12.920 --> 0:12:15.720
<v Speaker 1>of Dungeons and Dragons novelizations out there. I mean, they're

0:12:15.760 --> 0:12:19.720
<v Speaker 1>like a million dragon Lance novels, So there was some

0:12:19.920 --> 0:12:23.120
<v Speaker 1>material out there that could have leaned on, though you know,

0:12:23.200 --> 0:12:24.439
<v Speaker 1>I don't I don't know, I haven't read most of

0:12:24.480 --> 0:12:29.240
<v Speaker 1>those books. Not everything is you know, reasonable for adaptation

0:12:30.120 --> 0:12:33.800
<v Speaker 1>and so forth. But you know, there were and are

0:12:33.840 --> 0:12:36.440
<v Speaker 1>plenty of Dungeons and Dragons stories one could could go

0:12:36.520 --> 0:12:37.520
<v Speaker 1>to for things like this.

0:12:38.000 --> 0:12:41.040
<v Speaker 3>But one thing that makes those stories different is they're

0:12:41.080 --> 0:12:45.240
<v Speaker 3>almost like they're reading a story that someone has created

0:12:45.360 --> 0:12:48.720
<v Speaker 3>within the framework of the D and D world, but

0:12:48.760 --> 0:12:51.520
<v Speaker 3>they're not cannon for all, like players of.

0:12:51.520 --> 0:12:55.360
<v Speaker 1>D and D, right, right, Like any given person's favorite

0:12:55.360 --> 0:12:57.680
<v Speaker 1>moment from Dungeons and Dragons is going to you know,

0:12:57.760 --> 0:13:01.160
<v Speaker 1>be a little different from everyone else's moment if you're

0:13:01.160 --> 0:13:04.040
<v Speaker 1>just talking about the tabletop experience.

0:13:04.880 --> 0:13:07.600
<v Speaker 3>Yeah, So, as you said, this is something that the

0:13:07.840 --> 0:13:10.199
<v Speaker 3>more recent D and D movie did a lot of.

0:13:10.240 --> 0:13:11.920
<v Speaker 3>You could tell there were a lot of in jokes

0:13:11.920 --> 0:13:13.720
<v Speaker 3>in the movie. And I still think the more recent

0:13:13.760 --> 0:13:16.800
<v Speaker 3>movie works pretty well. I mean, I don't know, I

0:13:16.840 --> 0:13:18.880
<v Speaker 3>have played D and D, but I can imagine it

0:13:18.920 --> 0:13:21.280
<v Speaker 3>still works pretty well as a film even if you've

0:13:21.320 --> 0:13:23.160
<v Speaker 3>never played it. But there are just a lot of

0:13:23.160 --> 0:13:26.560
<v Speaker 3>little treats in there for players, because it will have

0:13:26.720 --> 0:13:30.320
<v Speaker 3>the characters in the movie getting into a situation that

0:13:30.440 --> 0:13:34.440
<v Speaker 3>players commonly find themselves in, and it's funny, too funny

0:13:34.440 --> 0:13:37.520
<v Speaker 3>to recognize, like, oh, I can't speak with dead and

0:13:37.559 --> 0:13:40.240
<v Speaker 3>I still have this many questions I can ask and

0:13:40.280 --> 0:13:43.800
<v Speaker 3>we already got the information we need, you know, and

0:13:43.840 --> 0:13:45.240
<v Speaker 3>that sort of thing over and over.

0:13:45.760 --> 0:13:48.200
<v Speaker 1>Yeah, And also I think the other thing that the

0:13:48.240 --> 0:13:50.760
<v Speaker 1>more recent film did well is that it had it

0:13:50.760 --> 0:13:55.360
<v Speaker 1>did have canonical figures that one could leave the film

0:13:55.400 --> 0:13:56.880
<v Speaker 1>and say, hey, I want to know about that that

0:13:57.000 --> 0:13:59.400
<v Speaker 1>Lich guy. I want to know more about these Red Wizards,

0:13:59.440 --> 0:14:01.560
<v Speaker 1>and they're there is material out there you can read

0:14:01.559 --> 0:14:06.400
<v Speaker 1>about them. They're part of a setting. This movie doesn't really,

0:14:06.760 --> 0:14:09.640
<v Speaker 1>I think, do much of that. You might say, oh,

0:14:09.640 --> 0:14:12.080
<v Speaker 1>that's a neat beholder. I just saw float by. I'd

0:14:12.080 --> 0:14:14.640
<v Speaker 1>like to know more about those guys. Well, there's plenty more.

0:14:14.920 --> 0:14:17.760
<v Speaker 3>But yeah, it doesn't really do much with the beholders,

0:14:17.800 --> 0:14:20.360
<v Speaker 3>does it. You briefly see one as a purple blob

0:14:20.440 --> 0:14:22.520
<v Speaker 3>that flies off screen, and then I'm like, ooh, we're

0:14:22.520 --> 0:14:24.080
<v Speaker 3>gonna come back for a beholder fight.

0:14:24.240 --> 0:14:28.200
<v Speaker 1>Nope, Nope, Nope, they're basically screen savers.

0:14:28.720 --> 0:14:30.600
<v Speaker 3>But anyway, as I was saying, the more recent D

0:14:30.640 --> 0:14:33.000
<v Speaker 3>and D movie does a lot of that, I think

0:14:33.120 --> 0:14:35.600
<v Speaker 3>this older movie does a little bit of that. There's

0:14:35.640 --> 0:14:40.360
<v Speaker 3>a little bit of nodding towards kind of common player experiences,

0:14:40.360 --> 0:14:43.840
<v Speaker 3>but a lot less. It feels more like they were

0:14:43.880 --> 0:14:47.080
<v Speaker 3>just trying to create a story roughly within the D

0:14:47.160 --> 0:14:48.080
<v Speaker 3>and D universe.

0:14:48.720 --> 0:14:52.960
<v Speaker 1>Yeah, now I should say some nice things about this film.

0:14:53.000 --> 0:14:57.000
<v Speaker 1>I think, yeah, yeah, I think it has some excellent locations,

0:14:57.040 --> 0:15:01.320
<v Speaker 1>including the sedl Ossuary and the Checker Public. Also, I

0:15:01.320 --> 0:15:03.840
<v Speaker 1>think that the Czech Republic State Opera House is used

0:15:03.880 --> 0:15:06.360
<v Speaker 1>as a location at one point, and multiple other Czech

0:15:06.400 --> 0:15:09.880
<v Speaker 1>locations that look really cool and they make good use

0:15:09.920 --> 0:15:10.680
<v Speaker 1>of them.

0:15:10.920 --> 0:15:15.200
<v Speaker 3>Gorgeous interior locations in fact, that are a quite ludicrous

0:15:15.240 --> 0:15:18.480
<v Speaker 3>contrast to like It'll cut from there to a like

0:15:18.640 --> 0:15:22.800
<v Speaker 3>CGI dungeon. It is just you could not imagine something

0:15:22.920 --> 0:15:25.320
<v Speaker 3>more like uglier and more dingy looking.

0:15:25.720 --> 0:15:30.240
<v Speaker 1>Yes, the CGI is all horrendous, but I should also

0:15:30.320 --> 0:15:32.840
<v Speaker 1>point out there are some nice practical sets as well.

0:15:33.200 --> 0:15:36.680
<v Speaker 1>There's that the Eye Room and the labyrinth. The Evil

0:15:36.760 --> 0:15:40.040
<v Speaker 1>Layer is really nice. So there's also like anything that's

0:15:40.080 --> 0:15:43.920
<v Speaker 1>not cgi in this film has at least a reasonable

0:15:43.960 --> 0:15:45.720
<v Speaker 1>shot at looking okay.

0:15:46.000 --> 0:15:49.680
<v Speaker 3>There there is at one point, it's toward the end

0:15:49.680 --> 0:15:51.880
<v Speaker 3>of the movie. I wish it had come earlier, a

0:15:52.200 --> 0:15:55.520
<v Speaker 3>quite lovely hand painted backdrop for like a a like

0:15:55.560 --> 0:15:58.200
<v Speaker 3>a mad effect when they go to when they go

0:15:58.240 --> 0:16:01.440
<v Speaker 3>to like the Thomas Kincaid LOTHLRII you know, yeah, yeah,

0:16:01.520 --> 0:16:03.080
<v Speaker 3>but it's it's like very pretty.

0:16:03.480 --> 0:16:06.800
<v Speaker 1>Yeah. Yeah. So, I mean, the practical stuff works pretty

0:16:06.840 --> 0:16:09.120
<v Speaker 1>well for the most part. And then of course we

0:16:09.200 --> 0:16:11.960
<v Speaker 1>have the performances. There are some definite duds in there,

0:16:12.480 --> 0:16:14.880
<v Speaker 1>but who there are some there are some really fun

0:16:14.920 --> 0:16:18.400
<v Speaker 1>performances to be hold on top of everything.

0:16:18.880 --> 0:16:21.080
<v Speaker 3>Yeah, we'll have to talk about that. And speaking of

0:16:21.120 --> 0:16:24.760
<v Speaker 3>continuing themes from last week, A list actors getting in

0:16:24.800 --> 0:16:27.800
<v Speaker 3>a B movie and just giving it everything they've got,

0:16:27.880 --> 0:16:31.680
<v Speaker 3>or maybe more than they've got actually, So, Rob, what's

0:16:31.680 --> 0:16:33.120
<v Speaker 3>your elevator pitch for D?

0:16:33.640 --> 0:16:35.840
<v Speaker 1>The main thing I came up with was complete a

0:16:35.920 --> 0:16:39.520
<v Speaker 1>D and D movie before Y two K, which yeah,

0:16:39.600 --> 0:16:41.360
<v Speaker 1>it comes out after Y two K, but you know

0:16:42.520 --> 0:16:45.760
<v Speaker 1>they're filming it in nineteen ninety nine, and also it

0:16:46.400 --> 0:16:49.720
<v Speaker 1>comes at it's the end of a long journey to

0:16:49.760 --> 0:16:52.960
<v Speaker 1>make a Dungeons and Dragons motion picture, and I'll get

0:16:52.960 --> 0:16:55.000
<v Speaker 1>into some of those details when we talk about the director.

0:16:55.280 --> 0:16:57.160
<v Speaker 3>I think they had to roll a twelve or above

0:16:57.200 --> 0:16:59.200
<v Speaker 3>to achieve that goal, and they rolled a twelve.

0:16:59.520 --> 0:17:02.600
<v Speaker 1>Yeah, yeah, at one point I think they rolled one

0:17:02.760 --> 0:17:04.679
<v Speaker 1>and then they realized they did have inspiration and they

0:17:04.680 --> 0:17:07.280
<v Speaker 1>were able to take that back nice. All right, let's

0:17:07.320 --> 0:17:09.360
<v Speaker 1>listen to a little bit of the tray their audio here,

0:17:09.400 --> 0:17:11.880
<v Speaker 1>and hopefully you'll get to hear Jeremy Irons a little

0:17:11.880 --> 0:17:12.680
<v Speaker 1>bit in there as well.

0:17:13.560 --> 0:17:21.919
<v Speaker 3>Yeah, in a faraway world, all people deserve to be

0:17:22.000 --> 0:17:25.520
<v Speaker 3>free and equal. The child is not fit to govern

0:17:25.720 --> 0:17:28.320
<v Speaker 3>an empire. The forces of darkness.

0:17:28.400 --> 0:17:32.080
<v Speaker 4>You can control dragons for the Dyanami my command.

0:17:32.359 --> 0:17:33.480
<v Speaker 3>I can crush the empress.

0:17:33.680 --> 0:17:35.760
<v Speaker 1>This has gotta be some twisted magic experiment.

0:17:36.080 --> 0:17:39.560
<v Speaker 3>Seriously wrong. I have threatened to conquer a kingdom. What

0:17:39.640 --> 0:17:41.119
<v Speaker 3>can I do to stop profiance?

0:17:41.200 --> 0:17:44.080
<v Speaker 1>If you can obtain a rod of Chevrial, you could

0:17:44.119 --> 0:17:45.560
<v Speaker 1>control read dragons.

0:17:45.840 --> 0:17:47.800
<v Speaker 3>I suggest we lay low. Let the whole thing blow

0:17:47.840 --> 0:17:52.200
<v Speaker 3>of a come back rob everybody. There's one small problem problem.

0:17:52.400 --> 0:18:06.080
<v Speaker 4>I kind of committed us to find it. Trust me that,

0:18:26.240 --> 0:18:28.240
<v Speaker 4>oh it's your time to die.

0:18:32.119 --> 0:18:36.399
<v Speaker 3>Dungeons and Dragons. You want to play video?

0:18:39.119 --> 0:18:43.880
<v Speaker 1>All right? Now into Dragons against Us all right. If

0:18:43.920 --> 0:18:47.719
<v Speaker 1>you want to watch Dungeons and Dragons for yourself, you

0:18:47.760 --> 0:18:51.800
<v Speaker 1>can find this one in multiple formats, including some free

0:18:51.840 --> 0:18:55.919
<v Speaker 1>streaming services. That's where I watched this film. You can

0:18:55.960 --> 0:18:57.840
<v Speaker 1>find it on your your Plex and your two b's

0:18:58.080 --> 0:19:01.080
<v Speaker 1>if those are options for you. There also there also

0:19:01.119 --> 0:19:03.840
<v Speaker 1>have been different DVD and Blu Ray releases, including Dungeons

0:19:03.880 --> 0:19:06.560
<v Speaker 1>and Dragons two Movie collection on Blu Ray. That's if

0:19:06.560 --> 0:19:09.600
<v Speaker 1>you want to be clear, you're not getting the more

0:19:09.600 --> 0:19:12.800
<v Speaker 1>recent Dungeons and Dragons adaptation in there. You're getting one

0:19:12.800 --> 0:19:16.720
<v Speaker 1>of the crappy sequels to this film. So bye, with caution.

0:19:16.960 --> 0:19:19.880
<v Speaker 3>Did any actors from this movie come back in that one?

0:19:20.200 --> 0:19:24.199
<v Speaker 1>Bruce Payne just as Bruce Payne. He came back at

0:19:24.320 --> 0:19:27.000
<v Speaker 1>least for the initial sequel. I don't know who if

0:19:27.000 --> 0:19:29.480
<v Speaker 1>anyone came back for part three. I don't know if

0:19:29.480 --> 0:19:35.879
<v Speaker 1>anyone seen Part three.

0:19:39.000 --> 0:19:41.520
<v Speaker 3>All right, let's talk about the connections.

0:19:41.359 --> 0:19:42.919
<v Speaker 1>All right. We're going to start at the top with

0:19:43.400 --> 0:19:49.440
<v Speaker 1>director producer Courtney Solomon born nineteen seventy. So to be clear,

0:19:49.520 --> 0:19:52.760
<v Speaker 1>there had been previous attempts to officially capitalize on D

0:19:52.800 --> 0:19:55.919
<v Speaker 1>and D's popularity as a film going back to the

0:19:55.960 --> 0:20:01.200
<v Speaker 1>early eighties, but nothing came together until around nineteen ninety,

0:20:01.720 --> 0:20:05.320
<v Speaker 1>that is when then nineteen year old Courtney Solomon with

0:20:05.480 --> 0:20:09.080
<v Speaker 1>basically only a passion for Dungeons and Dragons, some family

0:20:09.200 --> 0:20:12.479
<v Speaker 1>background I think on his like on mother's side in

0:20:12.600 --> 0:20:16.119
<v Speaker 1>Canadian TV production, and also we should we should, we

0:20:16.119 --> 0:20:19.280
<v Speaker 1>should realize there's probably a natural twenty charisma role in here,

0:20:19.320 --> 0:20:22.560
<v Speaker 1>because he managed to convince TSR, the parent company of

0:20:22.600 --> 0:20:24.720
<v Speaker 1>D India at the time, to give him a shot

0:20:24.760 --> 0:20:25.880
<v Speaker 1>at producing the thing.

0:20:26.280 --> 0:20:28.200
<v Speaker 3>Had he made a movie at this point.

0:20:28.119 --> 0:20:31.400
<v Speaker 1>No, he had not, as far as I can tell, No,

0:20:31.520 --> 0:20:34.480
<v Speaker 1>nothing like that had occurred. So yeah, we may rag

0:20:34.600 --> 0:20:37.240
<v Speaker 1>on this film a little bit in this episode, But man,

0:20:37.520 --> 0:20:40.760
<v Speaker 1>that was roughly my age when this movie came out,

0:20:40.880 --> 0:20:44.119
<v Speaker 1>and looking back at myself, I was barely capable of

0:20:44.160 --> 0:20:48.600
<v Speaker 1>any level of adulting, you know. Solomon, however, at nineteen

0:20:49.160 --> 0:20:52.639
<v Speaker 1>and in subsequent years won over TSR and then traveled

0:20:52.680 --> 0:20:56.560
<v Speaker 1>around the world seeking financial backers and scored one in

0:20:56.640 --> 0:21:01.480
<v Speaker 1>Hong Kong business magnate Alan Zamon and so by the

0:21:01.520 --> 0:21:05.600
<v Speaker 1>mid nineties, the plan with Solomon as producer was to

0:21:05.640 --> 0:21:08.280
<v Speaker 1>do this up as one hundred million dollar production with

0:21:08.359 --> 0:21:09.800
<v Speaker 1>a big director.

0:21:10.240 --> 0:21:12.960
<v Speaker 3>One hundred million dollars in the in the nineties.

0:21:13.320 --> 0:21:16.639
<v Speaker 1>Yeah like that. I mean, you know, you're talking about

0:21:16.960 --> 0:21:19.639
<v Speaker 1>Fellowship of the Ring range in terms of your budget.

0:21:19.640 --> 0:21:22.080
<v Speaker 1>But of course that's you know, years later. So yeah,

0:21:22.520 --> 0:21:25.040
<v Speaker 1>they were talking about having the likes of Francis Ford

0:21:25.080 --> 0:21:28.600
<v Speaker 1>Coppola or James Cameron produced. I think Stan Winston was

0:21:28.640 --> 0:21:32.399
<v Speaker 1>also attached at one point, but as often occurs in Hollywood,

0:21:32.920 --> 0:21:33.760
<v Speaker 1>plans changed.

0:21:34.200 --> 0:21:36.639
<v Speaker 3>Coming hot off of Pumpkinhead, I shall make the D

0:21:36.760 --> 0:21:37.480
<v Speaker 3>and D movie.

0:21:38.480 --> 0:21:41.400
<v Speaker 1>Wow, imagine what the effects would have looked like. Though

0:21:41.760 --> 0:21:43.480
<v Speaker 1>you have gotten a good beholder in that one.

0:21:43.600 --> 0:21:48.280
<v Speaker 3>I want to see that Francis Ford Coppola verse. Would

0:21:48.280 --> 0:21:50.639
<v Speaker 3>it have had al Pacino in it? Oh?

0:21:50.760 --> 0:21:53.280
<v Speaker 1>Yeah, Oh that would have been a different That would

0:21:53.280 --> 0:21:55.600
<v Speaker 1>have been a different evil mage villain, wouldn't it.

0:21:55.840 --> 0:21:59.520
<v Speaker 3>Oh, my lord? Imagine wizard, Yes, evil wizard al Pacino

0:22:00.240 --> 0:22:02.080
<v Speaker 3>like he is in heat, you know with the.

0:22:03.840 --> 0:22:06.880
<v Speaker 1>We joked, but I don't know, there's there. I can

0:22:07.000 --> 0:22:09.600
<v Speaker 1>see a version of this film that would have worked

0:22:09.600 --> 0:22:11.400
<v Speaker 1>with al Pacino, but I don't know, and we never

0:22:11.440 --> 0:22:15.840
<v Speaker 1>got to have it, so plans changed. Hollywood producer Joel

0:22:15.840 --> 0:22:18.600
<v Speaker 1>Silver came on board. There was talk at one point

0:22:18.640 --> 0:22:21.320
<v Speaker 1>of doing it as a TV series instead. This is

0:22:21.359 --> 0:22:24.800
<v Speaker 1>the natural one that I mentioned earlier. Then, No, I

0:22:24.800 --> 0:22:26.720
<v Speaker 1>guess the natural one was when they were considering doing

0:22:26.720 --> 0:22:30.080
<v Speaker 1>a low budget direct to video project, but they were

0:22:30.080 --> 0:22:32.159
<v Speaker 1>able to push through and get things back up to

0:22:32.200 --> 0:22:34.760
<v Speaker 1>a thirty to thirty five million dollar budget. And at

0:22:34.760 --> 0:22:37.240
<v Speaker 1>this point it was clear Solomon himself was going to

0:22:37.280 --> 0:22:40.840
<v Speaker 1>have to direct it again. This was his first directorial gig,

0:22:42.840 --> 0:22:44.400
<v Speaker 1>but he did it. He pulled it off.

0:22:45.119 --> 0:22:48.000
<v Speaker 3>It's like the artifact has attuned to you and you alone.

0:22:48.040 --> 0:22:49.560
<v Speaker 3>You mess. You're the only one.

0:22:49.720 --> 0:22:51.639
<v Speaker 1>You were the only one who can wield it. You

0:22:51.680 --> 0:22:56.120
<v Speaker 1>were the chosen one, and so he did. Now as

0:22:56.119 --> 0:22:58.080
<v Speaker 1>a director. He followed this up with two thousand and

0:22:58.080 --> 0:23:00.960
<v Speaker 1>fives in American Haunting and twenty thirteen get Away, but

0:23:01.040 --> 0:23:03.800
<v Speaker 1>it's mostly remained active as a producer on such films

0:23:03.800 --> 0:23:07.439
<v Speaker 1>as two thousand and nine Universal Soldier Regeneration, twenty twelve's

0:23:07.560 --> 0:23:12.240
<v Speaker 1>Universal Soldier, Day of Reckoning, twenty sixteen's Mister Church The

0:23:12.280 --> 0:23:15.120
<v Speaker 1>Strangers Chapter one. From recent years, and I think there's

0:23:15.119 --> 0:23:17.159
<v Speaker 1>some sequels on the way, and he's listed as a

0:23:17.160 --> 0:23:19.399
<v Speaker 1>producer on an upcoming red Sonia film.

0:23:19.720 --> 0:23:22.360
<v Speaker 3>Well, despite the criticisms I've already made, I do want

0:23:22.400 --> 0:23:25.359
<v Speaker 3>to say this story makes it even more impressive that

0:23:25.440 --> 0:23:28.600
<v Speaker 3>this film got made and is as fun as it is.

0:23:28.680 --> 0:23:31.800
<v Speaker 3>I mean, it's bad, but you're not going to be bored,

0:23:31.880 --> 0:23:35.040
<v Speaker 3>I think when you watch this movie. So yeah, hats

0:23:35.040 --> 0:23:37.359
<v Speaker 3>off to Courtney Solomon, and I do want to echo

0:23:37.400 --> 0:23:39.520
<v Speaker 3>what you said earlier. We may rag on this film,

0:23:39.520 --> 0:23:40.600
<v Speaker 3>but we rag with love.

0:23:40.920 --> 0:23:43.320
<v Speaker 1>Yeah. Yeah, We've said before it's a miracle that any

0:23:43.320 --> 0:23:47.840
<v Speaker 1>film gets finished. And kudos to him for bringing this

0:23:47.880 --> 0:23:51.040
<v Speaker 1>one home. Now the writing credits, there are two credited

0:23:51.040 --> 0:23:58.680
<v Speaker 1>writers topper, Lillian and Carol Cartwright. Lillian screenwriter and director

0:23:58.720 --> 0:24:00.320
<v Speaker 1>who also had a small part in the in the

0:24:00.320 --> 0:24:05.639
<v Speaker 1>Conehead movie nineteen ninety three's Coneheads, and then Carol Cartwright

0:24:06.400 --> 0:24:08.719
<v Speaker 1>was also one of the writers on twenty twenty two's

0:24:08.840 --> 0:24:12.040
<v Speaker 1>Missus Harris Goes to Paris, which was well received and

0:24:12.119 --> 0:24:15.360
<v Speaker 1>even earned her and her co writers an Australian Writers

0:24:15.359 --> 0:24:15.960
<v Speaker 1>Guild Award.

0:24:16.320 --> 0:24:19.600
<v Speaker 3>Oh cool. As for the Coneheads connection, I don't know

0:24:19.640 --> 0:24:21.600
<v Speaker 3>how I knew, but I felt a little bit of

0:24:21.600 --> 0:24:22.800
<v Speaker 3>Conehead's juice on this.

0:24:23.800 --> 0:24:25.879
<v Speaker 1>Like, I don't think they were involved with writing it

0:24:25.920 --> 0:24:28.679
<v Speaker 1>at all, but they showed They're credited as showing up

0:24:28.720 --> 0:24:30.240
<v Speaker 1>as one of the pilots in the code, and it

0:24:30.240 --> 0:24:32.800
<v Speaker 1>could be an IMDb error, but I'm going to assume

0:24:32.840 --> 0:24:33.240
<v Speaker 1>it's real.

0:24:34.160 --> 0:24:36.879
<v Speaker 3>Now, I think we're about to start discussing the cast

0:24:37.040 --> 0:24:39.199
<v Speaker 3>and the characters. I mentioned at the top of that

0:24:39.680 --> 0:24:42.439
<v Speaker 3>D and D the game has character classes in it

0:24:42.520 --> 0:24:45.320
<v Speaker 3>so you can cheer. You know, your rogues, your rangers,

0:24:45.400 --> 0:24:48.600
<v Speaker 3>your your clerics, and so forth. Should we take a

0:24:48.640 --> 0:24:52.080
<v Speaker 3>stab at saying what actual D and D class the

0:24:52.160 --> 0:24:54.920
<v Speaker 3>characters in this movie are supposed to be? If anything?

0:24:55.640 --> 0:25:00.919
<v Speaker 1>Yeah, yeah, we should beginning with our chief antaganist. This

0:25:01.080 --> 0:25:05.040
<v Speaker 1>is a profion, a high level mage, I would assume, now.

0:25:05.000 --> 0:25:06.680
<v Speaker 3>Rob, you know the D and D lore better than

0:25:06.680 --> 0:25:09.760
<v Speaker 3>I do. But the way I sort of understand it

0:25:09.800 --> 0:25:12.480
<v Speaker 3>is that your main magic users in D and D

0:25:12.760 --> 0:25:17.160
<v Speaker 3>are your sorcerers, your warlocks, and your wizards. The wizard

0:25:17.240 --> 0:25:20.600
<v Speaker 3>is sort of the intellectual magician who learns their powers

0:25:20.600 --> 0:25:25.199
<v Speaker 3>through study. The warlock is the sort of bound to

0:25:25.280 --> 0:25:28.480
<v Speaker 3>a demonic entity magician who gains their powers through through

0:25:28.520 --> 0:25:31.840
<v Speaker 3>this relationship with you know, something that grants the power.

0:25:32.280 --> 0:25:35.080
<v Speaker 3>And then finally your sorcerer sort of has magic in

0:25:35.119 --> 0:25:37.480
<v Speaker 3>their blood. They you know, they like come from a

0:25:37.520 --> 0:25:40.960
<v Speaker 3>magical background and they do it on instinct. It's kind

0:25:40.960 --> 0:25:43.320
<v Speaker 3>of hard to fit Jeremy Iron's character in this movie

0:25:43.320 --> 0:25:46.080
<v Speaker 3>into any of the three. You would he fits the

0:25:46.280 --> 0:25:49.200
<v Speaker 3>esthetic of a warlock the most, but they never mention

0:25:49.400 --> 0:25:52.240
<v Speaker 3>anything about a patron. So I'm gonna say, even though

0:25:52.280 --> 0:25:54.400
<v Speaker 3>he feels more warlocky, he's got to be.

0:25:54.320 --> 0:25:58.800
<v Speaker 1>A wizard, right, Yeah, Yeah, I think he's definitely a wizard. Yeah,

0:25:59.160 --> 0:26:01.520
<v Speaker 1>he is the puppet man as opposed to the puppet

0:26:01.600 --> 0:26:03.720
<v Speaker 1>or the conduit as you would have in those other

0:26:03.720 --> 0:26:07.879
<v Speaker 1>two classes. Okay, that being said, no beard, and not

0:26:08.000 --> 0:26:10.640
<v Speaker 1>that a wizard has to have a beard. But again,

0:26:10.840 --> 0:26:14.360
<v Speaker 1>at the time this bothered me. So Jeremy Irons born

0:26:14.440 --> 0:26:16.879
<v Speaker 1>nineteen forty eight. This is I believe our first Jeremy

0:26:16.880 --> 0:26:21.840
<v Speaker 1>Irons film. I've read that he joined the film during

0:26:21.840 --> 0:26:25.640
<v Speaker 1>its filming at the behest of Joel Silver and, according

0:26:25.680 --> 0:26:27.359
<v Speaker 1>to Irons, out of a need to help pay for

0:26:27.400 --> 0:26:28.840
<v Speaker 1>a castle he had just purchased.

0:26:29.080 --> 0:26:33.439
<v Speaker 3>Amazing it reminds me of that A quote from Michael

0:26:33.480 --> 0:26:36.359
<v Speaker 3>Caine about Jaws the Revenge. As somebody asked him about it,

0:26:36.440 --> 0:26:38.160
<v Speaker 3>he says, I haven't seen the film. I've heard it's

0:26:38.240 --> 0:26:40.320
<v Speaker 3>quite terrible, but I have seen the house it built

0:26:40.359 --> 0:26:41.040
<v Speaker 3>and it's lovely.

0:26:41.440 --> 0:26:45.479
<v Speaker 1>Yeah. So Irons has a long and ongoing career on

0:26:45.520 --> 0:26:47.920
<v Speaker 1>the stage, TV and the big screen, with credits going

0:26:47.960 --> 0:26:51.680
<v Speaker 1>back to nineteen seventy one. He really began to skyrocket

0:26:51.720 --> 0:26:55.080
<v Speaker 1>with TV's Brides Had Revisited in eighty one, which earned

0:26:55.119 --> 0:26:58.560
<v Speaker 1>him numerous nominations, and his nineteen eighty six was pretty stellar,

0:26:58.640 --> 0:27:02.600
<v Speaker 1>seeing him play Twin Gynecologist and David Cronenberg's Dead Ringers

0:27:03.720 --> 0:27:08.280
<v Speaker 1>and also Father Gabriel and Roland Jeffy's masterpiece The Mission,

0:27:08.880 --> 0:27:10.679
<v Speaker 1>and he then went on to win the Academy Award

0:27:10.680 --> 0:27:13.000
<v Speaker 1>for Best Actor for his portrayal of Klos von Buloh

0:27:13.280 --> 0:27:16.879
<v Speaker 1>in Reversal of Fortune opposite Glenn Close and Ron Silver.

0:27:17.480 --> 0:27:22.440
<v Speaker 1>Subsequent notable credits include David Cronenberg's m Butterfly from ninety three,

0:27:22.920 --> 0:27:25.359
<v Speaker 1>The Lion King from ninety four, in which he voiced

0:27:25.400 --> 0:27:29.520
<v Speaker 1>Scar Now that's also a very juicy voice role.

0:27:29.760 --> 0:27:31.639
<v Speaker 3>And also I think the way that a lot of

0:27:31.800 --> 0:27:35.800
<v Speaker 3>kids come to learn who Jeremy Irons is. Yeah. You know,

0:27:35.840 --> 0:27:38.320
<v Speaker 3>when I was like, I grew up watching The Lion King,

0:27:38.359 --> 0:27:40.920
<v Speaker 3>and then when I was older and like learning about movies,

0:27:41.320 --> 0:27:44.000
<v Speaker 3>I was like, why is this weird guy? His voice

0:27:44.040 --> 0:27:46.960
<v Speaker 3>is so familiar. Oh it's Scar Oh okay, And so

0:27:47.040 --> 0:27:48.399
<v Speaker 3>you make the connection that way.

0:27:48.840 --> 0:27:52.200
<v Speaker 1>Yeah, Long Live the King, I'll say always back in

0:27:52.280 --> 0:27:54.639
<v Speaker 1>ninety five with Diehard with a Vengeance, plays the villain

0:27:54.680 --> 0:27:57.440
<v Speaker 1>in that. He's in two thousand and two is the

0:27:57.480 --> 0:28:01.399
<v Speaker 1>time Machine, playing like a super intelligent more. He's in

0:28:01.400 --> 0:28:03.840
<v Speaker 1>two thousand and five's Kingdom of Heaven from Ridley Scott.

0:28:03.880 --> 0:28:06.200
<v Speaker 1>Two thousand and eight's The Color of Magic, that's a

0:28:06.320 --> 0:28:13.160
<v Speaker 1>Terry Pratchett adaptation, TV's The Borgias, the Snyder DCU Batman films,

0:28:13.760 --> 0:28:15.679
<v Speaker 1>TV's The Watchman. He's quite good in that.

0:28:15.840 --> 0:28:16.320
<v Speaker 3>And then.

0:28:17.760 --> 0:28:20.520
<v Speaker 1>Yeah, yeah, and then twenty twenty one's House of Gucci,

0:28:20.760 --> 0:28:23.280
<v Speaker 1>which I haven't seen, but of course that was a

0:28:23.280 --> 0:28:24.560
<v Speaker 1>lot of people like that as well.

0:28:25.000 --> 0:28:27.800
<v Speaker 3>So of course, Jeremy Irons is a terrific actor, and

0:28:27.920 --> 0:28:30.560
<v Speaker 3>I love him in so many roles. One that stands

0:28:30.560 --> 0:28:32.919
<v Speaker 3>out to me is a kind of one of his

0:28:33.080 --> 0:28:36.400
<v Speaker 3>unsung roles, but is really good. He plays a nasty

0:28:37.400 --> 0:28:40.200
<v Speaker 3>financial CEO in the movie Margin Call.

0:28:40.200 --> 0:28:41.600
<v Speaker 1>I don't know if you've seen Oh, I haven't seen

0:28:41.640 --> 0:28:41.960
<v Speaker 1>that one.

0:28:42.120 --> 0:28:44.960
<v Speaker 3>Yeah, he does in that A character that he often

0:28:45.000 --> 0:28:49.160
<v Speaker 3>does very well, which is a deeply morally compromised and

0:28:49.280 --> 0:28:51.320
<v Speaker 3>scummy but quite charismatic man.

0:28:52.040 --> 0:28:56.240
<v Speaker 1>Yes, scummy charismatic aristocrat is a role that he plays

0:28:56.360 --> 0:29:00.440
<v Speaker 1>very well. And I would say his performances there's often

0:29:00.520 --> 0:29:03.880
<v Speaker 1>a kind of quiet subtlety to them, like he gets

0:29:03.880 --> 0:29:05.960
<v Speaker 1>into higher energy zones. I don't want to, you know,

0:29:05.960 --> 0:29:09.240
<v Speaker 1>make it sound like he's just, you know, like just

0:29:09.400 --> 0:29:11.800
<v Speaker 1>a certain energy level for the rest of his performances,

0:29:12.200 --> 0:29:18.160
<v Speaker 1>but it's generally not high energy and not like this film.

0:29:18.520 --> 0:29:19.160
<v Speaker 1>I don't know if.

0:29:19.120 --> 0:29:22.840
<v Speaker 3>I've ever thought to describe a movie performance this way before.

0:29:22.880 --> 0:29:26.360
<v Speaker 3>But what I realized is Jeremy Irons came into this

0:29:26.400 --> 0:29:29.440
<v Speaker 3>film with the idea, what if I were to approach

0:29:29.520 --> 0:29:34.640
<v Speaker 3>acting with the goal of maximizing not quality, but quantity.

0:29:35.360 --> 0:29:39.480
<v Speaker 3>So is this good acting from Jeremy Irons? I honestly

0:29:39.520 --> 0:29:41.760
<v Speaker 3>don't even know how to answer that, But what I'm

0:29:41.800 --> 0:29:45.920
<v Speaker 3>sure of is you cannot complain about the portions of acting.

0:29:46.280 --> 0:29:49.080
<v Speaker 3>You will be taking leftovers home from from D and

0:29:49.160 --> 0:29:52.560
<v Speaker 3>D like his His performance will leave you full and

0:29:53.200 --> 0:29:55.120
<v Speaker 3>you cannot consume it all. Yeah.

0:29:55.240 --> 0:29:58.400
<v Speaker 1>If a normal Jeremy Irons performance is like a subtle knife,

0:29:58.560 --> 0:30:01.600
<v Speaker 1>this one is a chainsaw. He's on full blast the

0:30:01.640 --> 0:30:06.160
<v Speaker 1>whole time. It's glorious to behold. He's snarling, his skull

0:30:06.240 --> 0:30:10.440
<v Speaker 1>is about to pop through his face. His presence absolutely

0:30:10.440 --> 0:30:13.760
<v Speaker 1>makes this film more watchable than it would have been otherwise,

0:30:14.480 --> 0:30:17.000
<v Speaker 1>and so I think the energy level is absolutely the

0:30:17.080 --> 0:30:19.920
<v Speaker 1>right choice for this film. I honestly don't know if

0:30:19.920 --> 0:30:21.920
<v Speaker 1>this was Jeremy Iron's choice, or if this was the

0:30:22.200 --> 0:30:27.160
<v Speaker 1>director's choice or some compromise between the two, but I

0:30:27.160 --> 0:30:28.840
<v Speaker 1>cannot imagine this film without it.

0:30:28.960 --> 0:30:32.280
<v Speaker 3>We shall have to modify our plans.

0:30:33.320 --> 0:30:37.560
<v Speaker 1>Just chewing it up now, I'm not sure his performance

0:30:37.600 --> 0:30:42.400
<v Speaker 1>really lifts everyone around him up in equal measure, which

0:30:42.440 --> 0:30:45.080
<v Speaker 1>is something you sometimes see when you have a high

0:30:45.080 --> 0:30:49.280
<v Speaker 1>caliber actor working with younger and less experienced talent. But

0:30:49.400 --> 0:30:51.720
<v Speaker 1>I also have to acknowledge that maybe this film was

0:30:51.760 --> 0:30:54.720
<v Speaker 1>not exactly the sort of workshop environment for that sort

0:30:54.720 --> 0:30:55.040
<v Speaker 1>of thing.

0:30:55.920 --> 0:30:58.640
<v Speaker 3>Yeah. I don't mean this as a slight against the

0:30:58.640 --> 0:31:01.120
<v Speaker 3>great Jeremy Irons, but I would say a lot of

0:31:01.120 --> 0:31:04.720
<v Speaker 3>his scenes they don't feel very collaborative. They feel more

0:31:04.760 --> 0:31:07.920
<v Speaker 3>like he is a mad bull that has been unleashed

0:31:07.960 --> 0:31:11.720
<v Speaker 3>on the set and they've started filming. Yeah, and everybody

0:31:11.720 --> 0:31:13.400
<v Speaker 3>else is just kind of they've got to kind of

0:31:13.400 --> 0:31:14.720
<v Speaker 3>deal with it. Yeah.

0:31:15.240 --> 0:31:18.160
<v Speaker 1>Yeah, that's very much the vibe I get here too. Now,

0:31:18.200 --> 0:31:23.840
<v Speaker 1>behind every mad villain there is a henchman, and the

0:31:23.920 --> 0:31:27.800
<v Speaker 1>hinching here is provided by Bruce Payne, who plays Damadar,

0:31:28.360 --> 0:31:31.240
<v Speaker 1>who I guess he's a sword made. I think the

0:31:31.320 --> 0:31:35.040
<v Speaker 1>exact terminology changes from one edition of D and D

0:31:35.200 --> 0:31:38.200
<v Speaker 1>to the next, but it's like a wizard, a magic

0:31:38.280 --> 0:31:41.479
<v Speaker 1>user who also swings a sword around, which I mean,

0:31:41.520 --> 0:31:43.840
<v Speaker 1>it's definitely in the rules, but it always feels to

0:31:43.920 --> 0:31:46.080
<v Speaker 1>me like, come on, dude, you can choose to be

0:31:46.480 --> 0:31:48.680
<v Speaker 1>a fighter or a wizard. Why do you have to

0:31:48.680 --> 0:31:51.320
<v Speaker 1>try and be both? Share the love with the table.

0:31:52.600 --> 0:31:55.600
<v Speaker 3>Yeah exactly. Yeah. I was trying to place him as

0:31:55.600 --> 0:31:59.240
<v Speaker 3>well as having trouble. He's got big he's got big

0:31:59.280 --> 0:32:02.040
<v Speaker 3>scary arm. Okay, so, and he's got a big sword,

0:32:02.080 --> 0:32:03.760
<v Speaker 3>and that does seem to place him in the kind

0:32:03.760 --> 0:32:07.680
<v Speaker 3>of physical fighter class, but he's also peripheral to a

0:32:07.720 --> 0:32:09.800
<v Speaker 3>bunch of dark magic yeah.

0:32:09.560 --> 0:32:11.680
<v Speaker 1>And when he shows up at one point, Richard O'Brien's

0:32:11.720 --> 0:32:13.240
<v Speaker 1>character is like, get that mage out of here. No

0:32:13.320 --> 0:32:15.720
<v Speaker 1>mage is allowed, so I guess he's a mage.

0:32:16.160 --> 0:32:18.720
<v Speaker 3>But also that goes on something in the movie where

0:32:19.120 --> 0:32:22.040
<v Speaker 3>it treats mage not as a character class in the game,

0:32:22.080 --> 0:32:25.920
<v Speaker 3>but as an economic class. Like in the world of

0:32:26.200 --> 0:32:29.320
<v Speaker 3>this D and D movie, if you are a mage,

0:32:29.400 --> 0:32:31.840
<v Speaker 3>that means you're rich. Right.

0:32:31.960 --> 0:32:35.120
<v Speaker 1>The Mages control everything, as we'll get into. But then

0:32:35.120 --> 0:32:38.280
<v Speaker 1>this dude's like walking through portals, and granted, magical portals

0:32:38.280 --> 0:32:41.440
<v Speaker 1>are really thrown around in this movie with reckless abandons,

0:32:41.640 --> 0:32:44.600
<v Speaker 1>but I'm not entirely sure who's casting them. Is Damadar

0:32:44.720 --> 0:32:47.959
<v Speaker 1>casting them or does he have like a travel wizard

0:32:47.960 --> 0:32:48.840
<v Speaker 1>with him at all times?

0:32:48.920 --> 0:32:51.680
<v Speaker 3>It's like they can cast misty step without being able

0:32:51.720 --> 0:32:52.680
<v Speaker 3>to see where they're going.

0:32:53.120 --> 0:32:57.120
<v Speaker 1>Yeah. But Bruce Payne, Yes, we've talked about Bruce Payne

0:32:57.120 --> 0:33:00.320
<v Speaker 1>on the show before. Born nineteen fifty eight, British actors agent.

0:33:00.400 --> 0:33:05.160
<v Speaker 1>Screen he was in Alan Clark's snooker musical Billy the

0:33:05.280 --> 0:33:09.480
<v Speaker 1>Kid and the Green Bays Vampire, a glorious film and

0:33:09.800 --> 0:33:13.320
<v Speaker 1>a fine supporting and singing performance by Pain as the

0:33:13.320 --> 0:33:17.959
<v Speaker 1>one Akato. He's great in that, and I'm to understand

0:33:18.000 --> 0:33:20.840
<v Speaker 1>he's also really good in nineteen eighty six's Absolute Beginners.

0:33:21.560 --> 0:33:24.960
<v Speaker 1>But man, the nineteen nineties Bruce Payne that I think

0:33:25.000 --> 0:33:28.400
<v Speaker 1>most of us are familiar with are it's this Bruce Payne.

0:33:28.560 --> 0:33:32.720
<v Speaker 1>It's like looming British villain Bruce Payne, like he really

0:33:33.440 --> 0:33:37.280
<v Speaker 1>found his niche, his paying niche in the nineteen nineties.

0:33:38.000 --> 0:33:40.520
<v Speaker 1>Numerous films we can reference here in which he's playing

0:33:40.920 --> 0:33:42.480
<v Speaker 1>some variation of this bad guy.

0:33:42.920 --> 0:33:45.960
<v Speaker 3>Sometimes feels in this movie like he's trying to match

0:33:46.120 --> 0:33:49.520
<v Speaker 3>or compete with Jeremy Irons, like they were literally like betting,

0:33:49.560 --> 0:33:55.080
<v Speaker 3>which one could overact more just stunningly inappropriate line deliveries

0:33:55.200 --> 0:33:59.000
<v Speaker 3>taking four or five times longer than necessary to spit

0:33:59.080 --> 0:34:05.440
<v Speaker 3>out function very functional lines like placecards at every gate.

0:34:07.440 --> 0:34:12.000
<v Speaker 1>Yeah, exactly, like really drawn out. And the look of

0:34:12.040 --> 0:34:15.560
<v Speaker 1>this character too, we have to I mean, you mentioned

0:34:15.560 --> 0:34:17.640
<v Speaker 1>the armor he has. He has some cool looking armor,

0:34:17.960 --> 0:34:22.880
<v Speaker 1>you know, neat cape, big sword, but he also has bright.

0:34:22.520 --> 0:34:25.360
<v Speaker 3>Blue lips electric blue.

0:34:26.000 --> 0:34:29.279
<v Speaker 1>Yeah, like like he just had some sort of like

0:34:29.560 --> 0:34:32.920
<v Speaker 1>really bright slushie or something or that. It is like

0:34:33.000 --> 0:34:36.239
<v Speaker 1>just really bright blue lipstick that I kept expecting it

0:34:36.280 --> 0:34:38.560
<v Speaker 1>to be explained one way or another or another, like

0:34:38.560 --> 0:34:41.440
<v Speaker 1>there's some sort of like mentat wine that he drinks.

0:34:41.719 --> 0:34:43.680
<v Speaker 1>But I don't think they ever really make any sense

0:34:43.680 --> 0:34:46.560
<v Speaker 1>of it. It's just a bizarre visual choice.

0:34:46.719 --> 0:34:50.120
<v Speaker 3>He's one of those bald guys with blue lips. Yeah,

0:34:50.160 --> 0:34:52.560
<v Speaker 3>And then later part of What's in this World?

0:34:52.800 --> 0:34:56.560
<v Speaker 1>And later as he's infected by a bizarre CGI brain parasite,

0:34:57.200 --> 0:35:02.080
<v Speaker 1>he also begins to boast increase only inflamed ears. So

0:35:02.360 --> 0:35:04.279
<v Speaker 1>most of the scenes you end up with hav him

0:35:04.360 --> 0:35:07.640
<v Speaker 1>like close in on his head, bright blue lips, big

0:35:07.680 --> 0:35:09.839
<v Speaker 1>red ears. It's ridiculous.

0:35:10.000 --> 0:35:11.719
<v Speaker 3>Yeah, the ears look painful.

0:35:12.040 --> 0:35:14.960
<v Speaker 1>Yeah, but he manages to push through all this and

0:35:15.000 --> 0:35:18.160
<v Speaker 1>make you believe in the character's cardboard villainy. You know,

0:35:18.280 --> 0:35:21.920
<v Speaker 1>he's a cardboard villain, very much a henchman. But you

0:35:21.960 --> 0:35:24.879
<v Speaker 1>know he does a commendable job here.

0:35:25.320 --> 0:35:28.560
<v Speaker 3>He gets to do the classic you know, the hero says, hey,

0:35:28.640 --> 0:35:30.799
<v Speaker 3>you said if I gave you the artifact, you'd free

0:35:30.840 --> 0:35:32.680
<v Speaker 3>my friends. What does he get to say?

0:35:33.080 --> 0:35:34.160
<v Speaker 4>I lie?

0:35:36.960 --> 0:35:37.160
<v Speaker 3>Now.

0:35:37.480 --> 0:35:40.359
<v Speaker 1>Other Bruce Payne performances the nineteen nineties that I think

0:35:40.440 --> 0:35:44.239
<v Speaker 1>cemented his place as a go to villain. He does

0:35:44.280 --> 0:35:47.280
<v Speaker 1>have a role in nineteen ninety one's Howling the Freaks,

0:35:47.640 --> 0:35:51.399
<v Speaker 1>in which he plays a hideous dart Nosferatu character under

0:35:51.440 --> 0:35:53.160
<v Speaker 1>a lot of makeup. I don't know if I would

0:35:53.160 --> 0:35:56.359
<v Speaker 1>have ever recognized this as Bruce Payne. But then, more

0:35:56.400 --> 0:35:58.360
<v Speaker 1>to the point, he was in nineteen ninety two's Passing

0:35:58.360 --> 0:36:01.560
<v Speaker 1>Your fifty seven, in which he plays the villain opposite

0:36:01.640 --> 0:36:05.040
<v Speaker 1>Wesley Snipes. His subsequent credits included the likes of ninety

0:36:05.040 --> 0:36:08.320
<v Speaker 1>three's Necronomicon Book of the Dead, Tales from the Crypt

0:36:08.719 --> 0:36:11.879
<v Speaker 1>Warlock three, the End of Innocence, taking over the part

0:36:11.880 --> 0:36:16.440
<v Speaker 1>from Julian Sand's Highlander Endgame in two thousand and the

0:36:16.440 --> 0:36:18.520
<v Speaker 1>two thousand and five D and D sequel that we

0:36:18.560 --> 0:36:20.560
<v Speaker 1>referenced earlier, in which he was I believe the only

0:36:20.600 --> 0:36:21.600
<v Speaker 1>cast member returning.

0:36:22.040 --> 0:36:22.880
<v Speaker 3>Good to stay busy.

0:36:23.239 --> 0:36:34.400
<v Speaker 1>Yes, all right, so those are our chief antagonist and

0:36:34.440 --> 0:36:37.320
<v Speaker 1>the henchmen. Let's get into the actual adventuring.

0:36:36.880 --> 0:36:38.440
<v Speaker 3>Party here, Yeah, our heroes.

0:36:39.440 --> 0:36:42.840
<v Speaker 1>So this is one of those encounters where the dungeon

0:36:42.880 --> 0:36:46.880
<v Speaker 1>master didn't really tell everyone that they needed certain roles.

0:36:47.440 --> 0:36:49.840
<v Speaker 1>He didn't explain that somebody needs to be the cleric

0:36:50.000 --> 0:36:52.080
<v Speaker 1>because there's no cleric in the party. Now, in fact,

0:36:52.120 --> 0:36:53.080
<v Speaker 1>you have two rogues.

0:36:53.280 --> 0:36:56.799
<v Speaker 3>Two rogues. Our main two characters are both rogues. That

0:36:56.960 --> 0:36:58.000
<v Speaker 3>is imbalanced.

0:36:59.040 --> 0:37:02.600
<v Speaker 1>Imbalanced though I don't know. Anytime i'm dungeon mastering, I'm like,

0:37:02.960 --> 0:37:04.880
<v Speaker 1>just play what you want to play. If we're all rogues,

0:37:04.880 --> 0:37:08.280
<v Speaker 1>we'll roll with it, We'll find a way. But in general,

0:37:08.400 --> 0:37:12.040
<v Speaker 1>you're supposed to sort of steer everyone towards a balanced party.

0:37:12.480 --> 0:37:17.880
<v Speaker 1>So I guess our main rogue here, ultimately our lead character,

0:37:17.920 --> 0:37:22.560
<v Speaker 1>our protagonist is Ridley Freeborn, a generic rogue, I guess,

0:37:22.600 --> 0:37:23.880
<v Speaker 1>played by Justin Whalin.

0:37:24.239 --> 0:37:31.000
<v Speaker 3>My name is Maximus protagonist. Oh boy, Yeah, he's got

0:37:31.040 --> 0:37:35.719
<v Speaker 3>such like hero kid energy in this Yeah.

0:37:35.960 --> 0:37:38.160
<v Speaker 1>Yeah. All of his scenes feel like they were directed

0:37:38.160 --> 0:37:42.120
<v Speaker 1>by uncle baby Billy, you know, like major tings energy. Here.

0:37:43.160 --> 0:37:46.520
<v Speaker 1>It's not a character that I ever found myself liking

0:37:46.760 --> 0:37:50.360
<v Speaker 1>or rooting for. Not that it's the actor's fault, but

0:37:50.440 --> 0:37:53.520
<v Speaker 1>it's just like, this is our hero. I don't know.

0:37:53.960 --> 0:37:56.239
<v Speaker 3>Boy, you didn't like the Dark Knight of the Soul

0:37:56.360 --> 0:37:58.719
<v Speaker 3>scene in the late movie when he's like, why are

0:37:59.000 --> 0:38:00.600
<v Speaker 3>bad things bad?

0:38:02.800 --> 0:38:03.520
<v Speaker 1>Yeah?

0:38:03.800 --> 0:38:07.279
<v Speaker 3>Well why do we have to fight evil? Yeah?

0:38:07.320 --> 0:38:09.440
<v Speaker 1>At that point I was more like, get on with it.

0:38:09.640 --> 0:38:11.480
<v Speaker 1>Just at the scene where you fight the evil. Obviously

0:38:11.520 --> 0:38:12.759
<v Speaker 1>you're going to fight the evil, dude.

0:38:12.760 --> 0:38:13.040
<v Speaker 3>Come on.

0:38:14.320 --> 0:38:18.480
<v Speaker 1>So this actor American actor who previously worked as a

0:38:18.560 --> 0:38:21.239
<v Speaker 1>child actor on such films as nineteen eighty eight's The Deadpool,

0:38:21.600 --> 0:38:25.280
<v Speaker 1>nineteen ninety one's Child's Play three, and various TV shows

0:38:25.320 --> 0:38:27.960
<v Speaker 1>including The Wonder Years and Blossom. And he was active

0:38:28.000 --> 0:38:30.160
<v Speaker 1>through I believe around two thousand and nine when he

0:38:30.440 --> 0:38:31.240
<v Speaker 1>retired from acting.

0:38:31.480 --> 0:38:34.200
<v Speaker 3>Okay, but as we said, it's it's not just one

0:38:34.320 --> 0:38:36.960
<v Speaker 3>rogue in the lead. It's a buddy rogue movie. Yes,

0:38:37.400 --> 0:38:40.000
<v Speaker 3>so we got the other one, played by Marlon Wayans.

0:38:40.760 --> 0:38:45.680
<v Speaker 1>Yes, Marlon Wayans of the Wayans Brothers plays Snails. Snails

0:38:45.920 --> 0:38:49.960
<v Speaker 1>is another generic rogue. I believe he uses the comedic

0:38:50.080 --> 0:38:54.800
<v Speaker 1>sidekick specialization within the rogue archetype.

0:38:54.280 --> 0:38:56.600
<v Speaker 3>Here arcane prankster.

0:38:57.960 --> 0:38:59.600
<v Speaker 1>Essentially, but no magic.

0:38:59.680 --> 0:39:01.120
<v Speaker 3>Yeah yeah.

0:39:01.400 --> 0:39:06.480
<v Speaker 1>So. Born nineteen seventy two, Wayan's brother actor, writer, and

0:39:06.560 --> 0:39:10.600
<v Speaker 1>comedian who's best known for wildly over the top comedic

0:39:10.600 --> 0:39:14.279
<v Speaker 1>performances in such films as The Scary Movie Franchise, which

0:39:14.280 --> 0:39:16.920
<v Speaker 1>he also co wrote and co produced, two thousand and

0:39:16.920 --> 0:39:19.880
<v Speaker 1>four's White Chicks and two thousand and six Little Man

0:39:20.600 --> 0:39:22.160
<v Speaker 1>and I haven't seen this one, but this is the

0:39:22.160 --> 0:39:25.640
<v Speaker 1>one where he plays like a cgi face assisted baby,

0:39:25.719 --> 0:39:29.000
<v Speaker 1>like it's Marlon Wayan's face on a baby. Oh no,

0:39:29.920 --> 0:39:32.960
<v Speaker 1>so I mean it's what put him on the map,

0:39:33.040 --> 0:39:36.880
<v Speaker 1>and people enjoyed these films that made him a success,

0:39:38.160 --> 0:39:40.400
<v Speaker 1>And that is mostly the vibe we get in D

0:39:40.480 --> 0:39:43.640
<v Speaker 1>and D. He is the comedic relief. He has won

0:39:44.040 --> 0:39:46.920
<v Speaker 1>maybe two scenes but most likely one scene in this

0:39:47.000 --> 0:39:50.239
<v Speaker 1>movie where he mostly plays it straight, but for the

0:39:50.280 --> 0:39:52.560
<v Speaker 1>most part it's full scary movie mode for the rest

0:39:52.560 --> 0:39:53.120
<v Speaker 1>of the picture.

0:39:53.360 --> 0:39:57.600
<v Speaker 3>Yes, he's doing comedy, physical comedy, and character comedy for

0:39:57.719 --> 0:40:00.600
<v Speaker 3>most of the film, which makes it rather jarring. In

0:40:00.680 --> 0:40:03.719
<v Speaker 3>the scene where he gets murdered by the villain, which

0:40:03.800 --> 0:40:08.279
<v Speaker 3>is suddenly very serious, and all his friends are like, no, dead,

0:40:08.840 --> 0:40:11.919
<v Speaker 3>and I kept thinking, well, surely he can't really be dead.

0:40:12.000 --> 0:40:15.759
<v Speaker 3>That would be so totally weird, especially given how just

0:40:16.000 --> 0:40:18.960
<v Speaker 3>he's like joking all the time. But no, he's just dead.

0:40:19.280 --> 0:40:20.239
<v Speaker 3>They just killed him.

0:40:20.560 --> 0:40:24.160
<v Speaker 1>He pulls such faces in scenes where he's not even

0:40:24.200 --> 0:40:28.000
<v Speaker 1>talking that reminded me of some of the supporting performances

0:40:28.080 --> 0:40:32.440
<v Speaker 1>by this particular vaudevillian actor in Santa Claus Versus the Martians,

0:40:32.480 --> 0:40:35.440
<v Speaker 1>Like it's that level of just over the top intensity.

0:40:35.719 --> 0:40:36.040
<v Speaker 3>Yes.

0:40:37.960 --> 0:40:40.640
<v Speaker 1>But the crazy thing for me though, was I was like,

0:40:40.719 --> 0:40:42.880
<v Speaker 1>I was looking at his filmography and I realized, you know,

0:40:42.960 --> 0:40:46.120
<v Speaker 1>the year two thousand, that's also the year that Marlon

0:40:46.200 --> 0:40:50.240
<v Speaker 1>Wayans appeared and was widely considered a really solid, serious,

0:40:50.280 --> 0:40:53.360
<v Speaker 1>dramatic performance from him. And that's Darren Aronofsky's Requiem for

0:40:53.400 --> 0:40:53.800
<v Speaker 1>a Dream.

0:40:53.960 --> 0:40:56.680
<v Speaker 3>Oh yeah, I had forgotten he was in that, but yeah,

0:40:56.680 --> 0:40:59.879
<v Speaker 3>he's great in that. This is around the same time. Unbelievable.

0:41:00.239 --> 0:41:02.920
<v Speaker 1>Yeah, so, I mean, you know, the man has and

0:41:03.000 --> 0:41:06.879
<v Speaker 1>had the tools. But I mean, obviously there's a lot

0:41:06.920 --> 0:41:11.800
<v Speaker 1>more money to be made in the comedy business. But yeah,

0:41:11.920 --> 0:41:15.520
<v Speaker 1>that's snails. More on snails than in a bit, all right.

0:41:15.560 --> 0:41:19.000
<v Speaker 1>The next character, I think is obviously an NPC. I

0:41:19.040 --> 0:41:22.239
<v Speaker 1>don't think she has any marketable skills other than she

0:41:22.440 --> 0:41:26.280
<v Speaker 1>is the Empress. The Empress Savina played by Thora Birch.

0:41:27.239 --> 0:41:29.319
<v Speaker 3>Now we're gonna we're making a habit of having to

0:41:29.360 --> 0:41:31.560
<v Speaker 3>say this as we talk about every actor playing a

0:41:31.600 --> 0:41:33.960
<v Speaker 3>good character in this movie. But no offense to the

0:41:34.520 --> 0:41:37.359
<v Speaker 3>actor here, no offense to Thora Birch. But there, Yeah,

0:41:37.360 --> 0:41:39.560
<v Speaker 3>there is not much going on with this character.

0:41:40.000 --> 0:41:42.680
<v Speaker 1>Yeah, I think they were maybe going for a childlike

0:41:42.719 --> 0:41:45.600
<v Speaker 1>empress vibe here, you know, from the never ending story,

0:41:45.640 --> 0:41:48.520
<v Speaker 1>Except what if we weighed her down with like two

0:41:48.560 --> 0:41:52.480
<v Speaker 1>tons of chain mail, because she just ends up looking

0:41:52.640 --> 0:41:54.919
<v Speaker 1>uncomfortable in most of these scenes.

0:41:54.880 --> 0:41:58.400
<v Speaker 3>Well, but also force her to make speeches like engage

0:41:58.400 --> 0:42:03.200
<v Speaker 3>in political rhetoric. The childlike Empress does not do that, right.

0:42:04.040 --> 0:42:06.920
<v Speaker 1>So, born in nineteen eighty two, she kicked things off

0:42:06.920 --> 0:42:08.840
<v Speaker 1>as a child actor, and at this point had already

0:42:08.840 --> 0:42:11.600
<v Speaker 1>appeared in such films as nineteen ninety two's Patriot Games,

0:42:12.000 --> 0:42:14.560
<v Speaker 1>ninety three's hocus Pocus ninety four is clear and present

0:42:14.640 --> 0:42:18.480
<v Speaker 1>danger and very important one episode of the nineteen nineties

0:42:18.520 --> 0:42:22.520
<v Speaker 1>Outer Limits. But this film is also sandwich between two

0:42:22.560 --> 0:42:25.640
<v Speaker 1>of her most critically acclaimed films. I believe when they

0:42:25.719 --> 0:42:29.719
<v Speaker 1>filmed Dungeons and Dragons, they'd already shot nineteen ninety nine's

0:42:29.719 --> 0:42:33.520
<v Speaker 1>American Beauty, but then it comes out before D and

0:42:33.560 --> 0:42:36.680
<v Speaker 1>D comes out, obviously, and then after American Beauty came out,

0:42:36.760 --> 0:42:39.160
<v Speaker 1>of course, she received a lot of acclaim for that performance,

0:42:39.160 --> 0:42:40.960
<v Speaker 1>and then she would go on to have a really

0:42:40.960 --> 0:42:44.120
<v Speaker 1>solid performance in two thousand and one's Ghost World, opposite

0:42:44.160 --> 0:42:47.680
<v Speaker 1>Scarlett Johansson and Steve Usimmi. It's been a long time

0:42:47.719 --> 0:42:50.359
<v Speaker 1>since I've seen either of those films, but I do

0:42:50.400 --> 0:42:52.719
<v Speaker 1>remember her as being rather good in Ghost World.

0:42:53.960 --> 0:42:55.919
<v Speaker 3>Yeah, I don't think I've seen either of those since

0:42:55.960 --> 0:42:59.880
<v Speaker 3>the early two thousands. But yeah, same like thor Birch,

0:43:00.400 --> 0:43:03.239
<v Speaker 3>I like with much of the cast, I would be

0:43:03.320 --> 0:43:06.959
<v Speaker 3>curious to hear her thoughts and what she remembers about

0:43:07.000 --> 0:43:07.840
<v Speaker 3>making this film.

0:43:08.400 --> 0:43:13.719
<v Speaker 1>Yeah, because yeah, I you know, again, solid actress, but

0:43:13.920 --> 0:43:18.960
<v Speaker 1>this is not the picture. All right, let's move back

0:43:18.960 --> 0:43:24.200
<v Speaker 1>to the actual adventuring party. We also have Marina Pretensa.

0:43:25.239 --> 0:43:27.400
<v Speaker 1>She is a human mage and she was played by

0:43:27.520 --> 0:43:32.239
<v Speaker 1>Zoe mcleland born nineteen seventy four, American TV actress, best

0:43:32.280 --> 0:43:34.080
<v Speaker 1>known for this film. I think, and I have to say,

0:43:34.440 --> 0:43:36.080
<v Speaker 1>I thought she was actually pretty good in this role.

0:43:36.160 --> 0:43:39.920
<v Speaker 1>Despite the flat misogyny gags that were kind of shoehorned

0:43:39.920 --> 0:43:44.279
<v Speaker 1>in there, I don't know, she was more alive, Her

0:43:44.360 --> 0:43:47.960
<v Speaker 1>character felt more alive, and her performance therefore followed in

0:43:48.000 --> 0:43:49.320
<v Speaker 1>ways that other characters did not.

0:43:50.040 --> 0:43:53.560
<v Speaker 3>Yeah, yeah, yeah, Well, another example of not a great,

0:43:54.080 --> 0:43:56.560
<v Speaker 3>not a wonderfully written role, but she's doing what she

0:43:56.600 --> 0:43:57.080
<v Speaker 3>can with it.

0:43:57.239 --> 0:44:01.080
<v Speaker 1>Yeah, she appeared on such TV shows star Trek Voyager,

0:44:01.160 --> 0:44:04.320
<v Speaker 1>and I think she was main cast on Designated Survivor.

0:44:04.760 --> 0:44:08.520
<v Speaker 1>All right, Next up, we have el Wood Gutworthy. He

0:44:08.640 --> 0:44:12.160
<v Speaker 1>is a dwarven fighter and he is played by Lee

0:44:12.480 --> 0:44:18.840
<v Speaker 1>Arenberg born nineteen sixty two, possibly under celebrated American character actor.

0:44:19.080 --> 0:44:21.480
<v Speaker 1>You might not know his name, but you'll instantly recognize

0:44:21.560 --> 0:44:24.560
<v Speaker 1>him from such projects as the Pirates of the Caribbean movies,

0:44:25.000 --> 0:44:28.560
<v Speaker 1>which he played. His character's name is pinel Pinel.

0:44:28.880 --> 0:44:31.640
<v Speaker 3>See one of the two sort of comedy pirates, the

0:44:31.760 --> 0:44:33.120
<v Speaker 3>bad guy comedy Pirates.

0:44:33.320 --> 0:44:36.000
<v Speaker 1>Yeah, he's the bald one, the bald bearded comedy pirate.

0:44:37.000 --> 0:44:40.560
<v Speaker 1>He also has appeared on TV shows like Friends and Seinfeld.

0:44:41.120 --> 0:44:43.200
<v Speaker 1>But I think the first place I saw him was

0:44:43.239 --> 0:44:46.480
<v Speaker 1>a nineteen ninety Tales from the Crypt episode titled for

0:44:46.600 --> 0:44:51.560
<v Speaker 1>Crying Out Loud, which co starred Katie Segal, Iggy Pop

0:44:51.640 --> 0:44:54.919
<v Speaker 1>and Sam Kennison as the voice in Arenberg's head.

0:44:55.239 --> 0:44:58.880
<v Speaker 3>Sam Kennison as the voice in his head. Yes. Wow.

0:44:59.360 --> 0:45:02.160
<v Speaker 1>He also played the Eternal Flame in the nineteen ninety

0:45:02.160 --> 0:45:07.000
<v Speaker 1>three cinematic Marvel Freaked, and you'll also find him in

0:45:07.040 --> 0:45:09.399
<v Speaker 1>some other bits as well, like he plays a hold

0:45:09.480 --> 0:45:10.880
<v Speaker 1>up man in RoboCop three.

0:45:12.120 --> 0:45:14.000
<v Speaker 3>As for his role in this movie, I mean, I

0:45:14.040 --> 0:45:17.480
<v Speaker 3>hope you like seeing food in people's beards. That's a

0:45:17.960 --> 0:45:21.120
<v Speaker 3>yuck yuck. You know they're gonna go for that joke

0:45:21.239 --> 0:45:25.440
<v Speaker 3>many times, and you will actually be quite impressed how

0:45:25.600 --> 0:45:27.560
<v Speaker 3>much food they can fit in his beard.

0:45:28.120 --> 0:45:31.000
<v Speaker 1>Yeah, they just kept saying it's not funny enough. Let's

0:45:31.040 --> 0:45:32.640
<v Speaker 1>add more chicken wings to the gag.

0:45:32.880 --> 0:45:35.560
<v Speaker 3>More chicken. Yeah. Yeah, you know.

0:45:35.680 --> 0:45:38.480
<v Speaker 1>I remember being a little grumpy about the dwarf as

0:45:38.520 --> 0:45:42.560
<v Speaker 1>comic relief elements in Jackson's Lord of the Rings. But

0:45:43.280 --> 0:45:46.080
<v Speaker 1>gut worthy here is ten thousand times worse than any

0:45:46.080 --> 0:45:49.040
<v Speaker 1>of that. Like, this film's vision for a dwarf is

0:45:49.080 --> 0:45:52.160
<v Speaker 1>that of a kind of drunken, bearded umpa lumpa whose

0:45:52.200 --> 0:45:55.920
<v Speaker 1>main character traits are alcoholism, gluttony, and poor hygiene.

0:45:56.120 --> 0:45:59.359
<v Speaker 3>Yes, he drinks, he fights, he has chicken.

0:45:59.040 --> 0:46:02.080
<v Speaker 1>And beard, and that's that's pretty much. Yet it's kind

0:46:02.080 --> 0:46:04.960
<v Speaker 1>of awful. And I think like he is painted orange

0:46:05.480 --> 0:46:07.440
<v Speaker 1>or I don't like it's like he has like an

0:46:07.440 --> 0:46:10.279
<v Speaker 1>orange beard, like a bright orange beard, and I think

0:46:10.280 --> 0:46:13.520
<v Speaker 1>there's like orange pain on his face. It is it's

0:46:13.600 --> 0:46:16.279
<v Speaker 1>just everything is wrong. About this presentation.

0:46:16.880 --> 0:46:19.440
<v Speaker 3>Okay, but no confusion about class here. This is our

0:46:19.760 --> 0:46:22.480
<v Speaker 3>standard fighter. He's like, got a battle axe, That's what

0:46:22.520 --> 0:46:22.919
<v Speaker 3>he does.

0:46:23.000 --> 0:46:28.120
<v Speaker 1>He specializes, though, in background fighting, not like key villain fighting,

0:46:28.160 --> 0:46:29.600
<v Speaker 1>but just background stuff.

0:46:29.440 --> 0:46:32.000
<v Speaker 3>Doing doing a leg sweep and uh well I think

0:46:32.040 --> 0:46:34.120
<v Speaker 3>he leg sweeps Damodar one time.

0:46:34.200 --> 0:46:36.560
<v Speaker 1>Oh it gets one hit, you know, It's it's a

0:46:36.600 --> 0:46:37.200
<v Speaker 1>team effort.

0:46:37.360 --> 0:46:40.200
<v Speaker 3>Yeah, but mostly you're right. He's back there slamming around

0:46:40.280 --> 0:46:43.000
<v Speaker 3>while our more prominent characters are in the foreground.

0:46:43.680 --> 0:46:46.280
<v Speaker 1>All right. Up next, we have Norda, an Elvin ranger

0:46:46.719 --> 0:46:51.040
<v Speaker 1>played by Kristin Wilson born nineteen sixty nine, American actress

0:46:51.080 --> 0:46:53.759
<v Speaker 1>best known for playing Lisa Doolittle in nineteen ninety eight's

0:46:53.840 --> 0:46:58.640
<v Speaker 1>Doctor Doolittle and It's two thousand and one sequel. Interestingly enough,

0:46:58.840 --> 0:47:02.959
<v Speaker 1>she's married to makeup affects artist Martin Estell's who worked

0:47:03.000 --> 0:47:05.520
<v Speaker 1>on Chronicles of Riddick and also worked on this film,

0:47:06.000 --> 0:47:09.279
<v Speaker 1>So it's very possible that dungeons and dragons brought this

0:47:09.680 --> 0:47:10.400
<v Speaker 1>couple together.

0:47:11.600 --> 0:47:13.319
<v Speaker 3>What better way to find true love.

0:47:14.560 --> 0:47:18.000
<v Speaker 1>As for her performance, I mean, I think it seems fine.

0:47:18.040 --> 0:47:21.759
<v Speaker 1>They have her wearing one of those ridiculous fantasy female breastplates,

0:47:22.960 --> 0:47:26.239
<v Speaker 1>but that aside. You know, I totally bought her as

0:47:26.280 --> 0:47:28.360
<v Speaker 1>a no nonsense Elvian ranger.

0:47:29.200 --> 0:47:32.560
<v Speaker 3>She has a good funny moment when Snails is trying

0:47:32.600 --> 0:47:35.400
<v Speaker 3>to flirt with her and she's like, how old are you?

0:47:35.440 --> 0:47:37.480
<v Speaker 3>And he says twenty three and she's like, I'm two

0:47:37.600 --> 0:47:38.600
<v Speaker 3>hundred and thirty five.

0:47:41.160 --> 0:47:44.560
<v Speaker 1>That was pretty good. Yeah, all right. Next up, we

0:47:44.640 --> 0:47:49.040
<v Speaker 1>have just really a couple of kind of fun cameos,

0:47:49.200 --> 0:47:52.400
<v Speaker 1>a little side characters that are encountered. The first I

0:47:52.400 --> 0:47:54.799
<v Speaker 1>already mentioned in passing that Richard O'Brien shows up, and yes,

0:47:54.920 --> 0:47:59.000
<v Speaker 1>Richard O'Brien shows up as Zilious, a master thief born

0:47:59.120 --> 0:48:01.919
<v Speaker 1>nineteen forty two. This is, of course the mastermind behind

0:48:01.960 --> 0:48:04.680
<v Speaker 1>the Rocky Heart Picture Show, in which he also played

0:48:04.719 --> 0:48:08.760
<v Speaker 1>riff Raff. He played He played Mister Hand in nineteen

0:48:08.840 --> 0:48:11.440
<v Speaker 1>ninety eight s Dark City, and we previously mentioned him

0:48:11.440 --> 0:48:14.040
<v Speaker 1>in our episode on nineteen eighty's Flash Gordon, in which

0:48:14.080 --> 0:48:17.359
<v Speaker 1>he played a character named Falco. We're gonna come back

0:48:17.400 --> 0:48:19.520
<v Speaker 1>to O'Brien in the future when we talk about a

0:48:19.520 --> 0:48:22.359
<v Speaker 1>film in which he's more central, So you know, I'll

0:48:22.400 --> 0:48:25.120
<v Speaker 1>keep this brief and say that, yeah, he does bring

0:48:25.160 --> 0:48:28.600
<v Speaker 1>his signature charisma to this small role, but he still

0:48:28.640 --> 0:48:31.000
<v Speaker 1>manages to feel a bit out of place as well.

0:48:31.440 --> 0:48:33.520
<v Speaker 3>I'd say, once again doing what he can.

0:48:33.960 --> 0:48:40.279
<v Speaker 1>Yeah. Ooh, but then Tom Baker shows up as hal

0:48:40.360 --> 0:48:43.320
<v Speaker 1>varth An Elvin Kleric kind of late in the film.

0:48:43.440 --> 0:48:47.440
<v Speaker 1>He attempts, but what fails to resurrect Snails. Who's he healing?

0:48:47.719 --> 0:48:51.840
<v Speaker 3>He's healing justin Welle healing Ridley. He's like, he's apps

0:48:51.880 --> 0:48:53.480
<v Speaker 3>in with Yellow Zippi's apps.

0:48:53.600 --> 0:48:55.520
<v Speaker 1>That's right. Yeah, Snails is just all the way dead

0:48:55.560 --> 0:48:55.839
<v Speaker 1>at this.

0:48:55.800 --> 0:48:58.920
<v Speaker 3>Point, Snails is dead. Well, Snails does resurrect at the

0:48:59.040 --> 0:49:02.120
<v Speaker 3>end of the movie. Oh okay, remember they like they

0:49:02.120 --> 0:49:04.279
<v Speaker 3>put a thing a jewel on his grave and then

0:49:04.320 --> 0:49:07.200
<v Speaker 3>it suggests he's still alive somewhere else and they could

0:49:07.239 --> 0:49:07.759
<v Speaker 3>go meet him.

0:49:07.800 --> 0:49:10.439
<v Speaker 1>I think, oh, okay, well, all right, there's so there's

0:49:10.440 --> 0:49:13.520
<v Speaker 1>some hope for Snails. Yeah so yeah, okay, so he

0:49:13.520 --> 0:49:14.799
<v Speaker 1>heals our main protagonist.

0:49:15.160 --> 0:49:19.440
<v Speaker 3>Yes he's not. We've been saying about a lot of people.

0:49:19.480 --> 0:49:21.240
<v Speaker 3>They do what they can. I don't know. Tom Baker

0:49:21.280 --> 0:49:23.520
<v Speaker 3>feels like he's kind of sleep walking through this. When

0:49:23.520 --> 0:49:25.640
<v Speaker 3>he says his lines. It feels like he's saying them

0:49:25.680 --> 0:49:26.479
<v Speaker 3>for the first time.

0:49:27.000 --> 0:49:29.279
<v Speaker 1>Oh, I don't know. I mean, that may very well

0:49:29.320 --> 0:49:31.720
<v Speaker 1>be the case, but maybe I just find Tom Baker

0:49:31.760 --> 0:49:34.960
<v Speaker 1>captivating enough that that leak enough for me where I'm like, Hey,

0:49:35.360 --> 0:49:37.200
<v Speaker 1>this guy's doing it, this guy knows what he's doing.

0:49:37.239 --> 0:49:37.640
<v Speaker 1>Look at that.

0:49:38.080 --> 0:49:41.080
<v Speaker 3>I mean Tom Baker's Tom Baker. Yeah he So he

0:49:41.160 --> 0:49:45.160
<v Speaker 3>brings more Doctor Who energy than rasputant energy.

0:49:45.200 --> 0:49:48.560
<v Speaker 1>I'd say here, Yeah, so Tom Baker, if you're not

0:49:48.560 --> 0:49:53.040
<v Speaker 1>famire born nineteen thirty four, still active, I believe, a

0:49:53.160 --> 0:49:55.799
<v Speaker 1>British actor of stage, screen and TV, best known as

0:49:55.840 --> 0:49:59.640
<v Speaker 1>the fourth and longest serving incarnation of the doctor in

0:50:00.000 --> 0:50:02.719
<v Speaker 1>Doctor Who from nineteen seventy four to nineteen eighty one.

0:50:03.320 --> 0:50:06.279
<v Speaker 1>And there have been so many great doctors over the years,

0:50:06.280 --> 0:50:09.320
<v Speaker 1>but I think Baker still stands out as one of

0:50:09.360 --> 0:50:11.480
<v Speaker 1>the most iconic. And I think for me, he's like,

0:50:11.600 --> 0:50:15.000
<v Speaker 1>this is my Doctor Who. If I'm ever if I

0:50:15.000 --> 0:50:17.160
<v Speaker 1>remember in a room and there's a Doctor Who episode

0:50:17.160 --> 0:50:19.920
<v Speaker 1>playing and it's Tom Baker, I'm just drawn in. I've

0:50:19.920 --> 0:50:21.759
<v Speaker 1>got to see what he's gonna do, what's he's gonna say.

0:50:22.560 --> 0:50:23.480
<v Speaker 1>He's my go to.

0:50:24.160 --> 0:50:26.279
<v Speaker 3>Uh yeah, I think I know way less Doctor Who

0:50:26.320 --> 0:50:28.239
<v Speaker 3>than you do, but I do think of them. I

0:50:28.280 --> 0:50:31.400
<v Speaker 3>do think of him as the doctor among many doctors.

0:50:31.840 --> 0:50:34.880
<v Speaker 1>Yeah, so you know, he can play it all. He

0:50:34.880 --> 0:50:39.600
<v Speaker 1>can be silly, obviously. He can also play malicious characters,

0:50:40.160 --> 0:50:42.360
<v Speaker 1>such as in seventy three is the Vault of Horror

0:50:42.400 --> 0:50:45.120
<v Speaker 1>and also the Golden Voyage of Sinbad from the same year.

0:50:45.680 --> 0:50:48.760
<v Speaker 1>He can also play serious really well. And you mentioned

0:50:48.760 --> 0:50:52.320
<v Speaker 1>his role as Resputant and Nicholas and Alexandra from nineteen

0:50:52.360 --> 0:50:54.720
<v Speaker 1>seventy two, for which he was nominated for a Golden Globe.

0:50:55.040 --> 0:50:57.520
<v Speaker 3>He is mesmerizing in that role.

0:50:58.440 --> 0:51:00.600
<v Speaker 1>That's one. I still need to see ivants in that one.

0:51:00.760 --> 0:51:02.640
<v Speaker 1>But I have seen the Golden Voyage it sent that.

0:51:03.920 --> 0:51:06.279
<v Speaker 3>That's a good one. It's got some great monsters in

0:51:06.320 --> 0:51:07.799
<v Speaker 3>it all right.

0:51:07.840 --> 0:51:10.759
<v Speaker 1>And finally, the composer for this film is Justin Cain

0:51:10.920 --> 0:51:14.399
<v Speaker 1>Burnette born nineteen seventy three, American film and video game

0:51:14.480 --> 0:51:17.719
<v Speaker 1>music composer who apparently worked under Hans Zimmer early in

0:51:17.760 --> 0:51:20.560
<v Speaker 1>his career, and he's gone on to score numerous genre

0:51:20.680 --> 0:51:23.240
<v Speaker 1>pictures such as two thousand and fives in American Haunting

0:51:23.600 --> 0:51:26.280
<v Speaker 1>and some fairly big TV projects as well, like The Patient,

0:51:26.880 --> 0:51:29.319
<v Speaker 1>in addition to working in the musical department on some

0:51:29.360 --> 0:51:32.480
<v Speaker 1>pretty big films by the likes of Michael Bay and

0:51:32.560 --> 0:51:34.040
<v Speaker 1>Tony Scott and Ridley Scott.

0:51:34.320 --> 0:51:36.600
<v Speaker 3>I don't think the music in this is bad, though.

0:51:36.719 --> 0:51:40.000
<v Speaker 3>Sometimes it's kind of a funny fit. Like the opening

0:51:40.160 --> 0:51:43.600
<v Speaker 3>fanfare sounds to me a lot like the music from

0:51:43.680 --> 0:51:47.200
<v Speaker 3>a sports movie. It sounds like, oh, you know, Johnny's

0:51:47.239 --> 0:51:49.440
<v Speaker 3>running for the touchdown and you know they finally put

0:51:49.480 --> 0:51:51.840
<v Speaker 3>him in and he's gonna save the team season.

0:51:52.440 --> 0:51:55.200
<v Speaker 1>Yeah, Or it's just kind of like I mean, it's

0:51:55.320 --> 0:51:58.960
<v Speaker 1>like I've said before, you know, sometimes the film's musical

0:51:59.040 --> 0:52:01.960
<v Speaker 1>score needs to kind feel invisible. It's just working in

0:52:01.960 --> 0:52:04.560
<v Speaker 1>the background doing its thing. And you know, I guess

0:52:04.360 --> 0:52:06.759
<v Speaker 1>that's basically what the score here does.

0:52:16.200 --> 0:52:18.320
<v Speaker 3>All right, Well, are you ready to talk about the plot?

0:52:18.600 --> 0:52:19.759
<v Speaker 1>Oh? Yes, let's do it.

0:52:20.239 --> 0:52:23.600
<v Speaker 3>So the movie starts with something that absolutely feels tacked

0:52:23.640 --> 0:52:28.160
<v Speaker 3>on in post production. It's some voiceover narration playing over

0:52:28.239 --> 0:52:32.360
<v Speaker 3>a dismal gray screen with some wisps of CGI missed,

0:52:33.239 --> 0:52:35.480
<v Speaker 3>and it's just an old man's voice. I don't know

0:52:35.480 --> 0:52:39.360
<v Speaker 3>who's talking here, but it says the Empire of Ismir

0:52:39.520 --> 0:52:43.240
<v Speaker 3>has long been a divided land ruled by the Mages

0:52:43.400 --> 0:52:47.680
<v Speaker 3>an elite group of magic users. The lowly commoners, those

0:52:47.719 --> 0:52:52.400
<v Speaker 3>without magic, are little more than slaves. Izmir's young Empress

0:52:52.440 --> 0:52:56.760
<v Speaker 3>Savina wishes equality and prosperity for all, but the evil

0:52:56.840 --> 0:52:59.319
<v Speaker 3>mage Profion has other intentions.

0:53:00.680 --> 0:53:03.040
<v Speaker 1>No, I have to admit it's intriguing. Imagine if they've

0:53:03.080 --> 0:53:03.840
<v Speaker 1>shown us any of this.

0:53:05.000 --> 0:53:08.040
<v Speaker 3>Yeah, so the horns start blasting. This is the part

0:53:08.080 --> 0:53:10.960
<v Speaker 3>where it sounds like football. And then we zoom over

0:53:11.000 --> 0:53:14.280
<v Speaker 3>a bunch of CGI. So we're zooming over bridges spanning

0:53:14.280 --> 0:53:18.960
<v Speaker 3>a waterway with a mini towered castle rising beyond. And

0:53:19.320 --> 0:53:21.960
<v Speaker 3>real question when we get a look at this castle,

0:53:22.080 --> 0:53:26.080
<v Speaker 3>I was genuinely wondering, is this CGI model based on

0:53:26.200 --> 0:53:29.520
<v Speaker 3>the Disney Castle image, the more elaborate one, Because it

0:53:29.560 --> 0:53:30.319
<v Speaker 3>looks like it.

0:53:30.600 --> 0:53:33.520
<v Speaker 1>We are like swooping in on it. It feels like it

0:53:33.719 --> 0:53:36.800
<v Speaker 1>very much the same trajectory as we do the Disney Castle,

0:53:36.840 --> 0:53:40.719
<v Speaker 1>and the opening Disney logo sequence feels a lot like it.

0:53:41.320 --> 0:53:44.320
<v Speaker 3>But then, perhaps fittingly for the theme, does the camera

0:53:44.400 --> 0:53:47.240
<v Speaker 3>fly into a window in one of the majestic lofty

0:53:47.320 --> 0:53:50.160
<v Speaker 3>towers in the sky. No, it does not. Instead, we

0:53:50.280 --> 0:53:53.759
<v Speaker 3>plunge down over the surface of the moat and then

0:53:53.800 --> 0:53:57.240
<v Speaker 3>straight through the heavy iron bars of a gate leading

0:53:57.280 --> 0:53:58.520
<v Speaker 3>into a dungeon.

0:53:59.280 --> 0:54:01.520
<v Speaker 1>It's fittings. You know, we didn't really get into this,

0:54:01.560 --> 0:54:04.560
<v Speaker 1>but it's called dungeons and dragons, so you can imagine.

0:54:04.560 --> 0:54:07.320
<v Speaker 1>Producers are like, Okay, there needs to be a dungeon

0:54:07.840 --> 0:54:10.239
<v Speaker 1>and there needs to be a dragon, and really, if

0:54:10.239 --> 0:54:11.799
<v Speaker 1>you could fit all of this into the first ten

0:54:11.840 --> 0:54:13.799
<v Speaker 1>minutes of the film, that would be great.

0:54:14.239 --> 0:54:17.239
<v Speaker 3>So the environments here, again to emphasize, are at this

0:54:17.360 --> 0:54:22.239
<v Speaker 3>point CGI and the animation is murky and hideous. I

0:54:22.280 --> 0:54:24.719
<v Speaker 3>was trying to describe what these environments look like. It's

0:54:24.760 --> 0:54:28.400
<v Speaker 3>a little difficult, but like in nineties computer game terms,

0:54:29.000 --> 0:54:33.120
<v Speaker 3>imagine the CD ROM game Missed, but make it fugly

0:54:33.360 --> 0:54:38.280
<v Speaker 3>instead of mysterious. So it's like misst but with the drab,

0:54:38.440 --> 0:54:42.480
<v Speaker 3>depressing color palette of the original quake. Yes, So we

0:54:42.600 --> 0:54:45.359
<v Speaker 3>fly through a tunnel in this dungeon into a room

0:54:45.400 --> 0:54:48.040
<v Speaker 3>where a bunch of hooded occult servants are toiling in

0:54:48.080 --> 0:54:53.279
<v Speaker 3>the dark. There are chains, ladders, gears, lanterns, and skulls,

0:54:53.360 --> 0:54:57.040
<v Speaker 3>lots of skulls just sitting around in random places. There's

0:54:57.040 --> 0:54:59.280
<v Speaker 3>one thing that looks like a kind of a ramp

0:54:59.360 --> 0:55:02.400
<v Speaker 3>or a gangway on top of a pipe that's pouring

0:55:02.480 --> 0:55:05.320
<v Speaker 3>water into a big stone pool, and on the ramp

0:55:05.360 --> 0:55:07.560
<v Speaker 3>there's just a skull sitting right in the middle of it.

0:55:07.600 --> 0:55:08.920
<v Speaker 3>Somebody's gonna step on that.

0:55:09.320 --> 0:55:11.880
<v Speaker 1>Like, oh, this one fell out, just put it on

0:55:11.880 --> 0:55:12.560
<v Speaker 1>top of the box.

0:55:12.760 --> 0:55:15.399
<v Speaker 3>There's some kind of big machine being operated, so we've

0:55:15.440 --> 0:55:19.200
<v Speaker 3>got cultists. They're pulling chains and working levers. There's a

0:55:19.239 --> 0:55:22.600
<v Speaker 3>big cogwheel revolving, and then in the middle of the

0:55:22.680 --> 0:55:26.239
<v Speaker 3>room there is a three axis gimbal. So you might

0:55:26.280 --> 0:55:28.080
<v Speaker 3>have seen these with like I don't know, used for

0:55:28.160 --> 0:55:31.280
<v Speaker 3>astronaut training, where it's the rings that spin within rings

0:55:31.320 --> 0:55:35.759
<v Speaker 3>along the different axes. And what's in the middle is

0:55:35.840 --> 0:55:38.920
<v Speaker 3>not an astronaut. It is a large black scepter fixed

0:55:38.960 --> 0:55:40.120
<v Speaker 3>with a green jewel.

0:55:40.960 --> 0:55:43.480
<v Speaker 1>You know, I need to throw in here. I was

0:55:43.520 --> 0:55:46.080
<v Speaker 1>able to get my kid to watch the first like

0:55:46.280 --> 0:55:49.680
<v Speaker 1>thirty minutes of this film with me because they're about

0:55:49.719 --> 0:55:52.840
<v Speaker 1>to turn thirteen and they're already super into Dungeons and Dragons.

0:55:53.120 --> 0:55:56.560
<v Speaker 1>You know, they've read the books, they're playing the game,

0:55:57.160 --> 0:55:59.440
<v Speaker 1>and so it was fun to watch part of this.

0:55:59.560 --> 0:56:02.000
<v Speaker 1>I really didn't expect or demand that they watch all

0:56:02.040 --> 0:56:04.239
<v Speaker 1>of this film with me. But at this point they

0:56:04.239 --> 0:56:07.120
<v Speaker 1>were already like, oh, it looks like they're making a

0:56:07.640 --> 0:56:09.960
<v Speaker 1>making a magical item there, and they started spouting all

0:56:09.960 --> 0:56:12.000
<v Speaker 1>the rules for how long it's going to take to

0:56:12.040 --> 0:56:13.840
<v Speaker 1>make a magical weapon and so forth.

0:56:14.080 --> 0:56:15.960
<v Speaker 3>Did this lead to frustration.

0:56:18.000 --> 0:56:20.680
<v Speaker 1>That they did quickly realize this is not a good film,

0:56:21.400 --> 0:56:25.719
<v Speaker 1>but they didn't seem bored And I have to drive home.

0:56:26.160 --> 0:56:30.080
<v Speaker 1>At this point we are into the physical sets, practical sets,

0:56:30.400 --> 0:56:33.280
<v Speaker 1>and it's a totally different vibe, like, Yeah, I'm buying

0:56:33.320 --> 0:56:35.560
<v Speaker 1>this as a real place and I'm intrigued by what's

0:56:35.600 --> 0:56:36.200
<v Speaker 1>going on here.

0:56:36.800 --> 0:56:39.799
<v Speaker 3>And then also, hey, so yeah, we've come out of

0:56:39.840 --> 0:56:42.799
<v Speaker 3>the CGI into the real sets and we get our

0:56:42.840 --> 0:56:45.640
<v Speaker 3>first glimpse of the main attraction, Jeremy Irons.

0:56:45.800 --> 0:56:48.680
<v Speaker 1>Oh what an entry. It's so good.

0:56:49.080 --> 0:56:52.040
<v Speaker 3>Yeah. So he's like an evil mage dressed in black,

0:56:52.120 --> 0:56:55.400
<v Speaker 3>wearing a burgundy cloak, and from the very first second

0:56:55.440 --> 0:56:59.360
<v Speaker 3>he appears, he is just squealing with raw ham energy.

0:57:00.080 --> 0:57:03.840
<v Speaker 3>He comes waltzing down the dungeon stairs towards the scepter machine,

0:57:03.880 --> 0:57:06.040
<v Speaker 3>and he's got his arms stretched out to the sides

0:57:06.120 --> 0:57:10.160
<v Speaker 3>like he's doing ballet. And also off to the side,

0:57:10.200 --> 0:57:14.359
<v Speaker 3>you've got Bruce Payne playing the henchman Damnadar, and again, yeah,

0:57:14.400 --> 0:57:17.560
<v Speaker 3>he's like bald and haughty with with the muscle morph

0:57:17.760 --> 0:57:20.360
<v Speaker 3>armor and the big sword and the electric blue lips.

0:57:21.520 --> 0:57:24.520
<v Speaker 3>And then we get a close up of Profyon the

0:57:24.520 --> 0:57:27.800
<v Speaker 3>Mage here looking evil, and it's a close up, like

0:57:27.880 --> 0:57:30.680
<v Speaker 3>his face fills the entire frame and you can see

0:57:30.720 --> 0:57:33.880
<v Speaker 3>all his pores. You can see that this must have

0:57:33.960 --> 0:57:37.200
<v Speaker 3>been filmed in the afternoon because his mustache stubble is

0:57:37.240 --> 0:57:40.040
<v Speaker 3>starting to come in, and you can see the way

0:57:40.080 --> 0:57:43.200
<v Speaker 3>someone appears to have combed his eyebrows so that the

0:57:43.280 --> 0:57:47.000
<v Speaker 3>hairs all flare upward. And then the evil music swells

0:57:47.320 --> 0:57:51.320
<v Speaker 3>and it's clear he wants that scepter, so he steps

0:57:51.360 --> 0:57:54.320
<v Speaker 3>forward and he sticks his hand out and zaps the

0:57:54.440 --> 0:57:57.720
<v Speaker 3>rod with force lightning. Also you can see rob I've

0:57:57.760 --> 0:57:59.760
<v Speaker 3>got a screenshot for you to look at here, but

0:57:59.840 --> 0:58:03.480
<v Speaker 3>it's like he has to step over some little moats,

0:58:03.720 --> 0:58:07.040
<v Speaker 3>little like gutters on the floor in order to get

0:58:07.080 --> 0:58:09.000
<v Speaker 3>to the thing. He's gonna get his cloak wet.

0:58:09.360 --> 0:58:11.840
<v Speaker 1>That's true. I mean you've got to just expect to

0:58:11.880 --> 0:58:14.160
<v Speaker 1>get your cloak muddy and bloody.

0:58:13.800 --> 0:58:18.080
<v Speaker 3>And wet in these scenarios. Yeah, So Profion starts chanting

0:58:18.120 --> 0:58:20.400
<v Speaker 3>a magic spell. It's a bunch of nonsense words, and

0:58:20.400 --> 0:58:23.720
<v Speaker 3>we see little cgi dragons flying around inside a kind

0:58:23.760 --> 0:58:27.280
<v Speaker 3>of portal in the gimbal machine. And then Jeremy Irons

0:58:27.360 --> 0:58:30.600
<v Speaker 3>keeps ratcheting up the intensity and his face bones so

0:58:30.640 --> 0:58:32.840
<v Speaker 3>it just goes in on him and he's going off.

0:58:33.720 --> 0:58:38.360
<v Speaker 3>His face is getting weirder and crazier, and something finally

0:58:38.440 --> 0:58:42.120
<v Speaker 3>works with his magic. The machine stops spinning and Profion

0:58:42.160 --> 0:58:45.640
<v Speaker 3>can approach and remove the artifact and it's glowing green.

0:58:45.840 --> 0:58:49.560
<v Speaker 3>It casts a sickly green light over his face. And oh,

0:58:49.600 --> 0:58:52.440
<v Speaker 3>my lord, the expressions he is making here, Like he

0:58:53.000 --> 0:58:59.000
<v Speaker 3>projects a quivering, overtly sexual ecstasy as he takes hold

0:58:59.040 --> 0:59:02.120
<v Speaker 3>of the magic step. So he like grabs the rod

0:59:02.200 --> 0:59:05.160
<v Speaker 3>with this electric zapping effect and then he holds it

0:59:05.240 --> 0:59:11.440
<v Speaker 3>up in the air, screaming yes, and just like Folks,

0:59:11.560 --> 0:59:13.480
<v Speaker 3>even if you don't want to watch the whole movie,

0:59:13.560 --> 0:59:16.400
<v Speaker 3>I recommend you watched this scene at the beginning, just

0:59:16.440 --> 0:59:20.560
<v Speaker 3>to do like the Jeremy Iron's face survey, you know,

0:59:20.640 --> 0:59:24.000
<v Speaker 3>add little tasting notes at all, the little moments where

0:59:24.000 --> 0:59:27.120
<v Speaker 3>you get to see his teeth doing this, his tongue

0:59:27.160 --> 0:59:29.800
<v Speaker 3>doing that. What's that sound he's making? Why is he

0:59:29.840 --> 0:59:33.040
<v Speaker 3>going bad? It is so good.

0:59:33.160 --> 0:59:35.880
<v Speaker 1>Yeah, if you watch nothing else, watch the first fifteen

0:59:35.920 --> 0:59:38.800
<v Speaker 1>minutes because you will get so much of this performance.

0:59:39.520 --> 0:59:42.160
<v Speaker 1>It is just oh, it is just a like a

0:59:42.320 --> 0:59:47.840
<v Speaker 1>stiff shot of absolute like one twenty percent to Jeremy

0:59:47.840 --> 0:59:48.880
<v Speaker 1>Iron's ham.

0:59:49.080 --> 0:59:51.520
<v Speaker 3>Yeah, and of course it's it's Bruce Payne approved. He's

0:59:51.520 --> 0:59:54.240
<v Speaker 3>sitting there like the you know, his lips tight together,

0:59:54.320 --> 0:59:56.160
<v Speaker 3>like yep, yep, that's my boss.

0:59:57.600 --> 0:59:58.760
<v Speaker 1>Oh god, those lips.

0:59:59.520 --> 1:00:02.800
<v Speaker 3>So pro says, come Damadhar, and they walk up the

1:00:02.840 --> 1:00:05.240
<v Speaker 3>steps to a big door that has what can only

1:00:05.280 --> 1:00:08.080
<v Speaker 3>be described as a dragon logo on it.

1:00:08.640 --> 1:00:08.880
<v Speaker 1>Yeah.

1:00:08.960 --> 1:00:12.280
<v Speaker 3>Yeah, it's like behind this door it's dragons are us.

1:00:13.040 --> 1:00:16.960
<v Speaker 3>And Profion calls out to his terrified hooded servants. He says,

1:00:17.040 --> 1:00:21.200
<v Speaker 3>release him. So the guys in hoods they're trembling with fear.

1:00:21.320 --> 1:00:24.120
<v Speaker 3>They start cranking a bunch of wheels and levers and

1:00:24.320 --> 1:00:26.960
<v Speaker 3>the door opens up to dragons r us and what

1:00:26.960 --> 1:00:29.080
<v Speaker 3>do you know, there's a dragon inside and it starts

1:00:29.080 --> 1:00:34.800
<v Speaker 3>coming out, and what a dragon this is. As I've

1:00:34.800 --> 1:00:37.080
<v Speaker 3>said many times now, we're trying not to just hate

1:00:37.080 --> 1:00:39.400
<v Speaker 3>on the movie too much, but We've got to tell

1:00:39.400 --> 1:00:41.760
<v Speaker 3>you straight that this is some of the worst CGI

1:00:41.960 --> 1:00:44.480
<v Speaker 3>I can think of in any major motion picture.

1:00:45.400 --> 1:00:48.720
<v Speaker 1>Yes, oh my goodness, I mean the dragon does does

1:00:48.800 --> 1:00:53.160
<v Speaker 1>not look good. I mean the the CGI is not good.

1:00:53.280 --> 1:00:56.240
<v Speaker 1>And then just it's just such a generic looking dragon

1:00:56.280 --> 1:00:59.080
<v Speaker 1>as well. I mean, especially when you consider what's already

1:00:59.080 --> 1:01:03.040
<v Speaker 1>come before practic We talked about Verma Thrack's pejorative in

1:01:03.200 --> 1:01:07.120
<v Speaker 1>the Dragon Swayer on a previous episode of Weird House Cinema,

1:01:07.160 --> 1:01:10.720
<v Speaker 1>like one of the greatest dragons ever brought to life

1:01:10.760 --> 1:01:13.280
<v Speaker 1>on the screen. To go from something like that to

1:01:13.360 --> 1:01:16.080
<v Speaker 1>something like this, it's just it's a travesty.

1:01:16.480 --> 1:01:19.000
<v Speaker 3>Now, it doesn't look quite so bad at the very

1:01:19.040 --> 1:01:23.320
<v Speaker 3>first moment because it's farther away and partially hidden in darkness.

1:01:23.840 --> 1:01:26.400
<v Speaker 3>But then it like lunges out and it starts spitting

1:01:26.480 --> 1:01:29.360
<v Speaker 3>fire on all the hooded cult guys and it roars

1:01:29.400 --> 1:01:31.600
<v Speaker 3>into the camera. I think they were actually going for

1:01:31.680 --> 1:01:34.200
<v Speaker 3>a callback to Jurassic Park. There are a couple of

1:01:34.240 --> 1:01:38.000
<v Speaker 3>moments where it does where the CGI dragon does a

1:01:38.640 --> 1:01:41.440
<v Speaker 3>kind of body motion or something almost exactly like a

1:01:41.480 --> 1:01:44.520
<v Speaker 3>shot in Jurassic Park, and it seems not accidental.

1:01:44.960 --> 1:01:51.120
<v Speaker 1>It is often sobering to realize how early Jurassic Park

1:01:51.200 --> 1:01:53.560
<v Speaker 1>comes out in relation to some of these films with

1:01:53.640 --> 1:01:55.280
<v Speaker 1>bad CGI monsters later on.

1:01:55.600 --> 1:01:59.760
<v Speaker 3>Yeah, but yeah this, so this dragon is not finished baking,

1:01:59.840 --> 1:02:01.959
<v Speaker 3>but no more time. It's out of the heaven.

1:02:02.080 --> 1:02:03.880
<v Speaker 1>Yeah, we gotta get this out before Y two K.

1:02:04.200 --> 1:02:07.560
<v Speaker 3>Yeah, and so Profion commands the dragon to approach him,

1:02:07.720 --> 1:02:11.000
<v Speaker 3>and he starts gloating. He says, yes, I control dragons now,

1:02:11.040 --> 1:02:15.240
<v Speaker 3>and Damodar is just dripping with obsequious flattery. He's like,

1:02:15.320 --> 1:02:19.480
<v Speaker 3>you have the power of the immortals, and Profion says

1:02:19.600 --> 1:02:23.440
<v Speaker 3>he's snarling. He says, with a dragon army at my command,

1:02:23.560 --> 1:02:26.800
<v Speaker 3>I can crush the Impress. I can control what is

1:02:26.920 --> 1:02:29.200
<v Speaker 3>rightfully ours. Go. I'm not going to keep trying to

1:02:29.240 --> 1:02:32.560
<v Speaker 3>do the Jeremy Iron's voice when I quote him. So

1:02:32.800 --> 1:02:35.680
<v Speaker 3>he just keeps doing amazingly weird stuff with his face,

1:02:36.000 --> 1:02:39.200
<v Speaker 3>voice and tongue. Here, Rob, this is the part where

1:02:39.200 --> 1:02:44.440
<v Speaker 3>you were talking about his skull trying to escape, and

1:02:44.520 --> 1:02:46.920
<v Speaker 3>so he's oh, and he also he says things that

1:02:47.000 --> 1:02:49.920
<v Speaker 3>are echoing kind of the Emperor in Return of the Jedi.

1:02:50.080 --> 1:02:55.360
<v Speaker 3>He's like, I can use every ounce of your rage. Yeah, yeah, yeah, yeah, yeah, yeah, yeah,

1:02:55.400 --> 1:03:00.919
<v Speaker 3>and unfortunately nothing gold can stay. There's a little pun

1:03:00.920 --> 1:03:04.040
<v Speaker 3>because this is a gold dragon. Apparently something goes wrong

1:03:04.080 --> 1:03:05.280
<v Speaker 3>and Profion.

1:03:05.000 --> 1:03:07.200
<v Speaker 1>Keeps do they say it's a gold dragon?

1:03:07.400 --> 1:03:11.480
<v Speaker 3>They say, they say that the Impresses dragons are gold dragons.

1:03:12.080 --> 1:03:13.720
<v Speaker 1>Well, that's not right. I'm not going to get into it.

1:03:14.080 --> 1:03:17.400
<v Speaker 1>That's that's I mean, that shouldn't be. Gold dragons are special.

1:03:17.400 --> 1:03:18.560
<v Speaker 1>They're nobody's dungeon.

1:03:18.880 --> 1:03:20.600
<v Speaker 3>Well no, I think we do need to get into

1:03:20.600 --> 1:03:23.720
<v Speaker 3>this later. Because also they bring up like red dragons

1:03:23.760 --> 1:03:26.960
<v Speaker 3>in contrast to the gold dragons, as if like it

1:03:27.040 --> 1:03:30.040
<v Speaker 3>was like, oh, oh, red dragons, that that would be

1:03:30.120 --> 1:03:33.959
<v Speaker 3>really that's really something, okay.

1:03:33.760 --> 1:03:36.360
<v Speaker 1>I mean in short, like gold dragons are good and

1:03:36.560 --> 1:03:39.439
<v Speaker 1>red dragons are bad. Okay, So it's weird that we're

1:03:39.440 --> 1:03:41.160
<v Speaker 1>dealing with a gold dragon like.

1:03:41.160 --> 1:03:44.439
<v Speaker 3>This, Well the gold dragon here, that makes sense because

1:03:44.480 --> 1:03:47.200
<v Speaker 3>the gold dragon does not want to obey Profion, and

1:03:47.240 --> 1:03:50.080
<v Speaker 3>so it like starts backing up into it. Cl It's like, no, no,

1:03:50.080 --> 1:03:53.120
<v Speaker 3>I'm not working with this guy. And then the door

1:03:53.200 --> 1:03:56.120
<v Speaker 3>slams shut on it and like stabs it and and

1:03:56.200 --> 1:03:59.120
<v Speaker 3>a death recalling almost exactly in another callback to Return

1:03:59.120 --> 1:04:01.320
<v Speaker 3>of the Jedi, the Demid the rank or in return

1:04:01.360 --> 1:04:04.000
<v Speaker 3>of the Jedi. That's right, they rank or it and

1:04:04.040 --> 1:04:08.160
<v Speaker 3>then we get to watch the dragon's cgi blood spill

1:04:08.200 --> 1:04:11.120
<v Speaker 3>out and pool on the floor and then run down

1:04:11.240 --> 1:04:15.800
<v Speaker 3>the stairs, which looks absolutely hilarious. And I have questions

1:04:15.840 --> 1:04:19.680
<v Speaker 3>about shots like this in the movies, like how expensive

1:04:19.760 --> 1:04:22.760
<v Speaker 3>would it have been to actually just pour some red

1:04:22.840 --> 1:04:26.640
<v Speaker 3>krosyrup blood down a staircase versus the cost of computer

1:04:26.840 --> 1:04:30.680
<v Speaker 3>animating flowing blood in the year two thousand? Why would

1:04:30.680 --> 1:04:31.960
<v Speaker 3>this be done? Yeah?

1:04:31.960 --> 1:04:33.600
<v Speaker 1>I mean, I guess we have to be at that

1:04:33.640 --> 1:04:37.360
<v Speaker 1>tipping point here where the digital effect is cheaper than

1:04:37.360 --> 1:04:39.840
<v Speaker 1>the practical effect, even though the digital does not look

1:04:39.880 --> 1:04:40.960
<v Speaker 1>nearly as believable.

1:04:41.520 --> 1:04:44.960
<v Speaker 3>How could that even be though? Like how much does

1:04:45.000 --> 1:04:47.120
<v Speaker 3>it cost to make a bucket of fake blood? And

1:04:47.200 --> 1:04:49.160
<v Speaker 3>just I mean, I guess the cost of the labor

1:04:49.240 --> 1:04:51.080
<v Speaker 3>to clean it up after you've spilled it?

1:04:51.200 --> 1:04:53.360
<v Speaker 1>Like, yeah, I don't know. I mean maybe it's it's

1:04:53.400 --> 1:04:55.480
<v Speaker 1>there in the budget chet where they're like, we're already

1:04:55.480 --> 1:04:57.680
<v Speaker 1>paying for these digital effects, let's have them do the blood.

1:04:57.720 --> 1:05:00.920
<v Speaker 1>I don't know, they can't afford some just good Kensington

1:05:01.000 --> 1:05:02.920
<v Speaker 1>Gore whip stuff on the spot.

1:05:03.000 --> 1:05:07.880
<v Speaker 3>Bizarre anyway, Jeremy irons he like groans with frustration. It's

1:05:07.920 --> 1:05:10.880
<v Speaker 3>like not again, and he puts his head in his hands.

1:05:10.920 --> 1:05:14.880
<v Speaker 3>He just foiled. So he says, this is the part

1:05:14.880 --> 1:05:17.680
<v Speaker 3>where he says, we shall have to modify our plans.

1:05:18.120 --> 1:05:20.080
<v Speaker 3>He says they're going to summon the High Council of

1:05:20.160 --> 1:05:23.280
<v Speaker 3>Mages and that he's going to try to turn them

1:05:23.400 --> 1:05:26.560
<v Speaker 3>against the Impress, and Damadar says it will be done.

1:05:27.720 --> 1:05:30.520
<v Speaker 3>And then oh, when the cgi blood hits the water below,

1:05:30.600 --> 1:05:33.439
<v Speaker 3>the water catches fire, and then the fire runs out

1:05:33.480 --> 1:05:35.920
<v Speaker 3>of the dungeon into the moat all around the castle.

1:05:36.000 --> 1:05:38.720
<v Speaker 3>So the whole city can see the fire, and they

1:05:38.720 --> 1:05:40.400
<v Speaker 3>gather around the moat to look at.

1:05:40.280 --> 1:05:45.520
<v Speaker 1>It, but they're not like super concerned. It's kind of like, oh,

1:05:44.480 --> 1:05:48.360
<v Speaker 1>the river's on fire again, you know, It's just this happens.

1:05:48.480 --> 1:05:50.880
<v Speaker 1>This is just the kind of ecological nightmare we're living in.

1:05:51.040 --> 1:05:55.160
<v Speaker 3>It's the Cuyahoga. Yeah. So on the banks of the moat,

1:05:55.200 --> 1:05:58.760
<v Speaker 3>here we meet our two protagonists. This is our pair

1:05:58.800 --> 1:06:02.160
<v Speaker 3>of buddy rogues. This is Ridley and Snails, Justin Whalen

1:06:02.320 --> 1:06:06.600
<v Speaker 3>and Marlon Wayans. Ridley's first line, commenting on the water

1:06:06.680 --> 1:06:09.880
<v Speaker 3>catching fire. He says, I'm telling you it's got to

1:06:09.920 --> 1:06:15.800
<v Speaker 3>be some twisted magic experiment gone seriously wrong. And you know,

1:06:15.880 --> 1:06:18.840
<v Speaker 3>Snails is less, He's got less of a bee in

1:06:18.880 --> 1:06:21.760
<v Speaker 3>his bondet about this. He's just like, you know, Ridley,

1:06:21.760 --> 1:06:24.640
<v Speaker 3>why are you always mad at the Mages? And Ridley says,

1:06:25.000 --> 1:06:27.040
<v Speaker 3>I'd just love to find a way to give those

1:06:27.080 --> 1:06:31.720
<v Speaker 3>mages some payback. So, as I said earlier, in this movie,

1:06:31.880 --> 1:06:37.040
<v Speaker 3>mages seems to be an economic class. Mages are the rich,

1:06:37.560 --> 1:06:40.800
<v Speaker 3>seemingly whether or not they're personally really like a wizard.

1:06:41.280 --> 1:06:43.880
<v Speaker 3>And Ridley and Snails, on the other hand, are representatives

1:06:43.920 --> 1:06:47.600
<v Speaker 3>of the common people. Ridley is a sort of idealistic

1:06:47.880 --> 1:06:50.280
<v Speaker 3>class warrior who wants to fight for the poor and

1:06:50.320 --> 1:06:53.800
<v Speaker 3>stick it to the mages, and Snails is less idealistic.

1:06:53.880 --> 1:06:56.160
<v Speaker 3>The way he explains it, he's like, the world's never

1:06:56.200 --> 1:06:58.720
<v Speaker 3>going to change. There are the haves, the have nots,

1:06:58.800 --> 1:07:01.880
<v Speaker 3>and the gotta gets, and we two rogues. We are

1:07:01.880 --> 1:07:05.160
<v Speaker 3>in the last group where the gotta gets. But Ridley

1:07:05.160 --> 1:07:07.520
<v Speaker 3>comes up with an idea of what they should do

1:07:07.600 --> 1:07:10.000
<v Speaker 3>to punish the Mages for setting fire to the river.

1:07:10.320 --> 1:07:12.800
<v Speaker 3>They're going to pull off a heist at the Magic School,

1:07:12.920 --> 1:07:17.520
<v Speaker 3>which is in the highest tower in the castle. And

1:07:17.840 --> 1:07:19.600
<v Speaker 3>also I'm not going to narrate all this as we

1:07:19.680 --> 1:07:21.360
<v Speaker 3>go on throughout the movie, but just be aware that

1:07:21.400 --> 1:07:24.560
<v Speaker 3>in every scene with Ridley and Snails, there's a lot

1:07:24.600 --> 1:07:27.720
<v Speaker 3>of what is supposed to be comedic banter and like

1:07:27.800 --> 1:07:30.720
<v Speaker 3>you know, comedic back and forth and zany character gags,

1:07:31.400 --> 1:07:33.320
<v Speaker 3>and I'm trying to be generous, but most of it

1:07:33.360 --> 1:07:36.160
<v Speaker 3>does not work very well, and it is rarely very funny.

1:07:36.800 --> 1:07:40.040
<v Speaker 1>So they have decided that they are going to get

1:07:40.040 --> 1:07:42.960
<v Speaker 1>their revenge by breaking into the stronghold of some of

1:07:43.000 --> 1:07:46.200
<v Speaker 1>the most powerful and dangerous people on the planet.

1:07:46.240 --> 1:07:48.000
<v Speaker 3>Okay, yes, and they're going to steal from them.

1:07:48.040 --> 1:07:53.600
<v Speaker 1>Ye all right, sounds good. Sounds like a good plant.

1:07:58.680 --> 1:08:00.480
<v Speaker 3>So from here we move on to it scene that

1:08:00.520 --> 1:08:04.000
<v Speaker 3>looks like it was filmed in the opera house in Amadeas.

1:08:04.160 --> 1:08:07.960
<v Speaker 3>It's like a beautiful interior location, but this is the

1:08:08.000 --> 1:08:10.960
<v Speaker 3>Council of Mages and it's got box seats full of

1:08:11.000 --> 1:08:13.560
<v Speaker 3>old men and cloaks, and there appears to be a

1:08:13.600 --> 1:08:17.400
<v Speaker 3>sort of floor debate going on between Profion and a

1:08:17.439 --> 1:08:21.360
<v Speaker 3>guy who's sort of impress Savena's ally named Asmath. So

1:08:22.160 --> 1:08:24.360
<v Speaker 3>there are a lot of old men yelling in the background,

1:08:24.360 --> 1:08:27.120
<v Speaker 3>But basically the gist of the scene is that Profion

1:08:27.240 --> 1:08:29.839
<v Speaker 3>is saying, the Empress is going to dissolve the Council

1:08:29.920 --> 1:08:33.880
<v Speaker 3>of Mages and seize power for herself. He explains that

1:08:33.960 --> 1:08:36.599
<v Speaker 3>she wants to do this because of her naive belief

1:08:36.920 --> 1:08:40.360
<v Speaker 3>that she can bring justice and equality to all the people.

1:08:40.920 --> 1:08:45.040
<v Speaker 3>And then as Math tries to calm him down, he's like, oh, no, no, no.

1:08:45.160 --> 1:08:47.840
<v Speaker 3>In time, with our council, she will come to see

1:08:47.920 --> 1:08:52.040
<v Speaker 3>why things cannot be changed. And then Profion says, maybe so,

1:08:52.360 --> 1:08:54.240
<v Speaker 3>but is that a risk you are willing to take.

1:08:54.560 --> 1:08:58.160
<v Speaker 3>Her revolutionary ideas have already taken root among the people.

1:08:58.520 --> 1:09:01.400
<v Speaker 3>In time, her influence will go row. As the months

1:09:01.400 --> 1:09:03.960
<v Speaker 3>go by, she will learn to master the powers of

1:09:04.000 --> 1:09:07.000
<v Speaker 3>her scepter, and when she does, I have no doubt

1:09:07.040 --> 1:09:09.800
<v Speaker 3>she will use it to enforce her changes upon us.

1:09:10.600 --> 1:09:10.720
<v Speaker 4>Uh.

1:09:10.880 --> 1:09:15.840
<v Speaker 3>And so you know, they're they're arguing about this political situation,

1:09:15.960 --> 1:09:17.840
<v Speaker 3>but I feel like we need to go one step of,

1:09:18.479 --> 1:09:20.760
<v Speaker 3>we need to go one step back. What does the

1:09:20.800 --> 1:09:24.280
<v Speaker 3>Council of Mages do? Like, what are its powers and

1:09:24.320 --> 1:09:25.520
<v Speaker 3>agenda currently?

1:09:25.800 --> 1:09:27.639
<v Speaker 1>Yeah, what are the checks and balances right.

1:09:28.320 --> 1:09:31.840
<v Speaker 3>Anyway, Profion urges the council to vote to remove the

1:09:31.880 --> 1:09:35.360
<v Speaker 3>scepter from the Empress's control and destroy the threat of

1:09:35.439 --> 1:09:38.400
<v Speaker 3>revolution forever. Is this supposed to be the sceptor that

1:09:38.439 --> 1:09:41.439
<v Speaker 3>he was already trying to use in the scene before.

1:09:41.640 --> 1:09:45.799
<v Speaker 1>I think I become increasingly confused about scepters in this movie.

1:09:46.320 --> 1:09:49.320
<v Speaker 1>It starts out so clear, like there's the scepter, it's

1:09:49.360 --> 1:09:51.679
<v Speaker 1>got a you know, a grain gem on it, trying

1:09:51.680 --> 1:09:53.439
<v Speaker 1>to use it to control the dragons. But then there's

1:09:53.439 --> 1:09:56.080
<v Speaker 1>talk of her scepter later on, there's a skeleton with

1:09:56.120 --> 1:09:58.680
<v Speaker 1>a sceptor. Are these a rod? Are they?

1:09:58.760 --> 1:09:58.880
<v Speaker 3>Oh?

1:09:58.920 --> 1:09:59.519
<v Speaker 1>That's the rod?

1:10:00.240 --> 1:10:00.439
<v Speaker 3>Rod?

1:10:01.160 --> 1:10:05.960
<v Speaker 1>Okay? But I found myself confused at multiple times, like rod, scepter,

1:10:06.479 --> 1:10:09.200
<v Speaker 1>multiple scepters, multiple rods. I don't know.

1:10:09.600 --> 1:10:12.240
<v Speaker 3>Only a fool would confuse a rod with a sceptor.

1:10:14.840 --> 1:10:16.840
<v Speaker 3>And then also we get a scene where we meet

1:10:16.880 --> 1:10:21.519
<v Speaker 3>the Empress somewhere else in the castle, so thora Birch

1:10:21.640 --> 1:10:24.320
<v Speaker 3>is she's the Impress, She's she's kind of goth in

1:10:24.400 --> 1:10:27.080
<v Speaker 3>this scene, but in a later scene she's got some

1:10:27.880 --> 1:10:31.320
<v Speaker 3>are they cool? Yeah? I guess cool? Cool weird costumes

1:10:31.320 --> 1:10:33.360
<v Speaker 3>in this movie and this this scene, she's kind of

1:10:33.360 --> 1:10:36.559
<v Speaker 3>goth with like pins stuck in her hair. Later on

1:10:36.680 --> 1:10:39.920
<v Speaker 3>she'll be in like bizarre gold chain mail.

1:10:40.479 --> 1:10:42.080
<v Speaker 1>She looks more comfortable here for sure.

1:10:42.280 --> 1:10:46.400
<v Speaker 3>Yes, but this scene was actually shot in a very

1:10:46.439 --> 1:10:48.720
<v Speaker 3>beautiful location. Once again, I think this must be some

1:10:48.800 --> 1:10:51.760
<v Speaker 3>kind of cathedral or basilica somewhere. This doesn't look like

1:10:51.760 --> 1:10:55.559
<v Speaker 3>a movie set anyway. She's been She's being advised by

1:10:55.560 --> 1:10:59.240
<v Speaker 3>a kindly older mage named Vilden, and he explains that

1:10:59.479 --> 1:11:02.160
<v Speaker 3>the the mages are afraid of her because she believes

1:11:02.160 --> 1:11:05.160
<v Speaker 3>in freedom and equality for all the people, and so

1:11:05.200 --> 1:11:07.600
<v Speaker 3>they're trying to limit her power. And he's got a

1:11:07.640 --> 1:11:10.439
<v Speaker 3>way for her to outsmart the mage counsel and get

1:11:10.439 --> 1:11:13.400
<v Speaker 3>the upper hand, and that is to acquire the rod.

1:11:13.600 --> 1:11:16.599
<v Speaker 3>You know the rod. Yes, it's the mcguffin, the main

1:11:16.680 --> 1:11:19.360
<v Speaker 3>mcguffin of the movie. She's got to acquire the Rod

1:11:19.439 --> 1:11:24.280
<v Speaker 3>of Savriel, which controls dragons, but unlike her scepter, it

1:11:24.320 --> 1:11:28.120
<v Speaker 3>controls red dragons. Here's what I was talking about. In

1:11:28.200 --> 1:11:30.599
<v Speaker 3>the scene. They don't explain it. Is this something that

1:11:30.640 --> 1:11:33.559
<v Speaker 3>the audience is supposed to understand because it's just like, oh,

1:11:33.760 --> 1:11:35.799
<v Speaker 3>red dragons. Oh wow?

1:11:35.960 --> 1:11:39.280
<v Speaker 1>Okay, By the way, I want to add that it

1:11:39.320 --> 1:11:42.479
<v Speaker 1>does kind of feel like every MPC we encounter has

1:11:42.520 --> 1:11:45.040
<v Speaker 1>a name made up on the fly by the DM

1:11:45.439 --> 1:11:48.680
<v Speaker 1>where the game's like. And then the mage introduces his

1:11:48.840 --> 1:11:53.320
<v Speaker 1>name as Vilden his name, and let me write that

1:11:53.360 --> 1:11:54.240
<v Speaker 1>down so I remember it.

1:11:54.320 --> 1:11:57.680
<v Speaker 3>Later the exact same thought. The naming game is not

1:11:57.960 --> 1:12:07.280
<v Speaker 3>strong here Wilden, Yes, a Profion Yeah, anyway, Profion overhears

1:12:07.320 --> 1:12:10.559
<v Speaker 3>this conversation with the help of a little magical spy creature.

1:12:10.840 --> 1:12:12.400
<v Speaker 3>Where is this supposed to be a mefeit?

1:12:12.960 --> 1:12:16.400
<v Speaker 1>You think, yes, I did not make this connection, but

1:12:16.840 --> 1:12:19.080
<v Speaker 1>my kid did. They were like, oh the method.

1:12:19.200 --> 1:12:21.280
<v Speaker 3>I think that could be right. Yeah, okay, anyway, so

1:12:21.360 --> 1:12:24.160
<v Speaker 3>he's got a little like spy, a little gray spy

1:12:24.240 --> 1:12:27.599
<v Speaker 3>demon that runs around peeping on things. And then he

1:12:27.640 --> 1:12:30.800
<v Speaker 3>knows immediately. So Jeremy Irons is like, I must have

1:12:30.960 --> 1:12:34.320
<v Speaker 3>the Rod of Savriel. He says, with one wave of it,

1:12:34.400 --> 1:12:36.320
<v Speaker 3>he's going to be able to topple the Empress and

1:12:36.439 --> 1:12:39.640
<v Speaker 3>bring down that useless Council of idiots with her. So

1:12:40.320 --> 1:12:42.960
<v Speaker 3>he sends Damodar to the Magic School to steal the

1:12:42.960 --> 1:12:46.479
<v Speaker 3>scroll that shows the location of the Rod of Savriel

1:12:46.640 --> 1:12:50.400
<v Speaker 3>from Vilden and then kill Vilden too. So here's where

1:12:50.439 --> 1:12:53.160
<v Speaker 3>our characters start kind of colliding with each other. So

1:12:53.360 --> 1:12:56.920
<v Speaker 3>Ridley and Snails they sneak into the magic School to

1:12:57.040 --> 1:12:59.400
<v Speaker 3>steal things in the night. Of course, they're using rope

1:12:59.439 --> 1:13:02.040
<v Speaker 3>and grappling hooks. You know, they're rogues, that's what you do.

1:13:03.120 --> 1:13:05.320
<v Speaker 3>They make a lot of jokes about how Snails, I

1:13:05.360 --> 1:13:08.120
<v Speaker 3>think is afraid of heights, which is not great for

1:13:08.200 --> 1:13:08.719
<v Speaker 3>a rogue.

1:13:10.200 --> 1:13:13.360
<v Speaker 1>But rogues can always go under or through, they don't

1:13:13.360 --> 1:13:14.040
<v Speaker 1>have to go over.

1:13:14.400 --> 1:13:17.080
<v Speaker 3>I guess that's true. And then there's some gags here

1:13:17.120 --> 1:13:20.840
<v Speaker 3>with like big foam dragon teeth and magical boxes of

1:13:20.920 --> 1:13:24.320
<v Speaker 3>illusions and stuff. Meanwhile, in the room next door we

1:13:24.360 --> 1:13:28.160
<v Speaker 3>meet another character. This is Vildun's assistant, Marina, who is

1:13:28.200 --> 1:13:31.519
<v Speaker 3>a young mage in training. Yes her name is Marina

1:13:31.680 --> 1:13:36.200
<v Speaker 3>like the place where boats go, and Marina is very intelligent,

1:13:36.280 --> 1:13:39.679
<v Speaker 3>but she is also snobby and condescending to non mages.

1:13:41.040 --> 1:13:43.479
<v Speaker 3>So Vilden and Marina are looking for the scroll that

1:13:43.560 --> 1:13:45.800
<v Speaker 3>says where the rod is, because you know, you got

1:13:45.800 --> 1:13:48.519
<v Speaker 3>to get the rod, and eventually they find it, but

1:13:48.600 --> 1:13:52.160
<v Speaker 3>they are interrupted when Marina catches Ridley and Snails in

1:13:52.200 --> 1:13:55.439
<v Speaker 3>the middle of like loading up their lut sacks. She

1:13:55.640 --> 1:13:58.280
<v Speaker 3>ties them up with a magical lasso, but then is

1:13:58.320 --> 1:14:01.160
<v Speaker 3>interrupted once again when damn It shows up to kill

1:14:01.240 --> 1:14:06.040
<v Speaker 3>Vildan and take the scroll. So Damodar kills Vilden and

1:14:06.120 --> 1:14:09.120
<v Speaker 3>Marina escapes through a magical portal, the first of many,

1:14:10.080 --> 1:14:13.880
<v Speaker 3>with the scroll, inadvertently pulling Ridley and Snails along behind

1:14:13.880 --> 1:14:16.760
<v Speaker 3>her with the lasso. This portal takes them out into

1:14:16.800 --> 1:14:19.880
<v Speaker 3>the streets of the city below, and then, while running

1:14:19.920 --> 1:14:23.080
<v Speaker 3>through the streets pursued by the bad guys, our three

1:14:23.120 --> 1:14:26.080
<v Speaker 3>young heroes bump into a dwarf warrior who I believe

1:14:26.160 --> 1:14:28.040
<v Speaker 3>is sleeping in a big compost heap.

1:14:28.520 --> 1:14:31.679
<v Speaker 1>Yes, because according to this film, that's what dwarfs do.

1:14:31.960 --> 1:14:35.519
<v Speaker 1>They drink, they eat, they don't brush their teeth, and

1:14:35.640 --> 1:14:37.360
<v Speaker 1>they sleep on piles.

1:14:37.080 --> 1:14:41.679
<v Speaker 3>Of garbage on compost. Yeah. So now our three heroes,

1:14:41.720 --> 1:14:43.920
<v Speaker 3>and then now also the dwarf fighter, who we will

1:14:43.920 --> 1:14:47.040
<v Speaker 3>come to learn is named Elwood. They all dive down

1:14:47.240 --> 1:14:50.360
<v Speaker 3>into a drain pipe in the sewer to escape as

1:14:50.439 --> 1:14:53.479
<v Speaker 3>Damodar closes in. So Elwood is just a member of

1:14:53.479 --> 1:14:55.880
<v Speaker 3>the party. Now, it's that fast. They just bump into

1:14:55.960 --> 1:14:58.280
<v Speaker 3>him in some garbage, and now he's part of the party.

1:14:58.400 --> 1:15:00.799
<v Speaker 1>That was his call to adventure was just somebody bumped

1:15:00.800 --> 1:15:04.000
<v Speaker 1>into him. Now we're hanging out.

1:15:03.960 --> 1:15:06.160
<v Speaker 3>And here's where we get one of Bruce Payne's most

1:15:06.360 --> 1:15:09.640
<v Speaker 3>unbelievable line deliveries. I wrote down exactly what it is.

1:15:09.880 --> 1:15:13.519
<v Speaker 3>He says, post brigades at every sewer, entrance and exit.

1:15:13.840 --> 1:15:16.400
<v Speaker 3>I want them found now. But you will just not

1:15:16.640 --> 1:15:18.040
<v Speaker 3>believe how he says that.

1:15:18.520 --> 1:15:20.920
<v Speaker 1>He says it like it's his only line in the film.

1:15:21.320 --> 1:15:27.320
<v Speaker 3>Yeah. Yeah, Anyway, later we learned that Marina has been

1:15:27.439 --> 1:15:30.120
<v Speaker 3>framed for the murder of her teacher, and the four

1:15:30.160 --> 1:15:33.800
<v Speaker 3>heroes decide that they've got to work together. Ooh, and

1:15:33.880 --> 1:15:36.400
<v Speaker 3>then here's where we get that great ludicrous scene where

1:15:36.439 --> 1:15:41.240
<v Speaker 3>Jeremy Irons punishes Bruce Payne for letting them escape, so

1:15:41.360 --> 1:15:46.200
<v Speaker 3>he puts CGI snakes in Bruce Payne's ears. I don't know,

1:15:46.200 --> 1:15:48.880
<v Speaker 3>how would you describe the parasite implantation scene?

1:15:48.960 --> 1:15:52.160
<v Speaker 1>Yeah, I don't know. Weird CGI creature. I'm not sure

1:15:52.200 --> 1:15:55.720
<v Speaker 1>how it gets in exactly, Like does he shove in

1:15:55.760 --> 1:15:56.200
<v Speaker 1>his mouth.

1:15:57.120 --> 1:15:59.439
<v Speaker 3>He's like zaps it into him somehow. But then we

1:15:59.439 --> 1:16:03.000
<v Speaker 3>see it like running around underneath his skin, and then

1:16:03.120 --> 1:16:05.240
<v Speaker 3>it comes up to his ears and his ears get

1:16:05.240 --> 1:16:08.040
<v Speaker 3>all swollen, and then the snakes pop out of his

1:16:08.120 --> 1:16:10.160
<v Speaker 3>ears and he looks unhappy.

1:16:10.760 --> 1:16:14.080
<v Speaker 1>Yeah, as far as I know, this is not something.

1:16:14.120 --> 1:16:16.000
<v Speaker 1>It may be something in D and D. There are

1:16:16.000 --> 1:16:17.400
<v Speaker 1>a lot of creatures in D and D, and this

1:16:17.479 --> 1:16:19.759
<v Speaker 1>is not what I'm familiar with it in any case.

1:16:20.640 --> 1:16:23.559
<v Speaker 1>But I mean, the CGI is not the best, but

1:16:23.640 --> 1:16:26.400
<v Speaker 1>it's also not the worst, even by this movie's standards.

1:16:26.439 --> 1:16:30.680
<v Speaker 1>It and pain does a good job selling like the

1:16:30.720 --> 1:16:35.040
<v Speaker 1>otherworldly pain of having this creature inside his head. And

1:16:35.120 --> 1:16:38.600
<v Speaker 1>I have to say you included a very nice screenshot

1:16:38.640 --> 1:16:41.519
<v Speaker 1>here where Jeremy Irons is looming behind him and you

1:16:41.600 --> 1:16:47.479
<v Speaker 1>have these like the osuary constructures like crowning his head,

1:16:47.680 --> 1:16:51.800
<v Speaker 1>like horns of like skeletal horns. It's it's really cool.

1:16:52.080 --> 1:16:56.240
<v Speaker 3>Yeah. Oh yeah, another actually great interior location here, but yeah,

1:16:56.280 --> 1:16:58.240
<v Speaker 3>for a ridiculous scene.

1:16:58.439 --> 1:17:01.360
<v Speaker 1>And it's like he's being with a fate worse than

1:17:01.439 --> 1:17:03.439
<v Speaker 1>death for like a minor screw up.

1:17:03.840 --> 1:17:06.400
<v Speaker 3>Yeah yeah.

1:17:06.479 --> 1:17:06.639
<v Speaker 1>Oh.

1:17:06.680 --> 1:17:10.120
<v Speaker 3>We also learned here that the Impress's tracker Norda, is

1:17:10.160 --> 1:17:12.400
<v Speaker 3>in pursuit of the scroll as well. So this is

1:17:12.479 --> 1:17:15.240
<v Speaker 3>how we're gonna work what seems like a ranger character.

1:17:14.920 --> 1:17:17.559
<v Speaker 1>In Yeah, yeah, she's a ranger, and he's like, just

1:17:17.600 --> 1:17:20.400
<v Speaker 1>follow her. This just got a lot easier. Also, that's

1:17:20.479 --> 1:17:22.200
<v Speaker 1>that's the whine I put the snake in your head

1:17:22.240 --> 1:17:23.839
<v Speaker 1>so we can follow the tracker.

1:17:25.000 --> 1:17:27.479
<v Speaker 3>So now we go to a bar, which is basically

1:17:27.520 --> 1:17:30.760
<v Speaker 3>the most icedly canteena scene. We just see a lot

1:17:30.840 --> 1:17:33.200
<v Speaker 3>of people, a lot of different kinds of creatures running

1:17:33.200 --> 1:17:37.400
<v Speaker 3>around drinking, you know, zany antics, people just dancing, just

1:17:37.439 --> 1:17:39.439
<v Speaker 3>kind of dancing like they're at a club kind of.

1:17:39.600 --> 1:17:43.320
<v Speaker 3>It doesn't necessarily look like the medieval aesthetic of a

1:17:43.400 --> 1:17:44.880
<v Speaker 3>dance dance going on.

1:17:45.120 --> 1:17:48.200
<v Speaker 1>It's a weird scene because some of the creatures just

1:17:48.240 --> 1:17:51.519
<v Speaker 1>look like dudes in face paint. Others look like like

1:17:51.800 --> 1:17:55.439
<v Speaker 1>serious attempts to create something like goblins or orcs. Yeah,

1:17:55.479 --> 1:17:58.280
<v Speaker 1>and others look like they jumped off the page of

1:17:58.400 --> 1:18:00.200
<v Speaker 1>the Garden of Earthly Delights, you know.

1:18:00.320 --> 1:18:03.360
<v Speaker 3>Yes, yeah, yeah. This is also the scene where they're

1:18:03.360 --> 1:18:05.559
<v Speaker 3>trying to figure out how much chicken they can fit

1:18:05.600 --> 1:18:06.599
<v Speaker 3>in Elwood's beard.

1:18:06.960 --> 1:18:09.320
<v Speaker 1>Yes, and the answer is a lot.

1:18:09.720 --> 1:18:13.240
<v Speaker 3>Yeah. So he's trying to tell stories while he's eating

1:18:13.360 --> 1:18:15.880
<v Speaker 3>like a chicken hole. You know, that's the joke like

1:18:16.040 --> 1:18:17.840
<v Speaker 3>you just take the whole chicken and shove it in

1:18:17.880 --> 1:18:21.800
<v Speaker 3>your face. But they seem so Our heroes seem to

1:18:21.840 --> 1:18:24.080
<v Speaker 3>have arrived at a consensus that they can find the

1:18:24.160 --> 1:18:28.360
<v Speaker 3>rod of Savrial themselves and that they need to do this.

1:18:28.520 --> 1:18:30.800
<v Speaker 3>And this appeals to Marina because she's going to be

1:18:30.840 --> 1:18:33.559
<v Speaker 3>able to clear her name. And then the others are

1:18:33.600 --> 1:18:36.599
<v Speaker 3>tempted by the idea of a financial reward from the

1:18:36.600 --> 1:18:39.720
<v Speaker 3>Empress when they deliver it to her. And there's a

1:18:39.760 --> 1:18:44.559
<v Speaker 3>lot more banter and open mouth chewing related comedy. I

1:18:44.640 --> 1:18:47.200
<v Speaker 3>was trying to think. Major takeaways from the scene are, like,

1:18:47.600 --> 1:18:53.280
<v Speaker 3>there's class antagonism. Marina insults Ridley and Snails for being criminals,

1:18:53.800 --> 1:18:56.200
<v Speaker 3>and they try to explain to her the concept of

1:18:56.280 --> 1:19:00.120
<v Speaker 3>honor among thieves. That's where this comes in. She's like, well,

1:19:00.160 --> 1:19:05.240
<v Speaker 3>commoners really are common it seems, and Elwood wants gold

1:19:05.280 --> 1:19:11.439
<v Speaker 3>and chicken, and so it becomes clear that Ridley has

1:19:11.479 --> 1:19:14.760
<v Speaker 3>a crush on Marina. Uh oh, So they kind of

1:19:14.840 --> 1:19:17.920
<v Speaker 3>even though they argue, they don't part ways, they're kind

1:19:17.920 --> 1:19:19.800
<v Speaker 3>of drawn together and they figure out how to do

1:19:19.880 --> 1:19:24.840
<v Speaker 3>some kind of magic teleportation into inside the scroll. I

1:19:24.840 --> 1:19:27.880
<v Speaker 3>don't remember exactly what's going on there. But also in

1:19:27.920 --> 1:19:31.439
<v Speaker 3>the scene, Snails meets Norda, the Empress's ranger. You know,

1:19:31.479 --> 1:19:36.120
<v Speaker 3>she's very very kind of stoic and keeps the cards

1:19:36.160 --> 1:19:38.800
<v Speaker 3>close to the chest. But he goes up and tries

1:19:38.840 --> 1:19:41.559
<v Speaker 3>to buy her some wine and like whispers to the bartender,

1:19:41.640 --> 1:19:46.200
<v Speaker 3>like make it your cheapest wine. But then this scene

1:19:46.320 --> 1:19:48.760
<v Speaker 3>is ended when Damadar and his soldiers show up. And

1:19:48.800 --> 1:19:50.719
<v Speaker 3>this is going to be a pattern throughout the film

1:19:50.840 --> 1:19:54.600
<v Speaker 3>where there's just like a scene that ends because Damodar

1:19:54.800 --> 1:19:57.360
<v Speaker 3>arrives that just happens over and over and over.

1:19:57.800 --> 1:20:00.320
<v Speaker 1>Yes, I mean it's not the worst structure have I

1:20:00.320 --> 1:20:03.799
<v Speaker 1>guess in a story, but but yeah, it is definitely

1:20:03.800 --> 1:20:04.280
<v Speaker 1>the pattern.

1:20:04.600 --> 1:20:08.240
<v Speaker 3>Elwood cleverly covers their escape by flipping over a table

1:20:08.320 --> 1:20:12.160
<v Speaker 3>and shouting bar fight yeah, which and everyone obeys.

1:20:12.360 --> 1:20:15.639
<v Speaker 1>Yeah.

1:20:15.680 --> 1:20:19.040
<v Speaker 3>Anyway, later Ridley and Marina they teleport like back out

1:20:19.120 --> 1:20:21.479
<v Speaker 3>of the scroll and now they know what the next

1:20:21.560 --> 1:20:23.800
<v Speaker 3>leg of the quest is. Somehow they know that they've

1:20:23.800 --> 1:20:26.960
<v Speaker 3>got to get into the Temple of Dragons so they

1:20:26.960 --> 1:20:29.200
<v Speaker 3>can get the rod. And to get into the Temple

1:20:29.240 --> 1:20:32.080
<v Speaker 3>of Dragons, they've got to have a magic artifact called

1:20:32.120 --> 1:20:36.000
<v Speaker 3>the Eye of the Dragon, which is held by Zylas,

1:20:36.080 --> 1:20:38.639
<v Speaker 3>the boss of the Thieves Guild in a different city

1:20:38.880 --> 1:20:41.519
<v Speaker 3>called Antius. You catch all that you're getting all these details.

1:20:41.560 --> 1:20:43.559
<v Speaker 1>Are you supposed to write this on the back of

1:20:43.600 --> 1:20:45.920
<v Speaker 1>your character sheet. I mean you can refer back to

1:20:46.000 --> 1:20:48.200
<v Speaker 1>it and then check them off as you get them.

1:20:48.200 --> 1:20:49.559
<v Speaker 1>It's like, Okay, first we got to get the one,

1:20:49.600 --> 1:20:50.439
<v Speaker 1>and then we need to get.

1:20:50.439 --> 1:20:53.519
<v Speaker 3>Okay, yeah, so that's where they're going next. And then

1:20:53.560 --> 1:20:56.479
<v Speaker 3>they show like a couple of the nicest looking things

1:20:56.479 --> 1:21:00.280
<v Speaker 3>in the movie are just random, like zoomed out location shot.

1:21:01.120 --> 1:21:04.479
<v Speaker 3>So there's one going going into Antius that doesn't look

1:21:04.520 --> 1:21:06.880
<v Speaker 3>too bad. That's like, it's kind of interesting. It's like

1:21:06.920 --> 1:21:10.840
<v Speaker 3>showing these big kind of castle fortified castles up on

1:21:10.880 --> 1:21:14.160
<v Speaker 3>these spires of rock rising above a valley with bridges

1:21:14.200 --> 1:21:15.160
<v Speaker 3>spanning out to them.

1:21:15.360 --> 1:21:17.680
<v Speaker 1>Yeah, it looks really cool. I don't really get the

1:21:17.720 --> 1:21:20.200
<v Speaker 1>sense that the place we then go to is in

1:21:20.240 --> 1:21:23.160
<v Speaker 1>fact this location. No, it doesn't look like it, but

1:21:23.240 --> 1:21:25.559
<v Speaker 1>would have been neat to go there. There's a lot

1:21:25.600 --> 1:21:27.719
<v Speaker 1>of goofing around. When our heroes arrive.

1:21:27.840 --> 1:21:30.200
<v Speaker 3>They go to the marketplace and they just see weird

1:21:30.240 --> 1:21:32.760
<v Speaker 3>people and creatures and it's like, oh, I'm you know,

1:21:32.800 --> 1:21:35.719
<v Speaker 3>I'm getting distracted from our mission by various things.

1:21:35.880 --> 1:21:39.360
<v Speaker 1>Yeah. Our mage momentarily looks at some jewelry that's being

1:21:39.400 --> 1:21:41.400
<v Speaker 1>sold by a vendor, and the dwarf says, if I

1:21:41.400 --> 1:21:43.240
<v Speaker 1>don't get to drink, you don't get to shop.

1:21:43.920 --> 1:21:47.480
<v Speaker 3>And I'm like, oh my god, oh boy. And eventually

1:21:47.520 --> 1:21:49.960
<v Speaker 3>they talk their way into a meeting with Zilas at

1:21:49.960 --> 1:21:53.840
<v Speaker 3>the Thieves Guild played by Richard O'Brien and Marina. When

1:21:53.840 --> 1:21:56.400
<v Speaker 3>they go in, Marina says to Justin Whalen, She's like, so,

1:21:56.479 --> 1:21:59.080
<v Speaker 3>this is it, right, everything a thief strives for? And

1:21:59.160 --> 1:22:03.080
<v Speaker 3>Ridley says, yea, yeah, So what a thief strives for

1:22:03.320 --> 1:22:07.840
<v Speaker 3>is to live in like a baroque salon with purple walls,

1:22:08.120 --> 1:22:12.439
<v Speaker 3>gold furniture, rugs and pillows everywhere, and lots of weird

1:22:12.520 --> 1:22:15.840
<v Speaker 3>people lounging about in various states of dress, and also

1:22:15.880 --> 1:22:17.200
<v Speaker 3>somebody to feed you grapes.

1:22:17.920 --> 1:22:21.240
<v Speaker 1>Yeah, and he really. Richard O'Brien's character comes off more

1:22:21.280 --> 1:22:23.760
<v Speaker 1>as like King of the Circus as opposed to like

1:22:23.920 --> 1:22:24.839
<v Speaker 1>Prince of Thiefs.

1:22:25.200 --> 1:22:29.200
<v Speaker 3>Yeah, yeah, I agree, there's there is a showbiz element

1:22:29.320 --> 1:22:33.400
<v Speaker 3>to him that doesn't quite feel like the Thieves Guild.

1:22:34.000 --> 1:22:37.599
<v Speaker 1>Yeah. Yeah, everything feels a little off with this character

1:22:37.640 --> 1:22:40.640
<v Speaker 1>and this presentation and this whole scene. Again, none of

1:22:40.640 --> 1:22:42.880
<v Speaker 1>this is like Richard O'Brien's fault. It's just I don't know,

1:22:42.920 --> 1:22:45.320
<v Speaker 1>things didn't come together right. And then we also have

1:22:45.360 --> 1:22:49.880
<v Speaker 1>that weird purple headed guy. Yeah, and the eye with

1:22:49.960 --> 1:22:54.120
<v Speaker 1>the third eye, and also just like some very like

1:22:54.240 --> 1:22:58.880
<v Speaker 1>strong overacting underteaeth, all that makeup that was just distracting

1:22:59.160 --> 1:23:01.160
<v Speaker 1>every time he was on this. I was just trying

1:23:01.160 --> 1:23:03.439
<v Speaker 1>to figure out what choices led us to this.

1:23:03.960 --> 1:23:07.320
<v Speaker 3>So thoughts on Richard O'Brien's performance. He's not hamming it

1:23:07.439 --> 1:23:10.879
<v Speaker 3>up with quite the rocket fuel intensity of Jeremy Irons,

1:23:11.200 --> 1:23:13.479
<v Speaker 3>but I think he is having fun with this goofy roll.

1:23:13.600 --> 1:23:18.000
<v Speaker 3>He's sort of a pale, greasy human eel version of

1:23:18.120 --> 1:23:21.599
<v Speaker 3>Job of the Hut, but he's got this like wide

1:23:21.760 --> 1:23:26.599
<v Speaker 3>ingratiating smile. He does some casual sexual harassment of Marina.

1:23:26.920 --> 1:23:29.679
<v Speaker 3>He's a little off and he makes some vaguely threatening

1:23:29.720 --> 1:23:35.440
<v Speaker 3>comments at them, but then eventually a deal emerges. He's like, Okay,

1:23:35.479 --> 1:23:38.760
<v Speaker 3>there's a thing called the Antius Guild Maze. It's sort

1:23:38.760 --> 1:23:42.160
<v Speaker 3>of a deadly obstacle course full of traps, and if

1:23:42.240 --> 1:23:44.040
<v Speaker 3>Ridley can make it through, he's going to get the

1:23:44.120 --> 1:23:47.639
<v Speaker 3>Dragon's Eye. And Okay, they make a deal, So I'm

1:23:47.680 --> 1:23:51.000
<v Speaker 3>not going to narrate solving the maze, but anyway, Justin

1:23:51.040 --> 1:23:53.920
<v Speaker 3>Whalen has to solve and avoid some Indiana Jones traps

1:23:53.960 --> 1:23:55.559
<v Speaker 3>to get the prize at the end of the course.

1:23:56.200 --> 1:23:59.320
<v Speaker 1>And I wonder if this maybe British listeners can chime

1:23:59.400 --> 1:24:01.439
<v Speaker 1>in on this. I wonder if this whole thing is

1:24:01.439 --> 1:24:04.920
<v Speaker 1>a reference to the Crystal Mayze game show that I

1:24:04.960 --> 1:24:07.200
<v Speaker 1>know Richard O'Brien was one of the hosts of.

1:24:07.720 --> 1:24:09.519
<v Speaker 3>Oh I know nothing of that.

1:24:09.760 --> 1:24:11.639
<v Speaker 1>I mean, it's certainly nothing I've ever seen, but I'm

1:24:11.680 --> 1:24:15.280
<v Speaker 1>just familiar with it from being familiar with Richard O'Brien's

1:24:15.280 --> 1:24:16.160
<v Speaker 1>work over the years.

1:24:16.640 --> 1:24:19.040
<v Speaker 3>Now, at the end of this whole sequence, Zilas tries

1:24:19.080 --> 1:24:22.479
<v Speaker 3>to betray them. So it seems the prize that Justin

1:24:22.479 --> 1:24:25.040
<v Speaker 3>Whalen retrieved from the end of the maze was the

1:24:25.160 --> 1:24:28.639
<v Speaker 3>artifact that he wanted and Xilas has never been able

1:24:28.640 --> 1:24:30.960
<v Speaker 3>to get this out of the maze before, so he

1:24:31.000 --> 1:24:33.800
<v Speaker 3>tries to steal it from Ridley, but they are interrupted

1:24:33.800 --> 1:24:37.360
<v Speaker 3>by the arrival of Damadar once again, once again, and

1:24:37.479 --> 1:24:40.320
<v Speaker 3>yet again, a big fight breaks out and our heroes

1:24:40.439 --> 1:24:44.040
<v Speaker 3>except for Marina, are able to escape because of the fight,

1:24:44.080 --> 1:24:56.280
<v Speaker 3>and Marina gets captured. Later, our heroes regroup in the

1:24:56.320 --> 1:24:59.360
<v Speaker 3>woods and they are caught by Norda, the ranger, the

1:24:59.400 --> 1:25:02.760
<v Speaker 3>tracker who works for the Impress. Here's where you get

1:25:02.800 --> 1:25:05.000
<v Speaker 3>a good look at her armor, and it's funny. It's

1:25:05.040 --> 1:25:09.800
<v Speaker 3>like very reflective, I don't know, it's like glinting even

1:25:09.880 --> 1:25:11.600
<v Speaker 3>in the dark of the forest.

1:25:11.840 --> 1:25:15.000
<v Speaker 1>Yeah, very form fitting plate armor. And if you've ever

1:25:15.240 --> 1:25:19.559
<v Speaker 1>seen any fantasy illustration of a female woman in armor,

1:25:19.600 --> 1:25:21.280
<v Speaker 1>you know exactly what they're going for here.

1:25:21.960 --> 1:25:24.599
<v Speaker 3>So she's trying to arrest them and take them back,

1:25:24.880 --> 1:25:28.040
<v Speaker 3>take them and the scroll back to the Empress. But

1:25:28.400 --> 1:25:32.640
<v Speaker 3>in this encounter instead she learns of the treachery of Profion,

1:25:32.760 --> 1:25:35.320
<v Speaker 3>and then she reports back to thora Birch via a

1:25:35.360 --> 1:25:39.400
<v Speaker 3>magical zoom call, and the Empress commands in Orda to

1:25:39.680 --> 1:25:42.919
<v Speaker 3>instead work together with these people and seek out Damodar

1:25:43.040 --> 1:25:45.799
<v Speaker 3>and acquire the rod. You must get the rod. Everybody

1:25:45.800 --> 1:25:49.080
<v Speaker 3>wants the rod. So Norda is now on the same

1:25:49.160 --> 1:25:53.559
<v Speaker 3>team as our heroes. Now Marina, of course, has been captured,

1:25:53.600 --> 1:25:57.080
<v Speaker 3>and there's like an interrogation scene where Bruce Payne comes

1:25:57.080 --> 1:26:00.679
<v Speaker 3>in with his blue lips and he's like, you know, ooh,

1:26:00.720 --> 1:26:03.200
<v Speaker 3>I don't necessarily want to overthrow the Empress, but I

1:26:03.200 --> 1:26:05.880
<v Speaker 3>have no choice. I've got ear snakes and she's like.

1:26:06.240 --> 1:26:08.200
<v Speaker 3>He's like, can you help me? And she says no,

1:26:08.240 --> 1:26:10.880
<v Speaker 3>I don't know how to help you. And then he

1:26:10.920 --> 1:26:15.519
<v Speaker 3>gets real mad and he says he's like, well, I

1:26:15.520 --> 1:26:17.800
<v Speaker 3>can suck the information I need out of your brain

1:26:17.880 --> 1:26:20.479
<v Speaker 3>with my ear snakes, and then he does it. He

1:26:20.520 --> 1:26:22.759
<v Speaker 3>gets the info he needs, which I think was basically

1:26:22.840 --> 1:26:25.760
<v Speaker 3>like where are you going? Yeah, and then we're back

1:26:25.800 --> 1:26:28.479
<v Speaker 3>with our heroes in Noorda where they're continuing their journey.

1:26:28.479 --> 1:26:30.879
<v Speaker 3>We eventually find out they're going to come rescue Marina,

1:26:31.520 --> 1:26:33.920
<v Speaker 3>and this is where you get that exchange between Norda

1:26:33.960 --> 1:26:35.920
<v Speaker 3>and Snails where it's like, how old are you? I'm

1:26:35.960 --> 1:26:37.080
<v Speaker 3>two hundred and thirty four?

1:26:37.520 --> 1:26:39.599
<v Speaker 1>Yeah, yeah, reasonably good joke there.

1:26:40.200 --> 1:26:42.839
<v Speaker 3>So it's time for rescue. They get to the fortress

1:26:42.920 --> 1:26:45.439
<v Speaker 3>where Marina is being held, and Snails and Ridley sneak

1:26:45.479 --> 1:26:47.880
<v Speaker 3>in with the grappling hooks. This is the part where

1:26:47.880 --> 1:26:53.040
<v Speaker 3>they say Ridley look beholders, and then there's just like

1:26:53.080 --> 1:26:55.679
<v Speaker 3>a long shot with like there are some vaguely purple

1:26:55.720 --> 1:26:59.280
<v Speaker 3>looking things in the distance, Like what those the purple blobs?

1:26:59.320 --> 1:26:59.760
<v Speaker 3>Way far?

1:27:00.800 --> 1:27:04.040
<v Speaker 1>Yeah, I mean it almost feels like like the digital

1:27:04.080 --> 1:27:05.760
<v Speaker 1>team was like, you know, we can we can throw

1:27:05.760 --> 1:27:07.479
<v Speaker 1>some beholders into one of these scenes and you can

1:27:07.520 --> 1:27:09.880
<v Speaker 1>do some added voiceover about it, and they're like, yeah,

1:27:09.960 --> 1:27:14.839
<v Speaker 1>let's do it. But it's beholders. If you're not familiar

1:27:14.920 --> 1:27:19.839
<v Speaker 1>with them, listeners. These are hideous, floating head like beings

1:27:20.320 --> 1:27:24.840
<v Speaker 1>with numerous eyes on stalks and one central eye. They're

1:27:24.840 --> 1:27:29.320
<v Speaker 1>incredibly dangerous creatures to run into in a Dungeons and

1:27:29.360 --> 1:27:33.680
<v Speaker 1>Dragons campaign. They're they're very evil, they're like super paranoid.

1:27:34.439 --> 1:27:35.559
<v Speaker 3>They don't do.

1:27:35.439 --> 1:27:38.720
<v Speaker 1>Grunt work guarding castles. Uh. There are some other like

1:27:38.760 --> 1:27:41.599
<v Speaker 1>beholder related creatures like spectators that I guess you could

1:27:41.600 --> 1:27:44.040
<v Speaker 1>maybe have in that role, but beholders are not doing

1:27:44.080 --> 1:27:47.320
<v Speaker 1>that work. Beholders are not going to just be casually encountered.

1:27:47.720 --> 1:27:50.560
<v Speaker 1>And more to the point, they're like there's like central

1:27:50.880 --> 1:27:54.960
<v Speaker 1>Dungeons and Dragons ip, like these are things that that

1:27:54.960 --> 1:27:59.600
<v Speaker 1>that they're almost instantly recognizable as dungeons and dragons creations,

1:27:59.640 --> 1:28:02.840
<v Speaker 1>so kind of I mean, it's kind of neat that

1:28:02.880 --> 1:28:05.799
<v Speaker 1>they're included as a as an easter egg here, I guess.

1:28:05.800 --> 1:28:09.880
<v Speaker 1>But also just they totally don't make the most out

1:28:09.920 --> 1:28:10.960
<v Speaker 1>of a beholder appearance.

1:28:11.479 --> 1:28:14.759
<v Speaker 3>Yeah, nobody fights one. They like throw a bone essentially

1:28:14.840 --> 1:28:17.840
<v Speaker 3>to make one run off after it, and then they

1:28:17.880 --> 1:28:22.680
<v Speaker 3>sneak in the Then our two rogues split up. Snails

1:28:22.720 --> 1:28:26.679
<v Speaker 3>goes into Damodar's room and he gets he falls into

1:28:26.800 --> 1:28:31.080
<v Speaker 3>like a pit of quicksand disguised as a rug. Is

1:28:31.120 --> 1:28:34.479
<v Speaker 3>this something from D and D It may very well be.

1:28:34.640 --> 1:28:37.479
<v Speaker 1>I did like the effect here, because oh yeah, this

1:28:37.560 --> 1:28:39.479
<v Speaker 1>is a practical effect. They did some sort of like

1:28:39.520 --> 1:28:42.919
<v Speaker 1>a painting on top of a like a movie quicksand situation,

1:28:43.400 --> 1:28:44.559
<v Speaker 1>and he sinks into it.

1:28:45.000 --> 1:28:47.720
<v Speaker 3>So I did like this, Yeah, I thought it looked good.

1:28:48.040 --> 1:28:50.000
<v Speaker 3>He sinks into a bunch of oatmeal and his gross

1:28:50.040 --> 1:28:53.559
<v Speaker 3>looking and then of course Damodar comes in and attacks Snails.

1:28:54.080 --> 1:28:58.160
<v Speaker 3>He says something like he's like just like all thieves,

1:28:58.280 --> 1:29:03.280
<v Speaker 3>always taking things that don't BELI long to you, like,

1:29:03.320 --> 1:29:05.280
<v Speaker 3>that's a really good dig against a thief.

1:29:05.640 --> 1:29:08.240
<v Speaker 1>It's true. It's true though, they're always doing it.

1:29:10.200 --> 1:29:13.000
<v Speaker 3>And they fight, and you know, Snails before he's always

1:29:13.040 --> 1:29:15.479
<v Speaker 3>being cowardly. He actually gets some good slashes in on

1:29:15.600 --> 1:29:19.080
<v Speaker 3>Damadar and then he runs away and then we see

1:29:19.120 --> 1:29:24.360
<v Speaker 3>Damadar like pursuing him at a steady march like Jason Vorhees. Meanwhile,

1:29:24.479 --> 1:29:27.800
<v Speaker 3>Ridley rescues Marina from a dungeon. They fight their way out.

1:29:28.240 --> 1:29:31.280
<v Speaker 3>We get one of those scenes where so many movies

1:29:31.320 --> 1:29:34.479
<v Speaker 3>in the nineties like this, a scene where the girl

1:29:34.600 --> 1:29:37.519
<v Speaker 3>hits a guard with a stick and the boy says nice,

1:29:39.200 --> 1:29:42.519
<v Speaker 3>you know, and then you gotta have that. And then

1:29:42.800 --> 1:29:46.519
<v Speaker 3>Damodar corners Snails at a dead end on the castle

1:29:46.560 --> 1:29:50.120
<v Speaker 3>grounds and they fight and his brutal Damadar beats him

1:29:50.200 --> 1:29:53.519
<v Speaker 3>up and like breaks his bones. We hear bones cracking

1:29:53.560 --> 1:29:56.559
<v Speaker 3>and crunching, and then Ridley and Marina show up to

1:29:56.600 --> 1:30:00.880
<v Speaker 3>the rescue and I was like, okay, okay, Snail's gonna

1:30:00.880 --> 1:30:03.120
<v Speaker 3>be okay, They're gonna help him, and then nope, he

1:30:03.240 --> 1:30:06.639
<v Speaker 3>just gets murdered. Damadar kills him. Like this is off

1:30:06.800 --> 1:30:09.360
<v Speaker 3>tone something I don't know. It didn't feel like that

1:30:09.400 --> 1:30:10.280
<v Speaker 3>was supposed to happen.

1:30:11.280 --> 1:30:14.000
<v Speaker 1>Yeah, yeah, the tone on this choice is a little off,

1:30:14.080 --> 1:30:19.360
<v Speaker 1>but yeah, kills him dead and you know, ending possibilities

1:30:19.400 --> 1:30:23.839
<v Speaker 1>aside like he's super dead, he mostly stays dead also.

1:30:24.600 --> 1:30:27.599
<v Speaker 3>Then then Bruce Payne stabs Ridley with the sword, and

1:30:27.640 --> 1:30:29.759
<v Speaker 3>just when he's about to finish him off, Marina saves

1:30:29.800 --> 1:30:32.519
<v Speaker 3>the day by zapping Damodar with pink magic and then

1:30:32.560 --> 1:30:35.880
<v Speaker 3>teleporting them away to somewhere else once again. Yes, so

1:30:35.920 --> 1:30:40.800
<v Speaker 3>that encounters over rip Snails. There's a brief interlude where

1:30:40.800 --> 1:30:42.799
<v Speaker 3>we get to see the Empress giving a very wooden

1:30:42.840 --> 1:30:46.759
<v Speaker 3>speech at the Mage's Council about the people and about

1:30:46.760 --> 1:30:50.519
<v Speaker 3>Profion's treachery, and she says she says Profion is trying

1:30:50.520 --> 1:30:53.800
<v Speaker 3>to take all the power for himself. Profion accuses her

1:30:53.880 --> 1:30:56.599
<v Speaker 3>of the same. They go back and forth, and it's

1:30:56.680 --> 1:31:00.280
<v Speaker 3>weird energy because it's like Jeremy Iron's frothing at the

1:31:00.320 --> 1:31:02.520
<v Speaker 3>mouth versus an introverted teenager.

1:31:03.120 --> 1:31:07.080
<v Speaker 1>Yeah, this scene just I mean, Jeremy Irons is super

1:31:07.120 --> 1:31:09.960
<v Speaker 1>amusing as always, but yeah, I just felt bad for

1:31:10.000 --> 1:31:13.280
<v Speaker 1>thora Birch because like this, it just feels like like

1:31:13.520 --> 1:31:16.920
<v Speaker 1>two completely different planets of acting going on here, and

1:31:17.600 --> 1:31:18.799
<v Speaker 1>she doesn't look comfortable.

1:31:19.320 --> 1:31:23.200
<v Speaker 3>Elsewhere, our heroes reach their destination. This is the part

1:31:23.200 --> 1:31:25.000
<v Speaker 3>where I'm saying it's one of the best looking things

1:31:25.040 --> 1:31:27.840
<v Speaker 3>in the movie. Kind of I'm not sure exactly what

1:31:27.920 --> 1:31:29.400
<v Speaker 3>this is, but it looks to me like a hand

1:31:29.439 --> 1:31:32.920
<v Speaker 3>painted background. It's basically, you know, it's like a big,

1:31:33.040 --> 1:31:36.639
<v Speaker 3>drooping kind of giant tree with a bunch of glowing

1:31:36.760 --> 1:31:40.720
<v Speaker 3>lights in it. It's a little bit Thomas Kincaidlothlauri and

1:31:40.800 --> 1:31:43.680
<v Speaker 3>a little bit Ewok village on indoor, but with some

1:31:43.760 --> 1:31:46.760
<v Speaker 3>dark magic. And it may be very pretty, but we

1:31:46.840 --> 1:31:50.240
<v Speaker 3>are not ready to yub nub yet because the quest

1:31:50.320 --> 1:31:53.240
<v Speaker 3>is not complete now. When they arrive, there's an elf

1:31:53.280 --> 1:31:56.160
<v Speaker 3>played by Tom Baker with short blonde hair who heals

1:31:56.240 --> 1:31:59.920
<v Speaker 3>Ridley by zappanim and then Tom Baker says a bunch

1:31:59.920 --> 1:32:03.160
<v Speaker 3>of things. He says, he's just kind of talking out

1:32:03.160 --> 1:32:05.400
<v Speaker 3>of nowhere. I don't think this is prompted by anything.

1:32:05.439 --> 1:32:08.720
<v Speaker 3>He's like, the Elvin peoples do not require spells to

1:32:08.760 --> 1:32:12.439
<v Speaker 3>work with magic. You use magic. We are part of it,

1:32:12.800 --> 1:32:17.519
<v Speaker 3>as are all living creatures, including dragons. Sadly, humans see

1:32:17.560 --> 1:32:22.600
<v Speaker 3>only their destructive powers. And then Ridley wakes up. He

1:32:22.640 --> 1:32:24.439
<v Speaker 3>explains he had a bad dream where he saw a

1:32:24.560 --> 1:32:28.719
<v Speaker 3>dragon being born, and then Tom Baker explains that magic

1:32:29.000 --> 1:32:32.000
<v Speaker 3>is the life force of nature. He keeps everything around

1:32:32.040 --> 1:32:35.680
<v Speaker 3>us alive, so if the dragons were to be destroyed,

1:32:36.040 --> 1:32:38.960
<v Speaker 3>it would that would destroy the fabric of magic and

1:32:39.080 --> 1:32:42.599
<v Speaker 3>with it all life. And at this point I was like, wait,

1:32:42.680 --> 1:32:48.040
<v Speaker 3>who is this guy? Do they even say who he is?

1:32:49.200 --> 1:32:52.000
<v Speaker 1>I was just so pleased that Tom Baker had finally

1:32:52.040 --> 1:32:56.680
<v Speaker 1>shown up and there was some captivating acting happening on

1:32:56.720 --> 1:32:59.120
<v Speaker 1>the screen. I was like, yeah, I trust you completely,

1:32:59.479 --> 1:33:02.040
<v Speaker 1>whoever you are after.

1:33:01.200 --> 1:33:03.439
<v Speaker 3>This, So of course Ridley is healed, and then there's

1:33:03.479 --> 1:33:05.639
<v Speaker 3>that dark Knight of the Soul scene I mentioned earlier,

1:33:05.680 --> 1:33:08.679
<v Speaker 3>where like Ridley and Marina are they're arguing about whether

1:33:08.800 --> 1:33:11.960
<v Speaker 3>the Impress's plan to help the common people is worth

1:33:12.000 --> 1:33:16.200
<v Speaker 3>putting faith in, and at one point Marina says that

1:33:16.600 --> 1:33:23.080
<v Speaker 3>Ridley is what Snails died for. But also Marina says

1:33:23.120 --> 1:33:25.720
<v Speaker 3>that she now understands why the common people, why non

1:33:25.840 --> 1:33:30.040
<v Speaker 3>mages are worth fighting for, and then justin Waylen's like,

1:33:30.080 --> 1:33:32.519
<v Speaker 3>you know, for a mage, you're pretty smart, and then

1:33:32.600 --> 1:33:36.080
<v Speaker 3>big old kiss. But of course there's a little naked

1:33:36.080 --> 1:33:39.519
<v Speaker 3>cgi demon looking on the methods there again, so we're

1:33:39.600 --> 1:33:42.479
<v Speaker 3>gearing up for the final showdown. Our heroes are given

1:33:42.520 --> 1:33:45.479
<v Speaker 3>some magical weapons. Ridley gets a silver sword and Elf

1:33:45.560 --> 1:33:48.479
<v Speaker 3>says it will protect him. I do kind of like

1:33:48.520 --> 1:33:51.479
<v Speaker 3>these costumes we see. I don't know who these elves are.

1:33:51.520 --> 1:33:53.559
<v Speaker 3>I guess they're like wood elves of some sort, but

1:33:53.600 --> 1:33:56.719
<v Speaker 3>they look like Texas chainsaw elves. They've got ed gain

1:33:56.880 --> 1:33:57.559
<v Speaker 3>masks on.

1:33:57.960 --> 1:33:59.839
<v Speaker 1>Yeah, they look a little disturbing.

1:34:00.040 --> 1:34:02.600
<v Speaker 3>OK, this is it's weird that a lot of the

1:34:02.640 --> 1:34:05.519
<v Speaker 3>best looking visual stuff and I'm not saying it's that great,

1:34:05.600 --> 1:34:07.640
<v Speaker 3>but the best stuff is like hidden away in the

1:34:07.680 --> 1:34:10.439
<v Speaker 3>final third of the movie, but we get a scene

1:34:10.479 --> 1:34:12.840
<v Speaker 3>where Ridley has to go into a dungeon alone to

1:34:12.920 --> 1:34:16.680
<v Speaker 3>retrieve the rod before Belloc, I mean before Damadar gets it.

1:34:17.400 --> 1:34:20.559
<v Speaker 3>And he's attempted by many treasures in the treasure room,

1:34:20.600 --> 1:34:23.080
<v Speaker 3>but then he thinks better of it before removing anything.

1:34:23.160 --> 1:34:25.800
<v Speaker 3>So he's like, gonna steal some gold, but then he's like, no,

1:34:25.880 --> 1:34:27.519
<v Speaker 3>I shouldn't do this. He puts it back down and

1:34:27.520 --> 1:34:30.320
<v Speaker 3>he says sorry snails, like snails would have wanted me

1:34:30.400 --> 1:34:35.240
<v Speaker 3>to steal this. But he talks to a skeleton covered

1:34:35.240 --> 1:34:40.280
<v Speaker 3>in cobwebs who identifies himself as sav Reel, the creator

1:34:40.479 --> 1:34:44.439
<v Speaker 3>of the rod. Oh yeah, Now he says, be warned,

1:34:44.600 --> 1:34:47.200
<v Speaker 3>anyone who wields the power of the Rod must suffer

1:34:47.240 --> 1:34:51.640
<v Speaker 3>a horrible fate. And I think he says that the

1:34:51.760 --> 1:34:55.760
<v Speaker 3>Rod must be destroyed or it's wielder will be destroyed.

1:34:56.760 --> 1:34:59.600
<v Speaker 3>And then like absolutely out of nowhere, we just like

1:34:59.680 --> 1:35:02.519
<v Speaker 3>cut to Jeremy Irons back in the city, back in

1:35:02.560 --> 1:35:05.080
<v Speaker 3>some doll and he's screeching. The Impress has called out

1:35:05.080 --> 1:35:08.559
<v Speaker 3>to dragons upon us. We see the dragons flying through

1:35:08.600 --> 1:35:12.960
<v Speaker 3>the sky and attacking the tower. He's like, destroy them.

1:35:13.280 --> 1:35:16.040
<v Speaker 3>So here we kind of go into action movie mode.

1:35:16.120 --> 1:35:18.200
<v Speaker 3>A lot of the rest of the movie is just

1:35:18.320 --> 1:35:23.080
<v Speaker 3>people fighting cgi dragons, people shooting giant ballistas at them,

1:35:23.160 --> 1:35:28.000
<v Speaker 3>zapping them with magic, buildings exploding with dragonfire, and dragons

1:35:28.120 --> 1:35:31.439
<v Speaker 3>versus dragons. There's like one part where a dragon gets

1:35:31.560 --> 1:35:33.400
<v Speaker 3>zapped and it falls out of the sky and it

1:35:33.439 --> 1:35:36.080
<v Speaker 3>gets impaled on a spire on top of a tower.

1:35:36.200 --> 1:35:39.080
<v Speaker 3>The camera really lingers on this and it looks bad.

1:35:39.680 --> 1:35:42.120
<v Speaker 3>And then of course a bunch of people are fighting

1:35:42.160 --> 1:35:45.400
<v Speaker 3>for control of the Rod. So like Ridley brings it

1:35:45.439 --> 1:35:48.280
<v Speaker 3>out of the dungeon, then Damodar steals it from Ridley

1:35:48.320 --> 1:35:52.759
<v Speaker 3>in company. Then Ridley escapes and his friends they portal

1:35:52.840 --> 1:35:55.479
<v Speaker 3>back to where Damodar is and then they steal the

1:35:55.520 --> 1:35:56.720
<v Speaker 3>rod back from Profion.

1:35:57.400 --> 1:35:59.920
<v Speaker 1>Now is it just one point each time you acquire

1:35:59.920 --> 1:36:02.800
<v Speaker 1>the rod? Or how does the scoring work?

1:36:02.800 --> 1:36:06.080
<v Speaker 3>Here? Very good question? Yeah, how does the experience? They're

1:36:06.120 --> 1:36:08.360
<v Speaker 3>really racking up a lot of XP at the very

1:36:08.479 --> 1:36:11.519
<v Speaker 3>end here. And so there's a final fight that's like

1:36:11.600 --> 1:36:15.479
<v Speaker 3>Ridley versus Profion, And there is a line where Jeremy

1:36:15.520 --> 1:36:21.960
<v Speaker 3>Irons says, not so talented. Hey, mister Ridley, I think

1:36:22.200 --> 1:36:24.599
<v Speaker 3>the movie The Talented Mister Ripley had just come out

1:36:24.640 --> 1:36:25.760
<v Speaker 3>like the year before.

1:36:26.040 --> 1:36:31.080
<v Speaker 1>Yes, yeah, nineteen ninety nine. Yeah, solid movie. Always always

1:36:31.120 --> 1:36:33.479
<v Speaker 1>a gamble to reference a better movie in your movie.

1:36:33.680 --> 1:36:38.439
<v Speaker 3>Yeah, So Ridley is Ridley gets hold of the rod

1:36:38.439 --> 1:36:40.680
<v Speaker 3>at one point and he's like, okay, now I'm going

1:36:40.720 --> 1:36:42.920
<v Speaker 3>to use the rod. That's been the whole point of

1:36:42.960 --> 1:36:44.400
<v Speaker 3>the story. We got to get the rod so we

1:36:44.439 --> 1:36:47.120
<v Speaker 3>can use it against Profion. But then he has a

1:36:47.240 --> 1:36:49.960
<v Speaker 3>tempted by the ring moment he like holds it up

1:36:49.960 --> 1:36:52.080
<v Speaker 3>and you can see him grinning with all the power

1:36:52.120 --> 1:36:54.320
<v Speaker 3>he has. Now it's like flowing into him, and he

1:36:54.320 --> 1:36:58.360
<v Speaker 3>looks at the dragons and you see him realizing what's happening,

1:36:58.400 --> 1:37:01.280
<v Speaker 3>that he's being tempted, and he turns away from the

1:37:01.320 --> 1:37:03.559
<v Speaker 3>power of the ring or from the power of the rod,

1:37:04.000 --> 1:37:06.600
<v Speaker 3>and he refuses it. He says, I won't become you,

1:37:07.600 --> 1:37:10.880
<v Speaker 3>referring to Profion, and then he smashes the rod with

1:37:10.960 --> 1:37:11.559
<v Speaker 3>his sword.

1:37:12.080 --> 1:37:14.000
<v Speaker 1>Foolishly. I thought he was going to give in for

1:37:14.040 --> 1:37:17.479
<v Speaker 1>a second there, and I was like this, that there's

1:37:17.520 --> 1:37:19.920
<v Speaker 1>more to this kid than I thought. Maybe he's got

1:37:20.000 --> 1:37:21.920
<v Speaker 1>it in him. No, he doesn't have it in him.

1:37:22.240 --> 1:37:26.559
<v Speaker 3>So anyway, he smashes it and then they're still fighting Profion.

1:37:26.600 --> 1:37:29.519
<v Speaker 3>At one point, Profion summons a I think like a

1:37:29.560 --> 1:37:32.520
<v Speaker 3>ghost bone dragon to attack the Empress.

1:37:33.120 --> 1:37:34.920
<v Speaker 1>It just kind of like climbs on her back and

1:37:35.040 --> 1:37:36.040
<v Speaker 1>makes her squat down.

1:37:36.520 --> 1:37:41.680
<v Speaker 3>Yeah, but the Empress uses her gold scepter against Profion,

1:37:42.280 --> 1:37:44.920
<v Speaker 3>and that like makes all the gold dragons that are

1:37:44.960 --> 1:37:48.080
<v Speaker 3>flying around to come and eat Profion, like one eats him,

1:37:48.120 --> 1:37:49.960
<v Speaker 3>like the t rex eats the guy off the toilet.

1:37:51.160 --> 1:37:54.439
<v Speaker 1>And going back to our earlier discussion, yes, it does

1:37:54.479 --> 1:37:58.000
<v Speaker 1>make sense that she would command gold dragons instead of

1:37:58.040 --> 1:38:00.800
<v Speaker 1>red dragons because gold dragons are good, red dragons are bad.

1:38:01.280 --> 1:38:05.040
<v Speaker 1>But also I mean dragons and dungeons. Dragons are not

1:38:05.120 --> 1:38:09.280
<v Speaker 1>just you know, you know, beasts, they're highly intelligent. So

1:38:09.560 --> 1:38:11.120
<v Speaker 1>there's a whole discussion we could have here.

1:38:11.439 --> 1:38:14.120
<v Speaker 3>Yeah, they're treated more like beasts here, like you just

1:38:14.200 --> 1:38:16.360
<v Speaker 3>kind of bossom around and they do what you say,

1:38:17.240 --> 1:38:19.599
<v Speaker 3>and then the dragons fly away in the end, and

1:38:19.640 --> 1:38:22.360
<v Speaker 3>now it seems like everything's good, you know, every all

1:38:22.400 --> 1:38:26.280
<v Speaker 3>the problems are fixed. We get we're like cutting away

1:38:26.400 --> 1:38:29.280
<v Speaker 3>and then we see we don't even see off screen.

1:38:29.479 --> 1:38:32.479
<v Speaker 3>We hear the Impress in voiceover saying, this is a

1:38:32.560 --> 1:38:36.800
<v Speaker 3>direct quote people of ismir, I do declare that you

1:38:36.880 --> 1:38:40.120
<v Speaker 3>are now all equal. Let the celebration begin.

1:38:42.920 --> 1:38:46.280
<v Speaker 1>That easy, Yeah, and then they were good.

1:38:46.640 --> 1:38:48.160
<v Speaker 3>Why didn't you say that from the beginning?

1:38:48.320 --> 1:38:54.040
<v Speaker 1>Yeah, So here's a question. How many levels do you

1:38:54.080 --> 1:38:58.760
<v Speaker 1>think these characters accrued during the during the run of

1:38:58.800 --> 1:39:01.320
<v Speaker 1>the film here, because they feel like they start off

1:39:01.360 --> 1:39:06.439
<v Speaker 1>at like level two and maybe cap it around level three.

1:39:07.360 --> 1:39:09.599
<v Speaker 1>I don't feel like there's a tremendous amount of growth.

1:39:10.320 --> 1:39:12.439
<v Speaker 3>That's funny. I was gonna say. I was going to

1:39:12.479 --> 1:39:14.920
<v Speaker 3>say they spend most of the movie at level two

1:39:15.200 --> 1:39:17.720
<v Speaker 3>and then in the last ten minutes they go from

1:39:17.800 --> 1:39:19.440
<v Speaker 3>level two to level nine.

1:39:19.960 --> 1:39:22.040
<v Speaker 1>Oh yeah, well, I mean they get some some high

1:39:22.080 --> 1:39:24.160
<v Speaker 1>power magical weapons, that's for sure.

1:39:24.680 --> 1:39:28.240
<v Speaker 3>Do we ever see our magic users learning additional spells?

1:39:28.360 --> 1:39:29.040
<v Speaker 3>I don't think so.

1:39:29.439 --> 1:39:31.920
<v Speaker 1>Do we see them throw dust around?

1:39:32.720 --> 1:39:33.200
<v Speaker 3>They play?

1:39:33.400 --> 1:39:35.200
<v Speaker 1>I mean, at least there are some spell components in

1:39:35.200 --> 1:39:38.040
<v Speaker 1>the mix, but that's about all we see. I don't

1:39:38.040 --> 1:39:39.719
<v Speaker 1>think we think we see any magical books.

1:39:39.760 --> 1:39:40.439
<v Speaker 3>Really do we.

1:39:40.560 --> 1:39:43.479
<v Speaker 1>See anybody reading from a tone of magic or a scroll?

1:39:45.560 --> 1:39:48.639
<v Speaker 3>Not that I recall, and certainly not to learn a spell.

1:39:48.680 --> 1:39:50.920
<v Speaker 3>I mean there is a library full of scrolls at

1:39:50.920 --> 1:39:51.400
<v Speaker 3>the beginning.

1:39:51.479 --> 1:39:53.800
<v Speaker 1>But yeah, I mean it can be disappointing if the

1:39:53.840 --> 1:39:57.640
<v Speaker 1>prop department can't really meet your needs on that. I

1:39:57.720 --> 1:40:00.599
<v Speaker 1>mentioned the Color of Magic earlier in the in the picture,

1:40:00.640 --> 1:40:03.280
<v Speaker 1>which has a great cast, and of course I love

1:40:03.320 --> 1:40:06.679
<v Speaker 1>the work of Terry Pratchett. But as memory serves, there's

1:40:06.720 --> 1:40:11.120
<v Speaker 1>a magical book that shows up in that picture that

1:40:11.160 --> 1:40:13.920
<v Speaker 1>they just didn't make it look believable enough for me

1:40:14.479 --> 1:40:17.200
<v Speaker 1>to be like a tome of ancient magic, Like it

1:40:17.240 --> 1:40:20.040
<v Speaker 1>looks like they were really rushed creating it. So it's

1:40:20.080 --> 1:40:21.960
<v Speaker 1>kind of a gamble there. You got. The props department

1:40:22.000 --> 1:40:24.840
<v Speaker 1>has to be able to meet you on any of

1:40:24.880 --> 1:40:25.880
<v Speaker 1>these requests. For sure.

1:40:26.000 --> 1:40:28.160
<v Speaker 3>It's just a paperback of how to win friends and

1:40:28.200 --> 1:40:31.720
<v Speaker 3>influence people. Yeah. Oh, but we also alluded to this.

1:40:31.760 --> 1:40:33.599
<v Speaker 3>There's some kind of code. There's some kind of happy

1:40:33.640 --> 1:40:36.439
<v Speaker 3>coda where they go to Snails's grave and then they

1:40:36.479 --> 1:40:39.120
<v Speaker 3>like put the ruby on it and it lights up,

1:40:39.520 --> 1:40:42.479
<v Speaker 3>and then it's like, oh, Snails is still alive if

1:40:42.520 --> 1:40:45.320
<v Speaker 3>we go somewhere else and then they turn into they

1:40:45.320 --> 1:40:47.120
<v Speaker 3>turn into magic and fly away.

1:40:47.280 --> 1:40:49.000
<v Speaker 1>I mean it is true in Dungeons and Dragons, there's

1:40:49.000 --> 1:40:51.360
<v Speaker 1>always a way to bring a character back. You know,

1:40:51.439 --> 1:40:55.320
<v Speaker 1>it's a multiverse. There are all sorts of resurrection spells.

1:40:56.040 --> 1:40:59.040
<v Speaker 1>There's no reason that a fun character needs to stay

1:40:59.040 --> 1:41:04.640
<v Speaker 1>dead forever. So Snails will return, but actually he won't.

1:41:05.920 --> 1:41:08.519
<v Speaker 1>But Snails could return. You could all go home and

1:41:08.680 --> 1:41:12.320
<v Speaker 1>roll up a Snails and tell your dungeon master, Hey,

1:41:12.840 --> 1:41:17.760
<v Speaker 1>I'm changing characters. Snails from two thousands Dungeons and Dragons

1:41:17.840 --> 1:41:19.200
<v Speaker 1>is now Injuring. Our campaign.

1:41:19.760 --> 1:41:26.280
<v Speaker 3>Our party is Snails profion. And I was gonna say

1:41:26.360 --> 1:41:28.720
<v Speaker 3>l would, but like, what's the funny twist on it?

1:41:28.800 --> 1:41:31.800
<v Speaker 3>Like what if Elwood became a vegetarian and he was

1:41:31.840 --> 1:41:34.280
<v Speaker 3>always just getting Satan in his beard.

1:41:34.560 --> 1:41:39.599
<v Speaker 1>Yeah, yeah, Satan and beats. Yeah, these are good choices

1:41:39.640 --> 1:41:41.400
<v Speaker 1>to have. You know, you need choices like this for

1:41:41.479 --> 1:41:45.719
<v Speaker 1>your your character. It gives you some stick to fall

1:41:45.760 --> 1:41:48.559
<v Speaker 1>back on during all the small moments of a campaign.

1:41:49.360 --> 1:41:51.880
<v Speaker 3>All right, Is that all we've got on Dungeons and

1:41:51.960 --> 1:41:53.639
<v Speaker 3>Dragons two thousand for now?

1:41:53.800 --> 1:41:56.519
<v Speaker 1>I mean, there's so much more we could say. Every

1:41:56.680 --> 1:42:01.240
<v Speaker 1>scene with Jeremy Irons is like a masterclass in overacting

1:42:02.280 --> 1:42:06.320
<v Speaker 1>and hamming it up. There are so many weird choices,

1:42:06.960 --> 1:42:10.320
<v Speaker 1>digital effects that don't really come together, and yet at

1:42:10.360 --> 1:42:14.400
<v Speaker 1>the same time some admirable practical effects, some admirable sets,

1:42:14.439 --> 1:42:19.519
<v Speaker 1>and certainly some really cool interior locations. I would say

1:42:19.920 --> 1:42:22.040
<v Speaker 1>this is not a movie for everyone. I'm not encouraging

1:42:22.080 --> 1:42:25.960
<v Speaker 1>everyone to go out and watch this movie in its entirety,

1:42:26.240 --> 1:42:28.360
<v Speaker 1>but everyone must see the first fifteen minutes.

1:42:28.800 --> 1:42:32.040
<v Speaker 3>The Emperor has decreed. All right.

1:42:32.280 --> 1:42:36.040
<v Speaker 1>So that is two thousands Dungeons and Dragons. I hope

1:42:36.080 --> 1:42:38.919
<v Speaker 1>you enjoyed it. I think it was a solid choice

1:42:39.080 --> 1:42:42.240
<v Speaker 1>for our two hundred film selection here on Weird House Cinema.

1:42:42.720 --> 1:42:45.200
<v Speaker 1>So now we just have to chug on and eventually

1:42:45.280 --> 1:42:47.840
<v Speaker 1>start thinking about the three hundredth film.

1:42:48.640 --> 1:42:50.320
<v Speaker 3>We will not do the movie three hundred.

1:42:50.800 --> 1:42:54.280
<v Speaker 1>We will not do three hundred. It's true, all right,

1:42:54.720 --> 1:42:56.479
<v Speaker 1>So we're gonna gohea and close this episode out, but

1:42:56.520 --> 1:42:58.120
<v Speaker 1>we'd love to hear from everyone out there. We know

1:42:58.200 --> 1:43:02.040
<v Speaker 1>that there are multiple listeners who are Dungeons and Dragons enthusiasts,

1:43:02.080 --> 1:43:05.320
<v Speaker 1>and you may have additional insight on what's happening and

1:43:05.320 --> 1:43:08.960
<v Speaker 1>what's not happening in this film. Likewise, if you have

1:43:09.000 --> 1:43:12.360
<v Speaker 1>thoughts on anything we've referenced in passing different Dungeons and

1:43:12.439 --> 1:43:17.960
<v Speaker 1>Dragons locations, Dungeons and Dragons novels, what are your favorites?

1:43:18.120 --> 1:43:20.519
<v Speaker 1>Because I really haven't geez, I don't know that I've

1:43:20.520 --> 1:43:23.640
<v Speaker 1>ever read one myself. I'm familiar with them, but I

1:43:24.479 --> 1:43:26.320
<v Speaker 1>never picked one up. So if I were to pick

1:43:26.320 --> 1:43:30.000
<v Speaker 1>one up, which one would it be? These questions and

1:43:30.080 --> 1:43:33.320
<v Speaker 1>more write in with your answers. Just a reminder that

1:43:33.360 --> 1:43:35.400
<v Speaker 1>Stuff to Blow Your Mind is primarily a science and

1:43:35.439 --> 1:43:38.400
<v Speaker 1>culture podcast, with core episodes in the Stuff to Blow

1:43:38.439 --> 1:43:42.760
<v Speaker 1>your Mind podcast feed on Thursdays and Tuesdays, and then

1:43:42.800 --> 1:43:44.760
<v Speaker 1>on Wednesdays we do a short form episode, but on

1:43:44.840 --> 1:43:47.280
<v Speaker 1>Fridays we set aside most serious concerns to just talk

1:43:47.320 --> 1:43:49.800
<v Speaker 1>about a weird film here on weird House Cinema. If

1:43:49.840 --> 1:43:51.000
<v Speaker 1>you want to see a list of all the films

1:43:51.040 --> 1:43:53.719
<v Speaker 1>we've covered over the years, go to letterboxed dot com.

1:43:53.840 --> 1:43:56.240
<v Speaker 1>You'll find us there. Our user name is weird House

1:43:56.479 --> 1:43:58.400
<v Speaker 1>and we have a nice list of everything. We've covered

1:43:58.439 --> 1:44:00.880
<v Speaker 1>all two hundred film selections, and we're going to start

1:44:00.920 --> 1:44:02.920
<v Speaker 1>looking ahead at the future. Sometimes you can peek ahead

1:44:02.920 --> 1:44:05.040
<v Speaker 1>and see what's coming up the following week.

1:44:05.400 --> 1:44:09.120
<v Speaker 3>Huge thanks as always to our excellent audio producer JJ Posway.

1:44:09.400 --> 1:44:10.920
<v Speaker 3>If you would like to get in touch with us

1:44:10.920 --> 1:44:13.360
<v Speaker 3>with feedback on this episode or any other, to suggest

1:44:13.360 --> 1:44:15.400
<v Speaker 3>a topic for the future, or just to say hello,

1:44:15.520 --> 1:44:18.040
<v Speaker 3>you can email us at contact at stuff to Blow

1:44:18.080 --> 1:44:25.720
<v Speaker 3>your Mind dot com.

1:44:25.840 --> 1:44:28.760
<v Speaker 2>Stuff to Blow your Mind is production of iHeartRadio. For

1:44:28.840 --> 1:44:31.639
<v Speaker 2>more podcasts from my Heart Radio, visit the iHeartRadio app,

1:44:31.800 --> 1:44:35.080
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