WEBVTT - From the Vault: Ancient Oars on the Wine-Dark Sea, Part 3

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<v Speaker 1>Hey, you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert Lamb. We were off yesterday for the holiday,

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<v Speaker 1>so today's episode is another vault episode. This is going

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<v Speaker 1>to be part three of our series from last year,

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<v Speaker 1>Ancient Oars on the Wine Dark Sea. It originally published

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<v Speaker 1>eight twenty seven, twenty twenty four. Let's jump right in.

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<v Speaker 2>Welcome to Stuff to Blow Your Mind, the production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert Lamb.

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<v Speaker 3>And I am Joe McCormick. And we're back with part

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<v Speaker 3>three of our series on the ore powered galleys of

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<v Speaker 3>the ancient world. Now, if you haven't heard parts one

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<v Speaker 3>and two yet, you should go back check those out first,

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<v Speaker 3>but for a brief recap. In the previous episodes, we

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<v Speaker 3>talked about the difference between paddling with a paddle and

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<v Speaker 3>with an ore. And ore is of course resting on

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<v Speaker 3>or connected to part of the boat itself, and you

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<v Speaker 3>typically face backwards when you row. We talked about archaeological

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<v Speaker 3>evidence of Mesolithic wooden paddles found in Northern Europe. We

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<v Speaker 3>talked about some of the pressures leading to the development

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<v Speaker 3>of different power mechanisms for ancient boats, wind powered sails

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<v Speaker 3>versus human powered ores. We discussed the different designs of

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<v Speaker 3>war galleys in the ancient Mediterranean and the considerations that

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<v Speaker 3>led to increasing concentration of rowers and ores put more

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<v Speaker 3>ores in, starting with single level galleys, the penticonter and

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<v Speaker 3>its evolving forms, and eventually the famous Trirem, which had

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<v Speaker 3>three levels of oarsmen and was the dominant weapon of

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<v Speaker 3>the navies of the Mediterranean Empires for hundreds of years.

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<v Speaker 3>We also talked about experimental modern attempts to create replicas

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<v Speaker 3>of ancient Greek trirems, such as the Olympias project built

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<v Speaker 3>in the nineteen eighties, and we talked about the primary

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<v Speaker 3>battle tactics of the Trirem, the main weapon of which

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<v Speaker 3>was the ram used for ramming and cracking the hull

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<v Speaker 3>of the opposing ships. Oh and of course, back in

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<v Speaker 3>part one, we talked about Ptolemy, the fourth of Egypt's

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<v Speaker 3>gigantic ancient war boat, which we are going to come

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<v Speaker 3>back to today.

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<v Speaker 1>Yeah, we'll come back to that one again and sort

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<v Speaker 1>of revisit it with perhaps a little more context.

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<v Speaker 3>Now, there's something I mentioned last time that I wanted

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<v Speaker 3>to come back to at the top of today's episode,

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<v Speaker 3>which is the idea of the physical remains of rams

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<v Speaker 3>from these ancient warships. So we talked about how the

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<v Speaker 3>physical archaeological evidence for ancient war galleys is often pretty sparse,

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<v Speaker 3>and so modern reconstructions have mostly had to go off

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<v Speaker 3>of descriptions in ancient texts and artistic representations that you

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<v Speaker 3>might find on or something. So these ships were made

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<v Speaker 3>out of wood, and they, according to some sources we

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<v Speaker 3>talked about last time, they generally did not sink when

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<v Speaker 3>damaged in battle. They might kind of dip in the

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<v Speaker 3>water and become immobilized and they could be towed away afterwards,

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<v Speaker 3>or if they did sink, the wooden parts mostly decomposed

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<v Speaker 3>over time.

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<v Speaker 1>Yeah. Yeah, And I was reading a little bit more

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<v Speaker 1>about this, this issue of positive buoyancy in try rems.

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<v Speaker 1>I was reading a bit by Mark C. Davies really

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<v Speaker 1>long titled to this, but I guess I have to

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<v Speaker 1>read the whole an investigation into the absence of ancient

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<v Speaker 1>Greek tryrems in the archaeological record and a study of

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<v Speaker 1>the battlefield deposition at the site of the Battle of

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<v Speaker 1>Agati's off the Agatti Islands to determine whether this example

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<v Speaker 1>could direct future exploration for evidence of ancient Greek sea battles.

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<v Speaker 3>M that's tight.

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<v Speaker 1>Yeah, I would have cut it if they'd just thrown

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<v Speaker 1>a colon in there. Anyway, This was a twenty twenty

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<v Speaker 1>one publication by Honor Frost Foundation. Anyway, the author here

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<v Speaker 1>is ultimately making the case that some tryrems may have

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<v Speaker 1>actually sunk, and we should look for more particular environments

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<v Speaker 1>where some of the wreckage might have survived the sinking.

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<v Speaker 1>But he also outlines the predominant theory as well, that

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<v Speaker 1>we already touched on the trirems had positive buoyancy, particularly

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<v Speaker 1>during battle, because if you had anything heavy in there,

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<v Speaker 1>you had equipment or ballast, you'd throw that out and

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<v Speaker 1>then when defeated, they would not have been sunk like

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<v Speaker 1>we've been saying, but they would have been left flooded

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<v Speaker 1>and floundering. Thus they again, they tended to be dragged

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<v Speaker 1>back to port. They tended to be harvested for wood.

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<v Speaker 1>But Davies, for his part, stresses that there is disagreement

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<v Speaker 1>about how much equipment and or ballast a tryream would carry,

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<v Speaker 1>so it's not something we can be one hundred percent

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<v Speaker 1>certain of so there remains at least some scholarly disagreement

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<v Speaker 1>and discussion on this matter.

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<v Speaker 3>Right. But for whatever reason, the wooden components of these

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<v Speaker 3>boats have rarely been preserved into the modern archaeological record.

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<v Speaker 3>Maybe that's due to positive buoyancy, maybe that's due to

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<v Speaker 3>decomposition in the water, or maybe we just failed to

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<v Speaker 3>find whatever's there. But for whatever reason, the wooden components

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<v Speaker 3>are often lost. But remember that the ram of the

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<v Speaker 3>ancient trirem was usually capped with a solid metal sheath

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<v Speaker 3>made of bronze, and we do have a number of

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<v Speaker 3>these bronze rams in archaeological collections today. So I was

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<v Speaker 3>reading about one particular bronze ram from the ancient world

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<v Speaker 3>in a source in a book called War at Sea,

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<v Speaker 3>A Shipwrecked History from Antiquity to the Cold War, by

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<v Speaker 3>James P. Delgado, Oxford University Press, twenty nineteen. And the

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<v Speaker 3>section of this book I was reading concerns a ram

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<v Speaker 3>called the Athlete ram. This is a bronze ram filled

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<v Speaker 3>with wooden timbers, which was discovered by an archaeologist named

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<v Speaker 3>Yehoshua Ramone in nineteen eighty while he was snorkeling off

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<v Speaker 3>the coast of a town called Athlet, which is near

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<v Speaker 3>the Israeli city of Haifa. Apparently, nothing else of real

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<v Speaker 3>archaeological significance was found in the bay, so it wasn't

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<v Speaker 3>part of a broader shipwreck that anybody found. We just

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<v Speaker 3>have the broken off ram with the bronze sheath on

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<v Speaker 3>the outside and a wooden protrusion from the prow of

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<v Speaker 3>the boat inside. After being recovered from the sea, this

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<v Speaker 3>object was subject to extensive study, so a few things

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<v Speaker 3>we know about it. It is thought, though this is

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<v Speaker 3>not certain, that the ancient warship it belonged to was

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<v Speaker 3>wrecked and then drifted close to the shore, and then

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<v Speaker 3>was broken apart and disintegrated somehow. They don't say how,

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<v Speaker 3>but maybe it was rocked in the waves or hit

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<v Speaker 3>against the rocks or something, but somehow it came apart.

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<v Speaker 3>So the ram, with its heavy metal sheath, sank to

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<v Speaker 3>the ocean floor, and there it was preserved, and the

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<v Speaker 3>rest of the boat, the wooden elements, disintegrated over time.

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<v Speaker 3>The ram by itself, according to Delgado, weighs about five

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<v Speaker 3>hundred kilograms or about eleven hundred pounds, and the bronze

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<v Speaker 3>on it is an alloy of about ninety percent copper

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<v Speaker 3>and ten percent ten Now I found some slightly different

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<v Speaker 3>figures about the weight. I was reading about it also

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<v Speaker 3>at the website of the National Maritime Museum in Haifa,

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<v Speaker 3>where the object is kept, and they say about its

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<v Speaker 3>weight that the bronze casting is four hundred and sixty

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<v Speaker 3>five kilograms, and then together with the wood inside when

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<v Speaker 3>it was discovered, it was six hundred kilograms. That's about

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<v Speaker 3>a third of the weight of a typical mid sized car.

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<v Speaker 3>It originally had sixteen timbers from the ship's frame protruding

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<v Speaker 3>into the cast bronze fitting, and those timbers were extracted

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<v Speaker 3>by an American nautical archaeologist and named J. Richard Steffi.

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<v Speaker 3>Now the metal part of the ram is preserved at

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<v Speaker 3>that museum, the National Maritime Museum in Haifa. But Stephi

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<v Speaker 3>went on to publish important work on the Athlete Ram,

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<v Speaker 3>which led him to conclude that these rams and the

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<v Speaker 3>ships that bore them were carefully engineered to distribute the

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<v Speaker 3>force of an impact into the sturdy bottom of the

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<v Speaker 3>ship's hull, so that the ship itself could absorb the

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<v Speaker 3>shock of a ramming impact in battle without damaging itself

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<v Speaker 3>in the process. There is a quote from Stephie given

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<v Speaker 3>in this book. That is quote, the entire bottom of

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<v Speaker 3>the ship was essentially the weapon, so not just the

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<v Speaker 3>bronze Ram, but you should think of the ship itself

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<v Speaker 3>as the weapon. Another place, another source I was reading

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<v Speaker 3>in the last episode compared the Trirem's hull to an arrow.

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<v Speaker 3>It's designed to hit and absorb the shock and deliver

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<v Speaker 3>that punch at its tip.

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<v Speaker 1>Yeah, listeners should definitely look up images of this ram

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<v Speaker 1>and tr rams in general, because I think one of

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<v Speaker 1>the most fetching things about them is that there is

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<v Speaker 1>this synthesis of elegance and design. Like it is, it's

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<v Speaker 1>a beautiful looking artifact, but its function is clear, like

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<v Speaker 1>it's function above everything else. That if you were to

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<v Speaker 1>compare it to something, you might compare it to like

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<v Speaker 1>a can opener, but a very elegant can opener, you know,

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<v Speaker 1>with some decorative flourishes.

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<v Speaker 3>Yeah, that's right. But I want to get more into

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<v Speaker 3>the design of the bronze part itself in just a minute.

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<v Speaker 3>But first I want to focus on the way the

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<v Speaker 3>ram fits into the battle tactics. So, as we talked

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<v Speaker 3>about last time, there is a delicate balance in play

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<v Speaker 3>with the idea of ramming. It seems kind of an

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<v Speaker 3>oxymoron almost, you know, the ramming and delicacy, but there

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<v Speaker 3>is actually there's a sweet spot you need to hit

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<v Speaker 3>when you are designing a ship to ram and carrying

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<v Speaker 3>out a ramming maneuver talllets that you need to strike

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<v Speaker 3>is being able to ram an enemy boat and crack

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<v Speaker 3>its hull causing it to take on water without damaging

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<v Speaker 3>your own warship through impact stress and without punching a

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<v Speaker 3>hole through the enemy's hull and getting your ram stuck,

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<v Speaker 3>which was also bad for the attacking ship because getting

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<v Speaker 3>stuck means you are immobilized and vulnerable to being hit

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<v Speaker 3>on the broadside yourself. And this ties into something we

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<v Speaker 3>talked about in the last episode that ramming speed was

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<v Speaker 3>not necessarily top speed for these galleys because ramming another

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<v Speaker 3>ship at maximum speed was dangerous to the attacking ship

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<v Speaker 3>for the previously mentioned reasons. Instead, you wanted to hit

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<v Speaker 3>another ship with your prow on their broadside within an

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<v Speaker 3>acceptable angle of attack, at just the right speed, and

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<v Speaker 3>to illustrate the forces in play with combat based on

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<v Speaker 3>ramming STEPI, the archaeologist used the analogy of trying to

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<v Speaker 3>knock down a brick wall with a wheeled vehicle. So

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<v Speaker 3>he said, you know, if you drive a motorcycle into

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<v Speaker 3>a brick wall at one hundred kilometers per hour, you

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<v Speaker 3>might knock down the bricks, but the motorcycle itself is

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<v Speaker 3>going to be destroyed in the process. But if you

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<v Speaker 3>are driving an eighteen wheeler loaded with heavy cargo into

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<v Speaker 3>a brick wall, you can limit the risk to yourself

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<v Speaker 3>because you only need a relatively low speed with a

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<v Speaker 3>vehicle that heavy. The example given is like an eighteen

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<v Speaker 3>wheeler full of cargo going at ten kilometers per hour.

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<v Speaker 3>You can knock the wall down and maybe not damage

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<v Speaker 3>your own truck too much in the process. And of course,

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<v Speaker 3>the reason that a larger vehicle can knock down the

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<v Speaker 3>wall at a lower speed is that the greater mass

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<v Speaker 3>of the truck results in greater kinetic energy and that's

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<v Speaker 3>converted into force upon impact. So there was a trade

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<v Speaker 3>off with these warships. A heavier ship could do more

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<v Speaker 3>damage with a ramming attack at lower speeds. And I

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<v Speaker 3>remember last time, one of the books I was reading

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<v Speaker 3>had an estimate of a required ramming speed only around

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<v Speaker 3>two to four knots, depending on various factors like the

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<v Speaker 3>angle of attack, and that's between three point seven and

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<v Speaker 3>seven point five kilometers per hour, so it didn't have

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<v Speaker 3>to be going amazingly fast. But on the other hand,

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<v Speaker 3>a heavier ship was harder to maneuver, and so it's

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<v Speaker 3>harder to get behind the enemy, get to where you

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<v Speaker 3>need to be, and to outflank the enemy in terms

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<v Speaker 3>of the ramming approach. So there was an impetus to

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<v Speaker 3>make the ship lighter and more nimble so that it

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<v Speaker 3>could maneuver better in battle, but also heavier so that

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<v Speaker 3>it could deliver these attacks at lower speed. Now, if

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<v Speaker 3>we're thinking about a trireme or any ancient war alley

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<v Speaker 3>that executes a ramming maneuver as an arrow, of course,

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<v Speaker 3>a very important thing about an arrow is the arrow

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<v Speaker 3>head sort of the war head that delivers the force

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<v Speaker 3>of the attack. On one hand, if you want to

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<v Speaker 3>maximize your damage causing potential, you could have a ram

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<v Speaker 3>shaped like a tusk or a tooth, something that narrows

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<v Speaker 3>down to a point at its tip, and that of

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<v Speaker 3>course really concentrates your impact force over the smallest surface

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<v Speaker 3>area and would be really good at punching a hole

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<v Speaker 3>in enemy vessels. You would make sure that when you

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<v Speaker 3>hit them it punches through and they take on water,

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<v Speaker 3>but again that comes at risk to the attacking vessel.

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<v Speaker 3>Once again, with a spike, you're likely to punch through

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<v Speaker 3>and then get stuck, which means there is a good

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<v Speaker 3>chance you're dead as well. So the popular Greek design

0:13:34.840 --> 0:13:38.240
<v Speaker 3>for a bronze ram sheath was actually not a spike,

0:13:38.480 --> 0:13:43.760
<v Speaker 3>but it was shaped with three narrow horizontal fins in

0:13:43.800 --> 0:13:48.120
<v Speaker 3>a kind of rectangular box shape, and this shape delivered

0:13:48.160 --> 0:13:51.600
<v Speaker 3>the ship's punch in a relatively small surface area. A

0:13:51.679 --> 0:13:54.760
<v Speaker 3>Delgado says that it's less than half of a square meter,

0:13:55.760 --> 0:13:59.840
<v Speaker 3>and it was especially effective at cracking the enemy ship's

0:13:59.800 --> 0:14:03.839
<v Speaker 3>pl and making it take on water without stabbing through.

0:14:04.520 --> 0:14:06.760
<v Speaker 3>So you have to think of this as like they're

0:14:06.920 --> 0:14:10.559
<v Speaker 3>kind of trying to design the perfect bronze hammer. They

0:14:10.600 --> 0:14:15.600
<v Speaker 3>want a surface texture that will deliver force well, that

0:14:15.720 --> 0:14:19.680
<v Speaker 3>will really really concentrate that impact force and damage the

0:14:19.800 --> 0:14:23.520
<v Speaker 3>enemy hull, but never get stuck. And for some reason,

0:14:24.120 --> 0:14:27.040
<v Speaker 3>this three finned design seemed to work very well, so

0:14:27.080 --> 0:14:29.160
<v Speaker 3>they stuck with it for hundreds of years.

0:14:29.520 --> 0:14:33.400
<v Speaker 1>Yeah, Like I say, one can imagine a combination of

0:14:34.120 --> 0:14:38.120
<v Speaker 1>field experience at sea in battle, and also perhaps some

0:14:38.960 --> 0:14:42.200
<v Speaker 1>harbor experiments as well. Let's try different designs out. Let's

0:14:42.200 --> 0:14:45.240
<v Speaker 1>see which ones are going to succeed, which ones can

0:14:45.280 --> 0:14:46.840
<v Speaker 1>punch that hole without getness stuck.

0:14:47.360 --> 0:14:49.520
<v Speaker 3>Yeah, it would be fascinating if we could learn the

0:14:49.560 --> 0:14:53.239
<v Speaker 3>design process, like you know, what led to this particular

0:14:53.280 --> 0:15:05.640
<v Speaker 3>design that was used over and over. Now, there's been

0:15:05.680 --> 0:15:08.880
<v Speaker 3>some disagreement over the years about how this bronze weapon

0:15:09.040 --> 0:15:12.640
<v Speaker 3>was made. The fact that it is a single piece

0:15:12.720 --> 0:15:16.360
<v Speaker 3>of cast bronze, of course, is very important. That gives

0:15:16.400 --> 0:15:18.720
<v Speaker 3>it strength for battle. You can imagine if it were

0:15:18.760 --> 0:15:21.680
<v Speaker 3>like two halves riveted together or something, it would be

0:15:21.800 --> 0:15:25.000
<v Speaker 3>much more likely to split and fail during an impact.

0:15:25.440 --> 0:15:29.640
<v Speaker 3>According to the National Maritime Museum, the idea was once

0:15:29.760 --> 0:15:33.280
<v Speaker 3>that it was made using the sand casting method with

0:15:33.320 --> 0:15:36.720
<v Speaker 3>a hinged mold, but more recently scholars think that it

0:15:36.760 --> 0:15:40.080
<v Speaker 3>was likely made using the lost wax method, which is

0:15:40.200 --> 0:15:43.560
<v Speaker 3>itself a fascinating process that we could talk about at length.

0:15:44.040 --> 0:15:47.080
<v Speaker 3>Sometimes it's probably come up on the podcast before years ago,

0:15:48.080 --> 0:15:50.720
<v Speaker 3>but anyway, it's worth looking up videos of how the

0:15:50.800 --> 0:15:55.480
<v Speaker 3>lost wax method works. It's very interesting. Especially I found

0:15:55.480 --> 0:15:58.600
<v Speaker 3>a cool video of like a small sort of statuette

0:15:58.600 --> 0:16:02.360
<v Speaker 3>of a humanoid figure being made with a lost wax method.

0:16:03.680 --> 0:16:07.040
<v Speaker 3>In short, it involves making a wax replica of the

0:16:07.080 --> 0:16:11.200
<v Speaker 3>final metal item you want and then tightly encasing that

0:16:11.320 --> 0:16:15.480
<v Speaker 3>within plaster or clay with these channels running out of

0:16:15.480 --> 0:16:18.640
<v Speaker 3>the mold, and then you pour the molten bronze into it.

0:16:18.760 --> 0:16:22.200
<v Speaker 3>The wax melts and escapes into voids created for the process,

0:16:22.600 --> 0:16:25.880
<v Speaker 3>and so the bronze replaces the wax mold.

0:16:26.560 --> 0:16:29.680
<v Speaker 1>I recall us talking about this a bit in our episode.

0:16:29.840 --> 0:16:33.760
<v Speaker 1>This is from years back on Tallos, the giant Greek automaton,

0:16:34.000 --> 0:16:37.520
<v Speaker 1>because I believe in some tellings there's this idea that

0:16:37.560 --> 0:16:41.400
<v Speaker 1>he has this kind of iCore in his body, and

0:16:41.520 --> 0:16:44.000
<v Speaker 1>there are a lot of comparisons to be made between

0:16:44.440 --> 0:16:49.200
<v Speaker 1>this supposed you know, non blood substance running through this

0:16:49.240 --> 0:16:54.240
<v Speaker 1>automaton and this method of casting something.

0:16:54.720 --> 0:16:58.680
<v Speaker 3>Oh, very interesting. It's funny that actually connects to So

0:16:58.760 --> 0:17:01.840
<v Speaker 3>I mentioned this video watching of making a little bronze

0:17:01.880 --> 0:17:05.120
<v Speaker 3>statuette with the lost wax method. So when they put

0:17:05.160 --> 0:17:08.040
<v Speaker 3>these channels in that are you know, the bronze is

0:17:08.080 --> 0:17:11.760
<v Speaker 3>poured through and the and the wax escapes through. It

0:17:11.880 --> 0:17:15.400
<v Speaker 3>ends up looking like all these sort of veins and

0:17:15.560 --> 0:17:19.640
<v Speaker 3>pipes running out of the figure's flesh. You know, you're

0:17:19.640 --> 0:17:22.200
<v Speaker 3>making a bronze aphrodite or whatever, and it's just got

0:17:22.240 --> 0:17:26.439
<v Speaker 3>these like pipes coming out of its body. So it

0:17:26.480 --> 0:17:31.320
<v Speaker 3>looks a very steampunk and suggests some kind of horrific automaton.

0:17:32.760 --> 0:17:35.080
<v Speaker 3>But coming back to the athlete ram, of course, a

0:17:35.119 --> 0:17:38.080
<v Speaker 3>good question is when and where does this come from.

0:17:38.760 --> 0:17:41.639
<v Speaker 3>We have a few data points here. Delgado sites a

0:17:41.760 --> 0:17:45.600
<v Speaker 3>date range between two oh four and one sixty four BCE,

0:17:46.359 --> 0:17:49.760
<v Speaker 3>and this is based mostly on a collection of symbols

0:17:49.920 --> 0:17:52.920
<v Speaker 3>encoded on the bronze ram. So it has these these

0:17:53.000 --> 0:17:57.440
<v Speaker 3>designs on its symbols on the surface. What would these be, Well,

0:17:57.480 --> 0:18:00.560
<v Speaker 3>according to the National Maritime Museum, they are first of

0:18:00.560 --> 0:18:04.520
<v Speaker 3>all Poseidon's trident. Of course, Poseidon was the Greek god

0:18:04.600 --> 0:18:08.200
<v Speaker 3>of the sea and of storms and earthquakes, and his

0:18:08.320 --> 0:18:12.320
<v Speaker 3>trident was commonly used as a metonym for his powers.

0:18:12.480 --> 0:18:16.119
<v Speaker 3>Like the trident is Poseidon's power that has some relationship

0:18:16.200 --> 0:18:19.560
<v Speaker 3>to the power of the sea or power over the sea,

0:18:19.640 --> 0:18:22.320
<v Speaker 3>so you can see why sailors might include that on

0:18:22.359 --> 0:18:25.560
<v Speaker 3>a vessel for a kind of magical protection. Second symbol

0:18:25.760 --> 0:18:29.600
<v Speaker 3>is a helmet with a star overhead. It's sort of

0:18:29.600 --> 0:18:32.359
<v Speaker 3>a half egg shape of a helmet. It's got a

0:18:32.359 --> 0:18:34.600
<v Speaker 3>star over the top of it. Rob, I've got a

0:18:34.600 --> 0:18:37.080
<v Speaker 3>close up of this for you to see. Here. This

0:18:37.200 --> 0:18:42.000
<v Speaker 3>helmet is apparently a symbol of the Dioscuri, meaning the

0:18:42.040 --> 0:18:46.080
<v Speaker 3>sons of Zeus. These are the twins Castor and Pollux,

0:18:46.200 --> 0:18:49.840
<v Speaker 3>who were commonly said to wield power over storms at

0:18:49.880 --> 0:18:54.240
<v Speaker 3>sea and to give hope to shipwrecked seamen. There's some

0:18:54.400 --> 0:18:57.720
<v Speaker 3>version of the story where they have these special horses

0:18:57.800 --> 0:19:00.800
<v Speaker 3>given to them by Poseidon the gallop the waves and

0:19:00.840 --> 0:19:03.000
<v Speaker 3>allow them to rescue sailors lost at sea.

0:19:03.640 --> 0:19:05.600
<v Speaker 1>Yeah. In Latin, these are the Genini.

0:19:06.400 --> 0:19:09.600
<v Speaker 3>A third symbol is an eagle's head, and the fourth

0:19:09.640 --> 0:19:12.520
<v Speaker 3>symbol is the Cadusius. This is the staff of the

0:19:12.520 --> 0:19:15.359
<v Speaker 3>god Hermes, which has many meanings. We could probably come

0:19:15.400 --> 0:19:17.159
<v Speaker 3>back and have we ever done an episode on the

0:19:17.160 --> 0:19:18.040
<v Speaker 3>Cadusius before.

0:19:18.119 --> 0:19:21.120
<v Speaker 1>I don't think we have, But yeah, there's a number

0:19:21.119 --> 0:19:22.359
<v Speaker 1>of rich traditions behind it.

0:19:22.760 --> 0:19:26.879
<v Speaker 3>Yeah, it is a mini meaning thing, but one of

0:19:26.920 --> 0:19:29.000
<v Speaker 3>the meanings of it was that it was regarded as

0:19:29.040 --> 0:19:33.720
<v Speaker 3>sort of the wand of the herald and symbolized diplomatic protections.

0:19:33.600 --> 0:19:35.760
<v Speaker 1>On your nautical ram.

0:19:36.720 --> 0:19:39.040
<v Speaker 3>I don't know exactly the best way to interpret it here,

0:19:39.040 --> 0:19:41.960
<v Speaker 3>but it might be seen as a kind of general apotropaic,

0:19:42.080 --> 0:19:45.280
<v Speaker 3>you know, a general protective symbol. But I don't know,

0:19:45.440 --> 0:19:48.800
<v Speaker 3>maybe there's something more specific at work anyway. According to

0:19:48.880 --> 0:19:53.280
<v Speaker 3>the National Maritime Museum, this collection of particular symbols means

0:19:53.320 --> 0:19:57.960
<v Speaker 3>the ram likely originated on the island of Cyprus between

0:19:58.000 --> 0:20:02.119
<v Speaker 3>the dates previously given, because the same collection of symbols

0:20:02.440 --> 0:20:06.359
<v Speaker 3>appears on coins minted in Cyprus during this period. So

0:20:06.520 --> 0:20:09.400
<v Speaker 3>if this is correct, the galley probably would have belonged

0:20:09.400 --> 0:20:13.399
<v Speaker 3>to the fleet of either Ptolemy the fifth Epiphanes or

0:20:13.440 --> 0:20:19.680
<v Speaker 3>Ptolemy the sixth Philometer. However, they also mentioned that radiocarbon

0:20:19.760 --> 0:20:22.960
<v Speaker 3>dating of the wood that was initially embedded inside the

0:20:22.960 --> 0:20:26.639
<v Speaker 3>bronze ram gave an estimate of four hundred BCE plus

0:20:26.680 --> 0:20:29.600
<v Speaker 3>or minus one hundred and thirty years, So the estimate

0:20:29.840 --> 0:20:32.720
<v Speaker 3>based the radiocarbon estimate based on the wood is a

0:20:32.760 --> 0:20:35.359
<v Speaker 3>little bit older than the estimate based on the symbols.

0:20:35.760 --> 0:20:38.040
<v Speaker 1>By the way, if you're keeping score with your Ptolemies,

0:20:38.440 --> 0:20:42.840
<v Speaker 1>that would be Ptolemy the Glorious and Ptolemy lover of

0:20:42.880 --> 0:20:43.240
<v Speaker 1>his mother.

0:20:43.640 --> 0:20:46.040
<v Speaker 3>These would both be coming after the guy who made

0:20:46.040 --> 0:20:48.919
<v Speaker 3>the really big ship. Correct, We're coming back to that

0:20:49.040 --> 0:20:53.040
<v Speaker 3>lover of his father. Yeah. Now, multiple sources have also

0:20:53.080 --> 0:20:57.480
<v Speaker 3>suggested that this galley was not a trirem. Maybe it was,

0:20:57.560 --> 0:21:00.479
<v Speaker 3>but some say it was more likely a four banked

0:21:00.480 --> 0:21:05.640
<v Speaker 3>galley called a tetraris or a quadra reem. But then

0:21:06.040 --> 0:21:10.920
<v Speaker 3>Delgado also cites another archaeologist, a scholar named William Murray

0:21:11.760 --> 0:21:16.200
<v Speaker 3>into quote Delgado here quote analyzing the symbols and pondering

0:21:16.200 --> 0:21:19.080
<v Speaker 3>how the ship came to be lost near Athlete. Murray

0:21:19.400 --> 0:21:22.679
<v Speaker 3>feels it was a smaller warship based on the Levantine

0:21:22.720 --> 0:21:25.680
<v Speaker 3>coast that may have been lost in a storm or

0:21:25.760 --> 0:21:30.440
<v Speaker 3>during an unrecorded naval skirmish during Dynastics struggles for control

0:21:30.520 --> 0:21:33.760
<v Speaker 3>of Phoenicia. But ultimately, we're probably never going to know

0:21:33.840 --> 0:21:37.600
<v Speaker 3>with certainty where and when exactly this ram came from

0:21:37.800 --> 0:21:40.359
<v Speaker 3>or how the ship that it belonged to was destroyed.

0:21:41.000 --> 0:21:43.040
<v Speaker 3>But we've got some good guesses here.

0:21:43.800 --> 0:21:47.880
<v Speaker 1>Yeah. In one of the books that I was sourcing

0:21:47.920 --> 0:21:50.919
<v Speaker 1>for this series, Lionel case Ses the Ancient Mariners, he

0:21:50.960 --> 0:21:54.280
<v Speaker 1>gets into discussing this ram a bit and using it

0:21:54.320 --> 0:21:57.879
<v Speaker 1>to talk about using it as a data point to

0:21:57.920 --> 0:22:03.040
<v Speaker 1>try and understand exactly what naval combat consisted of in

0:22:03.480 --> 0:22:07.240
<v Speaker 1>like the age immediately following the dominance of the Trirem,

0:22:08.000 --> 0:22:09.520
<v Speaker 1>which we'll be getting into here in a bit. But

0:22:09.560 --> 0:22:11.040
<v Speaker 1>I guess one thing to keep in mind about all this,

0:22:11.119 --> 0:22:12.440
<v Speaker 1>and I guess this. I mean, this is true of

0:22:12.720 --> 0:22:16.760
<v Speaker 1>any archaeological endeavor, but they're a finite number of data points,

0:22:17.240 --> 0:22:20.480
<v Speaker 1>and a lot of the scholarship it seems to be

0:22:20.520 --> 0:22:22.960
<v Speaker 1>about like connecting all of those lines and trying to

0:22:23.000 --> 0:22:25.960
<v Speaker 1>sort of triangulate a probable truth based on it.

0:22:26.520 --> 0:22:28.359
<v Speaker 3>But of course, Rob, you mentioned that there was an

0:22:28.400 --> 0:22:32.120
<v Speaker 3>age after the age of Trirem dominance when there when

0:22:32.720 --> 0:22:35.520
<v Speaker 3>the ships just kept getting more and more extra.

0:22:35.880 --> 0:22:38.680
<v Speaker 1>Yeah, yeah, this is really fascinating. You're going to see

0:22:38.680 --> 0:22:43.200
<v Speaker 1>the Trirem dominance last for a while, but then the

0:22:43.480 --> 0:22:46.560
<v Speaker 1>designs begin to get bigger, and this is going to

0:22:46.560 --> 0:22:49.679
<v Speaker 1>of course change the way combat occurs at sea and

0:22:49.760 --> 0:22:53.199
<v Speaker 1>the way military endeavors in general are carried out in

0:22:53.240 --> 0:22:59.600
<v Speaker 1>the Mediterranean. So basically we're looking at some changes beginning

0:22:59.640 --> 0:23:02.639
<v Speaker 1>to take in the fourth century BCE. This would be

0:23:02.640 --> 0:23:07.639
<v Speaker 1>the development of fours, fives and polyrems, so Brian Fagan

0:23:07.680 --> 0:23:11.879
<v Speaker 1>and Boris Rhankoff in their section on these ships in

0:23:11.920 --> 0:23:14.960
<v Speaker 1>the seventy Great Inventions of the Ancient World, they point

0:23:15.040 --> 0:23:18.520
<v Speaker 1>to Syracuse in Sicily as being the main place where

0:23:18.520 --> 0:23:22.199
<v Speaker 1>this innovation is chiefly cited. The innovation here does not

0:23:22.760 --> 0:23:25.919
<v Speaker 1>entail the addition of a fourth and fifth level to

0:23:26.040 --> 0:23:28.399
<v Speaker 1>a galley, though we talked previously about how it's like

0:23:28.400 --> 0:23:31.080
<v Speaker 1>you start with one level and then the next evolution

0:23:31.200 --> 0:23:33.240
<v Speaker 1>is you do two levels, and then you got three levels.

0:23:33.640 --> 0:23:36.840
<v Speaker 1>Well we're not doing that anymore at this point, no

0:23:36.920 --> 0:23:42.720
<v Speaker 1>fourth and fifth levels. Historians have worked this out over time. Instead,

0:23:42.760 --> 0:23:46.199
<v Speaker 1>what it constitutes is more men to each or.

0:23:47.840 --> 0:23:52.399
<v Speaker 3>So you could still add additional rows of oarsmen, but

0:23:52.760 --> 0:23:55.960
<v Speaker 3>they're just not each getting their own or right.

0:23:56.400 --> 0:23:59.479
<v Speaker 1>And to be clear, this was not necessarily just a

0:23:59.480 --> 0:24:02.879
<v Speaker 1>matter of cramming in extra guys, as we discussed, the

0:24:02.920 --> 0:24:07.720
<v Speaker 1>tryream was already crammed essentially all human engine lionel case

0:24:07.760 --> 0:24:10.480
<v Speaker 1>and in the Ancient Mariners does state that the initial

0:24:10.520 --> 0:24:13.440
<v Speaker 1>Greek updates would have still been the same size as

0:24:13.480 --> 0:24:17.480
<v Speaker 1>tryrems with an extra rower to each or on the

0:24:17.560 --> 0:24:21.720
<v Speaker 1>upper levels. So there's not much you could do basically

0:24:21.760 --> 0:24:23.800
<v Speaker 1>down in the hole of the ship, but they did

0:24:23.840 --> 0:24:26.680
<v Speaker 1>find a way to squeeze in more people up top.

0:24:26.960 --> 0:24:29.560
<v Speaker 3>Now we've talked about how these boats really did not

0:24:29.800 --> 0:24:31.879
<v Speaker 3>have a lot of room for cargo. They were not

0:24:32.000 --> 0:24:34.920
<v Speaker 3>meant to be, you know, the vessels to stay at sea.

0:24:34.960 --> 0:24:36.960
<v Speaker 3>They were sort of out for the day, but had

0:24:37.040 --> 0:24:39.760
<v Speaker 3>to come ashore at night to resupply and allow the

0:24:39.800 --> 0:24:42.719
<v Speaker 3>crew to rest. But I was just thinking about, like,

0:24:42.760 --> 0:24:46.480
<v Speaker 3>you have that many people working that hard in the heat,

0:24:46.920 --> 0:24:50.400
<v Speaker 3>you know, operating sort of at the limits of human exertion,

0:24:51.040 --> 0:24:53.520
<v Speaker 3>and you would have to get water to them somehow.

0:24:53.560 --> 0:24:56.280
<v Speaker 3>So also I'm imagining that, you know, fresh water has

0:24:56.320 --> 0:24:59.119
<v Speaker 3>to be stored aboard so that these people can drink

0:24:59.160 --> 0:25:03.960
<v Speaker 3>while they're exerting themselves like this. So so like that's

0:25:04.000 --> 0:25:04.959
<v Speaker 3>another consideration.

0:25:05.600 --> 0:25:08.800
<v Speaker 1>Yeah, yeah, Like by adding more people to these ships,

0:25:09.320 --> 0:25:13.280
<v Speaker 1>you are creating more problems. You're you're taking pre existing

0:25:13.320 --> 0:25:16.760
<v Speaker 1>problems and making them worse again. Up so far we've

0:25:16.760 --> 0:25:19.480
<v Speaker 1>been talking about skilled oarsmen as well. These are not

0:25:20.280 --> 0:25:24.000
<v Speaker 1>disposable resources. In some sort of a scenario where these

0:25:24.000 --> 0:25:26.639
<v Speaker 1>are like you know, captives that have been taken by

0:25:26.720 --> 0:25:29.639
<v Speaker 1>the war, they're not seen as disposable by the people

0:25:29.720 --> 0:25:32.760
<v Speaker 1>utilizing them. They are seen as skilled labor that you

0:25:32.880 --> 0:25:37.640
<v Speaker 1>have to manage and hold on to. And we see

0:25:37.640 --> 0:25:41.119
<v Speaker 1>this skewed a little bit with some advancements, So Fagan

0:25:41.160 --> 0:25:44.359
<v Speaker 1>and Rancoff point out, we get the quin Creams, which

0:25:44.480 --> 0:25:47.119
<v Speaker 1>were still three level vessels, but with two men to

0:25:47.160 --> 0:25:49.280
<v Speaker 1>an ore on the top level, two to an ore

0:25:49.320 --> 0:25:51.439
<v Speaker 1>in the middle, and then one to an ore on

0:25:51.480 --> 0:25:53.720
<v Speaker 1>that bottom level. Again you know more or less down

0:25:53.760 --> 0:25:56.080
<v Speaker 1>in the hole where you can't expand too much, so

0:25:56.160 --> 0:25:58.800
<v Speaker 1>this would have meant a rowing crew of roughly three

0:25:58.920 --> 0:26:01.960
<v Speaker 1>hundred people. And of course all this comes, all this

0:26:02.119 --> 0:26:05.720
<v Speaker 1>power comes at a trade off. Well, obviously again you

0:26:05.800 --> 0:26:08.679
<v Speaker 1>have to take care of these human beings that are

0:26:08.720 --> 0:26:13.359
<v Speaker 1>powering your vessel, if for no other reason out of

0:26:13.400 --> 0:26:16.199
<v Speaker 1>self interest, because they are what makes the ship. They

0:26:16.240 --> 0:26:19.960
<v Speaker 1>are what makes the ship move. But also by souping

0:26:20.000 --> 0:26:21.840
<v Speaker 1>up the vessel like this, it wouldn't have actually been

0:26:21.880 --> 0:26:25.680
<v Speaker 1>as fast as the Trirem, but the additional power enabled

0:26:25.720 --> 0:26:29.119
<v Speaker 1>these ships to carry more troops as well as ultimately

0:26:29.160 --> 0:26:31.440
<v Speaker 1>the latest catapult technology. Hum.

0:26:31.640 --> 0:26:35.960
<v Speaker 3>Okay, so you're adding more people unless you're adding more weight,

0:26:36.160 --> 0:26:40.320
<v Speaker 3>and thus the ship becomes less nimble and maneuverable and

0:26:40.800 --> 0:26:45.840
<v Speaker 3>speedy in battle. But you're increasing it's carrying capacity.

0:26:45.800 --> 0:26:48.160
<v Speaker 1>Right, and this change wouldn't have happened all at once.

0:26:49.119 --> 0:26:53.240
<v Speaker 1>Cason mentions that if we look at Greek shipyard records

0:26:53.240 --> 0:26:55.760
<v Speaker 1>in the fourth century, they indicate that the Greeks probably

0:26:55.760 --> 0:26:58.439
<v Speaker 1>were not worried about these advancements that were going on

0:26:58.560 --> 0:27:01.840
<v Speaker 1>in Syracuse and shipyards. They probably kept a close eye

0:27:01.840 --> 0:27:04.960
<v Speaker 1>on such developments, but the Greek fleet of trirems was

0:27:05.000 --> 0:27:07.639
<v Speaker 1>still dominant in the east was and they were mostly

0:27:07.680 --> 0:27:11.200
<v Speaker 1>distracted by matters in the west. Still, more and more

0:27:11.400 --> 0:27:15.520
<v Speaker 1>larger ships were built and were ultimately incorporated into that

0:27:15.560 --> 0:27:19.359
<v Speaker 1>fleet as time passed, So we're getting bigger vessels, and

0:27:19.600 --> 0:27:23.080
<v Speaker 1>you know, the age of the trirem of Trirem dominance

0:27:23.200 --> 0:27:25.840
<v Speaker 1>is kind of fading out. And Fagan and Rinkoff indicate

0:27:25.920 --> 0:27:29.280
<v Speaker 1>that these new ships impacted how warfare at sea was conducted,

0:27:29.720 --> 0:27:32.680
<v Speaker 1>and that quote boarding tactics gradually came to be used

0:27:32.720 --> 0:27:36.359
<v Speaker 1>alongside and even instead of ramming. So ramming doesn't go away,

0:27:36.680 --> 0:27:40.520
<v Speaker 1>but it's kind of like everything became very ramming intensive,

0:27:40.680 --> 0:27:43.160
<v Speaker 1>and then things kind of began to diversify a little

0:27:43.160 --> 0:27:44.359
<v Speaker 1>bit with these bigger ships.

0:27:44.960 --> 0:27:48.159
<v Speaker 3>Oh, Okay, So the earlier naval warfare warfare tactics we

0:27:48.200 --> 0:27:51.360
<v Speaker 3>talked about were more based on boarding. Then ramming became dominant,

0:27:51.400 --> 0:27:54.560
<v Speaker 3>then boarding becomes more important yet again right.

0:27:54.480 --> 0:27:59.280
<v Speaker 1>Right, And so the Syracusans developed three level sixes or hexories,

0:27:59.760 --> 0:28:04.240
<v Speaker 1>and and the Carthaginians developed two level fours or quadrigrims.

0:28:04.960 --> 0:28:08.159
<v Speaker 1>And this growth trend continued from the end of the

0:28:08.160 --> 0:28:13.000
<v Speaker 1>fourth century BCE onward, while some cities continue to prioritize

0:28:13.040 --> 0:28:16.800
<v Speaker 1>trirems or other smaller ord vessels for rating, because I remember,

0:28:16.840 --> 0:28:20.440
<v Speaker 1>in a rating scenario, you're gonna you're gonna want that flexibility,

0:28:20.480 --> 0:28:23.359
<v Speaker 1>You're gonna want the speed, and so forth. But the

0:28:23.400 --> 0:28:26.800
<v Speaker 1>major players in the Mediterranean all seemed to double down

0:28:26.880 --> 0:28:31.919
<v Speaker 1>on massive galleys sevens, eights, nines, and tens, And this

0:28:32.040 --> 0:28:36.359
<v Speaker 1>of course required increasing number of oarsmen, but allowed the

0:28:36.359 --> 0:28:40.200
<v Speaker 1>transport of more troops, more artillery, and siege equipment like

0:28:40.360 --> 0:28:44.120
<v Speaker 1>towers and some of the biggest chunkers in this uh

0:28:44.920 --> 0:28:47.680
<v Speaker 1>in this area, they point out, were reportedly built to

0:28:47.680 --> 0:28:50.920
<v Speaker 1>besiege coastal city walls. So I guess you could almost

0:28:50.920 --> 0:28:54.200
<v Speaker 1>think of these as like a full mobile aquatic siege craft.

0:28:54.280 --> 0:28:57.240
<v Speaker 1>You know uh. And also sometimes you would utilize a

0:28:57.240 --> 0:28:59.800
<v Speaker 1>big vessel like this to break through harbor chains.

0:29:00.360 --> 0:29:03.240
<v Speaker 3>A harbor chain, is that like a defensive measure that

0:29:03.280 --> 0:29:04.520
<v Speaker 3>would be used in a harbor.

0:29:05.200 --> 0:29:07.240
<v Speaker 1>Yes, this would be a navigational barrier.

0:29:07.360 --> 0:29:08.360
<v Speaker 3>Yeah, okay.

0:29:08.880 --> 0:29:11.240
<v Speaker 1>Now. Casin writes that you would have had multiple options

0:29:11.240 --> 0:29:14.120
<v Speaker 1>to upsize your fleet during this growth period. You could

0:29:14.200 --> 0:29:17.160
<v Speaker 1>augment existing try reams as we've been discussing to create

0:29:17.200 --> 0:29:20.200
<v Speaker 1>these new polyrems, or you could build bigger from the

0:29:20.240 --> 0:29:24.400
<v Speaker 1>bottom up. And different powers had different capacities for these changes.

0:29:25.080 --> 0:29:29.160
<v Speaker 1>One major factor was apparently the dwindling supply of skilled rowers. Again,

0:29:30.480 --> 0:29:32.959
<v Speaker 1>you've got human power at the heart of this, and

0:29:33.000 --> 0:29:37.560
<v Speaker 1>they were increasingly in short supply and would become rather difficult.

0:29:37.600 --> 0:29:41.200
<v Speaker 1>For example, the Romans later on to source. So ships

0:29:41.200 --> 0:29:44.200
<v Speaker 1>were getting bigger, navies were getting bigger, but you still

0:29:44.240 --> 0:29:45.680
<v Speaker 1>needed someone to row these things.

0:29:46.040 --> 0:29:48.520
<v Speaker 3>Not just someone, you needed lots of people to row

0:29:48.560 --> 0:29:50.640
<v Speaker 3>these things. And it was hard work.

0:29:50.760 --> 0:29:53.840
<v Speaker 1>That's right, And they somehow managed to make it harder

0:29:53.880 --> 0:29:56.520
<v Speaker 1>in some cases, according to case and many of these

0:29:56.600 --> 0:29:59.680
<v Speaker 1>larger designs called for a deeper rowing style. They were

0:30:00.240 --> 0:30:03.120
<v Speaker 1>the rower to stand up to dip the blade and

0:30:03.160 --> 0:30:07.120
<v Speaker 1>then throw themselves back to pull it, so it became

0:30:07.160 --> 0:30:10.520
<v Speaker 1>even more physically demanding in these cases. But it also

0:30:10.640 --> 0:30:13.920
<v Speaker 1>apparently meant that only the man at the tip of

0:30:14.000 --> 0:30:17.920
<v Speaker 1>the loom needed to be skilled, so the inner oarsmen

0:30:18.280 --> 0:30:21.200
<v Speaker 1>in such a setup they could be just muscle power

0:30:21.320 --> 0:30:25.600
<v Speaker 1>following his lead. And if a power one of these

0:30:25.680 --> 0:30:29.600
<v Speaker 1>naval powers lacked for skilled oarsmen, they could potentially double

0:30:29.680 --> 0:30:32.920
<v Speaker 1>down on these new designs. So you could, yeah, we

0:30:33.000 --> 0:30:35.560
<v Speaker 1>only have so many skilled oarsmen to utilize, Okay, well,

0:30:35.560 --> 0:30:39.760
<v Speaker 1>we can focus on spreading them around around on these

0:30:39.760 --> 0:30:43.720
<v Speaker 1>ships and then depend on just unskilled brute force labor

0:30:43.760 --> 0:30:47.440
<v Speaker 1>to help them, and these would become the standard long

0:30:47.480 --> 0:30:50.480
<v Speaker 1>sweep galleys with multiple rowers that would apparently become the

0:30:50.520 --> 0:30:54.200
<v Speaker 1>standard in the into the sixteenth and eighteenth century CE.

0:30:54.200 --> 0:31:07.040
<v Speaker 1>In the mediterrane Now, Casein points out that this arms

0:31:07.160 --> 0:31:10.680
<v Speaker 1>race what he calls the Age of Titans. This corresponds

0:31:10.680 --> 0:31:13.280
<v Speaker 1>with the death of Alexander the Great three twenty three

0:31:13.320 --> 0:31:17.040
<v Speaker 1>BCE and the shattering of his vast empire into competing states,

0:31:17.160 --> 0:31:20.320
<v Speaker 1>including as we discussed in the first episode, Talemaic Egypt.

0:31:20.920 --> 0:31:24.000
<v Speaker 1>And my understanding is that this growth period wasn't just

0:31:24.040 --> 0:31:27.160
<v Speaker 1>about growing out of and away from the Triream, but

0:31:27.240 --> 0:31:29.600
<v Speaker 1>also a kind of flexibility in the sorts of ships

0:31:29.600 --> 0:31:32.040
<v Speaker 1>that a navy might build and use. So the age

0:31:32.040 --> 0:31:35.680
<v Speaker 1>of the Trirem was one of a kind of bottleneck perfection. Again,

0:31:35.680 --> 0:31:37.840
<v Speaker 1>they think of him as kind of like jet fighters

0:31:38.160 --> 0:31:40.800
<v Speaker 1>and with just as much expense and skill tied up

0:31:40.800 --> 0:31:45.240
<v Speaker 1>in their use. And now we're dealing with an age

0:31:45.280 --> 0:31:48.280
<v Speaker 1>where ship production in naval size is only going up,

0:31:49.280 --> 0:31:52.160
<v Speaker 1>and of course something has to give, and it eventually does.

0:31:52.640 --> 0:31:55.479
<v Speaker 1>But the arms race of the Titans continued, and the

0:31:55.480 --> 0:31:58.160
<v Speaker 1>culmination of this arms race was, of course a vessel

0:31:58.200 --> 0:32:02.120
<v Speaker 1>we kicked off with in episode one, the massive Tessaranka

0:32:02.200 --> 0:32:07.240
<v Speaker 1>terraces the forty of Ptolemy the Fourth. So, just to refresh,

0:32:07.400 --> 0:32:11.360
<v Speaker 1>the Tessaranka terras was the massive war vessel of Ptolemy

0:32:11.400 --> 0:32:15.640
<v Speaker 1>the fourth Philopater, lover of his father. His rule lasted

0:32:15.680 --> 0:32:17.840
<v Speaker 1>from two twenty one to two oh four BCE.

0:32:18.800 --> 0:32:20.600
<v Speaker 3>Now, the last time this came up, you mentioned the

0:32:20.640 --> 0:32:25.600
<v Speaker 3>opinion of historians and various experts that this this was

0:32:25.760 --> 0:32:28.840
<v Speaker 3>likely more of a showboat than a functional war boat.

0:32:29.560 --> 0:32:31.640
<v Speaker 1>Yeah, yeah, we definitely see that. One of the two

0:32:31.720 --> 0:32:34.440
<v Speaker 1>main historical accounts, and even this is you know, centuries

0:32:34.440 --> 0:32:36.920
<v Speaker 1>after the boat would have existed, but Plutarch chimed in

0:32:37.040 --> 0:32:39.600
<v Speaker 1>and was like this thing was more for show than anything.

0:32:40.040 --> 0:32:43.320
<v Speaker 1>It would have been dangerous to use. And it's largely

0:32:43.440 --> 0:32:45.560
<v Speaker 1>argue that like this is exactly the sort of ship

0:32:45.720 --> 0:32:47.920
<v Speaker 1>that Tallomy the fourth would have because he had this

0:32:48.000 --> 0:32:51.520
<v Speaker 1>reputation as being more concerned with the trappings of empire

0:32:51.880 --> 0:32:54.680
<v Speaker 1>than the work of empire. You know, this was seen

0:32:54.680 --> 0:32:58.600
<v Speaker 1>as a period of decline for the Ptolemys. So getting

0:32:58.640 --> 0:33:01.200
<v Speaker 1>back into this question, is is this, in fact just

0:33:01.280 --> 0:33:03.840
<v Speaker 1>a huge spruce goose on the sea? Is this just

0:33:03.840 --> 0:33:08.640
<v Speaker 1>a complete illogical vessel that with the only possible purpose

0:33:08.720 --> 0:33:11.280
<v Speaker 1>being a show of might to say, look at us, Well,

0:33:11.360 --> 0:33:14.360
<v Speaker 1>it's basically a big floating parade float for the military.

0:33:15.320 --> 0:33:18.160
<v Speaker 1>Or is it something that had some degree of function.

0:33:18.560 --> 0:33:21.440
<v Speaker 1>So looking at what Cason has to say about it,

0:33:22.080 --> 0:33:24.960
<v Speaker 1>he does follow the basic logic that the Tesla Ranka

0:33:25.040 --> 0:33:29.120
<v Speaker 1>Terras was either a king's plaything or a misguided experiment.

0:33:29.240 --> 0:33:31.440
<v Speaker 1>You know, how big of a war boat can we make?

0:33:32.080 --> 0:33:35.400
<v Speaker 1>But he stresses that the mere concept of a massive,

0:33:35.520 --> 0:33:38.360
<v Speaker 1>twin holed catamaran war vessel, because that's what it was.

0:33:38.400 --> 0:33:41.640
<v Speaker 1>It was like a twin holed catamaran, big flat top,

0:33:41.760 --> 0:33:45.560
<v Speaker 1>kind of like an aircraft carrier for the ancient world,

0:33:46.040 --> 0:33:52.320
<v Speaker 1>the ancient Mediterranean. This mere concept wasn't out It didn't

0:33:52.320 --> 0:33:55.600
<v Speaker 1>come out of it out of nowhere. He speculates that

0:33:56.240 --> 0:33:59.600
<v Speaker 1>tallowing me the fourth's grandfather tlloing me the second, so

0:33:59.640 --> 0:34:02.240
<v Speaker 1>we know that he had a pair of thirties and

0:34:02.760 --> 0:34:07.080
<v Speaker 1>these may have also been twin holed catamaran vessels. And

0:34:07.120 --> 0:34:10.640
<v Speaker 1>he cites another likely twin holed galley one built by

0:34:10.760 --> 0:34:17.800
<v Speaker 1>another Alexander successor, and that's Lisimachus, king of Thrace. Cason

0:34:17.840 --> 0:34:21.520
<v Speaker 1>writes that these, he calls him super dreadnoughts, would have

0:34:21.600 --> 0:34:25.920
<v Speaker 1>been the flag flying command vessel of the large navies

0:34:25.960 --> 0:34:28.880
<v Speaker 1>in the days of the Ptolemys. One of Ptolemy the

0:34:28.920 --> 0:34:32.919
<v Speaker 1>first chief rivals, by the way, was Antigonus, the One Eyed,

0:34:33.040 --> 0:34:37.600
<v Speaker 1>who ruled over Macedonia, and his son Demetrius, the first

0:34:38.680 --> 0:34:43.359
<v Speaker 1>Poliocets besieger of cities, was in many ways the instigator

0:34:43.440 --> 0:34:48.920
<v Speaker 1>of this super galley arms race between post Alexander states,

0:34:49.160 --> 0:34:52.640
<v Speaker 1>as his name implies, Demetrius was heavy into siege craft.

0:34:53.239 --> 0:34:56.160
<v Speaker 1>He was a total nerd for siege engines, and so

0:34:57.000 --> 0:34:59.319
<v Speaker 1>he was really into the idea of mounting them on

0:34:59.480 --> 0:35:03.400
<v Speaker 1>galleys as well. And the emphasis curiously here seems to

0:35:03.480 --> 0:35:07.160
<v Speaker 1>have been not just about like bringing siege equipment to

0:35:07.400 --> 0:35:11.160
<v Speaker 1>a destination to lay out a siege, but also unship

0:35:11.200 --> 0:35:15.080
<v Speaker 1>to ship warfare and anyway. Yeah, so you would actually

0:35:15.120 --> 0:35:19.080
<v Speaker 1>have these ships firing at each other, needing to carry

0:35:19.120 --> 0:35:21.600
<v Speaker 1>the weight of these catapults and these towers. You know,

0:35:21.680 --> 0:35:24.400
<v Speaker 1>so you can have you know, the height advantage, but

0:35:24.680 --> 0:35:28.480
<v Speaker 1>potentially and you would need bigger ships with presumably wider

0:35:28.560 --> 0:35:32.200
<v Speaker 1>decks to make this possible. M and so the twin

0:35:32.280 --> 0:35:35.360
<v Speaker 1>holed catamaran design would be what they ended up exploiting.

0:35:35.400 --> 0:35:40.240
<v Speaker 1>Like you can how wide can you conceivably make the whole? Well, okay,

0:35:40.280 --> 0:35:43.080
<v Speaker 1>you can do, I guess conceive when we make it

0:35:43.080 --> 0:35:45.560
<v Speaker 1>this wide. Or you could just have two holes and

0:35:45.600 --> 0:35:48.960
<v Speaker 1>you could have a deck covering both of them. Everyone

0:35:48.960 --> 0:35:51.680
<v Speaker 1>knows what a camaran is, I assume if if not,

0:35:51.800 --> 0:35:54.080
<v Speaker 1>go out to your local lake and look for the

0:35:54.880 --> 0:35:58.920
<v Speaker 1>lounge craft of sort of the pontoon boats, and you

0:35:58.960 --> 0:36:00.120
<v Speaker 1>get the basic idea.

0:35:59.880 --> 0:36:03.759
<v Speaker 3>Right, Yeah, two holes in the water situated in parallel,

0:36:03.840 --> 0:36:07.480
<v Speaker 3>and there's some kind of decks spanning between them.

0:36:07.800 --> 0:36:10.239
<v Speaker 1>So Kison has this wonderful paragraph I want to read

0:36:10.280 --> 0:36:13.279
<v Speaker 1>where he talks about what these encounters might have been like.

0:36:14.120 --> 0:36:17.760
<v Speaker 1>He writes, artillery and bigger ships naturally had their effect

0:36:17.800 --> 0:36:20.440
<v Speaker 1>on naval tactics, and sea battles were different in this

0:36:20.560 --> 0:36:23.080
<v Speaker 1>age from what they had been a century earlier. They

0:36:23.120 --> 0:36:25.640
<v Speaker 1>still took place near shore. A super galley was even

0:36:25.680 --> 0:36:28.200
<v Speaker 1>harder to keep at sea than a trirem, but a

0:36:28.280 --> 0:36:32.200
<v Speaker 1>fight now opened with a heavy barrage from catapults and bowmen.

0:36:32.800 --> 0:36:37.759
<v Speaker 1>Lighter craft, trirems and quadrarine still maneuvered for position and

0:36:37.800 --> 0:36:40.400
<v Speaker 1>the chance for an effective blow with the ram, but

0:36:40.600 --> 0:36:44.279
<v Speaker 1>larger units, all of which had massive reinforced snouts, were

0:36:44.280 --> 0:36:46.920
<v Speaker 1>not afraid to meet each other prow to prow, and

0:36:46.960 --> 0:36:49.719
<v Speaker 1>this often resulted in close packed meles in which the

0:36:49.800 --> 0:36:54.000
<v Speaker 1>marines on the decks hurling javelins are thrusting with special

0:36:54.040 --> 0:36:57.839
<v Speaker 1>long spears decided the issue To aid in the sort

0:36:57.840 --> 0:37:01.280
<v Speaker 1>of fighting, turrets were added to the ship's armament. These

0:37:01.320 --> 0:37:04.080
<v Speaker 1>were movable, wooden affairs that could be quickly set up

0:37:04.320 --> 0:37:07.680
<v Speaker 1>at bow and stern when a vessel went into action.

0:37:08.040 --> 0:37:11.520
<v Speaker 1>And their height gave sharpshooters a chance to fire down

0:37:11.719 --> 0:37:12.920
<v Speaker 1>on the enemy's decks.

0:37:13.440 --> 0:37:15.959
<v Speaker 3>It is crazy trying to picture this. Has this ever

0:37:16.000 --> 0:37:18.200
<v Speaker 3>been depicted in a movie?

0:37:18.440 --> 0:37:22.040
<v Speaker 1>I mean, it sounds like it would be quite a

0:37:22.040 --> 0:37:24.799
<v Speaker 1>spectacle to try and pull this off, right. You'd you'd

0:37:24.880 --> 0:37:27.040
<v Speaker 1>kind of have to build these vessels, right, or at

0:37:27.120 --> 0:37:28.600
<v Speaker 1>least you would have in sort of like the Golden

0:37:28.600 --> 0:37:31.640
<v Speaker 1>Ages centem. I guess you could. You could do it, obviously,

0:37:31.640 --> 0:37:34.480
<v Speaker 1>you could do it differently with CGI now. I guess

0:37:34.480 --> 0:37:36.560
<v Speaker 1>you could make use of models. But I don't know

0:37:36.600 --> 0:37:39.600
<v Speaker 1>that I've ever seen a film that really captures this idea.

0:37:39.760 --> 0:37:44.480
<v Speaker 1>Like we talked about how we had battles at sea

0:37:44.600 --> 0:37:48.040
<v Speaker 1>essentially being like battles on land, except on boats, and

0:37:48.040 --> 0:37:50.240
<v Speaker 1>then we get into the age of sort of dog

0:37:50.280 --> 0:37:53.239
<v Speaker 1>fighting trirems, and now we're kind of back to an

0:37:53.280 --> 0:37:57.040
<v Speaker 1>even to a combination of both, but an even more

0:37:58.000 --> 0:38:00.840
<v Speaker 1>like exaggerated feeling of some sort of a land battle

0:38:00.840 --> 0:38:03.360
<v Speaker 1>happening out on the water with towers and so forth.

0:38:03.760 --> 0:38:06.560
<v Speaker 3>Yeah, except you can't run away, can you.

0:38:06.920 --> 0:38:11.520
<v Speaker 1>Yeah? Yeah, So of course this was all terribly expensive, obviously,

0:38:11.640 --> 0:38:15.520
<v Speaker 1>And coming back to ptolomy, the fourth monstrosity. Again, Cason

0:38:15.560 --> 0:38:18.600
<v Speaker 1>seems to hold to the idea that the Tessaranka Terrace

0:38:18.760 --> 0:38:21.160
<v Speaker 1>was either all for show or a failed project, but

0:38:21.200 --> 0:38:24.520
<v Speaker 1>he stresses that it's mostly only through descriptions of it

0:38:24.800 --> 0:38:27.640
<v Speaker 1>that we can make in any informed hypotheses about the

0:38:27.680 --> 0:38:31.000
<v Speaker 1>form of the other super galleys that preceded it. So

0:38:31.200 --> 0:38:34.440
<v Speaker 1>I suppose one could imagine possible examples of this from

0:38:34.480 --> 0:38:36.520
<v Speaker 1>far more recent history, like what if you only had

0:38:36.520 --> 0:38:41.200
<v Speaker 1>the Spruce Goose to try and understand what functional airplanes

0:38:41.239 --> 0:38:43.640
<v Speaker 1>looked like in the years leading up to it, that

0:38:43.760 --> 0:38:47.040
<v Speaker 1>sort of thing. But I think this is also interesting

0:38:47.040 --> 0:38:51.640
<v Speaker 1>because it kind of potentially puts the Tessaronka Terrace in context.

0:38:51.680 --> 0:38:54.759
<v Speaker 1>Like it's not like an outrageous design perhaps that comes

0:38:54.800 --> 0:38:59.799
<v Speaker 1>out of nowhere, but like the grotesque leveling up of

0:38:59.840 --> 0:39:01.880
<v Speaker 1>a design that was already functional.

0:39:02.280 --> 0:39:03.799
<v Speaker 3>Oh okay, that makes sense.

0:39:03.800 --> 0:39:06.760
<v Speaker 1>Now, I'm in the first episode I mentioned another source.

0:39:06.880 --> 0:39:11.120
<v Speaker 1>The Tessaronka Terris reconsidered by Christopher E. Choffin This is

0:39:11.120 --> 0:39:13.880
<v Speaker 1>from the Bulletin of the Institute of Classical Studies in

0:39:13.960 --> 0:39:16.400
<v Speaker 1>nineteen ninety three. He follows up on a lot of

0:39:16.400 --> 0:39:21.920
<v Speaker 1>the ideas explored by Case and cites his scholarship the

0:39:21.960 --> 0:39:24.040
<v Speaker 1>idea that it was a continuation of a design that

0:39:24.160 --> 0:39:27.840
<v Speaker 1>was employed to provide stability for larger payloads and or catapults.

0:39:28.160 --> 0:39:31.680
<v Speaker 1>He stresses, however, that we don't really have much that

0:39:31.800 --> 0:39:35.040
<v Speaker 1>is comparable to it. So catamarans have been used and

0:39:35.040 --> 0:39:37.879
<v Speaker 1>are still used around the world, but not giant war

0:39:37.960 --> 0:39:41.760
<v Speaker 1>galleys like this. And again, even though we have reconstructed

0:39:41.800 --> 0:39:45.640
<v Speaker 1>a hypothetical trirem, nobody has attempted to, as far as

0:39:45.680 --> 0:39:49.680
<v Speaker 1>I know, to reconstruct the Tessaronka Terras. It's just too big.

0:39:50.520 --> 0:39:53.160
<v Speaker 1>And obviously I think you can make a strong case

0:39:53.200 --> 0:39:56.960
<v Speaker 1>that the efforts involved would be more useful elsewhere in

0:39:57.000 --> 0:40:01.960
<v Speaker 1>the pursuit of our understanding of ancient nautical engineering and practices.

0:40:02.320 --> 0:40:05.080
<v Speaker 1>But he stresses that, Okay, the ship was clearly very

0:40:05.120 --> 0:40:07.200
<v Speaker 1>expensive and it would have required a lot of skilled

0:40:07.280 --> 0:40:11.279
<v Speaker 1>labor to operate. So but we might see it as

0:40:11.320 --> 0:40:15.120
<v Speaker 1>a practical warship in addition to a flagship to celebrate

0:40:15.239 --> 0:40:17.760
<v Speaker 1>or insist upon the naval might of Ptolemy the Fourth,

0:40:18.320 --> 0:40:20.680
<v Speaker 1>but one still at the very edge of what was

0:40:20.719 --> 0:40:25.000
<v Speaker 1>deemed effective and necessary in a time of almost delirious

0:40:25.040 --> 0:40:29.200
<v Speaker 1>competition over ship size, and it would certainly become a

0:40:29.280 --> 0:40:32.400
<v Speaker 1>white elephant, he says, during the following age of decline.

0:40:32.960 --> 0:40:35.480
<v Speaker 1>So I don't know. I feel like, obviously I'm no

0:40:35.520 --> 0:40:38.319
<v Speaker 1>expert on this, and I bow to the experts who

0:40:38.320 --> 0:40:40.680
<v Speaker 1>have written on this topic over the years and continue

0:40:40.719 --> 0:40:43.240
<v Speaker 1>to write about it. So I don't know if Chafin

0:40:43.520 --> 0:40:45.960
<v Speaker 1>is pushing too far into the possibility that it was

0:40:46.000 --> 0:40:49.719
<v Speaker 1>a practical warship. I do still like the idea of

0:40:49.760 --> 0:40:52.319
<v Speaker 1>seeing it not as this grotesque monster that comes out

0:40:52.320 --> 0:40:56.239
<v Speaker 1>of nowhere, but it is the final known extension of

0:40:56.280 --> 0:41:00.320
<v Speaker 1>a technological evolution that favored super galleys for a while.

0:41:01.160 --> 0:41:03.840
<v Speaker 1>And you know, this is kind of like the evolutionary

0:41:03.920 --> 0:41:08.400
<v Speaker 1>dead end for that particular growth pattern. Yeah. Now, I

0:41:08.400 --> 0:41:10.680
<v Speaker 1>want to touch briefly on sort of like the end

0:41:10.960 --> 0:41:14.800
<v Speaker 1>of the age of the galley. And again we're dealing

0:41:14.840 --> 0:41:18.040
<v Speaker 1>with ultimately a long trajectory of history here, and you

0:41:18.080 --> 0:41:22.680
<v Speaker 1>see various things survive and so forth. But Fagan and

0:41:22.760 --> 0:41:26.320
<v Speaker 1>Rankoff stress that by the latter part of the second

0:41:26.320 --> 0:41:29.600
<v Speaker 1>century BCE, the age of the polyren was over. So

0:41:29.840 --> 0:41:33.399
<v Speaker 1>Rome's first major fleet, constructed during the First Punic War

0:41:33.600 --> 0:41:37.360
<v Speaker 1>that's against the Carthage, was based largely on copying wreckage

0:41:37.640 --> 0:41:41.600
<v Speaker 1>of a Carthaginian five, and they also use some larger ships,

0:41:41.600 --> 0:41:44.239
<v Speaker 1>but mainly depended on fives. They write that by the

0:41:44.280 --> 0:41:49.520
<v Speaker 1>first century CE, the quote mostly unemployed imperial fleet consisted

0:41:49.560 --> 0:41:53.000
<v Speaker 1>of fives, fours, and threes, and even smaller two level

0:41:53.080 --> 0:41:56.799
<v Speaker 1>vessels and the bigger vessels well. Based on descriptions, the

0:41:56.800 --> 0:42:01.319
<v Speaker 1>bigger vessels depended on a single level of above the deck,

0:42:02.000 --> 0:42:04.239
<v Speaker 1>and it seems that in time the secret of the

0:42:04.239 --> 0:42:08.040
<v Speaker 1>trirem and other three level ships which is simply lost.

0:42:08.200 --> 0:42:11.200
<v Speaker 1>The last report of trirems being used occurs during the

0:42:11.280 --> 0:42:14.359
<v Speaker 1>Roman Civil War of three twenty four CE, and by

0:42:14.360 --> 0:42:18.360
<v Speaker 1>the fifth century CE, Greek historian Zalesamus tells us that

0:42:18.440 --> 0:42:21.440
<v Speaker 1>the art of building them was just truly lost, so

0:42:21.640 --> 0:42:25.960
<v Speaker 1>nobody knew how to build a trirem anymore. We seemingly

0:42:26.000 --> 0:42:29.440
<v Speaker 1>we didn't have any examples of them in full anymore,

0:42:29.840 --> 0:42:35.080
<v Speaker 1>and it's left for as an enduring mystery for centuries

0:42:35.120 --> 0:42:37.040
<v Speaker 1>and centuries to come. But I guess one of the

0:42:37.120 --> 0:42:39.080
<v Speaker 1>crazy parts about all of this is that we could

0:42:39.239 --> 0:42:42.720
<v Speaker 1>conceivably change at any moment. I mean, people continue to

0:42:42.840 --> 0:42:47.800
<v Speaker 1>keep a lookout for this sort of thing. Marine maritime

0:42:47.920 --> 0:42:53.400
<v Speaker 1>archaeology has had tremendous technological strides over the years and

0:42:53.440 --> 0:42:56.920
<v Speaker 1>even in recent years, so it's not impossible that we

0:42:56.960 --> 0:43:00.960
<v Speaker 1>will find more evidence of trirems. Have just some new

0:43:01.000 --> 0:43:05.000
<v Speaker 1>evidence to introduce into that limited data set to try

0:43:05.040 --> 0:43:07.600
<v Speaker 1>and figure out exactly what everything consisted of.

0:43:08.160 --> 0:43:11.399
<v Speaker 3>I hope we do. I mean, reading about these hypothetical

0:43:11.440 --> 0:43:14.440
<v Speaker 3>reconstructions is really interesting. I would love to ride in

0:43:14.480 --> 0:43:14.960
<v Speaker 3>one of them.

0:43:16.960 --> 0:43:19.080
<v Speaker 1>Ride or you're gonna You're gonna be down below.

0:43:19.320 --> 0:43:20.960
<v Speaker 3>Not a lot of room for riders. I guess you

0:43:21.040 --> 0:43:23.480
<v Speaker 3>gotta help, right, Yeah, so yeah, I'd do some.

0:43:23.520 --> 0:43:26.080
<v Speaker 1>Rowing, yeah, or some drumming. I guess somebody needs to

0:43:26.600 --> 0:43:27.839
<v Speaker 1>beat the trump. Yeah.

0:43:27.840 --> 0:43:29.680
<v Speaker 3>I'm more of a navigator myself.

0:43:32.080 --> 0:43:35.000
<v Speaker 1>Yeah. So we'll have to get into this in some

0:43:35.040 --> 0:43:37.600
<v Speaker 1>listener mail, but we have already heard from some people

0:43:37.640 --> 0:43:41.520
<v Speaker 1>with rowing experience, and so if we have other oars

0:43:41.560 --> 0:43:44.000
<v Speaker 1>menality there that would like to chime in on any

0:43:44.080 --> 0:43:46.279
<v Speaker 1>of this, we'd love to hear from you. And I mean,

0:43:46.440 --> 0:43:51.080
<v Speaker 1>certainly if you've ever actually been aboard the one reconstruction

0:43:51.160 --> 0:43:53.959
<v Speaker 1>that we have of a tr ring and help power,

0:43:54.280 --> 0:43:57.879
<v Speaker 1>that would be great. I feel like that's slim possibility,

0:43:57.920 --> 0:43:59.800
<v Speaker 1>but just in case putting the call out there for

0:43:59.840 --> 0:44:05.880
<v Speaker 1>them also write in with any examples of trirem warfare

0:44:06.120 --> 0:44:11.440
<v Speaker 1>in games, in films and so forth. I was looking around,

0:44:11.480 --> 0:44:15.319
<v Speaker 1>and I should have thought of this earlier, but some

0:44:15.400 --> 0:44:19.799
<v Speaker 1>of the warships space vessels in Warhammer forty thousand have

0:44:19.920 --> 0:44:22.920
<v Speaker 1>this kind of ram looking structure on the bottom up

0:44:22.960 --> 0:44:25.400
<v Speaker 1>and the like. They clearly kind of pattern the design

0:44:25.440 --> 0:44:28.640
<v Speaker 1>a little bit after trirems, and not unsurprisingly, it looks

0:44:28.680 --> 0:44:31.319
<v Speaker 1>like there are rules for these ships ramming each other

0:44:31.680 --> 0:44:34.440
<v Speaker 1>in like the old Battlefleet, Gothic game and so forth.

0:44:34.480 --> 0:44:36.720
<v Speaker 1>So that would make sense when you have a game.

0:44:36.560 --> 0:44:36.799
<v Speaker 3>That is.

0:44:38.440 --> 0:44:40.600
<v Speaker 1>Set in a far future, but a lot of it

0:44:40.680 --> 0:44:44.160
<v Speaker 1>is sort of patterned after medieval and or ancient warfare.

0:44:45.520 --> 0:44:47.160
<v Speaker 1>And we did have a listener writing with some Star

0:44:47.200 --> 0:44:49.319
<v Speaker 1>Trek examples, but we'll have to save that for the

0:44:49.360 --> 0:44:52.719
<v Speaker 1>listener mail. All right, Well, this has been fun. Just

0:44:52.760 --> 0:44:55.120
<v Speaker 1>a reminder to everyone out there that Stuff to Blow

0:44:55.120 --> 0:44:57.520
<v Speaker 1>Your Mind is primarily a science and culture podcast, Core

0:44:57.520 --> 0:44:59.960
<v Speaker 1>episodes in Tuesdays and Thursday short form episode on WIN

0:45:00.760 --> 0:45:03.080
<v Speaker 1>and then on Fridays we set aside most serious concerns

0:45:03.080 --> 0:45:05.880
<v Speaker 1>to just talk about a weird film on Weird House Cinema.

0:45:05.640 --> 0:45:09.280
<v Speaker 3>Huge Things, As always to our excellent audio producer JJ Posway.

0:45:09.560 --> 0:45:11.239
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0:45:11.280 --> 0:45:13.880
<v Speaker 3>with feedback on this episode or any other, to suggest

0:45:13.880 --> 0:45:15.839
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0:45:16.040 --> 0:45:18.600
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0:45:27.360 --> 0:45:30.319
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