WEBVTT - Tech News: Sony Announces a New PlayStation Subscription Service

0:00:04.400 --> 0:00:07.800
<v Speaker 1>Welcome to tech Stuff, a production from I Heart Radio.

0:00:12.119 --> 0:00:14.560
<v Speaker 1>Hey there, and welcome to tech Stuff. I'm your host,

0:00:14.680 --> 0:00:17.640
<v Speaker 1>Jonathan Strickland. I'm an executive producer with I Heart Radio.

0:00:18.000 --> 0:00:20.680
<v Speaker 1>And how the tag are you. It's time for the

0:00:20.720 --> 0:00:25.759
<v Speaker 1>tech news for Tuesday, March twenty ninth, two thousand, twenty two,

0:00:26.440 --> 0:00:30.680
<v Speaker 1>and let's start with a doozy. Yesterday, Wired published an

0:00:30.760 --> 0:00:35.720
<v Speaker 1>article by Will Night titled the Supply Chain Crisis is

0:00:35.760 --> 0:00:38.640
<v Speaker 1>about to get a lot worse. And it's a well

0:00:38.680 --> 0:00:41.840
<v Speaker 1>researched and well written article, and I recommend that y'all

0:00:41.880 --> 0:00:45.040
<v Speaker 1>all check it out because I'm just going to touch

0:00:45.080 --> 0:00:49.760
<v Speaker 1>on part of what the article focused on, Namely, we

0:00:49.840 --> 0:00:52.960
<v Speaker 1>continue to see massive disruptions in the supply chain due

0:00:53.000 --> 0:00:56.200
<v Speaker 1>to a bunch of different things all happening at the

0:00:56.240 --> 0:00:59.480
<v Speaker 1>same time. Now, one is obviously the ongoing COVID Night

0:00:59.520 --> 0:01:04.600
<v Speaker 1>Team Pen Dimmick and China's official policy regarding outbreaks. So,

0:01:04.720 --> 0:01:07.679
<v Speaker 1>in an attempt to mitigate the spread of COVID in China,

0:01:07.880 --> 0:01:11.560
<v Speaker 1>the government has a policy to essentially shut down regions

0:01:11.600 --> 0:01:15.840
<v Speaker 1>where outbreaks are detected. And because we've seen more virulent

0:01:15.959 --> 0:01:19.280
<v Speaker 1>strains of COVID emerge over time, this has meant that

0:01:19.360 --> 0:01:23.320
<v Speaker 1>various parts of China have had to lock down repeatedly. Now,

0:01:23.360 --> 0:01:28.520
<v Speaker 1>obviously that disrupts everything from manufacturing to shipping, and parts

0:01:28.520 --> 0:01:31.640
<v Speaker 1>of China have adjusted this policy a little bit. They've

0:01:31.720 --> 0:01:36.920
<v Speaker 1>they've more localized lockdowns, so that reduces the broader impacts.

0:01:37.000 --> 0:01:39.560
<v Speaker 1>Instead of shutting down an entire region, they might shut

0:01:39.600 --> 0:01:44.000
<v Speaker 1>down a smaller area within that region. But obviously this

0:01:44.040 --> 0:01:47.760
<v Speaker 1>is still an issue. And another factor is the ongoing

0:01:47.800 --> 0:01:51.240
<v Speaker 1>war in Ukraine. Russia's actions have led to much of

0:01:51.240 --> 0:01:55.000
<v Speaker 1>the world imposing sanctions on the country, and that includes

0:01:55.160 --> 0:01:58.280
<v Speaker 1>shipping goods through Russia. So routes that would have gone

0:01:58.320 --> 0:02:02.320
<v Speaker 1>over land through Russia UH now have to take alternate pathways.

0:02:02.880 --> 0:02:06.360
<v Speaker 1>And meanwhile, the shipping centers around the world are dealing

0:02:06.400 --> 0:02:09.960
<v Speaker 1>with congestion. Supply chains are kind of like when you

0:02:10.080 --> 0:02:12.480
<v Speaker 1>drive on the highway and you know, you just sometimes

0:02:12.480 --> 0:02:15.960
<v Speaker 1>for no apparent reason, hit bumper to bumper traffic and

0:02:16.000 --> 0:02:18.960
<v Speaker 1>you're just crawling along and then eventually the traffic just

0:02:19.080 --> 0:02:21.920
<v Speaker 1>kinds of opens up and you can't even see what

0:02:22.080 --> 0:02:25.360
<v Speaker 1>caused the slowdown in the first place. Well, you know,

0:02:26.480 --> 0:02:28.480
<v Speaker 1>that's the same sort of thing that can happen in

0:02:28.520 --> 0:02:31.960
<v Speaker 1>supply chains, although it can happen at much worse degrees

0:02:32.000 --> 0:02:36.280
<v Speaker 1>because supply chains are so complicated and so dependent upon

0:02:36.440 --> 0:02:39.440
<v Speaker 1>all the different links in that chain, so when something

0:02:39.480 --> 0:02:45.240
<v Speaker 1>goes wrong, you get as you would suspect a chain reaction. Anyway,

0:02:45.320 --> 0:02:47.960
<v Speaker 1>the article and Wired warns that the war in Ukraine

0:02:48.000 --> 0:02:50.800
<v Speaker 1>is likely to contribute to really tough supply chain issues

0:02:51.120 --> 0:02:53.600
<v Speaker 1>that we might not even see for a few more weeks,

0:02:53.919 --> 0:02:57.120
<v Speaker 1>and that this will likely have further consequences, ranging from

0:02:57.360 --> 0:03:01.680
<v Speaker 1>shortages and certain types of goods to price hikes and

0:03:01.680 --> 0:03:04.320
<v Speaker 1>and this actually goes well beyond just the realm of

0:03:04.360 --> 0:03:08.119
<v Speaker 1>technology and into other industries like food supplies. UH For example,

0:03:08.520 --> 0:03:11.240
<v Speaker 1>the article mentions that we might see the price of

0:03:11.240 --> 0:03:16.280
<v Speaker 1>tomatoes escalate because a lot of tomato farmers might switch

0:03:16.320 --> 0:03:21.040
<v Speaker 1>over to grain because grain requires less fertilizer, and fertilizer

0:03:21.120 --> 0:03:24.320
<v Speaker 1>a lot of it comes from Russia. So you start

0:03:24.400 --> 0:03:27.359
<v Speaker 1>to see how these little links of the chain can

0:03:27.400 --> 0:03:31.960
<v Speaker 1>have massive consequences. Further down the line, speaking of complications

0:03:31.960 --> 0:03:35.560
<v Speaker 1>of supply chains, Testla's giga factory in Shanghai had to

0:03:35.560 --> 0:03:38.960
<v Speaker 1>shut down temporarily in response to one of those COVID

0:03:39.000 --> 0:03:42.480
<v Speaker 1>lockdowns that I just mentioned. So according to Reuters, the

0:03:42.560 --> 0:03:45.880
<v Speaker 1>facility will only be down for four days, so it

0:03:45.960 --> 0:03:48.960
<v Speaker 1>could be a lot worse. But obviously any downtime in

0:03:49.000 --> 0:03:53.680
<v Speaker 1>a manufacturing facility is going to impact business. Now how

0:03:53.760 --> 0:03:57.480
<v Speaker 1>much of an impact. Well, in one, that Shanghai factory

0:03:57.560 --> 0:04:02.800
<v Speaker 1>produced about half of all of Tesla's vehicles worldwide, So

0:04:03.080 --> 0:04:06.320
<v Speaker 1>when fifty of your output is coming from one facility

0:04:06.320 --> 0:04:09.160
<v Speaker 1>and that facility gets shut down, that's a potentially pretty

0:04:09.200 --> 0:04:13.760
<v Speaker 1>big impact. Uh. Anyway that it seems like Tesla's launch

0:04:13.800 --> 0:04:16.920
<v Speaker 1>of its Berlin Giga factory, which happened earlier this month,

0:04:17.600 --> 0:04:20.919
<v Speaker 1>was happening just in time. Now I should also add,

0:04:21.320 --> 0:04:25.200
<v Speaker 1>it's not like Berlin could immediately step in and take

0:04:25.240 --> 0:04:28.600
<v Speaker 1>over the slack from China. Uh, that's not how this

0:04:28.600 --> 0:04:31.279
<v Speaker 1>would work. I mean, obviously you're talking about totally different

0:04:31.279 --> 0:04:33.320
<v Speaker 1>part of the world, you're talking about totally different shipping,

0:04:33.600 --> 0:04:37.039
<v Speaker 1>you're talking about different markets. And also the Berlin facility

0:04:37.080 --> 0:04:39.599
<v Speaker 1>reportedly is not going to be scaling up to full

0:04:39.600 --> 0:04:42.159
<v Speaker 1>production for several months. It might not be till the

0:04:42.240 --> 0:04:45.120
<v Speaker 1>end of this year before we start seeing it approach

0:04:45.520 --> 0:04:49.240
<v Speaker 1>the full production capabilities. Now, if you've been listening to

0:04:49.279 --> 0:04:51.760
<v Speaker 1>my tech news episodes. You know that Apple has been

0:04:51.839 --> 0:04:55.599
<v Speaker 1>hit with repeated fines from Dutch regulators to the tune

0:04:55.600 --> 0:04:58.600
<v Speaker 1>of five million euros per week, and that was going

0:04:58.640 --> 0:05:01.400
<v Speaker 1>to be to a maximum of fifty million euros over

0:05:01.400 --> 0:05:05.160
<v Speaker 1>the course of ten weeks. Well, we just hit week

0:05:05.240 --> 0:05:10.200
<v Speaker 1>ten and Apple still has not complied with regulator demands,

0:05:10.240 --> 0:05:12.800
<v Speaker 1>at least not to their satisfaction. Now, at the heart

0:05:12.839 --> 0:05:16.520
<v Speaker 1>of this issue is how Apple requires app developers to

0:05:16.640 --> 0:05:19.960
<v Speaker 1>use Apple's in house payment system for in app purchases

0:05:20.000 --> 0:05:24.279
<v Speaker 1>on iOS apps. And we're specifically talking about dating apps

0:05:24.360 --> 0:05:27.200
<v Speaker 1>in this particular case. It's true across the board, but

0:05:27.680 --> 0:05:31.520
<v Speaker 1>the regulators are really concerned with dating applications. So Dutch

0:05:31.600 --> 0:05:35.240
<v Speaker 1>regulators determined that Apple's practice is anti competitive and they

0:05:35.279 --> 0:05:38.320
<v Speaker 1>demanded that the company allow app developers to use alternative

0:05:38.400 --> 0:05:42.520
<v Speaker 1>payment processing methods in their apps. Apple's failure to do

0:05:42.600 --> 0:05:46.000
<v Speaker 1>that is what resulted in fines. Now, Apple did propose

0:05:46.040 --> 0:05:49.280
<v Speaker 1>a solution, but it did not satisfy the regulators, and

0:05:49.320 --> 0:05:53.560
<v Speaker 1>for good reason. Apple's solution was to allow developers to

0:05:53.640 --> 0:05:56.400
<v Speaker 1>use a different payment system, but Apple would still get

0:05:56.400 --> 0:06:00.800
<v Speaker 1>a twenty seven percent cut of every transaction. Now, as

0:06:00.800 --> 0:06:05.240
<v Speaker 1>it stands, Apple takes out of in app transactions, at

0:06:05.320 --> 0:06:09.200
<v Speaker 1>least from developers of a certain size. Considering the fact

0:06:09.279 --> 0:06:12.760
<v Speaker 1>that any payment processing company will also take a cut,

0:06:13.279 --> 0:06:15.200
<v Speaker 1>that means that if you were to go outside of

0:06:15.240 --> 0:06:18.839
<v Speaker 1>Apple and use someone else to process your payments, you

0:06:18.880 --> 0:06:22.240
<v Speaker 1>would probably be surrendering more than thirty percent of each

0:06:22.279 --> 0:06:26.480
<v Speaker 1>transaction in total once you added up both the contributions

0:06:26.480 --> 0:06:29.960
<v Speaker 1>to Apple and to your preferred payment service. So it

0:06:29.960 --> 0:06:33.039
<v Speaker 1>would be more expensive to go outside of Apple because

0:06:33.120 --> 0:06:37.159
<v Speaker 1>Apple is demanding this cut on top of everything. Now,

0:06:37.200 --> 0:06:40.360
<v Speaker 1>the regulators called bull crap on apple solution, saying it

0:06:40.400 --> 0:06:43.919
<v Speaker 1>was transparently anti competitive. I think it's pretty hard to

0:06:44.000 --> 0:06:46.880
<v Speaker 1>argue against that. And now that the regulators have gone

0:06:46.880 --> 0:06:50.480
<v Speaker 1>through the full ten weeks and fifty million euros of fines,

0:06:50.880 --> 0:06:54.400
<v Speaker 1>they say they are reviewing Apple's most recent proposed changes

0:06:54.480 --> 0:06:56.920
<v Speaker 1>to see if those are in fact compliant with the

0:06:56.920 --> 0:07:00.600
<v Speaker 1>original order. If they are not, the reg lators say

0:07:00.680 --> 0:07:05.880
<v Speaker 1>they could impose quote possibly higher penalties end quote on Apple. Now,

0:07:05.920 --> 0:07:08.840
<v Speaker 1>I've seen several analysts suggest that Apple is actually just

0:07:08.880 --> 0:07:11.880
<v Speaker 1>seeking to push this matter into a court in an

0:07:11.880 --> 0:07:15.120
<v Speaker 1>effort to get a judgment that will release the company

0:07:15.160 --> 0:07:17.400
<v Speaker 1>from these requirements. In the first place, you know, kind

0:07:17.440 --> 0:07:20.400
<v Speaker 1>of hopeful that they might successfully argue in a court

0:07:20.440 --> 0:07:24.080
<v Speaker 1>of law that their practice is not anti competitive and

0:07:24.120 --> 0:07:26.520
<v Speaker 1>that then they wouldn't have to worry about complying or

0:07:26.560 --> 0:07:30.040
<v Speaker 1>paying fines at all. But obviously we've heard nothing from

0:07:30.160 --> 0:07:35.240
<v Speaker 1>Apple itself confirming this suspicion. One Apple related rumor that

0:07:35.280 --> 0:07:38.200
<v Speaker 1>the company is UH is having right now is that

0:07:38.240 --> 0:07:43.280
<v Speaker 1>it's cutting back on producing new iPhone SE units. UH.

0:07:43.320 --> 0:07:47.400
<v Speaker 1>The new iPhone SE became available on March eighteen, So

0:07:47.640 --> 0:07:50.000
<v Speaker 1>you might wonder, well, why would the company cut production

0:07:50.040 --> 0:07:51.760
<v Speaker 1>on a product that has been out for less than

0:07:51.800 --> 0:07:55.800
<v Speaker 1>a fortnight. Well, it appears that there is a double

0:07:55.800 --> 0:07:59.640
<v Speaker 1>whammy at play here, that there is lower than expected

0:07:59.680 --> 0:08:03.440
<v Speaker 1>demand end for this particular phone, and on top of that,

0:08:04.160 --> 0:08:07.400
<v Speaker 1>there are those massive supply chain and certainties that we've

0:08:07.440 --> 0:08:10.320
<v Speaker 1>been talking about in this episode. So this could be

0:08:10.360 --> 0:08:14.600
<v Speaker 1>Apple cutting losses before they are too keenly felt. Now

0:08:14.720 --> 0:08:16.520
<v Speaker 1>I need to add that this all comes from a

0:08:16.560 --> 0:08:21.600
<v Speaker 1>media outlet called mackay Asia, and that outlet is citing

0:08:21.760 --> 0:08:25.400
<v Speaker 1>unidentified sources, so they're not naming their sources, which is

0:08:25.440 --> 0:08:27.800
<v Speaker 1>not unusual, but it also is something that we have

0:08:27.840 --> 0:08:30.480
<v Speaker 1>to keep in mind that when you have unnamed sources,

0:08:31.400 --> 0:08:35.079
<v Speaker 1>you have to consider the possibility that the information is

0:08:35.120 --> 0:08:38.920
<v Speaker 1>not reliable. In fact, a couple of air Pods suppliers,

0:08:38.920 --> 0:08:42.720
<v Speaker 1>so not Apple itself, but companies that work with Apple.

0:08:43.080 --> 0:08:45.959
<v Speaker 1>They reached out to mac rumors dot com, which is

0:08:45.960 --> 0:08:49.560
<v Speaker 1>where I encountered this story, and they refuted the claims

0:08:49.600 --> 0:08:52.920
<v Speaker 1>that were made in Ncay Asia. So it's possible that

0:08:53.080 --> 0:08:56.080
<v Speaker 1>this is not a real story. But according to those

0:08:56.280 --> 0:09:00.760
<v Speaker 1>Nicay Asia reports, Apple has told manufacturer is to cut

0:09:00.880 --> 0:09:04.000
<v Speaker 1>way back on units, reducing them by as much as

0:09:04.320 --> 0:09:09.080
<v Speaker 1>three million fewer phones per month. Now, originally Apple projected

0:09:09.120 --> 0:09:11.680
<v Speaker 1>it would ship between twenty five to thirty million of

0:09:11.720 --> 0:09:15.280
<v Speaker 1>these phones worldwide this year, but according to the report,

0:09:15.320 --> 0:09:17.520
<v Speaker 1>it now estimates it will be closer to fifteen to

0:09:17.640 --> 0:09:22.079
<v Speaker 1>twenty million units, so see a significant drop. Now. Obviously,

0:09:22.760 --> 0:09:25.320
<v Speaker 1>the story is uncertain and we'll have to follow up

0:09:25.400 --> 0:09:27.280
<v Speaker 1>later to see how it pans out, whether or not

0:09:27.320 --> 0:09:30.520
<v Speaker 1>in the ca Asia was accurate in its reporting or

0:09:30.559 --> 0:09:33.640
<v Speaker 1>if this was fabricated. But if it is real, it

0:09:33.679 --> 0:09:36.400
<v Speaker 1>could be another indicator of how the global supply chain

0:09:36.480 --> 0:09:42.600
<v Speaker 1>crisis is impacting the the industry of consumer technology and

0:09:42.640 --> 0:09:46.959
<v Speaker 1>obviously We're seeing that impact in lots of different things today,

0:09:47.040 --> 0:09:50.319
<v Speaker 1>like everything that involves the semiconductor is pretty much affected

0:09:50.360 --> 0:09:53.360
<v Speaker 1>by it and will potentially continue to be so for

0:09:54.760 --> 0:09:57.439
<v Speaker 1>maybe more than a year. I don't I mean, I

0:09:57.480 --> 0:09:59.720
<v Speaker 1>don't have any insight into that, but just the way

0:09:59.760 --> 0:10:02.959
<v Speaker 1>things start going right now, it is certainly complicated matters.

0:10:03.440 --> 0:10:05.720
<v Speaker 1>We have some more news stories to go over before

0:10:05.760 --> 0:10:15.959
<v Speaker 1>we get to that. Let's take a quick break. We're

0:10:16.040 --> 0:10:20.360
<v Speaker 1>back and Sony has overhauled its PlayStation Plus and PlayStation

0:10:20.400 --> 0:10:23.920
<v Speaker 1>Now subscription services for a launch in the near future

0:10:24.000 --> 0:10:27.000
<v Speaker 1>in June of this year, and that launch will combine

0:10:27.040 --> 0:10:31.240
<v Speaker 1>those services into a new set of PlayStation Plus offerings. So,

0:10:31.480 --> 0:10:35.920
<v Speaker 1>in case you were not familiar with these features, PlayStation

0:10:36.000 --> 0:10:39.760
<v Speaker 1>Now has been a subscription service that let's subscribers access

0:10:39.840 --> 0:10:43.280
<v Speaker 1>games for the PS four, PS three, and PS two

0:10:43.320 --> 0:10:47.040
<v Speaker 1>platforms over the cloud. Uh Here in the United States,

0:10:47.040 --> 0:10:49.920
<v Speaker 1>the service was priced at nine dollars nine cents per

0:10:49.960 --> 0:10:52.880
<v Speaker 1>month or twenty four ninety nine for three months or

0:10:54.240 --> 0:10:58.240
<v Speaker 1>for a full year. PlayStation Plus was a different service

0:10:58.280 --> 0:11:02.080
<v Speaker 1>and is a different service, and it allows subscribers to

0:11:02.160 --> 0:11:06.640
<v Speaker 1>access premium options such as the ability to play multiplayer

0:11:06.720 --> 0:11:11.440
<v Speaker 1>games online. So without PlayStation Plus, you can't play any

0:11:11.520 --> 0:11:15.000
<v Speaker 1>multiplayer games online. You can only play local games on

0:11:15.040 --> 0:11:18.079
<v Speaker 1>your machine. That way, uh you also get a chance

0:11:18.120 --> 0:11:22.079
<v Speaker 1>to download free games. Each month, Sony chooses a couple

0:11:22.120 --> 0:11:24.880
<v Speaker 1>of titles and offers them up for free for PlayStation

0:11:24.920 --> 0:11:29.200
<v Speaker 1>Plus users, and starting in June, both of these suites

0:11:29.240 --> 0:11:32.680
<v Speaker 1>of services PlayStation now in PlayStation Plus will combine into

0:11:32.760 --> 0:11:37.439
<v Speaker 1>Vultron or PlayStation Plus that's the name they decided to

0:11:37.480 --> 0:11:40.040
<v Speaker 1>stick with. So at the base level, there are three

0:11:40.080 --> 0:11:41.920
<v Speaker 1>tiers to this and then the lowest tier is the

0:11:41.960 --> 0:11:46.440
<v Speaker 1>PlayStation Plus Essential which will be nine per month, and

0:11:46.480 --> 0:11:49.280
<v Speaker 1>it's pretty much the exact same thing that PlayStation Plus

0:11:49.400 --> 0:11:52.240
<v Speaker 1>is right now, so that means it will give users

0:11:52.920 --> 0:11:56.240
<v Speaker 1>access to online multiplayer games and they'll be able to

0:11:56.320 --> 0:11:59.400
<v Speaker 1>download the free games that are offered by Sony each month.

0:11:59.840 --> 0:12:03.480
<v Speaker 1>The next tier up is PlayStation Plus Extra that will

0:12:03.559 --> 0:12:07.200
<v Speaker 1>be fourteen per month and will include up to four

0:12:07.280 --> 0:12:11.959
<v Speaker 1>hundred PS five and PS four games that subscribers can download,

0:12:12.240 --> 0:12:14.920
<v Speaker 1>so they'll have access to a library of up to

0:12:15.000 --> 0:12:18.480
<v Speaker 1>four hundred games that they can then download as part

0:12:18.480 --> 0:12:22.839
<v Speaker 1>of their subscription. Then there's the PlayStation Plus Premium level

0:12:23.240 --> 0:12:26.240
<v Speaker 1>that will be seventeen dollars and nine nine cents per month.

0:12:26.800 --> 0:12:30.680
<v Speaker 1>That will include additional access to three hundred forty more games,

0:12:30.720 --> 0:12:34.200
<v Speaker 1>including some PS three titles, PS two titles, and PS

0:12:34.320 --> 0:12:38.000
<v Speaker 1>one titles via cloud streaming. Plus you get all the

0:12:38.040 --> 0:12:41.600
<v Speaker 1>stuff from the previous tiers. Now, I don't play as

0:12:41.679 --> 0:12:43.880
<v Speaker 1>much on my consoles these days, but I do think

0:12:43.880 --> 0:12:46.360
<v Speaker 1>that this is, you know, a good strategy. It's one

0:12:46.400 --> 0:12:49.679
<v Speaker 1>that puts Sony on better footing against Microsoft and the

0:12:49.840 --> 0:12:53.440
<v Speaker 1>Xbox Games Pass, which is you know, Microsoft version of

0:12:53.480 --> 0:12:57.080
<v Speaker 1>this kind of strategy. However, Jim Ryan, the CEO of

0:12:57.120 --> 0:13:01.400
<v Speaker 1>Sony's PlayStation division, did dump a little ice water on

0:13:01.440 --> 0:13:05.080
<v Speaker 1>this announcement. Bryan said that Sony is not planning on

0:13:05.160 --> 0:13:10.560
<v Speaker 1>including first party titles in this Plus service, at least

0:13:10.559 --> 0:13:14.200
<v Speaker 1>not at the titles launch at any rate. So, unlike Microsoft,

0:13:14.200 --> 0:13:17.280
<v Speaker 1>which has been including big name exclusive titles on Game

0:13:17.280 --> 0:13:21.480
<v Speaker 1>Pass at launch, PlayStation Plus will not be following suit.

0:13:21.640 --> 0:13:25.760
<v Speaker 1>Ryan says that interrupts the quote unquote virtuous cycle of

0:13:26.000 --> 0:13:29.880
<v Speaker 1>Sony's process and developing titles, and that doing so would

0:13:29.960 --> 0:13:34.480
<v Speaker 1>undermine that process and that the company wouldn't recapture the

0:13:34.520 --> 0:13:38.920
<v Speaker 1>costs that it's pouring into developing those titles. In other words,

0:13:38.920 --> 0:13:43.280
<v Speaker 1>Sony saying we don't want to cannibalize our own internal systems,

0:13:43.600 --> 0:13:46.000
<v Speaker 1>so we're not going to do that. I'm sure we'll

0:13:46.040 --> 0:13:47.920
<v Speaker 1>be a disappointment to a lot of people who are

0:13:47.960 --> 0:13:51.320
<v Speaker 1>hoping that this would be akin to the Xbox Game

0:13:51.320 --> 0:13:54.679
<v Speaker 1>Pass and give Sony players access to those first party

0:13:54.720 --> 0:13:58.160
<v Speaker 1>titles day and date. But um, you know, it still

0:13:58.160 --> 0:14:03.240
<v Speaker 1>sounds like a pretty incredible offering to me. Again, I'm

0:14:03.280 --> 0:14:06.360
<v Speaker 1>not like, I'm not the big console gamer these days,

0:14:06.360 --> 0:14:09.760
<v Speaker 1>but I think if I were really actively using my PlayStation,

0:14:10.520 --> 0:14:13.200
<v Speaker 1>I think I'd be aiming for that PlayStation plus premium.

0:14:13.320 --> 0:14:15.000
<v Speaker 1>I mean, it's eighteen bucks a month, but at the

0:14:15.040 --> 0:14:16.760
<v Speaker 1>same time, you just look at how much you have

0:14:17.000 --> 0:14:21.280
<v Speaker 1>to access and that's pretty incredible. Also, eighteen dollars a

0:14:21.280 --> 0:14:23.360
<v Speaker 1>month is a lot less than buying a game a month.

0:14:23.440 --> 0:14:26.560
<v Speaker 1>You're talking about sixty dollars plus in that regard. In

0:14:26.680 --> 0:14:30.320
<v Speaker 1>other gaming news, Bungee has filed a lawsuit against ten

0:14:30.560 --> 0:14:35.880
<v Speaker 1>John does As in ten unidentified defendants, and Bungee says

0:14:35.960 --> 0:14:41.000
<v Speaker 1>that these people weaponize YouTube's Digital Millennium Copyright Act or

0:14:41.120 --> 0:14:44.680
<v Speaker 1>d m C a process. Now there's a lot to

0:14:44.760 --> 0:14:47.160
<v Speaker 1>unpack here, So let's take a step by step. First

0:14:47.160 --> 0:14:49.320
<v Speaker 1>of all, you've got the d m c A. This

0:14:49.400 --> 0:14:53.440
<v Speaker 1>puts hefty requirements on platforms to take quick action when

0:14:53.440 --> 0:14:56.880
<v Speaker 1>those platforms are alerted to an instance of someone violating

0:14:56.960 --> 0:15:01.280
<v Speaker 1>copyright law. So in YouTube case, when it receives a

0:15:01.360 --> 0:15:04.520
<v Speaker 1>demand to remove content from its platform due to a

0:15:04.640 --> 0:15:08.520
<v Speaker 1>d m c A violation, that is, someone has said, hey,

0:15:08.680 --> 0:15:13.040
<v Speaker 1>this person has uploaded content they don't own. I own

0:15:13.120 --> 0:15:17.520
<v Speaker 1>that content, take it down. Typically YouTube responds to sweet

0:15:17.680 --> 0:15:19.920
<v Speaker 1>and takes down the content, or else it runs the

0:15:20.040 --> 0:15:23.640
<v Speaker 1>risk of being held liable for failure to act with

0:15:23.720 --> 0:15:27.200
<v Speaker 1>regard to the d m c A. As such, YouTube

0:15:27.320 --> 0:15:29.840
<v Speaker 1>tends to be pretty darn quick on the draw with

0:15:30.000 --> 0:15:33.560
<v Speaker 1>d m c A takedown notices, and potentially too quick

0:15:33.680 --> 0:15:36.440
<v Speaker 1>on the draw, at least according to Bungee. Now see

0:15:36.520 --> 0:15:40.080
<v Speaker 1>Bungee also issues d m c A takedown notices because

0:15:40.120 --> 0:15:44.800
<v Speaker 1>sometimes people might upload stuff like say the soundtrack to

0:15:44.880 --> 0:15:50.560
<v Speaker 1>a Bungee title to YouTube without Bungees authorization, or they

0:15:50.640 --> 0:15:54.920
<v Speaker 1>might upload lengthy cut scenes that and not include any

0:15:54.920 --> 0:15:57.520
<v Speaker 1>other content. So in other words, there's no like user

0:15:57.560 --> 0:16:03.320
<v Speaker 1>generated content. It's just Bungees cut scenes uploaded complete to YouTube.

0:16:03.720 --> 0:16:07.000
<v Speaker 1>Those are cases where Bungee will issue a takedown notice

0:16:07.040 --> 0:16:10.000
<v Speaker 1>through the d m c A, and Bungee follows protocol.

0:16:10.360 --> 0:16:13.080
<v Speaker 1>It fills out a d m c A order. Uh,

0:16:13.120 --> 0:16:15.200
<v Speaker 1>there's like an online form you've got to fill out

0:16:15.600 --> 0:16:18.600
<v Speaker 1>that then submits that to YouTube, and then YouTube then

0:16:18.640 --> 0:16:22.360
<v Speaker 1>goes and takes down the offending content and it typically

0:16:22.400 --> 0:16:26.240
<v Speaker 1>issues a strike against the responsible channel. However, and here's

0:16:26.280 --> 0:16:29.720
<v Speaker 1>the problem. It turns out that apparently anyone can do

0:16:29.760 --> 0:16:34.400
<v Speaker 1>this on behalf of anyone else, Like anyone could go

0:16:34.680 --> 0:16:38.120
<v Speaker 1>and create a Gmail account because you have to have

0:16:38.200 --> 0:16:40.520
<v Speaker 1>one of those in order to do this, and go

0:16:40.600 --> 0:16:43.360
<v Speaker 1>to YouTube and fill out an online form claiming to

0:16:43.480 --> 0:16:46.880
<v Speaker 1>be the owner of intellectual property that's in a video

0:16:47.440 --> 0:16:51.000
<v Speaker 1>and demand that YouTube take the video down, and YouTube

0:16:51.040 --> 0:16:55.240
<v Speaker 1>will do it. In other words, YouTube is so responsive

0:16:55.280 --> 0:16:58.480
<v Speaker 1>to d m c A takedown notices that it will

0:16:58.520 --> 0:17:02.880
<v Speaker 1>act first without verifying that the party that's making this

0:17:03.040 --> 0:17:07.399
<v Speaker 1>demand actually owns the I P and question. So apparently

0:17:07.440 --> 0:17:12.520
<v Speaker 1>these ten unknown individuals created fake Gmail accounts, are real

0:17:12.600 --> 0:17:16.080
<v Speaker 1>Gmail accounts but under fake identities, and issued d m

0:17:16.200 --> 0:17:21.040
<v Speaker 1>c A notices against channels that had destiny to content

0:17:21.160 --> 0:17:24.960
<v Speaker 1>on them, and they were posing as Bungee, the owners

0:17:25.040 --> 0:17:28.240
<v Speaker 1>of the I P. And further, Bungee believes that these

0:17:28.280 --> 0:17:32.040
<v Speaker 1>ten unauthorized individuals did this in retaliation for having their

0:17:32.080 --> 0:17:36.879
<v Speaker 1>own content removed from actual Bungee listed d m c

0:17:37.040 --> 0:17:40.000
<v Speaker 1>A takedowns. So, in other words, the way it went

0:17:40.080 --> 0:17:43.359
<v Speaker 1>down was like, this Channel A puts up a video

0:17:43.560 --> 0:17:49.560
<v Speaker 1>that contains Bungee I P, and they don't actually provide

0:17:49.680 --> 0:17:53.520
<v Speaker 1>enough user content to warrant putting that stuff up. In

0:17:53.520 --> 0:17:57.640
<v Speaker 1>other words, they're violating Bungee's own policies. So they might

0:17:57.720 --> 0:18:00.760
<v Speaker 1>be posting cut scenes but not provide any sort of

0:18:00.960 --> 0:18:04.800
<v Speaker 1>commentary or gameplay outside of that, or maybe they're just

0:18:04.840 --> 0:18:09.000
<v Speaker 1>posting the music without any of their own content, so

0:18:09.280 --> 0:18:13.560
<v Speaker 1>it's not legitimate in Bungee's eyes. So then Bungee issues

0:18:13.560 --> 0:18:16.320
<v Speaker 1>the d m c A takedown YouTube acts. Then the

0:18:16.400 --> 0:18:22.400
<v Speaker 1>channel owner who had this stuff up, stung by Bungee's takedown,

0:18:22.720 --> 0:18:26.040
<v Speaker 1>starts lashing out at other channels that are actually playing

0:18:26.080 --> 0:18:28.600
<v Speaker 1>by the rules, meaning that these are channels that have

0:18:28.720 --> 0:18:33.560
<v Speaker 1>sufficient creator content in them so they're not violating Bungee's policies.

0:18:33.920 --> 0:18:39.800
<v Speaker 1>So these these channels then get take down notices. Against them,

0:18:39.840 --> 0:18:43.280
<v Speaker 1>and at first they might think Bungee's targeted me for

0:18:43.280 --> 0:18:45.560
<v Speaker 1>no reason, like I was playing by the rules and

0:18:45.600 --> 0:18:48.480
<v Speaker 1>Bungee took my stuff down, But in fact, Bungee never

0:18:48.560 --> 0:18:50.600
<v Speaker 1>did this. It wasn't Bungee. It was one of these

0:18:50.640 --> 0:18:55.280
<v Speaker 1>other you know, wounded members. And the company says that

0:18:55.320 --> 0:18:59.160
<v Speaker 1>these ten people have caused damage to Bungee's reputation and

0:18:59.240 --> 0:19:03.280
<v Speaker 1>committed for all essentially by posing as Bungee representatives. And

0:19:03.359 --> 0:19:06.320
<v Speaker 1>also they said, hey, we just want to take time

0:19:06.359 --> 0:19:10.080
<v Speaker 1>to mention that YouTube has terrible processes for d m

0:19:10.160 --> 0:19:13.639
<v Speaker 1>c A takedowns that allow this kind of thing to happen,

0:19:14.080 --> 0:19:17.000
<v Speaker 1>and that it could happen across the board, across any

0:19:17.080 --> 0:19:20.680
<v Speaker 1>i P, like anyone who has an AX to grind

0:19:20.720 --> 0:19:25.520
<v Speaker 1>against a content creator could but potentially create an account,

0:19:26.040 --> 0:19:28.760
<v Speaker 1>file a d m c A takedown and get a

0:19:29.040 --> 0:19:32.640
<v Speaker 1>video taken off of YouTube. And then you know, they

0:19:32.640 --> 0:19:36.640
<v Speaker 1>did it completely illegally, right, they did it without actually

0:19:36.640 --> 0:19:39.560
<v Speaker 1>owning the i P. But YouTube goes ahead and acts

0:19:39.640 --> 0:19:43.520
<v Speaker 1>anyway because YouTube doesn't want to get held accountable for

0:19:43.640 --> 0:19:47.280
<v Speaker 1>not acting, and obviously that would be a terrible way

0:19:47.320 --> 0:19:51.959
<v Speaker 1>to harass someone. Chances are it would get reversed. But

0:19:52.440 --> 0:19:55.600
<v Speaker 1>just getting the video taken down means that if someone's

0:19:55.640 --> 0:20:00.240
<v Speaker 1>dependent upon videos to you know, make their living, a

0:20:00.320 --> 0:20:04.919
<v Speaker 1>video getting taken down as an enormous financial consequence on

0:20:04.960 --> 0:20:10.280
<v Speaker 1>that person. So yeah, it's it's a nasty situation. However,

0:20:10.400 --> 0:20:13.720
<v Speaker 1>Bungee has not named YouTube or the parent company Alphabet

0:20:13.760 --> 0:20:16.959
<v Speaker 1>as a defendant in this case, but they are seeking

0:20:17.000 --> 0:20:19.359
<v Speaker 1>to get the legal grounds that will allow them to

0:20:19.400 --> 0:20:22.639
<v Speaker 1>compel YouTube to share information about the ten John Does

0:20:22.680 --> 0:20:27.120
<v Speaker 1>who are behind the takedowns. YouTube has shut down those

0:20:27.119 --> 0:20:30.720
<v Speaker 1>accounts or has started to reverse those uh those d

0:20:30.840 --> 0:20:34.840
<v Speaker 1>m c A takedowns, but YouTube has not shared information

0:20:34.920 --> 0:20:38.640
<v Speaker 1>that might give a clue as to the identity of

0:20:38.680 --> 0:20:42.359
<v Speaker 1>those ten people. And so now Bungee is looking to

0:20:42.440 --> 0:20:47.040
<v Speaker 1>get the legal uh foundation to require YouTube to share

0:20:47.080 --> 0:20:50.560
<v Speaker 1>that because YouTube won't share that information unless there's essentially

0:20:50.600 --> 0:20:52.919
<v Speaker 1>a court order to do so. Now, I wanted to

0:20:52.960 --> 0:20:56.639
<v Speaker 1>cover the story to illustrate how intellectual property law can

0:20:56.680 --> 0:21:00.679
<v Speaker 1>get really really messy in the tech sector, although I

0:21:00.680 --> 0:21:04.280
<v Speaker 1>can also get messy and other sectors too, So this

0:21:04.359 --> 0:21:07.520
<v Speaker 1>is one of those things that a lot of advocates

0:21:07.560 --> 0:21:12.960
<v Speaker 1>have been warning against UM suggesting that intellectual property law

0:21:13.040 --> 0:21:17.200
<v Speaker 1>as it stands is kind of broken, and the way

0:21:17.280 --> 0:21:23.080
<v Speaker 1>that various platforms attempt to deal with IP law is

0:21:23.160 --> 0:21:25.879
<v Speaker 1>broken as well. All Right, we've got some more news

0:21:25.880 --> 0:21:28.400
<v Speaker 1>stories to get through. Before we get to those, let's

0:21:28.400 --> 0:21:39.480
<v Speaker 1>take another quick break. Tech Crunch is reporting that TikTok

0:21:40.000 --> 0:21:42.440
<v Speaker 1>is testing a feature that will allow users to look

0:21:42.480 --> 0:21:45.680
<v Speaker 1>back over their watch history, which will make it much

0:21:45.680 --> 0:21:49.439
<v Speaker 1>easier to locate a specific video they've seen. See in

0:21:49.520 --> 0:21:52.320
<v Speaker 1>this day and age where our attention spans and memory

0:21:52.400 --> 0:21:55.119
<v Speaker 1>or toast, we need a feature like watch history to

0:21:55.119 --> 0:21:57.840
<v Speaker 1>be able to hunt down that one short video where

0:21:57.880 --> 0:22:00.600
<v Speaker 1>someone is lip sinking over that same audio you've seen

0:22:00.720 --> 0:22:03.840
<v Speaker 1>used in countless other videos, but this video has a

0:22:03.920 --> 0:22:06.560
<v Speaker 1>rabbit in it or whatever. I don't know. I don't

0:22:06.640 --> 0:22:09.560
<v Speaker 1>use TikTok, but this has been a feature that a

0:22:09.600 --> 0:22:11.800
<v Speaker 1>lot of people have been asking for for a long time,

0:22:12.000 --> 0:22:14.960
<v Speaker 1>because otherwise watch history is kind of lost to the ether,

0:22:15.600 --> 0:22:17.080
<v Speaker 1>and you have to do a lot of searching and

0:22:17.119 --> 0:22:19.760
<v Speaker 1>TikTok to rediscover something if you want to share it

0:22:19.800 --> 0:22:21.920
<v Speaker 1>with others. I mean, there are exceptions if you if

0:22:21.920 --> 0:22:24.520
<v Speaker 1>you favorite a video, but if you haven't favored it,

0:22:24.600 --> 0:22:27.159
<v Speaker 1>it's a pain in the took us to try and

0:22:27.200 --> 0:22:31.320
<v Speaker 1>track it down. Now, TikTok hasn't actually rolled this out yet,

0:22:31.600 --> 0:22:33.399
<v Speaker 1>and there's no telling what the feature is going to

0:22:33.440 --> 0:22:36.200
<v Speaker 1>look like or how it will perform if and when

0:22:36.359 --> 0:22:39.000
<v Speaker 1>the service enables it, but it could be coming in

0:22:39.040 --> 0:22:42.560
<v Speaker 1>the near future. Here in the United States, House Democrats

0:22:42.560 --> 0:22:45.840
<v Speaker 1>are pushing for the US to adopt a digital currency

0:22:45.880 --> 0:22:49.040
<v Speaker 1>that would behave the same way that cash does, except

0:22:49.040 --> 0:22:52.880
<v Speaker 1>you know, digitally, so in a bill called the Electronic

0:22:53.000 --> 0:22:57.600
<v Speaker 1>Currency and Secure Hardware or e Cash Act, the politicians

0:22:57.640 --> 0:23:00.480
<v Speaker 1>are calling for the U. S. Treasury Department to take

0:23:00.520 --> 0:23:02.679
<v Speaker 1>care of this project, and the goal would be to

0:23:02.680 --> 0:23:07.000
<v Speaker 1>create a secure means of supporting digital cash transactions that

0:23:07.119 --> 0:23:10.360
<v Speaker 1>do not depend upon a blockchain or a shared ledger

0:23:10.760 --> 0:23:13.399
<v Speaker 1>or any sort of tracking system. So, in other words,

0:23:13.680 --> 0:23:17.720
<v Speaker 1>you should be able to transfer digital cash the same

0:23:17.760 --> 0:23:21.000
<v Speaker 1>way as you could physical cash. So if I walked

0:23:21.080 --> 0:23:23.400
<v Speaker 1>up to you and I handed you a five dollar bill,

0:23:23.920 --> 0:23:26.080
<v Speaker 1>that's between you and me. You know, there's no other

0:23:26.160 --> 0:23:29.840
<v Speaker 1>record of that transaction. And so the goal here would

0:23:29.840 --> 0:23:32.280
<v Speaker 1>be to make a digital solution that could follow a

0:23:32.320 --> 0:23:36.040
<v Speaker 1>similar pathway. That could be pretty tricky to do because

0:23:36.119 --> 0:23:40.520
<v Speaker 1>keeping transactions private while also providing security and protecting against

0:23:40.560 --> 0:23:44.960
<v Speaker 1>stuff like digital counterfeiting and theft is a challenge, but

0:23:45.000 --> 0:23:47.840
<v Speaker 1>if successful, people in the US would have the option

0:23:47.880 --> 0:23:51.679
<v Speaker 1>to send money to each other while bypassing other services

0:23:51.720 --> 0:23:55.359
<v Speaker 1>that typically take a transaction fee in the process. Plus

0:23:55.400 --> 0:23:58.399
<v Speaker 1>those services can keep track of transactions and use that

0:23:58.520 --> 0:24:01.520
<v Speaker 1>data for other purposes. The bill has a long way

0:24:01.560 --> 0:24:03.520
<v Speaker 1>to go before it can become a law, and chances

0:24:03.520 --> 0:24:07.560
<v Speaker 1>are there will be some resistance, probably considerable resistance in

0:24:07.640 --> 0:24:10.720
<v Speaker 1>some fields to this measure. So there's no guarantee that

0:24:10.760 --> 0:24:14.960
<v Speaker 1>will actually see this enacted, but still very interesting. If

0:24:15.000 --> 0:24:17.720
<v Speaker 1>you've ever been fired or laid off, you know that

0:24:17.720 --> 0:24:22.520
<v Speaker 1>that experience usually bites. While China business seems to have

0:24:22.600 --> 0:24:24.520
<v Speaker 1>come up with a new way to deliver the news

0:24:24.880 --> 0:24:27.159
<v Speaker 1>that's sure to make employees who get their walk in

0:24:27.200 --> 0:24:31.320
<v Speaker 1>papers feel good about it. Yep. Apparently a few companies

0:24:31.320 --> 0:24:35.000
<v Speaker 1>in China have sent out congratulations letters to employees that

0:24:35.040 --> 0:24:38.920
<v Speaker 1>are getting laid off and contextualizing the experience as quote

0:24:39.000 --> 0:24:43.680
<v Speaker 1>unquote graduating from the company. So it's like, hey, great job,

0:24:43.720 --> 0:24:45.960
<v Speaker 1>you did so well, We're firing you. Now go out

0:24:46.000 --> 0:24:51.400
<v Speaker 1>there and fly little butterflies. One note allegedly from Chinese

0:24:51.400 --> 0:24:55.640
<v Speaker 1>e commerce company j D dot Com specifically said quote

0:24:55.960 --> 0:25:01.400
<v Speaker 1>happy graduation, congratulations for having graduated from j D dot com,

0:25:01.440 --> 0:25:05.640
<v Speaker 1>thank you for the companionship. End quote. Now, through my

0:25:06.760 --> 0:25:11.679
<v Speaker 1>notably American lens, from that perspective, that sounds like the

0:25:11.760 --> 0:25:15.320
<v Speaker 1>nastiest passive, aggressive way to let someone know that they've

0:25:15.359 --> 0:25:20.480
<v Speaker 1>been fired that I've ever seen, like downright insulting. But

0:25:20.520 --> 0:25:23.920
<v Speaker 1>according to Business Insider, this and similar messages from other

0:25:24.000 --> 0:25:27.000
<v Speaker 1>companies are really being created with the intention of trying

0:25:27.000 --> 0:25:30.040
<v Speaker 1>to take the sting out of things, as the Chinese

0:25:30.119 --> 0:25:34.280
<v Speaker 1>tech sector is in general cutting way back. So the

0:25:34.359 --> 0:25:37.439
<v Speaker 1>Chinese government has been cracking down on the tech sector

0:25:37.480 --> 0:25:40.440
<v Speaker 1>over in China for the last couple of years, particularly recently,

0:25:40.960 --> 0:25:44.120
<v Speaker 1>and has introduced a lot of new regulations and restrictions,

0:25:44.800 --> 0:25:47.880
<v Speaker 1>possibly in an effort to prevent these companies from challenging

0:25:47.880 --> 0:25:53.240
<v Speaker 1>the authority of the Chinese government itself, but ostensibly it's

0:25:53.280 --> 0:25:56.840
<v Speaker 1>done in the name of protecting Chinese citizens. The companies,

0:25:56.880 --> 0:25:58.840
<v Speaker 1>in an effort to cut back on losses, have been

0:25:58.920 --> 0:26:02.359
<v Speaker 1>laying off thousands of employees, so these messages may have

0:26:02.400 --> 0:26:04.680
<v Speaker 1>been a sincere effort to kind of spend the layoffs

0:26:04.760 --> 0:26:08.240
<v Speaker 1>as a positive thing and to avoid alienating future potential

0:26:08.280 --> 0:26:11.120
<v Speaker 1>employees from turning away from the tech sector. I am

0:26:11.160 --> 0:26:13.639
<v Speaker 1>curious how this is going over in China, because I

0:26:13.640 --> 0:26:15.480
<v Speaker 1>can tell you for a fact, it would not fly

0:26:15.680 --> 0:26:18.639
<v Speaker 1>over here. And now let's wrap up with a trio

0:26:18.760 --> 0:26:23.199
<v Speaker 1>of stories about artificial intelligence. The Register reports that a

0:26:23.240 --> 0:26:26.440
<v Speaker 1>pair of researchers from Stanford have identified more than one

0:26:26.480 --> 0:26:30.439
<v Speaker 1>thousand profiles on LinkedIn that are fake profiles, complete with

0:26:30.520 --> 0:26:35.320
<v Speaker 1>AI generated profile pictures. The researchers recognize signs of AI

0:26:35.400 --> 0:26:39.160
<v Speaker 1>created faces, including how the AI position the computer generated

0:26:39.200 --> 0:26:41.240
<v Speaker 1>face within the frame, with the eyes being in the

0:26:41.320 --> 0:26:44.960
<v Speaker 1>dead center, and some blurring that of the finer features

0:26:45.000 --> 0:26:49.320
<v Speaker 1>like like individual strands of hair. And apparently some companies

0:26:49.359 --> 0:26:51.919
<v Speaker 1>are leaning on these fake accounts in an effort to

0:26:51.960 --> 0:26:55.080
<v Speaker 1>reach out to people and sell products to them. So

0:26:55.160 --> 0:26:57.800
<v Speaker 1>one of the researchers reported that they initially got tipped

0:26:57.840 --> 0:27:01.000
<v Speaker 1>off to this when they personally received a message from

0:27:01.000 --> 0:27:04.480
<v Speaker 1>such an account offering to sell a software package to them.

0:27:04.520 --> 0:27:07.359
<v Speaker 1>So the researcher felt something was off and then followed

0:27:07.400 --> 0:27:09.240
<v Speaker 1>the message back to the account and that kind of

0:27:09.240 --> 0:27:13.199
<v Speaker 1>started this whole you know, casual investigation into it. Now

0:27:13.280 --> 0:27:16.119
<v Speaker 1>the researchers pointed out that in this case, at least,

0:27:16.320 --> 0:27:19.119
<v Speaker 1>the use of AI generated accounts wasn't part of some

0:27:19.520 --> 0:27:23.560
<v Speaker 1>sinister misinformation campaign per se, but more about trying to

0:27:23.800 --> 0:27:27.280
<v Speaker 1>increase sales by adding a personal touch. But it does

0:27:27.400 --> 0:27:30.879
<v Speaker 1>raise questions about whether or not that practice is actually ethical.

0:27:31.520 --> 0:27:34.399
<v Speaker 1>Should it be reasonable to expect that any interaction on

0:27:34.480 --> 0:27:38.119
<v Speaker 1>social media is between you and a real human person.

0:27:38.520 --> 0:27:41.480
<v Speaker 1>Wouldn't it be more ethical to make AI outreach more

0:27:41.520 --> 0:27:45.480
<v Speaker 1>transparent so that the person being contacted is not working

0:27:45.600 --> 0:27:48.640
<v Speaker 1>under the assumption that the entity on the other end

0:27:48.640 --> 0:27:52.040
<v Speaker 1>of that direct message is in fact a human. Oh

0:27:52.160 --> 0:27:55.200
<v Speaker 1>brave new world to have such fake people in it.

0:27:55.920 --> 0:27:59.040
<v Speaker 1>Eric Schmidt, whom you might remember was once the CEO

0:27:59.160 --> 0:28:02.800
<v Speaker 1>of Google, has a foundation and this foundation has been

0:28:02.840 --> 0:28:06.639
<v Speaker 1>donating heavily to the US government's Office of Science and

0:28:06.720 --> 0:28:11.960
<v Speaker 1>Technology Policy, and this has raised some red flags. Why well,

0:28:12.000 --> 0:28:15.480
<v Speaker 1>it's because Schmidt invests heavily in several companies that are

0:28:15.480 --> 0:28:19.600
<v Speaker 1>related to AI products and services, and the government office,

0:28:19.840 --> 0:28:22.960
<v Speaker 1>the Office of Science and Technology Policy, is in charge

0:28:22.960 --> 0:28:26.680
<v Speaker 1>of formulating policies that relate to AI. So, in other words,

0:28:26.720 --> 0:28:29.360
<v Speaker 1>at least at a casual glance, it appears that Schmidt

0:28:29.440 --> 0:28:33.000
<v Speaker 1>is funding the very office that creates regulations that in

0:28:33.040 --> 0:28:37.320
<v Speaker 1>turn will affect Schmidt's various investments, and that sure does

0:28:37.400 --> 0:28:40.120
<v Speaker 1>come across as if he might be greasing the wheels.

0:28:40.960 --> 0:28:43.280
<v Speaker 1>Politico has a full report on the matter, and it

0:28:43.320 --> 0:28:46.880
<v Speaker 1>ain't pretty well. I definitely want to see government departments

0:28:46.880 --> 0:28:49.960
<v Speaker 1>that are in charge of determining tech policy fully funded.

0:28:50.440 --> 0:28:52.600
<v Speaker 1>It's pretty obvious to me that this funding should not

0:28:52.680 --> 0:28:56.240
<v Speaker 1>be coming from the tech sector directly. That is a

0:28:56.320 --> 0:28:59.960
<v Speaker 1>pretty clear conflict of interest. So yaza on that one.

0:29:00.680 --> 0:29:03.520
<v Speaker 1>And finally, we've got a story of an AI system

0:29:03.520 --> 0:29:06.400
<v Speaker 1>beating humans at a game. And we've seen this in

0:29:06.480 --> 0:29:10.000
<v Speaker 1>games like Go and chess, but now we've also seen

0:29:10.040 --> 0:29:12.760
<v Speaker 1>it in Bridge, as in the card game at a

0:29:12.800 --> 0:29:16.080
<v Speaker 1>special tournament in Paris, France. Now I am not a

0:29:16.120 --> 0:29:19.000
<v Speaker 1>bridge player, and I admit that the rules and scoring

0:29:19.040 --> 0:29:22.120
<v Speaker 1>for Bridge get pretty darn complicated. I watched a video

0:29:22.200 --> 0:29:24.400
<v Speaker 1>on it and by the end I thought I would

0:29:24.440 --> 0:29:27.920
<v Speaker 1>rather describe quantum computing to somebody. So I'm gonna be

0:29:28.000 --> 0:29:32.000
<v Speaker 1>pretty general with this news story, because otherwise, if I

0:29:32.040 --> 0:29:33.920
<v Speaker 1>try and get specific, I'm just gonna mess it up

0:29:33.920 --> 0:29:35.680
<v Speaker 1>and all the bridge players out there are gonna call

0:29:35.720 --> 0:29:38.560
<v Speaker 1>me out on it um. Also, I should add that

0:29:38.600 --> 0:29:42.200
<v Speaker 1>the way this tournament worked included leaving out the bidding

0:29:42.280 --> 0:29:45.120
<v Speaker 1>part of a bridge game, and as I understand it,

0:29:45.840 --> 0:29:49.440
<v Speaker 1>the bidding part of a bridge game and the formation

0:29:49.520 --> 0:29:53.440
<v Speaker 1>of a contract that's a huge part of bridge strategy.

0:29:53.520 --> 0:29:58.800
<v Speaker 1>So that's a notable absence there. However, Bridge also represents

0:29:58.800 --> 0:30:02.200
<v Speaker 1>a game where a player only has partial knowledge of

0:30:02.280 --> 0:30:05.560
<v Speaker 1>the game's status. Now, in most other games where AI

0:30:05.680 --> 0:30:08.440
<v Speaker 1>has wiped the floor with us humans, it's been a

0:30:08.440 --> 0:30:11.000
<v Speaker 1>case where both players have full knowledge of the game

0:30:11.040 --> 0:30:13.880
<v Speaker 1>status throughout the game. Like in chess, you can see

0:30:13.880 --> 0:30:16.680
<v Speaker 1>where all your pieces and where all your opponents pieces

0:30:16.720 --> 0:30:19.960
<v Speaker 1>are in a standard game, and so you're both working

0:30:20.000 --> 0:30:23.080
<v Speaker 1>with full information about the status of the game all

0:30:23.120 --> 0:30:26.360
<v Speaker 1>the way through. Bridge is different. So Bridge is a

0:30:26.360 --> 0:30:29.360
<v Speaker 1>card game that's played with four players, and players who

0:30:29.400 --> 0:30:32.920
<v Speaker 1>sit across from one another form a team. So you

0:30:32.960 --> 0:30:36.920
<v Speaker 1>have a North South team and an East West team.

0:30:36.960 --> 0:30:39.600
<v Speaker 1>And in this tournament, a group of human champions were

0:30:39.600 --> 0:30:43.240
<v Speaker 1>put up against some robot Bridge players, and the robots

0:30:43.240 --> 0:30:47.480
<v Speaker 1>had performed well in robot competitions, but when compared to

0:30:47.560 --> 0:30:50.680
<v Speaker 1>human champions, they were still kind of beginners. So the

0:30:50.760 --> 0:30:54.640
<v Speaker 1>humans played their own hand and their partners dummy hand,

0:30:55.120 --> 0:30:57.000
<v Speaker 1>which is a thing in bridge and I'm not going

0:30:57.040 --> 0:30:59.920
<v Speaker 1>to try to explain the whole thing because I barely

0:31:00.080 --> 0:31:03.280
<v Speaker 1>understand it. But what that means is that the human

0:31:03.360 --> 0:31:06.680
<v Speaker 1>knows the contents of their own hand, and everyone at

0:31:06.680 --> 0:31:10.840
<v Speaker 1>the table knows the dummy hand because the dummy hand

0:31:10.880 --> 0:31:13.440
<v Speaker 1>is played face up, so all the cards are played

0:31:13.480 --> 0:31:16.080
<v Speaker 1>face up on the table for one of the two

0:31:16.120 --> 0:31:19.719
<v Speaker 1>sets of partners. So that means the human champion in

0:31:19.720 --> 0:31:22.120
<v Speaker 1>this case has the most information in the game because

0:31:22.120 --> 0:31:25.040
<v Speaker 1>they know their own cards, they know their partners cards

0:31:25.280 --> 0:31:27.760
<v Speaker 1>the dummy hand, in other words, and that means that

0:31:27.800 --> 0:31:31.480
<v Speaker 1>by extension, they can also know what cards their opponents hold,

0:31:31.560 --> 0:31:34.920
<v Speaker 1>though they don't know which opponent holds which card. Right Like,

0:31:34.960 --> 0:31:36.560
<v Speaker 1>if they look at their hand and say I don't

0:31:36.560 --> 0:31:38.840
<v Speaker 1>have the Queen of Spades and the dummy hand doesn't

0:31:38.840 --> 0:31:40.760
<v Speaker 1>have the Queen of Spades, that means one of the

0:31:40.800 --> 0:31:44.360
<v Speaker 1>two people I'm playing against definitely has the Queen of Spades.

0:31:44.600 --> 0:31:46.800
<v Speaker 1>They can make that conclusion, they just don't know which

0:31:46.840 --> 0:31:50.479
<v Speaker 1>person has it. Anyway, the humans had to play a

0:31:50.560 --> 0:31:53.400
<v Speaker 1>series of eight hundred deals in sets of ten, so

0:31:53.520 --> 0:31:57.160
<v Speaker 1>eight sets total, and in the end, the score reflected

0:31:57.200 --> 0:32:00.960
<v Speaker 1>how many tricks the human player won against the robot opponents.

0:32:01.880 --> 0:32:04.920
<v Speaker 1>None of this, by the way, includes the AII mentioned.

0:32:05.400 --> 0:32:08.040
<v Speaker 1>This was just the baseline, so it was seeing how

0:32:08.040 --> 0:32:12.080
<v Speaker 1>many times did the human win over the robot players.

0:32:12.720 --> 0:32:16.680
<v Speaker 1>Then the AI system called Nook did the exact same

0:32:16.720 --> 0:32:19.720
<v Speaker 1>thing that the humans did. From why I understand it

0:32:19.800 --> 0:32:24.760
<v Speaker 1>played the same hands against the same robot opponents, so

0:32:24.880 --> 0:32:28.000
<v Speaker 1>Nook was essentially just trying to do the same thing

0:32:28.000 --> 0:32:30.720
<v Speaker 1>that the human champions did. And then what they did

0:32:30.760 --> 0:32:34.400
<v Speaker 1>was they they compared the performance of Nook against the

0:32:34.400 --> 0:32:37.360
<v Speaker 1>performance of the human champions, and it turned out that

0:32:37.480 --> 0:32:41.240
<v Speaker 1>Nook had a higher success rate uh in sixties seven

0:32:41.400 --> 0:32:44.440
<v Speaker 1>of the eighties sets, it scored better than the human

0:32:44.520 --> 0:32:47.600
<v Speaker 1>champion did, which means it had an eight three victory

0:32:47.680 --> 0:32:53.560
<v Speaker 1>rate over the human champions when competing against these robot opponents. Notably,

0:32:53.760 --> 0:32:57.320
<v Speaker 1>Nook didn't go head to head against humans in this tournament,

0:32:57.360 --> 0:33:01.760
<v Speaker 1>so this wasn't humans versus Nook. It was humans versus robots,

0:33:01.800 --> 0:33:04.880
<v Speaker 1>the Nook versus robots and then seeing which one did

0:33:04.920 --> 0:33:07.800
<v Speaker 1>the best. So clearly we are not quite at the

0:33:07.800 --> 0:33:10.440
<v Speaker 1>point where we can definitively say that AI can play

0:33:10.480 --> 0:33:14.160
<v Speaker 1>bridge better than the best humans can. That would require

0:33:14.200 --> 0:33:17.240
<v Speaker 1>a system that can engage in the whole game of bridge,

0:33:17.520 --> 0:33:22.160
<v Speaker 1>which includes things like bidding and deception before that can

0:33:22.200 --> 0:33:26.360
<v Speaker 1>ever happen. But it's still pretty neat. And that's it

0:33:26.600 --> 0:33:30.760
<v Speaker 1>for the tech news for Tuesday, March two. If you

0:33:30.800 --> 0:33:33.880
<v Speaker 1>have suggestions for topics I should cover in future episodes

0:33:33.920 --> 0:33:36.760
<v Speaker 1>of tech Stuff, please reach out to me. The handle

0:33:37.040 --> 0:33:40.680
<v Speaker 1>on Twitter is tech Stuff h s W and I'll

0:33:40.720 --> 0:33:48.880
<v Speaker 1>talk to you again really soon. Text Stuff is an

0:33:48.880 --> 0:33:52.560
<v Speaker 1>I Heart Radio production. For more podcasts from my Heart Radio,

0:33:52.920 --> 0:33:56.080
<v Speaker 1>visit the i heart Radio app, Apple Podcasts, or wherever

0:33:56.160 --> 0:34:01.560
<v Speaker 1>you listen to your favorite shows.