WEBVTT - Classic TechStuff: The Rooster Teeth Interview

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<v Speaker 1>Get in tech with technology with text stuff from dot Com.

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<v Speaker 1>Hey there, and welcome to text stuff. We're going to

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<v Speaker 1>listen to a classic episode today. As I record this,

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<v Speaker 1>we're coming up on the Labor Day weekend and things

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<v Speaker 1>have gone a little crazy hectic, so we're going to

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<v Speaker 1>do a couple of rerun episodes, classic episodes that tie

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<v Speaker 1>back into stuff that has happened recently. So we just

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<v Speaker 1>concluded our two part series about how Bungee works and

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<v Speaker 1>UH and Lawrence Farewell, and I thought it would be

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<v Speaker 1>interesting to go back and listen to an interview that

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<v Speaker 1>Chris Pallette and I did back in February two thousand

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<v Speaker 1>and twelve with Bernie Burns, the founder of Rooster Teeth Productions.

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<v Speaker 1>Of course, Rooster Teeth does lots of different stuff, but

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<v Speaker 1>they got their start doing machinima using the Halo universe,

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<v Speaker 1>excusing the Halo game engine is sort of digital puppets.

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<v Speaker 1>And we got a chance to talk with Mr Burns

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<v Speaker 1>and find out all about how his company got started

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<v Speaker 1>and what they had to do in order to make

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<v Speaker 1>it a success. So, without further ado, here's the We've

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<v Speaker 1>got Bernie Burns on the line. Bernie is the founder

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<v Speaker 1>of Rooster Teeth Productions, the producers of the popular web

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<v Speaker 1>series Red Versus Blue, among other things. Bernie, how are you?

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<v Speaker 1>I'm doing find Jonathan, how are you doing? I am

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<v Speaker 1>I'm okay. Chris, how are you doing great? Thanks for asking.

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<v Speaker 1>You're welcome, Chris. I don't want you to be left out.

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<v Speaker 1>Uh So, Bernie, I wanted to talk to you. Really,

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<v Speaker 1>you're a pioneer in web content, especially when it comes

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<v Speaker 1>to web videos and something beyond just the the one

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<v Speaker 1>hit wonder web videos that that we're sort of the

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<v Speaker 1>the earmark of internet video when it first started to

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<v Speaker 1>take off, and I kind of wanted to talk to

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<v Speaker 1>you about how you got into that at and the

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<v Speaker 1>development of Rooster Teeth Productions over time, and where you're

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<v Speaker 1>at today. So to start, you were actually involved in

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<v Speaker 1>creating content for the web before there was even a

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<v Speaker 1>Rooster Teeth, right, That's right, I mean really back before

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<v Speaker 1>video was even really possible on the Internet. Um, I

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<v Speaker 1>mean you can download a I think one of the

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<v Speaker 1>first things video wise I ever downloaded from the net

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<v Speaker 1>was the first episode of south Park or what became

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<v Speaker 1>south Park, and that was ten minutes short that I

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<v Speaker 1>think was eighty megs and it was the size of

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<v Speaker 1>a postage stamp on the screen. But yeah, I started

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<v Speaker 1>off writing for video game sites. I started writing off

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<v Speaker 1>for writing for what we're called everything Nothing sites, where

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<v Speaker 1>they were sort of like blogs, but there were more articles.

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<v Speaker 1>You know, A modern day equivalent would be almost like

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<v Speaker 1>Slate or The Escapist, where their articles that are kind

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<v Speaker 1>of thematic, but they could really be about anything. So

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<v Speaker 1>what led you into starting the whole red versus Blue

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<v Speaker 1>video phenomenon. Well, I was a filmmaker and I live

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<v Speaker 1>in Austin, Texas, and so in college I built a

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<v Speaker 1>non linear editor video capture device that could capture. Back then,

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<v Speaker 1>it was VHS tapes, so we transfer film to VHS

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<v Speaker 1>and then we would capture the VHS and edit it online.

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<v Speaker 1>So then after making a couple of movies with some

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<v Speaker 1>friends in Austin, uh, they moved out to l A

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<v Speaker 1>to start their entertainment careers. I stayed in Austin because

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<v Speaker 1>I had a very good tech job and I was

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<v Speaker 1>always just trying to find ways to make uh, you know,

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<v Speaker 1>films or make short little videos. And I had all

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<v Speaker 1>this equipment laying around, and I thought, well, why don't

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<v Speaker 1>I just take some of these videos I'm producing and

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<v Speaker 1>start putting them online. Forget a way to do that,

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<v Speaker 1>and so started encoding them in quick time and dive

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<v Speaker 1>x back then and we'll just upload them to a site.

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<v Speaker 1>And I did a few of those before I made

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<v Speaker 1>the first episode of Red Versus Blue and that immediately

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<v Speaker 1>caught on. So for for our listeners who may not

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<v Speaker 1>be familiar with Red Versus Blue, can you can you

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<v Speaker 1>get sort of a bird's eye view of what the

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<v Speaker 1>series is and and uh, you know the vehicle you

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<v Speaker 1>use to create the series. Sure, So what we do

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<v Speaker 1>in a nutshell, uh, is we use the video game Halo,

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<v Speaker 1>uh to produce short comedic cartoons essentially, um, and we

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<v Speaker 1>use the graphics engine that's in Halo to do all

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<v Speaker 1>of our animation. And probably the best way to describe

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<v Speaker 1>it for something for someone who's never seen anything like

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<v Speaker 1>it before, it's almost like using the video game characters

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<v Speaker 1>as virtual puppets. Um. You know, we're not doing animation

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<v Speaker 1>cell by cell or you know, sitting down and plotting

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<v Speaker 1>on all the character moves. We're actually controlling them in

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<v Speaker 1>real time. So it's a little bit like animation, and

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<v Speaker 1>it's a little bit like live action shooting and that

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<v Speaker 1>we do takes, we do rehearsals, and the performance that

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<v Speaker 1>you're seeing is actually a recorded live performance by someone

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<v Speaker 1>controlling the character in real time. That's that's really a

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<v Speaker 1>very clever way of creating films. And of course we

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<v Speaker 1>now called this machinima, but back then that term probably

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<v Speaker 1>wasn't very much in use at the time you guys

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<v Speaker 1>were first getting into Red Versus Blue, Right, Yeah, it's funny,

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<v Speaker 1>we didn't know what it was called. We didn't know

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<v Speaker 1>this was the movement that people were doing these kind

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<v Speaker 1>of things. So we thought we were brilliant and we

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<v Speaker 1>had been invented this new technique of shooting, and we

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<v Speaker 1>were actually wondering what we're gonna call it. And uh,

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<v Speaker 1>we we got a phone call from Paul Marino, who

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<v Speaker 1>was the head of the Academy of Machinima Arts and

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<v Speaker 1>Scientists in New York, and you know, they said they

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<v Speaker 1>wanted us to come out and do a presentation about

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<v Speaker 1>Reversus Blue, and um, there was no awards ceremony that

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<v Speaker 1>they had been nominated for. And yeah, that's how we

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<v Speaker 1>first found out about the word mishinima. Yeah, so, and

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<v Speaker 1>you said that you were. It took off almost immediately.

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<v Speaker 1>Was that like from episode one you immediately saw a

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<v Speaker 1>real interest in this or did it take a few

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<v Speaker 1>before it started looking like you really had a hit

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<v Speaker 1>on your hands. No, it was pretty immediate. We put

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<v Speaker 1>up the we put up the first episode, and we

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<v Speaker 1>along with it, we put up p s A, which

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<v Speaker 1>was just the characters looking into the screen and talking

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<v Speaker 1>and um, we were doing jokes about it. Was it

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<v Speaker 1>was so long ago as weapons of mass destruction. Uh,

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<v Speaker 1>this was back in two thousand and three, very very

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<v Speaker 1>timely at the time, was very very topical. Um and uh.

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<v Speaker 1>We were linked the first episode of the series was

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<v Speaker 1>linked on farc and slash dot and Penny Arcade, And

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<v Speaker 1>so it went from three thousand views the first day

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<v Speaker 1>that we put up the episode to the next day

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<v Speaker 1>we had about fifteen thousand views on it. By the

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<v Speaker 1>time we put out the second video. Quarter of a

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<v Speaker 1>million people showed up the day the first day to

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<v Speaker 1>watch the second video. And yeah, by the end of

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<v Speaker 1>the month, we were up to about seven hundred and

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<v Speaker 1>fifty thousand viewers a week within within four weeks. That's

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<v Speaker 1>that's meteor. It was. It was. It was the biggest

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<v Speaker 1>problem for us was figuring out how to get it

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<v Speaker 1>out there. Yeah, the bandwidth, this shues. Yeah, I mean

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<v Speaker 1>we were we were paying tons of money to deliver

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<v Speaker 1>it because I mean, I'm sure you remember back in

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<v Speaker 1>the eight people would get banned with bills when they

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<v Speaker 1>would put up, you know, things on servers and then

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<v Speaker 1>get a popular site. Um, And so we were trying

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<v Speaker 1>to figure out how to host what we're at the

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<v Speaker 1>time pretty massive files. I mean, these were, you know,

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<v Speaker 1>seventy megabyte files people were downloading in you know, two

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<v Speaker 1>thousand and two thousand and three. It was it was

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<v Speaker 1>hard to figure out how to stir all that. And

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<v Speaker 1>YouTube didn't exist at the time, so we couldn't just

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<v Speaker 1>throw it up on YouTube and hope for the best,

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<v Speaker 1>you know. I have I have a question, um, about

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<v Speaker 1>what's your recording schedule look like? I mean, how many

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<v Speaker 1>of these how fast can you do one of these videos?

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<v Speaker 1>And and about how long does it take to uh,

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<v Speaker 1>you know, from beginning to end. When you're talking about

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<v Speaker 1>scripting and going through rehearsals and things like that, how

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<v Speaker 1>long does that take. Well, we're a lot faster than

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<v Speaker 1>we used to be. Just soon as we've been doing

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<v Speaker 1>it for nine seasons that we're we're just going into

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<v Speaker 1>season ten right now. But if you look at like

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<v Speaker 1>a Pixar movie and the missinima, what we produce is

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<v Speaker 1>not on the fidelity of of a picture movie. We

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<v Speaker 1>do more custom animation now. But um, the big thing

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<v Speaker 1>about MACHINEAM is how efficient it is. So a Pixar

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<v Speaker 1>movie might take a team of three people the course

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<v Speaker 1>of three years. Um, we can produce five minutes a

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<v Speaker 1>week with about This is now just neglecting voice actors

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<v Speaker 1>who you have to have a different actor for every character.

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<v Speaker 1>But we can produce five minutes a week with about

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<v Speaker 1>three people. Uh, and that'll take us about you know,

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<v Speaker 1>thirty forty hours to do that. So every year we

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<v Speaker 1>put out of a full feature on DVD, and we

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<v Speaker 1>can do that with a production crew of anywhere between

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<v Speaker 1>you know, three to five people. Now now that in

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<v Speaker 1>later seasons we've been adding more custom animation just because

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<v Speaker 1>of Sinima got more popular, we found we had to

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<v Speaker 1>do more to stand out. And you know, like anything,

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<v Speaker 1>it's like if it stays the same, it'll it'll get stale.

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<v Speaker 1>So we had to kind of evolved the series while

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<v Speaker 1>it was in place and so now we have a

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<v Speaker 1>much bigger team. Now we have a team of about

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<v Speaker 1>twenty people that work on it, uh, and they do

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<v Speaker 1>a lot of custom animations, some really fun action scenes,

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<v Speaker 1>fighting scenes, that kind of thing. So when you guys

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<v Speaker 1>were first exploring motion capture, UH, when did you guys

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<v Speaker 1>actually sit down and consciously make that decision? And was

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<v Speaker 1>that a huge challenge? Was it that or what? Was

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<v Speaker 1>it surprisingly easy compared to everything else you had been doing. Well,

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<v Speaker 1>we we made one higher that made it a lot easier,

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<v Speaker 1>and that was Monty Home. I'm a big consumer of

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<v Speaker 1>all things internet as well, so I'm always online, always

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<v Speaker 1>like looking at you know, online video. I just I

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<v Speaker 1>love it, and um, it's it's fun to spot people

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<v Speaker 1>who are doing cool new stuff. And montyme put up

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<v Speaker 1>a video where he custom animated master Chief from Halo

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<v Speaker 1>fighting Sammy's from Metroid and it was the models were okay,

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<v Speaker 1>in the texture okay, but the animation was outrageously sophistic

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<v Speaker 1>it and the choreography of what he was doing. And

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<v Speaker 1>so we contacted him and we tried to work with

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<v Speaker 1>it for like two or three years before we were

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<v Speaker 1>finally able to hire him. And that was in season eight,

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<v Speaker 1>and so we essentially built an animation pipeline. That's it.

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<v Speaker 1>He's the centerpiece of it. We built it around him,

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<v Speaker 1>essentially cool. Well, jumping back again back to the early days,

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<v Speaker 1>about how long did it did it take before you

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<v Speaker 1>realize that you actually had a viable company on your hands?

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<v Speaker 1>I mean, the show was a hit, but that there's

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<v Speaker 1>a big difference between something that ends up getting really

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<v Speaker 1>viral on the internet and then turning that into something

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<v Speaker 1>that can actually sustain itself as a business. Did that

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<v Speaker 1>happen right away as well? Well, I mean it came

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<v Speaker 1>in the sense that we all of a sudden have

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<v Speaker 1>these major expenses for striving. That's what a great way

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<v Speaker 1>to start up business, right. Well, you know, if there's

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<v Speaker 1>a massive expense side of this, then they're they're they're

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<v Speaker 1>theoretically should be some kind of revenue stream help service

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<v Speaker 1>that I mean there's there's not is the demand for this,

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<v Speaker 1>So if you sit still, the demand will generate bills. Uh,

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<v Speaker 1>we kind have get a little proactive here and figure

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<v Speaker 1>a way to generate some revenue from it. And um,

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<v Speaker 1>you know, I think there's a big opinion, Uh that

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<v Speaker 1>a common opinion, I should say that if you make

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<v Speaker 1>something on the Internet and you get a ton of views, um,

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<v Speaker 1>that the ad companies just show up like the ad

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<v Speaker 1>trucks shows up in your driveway. It does. It doesn't

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<v Speaker 1>work that way. Getting advertisers for content is very hard,

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<v Speaker 1>and it's always been hard. It was never it was

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<v Speaker 1>never easy to do it on the internet. UM. And

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<v Speaker 1>there's a lot of places that will abstract that for

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<v Speaker 1>you now, a lot of a lot of video services

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<v Speaker 1>that will do that for you. But it's a very

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<v Speaker 1>difficult process, and so we had to go through and

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<v Speaker 1>figure out a way to build a business model. UM.

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<v Speaker 1>We actually built one that was based not on advertising,

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<v Speaker 1>and we reran on that for five years. UM. We

0:11:52.000 --> 0:11:56.320
<v Speaker 1>just did merchandise, UM, premium memberships and DVD sales, and

0:11:56.320 --> 0:11:58.160
<v Speaker 1>that's how we funded the company for the first five years.

0:11:58.200 --> 0:12:00.960
<v Speaker 1>We never we never ran a single ad on anything. Uh.

0:12:01.000 --> 0:12:02.600
<v Speaker 1>For the first runt of the show. Yeah, it actually

0:12:02.679 --> 0:12:05.920
<v Speaker 1>brings me to the question about the sponsorship the premium

0:12:05.920 --> 0:12:09.079
<v Speaker 1>memberships that you ran. I've been a fan of Red

0:12:09.200 --> 0:12:13.080
<v Speaker 1>Versus Blue since season one. I've been following it since

0:12:13.120 --> 0:12:16.400
<v Speaker 1>season one, and so I'm familiar with the idea of

0:12:16.480 --> 0:12:19.040
<v Speaker 1>you became a premium member, and you would get access

0:12:19.120 --> 0:12:22.240
<v Speaker 1>to certain videos. Sometimes you get access early, sometimes you

0:12:22.280 --> 0:12:26.120
<v Speaker 1>get exclusive access. And also for the first few seasons,

0:12:26.400 --> 0:12:28.199
<v Speaker 1>I remember, you would even get the DVD at the

0:12:28.320 --> 0:12:31.960
<v Speaker 1>end of the season when you're a premium member. Yeah. Yeah,

0:12:32.280 --> 0:12:35.960
<v Speaker 1>so uh so, clearly building a community was an important

0:12:36.000 --> 0:12:39.199
<v Speaker 1>part of your business model as well, right, and we

0:12:39.280 --> 0:12:43.280
<v Speaker 1>built a community site to that. We knew that eventually

0:12:43.320 --> 0:12:46.679
<v Speaker 1>the popularity of the show would wane, or at the

0:12:46.800 --> 0:12:50.000
<v Speaker 1>very least that people watching the show, you know, the

0:12:50.040 --> 0:12:52.439
<v Speaker 1>individuals would you know, say well, I can't watch something

0:12:52.480 --> 0:12:55.480
<v Speaker 1>for you know, ten years. Um, you know, people just

0:12:55.559 --> 0:12:58.120
<v Speaker 1>naturally fall out, and so we wanted to have something

0:12:58.160 --> 0:13:01.880
<v Speaker 1>in place to hold people as like our portion of

0:13:01.880 --> 0:13:03.640
<v Speaker 1>the Internet, so that people would always know where they

0:13:03.640 --> 0:13:05.600
<v Speaker 1>could find us. And when we put new things out,

0:13:05.640 --> 0:13:06.760
<v Speaker 1>it would be great to be able to show it

0:13:06.760 --> 0:13:08.960
<v Speaker 1>to people, to get that initial seed of a of

0:13:09.000 --> 0:13:11.160
<v Speaker 1>a new project. And that's that was probably one of

0:13:11.200 --> 0:13:13.600
<v Speaker 1>the smartest things we did, was making sure that we

0:13:13.679 --> 0:13:17.880
<v Speaker 1>carved out our own portion of the Internet. Yeah, it's

0:13:18.040 --> 0:13:20.839
<v Speaker 1>it's still a very popular portal. I mean, people want

0:13:20.880 --> 0:13:24.240
<v Speaker 1>to go and check out the You have several different

0:13:24.640 --> 0:13:26.920
<v Speaker 1>you r ls that all lead into this kind of

0:13:27.480 --> 0:13:30.880
<v Speaker 1>uh hub really of all the different products Rooster Teeth does,

0:13:30.880 --> 0:13:32.959
<v Speaker 1>because it's not just Red Versus Blue. Although we'll get

0:13:33.000 --> 0:13:35.960
<v Speaker 1>into that in a little bit. I did have another

0:13:36.040 --> 0:13:39.160
<v Speaker 1>question about the tone of Red Versus Blue and the

0:13:39.200 --> 0:13:42.280
<v Speaker 1>early seasons the Blood Gulch Chronicles in particular, which is

0:13:42.280 --> 0:13:45.040
<v Speaker 1>the first five seasons of Red Versus Blue. Uh, it

0:13:45.120 --> 0:13:48.439
<v Speaker 1>was it was almost exclusively comedic, and then you began

0:13:48.480 --> 0:13:52.480
<v Speaker 1>to experiment by inserting some more dramatic elements into the storyline,

0:13:52.520 --> 0:13:56.760
<v Speaker 1>sometimes with uh tertiary characters who were not playing directly

0:13:56.840 --> 0:13:59.960
<v Speaker 1>with your main cast. What time, at what point did

0:14:00.040 --> 0:14:01.679
<v Speaker 1>you decided to do that? Was that something you had

0:14:01.720 --> 0:14:04.640
<v Speaker 1>wanted to do from the beginning, or as you were going,

0:14:04.679 --> 0:14:07.360
<v Speaker 1>were you thinking, hey, you know what, we could actually

0:14:07.880 --> 0:14:11.320
<v Speaker 1>try something new here and try and do almost like

0:14:11.360 --> 0:14:15.199
<v Speaker 1>an action movie type script parallel to the comedic stuff

0:14:15.200 --> 0:14:18.000
<v Speaker 1>we're doing on this other side. Yeah, So it was

0:14:18.080 --> 0:14:21.040
<v Speaker 1>essentially when it first started, essentially, like somebody described it

0:14:21.080 --> 0:14:23.080
<v Speaker 1>as Stripes in Space, which I think is a great

0:14:23.080 --> 0:14:26.600
<v Speaker 1>way to describe it. It's just just it's very lighthearted.

0:14:27.000 --> 0:14:30.240
<v Speaker 1>It's a it's a military comedy which which focuses on

0:14:30.280 --> 0:14:32.960
<v Speaker 1>a lot of bureaucracy humor, which I think crosses over

0:14:33.280 --> 0:14:36.000
<v Speaker 1>a lot of industries, not just you know, the military,

0:14:36.040 --> 0:14:39.760
<v Speaker 1>but also business and school and everything else. I was

0:14:39.800 --> 0:14:42.160
<v Speaker 1>always as a as a writer, I was always writing

0:14:42.200 --> 0:14:48.040
<v Speaker 1>though background threads so that the story could stay consistent.

0:14:48.080 --> 0:14:50.520
<v Speaker 1>If you base it in a universe, you know, then

0:14:50.560 --> 0:14:53.800
<v Speaker 1>it seems more honest. And I was doing all of that.

0:14:53.880 --> 0:14:55.400
<v Speaker 1>And when we got towards the end of the fifth

0:14:55.440 --> 0:14:59.160
<v Speaker 1>season UM, I was talking with people about stories in

0:14:59.160 --> 0:15:01.480
<v Speaker 1>the background that we're knowing that audience members had picked

0:15:01.560 --> 0:15:04.680
<v Speaker 1>up on. But I had this whole fleshed out uh

0:15:04.920 --> 0:15:07.560
<v Speaker 1>universe kind of behind the scenes, and I was talking

0:15:07.560 --> 0:15:09.920
<v Speaker 1>with somebody here about it and I described it all,

0:15:10.080 --> 0:15:11.920
<v Speaker 1>was writing on the on the white board about all

0:15:11.960 --> 0:15:15.080
<v Speaker 1>these things, and they said, maybe you should show this

0:15:15.240 --> 0:15:17.160
<v Speaker 1>to the audience, you know, I mean, maybe you should,

0:15:17.520 --> 0:15:20.240
<v Speaker 1>Maybe you should put this out there. And I thought, yeah, maybe, maybe,

0:15:20.280 --> 0:15:23.240
<v Speaker 1>you know, maybe we should. It's it's it's interesting to us.

0:15:23.280 --> 0:15:26.320
<v Speaker 1>And you know, our philosophy here is UM, if we

0:15:26.360 --> 0:15:28.560
<v Speaker 1>make things that we like, we just have faith that

0:15:28.600 --> 0:15:30.480
<v Speaker 1>there's enough people on the Internet that are like us

0:15:30.560 --> 0:15:33.440
<v Speaker 1>that they'll like it too. So yeah, it's just a

0:15:33.520 --> 0:15:35.640
<v Speaker 1>natural evolution. Like I said, it's you know, we started

0:15:35.640 --> 0:15:38.040
<v Speaker 1>off the very first episode of the very first season saying,

0:15:38.360 --> 0:15:41.520
<v Speaker 1>all these guys, do we stand around and talk? That's

0:15:41.520 --> 0:15:43.040
<v Speaker 1>what they were doing last week. That's what we'll be

0:15:43.080 --> 0:15:45.600
<v Speaker 1>doing five minutes from now and for five seasons. You know.

0:15:45.720 --> 0:15:48.320
<v Speaker 1>It's it works very well standing around and talking, but

0:15:49.160 --> 0:15:51.440
<v Speaker 1>you really do run the risk of becoming stale. Five

0:15:51.520 --> 0:15:54.000
<v Speaker 1>years on the internet is is like a looks like

0:15:54.040 --> 0:15:56.880
<v Speaker 1>a glacier. You know, it's it's like an eon. It

0:15:56.920 --> 0:16:01.880
<v Speaker 1>seems like, um, that's the rise and fall of my Space. Yeah. Yeah,

0:16:02.000 --> 0:16:03.400
<v Speaker 1>and you know we talked about that to you, like

0:16:03.440 --> 0:16:06.000
<v Speaker 1>the we're I was talking earlier about the carving out

0:16:06.040 --> 0:16:07.560
<v Speaker 1>your own space on the internet. It's like a lot

0:16:07.600 --> 0:16:09.920
<v Speaker 1>of people that today, you know, they don't do that.

0:16:09.920 --> 0:16:13.280
<v Speaker 1>There's a big opinion that the the web is dead

0:16:13.760 --> 0:16:15.960
<v Speaker 1>and that you should just go all in on Facebook

0:16:16.040 --> 0:16:18.120
<v Speaker 1>or all in on YouTube or what you know, whatever

0:16:18.160 --> 0:16:21.040
<v Speaker 1>the darling uh site of the moment happens to be.

0:16:21.160 --> 0:16:23.240
<v Speaker 1>But I mean, we've been doing this for so long.

0:16:23.280 --> 0:16:25.320
<v Speaker 1>I remember when if we just spent all of our

0:16:25.360 --> 0:16:28.280
<v Speaker 1>time building up our Facebook or assuming are MySpace friends.

0:16:28.760 --> 0:16:30.960
<v Speaker 1>In two thousand three and two thousand four, we would,

0:16:33.480 --> 0:16:36.240
<v Speaker 1>I think, you know, uh, you know, we're dealing with

0:16:36.280 --> 0:16:38.480
<v Speaker 1>rever or something like that. You know, it's just it's

0:16:38.520 --> 0:16:42.680
<v Speaker 1>it's it's Twitter, Twitter follower accounts and you know, Facebook

0:16:42.720 --> 0:16:45.040
<v Speaker 1>like seemed very important right now, but five years from

0:16:45.040 --> 0:16:47.880
<v Speaker 1>now they probably won't seem all that important. Yeah. The

0:16:47.880 --> 0:16:50.600
<v Speaker 1>biggest shifts that I see right now are really more

0:16:50.680 --> 0:16:54.800
<v Speaker 1>platform shifts. So it's more like the emphasis now is

0:16:54.840 --> 0:16:58.840
<v Speaker 1>on mobile as opposed to the desktop and laptop models,

0:16:59.040 --> 0:17:01.720
<v Speaker 1>which that makes more sense. I mean, that's an access thing,

0:17:01.800 --> 0:17:04.600
<v Speaker 1>not a not a you know, this is the particular

0:17:04.600 --> 0:17:09.359
<v Speaker 1>website that's in vogue right now. Well, oh no, go ahead,

0:17:09.400 --> 0:17:12.080
<v Speaker 1>I'm sorry. No, it's crazy. It's crazy how much mobile

0:17:12.160 --> 0:17:15.160
<v Speaker 1>has taken off. I mean, it's just it's just insane. Yes, yeah,

0:17:15.160 --> 0:17:17.240
<v Speaker 1>we we talk about that all the time here at

0:17:17.280 --> 0:17:20.200
<v Speaker 1>how stuff works as well. I mean, it's it's completely

0:17:20.280 --> 0:17:24.360
<v Speaker 1>changed the way that we create certain types of content.

0:17:24.400 --> 0:17:28.159
<v Speaker 1>Because there are some kinds that are perfect for the

0:17:28.200 --> 0:17:32.280
<v Speaker 1>mobile platform, and that's just people love them. There are

0:17:32.280 --> 0:17:35.280
<v Speaker 1>other types that just don't quite fit as well. It's

0:17:35.280 --> 0:17:39.080
<v Speaker 1>a real challenge to try and find the balance there. Fortunately,

0:17:39.160 --> 0:17:42.080
<v Speaker 1>I think web video is one of those that it

0:17:42.240 --> 0:17:45.119
<v Speaker 1>transcends the platform you don't have. You don't have to

0:17:45.119 --> 0:17:49.119
<v Speaker 1>worry about that as much. UM. Let me ask you

0:17:49.200 --> 0:17:52.120
<v Speaker 1>also about some of the tricks you guys did working

0:17:52.119 --> 0:17:57.400
<v Speaker 1>within the confines of a video game universe and actually

0:17:57.560 --> 0:18:01.520
<v Speaker 1>within the actual physics engine of the video game itself. Uh,

0:18:01.720 --> 0:18:04.200
<v Speaker 1>watching some of the behind the scenes stuff, I love

0:18:04.280 --> 0:18:06.960
<v Speaker 1>the idea that you guys got really creative were the

0:18:07.000 --> 0:18:10.320
<v Speaker 1>ways you shot the series, especially early on, when there

0:18:10.320 --> 0:18:12.720
<v Speaker 1>weren't as many tools for you to use, tools that

0:18:12.760 --> 0:18:16.600
<v Speaker 1>I think have been built into games like Halo because

0:18:16.760 --> 0:18:19.199
<v Speaker 1>of the work you've done when they didn't exist back then.

0:18:19.240 --> 0:18:22.000
<v Speaker 1>You found really creative ways of getting around it. The

0:18:22.000 --> 0:18:24.040
<v Speaker 1>one I think of off the top of my head

0:18:24.240 --> 0:18:30.560
<v Speaker 1>is using a tank as a crane for crane shots, right.

0:18:30.600 --> 0:18:32.160
<v Speaker 1>I mean that's excused back to how it's a lot

0:18:32.200 --> 0:18:34.200
<v Speaker 1>like live action. It's like we wanted to get a

0:18:34.200 --> 0:18:36.680
<v Speaker 1>shot where we raised up, how do we do? How

0:18:36.680 --> 0:18:39.560
<v Speaker 1>do we do that? Um? There wasn't any ability within

0:18:39.600 --> 0:18:42.240
<v Speaker 1>the retail game to raise the camera above eye level.

0:18:42.240 --> 0:18:44.840
<v Speaker 1>I mean the entire first three seasons of the show,

0:18:45.359 --> 0:18:47.720
<v Speaker 1>you're seeing the entire show through another character's eyes. That

0:18:47.720 --> 0:18:51.439
<v Speaker 1>never appeared on screen. It's literally a camera man, um.

0:18:51.600 --> 0:18:53.560
<v Speaker 1>And so we would walk him around in order to

0:18:53.600 --> 0:18:56.199
<v Speaker 1>set up shots and to be the camera. And so

0:18:56.760 --> 0:18:57.920
<v Speaker 1>we thought, well, how can we get this? I thought,

0:18:57.920 --> 0:19:00.639
<v Speaker 1>why don't we just put him on the end of

0:19:00.680 --> 0:19:03.080
<v Speaker 1>the barrel of the tank and just slowly raise the

0:19:03.160 --> 0:19:05.040
<v Speaker 1>tank barrel up, And sure enough, that allowed us to

0:19:05.040 --> 0:19:08.120
<v Speaker 1>get a crane shot with it. Likewise, we would put

0:19:08.160 --> 0:19:11.640
<v Speaker 1>people on the tops of ban cheese and fly them

0:19:11.680 --> 0:19:13.680
<v Speaker 1>around if we wanted to get a really high view

0:19:13.720 --> 0:19:16.719
<v Speaker 1>of the canyon or something like that. Yeah, we had

0:19:16.720 --> 0:19:19.000
<v Speaker 1>to be really creative. Um. In a later season. One

0:19:19.000 --> 0:19:20.679
<v Speaker 1>of the things we we would also just employ like

0:19:21.280 --> 0:19:24.840
<v Speaker 1>some of the oldest tricks that there are in filmmaking. Um,

0:19:24.920 --> 0:19:27.760
<v Speaker 1>we had a character, a baby alien, so we need

0:19:27.760 --> 0:19:30.080
<v Speaker 1>a small alien. Well, you can't shrink a character in

0:19:30.080 --> 0:19:33.080
<v Speaker 1>the game, so we would just do forced perspective where

0:19:33.119 --> 0:19:36.200
<v Speaker 1>we would set the alien far back in the shot

0:19:36.800 --> 0:19:39.120
<v Speaker 1>and because there's no depth of field in the game,

0:19:39.160 --> 0:19:42.560
<v Speaker 1>it's an infinite focus. Um, we would just set up

0:19:42.560 --> 0:19:44.240
<v Speaker 1>the scene so that one character is really far away

0:19:44.240 --> 0:19:46.000
<v Speaker 1>and they just happened to look a lot smaller and

0:19:46.040 --> 0:19:48.840
<v Speaker 1>it worked perfectly. I mean, if the illusion was great. It's,

0:19:49.080 --> 0:19:50.399
<v Speaker 1>you know, just like old things that used to do

0:19:50.440 --> 0:19:52.119
<v Speaker 1>back in the days when they would you know, shoot

0:19:52.200 --> 0:19:56.119
<v Speaker 1>King Kong and voyage the Moon. I imagine getting eyelines

0:19:56.280 --> 0:19:59.399
<v Speaker 1>in this series is a bit of a challenge. It

0:19:59.480 --> 0:20:01.520
<v Speaker 1>definitely is. I mean there's nothing in the game where

0:20:01.520 --> 0:20:03.639
<v Speaker 1>it's like everyone looks in the same direction, you know,

0:20:03.880 --> 0:20:07.480
<v Speaker 1>And so we're we're probably the best people in the

0:20:07.520 --> 0:20:12.359
<v Speaker 1>world at playing Halo in a very specific way. Like ever,

0:20:13.040 --> 0:20:15.640
<v Speaker 1>if you ever put it in in a matchmaking game where

0:20:15.640 --> 0:20:17.560
<v Speaker 1>all the players on the team have to look in

0:20:17.600 --> 0:20:19.920
<v Speaker 1>the same direction or all run in the same line

0:20:19.960 --> 0:20:22.560
<v Speaker 1>while looking at their feet, we would we would kill

0:20:22.560 --> 0:20:26.359
<v Speaker 1>at that. So so yeah, we ever created Days of

0:20:26.359 --> 0:20:31.440
<v Speaker 1>our Lives game within Halo, you guys will rock it. Yes,

0:20:31.560 --> 0:20:37.280
<v Speaker 1>we would be the dramatic reaction team. Well, let's talk

0:20:37.320 --> 0:20:39.960
<v Speaker 1>about some of the other content that Rister Teeth produces.

0:20:40.000 --> 0:20:42.159
<v Speaker 1>I mean, Red versus Blue is probably what got you

0:20:42.160 --> 0:20:45.040
<v Speaker 1>guys on the map for most people, but you do

0:20:45.119 --> 0:20:48.760
<v Speaker 1>a lot of other, uh things as well, including some

0:20:48.840 --> 0:20:51.800
<v Speaker 1>live action stuff. When did you guys decide to start

0:20:51.840 --> 0:20:55.200
<v Speaker 1>producing live action shorts? Well, that's our that's our background

0:20:55.280 --> 0:20:57.560
<v Speaker 1>is live action, and I mean we start off like

0:20:57.560 --> 0:21:00.520
<v Speaker 1>I made a feature film in college. Was a computer

0:21:00.520 --> 0:21:02.879
<v Speaker 1>science student, but I wanted to learn how to uh

0:21:03.080 --> 0:21:06.880
<v Speaker 1>make films because that's from premedic computer science, and surprisingly

0:21:06.880 --> 0:21:08.760
<v Speaker 1>not a lot of stuff transferred. So I had a

0:21:08.760 --> 0:21:11.479
<v Speaker 1>bunch of I have like organic chemistry as a as

0:21:11.480 --> 0:21:14.119
<v Speaker 1>an elective on my transcript um and so I had

0:21:14.160 --> 0:21:16.280
<v Speaker 1>a bunch of hours on campus where I was trying

0:21:16.280 --> 0:21:18.960
<v Speaker 1>to kill time, and I found the student run TV

0:21:19.080 --> 0:21:23.320
<v Speaker 1>station down there, t STV, and started meeting film students

0:21:23.320 --> 0:21:25.880
<v Speaker 1>and wanting to get involved in video editing in film production.

0:21:26.280 --> 0:21:28.280
<v Speaker 1>But I did not want to go and sit through

0:21:28.680 --> 0:21:31.359
<v Speaker 1>um film classes. So I thought, you know what, Robert

0:21:31.480 --> 0:21:34.440
<v Speaker 1>Arriguez just made El Mariachi at ut I went to

0:21:34.480 --> 0:21:36.879
<v Speaker 1>the University of Texas. He made elm Actually just a

0:21:36.880 --> 0:21:38.920
<v Speaker 1>few years ago, there was this idea that you could

0:21:38.920 --> 0:21:41.200
<v Speaker 1>just make an independent movie and set the world on fire.

0:21:41.560 --> 0:21:45.920
<v Speaker 1>So I thought, why don't I just make a feature film, uh,

0:21:46.040 --> 0:21:48.639
<v Speaker 1>you know, spend ten thousand dollars doing that as opposed

0:21:48.640 --> 0:21:50.679
<v Speaker 1>to spending it in a classroom, and then I'll probably

0:21:50.720 --> 0:21:52.359
<v Speaker 1>know everything I need to know about filmmaking by the

0:21:52.359 --> 0:21:54.879
<v Speaker 1>time it's over. Well that took about eighteen months to

0:21:54.920 --> 0:21:57.560
<v Speaker 1>get that done. You know, we we actually did shoot

0:21:57.680 --> 0:22:01.119
<v Speaker 1>a feature on film on sixteen millimeter film. That was

0:22:01.160 --> 0:22:03.840
<v Speaker 1>a long process, but uh yeah, that's that's just how

0:22:03.880 --> 0:22:06.399
<v Speaker 1>I got involved with it, and I uh um, you

0:22:06.400 --> 0:22:08.480
<v Speaker 1>know it was it was worked out pretty well. I

0:22:08.480 --> 0:22:09.920
<v Speaker 1>mean that, you know, I own a production company and

0:22:09.920 --> 0:22:12.160
<v Speaker 1>I don't have a degree in in any kind of entertainment.

0:22:12.200 --> 0:22:14.480
<v Speaker 1>I have a computer science degree that just hangs on

0:22:14.520 --> 0:22:18.040
<v Speaker 1>my wall and I never use basically. So, uh so,

0:22:18.080 --> 0:22:20.439
<v Speaker 1>who are the writers on your on your staff? I

0:22:20.440 --> 0:22:23.840
<v Speaker 1>know you write red versus blue? Right, Yes, that's right,

0:22:24.040 --> 0:22:26.359
<v Speaker 1>I write versus blue. Uh. And you know the actors

0:22:26.400 --> 0:22:28.840
<v Speaker 1>add a ton when they get in the booth. Uh.

0:22:29.200 --> 0:22:31.240
<v Speaker 1>All the actors know their characters so well now that

0:22:31.320 --> 0:22:34.159
<v Speaker 1>they you know, sometimes I'll just like have blanks that

0:22:34.160 --> 0:22:36.280
<v Speaker 1>they can fill in for ad libs, you know, where

0:22:36.320 --> 0:22:38.440
<v Speaker 1>they add a lot in as well. Uh. And then

0:22:38.440 --> 0:22:40.680
<v Speaker 1>we have a team of writers upstairs, um that work

0:22:40.760 --> 0:22:45.040
<v Speaker 1>on our shorts. And that's a that's a very collaborative effort. Um.

0:22:45.080 --> 0:22:46.640
<v Speaker 1>They have a whole team like a writing room where

0:22:46.640 --> 0:22:49.400
<v Speaker 1>they go in and pitch ideas and then they take

0:22:49.480 --> 0:22:51.320
<v Speaker 1>them away and then come back with scripts. And trade

0:22:51.320 --> 0:22:53.520
<v Speaker 1>them off in new drafts. It's a it's a very

0:22:53.520 --> 0:22:57.720
<v Speaker 1>fun process. Cool well, and we're pretty familiar with the

0:22:57.720 --> 0:23:01.000
<v Speaker 1>writing process around here too, it's not not this similar,

0:23:01.680 --> 0:23:06.120
<v Speaker 1>although we of course write articles and not not not scripts.

0:23:06.119 --> 0:23:10.239
<v Speaker 1>But tell me about the Immersion series, which kind of

0:23:10.280 --> 0:23:13.840
<v Speaker 1>married this video game and and live action short thing

0:23:14.000 --> 0:23:19.320
<v Speaker 1>into an increasingly hilarious series of misadventures. Well, that was

0:23:19.400 --> 0:23:22.600
<v Speaker 1>kind of fun. That was had this idea that we

0:23:22.720 --> 0:23:26.280
<v Speaker 1>could take things from video games and test them in

0:23:26.320 --> 0:23:29.119
<v Speaker 1>real life. And I had the idea for a while

0:23:29.200 --> 0:23:30.760
<v Speaker 1>and eventually I said, you know what, I should make

0:23:30.840 --> 0:23:32.720
<v Speaker 1>one of these because someone else is going to do

0:23:32.800 --> 0:23:34.800
<v Speaker 1>this if we don't. And that's a big thing on

0:23:34.800 --> 0:23:36.800
<v Speaker 1>the internet. Man. It seems like by the time you

0:23:36.840 --> 0:23:39.320
<v Speaker 1>think of an idea, you should go look it up

0:23:39.320 --> 0:23:42.200
<v Speaker 1>because somebody's probably already done it, you know, and things

0:23:42.240 --> 0:23:46.600
<v Speaker 1>move that fast. And so this, this idea, this probably

0:23:46.600 --> 0:23:49.120
<v Speaker 1>gives you a good example of what the whole series

0:23:49.240 --> 0:23:52.720
<v Speaker 1>was about. When you play a Grand Theft auto game

0:23:52.800 --> 0:23:56.200
<v Speaker 1>or one of those open world or urban environment games,

0:23:56.680 --> 0:23:58.640
<v Speaker 1>when you drive a car, you drive from a third

0:23:58.680 --> 0:24:02.600
<v Speaker 1>person perspective. You're your view of the car is behind

0:24:02.640 --> 0:24:04.560
<v Speaker 1>the car, and that's not the way you drive a

0:24:04.560 --> 0:24:06.200
<v Speaker 1>car in the real world. So we thought, okay, let's

0:24:06.200 --> 0:24:09.080
<v Speaker 1>try that. Let's set up a car in real life

0:24:09.720 --> 0:24:12.120
<v Speaker 1>that is a third person perspective. So we blacked out

0:24:12.119 --> 0:24:16.400
<v Speaker 1>the windshield safety first, UH and blacked out the entire cockpit,

0:24:16.440 --> 0:24:18.760
<v Speaker 1>and then suspended a camera on a rig behind the

0:24:18.840 --> 0:24:21.919
<v Speaker 1>vehicle and then ran that down to a monitor that

0:24:21.960 --> 0:24:23.439
<v Speaker 1>was on the dashboard of the car. So you're in

0:24:23.480 --> 0:24:26.760
<v Speaker 1>the car, driving it through a course and you're looking

0:24:26.800 --> 0:24:29.240
<v Speaker 1>at the car from behind your views from behind the car,

0:24:29.720 --> 0:24:32.640
<v Speaker 1>and we shot that episode. He took us about six

0:24:32.680 --> 0:24:35.360
<v Speaker 1>hours to shoot the pilot um to the driving part

0:24:35.359 --> 0:24:38.000
<v Speaker 1>of it, and then we spent another four hours out

0:24:38.000 --> 0:24:39.920
<v Speaker 1>there afterward because everyone in the crew want to drive

0:24:39.960 --> 0:24:42.800
<v Speaker 1>the car. We said, we had a blast doing it. It

0:24:42.680 --> 0:24:45.120
<v Speaker 1>It was great. It reminds me there was a guy

0:24:45.160 --> 0:24:47.399
<v Speaker 1>there was a It was more of an art project

0:24:47.440 --> 0:24:49.200
<v Speaker 1>than anything else, but there was a guy who built

0:24:49.240 --> 0:24:53.200
<v Speaker 1>an MMO suit that did sort of the same thing,

0:24:53.320 --> 0:24:55.240
<v Speaker 1>but it was just a It was just a person

0:24:55.400 --> 0:24:57.920
<v Speaker 1>in a in a suit where you have a helmet

0:24:57.960 --> 0:25:00.400
<v Speaker 1>that has a monitor built into it. There a rig

0:25:00.480 --> 0:25:03.800
<v Speaker 1>that's UH warned like a backpack that suspends the camera

0:25:03.880 --> 0:25:07.480
<v Speaker 1>above and behind to give that that MMO view of

0:25:07.520 --> 0:25:09.880
<v Speaker 1>a character running around the world, so the only view

0:25:09.920 --> 0:25:12.119
<v Speaker 1>you had of yourself was as a third person, and

0:25:12.160 --> 0:25:14.800
<v Speaker 1>of course they added spikes on the helmet to give

0:25:14.800 --> 0:25:19.920
<v Speaker 1>it that authentic MMO feel. And uh, apparently anyone who

0:25:19.920 --> 0:25:22.920
<v Speaker 1>put this on would first spend the first half hour

0:25:23.520 --> 0:25:26.800
<v Speaker 1>struggling to interact with the world in a way that

0:25:26.840 --> 0:25:28.200
<v Speaker 1>wasn't going to feel like it was going to kill

0:25:28.280 --> 0:25:30.640
<v Speaker 1>them because it was so weird to be have an

0:25:30.640 --> 0:25:33.080
<v Speaker 1>out of body experience like that. And then the next

0:25:33.080 --> 0:25:35.440
<v Speaker 1>half hour was spent stomping around and swinging your arms

0:25:35.440 --> 0:25:40.439
<v Speaker 1>around because you look like the incredible Hulk. So yeah,

0:25:40.680 --> 0:25:44.800
<v Speaker 1>walk up to people and ask them for quests, right exactly. Yeah,

0:25:44.840 --> 0:25:47.359
<v Speaker 1>that was yeah. No, there there are people who are

0:25:47.359 --> 0:25:50.800
<v Speaker 1>still in therapy because of that art project. So we

0:25:50.840 --> 0:25:52.520
<v Speaker 1>did a fun one like that where we tested what

0:25:52.560 --> 0:25:54.879
<v Speaker 1>it would be like to be in a side scrolling

0:25:54.960 --> 0:25:59.560
<v Speaker 1>environment where we had a wireless rig that we could

0:25:59.600 --> 0:26:02.080
<v Speaker 1>send a videos signal to to goggles that the person

0:26:02.119 --> 0:26:04.280
<v Speaker 1>would wear, and we shot them from a ninety degree

0:26:04.280 --> 0:26:06.359
<v Speaker 1>angle directly from their side, and so we had like

0:26:06.359 --> 0:26:08.720
<v Speaker 1>a Mario course that these guys had to navigate while

0:26:08.720 --> 0:26:11.800
<v Speaker 1>only being able to see themselves from the side. So

0:26:11.840 --> 0:26:14.600
<v Speaker 1>what short straw that Gus and Jeff draw that they

0:26:14.640 --> 0:26:17.119
<v Speaker 1>have to be in all of these They drew the

0:26:17.160 --> 0:26:19.760
<v Speaker 1>academic short straw. They should have just been better in

0:26:19.840 --> 0:26:23.960
<v Speaker 1>school and they would have better career opportunities and they

0:26:23.960 --> 0:26:26.159
<v Speaker 1>wouldn't have to be subjected to all this terrible stuff.

0:26:26.960 --> 0:26:28.640
<v Speaker 1>We we we got to a point where we were torturing them,

0:26:28.680 --> 0:26:30.920
<v Speaker 1>I think, I mean we we did this one thing

0:26:30.920 --> 0:26:32.960
<v Speaker 1>where we tested video game foods. You know, when you're

0:26:33.160 --> 0:26:35.760
<v Speaker 1>playing a video game and your character is hurt, if

0:26:35.760 --> 0:26:37.800
<v Speaker 1>he eats a steak, then he immediately feels better. I

0:26:37.800 --> 0:26:39.640
<v Speaker 1>don't know what they think the healing properties of food

0:26:39.680 --> 0:26:42.600
<v Speaker 1>are in video games. So we took them out. We

0:26:42.600 --> 0:26:44.240
<v Speaker 1>didn't tell them this. We took him on drinking until

0:26:44.240 --> 0:26:47.920
<v Speaker 1>two in the morning and to celebrate something. It was

0:26:47.960 --> 0:26:49.880
<v Speaker 1>all a ruse, and then the next day we showed

0:26:49.960 --> 0:26:51.679
<v Speaker 1>up in the production at their house at five in

0:26:51.720 --> 0:26:53.600
<v Speaker 1>the morning. They just I mean they literally just gone

0:26:53.600 --> 0:26:54.919
<v Speaker 1>to bed so they would woke up and they were

0:26:54.960 --> 0:26:57.679
<v Speaker 1>just miserable, and we just like fed him food for

0:26:57.680 --> 0:27:00.680
<v Speaker 1>about an hour and a half, big hams and pizzas

0:27:00.840 --> 0:27:03.560
<v Speaker 1>and strawberries. Everything you see in a game that is

0:27:03.560 --> 0:27:05.520
<v Speaker 1>supposed to cure you, and let's just put it this way,

0:27:05.600 --> 0:27:10.400
<v Speaker 1>did not cure them. Yes, to learn more, visit the

0:27:10.480 --> 0:27:13.000
<v Speaker 1>Rooster Teeth's website and you can watch all of these

0:27:13.119 --> 0:27:15.600
<v Speaker 1>or get the DVDs if you want to be able

0:27:15.640 --> 0:27:19.840
<v Speaker 1>to have them for posterity's sake. Uh. Well, let's also talk.

0:27:19.880 --> 0:27:25.159
<v Speaker 1>There's another another project, Achievement Hunter, which is again hosted

0:27:25.200 --> 0:27:29.159
<v Speaker 1>by rooster Teeth, which is all about achievements on Xbox

0:27:29.160 --> 0:27:31.639
<v Speaker 1>three sixty games, although you guys also cover other games

0:27:31.640 --> 0:27:36.679
<v Speaker 1>occasionally as well. Right, yes, we cover It's the achievement

0:27:36.720 --> 0:27:39.159
<v Speaker 1>focus does seem to make it seems although achievements are

0:27:39.160 --> 0:27:42.760
<v Speaker 1>bleeding into bobile games and Steam games as well. Um,

0:27:42.800 --> 0:27:44.680
<v Speaker 1>it does seem to think it's like a three sixty

0:27:44.880 --> 0:27:47.320
<v Speaker 1>uh site, But no, they cover all different games like

0:27:47.359 --> 0:27:49.280
<v Speaker 1>they've been covering a lot of the Star Wars Older

0:27:49.320 --> 0:27:53.520
<v Speaker 1>public MMO lately. But it's just it's a celebration of

0:27:53.760 --> 0:27:56.120
<v Speaker 1>video game culture, which which we love. We love online

0:27:56.119 --> 0:27:59.199
<v Speaker 1>culture and video game culture. And we're actually holding a

0:27:59.240 --> 0:28:02.959
<v Speaker 1>convention uh in Austin this year rt X, which is

0:28:03.000 --> 0:28:06.160
<v Speaker 1>the intersection of gaming and online culture. But Achievement Hunter

0:28:06.160 --> 0:28:10.080
<v Speaker 1>has been a huge, huge success. Um, it's just been

0:28:10.160 --> 0:28:12.280
<v Speaker 1>It's something that you know, we kind of kicked around

0:28:12.280 --> 0:28:16.320
<v Speaker 1>for a while of you know, recording actual gameplay from

0:28:16.480 --> 0:28:20.040
<v Speaker 1>our footage from gameplay video games and then commenting on it.

0:28:20.119 --> 0:28:23.879
<v Speaker 1>And uh we Jeff Ramsey, who plays Griffin our Reverend

0:28:23.920 --> 0:28:25.399
<v Speaker 1>Blue series, he headed up, he hit it up the

0:28:25.400 --> 0:28:27.919
<v Speaker 1>project and he has just been. Man, it's been an

0:28:28.000 --> 0:28:30.960
<v Speaker 1>enormous thing. We're about to hit uh one billion total

0:28:31.040 --> 0:28:34.359
<v Speaker 1>views on YouTube across all of our videos, and Achievement

0:28:34.400 --> 0:28:37.080
<v Speaker 1>Hunter has been a huge part of that. That is incredible.

0:28:37.200 --> 0:28:40.880
<v Speaker 1>And I also should add the the successive Rooster Teeth

0:28:40.920 --> 0:28:44.560
<v Speaker 1>has been truly phenomenal and that your effect. You know,

0:28:44.600 --> 0:28:48.920
<v Speaker 1>you guys talk about how you have absorbed video game culture,

0:28:49.320 --> 0:28:51.520
<v Speaker 1>but you've also become part of it. I mean you

0:28:51.840 --> 0:28:56.720
<v Speaker 1>several people from Rooster Teeth have been featured in games

0:28:56.760 --> 0:28:59.240
<v Speaker 1>as voiceover talent and other things. Can you talk a

0:28:59.280 --> 0:29:01.880
<v Speaker 1>little bit about some of those, you know, we actually

0:29:01.920 --> 0:29:04.800
<v Speaker 1>are trying to go through and compile a list of

0:29:05.280 --> 0:29:07.720
<v Speaker 1>the places where Richarchie's has been referenced. Rivers and Blue

0:29:07.760 --> 0:29:12.120
<v Speaker 1>has been referenced. Um, just in most recently, Um, there's

0:29:12.200 --> 0:29:16.000
<v Speaker 1>a there's a reference in the World of Warcraft expansion

0:29:16.720 --> 0:29:18.680
<v Speaker 1>where there's a I forget the name of the thing,

0:29:18.760 --> 0:29:20.640
<v Speaker 1>but it's essentially like a parody of Blood Gulch. And

0:29:20.640 --> 0:29:23.480
<v Speaker 1>there's a character in there that's based on griff um

0:29:24.200 --> 0:29:26.600
<v Speaker 1>Uh in there. And then we just did a like

0:29:26.640 --> 0:29:31.280
<v Speaker 1>a commentary, a bonus commentary for gun Stringer Twisted Pixel.

0:29:31.800 --> 0:29:33.520
<v Speaker 1>And then we always it's funny these we always end

0:29:33.560 --> 0:29:36.080
<v Speaker 1>up been achievements, references and achievements. Like there's a lot

0:29:36.120 --> 0:29:39.120
<v Speaker 1>of Red versus Blue referential achievements. Um, there's one in

0:29:39.160 --> 0:29:43.600
<v Speaker 1>Gears of War. Um, there's a dishwasher, Samurai dishwasher. They

0:29:43.600 --> 0:29:44.800
<v Speaker 1>just put out a new version of the game that

0:29:44.840 --> 0:29:49.560
<v Speaker 1>has the Caboose is Achievable system as part of the game.

0:29:50.000 --> 0:29:51.800
<v Speaker 1>And the coolest things ever is that we got to

0:29:51.840 --> 0:29:54.520
<v Speaker 1>be voices in Halo three. I mean that was that

0:29:54.680 --> 0:29:57.040
<v Speaker 1>was an honor to actually participate in the game that

0:29:57.080 --> 0:30:00.440
<v Speaker 1>we're obviously such a huge fans in Doable. It's like

0:30:00.480 --> 0:30:03.680
<v Speaker 1>a full circle right there. Well, when we started Reversus Blue, mean,

0:30:03.800 --> 0:30:06.640
<v Speaker 1>when you have your you know, your initial meetings and

0:30:06.720 --> 0:30:08.520
<v Speaker 1>you know you're talking about, well, what's the coolest thing

0:30:08.520 --> 0:30:10.520
<v Speaker 1>that can happen. I mean, we thought the coolest thing

0:30:10.560 --> 0:30:13.000
<v Speaker 1>that can happen, by far was that we somehow get

0:30:13.040 --> 0:30:16.160
<v Speaker 1>referenced in an actual Halo video game or like some

0:30:16.240 --> 0:30:19.240
<v Speaker 1>kind of Eastern because Bungee had always pretty put East

0:30:19.320 --> 0:30:22.040
<v Speaker 1>Riggs in their games and getting getting to play marines

0:30:22.120 --> 0:30:24.560
<v Speaker 1>and contribute you contribute our voices to the game. That

0:30:24.720 --> 0:30:27.719
<v Speaker 1>was just it was nuts. Yeah, it's fantastic that, uh,

0:30:28.000 --> 0:30:30.400
<v Speaker 1>that that turned out that way, especially that Bungee ended

0:30:30.480 --> 0:30:33.760
<v Speaker 1>up being such fans of your work, because if it

0:30:33.840 --> 0:30:36.360
<v Speaker 1>had gone another way, especially when we see things like

0:30:37.160 --> 0:30:39.160
<v Speaker 1>on tech stuff, we talked about lot of stuff like uh,

0:30:39.400 --> 0:30:42.920
<v Speaker 1>intellectual property and patent wars and about this sort of

0:30:43.240 --> 0:30:46.560
<v Speaker 1>litigious side to a lot of companies. Uh, it could

0:30:46.600 --> 0:30:48.800
<v Speaker 1>have gone a totally different way. It could have been

0:30:48.800 --> 0:30:50.400
<v Speaker 1>that one episode went up and then you've got a

0:30:50.400 --> 0:30:53.360
<v Speaker 1>cease and desist and then no more opportunity. So I'm

0:30:53.400 --> 0:30:57.040
<v Speaker 1>so glad that this was a case where a company said, no,

0:30:57.200 --> 0:31:00.600
<v Speaker 1>they're they're adding benefit to what we do. We enjoy

0:31:00.640 --> 0:31:03.560
<v Speaker 1>their work, we want to see them succeed. Well, I mean,

0:31:03.640 --> 0:31:05.640
<v Speaker 1>I think that would be what you're saying about the

0:31:05.640 --> 0:31:07.280
<v Speaker 1>episode going up and then it gets pulled out. I

0:31:07.320 --> 0:31:09.120
<v Speaker 1>think a lot of people say that is the expectation

0:31:09.160 --> 0:31:12.000
<v Speaker 1>of what would happen. Um, And certainly that was in

0:31:12.000 --> 0:31:14.920
<v Speaker 1>our minds as we were doing it. And UM, you know,

0:31:14.960 --> 0:31:18.120
<v Speaker 1>I can't speak for them, you know, why they made

0:31:18.160 --> 0:31:20.880
<v Speaker 1>the decisions they made, but I mean, you know, Microsoft

0:31:21.400 --> 0:31:23.040
<v Speaker 1>took a look at it and said, you know, here's

0:31:23.080 --> 0:31:28.160
<v Speaker 1>something that's innovative and creative, and let's see what happens,

0:31:28.200 --> 0:31:29.840
<v Speaker 1>you know, And that's that was the attitude they took, like,

0:31:29.920 --> 0:31:32.320
<v Speaker 1>let's let's just go forward and see where this goes.

0:31:32.400 --> 0:31:34.200
<v Speaker 1>And I met with them and told them, you know,

0:31:34.320 --> 0:31:36.400
<v Speaker 1>here's the plans for what I want to do with it.

0:31:36.440 --> 0:31:39.160
<v Speaker 1>More importantly, here's what we're not trying to do. Um,

0:31:39.200 --> 0:31:40.800
<v Speaker 1>you know, we're just trying to have some fun and

0:31:41.080 --> 0:31:43.880
<v Speaker 1>do something and we're huge fans of Halo, and um,

0:31:43.920 --> 0:31:46.200
<v Speaker 1>you know, let's see what happened turned into a three

0:31:46.240 --> 0:31:48.600
<v Speaker 1>relationship and has now turned into a tenny relationship. So

0:31:49.040 --> 0:31:52.120
<v Speaker 1>I can't I cannot say enough good things about the

0:31:52.240 --> 0:31:54.880
<v Speaker 1>risk that Microsoft took on us and how much that

0:31:54.960 --> 0:31:57.240
<v Speaker 1>is meant to our business because they have been very

0:31:57.280 --> 0:32:01.280
<v Speaker 1>open and very cool, fantastic stake well, I I have

0:32:01.480 --> 0:32:04.120
<v Speaker 1>just two more questions. Here's the second to last one.

0:32:04.160 --> 0:32:07.320
<v Speaker 1>This was one that was suggested by a follower of

0:32:07.320 --> 0:32:11.840
<v Speaker 1>mine on Twitter. Um, how frequently are you mistaken as

0:32:11.920 --> 0:32:16.680
<v Speaker 1>the guy who does the voice for Caboose? All all?

0:32:16.760 --> 0:32:20.800
<v Speaker 1>It's so insulting. It's uh, Yeah, Caboose is easily our

0:32:20.800 --> 0:32:24.280
<v Speaker 1>most popular character. And uh, you know, it's uh. Whenever

0:32:24.360 --> 0:32:26.920
<v Speaker 1>we go to conventions, it's, oh, here's Birdie. He plays

0:32:26.960 --> 0:32:29.320
<v Speaker 1>the Uh. He's the writer and director and created a

0:32:29.360 --> 0:32:32.000
<v Speaker 1>show and plays the lead character. Because I write it.

0:32:32.040 --> 0:32:34.320
<v Speaker 1>Of course I make myself lead character, and like, hey,

0:32:34.360 --> 0:32:38.719
<v Speaker 1>that's great, where's Caboose? Yeah? And and often it's like,

0:32:38.960 --> 0:32:41.680
<v Speaker 1>it's not so much getting mistaken for Caboose, it's the

0:32:41.920 --> 0:32:45.040
<v Speaker 1>it's the raw disappointment that you see in people's faces

0:32:45.360 --> 0:32:48.000
<v Speaker 1>when they realize that you're not Caboose. That's the problem

0:32:48.960 --> 0:32:51.080
<v Speaker 1>when you have the gut check as an artist. I

0:32:51.200 --> 0:32:54.560
<v Speaker 1>um no, I I can sort of identify with that,

0:32:54.680 --> 0:32:57.800
<v Speaker 1>because a couple of years ago, not so much now,

0:32:57.840 --> 0:33:00.480
<v Speaker 1>but a couple of years ago I bore a passing

0:33:00.520 --> 0:33:05.000
<v Speaker 1>resemblance to Jamie Hyneman of MythBusters. I could see that

0:33:05.440 --> 0:33:07.480
<v Speaker 1>now you say that, Yeah, I can see that, so yeah,

0:33:07.800 --> 0:33:11.000
<v Speaker 1>I have different glasses. Now. The glasses apparently are what

0:33:11.080 --> 0:33:13.480
<v Speaker 1>made it. But I had two people within the span

0:33:13.520 --> 0:33:16.800
<v Speaker 1>of a week make that that comment to me. And

0:33:17.280 --> 0:33:20.040
<v Speaker 1>Dragon Con, which some Rooster Teeth people have been to

0:33:20.080 --> 0:33:23.200
<v Speaker 1>in the past. But Dragon Con here in Atlanta was

0:33:23.440 --> 0:33:28.440
<v Speaker 1>hosting several members of the build team from MythBusters as guests,

0:33:28.480 --> 0:33:30.240
<v Speaker 1>and so I thought, oh, this will be fun. I'll

0:33:30.240 --> 0:33:33.520
<v Speaker 1>go and buy a military beret, I'll wear an Oxford shirt,

0:33:33.560 --> 0:33:36.320
<v Speaker 1>and I'll just show up as Jamie. I'm clearly I'm

0:33:36.360 --> 0:33:39.800
<v Speaker 1>clearly not Jamie, but that's gonna be my costume. And um.

0:33:40.360 --> 0:33:44.560
<v Speaker 1>Then I discovered the joy and and and heartbreak of

0:33:44.600 --> 0:33:47.280
<v Speaker 1>revealing to people that I was not actually Jamie from

0:33:47.280 --> 0:33:51.360
<v Speaker 1>MythBusters and see that moment of realization where they're their

0:33:52.000 --> 0:33:56.320
<v Speaker 1>joy turned to disappointment. I actually disappointed an entire battalion

0:33:56.520 --> 0:34:02.080
<v Speaker 1>of the first Stormtrooper Brigade that was you never want

0:34:02.080 --> 0:34:04.600
<v Speaker 1>to pist off armored people with gunn no no, But

0:34:04.640 --> 0:34:07.240
<v Speaker 1>it is funny to watch them all like deflate. At

0:34:07.240 --> 0:34:10.520
<v Speaker 1>the same time, it kind of made you feel like

0:34:10.600 --> 0:34:12.440
<v Speaker 1>what it would have been like to be on Coruscant

0:34:12.480 --> 0:34:17.600
<v Speaker 1>when they revealed that the death Star had exploded. I

0:34:17.640 --> 0:34:20.200
<v Speaker 1>guess it's over. Yeah, guys, all right, you know we

0:34:20.200 --> 0:34:22.960
<v Speaker 1>had a good run. Um, so here's my last one.

0:34:23.000 --> 0:34:25.520
<v Speaker 1>Are there any other projects that you're working on that

0:34:25.560 --> 0:34:27.560
<v Speaker 1>you would like to talk about. We've talked about the

0:34:27.600 --> 0:34:30.279
<v Speaker 1>live action stuff and Red Versus Blue and r t X.

0:34:30.520 --> 0:34:33.440
<v Speaker 1>Is there anything specific you would like to to mention

0:34:33.480 --> 0:34:36.480
<v Speaker 1>to our listeners. Well, yeah, it's a crazy thing. Um,

0:34:36.520 --> 0:34:39.920
<v Speaker 1>it's it's it's pretty irreverent. Uh, it's a lot different

0:34:39.920 --> 0:34:43.680
<v Speaker 1>tone than this interview even. But our podcast on that

0:34:43.680 --> 0:34:46.600
<v Speaker 1>that's on iTunes is the Rush Chief podcast has actually

0:34:46.600 --> 0:34:50.359
<v Speaker 1>turned into one of our biggest hits. Um, and I

0:34:50.400 --> 0:34:52.360
<v Speaker 1>just love making it. We just talked about we just

0:34:52.400 --> 0:34:54.840
<v Speaker 1>get on Mike and talk for an hour about you know,

0:34:54.920 --> 0:34:57.319
<v Speaker 1>what's going on, you know with video games, what's going

0:34:57.400 --> 0:34:59.640
<v Speaker 1>on with online culture, what's going on you know in

0:35:00.080 --> 0:35:02.920
<v Speaker 1>current events, and you know and our interpretation of it,

0:35:02.920 --> 0:35:05.960
<v Speaker 1>which is basically our misunderstanding of it all. Uh. And

0:35:06.000 --> 0:35:07.759
<v Speaker 1>it's just fun. It's you know, working at Rooster Teeth,

0:35:07.840 --> 0:35:10.399
<v Speaker 1>it's it's a bunch of friends working together and so um,

0:35:10.400 --> 0:35:11.680
<v Speaker 1>it's fun to get on there for an hour and

0:35:11.719 --> 0:35:13.759
<v Speaker 1>just jaw with your buddies, and um, you know, we're

0:35:13.760 --> 0:35:16.840
<v Speaker 1>working on some ways to punch up the podcast and

0:35:16.840 --> 0:35:19.640
<v Speaker 1>maybe change the way we delivered a little bit. Um.

0:35:19.680 --> 0:35:23.000
<v Speaker 1>But we're really looking forward to this year, to growing

0:35:23.000 --> 0:35:26.640
<v Speaker 1>the podcast and also bringing people out to Austin July

0:35:26.719 --> 0:35:28.600
<v Speaker 1>seven and eight for r t X, which is our

0:35:28.640 --> 0:35:32.200
<v Speaker 1>convention here. We're really excited about that. Fantastic And yes,

0:35:32.239 --> 0:35:35.000
<v Speaker 1>I am also a fan of your podcast. And I

0:35:35.000 --> 0:35:38.439
<v Speaker 1>should mention that both the Rooster Teeth podcast and tech

0:35:38.520 --> 0:35:42.440
<v Speaker 1>Stuff we're mentioned as the rewind best of two thousand

0:35:42.520 --> 0:35:46.040
<v Speaker 1>eleven on iTunes. Yeah, so we've got we've got that

0:35:46.080 --> 0:35:48.719
<v Speaker 1>in common going for us. Yeah. The the show that

0:35:48.840 --> 0:35:53.200
<v Speaker 1>you guys do is is incredibly hilarious, especially if you

0:35:53.239 --> 0:35:57.000
<v Speaker 1>can get one of the more clueless members of Rooster

0:35:57.120 --> 0:36:02.280
<v Speaker 1>Teeth on Mike aur Or or you know, or just Joel.

0:36:02.440 --> 0:36:05.200
<v Speaker 1>If Joel's on there and and all you have to

0:36:05.239 --> 0:36:07.120
<v Speaker 1>do is say one thing and you realize that he's

0:36:07.160 --> 0:36:09.399
<v Speaker 1>gone off on a completely different tangent and he's really

0:36:09.440 --> 0:36:12.480
<v Speaker 1>angry about it for no apparent reason. For no apparent reason,

0:36:12.560 --> 0:36:16.840
<v Speaker 1>now you can see why he played the voice of Caboose. Yes, well, well, Bernie,

0:36:16.920 --> 0:36:20.799
<v Speaker 1>this has been a great time. It's It's been one

0:36:20.840 --> 0:36:22.719
<v Speaker 1>of those things I've always wanted to do. I Like

0:36:22.760 --> 0:36:24.239
<v Speaker 1>I said, I've been a fan of the show from

0:36:24.280 --> 0:36:26.759
<v Speaker 1>season one and I'm glad we had this opportunity. And

0:36:26.760 --> 0:36:29.560
<v Speaker 1>we did do an episode on tech stuff about Missinama.

0:36:30.239 --> 0:36:32.800
<v Speaker 1>Uh oh, I guess that was one of our first episodes.

0:36:32.840 --> 0:36:36.080
<v Speaker 1>We're coming up on episode four hundred before too long,

0:36:36.560 --> 0:36:40.680
<v Speaker 1>so yeah, yeah, people are still listening. So this was

0:36:40.719 --> 0:36:42.560
<v Speaker 1>really and we we talked a lot about Red Versus

0:36:42.560 --> 0:36:45.279
<v Speaker 1>Blue in our MISSIONEMA podcast, so this was really a

0:36:45.360 --> 0:36:47.960
<v Speaker 1>thrill for me. Thank you so much for joining us,

0:36:48.000 --> 0:36:50.000
<v Speaker 1>and we really do appreciate it. Guys, if you have

0:36:50.080 --> 0:36:53.200
<v Speaker 1>not checked out Rooster Teeth, I do recommend you go

0:36:53.280 --> 0:36:56.640
<v Speaker 1>and look at their stuff. Watched some Red Verses Blue,

0:36:56.640 --> 0:37:00.000
<v Speaker 1>watch some of their live action and uh and really

0:37:00.360 --> 0:37:03.640
<v Speaker 1>pay attention because these guys have found a way before

0:37:03.800 --> 0:37:06.960
<v Speaker 1>almost anyone else did, to make new media work in

0:37:07.000 --> 0:37:09.200
<v Speaker 1>a sustainable way and build a business out of it.

0:37:09.239 --> 0:37:12.040
<v Speaker 1>And that that to me, is probably the best story

0:37:12.239 --> 0:37:13.920
<v Speaker 1>out of all of this, is that not only do

0:37:13.960 --> 0:37:16.760
<v Speaker 1>you guys create great content, but you found a way

0:37:17.040 --> 0:37:20.040
<v Speaker 1>to make that, you know, pay for itself and and

0:37:20.120 --> 0:37:22.920
<v Speaker 1>to actually keep it going over time and not just

0:37:23.040 --> 0:37:25.560
<v Speaker 1>be Wow, that was incredible. I just wish they could

0:37:25.560 --> 0:37:27.960
<v Speaker 1>have found a way to make it work. Yeah, why

0:37:28.000 --> 0:37:29.960
<v Speaker 1>you make this sound so legitimate. I'm gonna record that

0:37:30.200 --> 0:37:33.239
<v Speaker 1>and play it back at dinner parties. All right, you

0:37:33.280 --> 0:37:35.880
<v Speaker 1>have my permission to do that. That's fine, especially if

0:37:35.920 --> 0:37:38.720
<v Speaker 1>you if you if you uh subscribe to text stuff,

0:37:38.760 --> 0:37:40.640
<v Speaker 1>that would that would help us out, because you know,

0:37:40.680 --> 0:37:44.760
<v Speaker 1>every listener counts it. All right, awesome, Thank you so much, Bernie,

0:37:44.920 --> 0:37:50.799
<v Speaker 1>Thank you very much. Out of appreciate it. We have

0:37:50.920 --> 0:37:53.520
<v Speaker 1>to thank Bernie Burns yet again, even though that that

0:37:53.640 --> 0:37:56.040
<v Speaker 1>interview happened two years ago, I have to thank him

0:37:56.120 --> 0:38:00.160
<v Speaker 1>for giving us the time with that interview. We greatly

0:38:00.200 --> 0:38:03.440
<v Speaker 1>appreciated it. And as a personal note, I mean I

0:38:03.480 --> 0:38:06.479
<v Speaker 1>was a huge Rooster Tief fan from the early early days,

0:38:06.560 --> 0:38:08.080
<v Speaker 1>so it was a thrill just to get a chance

0:38:08.120 --> 0:38:10.920
<v Speaker 1>to speak with him. At any rate, we're planning on

0:38:11.000 --> 0:38:14.359
<v Speaker 1>doing more interviews in the future. So if there are

0:38:14.400 --> 0:38:17.760
<v Speaker 1>any particular people out there that you think tex Stuff

0:38:17.760 --> 0:38:20.560
<v Speaker 1>should interview. Maybe there's someone that you think would be

0:38:20.600 --> 0:38:24.759
<v Speaker 1>a really interesting panelist. There might be a topic that

0:38:24.840 --> 0:38:27.000
<v Speaker 1>they're an expert on that you've always wanted to hear

0:38:27.520 --> 0:38:31.000
<v Speaker 1>talk on a podcast, let me know. Or if there's

0:38:31.040 --> 0:38:33.520
<v Speaker 1>someone else in the podcasting world that you would like

0:38:33.640 --> 0:38:36.080
<v Speaker 1>to hear as a guest host, let me know that too.

0:38:36.120 --> 0:38:37.879
<v Speaker 1>I've got a lot of friends out there, and we've

0:38:37.880 --> 0:38:40.560
<v Speaker 1>got a lot of possibilities lined up, and I'm really

0:38:40.600 --> 0:38:43.359
<v Speaker 1>excited about all of that. So if you guys want

0:38:43.360 --> 0:38:45.680
<v Speaker 1>to say in, it right in and tell me. That

0:38:45.719 --> 0:38:49.360
<v Speaker 1>address is tech stuff at how stuff works dot com,

0:38:49.560 --> 0:38:53.000
<v Speaker 1>or drop me a line on Facebook, Twitter or Tumbler.

0:38:53.120 --> 0:38:55.920
<v Speaker 1>The handle at all three is text stuff hs W

0:38:56.520 --> 0:39:01.759
<v Speaker 1>and I'll talk to you again really soon for moral

0:39:01.880 --> 0:39:04.360
<v Speaker 1>thiss and thousands of other topics. VI isit how staff

0:39:04.360 --> 0:39:15.240
<v Speaker 1>works dot com.