1 00:00:04,200 --> 00:00:12,400 Speaker 1: Get in tech with technology with text stuff from dot Com. 2 00:00:12,400 --> 00:00:14,920 Speaker 1: Hey there, and welcome to text stuff. We're going to 3 00:00:14,960 --> 00:00:18,040 Speaker 1: listen to a classic episode today. As I record this, 4 00:00:18,120 --> 00:00:21,400 Speaker 1: we're coming up on the Labor Day weekend and things 5 00:00:21,480 --> 00:00:24,599 Speaker 1: have gone a little crazy hectic, so we're going to 6 00:00:24,760 --> 00:00:28,160 Speaker 1: do a couple of rerun episodes, classic episodes that tie 7 00:00:28,160 --> 00:00:32,279 Speaker 1: back into stuff that has happened recently. So we just 8 00:00:32,360 --> 00:00:36,360 Speaker 1: concluded our two part series about how Bungee works and 9 00:00:36,640 --> 00:00:39,800 Speaker 1: UH and Lawrence Farewell, and I thought it would be 10 00:00:39,840 --> 00:00:42,400 Speaker 1: interesting to go back and listen to an interview that 11 00:00:42,600 --> 00:00:46,159 Speaker 1: Chris Pallette and I did back in February two thousand 12 00:00:46,159 --> 00:00:51,280 Speaker 1: and twelve with Bernie Burns, the founder of Rooster Teeth Productions. 13 00:00:52,040 --> 00:00:55,280 Speaker 1: Of course, Rooster Teeth does lots of different stuff, but 14 00:00:55,440 --> 00:01:00,000 Speaker 1: they got their start doing machinima using the Halo universe, 15 00:01:00,000 --> 00:01:03,080 Speaker 1: excusing the Halo game engine is sort of digital puppets. 16 00:01:03,560 --> 00:01:06,080 Speaker 1: And we got a chance to talk with Mr Burns 17 00:01:06,160 --> 00:01:08,680 Speaker 1: and find out all about how his company got started 18 00:01:08,720 --> 00:01:10,600 Speaker 1: and what they had to do in order to make 19 00:01:10,600 --> 00:01:17,680 Speaker 1: it a success. So, without further ado, here's the We've 20 00:01:17,720 --> 00:01:20,679 Speaker 1: got Bernie Burns on the line. Bernie is the founder 21 00:01:20,840 --> 00:01:25,000 Speaker 1: of Rooster Teeth Productions, the producers of the popular web 22 00:01:25,040 --> 00:01:27,800 Speaker 1: series Red Versus Blue, among other things. Bernie, how are you? 23 00:01:28,280 --> 00:01:31,240 Speaker 1: I'm doing find Jonathan, how are you doing? I am 24 00:01:31,280 --> 00:01:35,240 Speaker 1: I'm okay. Chris, how are you doing great? Thanks for asking. 25 00:01:35,440 --> 00:01:37,960 Speaker 1: You're welcome, Chris. I don't want you to be left out. 26 00:01:38,560 --> 00:01:41,640 Speaker 1: Uh So, Bernie, I wanted to talk to you. Really, 27 00:01:42,200 --> 00:01:46,240 Speaker 1: you're a pioneer in web content, especially when it comes 28 00:01:46,240 --> 00:01:49,440 Speaker 1: to web videos and something beyond just the the one 29 00:01:49,520 --> 00:01:52,240 Speaker 1: hit wonder web videos that that we're sort of the 30 00:01:52,400 --> 00:01:56,320 Speaker 1: the earmark of internet video when it first started to 31 00:01:56,360 --> 00:01:58,240 Speaker 1: take off, and I kind of wanted to talk to 32 00:01:58,280 --> 00:02:01,040 Speaker 1: you about how you got into that at and the 33 00:02:01,120 --> 00:02:04,520 Speaker 1: development of Rooster Teeth Productions over time, and where you're 34 00:02:04,560 --> 00:02:08,800 Speaker 1: at today. So to start, you were actually involved in 35 00:02:08,840 --> 00:02:11,320 Speaker 1: creating content for the web before there was even a 36 00:02:11,400 --> 00:02:15,200 Speaker 1: Rooster Teeth, right, That's right, I mean really back before 37 00:02:15,639 --> 00:02:19,480 Speaker 1: video was even really possible on the Internet. Um, I 38 00:02:19,520 --> 00:02:21,359 Speaker 1: mean you can download a I think one of the 39 00:02:21,400 --> 00:02:23,480 Speaker 1: first things video wise I ever downloaded from the net 40 00:02:23,520 --> 00:02:27,239 Speaker 1: was the first episode of south Park or what became 41 00:02:27,320 --> 00:02:31,080 Speaker 1: south Park, and that was ten minutes short that I 42 00:02:31,080 --> 00:02:33,240 Speaker 1: think was eighty megs and it was the size of 43 00:02:33,240 --> 00:02:36,600 Speaker 1: a postage stamp on the screen. But yeah, I started 44 00:02:36,600 --> 00:02:39,320 Speaker 1: off writing for video game sites. I started writing off 45 00:02:39,560 --> 00:02:42,280 Speaker 1: for writing for what we're called everything Nothing sites, where 46 00:02:42,880 --> 00:02:45,600 Speaker 1: they were sort of like blogs, but there were more articles. 47 00:02:45,680 --> 00:02:48,520 Speaker 1: You know, A modern day equivalent would be almost like 48 00:02:49,280 --> 00:02:52,920 Speaker 1: Slate or The Escapist, where their articles that are kind 49 00:02:52,960 --> 00:02:56,200 Speaker 1: of thematic, but they could really be about anything. So 50 00:02:56,360 --> 00:03:01,240 Speaker 1: what led you into starting the whole red versus Blue 51 00:03:01,840 --> 00:03:07,600 Speaker 1: video phenomenon. Well, I was a filmmaker and I live 52 00:03:07,639 --> 00:03:11,000 Speaker 1: in Austin, Texas, and so in college I built a 53 00:03:11,080 --> 00:03:14,840 Speaker 1: non linear editor video capture device that could capture. Back then, 54 00:03:14,880 --> 00:03:18,120 Speaker 1: it was VHS tapes, so we transfer film to VHS 55 00:03:18,720 --> 00:03:21,040 Speaker 1: and then we would capture the VHS and edit it online. 56 00:03:21,080 --> 00:03:23,360 Speaker 1: So then after making a couple of movies with some 57 00:03:23,400 --> 00:03:26,120 Speaker 1: friends in Austin, uh, they moved out to l A 58 00:03:26,480 --> 00:03:29,359 Speaker 1: to start their entertainment careers. I stayed in Austin because 59 00:03:29,360 --> 00:03:31,519 Speaker 1: I had a very good tech job and I was 60 00:03:31,520 --> 00:03:34,120 Speaker 1: always just trying to find ways to make uh, you know, 61 00:03:34,720 --> 00:03:38,280 Speaker 1: films or make short little videos. And I had all 62 00:03:38,320 --> 00:03:40,080 Speaker 1: this equipment laying around, and I thought, well, why don't 63 00:03:40,080 --> 00:03:41,760 Speaker 1: I just take some of these videos I'm producing and 64 00:03:41,840 --> 00:03:43,840 Speaker 1: start putting them online. Forget a way to do that, 65 00:03:44,360 --> 00:03:47,640 Speaker 1: and so started encoding them in quick time and dive 66 00:03:47,880 --> 00:03:51,040 Speaker 1: x back then and we'll just upload them to a site. 67 00:03:51,080 --> 00:03:53,240 Speaker 1: And I did a few of those before I made 68 00:03:53,240 --> 00:03:56,560 Speaker 1: the first episode of Red Versus Blue and that immediately 69 00:03:56,600 --> 00:04:00,240 Speaker 1: caught on. So for for our listeners who may not 70 00:04:00,320 --> 00:04:03,000 Speaker 1: be familiar with Red Versus Blue, can you can you 71 00:04:03,000 --> 00:04:05,840 Speaker 1: get sort of a bird's eye view of what the 72 00:04:05,920 --> 00:04:09,600 Speaker 1: series is and and uh, you know the vehicle you 73 00:04:09,760 --> 00:04:13,200 Speaker 1: use to create the series. Sure, So what we do 74 00:04:13,280 --> 00:04:17,839 Speaker 1: in a nutshell, uh, is we use the video game Halo, 75 00:04:18,480 --> 00:04:22,920 Speaker 1: uh to produce short comedic cartoons essentially, um, and we 76 00:04:23,040 --> 00:04:25,720 Speaker 1: use the graphics engine that's in Halo to do all 77 00:04:25,720 --> 00:04:29,400 Speaker 1: of our animation. And probably the best way to describe 78 00:04:29,400 --> 00:04:31,719 Speaker 1: it for something for someone who's never seen anything like 79 00:04:31,760 --> 00:04:35,560 Speaker 1: it before, it's almost like using the video game characters 80 00:04:35,640 --> 00:04:40,000 Speaker 1: as virtual puppets. Um. You know, we're not doing animation 81 00:04:40,160 --> 00:04:43,120 Speaker 1: cell by cell or you know, sitting down and plotting 82 00:04:43,160 --> 00:04:45,039 Speaker 1: on all the character moves. We're actually controlling them in 83 00:04:45,080 --> 00:04:48,560 Speaker 1: real time. So it's a little bit like animation, and 84 00:04:48,640 --> 00:04:50,960 Speaker 1: it's a little bit like live action shooting and that 85 00:04:51,279 --> 00:04:54,440 Speaker 1: we do takes, we do rehearsals, and the performance that 86 00:04:54,480 --> 00:04:57,119 Speaker 1: you're seeing is actually a recorded live performance by someone 87 00:04:57,120 --> 00:05:01,880 Speaker 1: controlling the character in real time. That's that's really a 88 00:05:02,000 --> 00:05:05,000 Speaker 1: very clever way of creating films. And of course we 89 00:05:05,080 --> 00:05:09,240 Speaker 1: now called this machinima, but back then that term probably 90 00:05:09,279 --> 00:05:11,520 Speaker 1: wasn't very much in use at the time you guys 91 00:05:11,520 --> 00:05:14,719 Speaker 1: were first getting into Red Versus Blue, Right, Yeah, it's funny, 92 00:05:14,720 --> 00:05:16,760 Speaker 1: we didn't know what it was called. We didn't know 93 00:05:16,880 --> 00:05:18,680 Speaker 1: this was the movement that people were doing these kind 94 00:05:18,680 --> 00:05:20,279 Speaker 1: of things. So we thought we were brilliant and we 95 00:05:20,279 --> 00:05:23,760 Speaker 1: had been invented this new technique of shooting, and we 96 00:05:23,760 --> 00:05:26,120 Speaker 1: were actually wondering what we're gonna call it. And uh, 97 00:05:26,200 --> 00:05:30,200 Speaker 1: we we got a phone call from Paul Marino, who 98 00:05:30,320 --> 00:05:33,640 Speaker 1: was the head of the Academy of Machinima Arts and 99 00:05:33,680 --> 00:05:36,080 Speaker 1: Scientists in New York, and you know, they said they 100 00:05:36,080 --> 00:05:37,720 Speaker 1: wanted us to come out and do a presentation about 101 00:05:37,720 --> 00:05:40,359 Speaker 1: Reversus Blue, and um, there was no awards ceremony that 102 00:05:40,400 --> 00:05:43,560 Speaker 1: they had been nominated for. And yeah, that's how we 103 00:05:43,560 --> 00:05:47,080 Speaker 1: first found out about the word mishinima. Yeah, so, and 104 00:05:47,120 --> 00:05:50,960 Speaker 1: you said that you were. It took off almost immediately. 105 00:05:51,080 --> 00:05:55,039 Speaker 1: Was that like from episode one you immediately saw a 106 00:05:55,120 --> 00:05:57,200 Speaker 1: real interest in this or did it take a few 107 00:05:57,240 --> 00:05:59,960 Speaker 1: before it started looking like you really had a hit 108 00:06:00,080 --> 00:06:03,600 Speaker 1: on your hands. No, it was pretty immediate. We put 109 00:06:03,680 --> 00:06:07,520 Speaker 1: up the we put up the first episode, and we 110 00:06:07,640 --> 00:06:10,240 Speaker 1: along with it, we put up p s A, which 111 00:06:10,279 --> 00:06:13,280 Speaker 1: was just the characters looking into the screen and talking 112 00:06:13,279 --> 00:06:15,760 Speaker 1: and um, we were doing jokes about it. Was it 113 00:06:15,800 --> 00:06:18,440 Speaker 1: was so long ago as weapons of mass destruction. Uh, 114 00:06:18,480 --> 00:06:20,880 Speaker 1: this was back in two thousand and three, very very 115 00:06:20,960 --> 00:06:25,440 Speaker 1: timely at the time, was very very topical. Um and uh. 116 00:06:25,560 --> 00:06:27,640 Speaker 1: We were linked the first episode of the series was 117 00:06:27,720 --> 00:06:33,640 Speaker 1: linked on farc and slash dot and Penny Arcade, And 118 00:06:33,760 --> 00:06:38,440 Speaker 1: so it went from three thousand views the first day 119 00:06:38,480 --> 00:06:42,080 Speaker 1: that we put up the episode to the next day 120 00:06:42,120 --> 00:06:45,200 Speaker 1: we had about fifteen thousand views on it. By the 121 00:06:45,240 --> 00:06:49,400 Speaker 1: time we put out the second video. Quarter of a 122 00:06:49,400 --> 00:06:51,960 Speaker 1: million people showed up the day the first day to 123 00:06:51,960 --> 00:06:54,760 Speaker 1: watch the second video. And yeah, by the end of 124 00:06:54,760 --> 00:06:57,000 Speaker 1: the month, we were up to about seven hundred and 125 00:06:57,000 --> 00:07:01,760 Speaker 1: fifty thousand viewers a week within within four weeks. That's 126 00:07:01,760 --> 00:07:05,560 Speaker 1: that's meteor. It was. It was. It was the biggest 127 00:07:05,560 --> 00:07:07,479 Speaker 1: problem for us was figuring out how to get it 128 00:07:07,520 --> 00:07:10,200 Speaker 1: out there. Yeah, the bandwidth, this shues. Yeah, I mean 129 00:07:10,240 --> 00:07:12,880 Speaker 1: we were we were paying tons of money to deliver 130 00:07:13,000 --> 00:07:15,440 Speaker 1: it because I mean, I'm sure you remember back in 131 00:07:15,480 --> 00:07:17,360 Speaker 1: the eight people would get banned with bills when they 132 00:07:17,400 --> 00:07:18,960 Speaker 1: would put up, you know, things on servers and then 133 00:07:19,040 --> 00:07:21,920 Speaker 1: get a popular site. Um, And so we were trying 134 00:07:21,920 --> 00:07:23,600 Speaker 1: to figure out how to host what we're at the 135 00:07:23,640 --> 00:07:26,320 Speaker 1: time pretty massive files. I mean, these were, you know, 136 00:07:26,440 --> 00:07:29,160 Speaker 1: seventy megabyte files people were downloading in you know, two 137 00:07:29,160 --> 00:07:31,680 Speaker 1: thousand and two thousand and three. It was it was 138 00:07:31,680 --> 00:07:33,160 Speaker 1: hard to figure out how to stir all that. And 139 00:07:33,520 --> 00:07:35,240 Speaker 1: YouTube didn't exist at the time, so we couldn't just 140 00:07:35,280 --> 00:07:36,720 Speaker 1: throw it up on YouTube and hope for the best, 141 00:07:38,480 --> 00:07:41,000 Speaker 1: you know. I have I have a question, um, about 142 00:07:41,240 --> 00:07:43,600 Speaker 1: what's your recording schedule look like? I mean, how many 143 00:07:43,600 --> 00:07:46,520 Speaker 1: of these how fast can you do one of these videos? 144 00:07:46,560 --> 00:07:49,160 Speaker 1: And and about how long does it take to uh, 145 00:07:49,280 --> 00:07:51,000 Speaker 1: you know, from beginning to end. When you're talking about 146 00:07:51,080 --> 00:07:53,560 Speaker 1: scripting and going through rehearsals and things like that, how 147 00:07:53,600 --> 00:07:56,120 Speaker 1: long does that take. Well, we're a lot faster than 148 00:07:56,160 --> 00:07:57,240 Speaker 1: we used to be. Just soon as we've been doing 149 00:07:57,240 --> 00:07:59,360 Speaker 1: it for nine seasons that we're we're just going into 150 00:07:59,400 --> 00:08:02,320 Speaker 1: season ten right now. But if you look at like 151 00:08:02,360 --> 00:08:05,440 Speaker 1: a Pixar movie and the missinima, what we produce is 152 00:08:05,440 --> 00:08:08,280 Speaker 1: not on the fidelity of of a picture movie. We 153 00:08:08,320 --> 00:08:11,120 Speaker 1: do more custom animation now. But um, the big thing 154 00:08:11,120 --> 00:08:13,760 Speaker 1: about MACHINEAM is how efficient it is. So a Pixar 155 00:08:13,800 --> 00:08:17,000 Speaker 1: movie might take a team of three people the course 156 00:08:17,000 --> 00:08:21,800 Speaker 1: of three years. Um, we can produce five minutes a 157 00:08:21,840 --> 00:08:25,240 Speaker 1: week with about This is now just neglecting voice actors 158 00:08:25,240 --> 00:08:27,040 Speaker 1: who you have to have a different actor for every character. 159 00:08:27,440 --> 00:08:29,160 Speaker 1: But we can produce five minutes a week with about 160 00:08:29,200 --> 00:08:32,240 Speaker 1: three people. Uh, and that'll take us about you know, 161 00:08:32,240 --> 00:08:35,520 Speaker 1: thirty forty hours to do that. So every year we 162 00:08:35,600 --> 00:08:38,800 Speaker 1: put out of a full feature on DVD, and we 163 00:08:38,800 --> 00:08:40,680 Speaker 1: can do that with a production crew of anywhere between 164 00:08:41,080 --> 00:08:44,640 Speaker 1: you know, three to five people. Now now that in 165 00:08:44,720 --> 00:08:47,199 Speaker 1: later seasons we've been adding more custom animation just because 166 00:08:47,200 --> 00:08:50,040 Speaker 1: of Sinima got more popular, we found we had to 167 00:08:50,040 --> 00:08:52,560 Speaker 1: do more to stand out. And you know, like anything, 168 00:08:52,559 --> 00:08:55,440 Speaker 1: it's like if it stays the same, it'll it'll get stale. 169 00:08:55,520 --> 00:08:58,800 Speaker 1: So we had to kind of evolved the series while 170 00:08:58,800 --> 00:09:01,000 Speaker 1: it was in place and so now we have a 171 00:09:01,040 --> 00:09:02,640 Speaker 1: much bigger team. Now we have a team of about 172 00:09:02,679 --> 00:09:04,760 Speaker 1: twenty people that work on it, uh, and they do 173 00:09:04,800 --> 00:09:07,560 Speaker 1: a lot of custom animations, some really fun action scenes, 174 00:09:07,640 --> 00:09:10,640 Speaker 1: fighting scenes, that kind of thing. So when you guys 175 00:09:10,640 --> 00:09:15,400 Speaker 1: were first exploring motion capture, UH, when did you guys 176 00:09:15,440 --> 00:09:19,079 Speaker 1: actually sit down and consciously make that decision? And was 177 00:09:19,120 --> 00:09:21,520 Speaker 1: that a huge challenge? Was it that or what? Was 178 00:09:21,559 --> 00:09:25,760 Speaker 1: it surprisingly easy compared to everything else you had been doing. Well, 179 00:09:25,800 --> 00:09:28,280 Speaker 1: we we made one higher that made it a lot easier, 180 00:09:28,320 --> 00:09:33,360 Speaker 1: and that was Monty Home. I'm a big consumer of 181 00:09:33,400 --> 00:09:36,559 Speaker 1: all things internet as well, so I'm always online, always 182 00:09:36,600 --> 00:09:38,880 Speaker 1: like looking at you know, online video. I just I 183 00:09:38,920 --> 00:09:41,840 Speaker 1: love it, and um, it's it's fun to spot people 184 00:09:41,880 --> 00:09:45,280 Speaker 1: who are doing cool new stuff. And montyme put up 185 00:09:45,280 --> 00:09:49,840 Speaker 1: a video where he custom animated master Chief from Halo 186 00:09:50,360 --> 00:09:56,520 Speaker 1: fighting Sammy's from Metroid and it was the models were okay, 187 00:09:56,720 --> 00:09:59,960 Speaker 1: in the texture okay, but the animation was outrageously sophistic 188 00:10:00,240 --> 00:10:02,120 Speaker 1: it and the choreography of what he was doing. And 189 00:10:02,160 --> 00:10:04,440 Speaker 1: so we contacted him and we tried to work with 190 00:10:04,440 --> 00:10:06,480 Speaker 1: it for like two or three years before we were 191 00:10:06,480 --> 00:10:09,480 Speaker 1: finally able to hire him. And that was in season eight, 192 00:10:09,520 --> 00:10:14,280 Speaker 1: and so we essentially built an animation pipeline. That's it. 193 00:10:14,520 --> 00:10:16,400 Speaker 1: He's the centerpiece of it. We built it around him, 194 00:10:16,480 --> 00:10:21,200 Speaker 1: essentially cool. Well, jumping back again back to the early days, 195 00:10:21,240 --> 00:10:24,440 Speaker 1: about how long did it did it take before you 196 00:10:24,480 --> 00:10:27,800 Speaker 1: realize that you actually had a viable company on your hands? 197 00:10:27,800 --> 00:10:30,400 Speaker 1: I mean, the show was a hit, but that there's 198 00:10:30,440 --> 00:10:32,959 Speaker 1: a big difference between something that ends up getting really 199 00:10:33,080 --> 00:10:35,280 Speaker 1: viral on the internet and then turning that into something 200 00:10:35,320 --> 00:10:38,280 Speaker 1: that can actually sustain itself as a business. Did that 201 00:10:38,360 --> 00:10:41,800 Speaker 1: happen right away as well? Well, I mean it came 202 00:10:41,800 --> 00:10:43,560 Speaker 1: in the sense that we all of a sudden have 203 00:10:43,640 --> 00:10:48,240 Speaker 1: these major expenses for striving. That's what a great way 204 00:10:48,280 --> 00:10:52,680 Speaker 1: to start up business, right. Well, you know, if there's 205 00:10:52,679 --> 00:10:54,880 Speaker 1: a massive expense side of this, then they're they're they're 206 00:10:54,960 --> 00:10:59,120 Speaker 1: theoretically should be some kind of revenue stream help service 207 00:10:59,120 --> 00:11:00,960 Speaker 1: that I mean there's there's not is the demand for this, 208 00:11:01,040 --> 00:11:05,640 Speaker 1: So if you sit still, the demand will generate bills. Uh, 209 00:11:05,760 --> 00:11:07,280 Speaker 1: we kind have get a little proactive here and figure 210 00:11:07,320 --> 00:11:09,280 Speaker 1: a way to generate some revenue from it. And um, 211 00:11:09,320 --> 00:11:12,320 Speaker 1: you know, I think there's a big opinion, Uh that 212 00:11:12,720 --> 00:11:15,160 Speaker 1: a common opinion, I should say that if you make 213 00:11:15,200 --> 00:11:19,000 Speaker 1: something on the Internet and you get a ton of views, um, 214 00:11:19,080 --> 00:11:21,520 Speaker 1: that the ad companies just show up like the ad 215 00:11:21,559 --> 00:11:24,480 Speaker 1: trucks shows up in your driveway. It does. It doesn't 216 00:11:24,520 --> 00:11:28,760 Speaker 1: work that way. Getting advertisers for content is very hard, 217 00:11:28,800 --> 00:11:31,040 Speaker 1: and it's always been hard. It was never it was 218 00:11:31,080 --> 00:11:33,080 Speaker 1: never easy to do it on the internet. UM. And 219 00:11:33,080 --> 00:11:35,800 Speaker 1: there's a lot of places that will abstract that for 220 00:11:35,920 --> 00:11:38,439 Speaker 1: you now, a lot of a lot of video services 221 00:11:38,480 --> 00:11:40,560 Speaker 1: that will do that for you. But it's a very 222 00:11:40,559 --> 00:11:42,360 Speaker 1: difficult process, and so we had to go through and 223 00:11:42,360 --> 00:11:44,760 Speaker 1: figure out a way to build a business model. UM. 224 00:11:45,240 --> 00:11:48,920 Speaker 1: We actually built one that was based not on advertising, 225 00:11:49,040 --> 00:11:51,920 Speaker 1: and we reran on that for five years. UM. We 226 00:11:52,000 --> 00:11:56,320 Speaker 1: just did merchandise, UM, premium memberships and DVD sales, and 227 00:11:56,320 --> 00:11:58,160 Speaker 1: that's how we funded the company for the first five years. 228 00:11:58,200 --> 00:12:00,960 Speaker 1: We never we never ran a single ad on anything. Uh. 229 00:12:01,000 --> 00:12:02,600 Speaker 1: For the first runt of the show. Yeah, it actually 230 00:12:02,679 --> 00:12:05,920 Speaker 1: brings me to the question about the sponsorship the premium 231 00:12:05,920 --> 00:12:09,079 Speaker 1: memberships that you ran. I've been a fan of Red 232 00:12:09,200 --> 00:12:13,080 Speaker 1: Versus Blue since season one. I've been following it since 233 00:12:13,120 --> 00:12:16,400 Speaker 1: season one, and so I'm familiar with the idea of 234 00:12:16,480 --> 00:12:19,040 Speaker 1: you became a premium member, and you would get access 235 00:12:19,120 --> 00:12:22,240 Speaker 1: to certain videos. Sometimes you get access early, sometimes you 236 00:12:22,280 --> 00:12:26,120 Speaker 1: get exclusive access. And also for the first few seasons, 237 00:12:26,400 --> 00:12:28,199 Speaker 1: I remember, you would even get the DVD at the 238 00:12:28,320 --> 00:12:31,960 Speaker 1: end of the season when you're a premium member. Yeah. Yeah, 239 00:12:32,280 --> 00:12:35,960 Speaker 1: so uh so, clearly building a community was an important 240 00:12:36,000 --> 00:12:39,199 Speaker 1: part of your business model as well, right, and we 241 00:12:39,280 --> 00:12:43,280 Speaker 1: built a community site to that. We knew that eventually 242 00:12:43,320 --> 00:12:46,679 Speaker 1: the popularity of the show would wane, or at the 243 00:12:46,800 --> 00:12:50,000 Speaker 1: very least that people watching the show, you know, the 244 00:12:50,040 --> 00:12:52,439 Speaker 1: individuals would you know, say well, I can't watch something 245 00:12:52,480 --> 00:12:55,480 Speaker 1: for you know, ten years. Um, you know, people just 246 00:12:55,559 --> 00:12:58,120 Speaker 1: naturally fall out, and so we wanted to have something 247 00:12:58,160 --> 00:13:01,880 Speaker 1: in place to hold people as like our portion of 248 00:13:01,880 --> 00:13:03,640 Speaker 1: the Internet, so that people would always know where they 249 00:13:03,640 --> 00:13:05,600 Speaker 1: could find us. And when we put new things out, 250 00:13:05,640 --> 00:13:06,760 Speaker 1: it would be great to be able to show it 251 00:13:06,760 --> 00:13:08,960 Speaker 1: to people, to get that initial seed of a of 252 00:13:09,000 --> 00:13:11,160 Speaker 1: a new project. And that's that was probably one of 253 00:13:11,200 --> 00:13:13,600 Speaker 1: the smartest things we did, was making sure that we 254 00:13:13,679 --> 00:13:17,880 Speaker 1: carved out our own portion of the Internet. Yeah, it's 255 00:13:18,040 --> 00:13:20,839 Speaker 1: it's still a very popular portal. I mean, people want 256 00:13:20,880 --> 00:13:24,240 Speaker 1: to go and check out the You have several different 257 00:13:24,640 --> 00:13:26,920 Speaker 1: you r ls that all lead into this kind of 258 00:13:27,480 --> 00:13:30,880 Speaker 1: uh hub really of all the different products Rooster Teeth does, 259 00:13:30,880 --> 00:13:32,959 Speaker 1: because it's not just Red Versus Blue. Although we'll get 260 00:13:33,000 --> 00:13:35,960 Speaker 1: into that in a little bit. I did have another 261 00:13:36,040 --> 00:13:39,160 Speaker 1: question about the tone of Red Versus Blue and the 262 00:13:39,200 --> 00:13:42,280 Speaker 1: early seasons the Blood Gulch Chronicles in particular, which is 263 00:13:42,280 --> 00:13:45,040 Speaker 1: the first five seasons of Red Versus Blue. Uh, it 264 00:13:45,120 --> 00:13:48,439 Speaker 1: was it was almost exclusively comedic, and then you began 265 00:13:48,480 --> 00:13:52,480 Speaker 1: to experiment by inserting some more dramatic elements into the storyline, 266 00:13:52,520 --> 00:13:56,760 Speaker 1: sometimes with uh tertiary characters who were not playing directly 267 00:13:56,840 --> 00:13:59,960 Speaker 1: with your main cast. What time, at what point did 268 00:14:00,040 --> 00:14:01,679 Speaker 1: you decided to do that? Was that something you had 269 00:14:01,720 --> 00:14:04,640 Speaker 1: wanted to do from the beginning, or as you were going, 270 00:14:04,679 --> 00:14:07,360 Speaker 1: were you thinking, hey, you know what, we could actually 271 00:14:07,880 --> 00:14:11,320 Speaker 1: try something new here and try and do almost like 272 00:14:11,360 --> 00:14:15,199 Speaker 1: an action movie type script parallel to the comedic stuff 273 00:14:15,200 --> 00:14:18,000 Speaker 1: we're doing on this other side. Yeah, So it was 274 00:14:18,080 --> 00:14:21,040 Speaker 1: essentially when it first started, essentially, like somebody described it 275 00:14:21,080 --> 00:14:23,080 Speaker 1: as Stripes in Space, which I think is a great 276 00:14:23,080 --> 00:14:26,600 Speaker 1: way to describe it. It's just just it's very lighthearted. 277 00:14:27,000 --> 00:14:30,240 Speaker 1: It's a it's a military comedy which which focuses on 278 00:14:30,280 --> 00:14:32,960 Speaker 1: a lot of bureaucracy humor, which I think crosses over 279 00:14:33,280 --> 00:14:36,000 Speaker 1: a lot of industries, not just you know, the military, 280 00:14:36,040 --> 00:14:39,760 Speaker 1: but also business and school and everything else. I was 281 00:14:39,800 --> 00:14:42,160 Speaker 1: always as a as a writer, I was always writing 282 00:14:42,200 --> 00:14:48,040 Speaker 1: though background threads so that the story could stay consistent. 283 00:14:48,080 --> 00:14:50,520 Speaker 1: If you base it in a universe, you know, then 284 00:14:50,560 --> 00:14:53,800 Speaker 1: it seems more honest. And I was doing all of that. 285 00:14:53,880 --> 00:14:55,400 Speaker 1: And when we got towards the end of the fifth 286 00:14:55,440 --> 00:14:59,160 Speaker 1: season UM, I was talking with people about stories in 287 00:14:59,160 --> 00:15:01,480 Speaker 1: the background that we're knowing that audience members had picked 288 00:15:01,560 --> 00:15:04,680 Speaker 1: up on. But I had this whole fleshed out uh 289 00:15:04,920 --> 00:15:07,560 Speaker 1: universe kind of behind the scenes, and I was talking 290 00:15:07,560 --> 00:15:09,920 Speaker 1: with somebody here about it and I described it all, 291 00:15:10,080 --> 00:15:11,920 Speaker 1: was writing on the on the white board about all 292 00:15:11,960 --> 00:15:15,080 Speaker 1: these things, and they said, maybe you should show this 293 00:15:15,240 --> 00:15:17,160 Speaker 1: to the audience, you know, I mean, maybe you should, 294 00:15:17,520 --> 00:15:20,240 Speaker 1: Maybe you should put this out there. And I thought, yeah, maybe, maybe, 295 00:15:20,280 --> 00:15:23,240 Speaker 1: you know, maybe we should. It's it's it's interesting to us. 296 00:15:23,280 --> 00:15:26,320 Speaker 1: And you know, our philosophy here is UM, if we 297 00:15:26,360 --> 00:15:28,560 Speaker 1: make things that we like, we just have faith that 298 00:15:28,600 --> 00:15:30,480 Speaker 1: there's enough people on the Internet that are like us 299 00:15:30,560 --> 00:15:33,440 Speaker 1: that they'll like it too. So yeah, it's just a 300 00:15:33,520 --> 00:15:35,640 Speaker 1: natural evolution. Like I said, it's you know, we started 301 00:15:35,640 --> 00:15:38,040 Speaker 1: off the very first episode of the very first season saying, 302 00:15:38,360 --> 00:15:41,520 Speaker 1: all these guys, do we stand around and talk? That's 303 00:15:41,520 --> 00:15:43,040 Speaker 1: what they were doing last week. That's what we'll be 304 00:15:43,080 --> 00:15:45,600 Speaker 1: doing five minutes from now and for five seasons. You know. 305 00:15:45,720 --> 00:15:48,320 Speaker 1: It's it works very well standing around and talking, but 306 00:15:49,160 --> 00:15:51,440 Speaker 1: you really do run the risk of becoming stale. Five 307 00:15:51,520 --> 00:15:54,000 Speaker 1: years on the internet is is like a looks like 308 00:15:54,040 --> 00:15:56,880 Speaker 1: a glacier. You know, it's it's like an eon. It 309 00:15:56,920 --> 00:16:01,880 Speaker 1: seems like, um, that's the rise and fall of my Space. Yeah. Yeah, 310 00:16:02,000 --> 00:16:03,400 Speaker 1: and you know we talked about that to you, like 311 00:16:03,440 --> 00:16:06,000 Speaker 1: the we're I was talking earlier about the carving out 312 00:16:06,040 --> 00:16:07,560 Speaker 1: your own space on the internet. It's like a lot 313 00:16:07,600 --> 00:16:09,920 Speaker 1: of people that today, you know, they don't do that. 314 00:16:09,920 --> 00:16:13,280 Speaker 1: There's a big opinion that the the web is dead 315 00:16:13,760 --> 00:16:15,960 Speaker 1: and that you should just go all in on Facebook 316 00:16:16,040 --> 00:16:18,120 Speaker 1: or all in on YouTube or what you know, whatever 317 00:16:18,160 --> 00:16:21,040 Speaker 1: the darling uh site of the moment happens to be. 318 00:16:21,160 --> 00:16:23,240 Speaker 1: But I mean, we've been doing this for so long. 319 00:16:23,280 --> 00:16:25,320 Speaker 1: I remember when if we just spent all of our 320 00:16:25,360 --> 00:16:28,280 Speaker 1: time building up our Facebook or assuming are MySpace friends. 321 00:16:28,760 --> 00:16:30,960 Speaker 1: In two thousand three and two thousand four, we would, 322 00:16:33,480 --> 00:16:36,240 Speaker 1: I think, you know, uh, you know, we're dealing with 323 00:16:36,280 --> 00:16:38,480 Speaker 1: rever or something like that. You know, it's just it's 324 00:16:38,520 --> 00:16:42,680 Speaker 1: it's it's Twitter, Twitter follower accounts and you know, Facebook 325 00:16:42,720 --> 00:16:45,040 Speaker 1: like seemed very important right now, but five years from 326 00:16:45,040 --> 00:16:47,880 Speaker 1: now they probably won't seem all that important. Yeah. The 327 00:16:47,880 --> 00:16:50,600 Speaker 1: biggest shifts that I see right now are really more 328 00:16:50,680 --> 00:16:54,800 Speaker 1: platform shifts. So it's more like the emphasis now is 329 00:16:54,840 --> 00:16:58,840 Speaker 1: on mobile as opposed to the desktop and laptop models, 330 00:16:59,040 --> 00:17:01,720 Speaker 1: which that makes more sense. I mean, that's an access thing, 331 00:17:01,800 --> 00:17:04,600 Speaker 1: not a not a you know, this is the particular 332 00:17:04,600 --> 00:17:09,359 Speaker 1: website that's in vogue right now. Well, oh no, go ahead, 333 00:17:09,400 --> 00:17:12,080 Speaker 1: I'm sorry. No, it's crazy. It's crazy how much mobile 334 00:17:12,160 --> 00:17:15,160 Speaker 1: has taken off. I mean, it's just it's just insane. Yes, yeah, 335 00:17:15,160 --> 00:17:17,240 Speaker 1: we we talk about that all the time here at 336 00:17:17,280 --> 00:17:20,200 Speaker 1: how stuff works as well. I mean, it's it's completely 337 00:17:20,280 --> 00:17:24,360 Speaker 1: changed the way that we create certain types of content. 338 00:17:24,400 --> 00:17:28,159 Speaker 1: Because there are some kinds that are perfect for the 339 00:17:28,200 --> 00:17:32,280 Speaker 1: mobile platform, and that's just people love them. There are 340 00:17:32,280 --> 00:17:35,280 Speaker 1: other types that just don't quite fit as well. It's 341 00:17:35,280 --> 00:17:39,080 Speaker 1: a real challenge to try and find the balance there. Fortunately, 342 00:17:39,160 --> 00:17:42,080 Speaker 1: I think web video is one of those that it 343 00:17:42,240 --> 00:17:45,119 Speaker 1: transcends the platform you don't have. You don't have to 344 00:17:45,119 --> 00:17:49,119 Speaker 1: worry about that as much. UM. Let me ask you 345 00:17:49,200 --> 00:17:52,120 Speaker 1: also about some of the tricks you guys did working 346 00:17:52,119 --> 00:17:57,400 Speaker 1: within the confines of a video game universe and actually 347 00:17:57,560 --> 00:18:01,520 Speaker 1: within the actual physics engine of the video game itself. Uh, 348 00:18:01,720 --> 00:18:04,200 Speaker 1: watching some of the behind the scenes stuff, I love 349 00:18:04,280 --> 00:18:06,960 Speaker 1: the idea that you guys got really creative were the 350 00:18:07,000 --> 00:18:10,320 Speaker 1: ways you shot the series, especially early on, when there 351 00:18:10,320 --> 00:18:12,720 Speaker 1: weren't as many tools for you to use, tools that 352 00:18:12,760 --> 00:18:16,600 Speaker 1: I think have been built into games like Halo because 353 00:18:16,760 --> 00:18:19,199 Speaker 1: of the work you've done when they didn't exist back then. 354 00:18:19,240 --> 00:18:22,000 Speaker 1: You found really creative ways of getting around it. The 355 00:18:22,000 --> 00:18:24,040 Speaker 1: one I think of off the top of my head 356 00:18:24,240 --> 00:18:30,560 Speaker 1: is using a tank as a crane for crane shots, right. 357 00:18:30,600 --> 00:18:32,160 Speaker 1: I mean that's excused back to how it's a lot 358 00:18:32,200 --> 00:18:34,200 Speaker 1: like live action. It's like we wanted to get a 359 00:18:34,200 --> 00:18:36,680 Speaker 1: shot where we raised up, how do we do? How 360 00:18:36,680 --> 00:18:39,560 Speaker 1: do we do that? Um? There wasn't any ability within 361 00:18:39,600 --> 00:18:42,240 Speaker 1: the retail game to raise the camera above eye level. 362 00:18:42,240 --> 00:18:44,840 Speaker 1: I mean the entire first three seasons of the show, 363 00:18:45,359 --> 00:18:47,720 Speaker 1: you're seeing the entire show through another character's eyes. That 364 00:18:47,720 --> 00:18:51,439 Speaker 1: never appeared on screen. It's literally a camera man, um. 365 00:18:51,600 --> 00:18:53,560 Speaker 1: And so we would walk him around in order to 366 00:18:53,600 --> 00:18:56,199 Speaker 1: set up shots and to be the camera. And so 367 00:18:56,760 --> 00:18:57,920 Speaker 1: we thought, well, how can we get this? I thought, 368 00:18:57,920 --> 00:19:00,639 Speaker 1: why don't we just put him on the end of 369 00:19:00,680 --> 00:19:03,080 Speaker 1: the barrel of the tank and just slowly raise the 370 00:19:03,160 --> 00:19:05,040 Speaker 1: tank barrel up, And sure enough, that allowed us to 371 00:19:05,040 --> 00:19:08,120 Speaker 1: get a crane shot with it. Likewise, we would put 372 00:19:08,160 --> 00:19:11,640 Speaker 1: people on the tops of ban cheese and fly them 373 00:19:11,680 --> 00:19:13,680 Speaker 1: around if we wanted to get a really high view 374 00:19:13,720 --> 00:19:16,719 Speaker 1: of the canyon or something like that. Yeah, we had 375 00:19:16,720 --> 00:19:19,000 Speaker 1: to be really creative. Um. In a later season. One 376 00:19:19,000 --> 00:19:20,679 Speaker 1: of the things we we would also just employ like 377 00:19:21,280 --> 00:19:24,840 Speaker 1: some of the oldest tricks that there are in filmmaking. Um, 378 00:19:24,920 --> 00:19:27,760 Speaker 1: we had a character, a baby alien, so we need 379 00:19:27,760 --> 00:19:30,080 Speaker 1: a small alien. Well, you can't shrink a character in 380 00:19:30,080 --> 00:19:33,080 Speaker 1: the game, so we would just do forced perspective where 381 00:19:33,119 --> 00:19:36,200 Speaker 1: we would set the alien far back in the shot 382 00:19:36,800 --> 00:19:39,120 Speaker 1: and because there's no depth of field in the game, 383 00:19:39,160 --> 00:19:42,560 Speaker 1: it's an infinite focus. Um, we would just set up 384 00:19:42,560 --> 00:19:44,240 Speaker 1: the scene so that one character is really far away 385 00:19:44,240 --> 00:19:46,000 Speaker 1: and they just happened to look a lot smaller and 386 00:19:46,040 --> 00:19:48,840 Speaker 1: it worked perfectly. I mean, if the illusion was great. It's, 387 00:19:49,080 --> 00:19:50,399 Speaker 1: you know, just like old things that used to do 388 00:19:50,440 --> 00:19:52,119 Speaker 1: back in the days when they would you know, shoot 389 00:19:52,200 --> 00:19:56,119 Speaker 1: King Kong and voyage the Moon. I imagine getting eyelines 390 00:19:56,280 --> 00:19:59,399 Speaker 1: in this series is a bit of a challenge. It 391 00:19:59,480 --> 00:20:01,520 Speaker 1: definitely is. I mean there's nothing in the game where 392 00:20:01,520 --> 00:20:03,639 Speaker 1: it's like everyone looks in the same direction, you know, 393 00:20:03,880 --> 00:20:07,480 Speaker 1: And so we're we're probably the best people in the 394 00:20:07,520 --> 00:20:12,359 Speaker 1: world at playing Halo in a very specific way. Like ever, 395 00:20:13,040 --> 00:20:15,640 Speaker 1: if you ever put it in in a matchmaking game where 396 00:20:15,640 --> 00:20:17,560 Speaker 1: all the players on the team have to look in 397 00:20:17,600 --> 00:20:19,920 Speaker 1: the same direction or all run in the same line 398 00:20:19,960 --> 00:20:22,560 Speaker 1: while looking at their feet, we would we would kill 399 00:20:22,560 --> 00:20:26,359 Speaker 1: at that. So so yeah, we ever created Days of 400 00:20:26,359 --> 00:20:31,440 Speaker 1: our Lives game within Halo, you guys will rock it. Yes, 401 00:20:31,560 --> 00:20:37,280 Speaker 1: we would be the dramatic reaction team. Well, let's talk 402 00:20:37,320 --> 00:20:39,960 Speaker 1: about some of the other content that Rister Teeth produces. 403 00:20:40,000 --> 00:20:42,159 Speaker 1: I mean, Red versus Blue is probably what got you 404 00:20:42,160 --> 00:20:45,040 Speaker 1: guys on the map for most people, but you do 405 00:20:45,119 --> 00:20:48,760 Speaker 1: a lot of other, uh things as well, including some 406 00:20:48,840 --> 00:20:51,800 Speaker 1: live action stuff. When did you guys decide to start 407 00:20:51,840 --> 00:20:55,200 Speaker 1: producing live action shorts? Well, that's our that's our background 408 00:20:55,280 --> 00:20:57,560 Speaker 1: is live action, and I mean we start off like 409 00:20:57,560 --> 00:21:00,520 Speaker 1: I made a feature film in college. Was a computer 410 00:21:00,520 --> 00:21:02,879 Speaker 1: science student, but I wanted to learn how to uh 411 00:21:03,080 --> 00:21:06,880 Speaker 1: make films because that's from premedic computer science, and surprisingly 412 00:21:06,880 --> 00:21:08,760 Speaker 1: not a lot of stuff transferred. So I had a 413 00:21:08,760 --> 00:21:11,479 Speaker 1: bunch of I have like organic chemistry as a as 414 00:21:11,480 --> 00:21:14,119 Speaker 1: an elective on my transcript um and so I had 415 00:21:14,160 --> 00:21:16,280 Speaker 1: a bunch of hours on campus where I was trying 416 00:21:16,280 --> 00:21:18,960 Speaker 1: to kill time, and I found the student run TV 417 00:21:19,080 --> 00:21:23,320 Speaker 1: station down there, t STV, and started meeting film students 418 00:21:23,320 --> 00:21:25,880 Speaker 1: and wanting to get involved in video editing in film production. 419 00:21:26,280 --> 00:21:28,280 Speaker 1: But I did not want to go and sit through 420 00:21:28,680 --> 00:21:31,359 Speaker 1: um film classes. So I thought, you know what, Robert 421 00:21:31,480 --> 00:21:34,440 Speaker 1: Arriguez just made El Mariachi at ut I went to 422 00:21:34,480 --> 00:21:36,879 Speaker 1: the University of Texas. He made elm Actually just a 423 00:21:36,880 --> 00:21:38,920 Speaker 1: few years ago, there was this idea that you could 424 00:21:38,920 --> 00:21:41,200 Speaker 1: just make an independent movie and set the world on fire. 425 00:21:41,560 --> 00:21:45,920 Speaker 1: So I thought, why don't I just make a feature film, uh, 426 00:21:46,040 --> 00:21:48,639 Speaker 1: you know, spend ten thousand dollars doing that as opposed 427 00:21:48,640 --> 00:21:50,679 Speaker 1: to spending it in a classroom, and then I'll probably 428 00:21:50,720 --> 00:21:52,359 Speaker 1: know everything I need to know about filmmaking by the 429 00:21:52,359 --> 00:21:54,879 Speaker 1: time it's over. Well that took about eighteen months to 430 00:21:54,920 --> 00:21:57,560 Speaker 1: get that done. You know, we we actually did shoot 431 00:21:57,680 --> 00:22:01,119 Speaker 1: a feature on film on sixteen millimeter film. That was 432 00:22:01,160 --> 00:22:03,840 Speaker 1: a long process, but uh yeah, that's that's just how 433 00:22:03,880 --> 00:22:06,399 Speaker 1: I got involved with it, and I uh um, you 434 00:22:06,400 --> 00:22:08,480 Speaker 1: know it was it was worked out pretty well. I 435 00:22:08,480 --> 00:22:09,920 Speaker 1: mean that, you know, I own a production company and 436 00:22:09,920 --> 00:22:12,160 Speaker 1: I don't have a degree in in any kind of entertainment. 437 00:22:12,200 --> 00:22:14,480 Speaker 1: I have a computer science degree that just hangs on 438 00:22:14,520 --> 00:22:18,040 Speaker 1: my wall and I never use basically. So, uh so, 439 00:22:18,080 --> 00:22:20,439 Speaker 1: who are the writers on your on your staff? I 440 00:22:20,440 --> 00:22:23,840 Speaker 1: know you write red versus blue? Right, Yes, that's right, 441 00:22:24,040 --> 00:22:26,359 Speaker 1: I write versus blue. Uh. And you know the actors 442 00:22:26,400 --> 00:22:28,840 Speaker 1: add a ton when they get in the booth. Uh. 443 00:22:29,200 --> 00:22:31,240 Speaker 1: All the actors know their characters so well now that 444 00:22:31,320 --> 00:22:34,159 Speaker 1: they you know, sometimes I'll just like have blanks that 445 00:22:34,160 --> 00:22:36,280 Speaker 1: they can fill in for ad libs, you know, where 446 00:22:36,320 --> 00:22:38,440 Speaker 1: they add a lot in as well. Uh. And then 447 00:22:38,440 --> 00:22:40,680 Speaker 1: we have a team of writers upstairs, um that work 448 00:22:40,760 --> 00:22:45,040 Speaker 1: on our shorts. And that's a that's a very collaborative effort. Um. 449 00:22:45,080 --> 00:22:46,640 Speaker 1: They have a whole team like a writing room where 450 00:22:46,640 --> 00:22:49,400 Speaker 1: they go in and pitch ideas and then they take 451 00:22:49,480 --> 00:22:51,320 Speaker 1: them away and then come back with scripts. And trade 452 00:22:51,320 --> 00:22:53,520 Speaker 1: them off in new drafts. It's a it's a very 453 00:22:53,520 --> 00:22:57,720 Speaker 1: fun process. Cool well, and we're pretty familiar with the 454 00:22:57,720 --> 00:23:01,000 Speaker 1: writing process around here too, it's not not this similar, 455 00:23:01,680 --> 00:23:06,120 Speaker 1: although we of course write articles and not not not scripts. 456 00:23:06,119 --> 00:23:10,239 Speaker 1: But tell me about the Immersion series, which kind of 457 00:23:10,280 --> 00:23:13,840 Speaker 1: married this video game and and live action short thing 458 00:23:14,000 --> 00:23:19,320 Speaker 1: into an increasingly hilarious series of misadventures. Well, that was 459 00:23:19,400 --> 00:23:22,600 Speaker 1: kind of fun. That was had this idea that we 460 00:23:22,720 --> 00:23:26,280 Speaker 1: could take things from video games and test them in 461 00:23:26,320 --> 00:23:29,119 Speaker 1: real life. And I had the idea for a while 462 00:23:29,200 --> 00:23:30,760 Speaker 1: and eventually I said, you know what, I should make 463 00:23:30,840 --> 00:23:32,720 Speaker 1: one of these because someone else is going to do 464 00:23:32,800 --> 00:23:34,800 Speaker 1: this if we don't. And that's a big thing on 465 00:23:34,800 --> 00:23:36,800 Speaker 1: the internet. Man. It seems like by the time you 466 00:23:36,840 --> 00:23:39,320 Speaker 1: think of an idea, you should go look it up 467 00:23:39,320 --> 00:23:42,200 Speaker 1: because somebody's probably already done it, you know, and things 468 00:23:42,240 --> 00:23:46,600 Speaker 1: move that fast. And so this, this idea, this probably 469 00:23:46,600 --> 00:23:49,120 Speaker 1: gives you a good example of what the whole series 470 00:23:49,240 --> 00:23:52,720 Speaker 1: was about. When you play a Grand Theft auto game 471 00:23:52,800 --> 00:23:56,200 Speaker 1: or one of those open world or urban environment games, 472 00:23:56,680 --> 00:23:58,640 Speaker 1: when you drive a car, you drive from a third 473 00:23:58,680 --> 00:24:02,600 Speaker 1: person perspective. You're your view of the car is behind 474 00:24:02,640 --> 00:24:04,560 Speaker 1: the car, and that's not the way you drive a 475 00:24:04,560 --> 00:24:06,200 Speaker 1: car in the real world. So we thought, okay, let's 476 00:24:06,200 --> 00:24:09,080 Speaker 1: try that. Let's set up a car in real life 477 00:24:09,720 --> 00:24:12,120 Speaker 1: that is a third person perspective. So we blacked out 478 00:24:12,119 --> 00:24:16,400 Speaker 1: the windshield safety first, UH and blacked out the entire cockpit, 479 00:24:16,440 --> 00:24:18,760 Speaker 1: and then suspended a camera on a rig behind the 480 00:24:18,840 --> 00:24:21,919 Speaker 1: vehicle and then ran that down to a monitor that 481 00:24:21,960 --> 00:24:23,439 Speaker 1: was on the dashboard of the car. So you're in 482 00:24:23,480 --> 00:24:26,760 Speaker 1: the car, driving it through a course and you're looking 483 00:24:26,800 --> 00:24:29,240 Speaker 1: at the car from behind your views from behind the car, 484 00:24:29,720 --> 00:24:32,640 Speaker 1: and we shot that episode. He took us about six 485 00:24:32,680 --> 00:24:35,360 Speaker 1: hours to shoot the pilot um to the driving part 486 00:24:35,359 --> 00:24:38,000 Speaker 1: of it, and then we spent another four hours out 487 00:24:38,000 --> 00:24:39,920 Speaker 1: there afterward because everyone in the crew want to drive 488 00:24:39,960 --> 00:24:42,800 Speaker 1: the car. We said, we had a blast doing it. It 489 00:24:42,680 --> 00:24:45,120 Speaker 1: It was great. It reminds me there was a guy 490 00:24:45,160 --> 00:24:47,399 Speaker 1: there was a It was more of an art project 491 00:24:47,440 --> 00:24:49,200 Speaker 1: than anything else, but there was a guy who built 492 00:24:49,240 --> 00:24:53,200 Speaker 1: an MMO suit that did sort of the same thing, 493 00:24:53,320 --> 00:24:55,240 Speaker 1: but it was just a It was just a person 494 00:24:55,400 --> 00:24:57,920 Speaker 1: in a in a suit where you have a helmet 495 00:24:57,960 --> 00:25:00,400 Speaker 1: that has a monitor built into it. There a rig 496 00:25:00,480 --> 00:25:03,800 Speaker 1: that's UH warned like a backpack that suspends the camera 497 00:25:03,880 --> 00:25:07,480 Speaker 1: above and behind to give that that MMO view of 498 00:25:07,520 --> 00:25:09,880 Speaker 1: a character running around the world, so the only view 499 00:25:09,920 --> 00:25:12,119 Speaker 1: you had of yourself was as a third person, and 500 00:25:12,160 --> 00:25:14,800 Speaker 1: of course they added spikes on the helmet to give 501 00:25:14,800 --> 00:25:19,920 Speaker 1: it that authentic MMO feel. And uh, apparently anyone who 502 00:25:19,920 --> 00:25:22,920 Speaker 1: put this on would first spend the first half hour 503 00:25:23,520 --> 00:25:26,800 Speaker 1: struggling to interact with the world in a way that 504 00:25:26,840 --> 00:25:28,200 Speaker 1: wasn't going to feel like it was going to kill 505 00:25:28,280 --> 00:25:30,640 Speaker 1: them because it was so weird to be have an 506 00:25:30,640 --> 00:25:33,080 Speaker 1: out of body experience like that. And then the next 507 00:25:33,080 --> 00:25:35,440 Speaker 1: half hour was spent stomping around and swinging your arms 508 00:25:35,440 --> 00:25:40,439 Speaker 1: around because you look like the incredible Hulk. So yeah, 509 00:25:40,680 --> 00:25:44,800 Speaker 1: walk up to people and ask them for quests, right exactly. Yeah, 510 00:25:44,840 --> 00:25:47,359 Speaker 1: that was yeah. No, there there are people who are 511 00:25:47,359 --> 00:25:50,800 Speaker 1: still in therapy because of that art project. So we 512 00:25:50,840 --> 00:25:52,520 Speaker 1: did a fun one like that where we tested what 513 00:25:52,560 --> 00:25:54,879 Speaker 1: it would be like to be in a side scrolling 514 00:25:54,960 --> 00:25:59,560 Speaker 1: environment where we had a wireless rig that we could 515 00:25:59,600 --> 00:26:02,080 Speaker 1: send a videos signal to to goggles that the person 516 00:26:02,119 --> 00:26:04,280 Speaker 1: would wear, and we shot them from a ninety degree 517 00:26:04,280 --> 00:26:06,359 Speaker 1: angle directly from their side, and so we had like 518 00:26:06,359 --> 00:26:08,720 Speaker 1: a Mario course that these guys had to navigate while 519 00:26:08,720 --> 00:26:11,800 Speaker 1: only being able to see themselves from the side. So 520 00:26:11,840 --> 00:26:14,600 Speaker 1: what short straw that Gus and Jeff draw that they 521 00:26:14,640 --> 00:26:17,119 Speaker 1: have to be in all of these They drew the 522 00:26:17,160 --> 00:26:19,760 Speaker 1: academic short straw. They should have just been better in 523 00:26:19,840 --> 00:26:23,960 Speaker 1: school and they would have better career opportunities and they 524 00:26:23,960 --> 00:26:26,159 Speaker 1: wouldn't have to be subjected to all this terrible stuff. 525 00:26:26,960 --> 00:26:28,640 Speaker 1: We we we got to a point where we were torturing them, 526 00:26:28,680 --> 00:26:30,920 Speaker 1: I think, I mean we we did this one thing 527 00:26:30,920 --> 00:26:32,960 Speaker 1: where we tested video game foods. You know, when you're 528 00:26:33,160 --> 00:26:35,760 Speaker 1: playing a video game and your character is hurt, if 529 00:26:35,760 --> 00:26:37,800 Speaker 1: he eats a steak, then he immediately feels better. I 530 00:26:37,800 --> 00:26:39,640 Speaker 1: don't know what they think the healing properties of food 531 00:26:39,680 --> 00:26:42,600 Speaker 1: are in video games. So we took them out. We 532 00:26:42,600 --> 00:26:44,240 Speaker 1: didn't tell them this. We took him on drinking until 533 00:26:44,240 --> 00:26:47,920 Speaker 1: two in the morning and to celebrate something. It was 534 00:26:47,960 --> 00:26:49,880 Speaker 1: all a ruse, and then the next day we showed 535 00:26:49,960 --> 00:26:51,679 Speaker 1: up in the production at their house at five in 536 00:26:51,720 --> 00:26:53,600 Speaker 1: the morning. They just I mean they literally just gone 537 00:26:53,600 --> 00:26:54,919 Speaker 1: to bed so they would woke up and they were 538 00:26:54,960 --> 00:26:57,679 Speaker 1: just miserable, and we just like fed him food for 539 00:26:57,680 --> 00:27:00,680 Speaker 1: about an hour and a half, big hams and pizzas 540 00:27:00,840 --> 00:27:03,560 Speaker 1: and strawberries. Everything you see in a game that is 541 00:27:03,560 --> 00:27:05,520 Speaker 1: supposed to cure you, and let's just put it this way, 542 00:27:05,600 --> 00:27:10,400 Speaker 1: did not cure them. Yes, to learn more, visit the 543 00:27:10,480 --> 00:27:13,000 Speaker 1: Rooster Teeth's website and you can watch all of these 544 00:27:13,119 --> 00:27:15,600 Speaker 1: or get the DVDs if you want to be able 545 00:27:15,640 --> 00:27:19,840 Speaker 1: to have them for posterity's sake. Uh. Well, let's also talk. 546 00:27:19,880 --> 00:27:25,159 Speaker 1: There's another another project, Achievement Hunter, which is again hosted 547 00:27:25,200 --> 00:27:29,159 Speaker 1: by rooster Teeth, which is all about achievements on Xbox 548 00:27:29,160 --> 00:27:31,639 Speaker 1: three sixty games, although you guys also cover other games 549 00:27:31,640 --> 00:27:36,679 Speaker 1: occasionally as well. Right, yes, we cover It's the achievement 550 00:27:36,720 --> 00:27:39,159 Speaker 1: focus does seem to make it seems although achievements are 551 00:27:39,160 --> 00:27:42,760 Speaker 1: bleeding into bobile games and Steam games as well. Um, 552 00:27:42,800 --> 00:27:44,680 Speaker 1: it does seem to think it's like a three sixty 553 00:27:44,880 --> 00:27:47,320 Speaker 1: uh site, But no, they cover all different games like 554 00:27:47,359 --> 00:27:49,280 Speaker 1: they've been covering a lot of the Star Wars Older 555 00:27:49,320 --> 00:27:53,520 Speaker 1: public MMO lately. But it's just it's a celebration of 556 00:27:53,760 --> 00:27:56,120 Speaker 1: video game culture, which which we love. We love online 557 00:27:56,119 --> 00:27:59,199 Speaker 1: culture and video game culture. And we're actually holding a 558 00:27:59,240 --> 00:28:02,959 Speaker 1: convention uh in Austin this year rt X, which is 559 00:28:03,000 --> 00:28:06,160 Speaker 1: the intersection of gaming and online culture. But Achievement Hunter 560 00:28:06,160 --> 00:28:10,080 Speaker 1: has been a huge, huge success. Um, it's just been 561 00:28:10,160 --> 00:28:12,280 Speaker 1: It's something that you know, we kind of kicked around 562 00:28:12,280 --> 00:28:16,320 Speaker 1: for a while of you know, recording actual gameplay from 563 00:28:16,480 --> 00:28:20,040 Speaker 1: our footage from gameplay video games and then commenting on it. 564 00:28:20,119 --> 00:28:23,879 Speaker 1: And uh we Jeff Ramsey, who plays Griffin our Reverend 565 00:28:23,920 --> 00:28:25,399 Speaker 1: Blue series, he headed up, he hit it up the 566 00:28:25,400 --> 00:28:27,919 Speaker 1: project and he has just been. Man, it's been an 567 00:28:28,000 --> 00:28:30,960 Speaker 1: enormous thing. We're about to hit uh one billion total 568 00:28:31,040 --> 00:28:34,359 Speaker 1: views on YouTube across all of our videos, and Achievement 569 00:28:34,400 --> 00:28:37,080 Speaker 1: Hunter has been a huge part of that. That is incredible. 570 00:28:37,200 --> 00:28:40,880 Speaker 1: And I also should add the the successive Rooster Teeth 571 00:28:40,920 --> 00:28:44,560 Speaker 1: has been truly phenomenal and that your effect. You know, 572 00:28:44,600 --> 00:28:48,920 Speaker 1: you guys talk about how you have absorbed video game culture, 573 00:28:49,320 --> 00:28:51,520 Speaker 1: but you've also become part of it. I mean you 574 00:28:51,840 --> 00:28:56,720 Speaker 1: several people from Rooster Teeth have been featured in games 575 00:28:56,760 --> 00:28:59,240 Speaker 1: as voiceover talent and other things. Can you talk a 576 00:28:59,280 --> 00:29:01,880 Speaker 1: little bit about some of those, you know, we actually 577 00:29:01,920 --> 00:29:04,800 Speaker 1: are trying to go through and compile a list of 578 00:29:05,280 --> 00:29:07,720 Speaker 1: the places where Richarchie's has been referenced. Rivers and Blue 579 00:29:07,760 --> 00:29:12,120 Speaker 1: has been referenced. Um, just in most recently, Um, there's 580 00:29:12,200 --> 00:29:16,000 Speaker 1: a there's a reference in the World of Warcraft expansion 581 00:29:16,720 --> 00:29:18,680 Speaker 1: where there's a I forget the name of the thing, 582 00:29:18,760 --> 00:29:20,640 Speaker 1: but it's essentially like a parody of Blood Gulch. And 583 00:29:20,640 --> 00:29:23,480 Speaker 1: there's a character in there that's based on griff um 584 00:29:24,200 --> 00:29:26,600 Speaker 1: Uh in there. And then we just did a like 585 00:29:26,640 --> 00:29:31,280 Speaker 1: a commentary, a bonus commentary for gun Stringer Twisted Pixel. 586 00:29:31,800 --> 00:29:33,520 Speaker 1: And then we always it's funny these we always end 587 00:29:33,560 --> 00:29:36,080 Speaker 1: up been achievements, references and achievements. Like there's a lot 588 00:29:36,120 --> 00:29:39,120 Speaker 1: of Red versus Blue referential achievements. Um, there's one in 589 00:29:39,160 --> 00:29:43,600 Speaker 1: Gears of War. Um, there's a dishwasher, Samurai dishwasher. They 590 00:29:43,600 --> 00:29:44,800 Speaker 1: just put out a new version of the game that 591 00:29:44,840 --> 00:29:49,560 Speaker 1: has the Caboose is Achievable system as part of the game. 592 00:29:50,000 --> 00:29:51,800 Speaker 1: And the coolest things ever is that we got to 593 00:29:51,840 --> 00:29:54,520 Speaker 1: be voices in Halo three. I mean that was that 594 00:29:54,680 --> 00:29:57,040 Speaker 1: was an honor to actually participate in the game that 595 00:29:57,080 --> 00:30:00,440 Speaker 1: we're obviously such a huge fans in Doable. It's like 596 00:30:00,480 --> 00:30:03,680 Speaker 1: a full circle right there. Well, when we started Reversus Blue, mean, 597 00:30:03,800 --> 00:30:06,640 Speaker 1: when you have your you know, your initial meetings and 598 00:30:06,720 --> 00:30:08,520 Speaker 1: you know you're talking about, well, what's the coolest thing 599 00:30:08,520 --> 00:30:10,520 Speaker 1: that can happen. I mean, we thought the coolest thing 600 00:30:10,560 --> 00:30:13,000 Speaker 1: that can happen, by far was that we somehow get 601 00:30:13,040 --> 00:30:16,160 Speaker 1: referenced in an actual Halo video game or like some 602 00:30:16,240 --> 00:30:19,240 Speaker 1: kind of Eastern because Bungee had always pretty put East 603 00:30:19,320 --> 00:30:22,040 Speaker 1: Riggs in their games and getting getting to play marines 604 00:30:22,120 --> 00:30:24,560 Speaker 1: and contribute you contribute our voices to the game. That 605 00:30:24,720 --> 00:30:27,719 Speaker 1: was just it was nuts. Yeah, it's fantastic that, uh, 606 00:30:28,000 --> 00:30:30,400 Speaker 1: that that turned out that way, especially that Bungee ended 607 00:30:30,480 --> 00:30:33,760 Speaker 1: up being such fans of your work, because if it 608 00:30:33,840 --> 00:30:36,360 Speaker 1: had gone another way, especially when we see things like 609 00:30:37,160 --> 00:30:39,160 Speaker 1: on tech stuff, we talked about lot of stuff like uh, 610 00:30:39,400 --> 00:30:42,920 Speaker 1: intellectual property and patent wars and about this sort of 611 00:30:43,240 --> 00:30:46,560 Speaker 1: litigious side to a lot of companies. Uh, it could 612 00:30:46,600 --> 00:30:48,800 Speaker 1: have gone a totally different way. It could have been 613 00:30:48,800 --> 00:30:50,400 Speaker 1: that one episode went up and then you've got a 614 00:30:50,400 --> 00:30:53,360 Speaker 1: cease and desist and then no more opportunity. So I'm 615 00:30:53,400 --> 00:30:57,040 Speaker 1: so glad that this was a case where a company said, no, 616 00:30:57,200 --> 00:31:00,600 Speaker 1: they're they're adding benefit to what we do. We enjoy 617 00:31:00,640 --> 00:31:03,560 Speaker 1: their work, we want to see them succeed. Well, I mean, 618 00:31:03,640 --> 00:31:05,640 Speaker 1: I think that would be what you're saying about the 619 00:31:05,640 --> 00:31:07,280 Speaker 1: episode going up and then it gets pulled out. I 620 00:31:07,320 --> 00:31:09,120 Speaker 1: think a lot of people say that is the expectation 621 00:31:09,160 --> 00:31:12,000 Speaker 1: of what would happen. Um, And certainly that was in 622 00:31:12,000 --> 00:31:14,920 Speaker 1: our minds as we were doing it. And UM, you know, 623 00:31:14,960 --> 00:31:18,120 Speaker 1: I can't speak for them, you know, why they made 624 00:31:18,160 --> 00:31:20,880 Speaker 1: the decisions they made, but I mean, you know, Microsoft 625 00:31:21,400 --> 00:31:23,040 Speaker 1: took a look at it and said, you know, here's 626 00:31:23,080 --> 00:31:28,160 Speaker 1: something that's innovative and creative, and let's see what happens, 627 00:31:28,200 --> 00:31:29,840 Speaker 1: you know, And that's that was the attitude they took, like, 628 00:31:29,920 --> 00:31:32,320 Speaker 1: let's let's just go forward and see where this goes. 629 00:31:32,400 --> 00:31:34,200 Speaker 1: And I met with them and told them, you know, 630 00:31:34,320 --> 00:31:36,400 Speaker 1: here's the plans for what I want to do with it. 631 00:31:36,440 --> 00:31:39,160 Speaker 1: More importantly, here's what we're not trying to do. Um, 632 00:31:39,200 --> 00:31:40,800 Speaker 1: you know, we're just trying to have some fun and 633 00:31:41,080 --> 00:31:43,880 Speaker 1: do something and we're huge fans of Halo, and um, 634 00:31:43,920 --> 00:31:46,200 Speaker 1: you know, let's see what happened turned into a three 635 00:31:46,240 --> 00:31:48,600 Speaker 1: relationship and has now turned into a tenny relationship. So 636 00:31:49,040 --> 00:31:52,120 Speaker 1: I can't I cannot say enough good things about the 637 00:31:52,240 --> 00:31:54,880 Speaker 1: risk that Microsoft took on us and how much that 638 00:31:54,960 --> 00:31:57,240 Speaker 1: is meant to our business because they have been very 639 00:31:57,280 --> 00:32:01,280 Speaker 1: open and very cool, fantastic stake well, I I have 640 00:32:01,480 --> 00:32:04,120 Speaker 1: just two more questions. Here's the second to last one. 641 00:32:04,160 --> 00:32:07,320 Speaker 1: This was one that was suggested by a follower of 642 00:32:07,320 --> 00:32:11,840 Speaker 1: mine on Twitter. Um, how frequently are you mistaken as 643 00:32:11,920 --> 00:32:16,680 Speaker 1: the guy who does the voice for Caboose? All all? 644 00:32:16,760 --> 00:32:20,800 Speaker 1: It's so insulting. It's uh, Yeah, Caboose is easily our 645 00:32:20,800 --> 00:32:24,280 Speaker 1: most popular character. And uh, you know, it's uh. Whenever 646 00:32:24,360 --> 00:32:26,920 Speaker 1: we go to conventions, it's, oh, here's Birdie. He plays 647 00:32:26,960 --> 00:32:29,320 Speaker 1: the Uh. He's the writer and director and created a 648 00:32:29,360 --> 00:32:32,000 Speaker 1: show and plays the lead character. Because I write it. 649 00:32:32,040 --> 00:32:34,320 Speaker 1: Of course I make myself lead character, and like, hey, 650 00:32:34,360 --> 00:32:38,719 Speaker 1: that's great, where's Caboose? Yeah? And and often it's like, 651 00:32:38,960 --> 00:32:41,680 Speaker 1: it's not so much getting mistaken for Caboose, it's the 652 00:32:41,920 --> 00:32:45,040 Speaker 1: it's the raw disappointment that you see in people's faces 653 00:32:45,360 --> 00:32:48,000 Speaker 1: when they realize that you're not Caboose. That's the problem 654 00:32:48,960 --> 00:32:51,080 Speaker 1: when you have the gut check as an artist. I 655 00:32:51,200 --> 00:32:54,560 Speaker 1: um no, I I can sort of identify with that, 656 00:32:54,680 --> 00:32:57,800 Speaker 1: because a couple of years ago, not so much now, 657 00:32:57,840 --> 00:33:00,480 Speaker 1: but a couple of years ago I bore a passing 658 00:33:00,520 --> 00:33:05,000 Speaker 1: resemblance to Jamie Hyneman of MythBusters. I could see that 659 00:33:05,440 --> 00:33:07,480 Speaker 1: now you say that, Yeah, I can see that, so yeah, 660 00:33:07,800 --> 00:33:11,000 Speaker 1: I have different glasses. Now. The glasses apparently are what 661 00:33:11,080 --> 00:33:13,480 Speaker 1: made it. But I had two people within the span 662 00:33:13,520 --> 00:33:16,800 Speaker 1: of a week make that that comment to me. And 663 00:33:17,280 --> 00:33:20,040 Speaker 1: Dragon Con, which some Rooster Teeth people have been to 664 00:33:20,080 --> 00:33:23,200 Speaker 1: in the past. But Dragon Con here in Atlanta was 665 00:33:23,440 --> 00:33:28,440 Speaker 1: hosting several members of the build team from MythBusters as guests, 666 00:33:28,480 --> 00:33:30,240 Speaker 1: and so I thought, oh, this will be fun. I'll 667 00:33:30,240 --> 00:33:33,520 Speaker 1: go and buy a military beret, I'll wear an Oxford shirt, 668 00:33:33,560 --> 00:33:36,320 Speaker 1: and I'll just show up as Jamie. I'm clearly I'm 669 00:33:36,360 --> 00:33:39,800 Speaker 1: clearly not Jamie, but that's gonna be my costume. And um. 670 00:33:40,360 --> 00:33:44,560 Speaker 1: Then I discovered the joy and and and heartbreak of 671 00:33:44,600 --> 00:33:47,280 Speaker 1: revealing to people that I was not actually Jamie from 672 00:33:47,280 --> 00:33:51,360 Speaker 1: MythBusters and see that moment of realization where they're their 673 00:33:52,000 --> 00:33:56,320 Speaker 1: joy turned to disappointment. I actually disappointed an entire battalion 674 00:33:56,520 --> 00:34:02,080 Speaker 1: of the first Stormtrooper Brigade that was you never want 675 00:34:02,080 --> 00:34:04,600 Speaker 1: to pist off armored people with gunn no no, But 676 00:34:04,640 --> 00:34:07,240 Speaker 1: it is funny to watch them all like deflate. At 677 00:34:07,240 --> 00:34:10,520 Speaker 1: the same time, it kind of made you feel like 678 00:34:10,600 --> 00:34:12,440 Speaker 1: what it would have been like to be on Coruscant 679 00:34:12,480 --> 00:34:17,600 Speaker 1: when they revealed that the death Star had exploded. I 680 00:34:17,640 --> 00:34:20,200 Speaker 1: guess it's over. Yeah, guys, all right, you know we 681 00:34:20,200 --> 00:34:22,960 Speaker 1: had a good run. Um, so here's my last one. 682 00:34:23,000 --> 00:34:25,520 Speaker 1: Are there any other projects that you're working on that 683 00:34:25,560 --> 00:34:27,560 Speaker 1: you would like to talk about. We've talked about the 684 00:34:27,600 --> 00:34:30,279 Speaker 1: live action stuff and Red Versus Blue and r t X. 685 00:34:30,520 --> 00:34:33,440 Speaker 1: Is there anything specific you would like to to mention 686 00:34:33,480 --> 00:34:36,480 Speaker 1: to our listeners. Well, yeah, it's a crazy thing. Um, 687 00:34:36,520 --> 00:34:39,920 Speaker 1: it's it's it's pretty irreverent. Uh, it's a lot different 688 00:34:39,920 --> 00:34:43,680 Speaker 1: tone than this interview even. But our podcast on that 689 00:34:43,680 --> 00:34:46,600 Speaker 1: that's on iTunes is the Rush Chief podcast has actually 690 00:34:46,600 --> 00:34:50,359 Speaker 1: turned into one of our biggest hits. Um, and I 691 00:34:50,400 --> 00:34:52,360 Speaker 1: just love making it. We just talked about we just 692 00:34:52,400 --> 00:34:54,840 Speaker 1: get on Mike and talk for an hour about you know, 693 00:34:54,920 --> 00:34:57,319 Speaker 1: what's going on, you know with video games, what's going 694 00:34:57,400 --> 00:34:59,640 Speaker 1: on with online culture, what's going on you know in 695 00:35:00,080 --> 00:35:02,920 Speaker 1: current events, and you know and our interpretation of it, 696 00:35:02,920 --> 00:35:05,960 Speaker 1: which is basically our misunderstanding of it all. Uh. And 697 00:35:06,000 --> 00:35:07,759 Speaker 1: it's just fun. It's you know, working at Rooster Teeth, 698 00:35:07,840 --> 00:35:10,399 Speaker 1: it's it's a bunch of friends working together and so um, 699 00:35:10,400 --> 00:35:11,680 Speaker 1: it's fun to get on there for an hour and 700 00:35:11,719 --> 00:35:13,759 Speaker 1: just jaw with your buddies, and um, you know, we're 701 00:35:13,760 --> 00:35:16,840 Speaker 1: working on some ways to punch up the podcast and 702 00:35:16,840 --> 00:35:19,640 Speaker 1: maybe change the way we delivered a little bit. Um. 703 00:35:19,680 --> 00:35:23,000 Speaker 1: But we're really looking forward to this year, to growing 704 00:35:23,000 --> 00:35:26,640 Speaker 1: the podcast and also bringing people out to Austin July 705 00:35:26,719 --> 00:35:28,600 Speaker 1: seven and eight for r t X, which is our 706 00:35:28,640 --> 00:35:32,200 Speaker 1: convention here. We're really excited about that. Fantastic And yes, 707 00:35:32,239 --> 00:35:35,000 Speaker 1: I am also a fan of your podcast. And I 708 00:35:35,000 --> 00:35:38,439 Speaker 1: should mention that both the Rooster Teeth podcast and tech 709 00:35:38,520 --> 00:35:42,440 Speaker 1: Stuff we're mentioned as the rewind best of two thousand 710 00:35:42,520 --> 00:35:46,040 Speaker 1: eleven on iTunes. Yeah, so we've got we've got that 711 00:35:46,080 --> 00:35:48,719 Speaker 1: in common going for us. Yeah. The the show that 712 00:35:48,840 --> 00:35:53,200 Speaker 1: you guys do is is incredibly hilarious, especially if you 713 00:35:53,239 --> 00:35:57,000 Speaker 1: can get one of the more clueless members of Rooster 714 00:35:57,120 --> 00:36:02,280 Speaker 1: Teeth on Mike aur Or or you know, or just Joel. 715 00:36:02,440 --> 00:36:05,200 Speaker 1: If Joel's on there and and all you have to 716 00:36:05,239 --> 00:36:07,120 Speaker 1: do is say one thing and you realize that he's 717 00:36:07,160 --> 00:36:09,399 Speaker 1: gone off on a completely different tangent and he's really 718 00:36:09,440 --> 00:36:12,480 Speaker 1: angry about it for no apparent reason. For no apparent reason, 719 00:36:12,560 --> 00:36:16,840 Speaker 1: now you can see why he played the voice of Caboose. Yes, well, well, Bernie, 720 00:36:16,920 --> 00:36:20,799 Speaker 1: this has been a great time. It's It's been one 721 00:36:20,840 --> 00:36:22,719 Speaker 1: of those things I've always wanted to do. I Like 722 00:36:22,760 --> 00:36:24,239 Speaker 1: I said, I've been a fan of the show from 723 00:36:24,280 --> 00:36:26,759 Speaker 1: season one and I'm glad we had this opportunity. And 724 00:36:26,760 --> 00:36:29,560 Speaker 1: we did do an episode on tech stuff about Missinama. 725 00:36:30,239 --> 00:36:32,800 Speaker 1: Uh oh, I guess that was one of our first episodes. 726 00:36:32,840 --> 00:36:36,080 Speaker 1: We're coming up on episode four hundred before too long, 727 00:36:36,560 --> 00:36:40,680 Speaker 1: so yeah, yeah, people are still listening. So this was 728 00:36:40,719 --> 00:36:42,560 Speaker 1: really and we we talked a lot about Red Versus 729 00:36:42,560 --> 00:36:45,279 Speaker 1: Blue in our MISSIONEMA podcast, so this was really a 730 00:36:45,360 --> 00:36:47,960 Speaker 1: thrill for me. Thank you so much for joining us, 731 00:36:48,000 --> 00:36:50,000 Speaker 1: and we really do appreciate it. Guys, if you have 732 00:36:50,080 --> 00:36:53,200 Speaker 1: not checked out Rooster Teeth, I do recommend you go 733 00:36:53,280 --> 00:36:56,640 Speaker 1: and look at their stuff. Watched some Red Verses Blue, 734 00:36:56,640 --> 00:37:00,000 Speaker 1: watch some of their live action and uh and really 735 00:37:00,360 --> 00:37:03,640 Speaker 1: pay attention because these guys have found a way before 736 00:37:03,800 --> 00:37:06,960 Speaker 1: almost anyone else did, to make new media work in 737 00:37:07,000 --> 00:37:09,200 Speaker 1: a sustainable way and build a business out of it. 738 00:37:09,239 --> 00:37:12,040 Speaker 1: And that that to me, is probably the best story 739 00:37:12,239 --> 00:37:13,920 Speaker 1: out of all of this, is that not only do 740 00:37:13,960 --> 00:37:16,760 Speaker 1: you guys create great content, but you found a way 741 00:37:17,040 --> 00:37:20,040 Speaker 1: to make that, you know, pay for itself and and 742 00:37:20,120 --> 00:37:22,920 Speaker 1: to actually keep it going over time and not just 743 00:37:23,040 --> 00:37:25,560 Speaker 1: be Wow, that was incredible. I just wish they could 744 00:37:25,560 --> 00:37:27,960 Speaker 1: have found a way to make it work. Yeah, why 745 00:37:28,000 --> 00:37:29,960 Speaker 1: you make this sound so legitimate. I'm gonna record that 746 00:37:30,200 --> 00:37:33,239 Speaker 1: and play it back at dinner parties. All right, you 747 00:37:33,280 --> 00:37:35,880 Speaker 1: have my permission to do that. That's fine, especially if 748 00:37:35,920 --> 00:37:38,720 Speaker 1: you if you if you uh subscribe to text stuff, 749 00:37:38,760 --> 00:37:40,640 Speaker 1: that would that would help us out, because you know, 750 00:37:40,680 --> 00:37:44,760 Speaker 1: every listener counts it. All right, awesome, Thank you so much, Bernie, 751 00:37:44,920 --> 00:37:50,799 Speaker 1: Thank you very much. Out of appreciate it. We have 752 00:37:50,920 --> 00:37:53,520 Speaker 1: to thank Bernie Burns yet again, even though that that 753 00:37:53,640 --> 00:37:56,040 Speaker 1: interview happened two years ago, I have to thank him 754 00:37:56,120 --> 00:38:00,160 Speaker 1: for giving us the time with that interview. We greatly 755 00:38:00,200 --> 00:38:03,440 Speaker 1: appreciated it. And as a personal note, I mean I 756 00:38:03,480 --> 00:38:06,479 Speaker 1: was a huge Rooster Tief fan from the early early days, 757 00:38:06,560 --> 00:38:08,080 Speaker 1: so it was a thrill just to get a chance 758 00:38:08,120 --> 00:38:10,920 Speaker 1: to speak with him. At any rate, we're planning on 759 00:38:11,000 --> 00:38:14,359 Speaker 1: doing more interviews in the future. So if there are 760 00:38:14,400 --> 00:38:17,760 Speaker 1: any particular people out there that you think tex Stuff 761 00:38:17,760 --> 00:38:20,560 Speaker 1: should interview. Maybe there's someone that you think would be 762 00:38:20,600 --> 00:38:24,759 Speaker 1: a really interesting panelist. There might be a topic that 763 00:38:24,840 --> 00:38:27,000 Speaker 1: they're an expert on that you've always wanted to hear 764 00:38:27,520 --> 00:38:31,000 Speaker 1: talk on a podcast, let me know. Or if there's 765 00:38:31,040 --> 00:38:33,520 Speaker 1: someone else in the podcasting world that you would like 766 00:38:33,640 --> 00:38:36,080 Speaker 1: to hear as a guest host, let me know that too. 767 00:38:36,120 --> 00:38:37,879 Speaker 1: I've got a lot of friends out there, and we've 768 00:38:37,880 --> 00:38:40,560 Speaker 1: got a lot of possibilities lined up, and I'm really 769 00:38:40,600 --> 00:38:43,359 Speaker 1: excited about all of that. So if you guys want 770 00:38:43,360 --> 00:38:45,680 Speaker 1: to say in, it right in and tell me. That 771 00:38:45,719 --> 00:38:49,360 Speaker 1: address is tech stuff at how stuff works dot com, 772 00:38:49,560 --> 00:38:53,000 Speaker 1: or drop me a line on Facebook, Twitter or Tumbler. 773 00:38:53,120 --> 00:38:55,920 Speaker 1: The handle at all three is text stuff hs W 774 00:38:56,520 --> 00:39:01,759 Speaker 1: and I'll talk to you again really soon for moral 775 00:39:01,880 --> 00:39:04,360 Speaker 1: thiss and thousands of other topics. VI isit how staff 776 00:39:04,360 --> 00:39:15,240 Speaker 1: works dot com.