WEBVTT - The Illusion of Continuity

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<v Speaker 1>Welcome to Stuff to Blow your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb, and I'm Julie Douglass. Julie,

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<v Speaker 1>are you a fan of continuity in life? Oh? Sure?

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<v Speaker 1>I love in the most logical way, so that when

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<v Speaker 1>a string of words it is understood or put together.

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<v Speaker 1>I too makes sense when words prefer it in a

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<v Speaker 1>way that complete center, least informed string together, it's much

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<v Speaker 1>easier to understand. Yes, You're only a lot easier to understand. Well,

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<v Speaker 1>was there? Was there just some sort of asynchronicity going

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<v Speaker 1>on there? I don't know. It felt a little weird,

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<v Speaker 1>didn't it. Yeah, a little skipping about kind of felt

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<v Speaker 1>like David Lynch just edited us. Yes, noel or editor.

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<v Speaker 1>All right, well let's shake that off, alright, and uh

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<v Speaker 1>and and move forward, Because indeed, continuity is is an

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<v Speaker 1>important part of the way that we perceived the world

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<v Speaker 1>and and and how we make sense of the world.

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<v Speaker 1>But to what extent isn't an illusion? How much of

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<v Speaker 1>the perceived continuity uh in life is just a sort

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<v Speaker 1>of an accident of the brain. You know, I was

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<v Speaker 1>thinking about this lately because I'm watching the Olympics and

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<v Speaker 1>Winter Olympics and searching, and I don't have cable or

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<v Speaker 1>satellite TV, and um super lazy, and I didn't go

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<v Speaker 1>get some rabbity or antennas. Instead, I'm streaming it to

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<v Speaker 1>my Roku player through an app called us TV now.

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<v Speaker 1>Are us TV now And anyway, the point is is

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<v Speaker 1>that there are so many weird time lapses in the

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<v Speaker 1>streaming that it really does feel like David Lynch is

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<v Speaker 1>presenting the Olympics, and there's all sorts of odd conversation

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<v Speaker 1>loop back that happened three four times, and it starts

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<v Speaker 1>to feel like it's just even those little tweaks are

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<v Speaker 1>putting me into a different universe, into an alternate universe.

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<v Speaker 1>And I thought about that, just that that little tweak

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<v Speaker 1>can really be unsettling and fe centering. Yeah, I mean,

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<v Speaker 1>that's just the way that our our brain is seeing

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<v Speaker 1>and hearing things. We get these chunks that even though

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<v Speaker 1>they're they're out of sequence due to the realities of

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<v Speaker 1>our time system here on Earth, but we can't help

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<v Speaker 1>to try and piece them together and make sense of it,

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<v Speaker 1>because that's what our brains do all the time. Yeah,

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<v Speaker 1>and we really take for granted this idea of perceptual

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<v Speaker 1>constancy and how we see the world, because if you

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<v Speaker 1>see an image in front of you, think, oh, that's

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<v Speaker 1>that's just something that's that is exactly as it is

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<v Speaker 1>that I'm perceiving it, um, just as it is in reality,

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<v Speaker 1>and nothing could be further from the truth. It is

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<v Speaker 1>a constructed reality by your brain, by your visual system UM,

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<v Speaker 1>which analyzes let's slow down that moment and you're watching

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<v Speaker 1>the socio Olympics, right. It analyzes the interactions between visible

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<v Speaker 1>electromagnetic waves and the objects in our environment. So not

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<v Speaker 1>just the you know, when I'm watching on the TV screen,

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<v Speaker 1>but the light in the room, the dimensions of that room.

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<v Speaker 1>All of that is being penciled in by little artists

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<v Speaker 1>in my brain essentially trying to tell me what I'm seeing. Yeah,

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<v Speaker 1>we often experience reality with this idea that hey, it's

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<v Speaker 1>it's me experiencing reality, and ultimately that's the truth. You

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<v Speaker 1>are your body, so anything your body does, it's all

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<v Speaker 1>working together as a single unit. But when you start

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<v Speaker 1>breaking it down, you realize that you or your conscious mind,

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<v Speaker 1>and your conscious mind is just kind of the froth

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<v Speaker 1>on the beer that is the brain, and then it's

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<v Speaker 1>it's then that beer is just setting in a dark

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<v Speaker 1>room and it's only getting information um passed onto it

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<v Speaker 1>from these from these these eyes that are outside of

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<v Speaker 1>the room, uh, outside of the brain itself. So you're

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<v Speaker 1>getting this information passed to the brain and then to

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<v Speaker 1>the mind, and uh, it's not a accurate version of

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<v Speaker 1>what is actually going on outside the room. Yeah. We

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<v Speaker 1>talked about this a little bit with Liliputian hallucinations and

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<v Speaker 1>how that our brains have to create this perceptual constancy.

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<v Speaker 1>And if you think about it, it's doing this by

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<v Speaker 1>reconstructing a three dimensional dimensional world with two dimensional images

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<v Speaker 1>on your rentness, and so when you look at an object,

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<v Speaker 1>each of your eyes sees a slightly different picture. So

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<v Speaker 1>think about a fork and a plate on the table.

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<v Speaker 1>Now you're okay. So your brain has to move between

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<v Speaker 1>these two objects and create scale in shape, and there

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<v Speaker 1>has to be a perceptual constancy in there in place,

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<v Speaker 1>and it's doing that behind the scenes with a lot

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<v Speaker 1>of different processes. We're talking about minocular vision providing the

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<v Speaker 1>image perceived by each separately, and then you have binocular

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<v Speaker 1>vision that's getting in on on the play here. And

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<v Speaker 1>if you're looking at something in the distance, then you

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<v Speaker 1>have to keep in mind that there's something like atmospheric perspective,

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<v Speaker 1>which is created by the dust particles and water vapor

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<v Speaker 1>in the air, which then color the way that you

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<v Speaker 1>see an object. Something farther away from you is gonna

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<v Speaker 1>look a little hazy, a little blurry. Yeah. And we

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<v Speaker 1>know that damage to the brain can sometimes create gaps

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<v Speaker 1>in that visual data that comes into play. And we

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<v Speaker 1>also know that our brain and when it doesn't have

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<v Speaker 1>that data, will hallucinate an image for you. So again,

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<v Speaker 1>this hold on reality, this this illusion of continuity is

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<v Speaker 1>just a very tenuous thing here. Yeah, and it's and

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<v Speaker 1>again it's also worth remembering that your brain is not

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<v Speaker 1>passing on all the information to you. Uh, it's a

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<v Speaker 1>there's a lot of computation that's going on beneath the surface.

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<v Speaker 1>One example of this came from a study from the

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<v Speaker 1>University of Arizona from doctoral degree candidate Jay Sanganetti, publishing

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<v Speaker 1>the journal Psychological Science. And they took a various subjects

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<v Speaker 1>and they had them look at these images where you

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<v Speaker 1>had an abstract dark center of an image and then

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<v Speaker 1>white on the sides and on some of these that

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<v Speaker 1>there was just abstraction they did. There was no actual picture.

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<v Speaker 1>It's just white and dark. But in there's you had

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<v Speaker 1>these white seahorse shapes on the sides. So they flash

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<v Speaker 1>these at everyone's at everyone in the study, and some

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<v Speaker 1>people got the sea horse, some people got the abstract nonsense. Uh.

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<v Speaker 1>But they found that that that in the brain when

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<v Speaker 1>they looked at the brain activity, there was identification of

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<v Speaker 1>the sea horse going on even when people didn't consciously

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<v Speaker 1>see the sea horse. It's like the brain was identifying

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<v Speaker 1>it and saying sea horse. But then it doesn't pass

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<v Speaker 1>the information onto your your conscious understanding. It's it's happening

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<v Speaker 1>into some conscious level, so saying seahorse but not seahorse. Yeah,

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<v Speaker 1>so it's sometimes you were seeing things but you're not

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<v Speaker 1>consciously seeing them because it's not important to your to

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<v Speaker 1>your immediate understanding of the world around you. But you know,

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<v Speaker 1>how does that subconsciously color the things that do rise

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<v Speaker 1>to the top of that froth on the bier right right,

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<v Speaker 1>which is the whole other thing that we could get into.

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<v Speaker 1>But we're we're interested in looking at this illusion of

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<v Speaker 1>continuity and sing how it games us in certain ways

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<v Speaker 1>and certainly. One of the ways that we have mentioned

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<v Speaker 1>before is something that is exploited by magicians, and it's

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<v Speaker 1>called the retention vanish that very iconic trick in which

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<v Speaker 1>you see the coin go from one hand to the other.

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<v Speaker 1>And it happens when there's a lag in the brain's

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<v Speaker 1>perception of motion, and this is called persistence of vision,

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<v Speaker 1>and the audience will actually see the coin, say, transfer

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<v Speaker 1>from the right to the left palm for a split

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<v Speaker 1>second after the hands separate, and that is because visual

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<v Speaker 1>neurons don't stop firing once a given stimulus. Here the

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<v Speaker 1>coin is no longer present. So even though that coin

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<v Speaker 1>wasn't necessarily deposited into the left hand, the last image

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<v Speaker 1>that your brain saw looked like it, and it's not

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<v Speaker 1>going to stop that process and say, oh wait, hold on,

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<v Speaker 1>you know, split one of a second here we think

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<v Speaker 1>that it actually didn't get transferred. It's going to continue

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<v Speaker 1>to fire and you're gonna have this this false perception

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<v Speaker 1>of continuity into the other hand. Yeah, it's crazy. Again.

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<v Speaker 1>Your brain is filling in the gaps for you in

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<v Speaker 1>order to give you the complete picture. It's like a

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<v Speaker 1>reporter has been sent out into the city to get

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<v Speaker 1>a story finds out certain bits of information, and it's

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<v Speaker 1>just filling in, uh, the gaps in what happened, and

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<v Speaker 1>the way they fill in the gaps, it's it's the

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<v Speaker 1>way it likely happened, all right. Somebody was seeing a

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<v Speaker 1>point A and then they were seeing at point B.

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<v Speaker 1>It stands to reason they walk down the street from

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<v Speaker 1>point A to point B. But maybe not well, And

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<v Speaker 1>I was just thinking about this too. Aren't we even

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<v Speaker 1>getting to the point with metic keywords in the way

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<v Speaker 1>that we use the internet. Aren't we sort of filling

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<v Speaker 1>that in? Can't you look at a like a pool

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<v Speaker 1>of meta keywords for an article and immediately start to

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<v Speaker 1>fill in those gaps yourself. Yeah, So if you see

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<v Speaker 1>something like you know, illusion of continuity, visual visual perception,

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<v Speaker 1>persistence of vision, you begin to understand the story that's

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<v Speaker 1>developing there. Yeah. Or look at any movie trailer, especially

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<v Speaker 1>movie trailers for films that are not that inventive and

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<v Speaker 1>and that stick, uh, stick rather closely to the accepted tropes.

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<v Speaker 1>Oftentimes you'll look at at the extended trailer for the

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<v Speaker 1>film and you say, hey, well, I just saw the film.

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<v Speaker 1>There's absolutely no reason to see it because you were

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<v Speaker 1>given the little points, the little the little important moments

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<v Speaker 1>along the way, and then your brain just fills in

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<v Speaker 1>the rest, and based on previous knowledge, you know exactly

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<v Speaker 1>what's going to happen. Yeah, and movies are the ultimate

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<v Speaker 1>illusion of continuity. Yes, it turns out that twenty seven

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<v Speaker 1>point five hurts. This is a sequence of still photograph

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<v Speaker 1>slides that are displayed at or about this rate of

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<v Speaker 1>presentation gives us the illusion of motion. So, like the

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<v Speaker 1>basic flip book, like a horse running, you flip the

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<v Speaker 1>page is fast enough, and it looks like a little

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<v Speaker 1>horses is running around there, though obviously it is not. Yeah,

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<v Speaker 1>so motion pictures or those horses that you see are

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<v Speaker 1>really just a sequence of those still images at twenty

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<v Speaker 1>four prame, excuse me, twenty four frames per second, and

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<v Speaker 1>that exceeds something called the temporal resolving properties the human

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<v Speaker 1>visual system, so it's outside of the zone of detection.

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<v Speaker 1>So if you're looking at thirty five millimeter film projection,

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<v Speaker 1>each still is presented for one of a second, alternating

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<v Speaker 1>with a black frame for roughly the same duration, and

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<v Speaker 1>the eye perceives the images as just one fluid scene.

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<v Speaker 1>But old timey films, we we perceive that gap, right,

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<v Speaker 1>and then we kind of herky jerky motion that you

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<v Speaker 1>get this this sort of this unreal uh idea of movement,

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<v Speaker 1>the kind of unreal movement that is generally retained and

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<v Speaker 1>stop motion animation. Yeah, and that's because the frame rate

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<v Speaker 1>is clocking in at seventeen to eighteen frame rates per second.

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<v Speaker 1>It's too low. So the brain says, I see something here.

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<v Speaker 1>There is a discontinuity, and in this respect, this twenty

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<v Speaker 1>seven point five hurts. It also translates to sound and

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<v Speaker 1>how sound begins to form a sort of continuity. And

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<v Speaker 1>this is this is the idea that I'm going Dad.

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<v Speaker 1>Hear each individual beat, but if we were to speed

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<v Speaker 1>that up enough, it would just be one constant exactly,

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<v Speaker 1>because the molecules are vibrating at that speed and they're

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<v Speaker 1>creating that sort of booz that continuity. And Daniel J. Levitton,

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<v Speaker 1>who wrote the book This Is Your Brain on Music,

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<v Speaker 1>talks about that and he used this example of putting

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<v Speaker 1>a playing card in the spokes of a wheel. He

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<v Speaker 1>says that slow speeds, you hear the click click, click

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<v Speaker 1>click click of the car, but at higher speeds the

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<v Speaker 1>clicks were together and they cease to be perceived as

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<v Speaker 1>individual noises, but now as a continuous buzz and he

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<v Speaker 1>says a tone you can actually hum along to a pitch,

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<v Speaker 1>and that's sort of the magic of this continuity of

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<v Speaker 1>sound and motion. Alright, So on that note, let's take

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<v Speaker 1>a quick break and when we get back, we're going

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<v Speaker 1>to talk about why Spider Man, you know that gift,

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<v Speaker 1>why he is such a good groover. Alright, we're back

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<v Speaker 1>dancing Spider Man. Yes, uh, this is just one of

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<v Speaker 1>those gifts that's been around forever where the this this

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<v Speaker 1>little kind of pixelated the Spider Man. Uh, you know,

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<v Speaker 1>maybe it was a real person dancing in the original footage,

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<v Speaker 1>but it's just kind of it's kind of a little

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<v Speaker 1>artifact on the web that just won't go away. And

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<v Speaker 1>you see him sort of sashang, I guess is the

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<v Speaker 1>correct descriptive term, back and forth and kind of this

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<v Speaker 1>kind of is he snapping his fingers or am I

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<v Speaker 1>just I don't know. He seems to be doing the

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<v Speaker 1>Charleston sometimes and then he kind of goes into the

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<v Speaker 1>disco moves. Um. He's on a white background, and it's

0:12:33.160 --> 0:12:37.120
<v Speaker 1>just it's a very simple animated gift. But the great

0:12:37.200 --> 0:12:39.800
<v Speaker 1>thing about it is that you can play nearly any

0:12:39.800 --> 0:12:42.280
<v Speaker 1>piece of music to it, and Spider Man seems to

0:12:42.360 --> 0:12:46.839
<v Speaker 1>keep time. Yes, you can. You can throw classical music

0:12:46.880 --> 0:12:49.839
<v Speaker 1>on it, and he seems to be uh sash back

0:12:49.880 --> 0:12:52.680
<v Speaker 1>and forth to Mozart. You can throw there on some

0:12:52.760 --> 0:12:56.000
<v Speaker 1>dub step and he seems to be really jamming out

0:12:56.000 --> 0:12:58.400
<v Speaker 1>to that as well, and everything in between. No matter

0:12:58.440 --> 0:13:01.640
<v Speaker 1>what the genre, what the track, what the what the speed,

0:13:02.200 --> 0:13:04.440
<v Speaker 1>you know what? What? What are the beats permitted happen

0:13:04.520 --> 0:13:07.480
<v Speaker 1>to be? He still seems to be dancing to that

0:13:07.559 --> 0:13:11.080
<v Speaker 1>particular song. And it's a real insight into the human

0:13:11.080 --> 0:13:15.559
<v Speaker 1>proclivity for synchronicity, right, because there's nothing magic about the

0:13:15.600 --> 0:13:18.280
<v Speaker 1>Spider Man gift. It's just this gift of this dude

0:13:18.360 --> 0:13:21.440
<v Speaker 1>dancing and the Spider Man the costume. But when we

0:13:21.480 --> 0:13:23.640
<v Speaker 1>look at it, we can't help but find the ways

0:13:23.720 --> 0:13:25.959
<v Speaker 1>that it matches up. We can't help it but look

0:13:26.040 --> 0:13:29.760
<v Speaker 1>at it and say, hey, this fit's perfectly with the music. Yeah. Now,

0:13:29.840 --> 0:13:33.080
<v Speaker 1>before we get into how this actually happens, or this

0:13:33.160 --> 0:13:38.240
<v Speaker 1>illusion of synchronozy synchronicity happens, I wanted to mention that

0:13:38.440 --> 0:13:41.200
<v Speaker 1>when it comes to the visual cortex, it is mapping

0:13:41.360 --> 0:13:44.480
<v Speaker 1>a visual of how the pitch and tone in a

0:13:44.600 --> 0:13:48.040
<v Speaker 1>in a song are changing, and in turn, music moves

0:13:48.120 --> 0:13:51.800
<v Speaker 1>us because we envision movement in it. So we can't

0:13:51.840 --> 0:13:55.600
<v Speaker 1>help but look at something like this animated gift and

0:13:56.040 --> 0:14:01.160
<v Speaker 1>start to really synchronize our own um interpretations of the

0:14:01.240 --> 0:14:03.840
<v Speaker 1>music and the movements. Yea, with what we're seeing. Yeah,

0:14:03.840 --> 0:14:05.679
<v Speaker 1>we talked about before when we talked about the way

0:14:05.760 --> 0:14:09.360
<v Speaker 1>music and art moves this, Uh, that the music that

0:14:09.520 --> 0:14:12.120
<v Speaker 1>tends to really resonate the most with us, you know,

0:14:12.360 --> 0:14:15.160
<v Speaker 1>think about the songs that really give you chills or

0:14:15.280 --> 0:14:18.640
<v Speaker 1>or just you know, really you captures your imagination. Generally,

0:14:18.679 --> 0:14:21.840
<v Speaker 1>you're talking about places where whether there's definite movement going

0:14:21.880 --> 0:14:24.320
<v Speaker 1>on in the song, there's some sort of rising action,

0:14:24.480 --> 0:14:28.240
<v Speaker 1>or it's descending, or it's there's this sudden drop, you

0:14:28.360 --> 0:14:31.360
<v Speaker 1>name it, but there's there's something coming together or pulling apart,

0:14:31.800 --> 0:14:34.200
<v Speaker 1>and and that's what we lack onto. Yeah, and it's

0:14:34.240 --> 0:14:38.720
<v Speaker 1>no coincidence that music is really effective um and therapeutic

0:14:38.840 --> 0:14:43.280
<v Speaker 1>with Parkinson's patients and stroke patients and coordinating their movements

0:14:43.360 --> 0:14:46.680
<v Speaker 1>again because of the visual cortex in this idea that

0:14:46.680 --> 0:14:49.000
<v Speaker 1>we're trying to sync up to the thing that we're

0:14:49.040 --> 0:14:52.280
<v Speaker 1>listening to and we're seeing. So I wanted to mention

0:14:52.400 --> 0:14:57.240
<v Speaker 1>that Radio Labs Jody Avrigon has a great explanation of

0:14:57.240 --> 0:15:00.760
<v Speaker 1>why Spider Man is such a good dancer, and she

0:15:01.040 --> 0:15:03.600
<v Speaker 1>talked to someone by the name of Devin mcaulay who

0:15:03.640 --> 0:15:06.640
<v Speaker 1>works in the Timing, Attention and Perception Lab at Michigan

0:15:06.680 --> 0:15:11.640
<v Speaker 1>State University, and he says that humans are really flexible timekeepers.

0:15:11.640 --> 0:15:13.720
<v Speaker 1>He says, we have a tennessee to pay much more

0:15:13.720 --> 0:15:17.920
<v Speaker 1>attention to events that are synchronous than asynchronous, and so

0:15:18.040 --> 0:15:21.560
<v Speaker 1>this would bias our attention to time points that provide

0:15:21.600 --> 0:15:26.600
<v Speaker 1>evidence for Spider Man dancing synchronously with the music. We're

0:15:26.640 --> 0:15:29.240
<v Speaker 1>ignoring the times that he's out of time with music,

0:15:29.680 --> 0:15:32.360
<v Speaker 1>you know. And this this ties in really closely with

0:15:32.440 --> 0:15:35.520
<v Speaker 1>the episode we just did on Reincarnation. We talked about

0:15:36.320 --> 0:15:40.000
<v Speaker 1>families looking at like what a child is saying about

0:15:40.000 --> 0:15:43.120
<v Speaker 1>an imaginary friend or about some phobia that they seem

0:15:43.200 --> 0:15:45.520
<v Speaker 1>to have, and then how they end up matching that

0:15:45.720 --> 0:15:49.080
<v Speaker 1>up with someone who was recently deceased and their story.

0:15:49.680 --> 0:15:51.880
<v Speaker 1>You end up ignoring all the different places where it

0:15:51.920 --> 0:15:55.040
<v Speaker 1>doesn't come together, and you focus on the one or

0:15:55.080 --> 0:15:59.400
<v Speaker 1>two places, even then it does come together. Another example

0:15:59.440 --> 0:16:01.800
<v Speaker 1>of this that that instantly came to mind where you're

0:16:01.800 --> 0:16:05.920
<v Speaker 1>doing the research. I give you two rather distinct things

0:16:06.160 --> 0:16:08.480
<v Speaker 1>on one hand, the Wizard of Oz and then the

0:16:08.520 --> 0:16:12.000
<v Speaker 1>other hand, Pink Floyd's The Dark Side of the Moon. Yes,

0:16:12.400 --> 0:16:15.960
<v Speaker 1>because here we have a great example of these two

0:16:16.040 --> 0:16:19.200
<v Speaker 1>independent artistic works. Right. Yeah, Wizard of Oz did not

0:16:19.320 --> 0:16:22.360
<v Speaker 1>inspire Dark Side of the Moon. But as your college

0:16:22.400 --> 0:16:25.960
<v Speaker 1>roommate will will happily tell you, they sync up really

0:16:25.960 --> 0:16:28.160
<v Speaker 1>well with each other. You if you mute Wizard of

0:16:28.160 --> 0:16:30.120
<v Speaker 1>Oz and you play Dark Side of the Moon, they're

0:16:30.160 --> 0:16:32.880
<v Speaker 1>gonna be all these moments where the lyrics or the

0:16:32.960 --> 0:16:35.160
<v Speaker 1>or the rise and follow up the music, where all

0:16:35.240 --> 0:16:38.320
<v Speaker 1>it just comes together perfectly and it seems as if

0:16:38.360 --> 0:16:40.960
<v Speaker 1>it were meant to be. You also see this with

0:16:41.120 --> 0:16:43.360
<v Speaker 1>Blade Runner and Dark Side of the Moon. So again

0:16:43.480 --> 0:16:46.080
<v Speaker 1>to you, completely independent works, but the brain thinks that

0:16:46.120 --> 0:16:48.920
<v Speaker 1>there's a collaboration going on. Yeah. I was actually looking

0:16:48.960 --> 0:16:51.120
<v Speaker 1>at a website called sink movies dot com and they

0:16:51.160 --> 0:16:53.480
<v Speaker 1>have a number of examples, some of them some of

0:16:53.480 --> 0:16:56.760
<v Speaker 1>them kind of interesting, Like there's one uh that they

0:16:56.800 --> 0:17:00.800
<v Speaker 1>call city Kid, which is a kid a the radiohead

0:17:00.800 --> 0:17:05.280
<v Speaker 1>album the Fabulous Album over the movie Dark City, which

0:17:05.640 --> 0:17:07.160
<v Speaker 1>is a movie I love. And so those are two

0:17:07.200 --> 0:17:09.720
<v Speaker 1>things I can see mixing rather well with each other.

0:17:09.880 --> 0:17:14.840
<v Speaker 1>I'm less into the idea of, say, Toy Story in

0:17:14.880 --> 0:17:17.520
<v Speaker 1>the Attic, where they take Aerosmith's Toys in the Attic

0:17:17.880 --> 0:17:21.560
<v Speaker 1>and sync it with Pixar's Toy Story. But again, they

0:17:21.600 --> 0:17:25.200
<v Speaker 1>have something like twenty one different examples of an album

0:17:25.240 --> 0:17:27.800
<v Speaker 1>and a movie. When sync together, they seem to make

0:17:27.880 --> 0:17:31.840
<v Speaker 1>sense magically, all of a sudden, they are synchronous. Now.

0:17:31.880 --> 0:17:34.200
<v Speaker 1>In the case of Spider Man, Abergann says that there's

0:17:34.200 --> 0:17:37.840
<v Speaker 1>something called periodosities. These are movements of various different but

0:17:37.920 --> 0:17:42.439
<v Speaker 1>related rhythms nestled inside the rhythms of Spider Man's gyrations.

0:17:42.520 --> 0:17:46.160
<v Speaker 1>And there are also these nested rhythmic patterns within any

0:17:46.280 --> 0:17:50.200
<v Speaker 1>given song. So she says that when we are watching

0:17:50.200 --> 0:17:52.560
<v Speaker 1>Spider Man, we were listening to a song, our brains

0:17:52.600 --> 0:17:55.440
<v Speaker 1>pick out two items to match, one from the column

0:17:55.480 --> 0:17:58.320
<v Speaker 1>of Spider Man's rhythms and one from the column of

0:17:58.320 --> 0:18:03.520
<v Speaker 1>the song rhythms, and then matches those up together. Huh yeah,

0:18:03.520 --> 0:18:07.000
<v Speaker 1>Because definitely it is a very fluid movement that of

0:18:07.080 --> 0:18:09.919
<v Speaker 1>this dancing Spider Man. There are no um, you know,

0:18:10.160 --> 0:18:13.320
<v Speaker 1>sharp points. It's not just him like bonking his pelvis

0:18:13.359 --> 0:18:15.359
<v Speaker 1>back and forth. Like that's the kind of thing which

0:18:15.400 --> 0:18:18.879
<v Speaker 1>would match up with many songs, but not but certainly

0:18:18.920 --> 0:18:23.760
<v Speaker 1>not have this universal um uh connectedness to music. Yeah,

0:18:23.800 --> 0:18:25.800
<v Speaker 1>he doesn't do the sprinkler or anything, so there's no

0:18:25.920 --> 0:18:29.200
<v Speaker 1>jerky movements. Um. But yeah, they're smooth, they're continuous, and

0:18:29.200 --> 0:18:31.919
<v Speaker 1>their short and duration, which help our brains again to

0:18:32.040 --> 0:18:34.280
<v Speaker 1>sync up those two different columns. If they were a

0:18:34.320 --> 0:18:36.720
<v Speaker 1>little bit longer, if his movements went on for a while,

0:18:37.200 --> 0:18:39.800
<v Speaker 1>then we would have too many beats that might have

0:18:39.880 --> 0:18:42.520
<v Speaker 1>been skipped, and that would put some red flags up

0:18:42.560 --> 0:18:45.119
<v Speaker 1>there in our brains. Interesting, you know, I wonder if

0:18:45.160 --> 0:18:48.399
<v Speaker 1>anyone has really applied this thinking to the sinking of

0:18:48.520 --> 0:18:52.000
<v Speaker 1>movies and music, because certainly I'm thinking of Flapstick and

0:18:52.400 --> 0:18:54.320
<v Speaker 1>Wizard of Oz, you know, and just you know, the

0:18:54.359 --> 0:18:56.800
<v Speaker 1>Cowardly Lion and then all this, and there's not a

0:18:56.840 --> 0:18:58.480
<v Speaker 1>lot of this kind of fluid movement that would match

0:18:58.520 --> 0:19:00.399
<v Speaker 1>with any kind of music. So I wonder if anyone

0:19:00.400 --> 0:19:02.840
<v Speaker 1>out there has, like has has looked at something that

0:19:03.000 --> 0:19:05.280
<v Speaker 1>is very fluid, some sort of like performance piece with

0:19:05.320 --> 0:19:08.480
<v Speaker 1>a lot of dance in it um or or or

0:19:08.560 --> 0:19:10.639
<v Speaker 1>something kind of avant gare. Like, I'm thinking maybe of

0:19:10.680 --> 0:19:15.200
<v Speaker 1>the what's the the gentleman that you're yeah, Philip Glass,

0:19:15.200 --> 0:19:17.359
<v Speaker 1>but also on the film side of things, the gentleman

0:19:17.400 --> 0:19:21.240
<v Speaker 1>that your husband's rather fond of makes the really strange

0:19:21.440 --> 0:19:24.399
<v Speaker 1>art films Matthew Barney, Matthew Barney, and what is that

0:19:24.600 --> 0:19:28.160
<v Speaker 1>series call though it's Master Ye, Yeah, Like I wonder

0:19:28.160 --> 0:19:30.920
<v Speaker 1>if that's the sort of property that would that would

0:19:30.960 --> 0:19:33.280
<v Speaker 1>pair well with just about any kind of movement music,

0:19:33.280 --> 0:19:36.960
<v Speaker 1>because there's kind of a performance, uh, dance quality to

0:19:37.040 --> 0:19:39.359
<v Speaker 1>it well. And Philip Glass does have a lot of

0:19:39.560 --> 0:19:42.480
<v Speaker 1>um pieces that he has done with dance before, and

0:19:42.520 --> 0:19:47.560
<v Speaker 1>it's very interesting. But there's his Generally, his music does

0:19:47.600 --> 0:19:49.919
<v Speaker 1>not lend itself to sort of any sort of smooth,

0:19:49.960 --> 0:19:53.119
<v Speaker 1>continuous or short burst there. It's usually pretty long and

0:19:53.200 --> 0:19:55.840
<v Speaker 1>drawn out um and then you know the sort of

0:19:55.960 --> 0:20:00.679
<v Speaker 1>jarring changes in the pitch and the tempo. And next

0:20:00.680 --> 0:20:04.040
<v Speaker 1>one wonder about the sort of media they consume and

0:20:04.160 --> 0:20:06.160
<v Speaker 1>the pacing of it all and the ways that our

0:20:06.240 --> 0:20:10.280
<v Speaker 1>brain likes to say, ah, yes, I like this idea

0:20:10.280 --> 0:20:13.399
<v Speaker 1>of continuity. Please let me try to create it wherever

0:20:13.840 --> 0:20:17.560
<v Speaker 1>and whenever I can around me, and indeed we we

0:20:17.760 --> 0:20:19.920
<v Speaker 1>do look for it all around us. And we see

0:20:19.960 --> 0:20:23.520
<v Speaker 1>this time and time again in our attempts to understand

0:20:23.680 --> 0:20:26.439
<v Speaker 1>not only how the world works, but the meaning behind

0:20:26.480 --> 0:20:28.720
<v Speaker 1>why it works. Right when we start trying to to

0:20:28.800 --> 0:20:31.879
<v Speaker 1>answer those big questions in life, why is this happening

0:20:31.920 --> 0:20:34.080
<v Speaker 1>to me? Why did this happen to the world, and

0:20:34.119 --> 0:20:38.080
<v Speaker 1>we start looking for these different different patterns. Uh, in

0:20:38.119 --> 0:20:39.680
<v Speaker 1>the world around us. You could all you could even

0:20:39.720 --> 0:20:43.960
<v Speaker 1>say that it's a synchro destiny here. That's a word

0:20:44.160 --> 0:20:49.040
<v Speaker 1>that Depoxia Chopra has termed has coined. And uh, he's

0:20:49.040 --> 0:20:55.760
<v Speaker 1>suggesting that synchronicity can quote accelerate you towards your destiny. Oh,

0:20:56.640 --> 0:20:59.280
<v Speaker 1>I mean you're going to be excelled towards your destiny

0:20:59.400 --> 0:21:02.040
<v Speaker 1>no matter what. Yeah, that's that's generally gonna happen. You

0:21:02.040 --> 0:21:04.720
<v Speaker 1>can just sett in your your house doing nothing and uh,

0:21:05.000 --> 0:21:07.760
<v Speaker 1>it's like the old proverb by doing nothing, all all

0:21:07.800 --> 0:21:11.320
<v Speaker 1>problems are solved right there you go. Um, but but

0:21:11.320 --> 0:21:14.960
<v Speaker 1>that does not sell books, my friend. No. One final

0:21:15.040 --> 0:21:17.760
<v Speaker 1>thought on on a synchro destiny. I found this is

0:21:17.840 --> 0:21:21.840
<v Speaker 1>not a depox writings, but someone had written about it

0:21:21.880 --> 0:21:24.080
<v Speaker 1>on a blog and they said, Uh, when you live

0:21:24.080 --> 0:21:27.679
<v Speaker 1>your life with an appreciation of coincidences and their meaning,

0:21:28.920 --> 0:21:32.280
<v Speaker 1>coincidences and their meaning, that's that's kind of that that

0:21:32.280 --> 0:21:34.080
<v Speaker 1>that has all the answers in it right there, because

0:21:34.080 --> 0:21:36.480
<v Speaker 1>a coincidence, by its very nature, it's just a coincidence.

0:21:36.920 --> 0:21:39.800
<v Speaker 1>There is no meaning behind the coincidence. If you're finding

0:21:39.920 --> 0:21:44.200
<v Speaker 1>meaning and your coincidences, then uh, then that's the problem,

0:21:44.560 --> 0:21:46.920
<v Speaker 1>potentially the problem. You might find some beauty in those

0:21:46.960 --> 0:21:51.240
<v Speaker 1>coincidences by aspiring reason to them, but if there's reason

0:21:51.240 --> 0:21:53.239
<v Speaker 1>behind the coincidence, it's not a coincidence, right Or am

0:21:53.240 --> 0:21:56.000
<v Speaker 1>I crazy? Um? Well, no, I mean I think that

0:21:56.119 --> 0:21:58.640
<v Speaker 1>if you take that line of reasoning, you might find

0:21:58.640 --> 0:22:01.480
<v Speaker 1>yourself in front of the new paper trying to pick

0:22:01.520 --> 0:22:04.800
<v Speaker 1>out secret codes and articles and covering the walls around

0:22:04.880 --> 0:22:08.160
<v Speaker 1>you and as well as the tinfoiled windows. It can

0:22:08.160 --> 0:22:12.080
<v Speaker 1>be problematic, right if you take that logic too far. Yeah,

0:22:12.320 --> 0:22:15.000
<v Speaker 1>it's And that's ultimately the point. You know, use a

0:22:15.000 --> 0:22:18.000
<v Speaker 1>little balance in your pattern recognition. Don't let your software

0:22:18.040 --> 0:22:21.560
<v Speaker 1>get two out of whack, because finding finding beauty in

0:22:21.560 --> 0:22:24.720
<v Speaker 1>the world is one thing. Uh, covering your your walls

0:22:24.720 --> 0:22:27.760
<v Speaker 1>of your house with newspaper clippings is quite another. For example,

0:22:28.119 --> 0:22:31.240
<v Speaker 1>my daughter has the Frozen Castle set. The other day,

0:22:31.320 --> 0:22:34.200
<v Speaker 1>I was looking at it and the throne looked like

0:22:34.440 --> 0:22:38.840
<v Speaker 1>a lion's face to me. It was mean, it was

0:22:39.000 --> 0:22:42.440
<v Speaker 1>very cool. It's just pattern recognition, uh, And I did

0:22:42.440 --> 0:22:44.840
<v Speaker 1>not run from it. I just saw it for for

0:22:44.960 --> 0:22:48.880
<v Speaker 1>what it was a plastic chair, all right. So there

0:22:48.880 --> 0:22:52.000
<v Speaker 1>you have it a little insight into continuity and how

0:22:52.040 --> 0:22:53.840
<v Speaker 1>we observe it and to what extended it is an

0:22:53.840 --> 0:22:56.520
<v Speaker 1>illusion and uh, you know, there's a whole deep end

0:22:56.520 --> 0:23:00.199
<v Speaker 1>of the pool out there in terms of union, uh

0:23:00.280 --> 0:23:04.160
<v Speaker 1>synchronicity that either we'll come back and talk about later

0:23:04.320 --> 0:23:06.439
<v Speaker 1>or you can explore on your own time. But it's uh,

0:23:06.680 --> 0:23:08.800
<v Speaker 1>it's one of those areas that gets really deep, really fast,

0:23:09.040 --> 0:23:10.920
<v Speaker 1>and it's just a little bit, uh, a little bit

0:23:10.920 --> 0:23:12.840
<v Speaker 1>more than we're looking to, uh to cover in this

0:23:12.880 --> 0:23:15.520
<v Speaker 1>particular episode. In the meantime, though, we'd love to hear

0:23:15.680 --> 0:23:18.840
<v Speaker 1>your take on this episode. What kind of music have

0:23:18.960 --> 0:23:20.679
<v Speaker 1>you tried to pair with Spider Man. We'll make sure

0:23:20.680 --> 0:23:22.520
<v Speaker 1>that we put that Spider Man up on the blogs

0:23:22.720 --> 0:23:26.119
<v Speaker 1>when this episode publishes, and we'll have a link in

0:23:26.160 --> 0:23:28.800
<v Speaker 1>the description for the podcast it so you can find it. Uh,

0:23:28.960 --> 0:23:31.359
<v Speaker 1>let us know how your your pairings went there. Also,

0:23:31.600 --> 0:23:35.320
<v Speaker 1>is there a particular movie and album pairing that you

0:23:35.840 --> 0:23:38.360
<v Speaker 1>think is rather magical, that you think comes together perfectly?

0:23:38.640 --> 0:23:42.560
<v Speaker 1>I myself have in the past when when I did

0:23:42.840 --> 0:23:46.359
<v Speaker 1>entertaining that was for somebody other than a toddler. I

0:23:46.400 --> 0:23:50.000
<v Speaker 1>would love to take like really bad be movies and

0:23:50.080 --> 0:23:52.520
<v Speaker 1>put him on mute and then play funk music over it.

0:23:52.680 --> 0:23:54.560
<v Speaker 1>And I found that there were often those magical points

0:23:54.600 --> 0:23:56.320
<v Speaker 1>where it's like the dude in the in the rubber

0:23:56.359 --> 0:23:58.720
<v Speaker 1>monster suit looks like he's dancing to the funk music

0:23:58.960 --> 0:24:00.680
<v Speaker 1>and it's perfect, and it's it's like it was meant

0:24:00.680 --> 0:24:03.199
<v Speaker 1>to be. But I see now that that was just

0:24:03.880 --> 0:24:07.800
<v Speaker 1>an illusion of my brain. Yeah, but I mean artistic

0:24:08.160 --> 0:24:12.040
<v Speaker 1>synchronicity is something entirely into itself. Yeah, So give us

0:24:12.040 --> 0:24:14.879
<v Speaker 1>your examples of artistic synchronicity, and you can do so

0:24:15.000 --> 0:24:17.480
<v Speaker 1>by findings that steppable your mind dot com. That's the

0:24:17.520 --> 0:24:20.560
<v Speaker 1>mother ship. That's where all the podcasts live, that's where

0:24:20.560 --> 0:24:22.840
<v Speaker 1>all the blog posts live, That's where the videos hang out.

0:24:23.040 --> 0:24:27.520
<v Speaker 1>You can also find links to our various social media accounts. Facebook, Tumbler, Twitter,

0:24:28.040 --> 0:24:31.920
<v Speaker 1>Google Plus, uh, SoundCloud, who knows what else? The links

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<v Speaker 1>are there? Find us, follow us at the at the

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<v Speaker 1>page of your choice. And hey, if you listen to

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<v Speaker 1>us on iTunes, Uh, if you haven't already, go in

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<v Speaker 1>and give us a really nice positive review. It helps

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<v Speaker 1>the algorithm out, that's right. And uh, if you would

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<v Speaker 1>like to send us an email, you may do so

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<v Speaker 1>at below the mind at discovery dot com for more

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<v Speaker 1>on this and thousands of other topics. Does it how

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<v Speaker 1>stuff works? Dot com? You could? Could you gad you

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<v Speaker 1>plier