WEBVTT - What makes a good gaming PC?

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<v Speaker 1>Brought to you by the reinvented two thousand twelve camera.

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<v Speaker 1>It's ready. Are you get in touch with technology? With

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<v Speaker 1>text style from how stuff works dot com. Hello everyone,

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<v Speaker 1>welcome to tech stuff. My name is Chris Pellette and

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<v Speaker 1>I'm an editor at how stuff works dot com. Sitting

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<v Speaker 1>across from me as always a senior writer, Jonathan Strickland

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<v Speaker 1>Jack Flack always escapes all Betty does. So what does

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<v Speaker 1>that mean? Well, it means that we're gonna go into

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<v Speaker 1>a little listener mail. This listener mail comes from James

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<v Speaker 1>from Carmel, Indiana, and James says, Hello. First of all,

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<v Speaker 1>I'd like to thank you for making my irritating chores

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<v Speaker 1>a little better. Secondly, I have a lot of free

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<v Speaker 1>time now that my football season is over, and was

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<v Speaker 1>thinking about building a low powered gaming computer. Right now,

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<v Speaker 1>I have a Mac Mini, which is great unless you

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<v Speaker 1>want to play games. I was wondering if you could

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<v Speaker 1>do a podcast over how to build your own computer,

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<v Speaker 1>or lead me to a site that does a good

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<v Speaker 1>job explaining it. How stuff Works only has an article

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<v Speaker 1>over converting your computer to a media computer. Thank you

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<v Speaker 1>so much for the podcast, James. Well, James, we thought

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<v Speaker 1>we'd talked a little bit about what makes a gaming

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<v Speaker 1>computer good and uh, unfortunately part of that is is money. Um.

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<v Speaker 1>It turns out that low powered gaming computers may not

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<v Speaker 1>really meet your needs if you want to play the

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<v Speaker 1>latest and greatest games that are on the market right now,

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<v Speaker 1>that's true, Um, a lot of cases you've got to

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<v Speaker 1>worry about. It's really a gaming computer is not significantly

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<v Speaker 1>different from a regular computer in that it has the

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<v Speaker 1>same kinds of components. But what a gaming computer has

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<v Speaker 1>that's different from your standard desktop or laptop computer is

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<v Speaker 1>generally high, very high end components, such as the motherboard

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<v Speaker 1>with a very high end processor, or the graphics cards

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<v Speaker 1>sometimes more than one graphics card, um, and and things

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<v Speaker 1>like that cause still a lot of money. But it

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<v Speaker 1>really it really depends on the games that you're trying

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<v Speaker 1>to play. If you're going to be, you know, working

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<v Speaker 1>on Beguiled for hours on end, you're probably not going

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<v Speaker 1>to need the same kind of processor that somebody who

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<v Speaker 1>plays World of Warcraft might. Yeah, and if you play

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<v Speaker 1>World of Warcraft, you may not need the same sort

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<v Speaker 1>of processor that someone who's playing a really advanced first

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<v Speaker 1>person shooter would need. These these different games have different

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<v Speaker 1>different requirements. So things like real time strategy games and

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<v Speaker 1>massively multiplayer online role playing games for the most part,

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<v Speaker 1>don't need the like cutting edge of technical specs to

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<v Speaker 1>be able to to run well on your machine. But

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<v Speaker 1>if you are someone who wants to play games like well,

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<v Speaker 1>you know the upcoming Duke Nukem, which will be out

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<v Speaker 1>any day now again just like over the last twelve years.

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<v Speaker 1>But no, seriously, Duke Nukem is supposed to come out again. Well,

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<v Speaker 1>if that's gonna be a typical first person shooter, it's

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<v Speaker 1>gonna try and take advantage of the latest and greatest

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<v Speaker 1>tech that's out there that it necessarily requires that to run,

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<v Speaker 1>but that if you have the it'll if you have

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<v Speaker 1>something that's really advanced machine, it will take advantage of

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<v Speaker 1>that and you'll have a better experience overall as a result.

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<v Speaker 1>So yeah, you need um. The three biggest components are

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<v Speaker 1>your CPU, your video card, and RAM. Now on top

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<v Speaker 1>of that, you're also gonna need to worry about storage

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<v Speaker 1>because some of these games are huge, and unless you

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<v Speaker 1>are playing some sort of streaming service where the game

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<v Speaker 1>is stored in the cloud somewhere, you're gonna need to

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<v Speaker 1>have that storage on hand. So, um, yeah, if you

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<v Speaker 1>look at the specs on on really advanced gaming PCs

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<v Speaker 1>that are out there being sold as gaming pecs, you're

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<v Speaker 1>gonna notice that that they have some wicked specs on them.

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<v Speaker 1>I mean, the CPU is gonna be really fast. And

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<v Speaker 1>sometimes you can even choose to have your CPU overclocked,

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<v Speaker 1>which means it's going to run more cycles in the

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<v Speaker 1>same amount of time and normally, like it would normally

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<v Speaker 1>run a certain number of cycles, over means use cram

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<v Speaker 1>more cycles into that same time period, which requires some

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<v Speaker 1>adjustment on the part of the computer owner. Actually, of course,

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<v Speaker 1>you can't go in and you know just a setting

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<v Speaker 1>a software setting in your operating system to over clock it.

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<v Speaker 1>You actually have to make a modification to your computer

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<v Speaker 1>to make that happen. Yeah, and uh, and overclocking can

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<v Speaker 1>lead to some problems. Um, the biggest usually is overheating. Actually,

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<v Speaker 1>that's a That's another component about PC gaming rigs that

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<v Speaker 1>we need to address and in this podcast, is that

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<v Speaker 1>you have to have a good cooling system. That's true,

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<v Speaker 1>some people use a liquid cooling system rather than just

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<v Speaker 1>the standard fans that come with the box. Right. Yeah.

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<v Speaker 1>The three main methods that you'll probably see in most

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<v Speaker 1>gaming PCs are fans. And then heat sinks, yes, a

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<v Speaker 1>heat sink and thinking of that, but yeah, and and

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<v Speaker 1>water cooling systems or liquid cooling systems. So yeah, all

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<v Speaker 1>all of these are very basic ways of move heat

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<v Speaker 1>away from the processor because of course, as processors heat up,

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<v Speaker 1>just like any electronic element, if it gets too hot,

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<v Speaker 1>it's going to stop working. And that's kind of frustrating

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<v Speaker 1>when you're in the middle of a game. That's true,

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<v Speaker 1>and I think it would be worthwhile to mention the

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<v Speaker 1>reason that gaming computers are so sophisticated. It's uh, and

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<v Speaker 1>in a lot of cases, especially with these more advanced

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<v Speaker 1>games and games in which there is a lot of

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<v Speaker 1>rapid action stuff like um, I would say, racing simulators, uh,

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<v Speaker 1>first person shooters, things like that, there's a lot of

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<v Speaker 1>movement on the screen. And of course, uh, at the

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<v Speaker 1>point we are now, these games are very very sophisticated.

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<v Speaker 1>But the thing is the computer in order to make

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<v Speaker 1>this action look so uh so real and so dynamic

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<v Speaker 1>or unreal depending on how you look at it. Uh,

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<v Speaker 1>not the game unreal, but yeah in that case too

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<v Speaker 1>back in the day, yea, but yeah, I mean in

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<v Speaker 1>order to do that, the computer is having to make

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<v Speaker 1>a lot of calculations to render that on the screen,

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<v Speaker 1>and it requires the CPU and the graphics processor to

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<v Speaker 1>do a lot of computation, which is why they get

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<v Speaker 1>so hot as they're doing a lot, a lot, a

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<v Speaker 1>whole lot of work. Um. And that's that's what makes

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<v Speaker 1>so much of the difference. And it requires the memory,

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<v Speaker 1>which is what Jonathan was talking about about the RAM, right, yeah,

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<v Speaker 1>because what the memory is letting you do is it's

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<v Speaker 1>s laying. It's slaying. The computer access information in an

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<v Speaker 1>almost instantaneous, uh fashion. I mean, it's so fast it

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<v Speaker 1>might as well be instantaneous to us. Now, if if

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<v Speaker 1>you didn't have a lot of RAM, that would mean

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<v Speaker 1>the computer would have to start to search for that

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<v Speaker 1>information on your hard drive. It wouldn't be stored in

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<v Speaker 1>that tipporary storage system for the computer, so it would

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<v Speaker 1>mean that it would have to slow things down in

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<v Speaker 1>order to search for that information. And that could even

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<v Speaker 1>uh cause your game to have one of those annoying

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<v Speaker 1>loading screens that all gamers absolutely hate. Um. That's something

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<v Speaker 1>you want to avoid, which is why you want to

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<v Speaker 1>have a lot of RAM. In fact, I was reading

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<v Speaker 1>one specification or one one article that was talking about

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<v Speaker 1>creating a a gaming PC, and they were their demands

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<v Speaker 1>for RAM. We're pretty darn high said that an absolute

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<v Speaker 1>minimum would be two gigabytes of RAM, and that to

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<v Speaker 1>be on the safe side, you should have no fewer

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<v Speaker 1>than four gigabytes. But if you have four gigabytes RAM,

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<v Speaker 1>you have to remember that using a Windows machine. And

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<v Speaker 1>we're really talking about Windows machines here because that's what

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<v Speaker 1>the majority of games, that's the platform that they use.

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<v Speaker 1>You can have really good games on other systems, including

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<v Speaker 1>you know, the Mac, which for a long time the

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<v Speaker 1>joke about max where that, yeah, it's a great computer

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<v Speaker 1>unless you want to play a game on it. But

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<v Speaker 1>that's changed significantly, but it's still true that most games,

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<v Speaker 1>most of the advanced games come out on PC first

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<v Speaker 1>and sometimes exclusively. Well, if you want to have more

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<v Speaker 1>than around three gigabytes of RAM on a Windows based machine,

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<v Speaker 1>you're gonna need a sixty four bit version of the

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<v Speaker 1>Windows operating system. So we're talking, we're talking basically Vista

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<v Speaker 1>or Windows seven. Right, you can't you can't use you know,

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<v Speaker 1>the operating systems simply cannot support more the older operating

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<v Speaker 1>systems versions of Windows cannot support that much RAM, so

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<v Speaker 1>it wouldn't do you any good to add more RAM

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<v Speaker 1>to it. Um. Before we get too far, you mentioned

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<v Speaker 1>also the fact that the reason why you need this

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<v Speaker 1>powerful computers because of the the fact that you've got

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<v Speaker 1>all these you know this, these dynamic graphics, and that's

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<v Speaker 1>the computer has to paint the picture over and over

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<v Speaker 1>and over again. Yes, um, and we're talking about resolutions

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<v Speaker 1>of around that's lots and lots of pixels. Yes, it is.

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<v Speaker 1>And so when you think about the computer has to

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<v Speaker 1>be able to paint each of those pixels or display

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<v Speaker 1>each of those pixels. And if stuff is changing really quickly,

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<v Speaker 1>it has to be able to respond to that and

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<v Speaker 1>repaint those pixels. And the way that where the motion

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<v Speaker 1>is nice and smooth and it doesn't look choppy, or

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<v Speaker 1>there aren't trails everywhere unless it's part of the you know,

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<v Speaker 1>the game's design, and uh and so yeah, that requires

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<v Speaker 1>that's what where all that processing power needs to go to.

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<v Speaker 1>So I remember back when I first had a computer

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<v Speaker 1>that you didn't have to worry about this so much.

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<v Speaker 1>Like the computers were increasing in power over time, Moore's

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<v Speaker 1>laws More's law, so we would after every couple of years,

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<v Speaker 1>you'd want to upgrade because you wouldn't be able to

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<v Speaker 1>run some of the latest programs. But your basic computer

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<v Speaker 1>graphics card and basic computer sound card was enough to

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<v Speaker 1>handle pretty much anything out there. It wasn't until the

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<v Speaker 1>first person shooters started to take off, really, the Quake generation, uh,

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<v Speaker 1>Doom and and Wolfenstein three D, that kind of stuff.

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<v Speaker 1>The the games that came before it still ran pretty

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<v Speaker 1>well on your basic three eight six machine. It wasn't

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<v Speaker 1>until you started getting a little further in where you

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<v Speaker 1>started need specific kinds of graphics cards in order to

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<v Speaker 1>render graphics that were in a game. That's about the

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<v Speaker 1>time I stopped playing PC games, Yeah, because it got

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<v Speaker 1>to a point where it was clear that in order

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<v Speaker 1>to play the latest and grades PC games, I was

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<v Speaker 1>going to have to be on a fairly regular upgrade

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<v Speaker 1>cycle for my machine, possibly as as frequently as every

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<v Speaker 1>six months, in order to be able to run the

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<v Speaker 1>the latest games. And eventually you would have to upgrade

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<v Speaker 1>your entire machine, not just components, because your computer would

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<v Speaker 1>no longer be able to support the latest cards that

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<v Speaker 1>were on the market. That's true, and I think that's

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<v Speaker 1>why so many gamers prefer the desktop computer to a laptop. UM.

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<v Speaker 1>Not that you can't make some of these modifications to

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<v Speaker 1>a laptop, for example adding more ram UM, but in

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<v Speaker 1>a desktop computer. And this really does go for for

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<v Speaker 1>MAX and PCs both. UM. If you have a tower

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<v Speaker 1>uh desktop computer, especially although you know some of the

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<v Speaker 1>other configurations also work. It depends on the MANU factor

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<v Speaker 1>really more than anything else. But um. For example, if

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<v Speaker 1>you took a one of the all in one pieces

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<v Speaker 1>where the monitor has the computer built into it, um,

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<v Speaker 1>those are generally sealed up a little more in a

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<v Speaker 1>in a configuration in which it's very difficult to get

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<v Speaker 1>in and say change out your CPU. Well yeah, especially

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<v Speaker 1>since especially since most of those machines are designed in

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<v Speaker 1>such a way where the components all fit very snugly

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<v Speaker 1>together and there's very little room. So unless you're using

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<v Speaker 1>a new component that's exactly the same size as the

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<v Speaker 1>old one, you may be stuck. You may not be

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<v Speaker 1>able to put it back together properly. Right. But in

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<v Speaker 1>some of the other, the tower configurations especially, you can

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<v Speaker 1>open up the box, pull out the card in question,

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<v Speaker 1>and replace it with another one. If you know what

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<v Speaker 1>you're doing. It's good to be very very careful when

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<v Speaker 1>you're doing those kinds of things, but it's a lot

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<v Speaker 1>easier to install a new card, replace your hard drive,

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<v Speaker 1>add ram um, you know, in those in those types

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<v Speaker 1>of boxes, simply because of the way that they're built.

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<v Speaker 1>That um. That's why if I were going to build

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<v Speaker 1>a gaming computer for myself, either build one or buy one,

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<v Speaker 1>I would prefer to get a desktop computer with a

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<v Speaker 1>very large monitor, you know, so you could see lots

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<v Speaker 1>and lots of action and um. You know, I would

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<v Speaker 1>probably prefer a Mac, but I would want to get

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<v Speaker 1>a Mac Pro where I could you know, upgrade it

0:12:19.200 --> 0:12:22.240
<v Speaker 1>in the future, because you know, the specs, the specs

0:12:22.320 --> 0:12:24.920
<v Speaker 1>shift over time, as you pointed out. As a matter

0:12:24.920 --> 0:12:26.840
<v Speaker 1>of fact, I think a good rule of thumb is

0:12:26.880 --> 0:12:28.959
<v Speaker 1>to look at the system requirements on the box of

0:12:29.080 --> 0:12:33.000
<v Speaker 1>the game you're playing. If you're just hitting the system requirements,

0:12:33.000 --> 0:12:35.240
<v Speaker 1>you're not going to have a particularly good experience in

0:12:35.280 --> 0:12:37.960
<v Speaker 1>my uh, in my you know, personal experience, in my

0:12:38.040 --> 0:12:40.959
<v Speaker 1>history with it. It'll run the game, but a lot

0:12:41.000 --> 0:12:45.120
<v Speaker 1>of times it will be jittery and laggyuch fun. You

0:12:45.160 --> 0:12:47.840
<v Speaker 1>have to turn the detail level down so that you

0:12:47.920 --> 0:12:50.400
<v Speaker 1>don't have as many polygons rendering on the screen, so

0:12:50.520 --> 0:12:52.720
<v Speaker 1>you can you can play the game at a smooth

0:12:52.760 --> 0:12:57.000
<v Speaker 1>clip without it looking really jagged. Basically, basically what he's

0:12:57.040 --> 0:12:58.800
<v Speaker 1>saying is the graphic you have to kind of turn

0:12:58.840 --> 0:13:01.520
<v Speaker 1>down the level of the graph fix processing so that

0:13:01.880 --> 0:13:04.240
<v Speaker 1>it doesn't fill in all the depth, the depths of

0:13:04.280 --> 0:13:08.120
<v Speaker 1>the shadows and highest highlights and textures, so that you

0:13:08.160 --> 0:13:10.600
<v Speaker 1>can still see and you can play the game. You know,

0:13:10.640 --> 0:13:12.760
<v Speaker 1>if if the game play is more important to you

0:13:13.120 --> 0:13:15.079
<v Speaker 1>what it is to me than the graphics. I love

0:13:15.120 --> 0:13:17.840
<v Speaker 1>good graphics, but you know, if the game doesn't play

0:13:17.880 --> 0:13:20.240
<v Speaker 1>well kind of bugs me. You might as well deal

0:13:20.280 --> 0:13:22.840
<v Speaker 1>with that. We'll go watch a movie. If if the

0:13:22.840 --> 0:13:25.240
<v Speaker 1>games aren't play well, it looks pretty. It's all. It's

0:13:25.240 --> 0:13:30.040
<v Speaker 1>all cinematics. But well, uh, and you mentioned the possibility

0:13:30.080 --> 0:13:33.760
<v Speaker 1>of using more than one graphics card. That's that's a

0:13:33.920 --> 0:13:37.640
<v Speaker 1>fairly recent development with you know, back in the day,

0:13:37.640 --> 0:13:38.920
<v Speaker 1>it was one of those things where you would get

0:13:38.920 --> 0:13:41.600
<v Speaker 1>one graphics card and you had to choose carefully because

0:13:41.679 --> 0:13:44.880
<v Speaker 1>some games supported a certain family of graphics cards and

0:13:45.360 --> 0:13:49.520
<v Speaker 1>other games we're using a totally different, uh graphics model,

0:13:49.600 --> 0:13:52.120
<v Speaker 1>and you might not be able to play a game

0:13:52.160 --> 0:13:53.719
<v Speaker 1>based upon the kind of graphics card you have in

0:13:53.760 --> 0:13:57.600
<v Speaker 1>your computer. Um, now you can use that. Well. In

0:13:57.720 --> 0:14:00.240
<v Speaker 1>Video and A t I have have really dominate the

0:14:00.240 --> 0:14:03.560
<v Speaker 1>market quite a bit. And of course am D purchased

0:14:03.640 --> 0:14:05.760
<v Speaker 1>A T I and from what I understand, they're phasing

0:14:05.760 --> 0:14:08.520
<v Speaker 1>out the A t I name, So am D then yeah,

0:14:09.000 --> 0:14:11.959
<v Speaker 1>and they each allow you to use more than one

0:14:12.360 --> 0:14:15.040
<v Speaker 1>video card if you have the right motherboard. That's something

0:14:15.040 --> 0:14:17.200
<v Speaker 1>else we should point out is that a lot of

0:14:17.240 --> 0:14:20.000
<v Speaker 1>the the components that you have in a gaming PC

0:14:20.160 --> 0:14:24.040
<v Speaker 1>will depend entirely upon which motherboard you have. Not all

0:14:24.120 --> 0:14:28.240
<v Speaker 1>motherboards will support all formats. In fact, your CPU will

0:14:29.080 --> 0:14:30.880
<v Speaker 1>really what you should do, and we'll get into this

0:14:30.920 --> 0:14:33.920
<v Speaker 1>more when you're talking about building a gaming computer is

0:14:34.040 --> 0:14:38.920
<v Speaker 1>pick the CPU you want first, then find the motherboard

0:14:39.160 --> 0:14:42.480
<v Speaker 1>that supports that CPU. Because you can't just you can't

0:14:42.480 --> 0:14:44.800
<v Speaker 1>just go into a computer store and buy components willy

0:14:44.880 --> 0:14:47.120
<v Speaker 1>nilly and expect them all to work when you hook

0:14:47.160 --> 0:14:49.400
<v Speaker 1>it up together. Some of them may not hook up

0:14:49.400 --> 0:14:52.120
<v Speaker 1>together at all. Best, do a little research before you

0:14:52.120 --> 0:14:56.120
<v Speaker 1>get started, or consult with an expert in the store. Right. So,

0:14:56.800 --> 0:14:59.280
<v Speaker 1>in Video and and a m D have this Uh,

0:14:59.680 --> 0:15:02.600
<v Speaker 1>this where you can hook up more than one video

0:15:02.640 --> 0:15:05.320
<v Speaker 1>card at a time to your machine, which means that

0:15:05.240 --> 0:15:08.960
<v Speaker 1>the two together can process graphics much faster than a

0:15:09.000 --> 0:15:12.520
<v Speaker 1>single card could. It's kind of similar to how CPUs

0:15:12.560 --> 0:15:16.400
<v Speaker 1>now come. In multi coore formats, you can get dual

0:15:16.440 --> 0:15:20.120
<v Speaker 1>core or quad core or even more um for CPU

0:15:20.160 --> 0:15:23.280
<v Speaker 1>and each core can do some calculations. Now, in order

0:15:23.320 --> 0:15:25.840
<v Speaker 1>to take advantage of that, games have to be designed

0:15:25.880 --> 0:15:28.760
<v Speaker 1>in order to to use that. That's true. That that's

0:15:28.760 --> 0:15:31.840
<v Speaker 1>true of any software for doing video editing or graphics

0:15:31.960 --> 0:15:34.040
<v Speaker 1>editing of some kind. A lot of those programs are

0:15:34.040 --> 0:15:39.040
<v Speaker 1>designed to handle the especially the newer versions. I should

0:15:39.040 --> 0:15:41.560
<v Speaker 1>say older versions weren't necessarily but yeah, I mean, if

0:15:41.560 --> 0:15:44.160
<v Speaker 1>you're if you're operating system isn't designed to do it,

0:15:44.200 --> 0:15:47.480
<v Speaker 1>and you're the game itself isn't designed to handle running

0:15:47.480 --> 0:15:50.400
<v Speaker 1>across multiple cores, it won't be able to take advantage

0:15:50.400 --> 0:15:54.360
<v Speaker 1>of that. Yeah. So right now, it's not unusual to

0:15:54.360 --> 0:15:58.760
<v Speaker 1>find games that are good for dual core processors. You

0:15:58.760 --> 0:16:01.200
<v Speaker 1>can find quite a few, and there's some they're coming

0:16:01.240 --> 0:16:03.760
<v Speaker 1>out that are designed for quad core processors or two

0:16:03.840 --> 0:16:07.720
<v Speaker 1>at least two. They're optimized for that. So you know,

0:16:07.760 --> 0:16:09.520
<v Speaker 1>it's always a good idea to go ahead and look

0:16:09.520 --> 0:16:11.720
<v Speaker 1>at what's what's sort of the leading edge on the

0:16:11.760 --> 0:16:14.080
<v Speaker 1>market there, because that's where everything's gonna go. It may

0:16:14.160 --> 0:16:15.600
<v Speaker 1>not be able to you know, you may not have

0:16:15.680 --> 0:16:18.360
<v Speaker 1>games that take advantage of it right away, but that's

0:16:18.360 --> 0:16:22.240
<v Speaker 1>where they're heading. So there there's no way to future

0:16:22.320 --> 0:16:25.200
<v Speaker 1>proof a gaming PC. No, no, you can't do it.

0:16:25.600 --> 0:16:27.200
<v Speaker 1>So that's one of the other things you have to

0:16:27.240 --> 0:16:29.720
<v Speaker 1>resign yourself too, is that when you build a gaming PC,

0:16:30.040 --> 0:16:32.600
<v Speaker 1>it may be state of the art right now and

0:16:32.680 --> 0:16:37.360
<v Speaker 1>in a year it may be average. Yeah, And that's

0:16:37.400 --> 0:16:40.040
<v Speaker 1>one of the big barriers to gaming PCs in my opinion,

0:16:40.160 --> 0:16:43.520
<v Speaker 1>is because one they're expensive and too they have a

0:16:43.640 --> 0:16:46.520
<v Speaker 1>very limited shelf life as far as being the best

0:16:46.560 --> 0:16:49.320
<v Speaker 1>of the best goes. Yeah, yeah, that's true. You can

0:16:49.800 --> 0:16:52.800
<v Speaker 1>you can look online and find a number of manufacturers

0:16:53.000 --> 0:16:56.840
<v Speaker 1>of of gaming PCs and they'll have just watch the

0:16:56.880 --> 0:16:59.880
<v Speaker 1>websites and the specs will change very very quickly. Uh,

0:17:00.080 --> 0:17:02.920
<v Speaker 1>you know, I don't think except for really the high

0:17:03.040 --> 0:17:07.800
<v Speaker 1>end graphics and video processors. Maybe music. Yeah, there's some complications.

0:17:07.920 --> 0:17:11.560
<v Speaker 1>Most most people don't really need cutting edge equipment like no,

0:17:12.320 --> 0:17:14.680
<v Speaker 1>but so I mean, if you really want the sophisticated machines,

0:17:14.720 --> 0:17:18.000
<v Speaker 1>the gaming machines are the ones I think. Yeah, and uh,

0:17:18.720 --> 0:17:22.159
<v Speaker 1>when we come to sound, that's another element you for

0:17:22.560 --> 0:17:24.760
<v Speaker 1>modern games. You don't want anything that you don't want

0:17:24.760 --> 0:17:27.040
<v Speaker 1>a sound card that won't support at least five point

0:17:27.119 --> 0:17:30.439
<v Speaker 1>ones around sound. Yeah, you'd probably want seven point one

0:17:30.520 --> 0:17:32.720
<v Speaker 1>because there are games out there that take advantage of

0:17:32.800 --> 0:17:38.200
<v Speaker 1>the seven point one channel sound system. So, um, yeah,

0:17:38.480 --> 0:17:40.760
<v Speaker 1>we're starting to get it pretty expensive here. And let

0:17:40.840 --> 0:17:44.680
<v Speaker 1>me give you three different manufacturers of gaming PCs that

0:17:44.920 --> 0:17:47.800
<v Speaker 1>that are kind of typical in the in the marketplace.

0:17:48.320 --> 0:17:52.000
<v Speaker 1>So there's there's the CyberPower PC line. Yeah, there's the

0:17:52.080 --> 0:17:58.840
<v Speaker 1>Velocity Raptor line, and then there's alien where, yes, um,

0:17:58.960 --> 0:18:04.119
<v Speaker 1>these are manufact was known for producing high end, super fast,

0:18:04.359 --> 0:18:09.600
<v Speaker 1>super sophisticated gaming PCs. Yes, I went on alien Ware.

0:18:09.920 --> 0:18:12.600
<v Speaker 1>Just chose alien Ware because I'm really familiar with the

0:18:12.640 --> 0:18:14.639
<v Speaker 1>brand and I thought it might be interesting to just

0:18:14.760 --> 0:18:19.240
<v Speaker 1>see what happens if I were too heavily load down

0:18:19.440 --> 0:18:21.320
<v Speaker 1>a gaming pc kind of give it all the bells

0:18:21.359 --> 0:18:23.840
<v Speaker 1>and whistles. Okay, and we should point out to I'm

0:18:24.000 --> 0:18:26.639
<v Speaker 1>I feel compelled to point out that that that's of

0:18:26.800 --> 0:18:29.760
<v Speaker 1>the recording today, because we just finished talking about how

0:18:29.880 --> 0:18:32.480
<v Speaker 1>quickly they go out of dates. By the time this

0:18:32.560 --> 0:18:35.160
<v Speaker 1>podcast publishes, it may very well be that the state

0:18:35.240 --> 0:18:37.680
<v Speaker 1>of the art is not what I have listed. And

0:18:37.800 --> 0:18:39.480
<v Speaker 1>I'm not going to give all those specs because that

0:18:39.480 --> 0:18:42.400
<v Speaker 1>would just be ridiculous. It would take we need another podcast.

0:18:43.280 --> 0:18:45.280
<v Speaker 1>I'll just say that I loaded it up with the

0:18:45.560 --> 0:18:50.280
<v Speaker 1>fastest CPU that was available, the largest hard drive, the

0:18:50.400 --> 0:18:55.520
<v Speaker 1>fastest optical drive which included Blu ray reading and writing UM,

0:18:55.960 --> 0:18:59.840
<v Speaker 1>the best video cards that I could get in the system.

0:19:00.000 --> 0:19:02.920
<v Speaker 1>I added a monitor, added a card that would allow

0:19:02.960 --> 0:19:05.680
<v Speaker 1>you to hook up to I think three additional displays,

0:19:06.160 --> 0:19:07.920
<v Speaker 1>so you could have four displays running off of this

0:19:08.040 --> 0:19:11.600
<v Speaker 1>one machine, which is kind of absolutely insane. I can

0:19:11.640 --> 0:19:15.960
<v Speaker 1>imagine having UM one display in front of you, with

0:19:16.720 --> 0:19:20.280
<v Speaker 1>two other displays flanking it, kind of in a slightly

0:19:20.400 --> 0:19:22.040
<v Speaker 1>tilted towards you slightly to give you kind of that

0:19:22.119 --> 0:19:24.720
<v Speaker 1>surround feeling, and then have a fourth display that just

0:19:24.800 --> 0:19:27.480
<v Speaker 1>has your regular like instant message and stuff on it

0:19:27.760 --> 0:19:29.520
<v Speaker 1>just in the background, you know, just if you want

0:19:29.600 --> 0:19:32.720
<v Speaker 1>to check UM or hey, put it behind you and

0:19:32.760 --> 0:19:36.000
<v Speaker 1>put a rear view mirror up. Anyway, so once I

0:19:36.080 --> 0:19:39.640
<v Speaker 1>added all of these things together, the price tag came

0:19:39.720 --> 0:19:43.800
<v Speaker 1>to a total of ten thousand, three hundred twenty two

0:19:43.880 --> 0:19:46.840
<v Speaker 1>dollars and ninety three cents. And that's in US dollars.

0:19:48.160 --> 0:19:53.080
<v Speaker 1>That's an expensive computer. Yes, it is um actually expensive

0:19:53.080 --> 0:19:55.119
<v Speaker 1>computer system because it did have lots and lots of

0:19:55.200 --> 0:19:59.080
<v Speaker 1>extra stuff. But yeah, we're it was by the way,

0:19:59.200 --> 0:20:01.080
<v Speaker 1>just so you know what the model was, it was

0:20:01.160 --> 0:20:06.040
<v Speaker 1>the Alien where area fifty one a l X then

0:20:06.560 --> 0:20:11.760
<v Speaker 1>with all the options, and that included a custom made

0:20:12.640 --> 0:20:16.480
<v Speaker 1>water cooling system and all that good stuff. So yeah,

0:20:16.840 --> 0:20:19.360
<v Speaker 1>that's expensive. Now, if you want to build your own,

0:20:19.680 --> 0:20:22.199
<v Speaker 1>you're gonna save lots of money, but it is going

0:20:22.280 --> 0:20:26.920
<v Speaker 1>to require research and uh and some careful shopping. Yes,

0:20:27.600 --> 0:20:30.800
<v Speaker 1>and you'll be able to find some fairly cheap parts

0:20:31.000 --> 0:20:34.480
<v Speaker 1>online as well as in various stores. Uh. I know

0:20:34.600 --> 0:20:37.399
<v Speaker 1>Tiger Direct is a good resource for things like like

0:20:37.560 --> 0:20:40.280
<v Speaker 1>motherboards and CPUs and that sort of stuff, but don't

0:20:40.320 --> 0:20:45.080
<v Speaker 1>think and places like that. So, like I said before,

0:20:45.119 --> 0:20:47.200
<v Speaker 1>the first thing you need to do is consider what

0:20:47.359 --> 0:20:50.640
<v Speaker 1>CPU you're going to use, because that's going to that's

0:20:50.680 --> 0:20:54.920
<v Speaker 1>gonna drive further decisions down the line. So you figure

0:20:54.960 --> 0:20:56.960
<v Speaker 1>out what kind of CPU. You want you know whether

0:20:57.040 --> 0:20:58.879
<v Speaker 1>that's going to be the fastest one on the market

0:20:59.040 --> 0:21:00.440
<v Speaker 1>or if it's just going to be an a nice

0:21:00.880 --> 0:21:04.200
<v Speaker 1>competitive one. Uh. Then you have to find the motherboard

0:21:04.240 --> 0:21:07.040
<v Speaker 1>that will or the kinds of motherboards, because it's going

0:21:07.080 --> 0:21:09.080
<v Speaker 1>to be more than one, but the motherboards that will

0:21:09.119 --> 0:21:11.920
<v Speaker 1>support that CPU. You also want to be able to

0:21:12.000 --> 0:21:15.080
<v Speaker 1>see what kind of connections you can make to that

0:21:15.240 --> 0:21:18.160
<v Speaker 1>motherboard because when it comes to graphics, there are two

0:21:18.240 --> 0:21:23.119
<v Speaker 1>different kinds of of of graphic hookups that you can

0:21:23.200 --> 0:21:27.880
<v Speaker 1>go into. There's pc I Express and there's a g P. Yes,

0:21:28.359 --> 0:21:31.399
<v Speaker 1>so pc I express is ah, well, you may remember

0:21:31.480 --> 0:21:33.480
<v Speaker 1>back in the day, pc I was the way to

0:21:33.520 --> 0:21:37.160
<v Speaker 1>hook up graphics to your computer. Remember that. Yeah, pc

0:21:37.359 --> 0:21:42.040
<v Speaker 1>I uh was very limited, didn't have a whole lot

0:21:42.080 --> 0:21:45.720
<v Speaker 1>of throughput for for information, and a g P kind

0:21:45.800 --> 0:21:49.600
<v Speaker 1>of replace that. So a g P is sort of

0:21:49.720 --> 0:21:54.480
<v Speaker 1>the current standard, I would say for graphics cards. And

0:21:54.800 --> 0:21:56.879
<v Speaker 1>uh it's an a g P slot that's on the

0:21:56.960 --> 0:21:59.320
<v Speaker 1>motherboard and most motherboards will support one or the other.

0:21:59.359 --> 0:22:03.040
<v Speaker 1>They don't support both. Um. Now there's pc I Express,

0:22:03.160 --> 0:22:05.280
<v Speaker 1>which is faster than a g P. In fact, I

0:22:05.320 --> 0:22:07.359
<v Speaker 1>think I read somewhere that it's up to four times

0:22:07.480 --> 0:22:10.720
<v Speaker 1>faster than a GP, so it puts through more information

0:22:10.840 --> 0:22:14.680
<v Speaker 1>and less time. So it's if Since it's faster, it

0:22:14.720 --> 0:22:19.120
<v Speaker 1>will probably end up eventually becoming the new standard for graphics.

0:22:19.560 --> 0:22:22.119
<v Speaker 1>So if you want something again, there's no way to

0:22:22.160 --> 0:22:24.720
<v Speaker 1>future proof. But if you want to try and ride

0:22:24.760 --> 0:22:27.080
<v Speaker 1>that wave, pc I Express might be the right way

0:22:27.119 --> 0:22:29.600
<v Speaker 1>to go. But again, that's going to your motherboard will

0:22:30.040 --> 0:22:33.640
<v Speaker 1>will determine which kind of video card you can use,

0:22:34.080 --> 0:22:36.760
<v Speaker 1>so make sure that the motherboard supports it before you

0:22:37.119 --> 0:22:39.800
<v Speaker 1>go and buy your video cards, and also make sure

0:22:39.840 --> 0:22:42.680
<v Speaker 1>that your motherboard can support more than one video card

0:22:42.720 --> 0:22:46.359
<v Speaker 1>if you plan on buying multiples. Um, go ahead. I

0:22:46.480 --> 0:22:49.240
<v Speaker 1>was just gonna say, uh, one thing too. I didn't

0:22:49.240 --> 0:22:53.879
<v Speaker 1>want to sound like I'm down necessarily on gaming laptops,

0:22:54.760 --> 0:22:57.520
<v Speaker 1>but in general a laptop isn't going to because there

0:22:57.520 --> 0:23:01.520
<v Speaker 1>are some very very sophisticated ones. Dell's Alien Wear line, uh,

0:23:01.680 --> 0:23:05.000
<v Speaker 1>since they've been acquired by Dell earlier this year. Um uh,

0:23:05.200 --> 0:23:07.320
<v Speaker 1>you know has some really nice laptops, and I've seen

0:23:07.359 --> 0:23:10.439
<v Speaker 1>some others. To the downside being that it's not as

0:23:10.520 --> 0:23:13.240
<v Speaker 1>flexible as far as being able to make upgrades to

0:23:13.280 --> 0:23:17.240
<v Speaker 1>the machine, and in general, laptops aren't it doesn't you

0:23:17.320 --> 0:23:22.959
<v Speaker 1>know that laptops have slightly slower processors at least as

0:23:23.040 --> 0:23:26.840
<v Speaker 1>of right now than most desktops, especially the high high

0:23:26.960 --> 0:23:30.280
<v Speaker 1>end desktops that you would use for graphics and video

0:23:30.400 --> 0:23:33.880
<v Speaker 1>and gaming. Yeah, and you can't you have a lot

0:23:34.240 --> 0:23:37.520
<v Speaker 1>you're you're you're very much limited on how to cool

0:23:37.960 --> 0:23:41.240
<v Speaker 1>your laptop compared to a desktop. Um, you're not gonna

0:23:41.320 --> 0:23:45.040
<v Speaker 1>find a whole lot of really sophisticated cooling mechanisms zero

0:23:45.119 --> 0:23:47.560
<v Speaker 1>essentially looking at heat sinks and fans, and they run

0:23:47.600 --> 0:23:49.720
<v Speaker 1>hot anyway. It seems like a lot of people have

0:23:50.640 --> 0:23:53.159
<v Speaker 1>commented on that. And you know, I actually was going

0:23:53.200 --> 0:23:55.680
<v Speaker 1>to talk about peripherals a little bit, but we're starting

0:23:55.760 --> 0:23:57.760
<v Speaker 1>to run short on time, and you know, maybe we

0:23:57.800 --> 0:24:00.480
<v Speaker 1>could actually do revisit that at a later date, because

0:24:00.520 --> 0:24:04.280
<v Speaker 1>they have some really sophisticated stuff. Yeah. And and even

0:24:04.359 --> 0:24:07.080
<v Speaker 1>if you're again going back to building your own if

0:24:07.119 --> 0:24:08.840
<v Speaker 1>you're building your own desktop, I mean, there are other

0:24:09.040 --> 0:24:12.160
<v Speaker 1>considerations you'll have to make beyond the CPU and motherboard

0:24:12.200 --> 0:24:14.320
<v Speaker 1>and RAM and your video card. You we will have

0:24:14.359 --> 0:24:16.880
<v Speaker 1>to figure out what kind of case you want. You're

0:24:16.880 --> 0:24:18.520
<v Speaker 1>gonna need a You're probably gonna want a case that's

0:24:18.560 --> 0:24:21.480
<v Speaker 1>gonna be easy for you to access those those periper

0:24:21.960 --> 0:24:24.919
<v Speaker 1>not peripherals, but those cards, so that you can swap

0:24:25.000 --> 0:24:27.159
<v Speaker 1>them out if you, you know, either burn through a

0:24:27.280 --> 0:24:29.760
<v Speaker 1>card or if you want to upgrade. You want something

0:24:29.760 --> 0:24:32.000
<v Speaker 1>that's gonna be easy to access. Um, you're gonna want

0:24:32.040 --> 0:24:34.560
<v Speaker 1>something that's gonna be easy to cool. So you're gonna

0:24:34.560 --> 0:24:36.320
<v Speaker 1>need a cooling system of some sort of at least

0:24:36.359 --> 0:24:39.800
<v Speaker 1>a fan, probably more than that, if you're really pushing

0:24:40.240 --> 0:24:43.720
<v Speaker 1>the edge of the envelope here, and uh, and a

0:24:43.800 --> 0:24:46.400
<v Speaker 1>power supply. You're gonna have to make sure that whatever

0:24:46.600 --> 0:24:49.480
<v Speaker 1>power supply you get is going to be able to

0:24:49.560 --> 0:24:52.240
<v Speaker 1>supply enough power to your machine to make it run.

0:24:52.800 --> 0:24:54.840
<v Speaker 1>As it may turn out that you've got all these

0:24:54.920 --> 0:24:57.680
<v Speaker 1>really awesome components in your computer, but your power supply

0:24:57.800 --> 0:25:00.920
<v Speaker 1>can't support that much power, and then and then you've

0:25:00.960 --> 0:25:02.960
<v Speaker 1>got to go out and get another one. I did

0:25:03.080 --> 0:25:04.960
<v Speaker 1>think of one other thing that we haven't touched on.

0:25:05.280 --> 0:25:09.719
<v Speaker 1>What's that Internet? If you're playing something that requires an

0:25:09.800 --> 0:25:14.720
<v Speaker 1>online component, such as a massively multiplayer online role playing game, UH,

0:25:14.920 --> 0:25:18.320
<v Speaker 1>you're going to want a nice fast Internet connection which

0:25:18.480 --> 0:25:22.919
<v Speaker 1>is partly inside your computer and partly outside your computer,

0:25:23.000 --> 0:25:28.160
<v Speaker 1>because if your internet service provider can't deliver reasonably fast,

0:25:28.280 --> 0:25:31.679
<v Speaker 1>reliable connection, you're going to end up getting killed very

0:25:31.760 --> 0:25:34.520
<v Speaker 1>frequently if you're playing something like a first person shooter

0:25:34.640 --> 0:25:37.920
<v Speaker 1>online or UM or you get dropped from the game,

0:25:38.040 --> 0:25:41.720
<v Speaker 1>dropped from the game, UM, and UH, part of that

0:25:41.840 --> 0:25:43.520
<v Speaker 1>is inside your computer. You do need to make sure

0:25:43.600 --> 0:25:47.080
<v Speaker 1>that if you're playing wirelessly. Now you know, wireless connections

0:25:47.080 --> 0:25:50.840
<v Speaker 1>are not always as reliable as a UH an Ethernet

0:25:50.880 --> 0:25:54.840
<v Speaker 1>connection would be. UM. You know, I think that's certainly

0:25:54.960 --> 0:25:56.480
<v Speaker 1>a lot better than it than it used to be

0:25:56.640 --> 0:25:59.159
<v Speaker 1>years ago. But still, I mean, you might you might

0:25:59.240 --> 0:26:02.879
<v Speaker 1>have some latent between yourself and the wireless especially if

0:26:02.880 --> 0:26:06.080
<v Speaker 1>you have other things in your home that are interfering

0:26:06.080 --> 0:26:08.119
<v Speaker 1>with your connection and the distance between you and the

0:26:08.480 --> 0:26:11.960
<v Speaker 1>wireless router. UM. But also you know, if you if

0:26:12.000 --> 0:26:15.520
<v Speaker 1>you have a a connection that supports for example eight

0:26:15.560 --> 0:26:18.960
<v Speaker 1>O two down eleven N, which is the most recent

0:26:19.880 --> 0:26:23.879
<v Speaker 1>UH proposal for the standard, it gives you you know,

0:26:24.000 --> 0:26:28.600
<v Speaker 1>the fastest UH most UH you know, the longest distance.

0:26:28.840 --> 0:26:33.600
<v Speaker 1>They look at the range here, the widest range for

0:26:33.800 --> 0:26:37.760
<v Speaker 1>the connection. UM. That's also something to take into consideration. Um,

0:26:38.119 --> 0:26:41.120
<v Speaker 1>you know, wireless connections are going to be more reliable

0:26:41.160 --> 0:26:44.800
<v Speaker 1>for people who are not necessarily needing to uh stay

0:26:44.880 --> 0:26:47.920
<v Speaker 1>on top of a very fast action game. Um, you know,

0:26:48.160 --> 0:26:50.000
<v Speaker 1>it's it's not as much of an issue for them.

0:26:50.400 --> 0:26:54.159
<v Speaker 1>So you might might find people using wired connections, you know,

0:26:54.240 --> 0:26:56.560
<v Speaker 1>for people who really need to stay online constantly for

0:26:56.720 --> 0:26:59.520
<v Speaker 1>a for a nice reliable connection to the internet. Right.

0:26:59.640 --> 0:27:01.960
<v Speaker 1>And and if you're one of those people who still

0:27:02.040 --> 0:27:04.760
<v Speaker 1>likes to do land parties, yeah, then you're going to

0:27:04.880 --> 0:27:07.679
<v Speaker 1>want to take the end to consideration too, because clearly,

0:27:07.720 --> 0:27:10.040
<v Speaker 1>if you if you're doing land parties, maybe a gaming

0:27:10.119 --> 0:27:13.040
<v Speaker 1>laptop is the right way to go, or maybe you know,

0:27:13.280 --> 0:27:16.280
<v Speaker 1>you might want to consider a desktop that's you know,

0:27:16.359 --> 0:27:20.480
<v Speaker 1>easily portable and doesn't have a big water cooling system

0:27:20.760 --> 0:27:23.720
<v Speaker 1>attached to it. Yeah. I actually saw when I was

0:27:23.760 --> 0:27:26.440
<v Speaker 1>doing research for the podcast some that had handles built

0:27:26.480 --> 0:27:30.000
<v Speaker 1>into the case for the desktop, which is an improvement.

0:27:30.200 --> 0:27:33.680
<v Speaker 1>I had some friends at a former job that used

0:27:33.680 --> 0:27:37.560
<v Speaker 1>to play games over land parties, and uh, they had

0:27:37.640 --> 0:27:41.600
<v Speaker 1>slings set up for a desktop tower computer, an actual

0:27:42.000 --> 0:27:43.879
<v Speaker 1>and if you haven't seen these before, it's an actual

0:27:44.560 --> 0:27:47.480
<v Speaker 1>sling fabric sling that they would use to carry over

0:27:47.520 --> 0:27:49.720
<v Speaker 1>their shoulder with their stuff so they could bring it

0:27:49.800 --> 0:27:51.320
<v Speaker 1>in to the to the land party. And it just

0:27:51.359 --> 0:27:53.920
<v Speaker 1>seems like it would be very, very unwieldy to try

0:27:54.000 --> 0:27:56.320
<v Speaker 1>to manage that, but you know, they wanted their best

0:27:56.440 --> 0:27:59.359
<v Speaker 1>machine for the job. So and if you believe that

0:27:59.520 --> 0:28:02.080
<v Speaker 1>land party are dead, then you haven't been reading the

0:28:02.640 --> 0:28:06.880
<v Speaker 1>StarCraft two complaints because from what I understand, they've they've

0:28:06.920 --> 0:28:09.080
<v Speaker 1>pulled the ability to do land parties from the game,

0:28:09.160 --> 0:28:11.800
<v Speaker 1>which is one of the things that StarCraft players really

0:28:11.880 --> 0:28:14.760
<v Speaker 1>enjoyed doing. They're just playing over battle that there's nothing

0:28:15.160 --> 0:28:19.120
<v Speaker 1>quite like playing playing a networked game in the same

0:28:19.240 --> 0:28:22.520
<v Speaker 1>general physical space as other people. Because yeah, you can

0:28:22.680 --> 0:28:26.639
<v Speaker 1>smack talk over various protocols that that will carry your

0:28:26.720 --> 0:28:28.840
<v Speaker 1>voice and everyone will be able to hear it. It's

0:28:28.880 --> 0:28:31.440
<v Speaker 1>not the same as being able to make eye contact

0:28:31.480 --> 0:28:33.880
<v Speaker 1>with the person while you're making smack talk. That's true

0:28:33.960 --> 0:28:35.959
<v Speaker 1>that you're not like you're looking away from the screen anyway,

0:28:36.000 --> 0:28:38.960
<v Speaker 1>but momentary glance I do, but that's because I'm so

0:28:39.440 --> 0:28:44.480
<v Speaker 1>darn good, um nice, please don't kill me on Xbox Live.

0:28:45.560 --> 0:28:48.840
<v Speaker 1>So anyway, the that that kind of wraps up the discussion. Now,

0:28:48.960 --> 0:28:52.120
<v Speaker 1>now James did ask about sites that would let you

0:28:52.360 --> 0:28:55.240
<v Speaker 1>kind of tell you about building your own computer. One

0:28:55.440 --> 0:28:59.640
<v Speaker 1>one resource I found that was very helpful was build

0:28:59.720 --> 0:29:02.920
<v Speaker 1>game Computers dot com. And that was build dash Gaming

0:29:03.200 --> 0:29:07.800
<v Speaker 1>dash Computers dot com. That actually has a pretty good

0:29:08.320 --> 0:29:11.320
<v Speaker 1>um round up on all the components that you might

0:29:11.440 --> 0:29:14.480
<v Speaker 1>need or want in a gaming computer and sort of

0:29:14.480 --> 0:29:16.320
<v Speaker 1>the stuff you need to look for and the things

0:29:16.400 --> 0:29:19.160
<v Speaker 1>to keep in mind. I drew a lot of resources

0:29:19.240 --> 0:29:24.000
<v Speaker 1>from that particular website, so that one comes recommended from me.

0:29:25.200 --> 0:29:27.400
<v Speaker 1>And uh, I guess that wraps up this discussion about

0:29:27.560 --> 0:29:30.840
<v Speaker 1>gaming PCs. I don't think I'll be but building one

0:29:30.920 --> 0:29:34.640
<v Speaker 1>anytime soon, just because despite what I said earlier, I'm

0:29:34.680 --> 0:29:37.400
<v Speaker 1>really not that great of a gamer, and uh and

0:29:37.960 --> 0:29:40.480
<v Speaker 1>I'm kind of lame. I've gone to the console gaming

0:29:40.600 --> 0:29:43.200
<v Speaker 1>world and I don't see myself turning away from that

0:29:43.320 --> 0:29:46.640
<v Speaker 1>anytime soon, except for maybe Civilization five. I've got to

0:29:46.640 --> 0:29:49.080
<v Speaker 1>get on the CEV five train, because I'm looking forward

0:29:49.080 --> 0:29:51.600
<v Speaker 1>to that. It's I've got friends who have been playing

0:29:51.640 --> 0:29:54.280
<v Speaker 1>it for a few days now and they love it,

0:29:54.600 --> 0:29:56.440
<v Speaker 1>and I want to. I want to play against them,

0:29:57.200 --> 0:29:59.920
<v Speaker 1>you know, Tom Maritan, Ronica Belmont for one. Really Yeah,

0:30:00.120 --> 0:30:02.800
<v Speaker 1>they're both big bands and they're both playing, So I

0:30:02.880 --> 0:30:06.440
<v Speaker 1>want to conquer tom Merritt's little village and and then

0:30:07.040 --> 0:30:10.040
<v Speaker 1>and then mock him mercilessly, although he'll probably wipe me

0:30:10.080 --> 0:30:13.720
<v Speaker 1>out anyway. If you guys have any comments or questions,

0:30:14.200 --> 0:30:16.880
<v Speaker 1>let us know on Facebook and Twitter, remember where tech

0:30:17.000 --> 0:30:20.120
<v Speaker 1>stuff HSW on both of those, or if you want

0:30:20.120 --> 0:30:23.360
<v Speaker 1>to send as an email. Our address is tech stuff

0:30:23.480 --> 0:30:26.240
<v Speaker 1>at how stuff works dot com and Chrisma ill taught

0:30:26.240 --> 0:30:32.640
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0:30:32.680 --> 0:30:35.440
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0:30:35.440 --> 0:30:38.479
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0:30:38.520 --> 0:30:41.720
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0:30:41.920 --> 0:30:45.960
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0:30:46.120 --> 0:30:48.520
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0:30:48.560 --> 0:30:50.640
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0:30:50.680 --> 0:30:57.520
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0:30:57.600 --> 0:31:00.800
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