1 00:00:00,320 --> 00:00:02,880 Speaker 1: Brought to you by the reinvented two thousand twelve camera. 2 00:00:03,240 --> 00:00:08,920 Speaker 1: It's ready. Are you get in touch with technology? With 3 00:00:09,080 --> 00:00:17,799 Speaker 1: text style from how stuff works dot com. Hello everyone, 4 00:00:17,880 --> 00:00:20,360 Speaker 1: welcome to tech stuff. My name is Chris Pellette and 5 00:00:20,400 --> 00:00:23,160 Speaker 1: I'm an editor at how stuff works dot com. Sitting 6 00:00:23,200 --> 00:00:25,960 Speaker 1: across from me as always a senior writer, Jonathan Strickland 7 00:00:26,079 --> 00:00:31,280 Speaker 1: Jack Flack always escapes all Betty does. So what does 8 00:00:31,320 --> 00:00:33,640 Speaker 1: that mean? Well, it means that we're gonna go into 9 00:00:33,680 --> 00:00:41,720 Speaker 1: a little listener mail. This listener mail comes from James 10 00:00:41,760 --> 00:00:44,720 Speaker 1: from Carmel, Indiana, and James says, Hello. First of all, 11 00:00:44,760 --> 00:00:47,000 Speaker 1: I'd like to thank you for making my irritating chores 12 00:00:47,040 --> 00:00:49,000 Speaker 1: a little better. Secondly, I have a lot of free 13 00:00:49,080 --> 00:00:51,320 Speaker 1: time now that my football season is over, and was 14 00:00:51,360 --> 00:00:54,319 Speaker 1: thinking about building a low powered gaming computer. Right now, 15 00:00:54,320 --> 00:00:56,120 Speaker 1: I have a Mac Mini, which is great unless you 16 00:00:56,120 --> 00:00:58,240 Speaker 1: want to play games. I was wondering if you could 17 00:00:58,240 --> 00:01:00,360 Speaker 1: do a podcast over how to build your own computer, 18 00:01:00,520 --> 00:01:02,120 Speaker 1: or lead me to a site that does a good 19 00:01:02,200 --> 00:01:04,800 Speaker 1: job explaining it. How stuff Works only has an article 20 00:01:04,920 --> 00:01:07,679 Speaker 1: over converting your computer to a media computer. Thank you 21 00:01:07,720 --> 00:01:10,360 Speaker 1: so much for the podcast, James. Well, James, we thought 22 00:01:10,400 --> 00:01:12,399 Speaker 1: we'd talked a little bit about what makes a gaming 23 00:01:12,400 --> 00:01:19,080 Speaker 1: computer good and uh, unfortunately part of that is is money. Um. 24 00:01:19,120 --> 00:01:21,959 Speaker 1: It turns out that low powered gaming computers may not 25 00:01:22,120 --> 00:01:24,360 Speaker 1: really meet your needs if you want to play the 26 00:01:24,440 --> 00:01:27,280 Speaker 1: latest and greatest games that are on the market right now, 27 00:01:28,080 --> 00:01:31,120 Speaker 1: that's true, Um, a lot of cases you've got to 28 00:01:31,160 --> 00:01:35,119 Speaker 1: worry about. It's really a gaming computer is not significantly 29 00:01:35,280 --> 00:01:38,920 Speaker 1: different from a regular computer in that it has the 30 00:01:39,000 --> 00:01:42,400 Speaker 1: same kinds of components. But what a gaming computer has 31 00:01:42,440 --> 00:01:46,920 Speaker 1: that's different from your standard desktop or laptop computer is 32 00:01:47,280 --> 00:01:51,320 Speaker 1: generally high, very high end components, such as the motherboard 33 00:01:51,520 --> 00:01:55,320 Speaker 1: with a very high end processor, or the graphics cards 34 00:01:55,360 --> 00:01:59,200 Speaker 1: sometimes more than one graphics card, um, and and things 35 00:01:59,240 --> 00:02:01,280 Speaker 1: like that cause still a lot of money. But it 36 00:02:01,320 --> 00:02:04,279 Speaker 1: really it really depends on the games that you're trying 37 00:02:04,320 --> 00:02:07,840 Speaker 1: to play. If you're going to be, you know, working 38 00:02:07,880 --> 00:02:10,440 Speaker 1: on Beguiled for hours on end, you're probably not going 39 00:02:10,480 --> 00:02:13,240 Speaker 1: to need the same kind of processor that somebody who 40 00:02:13,240 --> 00:02:15,839 Speaker 1: plays World of Warcraft might. Yeah, and if you play 41 00:02:15,919 --> 00:02:17,839 Speaker 1: World of Warcraft, you may not need the same sort 42 00:02:17,880 --> 00:02:21,040 Speaker 1: of processor that someone who's playing a really advanced first 43 00:02:21,040 --> 00:02:24,720 Speaker 1: person shooter would need. These these different games have different 44 00:02:24,960 --> 00:02:28,639 Speaker 1: different requirements. So things like real time strategy games and 45 00:02:28,960 --> 00:02:31,880 Speaker 1: massively multiplayer online role playing games for the most part, 46 00:02:32,320 --> 00:02:38,160 Speaker 1: don't need the like cutting edge of technical specs to 47 00:02:38,240 --> 00:02:40,600 Speaker 1: be able to to run well on your machine. But 48 00:02:40,639 --> 00:02:43,839 Speaker 1: if you are someone who wants to play games like well, 49 00:02:43,880 --> 00:02:45,880 Speaker 1: you know the upcoming Duke Nukem, which will be out 50 00:02:45,880 --> 00:02:50,440 Speaker 1: any day now again just like over the last twelve years. 51 00:02:50,600 --> 00:02:53,000 Speaker 1: But no, seriously, Duke Nukem is supposed to come out again. Well, 52 00:02:53,040 --> 00:02:55,880 Speaker 1: if that's gonna be a typical first person shooter, it's 53 00:02:55,880 --> 00:02:58,280 Speaker 1: gonna try and take advantage of the latest and greatest 54 00:02:58,360 --> 00:03:02,119 Speaker 1: tech that's out there that it necessarily requires that to run, 55 00:03:02,240 --> 00:03:05,000 Speaker 1: but that if you have the it'll if you have 56 00:03:05,080 --> 00:03:07,639 Speaker 1: something that's really advanced machine, it will take advantage of 57 00:03:07,680 --> 00:03:10,800 Speaker 1: that and you'll have a better experience overall as a result. 58 00:03:11,320 --> 00:03:15,359 Speaker 1: So yeah, you need um. The three biggest components are 59 00:03:15,400 --> 00:03:19,680 Speaker 1: your CPU, your video card, and RAM. Now on top 60 00:03:19,760 --> 00:03:21,480 Speaker 1: of that, you're also gonna need to worry about storage 61 00:03:21,480 --> 00:03:24,080 Speaker 1: because some of these games are huge, and unless you 62 00:03:24,160 --> 00:03:27,320 Speaker 1: are playing some sort of streaming service where the game 63 00:03:27,360 --> 00:03:29,920 Speaker 1: is stored in the cloud somewhere, you're gonna need to 64 00:03:29,960 --> 00:03:32,800 Speaker 1: have that storage on hand. So, um, yeah, if you 65 00:03:32,840 --> 00:03:38,560 Speaker 1: look at the specs on on really advanced gaming PCs 66 00:03:38,600 --> 00:03:41,760 Speaker 1: that are out there being sold as gaming pecs, you're 67 00:03:41,760 --> 00:03:45,240 Speaker 1: gonna notice that that they have some wicked specs on them. 68 00:03:45,240 --> 00:03:48,440 Speaker 1: I mean, the CPU is gonna be really fast. And 69 00:03:48,520 --> 00:03:52,119 Speaker 1: sometimes you can even choose to have your CPU overclocked, 70 00:03:52,640 --> 00:03:55,720 Speaker 1: which means it's going to run more cycles in the 71 00:03:55,760 --> 00:03:58,120 Speaker 1: same amount of time and normally, like it would normally 72 00:03:58,160 --> 00:04:00,920 Speaker 1: run a certain number of cycles, over means use cram 73 00:04:00,960 --> 00:04:04,880 Speaker 1: more cycles into that same time period, which requires some 74 00:04:04,960 --> 00:04:09,520 Speaker 1: adjustment on the part of the computer owner. Actually, of course, 75 00:04:09,560 --> 00:04:12,640 Speaker 1: you can't go in and you know just a setting 76 00:04:12,880 --> 00:04:15,200 Speaker 1: a software setting in your operating system to over clock it. 77 00:04:15,280 --> 00:04:17,440 Speaker 1: You actually have to make a modification to your computer 78 00:04:17,480 --> 00:04:21,160 Speaker 1: to make that happen. Yeah, and uh, and overclocking can 79 00:04:21,480 --> 00:04:26,799 Speaker 1: lead to some problems. Um, the biggest usually is overheating. Actually, 80 00:04:26,920 --> 00:04:30,680 Speaker 1: that's a That's another component about PC gaming rigs that 81 00:04:30,880 --> 00:04:34,680 Speaker 1: we need to address and in this podcast, is that 82 00:04:34,720 --> 00:04:36,920 Speaker 1: you have to have a good cooling system. That's true, 83 00:04:37,000 --> 00:04:40,120 Speaker 1: some people use a liquid cooling system rather than just 84 00:04:40,200 --> 00:04:42,800 Speaker 1: the standard fans that come with the box. Right. Yeah. 85 00:04:42,880 --> 00:04:46,520 Speaker 1: The three main methods that you'll probably see in most 86 00:04:46,839 --> 00:04:51,720 Speaker 1: gaming PCs are fans. And then heat sinks, yes, a 87 00:04:51,760 --> 00:04:54,039 Speaker 1: heat sink and thinking of that, but yeah, and and 88 00:04:54,200 --> 00:04:57,080 Speaker 1: water cooling systems or liquid cooling systems. So yeah, all 89 00:04:57,240 --> 00:05:00,400 Speaker 1: all of these are very basic ways of move heat 90 00:05:00,480 --> 00:05:03,400 Speaker 1: away from the processor because of course, as processors heat up, 91 00:05:03,440 --> 00:05:06,440 Speaker 1: just like any electronic element, if it gets too hot, 92 00:05:06,520 --> 00:05:09,880 Speaker 1: it's going to stop working. And that's kind of frustrating 93 00:05:09,880 --> 00:05:11,640 Speaker 1: when you're in the middle of a game. That's true, 94 00:05:11,680 --> 00:05:14,800 Speaker 1: and I think it would be worthwhile to mention the 95 00:05:14,880 --> 00:05:18,880 Speaker 1: reason that gaming computers are so sophisticated. It's uh, and 96 00:05:18,920 --> 00:05:21,360 Speaker 1: in a lot of cases, especially with these more advanced 97 00:05:21,400 --> 00:05:23,360 Speaker 1: games and games in which there is a lot of 98 00:05:23,440 --> 00:05:27,520 Speaker 1: rapid action stuff like um, I would say, racing simulators, uh, 99 00:05:27,680 --> 00:05:29,880 Speaker 1: first person shooters, things like that, there's a lot of 100 00:05:29,960 --> 00:05:33,640 Speaker 1: movement on the screen. And of course, uh, at the 101 00:05:33,680 --> 00:05:36,920 Speaker 1: point we are now, these games are very very sophisticated. 102 00:05:36,920 --> 00:05:39,040 Speaker 1: But the thing is the computer in order to make 103 00:05:39,080 --> 00:05:42,680 Speaker 1: this action look so uh so real and so dynamic 104 00:05:43,520 --> 00:05:46,000 Speaker 1: or unreal depending on how you look at it. Uh, 105 00:05:46,040 --> 00:05:49,040 Speaker 1: not the game unreal, but yeah in that case too 106 00:05:49,760 --> 00:05:52,080 Speaker 1: back in the day, yea, but yeah, I mean in 107 00:05:52,200 --> 00:05:53,960 Speaker 1: order to do that, the computer is having to make 108 00:05:54,000 --> 00:05:57,839 Speaker 1: a lot of calculations to render that on the screen, 109 00:05:58,040 --> 00:06:02,719 Speaker 1: and it requires the CPU and the graphics processor to 110 00:06:03,600 --> 00:06:05,960 Speaker 1: do a lot of computation, which is why they get 111 00:06:06,000 --> 00:06:07,760 Speaker 1: so hot as they're doing a lot, a lot, a 112 00:06:07,800 --> 00:06:11,680 Speaker 1: whole lot of work. Um. And that's that's what makes 113 00:06:11,680 --> 00:06:13,919 Speaker 1: so much of the difference. And it requires the memory, 114 00:06:13,920 --> 00:06:17,520 Speaker 1: which is what Jonathan was talking about about the RAM, right, yeah, 115 00:06:17,560 --> 00:06:19,760 Speaker 1: because what the memory is letting you do is it's 116 00:06:19,760 --> 00:06:23,479 Speaker 1: s laying. It's slaying. The computer access information in an 117 00:06:23,600 --> 00:06:27,400 Speaker 1: almost instantaneous, uh fashion. I mean, it's so fast it 118 00:06:27,440 --> 00:06:30,960 Speaker 1: might as well be instantaneous to us. Now, if if 119 00:06:31,000 --> 00:06:32,960 Speaker 1: you didn't have a lot of RAM, that would mean 120 00:06:32,960 --> 00:06:35,200 Speaker 1: the computer would have to start to search for that 121 00:06:35,279 --> 00:06:37,680 Speaker 1: information on your hard drive. It wouldn't be stored in 122 00:06:37,720 --> 00:06:41,760 Speaker 1: that tipporary storage system for the computer, so it would 123 00:06:41,800 --> 00:06:44,520 Speaker 1: mean that it would have to slow things down in 124 00:06:44,600 --> 00:06:46,680 Speaker 1: order to search for that information. And that could even 125 00:06:47,320 --> 00:06:50,120 Speaker 1: uh cause your game to have one of those annoying 126 00:06:50,160 --> 00:06:55,680 Speaker 1: loading screens that all gamers absolutely hate. Um. That's something 127 00:06:55,720 --> 00:06:57,400 Speaker 1: you want to avoid, which is why you want to 128 00:06:57,440 --> 00:06:59,560 Speaker 1: have a lot of RAM. In fact, I was reading 129 00:07:00,200 --> 00:07:04,480 Speaker 1: one specification or one one article that was talking about 130 00:07:04,520 --> 00:07:11,120 Speaker 1: creating a a gaming PC, and they were their demands 131 00:07:11,120 --> 00:07:14,960 Speaker 1: for RAM. We're pretty darn high said that an absolute 132 00:07:15,000 --> 00:07:20,200 Speaker 1: minimum would be two gigabytes of RAM, and that to 133 00:07:20,320 --> 00:07:23,760 Speaker 1: be on the safe side, you should have no fewer 134 00:07:23,800 --> 00:07:27,160 Speaker 1: than four gigabytes. But if you have four gigabytes RAM, 135 00:07:27,200 --> 00:07:30,000 Speaker 1: you have to remember that using a Windows machine. And 136 00:07:30,040 --> 00:07:32,600 Speaker 1: we're really talking about Windows machines here because that's what 137 00:07:33,040 --> 00:07:35,920 Speaker 1: the majority of games, that's the platform that they use. 138 00:07:36,800 --> 00:07:40,840 Speaker 1: You can have really good games on other systems, including 139 00:07:40,920 --> 00:07:42,960 Speaker 1: you know, the Mac, which for a long time the 140 00:07:43,040 --> 00:07:46,480 Speaker 1: joke about max where that, yeah, it's a great computer 141 00:07:46,600 --> 00:07:48,920 Speaker 1: unless you want to play a game on it. But 142 00:07:49,240 --> 00:07:52,720 Speaker 1: that's changed significantly, but it's still true that most games, 143 00:07:52,840 --> 00:07:56,120 Speaker 1: most of the advanced games come out on PC first 144 00:07:56,200 --> 00:08:00,000 Speaker 1: and sometimes exclusively. Well, if you want to have more 145 00:08:00,080 --> 00:08:03,520 Speaker 1: than around three gigabytes of RAM on a Windows based machine, 146 00:08:03,520 --> 00:08:05,880 Speaker 1: you're gonna need a sixty four bit version of the 147 00:08:05,920 --> 00:08:10,160 Speaker 1: Windows operating system. So we're talking, we're talking basically Vista 148 00:08:10,280 --> 00:08:13,560 Speaker 1: or Windows seven. Right, you can't you can't use you know, 149 00:08:13,640 --> 00:08:17,440 Speaker 1: the operating systems simply cannot support more the older operating 150 00:08:17,440 --> 00:08:21,040 Speaker 1: systems versions of Windows cannot support that much RAM, so 151 00:08:21,400 --> 00:08:24,120 Speaker 1: it wouldn't do you any good to add more RAM 152 00:08:24,200 --> 00:08:28,280 Speaker 1: to it. Um. Before we get too far, you mentioned 153 00:08:28,480 --> 00:08:31,080 Speaker 1: also the fact that the reason why you need this 154 00:08:31,160 --> 00:08:35,319 Speaker 1: powerful computers because of the the fact that you've got 155 00:08:35,320 --> 00:08:38,120 Speaker 1: all these you know this, these dynamic graphics, and that's 156 00:08:38,280 --> 00:08:40,520 Speaker 1: the computer has to paint the picture over and over 157 00:08:40,559 --> 00:08:43,439 Speaker 1: and over again. Yes, um, and we're talking about resolutions 158 00:08:43,440 --> 00:08:48,760 Speaker 1: of around that's lots and lots of pixels. Yes, it is. 159 00:08:48,920 --> 00:08:50,920 Speaker 1: And so when you think about the computer has to 160 00:08:50,960 --> 00:08:53,200 Speaker 1: be able to paint each of those pixels or display 161 00:08:53,240 --> 00:08:56,400 Speaker 1: each of those pixels. And if stuff is changing really quickly, 162 00:08:56,640 --> 00:08:58,600 Speaker 1: it has to be able to respond to that and 163 00:08:58,720 --> 00:09:01,280 Speaker 1: repaint those pixels. And the way that where the motion 164 00:09:01,360 --> 00:09:03,640 Speaker 1: is nice and smooth and it doesn't look choppy, or 165 00:09:03,679 --> 00:09:05,880 Speaker 1: there aren't trails everywhere unless it's part of the you know, 166 00:09:05,960 --> 00:09:09,839 Speaker 1: the game's design, and uh and so yeah, that requires 167 00:09:10,080 --> 00:09:12,640 Speaker 1: that's what where all that processing power needs to go to. 168 00:09:12,800 --> 00:09:16,760 Speaker 1: So I remember back when I first had a computer 169 00:09:17,360 --> 00:09:19,000 Speaker 1: that you didn't have to worry about this so much. 170 00:09:19,440 --> 00:09:23,480 Speaker 1: Like the computers were increasing in power over time, Moore's 171 00:09:23,559 --> 00:09:27,000 Speaker 1: laws More's law, so we would after every couple of years, 172 00:09:27,040 --> 00:09:28,839 Speaker 1: you'd want to upgrade because you wouldn't be able to 173 00:09:28,880 --> 00:09:32,720 Speaker 1: run some of the latest programs. But your basic computer 174 00:09:32,760 --> 00:09:35,760 Speaker 1: graphics card and basic computer sound card was enough to 175 00:09:35,800 --> 00:09:38,800 Speaker 1: handle pretty much anything out there. It wasn't until the 176 00:09:38,800 --> 00:09:45,080 Speaker 1: first person shooters started to take off, really, the Quake generation, uh, 177 00:09:45,240 --> 00:09:48,000 Speaker 1: Doom and and Wolfenstein three D, that kind of stuff. 178 00:09:48,040 --> 00:09:51,920 Speaker 1: The the games that came before it still ran pretty 179 00:09:51,920 --> 00:09:54,880 Speaker 1: well on your basic three eight six machine. It wasn't 180 00:09:54,960 --> 00:09:56,600 Speaker 1: until you started getting a little further in where you 181 00:09:56,600 --> 00:09:59,520 Speaker 1: started need specific kinds of graphics cards in order to 182 00:09:59,600 --> 00:10:02,560 Speaker 1: render graphics that were in a game. That's about the 183 00:10:02,600 --> 00:10:05,920 Speaker 1: time I stopped playing PC games, Yeah, because it got 184 00:10:05,960 --> 00:10:07,760 Speaker 1: to a point where it was clear that in order 185 00:10:07,800 --> 00:10:10,319 Speaker 1: to play the latest and grades PC games, I was 186 00:10:10,360 --> 00:10:14,120 Speaker 1: going to have to be on a fairly regular upgrade 187 00:10:14,160 --> 00:10:17,600 Speaker 1: cycle for my machine, possibly as as frequently as every 188 00:10:17,640 --> 00:10:20,959 Speaker 1: six months, in order to be able to run the 189 00:10:21,200 --> 00:10:25,320 Speaker 1: the latest games. And eventually you would have to upgrade 190 00:10:25,320 --> 00:10:28,520 Speaker 1: your entire machine, not just components, because your computer would 191 00:10:28,559 --> 00:10:30,800 Speaker 1: no longer be able to support the latest cards that 192 00:10:30,800 --> 00:10:33,040 Speaker 1: were on the market. That's true, and I think that's 193 00:10:33,080 --> 00:10:39,319 Speaker 1: why so many gamers prefer the desktop computer to a laptop. UM. 194 00:10:39,360 --> 00:10:41,240 Speaker 1: Not that you can't make some of these modifications to 195 00:10:41,280 --> 00:10:45,840 Speaker 1: a laptop, for example adding more ram UM, but in 196 00:10:46,120 --> 00:10:49,400 Speaker 1: a desktop computer. And this really does go for for 197 00:10:49,600 --> 00:10:52,680 Speaker 1: MAX and PCs both. UM. If you have a tower 198 00:10:53,520 --> 00:10:57,120 Speaker 1: uh desktop computer, especially although you know some of the 199 00:10:57,120 --> 00:11:00,320 Speaker 1: other configurations also work. It depends on the MANU factor 200 00:11:00,400 --> 00:11:03,280 Speaker 1: really more than anything else. But um. For example, if 201 00:11:03,320 --> 00:11:06,160 Speaker 1: you took a one of the all in one pieces 202 00:11:06,400 --> 00:11:10,400 Speaker 1: where the monitor has the computer built into it, um, 203 00:11:10,440 --> 00:11:13,600 Speaker 1: those are generally sealed up a little more in a 204 00:11:13,720 --> 00:11:16,839 Speaker 1: in a configuration in which it's very difficult to get 205 00:11:16,880 --> 00:11:20,080 Speaker 1: in and say change out your CPU. Well yeah, especially 206 00:11:20,080 --> 00:11:23,000 Speaker 1: since especially since most of those machines are designed in 207 00:11:23,040 --> 00:11:26,000 Speaker 1: such a way where the components all fit very snugly 208 00:11:26,080 --> 00:11:29,079 Speaker 1: together and there's very little room. So unless you're using 209 00:11:29,200 --> 00:11:32,120 Speaker 1: a new component that's exactly the same size as the 210 00:11:32,160 --> 00:11:34,120 Speaker 1: old one, you may be stuck. You may not be 211 00:11:34,200 --> 00:11:36,400 Speaker 1: able to put it back together properly. Right. But in 212 00:11:36,480 --> 00:11:40,000 Speaker 1: some of the other, the tower configurations especially, you can 213 00:11:40,000 --> 00:11:42,920 Speaker 1: open up the box, pull out the card in question, 214 00:11:43,520 --> 00:11:45,240 Speaker 1: and replace it with another one. If you know what 215 00:11:45,280 --> 00:11:47,440 Speaker 1: you're doing. It's good to be very very careful when 216 00:11:47,440 --> 00:11:48,960 Speaker 1: you're doing those kinds of things, but it's a lot 217 00:11:49,040 --> 00:11:52,560 Speaker 1: easier to install a new card, replace your hard drive, 218 00:11:52,760 --> 00:11:57,319 Speaker 1: add ram um, you know, in those in those types 219 00:11:57,400 --> 00:11:59,920 Speaker 1: of boxes, simply because of the way that they're built. 220 00:12:00,080 --> 00:12:03,640 Speaker 1: That um. That's why if I were going to build 221 00:12:03,640 --> 00:12:07,080 Speaker 1: a gaming computer for myself, either build one or buy one, 222 00:12:07,440 --> 00:12:10,600 Speaker 1: I would prefer to get a desktop computer with a 223 00:12:10,720 --> 00:12:12,600 Speaker 1: very large monitor, you know, so you could see lots 224 00:12:12,600 --> 00:12:15,480 Speaker 1: and lots of action and um. You know, I would 225 00:12:15,480 --> 00:12:17,120 Speaker 1: probably prefer a Mac, but I would want to get 226 00:12:17,120 --> 00:12:19,200 Speaker 1: a Mac Pro where I could you know, upgrade it 227 00:12:19,200 --> 00:12:22,240 Speaker 1: in the future, because you know, the specs, the specs 228 00:12:22,320 --> 00:12:24,920 Speaker 1: shift over time, as you pointed out. As a matter 229 00:12:24,920 --> 00:12:26,840 Speaker 1: of fact, I think a good rule of thumb is 230 00:12:26,880 --> 00:12:28,959 Speaker 1: to look at the system requirements on the box of 231 00:12:29,080 --> 00:12:33,000 Speaker 1: the game you're playing. If you're just hitting the system requirements, 232 00:12:33,000 --> 00:12:35,240 Speaker 1: you're not going to have a particularly good experience in 233 00:12:35,280 --> 00:12:37,960 Speaker 1: my uh, in my you know, personal experience, in my 234 00:12:38,040 --> 00:12:40,959 Speaker 1: history with it. It'll run the game, but a lot 235 00:12:41,000 --> 00:12:45,120 Speaker 1: of times it will be jittery and laggyuch fun. You 236 00:12:45,160 --> 00:12:47,840 Speaker 1: have to turn the detail level down so that you 237 00:12:47,920 --> 00:12:50,400 Speaker 1: don't have as many polygons rendering on the screen, so 238 00:12:50,520 --> 00:12:52,720 Speaker 1: you can you can play the game at a smooth 239 00:12:52,760 --> 00:12:57,000 Speaker 1: clip without it looking really jagged. Basically, basically what he's 240 00:12:57,040 --> 00:12:58,800 Speaker 1: saying is the graphic you have to kind of turn 241 00:12:58,840 --> 00:13:01,520 Speaker 1: down the level of the graph fix processing so that 242 00:13:01,880 --> 00:13:04,240 Speaker 1: it doesn't fill in all the depth, the depths of 243 00:13:04,280 --> 00:13:08,120 Speaker 1: the shadows and highest highlights and textures, so that you 244 00:13:08,160 --> 00:13:10,600 Speaker 1: can still see and you can play the game. You know, 245 00:13:10,640 --> 00:13:12,760 Speaker 1: if if the game play is more important to you 246 00:13:13,120 --> 00:13:15,079 Speaker 1: what it is to me than the graphics. I love 247 00:13:15,120 --> 00:13:17,840 Speaker 1: good graphics, but you know, if the game doesn't play 248 00:13:17,880 --> 00:13:20,240 Speaker 1: well kind of bugs me. You might as well deal 249 00:13:20,280 --> 00:13:22,840 Speaker 1: with that. We'll go watch a movie. If if the 250 00:13:22,840 --> 00:13:25,240 Speaker 1: games aren't play well, it looks pretty. It's all. It's 251 00:13:25,240 --> 00:13:30,040 Speaker 1: all cinematics. But well, uh, and you mentioned the possibility 252 00:13:30,080 --> 00:13:33,760 Speaker 1: of using more than one graphics card. That's that's a 253 00:13:33,920 --> 00:13:37,640 Speaker 1: fairly recent development with you know, back in the day, 254 00:13:37,640 --> 00:13:38,920 Speaker 1: it was one of those things where you would get 255 00:13:38,920 --> 00:13:41,600 Speaker 1: one graphics card and you had to choose carefully because 256 00:13:41,679 --> 00:13:44,880 Speaker 1: some games supported a certain family of graphics cards and 257 00:13:45,360 --> 00:13:49,520 Speaker 1: other games we're using a totally different, uh graphics model, 258 00:13:49,600 --> 00:13:52,120 Speaker 1: and you might not be able to play a game 259 00:13:52,160 --> 00:13:53,719 Speaker 1: based upon the kind of graphics card you have in 260 00:13:53,760 --> 00:13:57,600 Speaker 1: your computer. Um, now you can use that. Well. In 261 00:13:57,720 --> 00:14:00,240 Speaker 1: Video and A t I have have really dominate the 262 00:14:00,240 --> 00:14:03,560 Speaker 1: market quite a bit. And of course am D purchased 263 00:14:03,640 --> 00:14:05,760 Speaker 1: A T I and from what I understand, they're phasing 264 00:14:05,760 --> 00:14:08,520 Speaker 1: out the A t I name, So am D then yeah, 265 00:14:09,000 --> 00:14:11,959 Speaker 1: and they each allow you to use more than one 266 00:14:12,360 --> 00:14:15,040 Speaker 1: video card if you have the right motherboard. That's something 267 00:14:15,040 --> 00:14:17,200 Speaker 1: else we should point out is that a lot of 268 00:14:17,240 --> 00:14:20,000 Speaker 1: the the components that you have in a gaming PC 269 00:14:20,160 --> 00:14:24,040 Speaker 1: will depend entirely upon which motherboard you have. Not all 270 00:14:24,120 --> 00:14:28,240 Speaker 1: motherboards will support all formats. In fact, your CPU will 271 00:14:29,080 --> 00:14:30,880 Speaker 1: really what you should do, and we'll get into this 272 00:14:30,920 --> 00:14:33,920 Speaker 1: more when you're talking about building a gaming computer is 273 00:14:34,040 --> 00:14:38,920 Speaker 1: pick the CPU you want first, then find the motherboard 274 00:14:39,160 --> 00:14:42,480 Speaker 1: that supports that CPU. Because you can't just you can't 275 00:14:42,480 --> 00:14:44,800 Speaker 1: just go into a computer store and buy components willy 276 00:14:44,880 --> 00:14:47,120 Speaker 1: nilly and expect them all to work when you hook 277 00:14:47,160 --> 00:14:49,400 Speaker 1: it up together. Some of them may not hook up 278 00:14:49,400 --> 00:14:52,120 Speaker 1: together at all. Best, do a little research before you 279 00:14:52,120 --> 00:14:56,120 Speaker 1: get started, or consult with an expert in the store. Right. So, 280 00:14:56,800 --> 00:14:59,280 Speaker 1: in Video and and a m D have this Uh, 281 00:14:59,680 --> 00:15:02,600 Speaker 1: this where you can hook up more than one video 282 00:15:02,640 --> 00:15:05,320 Speaker 1: card at a time to your machine, which means that 283 00:15:05,240 --> 00:15:08,960 Speaker 1: the two together can process graphics much faster than a 284 00:15:09,000 --> 00:15:12,520 Speaker 1: single card could. It's kind of similar to how CPUs 285 00:15:12,560 --> 00:15:16,400 Speaker 1: now come. In multi coore formats, you can get dual 286 00:15:16,440 --> 00:15:20,120 Speaker 1: core or quad core or even more um for CPU 287 00:15:20,160 --> 00:15:23,280 Speaker 1: and each core can do some calculations. Now, in order 288 00:15:23,320 --> 00:15:25,840 Speaker 1: to take advantage of that, games have to be designed 289 00:15:25,880 --> 00:15:28,760 Speaker 1: in order to to use that. That's true. That that's 290 00:15:28,760 --> 00:15:31,840 Speaker 1: true of any software for doing video editing or graphics 291 00:15:31,960 --> 00:15:34,040 Speaker 1: editing of some kind. A lot of those programs are 292 00:15:34,040 --> 00:15:39,040 Speaker 1: designed to handle the especially the newer versions. I should 293 00:15:39,040 --> 00:15:41,560 Speaker 1: say older versions weren't necessarily but yeah, I mean, if 294 00:15:41,560 --> 00:15:44,160 Speaker 1: you're if you're operating system isn't designed to do it, 295 00:15:44,200 --> 00:15:47,480 Speaker 1: and you're the game itself isn't designed to handle running 296 00:15:47,480 --> 00:15:50,400 Speaker 1: across multiple cores, it won't be able to take advantage 297 00:15:50,400 --> 00:15:54,360 Speaker 1: of that. Yeah. So right now, it's not unusual to 298 00:15:54,360 --> 00:15:58,760 Speaker 1: find games that are good for dual core processors. You 299 00:15:58,760 --> 00:16:01,200 Speaker 1: can find quite a few, and there's some they're coming 300 00:16:01,240 --> 00:16:03,760 Speaker 1: out that are designed for quad core processors or two 301 00:16:03,840 --> 00:16:07,720 Speaker 1: at least two. They're optimized for that. So you know, 302 00:16:07,760 --> 00:16:09,520 Speaker 1: it's always a good idea to go ahead and look 303 00:16:09,520 --> 00:16:11,720 Speaker 1: at what's what's sort of the leading edge on the 304 00:16:11,760 --> 00:16:14,080 Speaker 1: market there, because that's where everything's gonna go. It may 305 00:16:14,160 --> 00:16:15,600 Speaker 1: not be able to you know, you may not have 306 00:16:15,680 --> 00:16:18,360 Speaker 1: games that take advantage of it right away, but that's 307 00:16:18,360 --> 00:16:22,240 Speaker 1: where they're heading. So there there's no way to future 308 00:16:22,320 --> 00:16:25,200 Speaker 1: proof a gaming PC. No, no, you can't do it. 309 00:16:25,600 --> 00:16:27,200 Speaker 1: So that's one of the other things you have to 310 00:16:27,240 --> 00:16:29,720 Speaker 1: resign yourself too, is that when you build a gaming PC, 311 00:16:30,040 --> 00:16:32,600 Speaker 1: it may be state of the art right now and 312 00:16:32,680 --> 00:16:37,360 Speaker 1: in a year it may be average. Yeah, And that's 313 00:16:37,400 --> 00:16:40,040 Speaker 1: one of the big barriers to gaming PCs in my opinion, 314 00:16:40,160 --> 00:16:43,520 Speaker 1: is because one they're expensive and too they have a 315 00:16:43,640 --> 00:16:46,520 Speaker 1: very limited shelf life as far as being the best 316 00:16:46,560 --> 00:16:49,320 Speaker 1: of the best goes. Yeah, yeah, that's true. You can 317 00:16:49,800 --> 00:16:52,800 Speaker 1: you can look online and find a number of manufacturers 318 00:16:53,000 --> 00:16:56,840 Speaker 1: of of gaming PCs and they'll have just watch the 319 00:16:56,880 --> 00:16:59,880 Speaker 1: websites and the specs will change very very quickly. Uh, 320 00:17:00,080 --> 00:17:02,920 Speaker 1: you know, I don't think except for really the high 321 00:17:03,040 --> 00:17:07,800 Speaker 1: end graphics and video processors. Maybe music. Yeah, there's some complications. 322 00:17:07,920 --> 00:17:11,560 Speaker 1: Most most people don't really need cutting edge equipment like no, 323 00:17:12,320 --> 00:17:14,680 Speaker 1: but so I mean, if you really want the sophisticated machines, 324 00:17:14,720 --> 00:17:18,000 Speaker 1: the gaming machines are the ones I think. Yeah, and uh, 325 00:17:18,720 --> 00:17:22,159 Speaker 1: when we come to sound, that's another element you for 326 00:17:22,560 --> 00:17:24,760 Speaker 1: modern games. You don't want anything that you don't want 327 00:17:24,760 --> 00:17:27,040 Speaker 1: a sound card that won't support at least five point 328 00:17:27,119 --> 00:17:30,439 Speaker 1: ones around sound. Yeah, you'd probably want seven point one 329 00:17:30,520 --> 00:17:32,720 Speaker 1: because there are games out there that take advantage of 330 00:17:32,800 --> 00:17:38,200 Speaker 1: the seven point one channel sound system. So, um, yeah, 331 00:17:38,480 --> 00:17:40,760 Speaker 1: we're starting to get it pretty expensive here. And let 332 00:17:40,840 --> 00:17:44,680 Speaker 1: me give you three different manufacturers of gaming PCs that 333 00:17:44,920 --> 00:17:47,800 Speaker 1: that are kind of typical in the in the marketplace. 334 00:17:48,320 --> 00:17:52,000 Speaker 1: So there's there's the CyberPower PC line. Yeah, there's the 335 00:17:52,080 --> 00:17:58,840 Speaker 1: Velocity Raptor line, and then there's alien where, yes, um, 336 00:17:58,960 --> 00:18:04,119 Speaker 1: these are manufact was known for producing high end, super fast, 337 00:18:04,359 --> 00:18:09,600 Speaker 1: super sophisticated gaming PCs. Yes, I went on alien Ware. 338 00:18:09,920 --> 00:18:12,600 Speaker 1: Just chose alien Ware because I'm really familiar with the 339 00:18:12,640 --> 00:18:14,639 Speaker 1: brand and I thought it might be interesting to just 340 00:18:14,760 --> 00:18:19,240 Speaker 1: see what happens if I were too heavily load down 341 00:18:19,440 --> 00:18:21,320 Speaker 1: a gaming pc kind of give it all the bells 342 00:18:21,359 --> 00:18:23,840 Speaker 1: and whistles. Okay, and we should point out to I'm 343 00:18:24,000 --> 00:18:26,639 Speaker 1: I feel compelled to point out that that that's of 344 00:18:26,800 --> 00:18:29,760 Speaker 1: the recording today, because we just finished talking about how 345 00:18:29,880 --> 00:18:32,480 Speaker 1: quickly they go out of dates. By the time this 346 00:18:32,560 --> 00:18:35,160 Speaker 1: podcast publishes, it may very well be that the state 347 00:18:35,240 --> 00:18:37,680 Speaker 1: of the art is not what I have listed. And 348 00:18:37,800 --> 00:18:39,480 Speaker 1: I'm not going to give all those specs because that 349 00:18:39,480 --> 00:18:42,400 Speaker 1: would just be ridiculous. It would take we need another podcast. 350 00:18:43,280 --> 00:18:45,280 Speaker 1: I'll just say that I loaded it up with the 351 00:18:45,560 --> 00:18:50,280 Speaker 1: fastest CPU that was available, the largest hard drive, the 352 00:18:50,400 --> 00:18:55,520 Speaker 1: fastest optical drive which included Blu ray reading and writing UM, 353 00:18:55,960 --> 00:18:59,840 Speaker 1: the best video cards that I could get in the system. 354 00:19:00,000 --> 00:19:02,920 Speaker 1: I added a monitor, added a card that would allow 355 00:19:02,960 --> 00:19:05,680 Speaker 1: you to hook up to I think three additional displays, 356 00:19:06,160 --> 00:19:07,920 Speaker 1: so you could have four displays running off of this 357 00:19:08,040 --> 00:19:11,600 Speaker 1: one machine, which is kind of absolutely insane. I can 358 00:19:11,640 --> 00:19:15,960 Speaker 1: imagine having UM one display in front of you, with 359 00:19:16,720 --> 00:19:20,280 Speaker 1: two other displays flanking it, kind of in a slightly 360 00:19:20,400 --> 00:19:22,040 Speaker 1: tilted towards you slightly to give you kind of that 361 00:19:22,119 --> 00:19:24,720 Speaker 1: surround feeling, and then have a fourth display that just 362 00:19:24,800 --> 00:19:27,480 Speaker 1: has your regular like instant message and stuff on it 363 00:19:27,760 --> 00:19:29,520 Speaker 1: just in the background, you know, just if you want 364 00:19:29,600 --> 00:19:32,720 Speaker 1: to check UM or hey, put it behind you and 365 00:19:32,760 --> 00:19:36,000 Speaker 1: put a rear view mirror up. Anyway, so once I 366 00:19:36,080 --> 00:19:39,640 Speaker 1: added all of these things together, the price tag came 367 00:19:39,720 --> 00:19:43,800 Speaker 1: to a total of ten thousand, three hundred twenty two 368 00:19:43,880 --> 00:19:46,840 Speaker 1: dollars and ninety three cents. And that's in US dollars. 369 00:19:48,160 --> 00:19:53,080 Speaker 1: That's an expensive computer. Yes, it is um actually expensive 370 00:19:53,080 --> 00:19:55,119 Speaker 1: computer system because it did have lots and lots of 371 00:19:55,200 --> 00:19:59,080 Speaker 1: extra stuff. But yeah, we're it was by the way, 372 00:19:59,200 --> 00:20:01,080 Speaker 1: just so you know what the model was, it was 373 00:20:01,160 --> 00:20:06,040 Speaker 1: the Alien where area fifty one a l X then 374 00:20:06,560 --> 00:20:11,760 Speaker 1: with all the options, and that included a custom made 375 00:20:12,640 --> 00:20:16,480 Speaker 1: water cooling system and all that good stuff. So yeah, 376 00:20:16,840 --> 00:20:19,360 Speaker 1: that's expensive. Now, if you want to build your own, 377 00:20:19,680 --> 00:20:22,199 Speaker 1: you're gonna save lots of money, but it is going 378 00:20:22,280 --> 00:20:26,920 Speaker 1: to require research and uh and some careful shopping. Yes, 379 00:20:27,600 --> 00:20:30,800 Speaker 1: and you'll be able to find some fairly cheap parts 380 00:20:31,000 --> 00:20:34,480 Speaker 1: online as well as in various stores. Uh. I know 381 00:20:34,600 --> 00:20:37,399 Speaker 1: Tiger Direct is a good resource for things like like 382 00:20:37,560 --> 00:20:40,280 Speaker 1: motherboards and CPUs and that sort of stuff, but don't 383 00:20:40,320 --> 00:20:45,080 Speaker 1: think and places like that. So, like I said before, 384 00:20:45,119 --> 00:20:47,200 Speaker 1: the first thing you need to do is consider what 385 00:20:47,359 --> 00:20:50,640 Speaker 1: CPU you're going to use, because that's going to that's 386 00:20:50,680 --> 00:20:54,920 Speaker 1: gonna drive further decisions down the line. So you figure 387 00:20:54,960 --> 00:20:56,960 Speaker 1: out what kind of CPU. You want you know whether 388 00:20:57,040 --> 00:20:58,879 Speaker 1: that's going to be the fastest one on the market 389 00:20:59,040 --> 00:21:00,440 Speaker 1: or if it's just going to be an a nice 390 00:21:00,880 --> 00:21:04,200 Speaker 1: competitive one. Uh. Then you have to find the motherboard 391 00:21:04,240 --> 00:21:07,040 Speaker 1: that will or the kinds of motherboards, because it's going 392 00:21:07,080 --> 00:21:09,080 Speaker 1: to be more than one, but the motherboards that will 393 00:21:09,119 --> 00:21:11,920 Speaker 1: support that CPU. You also want to be able to 394 00:21:12,000 --> 00:21:15,080 Speaker 1: see what kind of connections you can make to that 395 00:21:15,240 --> 00:21:18,160 Speaker 1: motherboard because when it comes to graphics, there are two 396 00:21:18,240 --> 00:21:23,119 Speaker 1: different kinds of of of graphic hookups that you can 397 00:21:23,200 --> 00:21:27,880 Speaker 1: go into. There's pc I Express and there's a g P. Yes, 398 00:21:28,359 --> 00:21:31,399 Speaker 1: so pc I express is ah, well, you may remember 399 00:21:31,480 --> 00:21:33,480 Speaker 1: back in the day, pc I was the way to 400 00:21:33,520 --> 00:21:37,160 Speaker 1: hook up graphics to your computer. Remember that. Yeah, pc 401 00:21:37,359 --> 00:21:42,040 Speaker 1: I uh was very limited, didn't have a whole lot 402 00:21:42,080 --> 00:21:45,720 Speaker 1: of throughput for for information, and a g P kind 403 00:21:45,800 --> 00:21:49,600 Speaker 1: of replace that. So a g P is sort of 404 00:21:49,720 --> 00:21:54,480 Speaker 1: the current standard, I would say for graphics cards. And 405 00:21:54,800 --> 00:21:56,879 Speaker 1: uh it's an a g P slot that's on the 406 00:21:56,960 --> 00:21:59,320 Speaker 1: motherboard and most motherboards will support one or the other. 407 00:21:59,359 --> 00:22:03,040 Speaker 1: They don't support both. Um. Now there's pc I Express, 408 00:22:03,160 --> 00:22:05,280 Speaker 1: which is faster than a g P. In fact, I 409 00:22:05,320 --> 00:22:07,359 Speaker 1: think I read somewhere that it's up to four times 410 00:22:07,480 --> 00:22:10,720 Speaker 1: faster than a GP, so it puts through more information 411 00:22:10,840 --> 00:22:14,680 Speaker 1: and less time. So it's if Since it's faster, it 412 00:22:14,720 --> 00:22:19,120 Speaker 1: will probably end up eventually becoming the new standard for graphics. 413 00:22:19,560 --> 00:22:22,119 Speaker 1: So if you want something again, there's no way to 414 00:22:22,160 --> 00:22:24,720 Speaker 1: future proof. But if you want to try and ride 415 00:22:24,760 --> 00:22:27,080 Speaker 1: that wave, pc I Express might be the right way 416 00:22:27,119 --> 00:22:29,600 Speaker 1: to go. But again, that's going to your motherboard will 417 00:22:30,040 --> 00:22:33,640 Speaker 1: will determine which kind of video card you can use, 418 00:22:34,080 --> 00:22:36,760 Speaker 1: so make sure that the motherboard supports it before you 419 00:22:37,119 --> 00:22:39,800 Speaker 1: go and buy your video cards, and also make sure 420 00:22:39,840 --> 00:22:42,680 Speaker 1: that your motherboard can support more than one video card 421 00:22:42,720 --> 00:22:46,359 Speaker 1: if you plan on buying multiples. Um, go ahead. I 422 00:22:46,480 --> 00:22:49,240 Speaker 1: was just gonna say, uh, one thing too. I didn't 423 00:22:49,240 --> 00:22:53,879 Speaker 1: want to sound like I'm down necessarily on gaming laptops, 424 00:22:54,760 --> 00:22:57,520 Speaker 1: but in general a laptop isn't going to because there 425 00:22:57,520 --> 00:23:01,520 Speaker 1: are some very very sophisticated ones. Dell's Alien Wear line, uh, 426 00:23:01,680 --> 00:23:05,000 Speaker 1: since they've been acquired by Dell earlier this year. Um uh, 427 00:23:05,200 --> 00:23:07,320 Speaker 1: you know has some really nice laptops, and I've seen 428 00:23:07,359 --> 00:23:10,439 Speaker 1: some others. To the downside being that it's not as 429 00:23:10,520 --> 00:23:13,240 Speaker 1: flexible as far as being able to make upgrades to 430 00:23:13,280 --> 00:23:17,240 Speaker 1: the machine, and in general, laptops aren't it doesn't you 431 00:23:17,320 --> 00:23:22,959 Speaker 1: know that laptops have slightly slower processors at least as 432 00:23:23,040 --> 00:23:26,840 Speaker 1: of right now than most desktops, especially the high high 433 00:23:26,960 --> 00:23:30,280 Speaker 1: end desktops that you would use for graphics and video 434 00:23:30,400 --> 00:23:33,880 Speaker 1: and gaming. Yeah, and you can't you have a lot 435 00:23:34,240 --> 00:23:37,520 Speaker 1: you're you're you're very much limited on how to cool 436 00:23:37,960 --> 00:23:41,240 Speaker 1: your laptop compared to a desktop. Um, you're not gonna 437 00:23:41,320 --> 00:23:45,040 Speaker 1: find a whole lot of really sophisticated cooling mechanisms zero 438 00:23:45,119 --> 00:23:47,560 Speaker 1: essentially looking at heat sinks and fans, and they run 439 00:23:47,600 --> 00:23:49,720 Speaker 1: hot anyway. It seems like a lot of people have 440 00:23:50,640 --> 00:23:53,159 Speaker 1: commented on that. And you know, I actually was going 441 00:23:53,200 --> 00:23:55,680 Speaker 1: to talk about peripherals a little bit, but we're starting 442 00:23:55,760 --> 00:23:57,760 Speaker 1: to run short on time, and you know, maybe we 443 00:23:57,800 --> 00:24:00,480 Speaker 1: could actually do revisit that at a later date, because 444 00:24:00,520 --> 00:24:04,280 Speaker 1: they have some really sophisticated stuff. Yeah. And and even 445 00:24:04,359 --> 00:24:07,080 Speaker 1: if you're again going back to building your own if 446 00:24:07,119 --> 00:24:08,840 Speaker 1: you're building your own desktop, I mean, there are other 447 00:24:09,040 --> 00:24:12,160 Speaker 1: considerations you'll have to make beyond the CPU and motherboard 448 00:24:12,200 --> 00:24:14,320 Speaker 1: and RAM and your video card. You we will have 449 00:24:14,359 --> 00:24:16,880 Speaker 1: to figure out what kind of case you want. You're 450 00:24:16,880 --> 00:24:18,520 Speaker 1: gonna need a You're probably gonna want a case that's 451 00:24:18,560 --> 00:24:21,480 Speaker 1: gonna be easy for you to access those those periper 452 00:24:21,960 --> 00:24:24,919 Speaker 1: not peripherals, but those cards, so that you can swap 453 00:24:25,000 --> 00:24:27,159 Speaker 1: them out if you, you know, either burn through a 454 00:24:27,280 --> 00:24:29,760 Speaker 1: card or if you want to upgrade. You want something 455 00:24:29,760 --> 00:24:32,000 Speaker 1: that's gonna be easy to access. Um, you're gonna want 456 00:24:32,040 --> 00:24:34,560 Speaker 1: something that's gonna be easy to cool. So you're gonna 457 00:24:34,560 --> 00:24:36,320 Speaker 1: need a cooling system of some sort of at least 458 00:24:36,359 --> 00:24:39,800 Speaker 1: a fan, probably more than that, if you're really pushing 459 00:24:40,240 --> 00:24:43,720 Speaker 1: the edge of the envelope here, and uh, and a 460 00:24:43,800 --> 00:24:46,400 Speaker 1: power supply. You're gonna have to make sure that whatever 461 00:24:46,600 --> 00:24:49,480 Speaker 1: power supply you get is going to be able to 462 00:24:49,560 --> 00:24:52,240 Speaker 1: supply enough power to your machine to make it run. 463 00:24:52,800 --> 00:24:54,840 Speaker 1: As it may turn out that you've got all these 464 00:24:54,920 --> 00:24:57,680 Speaker 1: really awesome components in your computer, but your power supply 465 00:24:57,800 --> 00:25:00,920 Speaker 1: can't support that much power, and then and then you've 466 00:25:00,960 --> 00:25:02,960 Speaker 1: got to go out and get another one. I did 467 00:25:03,080 --> 00:25:04,960 Speaker 1: think of one other thing that we haven't touched on. 468 00:25:05,280 --> 00:25:09,719 Speaker 1: What's that Internet? If you're playing something that requires an 469 00:25:09,800 --> 00:25:14,720 Speaker 1: online component, such as a massively multiplayer online role playing game, UH, 470 00:25:14,920 --> 00:25:18,320 Speaker 1: you're going to want a nice fast Internet connection which 471 00:25:18,480 --> 00:25:22,919 Speaker 1: is partly inside your computer and partly outside your computer, 472 00:25:23,000 --> 00:25:28,160 Speaker 1: because if your internet service provider can't deliver reasonably fast, 473 00:25:28,280 --> 00:25:31,679 Speaker 1: reliable connection, you're going to end up getting killed very 474 00:25:31,760 --> 00:25:34,520 Speaker 1: frequently if you're playing something like a first person shooter 475 00:25:34,640 --> 00:25:37,920 Speaker 1: online or UM or you get dropped from the game, 476 00:25:38,040 --> 00:25:41,720 Speaker 1: dropped from the game, UM, and UH, part of that 477 00:25:41,840 --> 00:25:43,520 Speaker 1: is inside your computer. You do need to make sure 478 00:25:43,600 --> 00:25:47,080 Speaker 1: that if you're playing wirelessly. Now you know, wireless connections 479 00:25:47,080 --> 00:25:50,840 Speaker 1: are not always as reliable as a UH an Ethernet 480 00:25:50,880 --> 00:25:54,840 Speaker 1: connection would be. UM. You know, I think that's certainly 481 00:25:54,960 --> 00:25:56,480 Speaker 1: a lot better than it than it used to be 482 00:25:56,640 --> 00:25:59,159 Speaker 1: years ago. But still, I mean, you might you might 483 00:25:59,240 --> 00:26:02,879 Speaker 1: have some latent between yourself and the wireless especially if 484 00:26:02,880 --> 00:26:06,080 Speaker 1: you have other things in your home that are interfering 485 00:26:06,080 --> 00:26:08,119 Speaker 1: with your connection and the distance between you and the 486 00:26:08,480 --> 00:26:11,960 Speaker 1: wireless router. UM. But also you know, if you if 487 00:26:12,000 --> 00:26:15,520 Speaker 1: you have a a connection that supports for example eight 488 00:26:15,560 --> 00:26:18,960 Speaker 1: O two down eleven N, which is the most recent 489 00:26:19,880 --> 00:26:23,879 Speaker 1: UH proposal for the standard, it gives you you know, 490 00:26:24,000 --> 00:26:28,600 Speaker 1: the fastest UH most UH you know, the longest distance. 491 00:26:28,840 --> 00:26:33,600 Speaker 1: They look at the range here, the widest range for 492 00:26:33,800 --> 00:26:37,760 Speaker 1: the connection. UM. That's also something to take into consideration. Um, 493 00:26:38,119 --> 00:26:41,120 Speaker 1: you know, wireless connections are going to be more reliable 494 00:26:41,160 --> 00:26:44,800 Speaker 1: for people who are not necessarily needing to uh stay 495 00:26:44,880 --> 00:26:47,920 Speaker 1: on top of a very fast action game. Um, you know, 496 00:26:48,160 --> 00:26:50,000 Speaker 1: it's it's not as much of an issue for them. 497 00:26:50,400 --> 00:26:54,159 Speaker 1: So you might might find people using wired connections, you know, 498 00:26:54,240 --> 00:26:56,560 Speaker 1: for people who really need to stay online constantly for 499 00:26:56,720 --> 00:26:59,520 Speaker 1: a for a nice reliable connection to the internet. Right. 500 00:26:59,640 --> 00:27:01,960 Speaker 1: And and if you're one of those people who still 501 00:27:02,040 --> 00:27:04,760 Speaker 1: likes to do land parties, yeah, then you're going to 502 00:27:04,880 --> 00:27:07,679 Speaker 1: want to take the end to consideration too, because clearly, 503 00:27:07,720 --> 00:27:10,040 Speaker 1: if you if you're doing land parties, maybe a gaming 504 00:27:10,119 --> 00:27:13,040 Speaker 1: laptop is the right way to go, or maybe you know, 505 00:27:13,280 --> 00:27:16,280 Speaker 1: you might want to consider a desktop that's you know, 506 00:27:16,359 --> 00:27:20,480 Speaker 1: easily portable and doesn't have a big water cooling system 507 00:27:20,760 --> 00:27:23,720 Speaker 1: attached to it. Yeah. I actually saw when I was 508 00:27:23,760 --> 00:27:26,440 Speaker 1: doing research for the podcast some that had handles built 509 00:27:26,480 --> 00:27:30,000 Speaker 1: into the case for the desktop, which is an improvement. 510 00:27:30,200 --> 00:27:33,680 Speaker 1: I had some friends at a former job that used 511 00:27:33,680 --> 00:27:37,560 Speaker 1: to play games over land parties, and uh, they had 512 00:27:37,640 --> 00:27:41,600 Speaker 1: slings set up for a desktop tower computer, an actual 513 00:27:42,000 --> 00:27:43,879 Speaker 1: and if you haven't seen these before, it's an actual 514 00:27:44,560 --> 00:27:47,480 Speaker 1: sling fabric sling that they would use to carry over 515 00:27:47,520 --> 00:27:49,720 Speaker 1: their shoulder with their stuff so they could bring it 516 00:27:49,800 --> 00:27:51,320 Speaker 1: in to the to the land party. And it just 517 00:27:51,359 --> 00:27:53,920 Speaker 1: seems like it would be very, very unwieldy to try 518 00:27:54,000 --> 00:27:56,320 Speaker 1: to manage that, but you know, they wanted their best 519 00:27:56,440 --> 00:27:59,359 Speaker 1: machine for the job. So and if you believe that 520 00:27:59,520 --> 00:28:02,080 Speaker 1: land party are dead, then you haven't been reading the 521 00:28:02,640 --> 00:28:06,880 Speaker 1: StarCraft two complaints because from what I understand, they've they've 522 00:28:06,920 --> 00:28:09,080 Speaker 1: pulled the ability to do land parties from the game, 523 00:28:09,160 --> 00:28:11,800 Speaker 1: which is one of the things that StarCraft players really 524 00:28:11,880 --> 00:28:14,760 Speaker 1: enjoyed doing. They're just playing over battle that there's nothing 525 00:28:15,160 --> 00:28:19,120 Speaker 1: quite like playing playing a networked game in the same 526 00:28:19,240 --> 00:28:22,520 Speaker 1: general physical space as other people. Because yeah, you can 527 00:28:22,680 --> 00:28:26,639 Speaker 1: smack talk over various protocols that that will carry your 528 00:28:26,720 --> 00:28:28,840 Speaker 1: voice and everyone will be able to hear it. It's 529 00:28:28,880 --> 00:28:31,440 Speaker 1: not the same as being able to make eye contact 530 00:28:31,480 --> 00:28:33,880 Speaker 1: with the person while you're making smack talk. That's true 531 00:28:33,960 --> 00:28:35,959 Speaker 1: that you're not like you're looking away from the screen anyway, 532 00:28:36,000 --> 00:28:38,960 Speaker 1: but momentary glance I do, but that's because I'm so 533 00:28:39,440 --> 00:28:44,480 Speaker 1: darn good, um nice, please don't kill me on Xbox Live. 534 00:28:45,560 --> 00:28:48,840 Speaker 1: So anyway, the that that kind of wraps up the discussion. Now, 535 00:28:48,960 --> 00:28:52,120 Speaker 1: now James did ask about sites that would let you 536 00:28:52,360 --> 00:28:55,240 Speaker 1: kind of tell you about building your own computer. One 537 00:28:55,440 --> 00:28:59,640 Speaker 1: one resource I found that was very helpful was build 538 00:28:59,720 --> 00:29:02,920 Speaker 1: game Computers dot com. And that was build dash Gaming 539 00:29:03,200 --> 00:29:07,800 Speaker 1: dash Computers dot com. That actually has a pretty good 540 00:29:08,320 --> 00:29:11,320 Speaker 1: um round up on all the components that you might 541 00:29:11,440 --> 00:29:14,480 Speaker 1: need or want in a gaming computer and sort of 542 00:29:14,480 --> 00:29:16,320 Speaker 1: the stuff you need to look for and the things 543 00:29:16,400 --> 00:29:19,160 Speaker 1: to keep in mind. I drew a lot of resources 544 00:29:19,240 --> 00:29:24,000 Speaker 1: from that particular website, so that one comes recommended from me. 545 00:29:25,200 --> 00:29:27,400 Speaker 1: And uh, I guess that wraps up this discussion about 546 00:29:27,560 --> 00:29:30,840 Speaker 1: gaming PCs. I don't think I'll be but building one 547 00:29:30,920 --> 00:29:34,640 Speaker 1: anytime soon, just because despite what I said earlier, I'm 548 00:29:34,680 --> 00:29:37,400 Speaker 1: really not that great of a gamer, and uh and 549 00:29:37,960 --> 00:29:40,480 Speaker 1: I'm kind of lame. I've gone to the console gaming 550 00:29:40,600 --> 00:29:43,200 Speaker 1: world and I don't see myself turning away from that 551 00:29:43,320 --> 00:29:46,640 Speaker 1: anytime soon, except for maybe Civilization five. I've got to 552 00:29:46,640 --> 00:29:49,080 Speaker 1: get on the CEV five train, because I'm looking forward 553 00:29:49,080 --> 00:29:51,600 Speaker 1: to that. It's I've got friends who have been playing 554 00:29:51,640 --> 00:29:54,280 Speaker 1: it for a few days now and they love it, 555 00:29:54,600 --> 00:29:56,440 Speaker 1: and I want to. I want to play against them, 556 00:29:57,200 --> 00:29:59,920 Speaker 1: you know, Tom Maritan, Ronica Belmont for one. Really Yeah, 557 00:30:00,120 --> 00:30:02,800 Speaker 1: they're both big bands and they're both playing, So I 558 00:30:02,880 --> 00:30:06,440 Speaker 1: want to conquer tom Merritt's little village and and then 559 00:30:07,040 --> 00:30:10,040 Speaker 1: and then mock him mercilessly, although he'll probably wipe me 560 00:30:10,080 --> 00:30:13,720 Speaker 1: out anyway. If you guys have any comments or questions, 561 00:30:14,200 --> 00:30:16,880 Speaker 1: let us know on Facebook and Twitter, remember where tech 562 00:30:17,000 --> 00:30:20,120 Speaker 1: stuff HSW on both of those, or if you want 563 00:30:20,120 --> 00:30:23,360 Speaker 1: to send as an email. 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