WEBVTT - Like a Circle in a Spiral, Part 1

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<v Speaker 1>My Welcome to Stuff to Blow Your Mind production of

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<v Speaker 1>My Heart Radio. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick. And

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<v Speaker 1>today we're gonna be talking about spinning around in circles.

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<v Speaker 1>That's right, this is This is probably gonna be a

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<v Speaker 1>two parter. Sometimes we figure this out as we go,

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<v Speaker 1>but I believe this will be a part one in

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<v Speaker 1>a part two, and we're gonna be We're gonna be

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<v Speaker 1>looking at at humans spinning around in circles from several

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<v Speaker 1>different vantage points. You know, what is it doing? Uh

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<v Speaker 1>at a at a biological level, Uh, you know, a

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<v Speaker 1>psychological level. Um, how does it factor into various traditions

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<v Speaker 1>and games, etcetera. Um, this is what I'm pretty excited

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<v Speaker 1>to do. And the genesis for this one was a

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<v Speaker 1>listener email who wrote in about about spinning in um

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<v Speaker 1>in ballet, and we were we we had a brief

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<v Speaker 1>back and forth in a listener mail of where we

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<v Speaker 1>talked about then we're like, yeah, we should totally do

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<v Speaker 1>an up. So, so here we are. But to start off,

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<v Speaker 1>I want to I want to start off somewhere where

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<v Speaker 1>at least my mind went to if not first, then

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<v Speaker 1>maybe second or third, and that is the world of

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<v Speaker 1>of of fantasy. Combat has found in science fiction and

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<v Speaker 1>fantasy films, but also especially in the video games, because

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<v Speaker 1>when I think of people spinning, I have to say,

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<v Speaker 1>I instantly think of im Bison from Street Fighter doing

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<v Speaker 1>his psycho crusher attack. Do you remember this one, Joe?

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<v Speaker 1>I didn't know what was called a psycho crusher, but

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<v Speaker 1>I remember m Bison. So if you ever played Street Fighter,

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<v Speaker 1>he's like the big guy in the hat. He's like

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<v Speaker 1>the final boss or something, isn't he Yeah, yeah, or

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<v Speaker 1>he tends to be. I think sometimes they, you know,

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<v Speaker 1>later in incarnations they introduce new bosses, but he's he's

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<v Speaker 1>the boss. He's this boss of Street Fighter. Yeah, and

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<v Speaker 1>I think he's supposed to be some kind of dictator

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<v Speaker 1>or something. He's dressed up in in I don't know,

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<v Speaker 1>off brand military regalia. He's wearing like a like a

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<v Speaker 1>captain's hat that's read in some kind of uniform. But

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<v Speaker 1>he's also got the magic powers, and so he can

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<v Speaker 1>attack you by flying at you kind of like the

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<v Speaker 1>rad in like horizontal dive towards you. But he's spinning

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<v Speaker 1>around in circles. Yeah, it's and he's flaming, of course,

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<v Speaker 1>and also it's it's a cool attack. Um. And you'll

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<v Speaker 1>see various versions of that particular attack in various games.

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<v Speaker 1>But there's also the version that you see in the

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<v Speaker 1>Mortal Kombat games as a character Nam Kung Lao, he's

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<v Speaker 1>the guy with a the razor blade hat uh. And

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<v Speaker 1>you also see something similar with Baraka. But but they

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<v Speaker 1>both have attacks in some of the games where they

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<v Speaker 1>spin around like a top and either either it's offensive

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<v Speaker 1>like they're they're spinning like a top and coming towards

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<v Speaker 1>you with their blades, or they're spinning like a top.

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<v Speaker 1>Kung Mile does this where he he's deflecting you, like

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<v Speaker 1>so if you jump at him, he starts spinning and

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<v Speaker 1>then bam, your injury. Well, it's very much child brain

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<v Speaker 1>self defense logic, where you think, like, if I spin

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<v Speaker 1>my arms around in circles, nobody could come anywhere near me,

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<v Speaker 1>right right. It's like that Simpsons been I'm gonna move

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<v Speaker 1>my arms like this, I'm gonna move my feet like this,

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<v Speaker 1>and if you get in the way, you're gonna get hit. Uh.

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<v Speaker 1>I think there's also a Looney Tunes Tasmanian Devil vibe

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<v Speaker 1>to certainly the the the Kung Lao style attack, you know,

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<v Speaker 1>where you're just spinning in one spot and you're just

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<v Speaker 1>spinning so fast that you become a little tornado. Right,

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<v Speaker 1>So there's at least an intuition people have that, you know,

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<v Speaker 1>you could really do some damage to somebody by spinning

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<v Speaker 1>at them in one way or another. Yeah, I have

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<v Speaker 1>to say in Star Wars, Darth City Is busts out

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<v Speaker 1>a cool psycho crusher style. I'm not sure if it's

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<v Speaker 1>actually an attack, but more of like an advance, like

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<v Speaker 1>a way to quickly get at your opponents. But he

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<v Speaker 1>uses this in both the Revenge of the Sith and

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<v Speaker 1>the Clone Wars series. Oh okay, you know, I gotta say,

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<v Speaker 1>I I hate I know you're more of a fan

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<v Speaker 1>of the Prequels than I am, and I'm not trying

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<v Speaker 1>to start a fight, but I gotta say one of

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<v Speaker 1>my least favorite things about the Prequels is there's just

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<v Speaker 1>way too much spinning in the lightsaber battles, and the

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<v Speaker 1>Prequels way too much like jumping and flipping around the

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<v Speaker 1>the lightsaber battles become less dramatic and more frantic. I

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<v Speaker 1>like the lightsaber battle in uh the Empire strikes back.

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<v Speaker 1>You know that that's got like classic sword fight drama. Uh,

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<v Speaker 1>the ones where like Yoda is just doing like fourteen

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<v Speaker 1>somersaults in the air and these three sixty jumps and

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<v Speaker 1>and they're they're doing the psycho crusher and twirling around

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<v Speaker 1>like a screw. I don't know it kind of it

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<v Speaker 1>kind of takes me out of the Star Wars mindset. Well,

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<v Speaker 1>Yoda's shortened statue, I mean, he's gotta he's gotta do

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<v Speaker 1>those flips in order to combat a tower opponent. Um.

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<v Speaker 1>I I see what you're saying. But I do think

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<v Speaker 1>that the City of Spin works really well because it's

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<v Speaker 1>like it comes out of nowhere and then he instantly

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<v Speaker 1>uses more traditional attacks to to kill like three different

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<v Speaker 1>Jedi masters. So it seems it seems to work well

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<v Speaker 1>for it. You can't argue with success, Joe. I correct there.

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<v Speaker 1>And also I admit my ignorance because when you shared

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<v Speaker 1>this clip from the movie, I thought for a second

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<v Speaker 1>it was Christopher Lee, and I was like, oh, Christopher Lee. Okay,

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<v Speaker 1>but it shows what I know. Well. It does raise

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<v Speaker 1>the question, though, do we see that many full spins

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<v Speaker 1>in actual combat, because I suppose even with something like

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<v Speaker 1>a spin kick, you have to be careful, right, like

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<v Speaker 1>you don't want to throw off your your own balance

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<v Speaker 1>or present your back to your opponent. Um. Without even

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<v Speaker 1>getting into the magical effects that are often associated with

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<v Speaker 1>these attacks in movies and video games. UM. Now, I

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<v Speaker 1>have to say, I'm not a real fight officionado. I'm

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<v Speaker 1>not like in the n m A or boxing or

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<v Speaker 1>you know, any any of these. I tend to like

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<v Speaker 1>my my combat fictional and worked. Um and and in

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<v Speaker 1>those contexts, I love a good spinning kick. I love

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<v Speaker 1>a nice roaring elbow in Japanese pro wrestling. Um. But

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<v Speaker 1>but I was initially unsure, like does it make sense

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<v Speaker 1>to spin or is that just a risky flourish. Well,

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<v Speaker 1>it's funny. I remember asking this myself from the first

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<v Speaker 1>person perspective, because when I was a kid, I took

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<v Speaker 1>I'm doing air quotes here, tae kwondo. I guess I

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<v Speaker 1>took whatever like severely watered down version of this martial

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<v Speaker 1>art was being taught to young children in Tennessee in

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<v Speaker 1>the ninety nineties. You know, it's like, uh, I'm not

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<v Speaker 1>sure what exactly I was learning, but I took taekwondo classes,

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<v Speaker 1>and I remember thinking, even then as a child, having

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<v Speaker 1>questions about the practicality of the spinning kick moves, because

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<v Speaker 1>there would be a type of kick you do where

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<v Speaker 1>you would turn around, you turn all the way around

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<v Speaker 1>and perform a kick, And I was like, why couldn't

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<v Speaker 1>you just kick without turning? Does this do some kind

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<v Speaker 1>of advantage? Would this ever be applicable in a real

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<v Speaker 1>self defense situation? Uh? Like, even as a kid, I

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<v Speaker 1>remember having the thought, this feels more like a dance

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<v Speaker 1>move than a useful fighting technique, which I think is

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<v Speaker 1>kind of applicable, because at least the way I learned taekwondo,

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<v Speaker 1>it was in many ways indistinguishable from a dance class,

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<v Speaker 1>Like you were learning routines, like patterns of movement that

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<v Speaker 1>were you know, they were exercise. It was aerobic exercise,

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<v Speaker 1>and it was I guess supposed to look good, look

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<v Speaker 1>cool from the outside. I don't know, well, I mean,

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<v Speaker 1>there is a lot of crossover between dance and exercise

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<v Speaker 1>and martial art. Uh you find you you find these

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<v Speaker 1>these intermingled, uh to to a large extent. And I

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<v Speaker 1>guess also there's the psychological aspect to fight too, right,

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<v Speaker 1>something might be more about confusing an opponent. So I

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<v Speaker 1>wasn't just wasn't sure on this either, but I did

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<v Speaker 1>a quick glance around on YouTube to see, okay, are

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<v Speaker 1>legit m m A fights um ending with spin kicks?

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<v Speaker 1>And I did find this this amazing clip from I

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<v Speaker 1>think earlier in the summer and apparently went viral. So

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<v Speaker 1>if you're at all in an m m A out there,

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<v Speaker 1>I'm sure you've seen this, but it's uh Hakeen Buckley

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<v Speaker 1>is the m m A fighter and he busts out

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<v Speaker 1>this spin kick uh in the middle of this match,

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<v Speaker 1>and it's just a complete knockout. I'm usually not one

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<v Speaker 1>to find a lot of joy in UM in clips

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<v Speaker 1>of like legitimate knockout blows, but this one was pretty impressive.

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<v Speaker 1>I always find they make me they look kind of sickening,

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<v Speaker 1>like watching somebody's head snap back and then they fall

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<v Speaker 1>to the ground. It's like, yeah, this one is a

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<v Speaker 1>bit sickening, so don't don't don't look at it look

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<v Speaker 1>for it unless you you want to see this sort

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<v Speaker 1>of action. But it did answer my question, like, well,

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<v Speaker 1>that's a spin kick. He certainly did a complete spin

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<v Speaker 1>on that and just knocked a guy out, so um so,

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<v Speaker 1>so that initially answered my question, and I started looking

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<v Speaker 1>around a little bit more on that, and I found

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<v Speaker 1>an interesting post about taekwondo spinning kicks at turtle press

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<v Speaker 1>dot com by saying h kim and the author points

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<v Speaker 1>out that this apparently what spin kicks weren't a were

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<v Speaker 1>not a viable tactic in taekwondo until the nineteen eighties.

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<v Speaker 1>Uh and and the author explains that this is due

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<v Speaker 1>to advances in footwork and changes in fighting stance preferences

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<v Speaker 1>that made it more of a viable option. Also, less

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<v Speaker 1>restrictive protective gear made it more of an option, as

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<v Speaker 1>did sort of a broadening of style to include different

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<v Speaker 1>weight classes and sort of added creativity to the style.

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<v Speaker 1>So I found that interesting. Okay, well, I'll have to

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<v Speaker 1>take their word for it on that one. I I

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<v Speaker 1>cannot claim to have thoughts on this. Well, I'd be

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<v Speaker 1>interested to hear what any and martial arts practitioners out

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<v Speaker 1>there listening to this episode have to say. Certainly right

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<v Speaker 1>in and let us know, you know, within your style

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<v Speaker 1>or within you know, martial arts in general. So one

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<v Speaker 1>of the things that gets going in my brain when

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<v Speaker 1>I think about spinning, is that uh And and I'll

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<v Speaker 1>have an example to talk about a little bit later on.

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<v Speaker 1>Spinning around in circles as an adult is not fun,

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<v Speaker 1>and in fact it's it's not fun for like significant

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<v Speaker 1>periods of time after you're done doing it. But I

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<v Speaker 1>remember as a child, I love spinning around in circles

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<v Speaker 1>and I would just like do it. I'd just be

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<v Speaker 1>out in the yard and be like, Yeah, I'm gonna

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<v Speaker 1>spin around until I fall over. This is great. Yeah.

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<v Speaker 1>I think a lot of adults, and if not, most

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<v Speaker 1>adults can can can relate to this. Yeah, because you

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<v Speaker 1>think back on the fun, spinny things you did as

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<v Speaker 1>a kid, Like remember Mary got rounds. They still have

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<v Speaker 1>these occasionally at playgrounds, but it was a standard playgrounds

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<v Speaker 1>when when we were kids, and it would just be

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<v Speaker 1>kids just getting this thing going to as fast as possible,

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<v Speaker 1>just incredible speeds. Just write it. We had this. There

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<v Speaker 1>was a playground near my grandmother's house that had the

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<v Speaker 1>spinning aluminum death machine that I think they originally I

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<v Speaker 1>think they eventually had to take out because it was

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<v Speaker 1>just injury city. Every time children got on it, they'd

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<v Speaker 1>end up having to go to the hospital. And I

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<v Speaker 1>loved this thing because you could spin it so fast, uh,

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<v Speaker 1>like it was it was human powered, you know. It

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<v Speaker 1>was one of those where you push it, you'd get

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<v Speaker 1>it going like Conan the Barbarian pushing the mill wheel.

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<v Speaker 1>But then you build up a lot of speed and

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<v Speaker 1>then you just grab hold and hang on. I can't

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<v Speaker 1>imagine what kind of horrific injuries came off of this thing,

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<v Speaker 1>but but it was great when I was a kid.

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<v Speaker 1>And now now that sounds like torture to me. I mean,

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<v Speaker 1>the idea of spinning around like I did as a

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<v Speaker 1>child for fun, Now that sounds about as appealing as

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<v Speaker 1>a kick to the groin, and it's just like, why

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<v Speaker 1>would you want to do that? Also, add that the

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<v Speaker 1>I remember the playground mary, uh, the spinning things, the

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<v Speaker 1>merrygrounds and whatnot. They would often have that you know,

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<v Speaker 1>that foot trail beat into the dirt around it, which

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<v Speaker 1>of course would become just a complete circular mud pit

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<v Speaker 1>after a rain, right exactly. Another big one is is,

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<v Speaker 1>of course, when you're a kid rolling down a hill,

0:11:09.400 --> 0:11:11.760
<v Speaker 1>like you know, where you you lay down and then

0:11:11.800 --> 0:11:14.880
<v Speaker 1>you just roll down the hill like I remember that

0:11:14.920 --> 0:11:16.840
<v Speaker 1>being a lot of fun. And I remember, you know,

0:11:16.880 --> 0:11:18.840
<v Speaker 1>I encourage that with with my own son at a

0:11:18.920 --> 0:11:21.600
<v Speaker 1>hill near our our house in a park. But as

0:11:21.640 --> 0:11:23.720
<v Speaker 1>an adult, you're like, oh, my goodness, there's a there's

0:11:23.760 --> 0:11:26.800
<v Speaker 1>a weird rock here, there's some sort of a pipe here.

0:11:27.040 --> 0:11:29.560
<v Speaker 1>All right, here's a fire ant nest, here's another fire

0:11:29.600 --> 0:11:32.400
<v Speaker 1>ant nest. And that's not even getting into the fact that, yeah,

0:11:32.440 --> 0:11:34.520
<v Speaker 1>as an adult, the idea of spinning that much, you

0:11:34.559 --> 0:11:36.560
<v Speaker 1>would just you never get up once you got to

0:11:36.600 --> 0:11:38.920
<v Speaker 1>the bottom of the hill. Yeah, And I think these, uh,

0:11:39.000 --> 0:11:41.440
<v Speaker 1>these changes in experience are not unique to us. It

0:11:41.480 --> 0:11:45.120
<v Speaker 1>seems like there's something going on where like spinning, spinning

0:11:45.200 --> 0:11:48.600
<v Speaker 1>is highly attractive to children then and it loses its

0:11:48.679 --> 0:11:52.280
<v Speaker 1>luster as the body ages. Yeah, so let's let's start

0:11:52.320 --> 0:11:55.240
<v Speaker 1>with the kids. Why did the kids love to spin? Well?

0:11:55.280 --> 0:11:57.440
<v Speaker 1>I was looking around the for information on this, and

0:11:57.520 --> 0:12:00.840
<v Speaker 1>I found a wonderful post on this at the Penn

0:12:00.920 --> 0:12:04.480
<v Speaker 1>State Extensions Better a Kid Care page, and they point

0:12:04.480 --> 0:12:08.040
<v Speaker 1>out that spinning, rolling, and swinging are crucial sensory and

0:12:08.120 --> 0:12:14.120
<v Speaker 1>motor skill inputs to help children's nervous systems mature and organize.

0:12:14.559 --> 0:12:17.600
<v Speaker 1>So they really need these sorts of big body movements

0:12:17.800 --> 0:12:20.800
<v Speaker 1>in ways they really make our tendency to isolate them

0:12:20.840 --> 0:12:24.559
<v Speaker 1>in desks or in front of teleschool computers and so forth,

0:12:25.120 --> 0:12:27.960
<v Speaker 1>you know, more than a bit ridiculous. I think maybe

0:12:28.000 --> 0:12:31.240
<v Speaker 1>there's less of that now. I I know that education

0:12:31.320 --> 0:12:35.160
<v Speaker 1>has has has evolved somewhat and they understand the need

0:12:35.200 --> 0:12:37.480
<v Speaker 1>for big body movements and and and so forth. And

0:12:37.520 --> 0:12:40.080
<v Speaker 1>then they understood it to a certain extent when I

0:12:40.120 --> 0:12:41.760
<v Speaker 1>was a kid. You know, you would still have p

0:12:42.040 --> 0:12:44.880
<v Speaker 1>and whatnot. But yeah, kids need to spin around. You

0:12:44.880 --> 0:12:47.480
<v Speaker 1>You know, when a child spins in circles, it's because

0:12:47.520 --> 0:12:50.120
<v Speaker 1>their body craves it. And the same goes for rolling

0:12:50.160 --> 0:12:53.800
<v Speaker 1>around on the floor, standing on their heads rhythmically swaying.

0:12:54.400 --> 0:12:56.040
<v Speaker 1>Uh So they need a space to do these things.

0:12:56.520 --> 0:12:59.040
<v Speaker 1>I mean it seems in a way it's information gathering,

0:12:59.120 --> 0:13:01.360
<v Speaker 1>your your your celebrating the system, like you have to

0:13:01.400 --> 0:13:03.840
<v Speaker 1>do with your phone. When the gyroscope or whatever gets

0:13:03.880 --> 0:13:05.760
<v Speaker 1>you know, out of whack, you've got to do some

0:13:05.840 --> 0:13:09.800
<v Speaker 1>exercises to get it back on track. Yeah. So in

0:13:09.800 --> 0:13:12.800
<v Speaker 1>this extension article, the Penn State Extension article that they

0:13:12.840 --> 0:13:15.400
<v Speaker 1>point out there are some very specific ways that spinning

0:13:15.400 --> 0:13:17.800
<v Speaker 1>helps children. So, first of all, it gives them a

0:13:17.800 --> 0:13:22.400
<v Speaker 1>sense of body awareness, establishing their center for improved coordinated

0:13:22.480 --> 0:13:26.199
<v Speaker 1>movement across both sides of their bodies. UH. It also

0:13:26.240 --> 0:13:31.479
<v Speaker 1>improves shore surefootedness, which is something that might seem counterintuitive

0:13:31.559 --> 0:13:33.360
<v Speaker 1>sometimes you think, oh, this kid is just spinning around

0:13:33.400 --> 0:13:35.719
<v Speaker 1>in circles. You know, they're falling all over the place,

0:13:35.720 --> 0:13:38.000
<v Speaker 1>they're gonna run into things. But it's actually helping them

0:13:38.000 --> 0:13:41.240
<v Speaker 1>become more short surefooted. UH. It has also been shown

0:13:41.280 --> 0:13:45.000
<v Speaker 1>to improve concentration in the classroom, and they point out

0:13:45.040 --> 0:13:47.920
<v Speaker 1>that a two thousand five study from Choir, Frick and Frick,

0:13:48.360 --> 0:13:52.679
<v Speaker 1>two different fricks, UH found that the centrifugal force of

0:13:52.720 --> 0:13:57.440
<v Speaker 1>many spinning activities and experiences activate the fluid filled cavities

0:13:57.440 --> 0:13:59.839
<v Speaker 1>in the inner ear. And these are sensors that help

0:13:59.880 --> 0:14:03.679
<v Speaker 1>the brain orient the head quote which develops grounding and

0:14:03.720 --> 0:14:08.000
<v Speaker 1>sustaining attention to task. And then overall it's a boost

0:14:08.000 --> 0:14:12.560
<v Speaker 1>to the vestibular system, which controls balance, posture, gaze stabilization,

0:14:12.840 --> 0:14:16.120
<v Speaker 1>and spatial orientation. And and there's also apparently a link

0:14:16.200 --> 0:14:20.080
<v Speaker 1>to impulse control. Fun fact, right after I finished researching

0:14:20.080 --> 0:14:21.880
<v Speaker 1>this section, I went off to get some coffee and

0:14:22.000 --> 0:14:26.320
<v Speaker 1>was immediately attacked by my son with imaginary lightsabers, and

0:14:27.840 --> 0:14:30.080
<v Speaker 1>oh yeah, yeah he has. He has a pair that

0:14:30.200 --> 0:14:32.320
<v Speaker 1>he he he really likes a Soo Katano and she

0:14:32.360 --> 0:14:34.720
<v Speaker 1>has to uh two lightsabers, so he's made two of

0:14:34.760 --> 0:14:41.640
<v Speaker 1>them out of uh tinfoil um cardboard tubes. And uh So, anyway,

0:14:41.680 --> 0:14:43.440
<v Speaker 1>he was attacking me, and I observed quite a bit

0:14:43.480 --> 0:14:46.440
<v Speaker 1>of spinning in his attacks, and I tried to do

0:14:46.520 --> 0:14:49.400
<v Speaker 1>one spin and I nearly fell down, uh and then

0:14:49.400 --> 0:14:53.000
<v Speaker 1>he cut my head off. But but but I I

0:14:53.360 --> 0:14:56.280
<v Speaker 1>looked around, and I've noticed that that there are actually

0:14:56.360 --> 0:14:59.320
<v Speaker 1>lightsaber exercise classes for kids out there that they can

0:14:59.360 --> 0:15:01.640
<v Speaker 1>do like virtual and i't tempted to sign him up

0:15:01.640 --> 0:15:04.560
<v Speaker 1>for one, especially after learning more about the importance of

0:15:04.600 --> 0:15:07.360
<v Speaker 1>spinning around in circles. That's genius. I would have done

0:15:07.400 --> 0:15:11.120
<v Speaker 1>that as a kid. You have exercise, get that energy out.

0:15:11.160 --> 0:15:14.680
<v Speaker 1>You just pretend to have a lightsaber. How has nobody

0:15:14.680 --> 0:15:17.120
<v Speaker 1>thought of this before? Yeah, yeah, that's brilliant. I mean,

0:15:17.560 --> 0:15:20.520
<v Speaker 1>my my only hesitation is is what what is it

0:15:20.520 --> 0:15:23.360
<v Speaker 1>going to mean for the lamps and the televisions in

0:15:23.480 --> 0:15:25.080
<v Speaker 1>your house. You gotta have a good space for that,

0:15:25.160 --> 0:15:28.640
<v Speaker 1>I imagine. So let's come back to the adults for

0:15:28.640 --> 0:15:31.880
<v Speaker 1>for most of us, Why does spinning around in circles

0:15:32.360 --> 0:15:36.160
<v Speaker 1>make us dizzy? Why when a yoga instructor on a

0:15:36.280 --> 0:15:38.480
<v Speaker 1>yoga video asked me to spin around just like three

0:15:38.600 --> 0:15:40.760
<v Speaker 1>or five times, why did I have to lay down

0:15:40.800 --> 0:15:45.560
<v Speaker 1>for like ten minutes after that? Yeah? This is funny

0:15:45.600 --> 0:15:48.320
<v Speaker 1>because this is a question that I expected to have

0:15:48.560 --> 0:15:53.800
<v Speaker 1>just a single, totally straightforward physiological answer, and instead I

0:15:53.840 --> 0:15:57.440
<v Speaker 1>found a strange variety of answers to this question without

0:15:57.440 --> 0:16:01.200
<v Speaker 1>a lot of acknowledgement that that there was variety in

0:16:01.320 --> 0:16:03.480
<v Speaker 1>the ways people are answering this. So I'm not sure

0:16:03.520 --> 0:16:07.400
<v Speaker 1>if I've stumbled on something that's actually controversial or different. Uh,

0:16:07.760 --> 0:16:12.160
<v Speaker 1>different sources are just emphasizing different aspects of of vertigo

0:16:12.200 --> 0:16:14.520
<v Speaker 1>induced by spinning. But in any case, the answer to

0:16:14.560 --> 0:16:17.720
<v Speaker 1>this question definitely ended up taking a shape that I

0:16:17.720 --> 0:16:20.640
<v Speaker 1>wouldn't expect. But before we get to the direct answer

0:16:20.680 --> 0:16:23.720
<v Speaker 1>of like why spinning in circles makes you dizzy? I

0:16:23.760 --> 0:16:26.880
<v Speaker 1>think we have to meet a fascinating and important element

0:16:26.920 --> 0:16:29.440
<v Speaker 1>in this discussion. When you just mentioned a mintigo, which

0:16:29.480 --> 0:16:34.080
<v Speaker 1>is the human vestibular system. Uh, so interesting. Fact number one.

0:16:34.120 --> 0:16:36.200
<v Speaker 1>We've talked about this on the show many times before,

0:16:36.240 --> 0:16:39.120
<v Speaker 1>but maybe you're new the show. Humans actually have way

0:16:39.120 --> 0:16:41.520
<v Speaker 1>more than five senses. I think it's funny when when

0:16:41.560 --> 0:16:43.800
<v Speaker 1>people end up talking about the five senses. I guess

0:16:43.800 --> 0:16:46.880
<v Speaker 1>you could maybe call them the big five senses. They're

0:16:46.920 --> 0:16:51.320
<v Speaker 1>the most obvious as senses, you know, site, hearing, taste, smell, touch,

0:16:51.440 --> 0:16:55.000
<v Speaker 1>But we have other ways of getting information from the

0:16:55.000 --> 0:16:57.920
<v Speaker 1>outside world and coordinating that within the brain. And one

0:16:57.960 --> 0:17:00.520
<v Speaker 1>of my favorite examples of a lesser known but extremely

0:17:00.560 --> 0:17:04.080
<v Speaker 1>important sense distinct from the big five is appropriate reception.

0:17:04.480 --> 0:17:08.119
<v Speaker 1>It's the sense that informs you where the different parts

0:17:08.240 --> 0:17:10.679
<v Speaker 1>of your body are. So, how is it that you

0:17:10.760 --> 0:17:14.280
<v Speaker 1>can type without looking at the keys? How is it

0:17:14.359 --> 0:17:17.399
<v Speaker 1>that you can close your eyes and you still know

0:17:17.440 --> 0:17:19.760
<v Speaker 1>where your hands are. You know whether they're at your

0:17:19.800 --> 0:17:23.280
<v Speaker 1>sides or over your head, even if you're blindfolded. We

0:17:23.359 --> 0:17:27.640
<v Speaker 1>have a sense that's constantly updating the brain with information

0:17:27.680 --> 0:17:31.480
<v Speaker 1>about the position and orientation of the rest of the body. Yeah,

0:17:31.480 --> 0:17:34.920
<v Speaker 1>that's one that I can't help but feel that it's

0:17:35.040 --> 0:17:38.240
<v Speaker 1>it's so invisible to us because it is so constant.

0:17:38.560 --> 0:17:42.200
<v Speaker 1>It's not as easily disruptible, you know, in the sense

0:17:42.240 --> 0:17:44.760
<v Speaker 1>that we can close our eyes, we can sort of

0:17:44.800 --> 0:17:49.080
<v Speaker 1>stopper our ears and so forth. But but in terms

0:17:49.080 --> 0:17:52.920
<v Speaker 1>of turning off appropriate exception, um, not so easily done.

0:17:53.119 --> 0:17:55.600
<v Speaker 1>And then also it's just so it's so close to us.

0:17:55.640 --> 0:17:57.240
<v Speaker 1>It's you know, this is very much you can't see

0:17:57.240 --> 0:18:00.960
<v Speaker 1>the forest for the trees situation. Yeah, yeah, that is

0:18:01.040 --> 0:18:03.360
<v Speaker 1>very interesting. It's harder to turn that one off than

0:18:03.400 --> 0:18:05.800
<v Speaker 1>it is some of the other senses. But in a way,

0:18:05.840 --> 0:18:08.680
<v Speaker 1>I feel like that's part of them. When people go

0:18:08.840 --> 0:18:11.480
<v Speaker 1>for sort of like a sense deprivation or certain types

0:18:11.480 --> 0:18:16.320
<v Speaker 1>of meditation that are that try to ignore sensory stimuli

0:18:16.520 --> 0:18:20.160
<v Speaker 1>or just focus on one particular sensory stimuli, I think

0:18:20.400 --> 0:18:23.479
<v Speaker 1>one of the difficult things is ignoring that like feeling

0:18:23.520 --> 0:18:25.480
<v Speaker 1>of where your body is, and that I think that's

0:18:25.480 --> 0:18:29.639
<v Speaker 1>one of the important reasons why meditation often requires you

0:18:29.720 --> 0:18:32.240
<v Speaker 1>to be in a position of rest, because it's easier

0:18:32.280 --> 0:18:34.679
<v Speaker 1>to ignore the position of your body if you're not

0:18:34.760 --> 0:18:37.720
<v Speaker 1>really doing anything active with your body. Yeah. Yeah, And

0:18:37.720 --> 0:18:39.960
<v Speaker 1>definitely it's the case with float tanks where if it's

0:18:40.040 --> 0:18:43.320
<v Speaker 1>calibrated correctly, you're you're floating in water that's about the

0:18:43.320 --> 0:18:46.080
<v Speaker 1>same temperature as your own body. And yeah, it's it's

0:18:46.280 --> 0:18:50.080
<v Speaker 1>about sort of losing a sense of of your physical self. Yeah,

0:18:54.200 --> 0:18:58.520
<v Speaker 1>thank thank But they're all kinds of senses. Some some

0:18:59.000 --> 0:19:01.440
<v Speaker 1>bleed more silly into others, or you can make the

0:19:01.520 --> 0:19:03.679
<v Speaker 1>argument that they do. Like you can make arguments that

0:19:03.720 --> 0:19:08.199
<v Speaker 1>they're different types of touch sensations, you know, feeling of

0:19:08.200 --> 0:19:11.760
<v Speaker 1>tactile pressure versus feeling of heat. You know, you can

0:19:11.800 --> 0:19:16.360
<v Speaker 1>talk about that. Another interesting one is chronoception, the sensation

0:19:16.560 --> 0:19:20.119
<v Speaker 1>of the passing of time and judgment of duration. That

0:19:20.200 --> 0:19:23.879
<v Speaker 1>actually is a sense of the external world. And there

0:19:23.920 --> 0:19:27.920
<v Speaker 1>are types of nervous system conditions that can affect your chronoception.

0:19:27.960 --> 0:19:31.560
<v Speaker 1>In fact, not just conditions as in diseases, but chronoception

0:19:31.680 --> 0:19:35.320
<v Speaker 1>changes as you age, for example. But here's where things

0:19:35.400 --> 0:19:40.280
<v Speaker 1>get even weirder. The ear is not only responsible for

0:19:40.359 --> 0:19:43.840
<v Speaker 1>the sense of hearing. There are other senses that are

0:19:43.880 --> 0:19:48.120
<v Speaker 1>located within the ear. Organs in the human inner ear

0:19:48.520 --> 0:19:53.840
<v Speaker 1>are also responsible for one major component of equilibrioception, or

0:19:53.920 --> 0:19:58.000
<v Speaker 1>the sense of balance, and these organs together in the

0:19:58.040 --> 0:20:01.360
<v Speaker 1>inner ear, are known as the vestibul alert system. If

0:20:01.400 --> 0:20:04.200
<v Speaker 1>you get a chance, you should look up an illustration

0:20:04.280 --> 0:20:07.960
<v Speaker 1>of the human vestibular system. It is like a chambered

0:20:08.040 --> 0:20:12.680
<v Speaker 1>nautilus or an alien squid snail. It's got one section

0:20:13.200 --> 0:20:17.720
<v Speaker 1>which curls, and this is less related to the equilibrio sception.

0:20:17.800 --> 0:20:22.040
<v Speaker 1>That's the cochlea, the swirling snail shell part. But then

0:20:22.080 --> 0:20:24.240
<v Speaker 1>coming out of the head of the swirling snail shell

0:20:24.320 --> 0:20:29.520
<v Speaker 1>of the cochlea, there are these strange tentacle things, these

0:20:29.680 --> 0:20:35.400
<v Speaker 1>three looping canals, each one like a semicircular tube snaking

0:20:35.440 --> 0:20:38.440
<v Speaker 1>back on itself. And then you've also got these two

0:20:38.480 --> 0:20:43.760
<v Speaker 1>tiny organs below the position down below the bases of

0:20:43.800 --> 0:20:47.600
<v Speaker 1>these three semicircular canals. These two tiny organs are known

0:20:47.640 --> 0:20:51.520
<v Speaker 1>as the utricle and the saccule, and together the utricle

0:20:51.560 --> 0:20:54.840
<v Speaker 1>and the saccule are what's known as the odo lith organs,

0:20:54.880 --> 0:21:00.000
<v Speaker 1>which literally means ear stones or ear rocks uh all

0:21:00.080 --> 0:21:03.240
<v Speaker 1>so in the realm of cool names, this whole complex

0:21:03.240 --> 0:21:06.560
<v Speaker 1>of organs here is known as the labyrinth, or the

0:21:06.640 --> 0:21:11.119
<v Speaker 1>vestibular labyrinth, the bony labyrinth. You have one labyrinth in

0:21:11.240 --> 0:21:14.439
<v Speaker 1>each year. Now, if you go back to these hammer

0:21:14.480 --> 0:21:18.920
<v Speaker 1>loop snake tentacles, the three semicircular canals which each sort

0:21:18.960 --> 0:21:22.600
<v Speaker 1>of loop in a different orientation, these things are hollow

0:21:22.800 --> 0:21:27.320
<v Speaker 1>and partially filled with fluid fluid and gel uh the

0:21:27.400 --> 0:21:30.240
<v Speaker 1>gel known as cupula and the fluid known as indo lymph,

0:21:30.720 --> 0:21:35.800
<v Speaker 1>and they include interior spaces with these little hair cells,

0:21:35.880 --> 0:21:39.720
<v Speaker 1>these little follicles that are sensitive and connected to nerve

0:21:39.760 --> 0:21:41.520
<v Speaker 1>tissue that runs out to the rest of the brain.

0:21:42.240 --> 0:21:45.000
<v Speaker 1>So when you move your head, so you turn your

0:21:45.040 --> 0:21:46.960
<v Speaker 1>head to the right or the left, or you tilt

0:21:47.040 --> 0:21:50.080
<v Speaker 1>your head from side to side, or you tilt your

0:21:50.119 --> 0:21:54.879
<v Speaker 1>head forward or back. Inside these loops, the fluid moves

0:21:54.920 --> 0:21:58.399
<v Speaker 1>around in the canals in the inner spaces and it

0:21:58.480 --> 0:22:02.399
<v Speaker 1>comes into contact with the different hair cells and the

0:22:02.440 --> 0:22:05.600
<v Speaker 1>hair cells since the movement of this fluid and this

0:22:05.640 --> 0:22:08.640
<v Speaker 1>can give you information about the orientation of your head.

0:22:08.720 --> 0:22:11.640
<v Speaker 1>And the hair cells are connected to the brain via

0:22:11.680 --> 0:22:14.520
<v Speaker 1>a nerve fiber called the vestibular nerve, and then the

0:22:14.560 --> 0:22:19.880
<v Speaker 1>brain interprets the stimulation data from those hair cells into

0:22:19.920 --> 0:22:22.840
<v Speaker 1>sense information about the orientation of the head. And the

0:22:22.880 --> 0:22:26.160
<v Speaker 1>main part of the brain involved in processing coordinating information

0:22:26.200 --> 0:22:29.560
<v Speaker 1>about balance and movement is the cerebellum, which, if you've

0:22:29.560 --> 0:22:32.240
<v Speaker 1>seen an illustration of the brain, is that little meaty

0:22:32.359 --> 0:22:35.080
<v Speaker 1>lump position on the rear underside of the brain. Is

0:22:35.119 --> 0:22:37.679
<v Speaker 1>kind of the brains but it's sort of right at

0:22:37.680 --> 0:22:40.679
<v Speaker 1>the top of the spinal column. So everybody feel your

0:22:40.680 --> 0:22:45.040
<v Speaker 1>brain and and and you'll you'll feel it. Get your

0:22:45.119 --> 0:22:50.000
<v Speaker 1>get your hand right in there. Now, about these canals

0:22:50.040 --> 0:22:52.080
<v Speaker 1>in the labyrinth, one thing that I think is really

0:22:52.080 --> 0:22:55.159
<v Speaker 1>cool is that, Okay, so there's one canal that is

0:22:55.240 --> 0:22:59.360
<v Speaker 1>devoted to sensing the tilting of the head forward or backward.

0:23:00.160 --> 0:23:03.520
<v Speaker 1>There is another canal that's devoted to sensing the turning

0:23:03.600 --> 0:23:06.680
<v Speaker 1>of the head from side to side, and then there's

0:23:06.720 --> 0:23:11.040
<v Speaker 1>another that is dedicated to sensing the tilting of the

0:23:11.080 --> 0:23:14.720
<v Speaker 1>head toward each shoulder. And so what you can realize

0:23:14.760 --> 0:23:18.800
<v Speaker 1>is that these three canals represent the three different dimensions

0:23:18.840 --> 0:23:22.679
<v Speaker 1>of space. So if I'm understanding correctly, I think i am.

0:23:22.800 --> 0:23:27.080
<v Speaker 1>These three canals also correspond to the three attitude variables

0:23:27.240 --> 0:23:31.439
<v Speaker 1>of aircraft and submarines, which are role, pitch, and yaw.

0:23:31.960 --> 0:23:35.520
<v Speaker 1>So what mammal heads and B fifty twos have in

0:23:35.600 --> 0:23:38.720
<v Speaker 1>common is that they live in three dimensional space. And

0:23:38.760 --> 0:23:41.840
<v Speaker 1>if you're going to adjust movements through three dimensional space,

0:23:41.880 --> 0:23:44.480
<v Speaker 1>and since uh all the different ways that you can

0:23:44.560 --> 0:23:47.800
<v Speaker 1>change your attitude or change the vector along which you're moving,

0:23:48.400 --> 0:23:50.240
<v Speaker 1>then you need a sensor for one of each of

0:23:50.280 --> 0:23:54.040
<v Speaker 1>these three dimensions. Interesting, Rob, I know you're a big

0:23:54.080 --> 0:23:56.800
<v Speaker 1>fan of of airplanes. Do do you ever think about

0:23:56.840 --> 0:24:00.159
<v Speaker 1>your body in terms of role, pitch, and y'all? Uh? No,

0:24:00.600 --> 0:24:02.640
<v Speaker 1>you know, I don't think I have, though. It's it's

0:24:02.640 --> 0:24:04.280
<v Speaker 1>certainly now that you may bring it up here. It's

0:24:04.320 --> 0:24:06.959
<v Speaker 1>it's making me think back to like flight simulator games,

0:24:07.000 --> 0:24:10.400
<v Speaker 1>you know, where you you definitely have visual displays of roll, pitch,

0:24:10.440 --> 0:24:12.960
<v Speaker 1>and yaw, But we don't think about that in terms

0:24:13.000 --> 0:24:16.720
<v Speaker 1>of our own personal experience of physical reality. I mean,

0:24:16.760 --> 0:24:18.760
<v Speaker 1>we are babies of the three D space, so it

0:24:19.359 --> 0:24:23.800
<v Speaker 1>governs man and machine alike. Now, earlier I also mentioned

0:24:23.920 --> 0:24:27.480
<v Speaker 1>these otolith organs. They also have sensitive hair cells, but

0:24:27.560 --> 0:24:32.080
<v Speaker 1>the sensitive hair cells here are arrayed with strange mineral

0:24:32.240 --> 0:24:37.080
<v Speaker 1>formations made out of calcium carbonate again, hence otolith the

0:24:37.200 --> 0:24:41.520
<v Speaker 1>name ear stones or ear rocks, and calcium carbonate is

0:24:41.520 --> 0:24:44.160
<v Speaker 1>the same compound that makes up the bulk of the

0:24:44.200 --> 0:24:48.880
<v Speaker 1>shells of sea creatures and pearls, but also chalk. It's

0:24:48.920 --> 0:24:52.600
<v Speaker 1>a very widespread, widely found mineral. UH. It's used in

0:24:52.680 --> 0:24:56.560
<v Speaker 1>tons of human technology. It's used in for example, agricultural

0:24:56.680 --> 0:24:59.840
<v Speaker 1>lime UH to make chalk for a blackboard, all kinds

0:24:59.840 --> 0:25:03.800
<v Speaker 1>of things. But I also found one totally off topic

0:25:03.800 --> 0:25:07.119
<v Speaker 1>connection that I couldn't bear not to mention, and that

0:25:07.240 --> 0:25:10.920
<v Speaker 1>is that there's one common stable crystal form of calcium

0:25:10.920 --> 0:25:14.400
<v Speaker 1>carbonate known as calcite, and there is one very strange

0:25:14.400 --> 0:25:19.080
<v Speaker 1>and beautiful form of calcite known as iceland spar, which

0:25:19.119 --> 0:25:23.240
<v Speaker 1>is a transparent rock. It's a mineral that is clear,

0:25:23.440 --> 0:25:28.560
<v Speaker 1>like ice or like slightly you know, uh, slightly jacked

0:25:28.640 --> 0:25:33.200
<v Speaker 1>up glass. And it's been speculated that this transparent crystal,

0:25:33.359 --> 0:25:37.639
<v Speaker 1>iceland spar, was actually the historical reference point for an

0:25:37.680 --> 0:25:41.840
<v Speaker 1>object that is recorded in medieval histories known as the sunstone,

0:25:41.880 --> 0:25:45.439
<v Speaker 1>and their references to this in medieval Norse texts. I

0:25:45.440 --> 0:25:50.240
<v Speaker 1>think we're talking about Iceland because this crystal can be

0:25:50.359 --> 0:25:53.680
<v Speaker 1>used to detect the direction of the sun. When you're

0:25:53.720 --> 0:25:56.720
<v Speaker 1>sailing in the Arctic and the sun is totally obscured

0:25:56.720 --> 0:25:59.280
<v Speaker 1>by clouds, so you're out, it's a gray day. You

0:25:59.320 --> 0:26:01.080
<v Speaker 1>can't see where the sun is at all, but you

0:26:01.119 --> 0:26:02.800
<v Speaker 1>need to know where the sun is in order to

0:26:02.880 --> 0:26:07.040
<v Speaker 1>navigate your boat. You can apparently use a chunk of

0:26:07.080 --> 0:26:10.880
<v Speaker 1>this transparent crystal to find the location of the sun

0:26:11.040 --> 0:26:14.359
<v Speaker 1>by by the crystal's effect on the polarized light coming

0:26:14.400 --> 0:26:17.760
<v Speaker 1>from the sun through the clouds. Oh fascinating. Yeah, because

0:26:17.760 --> 0:26:20.200
<v Speaker 1>I think we've all been saying out on the beach

0:26:20.520 --> 0:26:22.840
<v Speaker 1>perhaps on one of these days where it's overcast, you

0:26:22.840 --> 0:26:25.080
<v Speaker 1>know the sun is up there, but you're not exactly

0:26:25.119 --> 0:26:28.800
<v Speaker 1>sure what position it's in. Yeah. So calcium carbonate itself

0:26:28.920 --> 0:26:33.720
<v Speaker 1>is just a very versatile and mini splendored mineral on

0:26:33.920 --> 0:26:36.480
<v Speaker 1>its own. In fact, it's the subject of a of

0:26:36.480 --> 0:26:39.960
<v Speaker 1>a great classic talk in science, the talk about a

0:26:39.960 --> 0:26:43.040
<v Speaker 1>piece of chalk that was given by by T. H. Huxley.

0:26:43.520 --> 0:26:46.119
<v Speaker 1>But but I also included a picture for you to

0:26:46.119 --> 0:26:49.320
<v Speaker 1>look at here, rob, which is a scanning electron micrograph

0:26:49.440 --> 0:26:53.800
<v Speaker 1>that I found of calcium carbonate crystals from the from

0:26:53.840 --> 0:26:58.400
<v Speaker 1>the utricle of a cat. And so it's showing these

0:26:58.480 --> 0:27:01.720
<v Speaker 1>tiny crystals. Each one is mike ascopically small, but yeah,

0:27:01.760 --> 0:27:06.479
<v Speaker 1>they these rocks. Basically, these crystals play a role in

0:27:06.560 --> 0:27:09.760
<v Speaker 1>the physiology and function of the inner ear. Now, what

0:27:09.880 --> 0:27:14.800
<v Speaker 1>these odo lith organs do that's different from the semicircular

0:27:14.840 --> 0:27:20.159
<v Speaker 1>canals is that the the odoliths detect vectors of acceleration

0:27:20.400 --> 0:27:24.000
<v Speaker 1>horizontal and vertical, and So this is why you can

0:27:24.240 --> 0:27:27.320
<v Speaker 1>feel whether you are going up or down in an

0:27:27.320 --> 0:27:29.919
<v Speaker 1>elevator even though you can't see out of it. So

0:27:30.040 --> 0:27:33.320
<v Speaker 1>in an elevator, you're not changing the orientation of your head.

0:27:33.440 --> 0:27:36.000
<v Speaker 1>You know, you're not bending it forward or whatever. The

0:27:36.040 --> 0:27:40.280
<v Speaker 1>head is staying fixed relative to to gravity basically. But

0:27:40.320 --> 0:27:42.560
<v Speaker 1>you are moving, You're going up and down, and so

0:27:42.760 --> 0:27:46.080
<v Speaker 1>the the saccula in there can detect that. So we're

0:27:46.119 --> 0:27:49.280
<v Speaker 1>left with this really strange fact. Inside your ears you

0:27:49.359 --> 0:27:53.080
<v Speaker 1>have tiny organs lined with crystals of the material that

0:27:53.200 --> 0:27:57.280
<v Speaker 1>makes oyster shells and pearls, and they detect which directions

0:27:57.280 --> 0:28:00.600
<v Speaker 1>you're accelerating in even if you can't see, which I

0:28:00.640 --> 0:28:04.480
<v Speaker 1>thought was just a beautiful connection. The crystalline new a

0:28:04.560 --> 0:28:09.040
<v Speaker 1>genus of the inner ear. Oh, that'd be great. I've

0:28:09.040 --> 0:28:11.000
<v Speaker 1>never heard of that one. And people who like give

0:28:11.040 --> 0:28:14.200
<v Speaker 1>their friends crystals for like certain healing powers or something.

0:28:14.240 --> 0:28:16.359
<v Speaker 1>What are the crystals of the human inner ear? Do

0:28:16.840 --> 0:28:19.119
<v Speaker 1>if you like slay your enemies and take the crystals

0:28:19.119 --> 0:28:22.280
<v Speaker 1>out of their ears? Oh man, that would be a great. Uh.

0:28:23.320 --> 0:28:24.879
<v Speaker 1>That would be a great function of some sort of

0:28:24.920 --> 0:28:28.160
<v Speaker 1>like alien invasion story where the alien has to feed

0:28:28.240 --> 0:28:31.840
<v Speaker 1>on on on these crystals, you know. I was also

0:28:31.880 --> 0:28:33.919
<v Speaker 1>I didn't get super deep into this because it's kind

0:28:33.920 --> 0:28:35.720
<v Speaker 1>of a tangent, but I was also just looking at

0:28:35.760 --> 0:28:41.360
<v Speaker 1>studies indicating the many faces of of a healthy odo

0:28:41.400 --> 0:28:43.640
<v Speaker 1>lith and what it does for the body. For example,

0:28:43.680 --> 0:28:46.080
<v Speaker 1>one study I was looking at mission the possibility that

0:28:46.720 --> 0:28:51.680
<v Speaker 1>auto liths are possibly important for the formation of spatial memories,

0:28:52.120 --> 0:28:55.120
<v Speaker 1>and that the degradation of the effectiveness of the odo

0:28:55.160 --> 0:28:59.760
<v Speaker 1>lith oysters may account for the decline of spatial memory

0:28:59.800 --> 0:29:02.720
<v Speaker 1>with age. So as you get older and the oyster

0:29:03.000 --> 0:29:05.640
<v Speaker 1>shells in your ears, the otoliths become a little bit

0:29:05.720 --> 0:29:08.240
<v Speaker 1>less good at what they do, and this actually could

0:29:08.280 --> 0:29:12.320
<v Speaker 1>be related to people being less accurate at forming spatial

0:29:12.320 --> 0:29:15.760
<v Speaker 1>memories as they get older. Interesting, Yeah, because there's certainly

0:29:15.760 --> 0:29:18.320
<v Speaker 1>there's the brain itself, but the brain has to make

0:29:18.440 --> 0:29:22.040
<v Speaker 1>use of sensory information. Yeah, and this ties into stuff

0:29:22.040 --> 0:29:25.800
<v Speaker 1>we've talked about before and how um in some ways

0:29:26.040 --> 0:29:31.440
<v Speaker 1>the brain remembers spaces by simulating movement but through them.

0:29:31.440 --> 0:29:33.920
<v Speaker 1>But the vestibular system is also it should be mentioned,

0:29:33.920 --> 0:29:37.960
<v Speaker 1>a team player. So these canals and the otoliths, they

0:29:37.960 --> 0:29:41.680
<v Speaker 1>don't have much use alone, but rather they coordinate information

0:29:41.720 --> 0:29:44.200
<v Speaker 1>in the brain with other sensory systems such as the

0:29:44.280 --> 0:29:49.560
<v Speaker 1>visual system, appropriate receptive faculties to form a comprehensive movement

0:29:49.640 --> 0:29:53.160
<v Speaker 1>detection and feedback and adjustment system. And there's all kinds

0:29:53.160 --> 0:29:55.680
<v Speaker 1>of stuff that has to happen, like, uh, for example,

0:29:55.720 --> 0:30:01.720
<v Speaker 1>your visual system adjusts itself to account for changes in

0:30:01.800 --> 0:30:04.719
<v Speaker 1>the movement and orientation of your body that are sensed

0:30:04.760 --> 0:30:08.760
<v Speaker 1>by the vestibular system, and so the eyes can see

0:30:08.800 --> 0:30:12.600
<v Speaker 1>your orientation with respect to the environment. The vestibular system,

0:30:12.680 --> 0:30:15.640
<v Speaker 1>since it is the head's orientation and movement with respect

0:30:15.640 --> 0:30:20.040
<v Speaker 1>to gravity and to inertia, the appropriate sceptive system feels

0:30:20.040 --> 0:30:22.120
<v Speaker 1>where the rest of the body is in relation to

0:30:22.160 --> 0:30:24.200
<v Speaker 1>the head. And these systems all kind of have to

0:30:24.240 --> 0:30:27.440
<v Speaker 1>work together to to give you a picture of here's

0:30:27.440 --> 0:30:30.160
<v Speaker 1>where your body is and how it's moving. And so

0:30:30.240 --> 0:30:34.960
<v Speaker 1>when we come back to the question of dizziness and vertigo, uh,

0:30:35.400 --> 0:30:39.360
<v Speaker 1>I guess that's addressing what happens when these systems get

0:30:39.400 --> 0:30:41.960
<v Speaker 1>out of synchronization with each other, or when one of

0:30:41.960 --> 0:30:46.239
<v Speaker 1>the systems begins to fail or have problems, And so

0:30:46.560 --> 0:30:49.360
<v Speaker 1>to ask the question like what is dizziness? That's also

0:30:49.440 --> 0:30:51.880
<v Speaker 1>kind of an interesting question because there are a range

0:30:51.880 --> 0:30:56.080
<v Speaker 1>of different sensations that people call dizziness, that they're all

0:30:56.120 --> 0:30:59.400
<v Speaker 1>kind of associated with one another. So, for example, I

0:30:59.480 --> 0:31:04.800
<v Speaker 1>was reading a paper called Dizziness in Vertigo Syndromes Viewed

0:31:04.800 --> 0:31:08.520
<v Speaker 1>with a Historical Eye by Dorin Hoopert and Thomas Brandt

0:31:08.520 --> 0:31:12.640
<v Speaker 1>in the Journal of Neurology, published in and they cite

0:31:13.040 --> 0:31:18.040
<v Speaker 1>a definition of dizziness and vertigo from the International Barani

0:31:18.200 --> 0:31:22.280
<v Speaker 1>Society of neuro Autology, and they say, quote, vertigo is

0:31:22.320 --> 0:31:26.080
<v Speaker 1>the sensation of self motion when no self motion is occurring.

0:31:26.680 --> 0:31:31.240
<v Speaker 1>Dizziness is the sensation of disturbed or impaired spatial orientation

0:31:31.840 --> 0:31:36.000
<v Speaker 1>without a false or distorted sense of motion. And imbalance

0:31:36.160 --> 0:31:39.920
<v Speaker 1>or unsteadiness is the feeling of being unstable while sitting, standing,

0:31:40.000 --> 0:31:44.440
<v Speaker 1>or walking without a particular directional preference. But I gotta

0:31:44.480 --> 0:31:47.640
<v Speaker 1>say so, so that may be applied at the clinical

0:31:47.720 --> 0:31:50.720
<v Speaker 1>level or in the in the literature, but it's clear

0:31:50.760 --> 0:31:53.520
<v Speaker 1>that when people talk about dizziness, a lot of times

0:31:53.520 --> 0:31:56.680
<v Speaker 1>what they're talking about here is vertigo, right. It is

0:31:56.720 --> 0:32:00.760
<v Speaker 1>the sense that you are spinning or moving when you're not.

0:32:01.040 --> 0:32:03.600
<v Speaker 1>And though a lot of sources I was reading said

0:32:04.000 --> 0:32:06.600
<v Speaker 1>the sense that you're moving when you're not to be pedantic.

0:32:06.640 --> 0:32:08.800
<v Speaker 1>I think technically, what you'd really have to say is

0:32:09.080 --> 0:32:11.840
<v Speaker 1>it's the sense that you're accelerating, not the sense that

0:32:11.880 --> 0:32:14.600
<v Speaker 1>you're moving, because once you're moving at a constant speed

0:32:14.640 --> 0:32:19.240
<v Speaker 1>and direction, movement is imperceptible. It's only changes in speed

0:32:19.320 --> 0:32:21.960
<v Speaker 1>or direction that that are sensed in the inner ear.

0:32:22.320 --> 0:32:23.959
<v Speaker 1>But I think you absolutely correct about how we just

0:32:24.440 --> 0:32:26.400
<v Speaker 1>we we tend to refer to things as dizziness or

0:32:26.400 --> 0:32:29.680
<v Speaker 1>feeling dizzy, even if we're talking about vertico, etcetera. Right,

0:32:29.720 --> 0:32:32.000
<v Speaker 1>So I think a more you know, street level definition

0:32:32.040 --> 0:32:35.160
<v Speaker 1>that people would use I found on the Mayo Clinic website. Uh,

0:32:35.600 --> 0:32:37.800
<v Speaker 1>they say dizziness is a term used to describe a

0:32:37.920 --> 0:32:42.440
<v Speaker 1>range of sensations such as feeling faint, woozy, weak, or unsteady.

0:32:42.480 --> 0:32:45.360
<v Speaker 1>Dizziness that creates the false sense that you or your

0:32:45.400 --> 0:32:49.240
<v Speaker 1>surroundings are spinning or moving is called vertigo. Uh So

0:32:49.760 --> 0:32:52.760
<v Speaker 1>these terms might be used differently in the literature sometimes,

0:32:52.840 --> 0:32:55.680
<v Speaker 1>but I think we can basically say, you know, dizziness vertigo.

0:32:55.760 --> 0:32:57.760
<v Speaker 1>We're we're sort of talking about the same thing and

0:32:57.880 --> 0:33:01.480
<v Speaker 1>related things. Now that's paper I just mentioned the one

0:33:01.560 --> 0:33:04.960
<v Speaker 1>by Dorian Hoopert and Thomas Brandt in the Journal of Neurology.

0:33:05.040 --> 0:33:09.400
<v Speaker 1>UH it has a section where it looked into, uh

0:33:09.680 --> 0:33:14.200
<v Speaker 1>the etymology of terms used for dizziness, which which I

0:33:14.200 --> 0:33:18.240
<v Speaker 1>thought was actually extremely interesting and revealing. So in this

0:33:18.280 --> 0:33:22.160
<v Speaker 1>part of their paper they say, uh, quote Latin, for example,

0:33:22.520 --> 0:33:26.640
<v Speaker 1>has at least two source words to describe the condition vertigo.

0:33:26.920 --> 0:33:31.560
<v Speaker 1>Vertigo in Latin refers to turning, spinning, rotating, and is

0:33:31.640 --> 0:33:36.000
<v Speaker 1>derived from the verb vertere, meaning to turn. Another word,

0:33:36.320 --> 0:33:41.600
<v Speaker 1>caligo means darkening of the eyes, funereal crape, and I

0:33:41.600 --> 0:33:43.720
<v Speaker 1>think that's a cloth that would be placed over a

0:33:44.080 --> 0:33:48.680
<v Speaker 1>over a body at a funeral and and dizziness. So strange,

0:33:48.800 --> 0:33:51.600
<v Speaker 1>darkening of the eyes, the cloth over the over the

0:33:51.640 --> 0:33:55.360
<v Speaker 1>body at a funeral, and dizziness. And they say that

0:33:55.520 --> 0:33:59.280
<v Speaker 1>this word caligo and not the word vertigo, appears in

0:33:59.360 --> 0:34:03.920
<v Speaker 1>ancient x passages referring to heights and the symptoms of

0:34:03.920 --> 0:34:06.320
<v Speaker 1>a fear of heights. So you know, often people will

0:34:06.360 --> 0:34:08.600
<v Speaker 1>feel vertigo or dizziness if they've got a fear of

0:34:08.640 --> 0:34:10.480
<v Speaker 1>heights and they you know, look off of a cliff

0:34:10.480 --> 0:34:13.880
<v Speaker 1>for something. But they say that collego was also used

0:34:14.120 --> 0:34:18.920
<v Speaker 1>quote metaphorically for dizziness arising from feelings of exultation or

0:34:18.960 --> 0:34:23.520
<v Speaker 1>for being overwhelmed and losing one's grip on reality. For example,

0:34:23.760 --> 0:34:29.080
<v Speaker 1>Tacitus in his work History A describes how Vespasian wanted

0:34:29.120 --> 0:34:32.920
<v Speaker 1>to become an emperor himself after Nero's suicide. He is

0:34:32.960 --> 0:34:36.080
<v Speaker 1>said to have felt dizzy when the soldiers addressed him

0:34:36.120 --> 0:34:41.080
<v Speaker 1>as emperor and used other high ranking titles. Interesting. But

0:34:41.120 --> 0:34:43.480
<v Speaker 1>then this next piece of etymology I thought was also

0:34:43.520 --> 0:34:47.600
<v Speaker 1>really interesting. They say the word giddy is believed to

0:34:47.640 --> 0:34:51.600
<v Speaker 1>be derived from the Old English word giddig, meaning insane

0:34:51.920 --> 0:34:56.400
<v Speaker 1>or literally possessed by a god. The Oxford English Dictionary

0:34:56.480 --> 0:34:59.799
<v Speaker 1>defines the word dizzy as having or involving a sensation

0:34:59.840 --> 0:35:03.279
<v Speaker 1>of spinning around and losing one's balance. It is said

0:35:03.280 --> 0:35:07.560
<v Speaker 1>to originate from the Old English word disig, meaning foolish,

0:35:07.640 --> 0:35:09.880
<v Speaker 1>and is thought to be related to the Low German

0:35:10.000 --> 0:35:14.160
<v Speaker 1>do sig, meaning giddy, and the Old High German tusig,

0:35:14.239 --> 0:35:18.680
<v Speaker 1>which relates, which translates as foolish or weak. So really

0:35:18.719 --> 0:35:24.040
<v Speaker 1>interesting this this ancient um historical association between insanity and

0:35:24.120 --> 0:35:27.880
<v Speaker 1>being possessed by a god with the with the feeling

0:35:27.920 --> 0:35:33.320
<v Speaker 1>of dizziness. But okay, anyway to look at the question

0:35:33.320 --> 0:35:35.399
<v Speaker 1>of what's actually happening in the body when you spin

0:35:35.480 --> 0:35:39.279
<v Speaker 1>around in circles and become dizzy. Uh So, first of all,

0:35:39.320 --> 0:35:41.240
<v Speaker 1>I have to say I could not find a single

0:35:41.280 --> 0:35:46.320
<v Speaker 1>authoritative scientific paper that really looks directly at this question.

0:35:46.360 --> 0:35:50.399
<v Speaker 1>There are some studies that, uh look at dizziness from

0:35:50.560 --> 0:35:52.560
<v Speaker 1>a question of like things that can be done to

0:35:52.640 --> 0:35:55.080
<v Speaker 1>alleviate it. But if there's a paper that just looks

0:35:55.120 --> 0:35:57.960
<v Speaker 1>at what causes dizziness and spinning, I was not able

0:35:58.000 --> 0:36:00.320
<v Speaker 1>to find that. Yet, maybe maybe it's out there somewhere

0:36:00.360 --> 0:36:02.399
<v Speaker 1>and somebody can find it and send it our way.

0:36:02.840 --> 0:36:06.320
<v Speaker 1>I did find a number of articles on popular scientific websites,

0:36:06.360 --> 0:36:10.719
<v Speaker 1>but again these articles were somewhat in disagreement with each other,

0:36:10.800 --> 0:36:15.839
<v Speaker 1>without any acknowledgement that they were citing different explanations. So

0:36:15.920 --> 0:36:18.040
<v Speaker 1>one example that I found in a number of articles

0:36:18.480 --> 0:36:21.799
<v Speaker 1>had to do with the effects of inertia on the

0:36:21.880 --> 0:36:24.759
<v Speaker 1>fluid in the canals in the inner ear. Now, this

0:36:24.840 --> 0:36:26.759
<v Speaker 1>is an article. This is from an article on Live

0:36:26.800 --> 0:36:31.640
<v Speaker 1>Science by Natalie Wolkover, and the author here writes that quote,

0:36:31.640 --> 0:36:34.759
<v Speaker 1>when you spin in a circle, inertia initially causes the

0:36:34.800 --> 0:36:38.400
<v Speaker 1>indo lymph. Remember that's the fluid in the inner ears

0:36:38.480 --> 0:36:42.319
<v Speaker 1>that moves around to stimulate those hair cells, and that

0:36:42.400 --> 0:36:46.880
<v Speaker 1>allows your body to detect orientation of the head and motion. Uh,

0:36:47.040 --> 0:36:51.120
<v Speaker 1>she says. Inertia initially causes the indo lymph to slosh

0:36:51.160 --> 0:36:55.520
<v Speaker 1>in the direction opposite of your head's motion. It resists

0:36:55.560 --> 0:36:59.000
<v Speaker 1>the movement of your head, dragging the cupula and again

0:36:59.040 --> 0:37:03.480
<v Speaker 1>that's the the slower moving gel that's in there backwards

0:37:03.520 --> 0:37:06.720
<v Speaker 1>with it and thus causing the sensory hair suspended inside

0:37:06.760 --> 0:37:11.080
<v Speaker 1>the cupula to bend against the direction in which you're spinning. However,

0:37:11.200 --> 0:37:14.360
<v Speaker 1>within moments, the endo lymph and thus the more gelatinous

0:37:14.440 --> 0:37:17.840
<v Speaker 1>cupula adjust to the movement of your head and start

0:37:17.880 --> 0:37:20.799
<v Speaker 1>going with the flow. This causes the hair cells to

0:37:20.880 --> 0:37:23.799
<v Speaker 1>straighten and your brain no longer receives the message that

0:37:23.840 --> 0:37:27.799
<v Speaker 1>you're spinning. Your perception has become normalized, the rotation of

0:37:27.840 --> 0:37:30.480
<v Speaker 1>your head giving you the sense that you are still

0:37:30.560 --> 0:37:33.799
<v Speaker 1>and the world is rotating around you. Okay, So that

0:37:33.840 --> 0:37:36.640
<v Speaker 1>would sort of pair up with the understanding of dizziness

0:37:36.719 --> 0:37:40.440
<v Speaker 1>that it is the sensation of motion even when you

0:37:40.480 --> 0:37:43.480
<v Speaker 1>are not moving right like, I'm no longer spinning around

0:37:43.480 --> 0:37:46.760
<v Speaker 1>in circles. I've stopped, but I feel like I'm spinning

0:37:46.760 --> 0:37:49.600
<v Speaker 1>around in circles, and therefore I have to lay down. Yeah,

0:37:49.640 --> 0:37:51.920
<v Speaker 1>and from a first person perspective, I would say that

0:37:52.040 --> 0:37:55.440
<v Speaker 1>is part of the sensation of dizziness. Uh, though dizziness

0:37:55.520 --> 0:37:58.879
<v Speaker 1>might also be more than that. But but of course,

0:37:58.880 --> 0:38:01.440
<v Speaker 1>then when you stop spinning walk over rights, you have

0:38:01.480 --> 0:38:06.200
<v Speaker 1>halted the rotation of your semicircular canals. And because of inertia,

0:38:06.400 --> 0:38:09.200
<v Speaker 1>the indo lymph keeps spinning. And so it's kind of

0:38:09.200 --> 0:38:11.680
<v Speaker 1>the way that you know, you can spin a bucket around,

0:38:11.719 --> 0:38:13.760
<v Speaker 1>but then if you stop spinning the bucket, the water

0:38:13.840 --> 0:38:17.400
<v Speaker 1>in the bucket will keep spinning, it will keep slashing um,

0:38:17.480 --> 0:38:20.560
<v Speaker 1>she writes. Because of inertia, the indo lymph keeps spinning,

0:38:20.640 --> 0:38:24.319
<v Speaker 1>resisting change. Yet again, as the fluid continues to move,

0:38:24.600 --> 0:38:28.120
<v Speaker 1>it once again deflects the cupula, this time in the

0:38:28.160 --> 0:38:31.279
<v Speaker 1>direction in which you were spinning moments before. And as

0:38:31.320 --> 0:38:34.600
<v Speaker 1>the using cupula bends those hair cells, a signal of

0:38:34.640 --> 0:38:37.760
<v Speaker 1>movement is transmitted to the brain you since you are moving,

0:38:37.880 --> 0:38:41.960
<v Speaker 1>but you're not, and that's dizziness. Okay, So you know,

0:38:42.040 --> 0:38:44.640
<v Speaker 1>based on the other things I've been reading, that explanation

0:38:44.680 --> 0:38:46.920
<v Speaker 1>would make some amount of sense. It's saying that the

0:38:46.920 --> 0:38:49.520
<v Speaker 1>effects of inertia on the fluid in the canals in

0:38:49.560 --> 0:38:53.320
<v Speaker 1>the inner ear after you stop spinning, causes some kind

0:38:53.360 --> 0:38:57.360
<v Speaker 1>of you know, uh, causes some false signals in the brain.

0:38:57.480 --> 0:39:01.560
<v Speaker 1>And this is disorienting, especially impaired with your other senses,

0:39:01.560 --> 0:39:03.600
<v Speaker 1>like your eyes and everything are telling you you're not

0:39:03.640 --> 0:39:06.759
<v Speaker 1>spinning anymore, but your interer ear feels like you are. Yeah,

0:39:06.800 --> 0:39:10.000
<v Speaker 1>the slough bladders in our in our head and are

0:39:10.000 --> 0:39:13.200
<v Speaker 1>all slashed up, basically. And this is mirrored in another

0:39:13.280 --> 0:39:15.480
<v Speaker 1>article I was I found on the subject, one in

0:39:15.520 --> 0:39:20.480
<v Speaker 1>Popular Science by Claire Muldarelli, again referencing the movement of

0:39:20.480 --> 0:39:24.040
<v Speaker 1>the indo lymph and the cupula UH. Muldarelli writes, quote,

0:39:24.160 --> 0:39:27.200
<v Speaker 1>the problem comes when you stop. Your muscles are able

0:39:27.239 --> 0:39:29.920
<v Speaker 1>to start and stop really quickly without any issues, but

0:39:30.000 --> 0:39:33.280
<v Speaker 1>that fluid doesn't work as fast. Even though you stopped,

0:39:33.320 --> 0:39:35.520
<v Speaker 1>the fluid is still moving and it takes some time

0:39:35.600 --> 0:39:38.839
<v Speaker 1>for it to finally stop. While it's still moving, those

0:39:38.840 --> 0:39:41.200
<v Speaker 1>hairs are still picking up on the motion and sending

0:39:41.239 --> 0:39:44.760
<v Speaker 1>signals saying I'm moving to the brain. The brain receives

0:39:44.800 --> 0:39:47.480
<v Speaker 1>the signal, but at the same time knows the body

0:39:47.560 --> 0:39:51.399
<v Speaker 1>is perfectly still, and the same explanation about the the

0:39:51.440 --> 0:39:54.440
<v Speaker 1>inertial effects of the moving indo lymph within the canals

0:39:54.440 --> 0:39:56.680
<v Speaker 1>in the brain or in the in the in the

0:39:56.680 --> 0:39:59.680
<v Speaker 1>inter eear. This is also mirrored in the House to

0:39:59.760 --> 0:40:02.320
<v Speaker 1>four article that I found on the subject. Is basically

0:40:02.600 --> 0:40:06.080
<v Speaker 1>the endo lymph keeps moving after you stop spinning. This

0:40:06.160 --> 0:40:10.440
<v Speaker 1>confuses the brain. While these explanations so I found this

0:40:10.480 --> 0:40:13.400
<v Speaker 1>across multiple sources. It does seem to sort of make sense.

0:40:13.440 --> 0:40:15.799
<v Speaker 1>But if this is true, one thing I wonder about

0:40:16.320 --> 0:40:19.960
<v Speaker 1>is why is it that spinning in particular is liable

0:40:20.000 --> 0:40:23.160
<v Speaker 1>to make you dizzy? And why not other types of

0:40:23.239 --> 0:40:27.280
<v Speaker 1>movement couldn't other types of movement apart from spinning also

0:40:27.640 --> 0:40:30.480
<v Speaker 1>cause you know, inertial drag in the fluids in your

0:40:30.480 --> 0:40:33.920
<v Speaker 1>inner ears, and that your body would stop moving before

0:40:34.000 --> 0:40:37.640
<v Speaker 1>the fluid stops moving. Yeah, that's a good question, I am,

0:40:37.680 --> 0:40:40.400
<v Speaker 1>you know, based on some of the stuff will discuss

0:40:40.520 --> 0:40:42.560
<v Speaker 1>I think mostly in the next episode. It does make

0:40:42.600 --> 0:40:46.200
<v Speaker 1>me think about the frequency of of use when it

0:40:46.200 --> 0:40:50.160
<v Speaker 1>comes to spins, you know, um, like in terms of

0:40:50.200 --> 0:40:55.400
<v Speaker 1>just straight up acceleration and deceleration. Uh, in our daily lives,

0:40:55.480 --> 0:40:58.279
<v Speaker 1>like we might not be running marathons and pass and

0:40:58.320 --> 0:41:02.279
<v Speaker 1>batons all that much, but we are still accelerating and

0:41:02.320 --> 0:41:08.480
<v Speaker 1>decel wrating fairly regularly. Yeah. Whereas the spin, especially, you know,

0:41:08.600 --> 0:41:11.319
<v Speaker 1>the sort of spins that we think about, uh an

0:41:11.360 --> 0:41:15.319
<v Speaker 1>experience related to dizziness, those are not going to necessarily

0:41:15.400 --> 0:41:18.799
<v Speaker 1>be a regular part of your daily life, That's true. Yeah,

0:41:18.880 --> 0:41:20.759
<v Speaker 1>it could be a it could be a conditioning thing,

0:41:20.760 --> 0:41:22.920
<v Speaker 1>and the conditioning thing would actually tie into something that

0:41:22.960 --> 0:41:24.480
<v Speaker 1>we're going to talk about in a bit when we

0:41:24.520 --> 0:41:28.480
<v Speaker 1>get into how like dancers and and ice skaters supposedly

0:41:28.520 --> 0:41:30.960
<v Speaker 1>deal with this. But before we get into that, I

0:41:31.000 --> 0:41:34.640
<v Speaker 1>wanted to mention the other explanations I came across um

0:41:34.760 --> 0:41:37.360
<v Speaker 1>for for why we get dizzy when we spin in circles,

0:41:37.480 --> 0:41:41.480
<v Speaker 1>and specifically, these other explanations are based in the brains

0:41:41.520 --> 0:41:46.279
<v Speaker 1>constant attempt to coordinate vestibular information with visual information from

0:41:46.320 --> 0:41:49.480
<v Speaker 1>the eyes specifically. So this is from an explainer I

0:41:49.480 --> 0:41:53.359
<v Speaker 1>found written in Scientific American written by Amir Karadmond, who

0:41:53.440 --> 0:41:58.640
<v Speaker 1>is a neurologist with Johns Hopkins Medicine, and Kadmond has

0:41:58.760 --> 0:42:01.960
<v Speaker 1>has this different explana nation. He says, quote, if we

0:42:02.080 --> 0:42:04.640
<v Speaker 1>rotate our head to the right. While our eyes remain

0:42:04.719 --> 0:42:08.560
<v Speaker 1>focused on an object straight ahead, our eyes naturally moved

0:42:08.600 --> 0:42:12.520
<v Speaker 1>to the left at the same speed. This involuntary response

0:42:12.560 --> 0:42:16.560
<v Speaker 1>allows us to stay focused on a stationary object. And

0:42:16.640 --> 0:42:19.720
<v Speaker 1>this is really physiologically important, right, Like for the body

0:42:19.760 --> 0:42:22.200
<v Speaker 1>to function, you need to be able to keep focused

0:42:22.239 --> 0:42:25.560
<v Speaker 1>on something while you're moving around, you know, otherwise it

0:42:25.560 --> 0:42:28.400
<v Speaker 1>would be really difficult to like hunt or fight or

0:42:29.120 --> 0:42:31.520
<v Speaker 1>you know, do anything like that if you can't stay

0:42:31.520 --> 0:42:33.880
<v Speaker 1>focused even while your body is moving. So the eyes

0:42:34.000 --> 0:42:40.120
<v Speaker 1>adjust as as the body moves. Um, but Karadmon continues quote.

0:42:40.440 --> 0:42:43.600
<v Speaker 1>Spinning is more complicated. When we move our head during

0:42:43.600 --> 0:42:47.000
<v Speaker 1>a spin, our eyes start to move in the opposite direction,

0:42:47.320 --> 0:42:50.399
<v Speaker 1>but reach their limit before our head completes a full

0:42:50.440 --> 0:42:54.640
<v Speaker 1>three and sixty degree turn, So our eyes flick back

0:42:54.680 --> 0:42:57.920
<v Speaker 1>to a new starting position mid spin, and the motion

0:42:58.040 --> 0:43:01.480
<v Speaker 1>repeats as we rotate. When our head rotation triggers this

0:43:01.560 --> 0:43:07.520
<v Speaker 1>automatic repetitive eye movement called nastagmus, we get dizzy. Uh

0:43:07.560 --> 0:43:11.879
<v Speaker 1>so nastagmus again, Yeah, it's this repetitive jerking around of

0:43:11.960 --> 0:43:15.319
<v Speaker 1>the eyes. Um and nastagmus can be triggered by certain

0:43:15.360 --> 0:43:18.680
<v Speaker 1>kinds of stimuli, like if you show people a rotating

0:43:18.800 --> 0:43:22.200
<v Speaker 1>drum that has stripes painted on it, you can trigger

0:43:22.280 --> 0:43:25.360
<v Speaker 1>nastagmus as the eye tries to track the fast moving

0:43:25.440 --> 0:43:29.960
<v Speaker 1>stripes as as they go past um. But another interesting

0:43:30.000 --> 0:43:33.319
<v Speaker 1>fact I found is that nastagmus plays an important role

0:43:33.400 --> 0:43:37.320
<v Speaker 1>in the arsenal of field sobriety tests used by law enforcement.

0:43:37.719 --> 0:43:40.960
<v Speaker 1>So the normal procedure for this is, if you know

0:43:41.360 --> 0:43:44.120
<v Speaker 1>a police officers trying to do a field sobriety test

0:43:44.160 --> 0:43:46.520
<v Speaker 1>on somebody they've pulled over, they will ask them to

0:43:46.600 --> 0:43:49.360
<v Speaker 1>hold their heads still, and then they will ask the

0:43:49.400 --> 0:43:53.520
<v Speaker 1>subject to follow a moving stimulus with their eyes without

0:43:53.640 --> 0:43:57.160
<v Speaker 1>moving their head, and then you move the stimulus steadily,

0:43:57.239 --> 0:43:59.920
<v Speaker 1>sort of in an arc around towards the person's side,

0:44:00.200 --> 0:44:03.160
<v Speaker 1>and as they follow it with their eyes. Supposedly, there

0:44:03.200 --> 0:44:06.920
<v Speaker 1>are types of nastagmus, or these repetitive jerking movements of

0:44:06.960 --> 0:44:11.520
<v Speaker 1>the eyes that are usually indicative of intoxication. Though I

0:44:11.560 --> 0:44:14.239
<v Speaker 1>should note that just in poking around a little bit,

0:44:14.280 --> 0:44:17.120
<v Speaker 1>it looks like there's some controversy over the reliability of

0:44:17.160 --> 0:44:19.799
<v Speaker 1>this test and it's used by police. Yeah, I mean,

0:44:19.800 --> 0:44:22.239
<v Speaker 1>it's not like you have a tricorder type device that

0:44:22.280 --> 0:44:25.040
<v Speaker 1>you hold up and and scan the eyes. It's based

0:44:25.080 --> 0:44:29.719
<v Speaker 1>on what the police officer is observing and then reporting

0:44:29.760 --> 0:44:33.000
<v Speaker 1>regarding the movement the the the slight movements of the

0:44:33.040 --> 0:44:36.040
<v Speaker 1>individual's eyes. Right. And so this is interesting because I

0:44:36.040 --> 0:44:39.560
<v Speaker 1>feel like now we've got at least two different explanations.

0:44:39.560 --> 0:44:41.920
<v Speaker 1>In fact, this would be getting into a whole other

0:44:41.960 --> 0:44:45.000
<v Speaker 1>canni worms. I found another explanation in a very short

0:44:45.080 --> 0:44:49.719
<v Speaker 1>explainer article for the BBC by a by a zoologist

0:44:49.800 --> 0:44:54.520
<v Speaker 1>and science communicator who who framed their explanation more in

0:44:54.640 --> 0:44:59.040
<v Speaker 1>terms of the brain getting desensitized to spinning input and

0:44:59.040 --> 0:45:02.240
<v Speaker 1>then deciding to ignore it, and then when you stop spinning,

0:45:02.280 --> 0:45:04.480
<v Speaker 1>the canceling out it has had to do of the

0:45:04.520 --> 0:45:08.799
<v Speaker 1>spinning input is uh is suddenly counterproductive and makes you

0:45:08.840 --> 0:45:11.160
<v Speaker 1>think the body is still moving. I'm going to ignore

0:45:11.239 --> 0:45:13.719
<v Speaker 1>that one for now and look at these other main

0:45:13.760 --> 0:45:16.680
<v Speaker 1>two explanations. So one is about the inertia of the

0:45:16.719 --> 0:45:19.640
<v Speaker 1>fluids in the canals in the inner ear as as

0:45:19.680 --> 0:45:23.520
<v Speaker 1>you spin around, and and that inertia causing a feeling

0:45:23.520 --> 0:45:27.160
<v Speaker 1>of spinning even after the body has stopped spinning. The

0:45:27.280 --> 0:45:30.280
<v Speaker 1>other is UH is about this very different thing about

0:45:30.320 --> 0:45:33.919
<v Speaker 1>what's happening with the eyes when you spin around. And

0:45:34.000 --> 0:45:36.239
<v Speaker 1>so I actually I was like, maybe I can get

0:45:36.280 --> 0:45:39.200
<v Speaker 1>some insight onto which of these is correct. Uh though,

0:45:39.239 --> 0:45:41.640
<v Speaker 1>though I guess one thing I should say is that

0:45:41.760 --> 0:45:46.160
<v Speaker 1>these explanations are not necessarily mutually exclusive. I mean, it

0:45:46.160 --> 0:45:50.760
<v Speaker 1>could be that both of these things contribute to dizziness. Um.

0:45:50.800 --> 0:45:52.920
<v Speaker 1>But I wanted to get some insight on this by

0:45:52.960 --> 0:45:55.799
<v Speaker 1>experimenting on myself. I was actually lying in bed last

0:45:55.880 --> 0:45:58.239
<v Speaker 1>night thinking about this, trying to sort out, like why

0:45:58.280 --> 0:46:02.120
<v Speaker 1>these two different explanations have come cross, which one could

0:46:02.160 --> 0:46:05.160
<v Speaker 1>be correct or more correct? And I decided I had

0:46:05.200 --> 0:46:07.440
<v Speaker 1>to get up out of bed and spin around to

0:46:07.520 --> 0:46:11.560
<v Speaker 1>test this out. So um, so I recognized this experiment

0:46:11.680 --> 0:46:13.560
<v Speaker 1>is just on me. I just did it once. This

0:46:13.640 --> 0:46:15.640
<v Speaker 1>is not going to pass peer review. This is not

0:46:15.719 --> 0:46:18.600
<v Speaker 1>scientifically rigorous, but it was at least interesting to me.

0:46:19.239 --> 0:46:22.360
<v Speaker 1>So what what I did was I tried spinning around

0:46:22.400 --> 0:46:26.799
<v Speaker 1>for twelve revolutions uh boat in two different conditions, one

0:46:26.840 --> 0:46:30.040
<v Speaker 1>with my eyes closed so I'd be unlikely to experience

0:46:30.160 --> 0:46:33.120
<v Speaker 1>ni stagmas, and one with my eyes open so I

0:46:33.160 --> 0:46:35.760
<v Speaker 1>would be And I was trying to go to constant speed.

0:46:36.400 --> 0:46:39.480
<v Speaker 1>I tried to keep the number of revolutions the same

0:46:39.560 --> 0:46:43.200
<v Speaker 1>for for each test condition um and and have the

0:46:43.239 --> 0:46:46.000
<v Speaker 1>only thing different being whether my eyes were open or closed.

0:46:46.480 --> 0:46:50.120
<v Speaker 1>So I will say I felt dizzy after both spinning sessions,

0:46:50.960 --> 0:46:55.120
<v Speaker 1>but I felt significantly worse, significantly dizzy or after the

0:46:55.160 --> 0:46:59.600
<v Speaker 1>one with my eyes open. Though It's complicated because that

0:46:59.680 --> 0:47:02.280
<v Speaker 1>was the second one I did, so there could also

0:47:02.320 --> 0:47:05.200
<v Speaker 1>be cumulative effects. I tried to rest in between them,

0:47:05.200 --> 0:47:07.879
<v Speaker 1>but I didn't rest that long, and so there could

0:47:07.880 --> 0:47:11.400
<v Speaker 1>have been cumulative effects where it wasn't necessarily that spinning

0:47:11.400 --> 0:47:13.080
<v Speaker 1>with the eyes open is worse, but just that I

0:47:13.239 --> 0:47:16.799
<v Speaker 1>spun around in circles twenty four times recently instead of

0:47:16.840 --> 0:47:19.719
<v Speaker 1>twelve times after that one. So the other thing is

0:47:19.760 --> 0:47:23.320
<v Speaker 1>I really really do not recommend spinning in circles twenty

0:47:23.360 --> 0:47:28.960
<v Speaker 1>four times before bed I was lying there feeling pretty gross. Yeah, yeah, definitely.

0:47:29.360 --> 0:47:31.680
<v Speaker 1>As you listen to these episodes, you're going to want

0:47:31.719 --> 0:47:34.440
<v Speaker 1>to try a little bit of spinning. That's understandable and

0:47:34.800 --> 0:47:38.840
<v Speaker 1>we encouraged that. But please be careful, Please be careful spinning.

0:47:39.200 --> 0:47:42.280
<v Speaker 1>Uh and you know, realize that you will probably become

0:47:42.320 --> 0:47:44.720
<v Speaker 1>dizzy and you, I mean, you don't want to separate

0:47:44.800 --> 0:47:47.600
<v Speaker 1>fall or anything like that. Yeah, Uh, so I don't

0:47:47.640 --> 0:47:50.719
<v Speaker 1>think my my personal experiment really settled the question, and

0:47:51.000 --> 0:47:54.120
<v Speaker 1>it could be their confounding varials variables. But I did

0:47:54.200 --> 0:47:58.720
<v Speaker 1>find that at least seemed possible to me that having

0:47:58.760 --> 0:48:02.760
<v Speaker 1>your eyes opened during spinning makes the dizziness issue significantly

0:48:02.800 --> 0:48:06.160
<v Speaker 1>worse than than spinning with the eyes closed, which would

0:48:06.160 --> 0:48:09.040
<v Speaker 1>seem to lend some credence to the explanation offered by

0:48:09.120 --> 0:48:12.920
<v Speaker 1>Karadmond that it has something to do with the movement

0:48:12.960 --> 0:48:16.440
<v Speaker 1>of the eyes. But like I said, it could be

0:48:16.480 --> 0:48:20.120
<v Speaker 1>the case that actually both of these things contribute to dizziness,

0:48:20.200 --> 0:48:23.160
<v Speaker 1>and they were just emphasizing different aspects of why we

0:48:23.200 --> 0:48:26.279
<v Speaker 1>get dizzy from spinning. Though there's another idea that I

0:48:26.360 --> 0:48:28.920
<v Speaker 1>that I got, I guess maybe a hypothesis that my

0:48:29.000 --> 0:48:32.880
<v Speaker 1>experiment brought up, which is, what if dizziness from spinning

0:48:33.080 --> 0:48:37.400
<v Speaker 1>is strongly influenced by the amount of time spent spinning

0:48:37.960 --> 0:48:41.480
<v Speaker 1>as opposed to just the number of rotations. So if we're,

0:48:41.600 --> 0:48:42.959
<v Speaker 1>you know, in a minute, we're going to talk about

0:48:42.960 --> 0:48:46.120
<v Speaker 1>like ballerinas and skaters, you would have to think that

0:48:46.160 --> 0:48:49.960
<v Speaker 1>if a skater does ten turns really fast as as

0:48:50.000 --> 0:48:52.760
<v Speaker 1>opposed to me doing you know, ten or twelve turns

0:48:52.760 --> 0:48:57.279
<v Speaker 1>pretty slow, standing in my bedroom. Uh is that you

0:48:57.320 --> 0:48:59.759
<v Speaker 1>know that the skater would have it worse. But but

0:49:00.040 --> 0:49:02.480
<v Speaker 1>maybe it's actually worse to be spinning for a longer

0:49:02.520 --> 0:49:06.000
<v Speaker 1>period of time slower than a shorter period of time

0:49:06.040 --> 0:49:14.959
<v Speaker 1>really fast. Well, all right, let's let's talk a little

0:49:14.960 --> 0:49:18.360
<v Speaker 1>bit about the art of spinning, particularly as it relates

0:49:18.400 --> 0:49:24.040
<v Speaker 1>to ballet dancers and figure skaters. So, uh, certainly both

0:49:24.040 --> 0:49:27.000
<v Speaker 1>of these involve a fair amount of spinning around in circles.

0:49:26.680 --> 0:49:31.320
<v Speaker 1>That are the most amazing examples figure skaters, ballerinas, balot

0:49:31.360 --> 0:49:35.120
<v Speaker 1>ballet dancers whose feats of spinning athletics are certainly enough

0:49:35.120 --> 0:49:38.239
<v Speaker 1>to cause feelings of a vertigo in the view or

0:49:38.400 --> 0:49:42.520
<v Speaker 1>you know. Uh, and yet we don't see these individuals

0:49:42.520 --> 0:49:46.400
<v Speaker 1>tremendously affected. You know, like like if of a dancer,

0:49:46.560 --> 0:49:50.480
<v Speaker 1>does you know a really impressive pirouette, Uh, they don't

0:49:50.480 --> 0:49:53.759
<v Speaker 1>immediately fall onto the floor, or at least that's not

0:49:53.800 --> 0:49:57.480
<v Speaker 1>supposed to happen. Um. The same goes for figure skaters, right,

0:49:57.520 --> 0:50:00.680
<v Speaker 1>they do some phenomenal spin and then they're out informed

0:50:00.680 --> 0:50:03.560
<v Speaker 1>to continue their routine. Right. I mean, so if I

0:50:04.400 --> 0:50:08.800
<v Speaker 1>spinning around slowly like twelve times, have to stumble to

0:50:08.880 --> 0:50:12.880
<v Speaker 1>my bed, afterwards, what how do how do you continue

0:50:13.040 --> 0:50:17.040
<v Speaker 1>a a really difficult intricate you know, executing dance moves

0:50:17.160 --> 0:50:21.080
<v Speaker 1>or or or continuing to skate. I mean skating alone

0:50:21.200 --> 0:50:25.040
<v Speaker 1>is difficult enough with your balance thrown off like it

0:50:25.280 --> 0:50:27.160
<v Speaker 1>like you would think it should be after one of

0:50:27.200 --> 0:50:30.400
<v Speaker 1>those spinning moves. Yeah, and yet they're not. And what

0:50:30.640 --> 0:50:33.080
<v Speaker 1>it basically seems to come down to is that they've

0:50:33.120 --> 0:50:36.440
<v Speaker 1>essentially trained their brains not to pay as much attention

0:50:36.480 --> 0:50:39.600
<v Speaker 1>to the input from from the vestibular system, so not

0:50:39.680 --> 0:50:42.640
<v Speaker 1>to be thrown off by the signals coming in. And

0:50:42.680 --> 0:50:45.840
<v Speaker 1>this is something that that comes through just continual practice

0:50:46.120 --> 0:50:48.960
<v Speaker 1>and ratcheting up of your sort of spinning tolerance. Yeah,

0:50:49.040 --> 0:50:51.120
<v Speaker 1>this seems to be what I was reading as well.

0:50:51.160 --> 0:50:53.680
<v Speaker 1>It's it seems to be one of the main explanations

0:50:53.760 --> 0:50:56.759
<v Speaker 1>is just conditioning. It's like practice and conditioning of the

0:50:56.800 --> 0:51:01.640
<v Speaker 1>brain to not get as thrown off by the vestibular

0:51:01.680 --> 0:51:05.279
<v Speaker 1>system's response to spinning. Right. And it's and and that's

0:51:05.280 --> 0:51:07.920
<v Speaker 1>not to discount it. It's like it's really impressive. I

0:51:07.960 --> 0:51:10.680
<v Speaker 1>was looking at a paper about this two thousand thirteen

0:51:10.760 --> 0:51:14.520
<v Speaker 1>Imperial College London study published in the journal Cerebrial Cortex

0:51:15.520 --> 0:51:19.880
<v Speaker 1>by the by Nigga Enigma Tolina at all and it

0:51:19.920 --> 0:51:22.799
<v Speaker 1>was looking at why dancers don't get dizzy. So what

0:51:22.840 --> 0:51:25.320
<v Speaker 1>they did is they looked at twenty nine female dancers

0:51:25.600 --> 0:51:29.960
<v Speaker 1>and twenty female age matched controls with no dancing experience.

0:51:30.239 --> 0:51:32.279
<v Speaker 1>And this is we see this in another study we'll

0:51:32.280 --> 0:51:34.200
<v Speaker 1>talk about in the second episode, where basically you have

0:51:34.280 --> 0:51:37.320
<v Speaker 1>your expert spinners and your control group is gonna consist

0:51:37.360 --> 0:51:41.160
<v Speaker 1>of people who are more or less comparable individuals, just

0:51:41.239 --> 0:51:45.040
<v Speaker 1>without that spinning experience, without that dancing experience in this case,

0:51:45.680 --> 0:51:47.719
<v Speaker 1>So they took these individuals and they put them through

0:51:47.719 --> 0:51:50.239
<v Speaker 1>a series of spinning tests in a chair in a

0:51:50.320 --> 0:51:53.960
<v Speaker 1>dark room. Um then they measured the brains of the

0:51:54.000 --> 0:51:57.480
<v Speaker 1>two groups and how the volunteers reacted to the spinning,

0:51:57.920 --> 0:52:00.960
<v Speaker 1>and they found that the dancers recover faster than the

0:52:01.000 --> 0:52:04.680
<v Speaker 1>non dancers. Basically, the dancers brains have adapted over years

0:52:04.680 --> 0:52:08.000
<v Speaker 1>of training to suppress the input that causes dizziness. It's

0:52:08.000 --> 0:52:11.600
<v Speaker 1>a case of training related brain plasticity. It's the sort

0:52:11.600 --> 0:52:13.680
<v Speaker 1>of thing that you know could one day be used

0:52:13.680 --> 0:52:15.759
<v Speaker 1>to actually treat other conditions. Knowledge of this could be

0:52:15.800 --> 0:52:18.600
<v Speaker 1>used to treat other conditions and enhance our understanding of

0:52:18.600 --> 0:52:22.000
<v Speaker 1>how the brain heals itself. Now, many ballet dancers, including

0:52:22.040 --> 0:52:24.480
<v Speaker 1>those used in the study, use something called spotting in

0:52:24.520 --> 0:52:28.960
<v Speaker 1>their training. Yeah, that explained by Karadmond mentions this that,

0:52:29.160 --> 0:52:32.000
<v Speaker 1>uh I think more so for ballet dancers than for

0:52:32.160 --> 0:52:35.880
<v Speaker 1>ice skaters. Uh. Yes, the having to do with the

0:52:35.920 --> 0:52:38.719
<v Speaker 1>speed of the rotation. But the ballet dancers use this

0:52:38.760 --> 0:52:41.960
<v Speaker 1>trick of how they move the head and focus the

0:52:42.040 --> 0:52:46.640
<v Speaker 1>vision to prevent than being overwhelmed by nastagmus was the

0:52:46.640 --> 0:52:49.200
<v Speaker 1>reason he cited for it. Right. I believe this is

0:52:49.200 --> 0:52:51.719
<v Speaker 1>pretty well presented in I mean you can you can

0:52:51.719 --> 0:52:54.239
<v Speaker 1>see it in dance. And if you are like me

0:52:54.320 --> 0:52:56.279
<v Speaker 1>and most of your ballet experience these days comes from

0:52:56.280 --> 0:53:00.520
<v Speaker 1>watching ballet horror movies like The Two Suspirias and ax Swan,

0:53:01.160 --> 0:53:03.080
<v Speaker 1>then you know what I'm talking about. Like it's really,

0:53:03.440 --> 0:53:05.840
<v Speaker 1>you know, interesting to watch the way their head seems

0:53:05.840 --> 0:53:08.440
<v Speaker 1>to like swing back around to the same position as

0:53:08.480 --> 0:53:11.920
<v Speaker 1>their body spins. You focus, as the dancer, you focus

0:53:11.920 --> 0:53:13.680
<v Speaker 1>your eyes on one area in front of you as

0:53:13.680 --> 0:53:16.439
<v Speaker 1>you spin around over and over again, and this helps

0:53:16.440 --> 0:53:19.160
<v Speaker 1>you stay steady. You keep moving your head around at

0:53:19.200 --> 0:53:22.400
<v Speaker 1>the same point while the body spins but the authors

0:53:22.560 --> 0:53:25.960
<v Speaker 1>in this particular study say that that spotting alone isn't

0:53:26.080 --> 0:53:30.320
<v Speaker 1>enough to account for the ability. And likewise, as you mentioned,

0:53:30.520 --> 0:53:34.640
<v Speaker 1>figure skaters don't really do spotting, not exactly. So basically

0:53:34.719 --> 0:53:37.759
<v Speaker 1>there's figure skaters are spinning way too fast, for one thing.

0:53:38.040 --> 0:53:41.000
<v Speaker 1>So I've read that some figure skaters do use a

0:53:41.160 --> 0:53:45.080
<v Speaker 1>form of spotting to count their revolutions. So just just

0:53:45.160 --> 0:53:47.480
<v Speaker 1>counting how many times a particular spot on the ice

0:53:47.960 --> 0:53:51.680
<v Speaker 1>passes you buy? Uh. They may also instantly focus on

0:53:51.800 --> 0:53:54.319
<v Speaker 1>something as they come out of an intense spin in

0:53:54.440 --> 0:53:57.560
<v Speaker 1>order to get their bearing straight, but as with ballet dancers,

0:53:57.600 --> 0:54:00.799
<v Speaker 1>figure skaters simply get used to the in I was

0:54:00.800 --> 0:54:03.560
<v Speaker 1>reading that they only really feel dizzy when they start

0:54:03.680 --> 0:54:07.080
<v Speaker 1>upping their spin levels and training, but then their their

0:54:07.080 --> 0:54:11.040
<v Speaker 1>bodies their minds adjust to that as well. Okay, so

0:54:11.080 --> 0:54:13.279
<v Speaker 1>it sounds like it's not just like there is a

0:54:13.320 --> 0:54:17.279
<v Speaker 1>trick to not feeling dizzy from spinning. It's there are

0:54:17.360 --> 0:54:20.080
<v Speaker 1>tricks like spotting, but that doesn't fully explain it. A

0:54:20.120 --> 0:54:23.919
<v Speaker 1>lot of it's probably just conditioning is just practice, right,

0:54:24.000 --> 0:54:26.840
<v Speaker 1>and the more you spin, the more your your brain

0:54:27.120 --> 0:54:31.200
<v Speaker 1>becomes accustomed to this input and realizes, Yeah, the spinning

0:54:31.280 --> 0:54:33.279
<v Speaker 1>is what we do. This is we can we can

0:54:33.480 --> 0:54:37.600
<v Speaker 1>it basically acclimatizes to the spinning reality. It makes me

0:54:37.640 --> 0:54:40.719
<v Speaker 1>wonder if you could, you know, create a generation of

0:54:40.719 --> 0:54:44.719
<v Speaker 1>like super ballerinas or super skaters by by bringing them

0:54:44.800 --> 0:54:48.800
<v Speaker 1>up from from infancy in an environment where they're deeply

0:54:48.920 --> 0:54:53.359
<v Speaker 1>desensitized to like different types of vestibular disorientation, like if

0:54:53.400 --> 0:54:55.600
<v Speaker 1>you maybe if you raise them in space or something.

0:54:57.080 --> 0:54:58.920
<v Speaker 1>Um well, I mean, on one hand, I feel like

0:54:59.000 --> 0:55:01.000
<v Speaker 1>what you just described and him that far from like

0:55:01.040 --> 0:55:04.440
<v Speaker 1>the really hardcore world of of professional dance, right, like

0:55:04.640 --> 0:55:08.279
<v Speaker 1>to start conditioning them very young. But on the space question, uh,

0:55:08.600 --> 0:55:10.759
<v Speaker 1>I looked that up as well. You know, can you

0:55:10.800 --> 0:55:13.080
<v Speaker 1>get dizzy into space? I mean, what does dizziness and

0:55:13.120 --> 0:55:15.919
<v Speaker 1>space consists of? And I found an Avery Thompson piece

0:55:15.920 --> 0:55:20.239
<v Speaker 1>on Popular Mechanics. The discussed this, citing personal experiments, um

0:55:20.280 --> 0:55:23.719
<v Speaker 1>you know personal um, you know, informal experiments performed by

0:55:23.760 --> 0:55:27.719
<v Speaker 1>astronaut Tim Peak. And basically it's a case again of

0:55:27.719 --> 0:55:29.759
<v Speaker 1>of of the brain adapting. In this case, the brain

0:55:29.800 --> 0:55:32.560
<v Speaker 1>adapting to the initial feeling of spinning that one experiences

0:55:32.560 --> 0:55:35.600
<v Speaker 1>in low gravity, and the brain adapts to this change

0:55:35.840 --> 0:55:38.839
<v Speaker 1>and then it's very difficult to feel dizzy, um Peak

0:55:38.960 --> 0:55:43.200
<v Speaker 1>says unless sudden acceleration is involved. I think this was

0:55:43.239 --> 0:55:46.400
<v Speaker 1>the ultimate plan of that guy from Moonraker. He wanted

0:55:46.440 --> 0:55:48.120
<v Speaker 1>to let you know what he was like going to

0:55:48.239 --> 0:55:50.640
<v Speaker 1>sterilize the Earth or kill all the humans, and he's

0:55:50.719 --> 0:55:53.480
<v Speaker 1>like moved all of his beloved people up to the

0:55:53.680 --> 0:55:56.480
<v Speaker 1>to the space station. Clearly he's trying to create a

0:55:56.480 --> 0:56:00.360
<v Speaker 1>generation of super ballerinas to rule the post apocalyptic Earth.

0:56:00.760 --> 0:56:04.280
<v Speaker 1>Oh man, yeah, Moonraker so good. I feel like Moonraker

0:56:04.360 --> 0:56:07.520
<v Speaker 1>is probably good the one Bond film we could do

0:56:07.920 --> 0:56:11.439
<v Speaker 1>for weird house cinema, like it's the it's the weirdest. Yeah,

0:56:11.480 --> 0:56:13.319
<v Speaker 1>I think you're right. Well, well, I don't know. Maybe

0:56:13.400 --> 0:56:16.279
<v Speaker 1>that last pierced Bras in the movie with the invisible

0:56:16.320 --> 0:56:19.440
<v Speaker 1>car and the castle made of ice, that that's Oh

0:56:19.520 --> 0:56:21.360
<v Speaker 1>I never saw that one, but I yeah, I have

0:56:21.480 --> 0:56:23.799
<v Speaker 1>heard it has some pretty bonkers elements to it. It's

0:56:23.840 --> 0:56:26.360
<v Speaker 1>up there with Moonraker for for weirdness. Those are the

0:56:26.360 --> 0:56:30.680
<v Speaker 1>two weirdest ones. Yeah. All right, Well, again this was

0:56:30.719 --> 0:56:33.200
<v Speaker 1>part one. We're gonna come back for part two, and

0:56:33.200 --> 0:56:35.640
<v Speaker 1>in part two we're going to discuss, among other things,

0:56:36.160 --> 0:56:39.560
<v Speaker 1>um meditative states in spinning, We're gonna we're gonna discuss

0:56:41.000 --> 0:56:45.000
<v Speaker 1>the Sufi whirling UH, Sufi mysticism and UH and the

0:56:45.480 --> 0:56:47.920
<v Speaker 1>spinning that is involved in that and in a particular

0:56:47.960 --> 0:56:51.319
<v Speaker 1>study that looks at at it. UH. So we hope

0:56:51.320 --> 0:56:54.440
<v Speaker 1>that you will come back for that episode. In the meantime,

0:56:54.800 --> 0:56:56.440
<v Speaker 1>if you want to check out other episodes of Stuff

0:56:56.440 --> 0:56:58.560
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