WEBVTT - From the Vault: Horror Vacui, Part 2

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<v Speaker 1>Hey, welcome to Stuff to Blow Your Mind. My name

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<v Speaker 1>is Robert Lamb. We have one more Vault episode to

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<v Speaker 1>air for you here to get us through the holidays,

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<v Speaker 1>and then we're going to have some new episodes for

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<v Speaker 1>you after that. This is our second episode on Horror

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<v Speaker 1>of Vacuue. I So, without further ado, let's jump right in.

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<v Speaker 2>Welcome to Stuff to Blow Your Mind, production of iHeartRadio.

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<v Speaker 1>Hey you welcome to Stuff to Blow your Mind. My

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<v Speaker 1>name is Robert.

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<v Speaker 3>Lamb and I'm Joe McCormick, and we're back with part

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<v Speaker 3>two of our series on horror vakue, or the fear

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<v Speaker 3>of the void, the fear of emptiness, also sometimes paraphrased

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<v Speaker 3>as the statement that nature abhors a vacuum. This is

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<v Speaker 3>a topic that has many different faces we're going to

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<v Speaker 3>touch on in this series. It of course has manifestations

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<v Speaker 3>in the world of physics and the physical sciences and

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<v Speaker 3>figures into the history of how we conceptualize space and

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<v Speaker 3>the vacuum, but it also has manifestations in the world

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<v Speaker 3>of psychology and in the world of art. In the

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<v Speaker 3>last episode we focus mainly on art, and we're going

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<v Speaker 3>to pick up with talking about art today.

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<v Speaker 1>Yeah, and Joe, I don't know if this was the

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<v Speaker 1>case with you, but I also found this to be

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<v Speaker 1>This is a really fun topic to research, but also

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<v Speaker 1>at times a slightly challenging one, doing part to just

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<v Speaker 1>how frequently the term horror vocali is invoked in papers,

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<v Speaker 1>sometimes at the drop of a hat.

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<v Speaker 3>Yes, this happens with us. Sometimes with like, you are

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<v Speaker 3>searching for writings about a concept, but instead what you

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<v Speaker 3>will find is a lot of writings that use that

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<v Speaker 3>concept as a metaphor for what they want to talk about.

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<v Speaker 1>Right, right, So it seems to be the case that

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<v Speaker 1>if you want to find something that has just via

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<v Speaker 1>the vocation of the term at least a tangential connection

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<v Speaker 1>to horror vacoe, then you can find it. For instance,

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<v Speaker 1>if you want a paper then invokes horror vacoe and

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<v Speaker 1>Spanish horror icon Paul Nashy, Well you can do it.

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<v Speaker 1>I found three of them with just to kill a

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<v Speaker 1>quick search. Yeah, and you know these are vapor where

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<v Speaker 1>it's not it's not the core thing they're going after,

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<v Speaker 1>but at some point or another they're going to use

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<v Speaker 1>this term to describe a particular artist or that artist's work,

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<v Speaker 1>or perhaps even you know, counterexamples to what a particular

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<v Speaker 1>artist was doing. So it seems kind of unavoidable, especially

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<v Speaker 1>given just how you know, how common this aspect seems

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<v Speaker 1>to be to human perception and creation, the idea that

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<v Speaker 1>you know you have minimalism, you have maximalism, and you

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<v Speaker 1>know the various spaces between.

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<v Speaker 3>Yes, this is all true, And I at least encountered

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<v Speaker 3>another difficulty with reading about horror vacae, which is that

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<v Speaker 3>I've noticed the term is used very differently, sometimes with

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<v Speaker 3>the sort of pejorative connotation and sometimes without. And for

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<v Speaker 3>an example of this, I was watching a lecture about

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<v Speaker 3>horror vakue in the history of map making by the

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<v Speaker 3>historian of cartography chet Van Duser, former guests on the show,

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<v Speaker 3>by the way, and I'll talk about his writings on

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<v Speaker 3>this subject later in this episode. But this lecture invoked

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<v Speaker 3>a definition of horror vakue by a scholar named Braxton Soderman.

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<v Speaker 3>And in this case, Soderman, I think would not use

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<v Speaker 3>the term horror vakue to apply to in general works

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<v Speaker 3>that are busy or highly decorated. I mean, there are

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<v Speaker 3>tons of things that would be very busy, highly decorated

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<v Speaker 3>you know, densely detailed works of art that would not

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<v Speaker 3>get this term. Instead, he would use it specifically to

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<v Speaker 3>refer to the motivation driving cases where you would judge

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<v Speaker 3>busy art or busy designed to not be a thoughtful

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<v Speaker 3>and effective design choice. So the quote goes, horror vacui

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<v Speaker 3>is the fear of empty space that results in the

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<v Speaker 3>overmarking of visual space, excessive decoration that threatens to overwhelm

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<v Speaker 3>what is being decorated, the stuffing of gaps and sezura

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<v Speaker 3>with further representation. So it's not just anything that's busy

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<v Speaker 3>or crowded, but it's things that are busy or crowded

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<v Speaker 3>in a kind of compulsive, uncontrolled way.

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<v Speaker 1>Okay, okay, So what Suderman is saying here then would

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<v Speaker 1>be that something like I don't know the works of

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<v Speaker 1>Irving Norman or one of these other artists we discussed

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<v Speaker 1>in Part one, who are trying to make some comment

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<v Speaker 1>or create art that in some way invokes a sense

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<v Speaker 1>of chaos or disorder. It wouldn't necessarily apply to what

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<v Speaker 1>they're doing, because it is like a definite choice, but

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<v Speaker 1>it might apply to the outsider art or folk card

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<v Speaker 1>of say Howard Finster.

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<v Speaker 3>No, I don't think he would necessarily apply the term

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<v Speaker 3>to them. I mean, I don't know what he personally

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<v Speaker 3>would apply it to. I think he's just saying that

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<v Speaker 3>whoever is using this term, however you're using it, it

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<v Speaker 3>would be applying to things that you think are excessive

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<v Speaker 3>or overmarked, whatever that means to you.

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<v Speaker 1>Okay, okay, Yeah, So he's making a distinction then, between

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<v Speaker 1>and of course, bowing to individual interpretation, that one view

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<v Speaker 1>of an artist might be that they are thoughtfully invoking,

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<v Speaker 1>say a sense of chaos or disorder by filling you know,

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<v Speaker 1>all the margins with the images of such disorder, while

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<v Speaker 1>on the other hand, there might be another artist out

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<v Speaker 1>there where it is more of a compulsion. It is

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<v Speaker 1>more of a situation where they have perhaps a lot

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<v Speaker 1>to say, too much to say, and are trying to

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<v Speaker 1>like fit it all in.

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<v Speaker 3>Yeah. Possibly, Or of course, it wouldn't just have to

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<v Speaker 3>be representing, you know, chaos or disorder. Could also be

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<v Speaker 3>representing richness or anything, you know. Whatever the reason is

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<v Speaker 3>for the infilling of detail, it would be something that

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<v Speaker 3>is done on purpose or done for a reason, rather

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<v Speaker 3>than something that is done compulsively, maybe driven by a

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<v Speaker 3>kind of anxiety about leaving blank or uniform space, and

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<v Speaker 3>that latter sense, the one driven by horror vacui, is

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<v Speaker 3>in this definition, one that detracts from the effect of

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<v Speaker 3>the piece, one that quote threatens to overwhelm what is

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<v Speaker 3>being decorated. So again, I think this author would probably

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<v Speaker 3>not use the term to refer to things that are

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<v Speaker 3>busy or crowded as a result of a well considered

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<v Speaker 3>deliberate choice by the artist or designer. It would refer

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<v Speaker 3>to things where the infilling seems haphazard or unwarranted or ineffective.

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<v Speaker 3>So while I am usually quite partial to busy, detail

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<v Speaker 3>rich artwork, there are examples I can think of where

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<v Speaker 3>I can look at an artwork or design choice and say, yeah,

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<v Speaker 3>I think this just looks like compulsive behavior that seems

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<v Speaker 3>driven by a kind of discomfort with blank space. And

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<v Speaker 3>one example I would agree with characterizing this way is

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<v Speaker 3>cited in the same lecture by chet van Duser I

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<v Speaker 3>mentioned a minute ago. It's the practice of line filling

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<v Speaker 3>in medieval manuscripts, and so maybe this will help illustrate.

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<v Speaker 3>So this is this page I want to show you.

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<v Speaker 3>Rob is from a manuscript known as Walters one thirteen

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<v Speaker 3>which is a late thirteenth century Latin Psalter Assalter, meaning

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<v Speaker 3>a book that contains the biblical Book of Psalms, and

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<v Speaker 3>it's from the region of France that was then Flanders.

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<v Speaker 3>Now you know, I love my medieval manuscripts with zany margins.

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<v Speaker 3>I want donkeys playing trumpets. I want armored war rabbits

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<v Speaker 3>locked in battle, with naked men writing centipede dogs. I

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<v Speaker 3>want it all. But even with that predisposition, I think

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<v Speaker 3>I would be critical of what we see in some

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<v Speaker 3>of the pages of Walters one thirteen, such as the

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<v Speaker 3>one sided by van Duzer. And this is where there

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<v Speaker 3>are illustrations intruding into the very lines of the tech itself.

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<v Speaker 3>So the issue is that when a line of text

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<v Speaker 3>does not stretch all the way to the margin, when

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<v Speaker 3>it does not fill out the column, the artists here

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<v Speaker 3>I don't know if it was the copyist or the

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<v Speaker 3>rubricator or somebody else, literally fills in the rest of

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<v Speaker 3>the line with a rectangular illustration of some kind. So

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<v Speaker 3>it might be a mousehead, or just some vines with

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<v Speaker 3>red and gold leaves, or a big old p hen.

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<v Speaker 3>I like these types of illustrations, but this does seem

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<v Speaker 3>kind of excessive to me, like it would actually make

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<v Speaker 3>the text harder to read and detract from its effect,

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<v Speaker 3>and it just kind of makes the page feel cluttered

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<v Speaker 3>and like there's no space to breathe. Kind of going

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<v Speaker 3>back to our episodes on the history of the paragraph

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<v Speaker 3>and the importance of blank space in prose text.

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<v Speaker 1>I would agree with the caveat to our eyes reading

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<v Speaker 1>across the sentries.

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<v Speaker 3>Well, yeah, I'm talking about my opinion.

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<v Speaker 1>Yeah yeah, but yes, as a modern viewer looking of this,

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<v Speaker 1>the pea hens and the strange dog creatures are a

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<v Speaker 1>bit distracting, not that I can read the actual text anyway.

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<v Speaker 3>Now right, Well, well, to connect again with the paragraphs episode,

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<v Speaker 3>I mean here we see very little spacing between parts

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<v Speaker 3>of the text itself, Like the text is also very

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<v Speaker 3>crammed and crowded in.

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<v Speaker 1>Yeah, yeah, so, I mean maybe to the original creators

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<v Speaker 1>of this page and the original intended readers of this page,

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<v Speaker 1>like this is opening things up. They're like, hey, I'm

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<v Speaker 1>giving you some space. That's what the dog is, That's

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<v Speaker 1>what the bird with the human head and the dunce

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<v Speaker 1>cap is about. That is a good bird. It reminds

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<v Speaker 1>me a bit. And this is coming back to like,

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<v Speaker 1>you know, cinematic examples and parody of cinematic examples. But

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<v Speaker 1>there's an episode of Futurama where Zoid birds Uncle Harold Zoid,

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<v Speaker 1>an old time me cinema director who made like silent

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<v Speaker 1>holographic pictures. He's directing a new film and he's at

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<v Speaker 1>one point he says, people, people, please, just because this

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<v Speaker 1>dramatic scene doesn't mean you can't do a little comedy

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<v Speaker 1>in the background. And it's you know, it's referring to

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<v Speaker 1>I guess the you know, to modern viewers, they often

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<v Speaker 1>busy nature and the sort of frantic nature of say,

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<v Speaker 1>old silent films.

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<v Speaker 3>Oh yeah, yeah. So anyway, on this, like Walter's one thirteen,

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<v Speaker 3>a person might feel that this counts as horror vacui

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<v Speaker 3>in the critical sense, in the sense of overmarking or

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<v Speaker 3>excessive decoration that sort of threatens to overwhelm that which

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<v Speaker 3>is being decorated. But to come back to my point

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<v Speaker 3>about usage, it seems that while some authors use the

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<v Speaker 3>term exclusively in this sense, like a in some sense

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<v Speaker 3>a critical statement or a critical statement about the motivation

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<v Speaker 3>driving certain design choices, it's also sometimes used more generic,

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<v Speaker 3>without a spirit of criticism that I can detect and

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<v Speaker 3>would just be descriptive, like it would refer to any

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<v Speaker 3>ardor design without a lot of blank space, even if

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<v Speaker 3>the author making the statement believes that such a design

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<v Speaker 3>is effective or thoughtful, or well considered or beautiful. So

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<v Speaker 3>I guess this can create confusion when the term is

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<v Speaker 3>invoked about whether it's being used with a critical connotation

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<v Speaker 3>or not. Is it just, say, does horror vacae just

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<v Speaker 3>describe an artwork that is busy and filled in with

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<v Speaker 3>detail to all the edges, or is it a class

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<v Speaker 3>of motivation to create certain artworks of this type, specifically

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<v Speaker 3>artworks that are not as good as others?

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<v Speaker 1>Now, you know, discussing though, the way that sometimes the

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<v Speaker 1>term is used to depict, you know, primitive impulse or

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<v Speaker 1>to describe a quality of more ancient forms of art

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<v Speaker 1>versus modern forms. I do think it's helpful to look

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<v Speaker 1>at other examples from other parts of the world in

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<v Speaker 1>other times times. And I was trying to think of, like, well,

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<v Speaker 1>what's a good one that's you know, a little bit

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<v Speaker 1>different from from what we've we've looked at in the

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<v Speaker 1>first episode, And I kept coming back to Tibetan art,

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<v Speaker 1>particularly in Tibetan Buddhist art that I imagine when I even

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<v Speaker 1>mention this, like certain images are coming to mind, and

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<v Speaker 1>these images that come to mind maybe indeed be like

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<v Speaker 1>very full, very complex pieces that indeed take up an

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<v Speaker 1>entire given space.

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<v Speaker 3>So if we're applying the term here, it would be

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<v Speaker 3>in the descriptive sense, not in the critical sense, because

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<v Speaker 3>I think you and I agree these art works are amazing.

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<v Speaker 1>Right, and I, to be honest, I didn't find any

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<v Speaker 1>sources out there that we're really invoking this term to

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<v Speaker 1>describe Tibetan art, So I'm not I'm not attempting to

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<v Speaker 1>jump to the defense of it or anything, because the

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<v Speaker 1>attack would be I think, entirely imaginary here. But it's interesting,

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<v Speaker 1>I think to look at work that you might see

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<v Speaker 1>as as you know, very full or even very busy,

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<v Speaker 1>and sort of described like why is it like that?

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<v Speaker 1>And what does it have to do with the original

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<v Speaker 1>purpose and context of a given work. So a little background.

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<v Speaker 1>A Tibetan style of art began to develop on the

0:13:13.040 --> 0:13:17.040
<v Speaker 1>Tibetan Plateau during the tenth century, this following a formative

0:13:17.080 --> 0:13:19.840
<v Speaker 1>era during which Buddhism took on a form in Tibet

0:13:19.920 --> 0:13:21.960
<v Speaker 1>most in tune with the religious needs of the people,

0:13:22.360 --> 0:13:26.880
<v Speaker 1>their pre existing shamanistic traditions, and much more. And this

0:13:26.960 --> 0:13:29.520
<v Speaker 1>is discussed in great detail and an excellent book that

0:13:29.520 --> 0:13:31.679
<v Speaker 1>I have on the shelf here by Robert E. Fischer

0:13:31.800 --> 0:13:34.640
<v Speaker 1>titled Art of Tibet. Now, I'm not going to get

0:13:34.840 --> 0:13:37.800
<v Speaker 1>super into the different forms of Tibetan Buddhism or even

0:13:37.960 --> 0:13:41.280
<v Speaker 1>the full variety of images, but suffice to say that

0:13:41.320 --> 0:13:44.080
<v Speaker 1>while not all examples of Tibetan Buddhist art invoke a

0:13:44.120 --> 0:13:47.960
<v Speaker 1>feeling of maximalism, some of the most famous examples of sculpture,

0:13:47.960 --> 0:13:51.520
<v Speaker 1>and especially monastery wall paintings, do tend to kind of

0:13:51.600 --> 0:13:54.720
<v Speaker 1>overpower you with a sense of cosmic abundance.

0:13:55.520 --> 0:13:57.360
<v Speaker 3>Yes, and many of them seem to me like they

0:13:57.360 --> 0:14:00.560
<v Speaker 3>are not only overflowing with detail, but over flowing with

0:14:01.520 --> 0:14:04.560
<v Speaker 3>sort of different levels of focus, Like there's a lot

0:14:04.640 --> 0:14:08.080
<v Speaker 3>of different layers of detail that you know, things that

0:14:08.120 --> 0:14:10.800
<v Speaker 3>are kind of like zoomed out versus zoomed in, if

0:14:10.840 --> 0:14:11.720
<v Speaker 3>that makes any sense.

0:14:12.360 --> 0:14:14.400
<v Speaker 1>Yeah, Yeah, you do feel like there's a sense of

0:14:14.480 --> 0:14:18.000
<v Speaker 1>zooming in and zooming out. MANI pieces will have like

0:14:18.040 --> 0:14:21.640
<v Speaker 1>a kind of central focus and it can almost feel

0:14:21.680 --> 0:14:24.600
<v Speaker 1>like some sort of of a map. It can almost

0:14:24.640 --> 0:14:26.960
<v Speaker 1>feel like some sort of and this is where we

0:14:27.000 --> 0:14:29.000
<v Speaker 1>get into some of the actual purpose here, some sort

0:14:29.040 --> 0:14:33.680
<v Speaker 1>of educational document that indeed there is information that is

0:14:33.720 --> 0:14:37.200
<v Speaker 1>being relayed here. And yeah, this is one of two

0:14:37.240 --> 0:14:40.760
<v Speaker 1>important factors to keep in mind regarding why these images

0:14:40.800 --> 0:14:44.880
<v Speaker 1>are so again cosmically abundant. First of all, as Fisher

0:14:44.920 --> 0:14:50.080
<v Speaker 1>points out, esoteric Buddhism, like Vadriyana Buddhism was Indy, is

0:14:50.120 --> 0:14:54.320
<v Speaker 1>a complex system. One comparison that I've seen elsewhere is

0:14:54.360 --> 0:14:56.960
<v Speaker 1>that you might think of these forms of Buddhism as

0:14:57.000 --> 0:15:01.280
<v Speaker 1>a kind of Buddhist super science, a kind of advancediritual technology.

0:15:02.440 --> 0:15:07.120
<v Speaker 1>Fisher points out that it essentially a means of accelerating

0:15:07.160 --> 0:15:11.600
<v Speaker 1>the path toward enlightenment, condensing the work of eons into

0:15:11.600 --> 0:15:15.240
<v Speaker 1>a single mortal lifespan. And at the same time, there

0:15:15.320 --> 0:15:17.920
<v Speaker 1>was still like a sense of urgency to the practice,

0:15:17.920 --> 0:15:21.840
<v Speaker 1>Fisher stresses, because ultimately you're dealing with the trajectory of

0:15:21.880 --> 0:15:24.880
<v Speaker 1>the human soul. So there was a great deal to

0:15:24.960 --> 0:15:28.240
<v Speaker 1>be taught, a great deal to guide one through, a

0:15:28.280 --> 0:15:31.040
<v Speaker 1>great deal as a learner to absorb. And it was

0:15:31.160 --> 0:15:34.920
<v Speaker 1>more than a written text or even a robust monastic

0:15:34.960 --> 0:15:39.120
<v Speaker 1>tradition could do on its own. Fisher writes the following quote,

0:15:39.440 --> 0:15:42.800
<v Speaker 1>The need to harness the myriad powers and to organize

0:15:42.800 --> 0:15:45.840
<v Speaker 1>the parts of this vast system into a manageable whole

0:15:46.240 --> 0:15:49.560
<v Speaker 1>required a large and complex visual system of support and

0:15:49.640 --> 0:15:52.840
<v Speaker 1>gave rise to the ritual instruments and images that have

0:15:53.000 --> 0:15:56.680
<v Speaker 1>given the Vadriana its distinctive flavor, as well as the

0:15:56.800 --> 0:16:01.360
<v Speaker 1>huge array of deities representing the tremendous range of powers

0:16:01.360 --> 0:16:02.160
<v Speaker 1>and practices.

0:16:02.640 --> 0:16:06.560
<v Speaker 3>Okay, so in some sense, the detail rich nature of

0:16:06.800 --> 0:16:11.000
<v Speaker 3>a lot of this artwork could be related to the

0:16:11.040 --> 0:16:14.680
<v Speaker 3>sort of the vastness and complexity of the belief system

0:16:14.760 --> 0:16:16.640
<v Speaker 3>underlying it exactly.

0:16:16.760 --> 0:16:20.840
<v Speaker 1>Yeah, Yeah, we're dealing with various images and objects here

0:16:20.840 --> 0:16:27.680
<v Speaker 1>that are not necessarily merely decoration but also ritualistic and instructional.

0:16:27.960 --> 0:16:32.040
<v Speaker 1>So the image may be full or abundant or even

0:16:32.600 --> 0:16:35.680
<v Speaker 1>you know, considered busy because there is a great deal

0:16:35.680 --> 0:16:39.560
<v Speaker 1>of information to relate and support via the image, and

0:16:39.600 --> 0:16:40.960
<v Speaker 1>I guess you know you can you can look at

0:16:41.040 --> 0:16:43.480
<v Speaker 1>various examples and other systems, Like anytime there's a lot

0:16:43.520 --> 0:16:45.560
<v Speaker 1>of information to put in an image via a map

0:16:47.160 --> 0:16:49.040
<v Speaker 1>or you know, to sort of bring it into this

0:16:49.120 --> 0:16:53.080
<v Speaker 1>realm of the unreal. I'm reminded of the maps, the

0:16:53.120 --> 0:16:55.080
<v Speaker 1>many wonderful maps that have been created over the years

0:16:55.120 --> 0:17:00.160
<v Speaker 1>for Dante's Inferno and the other books in the Divine Comedy,

0:17:00.360 --> 0:17:05.520
<v Speaker 1>where there is a fantastic physical realm that has to

0:17:05.560 --> 0:17:09.320
<v Speaker 1>be created there, but it's also just loaded with information

0:17:09.680 --> 0:17:11.639
<v Speaker 1>and loaded with all sorts of stuff, and it can

0:17:11.680 --> 0:17:14.040
<v Speaker 1>be very helpful when you're, say, reading The Inferno, but

0:17:14.280 --> 0:17:16.640
<v Speaker 1>also if you try and fit everything into the map,

0:17:16.680 --> 0:17:29.080
<v Speaker 1>it could conceivably be overwhelmed. Now Elsewhere in the book,

0:17:29.200 --> 0:17:31.600
<v Speaker 1>Fisher makes a great point too about the role place

0:17:31.680 --> 0:17:34.320
<v Speaker 1>has in all of this as well. So we're dealing

0:17:34.359 --> 0:17:37.720
<v Speaker 1>with centuries of tradition here. And while I don't want

0:17:37.720 --> 0:17:41.000
<v Speaker 1>to devalue the vast size of the Tibetan Plateau because

0:17:41.119 --> 0:17:44.240
<v Speaker 1>it is enormous, or the biodiversity of the region because

0:17:44.440 --> 0:17:50.000
<v Speaker 1>it contains numerous ecosystems, but individual works and monasteries are

0:17:50.040 --> 0:17:53.280
<v Speaker 1>going to be generally tied to particular locations within it.

0:17:54.440 --> 0:17:57.400
<v Speaker 1>As Fisher points out, the interior of a Tibetan monastery

0:17:57.480 --> 0:18:01.400
<v Speaker 1>is elaborate, with full wall painting that quote transform those

0:18:01.520 --> 0:18:05.600
<v Speaker 1>rooms into spiritual environments which surround and even overwhelm the

0:18:05.640 --> 0:18:10.160
<v Speaker 1>worshiper with large, expressive displays of the many Buddhist worlds,

0:18:10.960 --> 0:18:14.000
<v Speaker 1>and he stresses that this is all in stark contrast

0:18:14.320 --> 0:18:18.280
<v Speaker 1>to the world outside the monastery, typically defined by the

0:18:18.400 --> 0:18:21.880
<v Speaker 1>quote often barren, wind swept Tibetan landscape.

0:18:22.880 --> 0:18:25.640
<v Speaker 3>That's interesting. So he's saying that in many of these places,

0:18:25.680 --> 0:18:27.800
<v Speaker 3>if you were to go outside the monastery, you'd be

0:18:27.840 --> 0:18:30.760
<v Speaker 3>greeted with an image of the world that is quite beautiful,

0:18:30.760 --> 0:18:34.160
<v Speaker 3>but maybe not busy with detail or busy with lots

0:18:34.160 --> 0:18:37.359
<v Speaker 3>of little things populating it. It would be often a

0:18:37.520 --> 0:18:40.080
<v Speaker 3>very I don't know what the word is, A kind

0:18:40.119 --> 0:18:42.600
<v Speaker 3>of smooth topography. I mean, I guess not smooth, because

0:18:42.600 --> 0:18:44.840
<v Speaker 3>it would be mountainous, but you know, not a lot

0:18:44.840 --> 0:18:48.560
<v Speaker 3>of forests and cities and so forth right.

0:18:48.640 --> 0:18:51.840
<v Speaker 1>Yeah, Like, I included an image here of the Debutton Plateau,

0:18:51.880 --> 0:18:55.600
<v Speaker 1>and it's particularly gorgeous view. And at the same time,

0:18:55.640 --> 0:19:00.520
<v Speaker 1>I'm sure that one could probably find individual vistas. Don't

0:19:00.560 --> 0:19:04.160
<v Speaker 1>feel is open in the Tibetan plateau. But I feel

0:19:04.160 --> 0:19:06.320
<v Speaker 1>like this kind of I feel like this has a

0:19:06.320 --> 0:19:09.520
<v Speaker 1>certain logic to it, Like the idea that first of all,

0:19:09.560 --> 0:19:11.600
<v Speaker 1>going back to the previous comment, like, on one hand,

0:19:11.600 --> 0:19:16.040
<v Speaker 1>you have information encoded in the work, but also it

0:19:16.040 --> 0:19:19.080
<v Speaker 1>has to do with this awe inspiring transition out of

0:19:19.119 --> 0:19:22.520
<v Speaker 1>the mundane world and into the inner spiritual world of

0:19:22.560 --> 0:19:26.040
<v Speaker 1>the monastery or of a temple. So I think, on

0:19:26.040 --> 0:19:29.359
<v Speaker 1>one hand, it's important to realize that the contrast between

0:19:29.359 --> 0:19:31.239
<v Speaker 1>the empty and the full might be lost in an

0:19:31.240 --> 0:19:33.760
<v Speaker 1>analysis of a work, you know, if you're just viewing

0:19:33.800 --> 0:19:38.000
<v Speaker 1>it in isolation on a page, on a screen, or

0:19:38.040 --> 0:19:41.680
<v Speaker 1>even in a you know, a museum setting. And I

0:19:41.680 --> 0:19:43.399
<v Speaker 1>don't know, this is more of a tangent, but I

0:19:43.400 --> 0:19:45.119
<v Speaker 1>wonder how we might think of this in terms of

0:19:45.160 --> 0:19:47.879
<v Speaker 1>ancient versus modern, or even in just pre modern in

0:19:47.920 --> 0:19:51.440
<v Speaker 1>general versus modern creations, because if the world outside of

0:19:51.480 --> 0:19:55.520
<v Speaker 1>a particular experience is, by one definition or another minimalist,

0:19:55.840 --> 0:19:59.800
<v Speaker 1>then perhaps it makes more sense for the work itself,

0:20:00.080 --> 0:20:04.320
<v Speaker 1>the inner work, to present a contrast of maximalism. Likewise,

0:20:04.359 --> 0:20:06.880
<v Speaker 1>of the world outside the monastery is, by one definition

0:20:06.960 --> 0:20:10.760
<v Speaker 1>or another maximalist or busy, then perhaps we crave the quiet,

0:20:10.800 --> 0:20:15.080
<v Speaker 1>the simple, and the minimal within the experience of place

0:20:15.240 --> 0:20:17.760
<v Speaker 1>or painting or film or musical composition.

0:20:18.440 --> 0:20:21.000
<v Speaker 3>That's very interesting. I could see that. So if yeah,

0:20:21.480 --> 0:20:24.959
<v Speaker 3>maybe you live in a busy city center, the sacred

0:20:25.000 --> 0:20:27.080
<v Speaker 3>space you retreat to, you would want to have a

0:20:27.119 --> 0:20:30.080
<v Speaker 3>lot of empty or uniform space in it to give

0:20:30.080 --> 0:20:33.320
<v Speaker 3>you a sense of rest maybe, Whereas if you live

0:20:33.320 --> 0:20:36.040
<v Speaker 3>in a more pastoral environment, you might want to retreat

0:20:36.040 --> 0:20:39.800
<v Speaker 3>to a sacred space that is full of just a busy,

0:20:39.960 --> 0:20:41.480
<v Speaker 3>rich detail and complexity.

0:20:42.119 --> 0:20:44.000
<v Speaker 1>Yeah. And at the same time, though, I realized that

0:20:44.080 --> 0:20:47.560
<v Speaker 1>it might still be entirely subjective, because I can easily imagine, say,

0:20:48.000 --> 0:20:50.080
<v Speaker 1>you know, an individual living in the big city and

0:20:50.119 --> 0:20:54.639
<v Speaker 1>they're going into a sacred space or museum space, and like,

0:20:54.680 --> 0:20:57.520
<v Speaker 1>what is their relationship to the world on the outside?

0:20:58.160 --> 0:21:04.159
<v Speaker 1>Is is it and an abundant or is it is

0:21:04.160 --> 0:21:06.640
<v Speaker 1>there an emptiness to it? And therefore they want something

0:21:07.359 --> 0:21:11.119
<v Speaker 1>more full on the inside, Like the sacred space should

0:21:11.160 --> 0:21:13.359
<v Speaker 1>give them an energy that they feel is lacking in

0:21:13.400 --> 0:21:16.480
<v Speaker 1>the world outside. Like, like I say, I guess it

0:21:16.520 --> 0:21:20.280
<v Speaker 1>could go either way, depending on what an individual's view

0:21:20.320 --> 0:21:21.480
<v Speaker 1>of the mundane world is.

0:21:22.119 --> 0:21:25.960
<v Speaker 3>Yeah, that's a really interesting observation, though, I wonder about

0:21:25.960 --> 0:21:26.360
<v Speaker 3>that now.

0:21:27.119 --> 0:21:30.640
<v Speaker 1>Yeah, Like take the various male wolf locations for example,

0:21:31.160 --> 0:21:35.640
<v Speaker 1>those are certainly kind of maximalist experiences you don't go in.

0:21:35.800 --> 0:21:39.560
<v Speaker 1>I mean, you know, it's it's not just an overabundance

0:21:39.560 --> 0:21:43.159
<v Speaker 1>of images. There's you know, various artists, various styles and

0:21:43.200 --> 0:21:48.040
<v Speaker 1>so forth. It's not just wall to wall. But generally

0:21:48.119 --> 0:21:50.680
<v Speaker 1>I have found when I when I and the one

0:21:50.680 --> 0:21:53.639
<v Speaker 1>that I visited, I left feeling like I had experienced

0:21:53.680 --> 0:21:54.120
<v Speaker 1>a lot.

0:21:54.560 --> 0:21:56.800
<v Speaker 3>That's interesting because I when I went, I found it

0:21:57.080 --> 0:21:59.439
<v Speaker 3>kind of RESTful as well. I think maybe it has

0:21:59.480 --> 0:22:02.440
<v Speaker 3>to do with the dim lighting in there, or there

0:22:02.480 --> 0:22:04.840
<v Speaker 3>are plenty of lights, but they're not bright white light

0:22:06.200 --> 0:22:10.320
<v Speaker 3>and the kind of soothing sonic atmospheres. I don't know.

0:22:10.680 --> 0:22:13.199
<v Speaker 1>Yeah, So anyway, you know, I bring all this up

0:22:13.240 --> 0:22:16.320
<v Speaker 1>more or less just to raise additional questions and bring

0:22:16.400 --> 0:22:19.280
<v Speaker 1>up additional examples. But we'd obviously love to hear from

0:22:19.440 --> 0:22:21.520
<v Speaker 1>folks out there who have thoughts on all of this

0:22:21.640 --> 0:22:26.080
<v Speaker 1>related to their experiences in museums and sacred spaces, et cetera.

0:22:26.640 --> 0:22:28.960
<v Speaker 3>Now I mentioned earlier that I was going to come

0:22:29.000 --> 0:22:33.240
<v Speaker 3>back to chet VanDuzer, and this relates to fear of

0:22:33.240 --> 0:22:36.560
<v Speaker 3>the void in art. I came across some work by

0:22:36.760 --> 0:22:39.000
<v Speaker 3>previous show guests Chet van Duser on the role of

0:22:39.040 --> 0:22:43.120
<v Speaker 3>horror vakue in map making. So if you didn't hear

0:22:43.160 --> 0:22:45.800
<v Speaker 3>that episode from a few years back, chet VanDuzer is

0:22:45.840 --> 0:22:49.560
<v Speaker 3>an American historian of cartography, and he came on the

0:22:49.600 --> 0:22:52.960
<v Speaker 3>show several years back to talk about why and how

0:22:53.359 --> 0:22:57.719
<v Speaker 3>cartographers of the past would so frequently add sea monsters

0:22:57.760 --> 0:23:03.400
<v Speaker 3>to their maps. And one possible explanation for the proliferation

0:23:03.560 --> 0:23:07.080
<v Speaker 3>of sirens and sly the marine serpent kings out in

0:23:07.119 --> 0:23:10.520
<v Speaker 3>the deep water is horror vacuee on the part of

0:23:10.600 --> 0:23:13.520
<v Speaker 3>the map maker. This would be the version that's not

0:23:13.600 --> 0:23:16.760
<v Speaker 3>just merely descriptive of something that's filling in details, but

0:23:16.880 --> 0:23:19.840
<v Speaker 3>a description of a motivation on the part of the

0:23:19.920 --> 0:23:24.320
<v Speaker 3>artist or map maker, that there's an abhorrence for blankness

0:23:24.880 --> 0:23:26.840
<v Speaker 3>that goes in the case of maps, beyond just the

0:23:26.880 --> 0:23:30.800
<v Speaker 3>creation of monsters, but to all kinds of extraneous infilling

0:23:30.920 --> 0:23:34.040
<v Speaker 3>of stuff in the watery corners of the page or

0:23:34.040 --> 0:23:38.120
<v Speaker 3>in the deep middles of continence on the page. And

0:23:38.200 --> 0:23:41.280
<v Speaker 3>so I was looking at a digital curation of examples

0:23:41.359 --> 0:23:44.760
<v Speaker 3>on the Stanford Library's website. This is for the Barry

0:23:44.840 --> 0:23:49.680
<v Speaker 3>Lawrence Rudermann Conference on Cartography, and there are some explanatory

0:23:49.720 --> 0:23:53.840
<v Speaker 3>materials by Chet van Duser, So he writes that despite

0:23:53.840 --> 0:23:57.439
<v Speaker 3>the fact that some previous scholars had cast doubt on

0:23:57.520 --> 0:24:01.320
<v Speaker 3>whether horror vacuee was ever a major influence on map makers,

0:24:01.720 --> 0:24:04.240
<v Speaker 3>he argues that whether you frame it as a positive

0:24:04.280 --> 0:24:08.639
<v Speaker 3>desire for excess decoration or a negative aversion to blank space,

0:24:09.320 --> 0:24:11.479
<v Speaker 3>it seems pretty clear that horror vaka wei of one

0:24:11.560 --> 0:24:14.840
<v Speaker 3>kind or another was an important pressure in the design

0:24:15.000 --> 0:24:18.920
<v Speaker 3>of European maps from the sixteenth to the early eighteenth century,

0:24:19.200 --> 0:24:22.800
<v Speaker 3>at least four some cartographers. Because this was not universal,

0:24:23.040 --> 0:24:26.080
<v Speaker 3>he also shows many examples of maps that were perfectly

0:24:26.119 --> 0:24:30.000
<v Speaker 3>content to leave vast areas blank, often the interiors of

0:24:30.040 --> 0:24:34.680
<v Speaker 3>continental spaces unknown to the map maker, or vast ocean spaces.

0:24:35.640 --> 0:24:38.920
<v Speaker 3>Now rob I thought the first example Venduser selects that

0:24:38.960 --> 0:24:43.800
<v Speaker 3>we would look at here is the Taypus Aurorum Martimorum

0:24:44.080 --> 0:24:48.760
<v Speaker 3>Ginne Alangren. And this is a map created by the

0:24:48.920 --> 0:24:54.280
<v Speaker 3>Dutch cartographer Janhugen von Lynschoten, who lived fifteen sixty three

0:24:54.400 --> 0:24:58.520
<v Speaker 3>to sixteen eleven. I believe this map is from fifteen

0:24:58.680 --> 0:25:02.920
<v Speaker 3>ninety six and it depicts the South Atlantic and the

0:25:03.080 --> 0:25:06.960
<v Speaker 3>western coast of Africa. Now the ocean takes up it

0:25:07.040 --> 0:25:09.399
<v Speaker 3>looks like at least three quarters of the map. But

0:25:09.560 --> 0:25:14.240
<v Speaker 3>the ocean here is absolutely overflowing with stuff, to the

0:25:14.320 --> 0:25:17.040
<v Speaker 3>point that it's kind of funny to look at. There

0:25:17.080 --> 0:25:21.000
<v Speaker 3>are inset drawings of the mountains on Saint Helena and

0:25:21.440 --> 0:25:26.080
<v Speaker 3>Ascension Island. There is a compass or multiple compasses. There

0:25:26.280 --> 0:25:29.080
<v Speaker 3>is a drawing of three ships being visited by a

0:25:29.160 --> 0:25:31.639
<v Speaker 3>sea monster. I can't tell if the sea monster is

0:25:31.680 --> 0:25:35.159
<v Speaker 3>attacking the ships or just saying hello, rob Maybe you

0:25:35.200 --> 0:25:37.600
<v Speaker 3>can render a judgment on that illustration in a moment.

0:25:37.920 --> 0:25:41.639
<v Speaker 3>But there is also lots of absurdly florid lettering on

0:25:41.760 --> 0:25:44.440
<v Speaker 3>the names of places. Will you just look at this

0:25:44.880 --> 0:25:49.000
<v Speaker 3>oceanus what? I can't even read the word it's so

0:25:49.240 --> 0:25:53.560
<v Speaker 3>there's so much swirling on the letters. Get let the

0:25:53.800 --> 0:25:55.080
<v Speaker 3>podcasts or something.

0:25:56.320 --> 0:25:59.320
<v Speaker 1>Yeah, there's a lot going on here, and I mean

0:25:59.359 --> 0:26:01.880
<v Speaker 1>it almost looks like you've gotten You've got pop ups

0:26:02.080 --> 0:26:04.520
<v Speaker 1>occurring on the mask. Yes, that you need to close

0:26:04.600 --> 0:26:07.080
<v Speaker 1>out so you can see the rest of the ocean here.

0:26:08.040 --> 0:26:10.959
<v Speaker 3>That's very Yeah, yeah you want to click the x's. Uh,

0:26:12.800 --> 0:26:15.600
<v Speaker 3>but let's get a good look at this sea monster. Now,

0:26:16.240 --> 0:26:18.960
<v Speaker 3>it looks kind of like it's a giant green fish

0:26:19.040 --> 0:26:22.320
<v Speaker 3>with red fins and the head of don't know, what

0:26:22.400 --> 0:26:25.120
<v Speaker 3>would you call that, kind of like a pig calf head.

0:26:25.800 --> 0:26:28.600
<v Speaker 1>Yeah, yeah, it's very mammalian, but it's.

0:26:28.480 --> 0:26:32.240
<v Speaker 3>Got the angry eyes. It's it's got attack eyes. And

0:26:32.680 --> 0:26:34.840
<v Speaker 3>is it attacking the ships or is it just kind

0:26:34.880 --> 0:26:37.280
<v Speaker 3>of flopping around for them to look at? Not quite clear.

0:26:38.040 --> 0:26:40.040
<v Speaker 1>Yeah, I don't know. It looks it looks. It looks

0:26:40.040 --> 0:26:41.920
<v Speaker 1>a little sweet to me, like it's just kind of

0:26:42.720 --> 0:26:45.399
<v Speaker 1>mine in its own business. But maybe no, no, wait,

0:26:45.520 --> 0:26:47.560
<v Speaker 1>I'm looking at it depends how you Okay, it depends

0:26:47.600 --> 0:26:49.640
<v Speaker 1>how you look at it. At first, when I looked

0:26:49.640 --> 0:26:52.360
<v Speaker 1>at this particular monster, I thought its head was sort

0:26:52.400 --> 0:26:55.399
<v Speaker 1>of to the side, And now I see it as

0:26:55.440 --> 0:26:57.880
<v Speaker 1>it was intended. Yes, it does look angry and looks

0:26:57.920 --> 0:27:00.399
<v Speaker 1>more like a pig, whereas the way I seeing it

0:27:00.520 --> 0:27:02.240
<v Speaker 1>at first, it looked more like an otter.

0:27:03.280 --> 0:27:05.919
<v Speaker 3>Oh yeah, yeah, I saw that. You were looking at

0:27:05.960 --> 0:27:08.400
<v Speaker 3>the more zoomed out image, that does look more odder.

0:27:08.400 --> 0:27:10.320
<v Speaker 1>Like mm hmm. Yeah, But when you see it a

0:27:10.320 --> 0:27:12.080
<v Speaker 1>little closer, you can get Yeah, it has this kind

0:27:12.119 --> 0:27:15.679
<v Speaker 1>of a still mammalion, but angry and perhaps threatening the ships.

0:27:16.320 --> 0:27:19.200
<v Speaker 3>But okay, this first example, there is just so much

0:27:19.320 --> 0:27:21.680
<v Speaker 3>illustration in the ocean here, and just a lot of

0:27:21.760 --> 0:27:25.560
<v Speaker 3>inset text. The boxes boxes of text. I think they're

0:27:25.600 --> 0:27:30.760
<v Speaker 3>called cartouch's, maybe just like elaborately decorated boxes with like

0:27:30.880 --> 0:27:35.240
<v Speaker 3>those baroque museum frames illustrated around them that have you know,

0:27:35.359 --> 0:27:39.120
<v Speaker 3>they say something in them. Now let's look at another map.

0:27:39.680 --> 0:27:42.480
<v Speaker 3>This is one that of Venduzer Selects that is called

0:27:42.640 --> 0:27:47.520
<v Speaker 3>a New Plane and Exact Map of America by Robert Walton,

0:27:48.280 --> 0:27:52.040
<v Speaker 3>who lived sixteen eighteen to sixteen eighty eight. I think

0:27:52.160 --> 0:27:56.719
<v Speaker 3>this map is from sixteen sixty And let me flag

0:27:56.880 --> 0:27:59.960
<v Speaker 3>a little lull here at the word plane in its time,

0:28:00.680 --> 0:28:04.360
<v Speaker 3>because again it's just it's so much stuff. The oceans

0:28:04.400 --> 0:28:09.119
<v Speaker 3>are filled with ships, sea monsters, random blocks of text.

0:28:09.520 --> 0:28:12.520
<v Speaker 3>The border of the map is stuffed with illustrations of

0:28:12.760 --> 0:28:17.800
<v Speaker 3>landmarks and explorers, and what the map maker believed were

0:28:17.880 --> 0:28:21.920
<v Speaker 3>the representations of clothing of various native peoples. There is

0:28:22.080 --> 0:28:25.440
<v Speaker 3>even sort of a guess at the coast of Antarctica,

0:28:25.640 --> 0:28:28.680
<v Speaker 3>though I want to say Antarctica was not discovered until

0:28:28.920 --> 0:28:32.480
<v Speaker 3>the nineteenth century. This is just a random line of

0:28:33.200 --> 0:28:36.920
<v Speaker 3>coast south of Cape Horn that has labeled unknown land,

0:28:37.080 --> 0:28:38.920
<v Speaker 3>so it's just sort of a guess there's probably some

0:28:39.120 --> 0:28:39.800
<v Speaker 3>land down here.

0:28:40.320 --> 0:28:42.560
<v Speaker 1>Wow. This Yeah, this map is a lot to take in.

0:28:44.080 --> 0:28:46.880
<v Speaker 1>I wouldn't say that it's particularly pleasing to the eye.

0:28:48.320 --> 0:28:51.440
<v Speaker 1>It has the feeling of a publication, like in the

0:28:51.560 --> 0:28:53.920
<v Speaker 1>sense that they said, well, we've got some extra space

0:28:53.960 --> 0:28:56.520
<v Speaker 1>on here, let's get some more content on this map.

0:28:57.040 --> 0:28:58.560
<v Speaker 3>You know what it looks. It kind of looks like

0:28:58.840 --> 0:29:03.040
<v Speaker 3>did you ever have those highly informational place maps when

0:29:03.080 --> 0:29:03.600
<v Speaker 3>you were a kid.

0:29:04.800 --> 0:29:06.600
<v Speaker 1>Yep, yep, You're going to eat.

0:29:06.440 --> 0:29:10.720
<v Speaker 3>Your spaghetti on this new plane exact map of America.

0:29:11.080 --> 0:29:13.880
<v Speaker 1>Yeah, this would work great as a place mat. Yeah. Yes.

0:29:15.120 --> 0:29:17.880
<v Speaker 3>But Van Duser, writing of Walton's map, says, quote, it

0:29:17.920 --> 0:29:20.840
<v Speaker 3>is tempting to think that the map's busy appearance attracted

0:29:20.920 --> 0:29:24.200
<v Speaker 3>and held the eyes of his customers and thus helped

0:29:24.320 --> 0:29:29.240
<v Speaker 3>increase sales. So that's an interesting consideration. It's possible that

0:29:29.440 --> 0:29:33.640
<v Speaker 3>a desire to sell maps could have driven some horror

0:29:33.720 --> 0:29:38.520
<v Speaker 3>vacuee in cartographers, because maybe a map seems more valuable

0:29:38.960 --> 0:29:42.520
<v Speaker 3>if it is filled with lots of illustrations and text.

0:29:42.960 --> 0:29:46.400
<v Speaker 3>Maybe it seems less valuable if the places where you

0:29:46.760 --> 0:29:50.040
<v Speaker 3>you know, you don't really have any geographical information to add,

0:29:50.120 --> 0:29:50.840
<v Speaker 3>are just blank.

0:29:51.520 --> 0:29:53.400
<v Speaker 1>Yeah, I can see. It's kind of like with the

0:29:53.480 --> 0:29:56.239
<v Speaker 1>eliminated manuscripts we're discussing earlier. I mean, if you were

0:29:56.240 --> 0:29:58.720
<v Speaker 1>paying for one of these or commissioning, when you might say, hey,

0:29:59.040 --> 0:30:01.520
<v Speaker 1>I thought this thing was going to be illuminated. Where

0:30:01.680 --> 0:30:06.640
<v Speaker 1>is the illumination they paid for? Yeah, and there's a

0:30:06.680 --> 0:30:08.720
<v Speaker 1>lot of content added here, and yet at the same time,

0:30:09.200 --> 0:30:11.680
<v Speaker 1>the North part of America has a fair amount of

0:30:11.720 --> 0:30:13.680
<v Speaker 1>white space, trapped white space in it here.

0:30:14.120 --> 0:30:17.520
<v Speaker 3>Oh it does. Yeah, that's the interior continent. In fact,

0:30:17.600 --> 0:30:21.600
<v Speaker 3>some of the other examples elsewhere that Venduzer sites to

0:30:21.720 --> 0:30:24.640
<v Speaker 3>show cases where map makers were clearly not afraid to

0:30:24.760 --> 0:30:26.920
<v Speaker 3>leave blank space. A lot of that blank space is

0:30:27.040 --> 0:30:30.160
<v Speaker 3>like in the center of the Asian continent, so they'll

0:30:30.200 --> 0:30:34.000
<v Speaker 3>represent you know, Europe and Africa and like the southern

0:30:34.120 --> 0:30:38.520
<v Speaker 3>coast of the Asian mainland, and then like all up

0:30:38.600 --> 0:30:42.320
<v Speaker 3>inside there, it's just a vast blankness. They just didn't

0:30:42.360 --> 0:30:42.960
<v Speaker 3>know what was there.

0:30:43.640 --> 0:30:46.680
<v Speaker 1>Yeah, it looks like in this particular map they added

0:30:46.720 --> 0:30:48.800
<v Speaker 1>some text under the North part of America, but they

0:30:48.840 --> 0:30:50.760
<v Speaker 1>just didn't have even enough to fill. I have a

0:30:50.840 --> 0:30:55.120
<v Speaker 1>few pictures of animals, but ultimately there's clearly a lot

0:30:55.200 --> 0:30:57.840
<v Speaker 1>that's unknown at the time of this maps.

0:30:57.600 --> 0:31:09.040
<v Speaker 3>Making all right, I want to look at one more

0:31:09.080 --> 0:31:12.200
<v Speaker 3>of Vanduzer's examples. The next one is a map by

0:31:12.280 --> 0:31:15.840
<v Speaker 3>Henri Abraham Chdalan called I'm not sure how to say

0:31:15.840 --> 0:31:18.240
<v Speaker 3>this French, but I think it's like cart Trey curieuse

0:31:18.360 --> 0:31:22.840
<v Speaker 3>de la Mayre de Sud. This is Amsterdam, seventeen nineteen.

0:31:23.600 --> 0:31:27.120
<v Speaker 3>So this is more like an attempt to This is

0:31:27.160 --> 0:31:30.040
<v Speaker 3>not quite a map of the entire world, but it

0:31:30.280 --> 0:31:32.120
<v Speaker 3>is a map of a lot of the world. So

0:31:32.240 --> 0:31:36.480
<v Speaker 3>it has North America, South America, half of Africa, half

0:31:36.560 --> 0:31:40.720
<v Speaker 3>of Europe, and then the eastern part of the Asian continent.

0:31:41.320 --> 0:31:43.200
<v Speaker 3>And then it's got a lot of ocean in it.

0:31:43.320 --> 0:31:46.080
<v Speaker 3>So it's got the Pacific Ocean, the Atlantic Ocean, and

0:31:46.320 --> 0:31:49.400
<v Speaker 3>once again there's all kinds of stuff sort of crowding

0:31:49.480 --> 0:31:52.360
<v Speaker 3>in from the edges. In fact, Rob, I would almost

0:31:52.400 --> 0:31:56.520
<v Speaker 3>say this adheres to the exact inverse of your rule

0:31:56.720 --> 0:32:00.920
<v Speaker 3>about blank space in like typesetting newspapers, where you know,

0:32:01.160 --> 0:32:03.560
<v Speaker 3>white space was okay if it's sort of connected to

0:32:03.640 --> 0:32:05.600
<v Speaker 3>the oceans at the outer edge of the page. You

0:32:05.680 --> 0:32:08.360
<v Speaker 3>just don't want trapped white space here. All of the

0:32:09.040 --> 0:32:12.840
<v Speaker 3>illustrations and boxes and cartouches seem to be just pouring

0:32:13.000 --> 0:32:15.880
<v Speaker 3>in from the edges of the map, if that makes sense.

0:32:16.520 --> 0:32:20.960
<v Speaker 1>Yeah, Yeah, it's it's very interesting to look at. And yeah,

0:32:20.960 --> 0:32:22.320
<v Speaker 1>and I'm sure a lot of this has to do

0:32:22.440 --> 0:32:25.840
<v Speaker 1>with the clearly visible trade routes that are marked, like

0:32:25.920 --> 0:32:28.520
<v Speaker 1>you don't want to throw your copious amounts of illustrations

0:32:28.560 --> 0:32:31.720
<v Speaker 1>on top of that that they work well to fill

0:32:31.800 --> 0:32:35.600
<v Speaker 1>in these areas where ships are not navigating between the continents.

0:32:36.000 --> 0:32:39.040
<v Speaker 3>Yeah, and I really like Van User's observation about this

0:32:39.160 --> 0:32:42.719
<v Speaker 3>map quote. The great profusion of inset maps and scenes

0:32:42.760 --> 0:32:46.320
<v Speaker 3>along the northern and southern edges of Henri Chatealan seventeen

0:32:46.440 --> 0:32:51.000
<v Speaker 3>nineteen very Curious Map of the Pacific show the cartographer's

0:32:51.040 --> 0:32:54.680
<v Speaker 3>strong desire to avoid empty space, and more specifically, to

0:32:54.920 --> 0:32:59.160
<v Speaker 3>conceal his ignorance of what lay in the extreme northern

0:32:59.240 --> 0:33:02.960
<v Speaker 3>and southern reais of the world. The south is essentially

0:33:03.120 --> 0:33:07.480
<v Speaker 3>tiled over with inset maps that include ethnographic scenes in

0:33:07.560 --> 0:33:10.719
<v Speaker 3>the north. Note that he conceals his ignorance of northwestern

0:33:10.800 --> 0:33:16.360
<v Speaker 3>North America with a series of portraits of explorers. That's

0:33:16.440 --> 0:33:19.280
<v Speaker 3>a very clever trick, and honestly, I don't know if

0:33:19.280 --> 0:33:21.880
<v Speaker 3>I would have noticed it if Fanduzer hadn't pointed it out.

0:33:22.680 --> 0:33:26.800
<v Speaker 3>Sometimes an abundance of extraneous detail can be used to

0:33:27.040 --> 0:33:33.280
<v Speaker 3>distract the audience from the absence of significant or useful detail.

0:33:33.400 --> 0:33:37.640
<v Speaker 3>In other words, busyness can be used to hide emptiness.

0:33:38.240 --> 0:33:40.720
<v Speaker 3>So on a map, this would mean that you might

0:33:40.800 --> 0:33:43.560
<v Speaker 3>be less inclined to, you know, pipe up and say, hey,

0:33:43.640 --> 0:33:46.600
<v Speaker 3>wait a minute, what islands can be found in this

0:33:46.800 --> 0:33:50.120
<v Speaker 3>region of the Pacific Ocean, Or wait a minute, what

0:33:50.480 --> 0:33:53.480
<v Speaker 3>is the shape of the northwest coast of North America.

0:33:54.160 --> 0:33:57.160
<v Speaker 3>You might not notice to ask that question because the

0:33:57.240 --> 0:34:01.440
<v Speaker 3>map doesn't just sort of like go blank in these places. Instead,

0:34:01.560 --> 0:34:05.240
<v Speaker 3>it is plastered with like Magellan and Vespucci heads and

0:34:06.040 --> 0:34:10.560
<v Speaker 3>what appear to be somewhat inaccurate drawings of Mesoamerican pyramids

0:34:10.640 --> 0:34:13.759
<v Speaker 3>with human sacrifices happening all around them. So it's just

0:34:13.960 --> 0:34:19.560
<v Speaker 3>adding in these illustrations in places where the author or

0:34:19.640 --> 0:34:23.480
<v Speaker 3>the map maker doesn't exactly know what they should depict

0:34:23.560 --> 0:34:26.040
<v Speaker 3>in an informational sense in the map itself.

0:34:26.600 --> 0:34:28.800
<v Speaker 1>Yes, this close up that you included for me of

0:34:28.920 --> 0:34:33.640
<v Speaker 1>the human sacrifice scene is quite ridiculous and monstrous. And

0:34:33.719 --> 0:34:36.120
<v Speaker 1>I see an individual with a face on his stomach

0:34:36.200 --> 0:34:37.120
<v Speaker 1>in the background as well.

0:34:37.600 --> 0:34:40.279
<v Speaker 3>Is that what it is? Yeah, that's confusing. I don't

0:34:40.320 --> 0:34:41.000
<v Speaker 3>know what that means.

0:34:41.840 --> 0:34:43.440
<v Speaker 1>Yeah, I mean when he shows up, you know your

0:34:43.480 --> 0:34:47.080
<v Speaker 1>illustration is well off the mark when it comes to

0:34:47.280 --> 0:34:49.320
<v Speaker 1>realistic depiction of cultural practices.

0:34:49.640 --> 0:34:52.000
<v Speaker 3>Is this going to help me navigate the Pacific? I'm

0:34:52.040 --> 0:34:55.920
<v Speaker 3>not sure, but this will come back in a minute.

0:34:56.000 --> 0:34:59.520
<v Speaker 3>Maybe that's not the point of a map like this, though,

0:34:59.560 --> 0:35:01.800
<v Speaker 3>I think it's important to dwell in this for a second.

0:35:01.800 --> 0:35:05.400
<v Speaker 3>Because of course, this technique of hiding the lack of

0:35:05.640 --> 0:35:11.000
<v Speaker 3>significant or relevant detail by filling the void with irrelevant

0:35:11.160 --> 0:35:14.480
<v Speaker 3>or extraneous detail is not just used in maps. This

0:35:14.680 --> 0:35:18.680
<v Speaker 3>is actually something I notice in verbal rhetoric all the time.

0:35:19.320 --> 0:35:22.799
<v Speaker 3>It is like a common trick of persuasion and argumentation.

0:35:23.920 --> 0:35:26.279
<v Speaker 3>For example, you can see it in courtrooms if you

0:35:26.719 --> 0:35:29.960
<v Speaker 3>don't have very good evidence to cite in support of

0:35:30.040 --> 0:35:33.320
<v Speaker 3>your case. Instead, you just say a lot of stuff.

0:35:33.480 --> 0:35:37.160
<v Speaker 3>You just try to rapidly lay out a bunch of

0:35:37.320 --> 0:35:41.080
<v Speaker 3>facts or claims that sound vaguely on topic. And if

0:35:41.080 --> 0:35:44.759
<v Speaker 3>you say enough stuff fast enough, it could be hard

0:35:44.920 --> 0:35:48.120
<v Speaker 3>for the jury or the audience to stop and analyze

0:35:48.120 --> 0:35:50.520
<v Speaker 3>each thing you said and think, wait a minute, does

0:35:50.600 --> 0:35:53.279
<v Speaker 3>this actually prove what you're trying to prove is does

0:35:53.360 --> 0:35:55.880
<v Speaker 3>this lead to your conclusion? Instead, like you use a

0:35:56.040 --> 0:35:59.560
<v Speaker 3>blizzard of statements to create the impression that you have

0:35:59.680 --> 0:36:02.960
<v Speaker 3>made argument, you hide the core of vacuity of your

0:36:03.040 --> 0:36:06.600
<v Speaker 3>case behind a hieronymous bosh painting of talk.

0:36:08.760 --> 0:36:11.520
<v Speaker 1>Perhaps it's kind of like with the map versus the painting.

0:36:12.040 --> 0:36:16.200
<v Speaker 1>It's more detectable when there's like a definite purpose or

0:36:16.280 --> 0:36:19.560
<v Speaker 1>intended purpose to the answer. Yeah, because it's like one

0:36:19.600 --> 0:36:21.800
<v Speaker 1>thing to come up to someone and say, hey, what

0:36:22.040 --> 0:36:24.760
<v Speaker 1>is art? And then you might get a really rambling response,

0:36:24.840 --> 0:36:27.920
<v Speaker 1>but you kind of should right, Yeah. But if it's

0:36:28.000 --> 0:36:30.439
<v Speaker 1>more like, hey, if you can come to your boss

0:36:30.440 --> 0:36:32.240
<v Speaker 1>and be like, what are my duties for the coming

0:36:32.760 --> 0:36:35.560
<v Speaker 1>month or how is my performance over the last quarter,

0:36:36.120 --> 0:36:39.200
<v Speaker 1>if there are a lot of add ons and pop

0:36:39.320 --> 0:36:42.120
<v Speaker 1>ups in that particular answer, then yeah, it feels like

0:36:42.200 --> 0:36:44.960
<v Speaker 1>you didn't really get a clear answer to the question. Yes.

0:36:45.120 --> 0:36:47.480
<v Speaker 3>Yes, In that case, the boss would be papering over

0:36:47.600 --> 0:36:50.360
<v Speaker 3>an actual problem in the workplace, with a bunch of

0:36:50.480 --> 0:36:55.320
<v Speaker 3>extraneous detail, essentially painting like Magellan heads and Christopher Columbus

0:36:55.360 --> 0:36:57.320
<v Speaker 3>heads over the part of the map where you should

0:36:57.360 --> 0:36:59.879
<v Speaker 3>be getting detail about what you're supposed to do. Yeah,

0:37:00.400 --> 0:37:04.320
<v Speaker 3>But anyway to come back to maps specifically, Van Duser

0:37:04.440 --> 0:37:07.799
<v Speaker 3>argues that eventually the cartography of Horror Vacui fell out

0:37:07.840 --> 0:37:11.120
<v Speaker 3>of fashion. By the late seventeenth and early eighteenth century.

0:37:11.480 --> 0:37:14.080
<v Speaker 3>You start to see a decline in this impulse to

0:37:14.160 --> 0:37:17.080
<v Speaker 3>fill every corner of the map with stuff, and that

0:37:17.200 --> 0:37:21.239
<v Speaker 3>seems to coincide with a decline in decoration generally, and

0:37:21.320 --> 0:37:26.840
<v Speaker 3>an increasing trend of seeing maps purely as utilitarian scientific instruments,

0:37:26.880 --> 0:37:29.319
<v Speaker 3>where it would just be you know, you just want

0:37:29.400 --> 0:37:32.880
<v Speaker 3>the information necessary. These are the navigation lines you would use,

0:37:32.960 --> 0:37:36.000
<v Speaker 3>These are the coastlines. So I look at all this

0:37:36.120 --> 0:37:38.200
<v Speaker 3>and I sort of interpret it to mean that, you know,

0:37:38.640 --> 0:37:41.360
<v Speaker 3>in European maps of centuries prior, if you had a

0:37:41.440 --> 0:37:44.839
<v Speaker 3>map of the coast of South America or something, it's

0:37:44.920 --> 0:37:47.960
<v Speaker 3>maybe more likely that this would be a kind of decorative,

0:37:48.320 --> 0:37:53.279
<v Speaker 3>educational or status item to maybe to stimulate the imagination,

0:37:53.760 --> 0:37:56.960
<v Speaker 3>or maybe in a more profane sense, to show off

0:37:57.120 --> 0:38:01.160
<v Speaker 3>your wealth and worldliness or something like that. But by

0:38:01.239 --> 0:38:05.680
<v Speaker 3>the early eighteenth century, c maps were increasingly viewed simply

0:38:05.760 --> 0:38:08.800
<v Speaker 3>as tools for navigation, in which case you might not

0:38:09.000 --> 0:38:11.640
<v Speaker 3>want a lot of extra decoration all over the place,

0:38:11.760 --> 0:38:14.880
<v Speaker 3>kind of like you wouldn't want the marked face of

0:38:14.920 --> 0:38:17.000
<v Speaker 3>a tape measure to be covered in all kinds of

0:38:17.080 --> 0:38:19.040
<v Speaker 3>elaborate illustrations and words.

0:38:20.000 --> 0:38:22.160
<v Speaker 1>Yeah, yeah, I think that's a great point. Reminds me

0:38:22.239 --> 0:38:26.879
<v Speaker 1>a bit of time pieces, particularly wristwatches, where you'll see

0:38:26.880 --> 0:38:29.239
<v Speaker 1>plenty of examples of very functional time pieces that are

0:38:29.239 --> 0:38:31.920
<v Speaker 1>all about giving you the exact time, and in other

0:38:32.000 --> 0:38:34.920
<v Speaker 1>cases the time piece might be a little more stylistic,

0:38:35.280 --> 0:38:38.279
<v Speaker 1>sometimes so stylistic that it interferes with your ability to

0:38:38.400 --> 0:38:41.160
<v Speaker 1>accurately read what time it is. Yes, and it's not

0:38:41.280 --> 0:38:43.200
<v Speaker 1>to say that either approach is wrong. They just have

0:38:44.960 --> 0:38:50.280
<v Speaker 1>slightly different intentions and a different focus on the actual

0:38:50.360 --> 0:38:51.920
<v Speaker 1>information that is being presented.

0:38:52.560 --> 0:38:55.040
<v Speaker 3>So this makes me think that when there is a

0:38:55.120 --> 0:38:57.759
<v Speaker 3>case of horror vacui as a motivation, just like a

0:38:57.840 --> 0:39:01.279
<v Speaker 3>desire to fill in blank spaces with stuff you know,

0:39:01.400 --> 0:39:05.400
<v Speaker 3>there can actually be a lot of sort of submotivations

0:39:05.440 --> 0:39:09.320
<v Speaker 3>to that motivation. It might be because you are trying

0:39:09.440 --> 0:39:13.319
<v Speaker 3>to make the thing you're creating appear more valuable. Maybe

0:39:13.360 --> 0:39:15.640
<v Speaker 3>you're trying to attract the eye of a buyer. It

0:39:15.800 --> 0:39:19.560
<v Speaker 3>might be because you literally just want to contain more information.

0:39:20.080 --> 0:39:23.439
<v Speaker 3>It might be because you want to disguise a lack

0:39:23.520 --> 0:39:26.759
<v Speaker 3>of information of a significant sort. Or maybe it's just

0:39:26.840 --> 0:39:30.360
<v Speaker 3>because you enjoy being artistically expressive and you want to

0:39:30.480 --> 0:39:33.359
<v Speaker 3>fill lots of things in with you know, just kind

0:39:33.360 --> 0:39:37.239
<v Speaker 3>of exciting detail to stimulate the imagination, all of which

0:39:37.320 --> 0:39:39.680
<v Speaker 3>could essentially manifest is the same thing.

0:39:40.480 --> 0:39:42.879
<v Speaker 1>Yeah, but how about you personally, Joe, do you think

0:39:43.040 --> 0:39:45.719
<v Speaker 1>maps today should have more monsters on them?

0:39:46.400 --> 0:39:50.600
<v Speaker 3>I think Google Maps specifically should have more monsters on it, like,

0:39:51.040 --> 0:39:53.120
<v Speaker 3>you know, because that could be that could be filled

0:39:53.160 --> 0:39:55.839
<v Speaker 3>in dynamically, right, you know, the monsters are roaming around.

0:39:55.880 --> 0:39:59.080
<v Speaker 3>That would add an interesting level of puzzle and obstacle

0:39:59.120 --> 0:40:02.239
<v Speaker 3>to your daily the boring navigation tasks. I got to

0:40:02.280 --> 0:40:04.200
<v Speaker 3>get to so and so's house or the post office

0:40:04.320 --> 0:40:08.239
<v Speaker 3>or whatever, but there is a Leviathan in the way,

0:40:08.880 --> 0:40:11.279
<v Speaker 3>and maybe I got to take a new route.

0:40:12.080 --> 0:40:13.960
<v Speaker 1>Yeah, yeah, I mean, just speaking of routes. Yeah, we

0:40:14.640 --> 0:40:19.120
<v Speaker 1>use these various GPS powered mapping devices when we drive around,

0:40:19.560 --> 0:40:22.600
<v Speaker 1>and I often find that if I stop at a

0:40:22.680 --> 0:40:26.080
<v Speaker 1>light or a traffic sign, that's when the pop ups

0:40:26.120 --> 0:40:28.840
<v Speaker 1>come for me. Pop ups for like sub sandwich shops

0:40:28.880 --> 0:40:32.000
<v Speaker 1>and so forth. Maybe if I could pay just a

0:40:32.080 --> 0:40:34.680
<v Speaker 1>little bit each month, instead of getting the sub the

0:40:35.080 --> 0:40:37.560
<v Speaker 1>submarine sandwich pop up, I could just get a random

0:40:37.640 --> 0:40:41.680
<v Speaker 1>monster from the history of maps, some sort of strange,

0:40:42.239 --> 0:40:47.560
<v Speaker 1>pig faced, Shrek eared monstrosity rising up out of the highway. Yeah.

0:40:47.600 --> 0:40:49.239
<v Speaker 3>Why go to the sub shop when you could go

0:40:49.360 --> 0:40:51.080
<v Speaker 3>be devoured by a cockatrice?

0:40:51.760 --> 0:40:54.239
<v Speaker 1>Yeah, or at least giving me the ability to report it.

0:40:54.280 --> 0:40:56.680
<v Speaker 1>If enough people are reporting the thing, then there must

0:40:56.760 --> 0:40:57.480
<v Speaker 1>be something going on.

0:40:58.080 --> 0:40:59.320
<v Speaker 3>Okay, does that do it for today?

0:40:59.520 --> 0:41:02.760
<v Speaker 1>For part two? I believe so. Yeah. I think we've

0:41:03.120 --> 0:41:06.200
<v Speaker 1>filled this one into the margins here, but we'll be

0:41:06.320 --> 0:41:08.839
<v Speaker 1>back with a third episode on the topic, so hey,

0:41:09.719 --> 0:41:12.640
<v Speaker 1>check back with us. Then. Just a reminder that core

0:41:12.680 --> 0:41:14.759
<v Speaker 1>episodes of Stuff to Blow Your Mind air and Stuff

0:41:14.800 --> 0:41:17.520
<v Speaker 1>to Blow Your Mind podcast feed on Tuesdays and Thursdays.

0:41:18.120 --> 0:41:20.759
<v Speaker 1>On Mondays we do listener mail, On Wednesdays we do

0:41:20.840 --> 0:41:23.360
<v Speaker 1>a short form monster fact or artifact episode, and on

0:41:23.480 --> 0:41:25.719
<v Speaker 1>Fridays we set aside most serious concerns to just talk

0:41:25.760 --> 0:41:28.080
<v Speaker 1>about a weird film on Weird House Cinema.

0:41:28.800 --> 0:41:32.200
<v Speaker 3>Huge thanks to our audio producer JJ Posway. If you

0:41:32.239 --> 0:41:34.360
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0:41:34.440 --> 0:41:36.600
<v Speaker 3>on this episode or any other, to suggest a topic

0:41:36.680 --> 0:41:38.560
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0:41:38.640 --> 0:41:41.799
<v Speaker 3>email us at contact at stuff to Blow your Mind

0:41:41.960 --> 0:41:42.439
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0:41:50.960 --> 0:41:53.840
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