WEBVTT - The Sony Story: Part Three

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<v Speaker 1>Get in touch with technology with tech Stuff from how

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<v Speaker 1>stuff works dot com. Hey there, and welcome to tech Stuff.

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<v Speaker 1>And today is the conclusion of the Sony story and epic,

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<v Speaker 1>if ever there was one, And just to peek behind

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<v Speaker 1>the curtain, the last couple of episodes I recorded, we're

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<v Speaker 1>from a couple of weeks ago. Episodes one and two

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<v Speaker 1>I recorded in one go in the studio, and then

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<v Speaker 1>I had a whole bunch of trips two different locations

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<v Speaker 1>to give presentations, and I ended up uh putting off

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<v Speaker 1>recording till today, which is a couple of weeks later.

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<v Speaker 1>So if a sound remarkably different from parts one and two,

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<v Speaker 1>that's why. So let's talk about Sony and let's kind

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<v Speaker 1>of bring ourselves up to current day. I promise that

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<v Speaker 1>as we get closer to current day, I get less

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<v Speaker 1>and less detailed dates, because otherwise there'd be four parts

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<v Speaker 1>to this and I think that's stretching it even for me.

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<v Speaker 1>So in the last episode, I concluded the show by

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<v Speaker 1>talking about Sony's battle in the VCR Wars. But during

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<v Speaker 1>that same time, the company was doing some other stuff,

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<v Speaker 1>So some of this is going to overlap with the

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<v Speaker 1>end of the previous episode. Back in nineteen seventy, Sony

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<v Speaker 1>became listed on the New York Stock Exchange. It also

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<v Speaker 1>opened up Sony in Germany. It was eventually called Sony

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<v Speaker 1>Deutschland UH in nineteen eighty. Sony would also open businesses

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<v Speaker 1>in Spain and France and other nations over the next

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<v Speaker 1>few years and would become a truly global company. So

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<v Speaker 1>this was a big move. Remember, this whole company started

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<v Speaker 1>out as a small Japanese organization and now had become

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<v Speaker 1>a multinational global entity. Nineteen seventy nine also saw the

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<v Speaker 1>introduction of one of the most iconic Sony products of

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<v Speaker 1>all time, one of their most successful products, the Walkman.

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<v Speaker 1>Now officially it was called the TPS dash L two,

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<v Speaker 1>and it lacked a recording function. It could play and

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<v Speaker 1>it could fast forward and rewind and stop, and that's

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<v Speaker 1>about it. But some people were saying, well, because there's

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<v Speaker 1>no record function, it's not gonna sell very well. But

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<v Speaker 1>it ended up becoming an insanely popular product, and it

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<v Speaker 1>launched an entire new product line of portable tape recorders

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<v Speaker 1>or really tape players because they couldn't record. The company

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<v Speaker 1>also introduced lightweight headphones, very important along with the invention

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<v Speaker 1>of the portable tape player, and these lightweight headphone headphones

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<v Speaker 1>were called the m d R DASH three or h

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<v Speaker 1>dash ai r hair headphones. C Sony knew that if

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<v Speaker 1>they were to rely upon traditional, big, clunky headphones, no

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<v Speaker 1>one was going to buy a portable tape player. It

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<v Speaker 1>would just not be practical. So they had to invent

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<v Speaker 1>very lightweight headphones that would work with their new product.

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<v Speaker 1>So they did, and that together they ended up being

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<v Speaker 1>a big success. Now, the next line, or the next

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<v Speaker 1>evolution of the portable tape player was the w M two.

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<v Speaker 1>This is the traditional, the classic Walkman we think about,

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<v Speaker 1>which launched in one. This was the one that really

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<v Speaker 1>hit it big. They Sony knew from the tps L

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<v Speaker 1>two that they were onto something, but it wasn't until

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<v Speaker 1>the w M two in the Walkman too, that they

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<v Speaker 1>really realized that this was a huge hit. It was

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<v Speaker 1>smaller than its predecessor and also had some other features

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<v Speaker 1>to help improve performance quality, and it became the standard

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<v Speaker 1>portable cassette player. So essentially you either had a Walkman

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<v Speaker 1>or you had some sort of uh portable tape player

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<v Speaker 1>that was essentially a Walkman knockoff. That's really what it

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<v Speaker 1>boiled down to. Also in two, Sony introduced the MP

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<v Speaker 1>d R E two five two, which it doesn't really

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<v Speaker 1>have a very catchy name, but they were the first

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<v Speaker 1>in ear headphones or earbuds as we would call them. Again,

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<v Speaker 1>that's a standard that you see everywhere today, but at

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<v Speaker 1>the time was completely unheard of. And uh, I really

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<v Speaker 1>can't stress how big a game changer this was in

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<v Speaker 1>the field of music. Suddenly you could take your music

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<v Speaker 1>with you. You didn't have to have a tape deck

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<v Speaker 1>in your car. Most cars didn't have tape decks. In fact,

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<v Speaker 1>some of them still had eight track players. Um, he

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<v Speaker 1>didn't have to carry around a big, clunky tape recorder

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<v Speaker 1>that had one lousy speaker, so you would get everything

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<v Speaker 1>in Monto. You can actually have stereo cassettes played in

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<v Speaker 1>a portable cassette player. You could do things like go

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<v Speaker 1>jogging or workout, stuff that we take for granted now

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<v Speaker 1>because we can do all this stuff with our phones

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<v Speaker 1>these days, or or MP three players if you're still

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<v Speaker 1>sporting one of those, But back at two that was

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<v Speaker 1>unheard of. It was huge, and it really changed the

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<v Speaker 1>way people interacted with their technology. In fact, I would

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<v Speaker 1>argue that the Walkman is kind of the beginning of

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<v Speaker 1>this portable technology craze that has carried up through mobile phones, smartphones,

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<v Speaker 1>handheld gaming devices, all of that sort of stuff. I

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<v Speaker 1>think the Walkman kind of proved that people really wanted

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<v Speaker 1>technology they could take with themselves on the go, and

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<v Speaker 1>so Sony was a pioneer, not to be confused with

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<v Speaker 1>pioneer the sound company in this space. In Sony engineers

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<v Speaker 1>began to work on developing a video camera recorder using

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<v Speaker 1>a new type of semiconductor new at that time called

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<v Speaker 1>the charge coupled device or cc D. That's something that's

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<v Speaker 1>still an important component in many, but not all, digital cameras.

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<v Speaker 1>There's actually a couple different sensors that are used in

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<v Speaker 1>digital cameras. Some u c c D and some use others.

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<v Speaker 1>This camera was meant to record directly to cassette in

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<v Speaker 1>the camera itself. That was also huge in Sony launched

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<v Speaker 1>the BMC one camera, which recorded straight to Beta max tape.

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<v Speaker 1>Is a larger camera like one of those shoulder mounted

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<v Speaker 1>type cameras. The colloquial term for this type of video

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<v Speaker 1>camera recorder is the camcorder, meaning that you use the

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<v Speaker 1>same gadget to both shoot the video and record the video. Again,

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<v Speaker 1>this is something we take for granted today, but before cancorders,

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<v Speaker 1>the way it would work is you used a video

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<v Speaker 1>camera two to convert light into a signal, which then

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<v Speaker 1>you would send over a cable to a recording device,

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<v Speaker 1>which really limited how you could use cameras right a

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<v Speaker 1>video camera. You couldn't just take a video camera out

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<v Speaker 1>on the go. It had to have a cable attaching

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<v Speaker 1>itself to some sort of storage device that it would

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<v Speaker 1>record to the signal to a medium like magnetic tape,

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<v Speaker 1>and that would also have to have its own power supply.

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<v Speaker 1>So createing a cam quorter that could do all of

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<v Speaker 1>this in one unit was a big deal. Now. The

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<v Speaker 1>BMC one hundred cost fifteen hundred dollars at launch in

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<v Speaker 1>nineteen eighty three, and I adjusted that for inflation, so

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<v Speaker 1>in today's dollars that's around thirty six hundred dollars, so

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<v Speaker 1>twice more than twice as much what it went for

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<v Speaker 1>in nineteen eighty three, so cost fiftellars. If you were

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<v Speaker 1>to buy it today, it would be like buying something

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<v Speaker 1>for thirty six hundred dollars. And it was large and bulky,

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<v Speaker 1>but switching to the c c D system is what

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<v Speaker 1>would allow Sony to make things a bit smaller. Sony's

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<v Speaker 1>team was able to create a smaller camcorder using cc

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<v Speaker 1>D technology, but it wouldn't be until before Sony could

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<v Speaker 1>market one to consumers, and it was the eight millimeter

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<v Speaker 1>cam quorder called the c c D V eight. Now,

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<v Speaker 1>one of the reasons for the delay was not purely technological.

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<v Speaker 1>Sony wanted to work with other companies to establish a

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<v Speaker 1>standard format so that way they wouldn't enter into another

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<v Speaker 1>VCR like battle on the video camera front. They were

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<v Speaker 1>already fighting Beta Max versus VHS, and they thought, well,

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<v Speaker 1>we don't really want to have thirty different video cassette

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<v Speaker 1>formats out there, because that'll just confuse the marketplace. It

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<v Speaker 1>will mean that consumers will get very upset because they

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<v Speaker 1>can't just buy what they want to buy. They would

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<v Speaker 1>be forced to buy all in one system, and if

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<v Speaker 1>that system ultimately failed, then it's wasted money. In other words,

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<v Speaker 1>if I buy Sony's camera and it means I have

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<v Speaker 1>to buy Sony's player in order to watch the cassettes

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<v Speaker 1>that I record, and then Sony were to go out

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<v Speaker 1>of business. I would never be able to buy more

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<v Speaker 1>cassettes for the player I have, I'd never be able

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<v Speaker 1>to shoot more footage, and I would be stuck with

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<v Speaker 1>technology that was obsolete eat. So in order to avoid that,

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<v Speaker 1>Sony said, let's all get together and establish a standard

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<v Speaker 1>so that way, no matter who does well or who

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<v Speaker 1>doesn't do well, people will still be able to buy

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<v Speaker 1>this technology with confidence. They won't they won't hold back

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<v Speaker 1>out of fear that a company might go under and

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<v Speaker 1>you'd be stuck with an obsolete piece of equipment. Pretty

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<v Speaker 1>forward thinking. As a result, Sony and a hundred twenty

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<v Speaker 1>six other companies collaborated on the eight Millimeter Video Conference

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<v Speaker 1>to hash things out. Now, I don't want you to

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<v Speaker 1>think that this charge couple device was super advanced. I mean,

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<v Speaker 1>it was definitely a big step forward at the time,

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<v Speaker 1>but it's pretty primitive compared to today's standards. The c

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<v Speaker 1>c D and Sony's camera had a resolution of just

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<v Speaker 1>two hundred fifty thousand pixels, not megapixels. Two hundred fifty

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<v Speaker 1>thousand pixels megapixel means million, essentially million pixels. The color

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<v Speaker 1>are captured by c c ds was vibrant, but the

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<v Speaker 1>resolution was fairly primitive. Now you're looking at a much

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<v Speaker 1>smaller screen, so it didn't matter as much. You know,

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<v Speaker 1>there weren't many people who had very big TVs back

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<v Speaker 1>in the early eighties, so even if you're showing it

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<v Speaker 1>on a television, chances are the resolution wasn't that big

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<v Speaker 1>a deal because you weren't looking at a huge screen,

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<v Speaker 1>and the smaller screen meant that the lower resolution didn't

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<v Speaker 1>show up as much switching back over to audio. So

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<v Speaker 1>in nine we had to backtrack just a bit. Here.

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<v Speaker 1>Sony partnered with another electronics company, Phillips, and Sony and

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<v Speaker 1>Phillips worked together to create a new medium for music,

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<v Speaker 1>and that was the compact disc or c D. Now,

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<v Speaker 1>earlier storage media had relied on analog methods, such as

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<v Speaker 1>the grooves in a vinyl album or the magnetic information

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<v Speaker 1>stored on a cassette tape, but compact discs were to

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<v Speaker 1>store information optically digitally in bits, zeros, and ones on

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<v Speaker 1>a shiny disk. A laser would read the information off

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<v Speaker 1>the disc, and a converter would change the digital information

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<v Speaker 1>into an analog signal to be played back on speakers.

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<v Speaker 1>You have to have your analog speakers. Phillips and Sony

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<v Speaker 1>worked to create a standard so there wouldn't be competing

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<v Speaker 1>formats in the marketplace. And originally the CD was only

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<v Speaker 1>meant for sound files. The engineers didn't intend for this

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<v Speaker 1>to be a storage medium for all sorts of data.

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<v Speaker 1>They just thought, oh, this is kind of like a

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<v Speaker 1>vinyl album is for for music. So it came as

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<v Speaker 1>a bit of surprise to them when engineers began to

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<v Speaker 1>use CDs to store computer data and not just music.

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<v Speaker 1>That was a big change, and uh really excited the

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<v Speaker 1>engineers quite a bit because they just had not anticipated that. Now,

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<v Speaker 1>the original goal when they were coming up, when Sony

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<v Speaker 1>and Phillips were cooperating in order to create the CD

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<v Speaker 1>was create a disc that would be capable of storing

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<v Speaker 1>one hour's worth of music on it. Now, later they

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<v Speaker 1>decided one hour wasn't sufficient. They wanted to go up

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<v Speaker 1>to seventy four minutes. So sixty minutes to seventy four minutes.

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<v Speaker 1>So what was the reason why why go from sixty

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<v Speaker 1>minutes to seventy four Well, the story is, and I

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<v Speaker 1>cannot verify that this is correct, but this is how

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<v Speaker 1>it's reported. The story is Beethoven's Ninth Symphony is seventy

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<v Speaker 1>four minutes long, and they felt that a CD should

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<v Speaker 1>be able to hold the entirety of Beethoven's Ninth on

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<v Speaker 1>one side. So CDs can hold seventy four minutes of

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<v Speaker 1>music because of Beethoven. Now that also meant that it

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<v Speaker 1>dictated how big the discs had to be, because it

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<v Speaker 1>wasn't like they could cram more information on the same space.

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<v Speaker 1>They actually used the physical space of the disk to

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<v Speaker 1>encode information onto it. So to go from sixty minutes

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<v Speaker 1>to seventy four minutes meant that the discs actually had

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<v Speaker 1>to be physice a little larger than they originally hadn't

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<v Speaker 1>had planned on being. So you could say that the

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<v Speaker 1>reason as standard c D is the size that it

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<v Speaker 1>is is because of Beethoven. And I thought that was

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<v Speaker 1>pretty cool, not only because I'm a technology nerd, but

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<v Speaker 1>also because it happened to like Beethoven's Ninth Symphony and

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<v Speaker 1>awful lot that's the one that has owed to joy

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<v Speaker 1>in it. In two, Sony introduced the world's first CD player,

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<v Speaker 1>the c d P one oh one two. I was

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<v Speaker 1>actually surprised to learn the CD player dates all the

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<v Speaker 1>way back to two probably because I didn't get my

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<v Speaker 1>first CD player until I was a teenager, so we're

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<v Speaker 1>talking maybe nine, so it had been out for quite

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<v Speaker 1>some time, which is actually a good thing, because when

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<v Speaker 1>CD players first came out, they were pretty expensive. Uh,

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<v Speaker 1>and so c d P one oh one it's sold

0:13:57.800 --> 0:14:00.240
<v Speaker 1>for about seven thirty dollars when it went on sale

0:14:00.960 --> 0:14:04.959
<v Speaker 1>two today, that would be around one thousand, eight hundred dollars.

0:14:05.000 --> 0:14:07.840
<v Speaker 1>So you'd be spending the equivalent of just under two

0:14:07.880 --> 0:14:11.240
<v Speaker 1>grand to buy just a CD player when it first

0:14:11.280 --> 0:14:14.040
<v Speaker 1>came out. Uh, that's a lot of money. Was the

0:14:14.240 --> 0:14:16.800
<v Speaker 1>reason why I did not have a CD player until

0:14:16.880 --> 0:14:19.920
<v Speaker 1>much later, when the prices had gone down dramatically. But

0:14:20.040 --> 0:14:22.160
<v Speaker 1>I wasn't even aware that c d s were a

0:14:22.200 --> 0:14:24.960
<v Speaker 1>thing in the early eighties. To me, music was all

0:14:25.120 --> 0:14:29.280
<v Speaker 1>vinyl and cassette tape, mostly cassette tape at that point. Um,

0:14:29.320 --> 0:14:31.360
<v Speaker 1>if I went into a music shop, there'd be a

0:14:31.480 --> 0:14:35.680
<v Speaker 1>vinyl section and then a larger tape section. And it

0:14:35.760 --> 0:14:38.280
<v Speaker 1>was years before I started seeing CDs pop up, and

0:14:38.320 --> 0:14:41.240
<v Speaker 1>then of course eventually they replaced everything else. Now these days,

0:14:41.280 --> 0:14:44.320
<v Speaker 1>we're starting to see vinyl comeback as sort of an

0:14:44.320 --> 0:14:47.000
<v Speaker 1>answer to the all digital model that we've been in

0:14:47.080 --> 0:14:51.280
<v Speaker 1>for the past couple of years anyway. Two, we get

0:14:51.280 --> 0:14:54.640
<v Speaker 1>that first CD player. About a month after the CD

0:14:54.760 --> 0:14:57.680
<v Speaker 1>P one oh one launched, Phillips would launch its own

0:14:57.720 --> 0:15:01.360
<v Speaker 1>CD player, but it also can hang some components that

0:15:01.400 --> 0:15:04.120
<v Speaker 1>were designed and built by Sony, so there were even

0:15:04.120 --> 0:15:07.640
<v Speaker 1>Sony parts in the second CD player to ever launch,

0:15:08.400 --> 0:15:11.000
<v Speaker 1>even though it was under the Phillips brand name. In

0:15:12.040 --> 0:15:16.440
<v Speaker 1>Sony introduced the world's first portable CD player. So just

0:15:16.480 --> 0:15:18.800
<v Speaker 1>two years after the first CD player comes out, Sony

0:15:18.840 --> 0:15:21.800
<v Speaker 1>introduces the portable one. It was called the D five hundred.

0:15:22.480 --> 0:15:25.040
<v Speaker 1>CDs were still very young in nineteen eighty four, however,

0:15:25.040 --> 0:15:26.440
<v Speaker 1>and it would take a few years for the format

0:15:26.480 --> 0:15:29.520
<v Speaker 1>to really gain traction on the more established cassette market.

0:15:30.240 --> 0:15:35.600
<v Speaker 1>So while the portable model was out, CDs just had

0:15:35.680 --> 0:15:39.000
<v Speaker 1>not quite caught on in a big way yet, not

0:15:39.120 --> 0:15:41.720
<v Speaker 1>in nineteen eighty four. It would take a couple more years.

0:15:41.920 --> 0:15:44.440
<v Speaker 1>It was already pretty clear that they were going to

0:15:44.920 --> 0:15:48.200
<v Speaker 1>be a strong competitor against cassettes and vinyl, but the

0:15:48.240 --> 0:15:51.360
<v Speaker 1>cassette tape market was just so entrenched at that point

0:15:51.840 --> 0:15:55.000
<v Speaker 1>that it took a while for CDs to undermine it.

0:15:55.520 --> 0:15:59.400
<v Speaker 1>We're gonna get back to more about Sony in just

0:15:59.640 --> 0:16:02.880
<v Speaker 1>a min it, But first let's take a quick break

0:16:03.080 --> 0:16:14.160
<v Speaker 1>to thank our sponsor. All right, and we're back, and

0:16:14.200 --> 0:16:17.080
<v Speaker 1>now let's get into something really juicy. We're at nineteen

0:16:17.120 --> 0:16:20.359
<v Speaker 1>eighty nine. That's the year that Sony would acquire Columbia

0:16:20.440 --> 0:16:24.520
<v Speaker 1>Pictures Entertainment and would rename it Sony Pictures Entertainment Incorporated

0:16:24.520 --> 0:16:31.000
<v Speaker 1>in Now, Columbia Pictures Entertainment also has a very long

0:16:31.200 --> 0:16:34.880
<v Speaker 1>history that predates the founding of Sony. You remember in

0:16:34.880 --> 0:16:38.120
<v Speaker 1>the last episode I talked about CBS and how when

0:16:38.200 --> 0:16:42.440
<v Speaker 1>Sony purchased CBS Records that that actually predated Sony itself

0:16:42.520 --> 0:16:46.320
<v Speaker 1>the company. Same is true with Columbia Pictures. Columbia Pictures

0:16:46.400 --> 0:16:50.160
<v Speaker 1>was founded in nineteen eighteen as the Cone Brandt Cone

0:16:50.360 --> 0:16:54.960
<v Speaker 1>Film Sales or CBC Film Sales Company. It became Columbia

0:16:55.000 --> 0:16:58.800
<v Speaker 1>Pictures in nineteen four And yes, I could do a

0:16:59.000 --> 0:17:05.320
<v Speaker 1>full episode just about Sony Pictures in Entertainment, no problem.

0:17:05.359 --> 0:17:12.879
<v Speaker 1>It would be a full episode complete with drama, betrayal, triumph, tragedy.

0:17:12.920 --> 0:17:16.120
<v Speaker 1>But do you know what that would mean? Fourteen more

0:17:16.359 --> 0:17:19.679
<v Speaker 1>Sony episodes? And I think you guys would kill me

0:17:19.840 --> 0:17:21.400
<v Speaker 1>at that point. But if you want me to do

0:17:21.960 --> 0:17:26.359
<v Speaker 1>an episode or two about Sony Pictures specifically, please let

0:17:26.400 --> 0:17:29.320
<v Speaker 1>me know send me a message. In the meantime, I'll

0:17:29.359 --> 0:17:32.120
<v Speaker 1>give you kind of the cliffs Notes version of what

0:17:32.280 --> 0:17:36.960
<v Speaker 1>Sony Pictures is all about. So Columbia had changed hands

0:17:37.119 --> 0:17:43.160
<v Speaker 1>several times before Sony purchased it. In Coca Cola purchased

0:17:43.160 --> 0:17:47.560
<v Speaker 1>the company, but then in Coca Cola spun the company off,

0:17:47.720 --> 0:17:50.120
<v Speaker 1>and then that was bought by TriStar Pictures to become

0:17:50.160 --> 0:17:54.800
<v Speaker 1>Columbia Pictures Entertainment before Sony scooped it up. Now, some

0:17:54.840 --> 0:17:58.240
<v Speaker 1>of the famous stuff Columbia Pictures made before Sony bought

0:17:58.280 --> 0:18:03.919
<v Speaker 1>them included nearly two hundred three Stooges shorts. The company

0:18:03.960 --> 0:18:07.600
<v Speaker 1>also distributed Mickey Mouse cartoons for Disney. It was also

0:18:07.600 --> 0:18:11.560
<v Speaker 1>a player in the classic television world through its division

0:18:11.800 --> 0:18:16.040
<v Speaker 1>that was called Screen Gems. Because of Columbia, we got

0:18:16.720 --> 0:18:20.760
<v Speaker 1>shows like The Monkeys, I Dream of Genie, The Partridge Family,

0:18:20.880 --> 0:18:24.760
<v Speaker 1>and Bewitched. Famous movies produced by the company include The

0:18:24.760 --> 0:18:28.480
<v Speaker 1>Bridge Over the River, Kuai, Oliver, which is the musical

0:18:28.520 --> 0:18:33.920
<v Speaker 1>adaptation of Oliver Twist by Charles Dickens, Easy Rider, Stir

0:18:34.080 --> 0:18:40.800
<v Speaker 1>Crazy Stripes, Twittsie, The Karate Kid, Ghostbusters, the original version,

0:18:41.000 --> 0:18:45.359
<v Speaker 1>and more. Sony spent four point nine billion dollars to

0:18:45.400 --> 0:18:47.879
<v Speaker 1>buy the studio and millions more to get it up

0:18:47.920 --> 0:18:53.040
<v Speaker 1>to speed. Besides Sony Pictures, the company also created a

0:18:53.040 --> 0:18:56.560
<v Speaker 1>another company to handle more art house style cinema and

0:18:56.600 --> 0:19:00.600
<v Speaker 1>they called that one, Columbia TriStar Pictures, and Sony spent

0:19:00.680 --> 0:19:04.119
<v Speaker 1>another four point eight billion dollars and a leveraged buyout

0:19:04.240 --> 0:19:08.800
<v Speaker 1>of Metro Metro Goldwyn Meyer or MGM Studio. Now, this

0:19:08.920 --> 0:19:10.919
<v Speaker 1>was also the division of Sony that was hit by

0:19:10.960 --> 0:19:14.359
<v Speaker 1>the infamous hack in two thousand and fourteen, in which

0:19:14.400 --> 0:19:17.240
<v Speaker 1>an enormous amount of data was stolen from Sony and

0:19:17.280 --> 0:19:22.040
<v Speaker 1>distributed on the web, revealing company strategies, employee salaries and more.

0:19:22.480 --> 0:19:24.720
<v Speaker 1>So let's talk about this hack for a second. I

0:19:24.720 --> 0:19:27.160
<v Speaker 1>know this is jumping to just a couple of years ago,

0:19:27.560 --> 0:19:30.919
<v Speaker 1>but it relates to the entertainment branch of Sony. So

0:19:31.080 --> 0:19:35.359
<v Speaker 1>a group called Guardians of Peace or GOP took credit

0:19:35.440 --> 0:19:38.119
<v Speaker 1>for the hack, and they said that their purpose for

0:19:38.160 --> 0:19:41.119
<v Speaker 1>the hack was because Sony had an upcoming film at

0:19:41.160 --> 0:19:43.680
<v Speaker 1>the time called The Interview. And if you don't remember

0:19:43.760 --> 0:19:46.920
<v Speaker 1>what the interview is about It's a comedy about two

0:19:47.800 --> 0:19:51.639
<v Speaker 1>uh documentary or slash filmmaker types, an actor and a

0:19:51.680 --> 0:19:56.760
<v Speaker 1>director who get pulled in to become assassins. Their job

0:19:56.840 --> 0:20:02.800
<v Speaker 1>is to assassinate North Korea's leader, Kim Jong and some

0:20:03.359 --> 0:20:08.600
<v Speaker 1>security experts said that the attack on Sony originated from

0:20:08.640 --> 0:20:12.480
<v Speaker 1>North Korea or agents working on behalf of North Korea,

0:20:12.560 --> 0:20:15.320
<v Speaker 1>and that this was all politically motivated. That in other words,

0:20:15.840 --> 0:20:18.720
<v Speaker 1>North Korea was insulted that this movie was going to

0:20:18.760 --> 0:20:22.160
<v Speaker 1>become a thing, and so set hackers on Sony, who

0:20:22.200 --> 0:20:28.159
<v Speaker 1>then penetrated Sony's security, ransacked the databasis for tons of information,

0:20:28.200 --> 0:20:32.159
<v Speaker 1>including things like people salary info, and then leaked it

0:20:32.200 --> 0:20:36.520
<v Speaker 1>to the media. Now North Korea denies these allegations and

0:20:36.560 --> 0:20:40.479
<v Speaker 1>says that while it thinks the hackers were brilliant and

0:20:40.520 --> 0:20:44.000
<v Speaker 1>wonderful people, they did not actually tell the hackers to

0:20:44.000 --> 0:20:46.440
<v Speaker 1>do this. So North Korea saying, hey, it wasn't us.

0:20:46.800 --> 0:20:50.760
<v Speaker 1>We think it's awesome, but it wasn't us. Now that's

0:20:50.800 --> 0:20:53.200
<v Speaker 1>not the only opinion about the hack. There are other

0:20:53.240 --> 0:20:57.600
<v Speaker 1>security experts who think perhaps it was not North Korea

0:20:57.880 --> 0:21:01.159
<v Speaker 1>or agents working on behalf of North Krea, that perpetrated

0:21:01.200 --> 0:21:04.760
<v Speaker 1>the hacks. Some people say, no, it was probably someone

0:21:04.840 --> 0:21:08.080
<v Speaker 1>from the inside who already had access to all of

0:21:08.119 --> 0:21:12.320
<v Speaker 1>this stuff. They didn't break into Sony's database. They had

0:21:12.359 --> 0:21:15.320
<v Speaker 1>access to it because they were an employee for Sony

0:21:15.400 --> 0:21:18.320
<v Speaker 1>and for some reason they got upset at Sony. You know,

0:21:18.400 --> 0:21:21.480
<v Speaker 1>maybe something happened, maybe they were let go but still

0:21:21.520 --> 0:21:24.600
<v Speaker 1>had access to Sony systems, or maybe there was some

0:21:24.680 --> 0:21:28.600
<v Speaker 1>other perceived slight and that as a result, they stole

0:21:28.640 --> 0:21:31.560
<v Speaker 1>a ton of information and then leaked it to the press,

0:21:32.560 --> 0:21:35.240
<v Speaker 1>saying that, you know, maybe that was really like a

0:21:35.359 --> 0:21:39.560
<v Speaker 1>kind of internal revenge story and not an external hacker

0:21:39.680 --> 0:21:43.159
<v Speaker 1>at all. And then either someone else came forward to

0:21:43.440 --> 0:21:48.199
<v Speaker 1>claim responsibility a k a. Guardians of Peace, or the

0:21:48.280 --> 0:21:50.720
<v Speaker 1>person on the inside who did all the stealing created

0:21:50.720 --> 0:21:53.400
<v Speaker 1>Guardians of Peace in the first place, just to kind

0:21:53.400 --> 0:21:56.280
<v Speaker 1>of cover the tracks. We don't really know the answer

0:21:56.320 --> 0:21:58.320
<v Speaker 1>to this. There are a lot of security experts who

0:21:58.320 --> 0:22:01.240
<v Speaker 1>say it was definitely North Korea or someone working with

0:22:01.280 --> 0:22:04.440
<v Speaker 1>North Korea. There are some who say, I don't see

0:22:04.480 --> 0:22:06.720
<v Speaker 1>evidence of that. I think it was an inside job.

0:22:07.520 --> 0:22:10.440
<v Speaker 1>I was more of an inside job kind of person,

0:22:10.560 --> 0:22:14.679
<v Speaker 1>believing that narrative more than the North Korean narrative, but honestly,

0:22:15.320 --> 0:22:19.480
<v Speaker 1>completely objectively, I do not know what is the truth.

0:22:19.880 --> 0:22:22.000
<v Speaker 1>I do not know if it was in fact a

0:22:22.000 --> 0:22:25.720
<v Speaker 1>North Korean hacker or someone working under the direction of

0:22:25.760 --> 0:22:29.280
<v Speaker 1>North Korea, or if it was an inside job. I

0:22:29.320 --> 0:22:32.399
<v Speaker 1>have no way of knowing. And the only reason I

0:22:32.600 --> 0:22:37.600
<v Speaker 1>leaned towards inside job was just that the security experts

0:22:37.640 --> 0:22:41.560
<v Speaker 1>I follow, many of whom were you know, talking about

0:22:41.560 --> 0:22:44.639
<v Speaker 1>this at length when it happened. I thought that that

0:22:44.720 --> 0:22:48.560
<v Speaker 1>was the most likely of the possibilities, But honestly, it

0:22:48.600 --> 0:22:50.800
<v Speaker 1>could be either way, and I have no way of knowing.

0:22:51.000 --> 0:22:53.440
<v Speaker 1>Very interesting story, though. I would love to do a

0:22:53.480 --> 0:22:57.200
<v Speaker 1>full story about the Sony hack that goes into deep detail,

0:22:57.800 --> 0:23:00.879
<v Speaker 1>but to be perfectly honest, I don't have a whole

0:23:00.880 --> 0:23:02.720
<v Speaker 1>lot more information on it. I would have to see

0:23:02.720 --> 0:23:05.080
<v Speaker 1>if I could get in a security expert in to

0:23:05.119 --> 0:23:08.159
<v Speaker 1>talk about the investigation. It may very well be that

0:23:08.200 --> 0:23:12.040
<v Speaker 1>there's some evidence that has a much more definitive answer

0:23:12.440 --> 0:23:16.639
<v Speaker 1>to who perpetrated this, and I'm just not aware of it.

0:23:16.800 --> 0:23:19.640
<v Speaker 1>Entirely possible, but let's get back to the main timeline.

0:23:19.680 --> 0:23:23.520
<v Speaker 1>So Sony, that that hack caused Sony endless amounts of grief.

0:23:24.480 --> 0:23:27.240
<v Speaker 1>There were plans that were revealed that Sony had not

0:23:27.320 --> 0:23:30.679
<v Speaker 1>made public. The the salary things caused a lot of

0:23:30.760 --> 0:23:37.159
<v Speaker 1>issues internally. It was a huge demoralizing force within Sony pictures. Uh,

0:23:37.560 --> 0:23:40.919
<v Speaker 1>and it the ramifications of that are still being felt today.

0:23:41.160 --> 0:23:43.359
<v Speaker 1>All right back to the main timeline. This makes us

0:23:43.400 --> 0:23:48.600
<v Speaker 1>jump back to Sony launched an HD capable television set

0:23:48.680 --> 0:23:56.360
<v Speaker 1>with a sixteen by nine ratio. Now, televisions before, I'm

0:23:56.359 --> 0:23:58.320
<v Speaker 1>sure a lot of you remember this, maybe not all

0:23:58.359 --> 0:24:03.040
<v Speaker 1>of you. Uh, their standard ratio was four by three,

0:24:04.400 --> 0:24:08.440
<v Speaker 1>meaning that you know, you're talking about width versus height,

0:24:09.280 --> 0:24:12.800
<v Speaker 1>so four units by three units or sixteen units by

0:24:12.880 --> 0:24:16.680
<v Speaker 1>nine units. And then you you know, by figuring out

0:24:16.720 --> 0:24:18.440
<v Speaker 1>the width, you know what the height is going to

0:24:18.520 --> 0:24:21.560
<v Speaker 1>be because of this ratio. So sixteen by nine is

0:24:21.600 --> 0:24:24.720
<v Speaker 1>what we usually call wide screen, right, that's the standard

0:24:24.720 --> 0:24:27.600
<v Speaker 1>wide screen. They're also sixteen by ten there, you know

0:24:27.640 --> 0:24:30.840
<v Speaker 1>it's not sixty nine is not the only standard out there,

0:24:30.880 --> 0:24:36.040
<v Speaker 1>but it's the most common one. Now in launched it's

0:24:36.200 --> 0:24:39.800
<v Speaker 1>sixteen by nine ratio HD capable TV. It was a

0:24:39.880 --> 0:24:44.399
<v Speaker 1>thirty six inch television called the k W dasht h

0:24:44.520 --> 0:24:49.760
<v Speaker 1>D That was however, it wouldn't be until nine three

0:24:50.440 --> 0:24:54.560
<v Speaker 1>and the Digital HD TV Grand Alliance that HD signals

0:24:54.560 --> 0:24:58.240
<v Speaker 1>would become more common and standardized. You can tell that

0:24:58.320 --> 0:25:01.879
<v Speaker 1>companies were hoping that three D technology would follow a

0:25:01.960 --> 0:25:05.880
<v Speaker 1>similar path as HD, and the ideas get the technology

0:25:05.920 --> 0:25:09.080
<v Speaker 1>that can play this stuff out there first, and then

0:25:09.800 --> 0:25:12.840
<v Speaker 1>hope that the standard you create is compatible by the

0:25:12.880 --> 0:25:16.200
<v Speaker 1>time it actually starts to perpetuate out in the wild.

0:25:16.560 --> 0:25:18.479
<v Speaker 1>So we've seen that with HD and we're seeing it

0:25:18.520 --> 0:25:22.280
<v Speaker 1>now with two K and four K video. They were

0:25:22.320 --> 0:25:24.200
<v Speaker 1>hoping for the same thing with three D, but that

0:25:24.400 --> 0:25:27.879
<v Speaker 1>did not happen. I think consumers by and large have

0:25:27.960 --> 0:25:34.000
<v Speaker 1>rejected three D television for multiple reasons, but the same

0:25:34.000 --> 0:25:36.520
<v Speaker 1>thing was true of HD at the time. They weren't

0:25:36.560 --> 0:25:38.520
<v Speaker 1>sure that this was going to become the new standard.

0:25:38.520 --> 0:25:40.919
<v Speaker 1>They were pushing for it. But if you were an

0:25:40.960 --> 0:25:45.560
<v Speaker 1>early adopter of HD television's in the very early days,

0:25:45.600 --> 0:25:48.359
<v Speaker 1>that was there was hardly anything for you to watch

0:25:48.960 --> 0:25:53.000
<v Speaker 1>in HD. There was like a cable channel that was

0:25:53.040 --> 0:25:56.760
<v Speaker 1>broadcast on a lot of cable providers that gave very

0:25:56.880 --> 0:26:02.160
<v Speaker 1>beautiful pictures of like sunrise is in sunsets or ocean life.

0:26:02.160 --> 0:26:05.879
<v Speaker 1>But it took a few years for HD signals to

0:26:05.960 --> 0:26:10.480
<v Speaker 1>start broadcasting at at a high enough density where buying

0:26:10.520 --> 0:26:15.240
<v Speaker 1>an HD television had some returns on it. Otherwise you

0:26:15.359 --> 0:26:19.639
<v Speaker 1>just had an expensive, pretty TV that was showing Standard

0:26:19.720 --> 0:26:25.000
<v Speaker 1>definition because that's all there was now. In while playing tennis,

0:26:25.720 --> 0:26:30.959
<v Speaker 1>Achio Marita suffered a stroke and sadly, from that moment

0:26:31.160 --> 0:26:33.000
<v Speaker 1>until the end of his life, he would be bound

0:26:33.080 --> 0:26:36.200
<v Speaker 1>to a wheelchair and he would pass away at age

0:26:36.320 --> 0:26:41.000
<v Speaker 1>seventy eight in nine, so one of the the founding

0:26:41.080 --> 0:26:45.840
<v Speaker 1>voices of Sony passes away seventy eight years old. In

0:26:47.119 --> 0:26:52.639
<v Speaker 1>Sony also in formed a new company, Sony Computer Entertainment, Incorporated,

0:26:53.400 --> 0:26:56.640
<v Speaker 1>later rebranded as Sony Network Entertainment and later still as

0:26:56.720 --> 0:27:00.320
<v Speaker 1>Sony Interactive Entertainment, and it would become a whole owned

0:27:00.359 --> 0:27:04.680
<v Speaker 1>subsidiary of Sony itself in two thousand four. This new

0:27:04.720 --> 0:27:07.280
<v Speaker 1>branch of Sony was formed in partnership with the Sony

0:27:07.359 --> 0:27:10.680
<v Speaker 1>Music Entertainment Japan division and focused on developing products for

0:27:10.720 --> 0:27:14.440
<v Speaker 1>Sony's entry into home video games. They wanted to get

0:27:14.480 --> 0:27:17.679
<v Speaker 1>into that market in the early nineties because it was

0:27:18.240 --> 0:27:20.280
<v Speaker 1>it was ripe, it was one of those it was

0:27:20.359 --> 0:27:23.840
<v Speaker 1>starting to come become really competitive again and the first

0:27:23.840 --> 0:27:28.560
<v Speaker 1>major product would come out that was the original Sony PlayStation.

0:27:28.840 --> 0:27:33.280
<v Speaker 1>Now again, I could do another full episode or two

0:27:33.440 --> 0:27:37.719
<v Speaker 1>or three about Sony Interactive Entertainment. I could even do

0:27:37.880 --> 0:27:40.720
<v Speaker 1>one or two at least on the Sony PlayStation, and

0:27:40.800 --> 0:27:44.639
<v Speaker 1>probably someday I will. But just like Sony Music and

0:27:44.680 --> 0:27:49.040
<v Speaker 1>Sony Entertainment Sony Pictures, UH, this series would go on

0:27:49.119 --> 0:27:52.680
<v Speaker 1>forever if I included it at this point. So again

0:27:52.720 --> 0:27:54.600
<v Speaker 1>I'm going to give you the high points, and then

0:27:54.720 --> 0:27:56.800
<v Speaker 1>later down the road, if you guys want to hear

0:27:56.920 --> 0:28:00.280
<v Speaker 1>a full episode or two about Sony PlayStation or Sony

0:28:00.320 --> 0:28:04.399
<v Speaker 1>Interactive Entertainment, I'll do it. Then here are the big points.

0:28:05.800 --> 0:28:09.000
<v Speaker 1>Before the PlayStation, Sony had actually entered the console market

0:28:09.000 --> 0:28:13.879
<v Speaker 1>through a partnership with Nintendo that happened in Night. Sony

0:28:13.880 --> 0:28:17.320
<v Speaker 1>and Nintendo worked together to create the Super Disc CD

0:28:17.520 --> 0:28:19.880
<v Speaker 1>ROM attachment for the S and E S or Super

0:28:19.960 --> 0:28:25.200
<v Speaker 1>Nintendo Entertainment System, but there were some licensing issues and

0:28:25.240 --> 0:28:29.480
<v Speaker 1>some other bureaucratic nonsense that prevented the Super Disc CD

0:28:29.680 --> 0:28:34.280
<v Speaker 1>ROM attachment from ever being released. So Sony made it,

0:28:34.359 --> 0:28:39.200
<v Speaker 1>but it never hit store shelves, so that project was

0:28:39.240 --> 0:28:43.360
<v Speaker 1>a bust. But in Sony tried it again. This time

0:28:43.400 --> 0:28:46.440
<v Speaker 1>they worked with Phillips to help create the Phillips c

0:28:46.600 --> 0:28:50.320
<v Speaker 1>d I, which was a CD based entertainment system Compact

0:28:50.360 --> 0:28:54.320
<v Speaker 1>disc Entertainment system, and that ended up being a commercial flop.

0:28:54.520 --> 0:28:58.360
<v Speaker 1>It was competing against too many other systems and the

0:28:58.440 --> 0:29:01.800
<v Speaker 1>market was just so diluted that it didn't get any traction.

0:29:01.840 --> 0:29:06.160
<v Speaker 1>It was also pretty expensive. Now, the original PlayStation when

0:29:06.200 --> 0:29:08.480
<v Speaker 1>it was in its original design, not the one that

0:29:08.520 --> 0:29:12.520
<v Speaker 1>went to store shelves, but in development in Sony, the

0:29:12.520 --> 0:29:16.520
<v Speaker 1>original PlayStation could actually play S and E S cartridges.

0:29:17.200 --> 0:29:19.840
<v Speaker 1>It actually had a cartridge port as well as the

0:29:19.920 --> 0:29:24.200
<v Speaker 1>CD drive, but Sony only made two hundred of them,

0:29:24.240 --> 0:29:27.080
<v Speaker 1>and then they decided to change the design, so they

0:29:27.120 --> 0:29:29.840
<v Speaker 1>got rid of the cartridge port at that point, So

0:29:29.840 --> 0:29:32.360
<v Speaker 1>those two hundred were the only ones ever made that

0:29:32.400 --> 0:29:35.800
<v Speaker 1>could play both PlayStation games and S and E S games.

0:29:36.600 --> 0:29:39.280
<v Speaker 1>Now at the time where they took the cartridge port out,

0:29:39.960 --> 0:29:42.560
<v Speaker 1>that's when the product became known as the PlayStation X

0:29:42.680 --> 0:29:48.320
<v Speaker 1>or PSX and it launched in December in Japan. The

0:29:48.360 --> 0:29:50.080
<v Speaker 1>rest of the world would have to wait until the

0:29:50.080 --> 0:29:54.920
<v Speaker 1>fall of for it to debut. Now, the original PlayStations

0:29:54.920 --> 0:29:59.680
<v Speaker 1>competitors included the Super Nintendo Entertainment System, the Turbographics sixteen,

0:30:00.080 --> 0:30:03.400
<v Speaker 1>the Sega Genesis, and the Panasonic three d Oh. And

0:30:03.440 --> 0:30:05.640
<v Speaker 1>now we're talking about my childhood. I mean I remember

0:30:05.680 --> 0:30:07.960
<v Speaker 1>all of those systems coming out. I didn't known any

0:30:08.040 --> 0:30:11.680
<v Speaker 1>of them. The only console I had owned really at

0:30:11.680 --> 0:30:14.920
<v Speaker 1>that point was an Atard and then the video game

0:30:15.520 --> 0:30:19.440
<v Speaker 1>crack market crashed, and when the Nintendo came out, my

0:30:19.520 --> 0:30:22.000
<v Speaker 1>parents weren't so keen on spending a huge amount of

0:30:22.040 --> 0:30:26.520
<v Speaker 1>money on buying yet another console, so understandably, and I

0:30:26.560 --> 0:30:29.000
<v Speaker 1>did not have a source of income to save up

0:30:29.040 --> 0:30:32.120
<v Speaker 1>for such a console. So I would occasionally play S

0:30:32.120 --> 0:30:35.160
<v Speaker 1>and E S at a friend's house, and uh, I

0:30:35.200 --> 0:30:37.600
<v Speaker 1>would it would? I think it would be until college

0:30:37.640 --> 0:30:45.240
<v Speaker 1>before I really started playing PlayStation games. So the PlayStation

0:30:45.680 --> 0:30:50.360
<v Speaker 1>did very well in this market, largely because it's graphics

0:30:50.440 --> 0:30:53.480
<v Speaker 1>quality and sound quality were so much better than most

0:30:53.480 --> 0:30:55.680
<v Speaker 1>of the other systems out there. I think the Dreamcast

0:30:55.720 --> 0:30:57.760
<v Speaker 1>could give it a real run for its money, but

0:30:57.920 --> 0:31:01.600
<v Speaker 1>no one was supporting the dream Cast. It's just sad.

0:31:01.760 --> 0:31:03.840
<v Speaker 1>I love the Dreamcast, by the way. Also, I love

0:31:03.880 --> 0:31:07.400
<v Speaker 1>the PlayStation. I'm not particularly picky here. I'm not taking sides,

0:31:07.440 --> 0:31:10.480
<v Speaker 1>but I am sad that the Dreamcast never really had

0:31:10.520 --> 0:31:13.800
<v Speaker 1>the success that it deserved. But the PlayStation did really

0:31:13.800 --> 0:31:17.800
<v Speaker 1>well and it would eventually rise up to become Nintendo's

0:31:17.920 --> 0:31:21.960
<v Speaker 1>chief rival. At that time, Nintendo had been dominant with

0:31:22.000 --> 0:31:26.400
<v Speaker 1>the Nintendo Entertainment System and Super Nintendo, but now the

0:31:26.400 --> 0:31:30.800
<v Speaker 1>PlayStation was really challenging the company. Now, since then, we've

0:31:30.800 --> 0:31:33.040
<v Speaker 1>had several evolutions of the PlayStation, and like I said,

0:31:33.040 --> 0:31:35.520
<v Speaker 1>I could do a full PlayStation episode sometime in the future,

0:31:35.560 --> 0:31:37.360
<v Speaker 1>but I'm not going to do one now, So I'm

0:31:37.400 --> 0:31:41.040
<v Speaker 1>not going to go through every iteration of the PlayStation.

0:31:41.080 --> 0:31:43.520
<v Speaker 1>We're up to PS four now, we're actually at the

0:31:43.560 --> 0:31:46.720
<v Speaker 1>second generation of PS four, but I'm not going to

0:31:46.800 --> 0:31:49.440
<v Speaker 1>cover all of those. So listen out for a PlayStation

0:31:49.440 --> 0:31:51.960
<v Speaker 1>episode sometime in the future and I will get into

0:31:52.000 --> 0:31:56.840
<v Speaker 1>that story at that point. Back to Sony. In they

0:31:56.840 --> 0:32:00.440
<v Speaker 1>released the first consumer digital video cam quarter the d

0:32:00.640 --> 0:32:03.960
<v Speaker 1>c r v X one thousand and that same year,

0:32:03.960 --> 0:32:08.040
<v Speaker 1>the company established the Sony Communication Network Corporation, and as

0:32:08.080 --> 0:32:10.240
<v Speaker 1>the name indicates, this is the branch of Sony that

0:32:10.320 --> 0:32:15.440
<v Speaker 1>became an Internet service provider. So now we've got Sony

0:32:15.560 --> 0:32:20.320
<v Speaker 1>that is in charge of creating content like Sony Pictures

0:32:20.360 --> 0:32:24.080
<v Speaker 1>and Sony Music. And we also have Sony the Internet

0:32:24.080 --> 0:32:27.600
<v Speaker 1>service provider, and we already have an early example of

0:32:27.640 --> 0:32:30.920
<v Speaker 1>a potential conflict of interest where a company is both

0:32:30.960 --> 0:32:34.160
<v Speaker 1>providing internet service and the stuff that could be delivered

0:32:34.240 --> 0:32:38.640
<v Speaker 1>over that service. Um Sony also participated in creating the

0:32:38.680 --> 0:32:43.520
<v Speaker 1>standard known as the Digital Versatile Disc or DVD, so

0:32:43.520 --> 0:32:47.120
<v Speaker 1>Sony had a voice at the table when that standard

0:32:47.160 --> 0:32:52.360
<v Speaker 1>was being created. In Sony launched the popular cyber Shot

0:32:52.480 --> 0:32:57.200
<v Speaker 1>brand of digital camera still camera h This was the

0:32:57.200 --> 0:32:59.800
<v Speaker 1>first digital camera I ever owned, was a cyber shot.

0:33:00.000 --> 0:33:02.080
<v Speaker 1>It was actually probably a cyber shot too, or something

0:33:02.160 --> 0:33:04.640
<v Speaker 1>that probably wasn't the original, but I did own a

0:33:04.680 --> 0:33:07.480
<v Speaker 1>Sony cyber Shot. It was a pretty decent little digital camera.

0:33:08.120 --> 0:33:12.200
<v Speaker 1>In Sony introduced the world to a robotic dog named

0:33:12.200 --> 0:33:16.360
<v Speaker 1>Ibo a I b O. And that was the year

0:33:16.920 --> 0:33:21.520
<v Speaker 1>that the shiro Kia Department Store, the original home of

0:33:21.560 --> 0:33:28.720
<v Speaker 1>what would one day become Sony, closed and closed in January.

0:33:29.840 --> 0:33:32.080
<v Speaker 1>All right, we're in the home stretch, but before we

0:33:32.160 --> 0:33:35.600
<v Speaker 1>get there, let's take another quick break to thank our sponsor.

0:33:44.160 --> 0:33:46.240
<v Speaker 1>All Right, we're back, and now it's the year two

0:33:46.240 --> 0:33:51.000
<v Speaker 1>thousand on October two, Sony would partner with Pioneer and

0:33:51.240 --> 0:33:56.240
<v Speaker 1>unveil DVR Blue. Now this is the technology that would

0:33:56.240 --> 0:34:00.480
<v Speaker 1>eventually evolve into Blu Ray. On November one, two thousand,

0:34:00.600 --> 0:34:05.120
<v Speaker 1>Sony announced the Ultra Density Optical or u d O format,

0:34:05.280 --> 0:34:09.120
<v Speaker 1>which was the blue laser optical format that again would

0:34:09.160 --> 0:34:12.839
<v Speaker 1>become Blu ray discs. In two thousand two, Sony would

0:34:12.840 --> 0:34:15.319
<v Speaker 1>go all in on the new format, and now it's

0:34:15.320 --> 0:34:18.800
<v Speaker 1>officially called Blu Ray. But also in two thousand two,

0:34:19.640 --> 0:34:24.719
<v Speaker 1>Arrival would arise and face off against Sony and the

0:34:24.760 --> 0:34:27.920
<v Speaker 1>Blu Ray standard. And actually it was a couple of them,

0:34:28.000 --> 0:34:32.319
<v Speaker 1>is Toshiba and NYC primarily, and Toshiba and NBC came

0:34:32.400 --> 0:34:37.520
<v Speaker 1>up with a different format called HD DVD. So here's

0:34:37.520 --> 0:34:43.759
<v Speaker 1>the high definition war, the standard beyond DVD, and we

0:34:43.840 --> 0:34:46.480
<v Speaker 1>see another format war come out. And I remember in

0:34:46.520 --> 0:34:49.880
<v Speaker 1>the last big format war, Sony was backing Beta max

0:34:50.719 --> 0:34:54.200
<v Speaker 1>and the company lost. Beta Max did not become the

0:34:54.239 --> 0:34:58.680
<v Speaker 1>standard for home entertainment VHS did. So I've done a

0:34:58.719 --> 0:35:01.239
<v Speaker 1>full episode, actually a couple of them, about Blu ray

0:35:01.400 --> 0:35:03.520
<v Speaker 1>versus h D d v D. You might even remember

0:35:04.040 --> 0:35:06.799
<v Speaker 1>that way back when we first started tech stuff, my

0:35:06.880 --> 0:35:09.279
<v Speaker 1>co host Chris Palette and I had actually visited c

0:35:09.480 --> 0:35:12.799
<v Speaker 1>e S that year. Those two thousand eight that was

0:35:12.800 --> 0:35:15.960
<v Speaker 1>the year when h D DVD pulled out of c

0:35:16.200 --> 0:35:19.760
<v Speaker 1>e S at the last minute, leaving a big empty

0:35:19.840 --> 0:35:23.759
<v Speaker 1>spot on the show floor. Essentially, that was when the

0:35:24.040 --> 0:35:27.879
<v Speaker 1>HD DVD standard gave up the ghost. It had been

0:35:27.920 --> 0:35:30.200
<v Speaker 1>a war from two thousand two to two thousand and

0:35:30.239 --> 0:35:33.440
<v Speaker 1>eight which one was going to become the standard? Was

0:35:33.440 --> 0:35:35.279
<v Speaker 1>it gonna be blu ray or was it going to

0:35:35.360 --> 0:35:39.800
<v Speaker 1>be h D DVD, And for a while h D

0:35:39.920 --> 0:35:44.440
<v Speaker 1>DVD was. It looked like it was dominating, but eventually

0:35:44.480 --> 0:35:47.720
<v Speaker 1>Blue ray one out, and it is in many ways

0:35:47.719 --> 0:35:51.240
<v Speaker 1>the superior format when you get to certain technical specs,

0:35:52.320 --> 0:35:56.280
<v Speaker 1>but we all know that it's not necessarily the best

0:35:56.360 --> 0:36:01.560
<v Speaker 1>format that wins. Sometimes other elements will allow one product

0:36:01.600 --> 0:36:04.200
<v Speaker 1>to win over another one. It doesn't necessarily mean that

0:36:04.280 --> 0:36:07.319
<v Speaker 1>the one that one was the better product. In this case,

0:36:07.360 --> 0:36:09.680
<v Speaker 1>I think blue ray really was, even though at the

0:36:09.680 --> 0:36:13.480
<v Speaker 1>time I was kind of supporting h D DVD because

0:36:13.520 --> 0:36:17.040
<v Speaker 1>it was cheaper when like those those players and the

0:36:17.120 --> 0:36:21.160
<v Speaker 1>formats were less expensive than Blue ray. But again, like

0:36:21.239 --> 0:36:25.839
<v Speaker 1>all technologies, if enough people adopted over time, that technology

0:36:25.840 --> 0:36:30.080
<v Speaker 1>becomes less expensive because of manufacturing improvements and other issues

0:36:30.440 --> 0:36:35.480
<v Speaker 1>that reduced the cost of producing the technology. So if

0:36:35.560 --> 0:36:38.319
<v Speaker 1>you stick with it long enough and if enough people adopted,

0:36:38.560 --> 0:36:42.040
<v Speaker 1>prices come down. Um, both of those things are important

0:36:42.040 --> 0:36:45.719
<v Speaker 1>for that to happen. Though, so Blue Ray one out.

0:36:46.440 --> 0:36:50.520
<v Speaker 1>Uh this time, Sony would end up backing the the

0:36:50.680 --> 0:36:55.799
<v Speaker 1>successful format In the format wars. Back to two thousand one,

0:36:56.600 --> 0:37:00.960
<v Speaker 1>Sony established the Sony Ericsson Mobile communication branch. Today it's

0:37:01.000 --> 0:37:03.759
<v Speaker 1>just called Sony Mobile. So then they got into the

0:37:03.840 --> 0:37:06.480
<v Speaker 1>cell phone industry. You know, they had already been in

0:37:06.640 --> 0:37:10.960
<v Speaker 1>internet service providers, they had gotten into computers, they had

0:37:10.960 --> 0:37:14.840
<v Speaker 1>gotten into television's. Uh, you know, they were they're essentially

0:37:14.840 --> 0:37:17.400
<v Speaker 1>branching out as much as they could and getting involved

0:37:17.440 --> 0:37:20.760
<v Speaker 1>in as many different industries, especially in the electronics field,

0:37:20.800 --> 0:37:25.440
<v Speaker 1>as possible. In two thousand three, Sony would actually introduce

0:37:25.520 --> 0:37:28.960
<v Speaker 1>the Blu ray disc player. In two thousand four, they

0:37:29.000 --> 0:37:33.120
<v Speaker 1>introduced the first four K l c D panel. Now,

0:37:33.160 --> 0:37:36.840
<v Speaker 1>this was the first panel to actually meet four K specifications,

0:37:36.880 --> 0:37:40.719
<v Speaker 1>the ones that had been suggested by a consortium of

0:37:40.800 --> 0:37:43.319
<v Speaker 1>trying that was trying to define what four K would

0:37:43.400 --> 0:37:46.399
<v Speaker 1>actually be. Sony made the first panel that actually met

0:37:46.440 --> 0:37:50.960
<v Speaker 1>those specifications. Sony also would found another company in two

0:37:50.960 --> 0:37:55.520
<v Speaker 1>thousand four, Sony Financial, which means yes, Sony does in

0:37:55.560 --> 0:37:59.400
<v Speaker 1>fact have a bank, along with several other financial services.

0:38:00.000 --> 0:38:03.160
<v Speaker 1>So if you look at Sony the company, the big company,

0:38:03.239 --> 0:38:05.759
<v Speaker 1>and you look at the different businesses that Sony is in,

0:38:06.360 --> 0:38:11.200
<v Speaker 1>they can be divided up into specific disciplines or divisions.

0:38:11.239 --> 0:38:15.800
<v Speaker 1>You've got financial, you've got music, you've got movies and TV,

0:38:16.360 --> 0:38:20.120
<v Speaker 1>and you've got electronics. So you've got a couple of

0:38:20.120 --> 0:38:23.640
<v Speaker 1>different ones. In entertainment. Actually you could argue entertainment is

0:38:23.719 --> 0:38:26.760
<v Speaker 1>music and movies together. And maybe instead of saying music

0:38:26.800 --> 0:38:31.799
<v Speaker 1>and movies, say entertainment. And then maybe Sony computers like

0:38:31.840 --> 0:38:36.280
<v Speaker 1>our computer games video games. So you've got video games, movies,

0:38:36.280 --> 0:38:40.600
<v Speaker 1>and music. You've got electronics, and you've got this financial branch. Big,

0:38:40.600 --> 0:38:43.279
<v Speaker 1>big divisions within Sony, each one big enough to be

0:38:43.719 --> 0:38:48.279
<v Speaker 1>its own company with its own subsidiaries. In two thousand five,

0:38:48.360 --> 0:38:53.000
<v Speaker 1>Sony would acquire MGM. As I mentioned earlier. One other

0:38:53.440 --> 0:38:57.280
<v Speaker 1>major event from that year, in two thousand five, Sony

0:38:57.320 --> 0:39:02.640
<v Speaker 1>would name Sir Howard Stringer CEO. Now he was the

0:39:02.640 --> 0:39:07.560
<v Speaker 1>first foreigner to run a major Japanese electronics firm. They

0:39:08.360 --> 0:39:15.120
<v Speaker 1>very unusual. Normally, Japanese businesses end up electing Japanese leaders

0:39:15.160 --> 0:39:19.800
<v Speaker 1>to be to take over these big positions for multiple reasons.

0:39:19.840 --> 0:39:23.719
<v Speaker 1>There are linguistic barriers and cultural barriers. It's just very

0:39:23.760 --> 0:39:26.279
<v Speaker 1>different ways of doing business in Japan versus in other

0:39:26.280 --> 0:39:29.440
<v Speaker 1>parts of the world. In fact, Sir Stringer ran into

0:39:29.680 --> 0:39:31.799
<v Speaker 1>or Sir Howard, I should say, you say sir and

0:39:31.840 --> 0:39:35.560
<v Speaker 1>then the first name. Sir Howard ran into this during

0:39:35.640 --> 0:39:39.400
<v Speaker 1>his tenure as CEO. He ran into these these barriers

0:39:39.440 --> 0:39:43.600
<v Speaker 1>between the way Westerners do business in the way um

0:39:44.160 --> 0:39:48.280
<v Speaker 1>Japanese business owners do business, and it caused some friction.

0:39:49.200 --> 0:39:53.480
<v Speaker 1>Sir Howard also focused very heavily on the entertainment side

0:39:53.560 --> 0:39:55.520
<v Speaker 1>of Sony, and it's not a big surprise. He had

0:39:55.520 --> 0:39:59.120
<v Speaker 1>previously been president of CBS Incorporated, and before that he

0:39:59.160 --> 0:40:03.520
<v Speaker 1>had worked on various CBS properties, so he came from

0:40:03.560 --> 0:40:05.520
<v Speaker 1>that background. It was not a huge surprise that he

0:40:05.520 --> 0:40:08.440
<v Speaker 1>would really focus on the entertainment side. And this was

0:40:08.480 --> 0:40:10.840
<v Speaker 1>the era of Sony that saw things like the Spider

0:40:10.880 --> 0:40:14.360
<v Speaker 1>Man franchise launch again that that would be the um

0:40:14.400 --> 0:40:19.640
<v Speaker 1>Sam Rainy Spider Man movies in two thousand seven, Sony

0:40:19.680 --> 0:40:22.120
<v Speaker 1>would move its headquarters to a new building in Japan

0:40:22.280 --> 0:40:26.040
<v Speaker 1>called Sony City, at least that's what's nicknamed. And the

0:40:26.040 --> 0:40:29.399
<v Speaker 1>company also released the first oh Led television in two

0:40:29.480 --> 0:40:33.840
<v Speaker 1>thousand seven. In two thousand nine, Sony would develop an

0:40:33.880 --> 0:40:38.200
<v Speaker 1>authentication technology that maps the veins in your finger. It's

0:40:38.239 --> 0:40:42.600
<v Speaker 1>called Mofira m O F I R A, And that's

0:40:42.600 --> 0:40:45.960
<v Speaker 1>pretty cool. It's not just it's not reading your fingerprint.

0:40:46.080 --> 0:40:49.760
<v Speaker 1>It actually looks for how the veins in your finger,

0:40:50.920 --> 0:40:54.920
<v Speaker 1>how how they are aligned inside your finger that's unique

0:40:54.960 --> 0:40:58.480
<v Speaker 1>to you. So using a little near and for red,

0:40:59.040 --> 0:41:02.000
<v Speaker 1>you can look into a person's skin and see that

0:41:02.040 --> 0:41:05.719
<v Speaker 1>network of veins. And since it's a unique identified to

0:41:05.760 --> 0:41:09.200
<v Speaker 1>the individual, you can use it for authentication. Pretty cool.

0:41:09.680 --> 0:41:12.200
<v Speaker 1>Also in two thousand nine, Sony would unveil a new

0:41:12.239 --> 0:41:18.160
<v Speaker 1>slogan for the company called make Believe, Make Period Believe

0:41:18.280 --> 0:41:23.920
<v Speaker 1>Period In Sony would open up the three D Technology Center. Now,

0:41:23.960 --> 0:41:26.440
<v Speaker 1>Sony was just one of several companies that were really

0:41:26.560 --> 0:41:29.239
<v Speaker 1>pushing for three D television to become the next big,

0:41:29.280 --> 0:41:33.200
<v Speaker 1>definitive step in home televisions, and most consumers, like I said,

0:41:33.280 --> 0:41:37.520
<v Speaker 1>resisted that trend. Here's the reason why television companies keep

0:41:37.560 --> 0:41:40.600
<v Speaker 1>doing this kind of thing. You know, you might think,

0:41:40.640 --> 0:41:45.120
<v Speaker 1>all right, well, first we got widescreen TVs and h

0:41:45.280 --> 0:41:49.160
<v Speaker 1>D t vs, then we got flat panel TVs, and

0:41:49.200 --> 0:41:51.640
<v Speaker 1>then after that, uh, you know, once we got the

0:41:51.760 --> 0:41:53.799
<v Speaker 1>h D t vs, we started to get things like

0:41:53.840 --> 0:41:58.359
<v Speaker 1>three D television, even thinner television. Then we went two

0:41:58.440 --> 0:42:02.280
<v Speaker 1>K and four K and some prototype eight KSE sets

0:42:03.000 --> 0:42:07.279
<v Speaker 1>as well as curved TVs, and now we're talking about

0:42:07.320 --> 0:42:11.640
<v Speaker 1>high dynamic range Television's the reason you see these trends

0:42:11.719 --> 0:42:15.319
<v Speaker 1>is that companies want to sell TVs, but TVs are

0:42:15.320 --> 0:42:18.280
<v Speaker 1>tough to sell, right. You know, most of us don't

0:42:18.880 --> 0:42:21.239
<v Speaker 1>buy a television and then the next year say, oh,

0:42:21.280 --> 0:42:23.200
<v Speaker 1>there's a newer model with more features. I'm going to

0:42:23.280 --> 0:42:26.399
<v Speaker 1>go buy a new TV. Because they're really expensive. Most

0:42:26.440 --> 0:42:29.600
<v Speaker 1>of us can't afford to just keep upgrading our TVs

0:42:29.640 --> 0:42:33.320
<v Speaker 1>regularly every couple of years. It's one of those purchases

0:42:33.360 --> 0:42:35.640
<v Speaker 1>that you buy and then you pretty much use it

0:42:35.760 --> 0:42:40.000
<v Speaker 1>until either it stops working or you're just like, no,

0:42:40.120 --> 0:42:44.960
<v Speaker 1>it's really need a new TV. So companies keep coming

0:42:44.960 --> 0:42:47.960
<v Speaker 1>out with these new technologies as an incentive to get

0:42:48.000 --> 0:42:50.399
<v Speaker 1>people to go out and buy new televisions, I mean

0:42:50.440 --> 0:42:54.080
<v Speaker 1>other otherwise you don't have a business. But it has

0:42:54.120 --> 0:42:58.000
<v Speaker 1>been tough going for three D television's. I know a

0:42:58.080 --> 0:43:00.800
<v Speaker 1>few people who have said that they like them. I

0:43:00.840 --> 0:43:03.239
<v Speaker 1>don't know any personally. None of my friends, as far

0:43:03.280 --> 0:43:06.440
<v Speaker 1>as I know, actively use a three D television. Some

0:43:06.480 --> 0:43:10.200
<v Speaker 1>of them might own three D capable TVs. Um There's

0:43:10.239 --> 0:43:12.359
<v Speaker 1>one friend I have. She might actually have a three

0:43:12.440 --> 0:43:14.839
<v Speaker 1>D television that she uses as a three D TV

0:43:15.080 --> 0:43:18.840
<v Speaker 1>because she's kind of a techno geek on a level

0:43:19.040 --> 0:43:22.160
<v Speaker 1>that is admirable, and she has a job where she

0:43:22.200 --> 0:43:25.480
<v Speaker 1>can afford that kind of stuff. She's awesome. But I

0:43:25.520 --> 0:43:27.960
<v Speaker 1>have not actually asked her if she has a three

0:43:28.040 --> 0:43:30.480
<v Speaker 1>D television or uses her three D TV if she

0:43:30.520 --> 0:43:33.080
<v Speaker 1>does have one. So yeah, most of the folks I

0:43:33.120 --> 0:43:35.239
<v Speaker 1>know they didn't like the idea of a three D

0:43:35.320 --> 0:43:37.640
<v Speaker 1>television for multiple reasons, one of the big ones being

0:43:38.160 --> 0:43:40.120
<v Speaker 1>they didn't want to have to wear a special pair

0:43:40.160 --> 0:43:42.920
<v Speaker 1>of glasses just to watch their television, not in three

0:43:43.000 --> 0:43:46.400
<v Speaker 1>D mode anyway, because it meant that you had to

0:43:46.440 --> 0:43:48.520
<v Speaker 1>have an extra piece of equipment. That's another one that

0:43:48.560 --> 0:43:51.279
<v Speaker 1>you can misplace. It makes it harder to like you

0:43:51.280 --> 0:43:53.600
<v Speaker 1>have to track down where your your glasses are. If

0:43:53.600 --> 0:43:57.040
<v Speaker 1>their active glasses instead of passive, you have to charge them.

0:43:57.120 --> 0:44:00.399
<v Speaker 1>It's just a level of involvement that will lot of

0:44:00.480 --> 0:44:04.239
<v Speaker 1>television viewers just don't want. They would rather have the

0:44:04.280 --> 0:44:06.799
<v Speaker 1>technology built into the television in such a way where

0:44:06.840 --> 0:44:10.279
<v Speaker 1>you don't need an extra device or peripheral in order

0:44:10.320 --> 0:44:12.759
<v Speaker 1>to enjoy it. And there are other reasons as well,

0:44:12.800 --> 0:44:17.719
<v Speaker 1>I'm sure. But anyway, three D tele Technology Center probably

0:44:18.040 --> 0:44:21.200
<v Speaker 1>not seeing the success of some of the other divisions.

0:44:21.239 --> 0:44:25.879
<v Speaker 1>Maybe they have some involvement with PSBR, which launched this year,

0:44:26.719 --> 0:44:29.000
<v Speaker 1>in which case that could end up being a success.

0:44:29.000 --> 0:44:32.359
<v Speaker 1>It's a little early to say right now. In two

0:44:32.360 --> 0:44:35.960
<v Speaker 1>thousand and ten, Sony also introduced a new cyber shot camera,

0:44:36.120 --> 0:44:39.520
<v Speaker 1>this time according to Sony, So the first cybershot camera

0:44:39.600 --> 0:44:42.880
<v Speaker 1>was all one word in Sony's literature. This is actual

0:44:42.920 --> 0:44:46.520
<v Speaker 1>Sony literature I used for these notes. So the original

0:44:46.719 --> 0:44:51.839
<v Speaker 1>still camera cybershot is one word. The version on their

0:44:52.640 --> 0:44:58.080
<v Speaker 1>materials they have cybershot hyphenated. I don't know why, but

0:44:58.160 --> 0:45:01.280
<v Speaker 1>this Cybershot was the world's first digital still camera capable

0:45:01.320 --> 0:45:07.080
<v Speaker 1>of recording full HD progressive video. That's kind of cool. Uh.

0:45:07.120 --> 0:45:10.160
<v Speaker 1>Also around this time. Soon, he began developing wireless communications

0:45:10.160 --> 0:45:13.880
<v Speaker 1>technologies to allow various electronics to communicate at high speeds

0:45:13.880 --> 0:45:16.439
<v Speaker 1>with each other. The goal here would be to cut

0:45:16.480 --> 0:45:20.280
<v Speaker 1>down on cables. You know, have wireless transmission of data

0:45:20.360 --> 0:45:23.120
<v Speaker 1>between your various components so that you don't have to

0:45:23.120 --> 0:45:25.680
<v Speaker 1>have cables connecting them. In other words, imagine that you

0:45:25.680 --> 0:45:28.719
<v Speaker 1>have a Blu Ray player that connects wirelessly to your

0:45:28.760 --> 0:45:31.600
<v Speaker 1>television and so you don't have to hook the Blu

0:45:31.719 --> 0:45:34.160
<v Speaker 1>Ray player up to the TV with a physical cable.

0:45:34.280 --> 0:45:38.360
<v Speaker 1>It just beams the movie at a very high data

0:45:38.400 --> 0:45:41.520
<v Speaker 1>throughput rate to the television that can then display it

0:45:41.600 --> 0:45:45.080
<v Speaker 1>at Blu Ray resolutions. That's what they were really working

0:45:45.120 --> 0:45:48.279
<v Speaker 1>on at that point, and I've seen some examples of

0:45:48.560 --> 0:45:52.000
<v Speaker 1>HD versions of that. It gets tricky though, because you

0:45:52.080 --> 0:45:55.080
<v Speaker 1>have to deal with interference and just you know, trying

0:45:55.080 --> 0:45:58.799
<v Speaker 1>to get that much data through uh, you know, your

0:45:58.840 --> 0:46:02.200
<v Speaker 1>wireless network, even if it's a wireless network just between

0:46:02.200 --> 0:46:04.560
<v Speaker 1>two components can be a real pain in the butt.

0:46:06.120 --> 0:46:08.719
<v Speaker 1>Also in it was a big year for Sony. They

0:46:08.840 --> 0:46:13.120
<v Speaker 1>introduced the first Internet TV using Google TV or Android TV,

0:46:13.400 --> 0:46:16.120
<v Speaker 1>and Sony would introduce an e book reader that year,

0:46:17.840 --> 0:46:20.319
<v Speaker 1>but the e book reader didn't do so well. The

0:46:20.360 --> 0:46:23.680
<v Speaker 1>Sony E book reader was one of the big competitors

0:46:23.680 --> 0:46:26.880
<v Speaker 1>to the Amazon Kindle. When the Kindle came out, it

0:46:27.000 --> 0:46:29.360
<v Speaker 1>was really kind of down to the e book and

0:46:29.400 --> 0:46:33.080
<v Speaker 1>the Kindle, and we know who won that one. Kindle

0:46:33.360 --> 0:46:37.160
<v Speaker 1>won that one. In fact, Sony discontinued the production of

0:46:37.200 --> 0:46:41.200
<v Speaker 1>the book readers in though the company would continue to

0:46:41.239 --> 0:46:44.000
<v Speaker 1>sell the units that they had in stock, but they

0:46:44.000 --> 0:46:46.640
<v Speaker 1>wouldn't make any more of them. They were done. It

0:46:46.760 --> 0:46:48.320
<v Speaker 1>was clear that they weren't going to be able to

0:46:48.360 --> 0:46:53.960
<v Speaker 1>compete in that space. In Katsuo Harai was promoted to CEO.

0:46:54.080 --> 0:46:58.319
<v Speaker 1>He replaced Sir Howard Stringer, and Harai attempted to reunify

0:46:58.480 --> 0:47:01.440
<v Speaker 1>Sony strategies and get the penning on more stable ground.

0:47:01.520 --> 0:47:05.320
<v Speaker 1>The previous two decades had been pretty volatile for Sony financially.

0:47:06.400 --> 0:47:11.360
<v Speaker 1>They had had very variable results year over year, so

0:47:11.400 --> 0:47:16.640
<v Speaker 1>they're trying to get things to settle down. In fourteen,

0:47:16.719 --> 0:47:20.319
<v Speaker 1>Sony would sell off its bio PC division. It was

0:47:20.360 --> 0:47:22.480
<v Speaker 1>a big, big news for Sony to get out of

0:47:22.520 --> 0:47:25.600
<v Speaker 1>that space, and they also in fourteen spun off its

0:47:25.640 --> 0:47:29.600
<v Speaker 1>TV division into its own corporation. So again it was

0:47:29.680 --> 0:47:32.360
<v Speaker 1>kind of an idea of of let's let the TV

0:47:32.600 --> 0:47:35.560
<v Speaker 1>division be its own thing where it's not worried about

0:47:35.560 --> 0:47:37.799
<v Speaker 1>what the rest of the company is doing. They can

0:47:37.920 --> 0:47:42.239
<v Speaker 1>focus on creating the best television sets with the newest innovations,

0:47:42.880 --> 0:47:45.040
<v Speaker 1>unhindered by the rest of the company. That was the

0:47:45.440 --> 0:47:48.680
<v Speaker 1>philosophy behind it. As for a vio PC, I assume

0:47:48.760 --> 0:47:50.239
<v Speaker 1>it was just one of those things where it was

0:47:50.280 --> 0:47:53.160
<v Speaker 1>a division that the company just felt didn't fit into

0:47:53.200 --> 0:47:55.800
<v Speaker 1>the new vision of what Sony would be all about.

0:47:57.800 --> 0:48:00.319
<v Speaker 1>Now we get up to twenty sixteen. This year the

0:48:00.400 --> 0:48:02.919
<v Speaker 1>year I'm recording this. If you're listening to this, after

0:48:02.960 --> 0:48:07.400
<v Speaker 1>twenty sixteen, Hello from the past. In twenty sixteen, PlayStation

0:48:07.400 --> 0:48:10.760
<v Speaker 1>would release the ps VR, that's the virtual reality system

0:48:10.800 --> 0:48:14.160
<v Speaker 1>for the PlayStation, and so it entered into the competitive

0:48:14.239 --> 0:48:17.920
<v Speaker 1>virtual reality field. Incredibly competitive right now, because you've got

0:48:18.239 --> 0:48:20.959
<v Speaker 1>big names like the Oculus Rift and the HTC five

0:48:21.080 --> 0:48:25.640
<v Speaker 1>that have been trying to make VR a consumer reality

0:48:25.680 --> 0:48:30.560
<v Speaker 1>for several months before the PSVR came out. Uh just

0:48:30.640 --> 0:48:34.280
<v Speaker 1>before I came in to record this section, Sony announced

0:48:34.320 --> 0:48:36.359
<v Speaker 1>that it was selling off its battery business, as well

0:48:36.360 --> 0:48:39.960
<v Speaker 1>as readjusting its profit estimate for twenty sixteen, adjusting it

0:48:40.080 --> 0:48:43.600
<v Speaker 1>downward for the fiscal year. So at this point, Sony

0:48:43.719 --> 0:48:47.960
<v Speaker 1>is still uh looking at a two point six billion

0:48:48.040 --> 0:48:52.640
<v Speaker 1>dollar profit at the end of the year, but originally

0:48:52.680 --> 0:48:55.239
<v Speaker 1>they were looking at closer to three billion. So it's

0:48:55.239 --> 0:48:57.760
<v Speaker 1>been it's been a rough year for Sony in twenty

0:48:57.840 --> 0:49:00.200
<v Speaker 1>sixteen in the sense that they're not performing as well

0:49:00.239 --> 0:49:02.120
<v Speaker 1>as they had hope. They're still making a profit. It's

0:49:02.120 --> 0:49:04.959
<v Speaker 1>not like they're losing money in twenty sixteen, but they're

0:49:04.960 --> 0:49:08.000
<v Speaker 1>not doing as well as they had hoped originally. The

0:49:08.040 --> 0:49:10.239
<v Speaker 1>p s VR is one of their strategies that they're

0:49:10.239 --> 0:49:13.680
<v Speaker 1>really hoping will help carry the company forward this uh,

0:49:14.000 --> 0:49:18.160
<v Speaker 1>you know, really investing in the video game and entertainment

0:49:18.200 --> 0:49:22.680
<v Speaker 1>aspects that Sony is involved in. And PSVR has a

0:49:22.680 --> 0:49:26.040
<v Speaker 1>pretty good chance of doing really well because when you

0:49:26.040 --> 0:49:30.520
<v Speaker 1>think about it, the PlayStation VR depends upon the PS four,

0:49:30.920 --> 0:49:34.640
<v Speaker 1>of which there are millions out there already. If you

0:49:34.640 --> 0:49:38.480
<v Speaker 1>want to get a VR headset like the Oculus Rift

0:49:38.520 --> 0:49:42.080
<v Speaker 1>or the HTC five, you need a PC capable of

0:49:42.200 --> 0:49:45.840
<v Speaker 1>running VR programs at a fast enough frame rate and

0:49:45.960 --> 0:49:50.040
<v Speaker 1>high enough resolution so that you get the experience you want.

0:49:50.640 --> 0:49:52.880
<v Speaker 1>That can be pretty expensive. I mean the headsets alone

0:49:53.360 --> 0:49:56.799
<v Speaker 1>are several hundred dollars, and then the PC you need

0:49:56.880 --> 0:50:01.439
<v Speaker 1>to run the headsets maybe anywhere from eight dollars on up.

0:50:01.880 --> 0:50:04.439
<v Speaker 1>So when you combine the two, you could be looking

0:50:04.520 --> 0:50:07.759
<v Speaker 1>at between fift hundred and two thousand dollars just to

0:50:07.880 --> 0:50:11.440
<v Speaker 1>run VR using these headsets. If you already own a

0:50:11.480 --> 0:50:14.839
<v Speaker 1>PS four, the only thing you have to invest in

0:50:14.920 --> 0:50:17.440
<v Speaker 1>is the PSVR, which is still several hundred dollars. It's

0:50:17.440 --> 0:50:21.440
<v Speaker 1>not like it's super cheap, but it's less money than

0:50:21.840 --> 0:50:25.360
<v Speaker 1>buying an all news system and an all new headset.

0:50:25.800 --> 0:50:29.360
<v Speaker 1>If it can run your existing system, then you can

0:50:29.560 --> 0:50:31.760
<v Speaker 1>end up at least not spending extra money. Now, granted,

0:50:32.120 --> 0:50:35.480
<v Speaker 1>if you want to use the full set up, you

0:50:35.520 --> 0:50:37.640
<v Speaker 1>also have to have a Sony eye camera and the

0:50:37.680 --> 0:50:40.920
<v Speaker 1>Sony move controllers, which you may have to purchase if

0:50:40.960 --> 0:50:44.319
<v Speaker 1>you didn't buy a bundle that had those in them,

0:50:44.360 --> 0:50:46.000
<v Speaker 1>and you'll have to buy those as well to get

0:50:46.040 --> 0:50:49.360
<v Speaker 1>the full PSVR experience. Not every game uses those. Some

0:50:49.440 --> 0:50:51.480
<v Speaker 1>of the games used just a regular controller and they

0:50:51.480 --> 0:50:55.560
<v Speaker 1>don't use the eye camera or the motion controllers at all,

0:50:56.600 --> 0:51:00.000
<v Speaker 1>but some of them do use those motion controllers. Um

0:51:00.000 --> 0:51:03.879
<v Speaker 1>I've heard varying things about the ps VR. I've heard

0:51:03.920 --> 0:51:06.600
<v Speaker 1>that it's the lightest headset out of all the VR

0:51:06.640 --> 0:51:08.960
<v Speaker 1>headsets out there, so it's the most comfortable to wear

0:51:09.000 --> 0:51:11.920
<v Speaker 1>for the longest amount of time, but the resolution is

0:51:11.960 --> 0:51:15.440
<v Speaker 1>lower and that the motion tracking of the eye camera

0:51:15.920 --> 0:51:18.000
<v Speaker 1>leaves a lot to be desired, so you have some

0:51:18.520 --> 0:51:23.040
<v Speaker 1>performance issues with them. I don't know that firsthand because

0:51:23.040 --> 0:51:25.960
<v Speaker 1>I haven't tried it, but that's just what I've read

0:51:26.000 --> 0:51:30.480
<v Speaker 1>and heard on various podcasts. So uh, I don't know.

0:51:30.560 --> 0:51:32.719
<v Speaker 1>If you've had experience with the PSVR, you should let

0:51:32.760 --> 0:51:34.279
<v Speaker 1>me know what it was like, if you loved it,

0:51:34.320 --> 0:51:36.799
<v Speaker 1>if it was great. I would love to hear that,

0:51:36.880 --> 0:51:39.239
<v Speaker 1>because I'm only hearing one side so far. I know

0:51:39.320 --> 0:51:41.719
<v Speaker 1>some people really love it, but that's not the the

0:51:41.960 --> 0:51:43.600
<v Speaker 1>not the people who have been doing the podcast I've

0:51:43.600 --> 0:51:48.200
<v Speaker 1>been listening to um. But it's interesting to see a

0:51:48.239 --> 0:51:50.920
<v Speaker 1>big company get involved like that, and maybe that will

0:51:51.040 --> 0:51:55.480
<v Speaker 1>end up creating the virtual reality experience that ends up

0:51:55.520 --> 0:51:57.919
<v Speaker 1>being the killer app, because right now I don't think

0:51:58.000 --> 0:52:02.120
<v Speaker 1>VR has had that. So that's it. That's that brings

0:52:02.200 --> 0:52:04.960
<v Speaker 1>us up to speed on the Sony story, And like

0:52:05.000 --> 0:52:08.719
<v Speaker 1>I said, it's huge. It's sprawls. There's so much more

0:52:08.719 --> 0:52:11.120
<v Speaker 1>we can talk about. We can talk so much more

0:52:11.160 --> 0:52:15.040
<v Speaker 1>about Sony music, or Sony pictures or Sony Interactive entertainment.

0:52:16.280 --> 0:52:19.040
<v Speaker 1>And again, maybe one day we will, but that depends

0:52:19.280 --> 0:52:21.879
<v Speaker 1>largely on you, the audience. If you want to hear

0:52:21.960 --> 0:52:24.760
<v Speaker 1>more about any of those in the future, don't worry.

0:52:24.760 --> 0:52:26.960
<v Speaker 1>I'm not going to do them immediately after this one.

0:52:27.200 --> 0:52:30.880
<v Speaker 1>I'm gonna cover totally different topics so that we can,

0:52:31.160 --> 0:52:34.920
<v Speaker 1>you know, cover all stuff tech, not just one company.

0:52:34.960 --> 0:52:36.640
<v Speaker 1>But if you ever want to hear more about those

0:52:36.640 --> 0:52:39.879
<v Speaker 1>topics in particular, let me know, or if there's any

0:52:39.920 --> 0:52:43.000
<v Speaker 1>other technology topic you would like me to cover, let

0:52:43.040 --> 0:52:46.839
<v Speaker 1>me know. You can email me The email addresses tech

0:52:46.920 --> 0:52:49.719
<v Speaker 1>stuff at how stuff Works dot com, or you can

0:52:49.760 --> 0:52:51.960
<v Speaker 1>get in touch with me on social media. I am

0:52:52.000 --> 0:52:55.120
<v Speaker 1>on Facebook and I'm on Twitter, and I have the

0:52:55.120 --> 0:52:58.960
<v Speaker 1>handle text Stuff h SW. That's tech Stuff hs W

0:52:59.160 --> 0:53:01.319
<v Speaker 1>at both of those. If you want to get in

0:53:01.320 --> 0:53:04.160
<v Speaker 1>touch with me, you could do so there. And I

0:53:04.239 --> 0:53:05.920
<v Speaker 1>look forward to hearing from you, and I will talk

0:53:05.960 --> 0:53:13.920
<v Speaker 1>to you again really soon for more on this and

0:53:13.960 --> 0:53:16.520
<v Speaker 1>thousands of other topics. Is that how stuff Works dot

0:53:16.560 --> 0:53:26.520
<v Speaker 1>Com