WEBVTT - Night Trap: The Video Game Failure that Changed the Industry

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<v Speaker 1>Welcome to Stuff you should know, a production of I

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<v Speaker 1>Heart Radio. Hey, you're welcome to the podcast. I'm Josh Clark,

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<v Speaker 1>and there's Charles w Chuck Bryan over there, there's Jerry

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<v Speaker 1>over there being Saley and this is stuff you should know.

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<v Speaker 1>Video Obscure lost a video game episode. How did you

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<v Speaker 1>hear about this? This is your request? Yeah, so Night

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<v Speaker 1>Trap is the game that we're talking about. And I

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<v Speaker 1>heard about this from watching the Netflix documentary series High Score.

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<v Speaker 1>Did you netflix and chill while you were watching Jerk? Uh? No?

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<v Speaker 1>I Netflix by myself and chilled because Emily wasn't watching this.

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<v Speaker 1>That's a different thing. Yeah, this is a different thing. Okay, Um,

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<v Speaker 1>this was a documentary series on Netflix, I think six

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<v Speaker 1>parts that covered the history you have video games. I

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<v Speaker 1>can recommend it in one way and that it was

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<v Speaker 1>a very light, kind of fun watch, but it is

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<v Speaker 1>by no means comprehensive and a little goofy at times

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<v Speaker 1>and how they handled some stuff on Night Trap specifically

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<v Speaker 1>or like the whole series. But but it was fine,

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<v Speaker 1>and it's it's you know, if you're in the from

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<v Speaker 1>a certain generation and in the mood for like five

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<v Speaker 1>plus hours of a bit of a nostalgia kick. You

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<v Speaker 1>could do worse things, but it's not great. Have you

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<v Speaker 1>ever seen that documentary I think is King of Kong.

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<v Speaker 1>That's one of the best times ever made. I haven't

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<v Speaker 1>seen in years. I got to see it again. It's great.

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<v Speaker 1>I think our old buddy Josh Berman might have written

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<v Speaker 1>the original story that that was osed had something to

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<v Speaker 1>do with that. But Night Trap um I learned about

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<v Speaker 1>because an episode five they covered when video games started

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<v Speaker 1>becoming violent, so Mortal Kombat obviously factored in heavily in

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<v Speaker 1>that episode. And then this game called Night Trap. There's

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<v Speaker 1>another game I do want to cover on a shorty,

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<v Speaker 1>but the way one of the first l g tv

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<v Speaker 1>Q games ever that was really interesting and had a

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<v Speaker 1>cool story. What the heck is it called? I can't

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<v Speaker 1>remember now. Um I saw this a couple of months ago,

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<v Speaker 1>so it's been a while. Oh what was it? I

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<v Speaker 1>can't remember, but it was. It's great and that will

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<v Speaker 1>make it for a good shorty. But a really cool

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<v Speaker 1>story behind it. But this is Night Trap, which figured

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<v Speaker 1>in as the game that kind of brought about along

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<v Speaker 1>with Mortal Kombat, but was really central in forming what

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<v Speaker 1>ended up being the ratings Board for Video Games. I mean,

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<v Speaker 1>that's that's almost like understating it. Like this one game

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<v Speaker 1>YE paired with Mortal Kombat basically led directly to the

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<v Speaker 1>creation of that. Yeah, so that's really why it's notable.

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<v Speaker 1>The other thing that made it notable, and we'll get

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<v Speaker 1>into all this, was that it was a a live

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<v Speaker 1>action as in they shot you know, a little movie,

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<v Speaker 1>and that you controlled. Yeah, that sort of control you

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<v Speaker 1>could conceivably theory radically hypathetically controlled. Because it wasn't a

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<v Speaker 1>great game, but it lives in infamy because of every

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<v Speaker 1>because it's a really cool story. I think in the end,

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<v Speaker 1>it is a pretty cool story. Um. And the whole

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<v Speaker 1>thing starts actually with a play um from the I

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<v Speaker 1>think it was written in one by a playwright named

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<v Speaker 1>m John. Oh what's his last name? Okay, I want

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<v Speaker 1>to I wanted Chris. Yeah, you don't think so, I

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<v Speaker 1>don't know. Maybe, well regardless, he U. He wrote a

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<v Speaker 1>few episodes of Due South. What's that? It was like

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<v Speaker 1>a show about a Canadian mount he I think, oh,

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<v Speaker 1>all right, yeah he wrote this and it was if

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<v Speaker 1>you've been to Sleep no More in New York, you

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<v Speaker 1>may have the play Tamara to thank because it is

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<v Speaker 1>a lot like it's the concept of sleep No More.

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<v Speaker 1>As far as I know, this was the one that

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<v Speaker 1>like broke that ground, I think so. And the ground

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<v Speaker 1>they broke it it's about the painter Tamara day Limplympica,

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<v Speaker 1>who have never heard of. She was a Polish painter

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<v Speaker 1>who lived in Italy and the Roaring twenties when um

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<v Speaker 1>the fascists were starting to take power and she took

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<v Speaker 1>no guff from him. Hedonistic, amazing art Deco painter, art

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<v Speaker 1>Deco portraitist basically, so her works really interesting. I didn't

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<v Speaker 1>know anything about her. I've never heard of her until

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<v Speaker 1>this too, but I looked her up. She seemed pretty cool.

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<v Speaker 1>But this is a play about her where it is

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<v Speaker 1>set on a multi floor building. There are scenes taking

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<v Speaker 1>place at the same same time and multiple rooms and

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<v Speaker 1>as an audience, remember you can move from one room

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<v Speaker 1>to the other, missing out on some stuff, seeing some stuff, interacting.

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<v Speaker 1>I mean, it's sleep No More. They I don't know

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<v Speaker 1>if they just totally ripped it off or if they said, hey,

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<v Speaker 1>it's been you know, thirty years, who's gonna remember Tamara, right?

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<v Speaker 1>I think it was like they broke that ground and

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<v Speaker 1>once you break that ground and you're going to have

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<v Speaker 1>people following your wake. There's probably been other stuff that

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<v Speaker 1>did this, but Sleep No More I think, just got

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<v Speaker 1>so much attention in New York for its run. At

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<v Speaker 1>the might still be going or maybe coming back after

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<v Speaker 1>the pandemic. I would like to see that. I would

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<v Speaker 1>love to see Tamara too. But um, this it was.

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<v Speaker 1>It ran in New York, but it started a Toronto

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<v Speaker 1>art festival I think, and then some some producers set

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<v Speaker 1>it up in l A. And that's where it had

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<v Speaker 1>its longest run, from about the mid eighties to the nineties. Um,

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<v Speaker 1>they had this. This just just kept going and going

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<v Speaker 1>and going. I was reading an l A Times article

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<v Speaker 1>on it. But the reason that it factors into this

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<v Speaker 1>because it's basically the basis for this game night Trap,

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<v Speaker 1>where there are different things going on in different rooms

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<v Speaker 1>and you kind of cycle toggle between the different rooms

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<v Speaker 1>through security cameras in these rooms to see what's going on.

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<v Speaker 1>And while you're doing that, you're missing stuff that's happening

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<v Speaker 1>in other rooms in this game, and if you missed

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<v Speaker 1>too much stuff, you lose. If you catch enough stuff

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<v Speaker 1>and you do everything right and press all the correct buttons, uh,

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<v Speaker 1>you win. But that's that's basically how it applies. It's

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<v Speaker 1>like this this almost an homage to this play in

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<v Speaker 1>video game form, but it's full motion video, meaning it's

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<v Speaker 1>like a film or TV show that you vaguely control

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<v Speaker 1>or put better, you interact with. Yeah, and the idea

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<v Speaker 1>of the game, and we'll get a little bit more

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<v Speaker 1>into the development of it in a minute, but it

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<v Speaker 1>is basically like a party happening at this house. Um,

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<v Speaker 1>young like co ed types, like sorority girls. Maybe. Uh.

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<v Speaker 1>It's it's very sort of titillating, and that was one

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<v Speaker 1>of the big deals a little bit. I think that

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<v Speaker 1>for the time they did for the time I wouldn't say,

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<v Speaker 1>I mean, you got married with children is like ten

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<v Speaker 1>times more titilating. This is very tame, I think. Well,

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<v Speaker 1>you know, obviously part of the controversy comes from assaults

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<v Speaker 1>on women in the game, understandably, but again we'll get

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<v Speaker 1>to that. It is even tame compared to a lot

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<v Speaker 1>of the stuff that was out at the time. Um.

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<v Speaker 1>But what's going on in the game is they are

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<v Speaker 1>these um pseudo vampires called Augur's that are the bad

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<v Speaker 1>people in this game. And Jim Riley who who conceived

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<v Speaker 1>of this game When he had the idea of I

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<v Speaker 1>think he was watching security camera a security camera screen

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<v Speaker 1>with all these different rooms and it hit him like

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<v Speaker 1>what a great idea, And then he saw this play

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<v Speaker 1>and he said, we can actually do something like this,

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<v Speaker 1>Like what if a user and a game player could

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<v Speaker 1>go into any of these views that they want and

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<v Speaker 1>if they're missing something, they're missing something it might be important,

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<v Speaker 1>but they're in control of the game. Um. And I

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<v Speaker 1>mean that's or the story rather right. But again I

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<v Speaker 1>think you really pointed out something important that that was

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<v Speaker 1>the concept. In the actuality, they kind of missed the

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<v Speaker 1>mark a little bit, yes, Um. So with the game

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<v Speaker 1>the the um It was originally designed as part of

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<v Speaker 1>a platform called Control Vision and I think internally it

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<v Speaker 1>was called Nemo an e m oh and it was

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<v Speaker 1>being created by a company called Axelon, And Axelon was

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<v Speaker 1>actually a Nolan video game company name, but it was

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<v Speaker 1>a Nolan Bushnell company. After Atari, he founded Axelon, among others.

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<v Speaker 1>I think he created five companies at the same time

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<v Speaker 1>in parallel using this this incubator um that he had

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<v Speaker 1>created and UM, the developers that Exelon started creating a

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<v Speaker 1>full motion video HS based we should point out, yes,

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<v Speaker 1>I VHS and to get from one place to another,

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<v Speaker 1>rather than this was the breakthrough thing. This is the

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<v Speaker 1>thing that made this work, and they did get it

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<v Speaker 1>to work. But using VHS tapes you could toggle between

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<v Speaker 1>stuff in virtually real time without the VHS player having

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<v Speaker 1>to rewind or fast forward, which would have really just

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<v Speaker 1>kind of put the high bosch your whole thing. But instead,

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<v Speaker 1>because of the interlacing that that video um uses, they

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<v Speaker 1>could actually choose what field to show at what time

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<v Speaker 1>and basically switched between them, which was I mean, it

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<v Speaker 1>looks archaic, but it's a remarkable technology at the time

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<v Speaker 1>to be able to do that. Yeah, it's still mind blowing.

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<v Speaker 1>Like I'm I'm like, I've the vaguely understand how this

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<v Speaker 1>actually works. But the fact that they actually got this

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<v Speaker 1>to work and had a proof of concept going enough

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<v Speaker 1>that Hasbro was like sold, that was a big deal. Yeah,

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<v Speaker 1>and this was five. One of their designers was the

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<v Speaker 1>legendary Tom Crane who designed Pitfall, one of my favorite

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<v Speaker 1>all time games on the Atari. But it was a

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<v Speaker 1>good team and they went apparently to these Hamera performances.

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<v Speaker 1>They were also inspired by Dragon's Lair. Do you remember

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<v Speaker 1>that game? I do. I was never into it, but

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<v Speaker 1>I remember watching it just it looked cool. I mean

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<v Speaker 1>it was an animation game where it was fully and

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<v Speaker 1>made it and use laser disc to project this animated footage.

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<v Speaker 1>So it looked awesome. But it was just it wasn't

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<v Speaker 1>that great. The gameplay wasn't great. No, but it followed

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<v Speaker 1>a story. There was a story that was happening, and

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<v Speaker 1>then every once in a while there's something you had

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<v Speaker 1>to do to move the story along as part of

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<v Speaker 1>the game, and if you didn't do it right, the

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<v Speaker 1>dragon like turned you into to Ash or something like that. Right. Yeah,

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<v Speaker 1>but you're not actually controlling the player, which was the

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<v Speaker 1>big difference in these games. The regular game, you're you're

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<v Speaker 1>creating a sequence like you're you're doing this and then

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<v Speaker 1>sitting back and then hopefully the thing you're hoping to

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<v Speaker 1>happen happens. Now, the thing that differentiates that from Night

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<v Speaker 1>Trap is that there was no coherent story. While you

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<v Speaker 1>were off doing something that you were supposed to be

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<v Speaker 1>doing to win the game, the story kept going on

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<v Speaker 1>over here. So you can't follow a storyline that way, no,

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<v Speaker 1>which is a big deal and that was a big

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<v Speaker 1>differentiator between it and dragons Layer. All right, well let's

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<v Speaker 1>take a little break here. That's a good setup, I think,

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<v Speaker 1>and we'll come back and get more to Night Trap

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<v Speaker 1>right after this. All right, so I mentioned the augurs.

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<v Speaker 1>We need to explain a little bit about this game

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<v Speaker 1>and what it was supposed to be and what it

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<v Speaker 1>ended up being, because in the Netflix documentary Jim Riley

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<v Speaker 1>basically it's like, well, the first thing they created a

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<v Speaker 1>demo called Scene of the Crime and it was a

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<v Speaker 1>detective game, and uh, Hasbro liked it, like I said,

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<v Speaker 1>and but they had a big problem because he the

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<v Speaker 1>original idea that Jim had was to have ninjas, and

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<v Speaker 1>he's like, it'd be great. These ninjas come in, they

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<v Speaker 1>got throwing stars, they've got weapons, and they're doing all

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<v Speaker 1>this stuff and you can control it and it's it's

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<v Speaker 1>super cool. And Hasbro was like, wait a minute, we

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<v Speaker 1>can't have what we call reproducible violence. So anything that

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<v Speaker 1>a kid like, kids love throwing stars, and we can't

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<v Speaker 1>show ninjas throwing throwing stars into people because the kid

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<v Speaker 1>will go and do that. You can't have a knife

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<v Speaker 1>because the kid can go get a knife out of

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<v Speaker 1>a drawer. It's got to be something that a kid

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<v Speaker 1>cannot reproduce. So so they said, okay, well, how about

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<v Speaker 1>what if the ninja's turn out to be and I'm sorry,

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<v Speaker 1>I know ninja is the plural of ninja. Sorry, what

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<v Speaker 1>if they turned out to be vampires? And Hasbro said,

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<v Speaker 1>I kind of like where you're going with this, but

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<v Speaker 1>kids can still like bite people on the neck. What

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<v Speaker 1>I think it came the other way though, I think

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<v Speaker 1>that was a note from Hasbro, wasn't I'm pretty sure

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<v Speaker 1>they were like, what if they were vampires? And Jim

0:12:48.360 --> 0:12:50.800
<v Speaker 1>Riley was like, Okay, I guess I can do that

0:12:51.559 --> 0:12:54.120
<v Speaker 1>biting people's necks, and then Hasbro was like, I can't

0:12:54.160 --> 0:12:56.480
<v Speaker 1>do that because the kids can bite next to So

0:12:56.760 --> 0:12:59.720
<v Speaker 1>what they found and this is a great metaphor for

0:13:00.360 --> 0:13:05.480
<v Speaker 1>the Night Trap overall, what the ninja originally or what

0:13:05.520 --> 0:13:08.720
<v Speaker 1>they turned out to be in the end, we're loping

0:13:09.040 --> 0:13:13.280
<v Speaker 1>vampires who used what looked like a Ghostbusters pro tom

0:13:13.320 --> 0:13:17.960
<v Speaker 1>pack with a caller of the kind that that Arnold

0:13:17.960 --> 0:13:20.960
<v Speaker 1>Schwarzeneger was wearing at the beginning of Running Man, like

0:13:21.000 --> 0:13:23.640
<v Speaker 1>a clamp sort of yes on the end and that

0:13:23.640 --> 0:13:27.559
<v Speaker 1>that is what they used to draw the blood from

0:13:27.840 --> 0:13:32.240
<v Speaker 1>the hapless teens who you were in charge of protecting

0:13:32.800 --> 0:13:36.319
<v Speaker 1>as night trap. Yeah, so what Hasbro did was they

0:13:36.360 --> 0:13:40.720
<v Speaker 1>noted it to death and neutered it to death because

0:13:40.800 --> 0:13:43.360
<v Speaker 1>they said He even was like, all right, I can

0:13:43.400 --> 0:13:45.480
<v Speaker 1>do vampires. They can run around and hurt people, and

0:13:45.520 --> 0:13:47.679
<v Speaker 1>they said, no, no no, they can't even run around to

0:13:47.800 --> 0:13:51.320
<v Speaker 1>scare if they're fast. So they came up with Augur's

0:13:51.400 --> 0:13:55.240
<v Speaker 1>who In the game, they're described as vampires who had

0:13:55.280 --> 0:13:58.400
<v Speaker 1>been half bled and left to die, so they are

0:13:58.840 --> 0:14:03.000
<v Speaker 1>not quite vampires, but they aren't human either, and that

0:14:03.160 --> 0:14:06.600
<v Speaker 1>makes them lopy and lumbery instead of being able to

0:14:06.600 --> 0:14:09.440
<v Speaker 1>move fast. And if you see them, they look like

0:14:09.480 --> 0:14:13.719
<v Speaker 1>they're wearing garbage bags. They're lumbering around. They're drawing the

0:14:13.760 --> 0:14:16.920
<v Speaker 1>blood using a troll car. Is what the name of

0:14:16.960 --> 0:14:19.720
<v Speaker 1>that thing was. Because it was definitely its own thing.

0:14:19.920 --> 0:14:22.440
<v Speaker 1>It was its own thing, and it's funny. In the documentary,

0:14:22.520 --> 0:14:26.120
<v Speaker 1>Jim Riley was like, in the end, he said this

0:14:26.200 --> 0:14:29.440
<v Speaker 1>tro car, which you know, it didn't show it explicitly.

0:14:29.560 --> 0:14:31.840
<v Speaker 1>It showed the clamp going around the neck and this

0:14:31.880 --> 0:14:35.080
<v Speaker 1>little drill inside of a shaft start and then sort

0:14:35.120 --> 0:14:37.920
<v Speaker 1>of moving and then blood being drawn, but it didn't

0:14:38.160 --> 0:14:40.280
<v Speaker 1>like going in the neck or anything. But he said

0:14:40.280 --> 0:14:41.800
<v Speaker 1>what they ended up with, he said to me, was

0:14:41.880 --> 0:14:45.920
<v Speaker 1>something far creepier than a vampire biting someone's net. But

0:14:46.000 --> 0:14:48.320
<v Speaker 1>they were like, it's not reproducible though, so it's fine.

0:14:48.560 --> 0:14:51.440
<v Speaker 1>And it's also it's weird that Hasbro is so fixated

0:14:51.480 --> 0:14:57.000
<v Speaker 1>on not including reproducible violence because apparently they saw um

0:14:57.880 --> 0:15:02.320
<v Speaker 1>Night Trap as a way too interest adults, because they

0:15:02.080 --> 0:15:05.880
<v Speaker 1>had apparently found out during focus group testing of seeing

0:15:06.040 --> 0:15:09.520
<v Speaker 1>the crime. I believe that the parents who were in

0:15:09.560 --> 0:15:12.640
<v Speaker 1>the room or were part of the focus group, we're saying,

0:15:12.640 --> 0:15:14.840
<v Speaker 1>like I really kind of like this like a TV show,

0:15:14.880 --> 0:15:16.720
<v Speaker 1>but I get to control it because it looked like

0:15:16.760 --> 0:15:21.280
<v Speaker 1>something that they understood, and so Hasbro was like, Okay,

0:15:21.440 --> 0:15:23.320
<v Speaker 1>this has been like a kid's thing up to this point.

0:15:23.360 --> 0:15:26.120
<v Speaker 1>Maybe we can finally crack into the adult market with

0:15:26.160 --> 0:15:30.239
<v Speaker 1>this stuff. So it's weird that they that they kidified

0:15:30.320 --> 0:15:33.280
<v Speaker 1>it to death if they were trying to use it

0:15:33.280 --> 0:15:36.760
<v Speaker 1>to capture adults, but maybe they were like, it has

0:15:36.800 --> 0:15:40.520
<v Speaker 1>to go both ways in case adults don't like it. Well,

0:15:40.560 --> 0:15:42.560
<v Speaker 1>I think in the documentary they make the point that

0:15:42.640 --> 0:15:46.080
<v Speaker 1>hasbro was. I think the adults were looming out there

0:15:46.120 --> 0:15:48.400
<v Speaker 1>as a possibility, but they were like, adults will never

0:15:48.400 --> 0:15:51.720
<v Speaker 1>play video games. So what they really wanted until they

0:15:51.720 --> 0:15:54.960
<v Speaker 1>grow up and then continue to play video games. Well,

0:15:54.960 --> 0:15:57.400
<v Speaker 1>they really were after was a teenage market which didn't

0:15:57.560 --> 0:16:01.040
<v Speaker 1>fully exist at this point, like an old like sixteen

0:16:01.040 --> 0:16:04.680
<v Speaker 1>and seventeen year old boys, which is why they put

0:16:05.000 --> 0:16:08.400
<v Speaker 1>sorority girls in like a nighty at a slumber party.

0:16:08.920 --> 0:16:10.880
<v Speaker 1>Wasn't all in an effort to sort of TOI late,

0:16:11.120 --> 0:16:14.960
<v Speaker 1>you know, people like me right, and it worked like

0:16:15.000 --> 0:16:16.600
<v Speaker 1>a charm. I had never heard of it back then

0:16:16.920 --> 0:16:19.400
<v Speaker 1>because you just you would play night Trap in Netflix

0:16:19.400 --> 0:16:24.400
<v Speaker 1>and chill by yourself. So uh, they actually had to

0:16:24.400 --> 0:16:26.160
<v Speaker 1>shoot this like a movie. You know, they shot it

0:16:26.200 --> 0:16:29.720
<v Speaker 1>in Culver City on a sound stage. And what they

0:16:29.760 --> 0:16:31.520
<v Speaker 1>would do back then for and you know that there

0:16:31.520 --> 0:16:34.040
<v Speaker 1>were more full motion games of the time, and you

0:16:34.040 --> 0:16:38.600
<v Speaker 1>would try and cast one recognizable face among this cast

0:16:39.240 --> 0:16:41.440
<v Speaker 1>to sort of they called it the anchor, to like

0:16:41.480 --> 0:16:43.160
<v Speaker 1>all right, well this has got so and so in it.

0:16:43.600 --> 0:16:45.880
<v Speaker 1>And who did they cast for night Trap? Dane and

0:16:45.960 --> 0:16:50.800
<v Speaker 1>Plato from from Different Strokes. Yeh, Kimberly, who passed away

0:16:50.880 --> 0:16:53.800
<v Speaker 1>very tragically. Man, I was reading about her life. She yeah,

0:16:54.200 --> 0:16:58.360
<v Speaker 1>hard sad life, very tragic story. Yeah it is. It's

0:16:58.440 --> 0:17:00.160
<v Speaker 1>very sad. And they actually went back and rule her

0:17:00.200 --> 0:17:02.440
<v Speaker 1>death is suicide later did you know that. I don't

0:17:02.480 --> 0:17:04.640
<v Speaker 1>know if I knew that. Yeah, she died by suicide

0:17:04.720 --> 0:17:09.400
<v Speaker 1>ultimately because she overdoes dug. Yeah, soma, I believe, which

0:17:09.440 --> 0:17:15.320
<v Speaker 1>is like a generic lore tab interesting, which I'm think

0:17:15.320 --> 0:17:17.920
<v Speaker 1>you really have to try, Like, I don't think that's

0:17:17.920 --> 0:17:20.760
<v Speaker 1>an accidental thing, which is probably why they did that.

0:17:20.800 --> 0:17:24.960
<v Speaker 1>But it was at a family reunion in Oklahoma, which

0:17:25.000 --> 0:17:28.360
<v Speaker 1>I'm like, god, man, that's that's just a sad ending.

0:17:28.400 --> 0:17:30.840
<v Speaker 1>And her son actually died by suicide as well later on.

0:17:31.119 --> 0:17:33.520
<v Speaker 1>I think I knew that, like not super long ago, right,

0:17:34.040 --> 0:17:37.760
<v Speaker 1>like yeah. In the two thousand tens, yeah, man, very sad,

0:17:37.800 --> 0:17:42.119
<v Speaker 1>but yeah. Dana Plato was cast as that anchor. She

0:17:42.240 --> 0:17:46.400
<v Speaker 1>played Kelly, who was a secret agent who was had

0:17:46.480 --> 0:17:49.679
<v Speaker 1>infiltrated the house. She was undercover. Yeah, she's undercover, and

0:17:49.680 --> 0:17:51.520
<v Speaker 1>she would talk right to camera and say things like

0:17:51.720 --> 0:17:53.240
<v Speaker 1>you've got to get to the other room because the

0:17:53.240 --> 0:17:57.560
<v Speaker 1>augers are after whoever married, Yeah, go help her? Um. Yeah,

0:17:57.600 --> 0:18:00.560
<v Speaker 1>and we should say also so that the group of

0:18:00.640 --> 0:18:03.240
<v Speaker 1>crime fighters that she was a part of was called SCAT,

0:18:04.320 --> 0:18:09.240
<v Speaker 1>the Special Control Attack Team Uh SCAT uh. And then

0:18:10.119 --> 0:18:12.040
<v Speaker 1>I don't know if we also said so the people

0:18:12.080 --> 0:18:16.120
<v Speaker 1>who own the house had invited this group of teens

0:18:16.200 --> 0:18:21.399
<v Speaker 1>that included undercover Dana Plato Kelly, who I which I

0:18:21.440 --> 0:18:25.160
<v Speaker 1>saw admittedly on Wikipedia. This is this is a great

0:18:25.160 --> 0:18:28.639
<v Speaker 1>example of night trap being night trap in the in

0:18:28.680 --> 0:18:31.359
<v Speaker 1>the credits at the end, Kelly's name is spelled with

0:18:31.400 --> 0:18:35.120
<v Speaker 1>a y on the end. In the players the users

0:18:35.320 --> 0:18:40.320
<v Speaker 1>hand guide and I that's that's night trap for you

0:18:40.480 --> 0:18:44.359
<v Speaker 1>right there. But the family that invited the kids, these

0:18:44.680 --> 0:18:47.520
<v Speaker 1>teenage girls out to for a weekend at their house

0:18:48.040 --> 0:18:51.960
<v Speaker 1>are actually themselves vampires with teeth everything. They not augurs,

0:18:52.000 --> 0:18:55.439
<v Speaker 1>They're actually people. Know they brought them there for the

0:18:55.440 --> 0:18:58.480
<v Speaker 1>augur right right to source their blood. I guess there

0:18:58.560 --> 0:19:00.439
<v Speaker 1>is a pretty funny scene in it. When did you

0:19:00.440 --> 0:19:02.959
<v Speaker 1>watch any of it? I watched the whole thing. I watched.

0:19:04.160 --> 0:19:07.720
<v Speaker 1>I think grumpy Gamers did like a play through. Yeah,

0:19:07.760 --> 0:19:10.640
<v Speaker 1>they have a full watch their their stuff too, and yeah,

0:19:10.880 --> 0:19:13.120
<v Speaker 1>I've watched a lot of night trap stuff. The best

0:19:13.160 --> 0:19:15.520
<v Speaker 1>part is when they're explaining in the game what the

0:19:15.560 --> 0:19:17.359
<v Speaker 1>augers are and the woman says, you know, it's a

0:19:17.400 --> 0:19:19.560
<v Speaker 1>vampire who's been blah blah blah, and one of the

0:19:19.560 --> 0:19:22.400
<v Speaker 1>scat guys is in the background and he goes, you've

0:19:22.480 --> 0:19:26.199
<v Speaker 1>got to be driving me. Like it was great. It

0:19:26.240 --> 0:19:29.200
<v Speaker 1>was like, was this game made in nineteen eighty nine

0:19:29.280 --> 0:19:33.119
<v Speaker 1>or nineteen seventy three? It was really confusing, like what

0:19:33.200 --> 0:19:35.399
<v Speaker 1>era it was? So you said it was shot on

0:19:35.440 --> 0:19:38.880
<v Speaker 1>a sound stage in in Culver City and it took

0:19:38.920 --> 0:19:42.680
<v Speaker 1>like through thirty days almost um, but shoot a ton

0:19:42.720 --> 0:19:45.800
<v Speaker 1>of stuff. Yes, because it was like a two fifty

0:19:45.840 --> 0:19:49.960
<v Speaker 1>page script, which is incredibly long. Wow ed who helped

0:19:50.000 --> 0:19:52.000
<v Speaker 1>us out with this woman? He points out that two

0:19:52.000 --> 0:19:55.000
<v Speaker 1>hour movie might have a hundred and twenties page script.

0:19:55.040 --> 0:19:57.480
<v Speaker 1>It's about a minute per page. Is as a rule

0:19:57.520 --> 0:20:01.240
<v Speaker 1>of thumb, this is two fifty pages for a video

0:20:01.280 --> 0:20:03.679
<v Speaker 1>game that was not very good. They didn't have a

0:20:03.680 --> 0:20:06.639
<v Speaker 1>lot of dialogue, but there were a lot of different

0:20:06.680 --> 0:20:10.480
<v Speaker 1>outcomes that could happen in one just one particular scene short.

0:20:10.520 --> 0:20:12.359
<v Speaker 1>So if you shot a scene, you had to shoot

0:20:12.359 --> 0:20:14.760
<v Speaker 1>it multiple times to get what you wanted, and then

0:20:14.800 --> 0:20:17.280
<v Speaker 1>you had to shoot those multiple times multiple times for

0:20:17.359 --> 0:20:21.560
<v Speaker 1>each outcome. Yeah, and we should say that the violence

0:20:21.600 --> 0:20:24.840
<v Speaker 1>in the game, uh, like we said, is suggestive for

0:20:24.880 --> 0:20:27.320
<v Speaker 1>the augers. You don't know, we see anything. The only

0:20:27.359 --> 0:20:30.480
<v Speaker 1>real violence is when the augers are dispatched of But

0:20:30.600 --> 0:20:34.520
<v Speaker 1>it is very much wildly coyote bugs, bunny sort of thing. Yeah,

0:20:34.880 --> 0:20:37.320
<v Speaker 1>it's the definition of cartoonish. Yeah, Like there will be

0:20:37.840 --> 0:20:40.080
<v Speaker 1>a murphy bed will flip them out of a window,

0:20:40.640 --> 0:20:43.200
<v Speaker 1>or they'll just whoa like fall through a trap door

0:20:43.520 --> 0:20:45.840
<v Speaker 1>the stairs, very like one of the things. If they're

0:20:45.840 --> 0:20:48.600
<v Speaker 1>coming down the stairs, you can trap them by collapsing

0:20:48.600 --> 0:20:53.480
<v Speaker 1>the stairs when they fall into the trap like smoke machine,

0:20:53.520 --> 0:20:57.960
<v Speaker 1>pour smoke out of it. It's impossible that they weren't

0:20:58.000 --> 0:21:02.040
<v Speaker 1>going for cartoonish violence. There's no right. Of course, the

0:21:02.440 --> 0:21:06.080
<v Speaker 1>producers and directors we were trying to be like scary

0:21:06.160 --> 0:21:08.600
<v Speaker 1>in any way, shape or form. But it was shot

0:21:08.640 --> 0:21:12.280
<v Speaker 1>by Don Burgess, who was nominated for an Oscar less

0:21:12.280 --> 0:21:16.119
<v Speaker 1>than a decade after uh Night Trap for Forrest Gump.

0:21:16.720 --> 0:21:18.879
<v Speaker 1>So they had a real team. It wasn't just you know,

0:21:18.960 --> 0:21:21.640
<v Speaker 1>they didn't you know, say all right, let's go out

0:21:21.640 --> 0:21:26.560
<v Speaker 1>in the valley and use some uh like a porn crew, sure,

0:21:26.840 --> 0:21:29.520
<v Speaker 1>and just do this thing like they had a real crew. No,

0:21:29.640 --> 0:21:32.520
<v Speaker 1>and apparently has pro spent depending on who you ask,

0:21:32.600 --> 0:21:35.399
<v Speaker 1>at least a million dollars on this. They said one

0:21:35.480 --> 0:21:38.480
<v Speaker 1>five in the documentary, so they put some money into it,

0:21:38.560 --> 0:21:42.000
<v Speaker 1>and it is not apparent on the screen. The sets

0:21:42.000 --> 0:21:45.760
<v Speaker 1>look terrible. The doorways, I don't know if you notice,

0:21:45.840 --> 0:21:49.000
<v Speaker 1>but any doorway, they didn't build the door down to

0:21:49.040 --> 0:21:52.800
<v Speaker 1>the floor. They built the door down to like a

0:21:52.840 --> 0:21:57.080
<v Speaker 1>one ft tall step over, so anytime someone opens the door,

0:21:57.200 --> 0:22:00.880
<v Speaker 1>they step over this like one ft tall like wooden set.

0:22:01.000 --> 0:22:03.360
<v Speaker 1>That's also I mean the said is it's basically like

0:22:03.600 --> 0:22:06.280
<v Speaker 1>they could have repurposed it for growing pains or family

0:22:06.320 --> 0:22:08.560
<v Speaker 1>ties or made or no, they probably would have said, like,

0:22:08.920 --> 0:22:12.359
<v Speaker 1>this doesn't look good. I think they used it for

0:22:12.400 --> 0:22:15.760
<v Speaker 1>small wonder how about that? Uh, there is no nudity,

0:22:16.400 --> 0:22:20.000
<v Speaker 1>we should point out. But again it was never going

0:22:20.040 --> 0:22:22.840
<v Speaker 1>to be kid friendly. But also when you when you

0:22:22.920 --> 0:22:24.959
<v Speaker 1>will get to the court stuff, when you hear how

0:22:25.000 --> 0:22:27.639
<v Speaker 1>it's described by these senators, it's so over the time,

0:22:27.680 --> 0:22:30.040
<v Speaker 1>it's so over the top. Should we take a break?

0:22:32.000 --> 0:22:33.240
<v Speaker 1>You don't want to take a break to you know,

0:22:33.280 --> 0:22:35.560
<v Speaker 1>I'm excited and I'm ready to keep going. Let's take

0:22:35.560 --> 0:22:37.800
<v Speaker 1>a break. All right, Well, I guess we should take

0:22:37.840 --> 0:22:42.320
<v Speaker 1>a break by saying that Hasbro dumped the game. It's

0:22:42.320 --> 0:22:46.360
<v Speaker 1>a nice cliffhanger. Hasbro dumped the game? Wait, well, Hasbro

0:22:46.520 --> 0:22:49.320
<v Speaker 1>dumped the game or not? Okay, we'll find out right

0:22:49.320 --> 0:23:17.680
<v Speaker 1>after this. Okay, chuck cliffhanger ants or time. Hasbro dumped

0:23:17.680 --> 0:23:21.200
<v Speaker 1>the game because it wasn't that great. But the big

0:23:21.280 --> 0:23:25.119
<v Speaker 1>reason was because c d ram Technology started up and

0:23:25.160 --> 0:23:27.879
<v Speaker 1>they were like, we we've got VHS technology and we

0:23:28.000 --> 0:23:30.760
<v Speaker 1>stuck a million five into this turkey, like, let's just

0:23:30.880 --> 0:23:32.480
<v Speaker 1>dump it. And that should have been the end of it,

0:23:32.560 --> 0:23:35.280
<v Speaker 1>not just night Trap, but the whole Control Vision thing

0:23:35.440 --> 0:23:37.800
<v Speaker 1>that that night, the whole platform that Night Trap was

0:23:37.840 --> 0:23:40.880
<v Speaker 1>just going to be a game on totally gone CD

0:23:41.000 --> 0:23:43.840
<v Speaker 1>ROM killed it. Hasbro said forget it. The thing is,

0:23:44.480 --> 0:23:48.080
<v Speaker 1>the people who worked on designing this game said no, no, no, no,

0:23:48.520 --> 0:23:52.200
<v Speaker 1>hass being shortsighted. It's too good this game in particular,

0:23:52.240 --> 0:23:56.040
<v Speaker 1>maybe control Vision is granted, the VHS thing, we're gonna

0:23:56.080 --> 0:23:59.840
<v Speaker 1>just forget about that, but this game is too groundbreaking

0:24:00.119 --> 0:24:03.280
<v Speaker 1>to just let die. So they actually went to Hasbro

0:24:03.359 --> 0:24:05.880
<v Speaker 1>and said, how much will you sell us the footage,

0:24:05.960 --> 0:24:08.679
<v Speaker 1>the code, the whole shebang for night Trap for and

0:24:08.720 --> 0:24:12.760
<v Speaker 1>the designers actually bought the game from Hasbro and took

0:24:12.760 --> 0:24:15.200
<v Speaker 1>it and founded their own company, Digital Pictures. You know

0:24:15.200 --> 0:24:17.560
<v Speaker 1>how much they sold it for. But I couldn't fund

0:24:17.560 --> 0:24:21.359
<v Speaker 1>didn't find it either. Um, I would guess peanuts. Basically,

0:24:21.760 --> 0:24:23.640
<v Speaker 1>they probably were like, I don't ever want to hear

0:24:23.680 --> 0:24:26.560
<v Speaker 1>the words night or trapped together again to get it

0:24:26.600 --> 0:24:30.760
<v Speaker 1>out of here. Um. But these these designers, developers, directors, writers,

0:24:30.760 --> 0:24:33.960
<v Speaker 1>everybody got together form Digital Pictures and bought it and

0:24:33.960 --> 0:24:39.359
<v Speaker 1>started developing night Track, ironically for cd ROM, which is

0:24:39.400 --> 0:24:45.320
<v Speaker 1>the very, the very type of media. Yeah that killed

0:24:45.359 --> 0:24:49.399
<v Speaker 1>it in the first place. Yeah, But by Jim's telling

0:24:49.400 --> 0:24:51.840
<v Speaker 1>on the documentary, I don't know if they were already

0:24:51.840 --> 0:24:55.480
<v Speaker 1>going cd ROM or if it was initiated by Sega.

0:24:55.640 --> 0:24:57.320
<v Speaker 1>But he got a call, he said, out of the

0:24:57.320 --> 0:25:01.080
<v Speaker 1>blue from Sega, who had their aiming system at the time,

0:25:01.520 --> 0:25:04.240
<v Speaker 1>Sega Genesis and then Sega c D was an add

0:25:04.320 --> 0:25:08.280
<v Speaker 1>on system featuring this new cd ROM technology. And he said,

0:25:08.280 --> 0:25:10.919
<v Speaker 1>they got a call, they said, hey, you want to

0:25:10.960 --> 0:25:14.159
<v Speaker 1>develop this for cd ROM And uh, he probably got

0:25:14.200 --> 0:25:17.040
<v Speaker 1>a good laugh out about about that, and the irony

0:25:17.280 --> 0:25:20.640
<v Speaker 1>and then said sure, because night Trap must live. Yes,

0:25:20.840 --> 0:25:23.760
<v Speaker 1>this guy is dedicated to night Trap living. If there's

0:25:23.800 --> 0:25:26.639
<v Speaker 1>one thing that he wants to keep alive in the world,

0:25:26.840 --> 0:25:30.520
<v Speaker 1>it is night Trap. That's right. So Um, they started

0:25:30.560 --> 0:25:33.720
<v Speaker 1>developing it for CD ROM. Uh. It was a step

0:25:33.800 --> 0:25:35.960
<v Speaker 1>up for sure, from what I can tell, like the

0:25:36.280 --> 0:25:39.840
<v Speaker 1>graphics worked a lot better. Um. The problem is is

0:25:39.880 --> 0:25:44.360
<v Speaker 1>this is nine two was when it was finally released

0:25:44.359 --> 0:25:46.919
<v Speaker 1>as a CD ROM game. Yeah, they had shot all

0:25:46.960 --> 0:25:50.119
<v Speaker 1>this footage in the late eighties, but it looked like

0:25:50.160 --> 0:25:56.240
<v Speaker 1>the late seventies. There was a big difference between style wise.

0:25:56.280 --> 0:26:00.359
<v Speaker 1>It was a parent visually apparent and immediately apparent to anybody,

0:26:00.520 --> 0:26:03.560
<v Speaker 1>say a video game playing age. That was a big

0:26:03.600 --> 0:26:06.600
<v Speaker 1>strike against night Trap to begin with. But probably the

0:26:06.640 --> 0:26:10.400
<v Speaker 1>biggest stripe of all was that it wasn't a highly

0:26:10.520 --> 0:26:13.159
<v Speaker 1>playable game. It was not a good game, and it

0:26:13.240 --> 0:26:16.720
<v Speaker 1>probably would have just kind of faded away like it sold.

0:26:16.880 --> 0:26:20.639
<v Speaker 1>I guess enough that it qualified as like a note

0:26:21.040 --> 0:26:24.560
<v Speaker 1>not a disaster. Uh. They at least did more than

0:26:24.600 --> 0:26:27.720
<v Speaker 1>break even, but it probably would have just fallen into

0:26:27.760 --> 0:26:31.000
<v Speaker 1>the dustbin of history had it not been for Um

0:26:31.240 --> 0:26:36.080
<v Speaker 1>Senator Joe Lieberman of Connecticut and Senator Herb Cole of Wisconsin,

0:26:36.119 --> 0:26:40.119
<v Speaker 1>a couple of Democrats who created this crusade about violent

0:26:40.240 --> 0:26:45.639
<v Speaker 1>video games and I think three yeah, and so this

0:26:46.280 --> 0:26:49.080
<v Speaker 1>very much mirrored if you listen to our Satanic Panic

0:26:49.119 --> 0:26:52.600
<v Speaker 1>episodes and the p MRC and music label m p

0:26:52.760 --> 0:26:54.840
<v Speaker 1>a A m p a A like this was all

0:26:54.920 --> 0:26:57.560
<v Speaker 1>the time when everyone was saying, hey, listen, we need

0:26:57.600 --> 0:27:00.879
<v Speaker 1>to start at least labeling the stuff. Its parents know

0:27:00.920 --> 0:27:04.239
<v Speaker 1>what their kids are doing. And um, just watch a

0:27:04.240 --> 0:27:06.159
<v Speaker 1>little bit. You know, there's all kinds of it was

0:27:06.200 --> 0:27:08.280
<v Speaker 1>in the Netflix documentary, but there's all sorts of stuff

0:27:08.280 --> 0:27:11.520
<v Speaker 1>on YouTube about these hearings where they're talking about the

0:27:11.600 --> 0:27:15.159
<v Speaker 1>disgusting trash and the filth and the hyper violence, and

0:27:15.200 --> 0:27:18.159
<v Speaker 1>it's like, it's really not that violent. So so here's

0:27:18.160 --> 0:27:22.160
<v Speaker 1>the thing they were. They went after Moral Kombat, which

0:27:22.240 --> 0:27:25.439
<v Speaker 1>was super violent, it really was. And they went after

0:27:25.640 --> 0:27:29.560
<v Speaker 1>night Trap, which was again cartoonish. Not a drop of

0:27:29.600 --> 0:27:32.840
<v Speaker 1>blood spills from a person's body, right, um, but it

0:27:32.880 --> 0:27:37.440
<v Speaker 1>had ladies and lingerie one. Yes, okay, I'm not defending

0:27:37.640 --> 0:27:40.760
<v Speaker 1>any kind of violence against women, of course, not defending

0:27:40.800 --> 0:27:49.160
<v Speaker 1>objectifying women. But Night Trap was unfairly railroaded because for

0:27:49.200 --> 0:27:54.840
<v Speaker 1>some reason. I think probably because it was um, it

0:27:54.920 --> 0:27:58.760
<v Speaker 1>was film, it was people, Like the people were controlling people.

0:27:59.240 --> 0:28:02.000
<v Speaker 1>That was the different because there was there were a

0:28:02.119 --> 0:28:06.560
<v Speaker 1>hundred exploitation movies and horror movies by this point, two

0:28:06.600 --> 0:28:10.840
<v Speaker 1>hundred three hundred. It was a thousand times worse than this.

0:28:11.600 --> 0:28:15.040
<v Speaker 1>But the fact that you were controlling yet they never said,

0:28:15.600 --> 0:28:18.119
<v Speaker 1>and they make a big point about this in the documentary,

0:28:18.280 --> 0:28:21.640
<v Speaker 1>like you weren't doing the violence, Like the whole point

0:28:21.680 --> 0:28:24.520
<v Speaker 1>of the game was to stop the augurs. That's like,

0:28:24.600 --> 0:28:27.920
<v Speaker 1>you weren't the person doing the augur and preventing the violence. Yeah.

0:28:27.920 --> 0:28:29.399
<v Speaker 1>I guess that's why they called him augurs because it

0:28:29.440 --> 0:28:31.320
<v Speaker 1>was kind of like an augur. The tool was, Yeah,

0:28:31.680 --> 0:28:36.600
<v Speaker 1>that's what crowbar to bar what was it called cro Carr. Yeah.

0:28:37.520 --> 0:28:40.200
<v Speaker 1>But yeah, and they never I mean he Jim Riley

0:28:40.280 --> 0:28:42.240
<v Speaker 1>was like they clearly never even played the game. Yeah. No,

0:28:42.800 --> 0:28:45.320
<v Speaker 1>they were talking about the cover of the thing was

0:28:45.440 --> 0:28:47.560
<v Speaker 1>laurid they didn't like to cover of the box. Yeah

0:28:47.920 --> 0:28:50.240
<v Speaker 1>they Yeah, they definitely hadn't played the game. It was

0:28:50.280 --> 0:28:52.880
<v Speaker 1>just impossible from what they were saying, it happens in

0:28:52.920 --> 0:28:55.240
<v Speaker 1>the game. Uh. And the big one was like you

0:28:55.280 --> 0:29:00.480
<v Speaker 1>were saying that it um it let players carry out

0:29:00.480 --> 0:29:03.800
<v Speaker 1>sexual violence against women. No, you do the opposite of that.

0:29:04.200 --> 0:29:07.400
<v Speaker 1>There's violence that is carried out by the augers if

0:29:07.440 --> 0:29:10.160
<v Speaker 1>you don't do it right, if you if you're not

0:29:10.200 --> 0:29:12.280
<v Speaker 1>good at the game, if you lose, yes, exactly. But

0:29:12.360 --> 0:29:15.600
<v Speaker 1>even then, like even in the most disturbing scene, which

0:29:15.600 --> 0:29:17.840
<v Speaker 1>was the one with the lady in the in the

0:29:17.920 --> 0:29:20.560
<v Speaker 1>ninety looking in the mirror, the augers come in behind

0:29:20.560 --> 0:29:23.480
<v Speaker 1>her and it's for sure creepy looking at first, but

0:29:23.600 --> 0:29:26.560
<v Speaker 1>you know, then they get out the croke car I

0:29:26.560 --> 0:29:30.760
<v Speaker 1>can't remember crow car, and she's like, ahh and it's

0:29:30.800 --> 0:29:32.800
<v Speaker 1>like the worst B movie. And then they just sort

0:29:32.800 --> 0:29:35.120
<v Speaker 1>of drag her over the threshold of one of those doors,

0:29:35.160 --> 0:29:39.080
<v Speaker 1>I would say, gently escorted through the like you don't

0:29:39.120 --> 0:29:42.720
<v Speaker 1>see any of the violence even it's all just suggested. Yes.

0:29:42.920 --> 0:29:46.480
<v Speaker 1>But again, Night Trick got lumped in with Mortal Kombat

0:29:46.600 --> 0:29:50.480
<v Speaker 1>and um because of this, because it was very clear

0:29:50.560 --> 0:29:53.200
<v Speaker 1>that the riding was on the wall. The media has

0:29:53.240 --> 0:29:56.160
<v Speaker 1>a really great track record of saying, oh God, if

0:29:56.200 --> 0:29:59.040
<v Speaker 1>we don't come up with a rating system ourselves, Congress

0:29:59.080 --> 0:30:01.400
<v Speaker 1>is gonna impose it on us. And so they came

0:30:01.520 --> 0:30:05.800
<v Speaker 1>up with the e s r B, the Entertainment Software

0:30:05.920 --> 0:30:10.120
<v Speaker 1>Rating Board. That's right. It was an industry created self

0:30:10.200 --> 0:30:14.640
<v Speaker 1>imposed rating system that was brought about in large part

0:30:15.240 --> 0:30:20.880
<v Speaker 1>because of Nitri. Right, so Sega pulls the game. Eventually

0:30:21.360 --> 0:30:24.760
<v Speaker 1>it became really popular because of these senatorial hearings, which

0:30:24.800 --> 0:30:27.000
<v Speaker 1>is what always happens. Yes, that's exactly right. It was

0:30:27.000 --> 0:30:29.120
<v Speaker 1>starting to fade away. It would have been lost to history,

0:30:29.160 --> 0:30:31.440
<v Speaker 1>and then the senators came in and we're like, it's

0:30:31.440 --> 0:30:34.520
<v Speaker 1>go buy that game. Kids wanted to play it. But

0:30:34.560 --> 0:30:38.640
<v Speaker 1>Sega did eventually pull it. UH Digital Pictures re released

0:30:38.640 --> 0:30:44.200
<v Speaker 1>it as their own distributor and rated it M for mature.

0:30:45.640 --> 0:30:49.240
<v Speaker 1>And that should have That should have also been the

0:30:49.320 --> 0:30:52.320
<v Speaker 1>end of it, right, Yeah, I should have just kind

0:30:52.320 --> 0:30:55.320
<v Speaker 1>of went away, especially after Sega pulled it, because it

0:30:55.360 --> 0:30:57.880
<v Speaker 1>got pulled from KB Toys and Toys r US because

0:30:57.880 --> 0:30:59.760
<v Speaker 1>the kids. But like you're saying, it was still around

0:30:59.800 --> 0:31:01.720
<v Speaker 1>and when Sega pol there was like you couldn't find

0:31:01.760 --> 0:31:04.200
<v Speaker 1>it anyway. It should have been the end. And then

0:31:04.200 --> 0:31:09.080
<v Speaker 1>in two thousan fourteen, Tom Riley, Jim Riley, Jim Uh

0:31:09.240 --> 0:31:14.680
<v Speaker 1>Jim Riley started a Kickstarter and said we're gonna resurrect

0:31:14.840 --> 0:31:16.880
<v Speaker 1>Night Trap. All we need is three hundred and thirty

0:31:16.880 --> 0:31:21.800
<v Speaker 1>thousand dollars. People are gonna go crazy for this. Yeah,

0:31:21.840 --> 0:31:25.440
<v Speaker 1>it's gonna be the greatest kickstarter in the history of kickstarters.

0:31:25.840 --> 0:31:28.360
<v Speaker 1>And it was not the greatest kickstarter ever. It was

0:31:28.960 --> 0:31:33.440
<v Speaker 1>a really, really bad kickstarter that had a lot of criticism, skepticism,

0:31:33.480 --> 0:31:37.200
<v Speaker 1>and ultimately only garnered I think about forty dollars when

0:31:37.200 --> 0:31:42.120
<v Speaker 1>they were after three and that. Yeah, so that obviously

0:31:42.200 --> 0:31:44.080
<v Speaker 1>was the end of night Trap, right, that was not

0:31:44.120 --> 0:31:47.000
<v Speaker 1>the end of night Trap, the bad game that refused

0:31:47.000 --> 0:31:50.480
<v Speaker 1>to die. Uh. In sixteen, there was a video on

0:31:50.560 --> 0:31:53.240
<v Speaker 1>YouTube that showed someone playing night Trap on their telephone

0:31:53.520 --> 0:31:56.880
<v Speaker 1>on their smartphone, and so, I don't know if it

0:31:56.920 --> 0:31:59.080
<v Speaker 1>was Jim Riley or one of the original devs saw

0:31:59.120 --> 0:32:02.720
<v Speaker 1>it and was like, what is going on? You can't

0:32:02.720 --> 0:32:05.440
<v Speaker 1>play night Trap on a smartphone because it was never

0:32:05.480 --> 0:32:08.560
<v Speaker 1>developed that the technology, and let's that smartphone is playing

0:32:08.600 --> 0:32:10.600
<v Speaker 1>a CD that I don't know about in the background.

0:32:11.320 --> 0:32:13.760
<v Speaker 1>And they got in touch with the person. His name

0:32:13.760 --> 0:32:16.840
<v Speaker 1>was Tyler Hogel and he was a mobile game programmer

0:32:16.920 --> 0:32:20.280
<v Speaker 1>who followed was a fan of the original is like

0:32:20.520 --> 0:32:22.880
<v Speaker 1>in a cult fan way. That's a deep cut at

0:32:22.920 --> 0:32:25.880
<v Speaker 1>that time super deep cut and then basically said I'm

0:32:25.880 --> 0:32:30.040
<v Speaker 1>gonna get a playable version hacked together for smartphones and

0:32:30.160 --> 0:32:35.120
<v Speaker 1>did it like semi successfully. Yeah. Um so he basically

0:32:36.000 --> 0:32:40.040
<v Speaker 1>created this just on his own. And then once the

0:32:40.120 --> 0:32:44.400
<v Speaker 1>video surface and the original developers Jim Riley and some

0:32:44.440 --> 0:32:47.320
<v Speaker 1>of the others got in touch with him. Um, they said, here, man,

0:32:47.440 --> 0:32:50.760
<v Speaker 1>here's here's We lost the code years ago. No one

0:32:50.760 --> 0:32:53.360
<v Speaker 1>has any idea where it is, but we do have

0:32:53.440 --> 0:32:57.239
<v Speaker 1>original thirty five millimeter footage which is stamp, which is

0:32:57.320 --> 0:33:00.360
<v Speaker 1>really critical because you have to wait. As we'll talk

0:33:00.360 --> 0:33:02.400
<v Speaker 1>about how to play it in a second. The timing

0:33:02.480 --> 0:33:06.400
<v Speaker 1>is everything between the video and the players controls. Um.

0:33:06.600 --> 0:33:09.160
<v Speaker 1>So with the time stamps, Tyler Hogel was able to

0:33:09.240 --> 0:33:14.880
<v Speaker 1>basically create a new modern anniversary edition. Um that just

0:33:15.040 --> 0:33:17.760
<v Speaker 1>is actually kind of a as far as night trap

0:33:17.840 --> 0:33:21.280
<v Speaker 1>goes as the best night trap that there could possibly be. Yeah,

0:33:21.360 --> 0:33:28.240
<v Speaker 1>that was the dish rated T for teens this time preposterous,

0:33:28.280 --> 0:33:31.200
<v Speaker 1>which is funny. Uh And apparently the um you know

0:33:31.240 --> 0:33:32.959
<v Speaker 1>you said he lost the code, but he was like

0:33:33.440 --> 0:33:35.880
<v Speaker 1>that that's really easy. Like I've got all this footage

0:33:35.920 --> 0:33:38.040
<v Speaker 1>that's time stamp. It's like I can code this thing

0:33:38.040 --> 0:33:40.520
<v Speaker 1>in my sleep, basically, he basically did. So there's a

0:33:41.440 --> 0:33:47.120
<v Speaker 1>edition um of night Trap, which apparently Nintendo has a

0:33:47.240 --> 0:33:50.440
<v Speaker 1>version of, which is kind of funny because at the

0:33:50.480 --> 0:33:55.240
<v Speaker 1>time of those Senate hearing, Nintendo famously said they would

0:33:55.320 --> 0:34:00.320
<v Speaker 1>never allow night Trap on their platform, and they did. Yeah,

0:34:00.560 --> 0:34:02.960
<v Speaker 1>and Nintendo is still sort of known as the more

0:34:03.040 --> 0:34:06.880
<v Speaker 1>family friendly unit. I think they even had a bloodless

0:34:06.960 --> 0:34:10.000
<v Speaker 1>Mortal Kombat if I'm not mistaken, or maybe it was

0:34:10.040 --> 0:34:13.480
<v Speaker 1>a setting. Oh I think yes, that brings a bell.

0:34:13.719 --> 0:34:16.040
<v Speaker 1>Did you see the new Mortal Kombat movie? Did I

0:34:16.080 --> 0:34:19.120
<v Speaker 1>have seen zero Mortal Kombat movies? Uh? The new one

0:34:19.120 --> 0:34:21.919
<v Speaker 1>just came out on hbm X. Is it good? It's

0:34:22.080 --> 0:34:24.000
<v Speaker 1>pretty good. I mean, did you play the game. You

0:34:24.040 --> 0:34:27.440
<v Speaker 1>have nostalgia for the game? Sure, yeah, you should watch it.

0:34:27.440 --> 0:34:29.560
<v Speaker 1>It's good enough. It looks good and there's great fights

0:34:29.600 --> 0:34:32.319
<v Speaker 1>and then some nice Easter eggs and it's like the

0:34:32.360 --> 0:34:35.600
<v Speaker 1>Mortal Kombat movie that should have been because they made

0:34:35.600 --> 0:34:38.560
<v Speaker 1>one previously that wasn't that great. Yeah, from the nineties. Yeah,

0:34:38.600 --> 0:34:42.160
<v Speaker 1>but this one looks it's pretty cool. Okay, you rip

0:34:42.160 --> 0:34:45.719
<v Speaker 1>out spines and hearts and I'll go. And the way

0:34:45.760 --> 0:34:47.239
<v Speaker 1>they do the blood. It looks just like the game.

0:34:47.360 --> 0:34:51.040
<v Speaker 1>Is it rated T for team It's rated are because

0:34:51.040 --> 0:34:53.879
<v Speaker 1>it's a movie. But we mentioned that that it wasn't

0:34:53.880 --> 0:34:56.759
<v Speaker 1>that great of a game because of the game play. Um.

0:34:56.840 --> 0:35:00.920
<v Speaker 1>One of the biggest problems was that you've got all

0:35:00.960 --> 0:35:05.080
<v Speaker 1>these stories going on in these different windows, but you

0:35:05.080 --> 0:35:07.839
<v Speaker 1>can only kind of control one at a time, So

0:35:08.160 --> 0:35:11.799
<v Speaker 1>when you're controlling one scene, other stuff is going on,

0:35:11.880 --> 0:35:14.000
<v Speaker 1>and we mentioned that makes it impossible to follow the

0:35:14.000 --> 0:35:18.319
<v Speaker 1>actual story, so it suffers there. But there's also this

0:35:18.400 --> 0:35:20.759
<v Speaker 1>thing where you have a red light, a green light,

0:35:20.800 --> 0:35:24.239
<v Speaker 1>and a yellow light, and when these lights turn on

0:35:24.400 --> 0:35:26.560
<v Speaker 1>if it's the right color light, is when you engage

0:35:26.920 --> 0:35:29.879
<v Speaker 1>the trap button, and that's when the auger will flip

0:35:29.880 --> 0:35:32.680
<v Speaker 1>out the window. But it has to be timed right, uh.

0:35:32.719 --> 0:35:35.560
<v Speaker 1>And apparently while you're in these other rooms, if you

0:35:35.560 --> 0:35:37.240
<v Speaker 1>want to follow the story for a couple of minutes,

0:35:37.760 --> 0:35:42.319
<v Speaker 1>they will change the codes, the color codes. So if

0:35:42.320 --> 0:35:44.279
<v Speaker 1>you're in another room, they'll be like, the code is

0:35:44.320 --> 0:35:46.680
<v Speaker 1>now green, and you don't know that because you're not

0:35:46.719 --> 0:35:48.520
<v Speaker 1>watching it, so you go back and you think the

0:35:48.560 --> 0:35:51.239
<v Speaker 1>code is red, and so you're losing the game. Yeah,

0:35:51.280 --> 0:35:54.080
<v Speaker 1>because you have to have the right security code activated

0:35:54.120 --> 0:35:57.680
<v Speaker 1>to activate the traps, because this is the Martin's family's

0:35:57.719 --> 0:36:01.120
<v Speaker 1>security cameras. The Martin family, the Empires are the ones

0:36:01.160 --> 0:36:04.439
<v Speaker 1>who created the traps. You just hacked into it thanks

0:36:04.480 --> 0:36:08.319
<v Speaker 1>to your pals at SCAT, you're basically freelancing for. But

0:36:08.400 --> 0:36:12.440
<v Speaker 1>when they change those codes, it doesn't show on screen.

0:36:13.120 --> 0:36:16.120
<v Speaker 1>The character tells another character to go down to the

0:36:16.120 --> 0:36:18.600
<v Speaker 1>basement and change the code different screen that you may

0:36:18.600 --> 0:36:20.719
<v Speaker 1>not be watching, yeah, in a different room that you

0:36:20.800 --> 0:36:23.719
<v Speaker 1>can't hear or see or anything like that, because you're

0:36:23.760 --> 0:36:25.880
<v Speaker 1>in the living room and this conversation is happening in

0:36:25.920 --> 0:36:29.320
<v Speaker 1>the kitchen. That is not a thing where it's like, oh,

0:36:29.360 --> 0:36:32.200
<v Speaker 1>that's a cool little little you know that part of

0:36:32.200 --> 0:36:36.240
<v Speaker 1>the gameplay that is a maddening Yes, it's a bug, right, Um,

0:36:36.320 --> 0:36:38.680
<v Speaker 1>so that that that's a big part. That's a big

0:36:38.680 --> 0:36:41.680
<v Speaker 1>problem with it as well. And then also, um, you

0:36:41.760 --> 0:36:43.960
<v Speaker 1>don't have to get a perfect you don't have to

0:36:43.960 --> 0:36:47.080
<v Speaker 1>play a perfect game to win. But if if any

0:36:47.120 --> 0:36:51.040
<v Speaker 1>of the augers get any of the characters, you lose.

0:36:51.480 --> 0:36:54.920
<v Speaker 1>If too many augers started to accumulate, you lose and

0:36:55.000 --> 0:36:57.120
<v Speaker 1>you get yelled at by the leader of SCAT. It's

0:36:57.200 --> 0:36:59.200
<v Speaker 1>kind of funny. He gets really mad at you for

0:36:59.600 --> 0:37:04.840
<v Speaker 1>screwing up um. But to win, it's you're basically memorizing

0:37:04.880 --> 0:37:08.759
<v Speaker 1>where to go win and it happens, especially towards the end,

0:37:08.840 --> 0:37:11.719
<v Speaker 1>really quick. So like you'll, you know, set off a

0:37:11.760 --> 0:37:14.240
<v Speaker 1>trap in one room and you have to go remember

0:37:14.280 --> 0:37:16.279
<v Speaker 1>what room you're supposed to go to to get the

0:37:16.320 --> 0:37:19.359
<v Speaker 1>trap set for the next ager um And it's not

0:37:19.440 --> 0:37:22.000
<v Speaker 1>really fun. It gets really intense towards the end, but

0:37:22.280 --> 0:37:25.040
<v Speaker 1>not necessarily fun. Yeah, I mean, hats off to the

0:37:25.040 --> 0:37:27.600
<v Speaker 1>grabster because he actually played this thing and tried to

0:37:27.640 --> 0:37:30.080
<v Speaker 1>play it, which was more than I was willing to do.

0:37:30.160 --> 0:37:32.879
<v Speaker 1>But I did watch the walk throughs. Did you see

0:37:32.880 --> 0:37:36.799
<v Speaker 1>the night trap video or the lip sync video? There's

0:37:36.840 --> 0:37:41.000
<v Speaker 1>actually a theme song night Trap right look out behind

0:37:41.080 --> 0:37:43.480
<v Speaker 1>You or something like that that one of the characters

0:37:43.520 --> 0:37:48.200
<v Speaker 1>does an air guitar tennis rack get lip sync to dancing,

0:37:48.239 --> 0:37:50.640
<v Speaker 1>while the other characters have to watch and pretend like

0:37:50.680 --> 0:37:54.520
<v Speaker 1>they're not mortified with embarrassment at seeing this. It's it's

0:37:54.520 --> 0:37:57.040
<v Speaker 1>really something. Oh man, I kept waiting in the documentary

0:37:57.040 --> 0:37:59.200
<v Speaker 1>for a big reveal that, like George Clooney was one

0:37:59.200 --> 0:38:03.080
<v Speaker 1>of the augers or but Dana Plato is about as

0:38:03.320 --> 0:38:05.719
<v Speaker 1>you know, a list as it got at the time,

0:38:05.760 --> 0:38:09.120
<v Speaker 1>which was probably C list at the time. Yeah, you

0:38:09.160 --> 0:38:12.080
<v Speaker 1>got anything else? I got nothing else? Night Trap? Go

0:38:12.200 --> 0:38:16.120
<v Speaker 1>seek it out, Night Trap, look out behind you. That's right. Uh.

0:38:16.239 --> 0:38:17.960
<v Speaker 1>If you want to know more about Night Trap, you

0:38:18.000 --> 0:38:19.360
<v Speaker 1>don't even have to play. You can just go on

0:38:19.400 --> 0:38:22.520
<v Speaker 1>YouTube and watched basically the movie. Uh. And even then,

0:38:22.600 --> 0:38:26.640
<v Speaker 1>it's still generally incoherent. Um. But since I said it's

0:38:26.640 --> 0:38:32.319
<v Speaker 1>still generally incoherent, it's time for a listener mail. I'm

0:38:32.320 --> 0:38:36.239
<v Speaker 1>gonna call this speed reading trauma. Hey, guys, I should

0:38:36.280 --> 0:38:38.640
<v Speaker 1>start with the obligatory long time, first time, finally a

0:38:38.680 --> 0:38:41.480
<v Speaker 1>reason to email, and here I am so hello. I

0:38:41.520 --> 0:38:43.400
<v Speaker 1>didn't think that a short stuff on speed reading, of

0:38:43.400 --> 0:38:45.400
<v Speaker 1>all things, would trigger my first email, but here we go.

0:38:45.800 --> 0:38:48.000
<v Speaker 1>Halfway through the show, I was flooded with a vivid

0:38:48.000 --> 0:38:51.400
<v Speaker 1>memory of speed reading in my elementary school gifted class.

0:38:52.080 --> 0:38:55.360
<v Speaker 1>Speaking of other scams. Uh, this is in the early nineties.

0:38:55.360 --> 0:38:58.680
<v Speaker 1>My teacher would drag a transparency with a printed passage. Oh,

0:38:58.719 --> 0:39:01.719
<v Speaker 1>I kind of remember this across an overhead projector at

0:39:01.760 --> 0:39:04.799
<v Speaker 1>increasing speeds, and after each pass we would take a

0:39:04.800 --> 0:39:09.600
<v Speaker 1>comprehension test. I had no idea that this was a scam.

0:39:09.640 --> 0:39:11.000
<v Speaker 1>I just thought it was a standard part of the

0:39:11.000 --> 0:39:13.160
<v Speaker 1>curriculum that I wasn't very good at, and I felt

0:39:13.239 --> 0:39:16.279
<v Speaker 1>terrible about it. Then again, in my Louisiana public school

0:39:16.280 --> 0:39:19.080
<v Speaker 1>curriculum curriculum, we also had to get a hunting license

0:39:19.360 --> 0:39:22.480
<v Speaker 1>and shoot clay pigeons as part of Louisiana history in

0:39:22.480 --> 0:39:27.320
<v Speaker 1>middle school. I grew up shooting clay pigeons really for school, No, okay,

0:39:28.200 --> 0:39:30.799
<v Speaker 1>I would like to try that. It's cool ski shooting. Yeah,

0:39:30.800 --> 0:39:34.000
<v Speaker 1>that's another way to put it. Looks just stand behind.

0:39:34.760 --> 0:39:38.239
<v Speaker 1>That's the rule, right basically anyway, Thanks so much for

0:39:38.239 --> 0:39:41.960
<v Speaker 1>the entertainment and education entertainment, especially this past year. I've

0:39:42.000 --> 0:39:44.120
<v Speaker 1>often had you in my ear while I work from

0:39:44.120 --> 0:39:46.640
<v Speaker 1>home to feel a little less solitary. That is from

0:39:46.719 --> 0:39:50.319
<v Speaker 1>Kate Ellis Jensen in Boulder, Colorado. Thanks a lot, Kate,

0:39:50.400 --> 0:39:52.879
<v Speaker 1>that was a good email. Very sorry to set off

0:39:52.920 --> 0:39:55.880
<v Speaker 1>the trauma, but I'm glad that it's past. I'm presuming

0:39:55.920 --> 0:39:58.600
<v Speaker 1>it past. Yeah, I kind of remember that happening, but

0:39:58.680 --> 0:40:00.880
<v Speaker 1>I certainly was not in a gifted class. It doesn't

0:40:00.880 --> 0:40:03.800
<v Speaker 1>sound like a very fun procedure. It kind of sounds

0:40:03.880 --> 0:40:07.360
<v Speaker 1>like rape fines revealing himself to Philip Seymour Hoffman and

0:40:07.400 --> 0:40:12.680
<v Speaker 1>Red Dragon. Do you see Yeah, you know I'm talking

0:40:12.680 --> 0:40:16.080
<v Speaker 1>about We've talked about that recently. Yeah, the wheelchair and

0:40:16.120 --> 0:40:21.600
<v Speaker 1>fire scene experious, hilarious, um, but also really funny if

0:40:21.600 --> 0:40:24.880
<v Speaker 1>you stop and think about that. Movie just danced on

0:40:24.920 --> 0:40:28.400
<v Speaker 1>the line and sometimes it went over well. If you

0:40:28.440 --> 0:40:31.040
<v Speaker 1>want to know more about Red Dragon, oh wait, already

0:40:31.080 --> 0:40:32.719
<v Speaker 1>said that stuff. If you want to get in touch

0:40:32.719 --> 0:40:35.560
<v Speaker 1>with this like Kate did, then you can email us

0:40:35.600 --> 0:40:43.439
<v Speaker 1>like Kate did at Stuff podcast at iHeart radio dot com.

0:40:43.520 --> 0:40:45.840
<v Speaker 1>Stuff you Should Know is a production of iHeart Radio.

0:40:46.320 --> 0:40:49.479
<v Speaker 1>For more podcasts my heart Radio, visit the iHeart Radio app,

0:40:49.680 --> 0:40:52.600
<v Speaker 1>Apple Podcasts, or wherever you listen to your favorite shows.