1 00:00:01,480 --> 00:00:04,280 Speaker 1: Welcome to Stuff you should know, a production of I 2 00:00:04,360 --> 00:00:13,520 Speaker 1: Heart Radio. Hey, you're welcome to the podcast. I'm Josh Clark, 3 00:00:13,560 --> 00:00:16,520 Speaker 1: and there's Charles w Chuck Bryan over there, there's Jerry 4 00:00:16,600 --> 00:00:22,600 Speaker 1: over there being Saley and this is stuff you should know. 5 00:00:23,079 --> 00:00:29,840 Speaker 1: Video Obscure lost a video game episode. How did you 6 00:00:29,880 --> 00:00:32,879 Speaker 1: hear about this? This is your request? Yeah, so Night 7 00:00:32,920 --> 00:00:35,360 Speaker 1: Trap is the game that we're talking about. And I 8 00:00:35,440 --> 00:00:39,720 Speaker 1: heard about this from watching the Netflix documentary series High Score. 9 00:00:40,240 --> 00:00:45,159 Speaker 1: Did you netflix and chill while you were watching Jerk? Uh? No? 10 00:00:45,360 --> 00:00:49,479 Speaker 1: I Netflix by myself and chilled because Emily wasn't watching this. 11 00:00:49,720 --> 00:00:53,560 Speaker 1: That's a different thing. Yeah, this is a different thing. Okay, Um, 12 00:00:53,600 --> 00:00:57,120 Speaker 1: this was a documentary series on Netflix, I think six 13 00:00:57,200 --> 00:01:01,760 Speaker 1: parts that covered the history you have video games. I 14 00:01:01,760 --> 00:01:03,600 Speaker 1: can recommend it in one way and that it was 15 00:01:03,680 --> 00:01:06,399 Speaker 1: a very light, kind of fun watch, but it is 16 00:01:07,240 --> 00:01:09,680 Speaker 1: by no means comprehensive and a little goofy at times 17 00:01:09,680 --> 00:01:13,360 Speaker 1: and how they handled some stuff on Night Trap specifically 18 00:01:13,480 --> 00:01:16,200 Speaker 1: or like the whole series. But but it was fine, 19 00:01:16,360 --> 00:01:18,760 Speaker 1: and it's it's you know, if you're in the from 20 00:01:18,760 --> 00:01:21,840 Speaker 1: a certain generation and in the mood for like five 21 00:01:21,880 --> 00:01:25,200 Speaker 1: plus hours of a bit of a nostalgia kick. You 22 00:01:25,200 --> 00:01:27,520 Speaker 1: could do worse things, but it's not great. Have you 23 00:01:27,520 --> 00:01:30,160 Speaker 1: ever seen that documentary I think is King of Kong. 24 00:01:31,680 --> 00:01:35,280 Speaker 1: That's one of the best times ever made. I haven't 25 00:01:35,280 --> 00:01:37,320 Speaker 1: seen in years. I got to see it again. It's great. 26 00:01:37,360 --> 00:01:39,440 Speaker 1: I think our old buddy Josh Berman might have written 27 00:01:39,440 --> 00:01:43,399 Speaker 1: the original story that that was osed had something to 28 00:01:43,440 --> 00:01:46,520 Speaker 1: do with that. But Night Trap um I learned about 29 00:01:46,560 --> 00:01:50,760 Speaker 1: because an episode five they covered when video games started 30 00:01:50,760 --> 00:01:54,560 Speaker 1: becoming violent, so Mortal Kombat obviously factored in heavily in 31 00:01:54,560 --> 00:01:58,320 Speaker 1: that episode. And then this game called Night Trap. There's 32 00:01:58,320 --> 00:02:00,000 Speaker 1: another game I do want to cover on a shorty, 33 00:01:59,880 --> 00:02:01,920 Speaker 1: but the way one of the first l g tv 34 00:02:02,040 --> 00:02:06,040 Speaker 1: Q games ever that was really interesting and had a 35 00:02:06,080 --> 00:02:08,640 Speaker 1: cool story. What the heck is it called? I can't 36 00:02:08,680 --> 00:02:11,720 Speaker 1: remember now. Um I saw this a couple of months ago, 37 00:02:11,800 --> 00:02:14,120 Speaker 1: so it's been a while. Oh what was it? I 38 00:02:14,160 --> 00:02:15,720 Speaker 1: can't remember, but it was. It's great and that will 39 00:02:15,720 --> 00:02:17,880 Speaker 1: make it for a good shorty. But a really cool 40 00:02:17,880 --> 00:02:21,000 Speaker 1: story behind it. But this is Night Trap, which figured 41 00:02:21,040 --> 00:02:23,760 Speaker 1: in as the game that kind of brought about along 42 00:02:23,800 --> 00:02:27,480 Speaker 1: with Mortal Kombat, but was really central in forming what 43 00:02:27,680 --> 00:02:31,840 Speaker 1: ended up being the ratings Board for Video Games. I mean, 44 00:02:31,919 --> 00:02:36,400 Speaker 1: that's that's almost like understating it. Like this one game 45 00:02:36,600 --> 00:02:41,040 Speaker 1: YE paired with Mortal Kombat basically led directly to the 46 00:02:41,120 --> 00:02:44,120 Speaker 1: creation of that. Yeah, so that's really why it's notable. 47 00:02:44,280 --> 00:02:46,080 Speaker 1: The other thing that made it notable, and we'll get 48 00:02:46,120 --> 00:02:48,920 Speaker 1: into all this, was that it was a a live 49 00:02:49,760 --> 00:02:53,680 Speaker 1: action as in they shot you know, a little movie, 50 00:02:54,040 --> 00:02:58,400 Speaker 1: and that you controlled. Yeah, that sort of control you 51 00:02:58,520 --> 00:03:02,560 Speaker 1: could conceivably theory radically hypathetically controlled. Because it wasn't a 52 00:03:02,560 --> 00:03:05,560 Speaker 1: great game, but it lives in infamy because of every 53 00:03:05,600 --> 00:03:07,799 Speaker 1: because it's a really cool story. I think in the end, 54 00:03:08,080 --> 00:03:10,040 Speaker 1: it is a pretty cool story. Um. And the whole 55 00:03:10,080 --> 00:03:14,560 Speaker 1: thing starts actually with a play um from the I 56 00:03:14,600 --> 00:03:17,760 Speaker 1: think it was written in one by a playwright named 57 00:03:17,919 --> 00:03:22,639 Speaker 1: m John. Oh what's his last name? Okay, I want 58 00:03:22,680 --> 00:03:28,280 Speaker 1: to I wanted Chris. Yeah, you don't think so, I 59 00:03:28,280 --> 00:03:31,000 Speaker 1: don't know. Maybe, well regardless, he U. He wrote a 60 00:03:31,000 --> 00:03:34,480 Speaker 1: few episodes of Due South. What's that? It was like 61 00:03:34,520 --> 00:03:37,000 Speaker 1: a show about a Canadian mount he I think, oh, 62 00:03:37,240 --> 00:03:40,120 Speaker 1: all right, yeah he wrote this and it was if 63 00:03:40,120 --> 00:03:42,800 Speaker 1: you've been to Sleep no More in New York, you 64 00:03:42,920 --> 00:03:47,480 Speaker 1: may have the play Tamara to thank because it is 65 00:03:47,520 --> 00:03:50,160 Speaker 1: a lot like it's the concept of sleep No More. 66 00:03:50,560 --> 00:03:52,200 Speaker 1: As far as I know, this was the one that 67 00:03:52,320 --> 00:03:54,920 Speaker 1: like broke that ground, I think so. And the ground 68 00:03:54,920 --> 00:03:59,240 Speaker 1: they broke it it's about the painter Tamara day Limplympica, 69 00:03:59,280 --> 00:04:01,960 Speaker 1: who have never heard of. She was a Polish painter 70 00:04:02,040 --> 00:04:05,680 Speaker 1: who lived in Italy and the Roaring twenties when um 71 00:04:05,880 --> 00:04:08,560 Speaker 1: the fascists were starting to take power and she took 72 00:04:08,560 --> 00:04:14,120 Speaker 1: no guff from him. Hedonistic, amazing art Deco painter, art 73 00:04:14,160 --> 00:04:18,520 Speaker 1: Deco portraitist basically, so her works really interesting. I didn't 74 00:04:18,560 --> 00:04:20,279 Speaker 1: know anything about her. I've never heard of her until 75 00:04:20,400 --> 00:04:23,160 Speaker 1: this too, but I looked her up. She seemed pretty cool. 76 00:04:23,320 --> 00:04:25,360 Speaker 1: But this is a play about her where it is 77 00:04:25,400 --> 00:04:28,479 Speaker 1: set on a multi floor building. There are scenes taking 78 00:04:28,480 --> 00:04:31,680 Speaker 1: place at the same same time and multiple rooms and 79 00:04:31,720 --> 00:04:34,560 Speaker 1: as an audience, remember you can move from one room 80 00:04:34,600 --> 00:04:38,200 Speaker 1: to the other, missing out on some stuff, seeing some stuff, interacting. 81 00:04:38,360 --> 00:04:40,919 Speaker 1: I mean, it's sleep No More. They I don't know 82 00:04:40,960 --> 00:04:43,880 Speaker 1: if they just totally ripped it off or if they said, hey, 83 00:04:43,920 --> 00:04:48,560 Speaker 1: it's been you know, thirty years, who's gonna remember Tamara, right? 84 00:04:48,600 --> 00:04:51,000 Speaker 1: I think it was like they broke that ground and 85 00:04:51,040 --> 00:04:52,520 Speaker 1: once you break that ground and you're going to have 86 00:04:52,560 --> 00:04:54,919 Speaker 1: people following your wake. There's probably been other stuff that 87 00:04:54,960 --> 00:04:56,599 Speaker 1: did this, but Sleep No More I think, just got 88 00:04:56,640 --> 00:04:59,840 Speaker 1: so much attention in New York for its run. At 89 00:04:59,839 --> 00:05:02,160 Speaker 1: the might still be going or maybe coming back after 90 00:05:02,160 --> 00:05:04,000 Speaker 1: the pandemic. I would like to see that. I would 91 00:05:04,040 --> 00:05:07,960 Speaker 1: love to see Tamara too. But um, this it was. 92 00:05:08,120 --> 00:05:12,160 Speaker 1: It ran in New York, but it started a Toronto 93 00:05:13,560 --> 00:05:17,680 Speaker 1: art festival I think, and then some some producers set 94 00:05:17,680 --> 00:05:18,960 Speaker 1: it up in l A. And that's where it had 95 00:05:19,000 --> 00:05:22,600 Speaker 1: its longest run, from about the mid eighties to the nineties. Um, 96 00:05:22,640 --> 00:05:25,119 Speaker 1: they had this. This just just kept going and going 97 00:05:25,160 --> 00:05:27,120 Speaker 1: and going. I was reading an l A Times article 98 00:05:27,200 --> 00:05:30,880 Speaker 1: on it. But the reason that it factors into this 99 00:05:31,000 --> 00:05:35,640 Speaker 1: because it's basically the basis for this game night Trap, 100 00:05:35,800 --> 00:05:39,720 Speaker 1: where there are different things going on in different rooms 101 00:05:40,320 --> 00:05:44,400 Speaker 1: and you kind of cycle toggle between the different rooms 102 00:05:44,560 --> 00:05:48,080 Speaker 1: through security cameras in these rooms to see what's going on. 103 00:05:48,160 --> 00:05:50,640 Speaker 1: And while you're doing that, you're missing stuff that's happening 104 00:05:50,640 --> 00:05:53,760 Speaker 1: in other rooms in this game, and if you missed 105 00:05:53,800 --> 00:05:57,719 Speaker 1: too much stuff, you lose. If you catch enough stuff 106 00:05:57,720 --> 00:06:01,120 Speaker 1: and you do everything right and press all the correct buttons, uh, 107 00:06:01,320 --> 00:06:04,680 Speaker 1: you win. But that's that's basically how it applies. It's 108 00:06:04,720 --> 00:06:08,560 Speaker 1: like this this almost an homage to this play in 109 00:06:08,720 --> 00:06:12,280 Speaker 1: video game form, but it's full motion video, meaning it's 110 00:06:12,320 --> 00:06:15,880 Speaker 1: like a film or TV show that you vaguely control 111 00:06:16,360 --> 00:06:19,360 Speaker 1: or put better, you interact with. Yeah, and the idea 112 00:06:19,440 --> 00:06:21,280 Speaker 1: of the game, and we'll get a little bit more 113 00:06:21,279 --> 00:06:23,440 Speaker 1: into the development of it in a minute, but it 114 00:06:23,560 --> 00:06:28,560 Speaker 1: is basically like a party happening at this house. Um, 115 00:06:28,800 --> 00:06:32,960 Speaker 1: young like co ed types, like sorority girls. Maybe. Uh. 116 00:06:33,000 --> 00:06:35,800 Speaker 1: It's it's very sort of titillating, and that was one 117 00:06:35,839 --> 00:06:38,360 Speaker 1: of the big deals a little bit. I think that 118 00:06:38,480 --> 00:06:41,680 Speaker 1: for the time they did for the time I wouldn't say, 119 00:06:41,800 --> 00:06:44,280 Speaker 1: I mean, you got married with children is like ten 120 00:06:44,400 --> 00:06:48,560 Speaker 1: times more titilating. This is very tame, I think. Well, 121 00:06:48,920 --> 00:06:52,880 Speaker 1: you know, obviously part of the controversy comes from assaults 122 00:06:52,920 --> 00:06:56,880 Speaker 1: on women in the game, understandably, but again we'll get 123 00:06:56,920 --> 00:06:58,640 Speaker 1: to that. It is even tame compared to a lot 124 00:06:58,680 --> 00:07:01,599 Speaker 1: of the stuff that was out at the time. Um. 125 00:07:01,640 --> 00:07:03,719 Speaker 1: But what's going on in the game is they are 126 00:07:03,839 --> 00:07:09,200 Speaker 1: these um pseudo vampires called Augur's that are the bad 127 00:07:09,240 --> 00:07:13,320 Speaker 1: people in this game. And Jim Riley who who conceived 128 00:07:13,360 --> 00:07:16,480 Speaker 1: of this game When he had the idea of I 129 00:07:16,520 --> 00:07:19,680 Speaker 1: think he was watching security camera a security camera screen 130 00:07:20,120 --> 00:07:22,640 Speaker 1: with all these different rooms and it hit him like 131 00:07:22,680 --> 00:07:25,760 Speaker 1: what a great idea, And then he saw this play 132 00:07:26,200 --> 00:07:28,160 Speaker 1: and he said, we can actually do something like this, 133 00:07:28,520 --> 00:07:31,480 Speaker 1: Like what if a user and a game player could 134 00:07:31,720 --> 00:07:34,480 Speaker 1: go into any of these views that they want and 135 00:07:34,560 --> 00:07:37,160 Speaker 1: if they're missing something, they're missing something it might be important, 136 00:07:37,520 --> 00:07:41,480 Speaker 1: but they're in control of the game. Um. And I 137 00:07:41,520 --> 00:07:45,760 Speaker 1: mean that's or the story rather right. But again I 138 00:07:45,800 --> 00:07:49,000 Speaker 1: think you really pointed out something important that that was 139 00:07:49,040 --> 00:07:52,640 Speaker 1: the concept. In the actuality, they kind of missed the 140 00:07:52,720 --> 00:07:56,200 Speaker 1: mark a little bit, yes, Um. So with the game 141 00:07:56,320 --> 00:07:59,720 Speaker 1: the the um It was originally designed as part of 142 00:07:59,720 --> 00:08:04,280 Speaker 1: a platform called Control Vision and I think internally it 143 00:08:04,320 --> 00:08:06,680 Speaker 1: was called Nemo an e m oh and it was 144 00:08:06,800 --> 00:08:10,600 Speaker 1: being created by a company called Axelon, And Axelon was 145 00:08:10,640 --> 00:08:14,560 Speaker 1: actually a Nolan video game company name, but it was 146 00:08:14,600 --> 00:08:19,600 Speaker 1: a Nolan Bushnell company. After Atari, he founded Axelon, among others. 147 00:08:19,640 --> 00:08:22,119 Speaker 1: I think he created five companies at the same time 148 00:08:22,600 --> 00:08:26,200 Speaker 1: in parallel using this this incubator um that he had 149 00:08:26,240 --> 00:08:32,120 Speaker 1: created and UM, the developers that Exelon started creating a 150 00:08:32,160 --> 00:08:35,480 Speaker 1: full motion video HS based we should point out, yes, 151 00:08:35,600 --> 00:08:39,640 Speaker 1: I VHS and to get from one place to another, 152 00:08:40,760 --> 00:08:43,160 Speaker 1: rather than this was the breakthrough thing. This is the 153 00:08:43,200 --> 00:08:45,400 Speaker 1: thing that made this work, and they did get it 154 00:08:45,440 --> 00:08:50,000 Speaker 1: to work. But using VHS tapes you could toggle between 155 00:08:50,080 --> 00:08:56,120 Speaker 1: stuff in virtually real time without the VHS player having 156 00:08:56,160 --> 00:08:59,160 Speaker 1: to rewind or fast forward, which would have really just 157 00:08:59,240 --> 00:09:02,560 Speaker 1: kind of put the high bosch your whole thing. But instead, 158 00:09:02,640 --> 00:09:08,959 Speaker 1: because of the interlacing that that video um uses, they 159 00:09:08,960 --> 00:09:12,800 Speaker 1: could actually choose what field to show at what time 160 00:09:12,880 --> 00:09:16,040 Speaker 1: and basically switched between them, which was I mean, it 161 00:09:16,080 --> 00:09:18,920 Speaker 1: looks archaic, but it's a remarkable technology at the time 162 00:09:18,960 --> 00:09:22,199 Speaker 1: to be able to do that. Yeah, it's still mind blowing. 163 00:09:22,240 --> 00:09:26,760 Speaker 1: Like I'm I'm like, I've the vaguely understand how this 164 00:09:26,880 --> 00:09:29,600 Speaker 1: actually works. But the fact that they actually got this 165 00:09:29,679 --> 00:09:32,560 Speaker 1: to work and had a proof of concept going enough 166 00:09:32,600 --> 00:09:36,959 Speaker 1: that Hasbro was like sold, that was a big deal. Yeah, 167 00:09:37,000 --> 00:09:39,560 Speaker 1: and this was five. One of their designers was the 168 00:09:39,640 --> 00:09:42,720 Speaker 1: legendary Tom Crane who designed Pitfall, one of my favorite 169 00:09:42,720 --> 00:09:45,280 Speaker 1: all time games on the Atari. But it was a 170 00:09:45,280 --> 00:09:48,280 Speaker 1: good team and they went apparently to these Hamera performances. 171 00:09:48,640 --> 00:09:51,280 Speaker 1: They were also inspired by Dragon's Lair. Do you remember 172 00:09:51,320 --> 00:09:53,680 Speaker 1: that game? I do. I was never into it, but 173 00:09:53,760 --> 00:09:56,760 Speaker 1: I remember watching it just it looked cool. I mean 174 00:09:56,760 --> 00:09:59,719 Speaker 1: it was an animation game where it was fully and 175 00:10:00,040 --> 00:10:04,520 Speaker 1: made it and use laser disc to project this animated footage. 176 00:10:04,720 --> 00:10:07,240 Speaker 1: So it looked awesome. But it was just it wasn't 177 00:10:07,280 --> 00:10:10,480 Speaker 1: that great. The gameplay wasn't great. No, but it followed 178 00:10:10,520 --> 00:10:12,880 Speaker 1: a story. There was a story that was happening, and 179 00:10:12,880 --> 00:10:14,800 Speaker 1: then every once in a while there's something you had 180 00:10:14,840 --> 00:10:17,840 Speaker 1: to do to move the story along as part of 181 00:10:17,840 --> 00:10:19,400 Speaker 1: the game, and if you didn't do it right, the 182 00:10:19,480 --> 00:10:22,480 Speaker 1: dragon like turned you into to Ash or something like that. Right. Yeah, 183 00:10:22,480 --> 00:10:25,120 Speaker 1: but you're not actually controlling the player, which was the 184 00:10:25,160 --> 00:10:27,880 Speaker 1: big difference in these games. The regular game, you're you're 185 00:10:28,040 --> 00:10:30,640 Speaker 1: creating a sequence like you're you're doing this and then 186 00:10:30,720 --> 00:10:34,040 Speaker 1: sitting back and then hopefully the thing you're hoping to 187 00:10:34,080 --> 00:10:38,360 Speaker 1: happen happens. Now, the thing that differentiates that from Night 188 00:10:38,440 --> 00:10:44,120 Speaker 1: Trap is that there was no coherent story. While you 189 00:10:44,160 --> 00:10:46,320 Speaker 1: were off doing something that you were supposed to be 190 00:10:46,320 --> 00:10:48,720 Speaker 1: doing to win the game, the story kept going on 191 00:10:48,880 --> 00:10:51,319 Speaker 1: over here. So you can't follow a storyline that way, no, 192 00:10:51,559 --> 00:10:53,280 Speaker 1: which is a big deal and that was a big 193 00:10:53,280 --> 00:10:56,560 Speaker 1: differentiator between it and dragons Layer. All right, well let's 194 00:10:56,559 --> 00:10:58,560 Speaker 1: take a little break here. That's a good setup, I think, 195 00:10:58,600 --> 00:11:00,600 Speaker 1: and we'll come back and get more to Night Trap 196 00:11:01,080 --> 00:11:26,479 Speaker 1: right after this. All right, so I mentioned the augurs. 197 00:11:26,840 --> 00:11:28,720 Speaker 1: We need to explain a little bit about this game 198 00:11:28,760 --> 00:11:30,640 Speaker 1: and what it was supposed to be and what it 199 00:11:30,760 --> 00:11:33,920 Speaker 1: ended up being, because in the Netflix documentary Jim Riley 200 00:11:35,080 --> 00:11:37,760 Speaker 1: basically it's like, well, the first thing they created a 201 00:11:37,800 --> 00:11:40,560 Speaker 1: demo called Scene of the Crime and it was a 202 00:11:40,600 --> 00:11:46,520 Speaker 1: detective game, and uh, Hasbro liked it, like I said, 203 00:11:46,720 --> 00:11:49,640 Speaker 1: and but they had a big problem because he the 204 00:11:49,640 --> 00:11:53,520 Speaker 1: original idea that Jim had was to have ninjas, and 205 00:11:53,520 --> 00:11:55,240 Speaker 1: he's like, it'd be great. These ninjas come in, they 206 00:11:55,280 --> 00:11:57,720 Speaker 1: got throwing stars, they've got weapons, and they're doing all 207 00:11:57,760 --> 00:12:00,960 Speaker 1: this stuff and you can control it and it's it's 208 00:12:01,000 --> 00:12:04,360 Speaker 1: super cool. And Hasbro was like, wait a minute, we 209 00:12:04,920 --> 00:12:08,240 Speaker 1: can't have what we call reproducible violence. So anything that 210 00:12:08,280 --> 00:12:10,640 Speaker 1: a kid like, kids love throwing stars, and we can't 211 00:12:10,640 --> 00:12:13,440 Speaker 1: show ninjas throwing throwing stars into people because the kid 212 00:12:13,440 --> 00:12:15,680 Speaker 1: will go and do that. You can't have a knife 213 00:12:15,880 --> 00:12:17,439 Speaker 1: because the kid can go get a knife out of 214 00:12:17,440 --> 00:12:19,520 Speaker 1: a drawer. It's got to be something that a kid 215 00:12:19,559 --> 00:12:22,640 Speaker 1: cannot reproduce. So so they said, okay, well, how about 216 00:12:22,679 --> 00:12:26,000 Speaker 1: what if the ninja's turn out to be and I'm sorry, 217 00:12:26,040 --> 00:12:29,920 Speaker 1: I know ninja is the plural of ninja. Sorry, what 218 00:12:30,040 --> 00:12:33,840 Speaker 1: if they turned out to be vampires? And Hasbro said, 219 00:12:34,040 --> 00:12:37,480 Speaker 1: I kind of like where you're going with this, but 220 00:12:38,240 --> 00:12:40,600 Speaker 1: kids can still like bite people on the neck. What 221 00:12:40,720 --> 00:12:42,360 Speaker 1: I think it came the other way though, I think 222 00:12:42,440 --> 00:12:45,680 Speaker 1: that was a note from Hasbro, wasn't I'm pretty sure 223 00:12:45,720 --> 00:12:48,280 Speaker 1: they were like, what if they were vampires? And Jim 224 00:12:48,360 --> 00:12:50,800 Speaker 1: Riley was like, Okay, I guess I can do that 225 00:12:51,559 --> 00:12:54,120 Speaker 1: biting people's necks, and then Hasbro was like, I can't 226 00:12:54,160 --> 00:12:56,480 Speaker 1: do that because the kids can bite next to So 227 00:12:56,760 --> 00:12:59,720 Speaker 1: what they found and this is a great metaphor for 228 00:13:00,360 --> 00:13:05,480 Speaker 1: the Night Trap overall, what the ninja originally or what 229 00:13:05,520 --> 00:13:08,720 Speaker 1: they turned out to be in the end, we're loping 230 00:13:09,040 --> 00:13:13,280 Speaker 1: vampires who used what looked like a Ghostbusters pro tom 231 00:13:13,320 --> 00:13:17,960 Speaker 1: pack with a caller of the kind that that Arnold 232 00:13:17,960 --> 00:13:20,960 Speaker 1: Schwarzeneger was wearing at the beginning of Running Man, like 233 00:13:21,000 --> 00:13:23,640 Speaker 1: a clamp sort of yes on the end and that 234 00:13:23,640 --> 00:13:27,559 Speaker 1: that is what they used to draw the blood from 235 00:13:27,840 --> 00:13:32,240 Speaker 1: the hapless teens who you were in charge of protecting 236 00:13:32,800 --> 00:13:36,319 Speaker 1: as night trap. Yeah, so what Hasbro did was they 237 00:13:36,360 --> 00:13:40,720 Speaker 1: noted it to death and neutered it to death because 238 00:13:40,800 --> 00:13:43,360 Speaker 1: they said He even was like, all right, I can 239 00:13:43,400 --> 00:13:45,480 Speaker 1: do vampires. They can run around and hurt people, and 240 00:13:45,520 --> 00:13:47,679 Speaker 1: they said, no, no no, they can't even run around to 241 00:13:47,800 --> 00:13:51,320 Speaker 1: scare if they're fast. So they came up with Augur's 242 00:13:51,400 --> 00:13:55,240 Speaker 1: who In the game, they're described as vampires who had 243 00:13:55,280 --> 00:13:58,400 Speaker 1: been half bled and left to die, so they are 244 00:13:58,840 --> 00:14:03,000 Speaker 1: not quite vampires, but they aren't human either, and that 245 00:14:03,160 --> 00:14:06,600 Speaker 1: makes them lopy and lumbery instead of being able to 246 00:14:06,600 --> 00:14:09,440 Speaker 1: move fast. And if you see them, they look like 247 00:14:09,480 --> 00:14:13,719 Speaker 1: they're wearing garbage bags. They're lumbering around. They're drawing the 248 00:14:13,760 --> 00:14:16,920 Speaker 1: blood using a troll car. Is what the name of 249 00:14:16,960 --> 00:14:19,720 Speaker 1: that thing was. Because it was definitely its own thing. 250 00:14:19,920 --> 00:14:22,440 Speaker 1: It was its own thing, and it's funny. In the documentary, 251 00:14:22,520 --> 00:14:26,120 Speaker 1: Jim Riley was like, in the end, he said this 252 00:14:26,200 --> 00:14:29,440 Speaker 1: tro car, which you know, it didn't show it explicitly. 253 00:14:29,560 --> 00:14:31,840 Speaker 1: It showed the clamp going around the neck and this 254 00:14:31,880 --> 00:14:35,080 Speaker 1: little drill inside of a shaft start and then sort 255 00:14:35,120 --> 00:14:37,920 Speaker 1: of moving and then blood being drawn, but it didn't 256 00:14:38,160 --> 00:14:40,280 Speaker 1: like going in the neck or anything. But he said 257 00:14:40,280 --> 00:14:41,800 Speaker 1: what they ended up with, he said to me, was 258 00:14:41,880 --> 00:14:45,920 Speaker 1: something far creepier than a vampire biting someone's net. But 259 00:14:46,000 --> 00:14:48,320 Speaker 1: they were like, it's not reproducible though, so it's fine. 260 00:14:48,560 --> 00:14:51,440 Speaker 1: And it's also it's weird that Hasbro is so fixated 261 00:14:51,480 --> 00:14:57,000 Speaker 1: on not including reproducible violence because apparently they saw um 262 00:14:57,880 --> 00:15:02,320 Speaker 1: Night Trap as a way too interest adults, because they 263 00:15:02,080 --> 00:15:05,880 Speaker 1: had apparently found out during focus group testing of seeing 264 00:15:06,040 --> 00:15:09,520 Speaker 1: the crime. I believe that the parents who were in 265 00:15:09,560 --> 00:15:12,640 Speaker 1: the room or were part of the focus group, we're saying, 266 00:15:12,640 --> 00:15:14,840 Speaker 1: like I really kind of like this like a TV show, 267 00:15:14,880 --> 00:15:16,720 Speaker 1: but I get to control it because it looked like 268 00:15:16,760 --> 00:15:21,280 Speaker 1: something that they understood, and so Hasbro was like, Okay, 269 00:15:21,440 --> 00:15:23,320 Speaker 1: this has been like a kid's thing up to this point. 270 00:15:23,360 --> 00:15:26,120 Speaker 1: Maybe we can finally crack into the adult market with 271 00:15:26,160 --> 00:15:30,239 Speaker 1: this stuff. So it's weird that they that they kidified 272 00:15:30,320 --> 00:15:33,280 Speaker 1: it to death if they were trying to use it 273 00:15:33,280 --> 00:15:36,760 Speaker 1: to capture adults, but maybe they were like, it has 274 00:15:36,800 --> 00:15:40,520 Speaker 1: to go both ways in case adults don't like it. Well, 275 00:15:40,560 --> 00:15:42,560 Speaker 1: I think in the documentary they make the point that 276 00:15:42,640 --> 00:15:46,080 Speaker 1: hasbro was. I think the adults were looming out there 277 00:15:46,120 --> 00:15:48,400 Speaker 1: as a possibility, but they were like, adults will never 278 00:15:48,400 --> 00:15:51,720 Speaker 1: play video games. So what they really wanted until they 279 00:15:51,720 --> 00:15:54,960 Speaker 1: grow up and then continue to play video games. Well, 280 00:15:54,960 --> 00:15:57,400 Speaker 1: they really were after was a teenage market which didn't 281 00:15:57,560 --> 00:16:01,040 Speaker 1: fully exist at this point, like an old like sixteen 282 00:16:01,040 --> 00:16:04,680 Speaker 1: and seventeen year old boys, which is why they put 283 00:16:05,000 --> 00:16:08,400 Speaker 1: sorority girls in like a nighty at a slumber party. 284 00:16:08,920 --> 00:16:10,880 Speaker 1: Wasn't all in an effort to sort of TOI late, 285 00:16:11,120 --> 00:16:14,960 Speaker 1: you know, people like me right, and it worked like 286 00:16:15,000 --> 00:16:16,600 Speaker 1: a charm. I had never heard of it back then 287 00:16:16,920 --> 00:16:19,400 Speaker 1: because you just you would play night Trap in Netflix 288 00:16:19,400 --> 00:16:24,400 Speaker 1: and chill by yourself. So uh, they actually had to 289 00:16:24,400 --> 00:16:26,160 Speaker 1: shoot this like a movie. You know, they shot it 290 00:16:26,200 --> 00:16:29,720 Speaker 1: in Culver City on a sound stage. And what they 291 00:16:29,760 --> 00:16:31,520 Speaker 1: would do back then for and you know that there 292 00:16:31,520 --> 00:16:34,040 Speaker 1: were more full motion games of the time, and you 293 00:16:34,040 --> 00:16:38,600 Speaker 1: would try and cast one recognizable face among this cast 294 00:16:39,240 --> 00:16:41,440 Speaker 1: to sort of they called it the anchor, to like 295 00:16:41,480 --> 00:16:43,160 Speaker 1: all right, well this has got so and so in it. 296 00:16:43,600 --> 00:16:45,880 Speaker 1: And who did they cast for night Trap? Dane and 297 00:16:45,960 --> 00:16:50,800 Speaker 1: Plato from from Different Strokes. Yeh, Kimberly, who passed away 298 00:16:50,880 --> 00:16:53,800 Speaker 1: very tragically. Man, I was reading about her life. She yeah, 299 00:16:54,200 --> 00:16:58,360 Speaker 1: hard sad life, very tragic story. Yeah it is. It's 300 00:16:58,440 --> 00:17:00,160 Speaker 1: very sad. And they actually went back and rule her 301 00:17:00,200 --> 00:17:02,440 Speaker 1: death is suicide later did you know that. I don't 302 00:17:02,480 --> 00:17:04,640 Speaker 1: know if I knew that. Yeah, she died by suicide 303 00:17:04,720 --> 00:17:09,400 Speaker 1: ultimately because she overdoes dug. Yeah, soma, I believe, which 304 00:17:09,440 --> 00:17:15,320 Speaker 1: is like a generic lore tab interesting, which I'm think 305 00:17:15,320 --> 00:17:17,920 Speaker 1: you really have to try, Like, I don't think that's 306 00:17:17,920 --> 00:17:20,760 Speaker 1: an accidental thing, which is probably why they did that. 307 00:17:20,800 --> 00:17:24,960 Speaker 1: But it was at a family reunion in Oklahoma, which 308 00:17:25,000 --> 00:17:28,360 Speaker 1: I'm like, god, man, that's that's just a sad ending. 309 00:17:28,400 --> 00:17:30,840 Speaker 1: And her son actually died by suicide as well later on. 310 00:17:31,119 --> 00:17:33,520 Speaker 1: I think I knew that, like not super long ago, right, 311 00:17:34,040 --> 00:17:37,760 Speaker 1: like yeah. In the two thousand tens, yeah, man, very sad, 312 00:17:37,800 --> 00:17:42,119 Speaker 1: but yeah. Dana Plato was cast as that anchor. She 313 00:17:42,240 --> 00:17:46,400 Speaker 1: played Kelly, who was a secret agent who was had 314 00:17:46,480 --> 00:17:49,679 Speaker 1: infiltrated the house. She was undercover. Yeah, she's undercover, and 315 00:17:49,680 --> 00:17:51,520 Speaker 1: she would talk right to camera and say things like 316 00:17:51,720 --> 00:17:53,240 Speaker 1: you've got to get to the other room because the 317 00:17:53,240 --> 00:17:57,560 Speaker 1: augers are after whoever married, Yeah, go help her? Um. Yeah, 318 00:17:57,600 --> 00:18:00,560 Speaker 1: and we should say also so that the group of 319 00:18:00,640 --> 00:18:03,240 Speaker 1: crime fighters that she was a part of was called SCAT, 320 00:18:04,320 --> 00:18:09,240 Speaker 1: the Special Control Attack Team Uh SCAT uh. And then 321 00:18:10,119 --> 00:18:12,040 Speaker 1: I don't know if we also said so the people 322 00:18:12,080 --> 00:18:16,120 Speaker 1: who own the house had invited this group of teens 323 00:18:16,200 --> 00:18:21,399 Speaker 1: that included undercover Dana Plato Kelly, who I which I 324 00:18:21,440 --> 00:18:25,160 Speaker 1: saw admittedly on Wikipedia. This is this is a great 325 00:18:25,160 --> 00:18:28,639 Speaker 1: example of night trap being night trap in the in 326 00:18:28,680 --> 00:18:31,359 Speaker 1: the credits at the end, Kelly's name is spelled with 327 00:18:31,400 --> 00:18:35,120 Speaker 1: a y on the end. In the players the users 328 00:18:35,320 --> 00:18:40,320 Speaker 1: hand guide and I that's that's night trap for you 329 00:18:40,480 --> 00:18:44,359 Speaker 1: right there. But the family that invited the kids, these 330 00:18:44,680 --> 00:18:47,520 Speaker 1: teenage girls out to for a weekend at their house 331 00:18:48,040 --> 00:18:51,960 Speaker 1: are actually themselves vampires with teeth everything. They not augurs, 332 00:18:52,000 --> 00:18:55,439 Speaker 1: They're actually people. Know they brought them there for the 333 00:18:55,440 --> 00:18:58,480 Speaker 1: augur right right to source their blood. I guess there 334 00:18:58,560 --> 00:19:00,439 Speaker 1: is a pretty funny scene in it. When did you 335 00:19:00,440 --> 00:19:02,959 Speaker 1: watch any of it? I watched the whole thing. I watched. 336 00:19:04,160 --> 00:19:07,720 Speaker 1: I think grumpy Gamers did like a play through. Yeah, 337 00:19:07,760 --> 00:19:10,640 Speaker 1: they have a full watch their their stuff too, and yeah, 338 00:19:10,880 --> 00:19:13,120 Speaker 1: I've watched a lot of night trap stuff. The best 339 00:19:13,160 --> 00:19:15,520 Speaker 1: part is when they're explaining in the game what the 340 00:19:15,560 --> 00:19:17,359 Speaker 1: augers are and the woman says, you know, it's a 341 00:19:17,400 --> 00:19:19,560 Speaker 1: vampire who's been blah blah blah, and one of the 342 00:19:19,560 --> 00:19:22,400 Speaker 1: scat guys is in the background and he goes, you've 343 00:19:22,480 --> 00:19:26,199 Speaker 1: got to be driving me. Like it was great. It 344 00:19:26,240 --> 00:19:29,200 Speaker 1: was like, was this game made in nineteen eighty nine 345 00:19:29,280 --> 00:19:33,119 Speaker 1: or nineteen seventy three? It was really confusing, like what 346 00:19:33,200 --> 00:19:35,399 Speaker 1: era it was? So you said it was shot on 347 00:19:35,440 --> 00:19:38,880 Speaker 1: a sound stage in in Culver City and it took 348 00:19:38,920 --> 00:19:42,680 Speaker 1: like through thirty days almost um, but shoot a ton 349 00:19:42,720 --> 00:19:45,800 Speaker 1: of stuff. Yes, because it was like a two fifty 350 00:19:45,840 --> 00:19:49,960 Speaker 1: page script, which is incredibly long. Wow ed who helped 351 00:19:50,000 --> 00:19:52,000 Speaker 1: us out with this woman? He points out that two 352 00:19:52,000 --> 00:19:55,000 Speaker 1: hour movie might have a hundred and twenties page script. 353 00:19:55,040 --> 00:19:57,480 Speaker 1: It's about a minute per page. Is as a rule 354 00:19:57,520 --> 00:20:01,240 Speaker 1: of thumb, this is two fifty pages for a video 355 00:20:01,280 --> 00:20:03,679 Speaker 1: game that was not very good. They didn't have a 356 00:20:03,680 --> 00:20:06,639 Speaker 1: lot of dialogue, but there were a lot of different 357 00:20:06,680 --> 00:20:10,480 Speaker 1: outcomes that could happen in one just one particular scene short. 358 00:20:10,520 --> 00:20:12,359 Speaker 1: So if you shot a scene, you had to shoot 359 00:20:12,359 --> 00:20:14,760 Speaker 1: it multiple times to get what you wanted, and then 360 00:20:14,800 --> 00:20:17,280 Speaker 1: you had to shoot those multiple times multiple times for 361 00:20:17,359 --> 00:20:21,560 Speaker 1: each outcome. Yeah, and we should say that the violence 362 00:20:21,600 --> 00:20:24,840 Speaker 1: in the game, uh, like we said, is suggestive for 363 00:20:24,880 --> 00:20:27,320 Speaker 1: the augers. You don't know, we see anything. The only 364 00:20:27,359 --> 00:20:30,480 Speaker 1: real violence is when the augers are dispatched of But 365 00:20:30,600 --> 00:20:34,520 Speaker 1: it is very much wildly coyote bugs, bunny sort of thing. Yeah, 366 00:20:34,880 --> 00:20:37,320 Speaker 1: it's the definition of cartoonish. Yeah, Like there will be 367 00:20:37,840 --> 00:20:40,080 Speaker 1: a murphy bed will flip them out of a window, 368 00:20:40,640 --> 00:20:43,200 Speaker 1: or they'll just whoa like fall through a trap door 369 00:20:43,520 --> 00:20:45,840 Speaker 1: the stairs, very like one of the things. If they're 370 00:20:45,840 --> 00:20:48,600 Speaker 1: coming down the stairs, you can trap them by collapsing 371 00:20:48,600 --> 00:20:53,480 Speaker 1: the stairs when they fall into the trap like smoke machine, 372 00:20:53,520 --> 00:20:57,960 Speaker 1: pour smoke out of it. It's impossible that they weren't 373 00:20:58,000 --> 00:21:02,040 Speaker 1: going for cartoonish violence. There's no right. Of course, the 374 00:21:02,440 --> 00:21:06,080 Speaker 1: producers and directors we were trying to be like scary 375 00:21:06,160 --> 00:21:08,600 Speaker 1: in any way, shape or form. But it was shot 376 00:21:08,640 --> 00:21:12,280 Speaker 1: by Don Burgess, who was nominated for an Oscar less 377 00:21:12,280 --> 00:21:16,119 Speaker 1: than a decade after uh Night Trap for Forrest Gump. 378 00:21:16,720 --> 00:21:18,879 Speaker 1: So they had a real team. It wasn't just you know, 379 00:21:18,960 --> 00:21:21,640 Speaker 1: they didn't you know, say all right, let's go out 380 00:21:21,640 --> 00:21:26,560 Speaker 1: in the valley and use some uh like a porn crew, sure, 381 00:21:26,840 --> 00:21:29,520 Speaker 1: and just do this thing like they had a real crew. No, 382 00:21:29,640 --> 00:21:32,520 Speaker 1: and apparently has pro spent depending on who you ask, 383 00:21:32,600 --> 00:21:35,399 Speaker 1: at least a million dollars on this. They said one 384 00:21:35,480 --> 00:21:38,480 Speaker 1: five in the documentary, so they put some money into it, 385 00:21:38,560 --> 00:21:42,000 Speaker 1: and it is not apparent on the screen. The sets 386 00:21:42,000 --> 00:21:45,760 Speaker 1: look terrible. The doorways, I don't know if you notice, 387 00:21:45,840 --> 00:21:49,000 Speaker 1: but any doorway, they didn't build the door down to 388 00:21:49,040 --> 00:21:52,800 Speaker 1: the floor. They built the door down to like a 389 00:21:52,840 --> 00:21:57,080 Speaker 1: one ft tall step over, so anytime someone opens the door, 390 00:21:57,200 --> 00:22:00,880 Speaker 1: they step over this like one ft tall like wooden set. 391 00:22:01,000 --> 00:22:03,360 Speaker 1: That's also I mean the said is it's basically like 392 00:22:03,600 --> 00:22:06,280 Speaker 1: they could have repurposed it for growing pains or family 393 00:22:06,320 --> 00:22:08,560 Speaker 1: ties or made or no, they probably would have said, like, 394 00:22:08,920 --> 00:22:12,359 Speaker 1: this doesn't look good. I think they used it for 395 00:22:12,400 --> 00:22:15,760 Speaker 1: small wonder how about that? Uh, there is no nudity, 396 00:22:16,400 --> 00:22:20,000 Speaker 1: we should point out. But again it was never going 397 00:22:20,040 --> 00:22:22,840 Speaker 1: to be kid friendly. But also when you when you 398 00:22:22,920 --> 00:22:24,959 Speaker 1: will get to the court stuff, when you hear how 399 00:22:25,000 --> 00:22:27,639 Speaker 1: it's described by these senators, it's so over the time, 400 00:22:27,680 --> 00:22:30,040 Speaker 1: it's so over the top. Should we take a break? 401 00:22:32,000 --> 00:22:33,240 Speaker 1: You don't want to take a break to you know, 402 00:22:33,280 --> 00:22:35,560 Speaker 1: I'm excited and I'm ready to keep going. Let's take 403 00:22:35,560 --> 00:22:37,800 Speaker 1: a break. All right, Well, I guess we should take 404 00:22:37,840 --> 00:22:42,320 Speaker 1: a break by saying that Hasbro dumped the game. It's 405 00:22:42,320 --> 00:22:46,360 Speaker 1: a nice cliffhanger. Hasbro dumped the game? Wait, well, Hasbro 406 00:22:46,520 --> 00:22:49,320 Speaker 1: dumped the game or not? Okay, we'll find out right 407 00:22:49,320 --> 00:23:17,680 Speaker 1: after this. Okay, chuck cliffhanger ants or time. Hasbro dumped 408 00:23:17,680 --> 00:23:21,200 Speaker 1: the game because it wasn't that great. But the big 409 00:23:21,280 --> 00:23:25,119 Speaker 1: reason was because c d ram Technology started up and 410 00:23:25,160 --> 00:23:27,879 Speaker 1: they were like, we we've got VHS technology and we 411 00:23:28,000 --> 00:23:30,760 Speaker 1: stuck a million five into this turkey, like, let's just 412 00:23:30,880 --> 00:23:32,480 Speaker 1: dump it. And that should have been the end of it, 413 00:23:32,560 --> 00:23:35,280 Speaker 1: not just night Trap, but the whole Control Vision thing 414 00:23:35,440 --> 00:23:37,800 Speaker 1: that that night, the whole platform that Night Trap was 415 00:23:37,840 --> 00:23:40,880 Speaker 1: just going to be a game on totally gone CD 416 00:23:41,000 --> 00:23:43,840 Speaker 1: ROM killed it. Hasbro said forget it. The thing is, 417 00:23:44,480 --> 00:23:48,080 Speaker 1: the people who worked on designing this game said no, no, no, no, 418 00:23:48,520 --> 00:23:52,200 Speaker 1: hass being shortsighted. It's too good this game in particular, 419 00:23:52,240 --> 00:23:56,040 Speaker 1: maybe control Vision is granted, the VHS thing, we're gonna 420 00:23:56,080 --> 00:23:59,840 Speaker 1: just forget about that, but this game is too groundbreaking 421 00:24:00,119 --> 00:24:03,280 Speaker 1: to just let die. So they actually went to Hasbro 422 00:24:03,359 --> 00:24:05,880 Speaker 1: and said, how much will you sell us the footage, 423 00:24:05,960 --> 00:24:08,679 Speaker 1: the code, the whole shebang for night Trap for and 424 00:24:08,720 --> 00:24:12,760 Speaker 1: the designers actually bought the game from Hasbro and took 425 00:24:12,760 --> 00:24:15,200 Speaker 1: it and founded their own company, Digital Pictures. You know 426 00:24:15,200 --> 00:24:17,560 Speaker 1: how much they sold it for. But I couldn't fund 427 00:24:17,560 --> 00:24:21,359 Speaker 1: didn't find it either. Um, I would guess peanuts. Basically, 428 00:24:21,760 --> 00:24:23,640 Speaker 1: they probably were like, I don't ever want to hear 429 00:24:23,680 --> 00:24:26,560 Speaker 1: the words night or trapped together again to get it 430 00:24:26,600 --> 00:24:30,760 Speaker 1: out of here. Um. But these these designers, developers, directors, writers, 431 00:24:30,760 --> 00:24:33,960 Speaker 1: everybody got together form Digital Pictures and bought it and 432 00:24:33,960 --> 00:24:39,359 Speaker 1: started developing night Track, ironically for cd ROM, which is 433 00:24:39,400 --> 00:24:45,320 Speaker 1: the very, the very type of media. Yeah that killed 434 00:24:45,359 --> 00:24:49,399 Speaker 1: it in the first place. Yeah, But by Jim's telling 435 00:24:49,400 --> 00:24:51,840 Speaker 1: on the documentary, I don't know if they were already 436 00:24:51,840 --> 00:24:55,480 Speaker 1: going cd ROM or if it was initiated by Sega. 437 00:24:55,640 --> 00:24:57,320 Speaker 1: But he got a call, he said, out of the 438 00:24:57,320 --> 00:25:01,080 Speaker 1: blue from Sega, who had their aiming system at the time, 439 00:25:01,520 --> 00:25:04,240 Speaker 1: Sega Genesis and then Sega c D was an add 440 00:25:04,320 --> 00:25:08,280 Speaker 1: on system featuring this new cd ROM technology. And he said, 441 00:25:08,280 --> 00:25:10,919 Speaker 1: they got a call, they said, hey, you want to 442 00:25:10,960 --> 00:25:14,159 Speaker 1: develop this for cd ROM And uh, he probably got 443 00:25:14,200 --> 00:25:17,040 Speaker 1: a good laugh out about about that, and the irony 444 00:25:17,280 --> 00:25:20,640 Speaker 1: and then said sure, because night Trap must live. Yes, 445 00:25:20,840 --> 00:25:23,760 Speaker 1: this guy is dedicated to night Trap living. If there's 446 00:25:23,800 --> 00:25:26,639 Speaker 1: one thing that he wants to keep alive in the world, 447 00:25:26,840 --> 00:25:30,520 Speaker 1: it is night Trap. That's right. So Um, they started 448 00:25:30,560 --> 00:25:33,720 Speaker 1: developing it for CD ROM. Uh. It was a step 449 00:25:33,800 --> 00:25:35,960 Speaker 1: up for sure, from what I can tell, like the 450 00:25:36,280 --> 00:25:39,840 Speaker 1: graphics worked a lot better. Um. The problem is is 451 00:25:39,880 --> 00:25:44,360 Speaker 1: this is nine two was when it was finally released 452 00:25:44,359 --> 00:25:46,919 Speaker 1: as a CD ROM game. Yeah, they had shot all 453 00:25:46,960 --> 00:25:50,119 Speaker 1: this footage in the late eighties, but it looked like 454 00:25:50,160 --> 00:25:56,240 Speaker 1: the late seventies. There was a big difference between style wise. 455 00:25:56,280 --> 00:26:00,359 Speaker 1: It was a parent visually apparent and immediately apparent to anybody, 456 00:26:00,520 --> 00:26:03,560 Speaker 1: say a video game playing age. That was a big 457 00:26:03,600 --> 00:26:06,600 Speaker 1: strike against night Trap to begin with. But probably the 458 00:26:06,640 --> 00:26:10,400 Speaker 1: biggest stripe of all was that it wasn't a highly 459 00:26:10,520 --> 00:26:13,159 Speaker 1: playable game. It was not a good game, and it 460 00:26:13,240 --> 00:26:16,720 Speaker 1: probably would have just kind of faded away like it sold. 461 00:26:16,880 --> 00:26:20,639 Speaker 1: I guess enough that it qualified as like a note 462 00:26:21,040 --> 00:26:24,560 Speaker 1: not a disaster. Uh. They at least did more than 463 00:26:24,600 --> 00:26:27,720 Speaker 1: break even, but it probably would have just fallen into 464 00:26:27,760 --> 00:26:31,000 Speaker 1: the dustbin of history had it not been for Um 465 00:26:31,240 --> 00:26:36,080 Speaker 1: Senator Joe Lieberman of Connecticut and Senator Herb Cole of Wisconsin, 466 00:26:36,119 --> 00:26:40,119 Speaker 1: a couple of Democrats who created this crusade about violent 467 00:26:40,240 --> 00:26:45,639 Speaker 1: video games and I think three yeah, and so this 468 00:26:46,280 --> 00:26:49,080 Speaker 1: very much mirrored if you listen to our Satanic Panic 469 00:26:49,119 --> 00:26:52,600 Speaker 1: episodes and the p MRC and music label m p 470 00:26:52,760 --> 00:26:54,840 Speaker 1: a A m p a A like this was all 471 00:26:54,920 --> 00:26:57,560 Speaker 1: the time when everyone was saying, hey, listen, we need 472 00:26:57,600 --> 00:27:00,879 Speaker 1: to start at least labeling the stuff. Its parents know 473 00:27:00,920 --> 00:27:04,239 Speaker 1: what their kids are doing. And um, just watch a 474 00:27:04,240 --> 00:27:06,159 Speaker 1: little bit. You know, there's all kinds of it was 475 00:27:06,200 --> 00:27:08,280 Speaker 1: in the Netflix documentary, but there's all sorts of stuff 476 00:27:08,280 --> 00:27:11,520 Speaker 1: on YouTube about these hearings where they're talking about the 477 00:27:11,600 --> 00:27:15,159 Speaker 1: disgusting trash and the filth and the hyper violence, and 478 00:27:15,200 --> 00:27:18,159 Speaker 1: it's like, it's really not that violent. So so here's 479 00:27:18,160 --> 00:27:22,160 Speaker 1: the thing they were. They went after Moral Kombat, which 480 00:27:22,240 --> 00:27:25,439 Speaker 1: was super violent, it really was. And they went after 481 00:27:25,640 --> 00:27:29,560 Speaker 1: night Trap, which was again cartoonish. Not a drop of 482 00:27:29,600 --> 00:27:32,840 Speaker 1: blood spills from a person's body, right, um, but it 483 00:27:32,880 --> 00:27:37,440 Speaker 1: had ladies and lingerie one. Yes, okay, I'm not defending 484 00:27:37,640 --> 00:27:40,760 Speaker 1: any kind of violence against women, of course, not defending 485 00:27:40,800 --> 00:27:49,160 Speaker 1: objectifying women. But Night Trap was unfairly railroaded because for 486 00:27:49,200 --> 00:27:54,840 Speaker 1: some reason. I think probably because it was um, it 487 00:27:54,920 --> 00:27:58,760 Speaker 1: was film, it was people, Like the people were controlling people. 488 00:27:59,240 --> 00:28:02,000 Speaker 1: That was the different because there was there were a 489 00:28:02,119 --> 00:28:06,560 Speaker 1: hundred exploitation movies and horror movies by this point, two 490 00:28:06,600 --> 00:28:10,840 Speaker 1: hundred three hundred. It was a thousand times worse than this. 491 00:28:11,600 --> 00:28:15,040 Speaker 1: But the fact that you were controlling yet they never said, 492 00:28:15,600 --> 00:28:18,119 Speaker 1: and they make a big point about this in the documentary, 493 00:28:18,280 --> 00:28:21,640 Speaker 1: like you weren't doing the violence, Like the whole point 494 00:28:21,680 --> 00:28:24,520 Speaker 1: of the game was to stop the augurs. That's like, 495 00:28:24,600 --> 00:28:27,920 Speaker 1: you weren't the person doing the augur and preventing the violence. Yeah. 496 00:28:27,920 --> 00:28:29,399 Speaker 1: I guess that's why they called him augurs because it 497 00:28:29,440 --> 00:28:31,320 Speaker 1: was kind of like an augur. The tool was, Yeah, 498 00:28:31,680 --> 00:28:36,600 Speaker 1: that's what crowbar to bar what was it called cro Carr. Yeah. 499 00:28:37,520 --> 00:28:40,200 Speaker 1: But yeah, and they never I mean he Jim Riley 500 00:28:40,280 --> 00:28:42,240 Speaker 1: was like they clearly never even played the game. Yeah. No, 501 00:28:42,800 --> 00:28:45,320 Speaker 1: they were talking about the cover of the thing was 502 00:28:45,440 --> 00:28:47,560 Speaker 1: laurid they didn't like to cover of the box. Yeah 503 00:28:47,920 --> 00:28:50,240 Speaker 1: they Yeah, they definitely hadn't played the game. It was 504 00:28:50,280 --> 00:28:52,880 Speaker 1: just impossible from what they were saying, it happens in 505 00:28:52,920 --> 00:28:55,240 Speaker 1: the game. Uh. And the big one was like you 506 00:28:55,280 --> 00:29:00,480 Speaker 1: were saying that it um it let players carry out 507 00:29:00,480 --> 00:29:03,800 Speaker 1: sexual violence against women. No, you do the opposite of that. 508 00:29:04,200 --> 00:29:07,400 Speaker 1: There's violence that is carried out by the augers if 509 00:29:07,440 --> 00:29:10,160 Speaker 1: you don't do it right, if you if you're not 510 00:29:10,200 --> 00:29:12,280 Speaker 1: good at the game, if you lose, yes, exactly. But 511 00:29:12,360 --> 00:29:15,600 Speaker 1: even then, like even in the most disturbing scene, which 512 00:29:15,600 --> 00:29:17,840 Speaker 1: was the one with the lady in the in the 513 00:29:17,920 --> 00:29:20,560 Speaker 1: ninety looking in the mirror, the augers come in behind 514 00:29:20,560 --> 00:29:23,480 Speaker 1: her and it's for sure creepy looking at first, but 515 00:29:23,600 --> 00:29:26,560 Speaker 1: you know, then they get out the croke car I 516 00:29:26,560 --> 00:29:30,760 Speaker 1: can't remember crow car, and she's like, ahh and it's 517 00:29:30,800 --> 00:29:32,800 Speaker 1: like the worst B movie. And then they just sort 518 00:29:32,800 --> 00:29:35,120 Speaker 1: of drag her over the threshold of one of those doors, 519 00:29:35,160 --> 00:29:39,080 Speaker 1: I would say, gently escorted through the like you don't 520 00:29:39,120 --> 00:29:42,720 Speaker 1: see any of the violence even it's all just suggested. Yes. 521 00:29:42,920 --> 00:29:46,480 Speaker 1: But again, Night Trick got lumped in with Mortal Kombat 522 00:29:46,600 --> 00:29:50,480 Speaker 1: and um because of this, because it was very clear 523 00:29:50,560 --> 00:29:53,200 Speaker 1: that the riding was on the wall. The media has 524 00:29:53,240 --> 00:29:56,160 Speaker 1: a really great track record of saying, oh God, if 525 00:29:56,200 --> 00:29:59,040 Speaker 1: we don't come up with a rating system ourselves, Congress 526 00:29:59,080 --> 00:30:01,400 Speaker 1: is gonna impose it on us. And so they came 527 00:30:01,520 --> 00:30:05,800 Speaker 1: up with the e s r B, the Entertainment Software 528 00:30:05,920 --> 00:30:10,120 Speaker 1: Rating Board. That's right. It was an industry created self 529 00:30:10,200 --> 00:30:14,640 Speaker 1: imposed rating system that was brought about in large part 530 00:30:15,240 --> 00:30:20,880 Speaker 1: because of Nitri. Right, so Sega pulls the game. Eventually 531 00:30:21,360 --> 00:30:24,760 Speaker 1: it became really popular because of these senatorial hearings, which 532 00:30:24,800 --> 00:30:27,000 Speaker 1: is what always happens. Yes, that's exactly right. It was 533 00:30:27,000 --> 00:30:29,120 Speaker 1: starting to fade away. It would have been lost to history, 534 00:30:29,160 --> 00:30:31,440 Speaker 1: and then the senators came in and we're like, it's 535 00:30:31,440 --> 00:30:34,520 Speaker 1: go buy that game. Kids wanted to play it. But 536 00:30:34,560 --> 00:30:38,640 Speaker 1: Sega did eventually pull it. UH Digital Pictures re released 537 00:30:38,640 --> 00:30:44,200 Speaker 1: it as their own distributor and rated it M for mature. 538 00:30:45,640 --> 00:30:49,240 Speaker 1: And that should have That should have also been the 539 00:30:49,320 --> 00:30:52,320 Speaker 1: end of it, right, Yeah, I should have just kind 540 00:30:52,320 --> 00:30:55,320 Speaker 1: of went away, especially after Sega pulled it, because it 541 00:30:55,360 --> 00:30:57,880 Speaker 1: got pulled from KB Toys and Toys r US because 542 00:30:57,880 --> 00:30:59,760 Speaker 1: the kids. But like you're saying, it was still around 543 00:30:59,800 --> 00:31:01,720 Speaker 1: and when Sega pol there was like you couldn't find 544 00:31:01,760 --> 00:31:04,200 Speaker 1: it anyway. It should have been the end. And then 545 00:31:04,200 --> 00:31:09,080 Speaker 1: in two thousan fourteen, Tom Riley, Jim Riley, Jim Uh 546 00:31:09,240 --> 00:31:14,680 Speaker 1: Jim Riley started a Kickstarter and said we're gonna resurrect 547 00:31:14,840 --> 00:31:16,880 Speaker 1: Night Trap. All we need is three hundred and thirty 548 00:31:16,880 --> 00:31:21,800 Speaker 1: thousand dollars. People are gonna go crazy for this. Yeah, 549 00:31:21,840 --> 00:31:25,440 Speaker 1: it's gonna be the greatest kickstarter in the history of kickstarters. 550 00:31:25,840 --> 00:31:28,360 Speaker 1: And it was not the greatest kickstarter ever. It was 551 00:31:28,960 --> 00:31:33,440 Speaker 1: a really, really bad kickstarter that had a lot of criticism, skepticism, 552 00:31:33,480 --> 00:31:37,200 Speaker 1: and ultimately only garnered I think about forty dollars when 553 00:31:37,200 --> 00:31:42,120 Speaker 1: they were after three and that. Yeah, so that obviously 554 00:31:42,200 --> 00:31:44,080 Speaker 1: was the end of night Trap, right, that was not 555 00:31:44,120 --> 00:31:47,000 Speaker 1: the end of night Trap, the bad game that refused 556 00:31:47,000 --> 00:31:50,480 Speaker 1: to die. Uh. In sixteen, there was a video on 557 00:31:50,560 --> 00:31:53,240 Speaker 1: YouTube that showed someone playing night Trap on their telephone 558 00:31:53,520 --> 00:31:56,880 Speaker 1: on their smartphone, and so, I don't know if it 559 00:31:56,920 --> 00:31:59,080 Speaker 1: was Jim Riley or one of the original devs saw 560 00:31:59,120 --> 00:32:02,720 Speaker 1: it and was like, what is going on? You can't 561 00:32:02,720 --> 00:32:05,440 Speaker 1: play night Trap on a smartphone because it was never 562 00:32:05,480 --> 00:32:08,560 Speaker 1: developed that the technology, and let's that smartphone is playing 563 00:32:08,600 --> 00:32:10,600 Speaker 1: a CD that I don't know about in the background. 564 00:32:11,320 --> 00:32:13,760 Speaker 1: And they got in touch with the person. His name 565 00:32:13,760 --> 00:32:16,840 Speaker 1: was Tyler Hogel and he was a mobile game programmer 566 00:32:16,920 --> 00:32:20,280 Speaker 1: who followed was a fan of the original is like 567 00:32:20,520 --> 00:32:22,880 Speaker 1: in a cult fan way. That's a deep cut at 568 00:32:22,920 --> 00:32:25,880 Speaker 1: that time super deep cut and then basically said I'm 569 00:32:25,880 --> 00:32:30,040 Speaker 1: gonna get a playable version hacked together for smartphones and 570 00:32:30,160 --> 00:32:35,120 Speaker 1: did it like semi successfully. Yeah. Um so he basically 571 00:32:36,000 --> 00:32:40,040 Speaker 1: created this just on his own. And then once the 572 00:32:40,120 --> 00:32:44,400 Speaker 1: video surface and the original developers Jim Riley and some 573 00:32:44,440 --> 00:32:47,320 Speaker 1: of the others got in touch with him. Um, they said, here, man, 574 00:32:47,440 --> 00:32:50,760 Speaker 1: here's here's We lost the code years ago. No one 575 00:32:50,760 --> 00:32:53,360 Speaker 1: has any idea where it is, but we do have 576 00:32:53,440 --> 00:32:57,239 Speaker 1: original thirty five millimeter footage which is stamp, which is 577 00:32:57,320 --> 00:33:00,360 Speaker 1: really critical because you have to wait. As we'll talk 578 00:33:00,360 --> 00:33:02,400 Speaker 1: about how to play it in a second. The timing 579 00:33:02,480 --> 00:33:06,400 Speaker 1: is everything between the video and the players controls. Um. 580 00:33:06,600 --> 00:33:09,160 Speaker 1: So with the time stamps, Tyler Hogel was able to 581 00:33:09,240 --> 00:33:14,880 Speaker 1: basically create a new modern anniversary edition. Um that just 582 00:33:15,040 --> 00:33:17,760 Speaker 1: is actually kind of a as far as night trap 583 00:33:17,840 --> 00:33:21,280 Speaker 1: goes as the best night trap that there could possibly be. Yeah, 584 00:33:21,360 --> 00:33:28,240 Speaker 1: that was the dish rated T for teens this time preposterous, 585 00:33:28,280 --> 00:33:31,200 Speaker 1: which is funny. Uh And apparently the um you know 586 00:33:31,240 --> 00:33:32,959 Speaker 1: you said he lost the code, but he was like 587 00:33:33,440 --> 00:33:35,880 Speaker 1: that that's really easy. Like I've got all this footage 588 00:33:35,920 --> 00:33:38,040 Speaker 1: that's time stamp. It's like I can code this thing 589 00:33:38,040 --> 00:33:40,520 Speaker 1: in my sleep, basically, he basically did. So there's a 590 00:33:41,440 --> 00:33:47,120 Speaker 1: edition um of night Trap, which apparently Nintendo has a 591 00:33:47,240 --> 00:33:50,440 Speaker 1: version of, which is kind of funny because at the 592 00:33:50,480 --> 00:33:55,240 Speaker 1: time of those Senate hearing, Nintendo famously said they would 593 00:33:55,320 --> 00:34:00,320 Speaker 1: never allow night Trap on their platform, and they did. Yeah, 594 00:34:00,560 --> 00:34:02,960 Speaker 1: and Nintendo is still sort of known as the more 595 00:34:03,040 --> 00:34:06,880 Speaker 1: family friendly unit. I think they even had a bloodless 596 00:34:06,960 --> 00:34:10,000 Speaker 1: Mortal Kombat if I'm not mistaken, or maybe it was 597 00:34:10,040 --> 00:34:13,480 Speaker 1: a setting. Oh I think yes, that brings a bell. 598 00:34:13,719 --> 00:34:16,040 Speaker 1: Did you see the new Mortal Kombat movie? Did I 599 00:34:16,080 --> 00:34:19,120 Speaker 1: have seen zero Mortal Kombat movies? Uh? The new one 600 00:34:19,120 --> 00:34:21,919 Speaker 1: just came out on hbm X. Is it good? It's 601 00:34:22,080 --> 00:34:24,000 Speaker 1: pretty good. I mean, did you play the game. You 602 00:34:24,040 --> 00:34:27,440 Speaker 1: have nostalgia for the game? Sure, yeah, you should watch it. 603 00:34:27,440 --> 00:34:29,560 Speaker 1: It's good enough. It looks good and there's great fights 604 00:34:29,600 --> 00:34:32,319 Speaker 1: and then some nice Easter eggs and it's like the 605 00:34:32,360 --> 00:34:35,600 Speaker 1: Mortal Kombat movie that should have been because they made 606 00:34:35,600 --> 00:34:38,560 Speaker 1: one previously that wasn't that great. Yeah, from the nineties. Yeah, 607 00:34:38,600 --> 00:34:42,160 Speaker 1: but this one looks it's pretty cool. Okay, you rip 608 00:34:42,160 --> 00:34:45,719 Speaker 1: out spines and hearts and I'll go. And the way 609 00:34:45,760 --> 00:34:47,239 Speaker 1: they do the blood. It looks just like the game. 610 00:34:47,360 --> 00:34:51,040 Speaker 1: Is it rated T for team It's rated are because 611 00:34:51,040 --> 00:34:53,879 Speaker 1: it's a movie. But we mentioned that that it wasn't 612 00:34:53,880 --> 00:34:56,759 Speaker 1: that great of a game because of the game play. Um. 613 00:34:56,840 --> 00:35:00,920 Speaker 1: One of the biggest problems was that you've got all 614 00:35:00,960 --> 00:35:05,080 Speaker 1: these stories going on in these different windows, but you 615 00:35:05,080 --> 00:35:07,839 Speaker 1: can only kind of control one at a time, So 616 00:35:08,160 --> 00:35:11,799 Speaker 1: when you're controlling one scene, other stuff is going on, 617 00:35:11,880 --> 00:35:14,000 Speaker 1: and we mentioned that makes it impossible to follow the 618 00:35:14,000 --> 00:35:18,319 Speaker 1: actual story, so it suffers there. But there's also this 619 00:35:18,400 --> 00:35:20,759 Speaker 1: thing where you have a red light, a green light, 620 00:35:20,800 --> 00:35:24,239 Speaker 1: and a yellow light, and when these lights turn on 621 00:35:24,400 --> 00:35:26,560 Speaker 1: if it's the right color light, is when you engage 622 00:35:26,920 --> 00:35:29,879 Speaker 1: the trap button, and that's when the auger will flip 623 00:35:29,880 --> 00:35:32,680 Speaker 1: out the window. But it has to be timed right, uh. 624 00:35:32,719 --> 00:35:35,560 Speaker 1: And apparently while you're in these other rooms, if you 625 00:35:35,560 --> 00:35:37,240 Speaker 1: want to follow the story for a couple of minutes, 626 00:35:37,760 --> 00:35:42,319 Speaker 1: they will change the codes, the color codes. So if 627 00:35:42,320 --> 00:35:44,279 Speaker 1: you're in another room, they'll be like, the code is 628 00:35:44,320 --> 00:35:46,680 Speaker 1: now green, and you don't know that because you're not 629 00:35:46,719 --> 00:35:48,520 Speaker 1: watching it, so you go back and you think the 630 00:35:48,560 --> 00:35:51,239 Speaker 1: code is red, and so you're losing the game. Yeah, 631 00:35:51,280 --> 00:35:54,080 Speaker 1: because you have to have the right security code activated 632 00:35:54,120 --> 00:35:57,680 Speaker 1: to activate the traps, because this is the Martin's family's 633 00:35:57,719 --> 00:36:01,120 Speaker 1: security cameras. The Martin family, the Empires are the ones 634 00:36:01,160 --> 00:36:04,439 Speaker 1: who created the traps. You just hacked into it thanks 635 00:36:04,480 --> 00:36:08,319 Speaker 1: to your pals at SCAT, you're basically freelancing for. But 636 00:36:08,400 --> 00:36:12,440 Speaker 1: when they change those codes, it doesn't show on screen. 637 00:36:13,120 --> 00:36:16,120 Speaker 1: The character tells another character to go down to the 638 00:36:16,120 --> 00:36:18,600 Speaker 1: basement and change the code different screen that you may 639 00:36:18,600 --> 00:36:20,719 Speaker 1: not be watching, yeah, in a different room that you 640 00:36:20,800 --> 00:36:23,719 Speaker 1: can't hear or see or anything like that, because you're 641 00:36:23,760 --> 00:36:25,880 Speaker 1: in the living room and this conversation is happening in 642 00:36:25,920 --> 00:36:29,320 Speaker 1: the kitchen. That is not a thing where it's like, oh, 643 00:36:29,360 --> 00:36:32,200 Speaker 1: that's a cool little little you know that part of 644 00:36:32,200 --> 00:36:36,240 Speaker 1: the gameplay that is a maddening Yes, it's a bug, right, Um, 645 00:36:36,320 --> 00:36:38,680 Speaker 1: so that that that's a big part. That's a big 646 00:36:38,680 --> 00:36:41,680 Speaker 1: problem with it as well. And then also, um, you 647 00:36:41,760 --> 00:36:43,960 Speaker 1: don't have to get a perfect you don't have to 648 00:36:43,960 --> 00:36:47,080 Speaker 1: play a perfect game to win. But if if any 649 00:36:47,120 --> 00:36:51,040 Speaker 1: of the augers get any of the characters, you lose. 650 00:36:51,480 --> 00:36:54,920 Speaker 1: If too many augers started to accumulate, you lose and 651 00:36:55,000 --> 00:36:57,120 Speaker 1: you get yelled at by the leader of SCAT. It's 652 00:36:57,200 --> 00:36:59,200 Speaker 1: kind of funny. He gets really mad at you for 653 00:36:59,600 --> 00:37:04,840 Speaker 1: screwing up um. But to win, it's you're basically memorizing 654 00:37:04,880 --> 00:37:08,759 Speaker 1: where to go win and it happens, especially towards the end, 655 00:37:08,840 --> 00:37:11,719 Speaker 1: really quick. So like you'll, you know, set off a 656 00:37:11,760 --> 00:37:14,240 Speaker 1: trap in one room and you have to go remember 657 00:37:14,280 --> 00:37:16,279 Speaker 1: what room you're supposed to go to to get the 658 00:37:16,320 --> 00:37:19,359 Speaker 1: trap set for the next ager um And it's not 659 00:37:19,440 --> 00:37:22,000 Speaker 1: really fun. It gets really intense towards the end, but 660 00:37:22,280 --> 00:37:25,040 Speaker 1: not necessarily fun. Yeah, I mean, hats off to the 661 00:37:25,040 --> 00:37:27,600 Speaker 1: grabster because he actually played this thing and tried to 662 00:37:27,640 --> 00:37:30,080 Speaker 1: play it, which was more than I was willing to do. 663 00:37:30,160 --> 00:37:32,879 Speaker 1: But I did watch the walk throughs. Did you see 664 00:37:32,880 --> 00:37:36,799 Speaker 1: the night trap video or the lip sync video? There's 665 00:37:36,840 --> 00:37:41,000 Speaker 1: actually a theme song night Trap right look out behind 666 00:37:41,080 --> 00:37:43,480 Speaker 1: You or something like that that one of the characters 667 00:37:43,520 --> 00:37:48,200 Speaker 1: does an air guitar tennis rack get lip sync to dancing, 668 00:37:48,239 --> 00:37:50,640 Speaker 1: while the other characters have to watch and pretend like 669 00:37:50,680 --> 00:37:54,520 Speaker 1: they're not mortified with embarrassment at seeing this. It's it's 670 00:37:54,520 --> 00:37:57,040 Speaker 1: really something. Oh man, I kept waiting in the documentary 671 00:37:57,040 --> 00:37:59,200 Speaker 1: for a big reveal that, like George Clooney was one 672 00:37:59,200 --> 00:38:03,080 Speaker 1: of the augers or but Dana Plato is about as 673 00:38:03,320 --> 00:38:05,719 Speaker 1: you know, a list as it got at the time, 674 00:38:05,760 --> 00:38:09,120 Speaker 1: which was probably C list at the time. Yeah, you 675 00:38:09,160 --> 00:38:12,080 Speaker 1: got anything else? I got nothing else? Night Trap? Go 676 00:38:12,200 --> 00:38:16,120 Speaker 1: seek it out, Night Trap, look out behind you. That's right. Uh. 677 00:38:16,239 --> 00:38:17,960 Speaker 1: If you want to know more about Night Trap, you 678 00:38:18,000 --> 00:38:19,360 Speaker 1: don't even have to play. You can just go on 679 00:38:19,400 --> 00:38:22,520 Speaker 1: YouTube and watched basically the movie. Uh. And even then, 680 00:38:22,600 --> 00:38:26,640 Speaker 1: it's still generally incoherent. Um. But since I said it's 681 00:38:26,640 --> 00:38:32,319 Speaker 1: still generally incoherent, it's time for a listener mail. I'm 682 00:38:32,320 --> 00:38:36,239 Speaker 1: gonna call this speed reading trauma. Hey, guys, I should 683 00:38:36,280 --> 00:38:38,640 Speaker 1: start with the obligatory long time, first time, finally a 684 00:38:38,680 --> 00:38:41,480 Speaker 1: reason to email, and here I am so hello. I 685 00:38:41,520 --> 00:38:43,400 Speaker 1: didn't think that a short stuff on speed reading, of 686 00:38:43,400 --> 00:38:45,400 Speaker 1: all things, would trigger my first email, but here we go. 687 00:38:45,800 --> 00:38:48,000 Speaker 1: Halfway through the show, I was flooded with a vivid 688 00:38:48,000 --> 00:38:51,400 Speaker 1: memory of speed reading in my elementary school gifted class. 689 00:38:52,080 --> 00:38:55,360 Speaker 1: Speaking of other scams. Uh, this is in the early nineties. 690 00:38:55,360 --> 00:38:58,680 Speaker 1: My teacher would drag a transparency with a printed passage. Oh, 691 00:38:58,719 --> 00:39:01,719 Speaker 1: I kind of remember this across an overhead projector at 692 00:39:01,760 --> 00:39:04,799 Speaker 1: increasing speeds, and after each pass we would take a 693 00:39:04,800 --> 00:39:09,600 Speaker 1: comprehension test. I had no idea that this was a scam. 694 00:39:09,640 --> 00:39:11,000 Speaker 1: I just thought it was a standard part of the 695 00:39:11,000 --> 00:39:13,160 Speaker 1: curriculum that I wasn't very good at, and I felt 696 00:39:13,239 --> 00:39:16,279 Speaker 1: terrible about it. Then again, in my Louisiana public school 697 00:39:16,280 --> 00:39:19,080 Speaker 1: curriculum curriculum, we also had to get a hunting license 698 00:39:19,360 --> 00:39:22,480 Speaker 1: and shoot clay pigeons as part of Louisiana history in 699 00:39:22,480 --> 00:39:27,320 Speaker 1: middle school. I grew up shooting clay pigeons really for school, No, okay, 700 00:39:28,200 --> 00:39:30,799 Speaker 1: I would like to try that. It's cool ski shooting. Yeah, 701 00:39:30,800 --> 00:39:34,000 Speaker 1: that's another way to put it. Looks just stand behind. 702 00:39:34,760 --> 00:39:38,239 Speaker 1: That's the rule, right basically anyway, Thanks so much for 703 00:39:38,239 --> 00:39:41,960 Speaker 1: the entertainment and education entertainment, especially this past year. I've 704 00:39:42,000 --> 00:39:44,120 Speaker 1: often had you in my ear while I work from 705 00:39:44,120 --> 00:39:46,640 Speaker 1: home to feel a little less solitary. That is from 706 00:39:46,719 --> 00:39:50,319 Speaker 1: Kate Ellis Jensen in Boulder, Colorado. Thanks a lot, Kate, 707 00:39:50,400 --> 00:39:52,879 Speaker 1: that was a good email. Very sorry to set off 708 00:39:52,920 --> 00:39:55,880 Speaker 1: the trauma, but I'm glad that it's past. I'm presuming 709 00:39:55,920 --> 00:39:58,600 Speaker 1: it past. Yeah, I kind of remember that happening, but 710 00:39:58,680 --> 00:40:00,880 Speaker 1: I certainly was not in a gifted class. It doesn't 711 00:40:00,880 --> 00:40:03,800 Speaker 1: sound like a very fun procedure. It kind of sounds 712 00:40:03,880 --> 00:40:07,360 Speaker 1: like rape fines revealing himself to Philip Seymour Hoffman and 713 00:40:07,400 --> 00:40:12,680 Speaker 1: Red Dragon. Do you see Yeah, you know I'm talking 714 00:40:12,680 --> 00:40:16,080 Speaker 1: about We've talked about that recently. Yeah, the wheelchair and 715 00:40:16,120 --> 00:40:21,600 Speaker 1: fire scene experious, hilarious, um, but also really funny if 716 00:40:21,600 --> 00:40:24,880 Speaker 1: you stop and think about that. Movie just danced on 717 00:40:24,920 --> 00:40:28,400 Speaker 1: the line and sometimes it went over well. If you 718 00:40:28,440 --> 00:40:31,040 Speaker 1: want to know more about Red Dragon, oh wait, already 719 00:40:31,080 --> 00:40:32,719 Speaker 1: said that stuff. If you want to get in touch 720 00:40:32,719 --> 00:40:35,560 Speaker 1: with this like Kate did, then you can email us 721 00:40:35,600 --> 00:40:43,439 Speaker 1: like Kate did at Stuff podcast at iHeart radio dot com. 722 00:40:43,520 --> 00:40:45,840 Speaker 1: Stuff you Should Know is a production of iHeart Radio. 723 00:40:46,320 --> 00:40:49,479 Speaker 1: For more podcasts my heart Radio, visit the iHeart Radio app, 724 00:40:49,680 --> 00:40:52,600 Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.