WEBVTT - How to Build the Ultimate Theme Park

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<v Speaker 1>Guess what, Mango, what's that Will? I'm going to Dollywood?

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<v Speaker 1>You're what? I'm going to Dollywood. Our family was at

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<v Speaker 1>this event last week, and we want a trip to

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<v Speaker 1>freaking Dollywood. I feel like that Powerball winner from last week.

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<v Speaker 1>And I do need to warrny about this. I may

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<v Speaker 1>never come back to work again, so you've got to

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<v Speaker 1>tell me what happens to Dollywood. I actually have no idea.

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<v Speaker 1>That's part of why I'm so excited. I mean, of

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<v Speaker 1>course I've heard of it. I grew up a few

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<v Speaker 1>hours away from it, but you know, other than knowing

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<v Speaker 1>that one of the co owners is Dolly Parton and

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<v Speaker 1>she's great, and and then it's in this really pretty

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<v Speaker 1>area of Tennessee, I know nothing about it. And I'm

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<v Speaker 1>actually intentionally avoiding any information about it because I wanted

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<v Speaker 1>to show up and be completely surprised. Well, I do

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<v Speaker 1>have one spoiler for you, and this is something I

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<v Speaker 1>remember from reading about it a a long time ago. And

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<v Speaker 1>in the Chasing Rainbow section, Uh, they have this autograph

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<v Speaker 1>picture from Jonathan Taylor Thomas, and I think you read

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<v Speaker 1>something like you are so very special, how sweet? I know.

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<v Speaker 1>I love that he gave her that affirmation, but I

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<v Speaker 1>definitely want you to report back. I want to hear

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<v Speaker 1>what your kids think about it. I definitely will. But

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<v Speaker 1>winning this trip felt like a sign to me, you

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<v Speaker 1>know that it was time to do this episode on

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<v Speaker 1>the history and philosophy of theme parks. And we've been

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<v Speaker 1>talking about doing this for a while now, so let's

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<v Speaker 1>get started. Hey there, podcast listeners, Welcome to Part Time Genius.

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<v Speaker 1>I'm Will Pearson and as always I'm joined by my

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<v Speaker 1>good friend Man Guesh Ticketer and the man making funny

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<v Speaker 1>faces at us through the soundproof glasses, our friend and

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<v Speaker 1>producer Tristan McNeil. And today we're talking theme parks, all

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<v Speaker 1>the science and imagination and you know, even the philosophy

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<v Speaker 1>that goes into designing and building and running theme parks.

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<v Speaker 1>So we thought it'd be fun to dig into some

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<v Speaker 1>of the deep thinking behind one of the world's favorite

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<v Speaker 1>forms of escapism. We've also got some great guests on

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<v Speaker 1>the line to to help us talk about that. Now,

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<v Speaker 1>who's joining us today, Meg, Yeah, to Today we'll be

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<v Speaker 1>talking to David Younger, author of the new book Theme

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<v Speaker 1>Park Design and the Art of them Entertainment. David's guide

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<v Speaker 1>covers every aspect of the theme park industry, including interviews

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<v Speaker 1>with theme park legends and Disney Imagine. Years will also

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<v Speaker 1>be talking with a couple of theme park enthsists who've

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<v Speaker 1>made it their life's work to chronicle all the going

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<v Speaker 1>on at their favorite parks. Very cool. Alright, so we're

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<v Speaker 1>gonna dive in in just a minute. But before we

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<v Speaker 1>do that, we've heard from so many of you by

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<v Speaker 1>email or on Facebook or Twitter, and even on our

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<v Speaker 1>seven Fact hotline, and many of you have asked if

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<v Speaker 1>you can play one of our ridiculous quizzes. So here's

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<v Speaker 1>what we want you to do. Email us at Part

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<v Speaker 1>Time Genius at how Stuff Works dot com or call

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<v Speaker 1>us on the Fact hot line one eight four four

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<v Speaker 1>pt Genius and tell us why we should have you

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<v Speaker 1>on to play a quiz. Now, be sure to tell

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<v Speaker 1>us something interesting, of course, a true interesting fact about yourself,

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<v Speaker 1>and maybe, just maybe we'll have you on the show

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<v Speaker 1>to play sometime. Alright, so before we get into the

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<v Speaker 1>exhilarating rides and names of designs and all that good stuff,

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<v Speaker 1>we probably need to start out by talking a little semantics. Semantics,

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<v Speaker 1>you want to take this to the least fun place possible, yeah,

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<v Speaker 1>I know, I know, but there is an important distinction

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<v Speaker 1>we should make about today's topic. So if you were

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<v Speaker 1>to ask somebody the difference between an amusement park and

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<v Speaker 1>a theme park, yeah, they might think it's a trick questions.

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<v Speaker 1>I mean, you know, both kinds of parks are high energy,

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<v Speaker 1>their family friendly. You've got all the mechanical rides, the

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<v Speaker 1>colorful designs, the tasty junk food, which is probably my

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<v Speaker 1>favorite part, you know, But there's a very real difference

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<v Speaker 1>between say, a seaside amusement park like a Coney Island,

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<v Speaker 1>and a full blown theme park like Universal Studios or

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<v Speaker 1>Lego Land. Sure, and I guess by the same token.

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<v Speaker 1>Amusement parks can contain individual rides or areas that are

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<v Speaker 1>themed to something. So if you think about something like

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<v Speaker 1>Six Flags and their parks, they all have a bunch

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<v Speaker 1>of unthmed roller coasters and carnival type rides, But then

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<v Speaker 1>there are all those attractions from like Looney Tunes or

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<v Speaker 1>d C Comics, So there's some crossover here and there. Yeah,

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<v Speaker 1>that's that's that's true. But you know, for the most part,

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<v Speaker 1>it's enough to know that the goal of an amusement

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<v Speaker 1>park is to you know, give people a thrill more

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<v Speaker 1>or less through random assortments of exciting rides. And you know,

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<v Speaker 1>the aim of a theme park, on the other hand,

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<v Speaker 1>is to really immerse people in this elaborate storytelling experience,

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<v Speaker 1>and that just happens to use exciting rides as a

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<v Speaker 1>way of telling these stories. So it was interesting to

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<v Speaker 1>me in doing research for this episode that every aspect

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<v Speaker 1>of a theme park, or at least a really good one,

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<v Speaker 1>is meticulously crafted to support the parks theme. So not

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<v Speaker 1>just like the architecture, but things like the smells in

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<v Speaker 1>the air, the music being played, the characters of course,

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<v Speaker 1>and employees uniforms, but landscaping, the color of the paint,

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<v Speaker 1>the style of the benches, even the trash cans. Like

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<v Speaker 1>everything you see or hear or smell or touch like

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<v Speaker 1>it's carefully selected, all for the story that's being told,

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<v Speaker 1>which just seems like such a lofty goal for for

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<v Speaker 1>someplace where kids are like throwing tantrums and parents are

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<v Speaker 1>angry that they're spending nine dollars for a soda. Now,

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<v Speaker 1>I can't wait to be angry at Dollywood. A lot

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<v Speaker 1>of us tend to associate these with, you know, crass

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<v Speaker 1>commercialism or think of them as a low brow, more

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<v Speaker 1>mindless form of entertainment. But that's something we'll see a

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<v Speaker 1>lot today, is that there's more substance at the core

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<v Speaker 1>of these theme parks than most of us give them

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<v Speaker 1>credit for. And speaking of credit, I do want to

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<v Speaker 1>take a minute upfront to recognize Frederick Thompson, the inventor

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<v Speaker 1>of the world's first them detraction and a true theme

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<v Speaker 1>park pioneer. Alright, so just to be sure we're we're

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<v Speaker 1>not talking the same Fred Thompson who was the politician

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<v Speaker 1>and the actor right now, but that would have been awesome,

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<v Speaker 1>like talking about politician Fred Thompson and then dropping the

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<v Speaker 1>line like, oh yeah, and he was a theme park pioneer.

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<v Speaker 1>All right, all right, we'll have a separate episode on

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<v Speaker 1>that Fred Thompson one day, but for this episode, this

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<v Speaker 1>seems like a good place to start, all right, tell

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<v Speaker 1>us more about him. Yeah, Thompson designed the first of

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<v Speaker 1>what we've categorized today as a dark ride, but he

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<v Speaker 1>hasn't gotten nearly as much attention as some of the

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<v Speaker 1>other theme park titans we'll talk about today. And for

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<v Speaker 1>any listeners who aren't up on their theme park lingo

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<v Speaker 1>we should note that a dark ride is basically just

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<v Speaker 1>an indoor ride where a vehicle has guided along this

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<v Speaker 1>track and you know, you go from one set to another.

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<v Speaker 1>So you know, think Mr Toad's Wild Ride at Disneyland,

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<v Speaker 1>or Haunted Mansion, or you know, even the generic kind

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<v Speaker 1>of haunted house that you would go through if you

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<v Speaker 1>were at an amusement park exactly. And Thompson really helped

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<v Speaker 1>develop this genre of rides. He was an architecture designed

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<v Speaker 1>buildings for county fairs and public exhibitions, and he really

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<v Speaker 1>wanted to create a ride that could dazzle the audience's

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<v Speaker 1>senses and help them forget about their everyday worries. So

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<v Speaker 1>in nineteen o one, using copious amounts of plaster and

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<v Speaker 1>modern advances like electric machinery and light bulbs, Thompson premiered

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<v Speaker 1>his masterpiece, which he dubbed a Trip to the Moon.

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<v Speaker 1>And you were saying, you know, this was nineteen o one,

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<v Speaker 1>so you know, if you think about the timing there,

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<v Speaker 1>not only have we not made it to the moon yet,

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<v Speaker 1>but even the Right brothers, you know, their first man

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<v Speaker 1>flight was still a couple of years off, so that

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<v Speaker 1>this whole premise, this whole thing would have been complete

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<v Speaker 1>science fiction at that point totally. And Thompson chose his

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<v Speaker 1>theme wisely, which is why he was fine forking over

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<v Speaker 1>eight tho dollars to build the attraction, which by the way,

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<v Speaker 1>is more than two million dollars in today's money. Wow, God,

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<v Speaker 1>that is so pricey, all right, So what exactly did

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<v Speaker 1>you get for that kind of cash? Well, the main

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<v Speaker 1>part of the ride was a thirty passenger airship that

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<v Speaker 1>was suspended from the ceiling by steel cables, and you

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<v Speaker 1>can find pictures of it online. It basically looks like

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<v Speaker 1>a huge canoe with these wide or like wings, and

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<v Speaker 1>the wings were controlled by this pulley system that let

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<v Speaker 1>the ship rock back and forth. And they're also these

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<v Speaker 1>like small fans that provide the sensation of wind rushing by.

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<v Speaker 1>Like it was great, the feeling of soaring in this

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<v Speaker 1>flying machine. And it's all enhanced by sound effects and

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<v Speaker 1>hundreds of tiny lights, and there's like a painted canvas backdrop.

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<v Speaker 1>It's amazing, especially for the time. And and uh, and

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<v Speaker 1>it wasn't just that, Like the people rise beyond the

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<v Speaker 1>Earth's atmosphere all the way to the moon, and and

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<v Speaker 1>then when the ship reaches its destination, passengers disembark and

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<v Speaker 1>entered this lunar cavern and it's made of plaster, where,

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<v Speaker 1>of course they meet a race of moon people called

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<v Speaker 1>the sell a Knife. And of course, so it's pretty

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<v Speaker 1>much the world's first flight simulator, right, and it had

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<v Speaker 1>to of course this added dose of sci fi whimsey.

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<v Speaker 1>I kind of wish I could go back and ride

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<v Speaker 1>this kind of thing and see how people would have

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<v Speaker 1>responded to it initially. Yeah, and more than that, he

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<v Speaker 1>was a visionary, so he included a gift shop where

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<v Speaker 1>visitors could eat green moon cheese. Of course, all all right,

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<v Speaker 1>So Frederick Thompson certainly played a part in the evolution

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<v Speaker 1>of amusement parks and that transition into the theme parks.

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<v Speaker 1>And you know, but while we're on the subject of credit,

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<v Speaker 1>we do have to get this one out of the way.

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<v Speaker 1>It would it would definitely be impossible to talk about

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<v Speaker 1>theme parks without referencing their patron saint, and that's Walter

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<v Speaker 1>Elias Disney, or Uncle Walt, as he's known to those

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<v Speaker 1>who have drunk the kool aid. You know. But no

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<v Speaker 1>matter what you think of Disney Parks or the behemoth

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<v Speaker 1>parent company, that they belonged to. There's really no denying

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<v Speaker 1>that the man behind the mouse revolutionized the entertainment industry

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<v Speaker 1>and and of course paved the way for modern theme

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<v Speaker 1>parks as we know them. Absolutely, Disney was responsible for

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<v Speaker 1>so many technical innovations that became staples of of the industry.

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<v Speaker 1>I mean the biggest is the audio animatronics, those life

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<v Speaker 1>like robot characters that you see at So the Caribbean

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<v Speaker 1>and the Enchanted Tiki Room. But you know, if we

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<v Speaker 1>really want to give proper credit, we should also mention

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<v Speaker 1>the creator of the world's first theme park, which you know,

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<v Speaker 1>a contrary to popular belief, was not Walt Disney. Yeah,

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<v Speaker 1>I was reading about that too. So this honor actually

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<v Speaker 1>belongs to a guy named Louis Coke. He was this

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<v Speaker 1>industrialist and he had made it his retirement project to

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<v Speaker 1>create the first ever theme park. Now, he lived near

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<v Speaker 1>a tiny town called Santa Claus, Indiana. I know we've

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<v Speaker 1>talked about Santa Claus, Indiana before, but as you can imagine,

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<v Speaker 1>children from all of the world would visit the town

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<v Speaker 1>in hopes of meeting Santa. Of course, they then only

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<v Speaker 1>leave disappointed when they discovered old Saint Nick did not,

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<v Speaker 1>in fact, spend his offseason in the rural Midwest. For

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<v Speaker 1>some reason, does in vacation in the midst which is

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<v Speaker 1>you know, that's funny, Like I had heard of Santa

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<v Speaker 1>claus Land and heard of Santa Claus, Indiana, but I

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<v Speaker 1>never knew the two were connected. But I'm curious, Like,

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<v Speaker 1>I don't understand why parents would make that track. It

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<v Speaker 1>seems crazy. Well either way, Louis Coke was the father

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<v Speaker 1>of nine, so the thought of all those disappointed kids

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<v Speaker 1>coming to town it really got to him. He'd always

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<v Speaker 1>wanted to build an amusement park, and so in nineteen

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<v Speaker 1>forty six, this was nine years before Disneyland would open

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<v Speaker 1>to the public, Coke introduced the world to Santa Claus.

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<v Speaker 1>I love that the first theme park has like the

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<v Speaker 1>narrowest theme imaginable. I'd say it was pretty on the

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<v Speaker 1>nose as a theme, but still groundbreaking as a concept.

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<v Speaker 1>I mean, there had been tons of amusement parks before,

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<v Speaker 1>but nothing quite like Santa claus Lands, which also seems

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<v Speaker 1>a little crazy because the concept of like public amusement

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<v Speaker 1>like that goes back all the way to the Renaissance.

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<v Speaker 1>That's when a pleasure gardens started popping up on the

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<v Speaker 1>grounds of English inns and taverns. Yeah, but you know,

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<v Speaker 1>somehow an amusement park with a dedicated theme had it

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<v Speaker 1>really had never been done before, and thankfully the idea

0:10:45.400 --> 0:10:47.720
<v Speaker 1>proved a huge hit with the public, and the Coke

0:10:47.760 --> 0:10:49.959
<v Speaker 1>family was able to expand the park's theme in the

0:10:50.040 --> 0:10:53.480
<v Speaker 1>nineteen eighties, and this allowed them to include areas themed

0:10:53.480 --> 0:10:57.199
<v Speaker 1>around other holidays, so not just Christmas, but Thanksgiving, Halloween,

0:10:57.320 --> 0:10:59.400
<v Speaker 1>fourth of July. It seems like such a strange place,

0:10:59.440 --> 0:11:02.160
<v Speaker 1>to be honest with you, But seventy one years later

0:11:02.200 --> 0:11:05.040
<v Speaker 1>the park is still open for business. Then now it

0:11:05.080 --> 0:11:08.320
<v Speaker 1>goes by the more inclusive name Holiday World. I like

0:11:08.440 --> 0:11:11.640
<v Speaker 1>the Holiday World. It's so more smarter than like just

0:11:11.760 --> 0:11:13.560
<v Speaker 1>hanging out with Santa, which you can do at any

0:11:13.600 --> 0:11:16.720
<v Speaker 1>local mall. By the way, speaking of holidays, do you

0:11:16.760 --> 0:11:19.240
<v Speaker 1>know that John D. Rockefeller used to celebrate a personal

0:11:19.280 --> 0:11:23.360
<v Speaker 1>holiday every year called Job Day. It was the anniversary

0:11:23.360 --> 0:11:25.240
<v Speaker 1>of the day he got his first job at sixteen,

0:11:25.520 --> 0:11:27.880
<v Speaker 1>and he considered it way more important than any other

0:11:27.960 --> 0:11:30.120
<v Speaker 1>day in his calendar. How well, I don't think I've

0:11:30.120 --> 0:11:32.840
<v Speaker 1>seen any job Day land theme parks, but I agree

0:11:32.840 --> 0:11:34.600
<v Speaker 1>with you it's it's better to have a broad and

0:11:34.679 --> 0:11:37.839
<v Speaker 1>more universal concept. And you know, and thinking about all

0:11:37.840 --> 0:11:40.640
<v Speaker 1>of this, I'm really curious about the decision making that

0:11:40.679 --> 0:11:42.960
<v Speaker 1>goes into planning a theme park, Like, you know, how

0:11:43.000 --> 0:11:44.920
<v Speaker 1>do you settle on a theme or decide what kind

0:11:44.920 --> 0:11:48.199
<v Speaker 1>of attraction to use for for any of these given concepts. Well,

0:11:48.240 --> 0:11:49.880
<v Speaker 1>how about we got David Younger on the line and

0:11:49.920 --> 0:11:58.280
<v Speaker 1>see if he can walk us through that. Okay, Bengo. So,

0:11:58.400 --> 0:12:02.120
<v Speaker 1>a few weeks ago we did an episode on World Records,

0:12:02.240 --> 0:12:05.320
<v Speaker 1>and I'm not sure if Guinness keeps up with a

0:12:05.320 --> 0:12:08.480
<v Speaker 1>world record on the person who has interviewed the most

0:12:08.559 --> 0:12:11.440
<v Speaker 1>theme park designers in the world, but if they did,

0:12:11.520 --> 0:12:13.679
<v Speaker 1>I'm pretty sure we may be talking to the person

0:12:13.679 --> 0:12:17.200
<v Speaker 1>who would take that crown. He's the author of really

0:12:17.280 --> 0:12:21.000
<v Speaker 1>the the Ultimate Guide on designing Theme Parks. He spoke

0:12:21.040 --> 0:12:24.800
<v Speaker 1>to thousands of designers, engineers, creatives and others during the

0:12:24.840 --> 0:12:27.560
<v Speaker 1>project and the book is called Theme Park Design and

0:12:27.600 --> 0:12:30.959
<v Speaker 1>the Art of Themed Entertainment. So, David Younger, welcome to

0:12:31.040 --> 0:12:34.760
<v Speaker 1>part Time Genius. Thank you very much for having me. So, David,

0:12:34.800 --> 0:12:37.040
<v Speaker 1>I've read this was a massive project and it took

0:12:37.160 --> 0:12:39.960
<v Speaker 1>four years to complete. How did theme park design become

0:12:39.960 --> 0:12:42.559
<v Speaker 1>a passion of yours, well, Rudy. For me, it's been

0:12:42.640 --> 0:12:44.960
<v Speaker 1>something that I've been interested in ever since I was

0:12:45.000 --> 0:12:46.600
<v Speaker 1>a kid. And it's like I was the kid that

0:12:46.679 --> 0:12:50.800
<v Speaker 1>was playing roller coaster Tycoon NonStop, designing all all the

0:12:50.800 --> 0:12:52.800
<v Speaker 1>different things. And so I knew I wanted to go

0:12:52.840 --> 0:12:55.760
<v Speaker 1>into team time design. The only trouble was that there

0:12:55.760 --> 0:12:58.640
<v Speaker 1>aren't design courses or the worms of the time. And

0:12:58.679 --> 0:13:01.800
<v Speaker 1>so I went into film and said, and I realized

0:13:01.840 --> 0:13:05.000
<v Speaker 1>that you can get hundreds of books on screenwriting and

0:13:05.080 --> 0:13:08.320
<v Speaker 1>directing and editing for films, but nothing existed for for

0:13:08.400 --> 0:13:10.720
<v Speaker 1>theme parks. So I kind of realized if I wanted

0:13:10.720 --> 0:13:13.559
<v Speaker 1>to learn this myself and I wanted to buy this book,

0:13:13.559 --> 0:13:16.319
<v Speaker 1>you didn't exist. I thought I'd have to write it myself.

0:13:16.760 --> 0:13:18.920
<v Speaker 1>Well that's terrific. Now in the book, you talk about

0:13:19.000 --> 0:13:21.840
<v Speaker 1>three types of theme park guests and describe them as

0:13:22.520 --> 0:13:26.760
<v Speaker 1>world travelers, character huggers, and thrill seekers. And I was

0:13:26.800 --> 0:13:29.280
<v Speaker 1>curious to talk first about that that first group. These

0:13:29.320 --> 0:13:32.280
<v Speaker 1>world travelers. Now, these are the ones that you describe

0:13:32.320 --> 0:13:35.360
<v Speaker 1>as is liking to be, you know, transported to another world.

0:13:35.480 --> 0:13:38.400
<v Speaker 1>That that feels so convincing that you almost believe you're

0:13:38.440 --> 0:13:41.080
<v Speaker 1>really there, and and I'm curious for you. You know

0:13:41.120 --> 0:13:44.040
<v Speaker 1>what parks stand out as the best in the world

0:13:44.080 --> 0:13:46.840
<v Speaker 1>are doing exactly that well. If you look at the

0:13:46.840 --> 0:13:48.679
<v Speaker 1>different theme parks around the world, there are actually a

0:13:48.760 --> 0:13:52.040
<v Speaker 1>number of different styles of design that the theme parks use.

0:13:52.400 --> 0:13:54.680
<v Speaker 1>The best way of thinking about this is to compare Epic,

0:13:55.000 --> 0:13:58.560
<v Speaker 1>for example, to The Magic Kingdom, where the Magic Kingdom,

0:13:58.600 --> 0:14:02.000
<v Speaker 1>you're asked Tom kind of buy into this idea that

0:14:02.080 --> 0:14:04.360
<v Speaker 1>you really are in the American West, or you really

0:14:04.400 --> 0:14:06.720
<v Speaker 1>are in a fairy tale village. Whereas you compare that

0:14:06.760 --> 0:14:10.000
<v Speaker 1>to Epcot, where you'll go on something alike, uh, the

0:14:10.480 --> 0:14:12.920
<v Speaker 1>Universe of Energy, which is where you're not really in

0:14:12.960 --> 0:14:15.160
<v Speaker 1>any time or place. You've just been kind of talked

0:14:15.200 --> 0:14:18.920
<v Speaker 1>about a talt about energy and these parks like The

0:14:18.960 --> 0:14:21.840
<v Speaker 1>Magic Kingdom that that try to convince you that you're

0:14:21.880 --> 0:14:24.200
<v Speaker 1>really in another time, another time and place. It's all

0:14:24.320 --> 0:14:27.960
<v Speaker 1>new traditional style parks, and really the best of that

0:14:28.640 --> 0:14:31.160
<v Speaker 1>is definitely going to be Disney. I mean value of

0:14:31.160 --> 0:14:33.480
<v Speaker 1>the people that invented it back in the nineteen fifties

0:14:33.520 --> 0:14:36.640
<v Speaker 1>and they're still doing absolutely brilliantly today. But as well

0:14:36.680 --> 0:14:40.200
<v Speaker 1>as a universal studios um it was kind of going

0:14:40.240 --> 0:14:45.160
<v Speaker 1>for a postmodern type park in but ever Harry Potter opened,

0:14:45.240 --> 0:14:47.600
<v Speaker 1>They're going for this place you in the world, convince

0:14:47.680 --> 0:14:50.240
<v Speaker 1>you you're really their approach. I'm curious to hear you

0:14:50.280 --> 0:14:53.600
<v Speaker 1>know where you see this this industry going. Obviously, there's

0:14:53.640 --> 0:14:57.480
<v Speaker 1>been incredible evolution over the past couple of decades. What

0:14:57.560 --> 0:14:59.840
<v Speaker 1>do you see changing or what do you see emerging

0:15:00.000 --> 0:15:02.960
<v Speaker 1>in the world of theme parks and theme park design

0:15:03.080 --> 0:15:06.000
<v Speaker 1>in the next couple of decades. Well, the main thing

0:15:06.080 --> 0:15:09.120
<v Speaker 1>is how much theme parks are willing to commit to

0:15:09.240 --> 0:15:13.800
<v Speaker 1>fully immersing you within, particularly intellectual properties like Star Wars

0:15:13.800 --> 0:15:16.880
<v Speaker 1>and an Avatar and Harry Potter. So, for example, whereas

0:15:16.880 --> 0:15:20.040
<v Speaker 1>twenty years ago Disney might get the licensed to build

0:15:20.040 --> 0:15:23.080
<v Speaker 1>a Star Wars to put Star Wars into their theme parks,

0:15:23.120 --> 0:15:26.840
<v Speaker 1>and they'll build one ride, now twenty years later they'll

0:15:26.840 --> 0:15:30.840
<v Speaker 1>build an entire land and four attractions all Star Wars

0:15:30.920 --> 0:15:34.000
<v Speaker 1>themes into it, as well as Star Wars themes, restaurants

0:15:34.000 --> 0:15:37.720
<v Speaker 1>and Star Wars themes hotels and Stellars them shops. It's

0:15:37.720 --> 0:15:42.920
<v Speaker 1>also becoming more personal, particularly with video games kind of

0:15:43.000 --> 0:15:46.560
<v Speaker 1>threatening wity to step into a world. Theme parks have

0:15:46.640 --> 0:15:50.120
<v Speaker 1>been trying to found ways of immersing yourself more and

0:15:50.200 --> 0:15:53.200
<v Speaker 1>more um and one of the best ways of doing

0:15:53.200 --> 0:15:55.720
<v Speaker 1>that is using new technology like the ones at the

0:15:55.720 --> 0:15:58.560
<v Speaker 1>Whisping World of Harry potter Um where you actually get

0:15:58.600 --> 0:16:02.120
<v Speaker 1>to cast your and spell within the environment. And that's

0:16:02.160 --> 0:16:05.120
<v Speaker 1>something that hasn't been done before. So we didn't episode

0:16:05.120 --> 0:16:07.040
<v Speaker 1>on IKEA a few weeks ago and talked about the

0:16:07.080 --> 0:16:09.160
<v Speaker 1>thought that goes into the flow of the store, and

0:16:09.280 --> 0:16:10.680
<v Speaker 1>I was curious if you could talk a little bit

0:16:10.680 --> 0:16:13.240
<v Speaker 1>about like how that works for theme parks. So we've

0:16:13.240 --> 0:16:16.040
<v Speaker 1>theme parks before. The theme parks are invented their where's

0:16:16.120 --> 0:16:20.520
<v Speaker 1>kind of the state fairs and amusement parks like Coney Island.

0:16:20.680 --> 0:16:23.200
<v Speaker 1>Their typical layout was just a grid layout, so you

0:16:23.240 --> 0:16:26.120
<v Speaker 1>have intersections with the rides in the middle, and it

0:16:26.240 --> 0:16:29.160
<v Speaker 1>was a really an interesting layout to walk around. It

0:16:29.280 --> 0:16:32.560
<v Speaker 1>wasn't the most efficient way of laying things out, and

0:16:32.640 --> 0:16:36.120
<v Speaker 1>so when dissee Land was designed in they decided, well,

0:16:36.120 --> 0:16:39.280
<v Speaker 1>Disney decided to try something different and that's what invented

0:16:39.320 --> 0:16:42.040
<v Speaker 1>the hubband spoke layout. So in the hubband spoke layout,

0:16:42.080 --> 0:16:44.960
<v Speaker 1>you have a plaza at the middle with the castle

0:16:45.240 --> 0:16:47.800
<v Speaker 1>and then you have radial walkways spanning out into the

0:16:47.840 --> 0:16:51.200
<v Speaker 1>different them lands, and by doing that you kind of

0:16:51.280 --> 0:16:55.200
<v Speaker 1>contain the theme lands into their particular areas, so you

0:16:55.240 --> 0:16:58.480
<v Speaker 1>can create immersion and everything like that. And also it's

0:16:58.480 --> 0:17:01.280
<v Speaker 1>a much easier way of finding your your way around

0:17:01.320 --> 0:17:04.760
<v Speaker 1>around the park. But then within that you also have

0:17:05.040 --> 0:17:08.000
<v Speaker 1>you've got to get the guests to move around within

0:17:08.080 --> 0:17:10.760
<v Speaker 1>the park, so you you have the engines of movements

0:17:10.800 --> 0:17:12.840
<v Speaker 1>that Team park Design is used. And there are two

0:17:12.880 --> 0:17:16.240
<v Speaker 1>main ones. Okay, the first one is the weenie, which

0:17:16.280 --> 0:17:19.119
<v Speaker 1>is an odd term, but basically a weenie is a

0:17:19.200 --> 0:17:21.560
<v Speaker 1>visual magnet. It's something that you see in the descent

0:17:21.720 --> 0:17:23.600
<v Speaker 1>and you go, wow, that looks interesting. I want to

0:17:23.680 --> 0:17:26.359
<v Speaker 1>learn more about that, and so you walk towards it.

0:17:26.440 --> 0:17:28.760
<v Speaker 1>And the best example of that is obviously the Castle

0:17:28.800 --> 0:17:31.760
<v Speaker 1>on Main Street USA. You go through the gates at Disneyland,

0:17:31.880 --> 0:17:33.960
<v Speaker 1>you see the castle and you immediately want to walk

0:17:34.040 --> 0:17:36.400
<v Speaker 1>up to and and and and see what's see what's

0:17:36.440 --> 0:17:39.080
<v Speaker 1>down there. And similarly at Digital and Paris Dislam Paris

0:17:39.160 --> 0:17:40.919
<v Speaker 1>is the first part where not only did they use

0:17:40.920 --> 0:17:42.359
<v Speaker 1>a weenie at the end of the Main Street USA,

0:17:42.440 --> 0:17:44.959
<v Speaker 1>but they put we need into every single laps, so

0:17:45.000 --> 0:17:47.160
<v Speaker 1>when you're in the hub, you could look towards Discovery

0:17:47.240 --> 0:17:49.920
<v Speaker 1>Land and see space mountains, you can look towards Frontier

0:17:50.000 --> 0:17:52.680
<v Speaker 1>Land and see Biggs under Mantain, and every which everywhere

0:17:52.680 --> 0:17:55.239
<v Speaker 1>you look, you have this this visual icon pulling you

0:17:55.320 --> 0:17:57.639
<v Speaker 1>towards it. But then the second term, which is the

0:17:57.640 --> 0:18:00.159
<v Speaker 1>one that's used in shopping walls, is the anchor h

0:18:00.480 --> 0:18:02.800
<v Speaker 1>So in shopping malls, you'll kind of typically find that

0:18:02.880 --> 0:18:05.640
<v Speaker 1>the biggest store to pay at the extremities of the mall,

0:18:06.080 --> 0:18:08.160
<v Speaker 1>and then all of the smaller shops and the boutiques

0:18:08.160 --> 0:18:10.800
<v Speaker 1>shops and the independent shops place in between at the

0:18:10.840 --> 0:18:13.680
<v Speaker 1>anchor stores. So that guests we'll go to an anchor store,

0:18:13.880 --> 0:18:15.720
<v Speaker 1>then they'll go to the next anchor store, and on

0:18:15.760 --> 0:18:17.720
<v Speaker 1>the way they'll see these other shops along the way

0:18:17.720 --> 0:18:19.720
<v Speaker 1>and go, oh, I'll have a look in here. David,

0:18:19.720 --> 0:18:21.760
<v Speaker 1>this has been fascinating. I don't know about bangsh but

0:18:21.880 --> 0:18:23.840
<v Speaker 1>I can't wait to get to another theme park. I'm

0:18:23.840 --> 0:18:25.639
<v Speaker 1>pretty sure we'll have this on our minds when we

0:18:25.680 --> 0:18:27.720
<v Speaker 1>are walking around the next theme park that we're in.

0:18:27.840 --> 0:18:30.000
<v Speaker 1>But thanks so much for joining us on part time, genius.

0:18:30.440 --> 0:18:44.879
<v Speaker 1>You're very welcome. You're listening to part time genius, and

0:18:44.920 --> 0:18:48.080
<v Speaker 1>today we're talking about the big ideas behind theme parks.

0:18:48.520 --> 0:18:50.160
<v Speaker 1>All right, Samga, what would you say if I told

0:18:50.160 --> 0:18:53.600
<v Speaker 1>you that Disneyland was actually more real than the world

0:18:53.600 --> 0:18:56.920
<v Speaker 1>outside it's gates. I mean, I'd probably say, you've gotten

0:18:56.920 --> 0:18:59.720
<v Speaker 1>into that Uncle walk cool aid you mentioned earlier. Well,

0:18:59.760 --> 0:19:01.720
<v Speaker 1>I know it's a pretty wild claim, but it's one

0:19:01.760 --> 0:19:04.680
<v Speaker 1>that kept coming up and doing the research for this episode,

0:19:04.680 --> 0:19:07.239
<v Speaker 1>so I started wondering if there was something to the

0:19:07.280 --> 0:19:10.200
<v Speaker 1>idea of theme parks being you know, this heightened form

0:19:10.280 --> 0:19:12.800
<v Speaker 1>of reality. And from what I can tell, the first

0:19:12.840 --> 0:19:16.920
<v Speaker 1>person to suggest this might have actually been Walt Disney himself. Yeah,

0:19:17.080 --> 0:19:19.760
<v Speaker 1>and I'm guessing Walt Disney was not biased at all. No,

0:19:19.800 --> 0:19:21.800
<v Speaker 1>not at all, no way, no way was he biased. Well,

0:19:21.880 --> 0:19:24.000
<v Speaker 1>but there is an interesting story here. And then the

0:19:24.040 --> 0:19:26.000
<v Speaker 1>story goes that in the early days of the park,

0:19:26.480 --> 0:19:29.200
<v Speaker 1>Walt once gave a private tour to the famous evangelist

0:19:29.200 --> 0:19:32.359
<v Speaker 1>Billy Graham, and Graham walked around, thought it was nice,

0:19:32.400 --> 0:19:35.199
<v Speaker 1>and he made some sort of comment that Disneyland was simply,

0:19:35.720 --> 0:19:39.480
<v Speaker 1>you know, a nice fantasy, which which seems harmless enough, right. Well, well,

0:19:39.520 --> 0:19:42.840
<v Speaker 1>Walt reportedly took this as this subtle dig against his park,

0:19:42.920 --> 0:19:45.800
<v Speaker 1>and the implication being that it was somehow false and

0:19:45.840 --> 0:19:49.320
<v Speaker 1>therefore maybe a waste of time. So Waltz clearly offended.

0:19:49.359 --> 0:19:51.600
<v Speaker 1>Did he kick him out of the park. Well, not

0:19:51.600 --> 0:19:54.480
<v Speaker 1>not exactly, but he did fire back with this passionate

0:19:54.600 --> 0:19:58.280
<v Speaker 1>and honestly pretty shocking claim. So he told Graham, here

0:19:58.359 --> 0:20:01.320
<v Speaker 1>here's the quote. He said, you know, fantasy isn't here.

0:20:01.600 --> 0:20:04.719
<v Speaker 1>This is very real. The park is reality. The people

0:20:04.720 --> 0:20:08.080
<v Speaker 1>are natural here, they're having a good time, they're communicating.

0:20:08.320 --> 0:20:11.720
<v Speaker 1>This is what people really are. The fantasy is it's

0:20:11.760 --> 0:20:14.560
<v Speaker 1>out there outside the gates of Disneyland, where people have

0:20:14.640 --> 0:20:19.680
<v Speaker 1>hatreds and people have prejudices. It's not really real. Disney

0:20:19.720 --> 0:20:23.840
<v Speaker 1>sounds so, but you said, other people made similar claims

0:20:23.880 --> 0:20:26.200
<v Speaker 1>to Yeah, and you know one of the most prominent

0:20:26.240 --> 0:20:30.080
<v Speaker 1>to do so was the Italian novelist and essayist Umberto Echo.

0:20:30.119 --> 0:20:32.320
<v Speaker 1>It was the mid nineteen seventies and Echo went on

0:20:32.400 --> 0:20:36.560
<v Speaker 1>what he described as a pilgrimage in search of hyper reality,

0:20:36.680 --> 0:20:39.560
<v Speaker 1>or the world of the absolute fake is. This basically

0:20:39.600 --> 0:20:41.600
<v Speaker 1>means he tooled around the US for a year. He

0:20:41.680 --> 0:20:45.520
<v Speaker 1>was touring and critiquing these popular tourist spots that housed

0:20:45.600 --> 0:20:50.280
<v Speaker 1>artistic reproductions or historical recreations, and all these other examples

0:20:50.280 --> 0:20:52.960
<v Speaker 1>of faux reality. So you know, even things like wax

0:20:53.080 --> 0:20:56.000
<v Speaker 1>museums and the Western theme towns. But of course he

0:20:56.040 --> 0:20:59.879
<v Speaker 1>also visited America's top two fake cities, being Disneyland and

0:21:00.000 --> 0:21:03.520
<v Speaker 1>California and Disney World in Florida. So it sounds like

0:21:03.560 --> 0:21:06.840
<v Speaker 1>Echo is sort of skeptical of America's fascination with fantasy.

0:21:07.160 --> 0:21:09.080
<v Speaker 1>How does he bind up concluding our theme parks are

0:21:09.119 --> 0:21:11.400
<v Speaker 1>more real than the real world. Well, it goes back

0:21:11.400 --> 0:21:13.800
<v Speaker 1>to this idea of hyper reality. You know that the

0:21:13.840 --> 0:21:17.560
<v Speaker 1>idea that simulation provides the ultimate expression of the thing

0:21:17.680 --> 0:21:20.200
<v Speaker 1>it represents. And it's a little heavy here, but just

0:21:20.560 --> 0:21:23.080
<v Speaker 1>to explain it, so, so think about the Jungle Cruise

0:21:23.160 --> 0:21:25.360
<v Speaker 1>ride in the adventure Land section of the park. That's

0:21:25.359 --> 0:21:27.399
<v Speaker 1>the one where you take a boat ride down this

0:21:27.680 --> 0:21:31.040
<v Speaker 1>you know, several South American rivers, and the skipper there

0:21:31.080 --> 0:21:34.000
<v Speaker 1>at the helm makes you know all these bad animal puns.

0:21:33.800 --> 0:21:37.720
<v Speaker 1>And Echo writes about the ride and says, when there's

0:21:37.720 --> 0:21:41.320
<v Speaker 1>a fake a hippopotamus, dinosaur, a sea serpent, it's not

0:21:41.359 --> 0:21:43.560
<v Speaker 1>so much because it wouldn't be possible to have the

0:21:43.680 --> 0:21:46.880
<v Speaker 1>real equivalent, but because the public is meant to admire

0:21:46.920 --> 0:21:51.240
<v Speaker 1>the perfection of the fake and its obedience to the program.

0:21:51.280 --> 0:21:55.199
<v Speaker 1>In this sense, Disneyland not only produces illusion, but in confessing,

0:21:55.200 --> 0:21:58.959
<v Speaker 1>it stimulates the desire for it. A real crocodile can

0:21:59.000 --> 0:22:00.920
<v Speaker 1>be found in a zoo, and as a rule, it's

0:22:01.000 --> 0:22:04.320
<v Speaker 1>you know, dozing or hiding. But Disneyland tells us that

0:22:04.400 --> 0:22:08.600
<v Speaker 1>fake nature corresponds much more to our daydream demands. He

0:22:08.680 --> 0:22:11.840
<v Speaker 1>goes on to say, you risk feeling homesick for Disneyland,

0:22:11.840 --> 0:22:15.159
<v Speaker 1>where the wild animals don't have to be coaxed. Disneyland

0:22:15.160 --> 0:22:18.520
<v Speaker 1>tells us that technology can give us more reality than

0:22:18.680 --> 0:22:22.320
<v Speaker 1>nature can. And that's some deep stuff. And it actually

0:22:22.320 --> 0:22:24.680
<v Speaker 1>reminds me of something I read about how really well

0:22:24.720 --> 0:22:27.800
<v Speaker 1>manning here gardens for once destination spots for tourists, like

0:22:28.000 --> 0:22:31.400
<v Speaker 1>long before mechanical attractions caught on. In a weird way,

0:22:31.440 --> 0:22:34.520
<v Speaker 1>they almost seem like precursors to theme parks, at least

0:22:34.520 --> 0:22:37.320
<v Speaker 1>given that idea of hyper reality you're talking about, how

0:22:37.359 --> 0:22:40.640
<v Speaker 1>do you figure that well gardens like a little microcosm.

0:22:40.680 --> 0:22:43.560
<v Speaker 1>It's this idealized take on nature. And and so if

0:22:43.600 --> 0:22:46.360
<v Speaker 1>you think of a Japanese garden where you have rocks

0:22:46.400 --> 0:22:51.199
<v Speaker 1>and water plants, ornaments, miniature pagoda to like, we arranged

0:22:51.280 --> 0:22:54.160
<v Speaker 1>these elements as we please to to create our own

0:22:54.160 --> 0:22:56.760
<v Speaker 1>little oasis, a small piece of land that's meant to

0:22:56.800 --> 0:22:59.320
<v Speaker 1>represent the best parts of the world outside of all right,

0:22:59.359 --> 0:23:01.440
<v Speaker 1>I get that. And just like a theme park, this

0:23:01.640 --> 0:23:05.560
<v Speaker 1>elaborate gardens drives to mimic something about the real world,

0:23:05.600 --> 0:23:08.680
<v Speaker 1>and of course by softening the edges and being really

0:23:08.720 --> 0:23:11.960
<v Speaker 1>selective about what's included, and the result winds up feeling

0:23:12.119 --> 0:23:15.520
<v Speaker 1>like something unique altogether. And it's it's not quite fake,

0:23:15.640 --> 0:23:18.840
<v Speaker 1>but not altogether real either, Yeah, hyper real. But but

0:23:19.200 --> 0:23:21.520
<v Speaker 1>here's the thing that the kinds of gardens people cultivate

0:23:21.520 --> 0:23:24.119
<v Speaker 1>are usually reflections on the cultures to which they belong.

0:23:24.240 --> 0:23:27.879
<v Speaker 1>So for for example, French gardens tend to idealize the

0:23:27.960 --> 0:23:31.800
<v Speaker 1>symmetry and and orally rose to to reflect man's mastery

0:23:31.800 --> 0:23:34.760
<v Speaker 1>of nature, while many English gardens do the opposite. So

0:23:35.400 --> 0:23:37.359
<v Speaker 1>what exactly do our theme parks say about who we

0:23:37.400 --> 0:23:39.840
<v Speaker 1>are as a people? Well, I mean, I'd kind of

0:23:39.880 --> 0:23:41.679
<v Speaker 1>like to think it says something about us being a

0:23:41.720 --> 0:23:44.320
<v Speaker 1>culture of dreamers. You know that we draw on timeless

0:23:44.359 --> 0:23:47.680
<v Speaker 1>stories to make sense of the world and maybe even

0:23:47.720 --> 0:23:50.560
<v Speaker 1>add meaning to our lives. And you know, although I'm

0:23:50.560 --> 0:23:53.920
<v Speaker 1>sure there's a cynical answer about consumerism that others would

0:23:53.960 --> 0:23:56.800
<v Speaker 1>offer as well, like the idealized version of Land full

0:23:56.840 --> 0:24:00.159
<v Speaker 1>of Santa Claus is right, maybe that, But I'm with you.

0:24:00.200 --> 0:24:02.520
<v Speaker 1>Let's take the high road on this one. After all,

0:24:02.560 --> 0:24:05.080
<v Speaker 1>will be in good company if we do. Um, because

0:24:05.119 --> 0:24:08.240
<v Speaker 1>you know, Ray Bradberry himself leave this all right, Yeah,

0:24:08.280 --> 0:24:10.359
<v Speaker 1>I actually saw this as well. So Bradberry was one

0:24:10.400 --> 0:24:14.520
<v Speaker 1>of Disney's most outspoken fans, right, yeah, definitely so. In fact,

0:24:14.760 --> 0:24:18.199
<v Speaker 1>when a nine article in the Nation denounced Disneyland as

0:24:18.280 --> 0:24:21.280
<v Speaker 1>vulgar entertainment on the same level as like Las Vegas,

0:24:21.640 --> 0:24:25.359
<v Speaker 1>Bradberry basically published a piece and Holiday magazine entitled The

0:24:25.440 --> 0:24:28.399
<v Speaker 1>Machine Tooled Happy Land, and in it he sets the

0:24:28.440 --> 0:24:31.760
<v Speaker 1>record straight on why intellectuals or anyone else for that matter,

0:24:31.800 --> 0:24:34.120
<v Speaker 1>shouldn't be ashamed to visit the happiest place on Earth.

0:24:34.400 --> 0:24:38.800
<v Speaker 1>And in particular, Bradberry praised Disney's breakthrough an audio animatronics,

0:24:38.800 --> 0:24:40.679
<v Speaker 1>which he saw is the next best thing to creating

0:24:40.680 --> 0:24:44.040
<v Speaker 1>life itself. Really wow, he went pretty far with this. Yeah,

0:24:44.080 --> 0:24:46.560
<v Speaker 1>I mean you should hear this quote, So I'm gonna

0:24:46.560 --> 0:24:49.440
<v Speaker 1>read it to you. Only a few hundred years ago,

0:24:49.520 --> 0:24:52.560
<v Speaker 1>all this would have been considered blasphemous. To create man

0:24:52.680 --> 0:24:56.200
<v Speaker 1>is not man's business, but God's. Disney and every technician

0:24:56.240 --> 0:24:58.159
<v Speaker 1>with him would have been bundled and burned at the

0:24:58.200 --> 0:25:00.919
<v Speaker 1>stake in six hundred, which is true, right, But this

0:25:01.000 --> 0:25:03.960
<v Speaker 1>is what he continues. But but the fact remains that

0:25:04.280 --> 0:25:06.359
<v Speaker 1>Disney is the first to make a robot that is

0:25:06.400 --> 0:25:09.360
<v Speaker 1>convincingly real, that looks, speaks, and acts like a man.

0:25:09.840 --> 0:25:12.320
<v Speaker 1>He has set the history of humanized robots on its

0:25:12.320 --> 0:25:16.320
<v Speaker 1>way towards wider, more fantastic excursions. Wow. So, so you've

0:25:16.359 --> 0:25:18.840
<v Speaker 1>got this science fiction writer who was seeing things he'd

0:25:18.920 --> 0:25:21.959
<v Speaker 1>only dreamed of in his stories taking shape in in

0:25:22.000 --> 0:25:25.200
<v Speaker 1>real life. Right, and and he's just awed by the possibilities.

0:25:25.560 --> 0:25:28.160
<v Speaker 1>He even goes on to describe this future in which

0:25:28.520 --> 0:25:31.040
<v Speaker 1>these robots sort of affirmed the truth of history and

0:25:31.400 --> 0:25:33.480
<v Speaker 1>make it real to people in a way that simply

0:25:33.520 --> 0:25:36.680
<v Speaker 1>reading about it always falls short. It's a really poetic

0:25:36.760 --> 0:25:39.639
<v Speaker 1>notion about these future robot museums where, and I'm going

0:25:39.680 --> 0:25:42.280
<v Speaker 1>to quote again, we may begin to believe in every

0:25:42.280 --> 0:25:45.040
<v Speaker 1>one of men's many million days upon this earth for

0:25:45.080 --> 0:25:49.000
<v Speaker 1>these students, it will not be history was, but history is. Well,

0:25:49.040 --> 0:25:51.720
<v Speaker 1>that's definitely an interesting idea, and it's kind of like

0:25:51.720 --> 0:25:55.280
<v Speaker 1>Bradbury also recognized the hyper reality of these theme parks,

0:25:55.280 --> 0:25:57.879
<v Speaker 1>but rather than viewing that as a negative, he you know,

0:25:57.920 --> 0:25:59.879
<v Speaker 1>he saw it as a way to reinforce truths of

0:26:00.000 --> 0:26:02.760
<v Speaker 1>about history and the world itself. I guess yeah, you

0:26:02.800 --> 0:26:05.480
<v Speaker 1>can really tell why Bradbury saw a fellow futurist in

0:26:05.520 --> 0:26:09.320
<v Speaker 1>Walt Disney like they were both unceasingly optimistic about what

0:26:09.400 --> 0:26:12.280
<v Speaker 1>mankind could achieve. And I don't want to lean too

0:26:12.400 --> 0:26:14.520
<v Speaker 1>heavily on his essay, but but there's one more section

0:26:14.600 --> 0:26:16.760
<v Speaker 1>that really captures what a theme park can be at

0:26:16.760 --> 0:26:18.640
<v Speaker 1>its best, So I'll go ahead and read it here.

0:26:19.440 --> 0:26:22.800
<v Speaker 1>Quote in Disneyland, while has proven again that the first

0:26:22.840 --> 0:26:25.920
<v Speaker 1>function of architecture is to make men over, make them

0:26:25.960 --> 0:26:28.960
<v Speaker 1>wish to go on living, feed them fresh oxygen, grow

0:26:29.000 --> 0:26:32.399
<v Speaker 1>them tall, to light their eyes, make them kind. Disneyland

0:26:32.440 --> 0:26:36.280
<v Speaker 1>liberates men to be their better selves, and he continues,

0:26:36.720 --> 0:26:39.080
<v Speaker 1>here you will see the happy faces of people. I

0:26:39.119 --> 0:26:42.160
<v Speaker 1>don't mean dumb cluck happy. I don't mean men's club

0:26:42.200 --> 0:26:45.719
<v Speaker 1>happy or sewing circle. Happy, I mean truly happy, and

0:26:45.920 --> 0:26:48.000
<v Speaker 1>I've got to keep going because it's so good. No

0:26:48.320 --> 0:26:51.920
<v Speaker 1>beat Nix here, No cool people with cool faces pretending

0:26:51.960 --> 0:26:55.040
<v Speaker 1>not to care, thus swindling themselves out of life or

0:26:55.080 --> 0:26:58.359
<v Speaker 1>any chance for life. Disneyland cause you to care all

0:26:58.359 --> 0:27:01.760
<v Speaker 1>over again. You feel it's the first you feel. It's

0:27:01.800 --> 0:27:04.000
<v Speaker 1>the first day in the spring of that special year,

0:27:04.080 --> 0:27:07.000
<v Speaker 1>when when you've discovered you were really alive. No cool

0:27:07.040 --> 0:27:09.919
<v Speaker 1>people with cool faces in Disney World. That's pretty great.

0:27:10.320 --> 0:27:13.399
<v Speaker 1>I'd say that's pretty much the definition of a ringing endorsement.

0:27:13.600 --> 0:27:16.560
<v Speaker 1>I honestly, I'm not even sure how to respond to that. Well,

0:27:16.600 --> 0:27:18.359
<v Speaker 1>the ideal of response would probably be to make a

0:27:18.400 --> 0:27:20.520
<v Speaker 1>bee line for Disneyland. But since we're the middle of

0:27:20.560 --> 0:27:22.480
<v Speaker 1>an episode, how about we just break for a quiz.

0:27:28.840 --> 0:27:31.119
<v Speaker 1>Our next guest is a super fan of theme parks

0:27:31.119 --> 0:27:33.439
<v Speaker 1>and has turned his reporting and trip planning into a

0:27:33.480 --> 0:27:36.480
<v Speaker 1>really successful career as the founder and editor of Theme

0:27:36.520 --> 0:27:40.600
<v Speaker 1>Park Insider. Robert Niles. Welcome to part time Genius. Thanks

0:27:40.640 --> 0:27:42.800
<v Speaker 1>for having me. It's great to be here. Great. Well, so, Robert,

0:27:42.800 --> 0:27:45.399
<v Speaker 1>I was curious, was there a theme park experience or

0:27:45.480 --> 0:27:48.680
<v Speaker 1>just some specific theme park that really sparked this passion

0:27:48.720 --> 0:27:52.679
<v Speaker 1>of yours. Well, I'm a Los Angeles native, so my

0:27:52.760 --> 0:27:56.600
<v Speaker 1>kids hauled me down to Annaheim to visit Disneyland a

0:27:56.600 --> 0:27:58.920
<v Speaker 1>lot when I was a kid. But really maybe the

0:27:59.040 --> 0:28:02.520
<v Speaker 1>thing that turned me onto this was when we visited

0:28:02.600 --> 0:28:05.880
<v Speaker 1>Universal Studios Hollywood back when it was just the Universal

0:28:05.920 --> 0:28:08.919
<v Speaker 1>Studio Tour and I was about six years old or something,

0:28:08.960 --> 0:28:12.440
<v Speaker 1>but I got picked to be one of those audience volunteers,

0:28:12.440 --> 0:28:14.439
<v Speaker 1>and so I was the freckle faced little kid in

0:28:14.480 --> 0:28:17.760
<v Speaker 1>the Rice the Fake Race Rice Serroni commercial that they

0:28:17.840 --> 0:28:20.280
<v Speaker 1>taped on the back lot back then. I'm just like, well,

0:28:20.359 --> 0:28:22.520
<v Speaker 1>this is kind of cool. I could be part of

0:28:22.520 --> 0:28:26.199
<v Speaker 1>the show. So um. That always kind of stuck with me.

0:28:26.240 --> 0:28:28.320
<v Speaker 1>And then when I was in college, I started working

0:28:28.440 --> 0:28:31.000
<v Speaker 1>at Walt disney World during the summers, and that just

0:28:31.040 --> 0:28:33.640
<v Speaker 1>really cemented it. So I've been a just a huge

0:28:33.640 --> 0:28:35.679
<v Speaker 1>theme park fan ever since. Do you have a favorite

0:28:35.720 --> 0:28:40.760
<v Speaker 1>weird theme park or just a favorite theme park overall? Oh? Wow,

0:28:40.840 --> 0:28:43.360
<v Speaker 1>I mean I think my favorite theme park would be

0:28:43.600 --> 0:28:48.000
<v Speaker 1>Tokyo Disney Sea in Japan. Just an absolutely lovely parket

0:28:48.000 --> 0:28:49.840
<v Speaker 1>shows to what you can do with a budget of

0:28:49.880 --> 0:28:53.480
<v Speaker 1>several billion dollars. Um. But in terms of like a

0:28:53.480 --> 0:28:56.680
<v Speaker 1>little fun, quirky parks, I'm a real fan of Holiday World,

0:28:56.720 --> 0:28:59.560
<v Speaker 1>which is located in the tiny town of Santa Claus

0:28:59.600 --> 0:29:04.960
<v Speaker 1>in the Anna. Um. It's just this wonderful points uh park,

0:29:05.560 --> 0:29:07.640
<v Speaker 1>really out in the middle of the cornfield someplace. But

0:29:07.760 --> 0:29:11.120
<v Speaker 1>it's got some really great World Clash roller coasters there,

0:29:11.160 --> 0:29:14.560
<v Speaker 1>and you've got a really fun crew of sands the

0:29:14.640 --> 0:29:16.520
<v Speaker 1>show up at this place. It's not like this is

0:29:16.880 --> 0:29:18.800
<v Speaker 1>just a park out in the suburbs and everybody who

0:29:18.800 --> 0:29:21.320
<v Speaker 1>live there comes in. If you're going to Santa Claus, Indiana,

0:29:21.360 --> 0:29:24.680
<v Speaker 1>you're a dedicated theme park fan. It's just nice to

0:29:24.760 --> 0:29:27.200
<v Speaker 1>be around a bunch of other theme park geeks like

0:29:27.280 --> 0:29:29.560
<v Speaker 1>me whenever I visit. That's so nice to hear because

0:29:29.560 --> 0:29:31.840
<v Speaker 1>we we've actually read about it and and talked about

0:29:31.840 --> 0:29:33.160
<v Speaker 1>it a little on the show, but to hear that

0:29:33.160 --> 0:29:36.200
<v Speaker 1>it's like a real park for enthusiasts is pretty great. Yeah.

0:29:36.280 --> 0:29:40.200
<v Speaker 1>That's uh, that's great. Well, what about some favorite attractions,

0:29:40.240 --> 0:29:45.320
<v Speaker 1>just favorite oddball attractions you've seen, you know, at different parks. Um. Actually,

0:29:45.360 --> 0:29:47.880
<v Speaker 1>I'll talk about one that I haven't seen yet, but

0:29:47.920 --> 0:29:52.200
<v Speaker 1>one of our writers just just went on it's at

0:29:52.200 --> 0:29:57.680
<v Speaker 1>this park in Glenwood Canyon, Colorado, This Glenwood Canyon Adventure Park,

0:29:58.400 --> 0:30:01.560
<v Speaker 1>and they've built a rock ride, except that when you

0:30:01.560 --> 0:30:03.680
<v Speaker 1>typically think of drop ride, it's a big tower where

0:30:03.680 --> 0:30:05.320
<v Speaker 1>you go up a couple hundred feet in the air

0:30:05.320 --> 0:30:07.880
<v Speaker 1>and when you drop back to the ground. This is

0:30:08.440 --> 0:30:11.480
<v Speaker 1>seemed to be a mind drop ride, and it's actually

0:30:11.520 --> 0:30:13.800
<v Speaker 1>in a mind so you enter on the ground and

0:30:13.800 --> 0:30:20.320
<v Speaker 1>then you drop down into a hole, which just sounds

0:30:20.400 --> 0:30:22.880
<v Speaker 1>like that could be a huge phobia trigger for a

0:30:22.920 --> 0:30:25.080
<v Speaker 1>lot of which of course makes it that much more

0:30:25.080 --> 0:30:28.480
<v Speaker 1>fun for everybody else. Um, but that's a that's a

0:30:28.560 --> 0:30:30.760
<v Speaker 1>quirky little park that it doesn't mean it's not like

0:30:30.800 --> 0:30:34.080
<v Speaker 1>a Disney park or anything. You didn't tiny attendance. But

0:30:34.160 --> 0:30:37.200
<v Speaker 1>they've got stuff like a roller coaster that's perched on

0:30:37.240 --> 0:30:39.640
<v Speaker 1>the edge of a thousand foot cliffs and all of

0:30:39.680 --> 0:30:42.200
<v Speaker 1>these things that are a little bit extreme for a

0:30:42.280 --> 0:30:45.400
<v Speaker 1>theme park attraction. So that's that's moved up high on

0:30:45.520 --> 0:30:48.320
<v Speaker 1>my two new Bucket list of places to go visit.

0:30:48.720 --> 0:30:50.840
<v Speaker 1>Are there any pet teams you'd love to see developed

0:30:50.880 --> 0:30:54.320
<v Speaker 1>into a park? Oh wow? Um? Yeah, I mean the

0:30:54.360 --> 0:30:57.800
<v Speaker 1>first thing everybody always says is that everybody want Lord

0:30:57.800 --> 0:30:59.680
<v Speaker 1>of the Rings of the Park because you know, just

0:30:59.760 --> 0:31:03.240
<v Speaker 1>a huge ike. But um, you know, a lot of

0:31:03.240 --> 0:31:05.760
<v Speaker 1>parks have developed these kind of video game based shooter

0:31:05.880 --> 0:31:07.760
<v Speaker 1>rides now like you see it, it does light You're

0:31:07.760 --> 0:31:11.280
<v Speaker 1>at Disney and Men in Black, Universal and Justice League

0:31:11.360 --> 0:31:14.720
<v Speaker 1>at six Flags. But so there's a desire to do

0:31:14.800 --> 0:31:18.240
<v Speaker 1>something that's interactive. So I think, um, one thing, I'd

0:31:18.280 --> 0:31:20.040
<v Speaker 1>really like to see some type of thing where it's

0:31:20.320 --> 0:31:22.520
<v Speaker 1>it's almost like you're in the Game of Blue or something.

0:31:22.600 --> 0:31:25.800
<v Speaker 1>You have to solve some sort of mystery in order

0:31:25.840 --> 0:31:29.840
<v Speaker 1>to advance into the attraction of that sort of gameplay

0:31:29.920 --> 0:31:33.680
<v Speaker 1>could be a lot of fun in a team park attraction. Definitely. Yeah,

0:31:33.680 --> 0:31:36.800
<v Speaker 1>that's that's pretty great. Well, we we we appreciate you're

0:31:36.840 --> 0:31:38.959
<v Speaker 1>telling us all about these parks, but we can't let

0:31:38.960 --> 0:31:41.120
<v Speaker 1>you go without putting you to the test. So, so

0:31:41.160 --> 0:31:43.360
<v Speaker 1>what game are we playing with Robert today, Mango, We're

0:31:43.360 --> 0:31:47.000
<v Speaker 1>playing a little game called roller Coaster or Discontinued Superhero?

0:31:47.240 --> 0:31:49.680
<v Speaker 1>All right, that's right, So this is simple. We're going

0:31:49.720 --> 0:31:51.240
<v Speaker 1>to give you a name and you tell us whether

0:31:51.280 --> 0:31:55.840
<v Speaker 1>it's a roller coaster or a discontinued Superhero. Are you ready?

0:31:56.560 --> 0:32:01.040
<v Speaker 1>Why not? Both maybe should be here we go. Number one,

0:32:01.840 --> 0:32:07.000
<v Speaker 1>Bouncing Boy. I'm going to guess that's a discontinued superhero. Yeah,

0:32:07.040 --> 0:32:10.920
<v Speaker 1>it's a really dumb discontinued superhero. Bouncing boys. Big skill

0:32:11.000 --> 0:32:14.000
<v Speaker 1>was that he turned into a bouncing ball. I don't

0:32:14.000 --> 0:32:16.320
<v Speaker 1>know I would have wanted to do that as a kid. Alright.

0:32:16.440 --> 0:32:20.360
<v Speaker 1>Number two, he's one for one. Number two Steal Vengeance. Oh,

0:32:20.400 --> 0:32:22.959
<v Speaker 1>that's definitely a roller coup. Actually going to be a

0:32:23.080 --> 0:32:25.840
<v Speaker 1>roller coaster. Wow, well done if bonus points if you

0:32:25.840 --> 0:32:28.480
<v Speaker 1>happen to know where this is going to be, that's

0:32:28.480 --> 0:32:31.520
<v Speaker 1>a cedar point. Fantastic. Ohile, nicely done. He is an

0:32:31.520 --> 0:32:35.760
<v Speaker 1>expert here. Okay, he's three for two. That's right. Number

0:32:35.800 --> 0:32:40.360
<v Speaker 1>three Yank and Doodle. That's just awful. No matter what,

0:32:41.480 --> 0:32:45.720
<v Speaker 1>I'm going to get superhero. Yeah. According to rancor dot

0:32:45.720 --> 0:32:49.040
<v Speaker 1>COM's description, when they're together, they have superhero strength. When

0:32:49.080 --> 0:32:56.800
<v Speaker 1>they're a part, they're just dude. Alright, alright. Number four

0:32:57.520 --> 0:33:02.280
<v Speaker 1>King Dakah definitely roller coaster. Alright, bonus points for where

0:33:02.280 --> 0:33:07.040
<v Speaker 1>it is. That would be at six Flags Trade Adventure

0:33:07.160 --> 0:33:11.160
<v Speaker 1>in New Jersey. Nicely done. Number five The red Bee.

0:33:13.640 --> 0:33:18.440
<v Speaker 1>The red Bee. That could go either way. Uh, but

0:33:18.480 --> 0:33:21.360
<v Speaker 1>I'm gonna say just continued superhero again. Yeah, you're right.

0:33:21.480 --> 0:33:23.640
<v Speaker 1>The red Be's power was that he was powerless, but

0:33:23.680 --> 0:33:25.960
<v Speaker 1>he had to train b that he attacked people with.

0:33:26.320 --> 0:33:31.160
<v Speaker 1>And that trained bee's name was Michael. Actually, you know what,

0:33:31.200 --> 0:33:33.920
<v Speaker 1>there was one here for for for an even an

0:33:33.960 --> 0:33:36.880
<v Speaker 1>additional bonus point. I thought this one was interesting. All right,

0:33:36.880 --> 0:33:42.000
<v Speaker 1>here we go thunder Dolphin. Oh that's another one that's

0:33:42.880 --> 0:33:45.880
<v Speaker 1>could go either way. Could be a roller coaster to

0:33:45.920 --> 0:33:49.600
<v Speaker 1>SeaWorld Parks. Not familiar with which one, but let's say

0:33:49.640 --> 0:33:53.680
<v Speaker 1>Woller Coaster. Yeah. So this is a Tokyo Dome city

0:33:53.840 --> 0:33:57.040
<v Speaker 1>and this agile coaster dodges buildings and threads the needle

0:33:57.120 --> 0:34:00.080
<v Speaker 1>through a giant ferris wheel. All right, nicely done. So

0:34:00.120 --> 0:34:02.960
<v Speaker 1>how's Robert done today? Mango? He's got an incredible seven

0:34:03.040 --> 0:34:05.520
<v Speaker 1>for six, which has never happened on a show before.

0:34:06.440 --> 0:34:09.760
<v Speaker 1>It's a record. So what is Robert? Yeah, he earns

0:34:10.040 --> 0:34:12.520
<v Speaker 1>a note to his mom or boss singing his praises,

0:34:12.560 --> 0:34:15.319
<v Speaker 1>So congratulations Robert. All right, Well, if you guys are

0:34:15.320 --> 0:34:18.319
<v Speaker 1>thinking about attending a theme park, you should check out

0:34:18.400 --> 0:34:20.879
<v Speaker 1>theme Park Insider. Robert. Thanks for joining us on part

0:34:20.920 --> 0:34:35.200
<v Speaker 1>time genius. Thanks for having me. Okay, so we had

0:34:35.239 --> 0:34:38.680
<v Speaker 1>a pretty heavy discussion earlier about hyper reality and theme

0:34:38.719 --> 0:34:41.880
<v Speaker 1>parks and you know, even Disneyland's role as this you

0:34:41.960 --> 0:34:45.040
<v Speaker 1>might say, a technological steward of history. But but what

0:34:45.080 --> 0:34:46.600
<v Speaker 1>do you say we could keep things a little bit

0:34:46.680 --> 0:34:49.080
<v Speaker 1>lighter in this last segment, Mango all, I'm all for it.

0:34:49.239 --> 0:34:50.799
<v Speaker 1>I was actually thinking we could just go back and

0:34:50.840 --> 0:34:53.120
<v Speaker 1>forth with some of the lesser known theme parks we

0:34:53.160 --> 0:34:55.480
<v Speaker 1>came across during our research. I don't know about you,

0:34:55.520 --> 0:34:58.440
<v Speaker 1>but the ones that really grabbed my attention where these random,

0:34:58.440 --> 0:35:01.520
<v Speaker 1>like oddball parks with with all these themes that are

0:35:01.600 --> 0:35:04.239
<v Speaker 1>definitely not Disney. All right, sure, I'm up for that, soap.

0:35:04.280 --> 0:35:06.239
<v Speaker 1>So what are you thinking of? First? Well, some of

0:35:06.280 --> 0:35:08.480
<v Speaker 1>the weirdest theme parks I came across, where where these

0:35:08.560 --> 0:35:12.920
<v Speaker 1>kids Zania Family Entertainment centers. They're they're basically indoor kids

0:35:12.920 --> 0:35:16.440
<v Speaker 1>sized replica cities, complete with miniature of vehicles and buildings

0:35:16.520 --> 0:35:20.760
<v Speaker 1>like hospitals, shops, banks, restaurants, and even a tiny airport.

0:35:21.280 --> 0:35:24.040
<v Speaker 1>And the ideas that kids can gain valuable life experience

0:35:24.080 --> 0:35:27.040
<v Speaker 1>by taking part in twenty five minute career based role playing.

0:35:27.360 --> 0:35:30.759
<v Speaker 1>Oh god, yeah, it gets worse. So, so kids get

0:35:30.760 --> 0:35:33.239
<v Speaker 1>a chance to try their hand at lofty job assignments

0:35:33.280 --> 0:35:36.520
<v Speaker 1>such as performing surgery or piloting an aircraft, as well

0:35:36.520 --> 0:35:39.279
<v Speaker 1>as more menial tasks like that you find them, like

0:35:39.360 --> 0:35:42.120
<v Speaker 1>changing attire or working in a Coca Cola bottling plan.

0:35:42.360 --> 0:35:45.200
<v Speaker 1>It's like the worst theme park ever, man, what is

0:35:45.320 --> 0:35:47.880
<v Speaker 1>what exactly is the theme? Is it adulthood or just

0:35:48.040 --> 0:35:50.879
<v Speaker 1>monotony or what? Well, you haven't even heard the best

0:35:50.880 --> 0:35:53.040
<v Speaker 1>part yet. So kids learned the value of their labor

0:35:53.080 --> 0:35:56.400
<v Speaker 1>by earning kids. Those the official currency of kids Zania,

0:35:56.880 --> 0:35:59.520
<v Speaker 1>and they can accrue interest when deposited in the kids

0:35:59.560 --> 0:36:03.239
<v Speaker 1>Zanian Bank. Gosh, oh wow, All right, well that that's

0:36:03.280 --> 0:36:05.719
<v Speaker 1>pretty bleak, but I actually still think I can top that.

0:36:05.880 --> 0:36:08.680
<v Speaker 1>So last fall, the UK was home to a theme

0:36:08.719 --> 0:36:12.040
<v Speaker 1>park based entirely on the literary works of Charles Dickens.

0:36:12.320 --> 0:36:14.960
<v Speaker 1>It was called Dickens World, and the park offered this

0:36:15.040 --> 0:36:19.040
<v Speaker 1>interactive tour through the drab buildings and grimy cobblestone streets

0:36:19.040 --> 0:36:22.280
<v Speaker 1>of old Victorian London. They even boasted about this Greater

0:36:22.360 --> 0:36:26.239
<v Speaker 1>Expectations themed water run, and sadly the whole thing went

0:36:26.280 --> 0:36:29.240
<v Speaker 1>belly up. Though this was last October because the company

0:36:29.280 --> 0:36:32.960
<v Speaker 1>behind the park declared itself insolvent and talking about the

0:36:33.000 --> 0:36:37.280
<v Speaker 1>worst of times. Oh man, that should have been job. Still,

0:36:37.440 --> 0:36:39.480
<v Speaker 1>if we're going for bleak, you'll want to check out

0:36:39.520 --> 0:36:43.600
<v Speaker 1>Survival Drama in Lithuania. And while not a park, per say,

0:36:43.719 --> 0:36:46.360
<v Speaker 1>it's the world's premier themed attraction for those looking to

0:36:46.400 --> 0:36:48.600
<v Speaker 1>experience what life was like for a citizen of the

0:36:48.719 --> 0:36:53.760
<v Speaker 1>USSR during the nineteen eighties. So the whole ordeal starts

0:36:53.760 --> 0:36:55.960
<v Speaker 1>when guests are ambushed by the Red Army in the

0:36:56.000 --> 0:36:58.759
<v Speaker 1>middle of a forest, and and and then they're transported

0:36:58.760 --> 0:37:01.120
<v Speaker 1>to a former Soviet bunk here in the eastern European

0:37:01.160 --> 0:37:04.160
<v Speaker 1>country side, and it only gets worse like from there.

0:37:04.200 --> 0:37:07.200
<v Speaker 1>It's a brisk three hours of underground tunnels, barking dogs,

0:37:07.320 --> 0:37:13.000
<v Speaker 1>verbal abuse, humiliation, coercion, and even propaganda screening sproadly, And

0:37:13.080 --> 0:37:16.239
<v Speaker 1>it's all followed by a celebratory tin of beef and

0:37:16.320 --> 0:37:18.600
<v Speaker 1>a shot of vodka to to wash the taste of

0:37:18.600 --> 0:37:22.760
<v Speaker 1>totalitarian regime from your mouth. For the kids, right, it's horrible.

0:37:22.880 --> 0:37:25.440
<v Speaker 1>I honestly don't know what's worse that something like this

0:37:25.520 --> 0:37:27.799
<v Speaker 1>is legal, or that people actually pay to be a

0:37:27.840 --> 0:37:29.799
<v Speaker 1>part of it. I know, it sounds like the worst

0:37:29.880 --> 0:37:33.080
<v Speaker 1>vacation ever. But but according to the theater producer behind

0:37:33.120 --> 0:37:36.080
<v Speaker 1>the attraction, that's kind of the point. Like in an

0:37:36.080 --> 0:37:39.000
<v Speaker 1>interview with The Daily Mail, she said, quote, it's not

0:37:39.120 --> 0:37:41.680
<v Speaker 1>for everyone, but these days children must learn that it's

0:37:41.760 --> 0:37:44.560
<v Speaker 1>not a laughing matter. Many understand what it was like.

0:37:44.680 --> 0:37:47.080
<v Speaker 1>They should realize how much progress there's been over the

0:37:47.120 --> 0:37:50.000
<v Speaker 1>past seventeen years, Like how they have vacation time to

0:37:50.080 --> 0:37:53.279
<v Speaker 1>learn these lessons. But I guess in a way that's

0:37:53.320 --> 0:37:55.920
<v Speaker 1>kind of admirable. But but we're supposed to be keeping

0:37:55.920 --> 0:37:58.480
<v Speaker 1>things light in this last section. So did you you know,

0:37:58.480 --> 0:38:00.800
<v Speaker 1>did you come across any lesser known parks that aren't

0:38:00.840 --> 0:38:04.160
<v Speaker 1>completely mortifying? Yeah? So one of the coolest parks I

0:38:04.160 --> 0:38:07.800
<v Speaker 1>found is called Efteling World of Wonders. It's this amazing

0:38:07.840 --> 0:38:11.200
<v Speaker 1>a hundred eight a theme park in Amsterdam, and it's

0:38:11.200 --> 0:38:13.640
<v Speaker 1>consistently ranked one of the best in all of Europe.

0:38:13.640 --> 0:38:17.680
<v Speaker 1>And in fact, Efteling is unbelievably popular. It's one of

0:38:17.719 --> 0:38:20.960
<v Speaker 1>the few non Disney, non universal parks to crack the

0:38:20.960 --> 0:38:23.760
<v Speaker 1>top twenty five highest attended theme parks in the world. Wow,

0:38:23.800 --> 0:38:26.080
<v Speaker 1>that's pretty impressive. So what's the theme for the park.

0:38:26.320 --> 0:38:28.200
<v Speaker 1>I mean that that's the cool thing. Though the whole

0:38:28.239 --> 0:38:32.640
<v Speaker 1>park is based on classic fairy tales and folklore, so elves, gnomes,

0:38:32.719 --> 0:38:35.560
<v Speaker 1>fairies and like and and even though there's some thematic

0:38:35.560 --> 0:38:38.359
<v Speaker 1>crossover between this one and the Disney parks there, there's

0:38:38.360 --> 0:38:41.360
<v Speaker 1>a much tighter focus on tradition and storytelling at Efteling.

0:38:41.840 --> 0:38:44.120
<v Speaker 1>So it's I don't know, kind of a less commercialized

0:38:44.160 --> 0:38:47.200
<v Speaker 1>theme park. Maybe, yeah, kind of. I mean there are shops,

0:38:47.239 --> 0:38:49.520
<v Speaker 1>to be sure, but but they aren't as central a

0:38:49.560 --> 0:38:51.879
<v Speaker 1>focus as they would be in any American theme park,

0:38:51.960 --> 0:38:54.360
<v Speaker 1>which is all the more impressive when you consider the

0:38:54.360 --> 0:38:58.200
<v Speaker 1>cutting edge ride technology and and the lavishly detailed theming

0:38:58.239 --> 0:39:01.240
<v Speaker 1>found throughout the park. You get the feeling the designers

0:39:01.239 --> 0:39:03.239
<v Speaker 1>didn't have to make a whole lot of compromises in

0:39:03.320 --> 0:39:06.040
<v Speaker 1>order to save a few pennies or squeezing another storefront,

0:39:06.320 --> 0:39:09.719
<v Speaker 1>and the results this really classy theme park. You know,

0:39:10.000 --> 0:39:12.760
<v Speaker 1>before the episode, I probably would have considered a classy

0:39:12.800 --> 0:39:15.480
<v Speaker 1>theme park to be an oxy moron, But you know,

0:39:15.560 --> 0:39:18.400
<v Speaker 1>looking into all the philosophy at the root of these experiences,

0:39:18.719 --> 0:39:21.439
<v Speaker 1>I guess I feel kind of differently now. Yeah, it's

0:39:21.440 --> 0:39:24.040
<v Speaker 1>all fun and games until someone has an existential crisis

0:39:24.080 --> 0:39:27.839
<v Speaker 1>on Space Mountain. Right, I'll try to hold yourself together, man,

0:39:27.880 --> 0:39:39.360
<v Speaker 1>go at least long enough for this episode's fact off. Okay,

0:39:39.400 --> 0:39:41.719
<v Speaker 1>so why don't you pick this one off? All right?

0:39:41.760 --> 0:39:43.920
<v Speaker 1>I can do that. So, um, did you know that

0:39:43.960 --> 0:39:47.960
<v Speaker 1>Freud and Young visited Dreamland and Coney Island together? It's

0:39:48.000 --> 0:39:50.600
<v Speaker 1>it's actually true. And when they did, supposedly, Freud told

0:39:50.640 --> 0:39:53.280
<v Speaker 1>Young that Coney Island was the only part of America

0:39:53.440 --> 0:39:57.080
<v Speaker 1>that interesting. So this is about Walt Disney, and it's

0:39:57.120 --> 0:39:59.359
<v Speaker 1>the fact I always think about whenever I hear his name.

0:39:59.719 --> 0:40:02.200
<v Speaker 1>If visitors came to visit Walt Disney, he'd serve them

0:40:02.239 --> 0:40:05.080
<v Speaker 1>tomato juice, and he'd be furious if they refused to

0:40:05.160 --> 0:40:07.839
<v Speaker 1>drink it. In fact, a secretary would even warn people

0:40:07.880 --> 0:40:09.520
<v Speaker 1>that it was best to just accept it before they

0:40:09.600 --> 0:40:13.359
<v Speaker 1>walked in. I had actually heard that fact before. But

0:40:13.360 --> 0:40:16.120
<v Speaker 1>but speaking of Disney, one of my favorite parks. And

0:40:16.160 --> 0:40:17.640
<v Speaker 1>I don't know why I included this fact because I

0:40:17.640 --> 0:40:19.920
<v Speaker 1>have the hardest time saying this word. But it's the

0:40:20.080 --> 0:40:24.239
<v Speaker 1>Beijing jing Shan Amusement Park. It sounds fun to say,

0:40:24.440 --> 0:40:27.280
<v Speaker 1>it is so hard to say, And and mental flaws

0:40:27.360 --> 0:40:30.719
<v Speaker 1>dubbed this the copyright and fringiest place on Earth. And

0:40:30.719 --> 0:40:33.279
<v Speaker 1>although park has been sued several times and often had

0:40:33.320 --> 0:40:36.640
<v Speaker 1>to take down statues, it's happily filled with rip off

0:40:36.680 --> 0:40:40.319
<v Speaker 1>animated characters and landmarks that looks so much like these

0:40:40.320 --> 0:40:43.680
<v Speaker 1>Disney characters. And oddly enough, this is something they've embraced

0:40:43.680 --> 0:40:46.400
<v Speaker 1>in their advertising. You know what their old slogan was,

0:40:46.480 --> 0:40:49.520
<v Speaker 1>It was Disney is too far to go, Please come

0:40:49.520 --> 0:40:55.640
<v Speaker 1>to she Jing Shan. I think I said so. One

0:40:55.680 --> 0:40:57.960
<v Speaker 1>of my favorite theme park thrills to read about was

0:40:58.040 --> 0:41:01.680
<v Speaker 1>this park called crocoss Us Cove in Darwin, Australia, and

0:41:01.880 --> 0:41:04.640
<v Speaker 1>they have something that's way scarier than any roller coaster.

0:41:05.000 --> 0:41:07.680
<v Speaker 1>It's called the Cage of Death, and so you're getting

0:41:07.680 --> 0:41:10.640
<v Speaker 1>this little acrylic tank wuity which they then submerge in

0:41:10.680 --> 0:41:12.920
<v Speaker 1>water and you end up right next to the sixteen

0:41:12.960 --> 0:41:17.520
<v Speaker 1>foot crocodile. It sounds terrifying, but Crocostaurs Cove isn't a

0:41:17.520 --> 0:41:19.960
<v Speaker 1>one trick pony, and it also has the largest display

0:41:20.000 --> 0:41:23.279
<v Speaker 1>of Australian rough piles anywhere. Wow, that is crazy. All right. Well,

0:41:23.280 --> 0:41:26.240
<v Speaker 1>while we're on the topic of our favorite weird theme parks,

0:41:26.239 --> 0:41:27.920
<v Speaker 1>one of these days I really want to go to

0:41:27.960 --> 0:41:30.440
<v Speaker 1>a place called bon Bon Land, which is just an

0:41:30.440 --> 0:41:33.239
<v Speaker 1>hour or so away from Copenhagen and Denmark. And so

0:41:33.680 --> 0:41:35.600
<v Speaker 1>you know, you know, we like to credit Harry Potter

0:41:35.680 --> 0:41:39.680
<v Speaker 1>with popularizing all those nasty flavored jelly beans, from toe

0:41:39.800 --> 0:41:42.640
<v Speaker 1>jam to stinky cheese and all that kind of stuff.

0:41:42.640 --> 0:41:44.880
<v Speaker 1>But this park is the home of a candy factory

0:41:45.160 --> 0:41:50.040
<v Speaker 1>that's been making disgusting confections like ear wax, seagull droppings,

0:41:50.040 --> 0:41:53.200
<v Speaker 1>and dog farts since the eighties. And in the early

0:41:53.280 --> 0:41:56.120
<v Speaker 1>nineties they decided to open a theme park there. And

0:41:56.120 --> 0:41:58.000
<v Speaker 1>and I know my son would die to go to

0:41:58.040 --> 0:41:59.920
<v Speaker 1>this place because they have one ride that's called the

0:42:00.080 --> 0:42:03.040
<v Speaker 1>dog Farting roller Coaster. Do you get to travel through

0:42:03.080 --> 0:42:06.920
<v Speaker 1>lots of poop and enjoy the accompanying soundtrack. Yeah. So,

0:42:07.080 --> 0:42:08.839
<v Speaker 1>as we always say on the show, no matter how

0:42:08.880 --> 0:42:11.479
<v Speaker 1>old you get, dog farts are always funny. It's true.

0:42:11.600 --> 0:42:13.640
<v Speaker 1>I can't beat that. I'm gonna give you this week's trophy.

0:42:13.640 --> 0:42:15.799
<v Speaker 1>You congrats, well, thanks so much, and don't forget to

0:42:15.800 --> 0:42:17.800
<v Speaker 1>write to us at part time genius at how stuff

0:42:17.840 --> 0:42:21.040
<v Speaker 1>Works dot com or call us on the seven Fact hotline.

0:42:21.080 --> 0:42:23.839
<v Speaker 1>That's one eight four four pt Genius. You can share

0:42:23.840 --> 0:42:25.480
<v Speaker 1>a fact or tell us why we should have you

0:42:25.480 --> 0:42:41.080
<v Speaker 1>on to play a quiz sometime. Thanks for listening, Thanks

0:42:41.120 --> 0:42:43.440
<v Speaker 1>again for listening. Part Time Genius is a production of

0:42:43.440 --> 0:42:46.240
<v Speaker 1>how stuff works and wouldn't be possible without several brilliant

0:42:46.239 --> 0:42:48.680
<v Speaker 1>people who do the important things we couldn't even begin

0:42:48.719 --> 0:42:52.000
<v Speaker 1>to understand. Tristan McNeil does the editing thing. Noel Brown

0:42:52.040 --> 0:42:54.279
<v Speaker 1>made the theme song and does the MIXI mixy sound thing.

0:42:54.719 --> 0:42:57.920
<v Speaker 1>Jerry Rowland does the exact producer thing. Gay Bluesier is

0:42:57.960 --> 0:43:00.680
<v Speaker 1>our lead researcher, with support from the Research Army including

0:43:00.680 --> 0:43:03.520
<v Speaker 1>Austin Thompson, Nolan Brown and Lucas Adams and Eves Jeff

0:43:03.560 --> 0:43:05.720
<v Speaker 1>Coo gets the show to your ears. Good job, Eves.

0:43:05.960 --> 0:43:07.880
<v Speaker 1>If you like what you heard, we hope you'll subscribe,

0:43:07.880 --> 0:43:09.759
<v Speaker 1>And if you really really like what you've heard, maybe

0:43:09.760 --> 0:43:11.759
<v Speaker 1>you could leave a good review for us. Do we do?

0:43:11.880 --> 0:43:13.560
<v Speaker 1>We forget Jason? Jason who