WEBVTT - The Substance of Silence

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot Com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick and Robert.

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<v Speaker 1>I'd like you to think about something, and that's what

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<v Speaker 1>I'm here for. I want you to think about the

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<v Speaker 1>idea of the substance of absence in our in our

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<v Speaker 1>sensory experience of the world. So we all experience this

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<v Speaker 1>in our lives where there is a stark disconnect between

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<v Speaker 1>everything we know about physics and what are intuitions tell us.

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<v Speaker 1>And one of the examples of this is that there

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<v Speaker 1>is no such substance in physics as cold, right, Cold

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<v Speaker 1>is just the absence of heat energy. And yet if

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<v Speaker 1>you have an experience like mine, when you hold an

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<v Speaker 1>ice cube in your hand, it doesn't just feel like

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<v Speaker 1>heat is leaving your body. It certainly feels like you

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<v Speaker 1>are meeting cold. You are meeting a substance of coldness

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<v Speaker 1>that is an independent material reality in itself, not unlike

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<v Speaker 1>how many people process sight as a beam coming out

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<v Speaker 1>of their eyes, like they think about it in those terms,

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<v Speaker 1>even though most of those people, I think are going

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<v Speaker 1>to realize that that's not how vision works, but we

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<v Speaker 1>can't help it interpret what's happening it as such. Yeah,

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<v Speaker 1>it's almost like people think of sight as an apprehending power.

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<v Speaker 1>It's like you would reach out to pick something up.

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<v Speaker 1>So in order to get visions, you must be reaching

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<v Speaker 1>out with your eyes in some way to pull things in. Yeah.

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<v Speaker 1>Also to mention light, there's no such substance in physics

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<v Speaker 1>as darkness. Of course, darkness is just the absence of light.

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<v Speaker 1>But when a cloud passes in front of the sun

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<v Speaker 1>and it casts a shadow over the earth, and you

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<v Speaker 1>get that little shiver when that happens, it is hard

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<v Speaker 1>not to think of that shadow, the darkness, as a

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<v Speaker 1>substance unto itself, at least if you're like me. Yeah,

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<v Speaker 1>I mean unless an entity is actually stepping out of

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<v Speaker 1>the negative material plane, right, if there's actual actually a

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<v Speaker 1>denizen of the shadow realm uh, breaching your immediate universe. Well,

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<v Speaker 1>of course I speak not of beings of darkness, because

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<v Speaker 1>merely to speak of them is to summon them, and

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<v Speaker 1>now we should be watching our backs. But another substance

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<v Speaker 1>like this is the substance of silence. Right, So silence

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<v Speaker 1>is not a thing, it's merely the absence of the

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<v Speaker 1>vibrational pressure waves of energy that we call sound. But

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<v Speaker 1>in psychological terms, I wonder it is silence a substance

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<v Speaker 1>in the same way as cold and darker to me.

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<v Speaker 1>And if it is, I think we may have come

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<v Speaker 1>across some interesting biological reasons for feeling this way. So Robert,

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<v Speaker 1>back in, you and Julie did an episode of this

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<v Speaker 1>show where you talked about the quietest place in the

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<v Speaker 1>entire world. And I went back and listened to the episode,

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<v Speaker 1>and at this time, Uh, the quietest place in the

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<v Speaker 1>world was a type of room known as an an

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<v Speaker 1>a co wick chamber, meaning a chamber that's echo free

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<v Speaker 1>no echoes, at a facility in Minneapolis, Minnesota called or

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<v Speaker 1>Field Laboratories. You remember doing this episode. I assume no

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<v Speaker 1>one has wiped your memory. It's amazing how much I

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<v Speaker 1>forget about some some old episodes. Um, but I do

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<v Speaker 1>remember this one. Yes, Okay, So if you haven't seen it,

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<v Speaker 1>you should google pictures of this lab facility you out

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<v Speaker 1>there listening. According to Atlas Obscura, it's actually in the

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<v Speaker 1>same building where Bob Dylan recorded Blood on the Tracks,

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<v Speaker 1>not the same room, but the same building. Uh, and

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<v Speaker 1>so this room is used to test appliances and equipment

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<v Speaker 1>for sound production under very very sensitive conditions by creating

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<v Speaker 1>the most the quietest environment we could imagine. And to

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<v Speaker 1>achieve these conditions, the room has been built in a

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<v Speaker 1>very weird way. So it's got double layered steel and

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<v Speaker 1>foot thick concrete walls. It's got this vault type door,

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<v Speaker 1>and then on the walls from floor to see ling,

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<v Speaker 1>they are covered with fiberglass acoustic wedges, which are these

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<v Speaker 1>fuzzy looking three foot long axe blades that stab out

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<v Speaker 1>into the room from the walls. And it looks like

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<v Speaker 1>at any moment the trap is going to spring and

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<v Speaker 1>the walls will begin closing in and these wedges are

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<v Speaker 1>going to become interlocking teeth, you know, to grind your

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<v Speaker 1>bones between them. But as far as we know, it

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<v Speaker 1>is not a trap. People have been to the room

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<v Speaker 1>and survived, uh, though maybe not unscathed. So it's just

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<v Speaker 1>a room with a very powerful thirst for absorbing sound.

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<v Speaker 1>And according to the Guinness Book of World Records account

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<v Speaker 1>the ambient sound levels inside it are about negative thirteen

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<v Speaker 1>decibels or d b a actually, which is just an

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<v Speaker 1>adjusted version of decibel measurement we will horrify the audio

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<v Speaker 1>engineers and just use decibels for simplicity, say going forward.

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<v Speaker 1>But so when you when you hear something like negative

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<v Speaker 1>thirteen decibels, that might sound kind of weird, right, How

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<v Speaker 1>how could you have negative sound, especially since you you

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<v Speaker 1>look at various lists and near total silence is zero

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<v Speaker 1>A whispers fifteen, so it's like a negative whisper. How

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<v Speaker 1>is that possible? Well, zero decipels actually doesn't mean no sound.

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<v Speaker 1>Zero decibels is just taken to be the threshold of

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<v Speaker 1>normal human hearing and birth your best hearing. Infancy hearing

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<v Speaker 1>people can usually detect sounds above zero decibels. Below zero decibels,

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<v Speaker 1>you know, too bad a very human scale. It's a

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<v Speaker 1>scale based on human perception of sound, not sound is

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<v Speaker 1>some sort of um, concrete thing outside of human experience exactly.

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<v Speaker 1>And so going into this space of negative decibels is

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<v Speaker 1>like going into the underverse. It puts you in a

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<v Speaker 1>very bizarre state of mind. People who have gone here

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<v Speaker 1>report that they have a hard time staying in the

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<v Speaker 1>room too long. They used to have this thing. All

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<v Speaker 1>the articles about it mentioned this challenge that the owner

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<v Speaker 1>seems very excited about. Where he would test to people

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<v Speaker 1>to see how long they could stay in there. You

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<v Speaker 1>seem to get some kind of sadistic pleasure out of it.

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<v Speaker 1>But in the under verse with the necromongers from Chronicles

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<v Speaker 1>of Riddick, I do appreciate a good Chronicles of Riddick

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<v Speaker 1>reference to. Actually, I've never seen chronically that's the under

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<v Speaker 1>verse is a big deal in that. Oh, the under

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<v Speaker 1>verse is bigger than than Riddick. Oh well, I don't know,

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<v Speaker 1>ridd it's pretty big. If you've seen his arms, he's

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<v Speaker 1>very very big. I guess you'll. You'll have to show

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<v Speaker 1>it to me someday. But so anyway, supposedly, inside this

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<v Speaker 1>antichote chamber, what happens is people become just hyper aware

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<v Speaker 1>of the sounds produced by their own bodies. You are,

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<v Speaker 1>you start to hear the thump of your own heart,

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<v Speaker 1>and hear the kind of squelching of your digestive system,

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<v Speaker 1>and you hear this hissing and rustling which is your

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<v Speaker 1>own respiration. And media reports also claim that people become dizzy, disoriented,

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<v Speaker 1>sometimes kind of panicky, which suggests that our hearing is

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<v Speaker 1>in some way tied to our body orientation and movement. Right,

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<v Speaker 1>you may have read these stories about blind people using

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<v Speaker 1>forms of echolocation to hear where they are in a room.

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<v Speaker 1>This kind of suggests that even people with normal senses,

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<v Speaker 1>all of their senses functioning normally, might still use some

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<v Speaker 1>kind of echolocation and basic body orientation. My favorite detail

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<v Speaker 1>I heard was I read one story in The Guardian

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<v Speaker 1>about a man who went into this room and he

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<v Speaker 1>claimed that after his ears adjusted, he could hear his

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<v Speaker 1>own scalp moving over his skull when he changed facial expressions.

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<v Speaker 1>You know, one of the important things to keep in

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<v Speaker 1>mind about all this too, is that, of course it

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<v Speaker 1>goes without saying that humans have evolved to thrive in

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<v Speaker 1>a certain sort of environment and with a certain amount

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<v Speaker 1>of sound in their immediate environment. So we're we have

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<v Speaker 1>We did not evolve to to live in in quiet chambers.

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<v Speaker 1>We evolved to live in the world, and so when

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<v Speaker 1>we are deprived of almost like the oxygen of sound,

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<v Speaker 1>so much we have to it's almost like the mind

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<v Speaker 1>has to gulp in more of it. If it doesn't

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<v Speaker 1>have something to chew on, it will start chewing on itself,

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<v Speaker 1>which is certainly a trend that occurs time and time

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<v Speaker 1>again in any kind of experiment looking into sensory deprivation,

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<v Speaker 1>and we are discussing, you know, one major area of

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<v Speaker 1>sensory deprivation here. And this is another thing that gets

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<v Speaker 1>mentioned in in context with these anteco chambers is that

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<v Speaker 1>you might go into there and experience auditory hallucinations just

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<v Speaker 1>because of that sensory deprivation element. But anyway, since that

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<v Speaker 1>podcast that you and Julie recorded, there's a new kid

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<v Speaker 1>in town. Microsoft has built a silent mind flare chamber,

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<v Speaker 1>even more psychedelically quiet than the one at oar Field Labs.

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<v Speaker 1>And much like the other facility, this one is used

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<v Speaker 1>for sort of audio and device testing in very sensitive conditions.

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<v Speaker 1>But it's located at Microsoft's Audio lab in Redmond, Washington,

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<v Speaker 1>and according to Business Wire, Microsoft contracted a company called

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<v Speaker 1>Echo Noise Control Technology I think actually the same company

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<v Speaker 1>that built the oar Field room UH to build this

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<v Speaker 1>new dungeon of lost whisperhaps for them, and it was

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<v Speaker 1>completed in July. But compared to or fields negative thirteen decibles,

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<v Speaker 1>this room gets as quiet as negative twenty point six decibles.

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<v Speaker 1>And this is close to about as quiet as a

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<v Speaker 1>room filled with atmosphere can possibly be. So since sound

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<v Speaker 1>is caused by mechanical pressure waves in a medium such

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<v Speaker 1>as air or water. There is no sound at all

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<v Speaker 1>in a vacuum. If you were to go into the

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<v Speaker 1>vacuum of space, you wouldn't hear anything. But in a

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<v Speaker 1>room filled just screams exactly. But in a room filled

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<v Speaker 1>with normal atmosphere, negative twenty three decibles is about as

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<v Speaker 1>quiet as things can get, because that's the sound level

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<v Speaker 1>of what's known as Brownian motion, which is the random

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<v Speaker 1>movement of air particles rustling against one another. I would

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<v Speaker 1>love to hear what that sounds like. I think Brownian

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<v Speaker 1>motion of air particles. There's actually an email album, yeah yeah,

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<v Speaker 1>like a late seventies a perfect companion to metal machine music. Yea. Anyway,

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<v Speaker 1>so I started thinking about this room and about how

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<v Speaker 1>there are actually plenty of god beings and monsters from

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<v Speaker 1>the history of human imagination who have found themselves in

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<v Speaker 1>a dire quest for a place like this room. I

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<v Speaker 1>think that the quest for peace and quiet is it's

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<v Speaker 1>we think of it as something of the modern age, right,

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<v Speaker 1>you live in the city, or there's the traffic horns,

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<v Speaker 1>honking people, screaming people I don't know, arguing about Pokemon

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<v Speaker 1>go and about whether adults should play it or not

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<v Speaker 1>outside your window at all hours of the night. And

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<v Speaker 1>we come to associate this feeling of of this noisy

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<v Speaker 1>cacaphony with modernity. But but this feeling goes way back.

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<v Speaker 1>Oh yeah, I mean, really, humans haven't changed that much,

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<v Speaker 1>not so much that they've stopped being annoying and obnoxious

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<v Speaker 1>and loud. We've we've had a loud talkers among us.

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<v Speaker 1>We've had we've had individuals who cannot wake up silently.

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<v Speaker 1>Uh since time out of mind. Though, then again, I

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<v Speaker 1>do think it's kind of interesting. We're going to mention

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<v Speaker 1>a few of these that the quest for silence, the

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<v Speaker 1>desire for peace and quiet, is often associated with villains,

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<v Speaker 1>not heroes. Well you do see, Yeah, the I mean,

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<v Speaker 1>I think I think it falls on both sides. I

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<v Speaker 1>guess the heroes that are seeking silence, they tend to

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<v Speaker 1>want to share that path to silence with others. So

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<v Speaker 1>it's more about, hey, everybody, let me show you the

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<v Speaker 1>way to the silence. Let me show you a way

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<v Speaker 1>of silence that will better your life, whereas the monsters

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<v Speaker 1>are a little more selfish. Well, one great example of

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<v Speaker 1>this is the enemy a leash the creation myth of

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<v Speaker 1>ancient Mesopotamia, which you see in ancient Sumerian and Babylonian texts.

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<v Speaker 1>Originally at Sumerian focused on the god in Leal. Later

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<v Speaker 1>the Babylonian version is altered to glorify the Babylonian god

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<v Speaker 1>mar Duke. But the story is pretty much that the

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<v Speaker 1>gods Apsu and Tiamat freshwater and salt water personified. They

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<v Speaker 1>they sort of live in this primordial chaos and they

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<v Speaker 1>create a younger generation of gods who just make a

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<v Speaker 1>great rucus. They cause disorder, irritating noise, and Opsu, in

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<v Speaker 1>reaction to this, plots to destroy his creations in order

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<v Speaker 1>to get some peace and quiet. Quote, by day I

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<v Speaker 1>cannot rest, by night, I cannot lie down in peace,

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<v Speaker 1>but I will destroy their way. Let there be lamentation,

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<v Speaker 1>and let us lie down again in peace. Oh nice. Now,

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<v Speaker 1>of course, later a hero has to come and fight

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<v Speaker 1>these beings. Actually, so Opsu gets destroyed, and then Tiamatt

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<v Speaker 1>his his sort of companion, his female counterpart becomes a

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<v Speaker 1>monster that has to be fought. But so yeah, not

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<v Speaker 1>the heroes of the piece here, But they want some

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<v Speaker 1>peace and quiet, that all all these new created beings

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<v Speaker 1>are just too loud and irritating. It's in it always

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<v Speaker 1>the way. The youth are loud, and they need to

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<v Speaker 1>they need to pipe down because those old people are

0:13:03.120 --> 0:13:06.280
<v Speaker 1>trying to get some sleep. I wonder if that is

0:13:06.360 --> 0:13:11.840
<v Speaker 1>what's behind the idea of Grendel in Beowolf, because he

0:13:11.840 --> 0:13:15.320
<v Speaker 1>he quite famously is not a fan of the noise,

0:13:15.520 --> 0:13:19.640
<v Speaker 1>not a fan of the partying that's coming from the

0:13:19.679 --> 0:13:22.240
<v Speaker 1>mead hall across the way, right. So what's what's the

0:13:22.280 --> 0:13:26.200
<v Speaker 1>basic story of Grendel and Beowulf. It's Beowulf comes to

0:13:26.520 --> 0:13:30.520
<v Speaker 1>Rathgar's mead Hall of hero right in the land of

0:13:30.559 --> 0:13:33.800
<v Speaker 1>the Dane men, and they they party in the hall

0:13:33.920 --> 0:13:38.040
<v Speaker 1>and have their big feasts, and somewhere nearby there's this

0:13:38.160 --> 0:13:42.600
<v Speaker 1>monster called Grendel. Not actually described physically very much. Yeah,

0:13:43.000 --> 0:13:48.400
<v Speaker 1>virtually no physical descriptions um, which means basically any interpretation

0:13:48.480 --> 0:13:52.800
<v Speaker 1>you have is valid. I did read some great translations

0:13:53.000 --> 0:13:55.520
<v Speaker 1>of the description. What they do say about him the

0:13:55.559 --> 0:13:58.920
<v Speaker 1>march Stepper, famous who dwelt in the more fins, the

0:13:59.000 --> 0:14:02.520
<v Speaker 1>marsh and the fast nous, a fiend in hell. This

0:14:02.600 --> 0:14:07.120
<v Speaker 1>ghastly demon was named Grendel, infamous stalker of the marches

0:14:07.520 --> 0:14:11.360
<v Speaker 1>who held the Moor's finn and desolate stronghold, the land

0:14:11.400 --> 0:14:15.120
<v Speaker 1>of the marsh Monsters. Nice. I always liked that the

0:14:15.120 --> 0:14:18.880
<v Speaker 1>way John Gardner described him in his novel A Grendel,

0:14:18.920 --> 0:14:21.840
<v Speaker 1>which is one of my my favorites. He described him

0:14:21.880 --> 0:14:26.440
<v Speaker 1>his quote a shadow shooter, earth rim roamer, walker of

0:14:26.480 --> 0:14:29.160
<v Speaker 1>the world's weird wall. Oh, that's so great, and that

0:14:29.240 --> 0:14:31.920
<v Speaker 1>captures this is a feature of the Anglo Saxon poetry,

0:14:31.960 --> 0:14:35.320
<v Speaker 1>is the alliteration there where you hear the same words

0:14:35.320 --> 0:14:39.280
<v Speaker 1>starting consonants used over and over, and Gardner captures that

0:14:39.480 --> 0:14:41.560
<v Speaker 1>very well. But anyway, so in the story, of course,

0:14:41.600 --> 0:14:44.360
<v Speaker 1>Beowulf has to go and kill Grendel, and the reason

0:14:44.400 --> 0:14:47.480
<v Speaker 1>he does that is because he's a jerk, basically he is.

0:14:47.520 --> 0:14:51.880
<v Speaker 1>But also it's because Grendel comes into Rothgar's mead hall

0:14:52.040 --> 0:14:55.240
<v Speaker 1>and and messes him up. He comes in and kills

0:14:55.360 --> 0:14:57.120
<v Speaker 1>He does kill a lot of a lot of people

0:14:57.480 --> 0:15:00.880
<v Speaker 1>in the uh in the Damon's the sense. Yeah, so

0:15:00.960 --> 0:15:02.800
<v Speaker 1>why does he come into the meat hall and kill

0:15:02.840 --> 0:15:04.400
<v Speaker 1>the Dane men? Well, there are a couple of ways

0:15:04.440 --> 0:15:06.800
<v Speaker 1>you could read this, but the basic way is the

0:15:06.840 --> 0:15:09.560
<v Speaker 1>way it's described in the poem. It's kind of vague,

0:15:09.600 --> 0:15:12.600
<v Speaker 1>but it seems like he's annoyed by the noise they're making.

0:15:13.200 --> 0:15:17.680
<v Speaker 1>So one translation reads quote then the bold spirit impatiently

0:15:17.840 --> 0:15:21.640
<v Speaker 1>endured dreary time, He who dwelt in darkness. He that

0:15:21.800 --> 0:15:25.120
<v Speaker 1>every day heard noise of revelry loud in the hall.

0:15:25.560 --> 0:15:28.360
<v Speaker 1>There was the harmony of the harp, the sweet song

0:15:28.480 --> 0:15:31.920
<v Speaker 1>of the poet. Uh, and he doesn't like this noise. Now,

0:15:31.920 --> 0:15:34.240
<v Speaker 1>it's unclear to me, and I think they're actually differing

0:15:34.280 --> 0:15:37.120
<v Speaker 1>opinions on this. Whether the text means that Grendel was

0:15:37.400 --> 0:15:41.119
<v Speaker 1>actually jealous of the Danes, you know, friendship and happiness,

0:15:41.120 --> 0:15:44.000
<v Speaker 1>their their camaraderie and the party, or merely that he

0:15:44.080 --> 0:15:47.480
<v Speaker 1>just couldn't stand the noise. The sound of it bothered him.

0:15:47.560 --> 0:15:50.040
<v Speaker 1>But is it the same question we ask ourselves when

0:15:50.120 --> 0:15:53.040
<v Speaker 1>whenever we're annoyed by a neighbor having a loud party?

0:15:53.360 --> 0:15:56.640
<v Speaker 1>Am I annoyed because they are loud and I want

0:15:56.680 --> 0:15:59.080
<v Speaker 1>to sleep right now? Where am I loud because I

0:15:59.120 --> 0:16:02.120
<v Speaker 1>was not invited? Or I am not invited to parties

0:16:02.120 --> 0:16:04.800
<v Speaker 1>like this anymore? That that line of questioning, well, it

0:16:04.880 --> 0:16:07.560
<v Speaker 1>might be hard to tell the difference. Yeah, Robert, you

0:16:07.640 --> 0:16:12.000
<v Speaker 1>made a fascinating observation I had never considered before. Oh yeah,

0:16:12.320 --> 0:16:15.360
<v Speaker 1>tell me tell me about Oh well, I've I read

0:16:15.360 --> 0:16:17.720
<v Speaker 1>a lot of Dr SEUs folks these days, and so

0:16:17.880 --> 0:16:21.600
<v Speaker 1>anytime I read or if we end up viewing The Grinch,

0:16:21.640 --> 0:16:26.480
<v Speaker 1>Who's still Christmas, the comparisons are are pretty uh, are

0:16:26.520 --> 0:16:30.480
<v Speaker 1>pretty obvious, because in Grendel you have a monster that

0:16:30.640 --> 0:16:33.360
<v Speaker 1>lives out in the boonies who comes into the center

0:16:33.360 --> 0:16:37.680
<v Speaker 1>of civilization and unleash's havoc when there is too much noise,

0:16:38.200 --> 0:16:40.800
<v Speaker 1>and the same thing happens with the Grinch. The Grinch

0:16:41.240 --> 0:16:43.840
<v Speaker 1>hates the noise of the Christmas season, even the g

0:16:44.120 --> 0:16:47.000
<v Speaker 1>r is there. Yea, it seems like it's got to

0:16:47.040 --> 0:16:51.000
<v Speaker 1>be intentional, right, Oh, the noise, noise, noise, noise, noise.

0:16:51.040 --> 0:16:54.600
<v Speaker 1>There's one thing I hate all the noise, noise, noise, noise.

0:16:54.680 --> 0:16:58.040
<v Speaker 1>It's the who's in Whoville are like the Dane men

0:16:58.040 --> 0:17:00.800
<v Speaker 1>and hero Yeah, except instead of uh, you know, coming

0:17:00.800 --> 0:17:03.320
<v Speaker 1>in and killing who's, he just was gonna he's gonna,

0:17:04.160 --> 0:17:07.359
<v Speaker 1>uh you know, he's gonna surgically remove the cause of

0:17:07.359 --> 0:17:10.560
<v Speaker 1>their joy, uh, and the joy being the cause of

0:17:10.600 --> 0:17:12.840
<v Speaker 1>their noise. But of course that backfires and he has

0:17:12.920 --> 0:17:16.800
<v Speaker 1>to remove Christmas. But then his heart grew three sizes

0:17:16.800 --> 0:17:20.479
<v Speaker 1>that day. Yeah, they're a number of anatomical complications in

0:17:20.480 --> 0:17:24.240
<v Speaker 1>the comparison, but it doesn't happen to Grendel. Grendel, I

0:17:24.280 --> 0:17:28.080
<v Speaker 1>believe his head shrinks many sizes that day. Yeah, but

0:17:28.119 --> 0:17:30.160
<v Speaker 1>well I'm not sure he gets his head cut off. Yeah.

0:17:30.200 --> 0:17:33.280
<v Speaker 1>Also of the arm, yeah, arm to the arm, the

0:17:33.359 --> 0:17:35.600
<v Speaker 1>arm is cut off? First, is that a call going

0:17:35.840 --> 0:17:38.960
<v Speaker 1>got cut off? Because I think blades don't quite cut him,

0:17:39.000 --> 0:17:41.439
<v Speaker 1>like blades melt or something when they when they they

0:17:41.520 --> 0:17:45.399
<v Speaker 1>hit his blood. Description, there's some descriptions that can be

0:17:45.440 --> 0:17:49.560
<v Speaker 1>interpreted that either Grendel's blood is acidic and is eating

0:17:49.560 --> 0:17:51.679
<v Speaker 1>through the blade or it is so hot that it

0:17:51.800 --> 0:17:55.399
<v Speaker 1>is melting the blade. But Beowulf just rips off the

0:17:55.520 --> 0:17:58.840
<v Speaker 1>arm and then Grendel runs away. Wow. So here we've

0:17:58.840 --> 0:18:03.480
<v Speaker 1>got these monsters and god beings, uh, causing mayhem and

0:18:03.560 --> 0:18:07.080
<v Speaker 1>havoc and trouble for the creatures that dwell under their

0:18:07.240 --> 0:18:10.639
<v Speaker 1>level of power by trying to shut them up, just

0:18:10.760 --> 0:18:13.359
<v Speaker 1>wanting silence. And and if we can only find a

0:18:13.440 --> 0:18:16.119
<v Speaker 1>room for Grendel, if we could find an antechoic chamber,

0:18:16.160 --> 0:18:18.439
<v Speaker 1>for him, this never would have happened. But I wondered

0:18:18.480 --> 0:18:22.360
<v Speaker 1>if there are any straight up gods of silence. Well

0:18:22.400 --> 0:18:27.080
<v Speaker 1>there is, um Hippocrates, the Greek god of silence, and

0:18:27.080 --> 0:18:30.159
<v Speaker 1>he's thought to have evolved from a childhood variant of

0:18:30.200 --> 0:18:35.480
<v Speaker 1>the Egyptian god Horace. But ultimately Hippocrates is really more

0:18:35.560 --> 0:18:40.160
<v Speaker 1>about secrets than silence. So it's it's more about yeah,

0:18:40.280 --> 0:18:45.600
<v Speaker 1>you know, occult knowledge in many interpretations, as opposed to

0:18:45.960 --> 0:18:48.320
<v Speaker 1>just oh I need a nice meditative place to think.

0:18:48.560 --> 0:18:51.119
<v Speaker 1>I knew there was a group of monsters in Doctor

0:18:51.160 --> 0:18:53.280
<v Speaker 1>who called the Silence, but I looked at them up

0:18:53.280 --> 0:18:55.720
<v Speaker 1>and found that their name is somewhat misleading. Oh what

0:18:55.760 --> 0:18:59.480
<v Speaker 1>do they do? Uh? They engineer history and cause people

0:18:59.520 --> 0:19:03.200
<v Speaker 1>to have mass forgettings of events and stuff. But as

0:19:03.200 --> 0:19:07.119
<v Speaker 1>far as I know, they're not especially all that quiet. Uh, well,

0:19:07.440 --> 0:19:09.800
<v Speaker 1>one one that is quiet. I have to confess, I'm

0:19:09.800 --> 0:19:12.119
<v Speaker 1>not a doctor expert. I don't know that much. What

0:19:12.200 --> 0:19:16.080
<v Speaker 1>did you ever watch Buffy? No? I actually didn't. Should

0:19:16.760 --> 0:19:18.520
<v Speaker 1>It's a lot of fun. You know, you kind of

0:19:18.560 --> 0:19:22.000
<v Speaker 1>have to plow through that first season, but but it's

0:19:22.080 --> 0:19:24.359
<v Speaker 1>it's all it's all fun after that, As I recall

0:19:24.880 --> 0:19:29.280
<v Speaker 1>but one episode in particular, one of the best episodes UH,

0:19:29.440 --> 0:19:33.760
<v Speaker 1>is titled Hush, and it concerns a group of sort

0:19:33.760 --> 0:19:37.720
<v Speaker 1>of fairy tale ghoulish creatures called the Gentleman, and they

0:19:37.960 --> 0:19:41.560
<v Speaker 1>come to town to steal everyone's voices, leaving them unable

0:19:41.600 --> 0:19:45.120
<v Speaker 1>to scream when they come around and cut everyone's hearts out.

0:19:46.040 --> 0:19:48.560
<v Speaker 1>And then we finally learned that if you the reason

0:19:48.640 --> 0:19:51.840
<v Speaker 1>here is because loud noises such as those caused by

0:19:51.840 --> 0:19:55.760
<v Speaker 1>a screaming human, caused the creatures heads to explode. Now

0:19:55.840 --> 0:19:58.000
<v Speaker 1>that's funny. You should mention it, because one thing we

0:19:58.040 --> 0:20:01.960
<v Speaker 1>do know is that loud no noises can definitely cause

0:20:02.040 --> 0:20:04.800
<v Speaker 1>injury and damage to live in creatures. Oh yeah, I

0:20:04.800 --> 0:20:06.920
<v Speaker 1>mean there's a lot of data out there about about

0:20:06.960 --> 0:20:11.480
<v Speaker 1>noise pollution. UM. You know various uh, various humans, I

0:20:11.480 --> 0:20:14.520
<v Speaker 1>mean humans even, but also playing of non human animals. Uh.

0:20:14.640 --> 0:20:17.440
<v Speaker 1>The distraction alone can put many prey animals at an

0:20:17.440 --> 0:20:20.840
<v Speaker 1>increasing risk of predation. Uh. And the more pronounced effects

0:20:20.840 --> 0:20:24.040
<v Speaker 1>are generally found in marine mammals such as whales and

0:20:24.119 --> 0:20:28.440
<v Speaker 1>also in cephalopods. UH. The giant squid actually offers the

0:20:29.600 --> 0:20:32.359
<v Speaker 1>clearest example of this. Yeah. In the in the early

0:20:32.400 --> 0:20:37.080
<v Speaker 1>two thousand's low frequency sound pulse exercises that I believe

0:20:37.119 --> 0:20:41.199
<v Speaker 1>we're being utilized by the oil industry. Um. It was

0:20:41.240 --> 0:20:44.600
<v Speaker 1>like dynamite fishing for squid, right right, Yeah, essentially, so

0:20:44.640 --> 0:20:48.400
<v Speaker 1>they're they're blasting out these uh, these low frequency pulses

0:20:48.440 --> 0:20:51.360
<v Speaker 1>and then dead squid start up, start just popping up,

0:20:51.760 --> 0:20:56.080
<v Speaker 1>and they seem to have extensive bodily damage. And uh

0:20:56.080 --> 0:20:59.359
<v Speaker 1>when they looked closer, they found that like their mantles

0:20:59.359 --> 0:21:03.840
<v Speaker 1>were reduced pulp, there was bruised muscles, lesions in their statusists,

0:21:03.880 --> 0:21:07.040
<v Speaker 1>which are these fluid filled organs that rest behind the

0:21:07.040 --> 0:21:10.320
<v Speaker 1>creatures eyes that helped them maintain their ballots and position.

0:21:10.840 --> 0:21:13.440
<v Speaker 1>In a few years after this, Spanish marine biologists and

0:21:13.520 --> 0:21:18.119
<v Speaker 1>gal Gara investigated this further and found that low frequency

0:21:18.359 --> 0:21:22.080
<v Speaker 1>sound exposure intensities between a hundred fifty seven hundred seventy

0:21:22.119 --> 0:21:27.000
<v Speaker 1>five decibels and frequency range which is very loud. Should say, Yeah,

0:21:27.040 --> 0:21:29.760
<v Speaker 1>one of the things to drive home and throw some

0:21:30.080 --> 0:21:33.600
<v Speaker 1>throughout some comparisons here in a bit is that, yeah, underwater, uh,

0:21:33.760 --> 0:21:36.600
<v Speaker 1>sounds can really get up there. Some of our loudest

0:21:36.920 --> 0:21:42.000
<v Speaker 1>noises on Earth they're occurring underwater. Um. But but anyway,

0:21:42.000 --> 0:21:45.040
<v Speaker 1>in this experiment, found that that there was a great

0:21:45.040 --> 0:21:49.239
<v Speaker 1>deal of UH statusist tissue damage, including the destruction of

0:21:49.320 --> 0:21:52.960
<v Speaker 1>tiny inverted hair like sensory structures in the cells that

0:21:53.080 --> 0:21:56.160
<v Speaker 1>helped the creatures maintain their balance. So this effectively crippled

0:21:56.200 --> 0:22:01.120
<v Speaker 1>them and even the the the various salivods that they studied,

0:22:01.600 --> 0:22:04.560
<v Speaker 1>the ones that survived the experiment exhibited in some cases

0:22:04.720 --> 0:22:08.119
<v Speaker 1>visible holes in the tissues. So we're talking, you know,

0:22:08.720 --> 0:22:13.239
<v Speaker 1>legitimate kind Yeah, yeah, yeah, I mean the worst. If

0:22:13.440 --> 0:22:16.359
<v Speaker 1>you're comparing places to be next to a bomb um,

0:22:16.600 --> 0:22:19.080
<v Speaker 1>the water is far worse. Like if someone throw If

0:22:19.080 --> 0:22:21.720
<v Speaker 1>you're at if your pool side and someone throws a grenade,

0:22:22.359 --> 0:22:25.400
<v Speaker 1>two grenades into your vicinity, one in the water, one

0:22:25.520 --> 0:22:29.160
<v Speaker 1>on the surface. Definitely stay on the surface, but also

0:22:29.240 --> 0:22:32.360
<v Speaker 1>avoid pool parties where grenades are being thrown around. How

0:22:32.359 --> 0:22:35.080
<v Speaker 1>do you keep getting invited to those I don't know? Um?

0:22:35.080 --> 0:22:37.159
<v Speaker 1>Like when I when I when they stopped inviting me,

0:22:37.200 --> 0:22:39.040
<v Speaker 1>And then I'm gonna I'm gonna feel bad. I'm gonna

0:22:39.040 --> 0:22:41.520
<v Speaker 1>look back on and say, why why don't they invite

0:22:41.520 --> 0:22:45.439
<v Speaker 1>me to these loud, noisy grenade parties? Uh? And I

0:22:45.480 --> 0:22:48.119
<v Speaker 1>wish I could go to sleep now Robert right before

0:22:48.119 --> 0:22:50.479
<v Speaker 1>we get back to the subject of silence. I know

0:22:50.560 --> 0:22:52.480
<v Speaker 1>everybody wants to know how do you make a human

0:22:52.480 --> 0:22:55.199
<v Speaker 1>head explode with sound? All right, so this is a

0:22:55.240 --> 0:22:59.000
<v Speaker 1>pretty cool There was a popular science article by seth

0:22:59.119 --> 0:23:01.960
<v Speaker 1>ET's horror at that came out a few years back,

0:23:02.000 --> 0:23:04.199
<v Speaker 1>and he looked into this. Include but we'll make sure

0:23:04.200 --> 0:23:05.600
<v Speaker 1>we include a link to this on the landing page

0:23:05.640 --> 0:23:08.480
<v Speaker 1>for this episode, because it's worth checking out. But he

0:23:08.840 --> 0:23:12.960
<v Speaker 1>ruled that yes, sufficiently powerful sound waves can make a

0:23:13.040 --> 0:23:17.720
<v Speaker 1>human head explode, much like the the Gentleman on Buffy Um.

0:23:17.800 --> 0:23:22.000
<v Speaker 1>Because uh infrasound is essentially a hell of a thing.

0:23:22.440 --> 0:23:25.840
<v Speaker 1>So if you crank it up to eighteen point ninety

0:23:25.880 --> 0:23:29.640
<v Speaker 1>eight hurts the same resonance of the human eye, and

0:23:29.680 --> 0:23:34.840
<v Speaker 1>the resulting distortions can make you see weird ghostly shapes. However,

0:23:34.960 --> 0:23:38.280
<v Speaker 1>if you crank it up to two hundred and forty decibels,

0:23:38.720 --> 0:23:43.120
<v Speaker 1>you can get the skull to resonate destructively. Especially it's

0:23:43.200 --> 0:23:45.439
<v Speaker 1>especially the case if you're using a debt like a

0:23:45.480 --> 0:23:49.080
<v Speaker 1>cadaver head. But but this could conceivably be the case

0:23:49.119 --> 0:23:52.080
<v Speaker 1>with a living head as well. To put that in perspective,

0:23:52.320 --> 0:23:55.600
<v Speaker 1>low frequency sonar can reach two hundred and thirty five decibels,

0:23:56.080 --> 0:23:59.440
<v Speaker 1>and the nineteen o eight Tunguska event, you know, of

0:23:59.520 --> 0:24:02.680
<v Speaker 1>course they and you earth object colliding with the Earth.

0:24:02.840 --> 0:24:06.040
<v Speaker 1>It's heard around the world, perhaps the loudest single event

0:24:06.080 --> 0:24:08.600
<v Speaker 1>in modern history, and it probably hit three hundred to

0:24:08.640 --> 0:24:14.880
<v Speaker 1>three so loud stuff. So we've never seen anybody's head

0:24:14.920 --> 0:24:18.000
<v Speaker 1>explode from sound. No And I think the way that,

0:24:19.560 --> 0:24:22.600
<v Speaker 1>the way that Horowitz explained it is that if you

0:24:22.600 --> 0:24:25.600
<v Speaker 1>were setting there, you if you had the technology to

0:24:25.720 --> 0:24:27.719
<v Speaker 1>do it, you would still get bored, and you just

0:24:27.760 --> 0:24:29.959
<v Speaker 1>probably want to brain the person in the head with

0:24:30.080 --> 0:24:32.399
<v Speaker 1>the device you're using. Like it's it's not a bit.

0:24:32.480 --> 0:24:34.440
<v Speaker 1>There are far better ways to make a head explode

0:24:34.520 --> 0:24:38.520
<v Speaker 1>than depending on sound. Okay. So we've been talking about

0:24:38.560 --> 0:24:42.520
<v Speaker 1>the idea of silence as a substance and where you

0:24:42.560 --> 0:24:45.480
<v Speaker 1>can find it. And one piece that I came across

0:24:45.480 --> 0:24:47.840
<v Speaker 1>that I thought was pretty interesting was a short article

0:24:48.320 --> 0:24:51.320
<v Speaker 1>in High Country News, which is a very good magazine

0:24:51.359 --> 0:24:54.280
<v Speaker 1>focusing on nature in the American West, uh and it

0:24:54.400 --> 0:24:57.640
<v Speaker 1>was about places of quiet in the American wilderness. Now,

0:24:57.720 --> 0:25:00.240
<v Speaker 1>we often think about human activity is the prime very

0:25:00.280 --> 0:25:03.320
<v Speaker 1>purveyor of noise, which it usually is. But leaving the

0:25:03.359 --> 0:25:06.000
<v Speaker 1>city doesn't always mean heading to a place of quiet.

0:25:06.040 --> 0:25:08.560
<v Speaker 1>Of course. I think about William Butler Yates Lake Isle

0:25:08.560 --> 0:25:10.320
<v Speaker 1>of innist Free. He wants to get away from the

0:25:10.359 --> 0:25:13.119
<v Speaker 1>bustle of the city. But where he's going isn't going

0:25:13.160 --> 0:25:14.760
<v Speaker 1>to be silent, right, because he's going to live in

0:25:14.800 --> 0:25:19.240
<v Speaker 1>the b loud glade. What a great term. But anyway,

0:25:19.280 --> 0:25:21.960
<v Speaker 1>you know nature, you hear the nature sounds, the crickets,

0:25:22.000 --> 0:25:25.199
<v Speaker 1>the wind, wrestling the leaves. But even in nature, some

0:25:25.240 --> 0:25:28.280
<v Speaker 1>places are louder than others. So at uh that they

0:25:28.440 --> 0:25:32.080
<v Speaker 1>talked about Idaho's City of Rocks National Reserve. It's going

0:25:32.119 --> 0:25:34.320
<v Speaker 1>to be very quiet, but you'll still probably hear the

0:25:34.359 --> 0:25:39.000
<v Speaker 1>faint sounds of running water and wrestling leaves. Um and

0:25:39.119 --> 0:25:43.080
<v Speaker 1>it can get quieter. One example is Colorado's Great Sand

0:25:43.160 --> 0:25:47.000
<v Speaker 1>Dunes National Park, which is very quiet. According to research

0:25:47.040 --> 0:25:49.639
<v Speaker 1>by the National Park Service, It's almost as quiet as

0:25:49.640 --> 0:25:54.040
<v Speaker 1>it was before the European colonization of America. But like

0:25:54.160 --> 0:25:57.880
<v Speaker 1>the Antichoic Chamber, this level of silence sort of highlights

0:25:57.920 --> 0:26:01.800
<v Speaker 1>an underlying lack of islands. You go into the chamber

0:26:01.880 --> 0:26:04.760
<v Speaker 1>and you hear your heartbeat, your scalp moving all of

0:26:04.800 --> 0:26:08.040
<v Speaker 1>that creepy stuff. You apparently go to Great Sand Dunes

0:26:08.160 --> 0:26:12.240
<v Speaker 1>National Park and they say that you hear other sounds

0:26:12.320 --> 0:26:16.000
<v Speaker 1>from very far away, for example, the sounds of the

0:26:16.040 --> 0:26:19.480
<v Speaker 1>Denver International Airport. I did a quick Google Maps check

0:26:19.560 --> 0:26:21.800
<v Speaker 1>to see how far away that is, and it's about

0:26:21.800 --> 0:26:24.439
<v Speaker 1>two hundred and fifty miles or a four hour drive.

0:26:25.160 --> 0:26:29.119
<v Speaker 1>So if this is true, you're you're hearing planes taking

0:26:29.160 --> 0:26:34.479
<v Speaker 1>off from two fifty miles away. That's just crazy. They

0:26:34.520 --> 0:26:37.399
<v Speaker 1>also put together, the National Park Service put together a

0:26:37.440 --> 0:26:40.840
<v Speaker 1>map of America with color coding for different levels of noise,

0:26:41.040 --> 0:26:44.639
<v Speaker 1>and so they have these blue regions where it's very quiet,

0:26:44.680 --> 0:26:47.439
<v Speaker 1>in these yellow regions where it's allowed. One thing I

0:26:47.520 --> 0:26:51.639
<v Speaker 1>noticed is that there's a very sharp east west divide.

0:26:51.680 --> 0:26:55.560
<v Speaker 1>The west is much quieter than the east, and I

0:26:55.600 --> 0:26:58.760
<v Speaker 1>would say from experience, I think that's right. Even being

0:26:58.800 --> 0:27:01.080
<v Speaker 1>in the wilderness, if you get out of the City's

0:27:01.640 --> 0:27:03.919
<v Speaker 1>when I noticed. Going to the wilderness in the east,

0:27:04.040 --> 0:27:07.800
<v Speaker 1>it's I don't know, you hear bugs, and you hear wind,

0:27:07.880 --> 0:27:11.080
<v Speaker 1>rustling leaves and stuff like that. Probably the quietest place

0:27:11.119 --> 0:27:15.399
<v Speaker 1>I can ever remember being was the desert in southwest Texas.

0:27:15.520 --> 0:27:17.960
<v Speaker 1>At Big Ben National Park where there was this one

0:27:18.000 --> 0:27:21.560
<v Speaker 1>day where I was riding around in a car with

0:27:22.119 --> 0:27:25.240
<v Speaker 1>my wife Rachel and her cousin Marie, and one day

0:27:25.359 --> 0:27:27.800
<v Speaker 1>we we parked and I went off by myself to

0:27:27.880 --> 0:27:31.320
<v Speaker 1>hike up a short little trail, and by myself. At

0:27:31.320 --> 0:27:34.200
<v Speaker 1>the top of this trail, I can remember just hearing nothing.

0:27:34.800 --> 0:27:38.280
<v Speaker 1>I couldn't hear any water, any insects, any birds, any

0:27:38.400 --> 0:27:42.280
<v Speaker 1>wind or leaves. The air was very still. I just

0:27:42.480 --> 0:27:45.920
<v Speaker 1>heard this kind of vague whir of things, very distant.

0:27:46.160 --> 0:27:50.160
<v Speaker 1>And it's one of the bluest places on the map. Actually, yeah,

0:27:50.200 --> 0:27:52.600
<v Speaker 1>I mean it's it's impressive to look one of these maps.

0:27:52.640 --> 0:27:55.040
<v Speaker 1>You know where not to move if you are a

0:27:55.119 --> 0:27:59.800
<v Speaker 1>Grendel or a granch So like obviously, don't go virtually

0:28:00.119 --> 0:28:03.880
<v Speaker 1>where in New England, stay out of the Midwest. Don't

0:28:03.920 --> 0:28:07.160
<v Speaker 1>go to Florida. Even the sparsely populated Midwest. It looks

0:28:07.160 --> 0:28:08.879
<v Speaker 1>like they're there are a lot of places that are

0:28:08.920 --> 0:28:11.119
<v Speaker 1>kind of yellow, and I wonder if that's because of

0:28:12.160 --> 0:28:14.520
<v Speaker 1>it kind of flat landscape and a lot of highways.

0:28:14.600 --> 0:28:17.679
<v Speaker 1>You can hear traffic from very far away. Yeah, you

0:28:17.720 --> 0:28:19.600
<v Speaker 1>pretty much have to go to the desert okay, but

0:28:19.680 --> 0:28:22.560
<v Speaker 1>I think we should actually talk about some medical research

0:28:23.080 --> 0:28:27.240
<v Speaker 1>with reference to silence and noise. Now everybody knows, of course,

0:28:27.280 --> 0:28:30.320
<v Speaker 1>that noise can be really irritating, but I think we

0:28:30.359 --> 0:28:33.000
<v Speaker 1>don't often realize the extent to which noise takes a

0:28:33.119 --> 0:28:37.280
<v Speaker 1>measurable toll on human on human health, and some people

0:28:37.280 --> 0:28:40.400
<v Speaker 1>have actually tried to measure this. For example, I found

0:28:40.480 --> 0:28:45.400
<v Speaker 1>oneten study in the Lancet that said, quote, Observational and

0:28:45.760 --> 0:28:49.680
<v Speaker 1>experimental studies have shown that noise exposure leads to annoyance,

0:28:49.840 --> 0:28:54.600
<v Speaker 1>disturbed sleep, and causes daytime sleepiness, affects patient outcomes and

0:28:54.680 --> 0:28:58.920
<v Speaker 1>staff performance in hospitals, increases the occurrence of hypertension and

0:28:58.960 --> 0:29:03.960
<v Speaker 1>cardiovascular disease, and impairs cognitive performance in school children. Now,

0:29:03.960 --> 0:29:06.120
<v Speaker 1>if all these things were being caused by some food

0:29:06.160 --> 0:29:09.680
<v Speaker 1>additive or something, we would be freaking out. Yeah, you

0:29:09.680 --> 0:29:13.240
<v Speaker 1>know there. I believe that the childhood front there there

0:29:13.240 --> 0:29:15.920
<v Speaker 1>have been studies in recent years that have looked into

0:29:16.120 --> 0:29:18.720
<v Speaker 1>like the role background music plays and how that can

0:29:18.760 --> 0:29:22.360
<v Speaker 1>actually that has a can have a detrimental effect on

0:29:23.320 --> 0:29:26.280
<v Speaker 1>on On one hand, I'm just communicating with the kid

0:29:26.320 --> 0:29:29.120
<v Speaker 1>and like getting their attention because even though you're cool,

0:29:29.520 --> 0:29:32.080
<v Speaker 1>with some ambient music playing in the background, and that

0:29:32.200 --> 0:29:35.600
<v Speaker 1>enhances your experiences of the scenario. It can be actually

0:29:35.640 --> 0:29:38.600
<v Speaker 1>kind of distracting for them. And I believe that it

0:29:39.000 --> 0:29:42.880
<v Speaker 1>occasionally even has been shown to to bleed over into

0:29:43.000 --> 0:29:46.640
<v Speaker 1>language acquisition to some degree. I don't have the research

0:29:46.680 --> 0:29:48.520
<v Speaker 1>in front of me right now, but it's interesting. But

0:29:48.560 --> 0:29:51.120
<v Speaker 1>even but even then, the noise that we take for granted,

0:29:51.160 --> 0:29:53.280
<v Speaker 1>the stuff that's not noise, the stuff that we the

0:29:53.800 --> 0:29:58.440
<v Speaker 1>adults put on to cancel out the noise, can itself, um,

0:29:58.480 --> 0:30:01.720
<v Speaker 1>you know, have a noisome effect. Yeah, And so when

0:30:01.720 --> 0:30:04.120
<v Speaker 1>you're exposed to a noise, of course, this activates a

0:30:04.200 --> 0:30:06.600
<v Speaker 1>stress response in the brain and goes to the amygdala,

0:30:06.680 --> 0:30:10.000
<v Speaker 1>and that triggers there is the release of stress hormones

0:30:10.040 --> 0:30:12.840
<v Speaker 1>like cortisol. And of course these hormones serve a purpose

0:30:12.880 --> 0:30:15.200
<v Speaker 1>in nature, right if you you've got you've got to

0:30:15.200 --> 0:30:16.640
<v Speaker 1>get ready for a fight, or you've got to be

0:30:16.720 --> 0:30:20.320
<v Speaker 1>able to run. But if you've just got continuously elevated

0:30:20.400 --> 0:30:23.680
<v Speaker 1>levels of stress hormone being triggered by noises that have

0:30:23.840 --> 0:30:27.800
<v Speaker 1>no relevance to you whatsoever, that's not good for your health.

0:30:27.880 --> 0:30:30.080
<v Speaker 1>And there's no good reason for it. Yeah, so we're

0:30:30.080 --> 0:30:34.560
<v Speaker 1>talking like horns, honking um, things out of the ordinary,

0:30:34.560 --> 0:30:36.320
<v Speaker 1>things that your mind hasn't had a chance to sort

0:30:36.360 --> 0:30:40.120
<v Speaker 1>of program into the normal rate of sounds. Jackhammers on

0:30:40.160 --> 0:30:44.080
<v Speaker 1>the floor above you in the office. Yeah, it's weird

0:30:44.120 --> 0:30:46.400
<v Speaker 1>to think about this because I actually live next to

0:30:46.480 --> 0:30:50.920
<v Speaker 1>train tracks and I virtually never hear Like I hear

0:30:50.960 --> 0:30:53.720
<v Speaker 1>them all the time, but I almost never register them, uh,

0:30:53.760 --> 0:30:55.920
<v Speaker 1>And they never interfere with my in my sleep or anything,

0:30:55.960 --> 0:30:58.880
<v Speaker 1>unless there's a sound that that happens that's out of

0:30:58.880 --> 0:31:02.760
<v Speaker 1>the ordinary, some sort of occasionally there's like this huge

0:31:02.800 --> 0:31:07.400
<v Speaker 1>shuddering um stop to a train it's making its way through.

0:31:07.760 --> 0:31:12.040
<v Speaker 1>But other than that, I legitimately haven't really heard the

0:31:12.120 --> 0:31:15.040
<v Speaker 1>train in a distractive manner since the day I moved

0:31:15.080 --> 0:31:17.520
<v Speaker 1>into the house. Well, there's one thing I would say

0:31:17.560 --> 0:31:20.080
<v Speaker 1>is that you might not even be aware of the

0:31:20.160 --> 0:31:24.560
<v Speaker 1>extent to which it is disturbing your sleep, because noise

0:31:24.680 --> 0:31:28.720
<v Speaker 1>disturbance of sleep is a major factor in these health outcomes.

0:31:29.160 --> 0:31:31.800
<v Speaker 1>In fact, in two thousand eleven, the World Health Organization

0:31:31.800 --> 0:31:34.040
<v Speaker 1>they put together this big report and they were collecting

0:31:34.080 --> 0:31:36.920
<v Speaker 1>evidence on the public health risks posed by noise in

0:31:37.240 --> 0:31:41.000
<v Speaker 1>European Union member states, and they actually put numbers on it.

0:31:41.040 --> 0:31:43.400
<v Speaker 1>They tried to take what we know and make some

0:31:43.640 --> 0:31:46.600
<v Speaker 1>estimates of what the total effects are. And of course

0:31:46.600 --> 0:31:49.680
<v Speaker 1>what they were calculating this in was something called dailies

0:31:49.800 --> 0:31:54.400
<v Speaker 1>or disability adjusted life here. So how many healthy years

0:31:54.640 --> 0:31:58.280
<v Speaker 1>is this issue taking off of people's lives? You can

0:31:58.320 --> 0:32:01.560
<v Speaker 1>measure a lot of negative health UH factors that way,

0:32:02.560 --> 0:32:05.720
<v Speaker 1>and they said, quote, with conservative assumptions applied to the

0:32:05.720 --> 0:32:10.160
<v Speaker 1>calculation methods, it's estimated that UH daily is lost from

0:32:10.280 --> 0:32:15.000
<v Speaker 1>environmental noise are sixty one thousand years for heart disease,

0:32:15.400 --> 0:32:19.640
<v Speaker 1>forty five thousand years for cognitive impairment of children, nine

0:32:19.760 --> 0:32:23.280
<v Speaker 1>hundred and three thousand years for sleep disturbance, twenty two

0:32:23.320 --> 0:32:27.160
<v Speaker 1>thousand years for tenadis six hundred and fifty four thousand

0:32:27.200 --> 0:32:31.040
<v Speaker 1>years for annoyance. In the European Union member states, the

0:32:31.080 --> 0:32:34.600
<v Speaker 1>results indicate that at least one million healthy life years

0:32:34.640 --> 0:32:37.880
<v Speaker 1>are lost every year from traffic related noise in the

0:32:37.880 --> 0:32:40.720
<v Speaker 1>western part of Europe. Well, that's a good thing. I

0:32:40.760 --> 0:32:43.360
<v Speaker 1>turned on that white noise in the evening. That does

0:32:43.440 --> 0:32:45.760
<v Speaker 1>bring something up I want to keep thinking about throughout

0:32:45.760 --> 0:32:49.080
<v Speaker 1>this episode. Is white noise the same as silence, Like,

0:32:49.480 --> 0:32:53.160
<v Speaker 1>what really is silence? If we've established this principle where

0:32:53.240 --> 0:32:56.760
<v Speaker 1>you go into the antichotic chamber and there's silence, and

0:32:56.800 --> 0:33:00.040
<v Speaker 1>that just means that you notice your heartbeat, and you

0:33:00.200 --> 0:33:03.760
<v Speaker 1>notice the you know, the creepy scalp. You go to

0:33:04.720 --> 0:33:08.040
<v Speaker 1>a national park in Colorado and you notice planes taking

0:33:08.080 --> 0:33:12.800
<v Speaker 1>off hundreds of miles away. You're always digging deeper into

0:33:13.000 --> 0:33:17.040
<v Speaker 1>the background sound palette. And so if that's the case,

0:33:17.160 --> 0:33:22.760
<v Speaker 1>what is silence? Is there actually such an experience as silence? Well,

0:33:23.040 --> 0:33:26.480
<v Speaker 1>as far as white noise machines go, I feel like

0:33:26.920 --> 0:33:28.760
<v Speaker 1>in a way that the use of colors is kind

0:33:28.760 --> 0:33:32.280
<v Speaker 1>of telling. Now specifically, I use a brown noise. Yes,

0:33:32.640 --> 0:33:35.000
<v Speaker 1>that's my favorite setting. It's a good one. Yeah, And

0:33:35.040 --> 0:33:38.360
<v Speaker 1>it's hard not to think of it in terms of

0:33:38.360 --> 0:33:41.120
<v Speaker 1>of of say wall that was once white. So like,

0:33:41.160 --> 0:33:42.960
<v Speaker 1>all right, it's got some smears on it, it's got

0:33:43.000 --> 0:33:46.040
<v Speaker 1>some scuffs. I could try and clean it down, I

0:33:46.040 --> 0:33:48.880
<v Speaker 1>could try and go back to that that that white level.

0:33:48.920 --> 0:33:50.760
<v Speaker 1>I could try and subscribe everything away and get to

0:33:50.840 --> 0:33:53.960
<v Speaker 1>some level of silence. But I'm better off just putting

0:33:54.000 --> 0:33:56.360
<v Speaker 1>up a wall of sound and just make just painting

0:33:56.360 --> 0:33:58.880
<v Speaker 1>the wall brown. Sorry, I'm mixing my metaphors here, but

0:33:58.880 --> 0:34:00.520
<v Speaker 1>I don't know. I see what you're saying. A new

0:34:01.400 --> 0:34:05.680
<v Speaker 1>um and a new seamless sound. Uh, you know, base

0:34:05.800 --> 0:34:09.400
<v Speaker 1>level of noise that has no no variety. They're not

0:34:09.440 --> 0:34:13.000
<v Speaker 1>going to be any sudden Uh you know, goblin cackles

0:34:13.080 --> 0:34:15.879
<v Speaker 1>or anything. Yeah, quiet, predictable sound you can tune out

0:34:15.920 --> 0:34:19.520
<v Speaker 1>and register is silence. Real silence is hard to tune

0:34:19.520 --> 0:34:23.439
<v Speaker 1>out because you're constantly hearing tiny variations. Yeah, I don't

0:34:23.440 --> 0:34:26.600
<v Speaker 1>want to hear all the little noises that mightn't happen

0:34:26.680 --> 0:34:28.879
<v Speaker 1>during the night. I don't want to. I certainly don't

0:34:28.880 --> 0:34:31.360
<v Speaker 1>want to hear anything the cats up to. So I

0:34:31.360 --> 0:34:33.400
<v Speaker 1>would rather just just go ahead and put up this

0:34:33.480 --> 0:34:35.160
<v Speaker 1>wall of sound you don't want to hear. Your kind

0:34:35.200 --> 0:34:39.200
<v Speaker 1>of research on how to take your soul, it's going

0:34:39.280 --> 0:34:41.359
<v Speaker 1>through those books of the occult you got. You know,

0:34:41.480 --> 0:34:43.960
<v Speaker 1>you shouldn't have bought those, I know, especially the ones

0:34:44.000 --> 0:34:48.799
<v Speaker 1>written in cat So Robert. One of the things that

0:34:48.840 --> 0:34:51.440
<v Speaker 1>actually inspired me to do this episode was it was

0:34:51.480 --> 0:34:53.959
<v Speaker 1>an article I read from Nautilus that was a July

0:34:54.880 --> 0:34:57.880
<v Speaker 1>piece in Nautilus by Daniel A. Gross called this is

0:34:57.920 --> 0:35:01.160
<v Speaker 1>your Brain on silence and This actually turned me onto

0:35:01.200 --> 0:35:03.799
<v Speaker 1>a few more avenues of of inquiry that I want

0:35:03.840 --> 0:35:07.520
<v Speaker 1>to talk about now. So in Gross's piece he mentions

0:35:07.560 --> 0:35:10.000
<v Speaker 1>a few studies, and one of them is this two

0:35:10.040 --> 0:35:14.880
<v Speaker 1>thousand six study in the journal Heart by a scientist

0:35:15.000 --> 0:35:20.600
<v Speaker 1>named Luke Luciano Bernardi and colleagues. And it's called Cardiovascular,

0:35:20.719 --> 0:35:24.160
<v Speaker 1>cerebro vascular and Respiratory changes induced by different types of

0:35:24.239 --> 0:35:28.760
<v Speaker 1>music in musicians and non musicians. The importance of silence

0:35:28.880 --> 0:35:32.200
<v Speaker 1>long name, But the interesting takeaway from this is that

0:35:32.239 --> 0:35:36.280
<v Speaker 1>they were intending to study physiological effects of different types

0:35:36.320 --> 0:35:39.000
<v Speaker 1>of music. This sounds like pretty standard research, right. So

0:35:39.000 --> 0:35:41.279
<v Speaker 1>they hook you up to some machines and they want

0:35:41.320 --> 0:35:43.840
<v Speaker 1>to play I don't know exactly what different music they played,

0:35:43.880 --> 0:35:47.080
<v Speaker 1>probably some probably some metal, probably some classical. They played

0:35:47.360 --> 0:35:52.279
<v Speaker 1>exciting music, arousing music, relaxing music, and they measured things

0:35:52.320 --> 0:35:55.880
<v Speaker 1>about your body respirations, is stelic blood pressure, circulation in

0:35:55.920 --> 0:35:58.600
<v Speaker 1>the brain, and they were trying to figure out, you know,

0:35:58.719 --> 0:36:01.480
<v Speaker 1>do different types of music change these things? Now, of

0:36:01.520 --> 0:36:04.000
<v Speaker 1>course they did. Different types of music did indeed lead

0:36:04.040 --> 0:36:07.759
<v Speaker 1>to different states of arousal and cause physiological changes. But

0:36:08.239 --> 0:36:12.359
<v Speaker 1>Bernardi and colleagues found that the most drastic changes and

0:36:12.400 --> 0:36:17.279
<v Speaker 1>the most interesting changes happened when random two minute intervals

0:36:17.320 --> 0:36:21.080
<v Speaker 1>of silence were introduced as a control to the tests.

0:36:21.120 --> 0:36:25.040
<v Speaker 1>So these periods of silence had a physiologically measurable effect

0:36:25.040 --> 0:36:30.040
<v Speaker 1>of calming and relaxation, more so than the relaxing, calming

0:36:30.200 --> 0:36:33.440
<v Speaker 1>music that they were attempting to test. So this is

0:36:33.520 --> 0:36:35.400
<v Speaker 1>kind of like if you went to a fancy restaurant

0:36:35.440 --> 0:36:38.279
<v Speaker 1>or a wine tasting and the best part of your

0:36:38.320 --> 0:36:42.120
<v Speaker 1>experience was the palate cleanser between courses, you know, the

0:36:42.200 --> 0:36:45.120
<v Speaker 1>crackers or the sorbet or whatever. Is that that actually

0:36:45.120 --> 0:36:47.759
<v Speaker 1>does more for you than anything else. It's like that

0:36:47.840 --> 0:36:51.320
<v Speaker 1>wonderful scene in Putti tang Um Yes, which which I

0:36:51.840 --> 0:36:54.200
<v Speaker 1>always have enjoyed as I think it's I think it's

0:36:54.200 --> 0:36:57.000
<v Speaker 1>a fine movie. It's a great science fiction film. But

0:36:57.080 --> 0:37:00.320
<v Speaker 1>there's a scene where we're Putty tang the the the

0:37:00.600 --> 0:37:05.279
<v Speaker 1>the title character, who is himself an accomplished musician and

0:37:05.640 --> 0:37:10.160
<v Speaker 1>just sort of cultural phenomenon um. He goes around winner. Yeah,

0:37:10.200 --> 0:37:12.080
<v Speaker 1>it's all around Winner. He goes in and he's gonna

0:37:12.120 --> 0:37:13.960
<v Speaker 1>cut this new track. He's gonna drop this new track,

0:37:14.280 --> 0:37:17.359
<v Speaker 1>and he gets the the sound engineer to just bring

0:37:17.400 --> 0:37:20.959
<v Speaker 1>all the levels down, and he passionately performs a track

0:37:21.000 --> 0:37:25.720
<v Speaker 1>of pure silence and and it becomes a sensation. And

0:37:25.760 --> 0:37:27.600
<v Speaker 1>I think it's kind of a beautiful idea that it's

0:37:27.600 --> 0:37:29.520
<v Speaker 1>like in this in in an in an age where

0:37:29.560 --> 0:37:32.040
<v Speaker 1>like it's all about like the noise that the music,

0:37:32.200 --> 0:37:35.759
<v Speaker 1>the constant music on top of all book sounds around us.

0:37:35.800 --> 0:37:40.160
<v Speaker 1>That an actual silence, some force meditation it maybe even

0:37:40.160 --> 0:37:43.920
<v Speaker 1>like essentially a two minute interval of silence enforced on

0:37:44.000 --> 0:37:47.400
<v Speaker 1>everyone would have a profound impact. Well, yeah, it's Putti

0:37:47.480 --> 0:37:51.200
<v Speaker 1>Tang spin on the the original work of the composer

0:37:51.280 --> 0:37:54.719
<v Speaker 1>John Cage, Right, So John Cage would do these experimental

0:37:54.920 --> 0:37:57.080
<v Speaker 1>music things where you know, it might be just like

0:37:57.239 --> 0:38:00.960
<v Speaker 1>random turned on radios or complete silence or something like that.

0:38:01.760 --> 0:38:04.880
<v Speaker 1>And it's it's easy to make jokes about that. You know,

0:38:05.160 --> 0:38:07.680
<v Speaker 1>you go to a classical music concert and sit there

0:38:07.680 --> 0:38:10.000
<v Speaker 1>while a pianist sits in front of a piano and

0:38:10.040 --> 0:38:15.080
<v Speaker 1>she doesn't play anything. That that's funny, but it's also yeah,

0:38:15.360 --> 0:38:18.480
<v Speaker 1>I can see the artistic merit in that causing people

0:38:18.480 --> 0:38:21.040
<v Speaker 1>to notice other sounds in the room, to notice what

0:38:21.120 --> 0:38:24.360
<v Speaker 1>the experience of listening is like by not having anything

0:38:24.400 --> 0:38:27.560
<v Speaker 1>to listen to. But again it's also easy to make

0:38:27.600 --> 0:38:32.680
<v Speaker 1>fun of. But another interesting fact here about the study,

0:38:32.880 --> 0:38:35.520
<v Speaker 1>so found these periods of silence more relaxing than the

0:38:35.560 --> 0:38:38.799
<v Speaker 1>relaxing music. The relaxing effect of the silence was more

0:38:38.880 --> 0:38:41.960
<v Speaker 1>pronounced in these short intervals between music than it was

0:38:42.040 --> 0:38:45.520
<v Speaker 1>in a long period of silence before the test started. So,

0:38:45.600 --> 0:38:49.080
<v Speaker 1>in other words, the most profound effect of silence seemed

0:38:49.080 --> 0:38:51.840
<v Speaker 1>to be when it occurred in contrast, And this is

0:38:51.880 --> 0:38:55.120
<v Speaker 1>a quote from Gross's article that that is quoting Bernardi

0:38:55.280 --> 0:38:58.200
<v Speaker 1>that the author of the study gives to the author

0:38:58.200 --> 0:39:01.480
<v Speaker 1>of the article quote, perhaps the arousal is something that

0:39:01.560 --> 0:39:04.799
<v Speaker 1>concentrates the mind in one direction, so that when there's

0:39:04.920 --> 0:39:10.319
<v Speaker 1>nothing more arousing, then you have deeper relaxation, so you're

0:39:10.360 --> 0:39:13.640
<v Speaker 1>focused on something and then you take a break, which

0:39:13.680 --> 0:39:19.040
<v Speaker 1>is much more relaxing than doing nothing in the first place. Well, certainly,

0:39:19.080 --> 0:39:21.399
<v Speaker 1>I can think. I don't know how closely related this is,

0:39:21.440 --> 0:39:25.560
<v Speaker 1>but you can think of of moments in modern music

0:39:25.719 --> 0:39:28.600
<v Speaker 1>and older music where you have that that full stop.

0:39:29.239 --> 0:39:32.080
<v Speaker 1>Everything goes silent for a second and then the sound

0:39:32.160 --> 0:39:34.960
<v Speaker 1>comes back before they drop the drop, right, Yeah, like

0:39:35.080 --> 0:39:38.960
<v Speaker 1>the drop that the dub step drop or even of course, um,

0:39:39.040 --> 0:39:42.680
<v Speaker 1>what was it that the Beatles song with the famous drop.

0:39:44.080 --> 0:39:46.880
<v Speaker 1>I'm not sure which day in the life, right is

0:39:46.880 --> 0:39:49.040
<v Speaker 1>that the one? Oh? I know what that song, but

0:39:49.080 --> 0:39:52.319
<v Speaker 1>I can't remember if there's a drop in it where

0:39:52.320 --> 0:39:55.680
<v Speaker 1>there's like everything gets very loud and then suddenly just

0:39:55.800 --> 0:40:00.600
<v Speaker 1>like in silence. Our Beatles fans will have to when

0:40:00.600 --> 0:40:03.360
<v Speaker 1>if I'm wrong, But but certainly their example of this

0:40:03.640 --> 0:40:08.080
<v Speaker 1>throughout music the drop totally well, I mean it does

0:40:08.160 --> 0:40:10.920
<v Speaker 1>focus the mind. The rests are as important as the beats.

0:40:11.600 --> 0:40:14.320
<v Speaker 1>But of course the finding that the brain responds mainly

0:40:14.360 --> 0:40:18.760
<v Speaker 1>to contrast and change is borne out by other research

0:40:18.800 --> 0:40:21.880
<v Speaker 1>research in mice. So here's one interesting one that is

0:40:21.960 --> 0:40:25.480
<v Speaker 1>also cited in the Nautilus piece. Back in two thousand

0:40:25.560 --> 0:40:28.480
<v Speaker 1>ten at the University of Oregon, there was this interesting

0:40:28.520 --> 0:40:32.600
<v Speaker 1>finding about how the brain reacts to silence. So the

0:40:32.640 --> 0:40:35.920
<v Speaker 1>interesting fact is that the brain processes silence is a

0:40:36.000 --> 0:40:39.920
<v Speaker 1>distinct type of input apart from sound. Remember we were

0:40:39.920 --> 0:40:43.040
<v Speaker 1>talking about silence as a substance, so the brain sees

0:40:43.040 --> 0:40:45.520
<v Speaker 1>it as such too. Yeah, the brain very much treats

0:40:45.560 --> 0:40:48.840
<v Speaker 1>silence as a substance rather than just the absence of noise.

0:40:49.040 --> 0:40:52.680
<v Speaker 1>So the researchers monitored the brains of rats exposed to

0:40:52.760 --> 0:40:55.759
<v Speaker 1>bursts of sound and charted the brain activity for wind

0:40:55.800 --> 0:40:59.080
<v Speaker 1>sounds began and when sounds ended. And what they found

0:40:59.200 --> 0:41:04.640
<v Speaker 1>was that acts used to completely separate synaptic pathways for

0:41:04.719 --> 0:41:08.040
<v Speaker 1>processing these types of sensation. So you hear a new sound,

0:41:08.120 --> 0:41:11.920
<v Speaker 1>sound comes on, the brain does one thing, sound goes

0:41:12.000 --> 0:41:15.279
<v Speaker 1>off the brains goes a completely different synaptic route to

0:41:15.280 --> 0:41:18.480
<v Speaker 1>the auditory cortex. Something that it's it's doing a different

0:41:18.560 --> 0:41:22.560
<v Speaker 1>kind of processing. And the first thing to notice is,

0:41:22.600 --> 0:41:25.120
<v Speaker 1>of course this is necessary for the understanding of speech.

0:41:25.880 --> 0:41:28.520
<v Speaker 1>When you're listening to somebody talk, how do you tell

0:41:28.560 --> 0:41:32.200
<v Speaker 1>when one word ends and another begins? In spoken communication?

0:41:32.280 --> 0:41:35.120
<v Speaker 1>You have to hear the spaces, and that's not so

0:41:35.160 --> 0:41:37.440
<v Speaker 1>easy to do. It's not easy to get computers to

0:41:37.480 --> 0:41:40.719
<v Speaker 1>do this right, because certainly, if you hear yourself talk,

0:41:40.760 --> 0:41:44.360
<v Speaker 1>you hear other people talk uh to varying degrees depending

0:41:44.400 --> 0:41:46.680
<v Speaker 1>on who's doing the during the talking. Yeah, though, the

0:41:46.719 --> 0:41:52.040
<v Speaker 1>spaces between the words become almost microscopic. Yeah. And then

0:41:52.040 --> 0:41:55.360
<v Speaker 1>of course this is also a survival mechanism. Have you

0:41:55.400 --> 0:41:58.640
<v Speaker 1>ever thought about how unnerving it is to hear a

0:41:58.640 --> 0:42:07.840
<v Speaker 1>sudden silence yes, I have Joe, So yeah, Fear is

0:42:07.880 --> 0:42:11.560
<v Speaker 1>an adaptive mechanism, right. It triggers these survival behaviors. You've

0:42:11.600 --> 0:42:15.359
<v Speaker 1>got a robot assassin coming at you, it's turning on

0:42:15.400 --> 0:42:18.560
<v Speaker 1>its mini gun, wearing up and uh, and it triggers

0:42:18.600 --> 0:42:22.280
<v Speaker 1>these survival behaviors. In dangerous situations, you've got an impulse

0:42:22.320 --> 0:42:25.800
<v Speaker 1>to freeze and be quiet, or the body prepares itself

0:42:25.840 --> 0:42:29.439
<v Speaker 1>to flee or or to fight for survival. Though I mean,

0:42:29.480 --> 0:42:31.279
<v Speaker 1>if it's the robot with a mini gun, you don't

0:42:31.280 --> 0:42:34.000
<v Speaker 1>have much of a good chance. But so, how do

0:42:34.120 --> 0:42:39.560
<v Speaker 1>animals know when to be afraid? Well, decent question, and

0:42:39.640 --> 0:42:43.960
<v Speaker 1>certainly one clue is if something has alerted other animals

0:42:43.960 --> 0:42:45.920
<v Speaker 1>in their presence, right that if something has caused a

0:42:46.040 --> 0:42:51.320
<v Speaker 1>quiet to spread amongst the surrounding organism. Right. And the

0:42:51.440 --> 0:42:54.440
<v Speaker 1>question is is that sort of a universal language, an

0:42:54.440 --> 0:42:57.799
<v Speaker 1>instinctual universal language among animals, And it looks like it

0:42:57.880 --> 0:43:00.359
<v Speaker 1>might be so. One way, of course, and most can

0:43:00.400 --> 0:43:03.680
<v Speaker 1>be afraid is learned fear associations. If every time you

0:43:03.719 --> 0:43:06.520
<v Speaker 1>go to the red food bowl it shocks you, you're

0:43:06.560 --> 0:43:08.680
<v Speaker 1>going to be afraid of the red food bowl. There's

0:43:08.719 --> 0:43:13.440
<v Speaker 1>also instinctual, species specific triggers of fear like audible alarm

0:43:13.560 --> 0:43:17.399
<v Speaker 1>calls or pheromones. But there was a study in two

0:43:17.440 --> 0:43:21.520
<v Speaker 1>thousand twelve in Current Biology called silence resulting from the

0:43:21.560 --> 0:43:25.600
<v Speaker 1>cessation of movement signals danger. And what this study found

0:43:25.680 --> 0:43:29.839
<v Speaker 1>is that the other animal fear trigger is silence, specifically

0:43:30.160 --> 0:43:33.680
<v Speaker 1>the sudden cessation of the sound of movement. You hear walking,

0:43:33.800 --> 0:43:36.880
<v Speaker 1>talking here, moving along through the brush. When whenever that

0:43:36.920 --> 0:43:42.200
<v Speaker 1>goes quiet, animals instinctively become afraid. They know something's wrong. Uh.

0:43:42.239 --> 0:43:45.120
<v Speaker 1>And the author's right in their abstract quote as freezing

0:43:45.239 --> 0:43:49.000
<v Speaker 1>is a pervasive fear response in animals. Silence may constitute

0:43:49.000 --> 0:43:53.280
<v Speaker 1>a truly public queue used by a variety of animals

0:43:53.320 --> 0:43:56.880
<v Speaker 1>in the ecosystem to detect impending danger. So this is

0:43:56.920 --> 0:44:00.839
<v Speaker 1>interesting that it becomes across species language like you're you're not.

0:44:01.000 --> 0:44:03.960
<v Speaker 1>You don't have to listen to your own uh, cod

0:44:04.040 --> 0:44:07.040
<v Speaker 1>species you know calling out, be careful when you hear

0:44:07.120 --> 0:44:11.640
<v Speaker 1>the birds becoming quiet, you know something's up, even if

0:44:11.719 --> 0:44:16.040
<v Speaker 1>you are an escaped monkey from a from a lab,

0:44:16.520 --> 0:44:20.799
<v Speaker 1>even if you are even if you're a wolverine. But

0:44:20.880 --> 0:44:23.160
<v Speaker 1>then to come back on the other side, there is

0:44:23.200 --> 0:44:27.000
<v Speaker 1>another biological role that silence seems to play and it's

0:44:27.040 --> 0:44:32.400
<v Speaker 1>a positive nurturing one toward brain development. So there's study

0:44:32.480 --> 0:44:36.880
<v Speaker 1>by im Key Kirsty in brain structure and function called

0:44:37.080 --> 0:44:40.840
<v Speaker 1>is silence golden effects of auditory stimuli and their absence

0:44:40.880 --> 0:44:45.440
<v Speaker 1>on adult hippocamp ll neurogenesis. So this essentially linked silence

0:44:45.640 --> 0:44:50.080
<v Speaker 1>to brain development. And they tested four different sound conditions,

0:44:51.160 --> 0:44:53.880
<v Speaker 1>which was so they had some mice and they tested

0:44:54.360 --> 0:44:57.920
<v Speaker 1>standard background noise and an animal testing facility that sounds

0:44:57.960 --> 0:45:00.640
<v Speaker 1>like a really pleasant noise. Uh. But then they also

0:45:00.680 --> 0:45:03.879
<v Speaker 1>compared this to white noise that they might have gone

0:45:03.880 --> 0:45:06.960
<v Speaker 1>with brown noise, but they didn't white noise the pup

0:45:06.960 --> 0:45:09.839
<v Speaker 1>calls of mice, so you know, a little little mice

0:45:09.920 --> 0:45:13.839
<v Speaker 1>calling out for the parents and silence. And the hypothesis

0:45:13.880 --> 0:45:16.560
<v Speaker 1>going into this experiment was that the baby mouse calls,

0:45:16.600 --> 0:45:19.840
<v Speaker 1>the pup calls would stimulate the growth of new brain

0:45:19.920 --> 0:45:23.320
<v Speaker 1>cells in adults. And at first, all of the sounds

0:45:23.320 --> 0:45:26.600
<v Speaker 1>except the white noise, did seem to encourage one specific

0:45:26.640 --> 0:45:30.239
<v Speaker 1>type of brain cell growth neuro genesis in the hippocampus.

0:45:30.360 --> 0:45:34.839
<v Speaker 1>But after seven days, only silence was still associated with

0:45:34.880 --> 0:45:38.000
<v Speaker 1>this brain cell growth, and that was a total surprise.

0:45:39.200 --> 0:45:42.160
<v Speaker 1>But the author's right quote. Our results indicate that the

0:45:42.239 --> 0:45:46.480
<v Speaker 1>unnatural absence of auditory inputs, as well as spectro temporally

0:45:46.680 --> 0:45:52.880
<v Speaker 1>rich albeit ethologically irrelevant stimuli, activate precursor cells in the

0:45:52.920 --> 0:45:56.160
<v Speaker 1>case of silence, also leading to greater numbers of newborn

0:45:56.239 --> 0:46:01.879
<v Speaker 1>immature neurons, whereas ambient and unstructured background auditory stimuli do

0:46:01.920 --> 0:46:04.920
<v Speaker 1>not so. In other words, the theory is that artificial

0:46:05.000 --> 0:46:08.920
<v Speaker 1>silence presents a healthy challenge to the brain, which prompts

0:46:08.960 --> 0:46:13.759
<v Speaker 1>the brain to grow new brain cells in adaptation more

0:46:13.800 --> 0:46:18.240
<v Speaker 1>so than any of these other background noises. It's interesting

0:46:18.239 --> 0:46:20.560
<v Speaker 1>when you we need when you take that into account

0:46:20.560 --> 0:46:23.960
<v Speaker 1>thinking about our own uh Like, So you're driving along

0:46:24.000 --> 0:46:26.319
<v Speaker 1>in the car and he might think, oh, I need

0:46:26.360 --> 0:46:28.960
<v Speaker 1>something to occupy my mind. Right, so I'm gonna put

0:46:28.960 --> 0:46:31.239
<v Speaker 1>on some music and put on some podcast or what

0:46:31.360 --> 0:46:34.600
<v Speaker 1>have you. Um but really your mind is gonna be

0:46:34.640 --> 0:46:38.040
<v Speaker 1>able to occupy itself. Maybe, but again, perhaps that's part

0:46:38.080 --> 0:46:40.480
<v Speaker 1>of the problem. You want you it's going to occupy itself.

0:46:40.520 --> 0:46:42.759
<v Speaker 1>But maybe that's part of the problem. Well, it might

0:46:42.800 --> 0:46:47.319
<v Speaker 1>just occupy itself with obsession over your own mortality or

0:46:47.360 --> 0:46:50.359
<v Speaker 1>with other things that you just don't have time for. Yeah,

0:46:50.400 --> 0:46:54.960
<v Speaker 1>the basic default mode network. Right, So this really complex

0:46:55.040 --> 0:46:57.560
<v Speaker 1>picture of silence is emerging. For me, the substance of

0:46:57.640 --> 0:47:02.120
<v Speaker 1>silence is is strange because uh, it's freedom from noise.

0:47:02.200 --> 0:47:04.960
<v Speaker 1>Of course, it seems to promote relaxation, We've seen that.

0:47:05.400 --> 0:47:07.880
<v Speaker 1>But then you go into an intensely quiet room, we

0:47:08.000 --> 0:47:11.160
<v Speaker 1>become aware of deeper and deeper noises, deeper into the

0:47:11.239 --> 0:47:14.200
<v Speaker 1>quiet verse, and you start to go crazy. People lose

0:47:14.239 --> 0:47:17.319
<v Speaker 1>their minds, they can't stand it. And then periods of

0:47:17.320 --> 0:47:20.360
<v Speaker 1>silence seem to promote healthy growth of brain cells, seems

0:47:20.400 --> 0:47:23.400
<v Speaker 1>to be good for at least the brains of mice. Um.

0:47:23.440 --> 0:47:26.760
<v Speaker 1>But then the sudden silence also triggers fear and alarm.

0:47:26.840 --> 0:47:29.920
<v Speaker 1>So it seems our reactions to silence are almost as

0:47:29.960 --> 0:47:33.160
<v Speaker 1>complex as our reactions to sound itself. Which makes me

0:47:33.200 --> 0:47:37.319
<v Speaker 1>wonder is there really such a thing as silence? And

0:47:37.400 --> 0:47:40.200
<v Speaker 1>if so, what is the ideal quiet? What are we

0:47:40.239 --> 0:47:43.360
<v Speaker 1>really going for when we want some peace and quiet?

0:47:43.480 --> 0:47:47.799
<v Speaker 1>What is it we have in mind? M hm, Well,

0:47:48.040 --> 0:47:51.000
<v Speaker 1>I feel like this is um. This is a question

0:47:51.040 --> 0:47:56.200
<v Speaker 1>that is complicated by just the human experience of silence form,

0:47:56.239 --> 0:48:00.560
<v Speaker 1>you know, for for one thing, because what I'm engaging

0:48:00.719 --> 0:48:05.120
<v Speaker 1>with with actual silence. I'm also very engaging to varying

0:48:05.120 --> 0:48:09.600
<v Speaker 1>degrees with inner silence and weighing those two and then

0:48:10.400 --> 0:48:13.240
<v Speaker 1>if that's going to color my memory about how quiet

0:48:13.239 --> 0:48:17.160
<v Speaker 1>a particular setting was, you know, like if I like

0:48:17.200 --> 0:48:19.560
<v Speaker 1>I've gone places before, like when I had to think

0:48:19.560 --> 0:48:21.840
<v Speaker 1>of for this podcast, like what are the quietest places

0:48:21.840 --> 0:48:25.480
<v Speaker 1>I've been to? I can the places that come to

0:48:25.520 --> 0:48:30.280
<v Speaker 1>mind are like wilderness environments. They were not necessarily quiet.

0:48:30.360 --> 0:48:32.600
<v Speaker 1>Like one was like, um, kind of on top of

0:48:32.600 --> 0:48:36.960
<v Speaker 1>the mountain and Yosemite, and there weren't any human noises

0:48:37.000 --> 0:48:39.040
<v Speaker 1>around me other than like I think I was. I

0:48:39.120 --> 0:48:42.360
<v Speaker 1>was pretty worn out by the time I reached the top. Uh,

0:48:42.400 --> 0:48:46.160
<v Speaker 1>but you know that the wind was sweeping through, blowing

0:48:46.160 --> 0:48:49.040
<v Speaker 1>across the trees and the and the rocks. Uh that

0:48:49.120 --> 0:48:53.400
<v Speaker 1>there was a sound of loose rocks underfoot as I ascended.

0:48:54.880 --> 0:48:56.759
<v Speaker 1>But yet, you know, part of part of it was

0:48:56.960 --> 0:48:59.799
<v Speaker 1>probably physical exertion, part of it was just the you know,

0:49:00.400 --> 0:49:05.960
<v Speaker 1>an entirely new physical environment, a slightly different you know,

0:49:06.040 --> 0:49:12.200
<v Speaker 1>sound environment. Like all of that further colored my interpretation

0:49:12.280 --> 0:49:14.640
<v Speaker 1>of it as quiet. You know, So when I look

0:49:14.640 --> 0:49:17.319
<v Speaker 1>back on it now, I'm it's easy for me to say, oh,

0:49:17.400 --> 0:49:18.960
<v Speaker 1>that was one of the quietest places I've been to.

0:49:19.320 --> 0:49:21.560
<v Speaker 1>But in a way it was just loud in different ways,

0:49:21.920 --> 0:49:25.400
<v Speaker 1>both sonically and like just visually loud. I thought of

0:49:25.840 --> 0:49:27.839
<v Speaker 1>the same thing. I mean, I was able to think

0:49:27.880 --> 0:49:31.520
<v Speaker 1>of Big Bend, which was actually I think, relatively quiet.

0:49:31.560 --> 0:49:34.759
<v Speaker 1>But when I when I think of quiet places, I

0:49:34.800 --> 0:49:37.239
<v Speaker 1>just think of like nature and stuff like that. It's

0:49:37.280 --> 0:49:40.440
<v Speaker 1>not quiet at all. There's bugs everywhere. I was up

0:49:40.440 --> 0:49:43.960
<v Speaker 1>in Tennessee last weekend, sitting out on the porch one night,

0:49:44.640 --> 0:49:46.920
<v Speaker 1>and I was thinking, Man, it's so nice and quiet

0:49:46.920 --> 0:49:50.000
<v Speaker 1>out here. It was not even remotely quote. It was

0:49:50.160 --> 0:49:53.960
<v Speaker 1>incredibly loud with different like the uh. It's like a

0:49:54.040 --> 0:49:57.560
<v Speaker 1>it's like a Phil Specter wall of sound, engineered entirely

0:49:57.600 --> 0:50:03.600
<v Speaker 1>by bugs. They're filling in every single conceivable hole where

0:50:03.600 --> 0:50:05.920
<v Speaker 1>there could be a noise. They've all got their niche

0:50:05.920 --> 0:50:08.839
<v Speaker 1>and it's all there. It's like a it's like a

0:50:08.880 --> 0:50:11.279
<v Speaker 1>like a Queen metal song, you know where they it's

0:50:11.360 --> 0:50:15.359
<v Speaker 1>just a floor to ceiling. Oh yeah. I camped in

0:50:15.520 --> 0:50:18.920
<v Speaker 1>okay Finoki swamp here in Georgia several years back, went

0:50:18.920 --> 0:50:22.640
<v Speaker 1>on a canoe trip uh, and it was legitimately hard

0:50:22.680 --> 0:50:25.720
<v Speaker 1>to sleep that night because the insects were so loud

0:50:25.800 --> 0:50:29.400
<v Speaker 1>and the frogs, frogs like actually underneath the platform that

0:50:29.440 --> 0:50:31.200
<v Speaker 1>we had our tents set up on, were just so

0:50:31.320 --> 0:50:34.840
<v Speaker 1>incredibly loud. It was it was worse than trying to

0:50:34.880 --> 0:50:37.480
<v Speaker 1>sleep in a city. But but in my memory I

0:50:37.560 --> 0:50:41.960
<v Speaker 1>interpreted this as peace and quiet. Yeah. Yeah, and in

0:50:41.960 --> 0:50:45.040
<v Speaker 1>a sense it is. But it's but again that that

0:50:45.200 --> 0:50:48.319
<v Speaker 1>kind of that that's why so complicated to try and think, like, well,

0:50:48.320 --> 0:50:50.960
<v Speaker 1>what's what's my ideal level of silence, because you know what,

0:50:51.160 --> 0:50:54.239
<v Speaker 1>a doctor's waiting room can be pretty quiet. But oh

0:50:54.320 --> 0:50:56.560
<v Speaker 1>that's no good at all. Yeah, but it's not good

0:50:56.560 --> 0:50:58.319
<v Speaker 1>because you're about to go and see the doctor. Your

0:50:58.360 --> 0:51:01.840
<v Speaker 1>head is probably more a lot I've with with worry

0:51:01.880 --> 0:51:05.000
<v Speaker 1>and concerns and what ifs than uh than any other time.

0:51:05.320 --> 0:51:07.880
<v Speaker 1>I mean, I'm I wonder what it would be like

0:51:08.000 --> 0:51:09.960
<v Speaker 1>to find it soothing to sit in a silent room

0:51:09.960 --> 0:51:13.520
<v Speaker 1>and hear nothing but the sound of a pencil scraping

0:51:13.560 --> 0:51:18.880
<v Speaker 1>against paper as it describes the shape of a mole. Yeah. Um,

0:51:18.920 --> 0:51:21.120
<v Speaker 1>you know, it also makes me think of airports we mentioned,

0:51:21.160 --> 0:51:24.479
<v Speaker 1>you know earlier in um in jest. But of course

0:51:24.480 --> 0:51:28.879
<v Speaker 1>he created music for airports wonderful ambient album, and every

0:51:28.880 --> 0:51:30.839
<v Speaker 1>time I listened to it, or and or every time

0:51:30.880 --> 0:51:33.279
<v Speaker 1>I'm in an actual airport, I think, why am I

0:51:33.360 --> 0:51:38.239
<v Speaker 1>listening to CNN on several different TVs on top of

0:51:38.239 --> 0:51:40.840
<v Speaker 1>all the noise instead of music for airports? Is is

0:51:40.880 --> 0:51:45.240
<v Speaker 1>there an idea here that actually more distraction? Is is better?

0:51:45.280 --> 0:51:48.400
<v Speaker 1>Like that is the form of silence that works better

0:51:48.400 --> 0:51:52.000
<v Speaker 1>in an airport as opposed to be the the the

0:51:52.160 --> 0:51:55.760
<v Speaker 1>idea of silence, uh in the midst of ambient music.

0:51:56.440 --> 0:52:00.400
<v Speaker 1>I don't know. I don't know either. Or should we

0:52:00.480 --> 0:52:03.600
<v Speaker 1>just all have, you know, our our heads encased in

0:52:03.800 --> 0:52:09.640
<v Speaker 1>some sort of sarcophagus to enforce silence upon us? Well

0:52:09.680 --> 0:52:12.920
<v Speaker 1>that's another. Even even if you put in ear plugs

0:52:13.120 --> 0:52:15.000
<v Speaker 1>and you you know, you're very good ones, and you

0:52:15.000 --> 0:52:17.280
<v Speaker 1>don't hear what's going on around you, there is still

0:52:17.320 --> 0:52:19.680
<v Speaker 1>a sort of connected sense of touch, you know, the

0:52:20.200 --> 0:52:23.959
<v Speaker 1>vibrational energy. There's some sort of blending between our sense

0:52:23.960 --> 0:52:25.880
<v Speaker 1>of touch and our sense of hearing. Yeah, yeah, and

0:52:25.920 --> 0:52:29.160
<v Speaker 1>certainly you're still gonna receive those uh, those waves you're

0:52:29.160 --> 0:52:32.840
<v Speaker 1>certainly gonna hear with your skull uh to a large degree.

0:52:32.840 --> 0:52:34.600
<v Speaker 1>So yeah, you're not gonna be able to to to

0:52:34.719 --> 0:52:39.279
<v Speaker 1>completely silence it out. So Robert, here's something that I

0:52:39.440 --> 0:52:42.560
<v Speaker 1>read about when I was, you know, doing some browsing

0:52:42.560 --> 0:52:46.160
<v Speaker 1>on the subject of silence, the idea of enforced silence.

0:52:46.760 --> 0:52:48.600
<v Speaker 1>That's a hard thing to pull off, right, because you

0:52:48.600 --> 0:52:51.759
<v Speaker 1>can isolate somebody, you can put them in solitary, you

0:52:51.800 --> 0:52:54.960
<v Speaker 1>can go u you know, Cold War John C. Lily

0:52:55.160 --> 0:52:58.520
<v Speaker 1>and drop somebody in an isolation tank. But for the

0:52:58.560 --> 0:53:00.719
<v Speaker 1>most partly people have a right to be loud, and

0:53:00.800 --> 0:53:05.000
<v Speaker 1>people can be loud outwardly and certainly inwardly. You know,

0:53:05.040 --> 0:53:08.000
<v Speaker 1>I don't usually think of a prison as a place

0:53:08.080 --> 0:53:11.440
<v Speaker 1>that's going to be especially a refuge of peace and quiet.

0:53:11.920 --> 0:53:15.279
<v Speaker 1>But in the nineteenth century there was this regime that

0:53:15.320 --> 0:53:17.960
<v Speaker 1>I read about known as the Auburn system. It evolved

0:53:18.000 --> 0:53:21.840
<v Speaker 1>in the Auburn Prison of Auburn, New York. And the

0:53:21.880 --> 0:53:24.040
<v Speaker 1>way this worked is that you had prisoners whould go

0:53:24.080 --> 0:53:27.520
<v Speaker 1>out perform hard labor all day, and then they were

0:53:27.560 --> 0:53:31.480
<v Speaker 1>put in solitary confinement at night, with enforced silence at

0:53:31.480 --> 0:53:39.840
<v Speaker 1>all times, no talking. Well, that sounds absolutely dreadful, absolutely shredful. Well, anyway,

0:53:39.920 --> 0:53:42.520
<v Speaker 1>the idea, I guess is that you know, criminals, they

0:53:42.600 --> 0:53:45.600
<v Speaker 1>learn habits, they learn things from each other, They learn

0:53:45.640 --> 0:53:49.879
<v Speaker 1>and reinforce bad behaviors from other criminals through some sort

0:53:49.920 --> 0:53:54.200
<v Speaker 1>of perverted form of social education. But if the prisoners

0:53:54.239 --> 0:53:57.320
<v Speaker 1>can't make a sound, they can't communicate with one another

0:53:57.360 --> 0:54:01.759
<v Speaker 1>in order to reinforce and instruct. But I'm curious how,

0:54:02.239 --> 0:54:04.520
<v Speaker 1>I mean, not like I think it would be ethical

0:54:04.560 --> 0:54:07.840
<v Speaker 1>to do this in any case, But putting questions of

0:54:07.840 --> 0:54:11.480
<v Speaker 1>ethicality aside, did this work? Did people really find that

0:54:11.560 --> 0:54:16.440
<v Speaker 1>this increased penitence caused people to stop living a criminal lifestyle?

0:54:17.440 --> 0:54:20.520
<v Speaker 1>I I am almost positive that this did not. My

0:54:20.880 --> 0:54:23.480
<v Speaker 1>bet is that this did not work, though it does

0:54:23.560 --> 0:54:28.200
<v Speaker 1>sound like, you know, perfectly deplorable from you know, by

0:54:28.280 --> 0:54:31.759
<v Speaker 1>nineteenth century penal standards. I mean, I think I think

0:54:31.800 --> 0:54:34.719
<v Speaker 1>it sort of fits with the idea of you know what,

0:54:34.760 --> 0:54:37.280
<v Speaker 1>do you need? Nothing? You need? You need your Bible

0:54:37.400 --> 0:54:40.440
<v Speaker 1>and you need quiet reflection, and so they put you

0:54:40.480 --> 0:54:43.160
<v Speaker 1>in a room by yourself, no talking, read your Bible

0:54:44.200 --> 0:54:46.360
<v Speaker 1>and that's it. And I guess it was supposed to

0:54:46.440 --> 0:54:50.239
<v Speaker 1>encourage guilt, you know, guilt and remorse and feelings of

0:54:50.520 --> 0:54:53.399
<v Speaker 1>wanting to reform. But I don't know. I think when

0:54:53.440 --> 0:54:57.719
<v Speaker 1>you force people to be silent, do you also encourage

0:54:57.760 --> 0:55:03.879
<v Speaker 1>them to stew on what bothers them? Well, I yeah,

0:55:03.920 --> 0:55:07.719
<v Speaker 1>I mean it's you're not necessarily making any positive movement there.

0:55:07.719 --> 0:55:10.680
<v Speaker 1>I mean, in researching this episode, it did a lot

0:55:10.760 --> 0:55:15.719
<v Speaker 1>of searches around for silence related UM studies, and silence

0:55:15.840 --> 0:55:18.920
<v Speaker 1>can have many meanings. Of course, as we've already discussed,

0:55:18.920 --> 0:55:21.120
<v Speaker 1>one meaning we haven't really gotten into is silence in

0:55:21.239 --> 0:55:24.880
<v Speaker 1>terms of not talking about your problems, not talking about

0:55:24.920 --> 0:55:27.239
<v Speaker 1>what's botting, You're not talking about an issue. Well, that's

0:55:27.239 --> 0:55:30.040
<v Speaker 1>another You've done an episode of this show before. It

0:55:30.160 --> 0:55:33.160
<v Speaker 1>was also several years ago in the Spiral Silence, which

0:55:33.239 --> 0:55:36.400
<v Speaker 1>is not not so much about sound but just about

0:55:36.480 --> 0:55:40.879
<v Speaker 1>not speaking up, And yeah, that that becomes an echo

0:55:41.040 --> 0:55:44.600
<v Speaker 1>chamber of its own. Um. But I mean on top

0:55:44.640 --> 0:55:48.280
<v Speaker 1>of that, of course, the all of the research indicates

0:55:48.320 --> 0:55:52.319
<v Speaker 1>that solitary confinement is just a brutal tactic to use

0:55:52.360 --> 0:55:55.480
<v Speaker 1>against anybody. So I think it is it is now

0:55:55.600 --> 0:55:58.600
<v Speaker 1>coming to be considered a form of torture, so I'd

0:55:58.600 --> 0:56:00.640
<v Speaker 1>be willing to look into it more. But I my

0:56:00.640 --> 0:56:04.680
<v Speaker 1>my firm suspicion is that this uh, this prison experiment

0:56:04.800 --> 0:56:07.520
<v Speaker 1>like so like pretty much anything you call a prison

0:56:07.560 --> 0:56:13.480
<v Speaker 1>experience probably did not have great, great outcome. Now, of course,

0:56:13.960 --> 0:56:17.480
<v Speaker 1>that's when silence is imposed upon you, inflicted upon you.

0:56:17.560 --> 0:56:20.480
<v Speaker 1>But but certainly they're there are plenty of models for

0:56:21.160 --> 0:56:25.520
<v Speaker 1>embracing silence, taking on vows of silence, certainly. Uh. There

0:56:25.600 --> 0:56:29.160
<v Speaker 1>a number of monastic traditions and the Catholic tradition that

0:56:29.200 --> 0:56:32.440
<v Speaker 1>come to mind. Uh. It Also, silence also plays a

0:56:32.520 --> 0:56:37.120
<v Speaker 1>role in Hindu philosophy, where it is uh mauna. Also,

0:56:37.600 --> 0:56:41.640
<v Speaker 1>even the Greek philosopher of Pythagoras of Samos imposed a

0:56:41.719 --> 0:56:45.560
<v Speaker 1>rule of silence on his uh disciples of Pythagora, in

0:56:45.680 --> 0:56:49.200
<v Speaker 1>silence stints of five years or more, even to prove

0:56:49.239 --> 0:56:53.279
<v Speaker 1>your commitment. Apparently the music of the spheres you can't

0:56:53.320 --> 0:56:56.120
<v Speaker 1>hear it unless you stop talking. Yeah, And then of

0:56:56.160 --> 0:56:59.200
<v Speaker 1>course there's the whole issue of silence. Uh in the world,

0:56:59.280 --> 0:57:03.280
<v Speaker 1>place silence in study, you know here at how stuff works.

0:57:03.840 --> 0:57:08.000
<v Speaker 1>Over over the years, I've seen I've seen this this transformation.

0:57:08.400 --> 0:57:11.080
<v Speaker 1>So like when I first started here, like eight or

0:57:11.120 --> 0:57:13.040
<v Speaker 1>nine years ago, we had these bid and you were

0:57:13.040 --> 0:57:16.560
<v Speaker 1>here at at the time we have these big but

0:57:17.080 --> 0:57:19.000
<v Speaker 1>six years yeah, it was still in the same office.

0:57:19.280 --> 0:57:22.360
<v Speaker 1>So it was like sort of big three sided cubicles,

0:57:22.440 --> 0:57:26.919
<v Speaker 1>really spacious. Uh. You felt like a monk in um

0:57:27.920 --> 0:57:29.880
<v Speaker 1>in the library at times. You know, you're able to

0:57:29.920 --> 0:57:32.120
<v Speaker 1>get your materials, you have your computer, and you were

0:57:32.160 --> 0:57:34.880
<v Speaker 1>working away on your on your own. There were days

0:57:35.240 --> 0:57:38.640
<v Speaker 1>where you didn't you didn't necessarily see anybody that was

0:57:38.680 --> 0:57:41.920
<v Speaker 1>seated on an opposite row from you. And uh, We've

0:57:41.920 --> 0:57:44.040
<v Speaker 1>had a couple of different offices since then, and things

0:57:44.040 --> 0:57:47.080
<v Speaker 1>have gotten more open office, as is the trend right

0:57:47.480 --> 0:57:50.920
<v Speaker 1>where the ideas that oh, we're gonna treat treat everything

0:57:50.960 --> 0:57:54.280
<v Speaker 1>like it's a newsroom, treat everything, uh in a way

0:57:54.320 --> 0:57:56.840
<v Speaker 1>so that we're inspiring all sorts of uh, you know,

0:57:57.200 --> 0:58:01.200
<v Speaker 1>vital and imaginative, creative energy. Easel will just free flow

0:58:01.240 --> 0:58:04.360
<v Speaker 1>and ricochet around the office. Man, there is nothing more

0:58:04.400 --> 0:58:10.360
<v Speaker 1>inspiring than overhearing somebody else's work conversation. Yeah, um, you know.

0:58:10.440 --> 0:58:14.919
<v Speaker 1>And I feel like there are there are professions where

0:58:14.920 --> 0:58:18.480
<v Speaker 1>an opus opened an office environment work better their individuals

0:58:18.520 --> 0:58:21.600
<v Speaker 1>for whom it works better. Um. I think the problem

0:58:21.640 --> 0:58:24.520
<v Speaker 1>is always we need try applying any kind of one

0:58:24.560 --> 0:58:29.040
<v Speaker 1>size fits all um plan to a workforce. Well, it

0:58:29.040 --> 0:58:31.880
<v Speaker 1>seems to me from what I've read, everything is open office.

0:58:31.920 --> 0:58:35.479
<v Speaker 1>Now it's what everybody does. I'm not quite sure why

0:58:35.560 --> 0:58:38.560
<v Speaker 1>that trend has caught on, but but it's not just

0:58:38.840 --> 0:58:41.400
<v Speaker 1>it's not just here in the work world. I mean

0:58:41.400 --> 0:58:44.080
<v Speaker 1>you also see it out in the world of scientific research.

0:58:44.160 --> 0:58:47.160
<v Speaker 1>In fact, there there have been some papers in recent

0:58:47.200 --> 0:58:49.320
<v Speaker 1>years so they've brought this up saying that, hey, we

0:58:49.400 --> 0:58:53.840
<v Speaker 1>have too much enforced interaction in science. Um. In fact,

0:58:54.080 --> 0:58:57.440
<v Speaker 1>Peter Higgs has stated that the Higgs Boson of the

0:58:57.520 --> 0:59:00.160
<v Speaker 1>Higgs Boson has stated that the piece and quiet at

0:59:00.600 --> 0:59:03.840
<v Speaker 1>that he was afforded in the nineteen sixties, which resulted

0:59:03.880 --> 0:59:07.200
<v Speaker 1>in his Nobel Prize winning work, is no longer possible,

0:59:08.000 --> 0:59:09.480
<v Speaker 1>you know. So you have you have a number of

0:59:09.520 --> 0:59:12.200
<v Speaker 1>scientists over the years who have really been um the

0:59:12.240 --> 0:59:17.560
<v Speaker 1>proponents of silence. Newton, Einstein, just just to name a

0:59:17.640 --> 0:59:21.040
<v Speaker 1>few here. They've all prized silence and isolation. And if

0:59:21.040 --> 0:59:24.600
<v Speaker 1>they were working today, would they have it? And if

0:59:24.640 --> 0:59:26.480
<v Speaker 1>they didn't have it, would they have been able to

0:59:26.920 --> 0:59:30.320
<v Speaker 1>achieve the ends that they that they achieved in their lives. Well,

0:59:30.360 --> 0:59:32.640
<v Speaker 1>not to mention how much they'd be required to tweet

0:59:32.640 --> 0:59:36.880
<v Speaker 1>about their ongoing research and upcoming conferences. I'll do that.

0:59:36.960 --> 0:59:40.840
<v Speaker 1>Facebook live. Make sure Newton that you do your Facebook life.

0:59:40.880 --> 0:59:43.960
<v Speaker 1>You gotta understand you're gonna do something with an apple. Um,

0:59:44.000 --> 0:59:46.240
<v Speaker 1>whether you have a dog, door something. Let's get some

0:59:46.360 --> 0:59:50.000
<v Speaker 1>let's point some some cameras at that. Facebook wants to

0:59:50.040 --> 0:59:55.360
<v Speaker 1>know what is this? Yes? Why am I seeing this? Who?

0:59:55.440 --> 0:59:59.439
<v Speaker 1>Who are you? Uh? Well, it's the world. It's the world.

0:59:59.480 --> 1:00:01.400
<v Speaker 1>We have the world we have to deal with. Uh,

1:00:01.760 --> 1:00:04.040
<v Speaker 1>and we'll we'll find a way to work through the noise.

1:00:04.080 --> 1:00:07.320
<v Speaker 1>I mean that's the scenario at any point, right right, No,

1:00:07.320 --> 1:00:09.760
<v Speaker 1>no matter how noise do you think the world is.

1:00:09.960 --> 1:00:13.040
<v Speaker 1>No matter how quiet a slice you've carved out for yourself,

1:00:13.320 --> 1:00:15.320
<v Speaker 1>you're still going to have to work through the noise. Well,

1:00:15.360 --> 1:00:17.680
<v Speaker 1>I mean that brings us back to the to the question.

1:00:17.720 --> 1:00:20.520
<v Speaker 1>I guess the core questions substance of silence? What is it?

1:00:20.600 --> 1:00:24.680
<v Speaker 1>And why is some silence desirable but other silence is not?

1:00:25.640 --> 1:00:29.960
<v Speaker 1>So you might put in this loud white noise track

1:00:30.600 --> 1:00:34.440
<v Speaker 1>at work in order to get some quiet from the

1:00:34.480 --> 1:00:38.040
<v Speaker 1>conversations that are going on around you. So you're increasing

1:00:38.080 --> 1:00:40.640
<v Speaker 1>the volume in order to get some peace and quiet.

1:00:41.640 --> 1:00:45.520
<v Speaker 1>The signals again that that is clearly about something about

1:00:45.560 --> 1:00:48.840
<v Speaker 1>the the introduction and novelty of sound rather than the

1:00:48.920 --> 1:00:52.320
<v Speaker 1>volume of sound. I guess I'd be tempted to think

1:00:52.320 --> 1:00:55.880
<v Speaker 1>of it as oxygen, you know, and like I might

1:00:55.920 --> 1:00:57.960
<v Speaker 1>want to take a breath of pure oxygen every now

1:00:58.000 --> 1:01:00.280
<v Speaker 1>and then, but I don't know, for fun, just for fun.

1:01:00.360 --> 1:01:02.920
<v Speaker 1>But I don't want to necessarily live in an environment

1:01:02.960 --> 1:01:06.320
<v Speaker 1>of pure oxygen and breathe it all the time. That

1:01:06.760 --> 1:01:09.520
<v Speaker 1>would kill you. But but but every now and then

1:01:09.520 --> 1:01:14.240
<v Speaker 1>I'll sleep in my specialized oxygen tent. Uh and uh,

1:01:14.240 --> 1:01:17.440
<v Speaker 1>and it will revitalize me. But hey, that's uh, that's

1:01:17.440 --> 1:01:20.160
<v Speaker 1>our take on the topic. We we put it to you, though,

1:01:20.400 --> 1:01:24.720
<v Speaker 1>what is the quietest place you have ever found yourself in?

1:01:24.800 --> 1:01:27.120
<v Speaker 1>What what's the quietest place you've visited? What is the

1:01:27.240 --> 1:01:30.160
<v Speaker 1>quietest place you have created for yourself in your own life?

1:01:30.360 --> 1:01:32.600
<v Speaker 1>And I guess the question is a dual question, right,

1:01:32.640 --> 1:01:35.320
<v Speaker 1>what's the place that has felt the most quiet to you,

1:01:35.440 --> 1:01:40.360
<v Speaker 1>like the ideal mind silence versus what's actually the lowest

1:01:40.440 --> 1:01:44.640
<v Speaker 1>number of ambient decibels? Be very interested to hear, Hey,

1:01:44.640 --> 1:01:47.040
<v Speaker 1>maybe you've even been to one of these, uh, these

1:01:47.120 --> 1:01:50.680
<v Speaker 1>soundless chambers that we've created in the world. I want

1:01:50.680 --> 1:01:52.400
<v Speaker 1>to hear from the people, and I know they've got

1:01:52.400 --> 1:01:53.920
<v Speaker 1>to be out there, the people who went in one

1:01:53.960 --> 1:01:56.400
<v Speaker 1>and did not get all freaked out, because I'm sure

1:01:56.480 --> 1:01:58.840
<v Speaker 1>there are some people. I'm sure we hear about the

1:01:58.840 --> 1:02:01.160
<v Speaker 1>ones that get freaked out. Have you been to one

1:02:01.160 --> 1:02:03.520
<v Speaker 1>of these things and didn't really bother you? I want

1:02:03.520 --> 1:02:05.760
<v Speaker 1>to hear about that. I mean, there are people who

1:02:06.720 --> 1:02:10.040
<v Speaker 1>who are noisy enough and or make enough noises just

1:02:10.120 --> 1:02:12.720
<v Speaker 1>moving around, uh that I think they would they would

1:02:12.760 --> 1:02:14.960
<v Speaker 1>fare just fine, like they would never notice. They're just

1:02:15.120 --> 1:02:17.760
<v Speaker 1>if you're just sitting there like groaning to yourself and

1:02:18.320 --> 1:02:21.680
<v Speaker 1>cracking your knuckles and talking to yourself and groaning some

1:02:21.760 --> 1:02:23.760
<v Speaker 1>more than you know, you're probably not gonna notice the

1:02:23.800 --> 1:02:30.160
<v Speaker 1>desk about how we'll show all them, show all there

1:02:30.160 --> 1:02:35.280
<v Speaker 1>griping about your office environment all that. Let's stop being grumpy, Robert.

1:02:35.320 --> 1:02:37.000
<v Speaker 1>How can they get in touch with us? Oh? Hey,

1:02:37.040 --> 1:02:39.440
<v Speaker 1>before we do that, we should also mention that this

1:02:39.480 --> 1:02:42.040
<v Speaker 1>week we are going to be in New York. That's right,

1:02:42.400 --> 1:02:45.120
<v Speaker 1>if you were in New York, specifically, if you were

1:02:45.160 --> 1:02:50.360
<v Speaker 1>attending the The Star Trek Mission New York uh Con

1:02:51.120 --> 1:02:53.760
<v Speaker 1>in New York City, then you should you should check

1:02:53.800 --> 1:02:55.360
<v Speaker 1>us out. We're gonna be there, We're gonna be doing

1:02:55.360 --> 1:02:57.960
<v Speaker 1>a presentation. It's gonna be Star Treky, it's gonna be science,

1:02:58.120 --> 1:02:59.840
<v Speaker 1>it's gonna be a little cosmic, it's gonna be a

1:03:00.000 --> 1:03:04.040
<v Speaker 1>will uh psychological. Yeah. So the conference goes from September

1:03:04.080 --> 1:03:06.520
<v Speaker 1>two to September four. If if you're gonna be there,

1:03:06.560 --> 1:03:10.080
<v Speaker 1>our panel will be on Friday afternoon in the early afternoon,

1:03:10.560 --> 1:03:13.240
<v Speaker 1>and you can look us up in the conference materials.

1:03:13.240 --> 1:03:16.480
<v Speaker 1>But yeah, so if if you're around, come say hi, yeah, yeah,

1:03:16.560 --> 1:03:18.120
<v Speaker 1>come here what we have to say, and then uh

1:03:18.360 --> 1:03:21.560
<v Speaker 1>have a little chat with us afterwards. And in the meantime,

1:03:22.080 --> 1:03:23.880
<v Speaker 1>head on over to stuff to Blow your Mind dot com.

1:03:23.920 --> 1:03:26.560
<v Speaker 1>That's where you'll find all of the podcast, the videos,

1:03:26.680 --> 1:03:29.800
<v Speaker 1>blog post links out to our various social media accounts,

1:03:30.160 --> 1:03:33.040
<v Speaker 1>uh and that Facebook account Blow the Mind. You will

1:03:33.160 --> 1:03:37.560
<v Speaker 1>definitely find information there about the upcoming Star Trek thing.

1:03:37.920 --> 1:03:39.440
<v Speaker 1>And if you want to get in touch with us,

1:03:39.480 --> 1:03:41.880
<v Speaker 1>as always, you can email us and blow the mind

1:03:41.960 --> 1:03:53.760
<v Speaker 1>at how stuff works dot com for more on this

1:03:53.960 --> 1:03:56.480
<v Speaker 1>and thousands of other topics. Is it how stuff works

1:03:56.480 --> 1:04:15.560
<v Speaker 1>dot com. Ayther Ynys starts four starts apart f