WEBVTT - Whispers of the Speaking Sword

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<v Speaker 1>Calavoynan, wicked wizard grasps the handle of his broadsword, asks

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<v Speaker 1>the blade this simple question, tell me, O, my blade

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<v Speaker 1>of honor, dost thou wish to drink my life blood?

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<v Speaker 1>Drink the blood of Calivoynin. Thus his trusty sword makes

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<v Speaker 1>answer well, divining his intentions, Why should I not drink

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<v Speaker 1>thy life blood, blood of guilty Calivoynin? Since I feast

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<v Speaker 1>upon the worthy, drink the life blood of the righteous.

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<v Speaker 1>Thereupon the youth Colervo, wicked Wizard of the north Land,

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<v Speaker 1>lifts the mighty sword of Uko, DIDs adou to earth

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<v Speaker 1>in heaven, firmly thrust the hilt in heather to his heart,

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<v Speaker 1>he points the weapon, throws his weight upon the broadsword,

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<v Speaker 1>pouring out his wicked life blood. Air be journeys to Manala.

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<v Speaker 1>Thus the wizard finds destruction. This the end of colivoidment.

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<v Speaker 1>Born in sin and nursed in folly. Welcome to Stuff

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<v Speaker 1>to Blow your mind Production of My Heart Radio. Hey,

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<v Speaker 1>welcome to stuff to blow your mind. My name is

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<v Speaker 1>Robert Lamb and I'm Joe McCormick. And what you just

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<v Speaker 1>heard was an excerpt from Room thirty five of the

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<v Speaker 1>Finnish epic the Kalavala, as translated by John Martin Crawford

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<v Speaker 1>in Uh, it's a famous scene from the text um

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<v Speaker 1>that has been depicted in art. You'll find depictions of

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<v Speaker 1>it in public statues. Uh. There was one that I

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<v Speaker 1>was able to pull up here for us, Joe, for

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<v Speaker 1>our notes, where you see this very stoic, very grim

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<v Speaker 1>looking figure standing there gripping the laid of his sword,

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<v Speaker 1>not the not the hilt, but the actual blade of

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<v Speaker 1>it as he contemplates deep dark thoughts. Now, as for

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<v Speaker 1>the things that are draped over his midsection, is this

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<v Speaker 1>just sort of straps or from the pelt that have

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<v Speaker 1>tassels like a scarf might have, or are those the

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<v Speaker 1>paws of what was a bear skin with the claws

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<v Speaker 1>still on them. They to me, they look like the

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<v Speaker 1>claws of an animal skin. Yeah. But the way they

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<v Speaker 1>wrapped around him, it looks like he's being hugged from

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<v Speaker 1>behind by a very flattened bear. That's kind of like

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<v Speaker 1>reaching down onto his thighs in a funny looking way. Now,

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<v Speaker 1>that the Calavaya for anyone who's not familiar. But this

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<v Speaker 1>is the national epic of Finland and nineteenth century work

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<v Speaker 1>based on on on Caroline and finish, folklore and mythology

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<v Speaker 1>concerning the creation of the world, the exploits of heroes

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<v Speaker 1>and villains, as well as the magical sampo. So this

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<v Speaker 1>has been this has been given the cinematic treatment a

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<v Speaker 1>few different times over the years, and I know we've

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<v Speaker 1>we've heard from listeners about some of those depicts and

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<v Speaker 1>about just the uh, the epic itself. I myself, if

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<v Speaker 1>have have yet to read it in full, but I

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<v Speaker 1>have to say, after this, um, this little cold open

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<v Speaker 1>reading here, I really like the cadence of it. I

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<v Speaker 1>like the cadence of this translation. So perhaps I'll dive

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<v Speaker 1>back in at some point. Yeah, it's on my mental

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<v Speaker 1>list as well. But so what's going on in the

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<v Speaker 1>scene that you read? Okay, So this scening question concerns

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<v Speaker 1>the character uh Klavo, who of course is also referred

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<v Speaker 1>to as Colorvoi in in this uh this this particular translation.

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<v Speaker 1>And he's a tragic and doomed character. Uh. He has

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<v Speaker 1>this he needs, having this conversation with the unnamed but

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<v Speaker 1>clearly sentient blade that he wields. Uh. There's an element

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<v Speaker 1>of edifice to the character Theo, and he's also something

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<v Speaker 1>of a of a wizard obviously is described as an

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<v Speaker 1>evil wizard. Uh. So there's a lot going on here.

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<v Speaker 1>But the interesting thing for our purposes is that the

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<v Speaker 1>sword speaks. The sword seems to keep a history of itself.

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<v Speaker 1>It knows what it has done, it knows who it

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<v Speaker 1>is killed, in the character of those that it is killed. Um,

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<v Speaker 1>and there's a sense of the blade has some sort

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<v Speaker 1>of will of its own, even if in this case

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<v Speaker 1>it's more of a bloodthirsty indifference to whoever's blood it

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<v Speaker 1>happens to spill. Is it like a kind of propaganda

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<v Speaker 1>that justifies its own use? Yeah, I mean it, It

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<v Speaker 1>kind of makes sense, right, I mean the sword, what

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<v Speaker 1>does the sword want? Well, in this case, the sword

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<v Speaker 1>just wants to spill blood. It doesn't care if it's

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<v Speaker 1>righteous blood, it doesn't care if it's evil blood. Uh,

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<v Speaker 1>it just wants blood. Now, if this particular scene sounds familiar,

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<v Speaker 1>you know it is clearly echoed in the famous is

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<v Speaker 1>this a Dagger which I see before me monologue from

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<v Speaker 1>William Shakespeare's Macbeth. And I've also read that Hamlet too

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<v Speaker 1>was at least in part inspired by this this uh,

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<v Speaker 1>this finished tale that these finished legends. Um. Of course,

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<v Speaker 1>in Macbeth, the dagger does not answer the doomed king. Um,

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<v Speaker 1>he's just speaking to it. He's just, you know, he's

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<v Speaker 1>kind of making it the focus of his monologue. But

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<v Speaker 1>there is an interesting history of speaking swords in myth

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<v Speaker 1>and legend, and of course this also spills over into

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<v Speaker 1>the existence of various speaking weapons in fiction. Um. One

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<v Speaker 1>of the most notable, at least for me, would would

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<v Speaker 1>be the sentient weapons of dungeons and Dragons, particularly the

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<v Speaker 1>sword Black Razor, which has been around and the Dungeons

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<v Speaker 1>and Dragons lore for a while. But we should we

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<v Speaker 1>should also mention some other, perhaps um less obvious examples

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<v Speaker 1>of of intelligent weapons, especially from the film Who Framed

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<v Speaker 1>Roger Rabbit? I think these are actually parodies of old

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<v Speaker 1>like Loony Tunes conventions, But there is a sword that

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<v Speaker 1>sings in it right, right, It's kind of a Frank

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<v Speaker 1>Sinatra cartoon Frank Sinatra sword. And uh, it's been a

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<v Speaker 1>long time since I've seen Roger Rabbit. I remember the

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<v Speaker 1>sword being fairly useless, like it seemed more interested in

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<v Speaker 1>singing and crooning as opposed to being a proper stabbling implement.

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<v Speaker 1>And again it had a will out its own. What

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<v Speaker 1>if there was a sword who just wanted to day ants.

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<v Speaker 1>But but the other thing is, I remember in this

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<v Speaker 1>movie there are like sentient bullets like, uh, what's his name?

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<v Speaker 1>Bob Hoskins gets out of a bunch of bullets to

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<v Speaker 1>put in his gun, and their cartoon like Old West

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<v Speaker 1>cowboy bullets, and that one talks like a prospect or. Yeah.

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<v Speaker 1>I'd completely forgotten about this until you shared an image

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<v Speaker 1>with me. I think at least one of the bullets

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<v Speaker 1>as Pipper from Final Sacrifice. Yeah, yeah, yeah, I can.

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<v Speaker 1>It's been like again, it's been a long time, so

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<v Speaker 1>I've seen it. But looking at this still, I can.

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<v Speaker 1>I can hear that stereotypical like prospect or voice. Yeah.

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<v Speaker 1>So in this episode, we're going to discuss some examples

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<v Speaker 1>of speaking swords from myth and legend and literature and

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<v Speaker 1>maybe get into what it all means to a certain extent. Now,

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<v Speaker 1>the idea of a weapon that has a mind of

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<v Speaker 1>its own and can even talk and talk to its bearer, uh,

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<v Speaker 1>it goes goes very far back, even farther back than

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<v Speaker 1>Balla Valla. In fact, it goes to the civilizations of

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<v Speaker 1>ancient Spopotamia and their myths. Yeah, because this and this

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<v Speaker 1>is one that's not just an old example, it's just

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<v Speaker 1>it's an example that checks off all the boxes of

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<v Speaker 1>what you want to find in a sentient weapon. It

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<v Speaker 1>is a shower the talking mace, which was a weapon

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<v Speaker 1>that was wielded by the hero god Ninurta. So this

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<v Speaker 1>would have been of Sumerian and then I think later

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<v Speaker 1>Babylonian mythology. Yeah, and um, And like a lot of

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<v Speaker 1>those gods, I think his his trajectory kind of changes

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<v Speaker 1>course over time. He's uh, he was at least initially

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<v Speaker 1>a god of spring, thunder showers and a protector of agriculture.

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<v Speaker 1>I've also seen him uh written about as being more

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<v Speaker 1>connected with the sun, and then in later traditions more

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<v Speaker 1>of like a warrior god. Um. And then he's there

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<v Speaker 1>are there are. There are also some some pretty famous

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<v Speaker 1>depictions of him. There's a like if you just go

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<v Speaker 1>to like a Wikipedia page about ancient Sumerian legend, you're

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<v Speaker 1>likely to see this image of non Urta with it

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<v Speaker 1>with thunderbolts, pursuing this wing a demon an zoo Um

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<v Speaker 1>who has stolen the tablets of destiny. Uh. It's pretty

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<v Speaker 1>famous image. Yeah, and like so much of that great

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<v Speaker 1>old Mesopotamian art, you get this kind of side view

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<v Speaker 1>of the characters right there there in profile as they're

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<v Speaker 1>striding forward. And Unnurta has absolutely fabulous calf muscles. Yes,

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<v Speaker 1>and in this image he has that he has thunderbolts.

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<v Speaker 1>But um, this other weapon is associated with him in

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<v Speaker 1>some of the old old writings. And this is this

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<v Speaker 1>is again Sharro or the Smasher of Thousands, and it

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<v Speaker 1>is a mace. Uh. And I'm gonna have a short

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<v Speaker 1>artifact episode coming up I think next week that gets

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<v Speaker 1>into this a little bit. But uh, just getting into

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<v Speaker 1>the idea of like why a mace? What is it?

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<v Speaker 1>Is it about a mace? Uh? That would have been

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<v Speaker 1>important in ancient warfare and and basically it comes down

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<v Speaker 1>to the fact that, yeah, if you were fighting people

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<v Speaker 1>that did not have metal helmets, a mace was just

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<v Speaker 1>an absolutely devastating weapon to have. It became a symbol

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<v Speaker 1>of authority and many different cultures, and therefore it's exactly

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<v Speaker 1>the sort of thing that a powerful deity would wield

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<v Speaker 1>against monstrous enemies. I think of the mace as being

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<v Speaker 1>very prominently displayed in some some quite memorable ancient Egyptian art,

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<v Speaker 1>for example on the Narmer palette, which shows, of course,

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<v Speaker 1>you know, the Pharaoh clutching the head of the conquered

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<v Speaker 1>enemy and raising the mace in the other hand. Uh,

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<v Speaker 1>it's sort of an image of total dominance. Yeah. Yeah,

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<v Speaker 1>Apparently the mace was the symbol of of Egyptian power

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<v Speaker 1>for a very long time, because that for for the

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<v Speaker 1>longest their armies only fought enemies with no armor or helmets,

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<v Speaker 1>and so the mace was just a dominant weapon to wield. Now,

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<v Speaker 1>as as far as Shahua goes, this was no typical mace.

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<v Speaker 1>This was a weapon that could speak, It could fly

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<v Speaker 1>across vast distances, and even take on the form of

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<v Speaker 1>a winged lion. As Abraham Amen points out in the

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<v Speaker 1>Monster Hunter's Handbook, the weapon was capable of smashing enemies

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<v Speaker 1>either on its own own or in the hands of

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<v Speaker 1>non Orta, and it also rain fire and venom down

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<v Speaker 1>on its enemies and allowed the hero god to slay

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<v Speaker 1>this terrifying demon Azog, the one that we just described

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<v Speaker 1>from that that illustration. Wow. So, but of course us

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<v Speaker 1>just talking about it, you know, doesn't doesn't really give

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<v Speaker 1>it justice. You gotta you gotta go to the poetry,

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<v Speaker 1>or at least translations of the poetry, and in the

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<v Speaker 1>Sumerian poem Nenorta's Exploits. Uh yeah, there's a lot of

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<v Speaker 1>just beautiful violent language about our hero's use of the mace.

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<v Speaker 1>He said to pound Ausg's body as if it were

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<v Speaker 1>barley like in a mill or yea, like a mortar

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<v Speaker 1>and pestle. Yeah. Yeah, Like he's not going to just

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<v Speaker 1>knock down the monster and and and act like it's

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<v Speaker 1>a Friday that thirteenth movie. Oh, is the enemy dead?

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<v Speaker 1>I don't know. No, he's gonna go over and pound

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<v Speaker 1>that enemy into the ground with this mace. In fact,

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<v Speaker 1>such is the power of Choor that the condition of

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<v Speaker 1>the slain demon's body is compared to that of a

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<v Speaker 1>shipwrecked by a tidal wave. That's the demon you make

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<v Speaker 1>bread out of, yeah or pasta? Yeah. Now. Nnirta's Exploits

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<v Speaker 1>translation of it is available online, and there are little

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<v Speaker 1>bits of it that are you know, that that are

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<v Speaker 1>just lost. But it's well worth looking up and reading

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<v Speaker 1>through because it has all this awesome battle language in it.

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<v Speaker 1>But I want to read just a few quotes from

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<v Speaker 1>it that drive home mostly this idea of the weapon

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<v Speaker 1>as being the sentient speaking thing. Quote. At that moment,

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<v Speaker 1>the lord's battle mace looked towards the mountains, and Shahur

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<v Speaker 1>cried out aloud to its master. And then there's another

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<v Speaker 1>passage here, O beware, it said, concerned lee. The weapon

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<v Speaker 1>embraced him, whom it loved. The Shahur addressed Lord Nenirta.

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<v Speaker 1>Quote the weapon it's heart was reassured. It slapped its thighs.

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<v Speaker 1>The Sharhur began to run. It entered the rebel lands joyfully.

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<v Speaker 1>It reported the message to Lord Nenorta. And then there

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<v Speaker 1>is this one's great. The shower made the storm wind

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<v Speaker 1>rise to heaven, scattered the people like and then as

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<v Speaker 1>there's a fragment that's lost, it tore its venom alone

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<v Speaker 1>destroyed the townspeople. The destructive may set fire to the mountains.

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<v Speaker 1>The murderous weapons smashed skulls with its painful teeth. The club,

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<v Speaker 1>which tears out in trails, gnashed its teeth. The lance

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<v Speaker 1>was stuck into the ground, and the crevices filled with blood.

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<v Speaker 1>In the rebel lands, dogs lift it up like milk.

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<v Speaker 1>The enemy rose up, crying to wife and child, You

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<v Speaker 1>did not lift your arms in prayer to Lord Ninurta.

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<v Speaker 1>The weapon covered the mountains with dust, but did not

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<v Speaker 1>shake the heart of a zog. The shower threw its

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<v Speaker 1>arms around the neck of the lord. All right, so

0:12:45.320 --> 0:12:48.120
<v Speaker 1>this is a mace, a weapon that not only talks,

0:12:48.360 --> 0:12:52.160
<v Speaker 1>not only cries allowed to its beloved master, but it

0:12:52.240 --> 0:12:55.760
<v Speaker 1>also hugs its beloved master. Yeah, this is a weapon

0:12:55.800 --> 0:12:57.160
<v Speaker 1>that's not going to turn on you. This is not

0:12:57.240 --> 0:12:59.920
<v Speaker 1>a weapon where you're gonna be like where you ask

0:13:00.040 --> 0:13:01.760
<v Speaker 1>get hey, or things pretty bad and the weapons like,

0:13:01.840 --> 0:13:04.440
<v Speaker 1>yeah it's pretty bad. You should push, you should follow me.

0:13:04.800 --> 0:13:07.160
<v Speaker 1>Uh No, this is a mass that stands by you, now,

0:13:07.240 --> 0:13:11.040
<v Speaker 1>doesn't This weapon also essentially function as a long range

0:13:11.080 --> 0:13:16.920
<v Speaker 1>surveillance device, reporting information back to its bearer from a distance. Yeah,

0:13:16.960 --> 0:13:20.760
<v Speaker 1>it is um It is an extremely overpowered weapon. It's

0:13:20.800 --> 0:13:23.719
<v Speaker 1>befitting of a of a god hero. But yeah, we're

0:13:23.760 --> 0:13:26.959
<v Speaker 1>we're based on these passages and others. There's this idea

0:13:26.960 --> 0:13:29.560
<v Speaker 1>that it will fly ahead, it will report back, it

0:13:29.600 --> 0:13:32.160
<v Speaker 1>will fly into battle on its own. But it can also,

0:13:32.600 --> 0:13:35.880
<v Speaker 1>you know, very much be wielded as a traditional weapon

0:13:36.160 --> 0:13:40.720
<v Speaker 1>by um by Nenorta. So it does all of these things.

0:13:41.000 --> 0:13:43.960
<v Speaker 1>It also has these these powers of venom and fire.

0:13:44.440 --> 0:13:48.280
<v Speaker 1>It's just absolutely powerful. I think we're in Batman territory

0:13:48.360 --> 0:13:50.920
<v Speaker 1>here because it's kind of like overpowered in the way

0:13:50.960 --> 0:13:54.360
<v Speaker 1>Batman's gadgets are that he just has gadgets that like

0:13:54.440 --> 0:13:57.679
<v Speaker 1>there's no reason he should have. Yeah, and and this

0:13:57.720 --> 0:14:00.160
<v Speaker 1>one just yeah, this does everything you can imagine. It's

0:14:00.160 --> 0:14:02.240
<v Speaker 1>almost as if, like later traditions were like, this is great,

0:14:02.280 --> 0:14:04.280
<v Speaker 1>but let's tone it down a little bit, because I

0:14:04.320 --> 0:14:05.960
<v Speaker 1>don't know if people are going to believe it. But

0:14:06.320 --> 0:14:09.240
<v Speaker 1>like I said, it's it's it's amazing. It's an amazing weapon.

0:14:09.520 --> 0:14:12.679
<v Speaker 1>Sharer has shark repellent properties. That's right, Batman did have

0:14:12.720 --> 0:14:19.760
<v Speaker 1>shark repellent, just carried it around just in case. Than

0:14:21.800 --> 0:14:26.000
<v Speaker 1>now when it comes to to speaking weapons in other traditions.

0:14:26.400 --> 0:14:29.480
<v Speaker 1>We have to pay special attention to to Irish myth

0:14:29.520 --> 0:14:32.200
<v Speaker 1>and legend because it seems it seems a really good

0:14:32.240 --> 0:14:34.880
<v Speaker 1>place to to spend some time, not only for the

0:14:34.920 --> 0:14:37.200
<v Speaker 1>tales themselves, but because it's an area where we have

0:14:37.240 --> 0:14:39.680
<v Speaker 1>some some pretty solid papers written on the history of

0:14:39.720 --> 0:14:42.560
<v Speaker 1>it all. In particular, I was looking at gary are

0:14:42.680 --> 0:14:45.280
<v Speaker 1>Varners the Sword and Dagger in myth and Legend from

0:14:45.320 --> 0:14:49.800
<v Speaker 1>twenty twelve and Omens, Ordeals and Oracles on Demons and

0:14:49.840 --> 0:14:55.200
<v Speaker 1>weapons in early Irish texts from by Jacqueline Borsch Now.

0:14:55.440 --> 0:14:58.200
<v Speaker 1>Varner points out that Irish swords were said to retain

0:14:58.280 --> 0:15:01.080
<v Speaker 1>a memory of the acts committed with the weapon, and

0:15:01.160 --> 0:15:04.440
<v Speaker 1>a warrior would swear by these weapons, but also could

0:15:04.440 --> 0:15:07.120
<v Speaker 1>be rebuked by the sword if they did not speak

0:15:07.120 --> 0:15:09.760
<v Speaker 1>true uh and Apparently this could take a couple of

0:15:09.760 --> 0:15:12.560
<v Speaker 1>different forms. The weapon might simply fail for the hero

0:15:12.760 --> 0:15:16.080
<v Speaker 1>at an important moment in battle, but it might also

0:15:16.240 --> 0:15:20.440
<v Speaker 1>speak and curse them for their false trophies. M. This

0:15:20.520 --> 0:15:25.440
<v Speaker 1>is interesting, the idea of being um accepted or rebuked

0:15:25.480 --> 0:15:28.480
<v Speaker 1>by a weapon. It makes me think of Excalibur, which

0:15:28.520 --> 0:15:32.680
<v Speaker 1>in which I do not think. I was looking around

0:15:32.680 --> 0:15:35.960
<v Speaker 1>for evidence of stories where Excalibur speaks, and I didn't

0:15:35.960 --> 0:15:40.120
<v Speaker 1>find any. But Excalibur does certainly look for its rightful

0:15:40.200 --> 0:15:43.120
<v Speaker 1>owner and uh and and rebukes people who try to

0:15:43.160 --> 0:15:46.320
<v Speaker 1>wield it without the right to do so. Yeah. And

0:15:46.360 --> 0:15:50.400
<v Speaker 1>of course R. Tolkien was was obviously a uh an

0:15:50.440 --> 0:15:52.800
<v Speaker 1>admire of many of these myth cycles that that we're

0:15:52.840 --> 0:15:55.440
<v Speaker 1>discussing here, So you see a lot of this reflected

0:15:55.480 --> 0:15:57.920
<v Speaker 1>and say, the behavior of the one ring, the idea

0:15:58.000 --> 0:16:01.120
<v Speaker 1>that it it chooses who wears it and who wields it,

0:16:01.320 --> 0:16:03.440
<v Speaker 1>and it might leave you if it has decided that

0:16:03.520 --> 0:16:07.040
<v Speaker 1>it it no longer believes in you. Right, I'm done

0:16:07.040 --> 0:16:10.400
<v Speaker 1>with the sealed or no more. Yeah, And so you

0:16:10.440 --> 0:16:12.120
<v Speaker 1>see that in some of these these accounts, you know

0:16:12.160 --> 0:16:14.920
<v Speaker 1>it's not uh, you know it will ultimately be like Okay,

0:16:14.920 --> 0:16:17.520
<v Speaker 1>the the hero has failed and the weapon has abandoned

0:16:17.600 --> 0:16:22.760
<v Speaker 1>them at a crucial moment. Q that Taylor Swift breakup song. Now,

0:16:22.800 --> 0:16:25.400
<v Speaker 1>an example cited by Borish can be found in the

0:16:25.440 --> 0:16:28.880
<v Speaker 1>Sick Bed of Colin. Now, this is a character that

0:16:28.920 --> 0:16:31.960
<v Speaker 1>we've discussed on the show before. This is the Irish

0:16:32.040 --> 0:16:34.800
<v Speaker 1>hero who I believe we did a whole episode where

0:16:34.800 --> 0:16:38.080
<v Speaker 1>we talked about one of his special weapons that may

0:16:38.160 --> 0:16:41.920
<v Speaker 1>or may not be related to the biological properties of

0:16:41.960 --> 0:16:45.080
<v Speaker 1>the stingray. Oh yeah, that's right. I do recall that

0:16:45.120 --> 0:16:49.400
<v Speaker 1>episode maybe being one of our most difficult pronunciation adventures

0:16:49.400 --> 0:16:52.600
<v Speaker 1>of all time. Yeah, globe trotting as we do with

0:16:52.640 --> 0:16:55.440
<v Speaker 1>our clumsy tongues. But but that one was also a

0:16:55.440 --> 0:16:58.000
<v Speaker 1>lot of fun. Uh, those myths are awesome. I remember

0:16:58.040 --> 0:17:02.080
<v Speaker 1>the warp spasm, right, Yeah, yeah, yeah, Klan is as

0:17:02.120 --> 0:17:04.960
<v Speaker 1>a fascinating character. And and I hope I'm saying it

0:17:05.000 --> 0:17:07.600
<v Speaker 1>appropriately here because I've heard it said both way, like

0:17:07.640 --> 0:17:10.639
<v Speaker 1>Kuklan and Kuhlan, and we had a whole lot of

0:17:10.640 --> 0:17:13.320
<v Speaker 1>of Irish listeners right in and um and weigh in

0:17:13.400 --> 0:17:18.760
<v Speaker 1>on this topic. So here we are once again, folks. Yeah,

0:17:18.760 --> 0:17:22.119
<v Speaker 1>but in an early scene, uh, speaking of clumsy tongues,

0:17:22.880 --> 0:17:26.320
<v Speaker 1>they're the warriors bring forth the tongues of their enemies,

0:17:26.600 --> 0:17:30.120
<v Speaker 1>though some have embellished their trophies with the tongues of cows.

0:17:30.800 --> 0:17:34.359
<v Speaker 1>And so the warriors swear with their swords on their thighs.

0:17:34.400 --> 0:17:37.440
<v Speaker 1>And here's a quote from it. For their swords used

0:17:37.480 --> 0:17:40.680
<v Speaker 1>to turn against them when they would declare a false victory,

0:17:40.760 --> 0:17:43.320
<v Speaker 1>that is right, for demons used to speak to them

0:17:43.359 --> 0:17:46.720
<v Speaker 1>from their weapons, so that their weapons were thus guarantees

0:17:46.800 --> 0:17:49.399
<v Speaker 1>for them. I'm not sure I understand the causality of

0:17:49.440 --> 0:17:52.000
<v Speaker 1>the sentence. Let's see, So the demons used to speak

0:17:52.000 --> 0:17:54.240
<v Speaker 1>to them for their weapons, so that their weapons were

0:17:54.280 --> 0:17:58.120
<v Speaker 1>thus guarantees for them, meaning that the demons speaking from

0:17:58.119 --> 0:18:00.960
<v Speaker 1>the weapons would would let you know whether what the

0:18:01.000 --> 0:18:04.239
<v Speaker 1>warrior said was true or not. Yes, yeah, And of

0:18:04.240 --> 0:18:06.440
<v Speaker 1>course then now the whole idea, in the whole use

0:18:06.440 --> 0:18:08.280
<v Speaker 1>of the word demon, we'll get into that in a bit,

0:18:08.320 --> 0:18:11.680
<v Speaker 1>because of course that obviously smacks of of of later,

0:18:11.960 --> 0:18:16.600
<v Speaker 1>you know, Christian era writers making sense of of older

0:18:16.600 --> 0:18:19.600
<v Speaker 1>beliefs and traditions by attributing them to demons as opposed

0:18:19.640 --> 0:18:22.280
<v Speaker 1>to you know, uh, spirits or deities that would have

0:18:22.320 --> 0:18:25.840
<v Speaker 1>made sense within the actual traditions and religion of those

0:18:25.840 --> 0:18:27.920
<v Speaker 1>people's right. Sure. So there are a lot of things

0:18:27.960 --> 0:18:31.399
<v Speaker 1>from the ancient world where where there's a story or

0:18:31.440 --> 0:18:33.399
<v Speaker 1>a text that has a word that means something like

0:18:33.520 --> 0:18:37.560
<v Speaker 1>spirits or gods or something, but Christian writers might translate

0:18:37.640 --> 0:18:42.199
<v Speaker 1>it as demons. Now, a specific example of talking weapons

0:18:42.240 --> 0:18:44.439
<v Speaker 1>that the board springs up is made in the Battle

0:18:44.560 --> 0:18:48.600
<v Speaker 1>of mag Truetta. This is an Irish epic about the

0:18:48.600 --> 0:18:52.080
<v Speaker 1>battles thought by the to Atha Dudon and against the

0:18:52.119 --> 0:18:55.320
<v Speaker 1>first the fear Bold, and then against the monsters from

0:18:55.359 --> 0:18:59.639
<v Speaker 1>Marian's So these are like the the Ta Dudon, and

0:18:59.640 --> 0:19:02.119
<v Speaker 1>these are like the fairy folk of old. They're kind

0:19:02.160 --> 0:19:03.840
<v Speaker 1>of like the Yeah, I guess you should compare them

0:19:03.840 --> 0:19:05.800
<v Speaker 1>to like the high elves, like they were, you know,

0:19:05.840 --> 0:19:09.920
<v Speaker 1>a warrior, magical warrior people, and then these enemies were

0:19:09.960 --> 0:19:14.360
<v Speaker 1>mostly monsters. Quote. Now, in that battle, Ogma the champion

0:19:14.440 --> 0:19:19.159
<v Speaker 1>found Oma, the sword of Tether, ra king of the Fomorians.

0:19:19.440 --> 0:19:22.800
<v Speaker 1>Ogma unsheathed the sword and cleaned it. Then the sword

0:19:22.880 --> 0:19:25.359
<v Speaker 1>told what had been done by it, because it was

0:19:25.400 --> 0:19:27.520
<v Speaker 1>the habit of swords at that time to recount the

0:19:27.560 --> 0:19:30.399
<v Speaker 1>deeds that had been done by them whenever they were unsheathed,

0:19:30.920 --> 0:19:33.680
<v Speaker 1>and for that reason, swords were entitled to the tribute

0:19:33.680 --> 0:19:37.760
<v Speaker 1>of cleaning after they have been unsheathed. Moreover, spells have

0:19:37.840 --> 0:19:40.560
<v Speaker 1>been kept in swords from that time on. Now, the

0:19:40.640 --> 0:19:44.199
<v Speaker 1>reason why demons used to speak from weapons, then, is

0:19:44.280 --> 0:19:46.840
<v Speaker 1>that weapons used to be worshiped by men and were

0:19:46.880 --> 0:19:51.480
<v Speaker 1>among the sureties of that time. Whoa several interesting things

0:19:51.520 --> 0:19:55.240
<v Speaker 1>going on there. So I like the idea that the

0:19:55.280 --> 0:19:59.320
<v Speaker 1>swords being empowered to speak about the deeds that have

0:19:59.440 --> 0:20:02.479
<v Speaker 1>been done with them is in a way presented as

0:20:02.520 --> 0:20:07.159
<v Speaker 1>an incentive for the care and maintenance of your sword. Yeah,

0:20:07.240 --> 0:20:09.800
<v Speaker 1>and for that reason, swords are entitled to the tribute

0:20:09.800 --> 0:20:13.639
<v Speaker 1>of cleaning after they've been unsheathed. But I mean, it

0:20:13.680 --> 0:20:16.600
<v Speaker 1>also seems just like cleaning a sword is important for

0:20:16.720 --> 0:20:20.080
<v Speaker 1>maintaining the sword like keeping it useful. So this seems

0:20:20.119 --> 0:20:22.159
<v Speaker 1>perhaps like one of those myths that that may have

0:20:22.359 --> 0:20:25.840
<v Speaker 1>a sort of practical origin. Yeah. And then, of course

0:20:25.880 --> 0:20:27.840
<v Speaker 1>at the end this bit about well people used to

0:20:27.920 --> 0:20:30.520
<v Speaker 1>men used to worship their swords, that also kind of

0:20:30.520 --> 0:20:32.280
<v Speaker 1>smacks of what we were talking about earlier, as does

0:20:32.320 --> 0:20:34.000
<v Speaker 1>the use of the word demons. And again we'll come

0:20:34.040 --> 0:20:36.360
<v Speaker 1>back to that shortly. But here's another bit. This one

0:20:36.520 --> 0:20:39.359
<v Speaker 1>is from the Cattle Rate of Coolie, and this concerns

0:20:39.440 --> 0:20:43.399
<v Speaker 1>our our hero cuc Colin once again. Quote. Then he

0:20:43.400 --> 0:20:46.119
<v Speaker 1>put on his head his crested war helmet of battle

0:20:46.200 --> 0:20:49.679
<v Speaker 1>and strife and conflict. From it was uttered the shout

0:20:49.760 --> 0:20:52.880
<v Speaker 1>of a hundred warriors, with a long drawn outcry from

0:20:52.920 --> 0:20:55.560
<v Speaker 1>every corner and angle of it, For they're used to

0:20:55.600 --> 0:20:57.760
<v Speaker 1>cry from it like and then there are a few

0:20:57.760 --> 0:21:00.560
<v Speaker 1>different um like old Irish cry eyes which I will

0:21:00.600 --> 0:21:02.679
<v Speaker 1>not try to repeat here, uh, you know, just just

0:21:02.720 --> 0:21:04.080
<v Speaker 1>in case I don't know, I don't know what their

0:21:04.080 --> 0:21:07.080
<v Speaker 1>translation is, and might anger at the warriors of old

0:21:07.480 --> 0:21:10.879
<v Speaker 1>um quote and demons of the air before him and

0:21:10.920 --> 0:21:15.000
<v Speaker 1>above him and around him wherever he went, prophesiesing the

0:21:15.040 --> 0:21:18.720
<v Speaker 1>shedding of the blood of warriors and champions. Now, obviously

0:21:18.760 --> 0:21:20.399
<v Speaker 1>this is a helm as opposed to a weapon, but

0:21:20.440 --> 0:21:23.000
<v Speaker 1>still it contains a record and it sort of speaks

0:21:23.760 --> 0:21:26.520
<v Speaker 1>now if it's saying here though that it's not just

0:21:26.920 --> 0:21:29.520
<v Speaker 1>recalling a record of the past. But it uses the

0:21:29.560 --> 0:21:33.239
<v Speaker 1>word prophesying, which makes me think that it's speaking of

0:21:33.240 --> 0:21:36.400
<v Speaker 1>the future or is this just a version of prophesying

0:21:36.480 --> 0:21:39.640
<v Speaker 1>that speaks of the past. Um, I think we are

0:21:39.640 --> 0:21:42.760
<v Speaker 1>getting into divination here a bit, because as um, as

0:21:42.760 --> 0:21:45.359
<v Speaker 1>we'll touch on on later, you also see the idea

0:21:45.400 --> 0:21:47.920
<v Speaker 1>of the sword as this kind of focus of divination

0:21:47.960 --> 0:21:50.960
<v Speaker 1>in many different cultures. Now here's another account of of

0:21:51.040 --> 0:21:54.120
<v Speaker 1>weapons doing battle on their own, kind of like our

0:21:54.240 --> 0:21:57.480
<v Speaker 1>our ancient Sumerian example of from earlier. And this is

0:21:57.520 --> 0:22:02.520
<v Speaker 1>from the death of a malodron macdemo krone, sometimes the

0:22:02.600 --> 0:22:05.880
<v Speaker 1>violent death, and it contains a passage about a spear

0:22:06.240 --> 0:22:10.720
<v Speaker 1>that would leap into battle on its own and require tribute. Um.

0:22:11.119 --> 0:22:13.040
<v Speaker 1>Actually I don't have the exact quote from that, but

0:22:13.040 --> 0:22:15.760
<v Speaker 1>but that's the that's just the sum of summarizing of

0:22:15.760 --> 0:22:20.719
<v Speaker 1>what occurs. But then in the mescal Ulad, there's a description, uh,

0:22:20.840 --> 0:22:24.680
<v Speaker 1>not only of Cocullen leaping into battle. But his weapons

0:22:24.720 --> 0:22:28.399
<v Speaker 1>are described as leaping into battle as well, um like

0:22:28.480 --> 0:22:30.440
<v Speaker 1>as if like by his side, as if by their

0:22:30.440 --> 0:22:32.720
<v Speaker 1>own will. Like they're not just things that he brings

0:22:32.760 --> 0:22:34.840
<v Speaker 1>with him into weapons. They're not just tools of war

0:22:35.400 --> 0:22:38.840
<v Speaker 1>they were. They're kind of like companions. And then in

0:22:38.880 --> 0:22:43.720
<v Speaker 1>the destruction of Daderga's hostel, there's a living lance called luon,

0:22:44.160 --> 0:22:47.479
<v Speaker 1>which I think Bores says it just means the lance,

0:22:48.160 --> 0:22:51.280
<v Speaker 1>but Borche rites. When this lance is ready to shed blood,

0:22:51.560 --> 0:22:54.840
<v Speaker 1>it has to be quenched regularly in a cauldron with poison,

0:22:55.200 --> 0:22:58.639
<v Speaker 1>otherwise the lance will catch fire. Used in battle, this

0:22:58.680 --> 0:23:03.840
<v Speaker 1>weapon is extremely dangerou us whoa so basically Bore summarizes that,

0:23:03.920 --> 0:23:07.040
<v Speaker 1>yet weapons are guarantees for truth about battle deeds of

0:23:07.080 --> 0:23:10.320
<v Speaker 1>the past. Um, we see this, this idea, this hint

0:23:10.400 --> 0:23:13.920
<v Speaker 1>of them being able to prophesies the future. Even weapons

0:23:13.960 --> 0:23:16.640
<v Speaker 1>know what has been done with them. And there's also

0:23:16.680 --> 0:23:20.880
<v Speaker 1>this idea of of other beings speaking through them now

0:23:20.920 --> 0:23:24.639
<v Speaker 1>and then then of course we've used the word demon already. Now. Um,

0:23:24.720 --> 0:23:26.920
<v Speaker 1>obviously you don't have to know much about about Christian

0:23:27.080 --> 0:23:29.879
<v Speaker 1>histories of pre Christian times to know that the ways

0:23:29.880 --> 0:23:32.000
<v Speaker 1>and beliefs of the old days are often recast as

0:23:32.040 --> 0:23:34.960
<v Speaker 1>blasphemy or worse, and in this case, the idea of

0:23:34.960 --> 0:23:38.320
<v Speaker 1>men worshiping their weapons or or of demons speaking to

0:23:38.440 --> 0:23:41.960
<v Speaker 1>them through the sword, clearly smack of this. Now where

0:23:42.040 --> 0:23:44.520
<v Speaker 1>Boorch ultimately lands on this issue, as it is that

0:23:44.560 --> 0:23:48.760
<v Speaker 1>the term demons may simply be a summarization of the

0:23:48.800 --> 0:23:55.200
<v Speaker 1>infernal deities or furies Alecto, uh tow Sephony Uh Megara,

0:23:55.400 --> 0:23:59.120
<v Speaker 1>as well as the war goddess Bellona. Now these are

0:23:59.160 --> 0:24:02.400
<v Speaker 1>Greek and Roman goddesses um and this, you know, again

0:24:02.480 --> 0:24:05.440
<v Speaker 1>gets with the history of translating and reinterpreting these stories.

0:24:05.920 --> 0:24:09.280
<v Speaker 1>But the Irish war goddess is of course the Morrigan,

0:24:09.680 --> 0:24:11.720
<v Speaker 1>who we I believe we talked about in our what

0:24:11.880 --> 0:24:16.240
<v Speaker 1>we talked about the Morrigan in the Phantom Morgana episode.

0:24:16.800 --> 0:24:20.280
<v Speaker 1>So sometimes she is an individual and other times though

0:24:20.320 --> 0:24:26.000
<v Speaker 1>she is a triad of the war goddesses um babtub Uh,

0:24:26.160 --> 0:24:30.960
<v Speaker 1>Macha and Nemain. Now, in early Irish texts, Bore says

0:24:31.000 --> 0:24:34.800
<v Speaker 1>that the Morrigan is sometimes equated with the monstrous Lamia

0:24:34.960 --> 0:24:38.720
<v Speaker 1>or also or also equated with lilith Uh and relegated

0:24:38.720 --> 0:24:41.240
<v Speaker 1>to the underworld. So there's you know this, this continuing

0:24:41.280 --> 0:24:44.119
<v Speaker 1>tradition of this um. But but I want to read this,

0:24:44.240 --> 0:24:47.439
<v Speaker 1>uh this this quote here from the text, She writes,

0:24:48.119 --> 0:24:51.359
<v Speaker 1>quote this survey from the Tane shows the war goddesses

0:24:51.400 --> 0:24:55.879
<v Speaker 1>appear in battle contexts in which they utter ominous, terrifying

0:24:56.200 --> 0:25:00.240
<v Speaker 1>and inciting shouts, just like the battle creatures from part

0:25:00.280 --> 0:25:03.399
<v Speaker 1>to part in Part two earlier in this documentary is

0:25:03.440 --> 0:25:08.360
<v Speaker 1>referring to demonic creatures inhabiting weapons and shouting therefrom at

0:25:08.359 --> 0:25:11.600
<v Speaker 1>the height of the fight. Uh. She continues, the battle

0:25:11.640 --> 0:25:15.159
<v Speaker 1>creatures are sometimes referred to in the same context, and

0:25:15.200 --> 0:25:19.520
<v Speaker 1>they are somewhat closer to the sword demons of of

0:25:19.760 --> 0:25:24.440
<v Speaker 1>Sirglegikon Coolin, and that they too are directly connected with weapons.

0:25:24.480 --> 0:25:26.439
<v Speaker 1>The connection is more indirect in the case of the

0:25:26.440 --> 0:25:30.280
<v Speaker 1>war goddesses. The most striking example is the is the

0:25:30.400 --> 0:25:33.400
<v Speaker 1>arm grip. This is the clamor alarms caused by an

0:25:33.440 --> 0:25:36.600
<v Speaker 1>attack by a war goddess, But this is less similar

0:25:36.600 --> 0:25:39.480
<v Speaker 1>than the shouts from weapons and armor. However, what brings

0:25:39.520 --> 0:25:43.439
<v Speaker 1>the war goddesses closer to the oracular utterances of the

0:25:43.480 --> 0:25:47.840
<v Speaker 1>sword demons are their prophetic words in battle context. This

0:25:48.000 --> 0:25:51.320
<v Speaker 1>prophetical function of the war Goddesses is not only found

0:25:51.320 --> 0:25:56.080
<v Speaker 1>in the Tain but also in other early Irish texts. Interesting. Okay,

0:25:56.080 --> 0:26:00.000
<v Speaker 1>so this does come back to the the divinatory or

0:26:00.000 --> 0:26:03.800
<v Speaker 1>miracular properties he alluded to. Yeah. Yeah, it's almost like

0:26:04.240 --> 0:26:06.879
<v Speaker 1>the sword is a thing that, um, that kind of

0:26:06.920 --> 0:26:09.840
<v Speaker 1>stands outside of time. It's connected to all the deaths

0:26:09.880 --> 0:26:12.480
<v Speaker 1>before it, and it's connected to all the deaths ahead

0:26:12.520 --> 0:26:15.480
<v Speaker 1>of it. Or the sword stands outside of time, or

0:26:15.640 --> 0:26:19.560
<v Speaker 1>something that speaks through the sword stands outside of time. Yeah.

0:26:20.000 --> 0:26:22.119
<v Speaker 1>The sword is almost like a like a it's a

0:26:22.240 --> 0:26:24.680
<v Speaker 1>radio for talking to God. It's a you know, it's

0:26:24.720 --> 0:26:28.800
<v Speaker 1>like a conduit in a way. Yeah. Yeah. Now, outside

0:26:28.800 --> 0:26:31.920
<v Speaker 1>of actually speaking swords, the use of swords and other

0:26:31.920 --> 0:26:35.560
<v Speaker 1>blades and divination practices is pretty widespread. Um. I was

0:26:35.600 --> 0:26:39.439
<v Speaker 1>looking around for some some interesting specific examples. I ran

0:26:39.480 --> 0:26:41.719
<v Speaker 1>across a few from Asia that we're that we're pretty

0:26:41.720 --> 0:26:45.080
<v Speaker 1>pretty neat. We see this in Korean divination and some

0:26:45.160 --> 0:26:48.320
<v Speaker 1>Korean divination practices, and this was discussed by Yun Yung

0:26:48.520 --> 0:26:54.280
<v Speaker 1>Lee and Korean shamanistic rituals from one the primary focuses

0:26:54.320 --> 0:26:58.800
<v Speaker 1>on Korean shamanism or moodang, and there's a they discussed

0:26:58.880 --> 0:27:01.680
<v Speaker 1>there's a variety of double edged Korean sword known as

0:27:01.680 --> 0:27:06.000
<v Speaker 1>a gillam that is sometimes used in divination, as well

0:27:06.040 --> 0:27:09.040
<v Speaker 1>as a as a Korean variation of the three edge

0:27:09.080 --> 0:27:13.159
<v Speaker 1>spear or trident m I'm also to understand that swords

0:27:13.160 --> 0:27:15.679
<v Speaker 1>were sometimes a part of a traditional divination kit for

0:27:15.840 --> 0:27:19.600
<v Speaker 1>some Thai communities in Vietnam, according to a Thai divination

0:27:19.680 --> 0:27:23.159
<v Speaker 1>kit in the Vietnam Museum of Ethnology by vivan On

0:27:23.600 --> 0:27:26.800
<v Speaker 1>from the Vietnam Museum of Ethnology. And there of course

0:27:26.880 --> 0:27:30.840
<v Speaker 1>numerous examples of ritual daggers and blades used in various

0:27:30.840 --> 0:27:35.800
<v Speaker 1>practices that either are you know, um, objectively divination practices

0:27:35.920 --> 0:27:40.520
<v Speaker 1>or could be interpreted as having divinational aspects to them. Uh.

0:27:40.520 --> 0:27:42.480
<v Speaker 1>And we even see it carried on as a symbol

0:27:42.560 --> 0:27:45.920
<v Speaker 1>in the likes of Taro. The thing about Taro actually

0:27:46.240 --> 0:27:49.840
<v Speaker 1>kind of reminds me of Um, of of the Egyptian

0:27:50.000 --> 0:27:53.400
<v Speaker 1>art that we were talking about earlier, because they're both

0:27:53.440 --> 0:27:56.280
<v Speaker 1>examples of this thing you see very commonly, which is

0:27:56.320 --> 0:28:01.320
<v Speaker 1>that weapons are very often um, inanimate objects are infused

0:28:01.359 --> 0:28:04.800
<v Speaker 1>with lots of meaning. They're they're charged with, you know,

0:28:04.920 --> 0:28:08.240
<v Speaker 1>their symbols in a way, or their signs that that

0:28:08.359 --> 0:28:11.440
<v Speaker 1>that point to all these different concepts and they seem

0:28:11.520 --> 0:28:15.040
<v Speaker 1>to have great stakes and import Yeah. Absolutely, I was,

0:28:15.080 --> 0:28:17.359
<v Speaker 1>and I was thinking a bit about about this, like what,

0:28:17.680 --> 0:28:21.000
<v Speaker 1>you know, what does all of this mean? And um,

0:28:21.080 --> 0:28:23.840
<v Speaker 1>I guess I was reminded in part by that that

0:28:23.840 --> 0:28:26.920
<v Speaker 1>that quote from The Simpsons where Homer talks about how

0:28:26.960 --> 0:28:28.879
<v Speaker 1>it feels when he holds a gun that is like

0:28:29.119 --> 0:28:31.840
<v Speaker 1>how God must feel when he holds a gun. Which

0:28:31.840 --> 0:28:34.480
<v Speaker 1>is a ridiculous quote, but but I think, you know,

0:28:34.600 --> 0:28:36.679
<v Speaker 1>does get to it to a truth. There's something about

0:28:36.720 --> 0:28:39.400
<v Speaker 1>in this case, holding i say, a sword or a dagger,

0:28:39.800 --> 0:28:43.400
<v Speaker 1>especially one with a violent history, that it does have

0:28:43.520 --> 0:28:46.640
<v Speaker 1>the ability to induce a certain kind of thinking or feeling.

0:28:46.960 --> 0:28:49.080
<v Speaker 1>You know, we hold it, and in holding it, we

0:28:49.200 --> 0:28:52.600
<v Speaker 1>update our body schema to include this weapon. It becomes

0:28:52.600 --> 0:28:55.160
<v Speaker 1>a part of us, a part of our body, and

0:28:55.200 --> 0:28:58.120
<v Speaker 1>so too, to a certain extent, does these history and

0:28:58.200 --> 0:29:01.600
<v Speaker 1>its purpose? You know, Um, it's just something that's just

0:29:01.640 --> 0:29:04.840
<v Speaker 1>something about holding holding a tool, and in this case

0:29:04.840 --> 0:29:07.600
<v Speaker 1>that tool would be a sword or a or a mace.

0:29:08.120 --> 0:29:10.800
<v Speaker 1>Oh yeah, I mean, I'd imagine that the same way

0:29:10.880 --> 0:29:13.720
<v Speaker 1>we we've talked about how driving a car changes your

0:29:13.760 --> 0:29:16.360
<v Speaker 1>relationship to other people while you're you know, so you're

0:29:16.400 --> 0:29:20.000
<v Speaker 1>operating a car, you don't really see other people the

0:29:20.080 --> 0:29:22.240
<v Speaker 1>same way you would if you were just standing next

0:29:22.320 --> 0:29:24.240
<v Speaker 1>to them on the sidewalk. You know that they might

0:29:24.320 --> 0:29:29.040
<v Speaker 1>start to become slightly less people like and more kind

0:29:29.080 --> 0:29:32.520
<v Speaker 1>of like irritating obstacle like or you know, that's something

0:29:32.560 --> 0:29:36.000
<v Speaker 1>about seeing them through the windshield maybe makes them less significant.

0:29:36.520 --> 0:29:38.800
<v Speaker 1>And you know, you've got to wonder about like holding

0:29:38.920 --> 0:29:41.960
<v Speaker 1>a deadly weapon or something that maybe not only could

0:29:42.040 --> 0:29:44.480
<v Speaker 1>be used as a weapon, but is definitely forged to

0:29:44.480 --> 0:29:48.080
<v Speaker 1>be a highly effective killing tool. Uh, does that also

0:29:48.280 --> 0:29:51.240
<v Speaker 1>sort of change your relationship to people around you while

0:29:51.280 --> 0:29:54.080
<v Speaker 1>you're holding it? Yeah, so, so it makes me wonder,

0:29:54.280 --> 0:29:57.000
<v Speaker 1>you know, to a certain extent, some of what we're

0:29:57.040 --> 0:30:00.480
<v Speaker 1>discussing here. It's like the fantastic and the light gender area,

0:30:00.520 --> 0:30:04.120
<v Speaker 1>the mythic and the magical reverberations of of something that

0:30:04.960 --> 0:30:06.640
<v Speaker 1>all of us or even or maybe just a lot

0:30:06.680 --> 0:30:09.440
<v Speaker 1>of us can sense if we we hold that weapon

0:30:09.560 --> 0:30:11.600
<v Speaker 1>or even just like see that way. Like it's for me,

0:30:11.760 --> 0:30:14.240
<v Speaker 1>I always find it interesting to see some of these,

0:30:14.360 --> 0:30:17.479
<v Speaker 1>like these really old weapons were well preserved and in

0:30:17.480 --> 0:30:21.520
<v Speaker 1>some cases they were purely ceremonial uh in museums. Uh,

0:30:21.560 --> 0:30:24.280
<v Speaker 1>you know, just just looking at them and thinking about,

0:30:24.600 --> 0:30:34.360
<v Speaker 1>you know, what they are and how long they've been around. Now,

0:30:34.440 --> 0:30:37.080
<v Speaker 1>another way of looking at this subject is not to

0:30:37.120 --> 0:30:39.800
<v Speaker 1>emphasize the weapon nous, but just to think about these

0:30:39.840 --> 0:30:44.160
<v Speaker 1>stories as stories of an inanimate object or tool of

0:30:44.200 --> 0:30:47.920
<v Speaker 1>some kind that has a mind and speaks and has

0:30:47.920 --> 0:30:49.840
<v Speaker 1>a will of its own. In other words, that it

0:30:50.000 --> 0:30:54.040
<v Speaker 1>is an inanimate object that has the properties of an agent.

0:30:54.600 --> 0:30:56.360
<v Speaker 1>And this is a subject we've talked about a number

0:30:56.400 --> 0:30:58.440
<v Speaker 1>of times on the show before. But I was trying

0:30:58.480 --> 0:31:01.000
<v Speaker 1>to think about, like what this might rep resent in

0:31:01.040 --> 0:31:03.920
<v Speaker 1>the psychological context. So I found a paper that I

0:31:03.960 --> 0:31:07.800
<v Speaker 1>wanted to talk about briefly. Uh. This is by Amanda

0:31:07.840 --> 0:31:11.920
<v Speaker 1>Hanks Johnson and Justin Barrett, published in the Journal of

0:31:11.960 --> 0:31:14.960
<v Speaker 1>Cognition and Culture in the year two thousand three, called

0:31:15.280 --> 0:31:20.080
<v Speaker 1>the Role of Control in Attributing Intentional Agency to Inanimate Objects.

0:31:20.200 --> 0:31:23.000
<v Speaker 1>And so one of the authors here, it's worth noting,

0:31:23.080 --> 0:31:26.160
<v Speaker 1>is Justin Barrett, who is a psychologist who has written

0:31:26.160 --> 0:31:29.560
<v Speaker 1>a lot of interesting things about the psychology of religion.

0:31:29.640 --> 0:31:31.920
<v Speaker 1>He was actually the author of that paper. We covered

0:31:31.960 --> 0:31:33.880
<v Speaker 1>a couple of years ago about whether or not Santa

0:31:33.920 --> 0:31:36.560
<v Speaker 1>Claus should be thought of as a god. Oh wow,

0:31:36.600 --> 0:31:40.640
<v Speaker 1>that was an awesome paper. Yeah, recalled Barrett's conclusion on

0:31:40.640 --> 0:31:44.440
<v Speaker 1>Santa Claus was basically not quite a god, but very

0:31:44.560 --> 0:31:48.240
<v Speaker 1>very close. He had like five criteria that god seemed

0:31:48.240 --> 0:31:50.760
<v Speaker 1>to have in common, and he said that Santa Claus,

0:31:50.800 --> 0:31:54.240
<v Speaker 1>in some contexts I think had all five of them.

0:31:54.280 --> 0:31:57.560
<v Speaker 1>But these criteria were sort of inconsistently applied to him,

0:31:57.960 --> 0:32:01.880
<v Speaker 1>so very very close. But anyway, in the study, the

0:32:02.000 --> 0:32:05.640
<v Speaker 1>authors wanted to look at the phenomenon of attributing agency

0:32:05.720 --> 0:32:08.680
<v Speaker 1>to inanimate objects. So when you regard an object like

0:32:08.840 --> 0:32:11.400
<v Speaker 1>say a mace or a sword, for example, as if

0:32:11.440 --> 0:32:13.720
<v Speaker 1>it had the qualities of a person, such as a

0:32:13.840 --> 0:32:17.480
<v Speaker 1>mind with goals and intentional behavior, and this would this

0:32:17.520 --> 0:32:21.040
<v Speaker 1>would include flying into battle on its own or or

0:32:21.320 --> 0:32:24.520
<v Speaker 1>speaking or something like that. What causes us to start

0:32:24.600 --> 0:32:30.040
<v Speaker 1>thinking about inanimate objects as if they were intentional agents? Uh?

0:32:30.080 --> 0:32:32.440
<v Speaker 1>And so they start off talking about some factors that

0:32:32.520 --> 0:32:35.920
<v Speaker 1>were revealed by pre existing research. One of the things

0:32:35.960 --> 0:32:40.520
<v Speaker 1>they talk about is the concept of an agency detection device.

0:32:40.640 --> 0:32:44.240
<v Speaker 1>This is a sort of hypothetical module of the human

0:32:44.320 --> 0:32:49.360
<v Speaker 1>brain that is often invoked as one possible factor contributing

0:32:49.400 --> 0:32:52.600
<v Speaker 1>to the origins of supernatural and religious beliefs. Of course,

0:32:52.640 --> 0:32:56.280
<v Speaker 1>all you know, speculation like that into the deep evolutionary

0:32:56.280 --> 0:32:59.719
<v Speaker 1>psychology of humankind is highly speculative, but it seems at

0:32:59.760 --> 0:33:03.880
<v Speaker 1>least a plausible idea worth exploring that um that essentially

0:33:03.960 --> 0:33:06.680
<v Speaker 1>there is a selection bias on the human brain in

0:33:06.840 --> 0:33:11.520
<v Speaker 1>favor of UH. When given an ambiguous stimuli like you

0:33:11.560 --> 0:33:15.880
<v Speaker 1>see something vaguely moving to lean toward, assuming that it

0:33:16.000 --> 0:33:18.640
<v Speaker 1>is an agent with the ability to act on its

0:33:18.640 --> 0:33:22.640
<v Speaker 1>own intentions, rather than just a physical object being stirred

0:33:22.680 --> 0:33:26.440
<v Speaker 1>by the wind. Because it's you know, it's more cautious

0:33:26.480 --> 0:33:29.160
<v Speaker 1>to assume it's an agent. Agents are more dangerous and

0:33:29.200 --> 0:33:32.080
<v Speaker 1>you need to be more ready to guard against their behavior.

0:33:33.080 --> 0:33:35.160
<v Speaker 1>And of course agents would include not just humans but

0:33:35.240 --> 0:33:38.080
<v Speaker 1>also animals. But this study itself has less to do

0:33:38.160 --> 0:33:42.080
<v Speaker 1>with with possible psychological explanations for the origins of religion.

0:33:42.280 --> 0:33:44.960
<v Speaker 1>Is more just about what people do in the moment,

0:33:45.000 --> 0:33:49.520
<v Speaker 1>how they spontaneously speak as if they were attributing agency

0:33:49.600 --> 0:33:54.680
<v Speaker 1>to clearly inanimate objects like ball bearings. Now, previous research

0:33:54.720 --> 0:33:59.080
<v Speaker 1>had showed that people regularly participate in agent attribution even

0:33:59.080 --> 0:34:02.800
<v Speaker 1>with objects as some as two dimensional geometric shapes on

0:34:02.880 --> 0:34:06.719
<v Speaker 1>a display. So so, these other studies had shown that

0:34:06.960 --> 0:34:09.640
<v Speaker 1>people will talk about objects like a triangle on a

0:34:09.719 --> 0:34:13.240
<v Speaker 1>screen and talk about them as if they have characteristics

0:34:13.239 --> 0:34:19.160
<v Speaker 1>such as beliefs, desires or goals, emotional states, and genders.

0:34:19.800 --> 0:34:22.640
<v Speaker 1>And one of the major factors established by this previous

0:34:22.640 --> 0:34:27.439
<v Speaker 1>research is the importance of movement in in creating these

0:34:27.440 --> 0:34:32.000
<v Speaker 1>types of attributions. And it's also not just any movement, uh.

0:34:32.040 --> 0:34:35.120
<v Speaker 1>These studies found that we are especially likely to attribute

0:34:35.160 --> 0:34:38.319
<v Speaker 1>agency to objects that move in what the authors here

0:34:38.320 --> 0:34:43.880
<v Speaker 1>would call non inertial paths without being contacted uh. And

0:34:43.960 --> 0:34:46.400
<v Speaker 1>this is sometimes equated to movement that appears to be

0:34:46.480 --> 0:34:51.319
<v Speaker 1>in a goal directed manner. So non inertial paths means that,

0:34:51.680 --> 0:34:54.239
<v Speaker 1>you know, if you see a stone rolling down a

0:34:54.320 --> 0:34:57.840
<v Speaker 1>hill just following what would be the obvious apparent course

0:34:57.880 --> 0:35:01.680
<v Speaker 1>of gravity, you're much less likely to attribute agency to

0:35:01.760 --> 0:35:04.239
<v Speaker 1>that stone then you would to a stone that just

0:35:04.440 --> 0:35:08.040
<v Speaker 1>suddenly rolls in one direction on a flat surface without

0:35:08.040 --> 0:35:12.080
<v Speaker 1>any apparent cause. So that seems pretty intuitive, right. Like that,

0:35:12.239 --> 0:35:15.040
<v Speaker 1>we're less likely to start wondering if something is an

0:35:15.080 --> 0:35:18.160
<v Speaker 1>agent if we just see it apparently obeying the laws

0:35:18.200 --> 0:35:21.600
<v Speaker 1>of physics. If something moves in a way where we

0:35:21.719 --> 0:35:24.680
<v Speaker 1>can't clearly see a physical cause for it to move

0:35:24.719 --> 0:35:27.920
<v Speaker 1>that way outside of itself, then we start thinking like,

0:35:28.000 --> 0:35:31.520
<v Speaker 1>woe is that thing alive? But then the authors here

0:35:31.520 --> 0:35:35.000
<v Speaker 1>looked at another feature beyond just non inertial pathways of movement,

0:35:35.360 --> 0:35:39.680
<v Speaker 1>and that feature is the control of the observer. So

0:35:39.800 --> 0:35:42.399
<v Speaker 1>what they did here to test this was they used

0:35:42.440 --> 0:35:46.759
<v Speaker 1>an experimental setup where participants were recorded describing their actions

0:35:46.760 --> 0:35:50.040
<v Speaker 1>out loud while they tried to move a number of

0:35:50.080 --> 0:35:53.560
<v Speaker 1>metal ball bearings around on a surface like a tabletop.

0:35:54.040 --> 0:35:58.120
<v Speaker 1>And underneath that surface there were electro magnets that could

0:35:58.160 --> 0:36:01.080
<v Speaker 1>be turned on and off that could influenced the path

0:36:01.239 --> 0:36:03.400
<v Speaker 1>of the balls and how the balls moved around on

0:36:03.440 --> 0:36:06.400
<v Speaker 1>this table. So the two conditions of the experiment where

0:36:06.560 --> 0:36:10.399
<v Speaker 1>you had one condition where participants had direct control over

0:36:10.440 --> 0:36:13.880
<v Speaker 1>the magnets. They had a switch or switches that they

0:36:13.880 --> 0:36:15.759
<v Speaker 1>could switch on and off that were tied to a

0:36:15.880 --> 0:36:18.160
<v Speaker 1>light that would go on and off when the magnets

0:36:18.200 --> 0:36:22.520
<v Speaker 1>were activated and deactivated, So they were controlling the method

0:36:22.600 --> 0:36:25.560
<v Speaker 1>by which the paths of the balls were diverted. And

0:36:25.600 --> 0:36:28.600
<v Speaker 1>then you had another condition where the participants were moving

0:36:28.600 --> 0:36:31.360
<v Speaker 1>the balls around, but they had no perception of control

0:36:31.440 --> 0:36:34.600
<v Speaker 1>over the magnets. Instead, an experiment or was turning the

0:36:34.640 --> 0:36:37.880
<v Speaker 1>magnets on and off, and the results were in line

0:36:37.920 --> 0:36:41.200
<v Speaker 1>with the author's hypothesis. A greater number of participants in

0:36:41.239 --> 0:36:43.920
<v Speaker 1>the no control condition, the one where they could not

0:36:44.040 --> 0:36:46.480
<v Speaker 1>control what the magnets were doing, a greater number of

0:36:46.520 --> 0:36:51.360
<v Speaker 1>them spontaneously made statements attributing mind like agency to the

0:36:51.400 --> 0:36:55.759
<v Speaker 1>balls compared to the condition where people could control the magnets.

0:36:56.160 --> 0:36:59.279
<v Speaker 1>And so what were the spontaneous statements people made that

0:36:59.320 --> 0:37:04.919
<v Speaker 1>attributed agency. It would be things like um like relational expressions.

0:37:04.920 --> 0:37:08.920
<v Speaker 1>So for example, apologizing to the balls, one quote is oops,

0:37:08.960 --> 0:37:13.960
<v Speaker 1>sorry ball uh, sometimes naming the balls to quote from

0:37:13.960 --> 0:37:17.560
<v Speaker 1>the study here describing a relationship with the marbles in

0:37:17.680 --> 0:37:20.880
<v Speaker 1>terms that are literally appropriate only for animals and people

0:37:20.920 --> 0:37:24.400
<v Speaker 1>but not physical objects such as marble's e g. Quote

0:37:24.640 --> 0:37:27.960
<v Speaker 1>and a couple of ones did not like me um

0:37:28.040 --> 0:37:29.840
<v Speaker 1>and then a couple of the other ones where statements

0:37:29.840 --> 0:37:33.879
<v Speaker 1>about the ball bearings like having desires like oh, look

0:37:33.960 --> 0:37:36.600
<v Speaker 1>those two are kissing, or that one didn't want to

0:37:36.640 --> 0:37:39.520
<v Speaker 1>stay there, or saying that the balls are fighting each other.

0:37:41.080 --> 0:37:43.000
<v Speaker 1>So the results would seem to back up the idea

0:37:43.040 --> 0:37:47.279
<v Speaker 1>that we are more likely to spontaneously attribute agency to

0:37:47.400 --> 0:37:51.160
<v Speaker 1>inanimate objects not just when they move in non inertial paths,

0:37:51.160 --> 0:37:53.960
<v Speaker 1>but also when they do so in ways that we

0:37:54.080 --> 0:37:57.520
<v Speaker 1>understand to be outside of our direct control or outside

0:37:57.520 --> 0:38:00.440
<v Speaker 1>the direct control of a human agents such as our elves.

0:38:01.320 --> 0:38:04.760
<v Speaker 1>One interesting side note is that while a greater number

0:38:04.800 --> 0:38:07.600
<v Speaker 1>of members of the no control group made at least

0:38:07.600 --> 0:38:11.040
<v Speaker 1>one agency attribution statement, if you were to just count

0:38:11.080 --> 0:38:14.279
<v Speaker 1>up the numbers of statements, one participant in the in

0:38:14.440 --> 0:38:18.520
<v Speaker 1>control group actually went hog wild, making tons of statements,

0:38:18.560 --> 0:38:22.840
<v Speaker 1>including naming some of the marbles that this one participant

0:38:22.920 --> 0:38:24.880
<v Speaker 1>is where you get the person who started calling one

0:38:24.920 --> 0:38:28.920
<v Speaker 1>of the ball bearings Bob. The most common types of

0:38:28.960 --> 0:38:33.319
<v Speaker 1>agency attributions across all conditions were people ascribing desires and

0:38:33.480 --> 0:38:37.160
<v Speaker 1>dispositions to the to the marbles, such as wanting or

0:38:37.280 --> 0:38:41.080
<v Speaker 1>liking uh. And so the study did support the author's

0:38:41.160 --> 0:38:45.120
<v Speaker 1>hypothesis that that objects moving beyond our controls are more

0:38:45.160 --> 0:38:47.680
<v Speaker 1>likely to be seen as agents. But one thing that

0:38:47.719 --> 0:38:51.760
<v Speaker 1>I thought was interesting was they actually recorded less spontaneous

0:38:51.800 --> 0:38:56.600
<v Speaker 1>agency attribution overall than a number of previous studies. For example,

0:38:56.640 --> 0:39:00.680
<v Speaker 1>the ones using geometric shapes displayed on a screen, and

0:39:00.800 --> 0:39:03.960
<v Speaker 1>they tried to talk about why that was, They say, quote,

0:39:04.320 --> 0:39:08.960
<v Speaker 1>perhaps the representational character of the animated displays introduces bias

0:39:09.040 --> 0:39:12.880
<v Speaker 1>that contributes to the willingness of participants to attribute beliefs, desires,

0:39:12.880 --> 0:39:17.560
<v Speaker 1>and personality traits to geometric shapes. At least adult observers

0:39:17.680 --> 0:39:23.080
<v Speaker 1>understand that images in motion pictures often represent intentional agents. Further,

0:39:23.160 --> 0:39:25.600
<v Speaker 1>while the shapes and the displays certainly do not have

0:39:25.680 --> 0:39:29.160
<v Speaker 1>beliefs or desires, intentional agents who do have beliefs and

0:39:29.239 --> 0:39:33.920
<v Speaker 1>desires orchestrate their movements. Perhaps these conceptual factors of the

0:39:33.920 --> 0:39:39.239
<v Speaker 1>displays contribute to the attribution of agency in animated displays.

0:39:39.280 --> 0:39:41.479
<v Speaker 1>But there was one more section I wanted to read

0:39:41.520 --> 0:39:43.399
<v Speaker 1>that that I thought was interesting, where they were trying

0:39:43.400 --> 0:39:46.640
<v Speaker 1>to explain what could be going on, uh and and

0:39:46.760 --> 0:39:50.880
<v Speaker 1>relating this to to ecologically valid everyday experiences of people

0:39:50.880 --> 0:39:54.840
<v Speaker 1>attributing agency to inanimate objects. And and this relates to

0:39:54.880 --> 0:39:58.800
<v Speaker 1>the condition once again of control over these objects. They write, quote,

0:39:59.200 --> 0:40:02.480
<v Speaker 1>The suggestion is that we treat cars and computers as

0:40:02.520 --> 0:40:07.120
<v Speaker 1>intentional agents, not only because of their perceptual features or

0:40:07.360 --> 0:40:11.279
<v Speaker 1>self propelledness. Indeed, we be rate our cars when they

0:40:11.360 --> 0:40:15.799
<v Speaker 1>quote refuse to move, and not when they do move. Rather,

0:40:15.960 --> 0:40:19.200
<v Speaker 1>it is when objects action violates our own sense of

0:40:19.239 --> 0:40:23.520
<v Speaker 1>causal efficacy that we attribute agency to them. When the

0:40:23.560 --> 0:40:26.400
<v Speaker 1>computer either does something I did not ask it to

0:40:26.440 --> 0:40:29.160
<v Speaker 1>do or does not do something I asked it to do,

0:40:29.560 --> 0:40:32.000
<v Speaker 1>it's then that I remark that it is angry with me.

0:40:32.320 --> 0:40:36.760
<v Speaker 1>Feelings of frustration are the consequence of lacking control, feeling

0:40:36.800 --> 0:40:39.520
<v Speaker 1>that it is no longer my agency that accounts for

0:40:39.560 --> 0:40:43.680
<v Speaker 1>what I perceive, but some other agency that I cannot control.

0:40:44.400 --> 0:40:47.120
<v Speaker 1>And this was interesting because it made me think about

0:40:47.640 --> 0:40:52.759
<v Speaker 1>possible origins of people, especially looking to weapons used in

0:40:52.880 --> 0:40:56.200
<v Speaker 1>battle as something that that has a mind of its

0:40:56.239 --> 0:40:58.640
<v Speaker 1>own or could speak of its own accord, because I

0:40:58.640 --> 0:41:03.399
<v Speaker 1>could imagine that violent struggle is is a time when

0:41:03.440 --> 0:41:08.760
<v Speaker 1>you are especially prone, probably to frustrations with the physical

0:41:08.840 --> 0:41:12.399
<v Speaker 1>workings of your tools. Like you know, when when you're

0:41:12.440 --> 0:41:15.279
<v Speaker 1>you're swinging a sword or a mace in battle and

0:41:15.320 --> 0:41:17.919
<v Speaker 1>it doesn't do exactly what you wanted it to do.

0:41:18.200 --> 0:41:22.680
<v Speaker 1>That seems like one of the most irritating possible situations

0:41:22.680 --> 0:41:25.640
<v Speaker 1>where that could happen. Right, So you might be especially

0:41:25.719 --> 0:41:28.360
<v Speaker 1>prone then to think this thing has a mind of

0:41:28.400 --> 0:41:31.919
<v Speaker 1>its own and it is actually an agent in some way. Yeah,

0:41:31.960 --> 0:41:34.360
<v Speaker 1>that the sword has decided that I'm not worthy to

0:41:34.400 --> 0:41:36.480
<v Speaker 1>wield it, and that is why it it seems to

0:41:36.480 --> 0:41:39.439
<v Speaker 1>fail me suddenly. Yeah. And and this also I think

0:41:39.480 --> 0:41:42.440
<v Speaker 1>comes into the old idea of like trial by combat.

0:41:42.520 --> 0:41:45.640
<v Speaker 1>You know, so people are very familiar with trial by

0:41:45.640 --> 0:41:48.560
<v Speaker 1>combat from Game of Thrones these days, but like it

0:41:48.719 --> 0:41:51.760
<v Speaker 1>is an actual ancient practice. And one of the things

0:41:51.800 --> 0:41:54.239
<v Speaker 1>that is often assumed about trial by combat is that

0:41:54.320 --> 0:41:57.360
<v Speaker 1>trial by combat reveals the will of the gods that

0:41:57.480 --> 0:42:00.280
<v Speaker 1>there is you know, that there is divine interven mention

0:42:00.400 --> 0:42:03.680
<v Speaker 1>that reaches in and controls whose weapons and armor and

0:42:03.719 --> 0:42:06.719
<v Speaker 1>all that get the better of the other one. And

0:42:06.760 --> 0:42:09.520
<v Speaker 1>thus the truth is shown not by who has the

0:42:09.520 --> 0:42:13.040
<v Speaker 1>strongest warrior, but by which side the God's intervened on.

0:42:13.120 --> 0:42:16.200
<v Speaker 1>Behalf of Now, one thing that comes to mind and

0:42:16.239 --> 0:42:18.359
<v Speaker 1>all of this, uh, you know, taking and taking it

0:42:18.400 --> 0:42:19.600
<v Speaker 1>into a kind of all of this and comparing it

0:42:19.640 --> 0:42:22.200
<v Speaker 1>to the weapons too, is well, first of all, I'm

0:42:22.239 --> 0:42:25.520
<v Speaker 1>imagining like the warrior or psyche during the height of battle.

0:42:25.560 --> 0:42:27.439
<v Speaker 1>I mean, obviously that's going to be a situation where

0:42:27.440 --> 0:42:30.360
<v Speaker 1>you're dealing with a lot of I mean, there's there's

0:42:30.360 --> 0:42:33.320
<v Speaker 1>there's probably a flow state going on to some degree.

0:42:33.480 --> 0:42:39.000
<v Speaker 1>In some cases, it's also highly energized and traumatic time, um,

0:42:39.120 --> 0:42:41.600
<v Speaker 1>which is going to have its own psychological effect. But

0:42:41.760 --> 0:42:44.120
<v Speaker 1>also I'm thinking if you if you're dealing especially with

0:42:44.120 --> 0:42:47.800
<v Speaker 1>the professional warrior, uh, a warrior who is who is

0:42:47.840 --> 0:42:50.560
<v Speaker 1>skilled with their weapon, who has say, run drills with

0:42:50.600 --> 0:42:53.600
<v Speaker 1>their weapon, is uh, to them, the use of this

0:42:53.719 --> 0:42:57.080
<v Speaker 1>sword or this mace is just second nature. UM. It

0:42:57.160 --> 0:43:01.320
<v Speaker 1>makes me think of the the sometimes perceptible disconnect between

0:43:02.800 --> 0:43:05.759
<v Speaker 1>will in the mind and movement in the body. And

0:43:05.800 --> 0:43:09.279
<v Speaker 1>I wonder if that could at times help nurture this

0:43:09.400 --> 0:43:13.879
<v Speaker 1>idea that sometimes it is not me who is who

0:43:13.960 --> 0:43:16.400
<v Speaker 1>is who is striking out with the sword. Sometimes it

0:43:16.520 --> 0:43:19.560
<v Speaker 1>is the sword striking out and I am just following it.

0:43:19.640 --> 0:43:22.520
<v Speaker 1>You know. Yeah, that's really interesting. That lines up with

0:43:22.560 --> 0:43:25.800
<v Speaker 1>what I'm saying. Um, though there's a contradiction here worth exploring,

0:43:25.840 --> 0:43:29.600
<v Speaker 1>which is that Um So, if there is any truth

0:43:29.640 --> 0:43:33.160
<v Speaker 1>whatsoever to us you know, speculating that that maybe uh,

0:43:33.360 --> 0:43:37.520
<v Speaker 1>maybe it's because of extreme frustration with you know, a

0:43:37.560 --> 0:43:40.200
<v Speaker 1>sword or a mace not doing exactly what you wanted

0:43:40.239 --> 0:43:42.040
<v Speaker 1>to do when you you swing it in a fight.

0:43:42.680 --> 0:43:46.080
<v Speaker 1>That causes people to to infuse it with the idea

0:43:46.080 --> 0:43:48.200
<v Speaker 1>of agency and think this has this has a mind

0:43:48.239 --> 0:43:51.239
<v Speaker 1>of its own. This would kind of go against a

0:43:51.280 --> 0:43:54.520
<v Speaker 1>lot of the stories which are about weapons not failing

0:43:54.560 --> 0:43:58.040
<v Speaker 1>in battle but having these really special, awesome powers, like

0:43:58.160 --> 0:44:00.839
<v Speaker 1>doing more than you want doing doing what you want

0:44:00.920 --> 0:44:04.120
<v Speaker 1>beyond what you can make it do with your hands. Well,

0:44:04.160 --> 0:44:07.120
<v Speaker 1>I wonder in that, I mean, it's easy to look

0:44:07.160 --> 0:44:09.839
<v Speaker 1>back on these accounts and think of, you know, think

0:44:09.840 --> 0:44:12.680
<v Speaker 1>of any type of actual human that could have been

0:44:12.680 --> 0:44:15.440
<v Speaker 1>a part of say the the co Colon myth um,

0:44:15.520 --> 0:44:18.360
<v Speaker 1>and just imagine, well that this was a bloodthirsty professional

0:44:18.400 --> 0:44:20.840
<v Speaker 1>warrior who you know, never looked back and reflected on

0:44:20.880 --> 0:44:23.840
<v Speaker 1>the deeds they performed on the battlefield. But on the

0:44:23.880 --> 0:44:25.759
<v Speaker 1>other hand, I wonder, if you know, what if it's

0:44:25.800 --> 0:44:27.759
<v Speaker 1>not the case, what if you have characters like this,

0:44:28.120 --> 0:44:30.040
<v Speaker 1>I mean really in co Colon, we also see this

0:44:30.080 --> 0:44:32.840
<v Speaker 1>idea of the warp spasm, the idea that he becomes

0:44:32.880 --> 0:44:37.160
<v Speaker 1>something out of control on the battlefield, you know. So,

0:44:37.160 --> 0:44:40.360
<v Speaker 1>so maybe there is this Maybe there in some cases

0:44:40.400 --> 0:44:42.560
<v Speaker 1>there is this sense that like, okay, after the battle

0:44:42.800 --> 0:44:46.040
<v Speaker 1>when you're reflecting on what you did, perhaps there are

0:44:46.120 --> 0:44:50.040
<v Speaker 1>moments within that battle that that are in conflict with

0:44:50.280 --> 0:44:53.920
<v Speaker 1>what you think about as your nature and and maybe

0:44:53.920 --> 0:44:56.200
<v Speaker 1>that allows you to lean into this idea of the

0:44:56.239 --> 0:45:00.759
<v Speaker 1>weapon having this empowering or even we a full uh

0:45:01.440 --> 0:45:04.640
<v Speaker 1>uh property to it. Oh, maybe like what you think

0:45:04.760 --> 0:45:07.239
<v Speaker 1>is the is the gods, or what you think is like,

0:45:07.280 --> 0:45:11.520
<v Speaker 1>you know, the divine taz or something is actually adrenaline. Yeah,

0:45:11.600 --> 0:45:13.520
<v Speaker 1>and and maybe like a disconnect too, was just sort

0:45:13.520 --> 0:45:16.600
<v Speaker 1>of the state of mind, like the reflective mind and

0:45:16.680 --> 0:45:20.040
<v Speaker 1>the you know, the reactive mind of of of a

0:45:20.080 --> 0:45:23.239
<v Speaker 1>pure combat situation at the time, Yeah, it just makes

0:45:23.280 --> 0:45:26.200
<v Speaker 1>sense to just keep pounding the enemy into the dirt

0:45:26.280 --> 0:45:28.799
<v Speaker 1>with your mace. And then afterwards you're like, oh, that

0:45:28.920 --> 0:45:31.600
<v Speaker 1>was a bit much. Why did I just not stop

0:45:31.640 --> 0:45:35.160
<v Speaker 1>pounding their skull into the dust? Um? That doesn't seem

0:45:35.200 --> 0:45:36.759
<v Speaker 1>like me. I don't know, but this is this is

0:45:36.800 --> 0:45:40.440
<v Speaker 1>mere speculation on my part. Sure, But even outside of combat,

0:45:40.480 --> 0:45:42.239
<v Speaker 1>I mean there are times, even in the you know,

0:45:42.280 --> 0:45:47.600
<v Speaker 1>the noncombatants life, where reflexes will at times seem to

0:45:47.880 --> 0:45:49.759
<v Speaker 1>come from beyond us, you know. I I think of

0:45:50.000 --> 0:45:52.880
<v Speaker 1>like a time where, uh my my son, who was

0:45:52.920 --> 0:45:55.160
<v Speaker 1>a toddler at the time. He like, he falls off

0:45:55.200 --> 0:45:59.480
<v Speaker 1>of a ladder on some stairs, and my arm just

0:45:59.480 --> 0:46:03.040
<v Speaker 1>shoots out and grabs his leg in midfall, you know which.

0:46:03.760 --> 0:46:05.960
<v Speaker 1>And at the time I'm like, oh wow, I'm already

0:46:05.960 --> 0:46:07.719
<v Speaker 1>holding him. I already caught him, Like I did not

0:46:07.760 --> 0:46:09.840
<v Speaker 1>seem like a wilful act, like, oh, he's following, I

0:46:09.880 --> 0:46:12.080
<v Speaker 1>better catch him. It's just you just react, you know.

0:46:13.080 --> 0:46:16.640
<v Speaker 1>And if one is given to interpret that in in

0:46:16.880 --> 0:46:19.600
<v Speaker 1>a supernatural way, you know, you might think, well, you know,

0:46:19.640 --> 0:46:22.120
<v Speaker 1>this is this was God working through me. This was

0:46:22.200 --> 0:46:26.319
<v Speaker 1>some angel or demon taking control of my arm and

0:46:26.360 --> 0:46:29.640
<v Speaker 1>doing this deed that seemed to occur outside of my

0:46:29.640 --> 0:46:33.040
<v Speaker 1>my my actual wilful cognition. It is amazing. In another

0:46:33.600 --> 0:46:36.680
<v Speaker 1>amazing way to interpret it is the physical way, which

0:46:36.719 --> 0:46:39.160
<v Speaker 1>is like your brain did that and then your consciousness

0:46:39.160 --> 0:46:41.560
<v Speaker 1>had to catch up. Yeah. Yeah, I mean obviously that

0:46:41.680 --> 0:46:43.400
<v Speaker 1>is the you know, the truth of the matter. And

0:46:44.760 --> 0:46:46.000
<v Speaker 1>I think that's the one thing I do want to

0:46:46.080 --> 0:46:48.040
<v Speaker 1>drive home about all of this is that like all

0:46:48.080 --> 0:46:51.920
<v Speaker 1>of these explanations within the human psyche and within the

0:46:51.960 --> 0:46:55.000
<v Speaker 1>human body I think are the most amazing. And that's

0:46:55.000 --> 0:46:56.520
<v Speaker 1>even if you get into, you know, some of the

0:46:57.440 --> 0:47:00.600
<v Speaker 1>more controversial hypotheses, like you know, the by Camraal mind,

0:47:00.600 --> 0:47:02.920
<v Speaker 1>which I think there are a lot of fun applications

0:47:02.960 --> 0:47:06.560
<v Speaker 1>for that when we're looking at this topic. But I

0:47:06.920 --> 0:47:10.920
<v Speaker 1>also see interpretations of some of these mythic weapons. Is like, oh, well,

0:47:10.920 --> 0:47:15.080
<v Speaker 1>obviously this was ancient aliens. Obviously the mace that flew

0:47:15.120 --> 0:47:17.719
<v Speaker 1>across the battlefield and reported back, this was some sort

0:47:17.719 --> 0:47:22.440
<v Speaker 1>of alien technology that the ancient Sumerians acquired. Um, you know,

0:47:22.520 --> 0:47:25.520
<v Speaker 1>I I mean, yes, if you're being very if if

0:47:25.520 --> 0:47:27.719
<v Speaker 1>you're willing to go that way, you can, I guess

0:47:27.760 --> 0:47:31.359
<v Speaker 1>you can explain things away that in that regard, But

0:47:31.840 --> 0:47:34.759
<v Speaker 1>I feel like you're you're missing that where the true

0:47:34.760 --> 0:47:37.240
<v Speaker 1>wonder lies. You know, you're missing the where the true

0:47:37.239 --> 0:47:40.200
<v Speaker 1>magic is, and that is in the complex way that

0:47:40.239 --> 0:47:44.600
<v Speaker 1>we interact with objects and enter and and contemplate our

0:47:44.640 --> 0:47:47.680
<v Speaker 1>own actions. Well yeah, and also I would just say

0:47:47.680 --> 0:47:51.000
<v Speaker 1>like that there is no particular reason to conclude ancient aliens,

0:47:51.040 --> 0:47:53.440
<v Speaker 1>Like there is no evidence for it, and there's like no,

0:47:53.680 --> 0:47:56.600
<v Speaker 1>there's no circumstance that demands it as a conclusion. So

0:47:56.719 --> 0:47:59.640
<v Speaker 1>it's just so you could equally just say, like, well,

0:47:59.680 --> 0:48:02.560
<v Speaker 1>maybe time travelers. I mean, I can't rule it out,

0:48:02.560 --> 0:48:06.120
<v Speaker 1>but there's no particular reason to think that's true. Um.

0:48:06.360 --> 0:48:08.759
<v Speaker 1>But you know, the other thing that I often harp

0:48:08.840 --> 0:48:11.560
<v Speaker 1>on on this show is that we enjoy looking for

0:48:11.680 --> 0:48:16.360
<v Speaker 1>possible physical circumstances and scientific explanations that could give rise

0:48:16.520 --> 0:48:20.440
<v Speaker 1>to you know, experiences people had or things people witness

0:48:20.520 --> 0:48:25.319
<v Speaker 1>that could serve as the inspiration for mythological concepts like

0:48:25.440 --> 0:48:28.080
<v Speaker 1>talking weapons or weapons within with the mind of their own.

0:48:28.280 --> 0:48:31.160
<v Speaker 1>But also, I've said this a million times, there's also

0:48:31.200 --> 0:48:33.680
<v Speaker 1>just human creativity. I mean, sometimes people just come up

0:48:33.719 --> 0:48:36.120
<v Speaker 1>with stories like it doesn't necessarily have to be that

0:48:36.200 --> 0:48:39.880
<v Speaker 1>somebody saw something happen or had an experience themselves that

0:48:40.000 --> 0:48:42.120
<v Speaker 1>felt like they were holding a weapon that was alive

0:48:42.160 --> 0:48:43.680
<v Speaker 1>and had a mind of its own. That that could

0:48:43.719 --> 0:48:46.000
<v Speaker 1>have happened, and that would be really interesting along the

0:48:46.000 --> 0:48:48.799
<v Speaker 1>lines we've been talking about. But you also don't have

0:48:48.920 --> 0:48:51.680
<v Speaker 1>to assume that. I mean, we know from the modern era,

0:48:51.719 --> 0:48:53.480
<v Speaker 1>a lot of times people just come up with cool

0:48:53.520 --> 0:48:56.480
<v Speaker 1>and strange creative ideas. Yeah, And the thing about like

0:48:56.520 --> 0:48:58.840
<v Speaker 1>a lot of these these sci fi ideas that again,

0:48:59.080 --> 0:49:01.880
<v Speaker 1>some people are are more inclined to take a modern

0:49:01.960 --> 0:49:05.600
<v Speaker 1>sci fi concept and apply it backwards in time as

0:49:05.600 --> 0:49:09.279
<v Speaker 1>an explanation as an actual, like real world explanation for

0:49:09.320 --> 0:49:11.920
<v Speaker 1>what's say, uh, you know that that fantastic mace of

0:49:12.000 --> 0:49:16.120
<v Speaker 1>Nenurta was uh where in reality, like the modern sci

0:49:16.200 --> 0:49:20.680
<v Speaker 1>fi fantasy is perhaps better understood as a as a

0:49:20.680 --> 0:49:23.920
<v Speaker 1>reverberation from the original trope, you know, like this is

0:49:23.960 --> 0:49:29.000
<v Speaker 1>just continuation in the fantastic uh imaginative way of thinking

0:49:29.280 --> 0:49:31.200
<v Speaker 1>that has been around for a long time. It is not,

0:49:31.360 --> 0:49:35.120
<v Speaker 1>you know, this is the thing that came before the

0:49:35.120 --> 0:49:37.719
<v Speaker 1>flying club that turns into a lion and and and

0:49:37.840 --> 0:49:41.080
<v Speaker 1>catches mountains on fire. That is the thing that helps

0:49:41.120 --> 0:49:45.360
<v Speaker 1>explain our modern science fiction dreams, not the other way around.

0:49:45.680 --> 0:49:47.880
<v Speaker 1>You know. An interesting thing about that is that somebody

0:49:47.960 --> 0:49:50.520
<v Speaker 1>might come back at you and say, well, but science fiction,

0:49:50.880 --> 0:49:54.200
<v Speaker 1>while having these same tropes, is based on technology, which

0:49:54.239 --> 0:49:58.000
<v Speaker 1>makes it more plausible. Um, and I guess you could

0:49:58.000 --> 0:50:00.279
<v Speaker 1>say that, but uh, but it also starts to me,

0:50:00.440 --> 0:50:02.719
<v Speaker 1>is that a wonderful way of framing that is that

0:50:03.280 --> 0:50:07.319
<v Speaker 1>the course of human history and scientific and technological development

0:50:07.520 --> 0:50:12.080
<v Speaker 1>is reality catching up with myths. Yeah, yeah, so I

0:50:12.280 --> 0:50:15.000
<v Speaker 1>would I do have to point out to that, like

0:50:15.040 --> 0:50:18.640
<v Speaker 1>a mace is technology, you know, like like any idea

0:50:18.680 --> 0:50:21.280
<v Speaker 1>of of a of a magical mace or a magical sword,

0:50:21.360 --> 0:50:25.120
<v Speaker 1>those those are technological stories as well. That's a deadly

0:50:25.160 --> 0:50:28.040
<v Speaker 1>simple machine. I believe a mace counts as a lever. Yeah,

0:50:29.040 --> 0:50:31.040
<v Speaker 1>all right, well, we're gonna go and close the book

0:50:31.040 --> 0:50:32.799
<v Speaker 1>on this, but we'd love to hear from everybody. We'd

0:50:32.800 --> 0:50:34.840
<v Speaker 1>love to hear from your thoughts on on what we

0:50:34.920 --> 0:50:39.160
<v Speaker 1>discussed here, but also examples of sentient or possibly sentient

0:50:39.200 --> 0:50:42.839
<v Speaker 1>weapons from other uh myths and legends as well as

0:50:43.360 --> 0:50:47.200
<v Speaker 1>science fiction and fantasy treatments as well. Uh Now, and now,

0:50:47.239 --> 0:50:49.279
<v Speaker 1>one thing I do want to mention here. We opened

0:50:49.280 --> 0:50:51.839
<v Speaker 1>with a rather dark reading from the color Vada, so

0:50:52.080 --> 0:50:55.160
<v Speaker 1>I wanted to stress this. If you're troubled by suicidal thoughts,

0:50:55.520 --> 0:50:57.399
<v Speaker 1>you are not alone. In A sympathetic ear is only

0:50:57.400 --> 0:50:59.959
<v Speaker 1>a phone call away. In the United States, considered calling

0:51:00.000 --> 0:51:04.560
<v Speaker 1>the National Suicide Prevention Hotline at seven three, eight to

0:51:04.760 --> 0:51:07.680
<v Speaker 1>five five. You can also visit the website, which is

0:51:07.680 --> 0:51:12.720
<v Speaker 1>Suicide Prevention Lifeline dot org and for additional resources tailored

0:51:12.719 --> 0:51:14.959
<v Speaker 1>towards general and specific needs, such as those of youth

0:51:15.040 --> 0:51:20.799
<v Speaker 1>disaster survivors, Native Americans, veterans, lost survivors, lgbt q I A, UH,

0:51:20.840 --> 0:51:24.279
<v Speaker 1>and attempt survivors. You'll find a list of international UH

0:51:24.320 --> 0:51:28.440
<v Speaker 1>suicide hotlines at suicide dot org um and then you

0:51:28.480 --> 0:51:31.400
<v Speaker 1>can go to the International suicide Hotline section of that website.

0:51:31.719 --> 0:51:34.720
<v Speaker 1>Big thanks, as always to our excellent audio producer Seth

0:51:34.800 --> 0:51:37.080
<v Speaker 1>Nicholas Johnson. If you would like to get in touch

0:51:37.160 --> 0:51:39.520
<v Speaker 1>with us with feedback on this episode or any other,

0:51:39.760 --> 0:51:41.880
<v Speaker 1>to suggest a topic for the future, or just to

0:51:41.920 --> 0:51:45.480
<v Speaker 1>say hello, you can email us as always at contact

0:51:45.560 --> 0:51:55.480
<v Speaker 1>at stuff to Blow your Mind dot com. Stuff to

0:51:55.520 --> 0:51:58.040
<v Speaker 1>Blow your Mind. It's production of I Heart Radio. For

0:51:58.160 --> 0:52:00.359
<v Speaker 1>more podcasts for my Heart Radio with the i heart

0:52:00.400 --> 0:52:03.160
<v Speaker 1>Radio app, Apple Podcasts, or wherever you're listening to your

0:52:03.160 --> 0:52:15.560
<v Speaker 1>favorite shows,