Speaker 1: Hey, everybody, welcome to Nerd is the scent it co
Speaker 1: host man with the most ready to boast, always trying
Speaker 1: to toast Iffy Watty way. It's across from me, Danny Fernandez,
Speaker 1: the girl with the pearl and the earl who's always
Speaker 1: trying to hurl after I don't even know anymore every pearl.
Speaker 1: Hang on, what are wait? When we bring up my
Speaker 1: rhymes with have you ever used that like website? I
Speaker 1: definitely have. Yeah, I forgot that's because you used to
Speaker 1: be in your um you're like underground wrapping days. Oh yeah, No,
Speaker 1: I didn't use the site. Then I used it like
Speaker 1: I had a submission where I had to like write
Speaker 1: a song for a show and I definitely used rhymes
Speaker 1: with for that. And I was like, okay, this part
Speaker 1: of the podcast sponsored by rhymes with rhymes with, and
Speaker 1: I wrote it down as to check in with a
Speaker 1: site and see if we can get a sponsorship. So
Speaker 1: today we're talking about something that synonymous with video games.
Speaker 1: I think you know is the you say it? Everyone
Speaker 1: knows it. Before there was PS four's and xboxes, there
Speaker 1: has always been Nintendo and as a matter of fact,
Speaker 1: black mombs all over the nation still call PS four
Speaker 1: an xbox on that Nintendo. We need to get off
Speaker 1: that Nintendo. Nintendo. Yeah, it's it's you know, I'm excited
Speaker 1: about this episode, and as I have to do as
Speaker 1: a precursor for every general episode before y'all flood our
Speaker 1: t l S with your opinions, this is just a
Speaker 1: general general discussion about Nintendo as a whole. We will
Speaker 1: zero in on the Super Mario's, the Metroids, the Star Foxes,
Speaker 1: Smash Bros, the Zelda's, all of them at a later date,
Speaker 1: but this is just Nintendo in general, its history. And
Speaker 1: then we'll have a guest on later this episode who
Speaker 1: has actually worked with Nintendo and we can talk about that.
Speaker 1: But first we're gonna start this off. How we start off,
Speaker 1: you know every episode with wait, IFFI, what was your
Speaker 1: first introduction to Nintendo? Oh, you're starting off with a
Speaker 1: spicy question. My first introduction to Nintendo was the Nintendo
Speaker 1: Entertainment System, which was the NES. My dad had it,
Speaker 1: and I remember we had Duck Hunt in the Mario
Speaker 1: game and I only played Duck Hunt, and I played
Speaker 1: it the dumb way all kids my age played it,
Speaker 1: which is pressing the gun up against the screen and
Speaker 1: like thinking that that helped it when it didn't, because
Speaker 1: it's about you know, a camera inside the gun that
Speaker 1: captures the whole that you know, it's it's all signs. Yeah,
Speaker 1: I guess that would be mine. But also game Boy
Speaker 1: game Boy for sure. I used to play my brothers.
Speaker 1: That was Fernanda's family road trip necessary component. I think
Speaker 1: we might have he you know. So my brother was
Speaker 1: about eighteen months older than me, and he got all
Speaker 1: of the consoles and gaming systems and everything, so it
Speaker 1: was essentially whenever he got tired of it that I
Speaker 1: was able to scoop it up. Yeah, that's dope. And
Speaker 1: was it the original grade? Yeah, okay, I've touched a
Speaker 1: few of those early on, but I never owned one.
Speaker 1: The first one my parents got me was actually the
Speaker 1: game Boy Color. That was a big deal. Yeah, So
Speaker 1: I was rocking that for a bit and I had Pokemon.
Speaker 1: I lost it and it didn't come back in the
Speaker 1: game Boy game until the Game Boy advanced. And I
Speaker 1: just got to say with the game Boy because I
Speaker 1: know when we moved on to uh, which we'll get
Speaker 1: into N sixty four and everyone always jokes about or
Speaker 1: or the original N s but like, yeah, blowing in
Speaker 1: the cartridge and stuff. But I just remember that so
Speaker 1: much with Game Boy that I'm sure there's a bunch
Speaker 1: of our old games just filled with my spit and
Speaker 1: that that down to blow my my five year old cocaine. Um.
Speaker 1: But yeah, yeah, those were so well, yeah, let's get
Speaker 1: into it. That was my introduction though. Yeah, I can't
Speaker 1: even I'm trying to remember Tetris. For sure, Super Mario,
Speaker 1: which I was very good at all I got good
Speaker 1: at I felt that that was my favorite. Um, Tetris.
Speaker 1: I still I don't know. Did you know that Mark
Speaker 1: ellis who was on our our Infinity War podcast, He
Speaker 1: is obsessed with Tetris, like he considers himself one of
Speaker 1: the best Tetris players. It is one of one of
Speaker 1: his favorite games that he would always play to like
Speaker 1: wine down or so he plays it every single night
Speaker 1: really on a game Boy. Well, you know, you just
Speaker 1: opened up a challenge because I'm sure we got some
Speaker 1: Tetris pros that listening. Oh he's the best. Alright, alright,
Speaker 1: well let me send him the score, so feel free
Speaker 1: to tweet at market all scores. He probably gets super competitive.
Speaker 1: I mean he plays it every night and not funny,
Speaker 1: you see, how to find that to be calming in anyway?
Speaker 1: You're like so especially here in l A, you're like
Speaker 1: stuck in these in your little box car, like like
Speaker 1: moving with other cars and trying to get across and
Speaker 1: like you're just stuck in traffic and you get home
Speaker 1: and then you're like trying to sort these other boxes
Speaker 1: into oh too much anxiety. Yeah, um, anyways, it was great. Well, yeah,
Speaker 1: let's let's let's hop down to deep Dive, which you
Speaker 1: start off at the very very early beginnings of Nintendo,
Speaker 1: which I've learned a few years back, which blew me
Speaker 1: away because if you had to just guess off off
Speaker 1: the top of your don when would you assume that
Speaker 1: Nintendo was started? Probably the eighties, Yeah, that's that's what
Speaker 1: I always assumed, But it was actually in the eighties,
Speaker 1: of the eight hundreds of l eight the yeah, eighteen
Speaker 1: eighty nine is when Fusa Giro Yamaguchi founded a small
Speaker 1: company named Nintendo Pie to manufacturer hanafudo, which were flower cards,
Speaker 1: a type of Japanese gambling cards. Uh and the word
Speaker 1: Nintendo roughly translates to luck, heaven hall, or a place
Speaker 1: where your fortune is placed. In the hands of gods,
Speaker 1: so it's basically gambling. Nintendo is a gamble. Uh. But
Speaker 1: business boom for many decades, and Nintendo is still one
Speaker 1: of the top hand of food and manufacturers in the world.
Speaker 1: Which if you if you if that's your game, if
Speaker 1: you're like, oh, man, which if that's your game? You
Speaker 1: probably know since they're one of the top manufacturers in
Speaker 1: the world. But when Yama when Yamauchi's grandson Hiroshi, took
Speaker 1: over in nineteen fifty six, he began looking for ways
Speaker 1: to diversify the company's revenue streams. So the younger Yamauchi
Speaker 1: tried his hand at some pretty outside the box businesses.
Speaker 1: There were instant rice packets, love hotel, Oh yeah, oh yeah,
Speaker 1: yeah yeah, I love hotel. Yeah, catering to amorous couple.
Speaker 1: That doesn't sound like a thing that a couple would do.
Speaker 1: Are you trying to go to the Nintendo hotel? I
Speaker 1: don't know. I mean, like that sounds like something that
Speaker 1: two adults would do, but I don't know if they
Speaker 1: would be couples. It sounds like something that someone who
Speaker 1: is already in a relationship would do with someone who's
Speaker 1: not in a relationship. At the Love Hotel, Don't Tell
Speaker 1: My Wife, and then a taxi cab company and other missteps,
Speaker 1: and then he finally found Nintendo's new niche in the
Speaker 1: late sixties, gaining a foothold in Japan's electronic toys market.
Speaker 1: When Hiroshi saw the incredible success of the home computer
Speaker 1: and arcade company Atari in the nineteen seventies, he set
Speaker 1: his sights on the video game market, and in nine five,
Speaker 1: Nintendo developed the e v R Race, which is the
Speaker 1: first ever video game VR was a betting simulator. Yeah,
Speaker 1: so it was so they're pretty much still in that
Speaker 1: betting type of like you said, um. E v R
Speaker 1: Race was extremely large, so six players could participate in it.
Speaker 1: It was a game where horses horses would race on
Speaker 1: the screen and then the players were required to predict
Speaker 1: which horse would win, so literally betting but in the
Speaker 1: comfort of your of your own home with this huge,
Speaker 1: essentially simulator. The game was really complicated, so after Nintendo
Speaker 1: released it, they kind of had a hard time maintaining it.
Speaker 1: And there are also a lot of breakdowns which people
Speaker 1: never really talk about. In the early arcade UM and
Speaker 1: video game industries that the you know, a lot of
Speaker 1: arcades and games like this would break down often, and
Speaker 1: so basically because of this, they quickly realized how difficult
Speaker 1: it was to actually maintain these arcade games. You know, before,
Speaker 1: I feel like a few people are falling at the
Speaker 1: concept of like betting on this, like you know, computer
Speaker 1: generated horse race. But look, if you think that's dead.
Speaker 1: There's a Twitch channel called salty Bet. I like to
Speaker 1: go there sometimes, usually when I'm in a room, usually
Speaker 1: usually during big like writing meetings, where there no one's
Speaker 1: really talking to me, I'll just hop on a salty bet,
Speaker 1: or like when I'm in any other meeting where I'm
Speaker 1: not paying that much attention. So salty Bet is a
Speaker 1: Twitch channel where there's basically a a arcade machine emulator
Speaker 1: called Mugion where people can put custom made characters into
Speaker 1: this fighting game, and so like you'll have characters from
Speaker 1: like Hulk, you have just like anime characters, You'll have
Speaker 1: like Little Wife Who characters, and it's just so many
Speaker 1: different characters, street fighter characters sometimes from tech in and
Speaker 1: they just automatically randomly placed these different characters against each
Speaker 1: other and then you, the user, get these fake currency
Speaker 1: called salty box, and you bet on who you think
Speaker 1: is going to win the fight, and then there's like
Speaker 1: little memes within it. So it's like wife who always wins,
Speaker 1: Like because usually the little anime characters, a little chimpy ones,
Speaker 1: always have some broken ability or their hit boxes. To Kirby,
Speaker 1: everyone underestimates Kirby, but Kirby can take everybody. Speaking of,
Speaker 1: Kirby can take anyone's powers, just swallow them and become them. Yeah.
Speaker 1: So then in nine seven, Nintendo introduced the Color TV
Speaker 1: Game home video game console. The machine came preloaded with
Speaker 1: several versions of the same game, initially Nintendo's version of Pong,
Speaker 1: one of the most ubiquitous games of the era, and
Speaker 1: would sell roughly three million units over the next three years.
Speaker 1: So that's like a million a year. That's and back
Speaker 1: in the seventies, that's nothing to scoff at. Yeah. So
Speaker 1: then two years later they actually made something called Radio
Speaker 1: Radar Scope. So that was an arcade game shooter, which
Speaker 1: it was kind of a mash up between Space Invaders
Speaker 1: and Namcode's galaxion Um. But it also didn't do well well.
Speaker 1: It did well in Japan, but then it didn't do
Speaker 1: well in North America, which was where they were trying
Speaker 1: to break into um So um so what. So they
Speaker 1: were trying to break into North America, and it's essentially
Speaker 1: Nintendo produced three thousand radar scope cabinets for distribution in
Speaker 1: the United States and those didn't really sell, so Yamauchi
Speaker 1: was left with nearly two thousand unsold radar scope machines.
Speaker 1: I wonder where those are now, and those are probably
Speaker 1: so much I know, isn't that funny that they were
Speaker 1: probably like nobody wanted them, and now everybody would try
Speaker 1: to get their hands on them, because back then they
Speaker 1: said the game was too similar to Space Invaders, so
Speaker 1: they're like, oh, we already got this, and they're like,
Speaker 1: makes sense. But but soon soon they did find a success,
Speaker 1: and this is where things get a little familiar. So
Speaker 1: then in Donkey Kong dropped and it was a huge success,
Speaker 1: but the company did not take their hands off the
Speaker 1: joystick and celebrate their win. They quickly developed and released
Speaker 1: a sequel named Donkey Kong Junr. Which I feel like
Speaker 1: that was the big thing back in the day, Like
Speaker 1: the sequel was juniors because you had pac Man, Miss
Speaker 1: pac Man, then pac Man Junior. You know, So Donkey
Speaker 1: Kong Jr. Came out and was like what was good?
Speaker 1: And this and this featured the son of Donkey Kong
Speaker 1: attempting to rescue his father from the evil clutches of
Speaker 1: the character formerly known as jump Man but is now
Speaker 1: known as Mario. Despite Mario being the bad guy for
Speaker 1: the first and only time in his career, the game
Speaker 1: was another huge success for Nintendo, and in Mario finally
Speaker 1: got a chance to be the star when he and
Speaker 1: his brother Luigi now build as the Plumbers from New York.
Speaker 1: Which is so interesting. Yeah, such an interest, not cousins
Speaker 1: some more. Oh man, there was a huge fight about
Speaker 1: uh this, I forgot what show I was doing, but
Speaker 1: basically people thought that, oh I was working for a
Speaker 1: quiz app. And one of the questions were, what was
Speaker 1: the relationship between Warrio and wall Luigi and they're like
Speaker 1: brothers and that is not true their cousins. No they're not.
Speaker 1: There's no yeah, there's no. No. There was no written
Speaker 1: relationship between Walluigi and uh, what kind of question is that?
Speaker 1: So was the answer, no relationship. Yeah, it was like
Speaker 1: something like that, And so people got mad because they
Speaker 1: were so sure, and we did research after It's true.
Speaker 1: I even asked h our buddy Nick Wiger, who was
Speaker 1: like a big, big fan of Warriors Luigi, and he
Speaker 1: was like, nope, okay, so you're telling me that somewhere
Speaker 1: in the world there was a mom that had her
Speaker 1: son named Warrio and then another part of the world Walluigi,
Speaker 1: and it just so happened to find each other. Yeah,
Speaker 1: I mean it's it's those are common names in Y Italy.
Speaker 1: So I was going to say, if you right before
Speaker 1: we had um Donkey Kong Junior. As far as Donkey
Speaker 1: Kong being made itself, this is pretty cool. So Yamauchi
Speaker 1: brought in Shigiro Miyamoto to create Donkey Kong, and so
Speaker 1: he was one of the developers and because he wasn't
Speaker 1: a programmer, he focused more on the story at first,
Speaker 1: and he actually was inspired by Popeye. Well it says
Speaker 1: he was inspired by Popeye, Beauty and the Beast in
Speaker 1: King Kong, which of course Donkey Kong, but um with
Speaker 1: with Popeye, he uh, instead of having Bluto and Popeye
Speaker 1: fi over olive oil. He essentially made a carpenter, like
Speaker 1: you said, jump Man, who ended up being Mario rescue
Speaker 1: his girlfriend from a giant gorilla. Donkey Kong Ah and
Speaker 1: maybe that's where the mushrooms came from. Instead of spinish,
Speaker 1: they ate the mushrooms. Yeah yeah. Miamoto is one of
Speaker 1: the biggest kind of names associated with Nintendo. When people
Speaker 1: see them, they get happy. Him and Sataru Iwada are like,
Speaker 1: you know, he passed recently, but he actually passed in too,
Speaker 1: of fifteen. I guess that's not recent any more. Time
Speaker 1: has been moving. But I mean like in the in
Speaker 1: the grand scheme of Nintendo. Yeah yeah, those are like
Speaker 1: kind of the two kind of big dogs for Nintendo,
Speaker 1: and you know more notably the Japanese side, North America's
Speaker 1: big guys Reggie. Uh you know what, I forgot to say.
Speaker 1: There is a brother in this though, and that is
Speaker 1: Diddi Kong. Oh yeah, who I was in love with.
Speaker 1: I loved Diddy Kong. I was a Diddy Kong, like
Speaker 1: that was who I related to. My older brother was
Speaker 1: Donkey Kong, but I was Diddy Kong and I had
Speaker 1: Diddy Kong racing, which I still to this day have
Speaker 1: a closer place in my heart than Mario Kart. But
Speaker 1: let's talk about Mario Mario. On July fifteenth, Nintendo and
Speaker 1: Mario leaped out of the arcade and into the living
Speaker 1: rooms of millions of families with the release of the
Speaker 1: home console. Family Computer. What a great marketable name family computer.
Speaker 1: That's why it was called the in s when it
Speaker 1: was out here, which is funny because it's just as
Speaker 1: wordy as family computer, which is shortened a familicom. But
Speaker 1: but it's just as much as the Nintendo Entertainment System
Speaker 1: sounds cool, which also is just like it's confusing because
Speaker 1: you have an entertainment system when you're usually like, you know,
Speaker 1: so it's like, oh, but no, that's the Nintendo Entertainment System,
Speaker 1: which is inside my entertainment system. Yeah, yeah, and that
Speaker 1: So the NEYS was released in the American market in
Speaker 1: September of nineteen eighties six, and it had seventeen different
Speaker 1: games on it. But everyone's favorite or most people's favorite,
Speaker 1: the most popular with Super Mario Brothers. Yeah, So the
Speaker 1: seventeen games that dropped with the US when you heard
Speaker 1: me say it earlier, the Duck Hunt euro Mite is
Speaker 1: that how it's pronounced. That's how we'll say it. That
Speaker 1: doesn't sound as good. Um, Yeah, the Tin Yard Fight, Baseball,
Speaker 1: Clue Clue Land, Donkey Kong Junior Math, sounds oh not fun.
Speaker 1: You know, someone's mom like they like brought in like family.
Speaker 1: They did testing on like parents and stuff about how
Speaker 1: they would get them to buy this. That Donkey Kong
Speaker 1: Junior Math seems very interest Golf, Hogan's Alley, Ice Climber,
Speaker 1: Kung Fu, mock Writer, Pinball, Stack Up, Tennis, Wild Gunman,
Speaker 1: and Wrecking Crew. Yeah, but it was funny because it
Speaker 1: did not launch with Super Mario Brothers. Even though it's
Speaker 1: just been released in Japan, it was not released in America. Yeah,
Speaker 1: people have to wait for that new hotness. Is he Italian? Yeah? Okay,
Speaker 1: I mean you know he's talking it's I mean, that
Speaker 1: doesn't make him Italian. He's just the dude who talks
Speaker 1: like that for no reason, I think. So Yeah, um cool,
Speaker 1: let's just talk more just Nintendo about the system. There's
Speaker 1: a lot of great people who were involved with Nintendo
Speaker 1: that we mentioned, like Miamoto Iwada and Reggie who his
Speaker 1: last name I just figured out was Fields. I'm which
Speaker 1: is French. Uh, you grew up in the Bronx, New York.
Speaker 1: But people just refer to him as Reggie and he's
Speaker 1: kind of the origin of the meme my body as
Speaker 1: ready kind of came from him, which which is from
Speaker 1: something he said at an E three, which we'll talk
Speaker 1: about at a later episode. But this is about Nintendo
Speaker 1: in general, and I don't want to get lost in
Speaker 1: the you know, figureheads of the company. I want to
Speaker 1: talk about this system itself, and we want to go
Speaker 1: and tell you the best selling Nintendo games of all time,
Speaker 1: which shocked people. Yeah, it shocked me for sure. So
Speaker 1: I'm gonna give you all, you know, a few seconds
Speaker 1: to yeah, yeah, to brace yourself, to think what you
Speaker 1: think it is, and we'll do the top ten and
Speaker 1: we'll start from tin and we'll work our way up.
Speaker 1: So let's get it started. Number ten, which I'm real
Speaker 1: proud about because I've been talking about this game from
Speaker 1: started this episode two now is Duck Hut, which is
Speaker 1: twenty eight million, which I don't know if that really
Speaker 1: counts since it came with the system, but you know,
Speaker 1: I'm gonna give it. I'm gonna give it the crown. Yeah, yeah, yeah.
Speaker 1: So number nine is we Play super Popular twenty eight
Speaker 1: point oh two million, just just barely edging out Ducats,
Speaker 1: and number eight is Tetris for the game Boys, speaking
Speaker 1: of which, yeah, thirty million. Okay, so number seven New
Speaker 1: Super Mario Bros. On the Wei. Yeah, I'm fascinated by
Speaker 1: how many of these are WE related. Yeah, so that's
Speaker 1: thirty point eleven million. Yeah. And then the New Super
Speaker 1: Mario Bros. Which was the same game but on the DS.
Speaker 1: Uh or I wonder if it was the other way around.
Speaker 1: I think it was. It came out on the DS
Speaker 1: and then they made it for the Wei. We'll look
Speaker 1: into that, but that was thirty point eight million. Pokemon
Speaker 1: Red Green Blue for Game Boy, thirty one point thirty
Speaker 1: eight million, Oh We Spicy Diety, and then uh, WE
Speaker 1: Sports Resort thirty three point zero six. The WE Sport
Speaker 1: really is like, how is this now? Picture in your
Speaker 1: head every Nintendo game that you know, and WE Sports
Speaker 1: Resort beat it, well, at least most of them. It's
Speaker 1: at number four. Number three. Of course we have Mario Kart.
Speaker 1: This was Mario Kart WE specifically, so thirty seven point
Speaker 1: two million. It makes sense. I guess with the popularity
Speaker 1: of the WE and game like kind of where we're
Speaker 1: at now that the majority of these are for WE.
Speaker 1: But I still find that really fascinating. And number two
Speaker 1: is Super Mario Bros. For the NES and g B
Speaker 1: A forty two point fifty one million. Okay, brace yourself,
Speaker 1: number one. Who what would you have thought number one
Speaker 1: would be the number one selling I would have thought Pokemon.
Speaker 1: But Pokemon is pretty high up there there in the
Speaker 1: top five at least. Yeah, that's true. I guess for
Speaker 1: some reason, I thought it would be Super Mario Bros.
Speaker 1: Um Well, it was, it was until this game came out.
Speaker 1: It was number one until this game came out. This
Speaker 1: game being WE Sports God, yep, the thing that you
Speaker 1: pull out after every Thanksgiving when your family, that's my family,
Speaker 1: when like Uncle's passed out asleep, and who's going to
Speaker 1: break out the WE Sports? You know, It's surprising, but
Speaker 1: not surprising because I feel like WE Sports is the
Speaker 1: one game that across the board, whether you're a gamer
Speaker 1: or not, everyone is aware of. Everyone has seen the video,
Speaker 1: soone playing tennis or someone doing the golf. I feel
Speaker 1: like those videos going viral like many of them did,
Speaker 1: has just made people flock to we'se I can't believe
Speaker 1: that Super Smash Brothers didn't even like get Super Smash
Speaker 1: Brothers number number yeah. Yeah, yeah god, oh yeah. I
Speaker 1: mean I just played that religiously in Super Mario sixty
Speaker 1: four is all the way down at number forty. That
Speaker 1: was my favorite game growing up. It's just really uh
Speaker 1: knocked this back down to PEG. But that is something
Speaker 1: that's very interesting. I want to talk about the WEE
Speaker 1: a bit and the Wei. I feel like inside like
Speaker 1: gamer culture shook the gaming siety guys, because you had
Speaker 1: the WE kind of dropped around the time the PS
Speaker 1: three and the Xbox three sixty came, so everyone was
Speaker 1: waiting for Nintendo's next gen console. So someone thought that
Speaker 1: they were going to compete with something that is that
Speaker 1: has like ten adp HD graphics, very powerful new controller,
Speaker 1: and they came out with this WE console that was
Speaker 1: used a remote. Emotional, I mean, but it was very
Speaker 1: it was extremely interactive, and what it was was approachable
Speaker 1: for a lot of people. I feel like when people
Speaker 1: see controllers, they're like what, but everyone uses a remote,
Speaker 1: so I think that made it approachable for just the
Speaker 1: general kind of you know. Yeah, It's one of those
Speaker 1: things where I think, like, I can't remember in the
Speaker 1: commercials if they did this, but it's it's people of
Speaker 1: all ages essentially, Like you could give your grandma WE
Speaker 1: remote and she can just use her body like she
Speaker 1: can swing, you know, the golf club or bowl. I
Speaker 1: was really great at bowling. And so I agree like
Speaker 1: you said, if it's it's you don't have to worry
Speaker 1: necessarily too much about a lot of the buttons. Uh,
Speaker 1: it's you know, largely based on your body movement for
Speaker 1: a lot of things. So I did think, and it's
Speaker 1: and it's interactive, it's like a family you know, a
Speaker 1: lot of the weed games are encouraging for others to
Speaker 1: play kind of as a group. So and and I
Speaker 1: think you had it right in what you said is
Speaker 1: a family console. It was a big deal where they
Speaker 1: finally came around and had an im rated game. The
Speaker 1: we typically tried to be just fun for all and
Speaker 1: they tried to steer more towards family friendly game, which
Speaker 1: a lot of people thought that was a bad move,
Speaker 1: But in the end, I think it was a good
Speaker 1: move because you have these two giant consoles competing with
Speaker 1: each other, the Xbox and PlayStation, and they were coming
Speaker 1: out neck to neck with exclusives shooter games, Action got
Speaker 1: of war, violent games, and then you have this like
Speaker 1: fun console that you could bring out in the whole
Speaker 1: family wants to play, and I think that's where they capitalize.
Speaker 1: And you know, the WU wasn't very successful because I
Speaker 1: feel like it it just kind of one. I don't
Speaker 1: think personally it was that much of an advancement. It
Speaker 1: was literally just a better version of the Wei. Which
Speaker 1: you can say what you will about them doing that,
Speaker 1: but that's basically what the Xbox one X in the
Speaker 1: PlayStation four pro is at this point. But then they
Speaker 1: made the Switch, which was another innovative game console where
Speaker 1: it was it can be both portable and a console
Speaker 1: game you can play at home. So it seems like
Speaker 1: that's always been Nintendo's kind of drive, is to find
Speaker 1: innovative ways to play versus trying to just be the
Speaker 1: best at what the current status quo is. Yeah, and
Speaker 1: I know that we skipped forward to WE, but I
Speaker 1: just wanted to mention the gaming systems that came before that.
Speaker 1: So we talked about the NES. So the difference with
Speaker 1: that was that it was an eight bit system. Yeah, um,
Speaker 1: and so that was then they upgraded to sixteen bit
Speaker 1: and that was in with the Super Nintendo Entertainment System.
Speaker 1: I think I remember having that one as well. And
Speaker 1: then my favorite and if you're a nineties kid. I
Speaker 1: mean this was our home base. Nintendo sixty four greatly
Speaker 1: improved three D graphics and new controller at the modern joystick,
Speaker 1: we have to do an entire episode on and sixty four,
Speaker 1: I mean we'll probably do an entire episode on most
Speaker 1: of the days. But that came out in and then
Speaker 1: we have GameCube. I remember GameCube in two thousand and one,
Speaker 1: so that also had enhanced graphics, new controller. Um, the
Speaker 1: games came on a mini disc, and it was Nintendo's
Speaker 1: first home console to use solely disc format for their games.
Speaker 1: And it was also the first and only Nintendo system
Speaker 1: to require additional memory cards in order to save Do
Speaker 1: you remember that? Oh? Man? Uh? And then they had
Speaker 1: the Panasonic Cue, which was kind of like a hybrid
Speaker 1: version of Nintendo GameCube that was in two thousand and one,
Speaker 1: but that could also that kind of change things because
Speaker 1: it could also play DVDs, audio CDs, MP three S
Speaker 1: and CD. So they were trying to catch up. I
Speaker 1: feel like they were trying to also do like what
Speaker 1: PlayStation was doing. And then we have the We in
Speaker 1: two thousand and six. So the newer black, red, and
Speaker 1: blue models were dubbed the WEE family editions, so they
Speaker 1: were really capitalizing on the family market. We had the
Speaker 1: WE Mini, which was a smaller version of the WE
Speaker 1: console that was in We had WE you, Yeah, we
Speaker 1: had so many We's, which was like a game pad
Speaker 1: with a touch screen built into it. And that was
Speaker 1: also in twelve. We had the NES Classic Edition totally
Speaker 1: did you get that? Ivy? Oh no, I didn't you
Speaker 1: play anybody's No. I wasn't going to fight the crowd
Speaker 1: crowds oh man, So if y'all don't know, I mean,
Speaker 1: just totally capitalizing on our nostalgia at this time. The
Speaker 1: NES Classic was a mini cons all that was basically
Speaker 1: bringing back all your childhood of playing NS. It included
Speaker 1: thirty classic n S games, but was also compatible with
Speaker 1: the WE Controller a week Classic controller. So and then
Speaker 1: we have the Nintendo Switch, which do you have one
Speaker 1: of those? Yeah? Yeah, it's great for flights. Yeah yeah,
Speaker 1: the Nintendo Switch, um, and that was seventeen. It was
Speaker 1: kind of like a hybrid of a lot of the
Speaker 1: of the home and the portable uh gaming of their
Speaker 1: consoles and uh. And then we also have the Supernintendo
Speaker 1: Entertainment System Classic Edition or SNS Mini and that was. Yeah,
Speaker 1: so so they've they've dropped quite a few bangers and
Speaker 1: the Switch is doing well. It had a great year.
Speaker 1: Breath of the Wild swept the game of the years,
Speaker 1: all of them, every almost every every publication Game of
Speaker 1: the Year had Breath the Wild. And so there, I'm
Speaker 1: excited to see where they go with the Switch. Yeah
Speaker 1: that wasn't even getting into all the different iterations of
Speaker 1: game Boy that they had. But yeah, well what cabab
Speaker 1: we do? We will do an entire episode on game Boy.
Speaker 1: Oh yeah, we definitely just handheld. Just didn't know handheld.
Speaker 1: But we'll talk a little bit more. But before that,
Speaker 1: I think you guys need a break, or at least
Speaker 1: we do, so we'll talk to you when we come
Speaker 1: back with our guests after this and we are back.
Speaker 1: I hope you enjoyed that special message. Maybe it was
Speaker 1: about cat litter stamps dot com our friends. Now you've
Speaker 1: been listening. You know what's so funny? If he is
Speaker 1: you were like, like, you didn't know what was gonna play,
Speaker 1: but we were like, yeah, you probably just listened to
Speaker 1: it and add with Miles and Jack, And it was
Speaker 1: in fact an ad with Miles and Jack from Daily
Speaker 1: side guys. So secret, Yeah, the secret you spoke it
Speaker 1: to truth. We are joined now with Michael Barretty. Thank
Speaker 1: you so much for coming on, Thank you for having me.
Speaker 1: So can you let everyone know like where they might
Speaker 1: have seen your work? Uh? Well, I work as a
Speaker 1: You wouldn't have seen me per se because I'm more
Speaker 1: behind the scenes. You would have seen your art. Yes,
Speaker 1: I mean I have other stuff where you can't see me.
Speaker 1: But I now I'm currently working as a producer and
Speaker 1: creative director for that One Video Entertainment, which is a
Speaker 1: umbrella company for The Completionist with my friend Gerard Khalil
Speaker 1: and super Beard Bros. Which is a let's play channel
Speaker 1: between him and Alex Faciani. So cool. So and you
Speaker 1: have gotten to do some partnered work with Nintendo, but
Speaker 1: you also grew up with Nintendo. So how I mean,
Speaker 1: what was your first introduction? What was it like video
Speaker 1: game or console that you remember for starting out with
Speaker 1: first console and video game experience. I remember with Super
Speaker 1: Mario World on the Supernintendo. I went to my friend
Speaker 1: Jason's house. Is the cool friend? Yeah, the cool friend
Speaker 1: And he was in the fourth world of Super Mario World,
Speaker 1: and I was like, this is incredible and I was
Speaker 1: just captivated from that point on. However, not allowed to
Speaker 1: own a video game system. Oh my god, you're like iffy, Yeah, yeah,
Speaker 1: I wasn't they snagged it from me. Did you have
Speaker 1: an age cap limit at which point you were like
Speaker 1: suddenly allowed to own one now? Because mine was I
Speaker 1: was playing it too much and they were like, you're
Speaker 1: not doing school work. Yeah. So my parents just were like, outright,
Speaker 1: there are no video games in the house. So it
Speaker 1: wasn't until eighth grade that I was allowed to buy
Speaker 1: a video game console, at which point I went all
Speaker 1: in and got both a game Boy Advance and a
Speaker 1: game Cube. So so I went real hard. But that
Speaker 1: also was with my own money, so I had to
Speaker 1: be saving. So it was a lot of teaching of
Speaker 1: responsibility and fiscal savings and whatnot, so in order to
Speaker 1: contribute to that lovely hobby of video games. Uh. But yeah,
Speaker 1: since then, I've owned exclusively Nintendo con really Oh damn,
Speaker 1: what are you playing right now? Do you play like regularly? Uh?
Speaker 1: Fairly frequently. I'm definitely dabbling. I dip in and out
Speaker 1: of Platoon too. Um. I'm excited for a lot of
Speaker 1: stuff coming out on Switch are you gonna be at
Speaker 1: E three? More than likely, I've I've actually been going
Speaker 1: to E three since two thousand and six. Oh damn,
Speaker 1: So you've seen it really change? Yes? Was it always
Speaker 1: at the l A Convention Center? Was it somewhere as
Speaker 1: far as like as far back as I can remember? Yes?
Speaker 1: And back then I went as an intern in quotes
Speaker 1: for th h Q, so I like, by all accounts,
Speaker 1: should not have been there, but was able to go
Speaker 1: due to some fun connections. But since then I actually
Speaker 1: was going as like writing for Monsters and Critics dot
Speaker 1: com and then more recently through my own YouTube chan
Speaker 1: annel where I would do some like reviews of best
Speaker 1: stubbs of the three, and then now more recently in
Speaker 1: working with that one Video Entertainment. Yeah, so we if
Speaker 1: you when did you start going to E three? Oh? Man?
Speaker 1: When I went with Geek and Century three years ago,
Speaker 1: we were on the floor. That was my first time.
Speaker 1: I would always try and go, and they're like, you
Speaker 1: have to know someone at game stuff and game stuff
Speaker 1: employees get to go, But did you like get a
Speaker 1: little summer job at games Stop? I tried to. I
Speaker 1: wanted to work at but game stopped, Like you know,
Speaker 1: at least for our generation, was like the job, so
Speaker 1: it was probably the most competitive, you know. So, so
Speaker 1: how is it changed? I mean, so for those of
Speaker 1: you that don't know, we we touched on E three
Speaker 1: a little bit in our Comic Con episode. It is
Speaker 1: a huge convention that's coming up. Actually, yes, yeah, I
Speaker 1: can tell you the most the biggest ways to change
Speaker 1: is it used to be a trade only con. So
Speaker 1: that's why I said, like, you had to work at
Speaker 1: game Stop. And I believe last year was the first
Speaker 1: year they opened it to the public, and it was bananas,
Speaker 1: mostly because it was so crowded. It was crowded and
Speaker 1: they let in the public the same time, great people,
Speaker 1: and I was there like to talk about specific games.
Speaker 1: Every time I went there, I like, I've gotten their
Speaker 1: quote unquote legit. So I've always had something to do
Speaker 1: when I was there, And it was frustrating in like
Speaker 1: on two levels and the level of me as a
Speaker 1: gamer who wanted to play, but also as someone who
Speaker 1: wanted to write about stuff like I didn't have the
Speaker 1: time to be sitting in all these lines exactly. So
Speaker 1: this year they're changing it and they're giving like an
Speaker 1: hour or two for the like press in the industry
Speaker 1: to go in before. Yeah, it's definitely made a huge
Speaker 1: push where everything has to be by appointment only. If
Speaker 1: you want to hands on with you know, Capcom or
Speaker 1: Nintendo or Xbox, like whoever it is, you need to
Speaker 1: be making those appointments. And I mean, I know this
Speaker 1: is a Nintendo episode, but PlayStation has been very good
Speaker 1: about really pushing like, use our app schedule a time
Speaker 1: now you can come back in and like of aid
Speaker 1: the crowds right, which, by the way, if we we
Speaker 1: have a ton of emails, we need to respond. I
Speaker 1: have so many in my thing. I'm trying to like
Speaker 1: coordinate with my co host. I'm like, yeah, I can
Speaker 1: do it at this time, but let me see what
Speaker 1: time if you can do it. So, so when did
Speaker 1: you start like working with Nintendo? How did that happen?
Speaker 1: Did they reach out to your channel to basically partner
Speaker 1: with y'all? I don't know the exact specifics in earlier
Speaker 1: iterations that I was working with them, because it was
Speaker 1: actually just my friend Gerard, who I've known since high school,
Speaker 1: who started this channel back in and just was like, hey,
Speaker 1: I've gotten the opportunity to be doing these interviews, I'd
Speaker 1: like you to be along with me as my videographer
Speaker 1: because I trust you. But now more recent instances where
Speaker 1: like I'm a part of the company and so I'm
Speaker 1: like on the email chains and things like that, where
Speaker 1: it's a matter of simply pitching back and forth, like
Speaker 1: what the concepts are going to be um and discussing
Speaker 1: those sorts of ins and outs of what's the what's
Speaker 1: the message that we're trying to put forward or Yeah,
Speaker 1: that's very interesting too, because I feel liked to do
Speaker 1: is very much the Disney of the gaming world, Like
Speaker 1: they're very particular about their brand. They want to make
Speaker 1: sure that it's you know, still level of family friendly.
Speaker 1: I think this is a good place to insert this fact.
Speaker 1: But with uh Mariot, since it was three D, they
Speaker 1: had two different test groups. They actually had a test
Speaker 1: group filled with kids to make sure they were able
Speaker 1: to beat the game, and then test groups with adults
Speaker 1: to make sure both people enjoyed it. So that being said,
Speaker 1: how was that planning stuff where there were they very
Speaker 1: like were there moments where they thought that's a little
Speaker 1: too adult or anything. I mean, as far as we've
Speaker 1: gone forward, like the company that I work for is
Speaker 1: more geared to being a for everyone platform, so so
Speaker 1: already were like within that realm, yeah, exactly, whereas some
Speaker 1: YouTube talent is definitely leaning towards a more swear heavy,
Speaker 1: rage filled audience and sounds like you have people in mind. Well,
Speaker 1: I mean it's based on like a lot of what
Speaker 1: the clickbait culture goes for for like rage content, and
Speaker 1: our channel sort of prides itself on being a little
Speaker 1: more like, hey, let's try to look at things from
Speaker 1: a more outside like looking in perspective. Speaking of cons
Speaker 1: like at twitch cons, I was interviewing different streamers for
Speaker 1: this brand, and there was like a YouTube personality and
Speaker 1: gaming personality who they had the same mission that was
Speaker 1: more for everyone, and it wasn't necessarily you know, for kids,
Speaker 1: but they didn't swear in any of their videos. And
Speaker 1: they were saying how it made it easier to work
Speaker 1: with a lot of brands because you're right, you do
Speaker 1: have just so much of that rage, you know humor.
Speaker 1: And also it's kind of falling apart now because a
Speaker 1: lot of times the people who leaned towards that humor
Speaker 1: have a lot of skeletons in their closet or problems
Speaker 1: not saying the in word on stream, you know, so
Speaker 1: it really does you know in the long run of help, right,
Speaker 1: and so like a lot of I mean really what
Speaker 1: it's come down to, and just our interactions with Nintendo
Speaker 1: have been a lot of like in the room sort
Speaker 1: of situation, because most of our interactions have been like
Speaker 1: question answer session sort of things or just interview settings. UM.
Speaker 1: We've gotten the opportunity to sit down with Miamoto to
Speaker 1: talk about Star Fox zero with both Sighermoto and Bill
Speaker 1: Trennan present UM, who's one of the Nintendo of America
Speaker 1: like Treehouse key like staff members. Um. And then we've
Speaker 1: interviewed Reggie feesum a who's the chief operating officer. I
Speaker 1: think that's the we talked about Reggie. I didn't say
Speaker 1: his last name, right though, I just found that out right, Yeah, Reggie.
Speaker 1: The thing that's great is they're all very nice and
Speaker 1: people and are very forthright. When the Nintendo I think
Speaker 1: it was the Nintendo Switch event, maybe it was a
Speaker 1: Zelda event, but we were speaking with him and he
Speaker 1: was just very candid both on and off camera, which
Speaker 1: is nice to be like, oh, you're not putting on
Speaker 1: like a camera person and it's like, hey, you're y'all
Speaker 1: are like responsible for making some of the most important
Speaker 1: things that I grew up with or played with, and
Speaker 1: the fact that you're actually you know, it's like one
Speaker 1: of those like don't meet your heroes, but this time
Speaker 1: your heroes actually turned out to be really It's it's
Speaker 1: very apparent in speaking with all of them, especially in
Speaker 1: like more one on one situations, that they take their
Speaker 1: job very seriously and understand that, like nostalgia is a
Speaker 1: very powerful thing and they want to be honoring like
Speaker 1: these franchises as best they can moving forward. Was there
Speaker 1: anything that you that like surprised you in their interview
Speaker 1: or that like you stuck with you after interviewing them
Speaker 1: in the interview that we got to do with both
Speaker 1: Shigera Miyamoto and Aegeanuma, the director of the Legend of
Speaker 1: Zelda series, when we were talking with them specifically before
Speaker 1: Breath of the Wild had been released, Um, we were
Speaker 1: asking questions to or maybe no, maybe it was for
Speaker 1: the star FUCKX one, but in either case, Uh, Gerard
Speaker 1: was asking questions to Shagery Miamoto, and we could see
Speaker 1: that uh, he clearly understands English, like he he really
Speaker 1: doesn't need a translator to understand it, but he just
Speaker 1: prefers to speak through the translator for his answers. So
Speaker 1: there was just like little components that I was like, Oh,
Speaker 1: he's more He's much more fluent in English than I
Speaker 1: initially thought, which is like that's like an odd little thing.
Speaker 1: Yeah yeah, yeah, well I'm sure because he does so
Speaker 1: much work here right as well? Um, yeah that's so.
Speaker 1: So what are some of the videos? So is it
Speaker 1: mainly interviews and stuff or what are some of the
Speaker 1: videos that people can they still look it up? Is
Speaker 1: it's still on YouTube that people can check out what
Speaker 1: you all have done? If you went to the Completionists
Speaker 1: and searched Nintendo interview of any Shagery Miamoto, Reggie Feesum
Speaker 1: uh A Guma like, those would all pop up pretty
Speaker 1: openly then readily. Um what I was going to say
Speaker 1: if because you brought up how the Nintendo sixty four
Speaker 1: how they tested kids, did you see that at Nintendo's
Speaker 1: headquarters they have a super storage facility where they have
Speaker 1: pristine copies of everything they've ever produced. No, but I
Speaker 1: believe it only because I heard the story on Reddit
Speaker 1: where someone actually called the number on the nes They
Speaker 1: there was the support number at the bottom of the
Speaker 1: inns and the number still works. They still would give
Speaker 1: you tech support for They give you tech support for
Speaker 1: every system. The only differences now you really can't send
Speaker 1: it in for repairs because the parts too old. But
Speaker 1: even your old in nes Super Nintendo, you can call
Speaker 1: tech support and they will have someone there who can
Speaker 1: talk you through fix it. Oh my god. Nintendo has
Speaker 1: been very good at consistently just interacting with their fans
Speaker 1: on part of the Nintendo subreddit and the Nintendo Switch
Speaker 1: subreddit and the Switch subredit, And there are a ton
Speaker 1: of times where I see people like posting of like hey,
Speaker 1: I had this interaction, or like I just sent a
Speaker 1: letter to Nintendo and they didn't need to respond. But
Speaker 1: not only did they respond, but then they also sent
Speaker 1: some merch just like free, you know, because they That's
Speaker 1: like the best publicity that Nintendo can possibly ask for,
Speaker 1: is somebody just being like, hey, this company that I
Speaker 1: really love responded and was super nice. Well. I mean,
Speaker 1: that's why I feel like the comparison to Disney is
Speaker 1: more depth than just a comparison. You know, as someone
Speaker 1: who worked for the mouse. Even even I feel like,
Speaker 1: you know, obviously at the corporate level, you're still corporate,
Speaker 1: but I feel like the soul of the company, like
Speaker 1: when you work for the parts, there is still that
Speaker 1: emphasis to create these magic moments. And I feel like
Speaker 1: Nintendo or is doing the exact same thing when they
Speaker 1: approach things. And I think Lego is a company that's
Speaker 1: kind of the same way, where you it's more than
Speaker 1: just being a company. It's more about creating this moment
Speaker 1: and being known for that, and they're kind of riding
Speaker 1: with that. Yeah, I think uh storro Wata, former president
Speaker 1: of Nintendo Rest in Peace, uh said, and I'm going
Speaker 1: to horribly botch the quote, but he said he said
Speaker 1: something to the effect of, like, on my business card,
Speaker 1: it says that I'm like a president and like a businessman.
Speaker 1: On my like door, it says I'm something else, but
Speaker 1: like in my heart, I'm a gamer, and like that's
Speaker 1: oh my gosh, And that's like what the big sort
Speaker 1: of resonating factor has always been with like the people
Speaker 1: who are really at the top just or like we've
Speaker 1: got a real sense of play and we enjoy that,
Speaker 1: and that's why things like Nintendo Directs have really, I
Speaker 1: think rejuvenated the Nintendo brand because for a really long time,
Speaker 1: going back to E three UH, Nintendo opted to sidestep
Speaker 1: the live presentations in favor of these video presentations of
Speaker 1: these Nintendo Directs, which allowed them to do very succinct,
Speaker 1: data driven um but also fun and wacky things where
Speaker 1: which allowed them to have greater control over exactly what
Speaker 1: their brand identity was their messaging. They didn't have to
Speaker 1: worry about any technical faux pause or moments where they'd
Speaker 1: be like, give it up for oh, we're experiencing technical delays.
Speaker 1: Its embarrassing for a game that we're trying to showcase
Speaker 1: and get everybody hyped on, as opposed to, here's everything
Speaker 1: so cleanly, tightly package that you that is how they are. Well,
Speaker 1: that's and I feel like, you know, to take another
Speaker 1: step back beyond Nintendo. That's the step that I feel
Speaker 1: like a lot of the gaming community is trying to
Speaker 1: do is have that transparency. When you have something like
Speaker 1: the Nintendo Direct, we're getting a you know, a dialogue
Speaker 1: from Nintendo, and we don't have to wait once a
Speaker 1: year to get it. We get these fun things and
Speaker 1: it's you know, as someone who's also on the switch subreddit.
Speaker 1: It's interesting to see how excited everyone gets to you know,
Speaker 1: have that experience. And at the same time, they've been
Speaker 1: really smart in my opinion, about how they approach E
Speaker 1: three in the past, like four years or so, when
Speaker 1: they whenever it was that they were like, this is
Speaker 1: the last time we're doing a live thing. Uh. Leading
Speaker 1: up to E three, they just are like peppering out
Speaker 1: little bits of inform nation that is not going to
Speaker 1: be a wow factor at E three itself, like they
Speaker 1: just released information about the Nintendo Online service that they're offering,
Speaker 1: Like what that sort of include they just released? Can
Speaker 1: you talk about that a little bit, Like have you
Speaker 1: looked into it as far as as far as what
Speaker 1: it includes and what it's going to be very very controversially,
Speaker 1: it's yeah, it's getting people well. And that's I think
Speaker 1: some of the reasons as to why they released that,
Speaker 1: because I think at E three they just wanted to
Speaker 1: be like, it's nothing but games, games, games, games, games
Speaker 1: that are going to get you so excited that you
Speaker 1: don't even think about, Oh, there was this one kind
Speaker 1: of like the fact that cloud save data is linked
Speaker 1: exclusively too. If you sign up for this twenty dollar
Speaker 1: a year account. But that's where everyone's going though. Well
Speaker 1: that's the and that's why people are mad is because
Speaker 1: you know, there was especially Sony turned its back on us.
Speaker 1: You to talk about Sony again real quick, because it
Speaker 1: was just the Xbox who they had the Xbox Live
Speaker 1: model and Sony was like, oh no, we have a station,
Speaker 1: but it's completely free to play online is completely free.
Speaker 1: Then the PS four launch and then PlayStation Plus came,
Speaker 1: so then it was like, oh no, but the Nintendo
Speaker 1: was still there. You still played for free. It was great,
Speaker 1: everyone's happening. Then they announced Nintendo Online and it was
Speaker 1: funny because the big meme going around is the person
Speaker 1: jumping into the pool. Person was like Xbox in the pool,
Speaker 1: and then PS four jumps in the pool, and then
Speaker 1: PC is staring at Nintendo like, don't do it, but
Speaker 1: but Nintendo is still doing it in their Nintendo way,
Speaker 1: which is like twenty dollars a year is not asking
Speaker 1: a lot. It really is. And I feel like, if
Speaker 1: they wanted to do it, that's the way to do it.
Speaker 1: Is like Okay, if I'm gonna do it, I'm still
Speaker 1: gonna make it dirt. Cheap. I think even me in
Speaker 1: high school would have been able to afford twenty. Absolutely.
Speaker 1: The big question is when Smash Brothers comes out, will
Speaker 1: they have like the adequate like backside to be supporting
Speaker 1: the numbers that are going to be coming for because
Speaker 1: it's going to be almost exclusively off of WiFi, because
Speaker 1: most people are like, the switch doesn't have can you
Speaker 1: can do like a very dongaly but through a USB
Speaker 1: to an Ethernet thing you can like hardwire it. But
Speaker 1: most people are gonna be even in our community. Remember
Speaker 1: when Dragonball Fighters, Well, that's that's the biggest thing in gaming,
Speaker 1: which is why I through such a hissy fit until
Speaker 1: this point, I still have not bought Dragon Fighters. That
Speaker 1: that's the hill I will always die on. Is normally
Speaker 1: we used to use betas as a test. We would
Speaker 1: do the stress tests and then we would change between
Speaker 1: the Somewhere along the line. Betas have just been just
Speaker 1: free demos and they're little to no changes. And that
Speaker 1: was my complaint is I knew this and when we
Speaker 1: were having server issues during the beta, when the game
Speaker 1: is going to come out in a week, this isn't
Speaker 1: going to be fixed. And I feel like that is unfair,
Speaker 1: and sure enough, the game's released and then there were
Speaker 1: server issues, and I feel like, be transparent about it,
Speaker 1: say it's a demo. There's no reason to say it's
Speaker 1: a beta if you're not going to change it. Sometimes
Speaker 1: that is what they need. Sometimes there is like a
Speaker 1: lot of changes within the span of the week they
Speaker 1: go to crunch time. But I feel like it's more
Speaker 1: often than not more just garnering hype for the game. Yeah,
Speaker 1: that's definitely a the company to company policy on how
Speaker 1: they run things. Because, uh, Square Enix released a demo
Speaker 1: for Octopath Traveler on Nintendo Switch because once you like
Speaker 1: sign up for it, you could fill out a form afterwards,
Speaker 1: and they were like, we've taken into account a lot
Speaker 1: of what you've said, so we've added all these things,
Speaker 1: and the same was the same was true with actually
Speaker 1: Nintendo and Arms. They've done a lot of like very
Speaker 1: extensive because on on some stuff in the past, they
Speaker 1: haven't been so good with their patch notes, namely Smash Brothers.
Speaker 1: I'm sorry Sachary for dragging you, but like everybody had
Speaker 1: like this is the podcast to do it. Everybody was like,
Speaker 1: you know, dragging them as they were needing to do
Speaker 1: like all this frame data shift like figuring out nonsense,
Speaker 1: And it was only through like very extensive forums and
Speaker 1: reddit posts that you'd be like, oh, this is what changed.
Speaker 1: Whereas now on both Splatoon two and on Arms, like
Speaker 1: any time that changes come there. Pretty good about that. Yeah,
Speaker 1: I feel like now there's a very big culture of
Speaker 1: your patch notes explaining what's going on, people reading the
Speaker 1: patch notes before jumping in. And let's not even begin
Speaker 1: to even discuss the fighting game community. They are so
Speaker 1: particular and specific, especially when it comes to frame data
Speaker 1: in front, because that is how they strategize, that's how
Speaker 1: they build just kind of their move sets around, that's
Speaker 1: how they figure out who their s tier character exactly.
Speaker 1: And then on top of that, they don't get many games.
Speaker 1: You know, I feel like this is a big year
Speaker 1: within the fighting game community because you got Dragonball Fighters
Speaker 1: and got Arms, which was supposed to be a big
Speaker 1: fighting game community game, new smash coming out, Poken was
Speaker 1: pretty big. Poken Yeah, Pokin still holding it down and
Speaker 1: it probably didn't come up, but it was pretty close.
Speaker 1: You know, we got I think a tech in you know. Yeah,
Speaker 1: it's a smaller community, but those who are in it
Speaker 1: are in it deep. If you guys haven't seen the
Speaker 1: Smash Brothers documentary on YouTube, I would highly encourage No
Speaker 1: I didn't. It's like it's a multi part uh series
Speaker 1: that walks its way up from melee into brawl and
Speaker 1: really chronicles how like there's East Coast West coast like rivalry.
Speaker 1: This is what we've resulted to. It's rappers and now
Speaker 1: it's Super Smash Brothers. But it's great because some of
Speaker 1: like some of the most I'm going to watch it tonight.
Speaker 1: That's so fascinating. You're going to need quite a few hours. Yeah,
Speaker 1: who who is your who is your Super Smash brother character?
Speaker 1: I mean, I really do love me some tune link um,
Speaker 1: But it's like I actually just get in the habit
Speaker 1: of like I enjoy playing as most of the characters.
Speaker 1: So I'll just set it on random and go on
Speaker 1: for glory one on one and just like get bopped periodically.
Speaker 1: But then it feels really good when I'm like, I
Speaker 1: understand how to use els. Who's like a trash to
Speaker 1: your character? Right? And you're you've been styling a falcon
Speaker 1: but I managed to like knock you out, So I'll
Speaker 1: take that as a personal victory if he who's your
Speaker 1: super Smash brother's character. Oh, Schulk, that's how started. Oh really,
Speaker 1: I didn't know you're meaning Schulk. That's impressive. Yeah. So
Speaker 1: at Geacon Century we had a like Smash tournament, came
Speaker 1: through with Chulk, you know, bodied a few people, and
Speaker 1: then that thus became Mine is forever and will always
Speaker 1: be Kirby as long as you're not pulling that nonsense
Speaker 1: of sucking walking off too bad you don't like it,
Speaker 1: I don't care. I'm gonna use all my tools, including
Speaker 1: killing myself. Yeah. I loved doing that. Yeah, you stuck
Speaker 1: him in and then you take him with you. You
Speaker 1: just walk and he's so slow, just like the slowest
Speaker 1: movement of just walking them off the cliff. Oh no,
Speaker 1: you're not. I mean, I think Kirby is so cool because,
Speaker 1: like I said, they gets to take on other people's costumes, characters,
Speaker 1: and their abilities. So people would always get on me
Speaker 1: about I like Giggli Puff too, when they threw Giggli
Speaker 1: Puff in there, apparently like the pink Fluffy people. Yeah,
Speaker 1: you're big and hungry box reps Jiggli Puff real good,
Speaker 1: so and you know that that's that's some of the
Speaker 1: good stuff and into and there's lots of good stuff,
Speaker 1: but we can't talk about the good without the bad.
Speaker 1: We're talking about the bad. After the break and we're back,
Speaker 1: we are going to be talking about the goods about
Speaker 1: the ugly. This is more just silly if e this
Speaker 1: one the one. Okay, So in two thousand, Nintendo was
Speaker 1: sued over and sixty four Mario Party specifically, and had
Speaker 1: to provide gloves for people who received cuts, blisters, and
Speaker 1: other hand injuries from using their palm to rotate the
Speaker 1: controller stick. This is how I feel that these are
Speaker 1: people that just took Mario Party. These are competitive people,
Speaker 1: and I know I'm one of them. Um took Mario
Speaker 1: Party way too seriously and injured themselves. The company ended
Speaker 1: up having to pay eighty million for the gloves and
Speaker 1: also agreed to provide seventy five thousand for the cost
Speaker 1: of the New York Attorney General's investigation. And they had
Speaker 1: to do an investigation into this. I mean. And the
Speaker 1: funny thing is is, yeah, that is a choice you
Speaker 1: made to just do it. Also, it's like Mario Party.
Speaker 1: I feels something like street Fighter, where like I can
Speaker 1: see somebody going hard, but it's like, no, I gotta
Speaker 1: smash my mom at this Mario party. Here's the thing.
Speaker 1: You gotta like dial away from the boo or whatever.
Speaker 1: When you're in that like you're being chased by you
Speaker 1: gotta like rotated as hard as you can to light
Speaker 1: that light bulb and get that star or whatever. So,
Speaker 1: I mean I get it. There's it's high stress situations,
Speaker 1: but you're right at such a family friendly Like when
Speaker 1: we were talking about earlier in the episode was how
Speaker 1: we as you know, marketed as like family we and
Speaker 1: a lot of these games, uh, these party games are
Speaker 1: marketed as things you can play with your family. So
Speaker 1: you know someone's just trying to like slam into their
Speaker 1: aunt or their uncle that like doesn't really know how
Speaker 1: to play. Uh, that to me is absurd and just
Speaker 1: shows that you can sue people for anything. Because the
Speaker 1: eight million Wow, I mean, Nintendo also got a lot
Speaker 1: of flak when they released The Weeds. Everybody wound up
Speaker 1: like their glasses like yeah, even though they had the
Speaker 1: straps from the jump. Yeah, and we're just like everybody
Speaker 1: where your wrist strap everybody where You're okay, We're just there.
Speaker 1: Like the the amount of videos that came out of
Speaker 1: people shattering TVs. That's what we're gonna see. I was
Speaker 1: gonna say, that's what you see more and more of
Speaker 1: with VR, well a d R, I mean a R
Speaker 1: and VR though, like all those VR videos of people
Speaker 1: just like walking off you know, steps and and things
Speaker 1: like that. But god, yeah, I remember on YouTube all
Speaker 1: of the we seeing people smack each other was basically
Speaker 1: what it's like a pinata. You know, you're blindfolded essentially
Speaker 1: with the VR and then with the freaking we Yeah,
Speaker 1: speaking of things that people were giving Nintendo flack flour,
Speaker 1: we all know Pokemon, any child craze is eventually going
Speaker 1: to be hated by tons of people Christian nuts, but
Speaker 1: you know, we have to admit that some of them
Speaker 1: are valid. I'm gonna start number one with our Pokemon jinks,
Speaker 1: which if you don't know what Jinx looks like, I'll
Speaker 1: just describe her to you. She's completely black, has large
Speaker 1: pink lips, and blond hair. Uh. So that was number one.
Speaker 1: But yeah, but we've got like, there's some interesting ones
Speaker 1: that went in here that I've never heard of. So
Speaker 1: Cadabra apparently, uh was seemed offensive by a celebrity psychic
Speaker 1: ery Geller, who thought it was a caricature of himself.
Speaker 1: Um but and at first I was like what. Then
Speaker 1: I googled him and he's holding a bit spoon and
Speaker 1: he kind of has like an abracadabra kind of face.
Speaker 1: I I mean a cadabra kind of face. Abra is
Speaker 1: the first evolution, Cadabra is the second, and Alex Sam
Speaker 1: is the king. Yeah, so here, I'm just let me
Speaker 1: see it. Yeah, so this is this is the psychic.
Speaker 1: I mean, he's got like they both have spoons. I
Speaker 1: see your I'm yeah, I'm failing to see the connection
Speaker 1: necessarily across person in Pokemon. But you don't. You don't
Speaker 1: see it because he thinks he really believes that's what
Speaker 1: they've done. I think that person is just trying to
Speaker 1: get a little bit of notoriety out of this and
Speaker 1: look being mentioned on a podcast. Yeah, oh yeah, no,
Speaker 1: he definitely uh and he sued uh Nintendo, and while
Speaker 1: the full details of the case have never been made public,
Speaker 1: Nintendo has since ceased printing on all Pokemon trading cards
Speaker 1: that feature because of that. Yeah, god, we have so
Speaker 1: much power. I didn't even realize this. Ludikolo which is
Speaker 1: the pokemon who's like furry kind of has a sombrero. Uh,
Speaker 1: you know people are like Mexican stereotype. That's another one. Yeah,
Speaker 1: that's very Uh. I went on our friends Christian fun pod.
Speaker 1: You know that you were on um and uh, I
Speaker 1: was on there and they made me watch an episode
Speaker 1: of Veggie Tales or a movie or whatever, and like
Speaker 1: the little it was like a little butternut squash, but
Speaker 1: it was essentially like a very It was a white
Speaker 1: person doing a Mexican accent. And I was like, one,
Speaker 1: you missed out on making him a bean, then a
Speaker 1: Mexican jumping bean. Okay, like one you missed that. You're going, yeah,
Speaker 1: if you're gonna go go there. But um, I was watching,
Speaker 1: I was like, oh yeah, you know what. I stayed
Speaker 1: around for the credits to look and see was out
Speaker 1: a Mexican. No, it wasn't. It was just a very
Speaker 1: um over stereotyped version. Continue on it. Yeah. No, I
Speaker 1: can't wait for your your documentary series. The problem with
Speaker 1: that Veggie Tales Butternut Squash, I mean, I mean, Harri
Speaker 1: really made some big waves with that, and I'm happy
Speaker 1: to see that he's been able to do that. I
Speaker 1: don't know if you be able to tackle the VeggieTales franchise.
Speaker 1: I feel like they're stronger than the Simpson I know,
Speaker 1: because they're Christian based. And if you guys don't know
Speaker 1: what if he is referring to, he's referring to the
Speaker 1: problem with a pooh Um, which has been largely it
Speaker 1: was a documentary, very very well done. Um that has
Speaker 1: now led to changes in the Simpson. It doesn't led
Speaker 1: to changes to a discussion of them and them deflecting it. Yeah, no,
Speaker 1: but I feel that because Area has said he's open
Speaker 1: to like retiring who or having somebody else do the voice.
Speaker 1: But Matt Groening said that people need to get over it,
Speaker 1: and I think that there might be coming back on that, like, well,
Speaker 1: that's what I meant is that I think having Hankazaria
Speaker 1: who is the voice, being like, you know what, I
Speaker 1: don't have to do this anymore, then that is a change. Um.
Speaker 1: But but yes, it took a while and it wasn't
Speaker 1: well received by their crew, and it's still not well
Speaker 1: received if you look at how he's mentioned. I feel
Speaker 1: bad for him, but I mean I just feel bad
Speaker 1: from our friend Ali Gert, who has a Simpsons podcast.
Speaker 1: I feel like they as you know, fans, as lifelong fans.
Speaker 1: I think that they just heard and Julia just finished
Speaker 1: writing a book. But I saw that they were very
Speaker 1: much like wanting a conversation to be pushed to the forefront.
Speaker 1: That's why I feel about Like, on a different note,
Speaker 1: when we had Mark Ellis, he's a huge Redskins fan,
Speaker 1: He's like, I'm so tired of this. I don't want
Speaker 1: to have this conversation anymore. Just like he was a
Speaker 1: die hard Redskins fan. He's like, just change our mascot
Speaker 1: because it's clearly offensive and we don't need to keep
Speaker 1: bringing this up every every They're not even a good team,
Speaker 1: Like I can see if you were a good team,
Speaker 1: you're like, yeah, it's like you know you want to
Speaker 1: change that legacy team. Yeah yeah. But that's what I
Speaker 1: like that about fans is just like I don't want
Speaker 1: to have this conversation anymore, like can we change it?
Speaker 1: So I hope that they listen, so I know it
Speaker 1: is funny because the NFL does have that stance where
Speaker 1: they're like it's impossible, where the NBA changes team names
Speaker 1: like this, like like New Orleans was the New Orleans
Speaker 1: UH Hornets when they took it from Charlotte and then
Speaker 1: they switched to the Pelicans and create their own name.
Speaker 1: The Bobcats used to be another team like you just
Speaker 1: change it anyway. One of my favorite features in Animal
Speaker 1: Crossing is Rossetti, which if you're unfamiliar with the game,
Speaker 1: Rossetti is this character who if you, which I thought
Speaker 1: was a great feature and almost made me go why
Speaker 1: didn't they always do this? But if you turn off
Speaker 1: the game without setting, without saving, if you turn off
Speaker 1: the game without saving, he would lecture you before you
Speaker 1: play about how important it is to save, and so
Speaker 1: apparently there was a whole thing about it. So Nintendo
Speaker 1: included supposedly instructional character in one of his video games
Speaker 1: that was so harsh and such a jerk they had
Speaker 1: to forewarn parents about him. Here's the warning from the
Speaker 1: instruction manual information for parents. Mr Rossetti. It is important
Speaker 1: that players save before switching off the wee counsole in
Speaker 1: order to retain data after each play sessions see saving
Speaker 1: data above. If players shut off without saving, the character
Speaker 1: Mr Rossetti may appear upon restarting. Mr Rossetti's purposes to
Speaker 1: teach players the importance of saving. However, parents should be
Speaker 1: aware that his personality and tone of voice, while intentionally humorous,
Speaker 1: are authoritative and maybe disturbing to young children. Yeah. Mr
Speaker 1: Rossetti was one of those like surprises the first time
Speaker 1: you did it because you you mainly reset in Animal
Speaker 1: Crossing because you decided like, oh, I didn't like the
Speaker 1: way that something turned out. I missed an opportunity. I'm
Speaker 1: going to like time travel by changing the calendar on
Speaker 1: my console or whatever. Uh, And Mr Rossetti would just
Speaker 1: be like, you just did this thing, So I'm gonna
Speaker 1: lecture you on this as like a punishment really for
Speaker 1: like trying to game the game. Yeah, oh man, that's uh.
Speaker 1: You know, before we wrap this up, I want to
Speaker 1: take a quick second to to remember that sweet part
Speaker 1: of gaming where you would just shut the game off
Speaker 1: before you lost, which is why you, as a as
Speaker 1: a game boy fan, would remember that. But it took
Speaker 1: me forever to start Golden Sun because you're supposed to
Speaker 1: lose that first battle, and I kept thinking that, like,
Speaker 1: oh no, yeah, so yeah, I definitely recall. I mean,
Speaker 1: I think we all did it trying to catch the
Speaker 1: legendary birds and Pokemon, and then you failed to catch
Speaker 1: it or you exhausted all your poke balls. You're like,
Speaker 1: turn it off, turn it back on. All right, let's
Speaker 1: try this again, And you saved right before you engaged
Speaker 1: in your encounters. Man. You know it's so I know
Speaker 1: that this was our if. He and I have to
Speaker 1: do a lot of these kind of intro general, bigger
Speaker 1: picture shows in topics before we dive into like because
Speaker 1: I do want to do a full episode on Mario.
Speaker 1: Mario You've got so many games. If you just went
Speaker 1: two D, you'd deep for a while. But he's also
Speaker 1: got his three d's got yeah this movie, his movie
Speaker 1: Yeah Super Marios, which talk about no. I was gonna
Speaker 1: before we started recording, I was like, because we have
Speaker 1: a great research team, but uh now, which is great
Speaker 1: because it was just Iffie and I trying to go through,
Speaker 1: you know, decades of research for a lot of our stuff.
Speaker 1: But somebody put in the terrible, awful movie Super Super
Speaker 1: Mario bros. So much offense. You're the only one who
Speaker 1: will take offense to you know what. And also when
Speaker 1: we were researching, remember I was I said that they
Speaker 1: put like that causeplay as a hobby, and I was like,
Speaker 1: you know what, who's putting this is shade. I'm going
Speaker 1: to talk to them. This is low key shade that
Speaker 1: they're throwing into these docks. To some it's a hobby.
Speaker 1: To some, it's a job. To some it's a lifestyle. Um,
Speaker 1: so yes, we'll have to we'll have to tackle. Like
Speaker 1: you were saying, there's a super Smash Brothers documentary that's
Speaker 1: like two hours, so it is difficult. We appreciate all
Speaker 1: your listeners for um, you know, we do want to
Speaker 1: tackle more specifics. We're kind of just hitting a couple
Speaker 1: of these. We're going to hit in a general and
Speaker 1: then go into more specifics. But luckily you have us forever.
Speaker 1: We're stuck together, so we have a long years year's
Speaker 1: worth of things to cover. Michael, what is your favorite
Speaker 1: Nintendo game? Oh, geez, I'm gonna go with I'm gonna
Speaker 1: go with Metroid Prime right now. Metroid Prime was a
Speaker 1: solid entry. It was one of those just strong, strong
Speaker 1: GameCube games. Pickman two is also really great. Yeah, Super
Speaker 1: Mario World's really great. Like now, you're just starting me
Speaker 1: down a long list of loving Nintendo. Which if you
Speaker 1: what's your closing out? What's your favorite Nintendo game? The
Speaker 1: Monster hunder franchise. You know, when they jumped from PSP
Speaker 1: to Nintendo. It was great because they were the first
Speaker 1: to step into just online play. Actually that's a Capcom
Speaker 1: game but released on a Nintendo. Well, well, if I
Speaker 1: have to choose a Nintendo game, sorry, I feel like
Speaker 1: I have to do that comments don't roast you. Yeah yeah,
Speaker 1: I mean, but that's what I played on my three DS. Like,
Speaker 1: It's like, if I chose a Nintendo game and and
Speaker 1: I had to, then I would say the Metroid Fusion
Speaker 1: game was really lit. Metroid Fusion was great. It also
Speaker 1: came out like right alongside Metroid Primes. You could dress
Speaker 1: as Metroid Fusion student Sam Samus, which was great. God,
Speaker 1: I don't there's so many, um man. I normally say
Speaker 1: Diddy cong Race sing just because it was such a
Speaker 1: huge part of my childhood. But I truly honestly love
Speaker 1: Super Mario sixty four so much as well as you've
Speaker 1: gotten a chance to play Odyssey yet No sup Mario
Speaker 1: right right right? Yeah? Yeah, oh no, I did. I did,
Speaker 1: but I don't own I need to go out and
Speaker 1: get it. I always buy these games. I'm like, I'm
Speaker 1: going to play them, and then they I don't. I do.
Speaker 1: I do a podcast about them instead. But if you
Speaker 1: if you like my man's nipples are out, yes, yeah
Speaker 1: they are. Indeed, I'm glad that to know he's anatomically correct.
Speaker 1: That's I'm surprised he doesn't have more hair for a
Speaker 1: full grown man with a mustache. But waxes, Okay, I
Speaker 1: have respected. I mean raxine your nipples a bit dramatic.
Speaker 1: Mario is a fairly dramatic character. Maybe uses anare um Michael,
Speaker 1: Where can people catch you? You can catch me on
Speaker 1: Twitter at Belated Media. Uh, you can also find me
Speaker 1: on YouTube at Belated Media. I do like movie reviews,
Speaker 1: and I've got like an animated pilot that you can
Speaker 1: check out. Yeah, it's fun. It's about a girl who's
Speaker 1: being raised by ghosts. Check that out. That's so cool.
Speaker 1: How that I will um? I'm at MS Danny Fernandez
Speaker 1: M S D A and I F E R N
Speaker 1: A N D easy both if he and I were
Speaker 1: will be at E three, will be at Anime Expo,
Speaker 1: and we will be at San Diego Comic Con. So
Speaker 1: we will be announcing you know where specifically, and I
Speaker 1: think we're on a couple of panels but definitely feel
Speaker 1: free to come up and say hi to us. Oh,
Speaker 1: and I have a podcast, the Sorting Hat Podcast, which
Speaker 1: has a friend and I have experts on and then um,
Speaker 1: they discuss topics which we then sort into the various
Speaker 1: houses of Hogwarts. So if we were talking in tendo,
Speaker 1: we talked Nintendo franchises and be like, is Legend of
Speaker 1: Zelda a huffle Puff? No, it's definitely a griffin or
Speaker 1: I don't even know, I would entertain, but Pickman is
Speaker 1: definitely a hufflepuff. Guys, so is curty M. You can
Speaker 1: catch me at if you waday on Twitter and Instagram,
Speaker 1: if y w I d I d B catch me
Speaker 1: here every Tuesday, catch me on Candy Dinner every Monday,
Speaker 1: and make sure you tune in on those social see
Speaker 1: what I'm doing shelves and all that good stuff. And uh,
Speaker 1: make sure you're given that five star review. Remember trying
Speaker 1: to trying to get this merch popping. We've already had requests. Yeah,
Speaker 1: we'll look into some designs. Maybe I don't know if
Speaker 1: you're an artist shooting some designs, um, but know what
Speaker 1: we did that for krill in It. I feel like, uh, yeah,
Speaker 1: shoot us some cool things we can. We can make stuff,
Speaker 1: we can make shirts, we can. I want to work
Speaker 1: out with a picture of us on it. I just
Speaker 1: want to look at myself in the mirror when I'm
Speaker 1: working out, but in a shirt. Yeah, but in shirt
Speaker 1: for well, we always in the podcast standard, right,