WEBVTT - Episode 8: Intro To Nintendo

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<v Speaker 1>Hey, everybody, welcome to Nerd is the scent it co

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<v Speaker 1>host man with the most ready to boast, always trying

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<v Speaker 1>to toast Iffy Watty way. It's across from me, Danny Fernandez,

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<v Speaker 1>the girl with the pearl and the earl who's always

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<v Speaker 1>trying to hurl after I don't even know anymore every pearl.

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<v Speaker 1>Hang on, what are wait? When we bring up my

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<v Speaker 1>rhymes with have you ever used that like website? I

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<v Speaker 1>definitely have. Yeah, I forgot that's because you used to

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<v Speaker 1>be in your um you're like underground wrapping days. Oh yeah, No,

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<v Speaker 1>I didn't use the site. Then I used it like

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<v Speaker 1>I had a submission where I had to like write

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<v Speaker 1>a song for a show and I definitely used rhymes

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<v Speaker 1>with for that. And I was like, okay, this part

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<v Speaker 1>of the podcast sponsored by rhymes with rhymes with, and

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<v Speaker 1>I wrote it down as to check in with a

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<v Speaker 1>site and see if we can get a sponsorship. So

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<v Speaker 1>today we're talking about something that synonymous with video games.

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<v Speaker 1>I think you know is the you say it? Everyone

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<v Speaker 1>knows it. Before there was PS four's and xboxes, there

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<v Speaker 1>has always been Nintendo and as a matter of fact,

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<v Speaker 1>black mombs all over the nation still call PS four

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<v Speaker 1>an xbox on that Nintendo. We need to get off

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<v Speaker 1>that Nintendo. Nintendo. Yeah, it's it's you know, I'm excited

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<v Speaker 1>about this episode, and as I have to do as

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<v Speaker 1>a precursor for every general episode before y'all flood our

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<v Speaker 1>t l S with your opinions, this is just a

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<v Speaker 1>general general discussion about Nintendo as a whole. We will

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<v Speaker 1>zero in on the Super Mario's, the Metroids, the Star Foxes,

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<v Speaker 1>Smash Bros, the Zelda's, all of them at a later date,

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<v Speaker 1>but this is just Nintendo in general, its history. And

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<v Speaker 1>then we'll have a guest on later this episode who

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<v Speaker 1>has actually worked with Nintendo and we can talk about that.

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<v Speaker 1>But first we're gonna start this off. How we start off,

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<v Speaker 1>you know every episode with wait, IFFI, what was your

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<v Speaker 1>first introduction to Nintendo? Oh, you're starting off with a

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<v Speaker 1>spicy question. My first introduction to Nintendo was the Nintendo

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<v Speaker 1>Entertainment System, which was the NES. My dad had it,

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<v Speaker 1>and I remember we had Duck Hunt in the Mario

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<v Speaker 1>game and I only played Duck Hunt, and I played

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<v Speaker 1>it the dumb way all kids my age played it,

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<v Speaker 1>which is pressing the gun up against the screen and

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<v Speaker 1>like thinking that that helped it when it didn't, because

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<v Speaker 1>it's about you know, a camera inside the gun that

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<v Speaker 1>captures the whole that you know, it's it's all signs. Yeah,

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<v Speaker 1>I guess that would be mine. But also game Boy

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<v Speaker 1>game Boy for sure. I used to play my brothers.

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<v Speaker 1>That was Fernanda's family road trip necessary component. I think

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<v Speaker 1>we might have he you know. So my brother was

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<v Speaker 1>about eighteen months older than me, and he got all

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<v Speaker 1>of the consoles and gaming systems and everything, so it

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<v Speaker 1>was essentially whenever he got tired of it that I

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<v Speaker 1>was able to scoop it up. Yeah, that's dope. And

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<v Speaker 1>was it the original grade? Yeah, okay, I've touched a

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<v Speaker 1>few of those early on, but I never owned one.

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<v Speaker 1>The first one my parents got me was actually the

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<v Speaker 1>game Boy Color. That was a big deal. Yeah, So

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<v Speaker 1>I was rocking that for a bit and I had Pokemon.

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<v Speaker 1>I lost it and it didn't come back in the

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<v Speaker 1>game Boy game until the Game Boy advanced. And I

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<v Speaker 1>just got to say with the game Boy because I

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<v Speaker 1>know when we moved on to uh, which we'll get

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<v Speaker 1>into N sixty four and everyone always jokes about or

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<v Speaker 1>or the original N s but like, yeah, blowing in

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<v Speaker 1>the cartridge and stuff. But I just remember that so

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<v Speaker 1>much with Game Boy that I'm sure there's a bunch

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<v Speaker 1>of our old games just filled with my spit and

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<v Speaker 1>that that down to blow my my five year old cocaine. Um.

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<v Speaker 1>But yeah, yeah, those were so well, yeah, let's get

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<v Speaker 1>into it. That was my introduction though. Yeah, I can't

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<v Speaker 1>even I'm trying to remember Tetris. For sure, Super Mario,

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<v Speaker 1>which I was very good at all I got good

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<v Speaker 1>at I felt that that was my favorite. Um, Tetris.

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<v Speaker 1>I still I don't know. Did you know that Mark

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<v Speaker 1>ellis who was on our our Infinity War podcast, He

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<v Speaker 1>is obsessed with Tetris, like he considers himself one of

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<v Speaker 1>the best Tetris players. It is one of one of

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<v Speaker 1>his favorite games that he would always play to like

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<v Speaker 1>wine down or so he plays it every single night

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<v Speaker 1>really on a game Boy. Well, you know, you just

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<v Speaker 1>opened up a challenge because I'm sure we got some

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<v Speaker 1>Tetris pros that listening. Oh he's the best. Alright, alright,

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<v Speaker 1>well let me send him the score, so feel free

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<v Speaker 1>to tweet at market all scores. He probably gets super competitive.

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<v Speaker 1>I mean he plays it every night and not funny,

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<v Speaker 1>you see, how to find that to be calming in anyway?

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<v Speaker 1>You're like so especially here in l A, you're like

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<v Speaker 1>stuck in these in your little box car, like like

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<v Speaker 1>moving with other cars and trying to get across and

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<v Speaker 1>like you're just stuck in traffic and you get home

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<v Speaker 1>and then you're like trying to sort these other boxes

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<v Speaker 1>into oh too much anxiety. Yeah, um, anyways, it was great. Well, yeah,

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<v Speaker 1>let's let's let's hop down to deep Dive, which you

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<v Speaker 1>start off at the very very early beginnings of Nintendo,

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<v Speaker 1>which I've learned a few years back, which blew me

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<v Speaker 1>away because if you had to just guess off off

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<v Speaker 1>the top of your don when would you assume that

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<v Speaker 1>Nintendo was started? Probably the eighties, Yeah, that's that's what

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<v Speaker 1>I always assumed, But it was actually in the eighties,

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<v Speaker 1>of the eight hundreds of l eight the yeah, eighteen

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<v Speaker 1>eighty nine is when Fusa Giro Yamaguchi founded a small

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<v Speaker 1>company named Nintendo Pie to manufacturer hanafudo, which were flower cards,

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<v Speaker 1>a type of Japanese gambling cards. Uh and the word

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<v Speaker 1>Nintendo roughly translates to luck, heaven hall, or a place

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<v Speaker 1>where your fortune is placed. In the hands of gods,

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<v Speaker 1>so it's basically gambling. Nintendo is a gamble. Uh. But

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<v Speaker 1>business boom for many decades, and Nintendo is still one

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<v Speaker 1>of the top hand of food and manufacturers in the world.

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<v Speaker 1>Which if you if you if that's your game, if

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<v Speaker 1>you're like, oh, man, which if that's your game? You

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<v Speaker 1>probably know since they're one of the top manufacturers in

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<v Speaker 1>the world. But when Yama when Yamauchi's grandson Hiroshi, took

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<v Speaker 1>over in nineteen fifty six, he began looking for ways

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<v Speaker 1>to diversify the company's revenue streams. So the younger Yamauchi

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<v Speaker 1>tried his hand at some pretty outside the box businesses.

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<v Speaker 1>There were instant rice packets, love hotel, Oh yeah, oh yeah,

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<v Speaker 1>yeah yeah, I love hotel. Yeah, catering to amorous couple.

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<v Speaker 1>That doesn't sound like a thing that a couple would do.

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<v Speaker 1>Are you trying to go to the Nintendo hotel? I

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<v Speaker 1>don't know. I mean, like that sounds like something that

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<v Speaker 1>two adults would do, but I don't know if they

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<v Speaker 1>would be couples. It sounds like something that someone who

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<v Speaker 1>is already in a relationship would do with someone who's

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<v Speaker 1>not in a relationship. At the Love Hotel, Don't Tell

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<v Speaker 1>My Wife, and then a taxi cab company and other missteps,

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<v Speaker 1>and then he finally found Nintendo's new niche in the

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<v Speaker 1>late sixties, gaining a foothold in Japan's electronic toys market.

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<v Speaker 1>When Hiroshi saw the incredible success of the home computer

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<v Speaker 1>and arcade company Atari in the nineteen seventies, he set

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<v Speaker 1>his sights on the video game market, and in nine five,

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<v Speaker 1>Nintendo developed the e v R Race, which is the

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<v Speaker 1>first ever video game VR was a betting simulator. Yeah,

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<v Speaker 1>so it was so they're pretty much still in that

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<v Speaker 1>betting type of like you said, um. E v R

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<v Speaker 1>Race was extremely large, so six players could participate in it.

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<v Speaker 1>It was a game where horses horses would race on

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<v Speaker 1>the screen and then the players were required to predict

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<v Speaker 1>which horse would win, so literally betting but in the

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<v Speaker 1>comfort of your of your own home with this huge,

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<v Speaker 1>essentially simulator. The game was really complicated, so after Nintendo

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<v Speaker 1>released it, they kind of had a hard time maintaining it.

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<v Speaker 1>And there are also a lot of breakdowns which people

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<v Speaker 1>never really talk about. In the early arcade UM and

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<v Speaker 1>video game industries that the you know, a lot of

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<v Speaker 1>arcades and games like this would break down often, and

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<v Speaker 1>so basically because of this, they quickly realized how difficult

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<v Speaker 1>it was to actually maintain these arcade games. You know, before,

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<v Speaker 1>I feel like a few people are falling at the

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<v Speaker 1>concept of like betting on this, like you know, computer

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<v Speaker 1>generated horse race. But look, if you think that's dead.

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<v Speaker 1>There's a Twitch channel called salty Bet. I like to

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<v Speaker 1>go there sometimes, usually when I'm in a room, usually

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<v Speaker 1>usually during big like writing meetings, where there no one's

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<v Speaker 1>really talking to me, I'll just hop on a salty bet,

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<v Speaker 1>or like when I'm in any other meeting where I'm

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<v Speaker 1>not paying that much attention. So salty Bet is a

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<v Speaker 1>Twitch channel where there's basically a a arcade machine emulator

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<v Speaker 1>called Mugion where people can put custom made characters into

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<v Speaker 1>this fighting game, and so like you'll have characters from

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<v Speaker 1>like Hulk, you have just like anime characters, You'll have

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<v Speaker 1>like Little Wife Who characters, and it's just so many

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<v Speaker 1>different characters, street fighter characters sometimes from tech in and

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<v Speaker 1>they just automatically randomly placed these different characters against each

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<v Speaker 1>other and then you, the user, get these fake currency

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<v Speaker 1>called salty box, and you bet on who you think

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<v Speaker 1>is going to win the fight, and then there's like

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<v Speaker 1>little memes within it. So it's like wife who always wins,

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<v Speaker 1>Like because usually the little anime characters, a little chimpy ones,

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<v Speaker 1>always have some broken ability or their hit boxes. To Kirby,

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<v Speaker 1>everyone underestimates Kirby, but Kirby can take everybody. Speaking of,

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<v Speaker 1>Kirby can take anyone's powers, just swallow them and become them. Yeah.

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<v Speaker 1>So then in nine seven, Nintendo introduced the Color TV

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<v Speaker 1>Game home video game console. The machine came preloaded with

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<v Speaker 1>several versions of the same game, initially Nintendo's version of Pong,

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<v Speaker 1>one of the most ubiquitous games of the era, and

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<v Speaker 1>would sell roughly three million units over the next three years.

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<v Speaker 1>So that's like a million a year. That's and back

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<v Speaker 1>in the seventies, that's nothing to scoff at. Yeah. So

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<v Speaker 1>then two years later they actually made something called Radio

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<v Speaker 1>Radar Scope. So that was an arcade game shooter, which

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<v Speaker 1>it was kind of a mash up between Space Invaders

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<v Speaker 1>and Namcode's galaxion Um. But it also didn't do well well.

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<v Speaker 1>It did well in Japan, but then it didn't do

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<v Speaker 1>well in North America, which was where they were trying

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<v Speaker 1>to break into um So um so what. So they

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<v Speaker 1>were trying to break into North America, and it's essentially

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<v Speaker 1>Nintendo produced three thousand radar scope cabinets for distribution in

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<v Speaker 1>the United States and those didn't really sell, so Yamauchi

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<v Speaker 1>was left with nearly two thousand unsold radar scope machines.

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<v Speaker 1>I wonder where those are now, and those are probably

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<v Speaker 1>so much I know, isn't that funny that they were

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<v Speaker 1>probably like nobody wanted them, and now everybody would try

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<v Speaker 1>to get their hands on them, because back then they

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<v Speaker 1>said the game was too similar to Space Invaders, so

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<v Speaker 1>they're like, oh, we already got this, and they're like,

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<v Speaker 1>makes sense. But but soon soon they did find a success,

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<v Speaker 1>and this is where things get a little familiar. So

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<v Speaker 1>then in Donkey Kong dropped and it was a huge success,

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<v Speaker 1>but the company did not take their hands off the

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<v Speaker 1>joystick and celebrate their win. They quickly developed and released

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<v Speaker 1>a sequel named Donkey Kong Junr. Which I feel like

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<v Speaker 1>that was the big thing back in the day, Like

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<v Speaker 1>the sequel was juniors because you had pac Man, Miss

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<v Speaker 1>pac Man, then pac Man Junior. You know, So Donkey

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<v Speaker 1>Kong Jr. Came out and was like what was good?

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<v Speaker 1>And this and this featured the son of Donkey Kong

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<v Speaker 1>attempting to rescue his father from the evil clutches of

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<v Speaker 1>the character formerly known as jump Man but is now

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<v Speaker 1>known as Mario. Despite Mario being the bad guy for

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<v Speaker 1>the first and only time in his career, the game

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<v Speaker 1>was another huge success for Nintendo, and in Mario finally

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<v Speaker 1>got a chance to be the star when he and

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<v Speaker 1>his brother Luigi now build as the Plumbers from New York.

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<v Speaker 1>Which is so interesting. Yeah, such an interest, not cousins

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<v Speaker 1>some more. Oh man, there was a huge fight about

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<v Speaker 1>uh this, I forgot what show I was doing, but

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<v Speaker 1>basically people thought that, oh I was working for a

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<v Speaker 1>quiz app. And one of the questions were, what was

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<v Speaker 1>the relationship between Warrio and wall Luigi and they're like

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<v Speaker 1>brothers and that is not true their cousins. No they're not.

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<v Speaker 1>There's no yeah, there's no. No. There was no written

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<v Speaker 1>relationship between Walluigi and uh, what kind of question is that?

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<v Speaker 1>So was the answer, no relationship. Yeah, it was like

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<v Speaker 1>something like that, And so people got mad because they

0:13:14.200 --> 0:13:16.760
<v Speaker 1>were so sure, and we did research after It's true.

0:13:17.200 --> 0:13:20.520
<v Speaker 1>I even asked h our buddy Nick Wiger, who was

0:13:20.600 --> 0:13:24.320
<v Speaker 1>like a big, big fan of Warriors Luigi, and he

0:13:24.360 --> 0:13:28.240
<v Speaker 1>was like, nope, okay, so you're telling me that somewhere

0:13:28.280 --> 0:13:30.160
<v Speaker 1>in the world there was a mom that had her

0:13:30.200 --> 0:13:34.880
<v Speaker 1>son named Warrio and then another part of the world Walluigi,

0:13:35.000 --> 0:13:37.920
<v Speaker 1>and it just so happened to find each other. Yeah,

0:13:38.160 --> 0:13:40.720
<v Speaker 1>I mean it's it's those are common names in Y Italy.

0:13:40.840 --> 0:13:46.280
<v Speaker 1>So I was going to say, if you right before

0:13:46.320 --> 0:13:50.400
<v Speaker 1>we had um Donkey Kong Junior. As far as Donkey

0:13:50.440 --> 0:13:55.360
<v Speaker 1>Kong being made itself, this is pretty cool. So Yamauchi

0:13:55.440 --> 0:14:00.920
<v Speaker 1>brought in Shigiro Miyamoto to create Donkey Kong, and so

0:14:00.960 --> 0:14:05.120
<v Speaker 1>he was one of the developers and because he wasn't

0:14:05.120 --> 0:14:10.920
<v Speaker 1>a programmer, he focused more on the story at first,

0:14:10.920 --> 0:14:13.760
<v Speaker 1>and he actually was inspired by Popeye. Well it says

0:14:13.760 --> 0:14:15.760
<v Speaker 1>he was inspired by Popeye, Beauty and the Beast in

0:14:15.880 --> 0:14:20.240
<v Speaker 1>King Kong, which of course Donkey Kong, but um with

0:14:20.240 --> 0:14:24.520
<v Speaker 1>with Popeye, he uh, instead of having Bluto and Popeye

0:14:24.560 --> 0:14:29.000
<v Speaker 1>fi over olive oil. He essentially made a carpenter, like

0:14:29.040 --> 0:14:32.680
<v Speaker 1>you said, jump Man, who ended up being Mario rescue

0:14:32.880 --> 0:14:37.400
<v Speaker 1>his girlfriend from a giant gorilla. Donkey Kong Ah and

0:14:37.440 --> 0:14:40.160
<v Speaker 1>maybe that's where the mushrooms came from. Instead of spinish,

0:14:40.160 --> 0:14:45.480
<v Speaker 1>they ate the mushrooms. Yeah yeah. Miamoto is one of

0:14:45.520 --> 0:14:50.320
<v Speaker 1>the biggest kind of names associated with Nintendo. When people

0:14:50.320 --> 0:14:54.680
<v Speaker 1>see them, they get happy. Him and Sataru Iwada are like,

0:14:55.200 --> 0:14:59.760
<v Speaker 1>you know, he passed recently, but he actually passed in too,

0:15:00.040 --> 0:15:02.000
<v Speaker 1>of fifteen. I guess that's not recent any more. Time

0:15:02.000 --> 0:15:03.840
<v Speaker 1>has been moving. But I mean like in the in

0:15:03.880 --> 0:15:07.280
<v Speaker 1>the grand scheme of Nintendo. Yeah yeah, those are like

0:15:07.480 --> 0:15:11.040
<v Speaker 1>kind of the two kind of big dogs for Nintendo,

0:15:11.200 --> 0:15:15.200
<v Speaker 1>and you know more notably the Japanese side, North America's

0:15:15.240 --> 0:15:18.200
<v Speaker 1>big guys Reggie. Uh you know what, I forgot to say.

0:15:18.320 --> 0:15:20.920
<v Speaker 1>There is a brother in this though, and that is

0:15:21.520 --> 0:15:24.920
<v Speaker 1>Diddi Kong. Oh yeah, who I was in love with.

0:15:25.160 --> 0:15:27.520
<v Speaker 1>I loved Diddy Kong. I was a Diddy Kong, like

0:15:27.560 --> 0:15:29.560
<v Speaker 1>that was who I related to. My older brother was

0:15:29.600 --> 0:15:31.960
<v Speaker 1>Donkey Kong, but I was Diddy Kong and I had

0:15:32.000 --> 0:15:34.760
<v Speaker 1>Diddy Kong racing, which I still to this day have

0:15:34.880 --> 0:15:36.920
<v Speaker 1>a closer place in my heart than Mario Kart. But

0:15:37.200 --> 0:15:42.240
<v Speaker 1>let's talk about Mario Mario. On July fifteenth, Nintendo and

0:15:42.280 --> 0:15:46.440
<v Speaker 1>Mario leaped out of the arcade and into the living

0:15:46.520 --> 0:15:49.680
<v Speaker 1>rooms of millions of families with the release of the

0:15:49.680 --> 0:15:55.200
<v Speaker 1>home console. Family Computer. What a great marketable name family computer.

0:15:55.280 --> 0:15:56.880
<v Speaker 1>That's why it was called the in s when it

0:15:56.960 --> 0:15:58.920
<v Speaker 1>was out here, which is funny because it's just as

0:15:58.960 --> 0:16:04.320
<v Speaker 1>wordy as family computer, which is shortened a familicom. But

0:16:04.320 --> 0:16:08.680
<v Speaker 1>but it's just as much as the Nintendo Entertainment System

0:16:09.600 --> 0:16:14.080
<v Speaker 1>sounds cool, which also is just like it's confusing because

0:16:14.160 --> 0:16:18.560
<v Speaker 1>you have an entertainment system when you're usually like, you know,

0:16:18.880 --> 0:16:22.480
<v Speaker 1>so it's like, oh, but no, that's the Nintendo Entertainment System,

0:16:22.520 --> 0:16:25.680
<v Speaker 1>which is inside my entertainment system. Yeah, yeah, and that

0:16:25.920 --> 0:16:29.120
<v Speaker 1>So the NEYS was released in the American market in

0:16:29.120 --> 0:16:33.000
<v Speaker 1>September of nineteen eighties six, and it had seventeen different

0:16:33.040 --> 0:16:36.400
<v Speaker 1>games on it. But everyone's favorite or most people's favorite,

0:16:36.440 --> 0:16:39.440
<v Speaker 1>the most popular with Super Mario Brothers. Yeah, So the

0:16:39.520 --> 0:16:43.200
<v Speaker 1>seventeen games that dropped with the US when you heard

0:16:43.240 --> 0:16:46.840
<v Speaker 1>me say it earlier, the Duck Hunt euro Mite is

0:16:46.840 --> 0:16:51.080
<v Speaker 1>that how it's pronounced. That's how we'll say it. That

0:16:51.120 --> 0:16:55.560
<v Speaker 1>doesn't sound as good. Um, Yeah, the Tin Yard Fight, Baseball,

0:16:55.760 --> 0:17:00.600
<v Speaker 1>Clue Clue Land, Donkey Kong Junior Math, sounds oh not fun.

0:17:02.120 --> 0:17:05.359
<v Speaker 1>You know, someone's mom like they like brought in like family.

0:17:05.440 --> 0:17:08.119
<v Speaker 1>They did testing on like parents and stuff about how

0:17:08.160 --> 0:17:11.320
<v Speaker 1>they would get them to buy this. That Donkey Kong

0:17:11.440 --> 0:17:16.800
<v Speaker 1>Junior Math seems very interest Golf, Hogan's Alley, Ice Climber,

0:17:17.119 --> 0:17:22.360
<v Speaker 1>Kung Fu, mock Writer, Pinball, Stack Up, Tennis, Wild Gunman,

0:17:22.680 --> 0:17:26.000
<v Speaker 1>and Wrecking Crew. Yeah, but it was funny because it

0:17:26.119 --> 0:17:29.880
<v Speaker 1>did not launch with Super Mario Brothers. Even though it's

0:17:29.920 --> 0:17:34.160
<v Speaker 1>just been released in Japan, it was not released in America. Yeah,

0:17:34.960 --> 0:17:41.320
<v Speaker 1>people have to wait for that new hotness. Is he Italian? Yeah? Okay,

0:17:41.680 --> 0:17:44.720
<v Speaker 1>I mean you know he's talking it's I mean, that

0:17:44.760 --> 0:17:49.200
<v Speaker 1>doesn't make him Italian. He's just the dude who talks

0:17:49.280 --> 0:17:53.040
<v Speaker 1>like that for no reason, I think. So Yeah, um cool,

0:17:53.440 --> 0:17:56.840
<v Speaker 1>let's just talk more just Nintendo about the system. There's

0:17:56.840 --> 0:17:59.000
<v Speaker 1>a lot of great people who were involved with Nintendo

0:17:59.480 --> 0:18:04.840
<v Speaker 1>that we mentioned, like Miamoto Iwada and Reggie who his

0:18:05.000 --> 0:18:08.760
<v Speaker 1>last name I just figured out was Fields. I'm which

0:18:08.840 --> 0:18:11.600
<v Speaker 1>is French. Uh, you grew up in the Bronx, New York.

0:18:11.880 --> 0:18:14.080
<v Speaker 1>But people just refer to him as Reggie and he's

0:18:14.160 --> 0:18:16.240
<v Speaker 1>kind of the origin of the meme my body as

0:18:16.320 --> 0:18:19.560
<v Speaker 1>ready kind of came from him, which which is from

0:18:19.840 --> 0:18:22.680
<v Speaker 1>something he said at an E three, which we'll talk

0:18:22.720 --> 0:18:26.520
<v Speaker 1>about at a later episode. But this is about Nintendo

0:18:26.640 --> 0:18:28.280
<v Speaker 1>in general, and I don't want to get lost in

0:18:28.440 --> 0:18:31.000
<v Speaker 1>the you know, figureheads of the company. I want to

0:18:31.040 --> 0:18:34.520
<v Speaker 1>talk about this system itself, and we want to go

0:18:35.680 --> 0:18:38.160
<v Speaker 1>and tell you the best selling Nintendo games of all time,

0:18:38.800 --> 0:18:41.840
<v Speaker 1>which shocked people. Yeah, it shocked me for sure. So

0:18:41.880 --> 0:18:44.000
<v Speaker 1>I'm gonna give you all, you know, a few seconds

0:18:44.080 --> 0:18:47.119
<v Speaker 1>to yeah, yeah, to brace yourself, to think what you

0:18:47.240 --> 0:18:49.520
<v Speaker 1>think it is, and we'll do the top ten and

0:18:49.560 --> 0:18:51.560
<v Speaker 1>we'll start from tin and we'll work our way up.

0:18:52.520 --> 0:18:56.000
<v Speaker 1>So let's get it started. Number ten, which I'm real

0:18:56.080 --> 0:18:58.880
<v Speaker 1>proud about because I've been talking about this game from

0:18:59.240 --> 0:19:03.200
<v Speaker 1>started this episode two now is Duck Hut, which is

0:19:03.280 --> 0:19:06.000
<v Speaker 1>twenty eight million, which I don't know if that really

0:19:06.080 --> 0:19:07.800
<v Speaker 1>counts since it came with the system, but you know,

0:19:07.840 --> 0:19:10.880
<v Speaker 1>I'm gonna give it. I'm gonna give it the crown. Yeah, yeah, yeah.

0:19:11.359 --> 0:19:16.479
<v Speaker 1>So number nine is we Play super Popular twenty eight

0:19:16.600 --> 0:19:20.200
<v Speaker 1>point oh two million, just just barely edging out Ducats,

0:19:20.800 --> 0:19:23.960
<v Speaker 1>and number eight is Tetris for the game Boys, speaking

0:19:24.080 --> 0:19:28.760
<v Speaker 1>of which, yeah, thirty million. Okay, so number seven New

0:19:28.880 --> 0:19:33.679
<v Speaker 1>Super Mario Bros. On the Wei. Yeah, I'm fascinated by

0:19:33.720 --> 0:19:36.560
<v Speaker 1>how many of these are WE related. Yeah, so that's

0:19:36.600 --> 0:19:39.680
<v Speaker 1>thirty point eleven million. Yeah. And then the New Super

0:19:39.720 --> 0:19:42.640
<v Speaker 1>Mario Bros. Which was the same game but on the DS.

0:19:43.400 --> 0:19:45.720
<v Speaker 1>Uh or I wonder if it was the other way around.

0:19:45.760 --> 0:19:47.399
<v Speaker 1>I think it was. It came out on the DS

0:19:47.480 --> 0:19:50.240
<v Speaker 1>and then they made it for the Wei. We'll look

0:19:50.320 --> 0:19:54.920
<v Speaker 1>into that, but that was thirty point eight million. Pokemon

0:19:55.160 --> 0:19:58.480
<v Speaker 1>Red Green Blue for Game Boy, thirty one point thirty

0:19:58.520 --> 0:20:03.800
<v Speaker 1>eight million, Oh We Spicy Diety, and then uh, WE

0:20:04.000 --> 0:20:08.639
<v Speaker 1>Sports Resort thirty three point zero six. The WE Sport

0:20:08.760 --> 0:20:11.920
<v Speaker 1>really is like, how is this now? Picture in your

0:20:11.960 --> 0:20:15.959
<v Speaker 1>head every Nintendo game that you know, and WE Sports

0:20:16.040 --> 0:20:19.600
<v Speaker 1>Resort beat it, well, at least most of them. It's

0:20:19.600 --> 0:20:24.920
<v Speaker 1>at number four. Number three. Of course we have Mario Kart.

0:20:25.080 --> 0:20:28.440
<v Speaker 1>This was Mario Kart WE specifically, so thirty seven point

0:20:28.680 --> 0:20:33.040
<v Speaker 1>two million. It makes sense. I guess with the popularity

0:20:33.560 --> 0:20:36.080
<v Speaker 1>of the WE and game like kind of where we're

0:20:36.080 --> 0:20:38.200
<v Speaker 1>at now that the majority of these are for WE.

0:20:38.560 --> 0:20:41.800
<v Speaker 1>But I still find that really fascinating. And number two

0:20:42.000 --> 0:20:44.879
<v Speaker 1>is Super Mario Bros. For the NES and g B

0:20:45.000 --> 0:20:49.840
<v Speaker 1>A forty two point fifty one million. Okay, brace yourself,

0:20:50.200 --> 0:20:52.919
<v Speaker 1>number one. Who what would you have thought number one

0:20:52.960 --> 0:20:55.840
<v Speaker 1>would be the number one selling I would have thought Pokemon.

0:20:55.920 --> 0:20:57.600
<v Speaker 1>But Pokemon is pretty high up there there in the

0:20:57.680 --> 0:21:00.119
<v Speaker 1>top five at least. Yeah, that's true. I guess for

0:21:00.280 --> 0:21:02.920
<v Speaker 1>some reason, I thought it would be Super Mario Bros.

0:21:03.440 --> 0:21:07.080
<v Speaker 1>Um Well, it was, it was until this game came out.

0:21:07.359 --> 0:21:09.600
<v Speaker 1>It was number one until this game came out. This

0:21:09.800 --> 0:21:14.720
<v Speaker 1>game being WE Sports God, yep, the thing that you

0:21:14.840 --> 0:21:19.000
<v Speaker 1>pull out after every Thanksgiving when your family, that's my family,

0:21:19.359 --> 0:21:22.680
<v Speaker 1>when like Uncle's passed out asleep, and who's going to

0:21:22.760 --> 0:21:25.359
<v Speaker 1>break out the WE Sports? You know, It's surprising, but

0:21:25.480 --> 0:21:27.639
<v Speaker 1>not surprising because I feel like WE Sports is the

0:21:27.720 --> 0:21:30.000
<v Speaker 1>one game that across the board, whether you're a gamer

0:21:30.119 --> 0:21:33.200
<v Speaker 1>or not, everyone is aware of. Everyone has seen the video,

0:21:33.280 --> 0:21:37.560
<v Speaker 1>soone playing tennis or someone doing the golf. I feel

0:21:37.600 --> 0:21:40.600
<v Speaker 1>like those videos going viral like many of them did,

0:21:41.119 --> 0:21:44.040
<v Speaker 1>has just made people flock to we'se I can't believe

0:21:44.080 --> 0:21:47.040
<v Speaker 1>that Super Smash Brothers didn't even like get Super Smash

0:21:47.080 --> 0:21:52.720
<v Speaker 1>Brothers number number yeah. Yeah, yeah god, oh yeah. I

0:21:52.760 --> 0:21:55.800
<v Speaker 1>mean I just played that religiously in Super Mario sixty

0:21:55.840 --> 0:21:58.280
<v Speaker 1>four is all the way down at number forty. That

0:21:58.400 --> 0:22:01.239
<v Speaker 1>was my favorite game growing up. It's just really uh

0:22:01.640 --> 0:22:04.840
<v Speaker 1>knocked this back down to PEG. But that is something

0:22:04.960 --> 0:22:07.000
<v Speaker 1>that's very interesting. I want to talk about the WEE

0:22:07.000 --> 0:22:10.399
<v Speaker 1>a bit and the Wei. I feel like inside like

0:22:10.880 --> 0:22:15.000
<v Speaker 1>gamer culture shook the gaming siety guys, because you had

0:22:15.240 --> 0:22:17.240
<v Speaker 1>the WE kind of dropped around the time the PS

0:22:17.320 --> 0:22:20.879
<v Speaker 1>three and the Xbox three sixty came, so everyone was

0:22:20.920 --> 0:22:23.639
<v Speaker 1>waiting for Nintendo's next gen console. So someone thought that

0:22:23.800 --> 0:22:26.240
<v Speaker 1>they were going to compete with something that is that

0:22:26.359 --> 0:22:30.440
<v Speaker 1>has like ten adp HD graphics, very powerful new controller,

0:22:30.480 --> 0:22:33.240
<v Speaker 1>and they came out with this WE console that was

0:22:34.000 --> 0:22:36.760
<v Speaker 1>used a remote. Emotional, I mean, but it was very

0:22:37.119 --> 0:22:40.920
<v Speaker 1>it was extremely interactive, and what it was was approachable

0:22:41.119 --> 0:22:43.280
<v Speaker 1>for a lot of people. I feel like when people

0:22:43.320 --> 0:22:46.679
<v Speaker 1>see controllers, they're like what, but everyone uses a remote,

0:22:47.000 --> 0:22:49.240
<v Speaker 1>so I think that made it approachable for just the

0:22:49.400 --> 0:22:53.200
<v Speaker 1>general kind of you know. Yeah, It's one of those

0:22:53.240 --> 0:22:54.840
<v Speaker 1>things where I think, like, I can't remember in the

0:22:54.880 --> 0:22:56.760
<v Speaker 1>commercials if they did this, but it's it's people of

0:22:56.840 --> 0:22:59.760
<v Speaker 1>all ages essentially, Like you could give your grandma WE

0:23:00.040 --> 0:23:01.920
<v Speaker 1>remote and she can just use her body like she

0:23:02.000 --> 0:23:04.639
<v Speaker 1>can swing, you know, the golf club or bowl. I

0:23:04.720 --> 0:23:07.320
<v Speaker 1>was really great at bowling. And so I agree like

0:23:07.400 --> 0:23:09.720
<v Speaker 1>you said, if it's it's you don't have to worry

0:23:09.840 --> 0:23:13.080
<v Speaker 1>necessarily too much about a lot of the buttons. Uh,

0:23:13.720 --> 0:23:17.000
<v Speaker 1>it's you know, largely based on your body movement for

0:23:17.040 --> 0:23:19.160
<v Speaker 1>a lot of things. So I did think, and it's

0:23:19.280 --> 0:23:21.560
<v Speaker 1>and it's interactive, it's like a family you know, a

0:23:21.640 --> 0:23:24.920
<v Speaker 1>lot of the weed games are encouraging for others to

0:23:25.000 --> 0:23:28.320
<v Speaker 1>play kind of as a group. So and and I

0:23:28.400 --> 0:23:30.399
<v Speaker 1>think you had it right in what you said is

0:23:30.480 --> 0:23:32.879
<v Speaker 1>a family console. It was a big deal where they

0:23:33.000 --> 0:23:35.680
<v Speaker 1>finally came around and had an im rated game. The

0:23:36.040 --> 0:23:39.560
<v Speaker 1>we typically tried to be just fun for all and

0:23:39.640 --> 0:23:42.400
<v Speaker 1>they tried to steer more towards family friendly game, which

0:23:42.440 --> 0:23:44.400
<v Speaker 1>a lot of people thought that was a bad move,

0:23:44.480 --> 0:23:45.800
<v Speaker 1>But in the end, I think it was a good

0:23:45.880 --> 0:23:49.639
<v Speaker 1>move because you have these two giant consoles competing with

0:23:49.800 --> 0:23:52.760
<v Speaker 1>each other, the Xbox and PlayStation, and they were coming

0:23:52.760 --> 0:23:57.200
<v Speaker 1>out neck to neck with exclusives shooter games, Action got

0:23:57.280 --> 0:23:59.200
<v Speaker 1>of war, violent games, and then you have this like

0:23:59.359 --> 0:24:01.800
<v Speaker 1>fun console that you could bring out in the whole

0:24:01.880 --> 0:24:04.960
<v Speaker 1>family wants to play, and I think that's where they capitalize.

0:24:05.000 --> 0:24:07.920
<v Speaker 1>And you know, the WU wasn't very successful because I

0:24:08.000 --> 0:24:10.880
<v Speaker 1>feel like it it just kind of one. I don't

0:24:10.920 --> 0:24:14.200
<v Speaker 1>think personally it was that much of an advancement. It

0:24:14.359 --> 0:24:18.120
<v Speaker 1>was literally just a better version of the Wei. Which

0:24:18.920 --> 0:24:21.440
<v Speaker 1>you can say what you will about them doing that,

0:24:21.600 --> 0:24:24.240
<v Speaker 1>but that's basically what the Xbox one X in the

0:24:24.720 --> 0:24:28.920
<v Speaker 1>PlayStation four pro is at this point. But then they

0:24:29.000 --> 0:24:32.720
<v Speaker 1>made the Switch, which was another innovative game console where

0:24:32.880 --> 0:24:35.920
<v Speaker 1>it was it can be both portable and a console

0:24:36.000 --> 0:24:38.080
<v Speaker 1>game you can play at home. So it seems like

0:24:38.240 --> 0:24:42.480
<v Speaker 1>that's always been Nintendo's kind of drive, is to find

0:24:42.640 --> 0:24:45.920
<v Speaker 1>innovative ways to play versus trying to just be the

0:24:46.000 --> 0:24:48.480
<v Speaker 1>best at what the current status quo is. Yeah, and

0:24:48.560 --> 0:24:50.920
<v Speaker 1>I know that we skipped forward to WE, but I

0:24:51.040 --> 0:24:54.600
<v Speaker 1>just wanted to mention the gaming systems that came before that.

0:24:55.440 --> 0:24:57.520
<v Speaker 1>So we talked about the NES. So the difference with

0:24:57.640 --> 0:25:00.239
<v Speaker 1>that was that it was an eight bit system. Yeah, um,

0:25:00.359 --> 0:25:04.560
<v Speaker 1>and so that was then they upgraded to sixteen bit

0:25:05.320 --> 0:25:10.280
<v Speaker 1>and that was in with the Super Nintendo Entertainment System.

0:25:10.480 --> 0:25:12.480
<v Speaker 1>I think I remember having that one as well. And

0:25:12.600 --> 0:25:15.080
<v Speaker 1>then my favorite and if you're a nineties kid. I

0:25:15.160 --> 0:25:19.880
<v Speaker 1>mean this was our home base. Nintendo sixty four greatly

0:25:19.960 --> 0:25:23.960
<v Speaker 1>improved three D graphics and new controller at the modern joystick,

0:25:24.560 --> 0:25:27.639
<v Speaker 1>we have to do an entire episode on and sixty four,

0:25:27.680 --> 0:25:29.640
<v Speaker 1>I mean we'll probably do an entire episode on most

0:25:29.640 --> 0:25:31.959
<v Speaker 1>of the days. But that came out in and then

0:25:32.000 --> 0:25:36.960
<v Speaker 1>we have GameCube. I remember GameCube in two thousand and one,

0:25:37.520 --> 0:25:41.399
<v Speaker 1>so that also had enhanced graphics, new controller. Um, the

0:25:41.520 --> 0:25:44.560
<v Speaker 1>games came on a mini disc, and it was Nintendo's

0:25:44.600 --> 0:25:48.879
<v Speaker 1>first home console to use solely disc format for their games.

0:25:49.440 --> 0:25:51.720
<v Speaker 1>And it was also the first and only Nintendo system

0:25:51.760 --> 0:25:55.280
<v Speaker 1>to require additional memory cards in order to save Do

0:25:55.320 --> 0:25:59.240
<v Speaker 1>you remember that? Oh? Man? Uh? And then they had

0:25:59.280 --> 0:26:01.359
<v Speaker 1>the Panasonic Cue, which was kind of like a hybrid

0:26:01.480 --> 0:26:04.760
<v Speaker 1>version of Nintendo GameCube that was in two thousand and one,

0:26:04.960 --> 0:26:07.040
<v Speaker 1>but that could also that kind of change things because

0:26:07.040 --> 0:26:10.280
<v Speaker 1>it could also play DVDs, audio CDs, MP three S

0:26:10.320 --> 0:26:12.240
<v Speaker 1>and CD. So they were trying to catch up. I

0:26:12.280 --> 0:26:14.280
<v Speaker 1>feel like they were trying to also do like what

0:26:14.400 --> 0:26:17.520
<v Speaker 1>PlayStation was doing. And then we have the We in

0:26:17.640 --> 0:26:20.240
<v Speaker 1>two thousand and six. So the newer black, red, and

0:26:20.280 --> 0:26:23.080
<v Speaker 1>blue models were dubbed the WEE family editions, so they

0:26:23.200 --> 0:26:27.240
<v Speaker 1>were really capitalizing on the family market. We had the

0:26:27.320 --> 0:26:29.159
<v Speaker 1>WE Mini, which was a smaller version of the WE

0:26:29.320 --> 0:26:33.359
<v Speaker 1>console that was in We had WE you, Yeah, we

0:26:33.440 --> 0:26:36.640
<v Speaker 1>had so many We's, which was like a game pad

0:26:36.880 --> 0:26:38.879
<v Speaker 1>with a touch screen built into it. And that was

0:26:39.560 --> 0:26:44.240
<v Speaker 1>also in twelve. We had the NES Classic Edition totally

0:26:44.280 --> 0:26:46.520
<v Speaker 1>did you get that? Ivy? Oh no, I didn't you

0:26:46.560 --> 0:26:49.680
<v Speaker 1>play anybody's No. I wasn't going to fight the crowd

0:26:49.720 --> 0:26:53.080
<v Speaker 1>crowds oh man, So if y'all don't know, I mean,

0:26:53.240 --> 0:26:56.920
<v Speaker 1>just totally capitalizing on our nostalgia at this time. The

0:26:57.040 --> 0:27:01.160
<v Speaker 1>NES Classic was a mini cons all that was basically

0:27:01.520 --> 0:27:04.920
<v Speaker 1>bringing back all your childhood of playing NS. It included

0:27:05.080 --> 0:27:09.760
<v Speaker 1>thirty classic n S games, but was also compatible with

0:27:09.840 --> 0:27:13.760
<v Speaker 1>the WE Controller a week Classic controller. So and then

0:27:13.840 --> 0:27:18.520
<v Speaker 1>we have the Nintendo Switch, which do you have one

0:27:18.560 --> 0:27:22.880
<v Speaker 1>of those? Yeah? Yeah, it's great for flights. Yeah yeah,

0:27:22.920 --> 0:27:26.960
<v Speaker 1>the Nintendo Switch, um, and that was seventeen. It was

0:27:27.040 --> 0:27:29.520
<v Speaker 1>kind of like a hybrid of a lot of the

0:27:29.760 --> 0:27:34.080
<v Speaker 1>of the home and the portable uh gaming of their

0:27:34.160 --> 0:27:39.440
<v Speaker 1>consoles and uh. And then we also have the Supernintendo

0:27:39.680 --> 0:27:45.320
<v Speaker 1>Entertainment System Classic Edition or SNS Mini and that was. Yeah,

0:27:45.520 --> 0:27:48.639
<v Speaker 1>so so they've they've dropped quite a few bangers and

0:27:49.080 --> 0:27:51.880
<v Speaker 1>the Switch is doing well. It had a great year.

0:27:52.400 --> 0:27:54.600
<v Speaker 1>Breath of the Wild swept the game of the years,

0:27:55.320 --> 0:27:59.119
<v Speaker 1>all of them, every almost every every publication Game of

0:27:59.160 --> 0:28:02.760
<v Speaker 1>the Year had Breath the Wild. And so there, I'm

0:28:02.840 --> 0:28:05.160
<v Speaker 1>excited to see where they go with the Switch. Yeah

0:28:05.200 --> 0:28:07.920
<v Speaker 1>that wasn't even getting into all the different iterations of

0:28:08.040 --> 0:28:10.840
<v Speaker 1>game Boy that they had. But yeah, well what cabab

0:28:10.880 --> 0:28:13.240
<v Speaker 1>we do? We will do an entire episode on game Boy.

0:28:13.400 --> 0:28:17.040
<v Speaker 1>Oh yeah, we definitely just handheld. Just didn't know handheld.

0:28:17.640 --> 0:28:20.920
<v Speaker 1>But we'll talk a little bit more. But before that,

0:28:21.040 --> 0:28:23.760
<v Speaker 1>I think you guys need a break, or at least

0:28:23.800 --> 0:28:26.320
<v Speaker 1>we do, so we'll talk to you when we come

0:28:26.400 --> 0:28:36.840
<v Speaker 1>back with our guests after this and we are back.

0:28:37.040 --> 0:28:40.160
<v Speaker 1>I hope you enjoyed that special message. Maybe it was

0:28:40.200 --> 0:28:48.160
<v Speaker 1>about cat litter stamps dot com our friends. Now you've

0:28:48.160 --> 0:28:50.640
<v Speaker 1>been listening. You know what's so funny? If he is

0:28:50.680 --> 0:28:53.160
<v Speaker 1>you were like, like, you didn't know what was gonna play,

0:28:53.200 --> 0:28:54.600
<v Speaker 1>but we were like, yeah, you probably just listened to

0:28:54.720 --> 0:28:56.720
<v Speaker 1>it and add with Miles and Jack, And it was

0:28:56.800 --> 0:28:58.680
<v Speaker 1>in fact an ad with Miles and Jack from Daily

0:28:58.760 --> 0:29:01.720
<v Speaker 1>side guys. So secret, Yeah, the secret you spoke it

0:29:01.800 --> 0:29:05.800
<v Speaker 1>to truth. We are joined now with Michael Barretty. Thank

0:29:05.840 --> 0:29:08.200
<v Speaker 1>you so much for coming on, Thank you for having me.

0:29:08.440 --> 0:29:10.200
<v Speaker 1>So can you let everyone know like where they might

0:29:10.240 --> 0:29:13.640
<v Speaker 1>have seen your work? Uh? Well, I work as a

0:29:14.040 --> 0:29:16.239
<v Speaker 1>You wouldn't have seen me per se because I'm more

0:29:16.480 --> 0:29:19.000
<v Speaker 1>behind the scenes. You would have seen your art. Yes,

0:29:19.640 --> 0:29:21.680
<v Speaker 1>I mean I have other stuff where you can't see me.

0:29:21.840 --> 0:29:25.280
<v Speaker 1>But I now I'm currently working as a producer and

0:29:25.400 --> 0:29:29.240
<v Speaker 1>creative director for that One Video Entertainment, which is a

0:29:30.360 --> 0:29:34.719
<v Speaker 1>umbrella company for The Completionist with my friend Gerard Khalil

0:29:35.120 --> 0:29:37.480
<v Speaker 1>and super Beard Bros. Which is a let's play channel

0:29:37.480 --> 0:29:40.400
<v Speaker 1>between him and Alex Faciani. So cool. So and you

0:29:40.560 --> 0:29:43.120
<v Speaker 1>have gotten to do some partnered work with Nintendo, but

0:29:43.280 --> 0:29:46.520
<v Speaker 1>you also grew up with Nintendo. So how I mean,

0:29:46.720 --> 0:29:49.040
<v Speaker 1>what was your first introduction? What was it like video

0:29:49.080 --> 0:29:51.000
<v Speaker 1>game or console that you remember for starting out with

0:29:51.240 --> 0:29:54.600
<v Speaker 1>first console and video game experience. I remember with Super

0:29:54.640 --> 0:29:58.360
<v Speaker 1>Mario World on the Supernintendo. I went to my friend

0:29:58.480 --> 0:30:02.760
<v Speaker 1>Jason's house. Is the cool friend? Yeah, the cool friend

0:30:02.920 --> 0:30:06.760
<v Speaker 1>And he was in the fourth world of Super Mario World,

0:30:06.800 --> 0:30:09.280
<v Speaker 1>and I was like, this is incredible and I was

0:30:09.360 --> 0:30:11.920
<v Speaker 1>just captivated from that point on. However, not allowed to

0:30:12.040 --> 0:30:15.960
<v Speaker 1>own a video game system. Oh my god, you're like iffy, Yeah, yeah,

0:30:16.040 --> 0:30:18.840
<v Speaker 1>I wasn't they snagged it from me. Did you have

0:30:19.080 --> 0:30:21.600
<v Speaker 1>an age cap limit at which point you were like

0:30:21.720 --> 0:30:25.160
<v Speaker 1>suddenly allowed to own one now? Because mine was I

0:30:25.360 --> 0:30:27.600
<v Speaker 1>was playing it too much and they were like, you're

0:30:27.600 --> 0:30:31.960
<v Speaker 1>not doing school work. Yeah. So my parents just were like, outright,

0:30:32.600 --> 0:30:35.000
<v Speaker 1>there are no video games in the house. So it

0:30:35.200 --> 0:30:38.280
<v Speaker 1>wasn't until eighth grade that I was allowed to buy

0:30:38.360 --> 0:30:40.880
<v Speaker 1>a video game console, at which point I went all

0:30:40.960 --> 0:30:44.040
<v Speaker 1>in and got both a game Boy Advance and a

0:30:44.080 --> 0:30:47.440
<v Speaker 1>game Cube. So so I went real hard. But that

0:30:47.560 --> 0:30:49.360
<v Speaker 1>also was with my own money, so I had to

0:30:49.400 --> 0:30:52.120
<v Speaker 1>be saving. So it was a lot of teaching of

0:30:52.480 --> 0:30:57.120
<v Speaker 1>responsibility and fiscal savings and whatnot, so in order to

0:30:57.200 --> 0:31:02.240
<v Speaker 1>contribute to that lovely hobby of video games. Uh. But yeah,

0:31:02.520 --> 0:31:08.320
<v Speaker 1>since then, I've owned exclusively Nintendo con really Oh damn,

0:31:08.520 --> 0:31:11.040
<v Speaker 1>what are you playing right now? Do you play like regularly? Uh?

0:31:11.400 --> 0:31:15.280
<v Speaker 1>Fairly frequently. I'm definitely dabbling. I dip in and out

0:31:15.360 --> 0:31:19.040
<v Speaker 1>of Platoon too. Um. I'm excited for a lot of

0:31:19.080 --> 0:31:21.959
<v Speaker 1>stuff coming out on Switch are you gonna be at

0:31:22.000 --> 0:31:25.680
<v Speaker 1>E three? More than likely, I've I've actually been going

0:31:25.840 --> 0:31:30.080
<v Speaker 1>to E three since two thousand and six. Oh damn,

0:31:30.120 --> 0:31:32.360
<v Speaker 1>So you've seen it really change? Yes? Was it always

0:31:32.360 --> 0:31:34.280
<v Speaker 1>at the l A Convention Center? Was it somewhere as

0:31:34.320 --> 0:31:37.160
<v Speaker 1>far as like as far back as I can remember? Yes?

0:31:37.800 --> 0:31:43.240
<v Speaker 1>And back then I went as an intern in quotes

0:31:43.280 --> 0:31:46.640
<v Speaker 1>for th h Q, so I like, by all accounts,

0:31:46.680 --> 0:31:48.440
<v Speaker 1>should not have been there, but was able to go

0:31:48.840 --> 0:31:51.680
<v Speaker 1>due to some fun connections. But since then I actually

0:31:51.920 --> 0:31:55.840
<v Speaker 1>was going as like writing for Monsters and Critics dot

0:31:55.920 --> 0:31:59.920
<v Speaker 1>com and then more recently through my own YouTube chan

0:32:00.000 --> 0:32:02.760
<v Speaker 1>annel where I would do some like reviews of best

0:32:02.800 --> 0:32:05.400
<v Speaker 1>stubbs of the three, and then now more recently in

0:32:05.480 --> 0:32:08.800
<v Speaker 1>working with that one Video Entertainment. Yeah, so we if

0:32:08.840 --> 0:32:10.920
<v Speaker 1>you when did you start going to E three? Oh? Man?

0:32:11.400 --> 0:32:16.240
<v Speaker 1>When I went with Geek and Century three years ago,

0:32:16.880 --> 0:32:18.680
<v Speaker 1>we were on the floor. That was my first time.

0:32:18.920 --> 0:32:21.080
<v Speaker 1>I would always try and go, and they're like, you

0:32:21.200 --> 0:32:23.960
<v Speaker 1>have to know someone at game stuff and game stuff

0:32:24.000 --> 0:32:28.160
<v Speaker 1>employees get to go, But did you like get a

0:32:28.240 --> 0:32:30.880
<v Speaker 1>little summer job at games Stop? I tried to. I

0:32:30.960 --> 0:32:33.120
<v Speaker 1>wanted to work at but game stopped, Like you know,

0:32:33.920 --> 0:32:36.560
<v Speaker 1>at least for our generation, was like the job, so

0:32:37.080 --> 0:32:40.440
<v Speaker 1>it was probably the most competitive, you know. So, so

0:32:40.720 --> 0:32:42.560
<v Speaker 1>how is it changed? I mean, so for those of

0:32:42.640 --> 0:32:44.520
<v Speaker 1>you that don't know, we we touched on E three

0:32:44.520 --> 0:32:47.560
<v Speaker 1>a little bit in our Comic Con episode. It is

0:32:47.840 --> 0:32:50.320
<v Speaker 1>a huge convention that's coming up. Actually, yes, yeah, I

0:32:50.360 --> 0:32:52.640
<v Speaker 1>can tell you the most the biggest ways to change

0:32:52.880 --> 0:32:54.760
<v Speaker 1>is it used to be a trade only con. So

0:32:54.880 --> 0:32:57.320
<v Speaker 1>that's why I said, like, you had to work at

0:32:57.440 --> 0:32:59.520
<v Speaker 1>game Stop. And I believe last year was the first

0:32:59.600 --> 0:33:02.560
<v Speaker 1>year they opened it to the public, and it was bananas,

0:33:02.720 --> 0:33:06.120
<v Speaker 1>mostly because it was so crowded. It was crowded and

0:33:06.240 --> 0:33:08.920
<v Speaker 1>they let in the public the same time, great people,

0:33:08.960 --> 0:33:11.760
<v Speaker 1>and I was there like to talk about specific games.

0:33:11.800 --> 0:33:13.880
<v Speaker 1>Every time I went there, I like, I've gotten their

0:33:13.920 --> 0:33:16.640
<v Speaker 1>quote unquote legit. So I've always had something to do

0:33:16.720 --> 0:33:19.560
<v Speaker 1>when I was there, And it was frustrating in like

0:33:20.360 --> 0:33:22.280
<v Speaker 1>on two levels and the level of me as a

0:33:22.320 --> 0:33:24.800
<v Speaker 1>gamer who wanted to play, but also as someone who

0:33:24.960 --> 0:33:27.240
<v Speaker 1>wanted to write about stuff like I didn't have the

0:33:27.320 --> 0:33:30.200
<v Speaker 1>time to be sitting in all these lines exactly. So

0:33:30.440 --> 0:33:32.600
<v Speaker 1>this year they're changing it and they're giving like an

0:33:32.640 --> 0:33:35.480
<v Speaker 1>hour or two for the like press in the industry

0:33:35.520 --> 0:33:38.400
<v Speaker 1>to go in before. Yeah, it's definitely made a huge

0:33:38.480 --> 0:33:41.320
<v Speaker 1>push where everything has to be by appointment only. If

0:33:41.360 --> 0:33:44.560
<v Speaker 1>you want to hands on with you know, Capcom or

0:33:44.720 --> 0:33:47.840
<v Speaker 1>Nintendo or Xbox, like whoever it is, you need to

0:33:47.880 --> 0:33:50.320
<v Speaker 1>be making those appointments. And I mean, I know this

0:33:50.480 --> 0:33:53.600
<v Speaker 1>is a Nintendo episode, but PlayStation has been very good

0:33:53.720 --> 0:33:57.680
<v Speaker 1>about really pushing like, use our app schedule a time

0:33:58.000 --> 0:34:00.200
<v Speaker 1>now you can come back in and like of aid

0:34:00.240 --> 0:34:02.160
<v Speaker 1>the crowds right, which, by the way, if we we

0:34:02.240 --> 0:34:06.080
<v Speaker 1>have a ton of emails, we need to respond. I

0:34:06.120 --> 0:34:08.040
<v Speaker 1>have so many in my thing. I'm trying to like

0:34:08.160 --> 0:34:10.279
<v Speaker 1>coordinate with my co host. I'm like, yeah, I can

0:34:10.320 --> 0:34:11.600
<v Speaker 1>do it at this time, but let me see what

0:34:11.719 --> 0:34:14.319
<v Speaker 1>time if you can do it. So, so when did

0:34:14.360 --> 0:34:17.399
<v Speaker 1>you start like working with Nintendo? How did that happen?

0:34:17.440 --> 0:34:19.840
<v Speaker 1>Did they reach out to your channel to basically partner

0:34:20.000 --> 0:34:24.200
<v Speaker 1>with y'all? I don't know the exact specifics in earlier

0:34:24.280 --> 0:34:26.239
<v Speaker 1>iterations that I was working with them, because it was

0:34:26.280 --> 0:34:28.880
<v Speaker 1>actually just my friend Gerard, who I've known since high school,

0:34:28.920 --> 0:34:31.839
<v Speaker 1>who started this channel back in and just was like, hey,

0:34:32.360 --> 0:34:35.640
<v Speaker 1>I've gotten the opportunity to be doing these interviews, I'd

0:34:35.680 --> 0:34:38.160
<v Speaker 1>like you to be along with me as my videographer

0:34:38.200 --> 0:34:42.879
<v Speaker 1>because I trust you. But now more recent instances where

0:34:42.960 --> 0:34:44.640
<v Speaker 1>like I'm a part of the company and so I'm

0:34:44.680 --> 0:34:46.439
<v Speaker 1>like on the email chains and things like that, where

0:34:46.440 --> 0:34:49.200
<v Speaker 1>it's a matter of simply pitching back and forth, like

0:34:49.480 --> 0:34:52.640
<v Speaker 1>what the concepts are going to be um and discussing

0:34:52.719 --> 0:34:55.040
<v Speaker 1>those sorts of ins and outs of what's the what's

0:34:55.080 --> 0:34:57.680
<v Speaker 1>the message that we're trying to put forward or Yeah,

0:34:58.000 --> 0:35:00.560
<v Speaker 1>that's very interesting too, because I feel liked to do

0:35:00.760 --> 0:35:03.279
<v Speaker 1>is very much the Disney of the gaming world, Like

0:35:03.400 --> 0:35:07.160
<v Speaker 1>they're very particular about their brand. They want to make

0:35:07.239 --> 0:35:10.239
<v Speaker 1>sure that it's you know, still level of family friendly.

0:35:10.320 --> 0:35:13.000
<v Speaker 1>I think this is a good place to insert this fact.

0:35:13.080 --> 0:35:17.680
<v Speaker 1>But with uh Mariot, since it was three D, they

0:35:17.800 --> 0:35:20.200
<v Speaker 1>had two different test groups. They actually had a test

0:35:20.239 --> 0:35:22.600
<v Speaker 1>group filled with kids to make sure they were able

0:35:22.640 --> 0:35:25.040
<v Speaker 1>to beat the game, and then test groups with adults

0:35:25.120 --> 0:35:27.919
<v Speaker 1>to make sure both people enjoyed it. So that being said,

0:35:28.000 --> 0:35:30.719
<v Speaker 1>how was that planning stuff where there were they very

0:35:30.800 --> 0:35:35.239
<v Speaker 1>like were there moments where they thought that's a little

0:35:35.280 --> 0:35:38.680
<v Speaker 1>too adult or anything. I mean, as far as we've

0:35:38.760 --> 0:35:41.120
<v Speaker 1>gone forward, like the company that I work for is

0:35:41.520 --> 0:35:46.480
<v Speaker 1>more geared to being a for everyone platform, so so

0:35:46.680 --> 0:35:51.080
<v Speaker 1>already were like within that realm, yeah, exactly, whereas some

0:35:51.600 --> 0:35:55.320
<v Speaker 1>YouTube talent is definitely leaning towards a more swear heavy,

0:35:55.480 --> 0:36:00.359
<v Speaker 1>rage filled audience and sounds like you have people in mind. Well,

0:36:00.480 --> 0:36:03.239
<v Speaker 1>I mean it's based on like a lot of what

0:36:03.400 --> 0:36:06.840
<v Speaker 1>the clickbait culture goes for for like rage content, and

0:36:07.280 --> 0:36:10.799
<v Speaker 1>our channel sort of prides itself on being a little

0:36:10.840 --> 0:36:14.080
<v Speaker 1>more like, hey, let's try to look at things from

0:36:14.120 --> 0:36:19.040
<v Speaker 1>a more outside like looking in perspective. Speaking of cons

0:36:19.120 --> 0:36:21.960
<v Speaker 1>like at twitch cons, I was interviewing different streamers for

0:36:22.040 --> 0:36:25.239
<v Speaker 1>this brand, and there was like a YouTube personality and

0:36:25.320 --> 0:36:28.200
<v Speaker 1>gaming personality who they had the same mission that was

0:36:28.320 --> 0:36:32.040
<v Speaker 1>more for everyone, and it wasn't necessarily you know, for kids,

0:36:32.120 --> 0:36:34.800
<v Speaker 1>but they didn't swear in any of their videos. And

0:36:34.840 --> 0:36:36.879
<v Speaker 1>they were saying how it made it easier to work

0:36:36.920 --> 0:36:38.800
<v Speaker 1>with a lot of brands because you're right, you do

0:36:38.960 --> 0:36:43.000
<v Speaker 1>have just so much of that rage, you know humor.

0:36:43.320 --> 0:36:46.759
<v Speaker 1>And also it's kind of falling apart now because a

0:36:46.840 --> 0:36:49.440
<v Speaker 1>lot of times the people who leaned towards that humor

0:36:49.520 --> 0:36:52.920
<v Speaker 1>have a lot of skeletons in their closet or problems

0:36:53.080 --> 0:36:57.040
<v Speaker 1>not saying the in word on stream, you know, so

0:36:57.400 --> 0:37:01.120
<v Speaker 1>it really does you know in the long run of help, right,

0:37:01.239 --> 0:37:03.400
<v Speaker 1>and so like a lot of I mean really what

0:37:03.560 --> 0:37:06.920
<v Speaker 1>it's come down to, and just our interactions with Nintendo

0:37:07.000 --> 0:37:08.719
<v Speaker 1>have been a lot of like in the room sort

0:37:08.760 --> 0:37:11.000
<v Speaker 1>of situation, because most of our interactions have been like

0:37:12.040 --> 0:37:15.960
<v Speaker 1>question answer session sort of things or just interview settings. UM.

0:37:16.120 --> 0:37:21.000
<v Speaker 1>We've gotten the opportunity to sit down with Miamoto to

0:37:21.080 --> 0:37:24.879
<v Speaker 1>talk about Star Fox zero with both Sighermoto and Bill

0:37:24.960 --> 0:37:28.240
<v Speaker 1>Trennan present UM, who's one of the Nintendo of America

0:37:28.360 --> 0:37:33.560
<v Speaker 1>like Treehouse key like staff members. Um. And then we've

0:37:33.600 --> 0:37:37.560
<v Speaker 1>interviewed Reggie feesum a who's the chief operating officer. I

0:37:37.600 --> 0:37:39.960
<v Speaker 1>think that's the we talked about Reggie. I didn't say

0:37:40.000 --> 0:37:43.120
<v Speaker 1>his last name, right though, I just found that out right, Yeah, Reggie.

0:37:43.680 --> 0:37:46.239
<v Speaker 1>The thing that's great is they're all very nice and

0:37:47.440 --> 0:37:51.719
<v Speaker 1>people and are very forthright. When the Nintendo I think

0:37:51.760 --> 0:37:54.759
<v Speaker 1>it was the Nintendo Switch event, maybe it was a

0:37:54.880 --> 0:37:57.040
<v Speaker 1>Zelda event, but we were speaking with him and he

0:37:57.200 --> 0:38:01.080
<v Speaker 1>was just very candid both on and off camera, which

0:38:01.160 --> 0:38:03.200
<v Speaker 1>is nice to be like, oh, you're not putting on

0:38:03.320 --> 0:38:07.200
<v Speaker 1>like a camera person and it's like, hey, you're y'all

0:38:07.200 --> 0:38:10.080
<v Speaker 1>are like responsible for making some of the most important

0:38:10.160 --> 0:38:12.920
<v Speaker 1>things that I grew up with or played with, and

0:38:13.280 --> 0:38:14.920
<v Speaker 1>the fact that you're actually you know, it's like one

0:38:14.960 --> 0:38:16.560
<v Speaker 1>of those like don't meet your heroes, but this time

0:38:16.640 --> 0:38:19.480
<v Speaker 1>your heroes actually turned out to be really It's it's

0:38:19.640 --> 0:38:23.000
<v Speaker 1>very apparent in speaking with all of them, especially in

0:38:23.120 --> 0:38:26.000
<v Speaker 1>like more one on one situations, that they take their

0:38:26.080 --> 0:38:29.360
<v Speaker 1>job very seriously and understand that, like nostalgia is a

0:38:29.520 --> 0:38:32.759
<v Speaker 1>very powerful thing and they want to be honoring like

0:38:32.920 --> 0:38:36.359
<v Speaker 1>these franchises as best they can moving forward. Was there

0:38:36.360 --> 0:38:39.800
<v Speaker 1>anything that you that like surprised you in their interview

0:38:39.920 --> 0:38:43.160
<v Speaker 1>or that like you stuck with you after interviewing them

0:38:43.400 --> 0:38:46.479
<v Speaker 1>in the interview that we got to do with both

0:38:46.719 --> 0:38:49.920
<v Speaker 1>Shigera Miyamoto and Aegeanuma, the director of the Legend of

0:38:50.000 --> 0:38:53.440
<v Speaker 1>Zelda series, when we were talking with them specifically before

0:38:53.520 --> 0:38:58.000
<v Speaker 1>Breath of the Wild had been released, Um, we were

0:38:58.160 --> 0:39:01.400
<v Speaker 1>asking questions to or maybe no, maybe it was for

0:39:01.440 --> 0:39:04.880
<v Speaker 1>the star FUCKX one, but in either case, Uh, Gerard

0:39:05.000 --> 0:39:08.400
<v Speaker 1>was asking questions to Shagery Miamoto, and we could see

0:39:08.600 --> 0:39:12.960
<v Speaker 1>that uh, he clearly understands English, like he he really

0:39:13.040 --> 0:39:15.480
<v Speaker 1>doesn't need a translator to understand it, but he just

0:39:15.600 --> 0:39:19.239
<v Speaker 1>prefers to speak through the translator for his answers. So

0:39:19.360 --> 0:39:21.759
<v Speaker 1>there was just like little components that I was like, Oh,

0:39:21.920 --> 0:39:24.080
<v Speaker 1>he's more He's much more fluent in English than I

0:39:24.160 --> 0:39:28.520
<v Speaker 1>initially thought, which is like that's like an odd little thing.

0:39:28.800 --> 0:39:31.719
<v Speaker 1>Yeah yeah, yeah, well I'm sure because he does so

0:39:31.840 --> 0:39:35.400
<v Speaker 1>much work here right as well? Um, yeah that's so.

0:39:35.600 --> 0:39:37.040
<v Speaker 1>So what are some of the videos? So is it

0:39:37.120 --> 0:39:38.640
<v Speaker 1>mainly interviews and stuff or what are some of the

0:39:38.760 --> 0:39:40.320
<v Speaker 1>videos that people can they still look it up? Is

0:39:40.360 --> 0:39:42.239
<v Speaker 1>it's still on YouTube that people can check out what

0:39:42.320 --> 0:39:44.319
<v Speaker 1>you all have done? If you went to the Completionists

0:39:44.320 --> 0:39:48.720
<v Speaker 1>and searched Nintendo interview of any Shagery Miamoto, Reggie Feesum

0:39:49.520 --> 0:39:53.200
<v Speaker 1>uh A Guma like, those would all pop up pretty

0:39:53.680 --> 0:39:57.560
<v Speaker 1>openly then readily. Um what I was going to say

0:39:57.640 --> 0:39:59.799
<v Speaker 1>if because you brought up how the Nintendo sixty four

0:40:00.120 --> 0:40:04.759
<v Speaker 1>how they tested kids, did you see that at Nintendo's

0:40:04.800 --> 0:40:09.680
<v Speaker 1>headquarters they have a super storage facility where they have

0:40:09.920 --> 0:40:15.279
<v Speaker 1>pristine copies of everything they've ever produced. No, but I

0:40:15.520 --> 0:40:18.880
<v Speaker 1>believe it only because I heard the story on Reddit

0:40:19.000 --> 0:40:23.359
<v Speaker 1>where someone actually called the number on the nes They

0:40:23.520 --> 0:40:25.840
<v Speaker 1>there was the support number at the bottom of the

0:40:25.920 --> 0:40:29.040
<v Speaker 1>inns and the number still works. They still would give

0:40:29.120 --> 0:40:31.840
<v Speaker 1>you tech support for They give you tech support for

0:40:31.960 --> 0:40:34.919
<v Speaker 1>every system. The only differences now you really can't send

0:40:34.960 --> 0:40:37.279
<v Speaker 1>it in for repairs because the parts too old. But

0:40:37.520 --> 0:40:40.799
<v Speaker 1>even your old in nes Super Nintendo, you can call

0:40:40.960 --> 0:40:43.920
<v Speaker 1>tech support and they will have someone there who can

0:40:44.239 --> 0:40:47.080
<v Speaker 1>talk you through fix it. Oh my god. Nintendo has

0:40:47.239 --> 0:40:50.359
<v Speaker 1>been very good at consistently just interacting with their fans

0:40:50.520 --> 0:40:54.359
<v Speaker 1>on part of the Nintendo subreddit and the Nintendo Switch

0:40:54.400 --> 0:40:57.279
<v Speaker 1>subreddit and the Switch subredit, And there are a ton

0:40:57.360 --> 0:40:59.480
<v Speaker 1>of times where I see people like posting of like hey,

0:40:59.680 --> 0:41:01.840
<v Speaker 1>I had this interaction, or like I just sent a

0:41:01.960 --> 0:41:04.400
<v Speaker 1>letter to Nintendo and they didn't need to respond. But

0:41:04.680 --> 0:41:06.759
<v Speaker 1>not only did they respond, but then they also sent

0:41:06.880 --> 0:41:10.520
<v Speaker 1>some merch just like free, you know, because they That's

0:41:10.560 --> 0:41:13.320
<v Speaker 1>like the best publicity that Nintendo can possibly ask for,

0:41:13.520 --> 0:41:15.840
<v Speaker 1>is somebody just being like, hey, this company that I

0:41:15.920 --> 0:41:19.120
<v Speaker 1>really love responded and was super nice. Well. I mean,

0:41:19.239 --> 0:41:22.080
<v Speaker 1>that's why I feel like the comparison to Disney is

0:41:22.160 --> 0:41:24.839
<v Speaker 1>more depth than just a comparison. You know, as someone

0:41:24.920 --> 0:41:29.160
<v Speaker 1>who worked for the mouse. Even even I feel like,

0:41:29.280 --> 0:41:32.080
<v Speaker 1>you know, obviously at the corporate level, you're still corporate,

0:41:32.160 --> 0:41:34.080
<v Speaker 1>but I feel like the soul of the company, like

0:41:34.160 --> 0:41:36.560
<v Speaker 1>when you work for the parts, there is still that

0:41:36.719 --> 0:41:39.480
<v Speaker 1>emphasis to create these magic moments. And I feel like

0:41:39.600 --> 0:41:42.600
<v Speaker 1>Nintendo or is doing the exact same thing when they

0:41:42.640 --> 0:41:45.759
<v Speaker 1>approach things. And I think Lego is a company that's

0:41:45.840 --> 0:41:48.799
<v Speaker 1>kind of the same way, where you it's more than

0:41:49.080 --> 0:41:51.479
<v Speaker 1>just being a company. It's more about creating this moment

0:41:51.560 --> 0:41:53.760
<v Speaker 1>and being known for that, and they're kind of riding

0:41:53.840 --> 0:41:59.360
<v Speaker 1>with that. Yeah, I think uh storro Wata, former president

0:41:59.480 --> 0:42:03.160
<v Speaker 1>of Nintendo Rest in Peace, uh said, and I'm going

0:42:03.239 --> 0:42:06.120
<v Speaker 1>to horribly botch the quote, but he said he said

0:42:06.160 --> 0:42:08.560
<v Speaker 1>something to the effect of, like, on my business card,

0:42:08.640 --> 0:42:12.279
<v Speaker 1>it says that I'm like a president and like a businessman.

0:42:12.480 --> 0:42:15.800
<v Speaker 1>On my like door, it says I'm something else, but

0:42:16.000 --> 0:42:18.360
<v Speaker 1>like in my heart, I'm a gamer, and like that's

0:42:18.440 --> 0:42:22.640
<v Speaker 1>oh my gosh, And that's like what the big sort

0:42:22.640 --> 0:42:24.799
<v Speaker 1>of resonating factor has always been with like the people

0:42:24.840 --> 0:42:27.680
<v Speaker 1>who are really at the top just or like we've

0:42:27.719 --> 0:42:29.640
<v Speaker 1>got a real sense of play and we enjoy that,

0:42:29.719 --> 0:42:33.320
<v Speaker 1>and that's why things like Nintendo Directs have really, I

0:42:33.400 --> 0:42:36.839
<v Speaker 1>think rejuvenated the Nintendo brand because for a really long time,

0:42:36.920 --> 0:42:41.319
<v Speaker 1>going back to E three UH, Nintendo opted to sidestep

0:42:41.400 --> 0:42:46.360
<v Speaker 1>the live presentations in favor of these video presentations of

0:42:46.400 --> 0:42:49.480
<v Speaker 1>these Nintendo Directs, which allowed them to do very succinct,

0:42:49.640 --> 0:42:54.200
<v Speaker 1>data driven um but also fun and wacky things where

0:42:54.280 --> 0:42:57.040
<v Speaker 1>which allowed them to have greater control over exactly what

0:42:57.120 --> 0:42:59.360
<v Speaker 1>their brand identity was their messaging. They didn't have to

0:42:59.360 --> 0:43:02.560
<v Speaker 1>worry about any technical faux pause or moments where they'd

0:43:02.600 --> 0:43:05.600
<v Speaker 1>be like, give it up for oh, we're experiencing technical delays.

0:43:06.480 --> 0:43:08.760
<v Speaker 1>Its embarrassing for a game that we're trying to showcase

0:43:08.760 --> 0:43:11.920
<v Speaker 1>and get everybody hyped on, as opposed to, here's everything

0:43:12.040 --> 0:43:16.279
<v Speaker 1>so cleanly, tightly package that you that is how they are. Well,

0:43:16.360 --> 0:43:18.840
<v Speaker 1>that's and I feel like, you know, to take another

0:43:18.960 --> 0:43:22.520
<v Speaker 1>step back beyond Nintendo. That's the step that I feel

0:43:22.600 --> 0:43:25.160
<v Speaker 1>like a lot of the gaming community is trying to

0:43:25.320 --> 0:43:28.279
<v Speaker 1>do is have that transparency. When you have something like

0:43:28.360 --> 0:43:32.880
<v Speaker 1>the Nintendo Direct, we're getting a you know, a dialogue

0:43:33.000 --> 0:43:35.520
<v Speaker 1>from Nintendo, and we don't have to wait once a

0:43:35.640 --> 0:43:37.600
<v Speaker 1>year to get it. We get these fun things and

0:43:37.680 --> 0:43:40.400
<v Speaker 1>it's you know, as someone who's also on the switch subreddit.

0:43:40.480 --> 0:43:44.160
<v Speaker 1>It's interesting to see how excited everyone gets to you know,

0:43:44.320 --> 0:43:47.239
<v Speaker 1>have that experience. And at the same time, they've been

0:43:47.600 --> 0:43:50.040
<v Speaker 1>really smart in my opinion, about how they approach E

0:43:50.160 --> 0:43:52.640
<v Speaker 1>three in the past, like four years or so, when

0:43:52.680 --> 0:43:54.440
<v Speaker 1>they whenever it was that they were like, this is

0:43:54.480 --> 0:43:56.920
<v Speaker 1>the last time we're doing a live thing. Uh. Leading

0:43:56.960 --> 0:43:58.920
<v Speaker 1>up to E three, they just are like peppering out

0:43:59.040 --> 0:44:01.800
<v Speaker 1>little bits of inform nation that is not going to

0:44:01.880 --> 0:44:04.839
<v Speaker 1>be a wow factor at E three itself, like they

0:44:04.960 --> 0:44:09.360
<v Speaker 1>just released information about the Nintendo Online service that they're offering,

0:44:09.440 --> 0:44:12.359
<v Speaker 1>Like what that sort of include they just released? Can

0:44:12.400 --> 0:44:14.480
<v Speaker 1>you talk about that a little bit, Like have you

0:44:14.600 --> 0:44:16.759
<v Speaker 1>looked into it as far as as far as what

0:44:16.840 --> 0:44:19.359
<v Speaker 1>it includes and what it's going to be very very controversially,

0:44:19.480 --> 0:44:22.000
<v Speaker 1>it's yeah, it's getting people well. And that's I think

0:44:22.040 --> 0:44:23.960
<v Speaker 1>some of the reasons as to why they released that,

0:44:24.040 --> 0:44:26.040
<v Speaker 1>because I think at E three they just wanted to

0:44:26.080 --> 0:44:28.439
<v Speaker 1>be like, it's nothing but games, games, games, games, games

0:44:28.480 --> 0:44:30.160
<v Speaker 1>that are going to get you so excited that you

0:44:30.320 --> 0:44:32.920
<v Speaker 1>don't even think about, Oh, there was this one kind

0:44:33.000 --> 0:44:37.000
<v Speaker 1>of like the fact that cloud save data is linked

0:44:37.040 --> 0:44:40.000
<v Speaker 1>exclusively too. If you sign up for this twenty dollar

0:44:40.480 --> 0:44:44.200
<v Speaker 1>a year account. But that's where everyone's going though. Well

0:44:44.320 --> 0:44:47.640
<v Speaker 1>that's the and that's why people are mad is because

0:44:47.840 --> 0:44:52.239
<v Speaker 1>you know, there was especially Sony turned its back on us.

0:44:52.440 --> 0:44:54.560
<v Speaker 1>You to talk about Sony again real quick, because it

0:44:54.719 --> 0:44:58.120
<v Speaker 1>was just the Xbox who they had the Xbox Live

0:44:58.200 --> 0:45:00.480
<v Speaker 1>model and Sony was like, oh no, we have a station,

0:45:00.560 --> 0:45:03.160
<v Speaker 1>but it's completely free to play online is completely free.

0:45:03.440 --> 0:45:06.399
<v Speaker 1>Then the PS four launch and then PlayStation Plus came,

0:45:06.719 --> 0:45:09.120
<v Speaker 1>so then it was like, oh no, but the Nintendo

0:45:09.239 --> 0:45:11.520
<v Speaker 1>was still there. You still played for free. It was great,

0:45:11.560 --> 0:45:14.320
<v Speaker 1>everyone's happening. Then they announced Nintendo Online and it was

0:45:14.320 --> 0:45:16.799
<v Speaker 1>funny because the big meme going around is the person

0:45:17.000 --> 0:45:20.560
<v Speaker 1>jumping into the pool. Person was like Xbox in the pool,

0:45:20.560 --> 0:45:22.200
<v Speaker 1>and then PS four jumps in the pool, and then

0:45:22.280 --> 0:45:25.640
<v Speaker 1>PC is staring at Nintendo like, don't do it, but

0:45:26.480 --> 0:45:29.839
<v Speaker 1>but Nintendo is still doing it in their Nintendo way,

0:45:29.920 --> 0:45:33.040
<v Speaker 1>which is like twenty dollars a year is not asking

0:45:33.080 --> 0:45:35.120
<v Speaker 1>a lot. It really is. And I feel like, if

0:45:35.160 --> 0:45:37.120
<v Speaker 1>they wanted to do it, that's the way to do it.

0:45:37.400 --> 0:45:39.120
<v Speaker 1>Is like Okay, if I'm gonna do it, I'm still

0:45:39.120 --> 0:45:41.759
<v Speaker 1>gonna make it dirt. Cheap. I think even me in

0:45:41.800 --> 0:45:44.839
<v Speaker 1>high school would have been able to afford twenty. Absolutely.

0:45:44.960 --> 0:45:48.520
<v Speaker 1>The big question is when Smash Brothers comes out, will

0:45:48.640 --> 0:45:54.040
<v Speaker 1>they have like the adequate like backside to be supporting

0:45:54.160 --> 0:45:57.000
<v Speaker 1>the numbers that are going to be coming for because

0:45:57.000 --> 0:45:59.919
<v Speaker 1>it's going to be almost exclusively off of WiFi, because

0:46:00.040 --> 0:46:04.239
<v Speaker 1>most people are like, the switch doesn't have can you

0:46:04.320 --> 0:46:07.640
<v Speaker 1>can do like a very dongaly but through a USB

0:46:07.920 --> 0:46:10.480
<v Speaker 1>to an Ethernet thing you can like hardwire it. But

0:46:10.800 --> 0:46:13.000
<v Speaker 1>most people are gonna be even in our community. Remember

0:46:13.000 --> 0:46:17.000
<v Speaker 1>when Dragonball Fighters, Well, that's that's the biggest thing in gaming,

0:46:17.040 --> 0:46:19.440
<v Speaker 1>which is why I through such a hissy fit until

0:46:19.480 --> 0:46:22.000
<v Speaker 1>this point, I still have not bought Dragon Fighters. That

0:46:22.160 --> 0:46:27.440
<v Speaker 1>that's the hill I will always die on. Is normally

0:46:27.520 --> 0:46:29.960
<v Speaker 1>we used to use betas as a test. We would

0:46:30.000 --> 0:46:32.960
<v Speaker 1>do the stress tests and then we would change between

0:46:33.000 --> 0:46:35.520
<v Speaker 1>the Somewhere along the line. Betas have just been just

0:46:35.760 --> 0:46:39.120
<v Speaker 1>free demos and they're little to no changes. And that

0:46:39.320 --> 0:46:42.000
<v Speaker 1>was my complaint is I knew this and when we

0:46:42.120 --> 0:46:44.839
<v Speaker 1>were having server issues during the beta, when the game

0:46:44.960 --> 0:46:47.520
<v Speaker 1>is going to come out in a week, this isn't

0:46:47.520 --> 0:46:51.160
<v Speaker 1>going to be fixed. And I feel like that is unfair,

0:46:51.640 --> 0:46:54.400
<v Speaker 1>and sure enough, the game's released and then there were

0:46:54.480 --> 0:46:58.000
<v Speaker 1>server issues, and I feel like, be transparent about it,

0:46:58.040 --> 0:46:59.719
<v Speaker 1>say it's a demo. There's no reason to say it's

0:46:59.719 --> 0:47:01.720
<v Speaker 1>a beta if you're not going to change it. Sometimes

0:47:02.200 --> 0:47:04.239
<v Speaker 1>that is what they need. Sometimes there is like a

0:47:04.400 --> 0:47:06.279
<v Speaker 1>lot of changes within the span of the week they

0:47:06.320 --> 0:47:08.520
<v Speaker 1>go to crunch time. But I feel like it's more

0:47:08.560 --> 0:47:11.799
<v Speaker 1>often than not more just garnering hype for the game. Yeah,

0:47:11.880 --> 0:47:16.160
<v Speaker 1>that's definitely a the company to company policy on how

0:47:16.200 --> 0:47:19.680
<v Speaker 1>they run things. Because, uh, Square Enix released a demo

0:47:19.800 --> 0:47:23.520
<v Speaker 1>for Octopath Traveler on Nintendo Switch because once you like

0:47:23.760 --> 0:47:25.960
<v Speaker 1>sign up for it, you could fill out a form afterwards,

0:47:26.120 --> 0:47:27.880
<v Speaker 1>and they were like, we've taken into account a lot

0:47:27.920 --> 0:47:30.120
<v Speaker 1>of what you've said, so we've added all these things,

0:47:30.160 --> 0:47:32.440
<v Speaker 1>and the same was the same was true with actually

0:47:32.560 --> 0:47:35.239
<v Speaker 1>Nintendo and Arms. They've done a lot of like very

0:47:35.640 --> 0:47:39.200
<v Speaker 1>extensive because on on some stuff in the past, they

0:47:39.239 --> 0:47:42.720
<v Speaker 1>haven't been so good with their patch notes, namely Smash Brothers.

0:47:42.760 --> 0:47:46.839
<v Speaker 1>I'm sorry Sachary for dragging you, but like everybody had

0:47:46.960 --> 0:47:49.400
<v Speaker 1>like this is the podcast to do it. Everybody was like,

0:47:49.719 --> 0:47:52.160
<v Speaker 1>you know, dragging them as they were needing to do

0:47:52.280 --> 0:47:55.640
<v Speaker 1>like all this frame data shift like figuring out nonsense,

0:47:55.719 --> 0:47:58.640
<v Speaker 1>And it was only through like very extensive forums and

0:47:58.719 --> 0:48:01.840
<v Speaker 1>reddit posts that you'd be like, oh, this is what changed.

0:48:02.200 --> 0:48:06.640
<v Speaker 1>Whereas now on both Splatoon two and on Arms, like

0:48:06.800 --> 0:48:10.359
<v Speaker 1>any time that changes come there. Pretty good about that. Yeah,

0:48:10.520 --> 0:48:13.320
<v Speaker 1>I feel like now there's a very big culture of

0:48:13.440 --> 0:48:16.160
<v Speaker 1>your patch notes explaining what's going on, people reading the

0:48:16.200 --> 0:48:19.480
<v Speaker 1>patch notes before jumping in. And let's not even begin

0:48:19.960 --> 0:48:23.480
<v Speaker 1>to even discuss the fighting game community. They are so

0:48:23.719 --> 0:48:26.680
<v Speaker 1>particular and specific, especially when it comes to frame data

0:48:26.719 --> 0:48:29.480
<v Speaker 1>in front, because that is how they strategize, that's how

0:48:29.560 --> 0:48:32.880
<v Speaker 1>they build just kind of their move sets around, that's

0:48:32.920 --> 0:48:35.400
<v Speaker 1>how they figure out who their s tier character exactly.

0:48:35.600 --> 0:48:38.320
<v Speaker 1>And then on top of that, they don't get many games.

0:48:38.440 --> 0:48:40.080
<v Speaker 1>You know, I feel like this is a big year

0:48:40.200 --> 0:48:43.280
<v Speaker 1>within the fighting game community because you got Dragonball Fighters

0:48:43.360 --> 0:48:46.080
<v Speaker 1>and got Arms, which was supposed to be a big

0:48:46.239 --> 0:48:49.360
<v Speaker 1>fighting game community game, new smash coming out, Poken was

0:48:49.400 --> 0:48:52.320
<v Speaker 1>pretty big. Poken Yeah, Pokin still holding it down and

0:48:52.800 --> 0:48:54.680
<v Speaker 1>it probably didn't come up, but it was pretty close.

0:48:54.760 --> 0:48:57.359
<v Speaker 1>You know, we got I think a tech in you know. Yeah,

0:48:57.400 --> 0:48:59.640
<v Speaker 1>it's a smaller community, but those who are in it

0:48:59.800 --> 0:49:02.440
<v Speaker 1>are in it deep. If you guys haven't seen the

0:49:02.560 --> 0:49:06.800
<v Speaker 1>Smash Brothers documentary on YouTube, I would highly encourage No

0:49:07.000 --> 0:49:11.400
<v Speaker 1>I didn't. It's like it's a multi part uh series

0:49:11.600 --> 0:49:16.880
<v Speaker 1>that walks its way up from melee into brawl and

0:49:17.200 --> 0:49:21.440
<v Speaker 1>really chronicles how like there's East Coast West coast like rivalry.

0:49:22.320 --> 0:49:27.560
<v Speaker 1>This is what we've resulted to. It's rappers and now

0:49:27.719 --> 0:49:32.080
<v Speaker 1>it's Super Smash Brothers. But it's great because some of

0:49:32.200 --> 0:49:34.359
<v Speaker 1>like some of the most I'm going to watch it tonight.

0:49:34.440 --> 0:49:37.160
<v Speaker 1>That's so fascinating. You're going to need quite a few hours. Yeah,

0:49:37.840 --> 0:49:40.239
<v Speaker 1>who who is your who is your Super Smash brother character?

0:49:41.600 --> 0:49:45.040
<v Speaker 1>I mean, I really do love me some tune link um,

0:49:45.800 --> 0:49:48.439
<v Speaker 1>But it's like I actually just get in the habit

0:49:48.480 --> 0:49:51.560
<v Speaker 1>of like I enjoy playing as most of the characters.

0:49:51.560 --> 0:49:53.200
<v Speaker 1>So I'll just set it on random and go on

0:49:53.320 --> 0:49:56.960
<v Speaker 1>for glory one on one and just like get bopped periodically.

0:49:57.040 --> 0:49:58.680
<v Speaker 1>But then it feels really good when I'm like, I

0:49:58.840 --> 0:50:00.920
<v Speaker 1>understand how to use els. Who's like a trash to

0:50:00.960 --> 0:50:04.000
<v Speaker 1>your character? Right? And you're you've been styling a falcon

0:50:04.120 --> 0:50:06.120
<v Speaker 1>but I managed to like knock you out, So I'll

0:50:06.120 --> 0:50:08.359
<v Speaker 1>take that as a personal victory if he who's your

0:50:08.400 --> 0:50:13.520
<v Speaker 1>super Smash brother's character. Oh, Schulk, that's how started. Oh really,

0:50:13.640 --> 0:50:16.920
<v Speaker 1>I didn't know you're meaning Schulk. That's impressive. Yeah. So

0:50:17.880 --> 0:50:22.480
<v Speaker 1>at Geacon Century we had a like Smash tournament, came

0:50:22.600 --> 0:50:25.520
<v Speaker 1>through with Chulk, you know, bodied a few people, and

0:50:25.640 --> 0:50:29.920
<v Speaker 1>then that thus became Mine is forever and will always

0:50:29.960 --> 0:50:33.360
<v Speaker 1>be Kirby as long as you're not pulling that nonsense

0:50:33.440 --> 0:50:37.000
<v Speaker 1>of sucking walking off too bad you don't like it,

0:50:37.160 --> 0:50:39.960
<v Speaker 1>I don't care. I'm gonna use all my tools, including

0:50:40.040 --> 0:50:46.480
<v Speaker 1>killing myself. Yeah. I loved doing that. Yeah, you stuck

0:50:46.560 --> 0:50:47.759
<v Speaker 1>him in and then you take him with you. You

0:50:47.840 --> 0:50:51.280
<v Speaker 1>just walk and he's so slow, just like the slowest

0:50:51.320 --> 0:50:54.680
<v Speaker 1>movement of just walking them off the cliff. Oh no,

0:50:54.840 --> 0:50:56.719
<v Speaker 1>you're not. I mean, I think Kirby is so cool because,

0:50:56.760 --> 0:51:00.480
<v Speaker 1>like I said, they gets to take on other people's costumes, characters,

0:51:00.680 --> 0:51:03.719
<v Speaker 1>and their abilities. So people would always get on me

0:51:03.719 --> 0:51:05.640
<v Speaker 1>about I like Giggli Puff too, when they threw Giggli

0:51:05.680 --> 0:51:09.719
<v Speaker 1>Puff in there, apparently like the pink Fluffy people. Yeah,

0:51:09.760 --> 0:51:13.279
<v Speaker 1>you're big and hungry box reps Jiggli Puff real good,

0:51:13.360 --> 0:51:16.160
<v Speaker 1>so and you know that that's that's some of the

0:51:16.239 --> 0:51:18.840
<v Speaker 1>good stuff and into and there's lots of good stuff,

0:51:18.880 --> 0:51:21.279
<v Speaker 1>but we can't talk about the good without the bad.

0:51:21.440 --> 0:51:33.560
<v Speaker 1>We're talking about the bad. After the break and we're back,

0:51:33.800 --> 0:51:36.439
<v Speaker 1>we are going to be talking about the goods about

0:51:36.520 --> 0:51:39.160
<v Speaker 1>the ugly. This is more just silly if e this

0:51:39.320 --> 0:51:42.440
<v Speaker 1>one the one. Okay, So in two thousand, Nintendo was

0:51:42.560 --> 0:51:47.960
<v Speaker 1>sued over and sixty four Mario Party specifically, and had

0:51:48.000 --> 0:51:52.440
<v Speaker 1>to provide gloves for people who received cuts, blisters, and

0:51:52.560 --> 0:51:55.560
<v Speaker 1>other hand injuries from using their palm to rotate the

0:51:55.600 --> 0:51:58.400
<v Speaker 1>controller stick. This is how I feel that these are

0:51:58.480 --> 0:52:01.120
<v Speaker 1>people that just took Mario Party. These are competitive people,

0:52:01.120 --> 0:52:03.799
<v Speaker 1>and I know I'm one of them. Um took Mario

0:52:03.920 --> 0:52:07.680
<v Speaker 1>Party way too seriously and injured themselves. The company ended

0:52:07.760 --> 0:52:10.800
<v Speaker 1>up having to pay eighty million for the gloves and

0:52:10.840 --> 0:52:14.160
<v Speaker 1>also agreed to provide seventy five thousand for the cost

0:52:14.239 --> 0:52:16.799
<v Speaker 1>of the New York Attorney General's investigation. And they had

0:52:16.880 --> 0:52:20.239
<v Speaker 1>to do an investigation into this. I mean. And the

0:52:20.360 --> 0:52:23.960
<v Speaker 1>funny thing is is, yeah, that is a choice you

0:52:24.080 --> 0:52:26.839
<v Speaker 1>made to just do it. Also, it's like Mario Party.

0:52:26.880 --> 0:52:29.200
<v Speaker 1>I feels something like street Fighter, where like I can

0:52:29.239 --> 0:52:31.680
<v Speaker 1>see somebody going hard, but it's like, no, I gotta

0:52:31.800 --> 0:52:34.719
<v Speaker 1>smash my mom at this Mario party. Here's the thing.

0:52:34.920 --> 0:52:38.400
<v Speaker 1>You gotta like dial away from the boo or whatever.

0:52:38.520 --> 0:52:41.759
<v Speaker 1>When you're in that like you're being chased by you

0:52:41.840 --> 0:52:44.239
<v Speaker 1>gotta like rotated as hard as you can to light

0:52:44.320 --> 0:52:46.440
<v Speaker 1>that light bulb and get that star or whatever. So,

0:52:46.560 --> 0:52:49.440
<v Speaker 1>I mean I get it. There's it's high stress situations,

0:52:50.160 --> 0:52:52.839
<v Speaker 1>but you're right at such a family friendly Like when

0:52:52.920 --> 0:52:54.960
<v Speaker 1>we were talking about earlier in the episode was how

0:52:55.080 --> 0:52:57.840
<v Speaker 1>we as you know, marketed as like family we and

0:52:57.920 --> 0:53:00.359
<v Speaker 1>a lot of these games, uh, these party games are

0:53:00.400 --> 0:53:02.160
<v Speaker 1>marketed as things you can play with your family. So

0:53:02.239 --> 0:53:04.359
<v Speaker 1>you know someone's just trying to like slam into their

0:53:04.400 --> 0:53:06.880
<v Speaker 1>aunt or their uncle that like doesn't really know how

0:53:06.920 --> 0:53:10.400
<v Speaker 1>to play. Uh, that to me is absurd and just

0:53:10.480 --> 0:53:13.600
<v Speaker 1>shows that you can sue people for anything. Because the

0:53:13.840 --> 0:53:17.200
<v Speaker 1>eight million Wow, I mean, Nintendo also got a lot

0:53:17.239 --> 0:53:20.480
<v Speaker 1>of flak when they released The Weeds. Everybody wound up

0:53:20.520 --> 0:53:25.200
<v Speaker 1>like their glasses like yeah, even though they had the

0:53:25.280 --> 0:53:28.600
<v Speaker 1>straps from the jump. Yeah, and we're just like everybody

0:53:28.640 --> 0:53:31.439
<v Speaker 1>where your wrist strap everybody where You're okay, We're just there.

0:53:31.680 --> 0:53:33.759
<v Speaker 1>Like the the amount of videos that came out of

0:53:33.840 --> 0:53:37.080
<v Speaker 1>people shattering TVs. That's what we're gonna see. I was

0:53:37.120 --> 0:53:38.480
<v Speaker 1>gonna say, that's what you see more and more of

0:53:38.560 --> 0:53:41.560
<v Speaker 1>with VR, well a d R, I mean a R

0:53:41.719 --> 0:53:44.439
<v Speaker 1>and VR though, like all those VR videos of people

0:53:44.520 --> 0:53:47.439
<v Speaker 1>just like walking off you know, steps and and things

0:53:47.560 --> 0:53:50.480
<v Speaker 1>like that. But god, yeah, I remember on YouTube all

0:53:50.560 --> 0:53:53.640
<v Speaker 1>of the we seeing people smack each other was basically

0:53:53.719 --> 0:53:57.200
<v Speaker 1>what it's like a pinata. You know, you're blindfolded essentially

0:53:57.280 --> 0:54:01.239
<v Speaker 1>with the VR and then with the freaking we Yeah,

0:54:01.920 --> 0:54:05.560
<v Speaker 1>speaking of things that people were giving Nintendo flack flour,

0:54:05.680 --> 0:54:09.200
<v Speaker 1>we all know Pokemon, any child craze is eventually going

0:54:09.239 --> 0:54:12.640
<v Speaker 1>to be hated by tons of people Christian nuts, but

0:54:12.880 --> 0:54:14.920
<v Speaker 1>you know, we have to admit that some of them

0:54:14.960 --> 0:54:18.640
<v Speaker 1>are valid. I'm gonna start number one with our Pokemon jinks,

0:54:18.719 --> 0:54:21.120
<v Speaker 1>which if you don't know what Jinx looks like, I'll

0:54:21.200 --> 0:54:24.640
<v Speaker 1>just describe her to you. She's completely black, has large

0:54:24.680 --> 0:54:28.440
<v Speaker 1>pink lips, and blond hair. Uh. So that was number one.

0:54:28.480 --> 0:54:33.640
<v Speaker 1>But yeah, but we've got like, there's some interesting ones

0:54:33.800 --> 0:54:35.480
<v Speaker 1>that went in here that I've never heard of. So

0:54:35.719 --> 0:54:42.120
<v Speaker 1>Cadabra apparently, uh was seemed offensive by a celebrity psychic

0:54:42.440 --> 0:54:46.040
<v Speaker 1>ery Geller, who thought it was a caricature of himself.

0:54:46.560 --> 0:54:49.920
<v Speaker 1>Um but and at first I was like what. Then

0:54:49.960 --> 0:54:55.440
<v Speaker 1>I googled him and he's holding a bit spoon and

0:54:55.640 --> 0:54:58.560
<v Speaker 1>he kind of has like an abracadabra kind of face.

0:54:58.680 --> 0:55:01.040
<v Speaker 1>I I mean a cadabra kind of face. Abra is

0:55:01.080 --> 0:55:04.239
<v Speaker 1>the first evolution, Cadabra is the second, and Alex Sam

0:55:04.480 --> 0:55:06.840
<v Speaker 1>is the king. Yeah, so here, I'm just let me

0:55:06.880 --> 0:55:13.280
<v Speaker 1>see it. Yeah, so this is this is the psychic.

0:55:13.960 --> 0:55:17.560
<v Speaker 1>I mean, he's got like they both have spoons. I

0:55:17.600 --> 0:55:20.760
<v Speaker 1>see your I'm yeah, I'm failing to see the connection

0:55:20.840 --> 0:55:25.520
<v Speaker 1>necessarily across person in Pokemon. But you don't. You don't

0:55:25.560 --> 0:55:29.000
<v Speaker 1>see it because he thinks he really believes that's what

0:55:29.120 --> 0:55:32.560
<v Speaker 1>they've done. I think that person is just trying to

0:55:32.600 --> 0:55:34.600
<v Speaker 1>get a little bit of notoriety out of this and

0:55:34.719 --> 0:55:38.920
<v Speaker 1>look being mentioned on a podcast. Yeah, oh yeah, no,

0:55:39.080 --> 0:55:42.919
<v Speaker 1>he definitely uh and he sued uh Nintendo, and while

0:55:43.000 --> 0:55:45.280
<v Speaker 1>the full details of the case have never been made public,

0:55:45.600 --> 0:55:49.240
<v Speaker 1>Nintendo has since ceased printing on all Pokemon trading cards

0:55:49.320 --> 0:55:54.120
<v Speaker 1>that feature because of that. Yeah, god, we have so

0:55:54.280 --> 0:55:58.160
<v Speaker 1>much power. I didn't even realize this. Ludikolo which is

0:55:58.520 --> 0:56:02.000
<v Speaker 1>the pokemon who's like furry kind of has a sombrero. Uh,

0:56:02.080 --> 0:56:05.160
<v Speaker 1>you know people are like Mexican stereotype. That's another one. Yeah,

0:56:05.360 --> 0:56:08.719
<v Speaker 1>that's very Uh. I went on our friends Christian fun pod.

0:56:08.920 --> 0:56:11.160
<v Speaker 1>You know that you were on um and uh, I

0:56:11.280 --> 0:56:13.440
<v Speaker 1>was on there and they made me watch an episode

0:56:13.480 --> 0:56:15.840
<v Speaker 1>of Veggie Tales or a movie or whatever, and like

0:56:15.960 --> 0:56:19.040
<v Speaker 1>the little it was like a little butternut squash, but

0:56:19.120 --> 0:56:21.680
<v Speaker 1>it was essentially like a very It was a white

0:56:21.719 --> 0:56:24.759
<v Speaker 1>person doing a Mexican accent. And I was like, one,

0:56:24.800 --> 0:56:26.920
<v Speaker 1>you missed out on making him a bean, then a

0:56:27.080 --> 0:56:31.279
<v Speaker 1>Mexican jumping bean. Okay, like one you missed that. You're going, yeah,

0:56:31.280 --> 0:56:33.680
<v Speaker 1>if you're gonna go go there. But um, I was watching,

0:56:33.760 --> 0:56:37.000
<v Speaker 1>I was like, oh yeah, you know what. I stayed

0:56:37.000 --> 0:56:38.839
<v Speaker 1>around for the credits to look and see was out

0:56:38.840 --> 0:56:40.640
<v Speaker 1>a Mexican. No, it wasn't. It was just a very

0:56:41.000 --> 0:56:44.960
<v Speaker 1>um over stereotyped version. Continue on it. Yeah. No, I

0:56:45.080 --> 0:56:49.360
<v Speaker 1>can't wait for your your documentary series. The problem with

0:56:49.560 --> 0:56:55.399
<v Speaker 1>that Veggie Tales Butternut Squash, I mean, I mean, Harri

0:56:55.640 --> 0:56:58.000
<v Speaker 1>really made some big waves with that, and I'm happy

0:56:58.080 --> 0:57:00.680
<v Speaker 1>to see that he's been able to do that. I

0:57:00.719 --> 0:57:04.080
<v Speaker 1>don't know if you be able to tackle the VeggieTales franchise.

0:57:04.160 --> 0:57:06.360
<v Speaker 1>I feel like they're stronger than the Simpson I know,

0:57:06.480 --> 0:57:08.759
<v Speaker 1>because they're Christian based. And if you guys don't know

0:57:08.800 --> 0:57:10.719
<v Speaker 1>what if he is referring to, he's referring to the

0:57:10.760 --> 0:57:14.520
<v Speaker 1>problem with a pooh Um, which has been largely it

0:57:14.600 --> 0:57:18.720
<v Speaker 1>was a documentary, very very well done. Um that has

0:57:18.800 --> 0:57:21.520
<v Speaker 1>now led to changes in the Simpson. It doesn't led

0:57:21.560 --> 0:57:25.920
<v Speaker 1>to changes to a discussion of them and them deflecting it. Yeah, no,

0:57:26.040 --> 0:57:29.760
<v Speaker 1>but I feel that because Area has said he's open

0:57:29.920 --> 0:57:32.680
<v Speaker 1>to like retiring who or having somebody else do the voice.

0:57:32.720 --> 0:57:36.200
<v Speaker 1>But Matt Groening said that people need to get over it,

0:57:36.280 --> 0:57:39.960
<v Speaker 1>and I think that there might be coming back on that, like, well,

0:57:40.080 --> 0:57:42.360
<v Speaker 1>that's what I meant is that I think having Hankazaria

0:57:42.680 --> 0:57:44.520
<v Speaker 1>who is the voice, being like, you know what, I

0:57:44.920 --> 0:57:49.600
<v Speaker 1>don't have to do this anymore, then that is a change. Um.

0:57:49.960 --> 0:57:53.360
<v Speaker 1>But but yes, it took a while and it wasn't

0:57:53.480 --> 0:57:56.160
<v Speaker 1>well received by their crew, and it's still not well

0:57:56.240 --> 0:57:58.840
<v Speaker 1>received if you look at how he's mentioned. I feel

0:57:58.880 --> 0:58:01.560
<v Speaker 1>bad for him, but I mean I just feel bad

0:58:01.560 --> 0:58:06.960
<v Speaker 1>from our friend Ali Gert, who has a Simpsons podcast.

0:58:07.320 --> 0:58:10.560
<v Speaker 1>I feel like they as you know, fans, as lifelong fans.

0:58:10.600 --> 0:58:12.520
<v Speaker 1>I think that they just heard and Julia just finished

0:58:12.560 --> 0:58:14.640
<v Speaker 1>writing a book. But I saw that they were very

0:58:14.720 --> 0:58:18.320
<v Speaker 1>much like wanting a conversation to be pushed to the forefront.

0:58:18.840 --> 0:58:21.520
<v Speaker 1>That's why I feel about Like, on a different note,

0:58:21.640 --> 0:58:24.400
<v Speaker 1>when we had Mark Ellis, he's a huge Redskins fan,

0:58:24.480 --> 0:58:26.040
<v Speaker 1>He's like, I'm so tired of this. I don't want

0:58:26.080 --> 0:58:28.560
<v Speaker 1>to have this conversation anymore. Just like he was a

0:58:28.720 --> 0:58:31.240
<v Speaker 1>die hard Redskins fan. He's like, just change our mascot

0:58:31.320 --> 0:58:34.040
<v Speaker 1>because it's clearly offensive and we don't need to keep

0:58:34.120 --> 0:58:37.440
<v Speaker 1>bringing this up every every They're not even a good team,

0:58:37.600 --> 0:58:39.320
<v Speaker 1>Like I can see if you were a good team,

0:58:39.360 --> 0:58:42.160
<v Speaker 1>you're like, yeah, it's like you know you want to

0:58:42.280 --> 0:58:46.280
<v Speaker 1>change that legacy team. Yeah yeah. But that's what I

0:58:46.400 --> 0:58:47.960
<v Speaker 1>like that about fans is just like I don't want

0:58:48.000 --> 0:58:50.560
<v Speaker 1>to have this conversation anymore, like can we change it?

0:58:50.880 --> 0:58:53.840
<v Speaker 1>So I hope that they listen, so I know it

0:58:54.000 --> 0:58:56.520
<v Speaker 1>is funny because the NFL does have that stance where

0:58:56.520 --> 0:58:59.800
<v Speaker 1>they're like it's impossible, where the NBA changes team names

0:58:59.840 --> 0:59:03.000
<v Speaker 1>like this, like like New Orleans was the New Orleans

0:59:03.240 --> 0:59:07.160
<v Speaker 1>UH Hornets when they took it from Charlotte and then

0:59:07.200 --> 0:59:09.880
<v Speaker 1>they switched to the Pelicans and create their own name.

0:59:10.120 --> 0:59:12.840
<v Speaker 1>The Bobcats used to be another team like you just

0:59:13.440 --> 0:59:17.600
<v Speaker 1>change it anyway. One of my favorite features in Animal

0:59:17.720 --> 0:59:21.400
<v Speaker 1>Crossing is Rossetti, which if you're unfamiliar with the game,

0:59:21.520 --> 0:59:24.680
<v Speaker 1>Rossetti is this character who if you, which I thought

0:59:24.800 --> 0:59:26.920
<v Speaker 1>was a great feature and almost made me go why

0:59:26.960 --> 0:59:30.400
<v Speaker 1>didn't they always do this? But if you turn off

0:59:30.440 --> 0:59:33.920
<v Speaker 1>the game without setting, without saving, if you turn off

0:59:34.000 --> 0:59:36.560
<v Speaker 1>the game without saving, he would lecture you before you

0:59:36.680 --> 0:59:39.520
<v Speaker 1>play about how important it is to save, and so

0:59:39.760 --> 0:59:42.000
<v Speaker 1>apparently there was a whole thing about it. So Nintendo

0:59:42.040 --> 0:59:45.560
<v Speaker 1>included supposedly instructional character in one of his video games

0:59:45.600 --> 0:59:47.880
<v Speaker 1>that was so harsh and such a jerk they had

0:59:47.920 --> 0:59:50.760
<v Speaker 1>to forewarn parents about him. Here's the warning from the

0:59:50.840 --> 0:59:55.400
<v Speaker 1>instruction manual information for parents. Mr Rossetti. It is important

0:59:55.480 --> 0:59:57.920
<v Speaker 1>that players save before switching off the wee counsole in

0:59:58.080 --> 1:00:01.200
<v Speaker 1>order to retain data after each play sessions see saving

1:00:01.320 --> 1:00:04.400
<v Speaker 1>data above. If players shut off without saving, the character

1:00:04.560 --> 1:00:08.320
<v Speaker 1>Mr Rossetti may appear upon restarting. Mr Rossetti's purposes to

1:00:08.400 --> 1:00:11.480
<v Speaker 1>teach players the importance of saving. However, parents should be

1:00:11.560 --> 1:00:15.200
<v Speaker 1>aware that his personality and tone of voice, while intentionally humorous,

1:00:15.480 --> 1:00:19.600
<v Speaker 1>are authoritative and maybe disturbing to young children. Yeah. Mr

1:00:19.680 --> 1:00:22.120
<v Speaker 1>Rossetti was one of those like surprises the first time

1:00:22.160 --> 1:00:25.000
<v Speaker 1>you did it because you you mainly reset in Animal

1:00:25.080 --> 1:00:27.760
<v Speaker 1>Crossing because you decided like, oh, I didn't like the

1:00:27.800 --> 1:00:30.600
<v Speaker 1>way that something turned out. I missed an opportunity. I'm

1:00:30.680 --> 1:00:33.480
<v Speaker 1>going to like time travel by changing the calendar on

1:00:33.560 --> 1:00:36.960
<v Speaker 1>my console or whatever. Uh, And Mr Rossetti would just

1:00:37.000 --> 1:00:38.760
<v Speaker 1>be like, you just did this thing, So I'm gonna

1:00:38.800 --> 1:00:42.160
<v Speaker 1>lecture you on this as like a punishment really for

1:00:42.360 --> 1:00:45.840
<v Speaker 1>like trying to game the game. Yeah, oh man, that's uh.

1:00:46.120 --> 1:00:47.960
<v Speaker 1>You know, before we wrap this up, I want to

1:00:48.000 --> 1:00:51.680
<v Speaker 1>take a quick second to to remember that sweet part

1:00:51.760 --> 1:00:54.760
<v Speaker 1>of gaming where you would just shut the game off

1:00:54.840 --> 1:00:58.360
<v Speaker 1>before you lost, which is why you, as a as

1:00:58.440 --> 1:01:00.880
<v Speaker 1>a game boy fan, would remember that. But it took

1:01:00.960 --> 1:01:04.320
<v Speaker 1>me forever to start Golden Sun because you're supposed to

1:01:04.440 --> 1:01:07.200
<v Speaker 1>lose that first battle, and I kept thinking that, like,

1:01:07.520 --> 1:01:11.600
<v Speaker 1>oh no, yeah, so yeah, I definitely recall. I mean,

1:01:11.680 --> 1:01:13.440
<v Speaker 1>I think we all did it trying to catch the

1:01:13.520 --> 1:01:16.560
<v Speaker 1>legendary birds and Pokemon, and then you failed to catch

1:01:16.640 --> 1:01:18.520
<v Speaker 1>it or you exhausted all your poke balls. You're like,

1:01:18.600 --> 1:01:20.600
<v Speaker 1>turn it off, turn it back on. All right, let's

1:01:20.600 --> 1:01:23.120
<v Speaker 1>try this again, And you saved right before you engaged

1:01:23.160 --> 1:01:27.480
<v Speaker 1>in your encounters. Man. You know it's so I know

1:01:27.600 --> 1:01:29.560
<v Speaker 1>that this was our if. He and I have to

1:01:29.640 --> 1:01:32.960
<v Speaker 1>do a lot of these kind of intro general, bigger

1:01:33.080 --> 1:01:38.240
<v Speaker 1>picture shows in topics before we dive into like because

1:01:38.280 --> 1:01:40.360
<v Speaker 1>I do want to do a full episode on Mario.

1:01:42.920 --> 1:01:46.320
<v Speaker 1>Mario You've got so many games. If you just went

1:01:46.480 --> 1:01:49.760
<v Speaker 1>two D, you'd deep for a while. But he's also

1:01:49.800 --> 1:01:52.720
<v Speaker 1>got his three d's got yeah this movie, his movie

1:01:53.160 --> 1:01:56.600
<v Speaker 1>Yeah Super Marios, which talk about no. I was gonna

1:01:56.760 --> 1:01:58.560
<v Speaker 1>before we started recording, I was like, because we have

1:01:58.640 --> 1:02:01.800
<v Speaker 1>a great research team, but uh now, which is great

1:02:02.400 --> 1:02:05.160
<v Speaker 1>because it was just Iffie and I trying to go through,

1:02:05.400 --> 1:02:08.320
<v Speaker 1>you know, decades of research for a lot of our stuff.

1:02:08.360 --> 1:02:13.720
<v Speaker 1>But somebody put in the terrible, awful movie Super Super

1:02:13.760 --> 1:02:16.760
<v Speaker 1>Mario bros. So much offense. You're the only one who

1:02:16.800 --> 1:02:19.360
<v Speaker 1>will take offense to you know what. And also when

1:02:19.400 --> 1:02:21.200
<v Speaker 1>we were researching, remember I was I said that they

1:02:21.240 --> 1:02:23.280
<v Speaker 1>put like that causeplay as a hobby, and I was like,

1:02:23.400 --> 1:02:25.880
<v Speaker 1>you know what, who's putting this is shade. I'm going

1:02:25.960 --> 1:02:28.040
<v Speaker 1>to talk to them. This is low key shade that

1:02:28.040 --> 1:02:30.280
<v Speaker 1>they're throwing into these docks. To some it's a hobby.

1:02:30.360 --> 1:02:33.040
<v Speaker 1>To some, it's a job. To some it's a lifestyle. Um,

1:02:33.480 --> 1:02:36.800
<v Speaker 1>so yes, we'll have to we'll have to tackle. Like

1:02:36.920 --> 1:02:40.800
<v Speaker 1>you were saying, there's a super Smash Brothers documentary that's

1:02:40.840 --> 1:02:44.760
<v Speaker 1>like two hours, so it is difficult. We appreciate all

1:02:44.840 --> 1:02:47.840
<v Speaker 1>your listeners for um, you know, we do want to

1:02:47.880 --> 1:02:50.959
<v Speaker 1>tackle more specifics. We're kind of just hitting a couple

1:02:51.040 --> 1:02:52.760
<v Speaker 1>of these. We're going to hit in a general and

1:02:52.840 --> 1:02:56.080
<v Speaker 1>then go into more specifics. But luckily you have us forever.

1:02:56.280 --> 1:03:00.400
<v Speaker 1>We're stuck together, so we have a long years year's

1:03:00.440 --> 1:03:03.560
<v Speaker 1>worth of things to cover. Michael, what is your favorite

1:03:03.640 --> 1:03:08.280
<v Speaker 1>Nintendo game? Oh, geez, I'm gonna go with I'm gonna

1:03:08.280 --> 1:03:11.120
<v Speaker 1>go with Metroid Prime right now. Metroid Prime was a

1:03:11.240 --> 1:03:14.920
<v Speaker 1>solid entry. It was one of those just strong, strong

1:03:15.040 --> 1:03:19.080
<v Speaker 1>GameCube games. Pickman two is also really great. Yeah, Super

1:03:19.120 --> 1:03:21.560
<v Speaker 1>Mario World's really great. Like now, you're just starting me

1:03:21.640 --> 1:03:25.680
<v Speaker 1>down a long list of loving Nintendo. Which if you

1:03:25.760 --> 1:03:29.480
<v Speaker 1>what's your closing out? What's your favorite Nintendo game? The

1:03:29.560 --> 1:03:32.960
<v Speaker 1>Monster hunder franchise. You know, when they jumped from PSP

1:03:33.120 --> 1:03:36.760
<v Speaker 1>to Nintendo. It was great because they were the first

1:03:36.800 --> 1:03:41.680
<v Speaker 1>to step into just online play. Actually that's a Capcom

1:03:41.800 --> 1:03:45.680
<v Speaker 1>game but released on a Nintendo. Well, well, if I

1:03:45.720 --> 1:03:49.680
<v Speaker 1>have to choose a Nintendo game, sorry, I feel like

1:03:49.760 --> 1:03:52.760
<v Speaker 1>I have to do that comments don't roast you. Yeah yeah,

1:03:52.800 --> 1:03:55.880
<v Speaker 1>I mean, but that's what I played on my three DS. Like,

1:03:56.400 --> 1:04:00.080
<v Speaker 1>It's like, if I chose a Nintendo game and and

1:04:00.160 --> 1:04:02.280
<v Speaker 1>I had to, then I would say the Metroid Fusion

1:04:02.760 --> 1:04:05.919
<v Speaker 1>game was really lit. Metroid Fusion was great. It also

1:04:06.000 --> 1:04:09.480
<v Speaker 1>came out like right alongside Metroid Primes. You could dress

1:04:09.640 --> 1:04:13.680
<v Speaker 1>as Metroid Fusion student Sam Samus, which was great. God,

1:04:14.040 --> 1:04:20.120
<v Speaker 1>I don't there's so many, um man. I normally say

1:04:20.160 --> 1:04:22.280
<v Speaker 1>Diddy cong Race sing just because it was such a

1:04:22.400 --> 1:04:27.280
<v Speaker 1>huge part of my childhood. But I truly honestly love

1:04:27.600 --> 1:04:30.640
<v Speaker 1>Super Mario sixty four so much as well as you've

1:04:30.640 --> 1:04:33.360
<v Speaker 1>gotten a chance to play Odyssey yet No sup Mario

1:04:34.000 --> 1:04:36.280
<v Speaker 1>right right right? Yeah? Yeah, oh no, I did. I did,

1:04:36.400 --> 1:04:37.720
<v Speaker 1>but I don't own I need to go out and

1:04:37.760 --> 1:04:39.560
<v Speaker 1>get it. I always buy these games. I'm like, I'm

1:04:39.560 --> 1:04:41.760
<v Speaker 1>going to play them, and then they I don't. I do.

1:04:41.880 --> 1:04:44.560
<v Speaker 1>I do a podcast about them instead. But if you

1:04:44.720 --> 1:04:47.640
<v Speaker 1>if you like my man's nipples are out, yes, yeah

1:04:47.680 --> 1:04:51.520
<v Speaker 1>they are. Indeed, I'm glad that to know he's anatomically correct.

1:04:51.560 --> 1:04:53.760
<v Speaker 1>That's I'm surprised he doesn't have more hair for a

1:04:53.840 --> 1:04:58.160
<v Speaker 1>full grown man with a mustache. But waxes, Okay, I

1:04:58.240 --> 1:05:02.080
<v Speaker 1>have respected. I mean raxine your nipples a bit dramatic.

1:05:02.360 --> 1:05:07.000
<v Speaker 1>Mario is a fairly dramatic character. Maybe uses anare um Michael,

1:05:07.000 --> 1:05:09.560
<v Speaker 1>Where can people catch you? You can catch me on

1:05:09.720 --> 1:05:13.520
<v Speaker 1>Twitter at Belated Media. Uh, you can also find me

1:05:13.680 --> 1:05:16.760
<v Speaker 1>on YouTube at Belated Media. I do like movie reviews,

1:05:16.800 --> 1:05:18.880
<v Speaker 1>and I've got like an animated pilot that you can

1:05:19.000 --> 1:05:21.880
<v Speaker 1>check out. Yeah, it's fun. It's about a girl who's

1:05:21.880 --> 1:05:24.480
<v Speaker 1>being raised by ghosts. Check that out. That's so cool.

1:05:25.000 --> 1:05:27.960
<v Speaker 1>How that I will um? I'm at MS Danny Fernandez

1:05:28.120 --> 1:05:29.880
<v Speaker 1>M S D A and I F E R N

1:05:29.960 --> 1:05:32.120
<v Speaker 1>A N D easy both if he and I were

1:05:32.240 --> 1:05:35.160
<v Speaker 1>will be at E three, will be at Anime Expo,

1:05:35.280 --> 1:05:37.320
<v Speaker 1>and we will be at San Diego Comic Con. So

1:05:37.440 --> 1:05:40.480
<v Speaker 1>we will be announcing you know where specifically, and I

1:05:40.520 --> 1:05:42.760
<v Speaker 1>think we're on a couple of panels but definitely feel

1:05:42.840 --> 1:05:45.920
<v Speaker 1>free to come up and say hi to us. Oh,

1:05:46.040 --> 1:05:48.840
<v Speaker 1>and I have a podcast, the Sorting Hat Podcast, which

1:05:49.320 --> 1:05:52.880
<v Speaker 1>has a friend and I have experts on and then um,

1:05:54.160 --> 1:05:57.720
<v Speaker 1>they discuss topics which we then sort into the various

1:05:57.720 --> 1:06:00.280
<v Speaker 1>houses of Hogwarts. So if we were talking in tendo,

1:06:00.360 --> 1:06:03.200
<v Speaker 1>we talked Nintendo franchises and be like, is Legend of

1:06:03.280 --> 1:06:05.440
<v Speaker 1>Zelda a huffle Puff? No, it's definitely a griffin or

1:06:05.440 --> 1:06:08.760
<v Speaker 1>I don't even know, I would entertain, but Pickman is

1:06:08.800 --> 1:06:13.560
<v Speaker 1>definitely a hufflepuff. Guys, so is curty M. You can

1:06:13.640 --> 1:06:16.560
<v Speaker 1>catch me at if you waday on Twitter and Instagram,

1:06:16.640 --> 1:06:18.560
<v Speaker 1>if y w I d I d B catch me

1:06:18.680 --> 1:06:21.840
<v Speaker 1>here every Tuesday, catch me on Candy Dinner every Monday,

1:06:22.120 --> 1:06:23.960
<v Speaker 1>and make sure you tune in on those social see

1:06:24.000 --> 1:06:26.400
<v Speaker 1>what I'm doing shelves and all that good stuff. And uh,

1:06:26.800 --> 1:06:30.240
<v Speaker 1>make sure you're given that five star review. Remember trying

1:06:30.280 --> 1:06:33.840
<v Speaker 1>to trying to get this merch popping. We've already had requests. Yeah,

1:06:34.040 --> 1:06:35.920
<v Speaker 1>we'll look into some designs. Maybe I don't know if

1:06:35.960 --> 1:06:38.800
<v Speaker 1>you're an artist shooting some designs, um, but know what

1:06:39.000 --> 1:06:42.040
<v Speaker 1>we did that for krill in It. I feel like, uh, yeah,

1:06:42.080 --> 1:06:45.600
<v Speaker 1>shoot us some cool things we can. We can make stuff,

1:06:46.000 --> 1:06:48.080
<v Speaker 1>we can make shirts, we can. I want to work

1:06:48.120 --> 1:06:50.400
<v Speaker 1>out with a picture of us on it. I just

1:06:50.520 --> 1:06:52.680
<v Speaker 1>want to look at myself in the mirror when I'm

1:06:52.720 --> 1:06:55.960
<v Speaker 1>working out, but in a shirt. Yeah, but in shirt

1:06:56.040 --> 1:07:01.880
<v Speaker 1>for well, we always in the podcast standard, right,