1 00:00:00,320 --> 00:00:03,000 Speaker 1: Brought to you by the reinvented two thousand twelve Camray. 2 00:00:03,240 --> 00:00:09,959 Speaker 1: It's ready. Are you welcome to steph Mom never told you? 3 00:00:10,200 --> 00:00:17,960 Speaker 1: From housetop works dot com. Hey, welcome to the podcast. 4 00:00:18,040 --> 00:00:20,600 Speaker 1: This is Molly and I'm Kristen. Kristen. Today, I want 5 00:00:20,600 --> 00:00:23,720 Speaker 1: to read you a listener email listen mail first, and 6 00:00:25,079 --> 00:00:27,160 Speaker 1: it's we are doing a change it because this email 7 00:00:27,160 --> 00:00:30,280 Speaker 1: inspired the podcast today. All right, it is from our 8 00:00:30,320 --> 00:00:33,640 Speaker 1: listener Nora Nora, who wrote, my husband grew up on 9 00:00:33,760 --> 00:00:35,919 Speaker 1: video games, and even now, at age thirty one, can 10 00:00:35,960 --> 00:00:39,720 Speaker 1: waste an entire weekend with his pretend civilization. I cannot 11 00:00:39,720 --> 00:00:42,199 Speaker 1: stand video games. My dad believe they'd rot brains, so 12 00:00:42,240 --> 00:00:44,760 Speaker 1: we did not have Nintendo. I can amuse myself for 13 00:00:44,800 --> 00:00:47,120 Speaker 1: a little time with Tetris or Mario Kart, but I 14 00:00:47,159 --> 00:00:50,000 Speaker 1: just don't understand game role playing games like the Sims 15 00:00:50,000 --> 00:00:52,000 Speaker 1: that don't really have any way to win and take 16 00:00:52,080 --> 00:00:55,279 Speaker 1: hundreds of hours. Nora writes, Although I know a few 17 00:00:55,280 --> 00:00:57,720 Speaker 1: women who like video games the extent my husband does, 18 00:00:57,880 --> 00:01:00,360 Speaker 1: I think many are like me. Do men like video 19 00:01:00,400 --> 00:01:04,440 Speaker 1: games more than women? Interesting question, Noura, That shall be 20 00:01:04,480 --> 00:01:06,640 Speaker 1: our question for the day. Molly, did you did you 21 00:01:06,680 --> 00:01:09,839 Speaker 1: grow up with video games? Yes, I had a Nintendo, 22 00:01:10,240 --> 00:01:11,840 Speaker 1: but I also had two younger brothers, so I don't 23 00:01:11,840 --> 00:01:13,760 Speaker 1: know if I would have gotten into them without that 24 00:01:13,880 --> 00:01:16,560 Speaker 1: sort of that going on in the house. I had 25 00:01:16,600 --> 00:01:18,760 Speaker 1: a game Boy that I was pretty proud of, but 26 00:01:18,800 --> 00:01:22,720 Speaker 1: I only had about three games, one of which was Tetris. 27 00:01:23,000 --> 00:01:24,880 Speaker 1: Who I do like some Tetris, which was awesome. Yeah, 28 00:01:24,880 --> 00:01:27,120 Speaker 1: I can. I can spend some time on Tetris. And 29 00:01:27,120 --> 00:01:30,119 Speaker 1: in college I did go through a brief Mario Kart 30 00:01:30,160 --> 00:01:36,960 Speaker 1: phase Marikart and some ill fated dance dance Revolution. Uh. Yeah, 31 00:01:37,160 --> 00:01:39,080 Speaker 1: you don't want tontil I see more ancdotes about that. 32 00:01:39,240 --> 00:01:41,399 Speaker 1: I mean, let's just say I kinda I have about 33 00:01:41,600 --> 00:01:44,000 Speaker 1: the two left feet, so I don't get I don't 34 00:01:44,040 --> 00:01:46,199 Speaker 1: last too long a dance since Revolution, but it's fun. 35 00:01:46,480 --> 00:01:48,840 Speaker 1: I try. I do think there's a conception that girls 36 00:01:48,840 --> 00:01:51,040 Speaker 1: don't like video games as much. You know, like you said, 37 00:01:51,040 --> 00:01:53,880 Speaker 1: in college, you went through phases, but my college experience 38 00:01:53,920 --> 00:01:55,760 Speaker 1: was walking down the halls and just hearing those guys 39 00:01:55,760 --> 00:01:59,760 Speaker 1: playing very loud shooting games with the Halo right, Molly, 40 00:01:59,760 --> 00:02:02,160 Speaker 1: And in addition to my Maria Carte phase in college, 41 00:02:02,160 --> 00:02:06,800 Speaker 1: I did also spend many unfortunate hours sitting on couches 42 00:02:06,840 --> 00:02:10,080 Speaker 1: and watching guys playing Halo when you'd rather just go 43 00:02:10,080 --> 00:02:13,080 Speaker 1: out and get a pizza. Yeah, do something else, Do 44 00:02:13,320 --> 00:02:16,839 Speaker 1: something else. So let's let's answer this question. Let's see 45 00:02:16,840 --> 00:02:19,200 Speaker 1: if we can answer Nora's question of whether men in 46 00:02:19,320 --> 00:02:22,920 Speaker 1: fact do like video games more than women. Our research 47 00:02:23,040 --> 00:02:25,400 Speaker 1: first led us to a study by Stanford University School 48 00:02:25,440 --> 00:02:29,280 Speaker 1: of Medicine which hooked up eleven men and eleven women 49 00:02:29,560 --> 00:02:31,880 Speaker 1: to f M r I machines and scanned their brains 50 00:02:31,919 --> 00:02:34,880 Speaker 1: while they played video games. And what the researchers found 51 00:02:35,200 --> 00:02:39,160 Speaker 1: was that the meso quarter colymbics center, which is the 52 00:02:39,240 --> 00:02:42,240 Speaker 1: reason region of the brain that is typically associated with 53 00:02:42,360 --> 00:02:46,960 Speaker 1: reward and addiction, which will be which is key to this, 54 00:02:47,639 --> 00:02:50,040 Speaker 1: is more activated, was more activated when the men were 55 00:02:50,040 --> 00:02:53,080 Speaker 1: playing the video game than the women. And they also 56 00:02:53,200 --> 00:02:57,639 Speaker 1: found that three certain brain structures, the nucleus cucumbents, the amygdala, 57 00:02:58,040 --> 00:03:03,760 Speaker 1: and the orbitofrontal quarte, influenced each other more in the men, 58 00:03:04,360 --> 00:03:07,760 Speaker 1: and the men performed better when they were when that 59 00:03:07,960 --> 00:03:12,040 Speaker 1: circuit of three brain structures was was better connected. Gotcha. 60 00:03:12,160 --> 00:03:15,160 Speaker 1: So basically, the researchers assumed that video games would be 61 00:03:15,200 --> 00:03:18,160 Speaker 1: more rewarding and more addictive for men based on their 62 00:03:18,200 --> 00:03:21,560 Speaker 1: brain activity, right, that they get more neurological reward from 63 00:03:21,639 --> 00:03:24,920 Speaker 1: the act of playing video games, which makes sense. Your 64 00:03:24,960 --> 00:03:29,240 Speaker 1: brain likes it, therefore you like it all right, all right, 65 00:03:29,360 --> 00:03:31,880 Speaker 1: so what a but what a statistics say? The statistics 66 00:03:31,919 --> 00:03:34,080 Speaker 1: about this are interesting, Christen. You know, we went with 67 00:03:34,120 --> 00:03:37,160 Speaker 1: the sort of assumption that males would play a lot 68 00:03:37,240 --> 00:03:40,480 Speaker 1: more video games women, but as it turns out, right now, 69 00:03:40,520 --> 00:03:44,640 Speaker 1: we're in the middle of some massive rise in female gamers. 70 00:03:44,680 --> 00:03:49,320 Speaker 1: According to Forbes magazine July six, two nine articles, so 71 00:03:49,360 --> 00:03:53,520 Speaker 1: pretty recent, uh, the number of female gamers has increased 72 00:03:54,440 --> 00:03:56,920 Speaker 1: of all US console gamers compared with twenty percent a 73 00:03:57,000 --> 00:03:59,680 Speaker 1: year ago. So they're saying about two million more girls 74 00:03:59,680 --> 00:04:02,360 Speaker 1: women's just started playing games in the past twelve months, 75 00:04:02,360 --> 00:04:04,400 Speaker 1: not even counting those who have been in it for 76 00:04:04,400 --> 00:04:06,080 Speaker 1: the long haul. So right now, there's a lot of 77 00:04:06,120 --> 00:04:09,520 Speaker 1: growth around this field for women and girls. Right. And 78 00:04:09,520 --> 00:04:13,320 Speaker 1: it's interesting that you say that the statistic is specifically 79 00:04:13,360 --> 00:04:18,520 Speaker 1: about console games, like with your uh PlayStation three, et cetera, 80 00:04:18,880 --> 00:04:20,520 Speaker 1: because that's what we think of when we think of 81 00:04:20,880 --> 00:04:24,880 Speaker 1: video gamers. Because I ran across um a study. It's 82 00:04:24,960 --> 00:04:29,240 Speaker 1: the Pew Internet and American Live Projects Survey from October 83 00:04:29,279 --> 00:04:34,160 Speaker 1: to December seven to December two thousand seven, excuse me, um, 84 00:04:34,240 --> 00:04:37,479 Speaker 1: And they broke down the demographics of adult gamers in 85 00:04:37,520 --> 00:04:41,400 Speaker 1: the US. And they're defining gamer as people who play 86 00:04:41,440 --> 00:04:44,560 Speaker 1: games online or offline using a computer, cell phone, or 87 00:04:44,600 --> 00:04:48,240 Speaker 1: any other kind of gaming device, not just video game consoles. 88 00:04:48,640 --> 00:04:52,320 Speaker 1: And they found that of the people surveyed, fifty of 89 00:04:52,360 --> 00:04:58,560 Speaker 1: American adults play games. And of that percentage, men make 90 00:04:58,640 --> 00:05:03,719 Speaker 1: up give take a few, and women make up. So 91 00:05:03,760 --> 00:05:07,640 Speaker 1: there's a very slim margin between between men and women 92 00:05:07,640 --> 00:05:10,640 Speaker 1: and gaming overall, not just video games when you open 93 00:05:10,720 --> 00:05:13,040 Speaker 1: up the definition a little bit and account for people 94 00:05:13,040 --> 00:05:15,560 Speaker 1: who might do crossroad puzzles on their phone things like that. 95 00:05:15,640 --> 00:05:19,279 Speaker 1: So women do enjoy games as entertainments. Right, But you know, 96 00:05:19,400 --> 00:05:22,080 Speaker 1: why are we in the middle of this huge uptick? 97 00:05:22,560 --> 00:05:26,280 Speaker 1: And for posits that's something a little something called the 98 00:05:26,400 --> 00:05:28,760 Speaker 1: WE might have something to do with it. Right. The 99 00:05:28,760 --> 00:05:32,240 Speaker 1: the WE has been very popular, not just among men 100 00:05:32,480 --> 00:05:37,560 Speaker 1: but also among women. It has uh pretty basic games. 101 00:05:37,560 --> 00:05:41,760 Speaker 1: There's basically a ban on sexist material and graphic violence. Um. 102 00:05:41,800 --> 00:05:44,480 Speaker 1: In WE games, you have things like tennis and bowling. 103 00:05:44,560 --> 00:05:47,120 Speaker 1: In that game where you have to cook things and 104 00:05:47,640 --> 00:05:50,080 Speaker 1: they're very easy to learn, you don't have to I 105 00:05:50,160 --> 00:05:52,680 Speaker 1: personally am turned off from video games sometimes if I 106 00:05:52,720 --> 00:05:54,960 Speaker 1: have to spend too much time figuring out just how 107 00:05:55,000 --> 00:05:57,839 Speaker 1: to make the controller work. And that's why I like 108 00:05:57,880 --> 00:06:00,800 Speaker 1: the Nintendo WE controller because you just kind of swing 109 00:06:00,839 --> 00:06:03,560 Speaker 1: it around. Yeah. Yeah, that's sort of I think been 110 00:06:03,600 --> 00:06:06,240 Speaker 1: the old conception about females as they like something that's 111 00:06:06,360 --> 00:06:08,240 Speaker 1: very easy to learn but takes them a lot of 112 00:06:08,320 --> 00:06:10,200 Speaker 1: master you know, it can continually be working on your 113 00:06:10,240 --> 00:06:13,080 Speaker 1: tennis swing something like that. We takes out that element 114 00:06:13,120 --> 00:06:15,599 Speaker 1: of having to learn a whole new controller when you 115 00:06:15,600 --> 00:06:20,120 Speaker 1: can just do emotion. And this sense of multitasking really 116 00:06:20,160 --> 00:06:22,440 Speaker 1: seems to be what appeals to women. The idea that 117 00:06:22,480 --> 00:06:26,120 Speaker 1: you can, you know, work on a skill, lose some weight, uh, 118 00:06:26,320 --> 00:06:29,760 Speaker 1: learn rhythm by playing guitar hero and rock band. Uh. 119 00:06:29,839 --> 00:06:32,560 Speaker 1: It seems to be very appealing to women. Because we're 120 00:06:32,560 --> 00:06:36,440 Speaker 1: reading an ABC News article that talked about how female 121 00:06:36,480 --> 00:06:39,799 Speaker 1: players sometimes under report the number of hours they spend 122 00:06:40,080 --> 00:06:43,120 Speaker 1: playing video games and they think it might be because 123 00:06:43,560 --> 00:06:46,440 Speaker 1: of guilt, Like, you know, females that aren't supposed to 124 00:06:46,480 --> 00:06:48,320 Speaker 1: spend hours and hours in front of a computer, in 125 00:06:48,400 --> 00:06:50,839 Speaker 1: front of a TV playing these games when they have 126 00:06:50,880 --> 00:06:53,240 Speaker 1: so many other things to do. So when you bring 127 00:06:53,320 --> 00:06:55,640 Speaker 1: something in like the We where you can learn something 128 00:06:56,080 --> 00:06:59,640 Speaker 1: while you play, that's very appealing. Right. And in addition 129 00:06:59,760 --> 00:07:04,279 Speaker 1: to being able to learn something of having a video 130 00:07:04,279 --> 00:07:08,080 Speaker 1: game perhaps have a practical application, there's also a social 131 00:07:08,080 --> 00:07:11,760 Speaker 1: element to games like Guitar Hero and and We where 132 00:07:11,800 --> 00:07:14,440 Speaker 1: you're not just sitting there playing by yourself, You're you're 133 00:07:14,480 --> 00:07:17,200 Speaker 1: engaging with other people. But I think it really appeals 134 00:07:17,200 --> 00:07:19,520 Speaker 1: to women, right. That same ABC article is talking about 135 00:07:19,680 --> 00:07:22,160 Speaker 1: women most enjoyed playing video games when they can play 136 00:07:22,200 --> 00:07:24,760 Speaker 1: it with a boyfriend or other romantic interests. You know, 137 00:07:24,760 --> 00:07:28,480 Speaker 1: it's sort of again multitasking. You're kind of on a date, 138 00:07:28,640 --> 00:07:30,880 Speaker 1: but sitting on your couch and probably a lot more 139 00:07:30,960 --> 00:07:35,400 Speaker 1: enjoyable than just watching that boyfriend playing Halo Yeah, or 140 00:07:35,400 --> 00:07:38,760 Speaker 1: any game that has, you know, a very sexualized female character. 141 00:07:38,800 --> 00:07:42,960 Speaker 1: And you know, we were reading uh sena article that 142 00:07:43,120 --> 00:07:45,440 Speaker 1: was talking about a keynote speech given by Sherry grain 143 00:07:45,520 --> 00:07:47,800 Speaker 1: er Ray who's a game designer for the past sixteen years, 144 00:07:48,240 --> 00:07:51,160 Speaker 1: and she says, you know, pretty obvious things that women 145 00:07:51,240 --> 00:07:53,760 Speaker 1: might be turned off by having to play with avatars 146 00:07:53,840 --> 00:07:57,680 Speaker 1: or characters who are essentially just sex sympols, you know, 147 00:07:57,720 --> 00:08:02,280 Speaker 1: sexually explicit clothing, uh, bedroom eyes indicating their ready to 148 00:08:02,320 --> 00:08:05,280 Speaker 1: the bedroom, whereas uh, they're really looking for a character 149 00:08:05,320 --> 00:08:08,080 Speaker 1: that can make kind of an emotional connection with We 150 00:08:08,160 --> 00:08:10,400 Speaker 1: see the SIMS and a lot of these articles talking 151 00:08:10,400 --> 00:08:12,320 Speaker 1: about being the ultimate girls game because they kind of 152 00:08:12,320 --> 00:08:14,960 Speaker 1: get to shepherd these little people through their lives right. 153 00:08:14,960 --> 00:08:18,440 Speaker 1: The SIMS has been hugely popular among women, and one 154 00:08:18,560 --> 00:08:21,440 Speaker 1: interesting statistic that I ran across I thought was telling 155 00:08:21,480 --> 00:08:25,200 Speaker 1: about this idea of women being turned off by highly 156 00:08:25,280 --> 00:08:30,880 Speaker 1: sexualized female video game players was a tidbit from an 157 00:08:30,960 --> 00:08:34,640 Speaker 1: article in The Guardian that said that according to a 158 00:08:34,640 --> 00:08:37,640 Speaker 1: study that was published in the journal My My Favorite 159 00:08:37,679 --> 00:08:41,080 Speaker 1: Journal Cyberpsychology and Behavior UM, it says that up to 160 00:08:41,160 --> 00:08:44,600 Speaker 1: seventy of female players say that they choose to use 161 00:08:44,720 --> 00:08:48,080 Speaker 1: male identities while inside internet games where they're able to 162 00:08:48,120 --> 00:08:51,319 Speaker 1: design their own characters with any race, gender or appearance. 163 00:08:51,400 --> 00:08:54,120 Speaker 1: And it may be because it's kind of easier to 164 00:08:54,240 --> 00:08:59,160 Speaker 1: navigate through those worlds, especially through UM multiplayer online games 165 00:08:59,200 --> 00:09:01,960 Speaker 1: like World of war Craft, if you are actually a 166 00:09:01,960 --> 00:09:04,280 Speaker 1: male character instead of a female character. There have been 167 00:09:04,280 --> 00:09:07,800 Speaker 1: a lot of anecdotes of women who are female characters 168 00:09:07,840 --> 00:09:10,760 Speaker 1: being hassled a lot more in these online worlds than 169 00:09:10,800 --> 00:09:13,720 Speaker 1: if they're just men. Yeah, it seems like the you know, 170 00:09:13,760 --> 00:09:15,920 Speaker 1: the main problem to me as a person who doesn't 171 00:09:15,920 --> 00:09:17,559 Speaker 1: know much about video games is on the one hand, 172 00:09:17,559 --> 00:09:20,000 Speaker 1: you've got these very sexualized women, and then on the 173 00:09:20,040 --> 00:09:23,600 Speaker 1: other hand you have almost these like cartoonish stereotypes of 174 00:09:23,600 --> 00:09:26,920 Speaker 1: what video game designers think that I want, which is 175 00:09:27,000 --> 00:09:29,800 Speaker 1: like shop and do pink things. And you know, there 176 00:09:29,840 --> 00:09:31,880 Speaker 1: are a lot of I think, sort of bubbly, frivolous 177 00:09:31,880 --> 00:09:34,400 Speaker 1: games on the other side of that, and not really 178 00:09:34,440 --> 00:09:37,640 Speaker 1: knowing where you fall in the in the serious game 179 00:09:37,640 --> 00:09:40,679 Speaker 1: action middle and one thing that might change that that 180 00:09:40,720 --> 00:09:43,320 Speaker 1: we'll get to a little bit later. Um. In regard 181 00:09:43,360 --> 00:09:45,839 Speaker 1: to the SIMS, which we mentioned was so popular, there 182 00:09:45,920 --> 00:09:48,440 Speaker 1: was an interview in Forbes magazine with one of the 183 00:09:48,480 --> 00:09:52,400 Speaker 1: game designers named Will Wright, and he was saying that, uh, 184 00:09:52,480 --> 00:09:56,040 Speaker 1: the SIMS did so well with women because of the 185 00:09:56,080 --> 00:09:59,280 Speaker 1: development team on that game were women, and so they 186 00:09:59,360 --> 00:10:02,800 Speaker 1: might have been a old to design a game you 187 00:10:02,800 --> 00:10:04,880 Speaker 1: know that they knew would appeal a little bit more 188 00:10:04,960 --> 00:10:08,520 Speaker 1: to to our demographic and like Kristen said, we'll get 189 00:10:08,559 --> 00:10:10,720 Speaker 1: back to this issue of who's making the games, which 190 00:10:10,760 --> 00:10:13,000 Speaker 1: is obviously a big part of this. But to go 191 00:10:13,040 --> 00:10:15,760 Speaker 1: back to the issue we're talking about multitasking. We all 192 00:10:15,760 --> 00:10:19,000 Speaker 1: like games where we kind of feel like we're learning something, uh, 193 00:10:19,360 --> 00:10:22,520 Speaker 1: you know, doing something that's not just sitting from the television. 194 00:10:22,840 --> 00:10:26,920 Speaker 1: We're reading and Discover magazine just how good video games 195 00:10:27,000 --> 00:10:30,920 Speaker 1: are for the brain. Yeah, some researchers think that, uh, 196 00:10:31,040 --> 00:10:34,840 Speaker 1: we are not wasting time spending hours and hours in 197 00:10:34,920 --> 00:10:39,240 Speaker 1: front of video games because according to this Discover magazine 198 00:10:39,320 --> 00:10:42,360 Speaker 1: article uh from two thousand and seven, This is uh 199 00:10:42,559 --> 00:10:45,760 Speaker 1: AT tracks the research of a professor at the University 200 00:10:45,760 --> 00:10:52,400 Speaker 1: of Wisconsin named James g Or g g e Uh. 201 00:10:52,400 --> 00:10:55,640 Speaker 1: He says it's successful gamers have to focus, have patients 202 00:10:56,120 --> 00:11:01,200 Speaker 1: develop a willingness to delay gratification and prioritize scarce resources, 203 00:11:01,240 --> 00:11:06,920 Speaker 1: which Professor Gee thinks is really building up you're thinking skills, right. 204 00:11:06,920 --> 00:11:08,720 Speaker 1: And one thing he said that was very interesting to 205 00:11:08,760 --> 00:11:11,640 Speaker 1: me is, you know, we hear about athletes who just 206 00:11:11,760 --> 00:11:14,959 Speaker 1: picture themselves making the shot and then eventually they'll make it. 207 00:11:15,360 --> 00:11:18,280 Speaker 1: He sees video games as a way to mirror this 208 00:11:18,360 --> 00:11:22,520 Speaker 1: process in the brain by running through all these virtual worlds. 209 00:11:22,559 --> 00:11:25,400 Speaker 1: He says, basically that you're modeling a simulation. In this 210 00:11:25,760 --> 00:11:28,760 Speaker 1: video games are externalizing how the mind works. So basically, 211 00:11:28,800 --> 00:11:31,439 Speaker 1: if you're ever I guess ana war zone, you've already 212 00:11:31,520 --> 00:11:34,080 Speaker 1: kind of been through the simulation and would know almost 213 00:11:34,080 --> 00:11:36,160 Speaker 1: where to go. And there have been instances where they've 214 00:11:36,240 --> 00:11:38,480 Speaker 1: used video games to train members of the army and 215 00:11:38,520 --> 00:11:43,440 Speaker 1: other armed forces. Right and uh. Similarly, um, there was 216 00:11:43,880 --> 00:11:48,160 Speaker 1: a study that found that laparoscopic surgeons who played games 217 00:11:48,160 --> 00:11:50,200 Speaker 1: for more than three hours a week made thirty per 218 00:11:50,320 --> 00:11:56,920 Speaker 1: seven fewer errors than their non gaming peers. And things 219 00:11:56,960 --> 00:11:59,520 Speaker 1: like this. You know, these are good statistics for the 220 00:11:59,600 --> 00:12:02,200 Speaker 1: guy who likes video games to throw around. Women in 221 00:12:02,240 --> 00:12:04,760 Speaker 1: particular might be interested to learn about a study at 222 00:12:04,760 --> 00:12:09,320 Speaker 1: the University of Toronto that evaluates spatial skills after playing 223 00:12:09,320 --> 00:12:11,320 Speaker 1: a video game. I, for one of them, not very 224 00:12:11,320 --> 00:12:13,559 Speaker 1: good at spatial skills like reading a map. But they 225 00:12:13,559 --> 00:12:16,200 Speaker 1: were suggesting that in the study, after playing a few 226 00:12:16,200 --> 00:12:19,280 Speaker 1: hours of video games, my lack of spatial skills would 227 00:12:19,400 --> 00:12:22,880 Speaker 1: essentially be eliminated. In relationship a man after playing a 228 00:12:22,880 --> 00:12:25,080 Speaker 1: few hours of video games, Both men and women had 229 00:12:25,120 --> 00:12:30,040 Speaker 1: the same abilities at spatial skills tests interesting and as 230 00:12:30,040 --> 00:12:33,560 Speaker 1: if all of that data is not enough to persuade 231 00:12:33,559 --> 00:12:36,320 Speaker 1: you that video games might be beneficial. In October two 232 00:12:36,320 --> 00:12:40,800 Speaker 1: thousand and six, the Federation of American Scientists actually endorsed 233 00:12:40,920 --> 00:12:45,160 Speaker 1: video games as a potential means for teaching quote, higher 234 00:12:45,280 --> 00:12:50,720 Speaker 1: order thinking skills such as strategic thinking, interpretive analysis, problem solving, 235 00:12:50,880 --> 00:12:56,320 Speaker 1: plan formulation and execution, and adaptation to rapid change. These 236 00:12:56,320 --> 00:12:58,600 Speaker 1: things sound like miracle workers. Yeah, maybe I need to 237 00:12:58,600 --> 00:13:02,280 Speaker 1: go pick up a game of Halo. That's so, But 238 00:13:02,360 --> 00:13:05,000 Speaker 1: why are we not attracted to a game like Halo? 239 00:13:05,040 --> 00:13:08,040 Speaker 1: You talked earlier about how it seemed that games that 240 00:13:08,080 --> 00:13:11,200 Speaker 1: were designed by women appeal to women. More, let's talk 241 00:13:11,240 --> 00:13:14,439 Speaker 1: about who actually makes these video games? Yeah, right now, 242 00:13:14,440 --> 00:13:16,960 Speaker 1: One of the big problems might be that women simply 243 00:13:17,000 --> 00:13:20,720 Speaker 1: are not developing many video games. According to an article 244 00:13:20,800 --> 00:13:24,120 Speaker 1: in The l A Times, UH, there was a survey 245 00:13:24,200 --> 00:13:28,000 Speaker 1: conducted by Game Developer magazine found that women comprised fewer 246 00:13:28,040 --> 00:13:32,319 Speaker 1: than one in five workers in the video game industry, 247 00:13:32,679 --> 00:13:35,359 Speaker 1: and those who were in the industry were making significantly 248 00:13:35,440 --> 00:13:38,040 Speaker 1: less than their male counterparts, about ten thousand less. They 249 00:13:38,040 --> 00:13:40,839 Speaker 1: were making sixty four thousand men were making about seventy 250 00:13:40,880 --> 00:13:44,040 Speaker 1: food and what this all goes back to. We've talked 251 00:13:44,040 --> 00:13:47,280 Speaker 1: about it before, UH is girls early years in math 252 00:13:47,320 --> 00:13:49,720 Speaker 1: and science, and basically they're saying, if girls aren't encouraged 253 00:13:49,720 --> 00:13:52,760 Speaker 1: in those fields early on, then by the time you know, 254 00:13:52,840 --> 00:13:56,080 Speaker 1: it comes to recruit people who have those upper math 255 00:13:56,120 --> 00:13:59,360 Speaker 1: and science skills, the girls just aren't there. Right. Women 256 00:13:59,480 --> 00:14:03,480 Speaker 1: might just not be tracking heading on attract towards computer 257 00:14:03,520 --> 00:14:06,840 Speaker 1: programming in general. In addition to that, you know, it 258 00:14:06,880 --> 00:14:08,439 Speaker 1: can be kind of hard to think as a young 259 00:14:08,480 --> 00:14:09,960 Speaker 1: girl to be like, I want to grow up and 260 00:14:10,000 --> 00:14:14,320 Speaker 1: develop video games, particularly when up until a few years ago, 261 00:14:14,679 --> 00:14:18,400 Speaker 1: there were recruitment parties with strippers and there were booth babes. 262 00:14:18,520 --> 00:14:21,200 Speaker 1: If you went to a electronics expo of some sort, 263 00:14:21,240 --> 00:14:23,000 Speaker 1: there'll be, you know, a girl in bikini showing you 264 00:14:23,040 --> 00:14:25,240 Speaker 1: the video game. This is starting to be on the 265 00:14:25,280 --> 00:14:27,760 Speaker 1: decline according to the l A. Times, but it wasn't 266 00:14:27,840 --> 00:14:30,600 Speaker 1: very real issue for girls a few years ago. But 267 00:14:30,640 --> 00:14:33,280 Speaker 1: there does seem to be a potential benefit in getting 268 00:14:33,600 --> 00:14:37,000 Speaker 1: more women developing video games because in the same l A. 269 00:14:37,080 --> 00:14:40,960 Speaker 1: Times article, UH cited a two thousand five Michigan State 270 00:14:41,040 --> 00:14:44,600 Speaker 1: University city that found that girls rated games that were 271 00:14:44,640 --> 00:14:48,160 Speaker 1: designed by all female teams higher than those designed by 272 00:14:48,200 --> 00:14:51,560 Speaker 1: all male teams, without, of course, the study participants knowing 273 00:14:51,560 --> 00:14:54,000 Speaker 1: whether or not men or women had developed a game. 274 00:14:54,120 --> 00:14:56,920 Speaker 1: So it's very interesting, interesting stuff. I will say that 275 00:14:57,000 --> 00:14:59,600 Speaker 1: all this learning about what video games around the brain 276 00:14:59,640 --> 00:15:03,080 Speaker 1: have me convinced to play more video games. But I'm 277 00:15:03,120 --> 00:15:05,320 Speaker 1: really not a big video game expert. So if any 278 00:15:05,320 --> 00:15:07,280 Speaker 1: of you are out there, we'd love to hear what 279 00:15:07,360 --> 00:15:10,640 Speaker 1: video games you play, what your experiences with video games are. 280 00:15:10,920 --> 00:15:13,160 Speaker 1: I played some guitar here, that's all. I got a 281 00:15:13,240 --> 00:15:15,440 Speaker 1: little guitar here. You know what, Molly, I played a 282 00:15:15,480 --> 00:15:17,440 Speaker 1: video game the other night. I played this, this car 283 00:15:17,520 --> 00:15:20,760 Speaker 1: racing game, because and I love car racing games, as 284 00:15:20,800 --> 00:15:24,160 Speaker 1: in a Mario Kart. But uh, but I was pretty terrible. 285 00:15:25,000 --> 00:15:27,560 Speaker 1: I got to improve practice. Yeah, maybe I can practice 286 00:15:27,560 --> 00:15:35,440 Speaker 1: and improve my VISEO spatial capabilities and analytics to discover magazine. Um, 287 00:15:35,480 --> 00:15:38,200 Speaker 1: but speaking of mail and writing in, we've got a 288 00:15:38,240 --> 00:15:44,920 Speaker 1: little bit of listener mail. First. We need to start off, 289 00:15:44,960 --> 00:15:47,880 Speaker 1: Molly with a couple of birthday shoutouts. Yeah, we love 290 00:15:47,920 --> 00:15:50,360 Speaker 1: when our people take time out of their birthdays to 291 00:15:50,360 --> 00:15:53,240 Speaker 1: write us. Yeah, and by now. Um, this is a 292 00:15:53,240 --> 00:15:55,920 Speaker 1: belated birthday, but Molly and I would like to wish 293 00:15:56,040 --> 00:16:01,239 Speaker 1: it very happy if late birthday to Rapa in Jerusalem. 294 00:16:01,320 --> 00:16:07,520 Speaker 1: Happy birthday, and also especially happy birthday to Sebastian in Paris. 295 00:16:07,560 --> 00:16:11,240 Speaker 1: Thanks so much for writing in. Happy birthday, guys. And 296 00:16:11,480 --> 00:16:13,680 Speaker 1: one thing that we've been doing recently Molly is reading 297 00:16:13,720 --> 00:16:18,400 Speaker 1: out what people are reading, and this reading list is 298 00:16:18,440 --> 00:16:24,520 Speaker 1: from Claire. And Claire has been reading Portrait of an Artist, 299 00:16:24,960 --> 00:16:28,760 Speaker 1: a biography of Georgia O'Keeffe. Sounds interesting. Um. She's also 300 00:16:28,760 --> 00:16:33,440 Speaker 1: reading the Worldly Philosophers, Lincoln's Virtues and Brave New World, 301 00:16:33,520 --> 00:16:36,520 Speaker 1: to name a few. And on top of that, Claire 302 00:16:36,560 --> 00:16:40,600 Speaker 1: reads every Rolling Stone and in style she sounds like 303 00:16:40,600 --> 00:16:43,400 Speaker 1: a busy girl. I like that variety, a lot of variety. Yeah. 304 00:16:43,400 --> 00:16:44,960 Speaker 1: So if you have a reading list to send in, 305 00:16:45,320 --> 00:16:47,680 Speaker 1: please send it on to me and Molly at Mom's 306 00:16:47,680 --> 00:16:50,360 Speaker 1: Stuff at how stuff works dot com, or your video 307 00:16:50,360 --> 00:16:53,720 Speaker 1: game list or your video game list, and of course 308 00:16:53,760 --> 00:16:57,880 Speaker 1: you can also check out our blog how to Stuff 309 00:16:58,080 --> 00:17:01,440 Speaker 1: you see what's happening, And as always you can find 310 00:17:01,560 --> 00:17:07,600 Speaker 1: more information on video games and gaming consoles and all 311 00:17:07,720 --> 00:17:14,439 Speaker 1: that on how stuff works dot com. For more on 312 00:17:14,520 --> 00:17:16,960 Speaker 1: this and thousands of other topics. Is it how stuff 313 00:17:17,000 --> 00:17:21,280 Speaker 1: works dot Com. 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