Speaker 1: Int request created by Michael Freiberg, a production of iHeartRadio
Speaker 1: and Astro Media Listen with headphones for three D audio.
Speaker 1: There's no oasis. This land isn't even fertile. We're standing
Speaker 1: at the outer edges of the astral desert with nothing
Speaker 1: for miles but death and decay. Ether, what serious have
Speaker 1: pepper pot candy? Oh? Here? Serious? M According to the map,
Speaker 1: the oasis should be right over this, dude. Ether, second
Speaker 1: pepper pot for serious? I just gave you here. Take
Speaker 1: the bag. Don't eat too many or you'll get pepper
Speaker 1: pod madness really eats our serious more pepper pot candy? No,
Speaker 1: you just ate the bag. As I was saying the
Speaker 1: oasis logo, look around, do you see an oasis full
Speaker 1: of life in riches? Or do you see that the
Speaker 1: only thing down in those dunes is an old, broken
Speaker 1: down castle lost to the sands of time. A castle,
Speaker 1: but either According to the map, rings close proximity to
Speaker 1: an oasis and water is essential to our survival. If
Speaker 1: we don't take proper precaution to replenish our canteens, we
Speaker 1: risk dehydration and exhaustion from exposure to the desert sun. Serious,
Speaker 1: no need water serious strong store water on back blood.
Speaker 1: Camel go weeks without water, soaking desert sun can not.
Speaker 1: Only is that not how nutrients are absorbed in the body.
Speaker 1: That's not how camel store water either. Besides, even camels
Speaker 1: stop at watering holes to drink and refuel. It's only
Speaker 1: sensible we do the same logo. There is no watering hole,
Speaker 1: only that stone castle at the bottom of the dune.
Speaker 1: You led us all the way to the outer edges
Speaker 1: of the Azral Desert for nothing. What we need to
Speaker 1: do is return to the main path while there's still
Speaker 1: hope of finding the mole air or else. By the
Speaker 1: time we reach Imperia, we'll have missed the solar eclipse
Speaker 1: and be as shriveled up as the pepper pod candies
Speaker 1: running away in serious as gold. But according to the map.
Speaker 1: According to the map, there shouldn't even be a castle.
Speaker 1: The map is wrong. Precisely. The castle has fifty foot
Speaker 1: high walls, four armored turrets, and a fortified central bell
Speaker 1: tower that stretches to the sky, all of which is
Speaker 1: surrounded by a dry moat at least thirty feet deep
Speaker 1: and twelve feet wide. Whoever built this castle must have
Speaker 1: done so to privatize and protect a most valuable resource.
Speaker 1: The otis water, water, pepper pod burn, hot and serious
Speaker 1: billy makes serious thirsty. We've already wasted too much time.
Speaker 1: We have to head back to the path. I forget
Speaker 1: it while we're out here. I guess it couldn't hurt
Speaker 1: the scabbnge for supplies. Lucky for us, the castle's drawbridge
Speaker 1: is already down. And second thought, no one builds a
Speaker 1: castle like that because they welcome visitors. Maybe we should
Speaker 1: turn back. How much water is left in the cancies?
Speaker 1: They're empty? No water? No water? What serious? Need water?
Speaker 1: Serious belly burn like like bapper pod fire? Serious? Stop?
Speaker 1: What's going on? Looks like we're storming the castle for water. Serious,
Speaker 1: stay put at the end of the drawbridge. It's safer
Speaker 1: if we entered the castle together. Serious wrong, serious water
Speaker 1: water d well. We can't be positive this find your
Speaker 1: water right logo? Uh sure? Ether hold on through the
Speaker 1: castle entrueway together. Marble columns or Nate's tapestries, double winged
Speaker 1: staircase in size and stature. The castle's reception chamber resembles
Speaker 1: that of a grand hall. Despite the neglect, you can
Speaker 1: tell this castle was once home to a great king.
Speaker 1: Look water what where overhead a banner of the royal
Speaker 1: coat of arms. It depicts a gilded chalice overflowing with water,
Speaker 1: King Oran of water Land. My intuition about the place
Speaker 1: was correct. It appears this castle once belonged to the
Speaker 1: Great King Oran. Well, I'm sure it was a sight
Speaker 1: to see. Hello, anyone home Oran either stopped, someone might
Speaker 1: hear hear that silence? What I tell you? Abandoned. We
Speaker 1: got the whole castle to ourselves. Looks like this way
Speaker 1: leads to the throne room. Come on, the throne room
Speaker 1: must be one of the rooms down this hall. That
Speaker 1: immense blackstone door at the end of the corridor. Why
Speaker 1: is there a mirror in the center of it? Huh,
Speaker 1: I don't know. Maybe the mirror is to reflect the
Speaker 1: light from the ceiling chandelier and brighten up the place blots.
Speaker 1: I wonder where it goes. It appears to require a
Speaker 1: hieroglyphic cipher to open one hundred different symbols. There's an
Speaker 1: inscription over the door's arch. Simple eyes symbolize sinful lines.
Speaker 1: What does it mean? Clue for water? We shouldn't stick
Speaker 1: around to find out logo. Would you relax. There's nothing
Speaker 1: to worry about. We're the only ones here. But if
Speaker 1: that's true, who's been letting the torches on the wall?
Speaker 1: What was that? Water? Water? Water? Serious? After him? Water?
Speaker 1: War serious? Not another step either in center of throne
Speaker 1: rooms water will We don't know what's down there. This
Speaker 1: could all be a trap. I tried to tell you
Speaker 1: that back on the dunes. You didn't listen. Yeah, sound
Speaker 1: come from inside well at bottom? Serious, find source, find water,
Speaker 1: don't be rash. The logical thing would be to consider
Speaker 1: all possibilities before arriving at such a conclusion. Fire water. Now,
Speaker 1: he just leapt into the well. It's bit black down there,
Speaker 1: with no visibility to the bottom. He could be injured,
Speaker 1: that is, assuming he survived the fall at all. What
Speaker 1: should we do? We go down after him? What? No,
Speaker 1: that would only put us at risk too serious deeds us? Oh? Okay, okay,
Speaker 1: I know. Water wells are essentially a simple rope and
Speaker 1: pulley system centered on a fixed axle. If we lower
Speaker 1: the empty water bucket hanging above the well for serious
Speaker 1: to grab a hold of, we can use the other
Speaker 1: end of the rope to safely hoist them up the
Speaker 1: ground level. We can't pull them out ourselves. Serious, is
Speaker 1: way too heavy and chalk full of pepper pot candies.
Speaker 1: That's where you're wrong. By tying the rope ground several
Speaker 1: sturdy objects found around the room, such as the the
Speaker 1: anister and throne itself, one can introduce sufficient counterweight to
Speaker 1: anchor the system and significantly reduce the force required to
Speaker 1: lift it out. Yet there, that should do it. Okay, serious,
Speaker 1: I'm dropping down the bucket. Grab hold of it. We're
Speaker 1: gonna get you out of their buddy logo. Tell me
Speaker 1: when to pull them a raise them up together. That's
Speaker 1: not necessary, huh. I've added sufficient oppositional force into the
Speaker 1: system to extract a small boulder. Even someone of modest
Speaker 1: strength like myself could raise him unaided simply by knotting
Speaker 1: the rope around their waist life itself and lifting at
Speaker 1: an angle near parallel to direction of motion. Allow me
Speaker 1: to demonstrate whatever, Just do it already, as soon as
Speaker 1: you let go of the rope, logo, I'm a big rattle. Serious,
Speaker 1: broke my fault. I guess she's heavier than I thought.
Speaker 1: Get us out of here. Well, hell all right, I'm
Speaker 1: gonna grab a torch off the wall and come down
Speaker 1: there myself. The rope's anchored around the wells axle. I'll
Speaker 1: repel down and then we can climb back up. Be
Speaker 1: right there, Serious, you're right serious, okay, but but well
Speaker 1: empty sorry never pot madness, water water, who's that? Hello?
Speaker 1: Who are you? Why are you down here? Water water?
Speaker 1: He appears to be in some sort of trance. Looks
Speaker 1: like he's had a rough go of it, bound, beaten
Speaker 1: and left at the bottom of a well. We have
Speaker 1: to want tie him, But remember what you said about
Speaker 1: this being a trap. Maybe he's tied up for good reason.
Speaker 1: If we leave right now, don't touch anything, then we
Speaker 1: can leave him to die and we'll never learn who
Speaker 1: did this to him and what danger lies ahead. Besides,
Speaker 1: he's no threat to the three of us. Untie him, water, Water,
Speaker 1: you'll never get your hands. I'm bone water water. Drops
Speaker 1: of water in bucket on ground next to him. Serious,
Speaker 1: forget it, help much, finish on tying him? Water, give
Speaker 1: serious strength. Who are you three? We're travelers who wanted
Speaker 1: in from the desert. What happened here? I'll tell you
Speaker 1: everything I know, but first introductions are in order. I
Speaker 1: am King of the Waterland Sage of the water Buffalo,
Speaker 1: Guardian of flow is or welcome to my home, your
Speaker 1: king and only king, or I'm ether that's serious and logo,
Speaker 1: how long have you been in this well? I'm I'm
Speaker 1: not sure. Last thing I remember is we were under
Speaker 1: attack and I was headed to my escape tunnel to
Speaker 1: wait it out. The entrance, which is hidden in the
Speaker 1: wall behind my throat. My escape tunnel, leads to the outside,
Speaker 1: and only I know the code to enter. Were you ambushed? Yes,
Speaker 1: I must have been, and that's what I've blacked out
Speaker 1: and fell into this stupor. He must have tied me
Speaker 1: up and left me in this wealth. He must be
Speaker 1: behind this. He has returned. He who are you talking?
Speaker 1: The King of the Shadowland, King of Shadows, the King
Speaker 1: of the Shadowland, My greatest rival, who has long since
Speaker 1: terrorized my kingdom, Lord Nero. Lord Nero. Nero has driven
Speaker 1: away most of the Waterland people on fear and is
Speaker 1: the reason the few who stayed behind remain hidden in
Speaker 1: this kingdom like beetles, and now, with no one wants
Speaker 1: to defend the castle, Nero really comes and goes as
Speaker 1: he pleases me. He seems to be growing stronger each
Speaker 1: passing day. What is his objective? Neros after one thing,
Speaker 1: and one thing, only water. But as long as I'm alive,
Speaker 1: he'll never get his hands on it, and Nero needs
Speaker 1: me alive. I could explain. The water Lands oasis is
Speaker 1: in the Imperial Grounds, located behind the castle. The Imperial
Speaker 1: Grounds containing the oasis is whole week nclosed on all sides,
Speaker 1: with fortified fifty foot walls on the eastern and western perimeters,
Speaker 1: and unscalable mountains in the distance. The only way to
Speaker 1: enter the grounds is through the castle's rear door, made
Speaker 1: of impenetrable black stone and secured by hiro affect cipher.
Speaker 1: If a wrong coat is answered three times in a row,
Speaker 1: the door will lock forever. The blackstone door at the
Speaker 1: end of the corridor, the one with a mirror in
Speaker 1: the center beneath the chandelier, so you've seen it. I
Speaker 1: alone know the answer to the cipher and will never
Speaker 1: surrender it to Nero. He must never reach the oasis.
Speaker 1: The water belongs to the water Land Kingdom, and he
Speaker 1: is mine and mine alone. Sorry, serious drink your water nonsense.
Speaker 1: Because they refuse to willingly give him the water, Nero's
Speaker 1: decided he'd take it by force, even if it means
Speaker 1: ringing it out of me one tear at a time.
Speaker 1: But despite all the suffering, he'll never break me. You
Speaker 1: didn't drink my water, You drank my tears. Wait a minute,
Speaker 1: water cipher oasis. If you have an oasis full of water,
Speaker 1: why is there no water in this well or the
Speaker 1: moat that surrounds the castle or in bucket? Do you
Speaker 1: really think I'd allow the oasis water to flow freely
Speaker 1: throughout the kingdom while Nero terrorizes it. Every drop that
Speaker 1: graces his lips is one less for the water land people.
Speaker 1: I've swore to guard the flow of water in this
Speaker 1: realm with my life, and we'll defend the oasis for
Speaker 1: as long as I'm the king with great hotter. I
Speaker 1: wear the badge of my royal etom say, your badge
Speaker 1: is a picture of a water buffalo with your name
Speaker 1: across it and underneath the word flow. Yes, I am
Speaker 1: the guardian of flow? Well or in guardian of flow?
Speaker 1: Tell me how do you know that Nero hasn already
Speaker 1: gotten his hands on your water? That the oasis this
Speaker 1: isn't dry? Would you like to see it? Yes? Yes, yeah,
Speaker 1: we would. Then at the time we climb out of
Speaker 1: this well. To the gentlemen, we've arrived the highest point
Speaker 1: of the water Land Kingdom. The viewing balcony awakes. I
Speaker 1: invite you three to step outside and behind my kingdoms
Speaker 1: round jel the Waterland Oasis. Now come back inside with me.
Speaker 1: There is something I must ask you three. You never
Speaker 1: told me down on the well. What business brings you
Speaker 1: to the water Land Kingdom. We came in search of water.
Speaker 1: We have a long journey ahead of us, and only
Speaker 1: wish to refill our canteens at your oasis, after which
Speaker 1: will be on our way. I see, so you've come
Speaker 1: for my water well. Perhaps an arrangement can be made.
Speaker 1: Return with me at once to the throne room. We
Speaker 1: shall discuss terms. So or in what did you have
Speaker 1: in mind? An alliance of forces against a common enemy?
Speaker 1: Common enemy? It appears you in the shadow Land king
Speaker 1: are both after my water. But if he reaches the
Speaker 1: oasis first, there will be nothing left for you three.
Speaker 1: But send Nero will stop at nothing. But I've studied
Speaker 1: his nature, uncovered his secret weakness. I can defeat him.
Speaker 1: What need us for? Alas two weeks to do it alone?
Speaker 1: While the Waterland's castles made of stone. My people are
Speaker 1: not as I've noted. Those subjects of mine who have
Speaker 1: yet to flee, stay coward away and hide. But if
Speaker 1: you join me in fighting the Shadowland King, together, we
Speaker 1: can end his reign of terror upon my kingdom and
Speaker 1: defeat him. And for your troubles, I will shower you
Speaker 1: three with so much water your cups will overflow. We're
Speaker 1: civilian mercenaries, not sell swords. This is your battle to fight. Ah.
Speaker 1: But even in my stupor down in the well, I
Speaker 1: recognized you three persis the inherent qualities of great soldiers. Serious,
Speaker 1: with your pulking strength and fierce heart, you'd make a
Speaker 1: great warrior chief, in charge of training the last of
Speaker 1: the Waterland people and leading them into battle. Logo. You
Speaker 1: have a most impressive mind an unrivaled acumen. You would
Speaker 1: have had our military strategy, responsible for formulating battle tactics
Speaker 1: and managing the logistics behind out. Winning our opponent sounds
Speaker 1: logical to me and eat her. You have the spirit
Speaker 1: of a natural born leader. My second in command, you'd
Speaker 1: help me understand the mind of our enemy, solve the
Speaker 1: puzzle of his soul, and lead our kingdom against Nero
Speaker 1: when the time comes. When the time comes, the black
Speaker 1: bell atop the Kingdom sounds the alarm. Three rings from
Speaker 1: the bell tower signifies the Shadowland King's return. Here's some
Speaker 1: tune I know all too well. When Nero is finally
Speaker 1: defeated and peace restored to the Waterland Kingdom, the black
Speaker 1: bell will ring out all through the night in celebration
Speaker 1: with your help, its victory song will be heard throughout
Speaker 1: the realm uh huh. And exactly how big is Nero's army?
Speaker 1: He will come alone. I can assure you that. Now,
Speaker 1: will you three join me in this final fight for freedom? Okay?
Speaker 1: D I propose atoms. They keep a special reserve bottle
Speaker 1: of the purest Waterland water in my throne room for
Speaker 1: rare occasions like this. You're defeating Mero and restoring the
Speaker 1: flow to the Waterland Kingdom here here, after our victory.
Speaker 1: There's much more where that came from, much more, I
Speaker 1: promise now, we don't have long until Nero's return. Serious,
Speaker 1: my warrior cheek, report to the armory on the main hole,
Speaker 1: last room on the left. You'll have free reign of
Speaker 1: the arsenal containing the Waterland's best weapons and equipment. Use
Speaker 1: it's to arm the infantry. After the armory, make your
Speaker 1: way to the barracks in the next room. Over the
Speaker 1: barracks is where you'll find the remaining Waterland people. Hide
Speaker 1: them each trust us knights, but do not be fooled
Speaker 1: by their silver suits of armor. There are our soldiers
Speaker 1: and them I trust, though you'll make warriors out of them. Yet, logo,
Speaker 1: my head of strategy. Off to the war room for
Speaker 1: you down the main hall, last room of the right.
Speaker 1: I grant you full autonomy over the Waterland's royal archives
Speaker 1: and vast capital reserves. Use them wisely to deploy our
Speaker 1: resources and ensure where battle ready. I have faith in
Speaker 1: you to formulate our path to victory. Affirmative either, my general,
Speaker 1: you are a remain of my side here in the
Speaker 1: throne room, and help me dissect the psyche of the
Speaker 1: Shadowland King. His mind is a murky enigma, but deciphering
Speaker 1: its true nature is the way to our victory. When
Speaker 1: the bell tolls three times, you will lead the Waterland
Speaker 1: Kingdom to war. I will now go. Thank has your stations, swords, stacks,
Speaker 1: chests of supply, all stock of barrels, pile high. Serious
Speaker 1: approve of waterland armory from Arsenal built great army to
Speaker 1: take down Shadow King? What in parrels? Bottom barrels mark
Speaker 1: black powder? Black powder must be for bomb. Top barrels
Speaker 1: mark Oran's oasis, Oran's oasis. Top barrels must have water
Speaker 1: from waterland oasis. Big barrel pile reached ceiling. One small
Speaker 1: sip for serious or no one knows the barrel even
Speaker 1: have cork cloth to drink water makes serious strong or
Speaker 1: in need serious strong or in need serious drink from
Speaker 1: barrel h serious take a small ship from barrel for
Speaker 1: oord ah barrel do have water only sand sand? Ye?
Speaker 1: We need water anyway? When half swords swords so many
Speaker 1: swords on war? Which sword worthy of great warrior chief?
Speaker 1: Which sword serious? Uncheethe m hm m hm hm This
Speaker 1: one handle of gold lion had sneaks, he creep crossbars
Speaker 1: shaped like leather b or victory with lion sword serious
Speaker 1: defeat Shadow Kingdom unshe Huh no blade only sword handle
Speaker 1: mm hm hm ah with this sword now serious wind
Speaker 1: battle unshe ah? This one no have bladed either a
Speaker 1: huh all right, no sword here have blade only handle? Huh?
Speaker 1: Chest empty? Two stacks of royal archives steeled bang vault
Speaker 1: and an oversized oakwood writing desk upon which rests a
Speaker 1: multitude of scientific instruments and sundreams all the base essentials
Speaker 1: for the modern military strategists. Now, this is the type
Speaker 1: of war room where I can dedicate myself fully to
Speaker 1: the intricacies of my work. Well, time to get to it. Huh,
Speaker 1: there's a tea kettle on the desk. Oran must have
Speaker 1: sent up a fresh pot in advance of my arrival.
Speaker 1: It'd be a root of me not to partake. Besides,
Speaker 1: a few SIPs are to relax my nerves and put
Speaker 1: me in the proper mindset to take on such taxing work. Okay, logo,
Speaker 1: coordinate brain to hand, steady spout to cup. Poor. What
Speaker 1: that's not tea, it's sand Okay, Well, logo, looks like
Speaker 1: you'll have to rely on your own mental fortitude to
Speaker 1: get you through this one. Okay, military strategy. Where to begin?
Speaker 1: The possibilities are limitless. I know, I'll peruse the bookshelves
Speaker 1: to simulate my thinking. Excellent idea. It's a military warfare
Speaker 1: section due the art of military strategy and subterfuge. Sounds promising.
Speaker 1: That's odd. The pages are blank. Let's be a misprint. Okay,
Speaker 1: let's see. Oh, here we are combat, counter attacks, and
Speaker 1: operations critical building blocks to a solid foundation. This book's
Speaker 1: blank too, all right? Third Times the Charm Warfare Principles,
Speaker 1: theory and practice the Blank. As my second in command,
Speaker 1: you're my most trusted adviser. It would be an honor
Speaker 1: if during battle you wore my badge as the guardian
Speaker 1: of flow. It looks dignified beside your abunance the eye
Speaker 1: of imperiad. Now orn, If I'm to understand the mind
Speaker 1: of the Shadowland King, I need to know how this
Speaker 1: all came to be. I suppose where should I begin?
Speaker 1: The start tell me everything, and I guess you'll want
Speaker 1: to know the history of the Waterland Kingdom and how
Speaker 1: I became king. In my youth, I was the prince
Speaker 1: of a foreign rith, one of the most prosperous and
Speaker 1: old of the Azrael Desert. My parents started as mere
Speaker 1: soldiers and built their kingdom brick by brick, all to
Speaker 1: leave their life of war behind them. Under their rule,
Speaker 1: the kingdom flourished and our people enjoyed a life of prosperity.
Speaker 1: Our army, though though we never went to war was
Speaker 1: the most fear in the land. As their only child,
Speaker 1: I should have been next in line for the throne,
Speaker 1: But I was spoiled by their success. Ignorant of my privilege,
Speaker 1: having never known true hardship, I grew salts. Pains me
Speaker 1: to say, but I was the prodigal prince. Neither they
Speaker 1: nor our people respected me. But when I came of age,
Speaker 1: I was determined to prove my merit. If they wouldn't
Speaker 1: give me the crown, my birthright, I would establish a
Speaker 1: kingdom of my own, a kingdom more prosperous than any
Speaker 1: before it. Accompanied by a few of our most loyal soldiers,
Speaker 1: in carrying the royal chalice in hand as a token
Speaker 1: of good faith, I led an expedition deep into the
Speaker 1: desert in search of fertile land. Weeks into wandering the
Speaker 1: dunes would all seemed hopeless, and on the brink of collapse.
Speaker 1: I happened upon this ass o asis, which would give
Speaker 1: rise to my kingdom, redeem my honor, and return meaning
Speaker 1: to my life. Soon after its discovery, we built this
Speaker 1: castle in the name of the Waterland Kingdom, and I
Speaker 1: its ruler, King Oran. And what happened from there under
Speaker 1: my rule. The kingdom flourished. It grew quickly in size
Speaker 1: and fortune, and became a central point along the desert
Speaker 1: trade routes. I was generous with my wealth. The oh
Speaker 1: ass water flowed freely throughout my realm like rivers. I
Speaker 1: loved my waterland people, and at last they loved me. Agather,
Speaker 1: we live prosperously in this waterland Kingdom, our own desert paradise.
Speaker 1: But that all ended with Nero. I suppose all good
Speaker 1: things must come to an end, as if a creature
Speaker 1: of the abyss. He arrived one evening on a full
Speaker 1: moon sky seam as tonight, and so began Nero's reign
Speaker 1: of terror. As the days passed, his hold over me
Speaker 1: increased and slow, the Waterland Kingdom crumpled. My people deserted.
Speaker 1: They they fun to the dooms, where they hide out
Speaker 1: in desert caves like exiles. Those poor souls who stayed
Speaker 1: behind stay hidden my bugs and the barracks. But I
Speaker 1: don't blame them. They feared for their lives, and I
Speaker 1: I failed to protect them. If I could only prove
Speaker 1: that there's something still here worth fighting for, that that
Speaker 1: I'm not a lost cause, I know they come back
Speaker 1: to me. But you know the Schadowland King's secret, his weakness.
Speaker 1: You can defeat him. Yes, serious, go through barracks, training
Speaker 1: Waterland people, making through war pears, h barracks better. Waterland
Speaker 1: people stand guard and rolls head to toe in armor
Speaker 1: like silver Knight, ready to fight Shadowland King. Waterland people
Speaker 1: fear no longer serious great warrior from distant land. Together
Speaker 1: we take down Shadowland King, restore glory to Waterland Kingdom.
Speaker 1: Who stand and fight with sirious Now it's not time
Speaker 1: for quiet. Scared mouse, be brave like lion. We fight
Speaker 1: for king Urn. Roar with serious in front. Brave Knight.
Speaker 1: Tell serious name, don't be shy, serious hand here, shake
Speaker 1: serious hand. If night no shake serious hand, serious shake
Speaker 1: night hand. All right, h Night hand come off. You
Speaker 1: must lose hand in battle. Brave warrior, a very brave warrior.
Speaker 1: Any of you brave like Night with one hand will
Speaker 1: give flesh for freedom. Ah, Hello, have you no honor?
Speaker 1: Serious speak? Anyone in armor? Listen Hello, Armor Nights topple
Speaker 1: empty good toy. Well, without the archives, I suppose I'll
Speaker 1: have to devise our military strategy relying on the cerebral
Speaker 1: powers of pure mental ingenuity. Alone m to optimize output.
Speaker 1: It might be prudent the first take stock of the
Speaker 1: pool of resources available to us. AH the military ledger.
Speaker 1: Capital allocation has always been a favored pastime. Don't mind
Speaker 1: if I take a look. Yeah, all right, let's see
Speaker 1: how financially sound the Royal Bank of Waterland really is.
Speaker 1: Here we are recent entries, three hundred thousand opals towards
Speaker 1: the purchase of military armor and armament, one hundred two
Speaker 1: thousand opals spent on travel and trade, seventy thousand for
Speaker 1: fortress maintenance and repairs, two hundred thousand four celebratory power
Speaker 1: technique sething the grand total that leaves the Royal Bank
Speaker 1: with just over one million black opals. We're rich. We
Speaker 1: can hire an army to defeat the shadow Lin King
Speaker 1: for us. Or better yet, forget the shadow Link King.
Speaker 1: We can build a whole new castle. It's all right
Speaker 1: here in this ledger. The one million black opals are
Speaker 1: all right here in this bank vault. I've never seen
Speaker 1: that many opals at once before. Would it be unprofessional
Speaker 1: if I took a small peak? No, logo, don't be ridiculous.
Speaker 1: It's my responsibility, Nay, my royal decree to ensure every
Speaker 1: opal is properly accounted for. King Orn deserves such immaculate
Speaker 1: attention to his treasury. It's more magnificent than I could
Speaker 1: have ever imagined. One million black opals piled high to
Speaker 1: the ceiling. What if I were to what's one opal
Speaker 1: out of one million, one percent of one percent of
Speaker 1: one percent to be precise? A mere rounding error. A
Speaker 1: military strategist has Gotta Eat InterQuest created by Michael Freiberg,
Speaker 1: a production of Ihart Radio and Astro Media Executive produced
Speaker 1: by Michael Freiberg and I Hear Radio, co produced by
Speaker 1: Adam Raimunda and Chelsea English. Sound design and mixed by
Speaker 1: Dennis Dembeck. Music by Trey Toy, Performances by Matthew Bursard, Ether,
Speaker 1: Mike Leibovitz, Serious Mike Kaplan, Logo, Lucy poul Umbra featuring
Speaker 1: Dancy and Germaine born director and head writer Michael Freiberk,
Speaker 1: writers Tom Delgado and Will Julian, story editor, Chelsea English
Speaker 1: dialogue editor Adam Raimunde. Additional music Matthew blacka fully post
Speaker 1: fret fulcast and crew in the discription. Find more podcasts
Speaker 1: from Myharradio on the iHeartRadio app, Apple Podcasts, or wherever
Speaker 1: you listen to podcasts.