WEBVTT - Fireworks, Part Two

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<v Speaker 1>Get in touch with technology with text stuff from dot com.

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<v Speaker 1>Hay there and welcome to text stuff. I'm Jonathan Strickland

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<v Speaker 1>and and Lauren. I believe when last we met, we

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<v Speaker 1>began to talk about fireworks. Yes, cyber Night, one of

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<v Speaker 1>our listeners wrote in and asked if we could talk

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<v Speaker 1>about how they work, how those big displays work, how

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<v Speaker 1>do they choreograph everything, and what's going on? And boy,

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<v Speaker 1>how do you we can talk about that? Yeah? So

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<v Speaker 1>we we covered the basics, right, the basic stuff what

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<v Speaker 1>goes boom in episode one, so we kind of covered

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<v Speaker 1>the black powder side of fireworks, which is the basic

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<v Speaker 1>chemical components that makes fireworks work. Yeah, exactly. It's it's

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<v Speaker 1>really what is allowing them to both launch into the

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<v Speaker 1>air in most cases and to explode outward and either

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<v Speaker 1>well both make a loud noise and to also project

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<v Speaker 1>whatever affect happens to be incorporated some kind of light display. Yeah. So,

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<v Speaker 1>and these get really complicated. As of about the Italian Renaissance,

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<v Speaker 1>people started adding different metals into the gunpowder to make

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<v Speaker 1>it burn in different colors, right, and I suspect that

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<v Speaker 1>this was tied into the fact that also around the

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<v Speaker 1>Italian Renaissance people were starting to make brilliantly colored paints

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<v Speaker 1>of many different kinds, and the same the same metal

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<v Speaker 1>compounds that were being used for those paints, I'm guessing

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<v Speaker 1>is what got ported over into firework. Absolutely. Yeah. They

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<v Speaker 1>also found you know, if you were able to get

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<v Speaker 1>a metallic salt and say burn it, it would burn

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<v Speaker 1>with a particular color of flame. So you would get

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<v Speaker 1>a flame that would be green or blue or whatever

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<v Speaker 1>based upon the metallic salts that were in that mixture.

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<v Speaker 1>And that's when they said, hey, this this firecrackers stuff.

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<v Speaker 1>If we were to put this in combination with the

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<v Speaker 1>firecracker stuff, we'd get these different colors of light that

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<v Speaker 1>would go off because of the explosion could ignite a

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<v Speaker 1>secondary charge that would have a mixture of these metallic

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<v Speaker 1>salts in them. So we just mix it together the

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<v Speaker 1>right way, we get the right color. Now, the important

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<v Speaker 1>thing to remember is that these ingredients, they don't change

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<v Speaker 1>the chemical reaction of the explosion itself. It's more like

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<v Speaker 1>adding a little flavor. So you're basic ingredient is still

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<v Speaker 1>the same. It's that black powder, but it's what you

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<v Speaker 1>mix with it that gives you the bright, pretty colors. Right,

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<v Speaker 1>And to explain what creates those bright, pretty colors, we

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<v Speaker 1>need to get down to an atomic level of how

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<v Speaker 1>photons are created, yeah, or not well, given off, given

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<v Speaker 1>off yeah. Yeah. So if you have an atom, one

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<v Speaker 1>of the things that one of the sub atomic particles

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<v Speaker 1>that make up that atom is the electron. Right. You

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<v Speaker 1>have electrons that surround the neutral the nucleus with neutrons

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<v Speaker 1>and protons or in the case of hydrogen, just proton,

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<v Speaker 1>And if you were to add energy to that atom,

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<v Speaker 1>you would excite the electron. And I don't mean it'd

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<v Speaker 1>be like, oh, I cannot wait until a veterest two

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<v Speaker 1>age of a tron comes out. Actually that's kind of

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<v Speaker 1>I imagine that the dance that the electron does is

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<v Speaker 1>very much like that dance, but I do the little

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<v Speaker 1>little little arms are at shoulder height and and clinched

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<v Speaker 1>in fists if you want to envision it, and then

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<v Speaker 1>you just kind of wiggle a little bit. So these electrons, yeah,

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<v Speaker 1>they get excited from their normal energy state, which is

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<v Speaker 1>called the ground state. That's the one that they naturally

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<v Speaker 1>inhabit when they're just hanging out exactly. So, so that

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<v Speaker 1>excited state will kind of push the electron further out. Yeah.

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<v Speaker 1>So the thing is this is not sustainable forever. If

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<v Speaker 1>you take the energy source away, then the electron will

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<v Speaker 1>gradually come back down to its ground state, but it

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<v Speaker 1>has to give off all that energy it accepted in

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<v Speaker 1>the process, all right, So when it snaps back, it

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<v Speaker 1>gives off energy in the form of a photon, right,

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<v Speaker 1>And depending upon the element, you will get a different

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<v Speaker 1>color of light, a different a different wavelength of photon exactly. Yeah,

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<v Speaker 1>the photons light is dependent upon its wavelength. The amount

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<v Speaker 1>of energy that it has uh equals the color that

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<v Speaker 1>you see. Yeah. So, and and the thing is, once

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<v Speaker 1>you know which elements are generating a certain color, it's

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<v Speaker 1>going to be that way all the time. It's pretty dependable. Yeah.

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<v Speaker 1>So we have a list of colors and a list

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<v Speaker 1>of the elements the metallic salts that are commonly used

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<v Speaker 1>to create said colors in your typical fireworks display. So

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<v Speaker 1>we're going to alternate describing these. Do you want me

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<v Speaker 1>to go first? It's the longest list, so all right,

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<v Speaker 1>here we go. All right, So for the color, we're

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<v Speaker 1>going by the way in the order of roy G BIV.

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<v Speaker 1>Technically we're doing roy G bit because because indigo actually

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<v Speaker 1>gets turned into indigo and violently get turned into purple. Also,

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<v Speaker 1>I guess it's technically roy g BIPs because we have

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<v Speaker 1>an s at the end. All right, fair enough, here

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<v Speaker 1>we go, starting off red. To create the color red,

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<v Speaker 1>you would typically add metallic salts such as strontium salts,

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<v Speaker 1>lithium salts, lithium carbonate, or strontium carbonate, which creates a

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<v Speaker 1>very bright red so the Again, depending upon which ones

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<v Speaker 1>you use, you get different hues of whatever color you're

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<v Speaker 1>looking at. Sure, orange you've got calcium salts or calcium chloride.

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<v Speaker 1>Yellow you have sodium salts or sodium chloride. Green can

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<v Speaker 1>be barium compounds plus a chlorine producer or barium chloride. Yep.

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<v Speaker 1>Blue would be copper compounds plus a chlorine producer you're

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<v Speaker 1>probably noticing some trends here, or copper chloride. Purple can

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<v Speaker 1>be a mixture of blue and red compounds, so so

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<v Speaker 1>like strontium and copper. And then you have silver, which

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<v Speaker 1>is essentially something like aluminium, titanium, or magnesium that's just

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<v Speaker 1>burning and those things burn really super bright. That's what

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<v Speaker 1>gives fireworks there their silvery sparkly look. Yeah. So those

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<v Speaker 1>are your basic ingredients. So how do we end up

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<v Speaker 1>with the starburst patterns? I mean, obviously, if you just

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<v Speaker 1>had an explosive with just these metallic salts mixed willy

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<v Speaker 1>nilly in there and it exploded, it would just be

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<v Speaker 1>a big, massive light in different colors. But we see

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<v Speaker 1>these beautiful starburst patterns that come out. So what is

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<v Speaker 1>it that causes that? Well, it's all in the actual

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<v Speaker 1>manufacture and design, the layout design of right, Yeah, it's

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<v Speaker 1>it's how you have uh situated the various metallic salts

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<v Speaker 1>and you put them well. Well, okay, so so we

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<v Speaker 1>mentioned we mentioned at the end of the last episode

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<v Speaker 1>that the basic let's run down again, the basic way

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<v Speaker 1>that a firework is composed. Sure, okay, So if you

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<v Speaker 1>were looking at a firework from top to bottom, if

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<v Speaker 1>you cut one right in half, yeah, so the yeah,

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<v Speaker 1>if you cut it right in half, you would see

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<v Speaker 1>that in the center is a burst charge. That's that's

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<v Speaker 1>your your black powder that's designed to push everything outward

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<v Speaker 1>in uh in whatever formation you happen to have. And

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<v Speaker 1>then surrounding that you're going to have some kind of

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<v Speaker 1>a clay or or other material that's holding what's called

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<v Speaker 1>in the industry. Stars. Yeah, this is the metallic salts

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<v Speaker 1>that are placed in and these these stars are small,

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<v Speaker 1>they're like three or four centimeters across, so they look

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<v Speaker 1>like pellets, and the pellets can be put around. There's

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<v Speaker 1>also black powder around those, so it can really project

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<v Speaker 1>them out and also ignite them so that they burn properly.

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<v Speaker 1>Now you've got these layouts that will determine exactly what

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<v Speaker 1>kind of effect you'll have. It's also the shape of

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<v Speaker 1>the projectile shell itself, but really it's the layout of

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<v Speaker 1>those those stars. If you put the stars in a

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<v Speaker 1>really tight circle around this this uh, this burst charge,

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<v Speaker 1>then when the firework goes off, you're going to get

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<v Speaker 1>a perfect circle that expands outward as these metallic salts

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<v Speaker 1>ignite and fly outward. And the cool thing is that

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<v Speaker 1>a lot of these stars they have it where there

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<v Speaker 1>it's a three and sixty degree thing. But because of

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<v Speaker 1>the way we perceive fireworks, it looks to us more

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<v Speaker 1>like a two dimensional circle that expands out, but it's

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<v Speaker 1>actually going out in all directions. A true explosion. Uh,

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<v Speaker 1>if you were somehow able to be in the middle

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<v Speaker 1>of one, for example, if you were I don't know

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<v Speaker 1>to fly a drone with a video camera on it

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<v Speaker 1>into a fireworks display, which happened this year, then you

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<v Speaker 1>would be able to see that it explodes outward in

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<v Speaker 1>all directions, not just in a two dimensional circle, which

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<v Speaker 1>is pretty cool. Uh. At any rate, you end up

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<v Speaker 1>mixing those metallic salts with an oxidizer reducing agent, which

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<v Speaker 1>is also a fuel. Oxidizers and reducers work together to

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<v Speaker 1>create the Bernie Bernie, and then also a binder which

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<v Speaker 1>holds all the stuff together. Now, the oxidizers and the

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<v Speaker 1>stars aren't usually potassium nitrate like you would find a

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<v Speaker 1>black powder, because those oxidizers don't allow for high temperatures

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<v Speaker 1>that are needed to produce the chemical reactions necessary for

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<v Speaker 1>the different colors. In other words, potassium nitrate doesn't burn

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<v Speaker 1>hot enough to ignite those metallic salts, so we usually

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<v Speaker 1>end up going with something like potassium chlorate, which we

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<v Speaker 1>mentioned in the previous episode. Creates these more even more

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<v Speaker 1>spectacler explosions or combustions. Uh. Just it burns even faster

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<v Speaker 1>than regular black powder does, making it much more dangerous.

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<v Speaker 1>But that's what you need in order to generate these colors.

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<v Speaker 1>Although again also that we mentioned in the last episode,

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<v Speaker 1>people are looking at alternatives because potassium chlorate is not

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<v Speaker 1>the best thing in the world to get in the environment.

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<v Speaker 1>Once it has combusted, you get chloride for one thing,

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<v Speaker 1>not a good stuff, but you do get those more

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<v Speaker 1>intense reactions which allows the the starbursts to ignite and

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<v Speaker 1>fly outward. So you would typically have lots and lots

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<v Speaker 1>of these stars packed into a single firework and you

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<v Speaker 1>place the meticulously inside the rocket. And by meticulously, I

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<v Speaker 1>mean this is done by hand. People hand make these

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<v Speaker 1>fireworks so that the patterns are exact. They will place

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<v Speaker 1>the stars strategically. Uh, this is how you are able

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<v Speaker 1>to get something like a smiley face effect because it's

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<v Speaker 1>it's it's all based on physics. You know that you

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<v Speaker 1>know exactly how far something's gonna fly based upon on

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<v Speaker 1>the amount of black powder in there, and it's orientation

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<v Speaker 1>within the firework itself. So there's nothing special in the

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<v Speaker 1>sense of there's no special tech that makes this heart

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<v Speaker 1>shape or this smiley face. It's all in how those

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<v Speaker 1>stars are right in there. It's very careful chemistry and

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<v Speaker 1>mixing and physics. Yeah, physics does the rest for you.

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<v Speaker 1>As if you've done your job correctly in the design

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<v Speaker 1>of the physical firework. Physics takes care of the rest.

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<v Speaker 1>It'll just make stuff go boom, and it'll fly the

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<v Speaker 1>way it's supposed to fly based upon where you put it.

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<v Speaker 1>And I'm sure machines could could even more precisely than

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<v Speaker 1>humans create these mixtures and put them down in But

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<v Speaker 1>the thing is that machines tend to get a little

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<v Speaker 1>bit warm and sparky while they're doing their things, so

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<v Speaker 1>overall it's a lot. I mean, my hand is way

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<v Speaker 1>less sparky than most machines that I know. Yeah, so

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<v Speaker 1>also get rid of that styck electricity before you go

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<v Speaker 1>in there. But see, one thing you could do is

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<v Speaker 1>you could use computer programs to help you figure out

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<v Speaker 1>what's the ideal layout. Sure, I'm sure that those algorithms exist. Yes, yeah,

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<v Speaker 1>they do. Where you can actually, you have all because

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<v Speaker 1>the laws of physics are pretty consistent. You know, we

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<v Speaker 1>don't generally have our laws turned upside down from one

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<v Speaker 1>day to the next. As we'll talk about in the

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<v Speaker 1>next section. There are some factors that can cause a

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<v Speaker 1>little bit of havoc. Weather, humidity, all that kind of stuff. Pressure,

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<v Speaker 1>I'm sure, so looking at a rocket completely in cross section.

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<v Speaker 1>Let's say you're cutting it in half long ways, not

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<v Speaker 1>not horizontally, so vertically. Uh, and you're looking at it

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<v Speaker 1>from top to bottom. Here's what you would have. You

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<v Speaker 1>would have a one main fuse that would lead down

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<v Speaker 1>from the top of the projectile into the firework. That

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<v Speaker 1>would ignite two separate other fuses. All right, So you've

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<v Speaker 1>got one fuse that's a time delay fuse, and it

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<v Speaker 1>burns more slowly. Then you have a quick burning fuse,

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<v Speaker 1>which obviously burns faster. The quick burning fuse goes along

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<v Speaker 1>the outside of the firework down into its base. That's

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<v Speaker 1>where you have the lift charge. That's the back powder

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<v Speaker 1>that's going to provide the force to project the the

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<v Speaker 1>firework into the sky. Uh. The second the time delay

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<v Speaker 1>fuse will continue to burn, and if you've designed the

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<v Speaker 1>firework correctly, again based upon the laws of physics, you

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<v Speaker 1>will have it ignite it just the right uh arc

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<v Speaker 1>right right, usually when the firework has reached the peak exactly,

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<v Speaker 1>and so that would light the burst charge that's the

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<v Speaker 1>one that has all the stars centered around it. So

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<v Speaker 1>you've got two charges, the lift charge and the burst charge,

0:12:29.559 --> 0:12:31.760
<v Speaker 1>and the two have to be separated or else you

0:12:31.800 --> 0:12:34.800
<v Speaker 1>just get a mortar that explodes in a bright color

0:12:34.840 --> 0:12:38.120
<v Speaker 1>of light, which we've had happened before that accidents have happened,

0:12:38.600 --> 0:12:40.480
<v Speaker 1>um and then right, and then each of those little

0:12:40.880 --> 0:12:44.480
<v Speaker 1>stars inside the package have their own oxidizers that are

0:12:44.520 --> 0:12:47.240
<v Speaker 1>going to set off at the star exactly. And you

0:12:47.320 --> 0:12:50.280
<v Speaker 1>may even have a multi break firework which would have

0:12:50.720 --> 0:12:54.520
<v Speaker 1>multiple chambers that have burst charges and stars in them,

0:12:54.760 --> 0:12:58.520
<v Speaker 1>so that you get multiple explosions from one projectile. Uh.

0:12:58.559 --> 0:13:01.319
<v Speaker 1>Those would have even separate ration charges. You can think

0:13:01.320 --> 0:13:03.200
<v Speaker 1>of it kind of like a rocket that goes into

0:13:03.200 --> 0:13:05.600
<v Speaker 1>outer space. You know, when the engines are done, you

0:13:05.679 --> 0:13:09.000
<v Speaker 1>have the little separator charges that explode, separating the engines

0:13:09.040 --> 0:13:11.079
<v Speaker 1>away so that the rest of the vehicle can continue

0:13:11.120 --> 0:13:13.640
<v Speaker 1>going off into space. Same sort of thing with your

0:13:13.640 --> 0:13:15.920
<v Speaker 1>basic firework, except of course you're not shooting it nearly

0:13:15.960 --> 0:13:18.240
<v Speaker 1>as high, but you have little little Yeah, you have

0:13:18.240 --> 0:13:21.360
<v Speaker 1>a little separation charges that will allow the multi breaks

0:13:21.400 --> 0:13:24.520
<v Speaker 1>to happen. Meanwhile, that fuse just continues to slowly go

0:13:24.600 --> 0:13:29.440
<v Speaker 1>through the entire uh firework, lighting each section uh in

0:13:29.480 --> 0:13:32.360
<v Speaker 1>the right order. So it's pretty cool. So let's talk

0:13:32.360 --> 0:13:34.920
<v Speaker 1>about some of these different kinds of shells and what

0:13:35.040 --> 0:13:37.920
<v Speaker 1>exactly they do. Sure, yeah, so these are these are

0:13:38.080 --> 0:13:41.880
<v Speaker 1>terms in the fireworks industry. So the kind of shell

0:13:41.960 --> 0:13:45.439
<v Speaker 1>you have, the design of it, the the physical shape

0:13:45.480 --> 0:13:47.200
<v Speaker 1>of the shell as well as the layout of the

0:13:47.200 --> 0:13:52.360
<v Speaker 1>stars are what determine the how it behaves. So, for example,

0:13:52.440 --> 0:13:54.080
<v Speaker 1>I guess we can alternate with these two. You have

0:13:54.280 --> 0:13:58.920
<v Speaker 1>a palm shell, which contains large comets or charges in

0:13:58.920 --> 0:14:02.880
<v Speaker 1>the shape of a solid cylinder. These travel outward, they

0:14:02.920 --> 0:14:05.440
<v Speaker 1>explode and then curve downward like the limbs of a

0:14:05.480 --> 0:14:08.079
<v Speaker 1>palm tree. So those are you know, now you'll be

0:14:08.120 --> 0:14:10.720
<v Speaker 1>able to impress your friends when you watch a fireworks display.

0:14:10.840 --> 0:14:16.920
<v Speaker 1>That's a palm charge. Really well done. You've also got

0:14:16.920 --> 0:14:21.560
<v Speaker 1>the round shells. Those perhaps expectedly explode in a spherical shape,

0:14:21.680 --> 0:14:24.240
<v Speaker 1>usually of colored stars. Yeah, this is what I always

0:14:24.320 --> 0:14:27.000
<v Speaker 1>think of when I think fireworks. This is the particular

0:14:27.360 --> 0:14:30.360
<v Speaker 1>style I think of, just the big round globe of

0:14:30.440 --> 0:14:34.040
<v Speaker 1>glowing stars like red or green, flying outward. Actually think

0:14:34.080 --> 0:14:36.440
<v Speaker 1>of the palm first. Yeah, I can, I can see it.

0:14:36.480 --> 0:14:38.640
<v Speaker 1>All depends on I guess, your own personal experience. I've

0:14:38.680 --> 0:14:42.320
<v Speaker 1>seen a lot of Disney fireworks and and these round shells,

0:14:42.520 --> 0:14:44.920
<v Speaker 1>they're very fond of them. Yeah, because if you do

0:14:45.000 --> 0:14:47.400
<v Speaker 1>three of them in the right orientation, they look like

0:14:47.440 --> 0:14:49.960
<v Speaker 1>a mickey head, yes, exactly. So then you have the

0:14:50.080 --> 0:14:53.080
<v Speaker 1>ring shell. This explodes to produce a symmetrical ring of stars.

0:14:53.080 --> 0:14:54.680
<v Speaker 1>The way this works is that again, if you were

0:14:54.720 --> 0:14:57.920
<v Speaker 1>to cut a ring shell in half, you would see

0:14:57.960 --> 0:15:01.840
<v Speaker 1>just a perfect ring of the the pellets, the star

0:15:01.920 --> 0:15:05.080
<v Speaker 1>pellets around the burst charge, and it would just shoot

0:15:05.120 --> 0:15:07.960
<v Speaker 1>them all out, uh, in a circle, you know, in

0:15:07.960 --> 0:15:11.440
<v Speaker 1>in equal directions. So that's all that one works. Uh.

0:15:11.520 --> 0:15:15.240
<v Speaker 1>Then you've got a willow. These contain stars with a

0:15:15.320 --> 0:15:18.760
<v Speaker 1>high charcoal composition to make them really long burning so

0:15:18.800 --> 0:15:21.400
<v Speaker 1>that they'll fall out in the shape of willow branches

0:15:21.440 --> 0:15:24.080
<v Speaker 1>and and stay lips, stay visible sometimes even until they

0:15:24.160 --> 0:15:25.800
<v Speaker 1>hit the ground. Yeah, these are the ones that you know,

0:15:25.840 --> 0:15:28.240
<v Speaker 1>you see those sparkles and they just the long trail

0:15:28.280 --> 0:15:31.760
<v Speaker 1>of sparkles as they slowly descend. They're very, very impressive.

0:15:32.200 --> 0:15:35.280
<v Speaker 1>We're making so many gestures over here, folks, it's really

0:15:35.400 --> 0:15:38.080
<v Speaker 1>there's a lot of like, uh, spirit fingers going on

0:15:38.440 --> 0:15:41.080
<v Speaker 1>inside the studio right now. Then you have the roundel,

0:15:41.280 --> 0:15:44.080
<v Speaker 1>which bursts into a circle of maroon shells that then

0:15:44.160 --> 0:15:48.560
<v Speaker 1>explode in sequence maroon shells is that the color actually

0:15:48.680 --> 0:15:52.400
<v Speaker 1>no in in fireworks language, maroon shells are shells that

0:15:53.000 --> 0:15:55.560
<v Speaker 1>make a boom noise. These are the ones that I

0:15:55.600 --> 0:15:58.600
<v Speaker 1>really didn't like as a kid, the very loud banks. So,

0:15:58.920 --> 0:16:01.120
<v Speaker 1>by the way, again, the way you create that loud

0:16:01.120 --> 0:16:04.240
<v Speaker 1>bang is you really compressed that black powder uh in

0:16:04.240 --> 0:16:07.000
<v Speaker 1>in uh fireworks factories. The way I've seen this is

0:16:07.040 --> 0:16:10.320
<v Speaker 1>that you create the parchment shell the black powders in it.

0:16:10.560 --> 0:16:14.080
<v Speaker 1>You then have that shell wrapped in string that is

0:16:14.240 --> 0:16:17.440
<v Speaker 1>very tightly wound so it compresses it. Then you put

0:16:17.560 --> 0:16:20.840
<v Speaker 1>wet parchment paper on the outside of it, tightly wrapped

0:16:20.880 --> 0:16:24.000
<v Speaker 1>so that when it dries, it compresses it even more. Yeah,

0:16:24.080 --> 0:16:27.360
<v Speaker 1>pretty impressive. Our next type is the chrysanthemum shell, which

0:16:27.560 --> 0:16:30.520
<v Speaker 1>which burst into like a spherical pattern of stars that

0:16:30.520 --> 0:16:32.920
<v Speaker 1>that leave a visible trail, so the effect is something

0:16:32.960 --> 0:16:35.360
<v Speaker 1>like a chrysanthemum blossom. Yep. Then you have the pistol,

0:16:35.560 --> 0:16:37.880
<v Speaker 1>the p I S T I L, which is like

0:16:38.040 --> 0:16:40.880
<v Speaker 1>the chrysanthemum shell, but this one has a core. There's

0:16:40.880 --> 0:16:43.320
<v Speaker 1>a different color than the stars that fly out from

0:16:43.320 --> 0:16:45.720
<v Speaker 1>the middle. So the middle has one color, the stars

0:16:45.760 --> 0:16:48.800
<v Speaker 1>the second color. You can have just a maroon shell. Ye,

0:16:49.280 --> 0:16:52.240
<v Speaker 1>so if you just just a bang, Yeah, I hated those,

0:16:53.040 --> 0:16:56.360
<v Speaker 1>and then you had the serpentine, which is my strategy,

0:16:56.400 --> 0:17:00.880
<v Speaker 1>and halo, which never works. But no serpent fireworks shell

0:17:01.320 --> 0:17:05.119
<v Speaker 1>bursts to send small tubes of incendiaries skittering outward at

0:17:05.160 --> 0:17:08.199
<v Speaker 1>random paths, which may culminate an exploding star. So if

0:17:08.200 --> 0:17:10.080
<v Speaker 1>you ever see the ones that have like the crazy

0:17:10.119 --> 0:17:14.080
<v Speaker 1>Spinney's that off, yeah, those are serpentines. So those are

0:17:14.080 --> 0:17:16.719
<v Speaker 1>your basic types of fireworks shells. Of course, there are

0:17:16.760 --> 0:17:20.040
<v Speaker 1>other variations on these, or there's some that use this

0:17:20.160 --> 0:17:22.520
<v Speaker 1>as a basis and then they create a different effect.

0:17:22.880 --> 0:17:25.359
<v Speaker 1>But if you were in the fireworks trade, those are

0:17:25.400 --> 0:17:27.840
<v Speaker 1>the kind of terms you would be hearing, and people

0:17:27.880 --> 0:17:30.160
<v Speaker 1>would just call them out as they would see them launchic. Oh,

0:17:30.280 --> 0:17:33.399
<v Speaker 1>that's a round, l that's a serpentine. You wouldn't have

0:17:33.440 --> 0:17:35.080
<v Speaker 1>to say that's a maroon because everyone would be going

0:17:35.119 --> 0:17:38.720
<v Speaker 1>what anyway. So we've talked a little bit about this,

0:17:38.880 --> 0:17:44.320
<v Speaker 1>but actually launching fireworks, especially in terms of displays. So yeah,

0:17:44.359 --> 0:17:47.240
<v Speaker 1>the basic one we've covered the idea that you know

0:17:47.280 --> 0:17:49.879
<v Speaker 1>you have the slow burning fuse and the quick burning fuse.

0:17:49.880 --> 0:17:52.719
<v Speaker 1>The quick burning one lights the black powder. One thing

0:17:52.720 --> 0:17:54.320
<v Speaker 1>we didn't mention is that you do have to have

0:17:54.359 --> 0:17:56.520
<v Speaker 1>a mortar, which is essentially a pipe that has a

0:17:56.560 --> 0:17:59.439
<v Speaker 1>closed off end on one side. And you know, in

0:17:59.480 --> 0:18:02.480
<v Speaker 1>the old day, as you would essentially light the the

0:18:02.560 --> 0:18:07.520
<v Speaker 1>one main fuse, drop the package into the mortar, and

0:18:07.560 --> 0:18:12.000
<v Speaker 1>then run the heck away before everything started going buonky. So,

0:18:12.160 --> 0:18:16.479
<v Speaker 1>once that lift charge ignites, it creates a lot of

0:18:16.520 --> 0:18:19.919
<v Speaker 1>gas and that gas expands and that's what provides the

0:18:19.960 --> 0:18:22.879
<v Speaker 1>thrust to push the package out of the mortar and

0:18:22.920 --> 0:18:25.159
<v Speaker 1>into the air. So if this sounds a lot like

0:18:25.400 --> 0:18:30.000
<v Speaker 1>our discussions about things like cannon and flintlock pistols and

0:18:30.119 --> 0:18:32.160
<v Speaker 1>things of that nature, it's because it is. We're talking

0:18:32.160 --> 0:18:35.840
<v Speaker 1>about expanding gases. It's the same thing that creates the

0:18:35.840 --> 0:18:41.760
<v Speaker 1>the propulsion for your basic firearms. So you've got your

0:18:41.800 --> 0:18:44.000
<v Speaker 1>mortar and your your lift charge, and that's all you

0:18:44.040 --> 0:18:46.639
<v Speaker 1>need to be able to launch it properly. These days,

0:18:47.000 --> 0:18:50.840
<v Speaker 1>we don't necessarily need to have someone physically light a

0:18:50.960 --> 0:18:54.400
<v Speaker 1>fuse and then dump it into a mortar. Than right,

0:18:54.440 --> 0:18:58.480
<v Speaker 1>there's there there are computerized fuses that will i mean

0:18:58.520 --> 0:19:01.320
<v Speaker 1>not self light, but oh no, why Essentially you've got

0:19:01.320 --> 0:19:04.320
<v Speaker 1>is you set up your your mortar system that already

0:19:04.359 --> 0:19:08.200
<v Speaker 1>has the various packages in each mortar as it's supposed

0:19:08.200 --> 0:19:10.639
<v Speaker 1>to be uh, and then you have an electrical charge

0:19:10.760 --> 0:19:14.320
<v Speaker 1>that can create the spark to light the fuse, so

0:19:14.359 --> 0:19:16.919
<v Speaker 1>that way everything can be done from a distance. You

0:19:16.920 --> 0:19:19.760
<v Speaker 1>can either have it where it's manually done, where you

0:19:19.760 --> 0:19:22.359
<v Speaker 1>push a button and that button is what creates the spark,

0:19:22.680 --> 0:19:24.560
<v Speaker 1>or you can have it fully automated, where you've got

0:19:24.560 --> 0:19:27.880
<v Speaker 1>a full program and you say, at this time stamp

0:19:28.080 --> 0:19:31.879
<v Speaker 1>when this program runs, this particular spark needs to happen,

0:19:32.280 --> 0:19:34.359
<v Speaker 1>and in that case you can launch a firework. So

0:19:34.440 --> 0:19:37.879
<v Speaker 1>this is where you get those big choreograph displays. Right,

0:19:38.000 --> 0:19:40.800
<v Speaker 1>You've got a essentially a program that has a beginning

0:19:41.119 --> 0:19:43.320
<v Speaker 1>to the end, and think of it like a video

0:19:43.440 --> 0:19:45.639
<v Speaker 1>on YouTube. You would you look at the video and

0:19:45.640 --> 0:19:48.600
<v Speaker 1>you'd see, oh, it's seven months, twelve twelve seconds long.

0:19:48.640 --> 0:19:52.320
<v Speaker 1>I want to see what happens at minute three and

0:19:52.320 --> 0:19:54.520
<v Speaker 1>and twelve seconds and you go straight to that point

0:19:54.560 --> 0:19:58.200
<v Speaker 1>and you look at that frame. Well, in this computer program,

0:19:58.280 --> 0:20:01.399
<v Speaker 1>you would be able to see which switches were essentially

0:20:01.440 --> 0:20:06.359
<v Speaker 1>being thrown electronically, not mechanically necessarily these days, and you

0:20:06.359 --> 0:20:09.800
<v Speaker 1>could say, oh, all right, at that point, mortars seventeen

0:20:10.400 --> 0:20:14.080
<v Speaker 1>three and forty nine all fire. There's a roundel in

0:20:14.080 --> 0:20:17.280
<v Speaker 1>the center, there's a chrysanthemum, and there's a pistol, and

0:20:17.359 --> 0:20:20.200
<v Speaker 1>all three go up simultaneously to create the effect you're

0:20:20.240 --> 0:20:23.760
<v Speaker 1>going for. And you know exactly what's in which mortar.

0:20:23.880 --> 0:20:25.960
<v Speaker 1>You know, you program that ends. You put them there. Yeah,

0:20:26.080 --> 0:20:27.919
<v Speaker 1>you put them there, and you say to the computer

0:20:28.000 --> 0:20:31.360
<v Speaker 1>program this is the thing that's in this other thing,

0:20:31.760 --> 0:20:36.240
<v Speaker 1>and you you cut and create your fuses. Fuse technology

0:20:36.280 --> 0:20:38.600
<v Speaker 1>also has a lot to do with how all of

0:20:38.640 --> 0:20:41.520
<v Speaker 1>this is going to go off. And fuses are just

0:20:41.720 --> 0:20:44.320
<v Speaker 1>really basic things if you've never created one yourself, that

0:20:44.359 --> 0:20:47.359
<v Speaker 1>are made of some kind of fuel um that's coated

0:20:47.480 --> 0:20:50.720
<v Speaker 1>or or possibly soaked or infused with some kind of oxidizer,

0:20:51.160 --> 0:20:54.320
<v Speaker 1>and the exact materials and ratios of materials that you

0:20:54.400 --> 0:20:57.120
<v Speaker 1>use are going to give you these these different time effects,

0:20:57.200 --> 0:20:59.280
<v Speaker 1>right whether or not it will burn at say, you

0:20:59.359 --> 0:21:01.400
<v Speaker 1>could have the same same length of fuse and one

0:21:01.440 --> 0:21:04.520
<v Speaker 1>of them might take fifteen seconds to burn all the

0:21:04.520 --> 0:21:06.320
<v Speaker 1>way through, and the other one might burn all the

0:21:06.320 --> 0:21:09.280
<v Speaker 1>way through in three seconds. Again, it all depends upon

0:21:09.359 --> 0:21:12.360
<v Speaker 1>the the stuff you've put into that fuse, the oxidizers

0:21:12.400 --> 0:21:15.560
<v Speaker 1>and any other kind of fuel you've imbued the fuse with.

0:21:16.200 --> 0:21:19.760
<v Speaker 1>So uh, once you know the physics and assuming your

0:21:19.800 --> 0:21:23.480
<v Speaker 1>chemistry is good, you can have very consistent results from

0:21:23.520 --> 0:21:26.960
<v Speaker 1>one firework to the next. So that assumes a lot.

0:21:27.080 --> 0:21:29.119
<v Speaker 1>It means that you have to be very consistent and

0:21:29.240 --> 0:21:31.560
<v Speaker 1>all the ingredients you use. You have to be consistent

0:21:31.600 --> 0:21:35.120
<v Speaker 1>in the mixtures, the proportions you're using, as well as

0:21:35.160 --> 0:21:38.439
<v Speaker 1>consistent in the placement of stars and the fuses that

0:21:38.520 --> 0:21:40.880
<v Speaker 1>you use. But if you are, if you're really good

0:21:40.920 --> 0:21:45.200
<v Speaker 1>about that, then you know how far the thing is

0:21:45.240 --> 0:21:47.520
<v Speaker 1>gonna fly based upon the amount of lift charge in

0:21:47.560 --> 0:21:49.760
<v Speaker 1>it and it's weight, because that's the two things that

0:21:49.840 --> 0:21:52.080
<v Speaker 1>are going to determine how far projectile flies is how

0:21:52.119 --> 0:21:54.399
<v Speaker 1>heavy is it and how much thrust are you giving it.

0:21:54.760 --> 0:21:57.480
<v Speaker 1>Then you would also be able to determine when it's

0:21:57.480 --> 0:22:00.159
<v Speaker 1>going to explode based upon the type of few is

0:22:00.160 --> 0:22:02.520
<v Speaker 1>that leads to that verset charge. So once you know

0:22:02.600 --> 0:22:05.919
<v Speaker 1>these things, you can start to work backward. Right, So,

0:22:06.040 --> 0:22:08.399
<v Speaker 1>let's say that you have a piece of music that

0:22:08.520 --> 0:22:12.120
<v Speaker 1>you that you particularly want to set your fireworks display too,

0:22:12.359 --> 0:22:14.600
<v Speaker 1>and since I'm a huge Disney fan and Disney is

0:22:14.680 --> 0:22:16.760
<v Speaker 1>famous for this, Let's say it's when you wish upon

0:22:16.760 --> 0:22:20.520
<v Speaker 1>a star and when you hear the words star, Clearly

0:22:20.800 --> 0:22:23.080
<v Speaker 1>you want to have a starburst effect, right, You want

0:22:23.080 --> 0:22:25.800
<v Speaker 1>to have the gorgeous starburst effects of the crowd is

0:22:26.000 --> 0:22:28.200
<v Speaker 1>ooing and eying right at the right moment. So what

0:22:28.320 --> 0:22:30.159
<v Speaker 1>you would do is you would take that song and

0:22:30.200 --> 0:22:32.520
<v Speaker 1>you would look at the time stamp for when the

0:22:33.160 --> 0:22:36.480
<v Speaker 1>word star is mentioned. From that time step, you start

0:22:36.520 --> 0:22:39.320
<v Speaker 1>to work backward and you say, all right, based upon

0:22:39.359 --> 0:22:42.320
<v Speaker 1>when this happens in the song, when does that burst

0:22:42.400 --> 0:22:46.240
<v Speaker 1>charge need to ignite? And then working backwards from that point,

0:22:46.359 --> 0:22:48.840
<v Speaker 1>you know you know when the burst charge needs to

0:22:48.880 --> 0:22:50.960
<v Speaker 1>ignite so that you get the effect you want. You

0:22:51.000 --> 0:22:53.040
<v Speaker 1>then say, all right, well i want it to be

0:22:53.080 --> 0:22:55.800
<v Speaker 1>at this particular height and I'm firing it from this

0:22:55.840 --> 0:22:58.880
<v Speaker 1>particular location. So based on that, you know the distance

0:22:58.880 --> 0:23:01.359
<v Speaker 1>that the projectile has to know so they can be

0:23:01.400 --> 0:23:03.760
<v Speaker 1>at the right height and and explode at the right time.

0:23:04.240 --> 0:23:07.040
<v Speaker 1>That tells you how large a lift charge you need

0:23:07.119 --> 0:23:09.800
<v Speaker 1>to get the projectile there, and how quickly that quick

0:23:09.840 --> 0:23:12.040
<v Speaker 1>burning fuse needs to burn in order for it to

0:23:12.200 --> 0:23:14.760
<v Speaker 1>ignite at what time you need to push or push

0:23:14.760 --> 0:23:19.119
<v Speaker 1>the button or have it automatically exactly. So again you

0:23:19.160 --> 0:23:21.720
<v Speaker 1>just work backwards. You know, you know when you want

0:23:21.760 --> 0:23:23.840
<v Speaker 1>the effect to happen, so then you work backwards to

0:23:23.840 --> 0:23:27.040
<v Speaker 1>find out when it has to initiate that are that

0:23:27.160 --> 0:23:31.280
<v Speaker 1>fuse burning for the first time. So it actually is

0:23:31.280 --> 0:23:35.040
<v Speaker 1>is pretty easy in that respect, but it does require

0:23:35.080 --> 0:23:37.840
<v Speaker 1>that you have a very good knowledge of how the

0:23:37.880 --> 0:23:41.879
<v Speaker 1>physics works, so that and and it also requires that

0:23:41.920 --> 0:23:47.119
<v Speaker 1>those fireworks are consistently made the chemistry correctly right, So

0:23:47.200 --> 0:23:49.119
<v Speaker 1>that way when you use all right, we're going to

0:23:49.200 --> 0:23:53.680
<v Speaker 1>use firework number seven, this this particular type of firework

0:23:53.840 --> 0:23:57.280
<v Speaker 1>every single time, because I mean, like Walt Disney, the

0:23:57.760 --> 0:24:01.200
<v Speaker 1>Disney Parks, they do these these fireworks displays nearly every night,

0:24:01.240 --> 0:24:04.320
<v Speaker 1>particularly in the summer. So then that means it has

0:24:04.359 --> 0:24:07.040
<v Speaker 1>to be exactly right each time. So the fireworks have

0:24:07.119 --> 0:24:09.800
<v Speaker 1>to be consistent and they have to be ignited at

0:24:09.840 --> 0:24:13.600
<v Speaker 1>the the same time the consistent time throughout each of

0:24:13.640 --> 0:24:18.440
<v Speaker 1>these displays. But it's really pretty cool. Um Also, you

0:24:18.520 --> 0:24:21.359
<v Speaker 1>might wonder what exactly is making that boom noise. Yeah, well,

0:24:21.400 --> 0:24:25.040
<v Speaker 1>we've been talking a little bit about expanding gases, and

0:24:25.119 --> 0:24:28.760
<v Speaker 1>that's that's basically it the the the expansion of this

0:24:28.840 --> 0:24:32.800
<v Speaker 1>stuff in the firework displaces a pretty large quantity of air.

0:24:33.359 --> 0:24:35.440
<v Speaker 1>Air has to go somewhere, so it ripples that word

0:24:35.480 --> 0:24:39.320
<v Speaker 1>really fast, right, It's essentially a shock wave, So that's

0:24:39.320 --> 0:24:42.000
<v Speaker 1>what makes the boom. Yeah. So of course the more

0:24:42.560 --> 0:24:46.399
<v Speaker 1>black powder you can pack into a small space, the

0:24:46.440 --> 0:24:49.600
<v Speaker 1>bigger the boom. Again, it has to be compact because

0:24:49.640 --> 0:24:52.000
<v Speaker 1>if it's just loose, then it just it just burns.

0:24:52.119 --> 0:24:54.119
<v Speaker 1>It burns really fast. In fact, there are a lot

0:24:54.160 --> 0:24:57.240
<v Speaker 1>of people who get really picky about the terms uh,

0:24:57.400 --> 0:25:01.840
<v Speaker 1>igniting versus exploding, because they say, well, technically, gunpowder just

0:25:01.920 --> 0:25:06.680
<v Speaker 1>burns really really really fast. It's not truly explosive. Yeah,

0:25:06.720 --> 0:25:08.200
<v Speaker 1>but if you were to put it in a very

0:25:08.240 --> 0:25:12.240
<v Speaker 1>compact area, then you get that explosion because of the

0:25:12.359 --> 0:25:17.400
<v Speaker 1>rapid combustion. So, uh, we've really kind of covered all

0:25:17.400 --> 0:25:21.680
<v Speaker 1>the basics um about you know, how these things work, uh,

0:25:21.720 --> 0:25:24.080
<v Speaker 1>the way that you would coordinate stuff. But we've still

0:25:24.119 --> 0:25:27.879
<v Speaker 1>got some fun, little goofy trivial facts that I wanted

0:25:27.920 --> 0:25:30.919
<v Speaker 1>to cover. And so back in n I mentioned this

0:25:31.040 --> 0:25:35.160
<v Speaker 1>a little bit. Disneyland introduced its first fireworks show Uh.

0:25:35.200 --> 0:25:38.000
<v Speaker 1>It was called Fantasy in the Sky and Walt Disney

0:25:38.040 --> 0:25:40.280
<v Speaker 1>came up with this idea, or actually asked the imagineers

0:25:40.280 --> 0:25:42.000
<v Speaker 1>to come up with an idea of how do you

0:25:42.119 --> 0:25:44.840
<v Speaker 1>keep people in the park after it gets dark? And

0:25:44.880 --> 0:25:47.520
<v Speaker 1>I guess this is why to this day Disney uses

0:25:47.560 --> 0:25:50.240
<v Speaker 1>fireworks displays almost nightly. Yeah. Well, it turned out to

0:25:50.280 --> 0:25:52.800
<v Speaker 1>be one of those things that really really worked well.

0:25:52.800 --> 0:25:55.960
<v Speaker 1>People would stay in the park longer, which ultimately means

0:25:56.000 --> 0:25:57.840
<v Speaker 1>they'd be willing to spend more money. I mean you,

0:25:58.320 --> 0:26:00.159
<v Speaker 1>the longer you keep someone there, the more like that

0:26:00.240 --> 0:26:02.840
<v Speaker 1>are gonna walk out with one of those lemonades and

0:26:02.880 --> 0:26:05.800
<v Speaker 1>Mickey dolls. They the more, the more Turos they'll eat.

0:26:07.760 --> 0:26:11.920
<v Speaker 1>Disney Turos are the best. You know. Their ice cream

0:26:12.000 --> 0:26:16.119
<v Speaker 1>is pretty awesome too. Okay, I love Disney. But the anyway,

0:26:16.160 --> 0:26:18.480
<v Speaker 1>the launch site for the fireworks was backstage, and each

0:26:18.480 --> 0:26:21.320
<v Speaker 1>firework at that time had to be lit manually. There's

0:26:21.359 --> 0:26:24.439
<v Speaker 1>actually some video that you can watch of the various

0:26:24.440 --> 0:26:26.760
<v Speaker 1>people who had run back and forth and light the

0:26:26.800 --> 0:26:31.479
<v Speaker 1>fireworks in the right sequence. Now, these early fireworks weren't

0:26:31.680 --> 0:26:33.919
<v Speaker 1>choreographed the way the modern ones were. It wasn't like

0:26:33.960 --> 0:26:37.119
<v Speaker 1>you had park wide music and the fireworks went off

0:26:37.160 --> 0:26:40.920
<v Speaker 1>of the r but they were like really impressive displays. Uh.

0:26:41.000 --> 0:26:43.040
<v Speaker 1>The displays, by the way, in Disney parks all depend

0:26:43.160 --> 0:26:45.840
<v Speaker 1>upon where which park you're in, because some of the

0:26:45.880 --> 0:26:50.359
<v Speaker 1>places like Disneyland, Paris and UH and Tokyo Disneyland and

0:26:50.400 --> 0:26:56.040
<v Speaker 1>Tokyo Disney See have specific limitations on how high fireworks

0:26:56.040 --> 0:26:59.160
<v Speaker 1>could go. So the ones that you'll see in say

0:26:59.160 --> 0:27:01.800
<v Speaker 1>Florida and kell Fornia are different than the ones you

0:27:01.800 --> 0:27:04.520
<v Speaker 1>would see in these other parks because of those local

0:27:06.200 --> 0:27:09.040
<v Speaker 1>and since the days of Fantasy in the Sky, they've

0:27:09.359 --> 0:27:11.280
<v Speaker 1>they've kind of upgraded, Like I said, they've got the

0:27:11.280 --> 0:27:15.560
<v Speaker 1>fully choreographed ones. Yeah, yeah, with quite a few shells. Yeah.

0:27:15.600 --> 0:27:20.879
<v Speaker 1>The Disney World's Wishes display has five hundred fifty seven

0:27:21.000 --> 0:27:24.040
<v Speaker 1>firing queues. They have more shells than that, but just

0:27:24.119 --> 0:27:28.719
<v Speaker 1>five fifty seven separate cueues in that one display, So

0:27:28.800 --> 0:27:34.040
<v Speaker 1>five fifty seven different times there are multiple shells going

0:27:34.119 --> 0:27:37.480
<v Speaker 1>up into the sky. That's incredibly complex. I think it's

0:27:37.520 --> 0:27:40.040
<v Speaker 1>like seventeen minutes long something like that. So it's a

0:27:40.080 --> 0:27:43.840
<v Speaker 1>really long display, so really impressive. I mean, obviously if

0:27:43.840 --> 0:27:45.359
<v Speaker 1>it were like three minutes long and there's five and

0:27:45.520 --> 0:27:47.720
<v Speaker 1>fifty seven firing cues. You would just be blind and

0:27:47.800 --> 0:27:49.440
<v Speaker 1>deaf by the end of it. Yeah, that sounds a

0:27:49.480 --> 0:27:53.919
<v Speaker 1>little bit whelming right there. Um. Uh, they've also engineered

0:27:54.000 --> 0:27:58.200
<v Speaker 1>their their system to use compressed air for launches rather

0:27:58.480 --> 0:28:02.920
<v Speaker 1>than that initial blast. We've been talking about an initial

0:28:02.960 --> 0:28:06.080
<v Speaker 1>blast forcing something out out of the firing too. But yeah,

0:28:06.119 --> 0:28:09.440
<v Speaker 1>but they're using compressed air, so it probably reduces their

0:28:09.480 --> 0:28:12.600
<v Speaker 1>cost a lot. You only need that that single explosion,

0:28:12.680 --> 0:28:15.080
<v Speaker 1>and it reduces the amount of smoke that's created. Yes,

0:28:15.160 --> 0:28:18.199
<v Speaker 1>so they don't have to because obviously those early displays

0:28:18.280 --> 0:28:20.320
<v Speaker 1>E meant that once the display was over, you had

0:28:20.320 --> 0:28:24.399
<v Speaker 1>this kind of cloud of smoke hanging over the Magic Kingdom. Yeah,

0:28:24.720 --> 0:28:27.640
<v Speaker 1>so this way they are able to avoid that. Also,

0:28:27.640 --> 0:28:29.879
<v Speaker 1>I mean, you're just using giant air cannons. That's how

0:28:29.920 --> 0:28:32.520
<v Speaker 1>cool is that? Uh. In the United States, at least,

0:28:32.720 --> 0:28:36.000
<v Speaker 1>fireworks are technically classified as two different types of explosives

0:28:36.080 --> 0:28:39.239
<v Speaker 1>at the same time because of the different effects. So

0:28:39.320 --> 0:28:42.000
<v Speaker 1>the fact that they have the one blast for propulsion

0:28:42.000 --> 0:28:44.640
<v Speaker 1>and the other blast that's truly the explosion. You have

0:28:44.800 --> 0:28:48.480
<v Speaker 1>low level and like an intermediate level of explosive classification

0:28:48.560 --> 0:28:51.200
<v Speaker 1>just for fireworks. It's two and one. As of the

0:28:51.240 --> 0:28:55.640
<v Speaker 1>recording of this podcast, the largest fireworks display on record

0:28:55.800 --> 0:29:01.240
<v Speaker 1>happened on December in Dubai during what they exploded four

0:29:01.320 --> 0:29:05.720
<v Speaker 1>hundred and seventy nine thousand, six hundred and fifty one fireworks.

0:29:06.600 --> 0:29:10.760
<v Speaker 1>It's stretched across about sixty miles of seafront. That is

0:29:10.800 --> 0:29:15.520
<v Speaker 1>an enormous fireworks display. Yeah, the the air would look

0:29:15.560 --> 0:29:19.840
<v Speaker 1>as if it were on fire. Yeah. Well, we kind

0:29:19.840 --> 0:29:21.440
<v Speaker 1>of have to because I don't think any wants enough

0:29:21.480 --> 0:29:23.960
<v Speaker 1>ford to do that. Uh no, no, and um and

0:29:23.960 --> 0:29:26.320
<v Speaker 1>and again we do. We do want to impress upon

0:29:26.400 --> 0:29:29.120
<v Speaker 1>you that that these are I mean beautiful and mirac

0:29:29.280 --> 0:29:33.600
<v Speaker 1>well not miraculous, they're technological. These are beautiful, technological feats

0:29:33.640 --> 0:29:36.440
<v Speaker 1>of engineering and physics and chemistry all at the same

0:29:36.480 --> 0:29:38.760
<v Speaker 1>time that will totally blow your fingers off. It will

0:29:38.840 --> 0:29:43.240
<v Speaker 1>super blow your fingers off, y'all. Don't play with them, no, Yeah,

0:29:43.600 --> 0:29:45.040
<v Speaker 1>and I know there are a lot of people who

0:29:45.080 --> 0:29:48.080
<v Speaker 1>do like their little backyard fireworks display or four fourth

0:29:48.080 --> 0:29:50.200
<v Speaker 1>of July here in the US, or or the New

0:29:50.280 --> 0:29:53.120
<v Speaker 1>Year's Eve or whatever. Just just you know, stay sober. Folks.

0:29:53.360 --> 0:29:56.000
<v Speaker 1>Have a spotter, yeah, have have you know, your your

0:29:56.080 --> 0:29:59.040
<v Speaker 1>fire handling stuff like a fire extinguisher is always a

0:29:59.040 --> 0:30:04.120
<v Speaker 1>good idea. Just practice safety and be be alert, you know,

0:30:04.280 --> 0:30:08.600
<v Speaker 1>enjoy yourself, but don't make them at home, please. These

0:30:08.600 --> 0:30:12.440
<v Speaker 1>are these are explosives, and explosives are inherently dangerous, so

0:30:12.560 --> 0:30:17.040
<v Speaker 1>just be careful. Even sparklers are using black powder, right,

0:30:17.160 --> 0:30:19.040
<v Speaker 1>that's that's one of the mixers, and they have like

0:30:19.360 --> 0:30:22.200
<v Speaker 1>the little meal flakes like aluminum or whatever in them

0:30:22.240 --> 0:30:26.600
<v Speaker 1>so that they create those bright silver sparks. So these

0:30:26.600 --> 0:30:29.800
<v Speaker 1>are things that will burn. They'll burn hot, they will

0:30:29.840 --> 0:30:32.840
<v Speaker 1>burn you if you're not careful, So just show caution.

0:30:33.160 --> 0:30:37.920
<v Speaker 1>Enjoy yourselves though, because these displays can be really really impressive. Um,

0:30:37.960 --> 0:30:40.840
<v Speaker 1>I like to let other people handle it for me, because,

0:30:40.840 --> 0:30:43.520
<v Speaker 1>knowing how excellent prone I am, I realized that it

0:30:43.560 --> 0:30:45.400
<v Speaker 1>would be a terrible idea to put me in charge

0:30:45.400 --> 0:30:48.000
<v Speaker 1>of any kind of fireworks display. Given the opportunity, I

0:30:48.000 --> 0:30:50.680
<v Speaker 1>will burn myself every time. I have to remind myself

0:30:50.720 --> 0:30:53.640
<v Speaker 1>approximately daily that hot things are hot, right exactly right?

0:30:53.800 --> 0:30:56.280
<v Speaker 1>Oh yeah, that thing that glowing red, Now I remember

0:30:56.280 --> 0:30:59.080
<v Speaker 1>why it's glowing red. It's because of that those excited

0:30:59.120 --> 0:31:02.880
<v Speaker 1>electrons the food times. Yeah, so anyway, that wraps up

0:31:02.880 --> 0:31:06.760
<v Speaker 1>our full treatment of fireworks, what makes them go, how

0:31:06.840 --> 0:31:10.440
<v Speaker 1>these things are coordinated? Uh, you know, there are very

0:31:10.480 --> 0:31:14.760
<v Speaker 1>complex computer programs that can not only program in a

0:31:14.800 --> 0:31:17.400
<v Speaker 1>full display, but simulate the display so you can see

0:31:17.440 --> 0:31:19.640
<v Speaker 1>what it will look like, um, you know, and an

0:31:19.640 --> 0:31:22.200
<v Speaker 1>animation to make sure that you're getting the effect you want.

0:31:22.720 --> 0:31:25.560
<v Speaker 1>These things are all, you know, they're basic implementations of

0:31:25.560 --> 0:31:27.480
<v Speaker 1>technology that've been used for other things, but that it's

0:31:27.520 --> 0:31:29.880
<v Speaker 1>really cool to see them all come together to create

0:31:29.920 --> 0:31:34.240
<v Speaker 1>these very impressive group events. So thank you so much,

0:31:34.440 --> 0:31:38.280
<v Speaker 1>cyber Night for these suggestions. We greatly appreciate it. If

0:31:38.280 --> 0:31:41.880
<v Speaker 1>any of you out there have similar suggestions, maybe there's

0:31:41.920 --> 0:31:44.960
<v Speaker 1>some other topic that you you've always wondered how does

0:31:45.000 --> 0:31:47.080
<v Speaker 1>that work? Or you just have you know, a random

0:31:47.160 --> 0:31:52.400
<v Speaker 1>question like Jonathan, what colors shoes do you wear? I

0:31:52.440 --> 0:31:55.200
<v Speaker 1>will answer that, but I won't answer it now because

0:31:55.200 --> 0:31:57.000
<v Speaker 1>none of you have asked me. But if you have

0:31:57.040 --> 0:31:59.480
<v Speaker 1>any questions, send them in. We we'd love to do

0:31:59.520 --> 0:32:02.880
<v Speaker 1>some episode. It's where we're just answering listener questions that

0:32:02.880 --> 0:32:06.200
<v Speaker 1>aren't necessarily a full episode on their own. That'd be great,

0:32:06.680 --> 0:32:09.200
<v Speaker 1>but just let us know the way you do that.

0:32:09.240 --> 0:32:10.720
<v Speaker 1>By the way, I know I haven't gotten around to.

0:32:10.760 --> 0:32:13.560
<v Speaker 1>That is, send us an email or addresses tex stuff

0:32:13.680 --> 0:32:16.640
<v Speaker 1>at how stuff works dot com, or drop us a

0:32:16.640 --> 0:32:19.520
<v Speaker 1>line on Facebook, Twitter, or Tumbler or handle at all.

0:32:19.640 --> 0:32:23.120
<v Speaker 1>Three is tech stuff H s W and we'll talk

0:32:23.120 --> 0:32:29.160
<v Speaker 1>to you again really soon. For more on this and

0:32:29.200 --> 0:32:31.760
<v Speaker 1>thousands of other topics, does it have stuff works dot

0:32:31.800 --> 0:32:41.680
<v Speaker 1>com