WEBVTT - Is the Uncanny Valley Real?

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<v Speaker 1>Welcome to Stuff you Should Know from how Stuff Works

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<v Speaker 1>dot Com. Hey, and welcome to the podcast. I'm Josh Clark,

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<v Speaker 1>and there's Charles W. Chuck Bryant. There's Jerry over there

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<v Speaker 1>doing the robot, which means this is stuff you should know.

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<v Speaker 1>Robot stot. I knew i'd get a laughout. EA, sooner

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<v Speaker 1>or later? Did you do the robot? Can you do

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<v Speaker 1>the robot? I think I've seen you do pretty bad robot.

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<v Speaker 1>I don't know about pretty bad robot. I can do

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<v Speaker 1>a pretty great robot, that's what you've seen. I can't

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<v Speaker 1>do any of that stuff. Yeah, I can't really either,

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<v Speaker 1>and didn't really. If if you're claim to fame is

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<v Speaker 1>like a really great robot dance, I don't know, maybe

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<v Speaker 1>take up some other hobbies as well, kind of round

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<v Speaker 1>that out. You don't want them to be the only

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<v Speaker 1>thing you're good at, right, because if you list that

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<v Speaker 1>on the dating site, you might turn ladies off. Yeah,

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<v Speaker 1>according to e Harmony, Yeah, that's foreshadowing. I love that one,

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<v Speaker 1>don't you. Yeah, that's some issues with that whole Oh yeah, yeah,

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<v Speaker 1>we'll get to that. This is tad all right. Well,

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<v Speaker 1>let's start the at the beginning. Almost the beginning. Chuck,

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<v Speaker 1>let's go back to nineteen seventy, which was the beginning

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<v Speaker 1>of the greatest decade in the history of humanity. Yeah,

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<v Speaker 1>neither one of us were born yet I can finally

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<v Speaker 1>even say that I'm still not even born. It must

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<v Speaker 1>feel good. Yeah, okay, well, welcome to the club. I guess. Thanks.

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<v Speaker 1>And in nineteen seventy, we're not just going just anywhere

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<v Speaker 1>at nights seven, We're going to Japan in nineteen seventy.

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<v Speaker 1>Japan was pretty cool in the seventies. Yeah, a lot

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<v Speaker 1>of bell bottoms, a lot of ninja running around. Still, um,

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<v Speaker 1>there were calculators being wheelded all over the place. Probably

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<v Speaker 1>it was a good time, good good time for Japan, right,

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<v Speaker 1>and one of the one of the things that was

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<v Speaker 1>going on in nineteen seventy. I could not, for the

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<v Speaker 1>life of me find what issue of this journal it

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<v Speaker 1>came out in what month, But at some point in

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<v Speaker 1>nineteen seventy there was an obscure journal, a Japanese academic

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<v Speaker 1>journal called Energy, and at some point during that year

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<v Speaker 1>it published a article by a Japanese roboticist, and his

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<v Speaker 1>name is Massa Hiro Mori. Thank you, I have a

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<v Speaker 1>lot of practice, and uh, Massa Hiro Omori uh published

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<v Speaker 1>this article and he named it Bukimi no Tani gen

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<v Speaker 1>show is actually the full name of the whole thing.

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<v Speaker 1>And as we'll see, it's kind of difficult to translate

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<v Speaker 1>into English, right, and it took many, many years after

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<v Speaker 1>he wrote this article for it to be translated into

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<v Speaker 1>English for anybody even try to attempt it. So basically,

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<v Speaker 1>Mori was this robotic cyst and he wrote this essay

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<v Speaker 1>and at the time he just put it out there

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<v Speaker 1>and went back to work, started teaching more and more roboticists.

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<v Speaker 1>The whole new generation of roboticists learned under him and

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<v Speaker 1>his his work just kind of sat there. Um unobserved

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<v Speaker 1>that article, i should say, and then in two thousand

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<v Speaker 1>five a rough translation of it was leaked out wasn't

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<v Speaker 1>intended for publication, and the world entirely changed, right because

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<v Speaker 1>Massa Hiro Morty had in his article put his finger

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<v Speaker 1>on something that no one had before in his capacities

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<v Speaker 1>a roboticist and a human and that was what we

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<v Speaker 1>call today the uncanny Valley. Yeah, so that's um the

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<v Speaker 1>idea that, uh, you're making a robot and we'll see

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<v Speaker 1>this apply some more than just robots. But in his case,

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<v Speaker 1>you're making a robot and you want to make it

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<v Speaker 1>look like a person um, which I guess not all roboticists,

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<v Speaker 1>some of them like the clunky jets and style robots

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<v Speaker 1>like Rosy. But I guess if you're Mori, you're you're

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<v Speaker 1>on the path to designing lifelike robots. And the closer

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<v Speaker 1>you get to that lifelike look, everything's going great. Everything's

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<v Speaker 1>going great, people are like, this is so cool, this

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<v Speaker 1>is so cool, and then all of a sudden, people

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<v Speaker 1>go oh like right as it approaches it's most or basically,

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<v Speaker 1>when it reaches its most lifelike capacity, that this whoever's

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<v Speaker 1>making it can conjure people are repulsed by it. Yeah,

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<v Speaker 1>which is something that most people who ever hear of

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<v Speaker 1>the Uncanny Valley are like, yeah, you know, that's I've

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<v Speaker 1>noticed that. That's happened to me before too. But the

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<v Speaker 1>thing is, Chuck, it doesn't it doesn't actually make sense, right, Like,

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<v Speaker 1>we know a robot is a robot. Yeah, so you know,

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<v Speaker 1>maybe you could be afraid that it's gonna like pick

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<v Speaker 1>you up and break you in two or something like

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<v Speaker 1>a cartoon, but that's different than being creeped out by

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<v Speaker 1>like why would we be creeped out by a robot?

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<v Speaker 1>And this is what Morey put his finger on, was

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<v Speaker 1>there's something to this and it doesn't make sense, and

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<v Speaker 1>he he didn't. It wasn't even just um this article

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<v Speaker 1>that he wrote. He created a graph as well that's

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<v Speaker 1>become quite famous that um really kind of gets the

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<v Speaker 1>point across more than anything else. Yeah, And he wasn't

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<v Speaker 1>even the first person to to go over this and

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<v Speaker 1>to put a put some thought to it. Freud of course,

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<v Speaker 1>because he'd like to think about everything. He thought about

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<v Speaker 1>a little bit. And before Freud, there was a a

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<v Speaker 1>Geman name anst yinched. Oh nice. I did not realize

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<v Speaker 1>that's how his last name should be pronounced. That's good stuff.

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<v Speaker 1>I think I put a tea on the end, but

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<v Speaker 1>the teas in the middle, yinch. Yeah, I think that's right.

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<v Speaker 1>I've been saying, Gentch. We don't. We'll have to look

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<v Speaker 1>that up. Then. I think you're no. I think of

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<v Speaker 1>the two of us, you're you got the German down. Uh.

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<v Speaker 1>And he had a little term called um heimlich uh

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<v Speaker 1>that he called it so like you know, different languages

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<v Speaker 1>had different names for it. Um and you go back

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<v Speaker 1>in time, all the way back to like the seventeenth century,

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<v Speaker 1>and people were and I guess you know, robots didn't

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<v Speaker 1>look super lifelike back then, but whatever their version of

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<v Speaker 1>life like was. Uh. In the sixteen hundreds, people were like,

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<v Speaker 1>I don't like that. Why is it looking at me? Yeah,

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<v Speaker 1>it's got a quill and it's writing things. But like

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<v Speaker 1>you said, Maury made this graph because he was a roboticist,

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<v Speaker 1>and he thought, you know, let's look at this on

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<v Speaker 1>a plotted out so we can stare at it. And

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<v Speaker 1>on the X axis he had human likeness. Then on

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<v Speaker 1>the y axis he had affinity, like whether or not

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<v Speaker 1>you like the way this thing looks. And just as

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<v Speaker 1>we're talking about um, the graph went up and up

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<v Speaker 1>as uh, things got more lifelike and people like the

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<v Speaker 1>way look And then at a certain point there's that

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<v Speaker 1>valley there's a big dip. Uh. That really just kind

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<v Speaker 1>of says it all right, And again this all makes

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<v Speaker 1>sense intuitively, but as we'll see, that's it's been very

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<v Speaker 1>difficult to prove. And one of the reasons why it's

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<v Speaker 1>confounded research thus far is because we were not even

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<v Speaker 1>sure what more meant by some of the words he chose,

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<v Speaker 1>at least as far as translating them to English. Right.

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<v Speaker 1>Um For example, boukimi. Right, it was translated in two

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<v Speaker 1>thousand five as uncanny, but um again that that original

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<v Speaker 1>translation was not intended for publication, but it leaked out,

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<v Speaker 1>and so Uncanny Valley became, you know, the the way

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<v Speaker 1>we all think of it here in the West. But

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<v Speaker 1>boukimi more closely resembles something like eerie. Like I've seen

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<v Speaker 1>it explain that, Um, a word like boukimi means more

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<v Speaker 1>than uncanny is just weird or remarkable or noteworthy. It's

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<v Speaker 1>not necessarily something that gives you the creeps. Boukimi is

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<v Speaker 1>something that that gives you the creeps, like Steve Bukimi's exactly. Um.

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<v Speaker 1>So bukimi probably more should be should have been translated

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<v Speaker 1>the Eerie Valley. But by the time an actual official

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<v Speaker 1>translation that um Mori signed off on came out in

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<v Speaker 1>two thousand twelve, the cat was out of the bag.

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<v Speaker 1>Everybody knew of it as the Uncanny Valley, and there's

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<v Speaker 1>no way anybody who's gonna come back and be like, no, no, no,

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<v Speaker 1>everybody stop calling it that. It's now the Eerie Valley. Okay, right,

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<v Speaker 1>all right, And it may be one of those things

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<v Speaker 1>where we're so used to uncanny Valley now that it's

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<v Speaker 1>hard to imagine eerie Valley. But right, I think that

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<v Speaker 1>was the issue. Yeah, Like, nobody's gonna go along with that.

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<v Speaker 1>So this graph, like I said, it starts off on

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<v Speaker 1>that left hand side, and this is where you have

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<v Speaker 1>things that are super robotic. Um like you know, a

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<v Speaker 1>packaging robot in a factory, um that you know, apparently

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<v Speaker 1>most people don't have funness for I do because I

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<v Speaker 1>love mechanical processes, um right, right, Okay, So there's there's

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<v Speaker 1>part of the problem. It's like that's not necessarily the

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<v Speaker 1>kind of feeling that massa Hiro Morty was talking about.

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<v Speaker 1>He was like, yeah, yeah, you're interested in robotics and

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<v Speaker 1>robotic arms and the industrial processes, and you love watching

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<v Speaker 1>how it's made. Right. What he was talking about was

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<v Speaker 1>more like how it resembles a human and then how

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<v Speaker 1>it makes you feel in relation to its resemblance of

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<v Speaker 1>a human. Right. Well, in that case, it makes me

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<v Speaker 1>feel nothing because it doesn't look at all like a human. Right, Okay,

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<v Speaker 1>So that would be at about the origin of the graph.

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<v Speaker 1>It has no resemblance to a human really, and it's

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<v Speaker 1>not a listening any real affinity in you at all

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<v Speaker 1>as far as it looking like a human, right, but

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<v Speaker 1>lots of affinity as a thing that's just that's called props.

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<v Speaker 1>So you go a little bit further on the graph

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<v Speaker 1>and then you have things like um little stuffed animals

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<v Speaker 1>and uh no. C three po is is a common

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<v Speaker 1>one that's mentioned because C three p O UM, you know,

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<v Speaker 1>is built to look like a human. He does a

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<v Speaker 1>great robot. It talks like a human and acts like

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<v Speaker 1>a human. But when it comes to that face, and

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<v Speaker 1>as we'll see, the face is kind of the key

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<v Speaker 1>to all this um. For the most part, C three

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<v Speaker 1>po looks nothing like a human in the face. So

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<v Speaker 1>everything is still good and people love C three po. Right,

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<v Speaker 1>So if you're looking at the graph, C three p

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<v Speaker 1>o is going up in human likeness because he kind

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<v Speaker 1>of you know, he's got some some commonality there, and

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<v Speaker 1>we're feeling affinity for him based on that human likeness.

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<v Speaker 1>So it's he's going up. Okay, We're going everything's going

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<v Speaker 1>pretty well so far, right, Chuck, that's right, Okay, So

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<v Speaker 1>then we're gonna start hitting some areas where things start

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<v Speaker 1>looking a little more human, a lot more human, I

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<v Speaker 1>would say than c three p o, like say the

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<v Speaker 1>characters in mo Wanna or Frozen, uh picks our characters

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<v Speaker 1>that kind of thing where where they look like they're

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<v Speaker 1>supposed to be human, like they're based on human, but

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<v Speaker 1>they have very exaggerated features that you would never confuse

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<v Speaker 1>at first glance for an actual human. Right, So they

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<v Speaker 1>have like bi a guys, small noses, things that make

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<v Speaker 1>them cute, right, And so our affinity for them is

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<v Speaker 1>going up as the human likeness is going up. Again,

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<v Speaker 1>things are going really well so far, that's right, because

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<v Speaker 1>in Mowanna and Frozen they look a little bit more

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<v Speaker 1>like people, and we like them a lot more for

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<v Speaker 1>that reason. And then, like you said earlier, out of nowhere,

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<v Speaker 1>the whole thing, this line that's just been going up

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<v Speaker 1>very pleasantly, and a nice little slope just drops downward, right,

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<v Speaker 1>and it doesn't drop just downward, it goes actually below

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<v Speaker 1>the X axis into negative territory. And now this is

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<v Speaker 1>the Uncanny Valley, that's right, And that's why it has

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<v Speaker 1>that name because it's a valley, right, And this is

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<v Speaker 1>where those things like really really life like androids live,

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<v Speaker 1>or um corpses live, or zombies live. Because Maury he

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<v Speaker 1>he had the idea that if something's moving, is even

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<v Speaker 1>creepier than something similar to it that's not moving. So

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<v Speaker 1>he actually created two lines on this graph, one for

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<v Speaker 1>things that are animate and one for things that are inanimate.

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<v Speaker 1>So if you look at this uncanny valley on the

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<v Speaker 1>inanimate line, the non moving line, you've got corpses are

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<v Speaker 1>at the bottom of it. But if you look at

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<v Speaker 1>the animate line, it's even it dips even further below

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<v Speaker 1>than the inanimate line, and at the bottom of those

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<v Speaker 1>are zombies. So dead people up and moving around and

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<v Speaker 1>saying brains is as creepy as it gets as far

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<v Speaker 1>as this graph is concerned. Yeah, and he Maria wasn't

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<v Speaker 1>the only one that um earns yinch that we talked about.

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<v Speaker 1>The German psychiatrists. Uh. He also talked about the fact

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<v Speaker 1>that if you are looking at something that should not

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<v Speaker 1>be moving and it moves. Um, I mean, I think

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<v Speaker 1>we can all agree that a baby doll that suddenly

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<v Speaker 1>turns its head and looks at you probably one of

0:13:07.520 --> 0:13:10.440
<v Speaker 1>the creepier things you can witness, right, you know, Yeah,

0:13:10.440 --> 0:13:12.680
<v Speaker 1>it's about as creepy as it gets or um, have

0:13:12.800 --> 0:13:17.480
<v Speaker 1>you ever been to an open casket funeral? A few?

0:13:17.840 --> 0:13:22.280
<v Speaker 1>I'm not a fan at all. No, it is it

0:13:22.440 --> 0:13:25.720
<v Speaker 1>makes sense. You know, we've really kind of closed or

0:13:25.760 --> 0:13:28.160
<v Speaker 1>put a lot of space in between us and death,

0:13:28.200 --> 0:13:29.720
<v Speaker 1>way more than we used to have in like the

0:13:29.800 --> 0:13:33.640
<v Speaker 1>nineteenth century sit up with the dead. Sure, right, so

0:13:33.679 --> 0:13:35.880
<v Speaker 1>this seems to be like kind of a holdover from that.

0:13:36.480 --> 0:13:39.560
<v Speaker 1>But if you've ever been to uh an open casket

0:13:39.600 --> 0:13:42.960
<v Speaker 1>funeral and have just stared at the corpse long enough,

0:13:43.000 --> 0:13:46.000
<v Speaker 1>like maybe it's arm or it's fingers or something, your

0:13:46.040 --> 0:13:49.000
<v Speaker 1>brain is so anticipating that they it's about to start

0:13:49.040 --> 0:13:51.720
<v Speaker 1>moving that sometimes you can creep yourself out and and

0:13:51.760 --> 0:13:54.760
<v Speaker 1>make yourself think you did actually see it move. You'll

0:13:54.760 --> 0:13:57.200
<v Speaker 1>also be asked to leave the funeral. Well you shouldn't

0:13:57.200 --> 0:13:59.840
<v Speaker 1>be like giving a commentary about this out loud, but

0:14:00.080 --> 0:14:02.000
<v Speaker 1>you can. You know, you can do it to pass

0:14:02.040 --> 0:14:06.360
<v Speaker 1>the time in the funeral if you're looking to to

0:14:06.440 --> 0:14:10.199
<v Speaker 1>kill some time. Uh So, here's the thing with all this, Um,

0:14:10.360 --> 0:14:13.080
<v Speaker 1>we know this happens because everyone kind of has this feeling,

0:14:13.640 --> 0:14:16.199
<v Speaker 1>but no one and all this research has been done,

0:14:16.200 --> 0:14:20.200
<v Speaker 1>and no one is exactly sure why this happens. So, uh,

0:14:20.520 --> 0:14:23.920
<v Speaker 1>Maury's essay and especially once it was translated, Um, a

0:14:23.960 --> 0:14:28.160
<v Speaker 1>lot of research started happening in this area. And uh,

0:14:28.280 --> 0:14:31.520
<v Speaker 1>it's problematic though, because there are there are a few

0:14:31.560 --> 0:14:36.840
<v Speaker 1>different problems. One is, well, it's it's subjective. This dependent variable,

0:14:36.880 --> 0:14:40.520
<v Speaker 1>whether you have an affinity for something is very subjective,

0:14:40.640 --> 0:14:44.400
<v Speaker 1>so it's hard to kind of nail that down scientifically, right,

0:14:44.640 --> 0:14:48.480
<v Speaker 1>all right, So the number two is human likeness, right,

0:14:48.600 --> 0:14:55.760
<v Speaker 1>this is the independent variable. And if you have human likeness,

0:14:55.800 --> 0:14:58.200
<v Speaker 1>like what does that mean? Like what looks human? What

0:14:58.280 --> 0:15:02.040
<v Speaker 1>doesn't look human? But we haven't pinned that down. So like,

0:15:02.080 --> 0:15:04.880
<v Speaker 1>if you can't pin the dependent variable down and the

0:15:04.920 --> 0:15:08.320
<v Speaker 1>independent variable down, it makes it really tough to study correct.

0:15:09.000 --> 0:15:11.440
<v Speaker 1>And then there's a third one too. I love this one. Yeah.

0:15:11.480 --> 0:15:14.480
<v Speaker 1>The third one is, uh, you know, the original hypothesis.

0:15:14.520 --> 0:15:19.360
<v Speaker 1>It doesn't have a mathematical model that like really specifies

0:15:19.440 --> 0:15:24.960
<v Speaker 1>the shape of this curve, so it's still hypothetical, I guess, right,

0:15:25.360 --> 0:15:28.680
<v Speaker 1>Which means that so if you look at Mori's graph,

0:15:28.760 --> 0:15:31.000
<v Speaker 1>it was he just basically made a line, right, It

0:15:31.040 --> 0:15:33.760
<v Speaker 1>wasn't based on any studies he'd done. The whole thing

0:15:33.840 --> 0:15:38.080
<v Speaker 1>was really an essay more than anything else. UM. So,

0:15:38.480 --> 0:15:42.320
<v Speaker 1>researchers who are trying to seriously study the scientifically have

0:15:42.560 --> 0:15:47.040
<v Speaker 1>nothing that they're actually trying to place their findings against,

0:15:47.360 --> 0:15:50.520
<v Speaker 1>which leads to uh put it puts them at risk

0:15:50.560 --> 0:15:54.520
<v Speaker 1>for what's called the Texas sharpshooter fallacy. Greatest name fallacy

0:15:54.560 --> 0:15:58.040
<v Speaker 1>around and um it's it's based on the idea that

0:15:58.440 --> 0:16:00.920
<v Speaker 1>if you take a sharpshooter in Texas and have them

0:16:00.920 --> 0:16:03.280
<v Speaker 1>shoot at the side of a barn a bunch of times,

0:16:03.600 --> 0:16:06.360
<v Speaker 1>some of them are inevitably going to hit the barn,

0:16:06.760 --> 0:16:09.240
<v Speaker 1>and then the Texas sharpshooter walks up and then draws

0:16:09.280 --> 0:16:12.720
<v Speaker 1>the bull's eye around the bullets that he already sunk

0:16:12.760 --> 0:16:15.480
<v Speaker 1>into the side of the barn. That's the Texas sharpshooter fallacy.

0:16:15.560 --> 0:16:18.200
<v Speaker 1>It's ignoring data like the ones where he missed the

0:16:18.240 --> 0:16:21.320
<v Speaker 1>barn in favor of ones that fall into what you're

0:16:21.360 --> 0:16:24.560
<v Speaker 1>looking for, the bullet holes in the barn. You could

0:16:24.560 --> 0:16:28.360
<v Speaker 1>do the same thing with the um data that you

0:16:28.400 --> 0:16:31.080
<v Speaker 1>get from testing the Uncanny Valley if you have no

0:16:31.200 --> 0:16:34.480
<v Speaker 1>model to fit it into already. Yeah, I think they

0:16:34.480 --> 0:16:36.600
<v Speaker 1>would have done better if they would have just instead

0:16:36.600 --> 0:16:41.600
<v Speaker 1>of trying to prove something, uh, to maybe just research

0:16:41.680 --> 0:16:45.040
<v Speaker 1>and call it a thought experiment, you know, right, But

0:16:45.160 --> 0:16:47.680
<v Speaker 1>people are taking it seriously and we'll we'll talk about

0:16:47.720 --> 0:17:16.639
<v Speaker 1>some of this research right after this, chuck. Alright, So

0:17:16.680 --> 0:17:21.679
<v Speaker 1>we're back. And despite the fact that this is really

0:17:21.720 --> 0:17:24.280
<v Speaker 1>tough to study, it's not even established that it's a

0:17:24.320 --> 0:17:28.080
<v Speaker 1>real thing in everyone's mind. By the way, Um, there

0:17:28.119 --> 0:17:31.879
<v Speaker 1>there are people out there who are really studying the

0:17:32.040 --> 0:17:35.040
<v Speaker 1>Uncanny Valley and trying to pin it down. Yeah. One

0:17:35.040 --> 0:17:38.320
<v Speaker 1>of these people is at Dartmouth College psychologists. And I

0:17:38.359 --> 0:17:46.160
<v Speaker 1>didn't look up there mascot, the the the pub darts,

0:17:46.440 --> 0:17:49.040
<v Speaker 1>the fighting pub darts at Dartmouth College. We're gonna hear

0:17:49.080 --> 0:17:52.520
<v Speaker 1>from Dartmouth. But her name is Talia Wheatley. Um. And

0:17:52.560 --> 0:17:54.480
<v Speaker 1>she's done some research and has found that it's not

0:17:54.560 --> 0:17:59.560
<v Speaker 1>just like some uniquely Western thing or American thing. It's

0:17:59.600 --> 0:18:01.760
<v Speaker 1>kind of all over the world. She studied tribes and

0:18:01.840 --> 0:18:06.919
<v Speaker 1>Cambodia and they have the same sensitivities to these things

0:18:06.960 --> 0:18:09.920
<v Speaker 1>that look human but aren't human. Uh. And they've even

0:18:09.960 --> 0:18:12.400
<v Speaker 1>found that and I think it kind of all comes

0:18:12.400 --> 0:18:14.960
<v Speaker 1>down to the eyes. But they found just looking at

0:18:14.960 --> 0:18:19.320
<v Speaker 1>the eye can be enough. Yeah, Um, somebody can tell

0:18:19.320 --> 0:18:21.840
<v Speaker 1>whether it's a human or not just looking at a

0:18:21.840 --> 0:18:24.879
<v Speaker 1>picture of the eye, right. Yeah. And that's where I

0:18:24.920 --> 0:18:29.520
<v Speaker 1>think people lose credibility. And and we'll talk about movies

0:18:29.560 --> 0:18:32.280
<v Speaker 1>and sculpture and all that stuff, but they just never

0:18:32.400 --> 0:18:34.640
<v Speaker 1>get you can't get the eyes right, Like, you can't

0:18:34.680 --> 0:18:39.760
<v Speaker 1>put life in lifeless eyes? How are they try? Only

0:18:39.800 --> 0:18:44.800
<v Speaker 1>God can? Uh? And there was this other experiment where they, um,

0:18:45.600 --> 0:18:48.240
<v Speaker 1>you know, like where you can morph a face, uh

0:18:48.280 --> 0:18:52.119
<v Speaker 1>digitally or whatever like that Michael Jackson Black or White video. Yeah.

0:18:52.240 --> 0:18:54.000
<v Speaker 1>I think some people are creeped out by that even

0:18:55.160 --> 0:18:57.760
<v Speaker 1>but they would show this dull image and it would

0:18:57.800 --> 0:19:00.480
<v Speaker 1>morph into a human face. And basically they would have

0:19:00.520 --> 0:19:04.080
<v Speaker 1>people mark where they where they thought that it would

0:19:04.720 --> 0:19:07.240
<v Speaker 1>look more human than doll and it you know, it

0:19:07.320 --> 0:19:11.680
<v Speaker 1>landed about the mark as far as morphing into human,

0:19:12.000 --> 0:19:14.639
<v Speaker 1>which I mean you can't really apply that necessarily, but

0:19:14.800 --> 0:19:20.560
<v Speaker 1>just it's interesting. Offhand point is about where the Uncanny

0:19:20.640 --> 0:19:24.199
<v Speaker 1>Valley happened in Maury's mind. Yeah, I would think it

0:19:24.200 --> 0:19:27.879
<v Speaker 1>would be higher than that, but um, yeah, it's still

0:19:27.880 --> 0:19:31.280
<v Speaker 1>super interesting. Um. And you were saying that the eyes,

0:19:32.200 --> 0:19:34.199
<v Speaker 1>and that's what you're betting on is that it's going

0:19:34.240 --> 0:19:36.840
<v Speaker 1>to turn out to be the eyes, right. So, trying

0:19:36.880 --> 0:19:42.200
<v Speaker 1>to investigate what constitutes human likeness, there's a researcher named

0:19:42.240 --> 0:19:46.120
<v Speaker 1>Angela Tinwell, and she basically says, like, yes, it's all

0:19:46.160 --> 0:19:51.160
<v Speaker 1>about the upper facial features and that we we detect those,

0:19:51.200 --> 0:19:55.200
<v Speaker 1>we we read those, and so if there's any anything

0:19:55.240 --> 0:19:58.640
<v Speaker 1>that's even just slightly off in like you know, the eyes,

0:19:58.880 --> 0:20:03.520
<v Speaker 1>or the brows or the wrinkles, that form um that

0:20:03.600 --> 0:20:07.280
<v Speaker 1>will lead to the uncanny valley that's the creeping part

0:20:07.720 --> 0:20:10.240
<v Speaker 1>or the smile too. She also says, well, yeah, and

0:20:10.280 --> 0:20:12.320
<v Speaker 1>all these things kind of come down to evolution, and

0:20:12.400 --> 0:20:15.480
<v Speaker 1>her point is like, you can't battle millions of years

0:20:15.520 --> 0:20:19.800
<v Speaker 1>of evolution that his honed are our dumb, little human

0:20:19.840 --> 0:20:24.400
<v Speaker 1>brain to detect something that's off about a face. Uh,

0:20:24.600 --> 0:20:28.960
<v Speaker 1>it's just too much to overcome. Basically, this other researcher

0:20:29.440 --> 0:20:35.080
<v Speaker 1>named Carl F. McDorman, who's from the University of Indiana,

0:20:35.160 --> 0:20:40.359
<v Speaker 1>who actually he's basically like dedicated his career to this. Now. Um,

0:20:40.440 --> 0:20:45.639
<v Speaker 1>he found that certain kinds of people if you do

0:20:45.760 --> 0:20:51.000
<v Speaker 1>like a personality inventory before testing for uncanny Valley sensitivity,

0:20:51.400 --> 0:20:55.399
<v Speaker 1>some types of people are predictably more sensitive to the

0:20:55.520 --> 0:21:00.000
<v Speaker 1>Uncanny Valley than others. Specifically, he found that very religious

0:21:00.080 --> 0:21:06.560
<v Speaker 1>people that makes total sense. Yeah, neurotic people, um, and uh,

0:21:06.800 --> 0:21:12.680
<v Speaker 1>people with high sensitivity to animal reminders. It's basically anything

0:21:13.080 --> 0:21:17.040
<v Speaker 1>that reminds you that, hey, you're super civilized and you

0:21:17.160 --> 0:21:20.399
<v Speaker 1>drive a car and you know how to play poker. Um,

0:21:20.440 --> 0:21:22.760
<v Speaker 1>but you're still an animal, just as much as that

0:21:22.880 --> 0:21:27.040
<v Speaker 1>ape over there is an animal reminder. Um. People who

0:21:27.040 --> 0:21:29.679
<v Speaker 1>are sensitive to that kind of thing tend to go

0:21:29.760 --> 0:21:32.080
<v Speaker 1>off on the uncanny Valley as well. And then people

0:21:32.080 --> 0:21:36.240
<v Speaker 1>who are anxious are more likely to experience the uncanny

0:21:36.320 --> 0:21:39.320
<v Speaker 1>Valley as far as McDorman is concerned. Yeah, that interesting

0:21:39.359 --> 0:21:41.600
<v Speaker 1>makes sense too, because they're probably just more prone to

0:21:42.600 --> 0:21:46.159
<v Speaker 1>be I don't know, just have a reaction to a

0:21:46.160 --> 0:21:48.680
<v Speaker 1>lot of things like this. Right. But but we should

0:21:48.720 --> 0:21:51.960
<v Speaker 1>say the science and all this, the fact that the

0:21:52.080 --> 0:21:56.240
<v Speaker 1>independent and the dependent variable are still not defined, the

0:21:56.359 --> 0:22:00.080
<v Speaker 1>science is this. This is like the scientific equivalent of

0:22:00.160 --> 0:22:04.200
<v Speaker 1>that backward over the head half court basketball shot. Yeah,

0:22:04.400 --> 0:22:06.720
<v Speaker 1>that's the level of science that these people are carrying

0:22:06.720 --> 0:22:09.679
<v Speaker 1>out at this point because they're they're a lot of

0:22:09.720 --> 0:22:14.320
<v Speaker 1>them sadly are conducting experiments based on something that again

0:22:14.440 --> 0:22:18.440
<v Speaker 1>doesn't have a set dependent or independent variable. So how

0:22:18.480 --> 0:22:20.920
<v Speaker 1>can you do that? As my question, Well, yeah, I

0:22:20.960 --> 0:22:23.560
<v Speaker 1>mean because in each experiment, they're going to be using

0:22:24.440 --> 0:22:30.720
<v Speaker 1>different uh stimuli, um, different faces, whether it's a doll

0:22:30.880 --> 0:22:33.879
<v Speaker 1>or a wax figure or a c g I character,

0:22:34.040 --> 0:22:36.520
<v Speaker 1>And then they're gonna be doing different things and have

0:22:36.560 --> 0:22:39.960
<v Speaker 1>different expressions, and each person has their own subjective takes,

0:22:40.000 --> 0:22:43.040
<v Speaker 1>so it is very tough thing to kind of nail down. Yeah,

0:22:43.040 --> 0:22:44.919
<v Speaker 1>And I think some of them are actually trying to

0:22:45.040 --> 0:22:48.200
<v Speaker 1>form the basis of this field of study right now,

0:22:48.240 --> 0:22:52.240
<v Speaker 1>they're doing the groundwork. But I think some of them

0:22:52.280 --> 0:22:54.840
<v Speaker 1>also are like just chasing headlines, Like there's no better

0:22:54.880 --> 0:22:57.560
<v Speaker 1>way to get get into the media cycle with your

0:22:57.600 --> 0:23:01.000
<v Speaker 1>study than than releasing some five endings on the Uncanny

0:23:01.080 --> 0:23:06.919
<v Speaker 1>Valley people just love. Uh. One thing I thought was

0:23:06.960 --> 0:23:10.400
<v Speaker 1>interesting was, um, at Princeton they tried this with monkeys

0:23:10.440 --> 0:23:13.080
<v Speaker 1>and they found the same thing happened when they had

0:23:13.119 --> 0:23:17.320
<v Speaker 1>these realistic looking but fake monkey faces. The monkeys were

0:23:17.440 --> 0:23:22.360
<v Speaker 1>like it turned away. Um. It did make me think though,

0:23:22.400 --> 0:23:26.159
<v Speaker 1>like all the you've seen these situations where like an

0:23:26.240 --> 0:23:30.040
<v Speaker 1>orphaned animal has a a creepy puppet mother. Yeah, I

0:23:30.119 --> 0:23:32.720
<v Speaker 1>know exactly what you're talking about, and they seem to

0:23:32.800 --> 0:23:34.879
<v Speaker 1>like that. But however, and this is a bit of

0:23:34.880 --> 0:23:38.200
<v Speaker 1>a spoiler, but um, towards the end of this article,

0:23:38.840 --> 0:23:41.679
<v Speaker 1>it points out that human babies don't have this reaction

0:23:41.760 --> 0:23:44.360
<v Speaker 1>at first either, and that it's kind of learned. So

0:23:44.640 --> 0:23:47.879
<v Speaker 1>maybe that explains it. Maybe with the animals, I know

0:23:47.960 --> 0:23:52.680
<v Speaker 1>you're talking about that that cage, Like, why are monkey mother?

0:23:53.560 --> 0:23:56.200
<v Speaker 1>It's super creepy? Is it? Black and white photo? Well, no,

0:23:56.320 --> 0:23:58.159
<v Speaker 1>I mean they do it. There's all kinds of animals. Well,

0:23:58.200 --> 0:24:00.240
<v Speaker 1>they'll they have like a fake tiger or a fake

0:24:00.880 --> 0:24:04.359
<v Speaker 1>duck or whatever, just so the animal will feed or

0:24:04.440 --> 0:24:06.320
<v Speaker 1>I mean it's usually an animal that that milks from

0:24:06.359 --> 0:24:09.920
<v Speaker 1>the mother, I guess. But um, it's a common thing

0:24:09.960 --> 0:24:14.080
<v Speaker 1>they do for orphaned milk feeding or breastfeed animals. And

0:24:14.119 --> 0:24:18.040
<v Speaker 1>they're always creepy. Huh. Well, I mean to us, but

0:24:18.160 --> 0:24:20.920
<v Speaker 1>to a dumb baby monkey, they're just like, sweet give

0:24:21.000 --> 0:24:26.639
<v Speaker 1>me the teat. There's a T shirt maybe even a

0:24:26.680 --> 0:24:30.720
<v Speaker 1>band name sweet give Me the Teat. Yeah, yeah, that

0:24:30.840 --> 0:24:34.840
<v Speaker 1>kind of falls into the long band named category. But

0:24:34.920 --> 0:24:38.560
<v Speaker 1>here's the thing is, not everyone agrees with this. The

0:24:38.960 --> 0:24:40.920
<v Speaker 1>whole thing like you said earlier, there's a man named

0:24:41.000 --> 0:24:44.720
<v Speaker 1>David Hanson and he's a roboticist as well, and plain

0:24:44.800 --> 0:24:49.240
<v Speaker 1>oh Texas, and uh. He did a very very basic study.

0:24:50.080 --> 0:24:53.680
<v Speaker 1>It was a survey where they showed images of two

0:24:53.680 --> 0:24:58.480
<v Speaker 1>different robots that were animated to simulate human facial expressions

0:24:58.760 --> 0:25:01.159
<v Speaker 1>and basically just asked, Hey, what do you think of

0:25:01.160 --> 0:25:07.240
<v Speaker 1>this and said I like them? Yeah. Can you see

0:25:07.240 --> 0:25:09.320
<v Speaker 1>why people have trouble with this study? Though? Yeah, he

0:25:09.359 --> 0:25:14.359
<v Speaker 1>said not one person said they were disturbed. Okay, sounds

0:25:14.359 --> 0:25:18.720
<v Speaker 1>good for the most part, though, Studies into the uncanny

0:25:18.800 --> 0:25:22.440
<v Speaker 1>valley or like, now, we we're finding something here, although

0:25:23.080 --> 0:25:26.320
<v Speaker 1>we should be suspicious of ones that basically show the

0:25:26.480 --> 0:25:31.239
<v Speaker 1>uncanny valley that Moriy just graphed out of his like

0:25:31.320 --> 0:25:34.639
<v Speaker 1>with freehand, Like if you if you've come across the

0:25:34.680 --> 0:25:38.480
<v Speaker 1>study that shows that same thing, they're probably cherry picking data,

0:25:38.600 --> 0:25:43.000
<v Speaker 1>we got to say, out of his butt. Maybe there

0:25:43.040 --> 0:25:48.160
<v Speaker 1>was another study Edward Schneider at Suny Potsdam in New York.

0:25:48.720 --> 0:25:51.719
<v Speaker 1>I bet they don't even have a mascot. They got

0:25:51.800 --> 0:25:58.960
<v Speaker 1>together characters from cartoons and video games, everyone from Mickey

0:25:59.040 --> 0:26:04.199
<v Speaker 1>Mouse to law Acroft and who is very attractive by

0:26:04.200 --> 0:26:10.919
<v Speaker 1>the way she's a computer character. Yeah. Well no, I'm

0:26:10.960 --> 0:26:14.560
<v Speaker 1>talking about playing tomb Rater. Oh I never played. Yeah,

0:26:14.600 --> 0:26:16.480
<v Speaker 1>when it first came out, you know, I played tomb

0:26:16.520 --> 0:26:18.520
<v Speaker 1>Rater and I was like, oh, I look at her

0:26:18.800 --> 0:26:22.480
<v Speaker 1>act kind of hut. She Well, she's she gets a

0:26:22.520 --> 0:26:27.320
<v Speaker 1>lot of stuff done. That's very attractive. That's true. That means, well,

0:26:27.480 --> 0:26:31.359
<v Speaker 1>she travels a lot, she's an independent person. Yeah, that's

0:26:31.359 --> 0:26:32.960
<v Speaker 1>what I meant. I was attracted to her mind in

0:26:33.040 --> 0:26:37.000
<v Speaker 1>her adventures. Uh So, anyway, they asked people in this study, Um,

0:26:37.400 --> 0:26:40.440
<v Speaker 1>how attractive do you think these characters are? Or how

0:26:40.600 --> 0:26:43.560
<v Speaker 1>repulsive do you think they are? And again there was

0:26:43.880 --> 0:26:46.560
<v Speaker 1>um a graph with a dip in it at a

0:26:46.640 --> 0:26:53.600
<v Speaker 1>certain point, as you would expect. Yep. Careful, careful, everybody.

0:26:54.760 --> 0:26:57.920
<v Speaker 1>So if you're if you're a robot designer, right, one

0:26:57.960 --> 0:27:00.639
<v Speaker 1>of the things like even back in his essay written

0:27:00.640 --> 0:27:07.159
<v Speaker 1>in nine seventy, Masahiro Morey said, um, there's there's problems

0:27:07.200 --> 0:27:10.320
<v Speaker 1>here with movement. There's problems here with the smile. It

0:27:10.440 --> 0:27:14.480
<v Speaker 1>has something to do with the face, right, Um, and

0:27:14.920 --> 0:27:17.000
<v Speaker 1>it's somebody else said I don't remember who it was,

0:27:17.080 --> 0:27:19.360
<v Speaker 1>but there's there always seems to be a lag time

0:27:19.440 --> 0:27:23.399
<v Speaker 1>between how realistic a designer can make a robot and

0:27:23.600 --> 0:27:29.560
<v Speaker 1>how realistic a an engineer can make that robot look right,

0:27:30.040 --> 0:27:33.200
<v Speaker 1>and that that disconnected. Maury's mind was a big part

0:27:33.280 --> 0:27:35.240
<v Speaker 1>of the on Canny Valley, but he also seemed to

0:27:35.280 --> 0:27:39.760
<v Speaker 1>focus on the smile on the eyes and one of

0:27:39.840 --> 0:27:42.600
<v Speaker 1>the things that's at stake, like besides this just being

0:27:42.680 --> 0:27:46.959
<v Speaker 1>like an interesting topic of discussion, like, there are actual

0:27:47.280 --> 0:27:50.719
<v Speaker 1>real world implications for this whole thing, right, Like, if

0:27:50.720 --> 0:27:54.960
<v Speaker 1>you're a robot designer, you want to create something that's

0:27:55.000 --> 0:27:57.960
<v Speaker 1>not going to freak people out, because the whole purpose

0:27:58.040 --> 0:28:01.720
<v Speaker 1>of robots is to interact with humans, and you want

0:28:01.800 --> 0:28:04.040
<v Speaker 1>them to interact with humans. I should say life like

0:28:04.680 --> 0:28:08.399
<v Speaker 1>looking at robots, right, because like four motor companies ever

0:28:08.480 --> 0:28:12.160
<v Speaker 1>gonna buy an android that looks human to just work

0:28:12.240 --> 0:28:14.600
<v Speaker 1>on an assembly line when they can get the same

0:28:14.720 --> 0:28:17.560
<v Speaker 1>thing that does the same job cheaper when it just

0:28:17.680 --> 0:28:21.040
<v Speaker 1>looks like a robotic arm or something. Right, the whole

0:28:21.160 --> 0:28:24.760
<v Speaker 1>purpose of a lifelike looking robots because that robot is

0:28:24.800 --> 0:28:27.720
<v Speaker 1>being designed to interact with humans. And if you are

0:28:27.800 --> 0:28:30.960
<v Speaker 1>going to run into this spot, some people say it's

0:28:31.000 --> 0:28:33.600
<v Speaker 1>not even a valley. Some people think it's insurmountable a

0:28:33.680 --> 0:28:36.159
<v Speaker 1>cliff or a wall. So if you're gonna run up

0:28:36.160 --> 0:28:38.920
<v Speaker 1>against this, you want to figure out how to overcome

0:28:38.960 --> 0:28:40.920
<v Speaker 1>it because you don't want to creep people out with

0:28:41.040 --> 0:28:43.800
<v Speaker 1>your creations. Well, and you don't want to spend a

0:28:43.840 --> 0:28:49.160
<v Speaker 1>lot of money, um to develop a robotic Walmart greeter

0:28:49.920 --> 0:28:54.480
<v Speaker 1>at every store because it's it's happening like this is

0:28:54.560 --> 0:28:58.440
<v Speaker 1>coming people. Yeah, there's a robot called Geminoid F or

0:28:58.600 --> 0:29:01.360
<v Speaker 1>acterroid f depends on who you ask. I've also seen

0:29:01.400 --> 0:29:04.400
<v Speaker 1>he called Ellie, and she is out of this lab

0:29:04.520 --> 0:29:09.080
<v Speaker 1>by a guy named Hiroshi Ishiguro, and he is probably

0:29:09.160 --> 0:29:12.800
<v Speaker 1>the world's leading roboticist. If you've seen any life like android,

0:29:13.360 --> 0:29:16.760
<v Speaker 1>it probably came out of this guy's lab, right, And

0:29:17.080 --> 0:29:19.600
<v Speaker 1>she is starting to get out there in the world.

0:29:19.720 --> 0:29:23.920
<v Speaker 1>She's been a debriefer of soldiers coming back from more

0:29:24.040 --> 0:29:28.360
<v Speaker 1>with PTSD, based on the idea that they might share

0:29:28.440 --> 0:29:30.680
<v Speaker 1>more with a robot that they knew was just a

0:29:30.840 --> 0:29:34.560
<v Speaker 1>robot than they would an actual human. Um. She's in

0:29:34.640 --> 0:29:40.840
<v Speaker 1>a play. She stars as an android, right. And then

0:29:40.880 --> 0:29:45.520
<v Speaker 1>there's Casper. There's a little robot called Casper. Yeah, Casper

0:29:45.800 --> 0:29:49.960
<v Speaker 1>is a robot boy with a great cause created to

0:29:50.000 --> 0:29:54.520
<v Speaker 1>help children with autism learn to read facial emotions. If

0:29:54.560 --> 0:29:57.400
<v Speaker 1>you look up photos of both of these giminoid, f

0:29:58.280 --> 0:30:03.360
<v Speaker 1>uh looks great and really like Ishiguro is doing great,

0:30:03.400 --> 0:30:09.800
<v Speaker 1>great work. Casper looks terrifying, right, and so Casper is creepy.

0:30:10.080 --> 0:30:13.800
<v Speaker 1>But that's not his purpose at all, right, his purpose

0:30:13.920 --> 0:30:18.240
<v Speaker 1>is to like teach kids with autism how to connect.

0:30:18.720 --> 0:30:23.120
<v Speaker 1>But if he's repelling them through this uncanny valley, he's

0:30:23.160 --> 0:30:26.160
<v Speaker 1>defeating the purpose. Well, they should go to Ishi Gurro

0:30:26.920 --> 0:30:29.400
<v Speaker 1>and say, hey, we have this great cause, can you

0:30:29.480 --> 0:30:32.400
<v Speaker 1>make us something that doesn't look like the stuff of nightmares?

0:30:32.920 --> 0:30:36.920
<v Speaker 1>Right exactly? I wonder if Casper has been um effective,

0:30:37.280 --> 0:30:41.120
<v Speaker 1>you know, I don't know. I don't know. Now I

0:30:41.160 --> 0:30:44.440
<v Speaker 1>feel bad I didn't look into that. Well, I just

0:30:44.720 --> 0:30:47.800
<v Speaker 1>I don't know. He's very creepy looking. I agree wholeheartedly.

0:30:47.920 --> 0:30:50.760
<v Speaker 1>It's kind of like, no, he's not finished, get back

0:30:50.800 --> 0:30:54.160
<v Speaker 1>to the drawing board. Either that or and this is

0:30:54.240 --> 0:30:57.280
<v Speaker 1>what Morey said, like go the other way, like just

0:30:57.440 --> 0:31:01.520
<v Speaker 1>make him not um he himan at all, just cute

0:31:01.640 --> 0:31:06.160
<v Speaker 1>or approachable. So the robotists are not the only ones

0:31:06.200 --> 0:31:09.760
<v Speaker 1>who are facing this chuck. There is a a pretty

0:31:09.880 --> 0:31:15.400
<v Speaker 1>powerful moneyed contingent of people who are interested stakeholders in

0:31:15.640 --> 0:31:18.479
<v Speaker 1>overcoming the uncanny Valley, or at least figuring out if

0:31:18.560 --> 0:31:24.000
<v Speaker 1>it's totally insurmountable. And that is Hollywood. Yeah. Um, Hollywood

0:31:24.040 --> 0:31:27.600
<v Speaker 1>has a sort of a rich history of getting it

0:31:27.720 --> 0:31:32.600
<v Speaker 1>wrong when it comes to creepy c g I characters. Um.

0:31:33.480 --> 0:31:35.880
<v Speaker 1>Pixar had their very first short film. Actually it's called

0:31:35.920 --> 0:31:38.960
<v Speaker 1>Tin Toy, uh, a little five minutes short, and they

0:31:39.000 --> 0:31:41.320
<v Speaker 1>showed it to this you know, this proceded toy story

0:31:41.360 --> 0:31:43.560
<v Speaker 1>and everything. Yeah, it was actually kind of like the

0:31:44.000 --> 0:31:47.160
<v Speaker 1>outline of toy stories plot. Yeah, but they showed it

0:31:47.240 --> 0:31:50.080
<v Speaker 1>to test audiences and they made the mistake of making

0:31:50.960 --> 0:31:56.920
<v Speaker 1>the baby Billy look too realistic, and everyone loved Tin

0:31:57.000 --> 0:32:00.480
<v Speaker 1>Toy and everyone hated Billy. Yeah have you seen it?

0:32:00.960 --> 0:32:05.320
<v Speaker 1>Yeah yeah, yeah, he's pretty hateable for sure, and he

0:32:05.440 --> 0:32:08.720
<v Speaker 1>has the antagonist, but he he struck some chord with

0:32:08.880 --> 0:32:12.320
<v Speaker 1>viewers that that Pixar did not mean to strike. And

0:32:12.400 --> 0:32:15.840
<v Speaker 1>they actually, I mean, this is extraordinarily fortunate for Pixarre.

0:32:16.480 --> 0:32:19.760
<v Speaker 1>This is very early on in their history. And um,

0:32:20.280 --> 0:32:24.240
<v Speaker 1>they they learned from it. Actually they're like, Okay, note

0:32:24.280 --> 0:32:27.240
<v Speaker 1>to self, don't try to make any of these characters life. Like,

0:32:27.360 --> 0:32:30.200
<v Speaker 1>let's go a different direction, and so they came up

0:32:30.240 --> 0:32:35.880
<v Speaker 1>with those um exaggerated features that we've all just come

0:32:35.960 --> 0:32:39.440
<v Speaker 1>to know and love. Yeah, which was a great, great

0:32:39.520 --> 0:32:42.600
<v Speaker 1>direction to go in, obviously, because they've had tons of

0:32:42.640 --> 0:32:45.200
<v Speaker 1>success with that model. Right, you can make the case

0:32:45.280 --> 0:32:49.080
<v Speaker 1>that it may have saved the company because other companies

0:32:49.120 --> 0:32:52.520
<v Speaker 1>and other movies, for sure, have not been nearly as fortunate. Yeah.

0:32:52.880 --> 0:32:56.520
<v Speaker 1>One of the first big photo real computer animated movies

0:32:56.600 --> 0:33:00.720
<v Speaker 1>was Final Fantasy Colon the Spirits Within. You should never

0:33:00.800 --> 0:33:02.480
<v Speaker 1>have a colon in your movie title, by the way,

0:33:03.120 --> 0:33:06.080
<v Speaker 1>that was the first mistake. But this one was from

0:33:06.120 --> 0:33:10.160
<v Speaker 1>two thousand one and based on the video game, and

0:33:10.480 --> 0:33:13.600
<v Speaker 1>it was off putting to a lot of people, and

0:33:13.680 --> 0:33:16.880
<v Speaker 1>it was a big, big bomb for Columbia Pictures. And

0:33:17.040 --> 0:33:20.560
<v Speaker 1>but this is before Uncanny Valley had really been established,

0:33:20.800 --> 0:33:25.720
<v Speaker 1>before Maury's essay was translated, so reviewers didn't quite know

0:33:25.880 --> 0:33:28.160
<v Speaker 1>what to say. Now they would just say we've tumbled

0:33:28.200 --> 0:33:31.440
<v Speaker 1>into the Uncanny Valley again, but they would say things

0:33:31.520 --> 0:33:35.800
<v Speaker 1>like Peter Traver's great reviewer from Rolling Stone said, at first,

0:33:35.840 --> 0:33:41.680
<v Speaker 1>it's fun to watch the characters. Ellipsis ellipsips But what's

0:33:41.720 --> 0:33:43.880
<v Speaker 1>an ellipsis is that two of them, couple of them.

0:33:44.960 --> 0:33:46.840
<v Speaker 1>But then you notice a coldness in the eyes, a

0:33:46.920 --> 0:33:50.560
<v Speaker 1>mechanical quality in the movements, familiar voices emerging from the

0:33:50.640 --> 0:33:55.040
<v Speaker 1>mouths of replicants erect a distance. Yeah, so he's describing

0:33:55.080 --> 0:33:57.320
<v Speaker 1>young Canny Valley. He just didn't have the name of

0:33:57.440 --> 0:34:00.600
<v Speaker 1>it yet. Um. And then a couple of years later

0:34:01.120 --> 0:34:05.320
<v Speaker 1>the Polar Express, which became I think even more famous

0:34:05.400 --> 0:34:09.200
<v Speaker 1>than Final Fantasy as far as the Uncanny Valley goes.

0:34:09.560 --> 0:34:12.520
<v Speaker 1>But again, it's like you said, you know, the reviewers

0:34:12.600 --> 0:34:14.640
<v Speaker 1>didn't know how quite to put their finger on it,

0:34:15.160 --> 0:34:18.560
<v Speaker 1>and I'm not quite sure how Final Fantasy was done,

0:34:18.600 --> 0:34:23.239
<v Speaker 1>but I know that polar Express used similar um software

0:34:23.280 --> 0:34:29.239
<v Speaker 1>and hardware to what roboticists are using now, where it's

0:34:29.320 --> 0:34:32.719
<v Speaker 1>like motion capture, but rather than translating the motion to

0:34:33.080 --> 0:34:36.600
<v Speaker 1>the robot, it's translating the motion into like a digital

0:34:36.920 --> 0:34:42.240
<v Speaker 1>three D rendering of the character. Right, So polar Express

0:34:42.360 --> 0:34:47.120
<v Speaker 1>was really really expressive, but not quite there, so it

0:34:47.239 --> 0:34:50.520
<v Speaker 1>fell really hard in the Uncanny Valley, and um, I

0:34:50.640 --> 0:34:55.880
<v Speaker 1>think David Germaine of the Associated Press uh compared the

0:34:56.040 --> 0:35:00.400
<v Speaker 1>kids in this heartwarming family Christmas movie to the Children

0:35:00.480 --> 0:35:03.479
<v Speaker 1>from Village of the Damned, which is not what you want.

0:35:04.040 --> 0:35:06.200
<v Speaker 1>It's not at all what the studio wanted, and I

0:35:06.320 --> 0:35:08.959
<v Speaker 1>think it lost a pretty decent amount of money. Yeah,

0:35:09.320 --> 0:35:11.480
<v Speaker 1>there was another one of uh. And these are all,

0:35:11.719 --> 0:35:15.080
<v Speaker 1>by the way, courtesy of Robert Zemecas he really had

0:35:15.239 --> 0:35:19.719
<v Speaker 1>his He went all in on this technology. I don't

0:35:19.800 --> 0:35:22.960
<v Speaker 1>know why. I think he just I think sometimes you

0:35:23.080 --> 0:35:25.920
<v Speaker 1>as an artist, you can get so wrapped up and

0:35:26.840 --> 0:35:29.000
<v Speaker 1>the coolness of wow, look what we can do now

0:35:29.960 --> 0:35:33.360
<v Speaker 1>that you don't step back and look at what you're doing, like,

0:35:33.560 --> 0:35:38.120
<v Speaker 1>should should we be doing this? Because he also had

0:35:38.160 --> 0:35:41.359
<v Speaker 1>a part in the Bowolf movie in two thousand seven

0:35:41.400 --> 0:35:43.640
<v Speaker 1>that was a huge bomb. Um in The New York

0:35:43.719 --> 0:35:45.719
<v Speaker 1>Times said this about that people who are meant to

0:35:45.760 --> 0:35:48.600
<v Speaker 1>be enraged, who are at risk of plummeting to their deaths,

0:35:49.040 --> 0:35:51.279
<v Speaker 1>just look a little out of sorts. When it was over,

0:35:51.440 --> 0:35:53.880
<v Speaker 1>I felt relieved to be back in the company of

0:35:54.080 --> 0:35:59.319
<v Speaker 1>un creepy flesh and blood humans again. Sad and then uh,

0:35:59.800 --> 0:36:03.080
<v Speaker 1>just the Adventures of Tintin. Yeah, I really liked Tintin,

0:36:03.160 --> 0:36:06.520
<v Speaker 1>though I did too. I think Spielberg, I mean, there

0:36:06.760 --> 0:36:10.720
<v Speaker 1>is that Uncanny Valley a little bit, but the story

0:36:10.800 --> 0:36:13.560
<v Speaker 1>in the movie were so good he overcame that. I

0:36:13.640 --> 0:36:17.279
<v Speaker 1>think I was about to say, I think Spielberg has

0:36:17.320 --> 0:36:23.480
<v Speaker 1>come the closest to to overcoming that chasm of anybody.

0:36:23.719 --> 0:36:25.919
<v Speaker 1>But did he do it through good storytelling or through

0:36:26.120 --> 0:36:28.759
<v Speaker 1>the eyes I I don't know. I don't know if

0:36:28.840 --> 0:36:30.680
<v Speaker 1>it I don't know if it was a combination of

0:36:30.760 --> 0:36:35.000
<v Speaker 1>the two. Um, I don't know, but it is extraordinarily,

0:36:36.520 --> 0:36:39.680
<v Speaker 1>it's an extraordit. So you know those that that that

0:36:39.840 --> 0:36:41.719
<v Speaker 1>stuff you'll see every once a while, which somebody does

0:36:41.800 --> 0:36:44.200
<v Speaker 1>like what Beavis and butt Head would actually look like

0:36:44.320 --> 0:36:48.560
<v Speaker 1>in real life or what Charlie Brown was in real life. Right,

0:36:49.160 --> 0:36:53.200
<v Speaker 1>So it's still has kind of got a cartoonish quality

0:36:53.280 --> 0:36:55.760
<v Speaker 1>to it. It's the same thing with the Tintin movie.

0:36:56.320 --> 0:36:59.000
<v Speaker 1>But it was like it was as if you were

0:36:59.120 --> 0:37:03.480
<v Speaker 1>living in a dementia and where humans looked somewhat cartoonish.

0:37:04.840 --> 0:37:06.680
<v Speaker 1>Is that making any sense or does that just make

0:37:06.760 --> 0:37:09.040
<v Speaker 1>the whole thing even harder to understand? No? I get that.

0:37:09.480 --> 0:37:12.840
<v Speaker 1>So so he somehow was like, here, I'm not trying

0:37:12.920 --> 0:37:16.600
<v Speaker 1>to nail what humans look like. I'm going to take

0:37:16.640 --> 0:37:19.120
<v Speaker 1>you to another world where these people live and if

0:37:19.160 --> 0:37:21.319
<v Speaker 1>you lived in this world, you would look like this too.

0:37:21.400 --> 0:37:24.040
<v Speaker 1>It's it's weird. It's like he he bridged an uncanny

0:37:24.120 --> 0:37:26.959
<v Speaker 1>valley that doesn't exist in this dimension. Yeah, he built

0:37:27.000 --> 0:37:32.279
<v Speaker 1>a temporary disintegrating bridge across the uncanny valley. I think

0:37:32.320 --> 0:37:34.799
<v Speaker 1>the biggest example in recent years was, or the one

0:37:34.840 --> 0:37:37.480
<v Speaker 1>that got the most attention was in Rogue One. Did

0:37:37.560 --> 0:37:39.680
<v Speaker 1>you see that? The Star Wars movie? I haven't a

0:37:39.680 --> 0:37:41.840
<v Speaker 1>seen any of the new Star Wars ones except for

0:37:42.040 --> 0:37:46.239
<v Speaker 1>a seen the first six, I guess, but none of

0:37:46.280 --> 0:37:50.279
<v Speaker 1>the two new new ones. Uh. Well, in Rogue One,

0:37:50.640 --> 0:37:54.480
<v Speaker 1>they completely bring back to life Grand Moth Tarkin, who

0:37:55.080 --> 0:37:59.520
<v Speaker 1>was played by the deceased Peter Cushing, and they brought

0:37:59.600 --> 0:38:03.840
<v Speaker 1>him back as a character in this movie and in

0:38:03.960 --> 0:38:07.520
<v Speaker 1>the theater like when he when it first happens, he's

0:38:07.560 --> 0:38:09.320
<v Speaker 1>got his back to you and it's sort of in

0:38:09.360 --> 0:38:13.200
<v Speaker 1>the shadows and you're like, oh wow, like that's pretty cool.

0:38:13.400 --> 0:38:15.600
<v Speaker 1>And I didn't know that they would do that, but

0:38:15.760 --> 0:38:20.520
<v Speaker 1>they they got too comfortable, I think, and uh showed

0:38:20.560 --> 0:38:23.640
<v Speaker 1>too much and gave him too many lines and too

0:38:23.719 --> 0:38:28.480
<v Speaker 1>much light, and then it became uncanny Valley. Oh yeah,

0:38:28.600 --> 0:38:31.640
<v Speaker 1>for sure. I think about poor Peter Cushing's family having

0:38:31.719 --> 0:38:34.560
<v Speaker 1>to see that. Yeah, I don't know how often they

0:38:34.680 --> 0:38:37.479
<v Speaker 1>just weep during that that movie. Well, I'm curious about

0:38:37.520 --> 0:38:39.400
<v Speaker 1>like life rights and image rights and stuff like that,

0:38:39.480 --> 0:38:41.640
<v Speaker 1>if they had to get that cleared. I don't even

0:38:41.680 --> 0:38:44.400
<v Speaker 1>know that. I'm sure there's a backstory there. Cushing was

0:38:44.480 --> 0:38:48.200
<v Speaker 1>famously mellow that he would have taken a draw off

0:38:48.280 --> 0:38:51.360
<v Speaker 1>his DUBI and been like, that's whatever, man. Yeah, I

0:38:51.400 --> 0:38:53.200
<v Speaker 1>think he spent the last year of his life on

0:38:53.320 --> 0:38:58.200
<v Speaker 1>his weed farm in northern California. What about this Mars

0:38:58.360 --> 0:39:01.080
<v Speaker 1>Needs Moms. I had never ever heard of that movie,

0:39:01.160 --> 0:39:03.560
<v Speaker 1>and so I went and watched the trailer and it

0:39:03.719 --> 0:39:06.200
<v Speaker 1>still was like, I have no idea what this is. Yeah,

0:39:06.600 --> 0:39:09.719
<v Speaker 1>you know that comic strip bloom County. Well, you know,

0:39:09.840 --> 0:39:12.760
<v Speaker 1>I'm a huge, huge life along bloom County fan. Okay,

0:39:12.920 --> 0:39:15.520
<v Speaker 1>so Burke, so maybe you know how to say the

0:39:15.600 --> 0:39:21.719
<v Speaker 1>last name. It's Berkeley breathed, her breathed, But I don't

0:39:21.719 --> 0:39:23.560
<v Speaker 1>know if I've ever heard it said out loud breath.

0:39:23.600 --> 0:39:26.520
<v Speaker 1>It sounds nice. Let's go with that. So Berkeley brother,

0:39:26.719 --> 0:39:30.319
<v Speaker 1>the person, the guy who did bloom County. He wrote

0:39:30.360 --> 0:39:33.719
<v Speaker 1>a book, a children's book, called Mars Needs Moms, and

0:39:33.840 --> 0:39:37.400
<v Speaker 1>basically Mars had some sort of shortage of moms, so

0:39:37.760 --> 0:39:40.520
<v Speaker 1>the Martians came and kidnapped human moms and it was

0:39:40.600 --> 0:39:42.600
<v Speaker 1>up to the human kids to go get their moms

0:39:42.680 --> 0:39:45.719
<v Speaker 1>back from Mars. Right, pretty cute little premise, but they

0:39:45.800 --> 0:39:48.399
<v Speaker 1>took it and ran it through z Mecha's nightmare. Mill

0:39:49.360 --> 0:39:54.359
<v Speaker 1>Um Image Movers Digital was the was the trade name

0:39:54.400 --> 0:39:56.480
<v Speaker 1>of it, but everybody knew it's just steer clear of

0:39:56.560 --> 0:40:00.560
<v Speaker 1>this place, right, And this was like the Apex or

0:40:00.719 --> 0:40:04.480
<v Speaker 1>the what's the opposite of the Apex? The Valley, I guess,

0:40:04.560 --> 0:40:07.840
<v Speaker 1>so the deepest part of the c g I Valley

0:40:08.239 --> 0:40:12.000
<v Speaker 1>of the Uncanny Valley, right, it was what what the

0:40:12.040 --> 0:40:15.560
<v Speaker 1>stuff that they created? It was so off and just

0:40:15.680 --> 0:40:19.920
<v Speaker 1>so spectacularly and colostly off that when I guess Disney

0:40:20.000 --> 0:40:23.640
<v Speaker 1>came along and bought this company that came in looked

0:40:23.680 --> 0:40:27.120
<v Speaker 1>around and said, we're shutting you down. This movie is

0:40:27.120 --> 0:40:29.359
<v Speaker 1>that we're not doing this anymore. What you guys are

0:40:29.400 --> 0:40:33.200
<v Speaker 1>doing here is wrong, um, and you're all going to jail. Yeah,

0:40:33.280 --> 0:40:35.680
<v Speaker 1>here's my thoughts on that. I watched the trailer and

0:40:36.239 --> 0:40:38.319
<v Speaker 1>it didn't look any worse than any of the other

0:40:38.360 --> 0:40:40.759
<v Speaker 1>ones to me, and in fact I don't know the

0:40:40.840 --> 0:40:42.759
<v Speaker 1>character's names, but there's a kid and then there's this

0:40:42.840 --> 0:40:46.200
<v Speaker 1>one kind of chubby guy in Mars. The chubby guy

0:40:46.239 --> 0:40:49.160
<v Speaker 1>looked pretty good. Actually, I thought. I think this was

0:40:49.239 --> 0:40:52.800
<v Speaker 1>a victim. I bet the movie sucked really bad, and

0:40:52.920 --> 0:40:55.040
<v Speaker 1>I think it was the last straw the end of

0:40:55.120 --> 0:40:59.040
<v Speaker 1>all these Uncanny Valley failures. Yeah, because this again, this

0:40:59.200 --> 0:41:03.760
<v Speaker 1>is the same company that had created um Polar Express,

0:41:04.040 --> 0:41:07.000
<v Speaker 1>the Nightmare Factory, and a Christmas Carol did not do

0:41:07.239 --> 0:41:10.000
<v Speaker 1>very well either, So yeah, I think it. It definitely

0:41:10.120 --> 0:41:13.520
<v Speaker 1>bore the brunt of its predecessors as well. I but

0:41:13.640 --> 0:41:16.440
<v Speaker 1>I thought this was as bad as it got. If

0:41:16.480 --> 0:41:18.919
<v Speaker 1>you ask me, I totally saw what what Disney saw

0:41:19.560 --> 0:41:22.680
<v Speaker 1>with this one. Anytime something is marked as the thing

0:41:22.760 --> 0:41:26.399
<v Speaker 1>that killed the thing, right, it's always just the last thing. Yeah,

0:41:26.440 --> 0:41:29.640
<v Speaker 1>you're right, you know, yeah, but it could have also

0:41:29.719 --> 0:41:32.799
<v Speaker 1>been the thing that saved the thing had they gotten

0:41:32.840 --> 0:41:36.399
<v Speaker 1>it right. You know, that's true. So, like I said,

0:41:36.520 --> 0:41:38.799
<v Speaker 1>Mariy was like and every time I say Maury, now

0:41:38.880 --> 0:41:43.560
<v Speaker 1>unless I say it like Morty just saying Maury, think

0:41:43.640 --> 0:41:48.279
<v Speaker 1>I think of the Whigs, Salesman and Goodfellas is like

0:41:48.440 --> 0:41:51.440
<v Speaker 1>give me my money and ray leodis this in their

0:41:51.520 --> 0:41:55.120
<v Speaker 1>laughing because Morey's to pay falls off. Imagine that guy

0:41:55.280 --> 0:41:57.920
<v Speaker 1>is the guy who came up with the young Canny Valley. Okay,

0:41:58.239 --> 0:42:03.759
<v Speaker 1>it gives a full different spin too, right, So Maury says, um,

0:42:04.520 --> 0:42:07.160
<v Speaker 1>you just don't even try. Guys like you're never going

0:42:07.280 --> 0:42:09.560
<v Speaker 1>to be able to do this. Even if you can,

0:42:09.719 --> 0:42:11.800
<v Speaker 1>We're so far away from it. And this is the

0:42:12.480 --> 0:42:14.600
<v Speaker 1>vy he was saying it, and it still holds true.

0:42:14.680 --> 0:42:17.920
<v Speaker 1>Now we're so far away from this that that just

0:42:18.160 --> 0:42:22.240
<v Speaker 1>maybe put your put your emphasis elsewhere. And the example

0:42:22.320 --> 0:42:25.279
<v Speaker 1>he gave was say, like a prosthetic hand, right, rather

0:42:25.360 --> 0:42:28.719
<v Speaker 1>than trying to create a lifelike prosthetic hand, that that

0:42:29.000 --> 0:42:32.920
<v Speaker 1>was in danger of creeping people out, which is the

0:42:33.000 --> 0:42:36.480
<v Speaker 1>opposite of what somebody wearing a prosthetic hand wants when

0:42:36.520 --> 0:42:39.080
<v Speaker 1>they're walking around the prosthetic hand. He said, you know,

0:42:39.480 --> 0:42:44.160
<v Speaker 1>maybe choose some like like would well sanded beautifully grained

0:42:44.200 --> 0:42:47.319
<v Speaker 1>wood in the shape of a human hand. It gets

0:42:47.360 --> 0:42:49.839
<v Speaker 1>the point across this is my hand. I lost my hand,

0:42:49.880 --> 0:42:51.640
<v Speaker 1>I don't have my hand, but there's nothing to be

0:42:51.719 --> 0:42:54.480
<v Speaker 1>creeped out about here. It's kind of beautiful. Looking, isn't it.

0:42:55.040 --> 0:42:58.080
<v Speaker 1>That was Maury's take, and a lot of people side

0:42:58.160 --> 0:43:00.200
<v Speaker 1>with him as well. As a matter of fact, you know,

0:43:00.280 --> 0:43:02.239
<v Speaker 1>I said, I think at the beginning that he was

0:43:02.400 --> 0:43:06.680
<v Speaker 1>already an established roboticist when he wrote The Uncanny Valley

0:43:06.719 --> 0:43:09.759
<v Speaker 1>in NINEV and he went on to teach a lot

0:43:09.840 --> 0:43:13.399
<v Speaker 1>of people roboticists or a lot of roboticists as well.

0:43:13.760 --> 0:43:17.040
<v Speaker 1>And um, that very famous robot uh a s m

0:43:17.080 --> 0:43:21.000
<v Speaker 1>o Asmo, you know, the one I'm talking about. He

0:43:21.160 --> 0:43:23.280
<v Speaker 1>was one of the first ones that could jog in place.

0:43:23.520 --> 0:43:27.120
<v Speaker 1>And he's kind of humanoid for sure, but very cute,

0:43:27.320 --> 0:43:32.239
<v Speaker 1>all white, shiny lacquer plastic. You've seen him before. Um.

0:43:32.800 --> 0:43:36.560
<v Speaker 1>He was created by one of Morey's students, who clearly

0:43:36.640 --> 0:43:40.399
<v Speaker 1>subscribe to Maury's theory that you you're not gonna you're

0:43:40.440 --> 0:43:43.799
<v Speaker 1>not gonna overcome the Uncanny Valley. So just make these

0:43:43.880 --> 0:43:47.719
<v Speaker 1>things exaggerated and non human like, and you'll you'll have

0:43:47.880 --> 0:43:51.160
<v Speaker 1>people love your robot. Yeah. I think that's a good tech. Yeah,

0:43:51.719 --> 0:43:53.920
<v Speaker 1>all right, we're gonna take another break here and then

0:43:54.440 --> 0:43:57.160
<v Speaker 1>come back and finish up with a little bit. We're

0:43:57.160 --> 0:44:00.840
<v Speaker 1>gonna take a step back and just talk generally about creepiness,

0:44:22.200 --> 0:44:30.840
<v Speaker 1>all right, So I promised that we would talk about creepiness.

0:44:31.880 --> 0:44:36.360
<v Speaker 1>So that's what we'll do. The creeps such a great phrase.

0:44:36.680 --> 0:44:39.279
<v Speaker 1>Everyone says, it gives me the creeps. It's just such

0:44:39.360 --> 0:44:42.359
<v Speaker 1>a just It's one of those phrases that sums things

0:44:42.560 --> 0:44:47.120
<v Speaker 1>up so perfectly. It's livid as a fresh bruise. And um,

0:44:47.640 --> 0:44:51.240
<v Speaker 1>we have Charles Dickens to thank for this, evidently because

0:44:51.280 --> 0:44:54.280
<v Speaker 1>he gets credit for using the creeps. Uh In David

0:44:54.320 --> 0:44:59.560
<v Speaker 1>Copperfield in people had had this feeling before, this sort

0:44:59.600 --> 0:45:02.560
<v Speaker 1>of pleasn't off you know what it feels like to

0:45:02.600 --> 0:45:04.800
<v Speaker 1>get the creeps. But they said things like eel like

0:45:05.080 --> 0:45:08.120
<v Speaker 1>or clammy. Not bad, not bad. But if you said

0:45:08.840 --> 0:45:11.040
<v Speaker 1>that thing makes me feel eel like today, people be like,

0:45:11.200 --> 0:45:13.759
<v Speaker 1>what the heck are you talking about? Right? I think

0:45:13.800 --> 0:45:16.719
<v Speaker 1>also you would use that to describe somebody who gave

0:45:16.760 --> 0:45:18.960
<v Speaker 1>you the creeps as well, like that guy is really clammy,

0:45:20.480 --> 0:45:22.279
<v Speaker 1>you know what I mean? Sure? Well, that means you're

0:45:22.320 --> 0:45:25.280
<v Speaker 1>touching them though, like like Peter Lori would be clammy

0:45:25.400 --> 0:45:28.279
<v Speaker 1>or eel like in some of his characters. You know,

0:45:28.360 --> 0:45:33.800
<v Speaker 1>Peter Lourie, how do you too? Um, So everybody understands

0:45:33.840 --> 0:45:36.560
<v Speaker 1>that there is such thing as the creeps, right, but

0:45:38.120 --> 0:45:42.360
<v Speaker 1>we don't understand why we get the creeps still to

0:45:42.480 --> 0:45:44.759
<v Speaker 1>this day, and again this is important and relates it

0:45:44.800 --> 0:45:48.240
<v Speaker 1>on Canny Valley because another way to put the creeps

0:45:49.239 --> 0:45:53.719
<v Speaker 1>is negative affinity. Remember affinity was the x axis, and

0:45:53.880 --> 0:45:57.000
<v Speaker 1>when the valley dropped down below the x axis, you

0:45:57.120 --> 0:46:00.279
<v Speaker 1>dipped into negative affinity. You dip into the creep the

0:46:00.440 --> 0:46:06.160
<v Speaker 1>creeps exactly right. So you talked about um Ernst yinch Yeah, yeah,

0:46:06.239 --> 0:46:09.600
<v Speaker 1>I get it. It was probably the first person to

0:46:09.640 --> 0:46:15.040
<v Speaker 1>actually sit down and study the creeps or creepiness creepy himself.

0:46:15.440 --> 0:46:17.200
<v Speaker 1>I don't know. I think he was just kind of

0:46:17.280 --> 0:46:22.000
<v Speaker 1>a neat thinking man, right, So yinch Man, I like

0:46:22.120 --> 0:46:25.839
<v Speaker 1>saying his name a lot more now. He wrote an

0:46:26.000 --> 0:46:29.200
<v Speaker 1>essay in nineteen o six called on the Psychology of

0:46:29.320 --> 0:46:33.920
<v Speaker 1>the Uncanny and that's the English translation. Um. The German

0:46:34.040 --> 0:46:38.400
<v Speaker 1>word he used, like you said, is unheimlich, Is that right? Um?

0:46:38.600 --> 0:46:45.880
<v Speaker 1>Not unheimlich? Unheimlich Okay, better, thank you? Uh? He he

0:46:46.040 --> 0:46:49.680
<v Speaker 1>used that word, And unheimlich is a variation of the

0:46:49.719 --> 0:46:53.520
<v Speaker 1>word heimlich um, which is not just to say the maneuver,

0:46:54.040 --> 0:46:59.040
<v Speaker 1>It means something else entirely which is homie, we're familiar, right,

0:47:00.120 --> 0:47:04.000
<v Speaker 1>Unheimlich is the opposite of that. It's something strange and foreign,

0:47:04.360 --> 0:47:08.000
<v Speaker 1>and very frequently is translated into uncanny here in the West,

0:47:08.080 --> 0:47:13.359
<v Speaker 1>here here in in England. Yeah, and he he has, uh,

0:47:14.280 --> 0:47:15.880
<v Speaker 1>he thought a lot about this. And one of the

0:47:15.960 --> 0:47:18.200
<v Speaker 1>things that he noted, which I think thought was pretty interesting,

0:47:18.800 --> 0:47:23.399
<v Speaker 1>was that people that he thought were more intellectually discriminating, um,

0:47:24.160 --> 0:47:27.799
<v Speaker 1>are more prone to have these uncanny experiences because they're

0:47:27.880 --> 0:47:32.480
<v Speaker 1>critical thinkers about the world. Right, So, uh that makes sense,

0:47:32.560 --> 0:47:34.879
<v Speaker 1>Like just they pay attention maybe a little more, Yeah,

0:47:35.040 --> 0:47:37.200
<v Speaker 1>or they're curious, like they're they're like, why am I

0:47:37.280 --> 0:47:38.840
<v Speaker 1>creeped out? Let me get to the bottom of this,

0:47:39.000 --> 0:47:40.640
<v Speaker 1>rather than oh I'm creeped out him and then go

0:47:41.160 --> 0:47:44.000
<v Speaker 1>eat the whole thing at chips ahoy and hide under

0:47:44.040 --> 0:47:47.879
<v Speaker 1>the covers. Uh. He He also actually went even further

0:47:48.000 --> 0:47:52.360
<v Speaker 1>and said, it's it's possible that all of humanities knowledge

0:47:52.600 --> 0:47:56.759
<v Speaker 1>has been accrued over these millions of years from the

0:47:57.120 --> 0:48:02.320
<v Speaker 1>the people investigating what'spah this creepiness. It's a pretty weird

0:48:02.360 --> 0:48:06.400
<v Speaker 1>and neat theory of knowledge. Well, yeah, and speaking of theories,

0:48:06.400 --> 0:48:09.759
<v Speaker 1>there are a bunch of theories on creepiness, UM and

0:48:09.840 --> 0:48:12.000
<v Speaker 1>why this happens, and I think they're all pretty interesting.

0:48:12.800 --> 0:48:15.560
<v Speaker 1>The first one is called pathogen avoidance theory, and we

0:48:15.640 --> 0:48:19.440
<v Speaker 1>talked earlier about evolution and UM, this one kind of

0:48:19.480 --> 0:48:24.239
<v Speaker 1>fits into that bucket. Uh. Basically a warning that we

0:48:24.440 --> 0:48:28.360
<v Speaker 1>have evolved to have in our brain. It says that

0:48:28.600 --> 0:48:32.319
<v Speaker 1>person is off, they are diseased. Even you don't want

0:48:32.400 --> 0:48:35.520
<v Speaker 1>to go near them, you want to avoid that pathogen.

0:48:36.680 --> 0:48:40.879
<v Speaker 1>It makes sense. Yeah, it's pretty pretty approachable. Um. There's

0:48:40.880 --> 0:48:43.560
<v Speaker 1>another one that I've seen that I think fairly recent,

0:48:43.640 --> 0:48:48.560
<v Speaker 1>and it's the idea that things give us the creeps when, um,

0:48:49.280 --> 0:48:55.320
<v Speaker 1>when they're trying to nonverbally mimic people and so, like

0:48:55.440 --> 0:48:59.120
<v Speaker 1>a robot doesn't do it, so we're like, oh, that's unsettling.

0:48:59.560 --> 0:49:03.120
<v Speaker 1>Or somebody who you would describe as clammy or eel

0:49:03.160 --> 0:49:06.640
<v Speaker 1>like maybe overdes it a little bit, like they're trying

0:49:06.719 --> 0:49:10.239
<v Speaker 1>to fit in. It's not natural to them and that

0:49:10.520 --> 0:49:12.839
<v Speaker 1>can give you the creep as well. That makes sense,

0:49:12.960 --> 0:49:16.320
<v Speaker 1>but it doesn't really encompass everything. It's definitely not a

0:49:16.880 --> 0:49:19.480
<v Speaker 1>unified theory of creepiness. It just seems to kind of

0:49:19.560 --> 0:49:24.359
<v Speaker 1>inhabit one corner of the creepy spectrum. Yeah, there's another

0:49:24.400 --> 0:49:29.120
<v Speaker 1>one called violation of expectation. Um, this is like, you know,

0:49:29.280 --> 0:49:32.120
<v Speaker 1>you've shaken hands with thousands of people over your life.

0:49:32.560 --> 0:49:34.960
<v Speaker 1>But if you go and you shake a hand and

0:49:35.400 --> 0:49:37.680
<v Speaker 1>you don't know that you're going to get a prosthetic,

0:49:37.800 --> 0:49:41.279
<v Speaker 1>can it may give you the creeps? Uh? And that

0:49:41.880 --> 0:49:45.040
<v Speaker 1>is probably very fleeting because you might just say, oh, okay,

0:49:45.160 --> 0:49:47.120
<v Speaker 1>well it doesn't give me the creeps now, but it's

0:49:47.200 --> 0:49:50.480
<v Speaker 1>just unexpected for me. And actually you said that was fleeting, right, Chuck.

0:49:50.560 --> 0:49:54.320
<v Speaker 1>So I think it was uniche or somebody who said

0:49:55.120 --> 0:49:59.600
<v Speaker 1>that creepiness what gives us the creeps one time might

0:49:59.680 --> 0:50:02.480
<v Speaker 1>not of us the creeps later on, which will kind

0:50:02.520 --> 0:50:05.759
<v Speaker 1>of come into play later. Like Ernst n basically he

0:50:05.880 --> 0:50:09.080
<v Speaker 1>laid the groundwork for the study of creepiness and it

0:50:09.160 --> 0:50:11.520
<v Speaker 1>seems to have gotten a lot of it right right

0:50:11.560 --> 0:50:14.719
<v Speaker 1>out of the gate. Yeah. And like you said, if

0:50:14.760 --> 0:50:17.120
<v Speaker 1>it if it doesn't give you the creeps later, then

0:50:17.160 --> 0:50:21.160
<v Speaker 1>that would fit neatly into the violation of expectation because

0:50:22.120 --> 0:50:25.239
<v Speaker 1>then you can change your expectation right exactly. Yes. Yes,

0:50:25.960 --> 0:50:31.480
<v Speaker 1>another one's mortality salience theory. Yeah, this one, MORI and uh,

0:50:31.640 --> 0:50:35.480
<v Speaker 1>Freud both subscribed to and it basically said that, um,

0:50:36.200 --> 0:50:41.120
<v Speaker 1>we when we encounter like a robot or an automaton

0:50:41.320 --> 0:50:44.880
<v Speaker 1>in Freud's day, um, they remind us of dead people,

0:50:45.120 --> 0:50:47.279
<v Speaker 1>which in turn gets our mind to thinking about how

0:50:47.480 --> 0:50:49.400
<v Speaker 1>we're going to die one day. And so all of

0:50:49.440 --> 0:50:52.520
<v Speaker 1>a sudden we find ourselves in the uncanny valley right,

0:50:52.960 --> 0:50:56.240
<v Speaker 1>which again raises another sorry for the sidetrack, but raises

0:50:56.239 --> 0:51:01.960
<v Speaker 1>another of Unch's points. Um is uncanny nous inherent in

0:51:02.040 --> 0:51:05.920
<v Speaker 1>the object? Or is it inside the observer who's experiencing

0:51:06.000 --> 0:51:10.600
<v Speaker 1>the creeps or uncanny nous? I think it's in the observer. Yeah,

0:51:10.640 --> 0:51:12.680
<v Speaker 1>I think it is, too, which would explain why it

0:51:12.760 --> 0:51:16.400
<v Speaker 1>can go away when you when you come to experience

0:51:16.480 --> 0:51:19.520
<v Speaker 1>it again, like this, when you go through that, when

0:51:19.560 --> 0:51:22.720
<v Speaker 1>you shake the same prosthetic hand again, it's not creepy

0:51:22.840 --> 0:51:25.520
<v Speaker 1>the second time. It might even be interesting, or why

0:51:25.600 --> 0:51:29.000
<v Speaker 1>some people might not experience it at all. Like someone

0:51:29.120 --> 0:51:31.800
<v Speaker 1>might sit there and see a doll and the doll's

0:51:31.880 --> 0:51:34.000
<v Speaker 1>head turns and looks at them, and they're like, neat,

0:51:35.160 --> 0:51:37.520
<v Speaker 1>how much for that doll? Which means you've just met

0:51:37.560 --> 0:51:43.040
<v Speaker 1>a serial killer? And then the dolls creeped out after that, Uh,

0:51:43.200 --> 0:51:45.799
<v Speaker 1>this one, I like the UM even though I can

0:51:45.840 --> 0:51:51.640
<v Speaker 1>never say this word for some reason, and throw po morphism, dehumanization, dichotomy,

0:51:51.719 --> 0:51:55.320
<v Speaker 1>which basically as we attribute these human attributes to the

0:51:55.440 --> 0:52:00.680
<v Speaker 1>robot until we realize that they don't have them. Right. So, like,

0:52:00.800 --> 0:52:02.919
<v Speaker 1>we're looking at this robot that looks like a person.

0:52:03.000 --> 0:52:05.160
<v Speaker 1>We're saying, oh, look, it's just like a human. And

0:52:05.200 --> 0:52:07.080
<v Speaker 1>they're walking and they're talking and they're smiling, and then

0:52:07.120 --> 0:52:09.839
<v Speaker 1>oh god, look at their eyes. Their eyes are dead.

0:52:09.920 --> 0:52:12.080
<v Speaker 1>Look at the eyes. They don't they don't have any

0:52:12.200 --> 0:52:15.680
<v Speaker 1>internal thoughts at all. They're not human. And then all

0:52:15.680 --> 0:52:18.640
<v Speaker 1>of a sudden, on Canny Valley, which is a little

0:52:18.640 --> 0:52:22.080
<v Speaker 1>bit about expectation too. I think there's a crossover a little,

0:52:22.120 --> 0:52:27.840
<v Speaker 1>I think, and so creepiness, I think, especially the modern

0:52:28.040 --> 0:52:31.840
<v Speaker 1>incarnation of creepiness. This is my These are my thoughts.

0:52:32.320 --> 0:52:37.800
<v Speaker 1>They seem to be They represent a crossroads right where evolutionarily,

0:52:38.520 --> 0:52:43.480
<v Speaker 1>creepiness I think UM was probably it's alerts us. We're

0:52:43.520 --> 0:52:46.560
<v Speaker 1>on alert when something's creeping us out. We're really focused

0:52:46.600 --> 0:52:50.400
<v Speaker 1>on that thing, right then. But we're also bound by

0:52:50.520 --> 0:52:54.160
<v Speaker 1>society not to just turn and run from anything that

0:52:54.280 --> 0:52:57.080
<v Speaker 1>could conceivably be a threat. You can also take it

0:52:57.120 --> 0:53:00.719
<v Speaker 1>a little further and say that evolutionarily speaking, it would

0:53:00.760 --> 0:53:02.560
<v Speaker 1>not make sense for us to turn and run from

0:53:02.640 --> 0:53:05.359
<v Speaker 1>every single thing that could conceivably be a threat before

0:53:05.480 --> 0:53:07.759
<v Speaker 1>we've identified it as a threat, because we would be

0:53:07.840 --> 0:53:10.320
<v Speaker 1>using up a lot of calories and energy, and we

0:53:10.360 --> 0:53:12.239
<v Speaker 1>would have to find more food than we do. Would

0:53:12.239 --> 0:53:15.440
<v Speaker 1>be inefficient. Right, So we're kind of bound socially to

0:53:15.560 --> 0:53:19.120
<v Speaker 1>stand in place until we identify something as a threat

0:53:19.200 --> 0:53:23.319
<v Speaker 1>or not, in which case, during this period, that's when

0:53:23.360 --> 0:53:27.560
<v Speaker 1>we experience creepiness. Yeah, and I think everyone has experienced this. Um.

0:53:27.680 --> 0:53:30.360
<v Speaker 1>Like you're in a coffee shop or something and like

0:53:30.520 --> 0:53:34.920
<v Speaker 1>some super creepy dude comes in, and if you're liking me,

0:53:35.040 --> 0:53:38.399
<v Speaker 1>you're just like, um, all right, I'm gonna I'm gonna

0:53:38.480 --> 0:53:40.719
<v Speaker 1>keep my eye on that guy. I'm not I'm not

0:53:40.760 --> 0:53:44.160
<v Speaker 1>gonna bolt and run, but it might stay near the door. Sure,

0:53:44.440 --> 0:53:48.680
<v Speaker 1>you know, I might get my car keys ready, exactly right. Uh,

0:53:49.080 --> 0:53:52.520
<v Speaker 1>it is, it's this weird social contract, um, And you

0:53:52.600 --> 0:53:55.719
<v Speaker 1>know I feel bad for people that just inherently look

0:53:55.760 --> 0:53:59.640
<v Speaker 1>a little creepy. Well, yeah, let's talk about that. So

0:53:59.800 --> 0:54:02.520
<v Speaker 1>the was these there were these researchers from Knox College

0:54:02.760 --> 0:54:05.960
<v Speaker 1>who did what they build is the first empirical study

0:54:06.000 --> 0:54:09.839
<v Speaker 1>of creepiness. And this is in two thousand sixteen. And um,

0:54:10.040 --> 0:54:13.560
<v Speaker 1>it was an online survey, very little heavy lifting, but

0:54:13.680 --> 0:54:16.640
<v Speaker 1>it was a pretty pretty cool survey. It was in

0:54:16.760 --> 0:54:22.359
<v Speaker 1>four parts, and UM. What they found overall was that, Yeah,

0:54:22.680 --> 0:54:27.920
<v Speaker 1>physical characteristics, physical traits that are almost stereotypically linked to

0:54:28.280 --> 0:54:33.080
<v Speaker 1>creepy people do have an effect. They are creepy. Um,

0:54:33.840 --> 0:54:37.200
<v Speaker 1>as far as as the participants in this study are concerned.

0:54:38.320 --> 0:54:42.160
<v Speaker 1>So the first section said, hey, you know what, what

0:54:42.360 --> 0:54:45.440
<v Speaker 1>is the likelihood that this person is creepy? And there's like,

0:54:45.880 --> 0:54:50.799
<v Speaker 1>you know, descriptions of them with forty four different behaviors. Right. Um.

0:54:51.160 --> 0:54:54.680
<v Speaker 1>And the second part was participants rated the creepiness of

0:54:54.719 --> 0:55:01.279
<v Speaker 1>twenty one different occupations. Um. The third section it said,

0:55:01.400 --> 0:55:04.960
<v Speaker 1>list two hobbies that you think are creepy. They only

0:55:05.040 --> 0:55:07.759
<v Speaker 1>needed to it was open ended to. And then the

0:55:07.880 --> 0:55:11.520
<v Speaker 1>last section, um, the participants said whether or not they

0:55:11.560 --> 0:55:15.919
<v Speaker 1>agreed with fifteen statements about the nature of creepy people. Yeah.

0:55:16.520 --> 0:55:19.360
<v Speaker 1>And overall, again like they found like, yes, if you

0:55:19.480 --> 0:55:23.280
<v Speaker 1>have physical traits that people find creepy, like bulging eyes

0:55:23.480 --> 0:55:26.200
<v Speaker 1>or you lick your lips a lot, or you know,

0:55:26.400 --> 0:55:28.759
<v Speaker 1>your you arch your fingers and then just kind of

0:55:28.840 --> 0:55:33.440
<v Speaker 1>tap them together a lot. Okay, it's kind of creepy,

0:55:33.560 --> 0:55:38.200
<v Speaker 1>but the Knox researchers concluded that those aren't creepy necessarily

0:55:38.320 --> 0:55:41.080
<v Speaker 1>in and of themselves. It's when it's in conjunction with

0:55:41.239 --> 0:55:47.920
<v Speaker 1>other creepy behavior that somebody comes across as creepy. Right. Uh.

0:55:48.080 --> 0:55:50.279
<v Speaker 1>And of course, the one behavior they put in here

0:55:50.280 --> 0:55:53.359
<v Speaker 1>I think that was probably universally creepy was someone who

0:55:53.440 --> 0:55:57.919
<v Speaker 1>persistently steers the conversation towards a sexual topic, right, yeah,

0:55:58.000 --> 0:56:00.800
<v Speaker 1>you don't, you don't do that. They they also found

0:56:01.560 --> 0:56:05.320
<v Speaker 1>they also found of participants, and this is like, I

0:56:05.400 --> 0:56:10.439
<v Speaker 1>think eight hundred and forty one people of them said

0:56:10.480 --> 0:56:13.440
<v Speaker 1>that men were more likely to be creepy than women.

0:56:14.560 --> 0:56:18.680
<v Speaker 1>I think that's generally true. Um. I don't remember getting

0:56:18.680 --> 0:56:22.600
<v Speaker 1>the creeps a lot in my life by uh, strictly

0:56:23.040 --> 0:56:26.040
<v Speaker 1>from the appearance of a woman, right, but a lot

0:56:26.200 --> 0:56:28.320
<v Speaker 1>of dudes on a weekly basis give me the creeps.

0:56:29.400 --> 0:56:31.759
<v Speaker 1>But we we should say so. There's a website called

0:56:31.840 --> 0:56:35.160
<v Speaker 1>girl dot com g u r l dot com and

0:56:35.360 --> 0:56:37.400
<v Speaker 1>they went on to read it and found a thread

0:56:37.480 --> 0:56:40.160
<v Speaker 1>somewhere that they wrote a blog post about and now

0:56:40.239 --> 0:56:43.520
<v Speaker 1>we're reporting on it, so it's really come full circle.

0:56:44.520 --> 0:56:47.240
<v Speaker 1>But it was a threat about how women can be creepy,

0:56:47.400 --> 0:56:51.359
<v Speaker 1>and it was written by dudes, and um, there are

0:56:51.480 --> 0:56:57.480
<v Speaker 1>some things that apparently are universally creepy among boys with women, right,

0:56:58.560 --> 0:57:02.359
<v Speaker 1>Women that are too needy can be creepy. Women who

0:57:02.480 --> 0:57:06.279
<v Speaker 1>use baby talk too much, or who quote never leave

0:57:06.320 --> 0:57:10.239
<v Speaker 1>a guy alone. Yeah, I just I'm just gonna go

0:57:10.280 --> 0:57:14.160
<v Speaker 1>ahead and dump that right into the trash ben. That's

0:57:14.200 --> 0:57:18.320
<v Speaker 1>my only comment on that. Okay, what about e harmony?

0:57:18.560 --> 0:57:21.280
<v Speaker 1>I mean, if you come home and Glenn closes in

0:57:21.320 --> 0:57:26.720
<v Speaker 1>your kitchen boiling your pet bunny, well, that's a threat. Yeah,

0:57:26.760 --> 0:57:29.920
<v Speaker 1>that's not even creepy. That's just a threat. Although I

0:57:29.960 --> 0:57:34.440
<v Speaker 1>will say in Fatal Attraction, the the scene where she

0:57:34.680 --> 0:57:37.920
<v Speaker 1>is sitting there clicking the light on and off, listening

0:57:37.960 --> 0:57:40.760
<v Speaker 1>to Mad and Butterfly, that was that was kind of creepy.

0:57:41.160 --> 0:57:45.040
<v Speaker 1>I was trying to think of like a creepy woman,

0:57:45.240 --> 0:57:47.920
<v Speaker 1>and I really couldn't come up with anybody. Well, these

0:57:47.960 --> 0:57:51.120
<v Speaker 1>are creepy behaviors, though, you know, not like Glenn cost

0:57:51.160 --> 0:57:53.400
<v Speaker 1>Close walked into the room and you're like, oh, I

0:57:53.440 --> 0:57:57.920
<v Speaker 1>don't know about that, right, right, right, there's a difference

0:57:58.600 --> 0:58:02.360
<v Speaker 1>right there. There's a difference between genuine creepiness and just

0:58:02.480 --> 0:58:05.600
<v Speaker 1>doing creepy things. I think it is much harder for

0:58:05.640 --> 0:58:08.000
<v Speaker 1>women to be creepy than men. Cannot think of a

0:58:08.120 --> 0:58:16.080
<v Speaker 1>single actual creepy woman I'd like to hear from people, though. Yeah. Uh,

0:58:16.240 --> 0:58:20.439
<v Speaker 1>e harmony. So we talked about Reddit. Now we're gonna

0:58:20.480 --> 0:58:23.480
<v Speaker 1>talk about e harmony. They had an article where they

0:58:23.560 --> 0:58:26.560
<v Speaker 1>wrote advice to dudes. It was called how to Avoid

0:58:26.600 --> 0:58:32.400
<v Speaker 1>the creep Zone, um, and their advice was for your

0:58:32.480 --> 0:58:35.640
<v Speaker 1>hobbies that you list to be just sort of vanilla,

0:58:36.400 --> 0:58:40.400
<v Speaker 1>don't like and even if you are an amateur taxidermist,

0:58:40.800 --> 0:58:44.520
<v Speaker 1>maybe don't put that down right. They said, it can

0:58:44.600 --> 0:58:46.800
<v Speaker 1>be attractive for a guy to have an off the

0:58:46.880 --> 0:58:50.440
<v Speaker 1>beaten path hobby, and one of the examples they gave

0:58:50.520 --> 0:58:54.080
<v Speaker 1>of an off the beaten path hobby was collecting punk records.

0:58:55.440 --> 0:58:58.600
<v Speaker 1>But don't get weirder than that. Yeah, and if you

0:58:58.680 --> 0:59:01.360
<v Speaker 1>know taxidermy in and of itself, some people might say

0:59:01.400 --> 0:59:03.360
<v Speaker 1>a super creepy. We did an episode on that. Other

0:59:03.440 --> 0:59:06.600
<v Speaker 1>people might say, no, it's just just beautiful artwork. But

0:59:07.280 --> 0:59:09.480
<v Speaker 1>Norman Bates was in a taxidermy for a reason. In

0:59:09.560 --> 0:59:14.440
<v Speaker 1>Psycho it was unsettling. Yeah, you know, yeah, and so

0:59:14.840 --> 0:59:20.080
<v Speaker 1>um there the Knox people who carried out this survey,

0:59:20.480 --> 0:59:24.160
<v Speaker 1>the Knox University researchers, they basically said, here's what we

0:59:24.280 --> 0:59:28.200
<v Speaker 1>think it is. Here's creepiness explained. And what they explained

0:59:28.360 --> 0:59:33.360
<v Speaker 1>was what can be called is the threat ambiguity um theory. Yeah,

0:59:33.440 --> 0:59:35.080
<v Speaker 1>this this one, I think we kind of put a

0:59:35.160 --> 0:59:37.240
<v Speaker 1>cherry on top on this one. Yeah, we really did

0:59:37.320 --> 0:59:40.200
<v Speaker 1>like it. It's just basically where you are creeped out

0:59:40.200 --> 0:59:43.280
<v Speaker 1>by something because your hackles are raised right then, and

0:59:44.040 --> 0:59:46.640
<v Speaker 1>it's because you haven't determined whether that things a threat

0:59:46.760 --> 0:59:51.360
<v Speaker 1>or not. Right. There's another one though that I subscribe to.

0:59:51.600 --> 0:59:55.560
<v Speaker 1>I think it is finally the unified theory of creepiness.

0:59:55.640 --> 0:59:58.880
<v Speaker 1>I think it covers everything. And it's called the category

0:59:59.000 --> 1:00:04.320
<v Speaker 1>ambiguity theory. Yeah. That was Now did David Livingstone Smith

1:00:04.680 --> 1:00:07.320
<v Speaker 1>make this up or was he just champion this? I

1:00:07.920 --> 1:00:10.880
<v Speaker 1>think he made it up because he wrote about the

1:00:11.040 --> 1:00:14.200
<v Speaker 1>Knox researchers and said, what they're talking about you can

1:00:14.280 --> 1:00:19.520
<v Speaker 1>call threat ambiguity category or threat ambiguity theory with category

1:00:19.560 --> 1:00:22.160
<v Speaker 1>ambiguity theory. He didn't cite anybody else, so it seemed

1:00:22.160 --> 1:00:25.080
<v Speaker 1>to be his own construct. Yeah, so this is the idea.

1:00:25.280 --> 1:00:28.240
<v Speaker 1>It's sort of like the threat ambiguity in that there

1:00:28.360 --> 1:00:32.320
<v Speaker 1>is some confusion, but it's not a threat like I

1:00:32.360 --> 1:00:34.400
<v Speaker 1>think this dude in the coffee shop is gonna kill me.

1:00:34.560 --> 1:00:38.439
<v Speaker 1>It's more like I don't know how to categorize that guy,

1:00:39.040 --> 1:00:42.200
<v Speaker 1>and that freaks me out. And it's based on what's

1:00:42.240 --> 1:00:45.880
<v Speaker 1>called um essential is um right, where if you are

1:00:46.000 --> 1:00:49.160
<v Speaker 1>a member of a species of animal, whether human or

1:00:49.320 --> 1:00:54.440
<v Speaker 1>raccoon or tiger, there's something about you where there's some

1:00:54.720 --> 1:00:58.680
<v Speaker 1>collection or set of things about you that that are

1:00:59.320 --> 1:01:04.640
<v Speaker 1>totally unique to your species. It's something you possess because

1:01:04.720 --> 1:01:08.000
<v Speaker 1>you remember that species, and because you remember that species,

1:01:08.280 --> 1:01:10.840
<v Speaker 1>you possess these things, and it can be very difficult

1:01:11.080 --> 1:01:12.840
<v Speaker 1>to put your finger on it, but it's just one

1:01:12.880 --> 1:01:15.000
<v Speaker 1>of those things that you know when you see it,

1:01:15.160 --> 1:01:17.400
<v Speaker 1>or no, when you don't see it right, and there

1:01:17.400 --> 1:01:21.200
<v Speaker 1>are clear borders between these things. You either have this

1:01:21.440 --> 1:01:23.800
<v Speaker 1>essence fully or you don't have it at all. You're

1:01:23.840 --> 1:01:27.000
<v Speaker 1>lacking and you're missing it and something's really wrong. So

1:01:27.280 --> 1:01:29.800
<v Speaker 1>in this article he used UM the example of a

1:01:29.840 --> 1:01:32.760
<v Speaker 1>wax dummy. Yeah, have you ever been to like Madame

1:01:32.800 --> 1:01:36.360
<v Speaker 1>Tusso's um, I find that the ones and again with

1:01:36.440 --> 1:01:38.920
<v Speaker 1>the eyes, the ones that work the best, or the

1:01:39.000 --> 1:01:43.120
<v Speaker 1>ones where they have sunglasses on. Oh yeah again Michael Jackson,

1:01:43.680 --> 1:01:46.240
<v Speaker 1>that's right. But the whole point with these wax dummies

1:01:46.400 --> 1:01:49.840
<v Speaker 1>with the eyes is they're fixed. They're not moving around.

1:01:50.160 --> 1:01:53.920
<v Speaker 1>The facial expression is locked in. Um, the skin itself.

1:01:54.040 --> 1:01:56.720
<v Speaker 1>You know, you can only do so much. And Madame

1:01:56.840 --> 1:01:59.920
<v Speaker 1>Tussos and museums like that are the best of the best,

1:02:00.200 --> 1:02:02.560
<v Speaker 1>and they do look pretty good. But that's the whole

1:02:02.600 --> 1:02:06.800
<v Speaker 1>point with the Uncanny Valley is you can't get there

1:02:07.560 --> 1:02:10.120
<v Speaker 1>and say we're fine. It's that one per cent that

1:02:10.280 --> 1:02:15.200
<v Speaker 1>still gives people the creeps exactly. And that's and it

1:02:15.320 --> 1:02:18.400
<v Speaker 1>sums up everything, like the threat ambiguity could fall into this,

1:02:18.840 --> 1:02:21.400
<v Speaker 1>whether you're talking about robots, whether you're talking about a

1:02:21.960 --> 1:02:26.040
<v Speaker 1>half dog half lizard combo. Which living stone sites are

1:02:26.080 --> 1:02:30.560
<v Speaker 1>living stones smith sites? Yeah, a dessert would be creepy

1:02:30.600 --> 1:02:33.760
<v Speaker 1>when you saw it, But so things that are a

1:02:33.840 --> 1:02:37.640
<v Speaker 1>threat are creepy. But there's also things that are creepy

1:02:37.720 --> 1:02:40.840
<v Speaker 1>that aren't a threat. And this category ambiguity theory figured

1:02:40.880 --> 1:02:45.080
<v Speaker 1>it out. So if that's true, Chuck and David Livingstone

1:02:45.120 --> 1:02:47.920
<v Speaker 1>Smith figured out what is the basis of creepiness. We

1:02:48.240 --> 1:02:54.560
<v Speaker 1>finally have the independent variable licked and massa hiro Morty's

1:02:54.800 --> 1:02:57.920
<v Speaker 1>Uncanny Valley graph and we can get to work. Is

1:02:58.000 --> 1:03:01.680
<v Speaker 1>he still around? Yeah? Yes, when that's happy about all this?

1:03:03.440 --> 1:03:06.880
<v Speaker 1>I get the impression that he's kind of like just whatever,

1:03:07.240 --> 1:03:10.400
<v Speaker 1>gone off on his own little thing, and he's fine.

1:03:10.920 --> 1:03:13.560
<v Speaker 1>He wrote it in v after all, you know, I

1:03:13.600 --> 1:03:17.120
<v Speaker 1>mean most fifty years ago, so he's probably up there.

1:03:19.080 --> 1:03:22.160
<v Speaker 1>Uh you anything else? I got nothing else? Good ones? Yeah,

1:03:22.520 --> 1:03:24.439
<v Speaker 1>if you want to know more about the Uncanny Valley,

1:03:24.560 --> 1:03:27.320
<v Speaker 1>we should say this was based originally on a grabsto article.

1:03:28.600 --> 1:03:30.560
<v Speaker 1>But if you want to know more about the Uncanny Valley,

1:03:30.600 --> 1:03:33.280
<v Speaker 1>come read that grab Sto article. You can type Uncanny

1:03:33.360 --> 1:03:35.439
<v Speaker 1>Valley and the search bar at how stuff works dot com.

1:03:35.840 --> 1:03:41.080
<v Speaker 1>And since I said search bars, time for listener mail. Well,

1:03:41.160 --> 1:03:43.680
<v Speaker 1>and today it's a very special listener mail. This is

1:03:44.200 --> 1:03:46.880
<v Speaker 1>Josh edition because you picked out a very special one.

1:03:47.200 --> 1:03:49.360
<v Speaker 1>I love this one. I'm gonna butcher the dude's name,

1:03:49.440 --> 1:03:51.600
<v Speaker 1>but that's right, take it away. It's a good one. Okay,

1:03:52.440 --> 1:03:57.160
<v Speaker 1>I'm gonna call this one email from a real Irish historian,

1:03:58.920 --> 1:04:01.360
<v Speaker 1>and it feels pretty good to come out of a job.

1:04:01.560 --> 1:04:04.840
<v Speaker 1>Yeah maybe, Okay, Hi guys, I'm a big fan of

1:04:04.880 --> 1:04:07.480
<v Speaker 1>the show. It's informative and insightful, and I find myself

1:04:07.560 --> 1:04:10.560
<v Speaker 1>interested in things that I never looked twice at before.

1:04:11.120 --> 1:04:14.160
<v Speaker 1>One subject that I'd always found fascinating was the correlation

1:04:14.240 --> 1:04:17.840
<v Speaker 1>between the Native American Choctaw tribe and the people of Ireland.

1:04:18.000 --> 1:04:20.360
<v Speaker 1>I didn't realize that was a thing that you at all.

1:04:20.800 --> 1:04:23.040
<v Speaker 1>This is a story which isn't well known, okay, which

1:04:23.120 --> 1:04:25.680
<v Speaker 1>isn't well known outside of some areas of Ireland and

1:04:25.800 --> 1:04:27.720
<v Speaker 1>of course within the tribe. But it's a really good

1:04:27.800 --> 1:04:30.640
<v Speaker 1>story of solidarity between two groups of people, despite being

1:04:30.720 --> 1:04:33.560
<v Speaker 1>thousands of miles apart. Less than twenty years after the

1:04:33.600 --> 1:04:37.120
<v Speaker 1>Trail of Tears, which forcibly displaced thousands of natives, the

1:04:37.240 --> 1:04:39.960
<v Speaker 1>Great Famine hit Ireland. During this time, as you know,

1:04:40.120 --> 1:04:42.560
<v Speaker 1>Ireland was colonized by the British and the people of

1:04:42.640 --> 1:04:45.640
<v Speaker 1>Ireland were treated poorly due to the common misconception that

1:04:45.720 --> 1:04:49.560
<v Speaker 1>Irish Catholics were lower caliber of human uh. He goes

1:04:49.640 --> 1:04:51.880
<v Speaker 1>on to to give more examples, but just suffice to

1:04:51.960 --> 1:04:54.880
<v Speaker 1>say it was not good for the Irish people. During

1:04:54.920 --> 1:04:59.040
<v Speaker 1>the famine, words spread to America and to the Choctaw tribe.

1:04:59.400 --> 1:05:01.960
<v Speaker 1>They sympathy eased with the Irish people so much that

1:05:02.120 --> 1:05:05.240
<v Speaker 1>only fifteen years after the Trail of Tears, they donated

1:05:05.320 --> 1:05:08.960
<v Speaker 1>seven hundred and ten dollars during eighteen forty five to

1:05:09.120 --> 1:05:12.200
<v Speaker 1>send to Ireland as part of a relief fund. This

1:05:12.400 --> 1:05:15.040
<v Speaker 1>is estimated to be roughly sixty eight thousand dollars in

1:05:15.080 --> 1:05:18.439
<v Speaker 1>today's money. This was greatly appreciated by the Irish people

1:05:18.480 --> 1:05:21.360
<v Speaker 1>and after the famine the bond continued. In Cork, we

1:05:21.440 --> 1:05:24.560
<v Speaker 1>have a sculpture honoring the tribute of the Choctaw people,

1:05:24.920 --> 1:05:27.200
<v Speaker 1>and in nineteen ninety members of the tribe came to

1:05:27.280 --> 1:05:30.560
<v Speaker 1>Ireland and walked the Famine Walk in Mayo to replicate

1:05:30.640 --> 1:05:33.160
<v Speaker 1>the walk that starving people made to ask the landlord

1:05:33.280 --> 1:05:37.240
<v Speaker 1>for help. In nine in Irish Commemoration group walked from

1:05:37.280 --> 1:05:40.840
<v Speaker 1>Oklahoma to Mission to replicate the Trail of Tears and

1:05:41.120 --> 1:05:45.120
<v Speaker 1>raised seven hundred thousand dollars to help poverty in Africa.

1:05:45.680 --> 1:05:47.720
<v Speaker 1>These two groups continue to work together and to this

1:05:47.880 --> 1:05:50.400
<v Speaker 1>day our President has declared an honorary member of the

1:05:50.480 --> 1:05:54.000
<v Speaker 1>Choctaw tribe. Along with the Quakers, who fed Irish people

1:05:54.040 --> 1:05:56.840
<v Speaker 1>to the point that their members ended starving themselves. The

1:05:56.960 --> 1:06:00.080
<v Speaker 1>Choctaw tribe remained some of the unsung heroes of the

1:06:00.120 --> 1:06:02.720
<v Speaker 1>famine story of Ireland. Sorry it went on so long.

1:06:02.800 --> 1:06:05.240
<v Speaker 1>I'm an Irish historian, so I tend to waffle. Love

1:06:05.320 --> 1:06:09.160
<v Speaker 1>the show. Best of luck with yourselves, Uh, Roison kill

1:06:09.280 --> 1:06:14.680
<v Speaker 1>Roy fan, fantastic, great story. Thanks a lot, Roison. I'm

1:06:14.800 --> 1:06:17.200
<v Speaker 1>quite sure that's not the actual pronunciation of your name,

1:06:17.240 --> 1:06:19.760
<v Speaker 1>because there's a lot of accent marks over letters there

1:06:19.880 --> 1:06:23.560
<v Speaker 1>normally aren't. Um, So I apologized for that, but I

1:06:24.080 --> 1:06:26.600
<v Speaker 1>nailed your last name. I'm positive of it. And Josh

1:06:26.680 --> 1:06:29.200
<v Speaker 1>Clark three and a half stars, not bad out of

1:06:29.240 --> 1:06:32.160
<v Speaker 1>three and a half? Right, remember what was star search

1:06:32.440 --> 1:06:35.560
<v Speaker 1>the four stars? Oh? I don't remember. I just just

1:06:35.800 --> 1:06:40.200
<v Speaker 1>now remember there was such thing as Starson. Uh. Well, okay,

1:06:40.240 --> 1:06:42.400
<v Speaker 1>well you take the in part, Chuck, since I took

1:06:42.440 --> 1:06:47.800
<v Speaker 1>listener mail. Oh geez uh, thanks for listening. Um Hey,

1:06:47.880 --> 1:06:49.040
<v Speaker 1>if you want to get in touch with us, you

1:06:49.120 --> 1:06:53.840
<v Speaker 1>can find Josh at josh um Clark on Twitter and

1:06:54.120 --> 1:06:57.800
<v Speaker 1>me uh in Facebook at Charles W. Chuck Bryant, or

1:06:57.880 --> 1:07:01.240
<v Speaker 1>you can go to our official pages. Stuff you should know, podcasts,

1:07:01.440 --> 1:07:04.120
<v Speaker 1>what else? Uh, let's see if they want to send

1:07:04.160 --> 1:07:06.960
<v Speaker 1>us an email. Oh yeah, email us at stuff podcast

1:07:07.040 --> 1:07:10.640
<v Speaker 1>at how stuff works dot com and have a good day.

1:07:10.920 --> 1:07:13.440
<v Speaker 1>Is that what you say? That's good enough? All right?

1:07:18.800 --> 1:07:21.240
<v Speaker 1>For more on this and thousands of other topics, is

1:07:21.280 --> 1:07:22.480
<v Speaker 1>it how stuff works dot com.