WEBVTT - Flatus Ex Machina, Part 2

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, welcome to Stuff to Blow your Mind.

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<v Speaker 1>My name is Robert Lamb and I'm Joe McCormick, and

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<v Speaker 1>we're back with part two of our discussion of the

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<v Speaker 1>plate a sex Mac and I think that's what we're

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<v Speaker 1>gonna call it, the comedy of errors that exist in

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<v Speaker 1>the machine and artificial intelligence world. That's right. We were

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<v Speaker 1>gonna do it as one episode, but it just went

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<v Speaker 1>too long, had to break it up into two. But

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<v Speaker 1>it has everything it has, uh, it has humor, it

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<v Speaker 1>has theories of humor, it has killer robots, references to RoboCop,

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<v Speaker 1>everything you could ask for. One of my favorite things

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<v Speaker 1>explaining a joke to death, yes and then yes yeah. Yeah.

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<v Speaker 1>Basically this is a lot of joke explaining. But I

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<v Speaker 1>think by the end of it, everyone will still retain

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<v Speaker 1>their ability to laugh. All right, So, in thinking about

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<v Speaker 1>what's so funny about machine failure, uh, and and even

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<v Speaker 1>machine success along a certain you know, parameter of distance

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<v Speaker 1>from what from what it's ultimate level of success would be,

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<v Speaker 1>you know, AI, that's sort of succeeding but still isn't

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<v Speaker 1>really there. Um, I guess it's worthwhile to look at

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<v Speaker 1>what are some of the main theories out there about

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<v Speaker 1>what humor is? Like, why do we find anything funny

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<v Speaker 1>not just machines? Yeah, because it becomes increasingly difficult to

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<v Speaker 1>really uh nail it down, you know, you come back

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<v Speaker 1>to that whole idea of it's funny because it's funny

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<v Speaker 1>or you know what when you see it. Uh. This

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<v Speaker 1>topic has come up a few times on the show

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<v Speaker 1>before um most recently two thousands, seventeens laughing during horror movies.

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<v Speaker 1>That was when Christian was on the show and we

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<v Speaker 1>talked about you know, what is it about horror movies

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<v Speaker 1>like frightening, terrifying films that that elicits laughter from us?

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<v Speaker 1>And then there were a few other ones in the past,

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<v Speaker 1>The healing power of laughter, the killing joke, funny or Die.

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<v Speaker 1>These are all episodes of stuff to blow your mind.

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<v Speaker 1>You can you can check out in the vault if

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<v Speaker 1>you so desire. Yeah, and so what if you go

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<v Speaker 1>and check those out, I'm sure you as you'll probably

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<v Speaker 1>found before. There's no one theory of human right and

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<v Speaker 1>nobody agrees, but there's sort of a host of competing

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<v Speaker 1>theories that I would say aren't even always totally contradicting

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<v Speaker 1>of one another. They they sort of partially overlap and

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<v Speaker 1>partially contradict one another. Right, Yeah, there's not really a

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<v Speaker 1>theory of everything per se, but like each one feels

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<v Speaker 1>a little bit right, like each theory is is kind

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<v Speaker 1>of fondling the elephant. Yeah, exactly. Uh So, a brief

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<v Speaker 1>run through of a few at the top. And there's

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<v Speaker 1>no way to explore all the theories of humor. But

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<v Speaker 1>if you are the most commonly cited and most popular ones,

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<v Speaker 1>one would be the superiority theory. And this is propounded

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<v Speaker 1>in some classical works, like in the works of Plato

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<v Speaker 1>and Aristotle. This one is actually is kind of nasty,

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<v Speaker 1>But sometimes I guess humor is kind of nasty. It

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<v Speaker 1>proposes that we laugh when we notice someone is less

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<v Speaker 1>fortunate than us in one way or another, and the

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<v Speaker 1>laughter comes from our feeling that we occupy a place

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<v Speaker 1>of superiority. We sort of deploy it as a form

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<v Speaker 1>of scorn on somebody else. And Plato and his Philibus dialogue,

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<v Speaker 1>which is discussing the nature of pleasure and different kinds

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<v Speaker 1>of pleasure, like why pleasures of the mind might be

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<v Speaker 1>superior to pleasures of the flesh. Plato has Socrates claim

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<v Speaker 1>that we laugh at people who do not recognize their

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<v Speaker 1>own misfortune, for example, when people are stupid but think

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<v Speaker 1>themselves brilliant, or when people are ugly but think themselves

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<v Speaker 1>very handsome. And I would say this clearly doesn't cover

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<v Speaker 1>all types of humor, Like, you know, what about self

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<v Speaker 1>deprecating humor when you can laugh at yourself, But there's

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<v Speaker 1>something there that is clearly present in some humor. Yeah, well,

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<v Speaker 1>you know, when it comes to self deprecating humor and

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<v Speaker 1>laughing at yourself, I think it does make sense when

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<v Speaker 1>you consider our abilities to sometimes step outside of ourselves

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<v Speaker 1>and see ourselves as a character in a story, sort

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<v Speaker 1>of the infectious nature of narrative there. But then also

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<v Speaker 1>in the way that we use theory of mind way

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<v Speaker 1>too much to try and imagine how others see us.

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<v Speaker 1>So maybe, like, if you're trying to roll with this theory,

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<v Speaker 1>you'd say that self deprecating humor is almost when we

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<v Speaker 1>pretend that we are ourselves someone else and you like

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<v Speaker 1>step step back and you scorn a different version of yourself. Yeah,

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<v Speaker 1>basically like or you're just kind of imagining how scornful

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<v Speaker 1>other people were being to you because of something you

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<v Speaker 1>did or said or thought. Yeah. Um, I mean another

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<v Speaker 1>thing I would just say is that unless you're a

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<v Speaker 1>horrible person, and maybe you know, Plato and Aristotle were

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<v Speaker 1>in some ways very smart but also very horrible people,

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<v Speaker 1>unless you're a really bad person, you don't find most

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<v Speaker 1>types of misfortunes of other people funny. I mean, I

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<v Speaker 1>do see a certain distinction along Plato's lens in the Philippus,

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<v Speaker 1>where like a person just failing to do things that

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<v Speaker 1>you could succeed at is generally not very funny. Like

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<v Speaker 1>somebody trying to solve a math problem you could solve

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<v Speaker 1>and they can't do it, that's not funny. But like

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<v Speaker 1>if a man proclaims himself to be one of the

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<v Speaker 1>greatest brains of all time and then is making basic

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<v Speaker 1>errors of logic and math, that's usually funny. Yeah. I

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<v Speaker 1>think a lot of it hinges on just you know,

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<v Speaker 1>what are the stakes and what sort of misfortune is

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<v Speaker 1>taking place? Like Another sort of example of this is

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<v Speaker 1>when someone thinks they are refined about something, uh, and

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<v Speaker 1>maybe they're a little snobbish about it but there, but

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<v Speaker 1>it turns out their tastes are not quite as refined

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<v Speaker 1>as they thought. Um. I think there was an episode

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<v Speaker 1>of Three's Company back you know in the day, in

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<v Speaker 1>which a don Knots character is ordering like a fine

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<v Speaker 1>scotch at a bar and he's really talking it up

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<v Speaker 1>like he knows what he's talking about, exactly what kind

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<v Speaker 1>of scotch he wants, and then when the bartender finally

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<v Speaker 1>serves it to him, he requests that the rest of

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<v Speaker 1>the glass be filled up with root beer, and you know,

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<v Speaker 1>it's like, like, that's that's so that's hilarious because he

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<v Speaker 1>turns out he's not as as refined as he thought.

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<v Speaker 1>But then it's also like we were being snobbish in

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<v Speaker 1>making that judgment. Uh, And it's and that's always kind

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<v Speaker 1>of a dick move, right because in anything like whatever

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<v Speaker 1>your thing is, that you feel like you're refined and

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<v Speaker 1>be at food or drinks or film or literature, like

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<v Speaker 1>there was a point in your life when you were

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<v Speaker 1>not when you were the person that was the subject

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<v Speaker 1>of scorn. And you know, ultimately we're being fair. You

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<v Speaker 1>should celebrate that they are at all interested in the

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<v Speaker 1>in this thing at all and that they are on

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<v Speaker 1>hopefully on some sort of the same journey that you are,

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<v Speaker 1>but instead we often laugh and said, can you believe

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<v Speaker 1>that guy just put root beer all in that sky?

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<v Speaker 1>I think that's a really good point. So I don't know.

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<v Speaker 1>I would say I definitely see something going on here

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<v Speaker 1>that there are definitely elements of this in humor, but

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<v Speaker 1>I don't think it explains all humor. I don't know

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<v Speaker 1>if maybe, maybe, maybe not. I don't know if it's

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<v Speaker 1>a good fit for why machines are funny, because obviously

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<v Speaker 1>machines aren't people exactly, but maybe we sort of see

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<v Speaker 1>them as people when we think they're funny. Yeah, I

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<v Speaker 1>think if we if you factor in the actual and

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<v Speaker 1>or perceived abilities of AI and robots, either either what

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<v Speaker 1>they can actually do or more I think, to the

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<v Speaker 1>point what our science fiction and our futurist scenarios have

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<v Speaker 1>proposed that they will do or could do one day,

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<v Speaker 1>because we end up with this situation where like we

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<v Speaker 1>watch our room but do something stupid, and there's it's

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<v Speaker 1>hilarious because like, ha, you're never going to terminate or me,

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<v Speaker 1>like you can't even you can't even deal with the

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<v Speaker 1>uh with this rug or this pile of cat vomit. Well, actually,

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<v Speaker 1>though I would say another reason this does kind of

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<v Speaker 1>connect is it does kind of connect to Plato's thing

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<v Speaker 1>about laughing atself ignorance, because one of the funniest things

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<v Speaker 1>that I sort of identified earlier about like the D

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<v Speaker 1>two O nine scene and all that, one of the

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<v Speaker 1>funniest things about the ways that machines fail is the

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<v Speaker 1>way that they are just so completely oblivious to their

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<v Speaker 1>own shortcomings, the way they just uh, the way I

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<v Speaker 1>think of it is that they fail and then plow

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<v Speaker 1>straight ahead. You know, they have they have done something

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<v Speaker 1>crucially wrong, and they do not appreciate this fact. All right,

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<v Speaker 1>let's keep rolling. What are some other theories can discuss? Okay,

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<v Speaker 1>next one would be like the nervous energy release theory.

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<v Speaker 1>And this is not surprisingly at all a take that

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<v Speaker 1>was popular with Freudians. Under this model, laughter is sort

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<v Speaker 1>of a pleasurable release of built up psychic tension caused

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<v Speaker 1>by fear or apprehension. Uh. And there's a certain kind

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<v Speaker 1>of logic to this, right in the way that's a

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<v Speaker 1>good Comedians repeatedly build at tension and then dissipated in

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<v Speaker 1>various ways. I bet this also goes with the laughing

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<v Speaker 1>during horror movies thing, you know, Yeah, for sure, Like you,

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<v Speaker 1>you get your tension built up when there's something scary

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<v Speaker 1>is about to happen, and then after it's over you

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<v Speaker 1>you release the tension and you can laugh. Yeah. Certainly

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<v Speaker 1>with with comedians who really leaned into like the awkwardness

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<v Speaker 1>and the tension, like say like an Andy Kaufman. You

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<v Speaker 1>know where their whole their whole bits or if you

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<v Speaker 1>want to call them bits, where it's really just making

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<v Speaker 1>everyone uncomfortable. It's not even about punchlines. It's about just

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<v Speaker 1>creating this this tension that at some point has to

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<v Speaker 1>be relief. Like at some point all you can do

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<v Speaker 1>is laugh. Yeah, So there's something there. I I this

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<v Speaker 1>clearly doesn't account for everything that's funny, you know, it

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<v Speaker 1>doesn't account for puns and all that kind of thing.

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<v Speaker 1>Uh It, I don't know if I can see a

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<v Speaker 1>way that it really fits with why technology failing is

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<v Speaker 1>all that funny? No, Yeah, I don't think. I don't

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<v Speaker 1>think there's anything particularly insightful about this theory regarding what

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<v Speaker 1>we're talking about here today. Okay, here's another one. How

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<v Speaker 1>about the adaptation, uh to signal play so that laughter

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<v Speaker 1>would be an evolutionary adaptation that occurs when we're engaged

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<v Speaker 1>in pretend aggression during play behaviors. It occurs as a

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<v Speaker 1>signal to help everybody involved understand the fact the behaviors

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<v Speaker 1>like chasing and wrestling and stuff are meant as play

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<v Speaker 1>rather than as genuine aggression or harm. Yeah, this one

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<v Speaker 1>I think is important to mention here, if only for

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<v Speaker 1>the reason that it touches on the social nature of laughter,

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<v Speaker 1>that that laughter is also about communicating with other people

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<v Speaker 1>regarding various threats, etcetera. Um. It's also I wonder if

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<v Speaker 1>this is one where our storytelling has kind of kind

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<v Speaker 1>of led us astray as well, though, because how many

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<v Speaker 1>um individuals that actually intends harm are laughing hysterically or sardonically.

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<v Speaker 1>Like I'm sure it happens, I mean, and maybe one

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<v Speaker 1>or two scenarios even come to mind where someone was

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<v Speaker 1>did something horrible and violent and it was seen laughing,

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<v Speaker 1>But I don't feel like it probably occurs anywhere as

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<v Speaker 1>near as often as it does in movies where villains

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<v Speaker 1>are constantly laughing. Be it, you know, an extreme example

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<v Speaker 1>like the Joker, or or just any you know, you know,

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<v Speaker 1>sardonic villain who just doing maniacally laughs while attempting to

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<v Speaker 1>destroy the world. Uh yeah, I mean I would say

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<v Speaker 1>this probably does go along with the theory then. I mean,

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<v Speaker 1>if it if somebody is laughing while they're actually attempting harm,

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<v Speaker 1>there you know their victim is not laughing so like,

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<v Speaker 1>so yeah, I think this goes along there. Like and

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<v Speaker 1>if they are, then it's like that scene in the

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<v Speaker 1>original um what was a Little Shop of Horrors where

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<v Speaker 1>or maybe it was in the remake is well too,

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<v Speaker 1>where the uh, the the the the the evil dentist

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<v Speaker 1>is going to work on this person and this person

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<v Speaker 1>just wants it, They want the pain, and it just

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<v Speaker 1>totally messes up his his vibe. Yeah, I haven't thought

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<v Speaker 1>how it would accommodate the idea of like villains laughing

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<v Speaker 1>while they do what they do. But I mean, I

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<v Speaker 1>think this is clearly true in some cases that people

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<v Speaker 1>laugh during mock aggressive play behaviors. That dogs wag their

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<v Speaker 1>tails during mock aggressive play behaviors. It's like, you know,

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<v Speaker 1>they're growling and snarling and tumbling, but you can tell

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<v Speaker 1>they're not really fighting because their tails are wagging. And

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<v Speaker 1>this is a nice lead into one of one of

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<v Speaker 1>my favorite theories, and this is one that we discussed

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<v Speaker 1>on the show before in the past, and that's the

0:11:39.040 --> 0:11:42.880
<v Speaker 1>benign violation theory. Yeah, and this theory is very popular now.

0:11:42.880 --> 0:11:47.319
<v Speaker 1>This theory proposes that humor occurs when one we perceive

0:11:47.360 --> 0:11:50.280
<v Speaker 1>a way in which rules or norms of some kind

0:11:50.320 --> 0:11:52.640
<v Speaker 1>are broken. And these rules can be any, you know,

0:11:52.679 --> 0:11:56.040
<v Speaker 1>all kinds of things. They can be grammatical rules, they

0:11:56.080 --> 0:11:58.960
<v Speaker 1>could be biological classifications, they can be the rules of

0:11:59.080 --> 0:12:03.240
<v Speaker 1>making sense, they can be moral norms. Uh. And then second,

0:12:03.320 --> 0:12:06.800
<v Speaker 1>we recognize that there has been a violation, but it's

0:12:06.800 --> 0:12:10.640
<v Speaker 1>not harmful, it's benign in nature. And then third we

0:12:10.720 --> 0:12:13.960
<v Speaker 1>see this contradiction between the fact that there's a violation

0:12:14.120 --> 0:12:17.720
<v Speaker 1>and the fact that it's harmless, and that contradiction triggers humor.

0:12:18.120 --> 0:12:20.559
<v Speaker 1>Like we said, this one is very popular. It's supported

0:12:20.559 --> 0:12:24.040
<v Speaker 1>by some empirical research. Just one example of research and

0:12:24.120 --> 0:12:26.080
<v Speaker 1>support that I came across as a two thousand ten

0:12:26.200 --> 0:12:30.480
<v Speaker 1>study in Psychological Science by McGraw and Warren called benign

0:12:30.559 --> 0:12:33.400
<v Speaker 1>violations making im moral behavior funny and too so. To

0:12:33.520 --> 0:12:37.520
<v Speaker 1>just cite one example that they talk about within that study, quote,

0:12:38.080 --> 0:12:40.959
<v Speaker 1>people who are more weakly committed to a norm can

0:12:41.000 --> 0:12:44.559
<v Speaker 1>recognize the violation, but are less likely to be threatened

0:12:44.760 --> 0:12:49.360
<v Speaker 1>or to directly experience the violation's repercussions. Consider a news

0:12:49.400 --> 0:12:52.880
<v Speaker 1>story about a church that raffles off a hummer suv

0:12:53.480 --> 0:12:56.440
<v Speaker 1>as part of a promotion for its members. Engaging in

0:12:56.480 --> 0:12:59.720
<v Speaker 1>such a secular promotion jeopardizes the sanctity of the church.

0:13:00.120 --> 0:13:04.080
<v Speaker 1>End Although most people consider churches sacred, churchgoers should be

0:13:04.160 --> 0:13:07.360
<v Speaker 1>more strongly committed to this belief than are people who

0:13:07.400 --> 0:13:11.480
<v Speaker 1>do not attend church. So the researchers looked at this

0:13:11.520 --> 0:13:14.520
<v Speaker 1>and they found that while churchgoers and non churchgoers alike

0:13:14.520 --> 0:13:17.760
<v Speaker 1>were about equally disgusted with this story, you know, the

0:13:17.800 --> 0:13:19.520
<v Speaker 1>idea that a church would be trying to get people

0:13:19.559 --> 0:13:21.680
<v Speaker 1>to join by giving them a chance to win a car,

0:13:22.800 --> 0:13:27.160
<v Speaker 1>non churchgoers more often found the story humorous, and so

0:13:27.240 --> 0:13:30.720
<v Speaker 1>that was like non churchgoers to churchgoers finding it humorous

0:13:30.800 --> 0:13:34.440
<v Speaker 1>was nine percent to sixty two percent. So the idea

0:13:34.520 --> 0:13:37.800
<v Speaker 1>is that non churchgoers saw this as a benign violation

0:13:37.960 --> 0:13:41.000
<v Speaker 1>and thus funny, and churchgoers saw it as a real

0:13:41.160 --> 0:13:44.400
<v Speaker 1>harmful violation and thus not funny. Yeah, and I think

0:13:44.400 --> 0:13:47.240
<v Speaker 1>that's something that's important to keep in mind. And you know,

0:13:47.280 --> 0:13:49.600
<v Speaker 1>when when looking at the benign violation theory is that

0:13:49.960 --> 0:13:53.720
<v Speaker 1>how ultimately subjective it is going to be. And of

0:13:53.760 --> 0:13:57.400
<v Speaker 1>course that is comedy as well, so it matches up

0:13:57.400 --> 0:13:59.720
<v Speaker 1>in that regard. Right, It depends on whether you actually

0:13:59.760 --> 0:14:02.400
<v Speaker 1>see something as a violation and whether you actually see

0:14:02.440 --> 0:14:04.920
<v Speaker 1>something as harmful or not. Now, there are different ways

0:14:04.920 --> 0:14:07.120
<v Speaker 1>you could play around with the definitions and of this

0:14:07.200 --> 0:14:10.080
<v Speaker 1>theory to like, like, you could make it very elastic

0:14:10.200 --> 0:14:12.840
<v Speaker 1>to accommodate a lot of stuff, or you could more

0:14:12.960 --> 0:14:17.360
<v Speaker 1>narrowly tailor it. I would say one problem potentially with

0:14:17.400 --> 0:14:21.120
<v Speaker 1>it is that lots of things that are benign violations

0:14:21.240 --> 0:14:24.480
<v Speaker 1>aren't funny at all. Uh. An example I came up

0:14:24.520 --> 0:14:26.640
<v Speaker 1>with is, imagine you are not supposed to take home

0:14:26.640 --> 0:14:30.080
<v Speaker 1>office supplies, but you do you take home a pin. Well,

0:14:30.120 --> 0:14:32.600
<v Speaker 1>that's a violation of the rules. It doesn't it's not

0:14:32.680 --> 0:14:36.480
<v Speaker 1>really harmful, it's benign, and it's not really funny. Right.

0:14:36.640 --> 0:14:38.760
<v Speaker 1>But on the other hand, I would I think the

0:14:38.800 --> 0:14:41.680
<v Speaker 1>counter argument here would be, okay, taking one pin home

0:14:41.720 --> 0:14:43.880
<v Speaker 1>from work, like that's I do that all the time,

0:14:44.600 --> 0:14:46.080
<v Speaker 1>most of us do. It's one thing to take a

0:14:46.120 --> 0:14:49.520
<v Speaker 1>pin home, even accidental, accidentally, take one home to you know,

0:14:49.680 --> 0:14:52.560
<v Speaker 1>purposely take one home. But what have we upped it?

0:14:52.640 --> 0:14:55.480
<v Speaker 1>What have instead of accidentally taking a pin home from work,

0:14:55.760 --> 0:14:58.720
<v Speaker 1>you accidentally took all the pins home from work. That's

0:14:58.720 --> 0:15:00.680
<v Speaker 1>funny now that it was getting into you know a

0:15:00.720 --> 0:15:03.600
<v Speaker 1>little more. And I'm not saying that there's it's the

0:15:03.600 --> 0:15:06.480
<v Speaker 1>funniest gag of all time, but certainly there's more room

0:15:06.560 --> 0:15:09.000
<v Speaker 1>for hilarity in this scenario. Well, that starts to be

0:15:09.080 --> 0:15:14.080
<v Speaker 1>more like a machine type comedic mistake because it's so uh,

0:15:14.120 --> 0:15:16.560
<v Speaker 1>it's so over the top. It seems to kind of

0:15:16.600 --> 0:15:19.680
<v Speaker 1>like not just violate a norm but just plows straight

0:15:19.720 --> 0:15:22.720
<v Speaker 1>through it and goes all the way down right where.

0:15:22.720 --> 0:15:25.000
<v Speaker 1>I guess another way that would work is if one

0:15:25.080 --> 0:15:28.720
<v Speaker 1>meant to steal something of greater value, like one intended

0:15:29.120 --> 0:15:34.360
<v Speaker 1>to to um to perpetrate some greater violation of office norms,

0:15:34.400 --> 0:15:36.080
<v Speaker 1>and then in the end you only stole a pin,

0:15:36.760 --> 0:15:38.120
<v Speaker 1>but even in a done land as well, and it

0:15:38.160 --> 0:15:39.760
<v Speaker 1>really needs to be a box of pins or all

0:15:39.840 --> 0:15:41.920
<v Speaker 1>the pins. Yeah, I guess you could say. I mean,

0:15:41.960 --> 0:15:44.560
<v Speaker 1>I think you could probably play around with exactly how

0:15:44.600 --> 0:15:48.040
<v Speaker 1>you define the terms of benign violation to maybe accommodate

0:15:48.040 --> 0:15:51.320
<v Speaker 1>those counter examples. I would say also though lots of

0:15:51.360 --> 0:15:53.720
<v Speaker 1>things that are funny too, people can feel like they're

0:15:53.720 --> 0:15:56.160
<v Speaker 1>not at all benign, and like think of videos of

0:15:56.160 --> 0:15:59.200
<v Speaker 1>people falling off skateboards and smashing their faces or the

0:15:59.240 --> 0:16:02.680
<v Speaker 1>crotches and the handrails and brick walls and stuff. People

0:16:02.760 --> 0:16:05.360
<v Speaker 1>find these things quite funny, and people can get really

0:16:05.440 --> 0:16:08.600
<v Speaker 1>hurt in them. Yeah, I think with with that, I

0:16:08.640 --> 0:16:11.120
<v Speaker 1>think part of it is that we generally see confirmation

0:16:11.200 --> 0:16:14.040
<v Speaker 1>that they survived, or if we don't see confirmation that

0:16:14.120 --> 0:16:17.520
<v Speaker 1>they survived whatever, they're horrible, you know, skateboarding accident was,

0:16:17.800 --> 0:16:20.160
<v Speaker 1>then we at least don't see them going to the

0:16:20.200 --> 0:16:22.880
<v Speaker 1>e er, you know, like we have no additional information

0:16:22.920 --> 0:16:25.800
<v Speaker 1>to go on, no additional context, and we can just

0:16:25.880 --> 0:16:29.480
<v Speaker 1>kind of assume that they were okay. So, and I

0:16:29.600 --> 0:16:32.840
<v Speaker 1>also was wondering about this. I wondered what extent comedic

0:16:32.960 --> 0:16:37.360
<v Speaker 1>interpretations of slapstick injuries in which harm generally doesn't extend

0:16:37.360 --> 0:16:41.840
<v Speaker 1>beyond the punch line. Um, if these program us to

0:16:41.840 --> 0:16:46.080
<v Speaker 1>to make these kind of comedic interpretations. Uh, for instance,

0:16:46.080 --> 0:16:48.080
<v Speaker 1>you know, when you think about comedic violence, you think

0:16:48.120 --> 0:16:51.720
<v Speaker 1>about the Three Stooges, and certainly they're just always brutalizing

0:16:51.760 --> 0:16:54.280
<v Speaker 1>each other and then they're fine, and then they're back

0:16:54.320 --> 0:16:57.640
<v Speaker 1>for another adventure. They're fine. You don't worry about their health.

0:16:58.480 --> 0:17:02.200
<v Speaker 1>Take a good old fashioned three Stooges fingerpoke. Um, you

0:17:02.240 --> 0:17:03.880
<v Speaker 1>know we have in the in the eye do you

0:17:03.920 --> 0:17:05.679
<v Speaker 1>have two fingers and then you go right for the

0:17:05.720 --> 0:17:08.520
<v Speaker 1>eyes and if nobody gets the block up, bam, there's

0:17:08.560 --> 0:17:12.520
<v Speaker 1>like as more of a blank noise, right. So yeah,

0:17:13.000 --> 0:17:16.200
<v Speaker 1>so when the Stooges do it, uh, it's hilarious, right,

0:17:16.200 --> 0:17:20.400
<v Speaker 1>there's a lot of slapstick hilarity with with the double fingerpoke.

0:17:20.920 --> 0:17:24.040
<v Speaker 1>But and then likewise you look at something like pro wrestling,

0:17:24.840 --> 0:17:27.800
<v Speaker 1>in pro wrestling, which of course is this like sports

0:17:27.840 --> 0:17:32.760
<v Speaker 1>theater thing. Uh, the fingerpoke is a comedy spot, you know,

0:17:32.800 --> 0:17:34.920
<v Speaker 1>it's it's if someone goes for the double eye poke,

0:17:35.440 --> 0:17:37.520
<v Speaker 1>it's going to be a moment of hilarity as well.

0:17:38.040 --> 0:17:40.520
<v Speaker 1>But if somebody does it in a basketball game, that's

0:17:40.520 --> 0:17:43.159
<v Speaker 1>not really funny, right, or or if someone does it

0:17:43.200 --> 0:17:47.080
<v Speaker 1>in most if not all combat sports, it is it

0:17:47.200 --> 0:17:50.280
<v Speaker 1>is a band maneuver. Like generally, if you're going for

0:17:50.359 --> 0:17:54.080
<v Speaker 1>somebody's eyes, like that's either it's either really evil or

0:17:54.119 --> 0:17:57.040
<v Speaker 1>it's a move of desperation. Yeah, this does certainly make

0:17:57.040 --> 0:17:59.840
<v Speaker 1>that to whatever extent the benign violation theory is true,

0:17:59.840 --> 0:18:04.320
<v Speaker 1>it's highly context dependent and and maybe the truth there,

0:18:04.440 --> 0:18:07.240
<v Speaker 1>if there is something to this theory is that um

0:18:07.400 --> 0:18:11.520
<v Speaker 1>is that the context makes us determine what's benign and

0:18:11.560 --> 0:18:14.320
<v Speaker 1>what's not right, and it's gonna be highly dependent on

0:18:14.640 --> 0:18:17.520
<v Speaker 1>the culture you're in, the time you live in. I mean, certainly,

0:18:17.560 --> 0:18:20.120
<v Speaker 1>just thinking of workplace humor, there are a lot of

0:18:20.600 --> 0:18:24.760
<v Speaker 1>violations today that are serious that may have been perceived

0:18:24.880 --> 0:18:27.760
<v Speaker 1>as more benign in days past, or as or seen

0:18:27.800 --> 0:18:30.960
<v Speaker 1>as not violations at all. Oh yeah, this go back

0:18:30.960 --> 0:18:34.639
<v Speaker 1>to like the nineteen eighties, and like workplace sexual harassment

0:18:34.840 --> 0:18:38.400
<v Speaker 1>was a common like sitcom gag at the time. It's

0:18:38.440 --> 0:18:41.200
<v Speaker 1>just like, oh, it's hilarious, you know, he's he's harassing

0:18:41.240 --> 0:18:44.480
<v Speaker 1>Tina again. Uh, And now like that's not really funny

0:18:44.520 --> 0:18:46.600
<v Speaker 1>at all anymore because we see that, I think, I

0:18:46.640 --> 0:18:49.840
<v Speaker 1>think because people see that as a more genuine violation,

0:18:49.920 --> 0:18:52.440
<v Speaker 1>not as something that's just a harmless you can wave

0:18:52.480 --> 0:18:54.560
<v Speaker 1>it off, that's just ted being ted. So how do

0:18:54.560 --> 0:18:59.760
<v Speaker 1>you feel about about benign violation and neural networks? Well, strangely,

0:18:59.800 --> 0:19:02.840
<v Speaker 1>I do see part of a fit here. Um, because

0:19:03.000 --> 0:19:06.840
<v Speaker 1>I along the lines of the Church suv example. The

0:19:06.920 --> 0:19:10.840
<v Speaker 1>more serious and reverent the context in which the technology

0:19:10.920 --> 0:19:14.280
<v Speaker 1>is presented, the funnier it is when it fails. I

0:19:14.320 --> 0:19:16.760
<v Speaker 1>think about like ED two oh nine. This the scene

0:19:16.840 --> 0:19:19.040
<v Speaker 1>is sort of made by the fact that Dick Jones

0:19:19.080 --> 0:19:22.159
<v Speaker 1>and all the biz bros Are proudly boasting about this

0:19:22.240 --> 0:19:25.760
<v Speaker 1>marvelous new technology that will be the future, and then

0:19:25.800 --> 0:19:29.360
<v Speaker 1>it fails in such a spectacular way. I think in general,

0:19:29.400 --> 0:19:32.280
<v Speaker 1>the failures of AI are much funnier when they're presented

0:19:32.359 --> 0:19:36.159
<v Speaker 1>within a context of us knowing about people who believe

0:19:36.200 --> 0:19:40.280
<v Speaker 1>in AI messiahs and you know AI Basilisks and Satan's

0:19:40.280 --> 0:19:43.400
<v Speaker 1>and all that who who uh see this great future

0:19:43.560 --> 0:19:47.359
<v Speaker 1>of of power and dominance among Aiyes, watching them mess

0:19:47.480 --> 0:19:51.640
<v Speaker 1>up in hilarious ways becomes all the more poignant and perfect.

0:19:52.359 --> 0:19:54.119
<v Speaker 1>All right, time to take a quick break. Well, we

0:19:54.160 --> 0:19:59.000
<v Speaker 1>will be right back. Thank alright, we're back. So one

0:19:59.000 --> 0:20:02.199
<v Speaker 1>more theory is the in congruity resolution theory. This is

0:20:02.240 --> 0:20:04.760
<v Speaker 1>a theory that's had various forms over the years, for

0:20:04.800 --> 0:20:09.080
<v Speaker 1>example advocated by Manuel Kant and others, but essentially the

0:20:09.119 --> 0:20:13.080
<v Speaker 1>idea here is that there is an incongruity between expectations

0:20:13.080 --> 0:20:17.639
<v Speaker 1>and reality. Laughter occurs when we realize this incongruity can

0:20:17.680 --> 0:20:21.479
<v Speaker 1>be resolved, and this is there's clearly a strong element

0:20:21.520 --> 0:20:24.240
<v Speaker 1>of this in lots of humors. Again, what joke involves

0:20:24.240 --> 0:20:26.640
<v Speaker 1>a set up and then a punch line, and most

0:20:26.720 --> 0:20:30.120
<v Speaker 1>often the set up sets you up to expect one

0:20:30.160 --> 0:20:33.520
<v Speaker 1>type of thing. The punch line subverts your expectations. So

0:20:33.560 --> 0:20:36.280
<v Speaker 1>that's clearly there. But then again, there are lots of

0:20:36.320 --> 0:20:39.480
<v Speaker 1>things that are surprising and turn our expectations on their heads,

0:20:39.480 --> 0:20:42.399
<v Speaker 1>and they're not funny. Yeah, like we incongruity has to

0:20:42.440 --> 0:20:45.160
<v Speaker 1>be novel. Yeah, you know, it can't be a situation

0:20:45.200 --> 0:20:47.600
<v Speaker 1>where I thought I was buying mozzarella, but I really

0:20:47.600 --> 0:20:51.480
<v Speaker 1>got monster. That's not that. That's really not funny. Now,

0:20:51.560 --> 0:20:53.400
<v Speaker 1>it would be funny if you thought you were buying

0:20:53.440 --> 0:20:56.760
<v Speaker 1>mozzarella you got home and it was like rat eggs,

0:20:57.440 --> 0:21:00.840
<v Speaker 1>especially because rats don't lay eggs. Yeah, it's like that. Yeah,

0:21:00.840 --> 0:21:03.800
<v Speaker 1>that would be that would be a lot more of hilarious.

0:21:03.840 --> 0:21:07.080
<v Speaker 1>One different but somewhat similar theory. I was reading about that.

0:21:07.160 --> 0:21:09.359
<v Speaker 1>I'd like to read this book now that I know

0:21:09.400 --> 0:21:12.879
<v Speaker 1>it exists. It's a two thousand eleven book from M

0:21:12.920 --> 0:21:16.479
<v Speaker 1>I t press called Inside Jokes by the author's Matthew Hurley,

0:21:16.560 --> 0:21:21.000
<v Speaker 1>Daniel Dennett, and Reginald Adams Reginald Adams Jr. And they

0:21:21.080 --> 0:21:24.040
<v Speaker 1>argue against the sufficiency of any of these models we've

0:21:24.040 --> 0:21:27.560
<v Speaker 1>talked about already. They propose instead that humor is an

0:21:27.560 --> 0:21:32.479
<v Speaker 1>evolutionary reward system. It's a pleasurable reward feeling that we

0:21:32.560 --> 0:21:36.960
<v Speaker 1>get when we recognize the inappropriateness of a mental representation

0:21:37.160 --> 0:21:40.640
<v Speaker 1>and then fix it. So it's the brains. It's it's

0:21:40.640 --> 0:21:43.200
<v Speaker 1>an internal reward system like we get from other things

0:21:43.240 --> 0:21:46.320
<v Speaker 1>that are good for the body, like eating or something. Uh.

0:21:46.359 --> 0:21:51.000
<v Speaker 1>It's the brain's reward system for debugging itself. And so

0:21:51.080 --> 0:21:52.960
<v Speaker 1>you can imagine this is why many jokes have a

0:21:53.040 --> 0:21:56.800
<v Speaker 1>set up. The setup prepares you to establish an inappropriate

0:21:56.880 --> 0:22:01.840
<v Speaker 1>or incongruous mental representation. The punch line suddenly creates that

0:22:01.920 --> 0:22:06.600
<v Speaker 1>inappropriate representation, and then the debugging that immediately happens in

0:22:06.640 --> 0:22:11.560
<v Speaker 1>your brain following is rewarded with this pleasurable feeling of humor. Interesting.

0:22:11.600 --> 0:22:13.760
<v Speaker 1>I think that's something that that probably matches as a

0:22:13.800 --> 0:22:16.600
<v Speaker 1>model that matches with a lot of our experience of

0:22:16.600 --> 0:22:21.760
<v Speaker 1>of having hilarious or ridiculous notions enter our head and

0:22:21.760 --> 0:22:23.880
<v Speaker 1>then you just miss them, or you even don't, you're

0:22:23.880 --> 0:22:27.680
<v Speaker 1>not even considering them, but they just rise up from

0:22:27.720 --> 0:22:29.800
<v Speaker 1>the depths of your psyche. Yeah, and I think it

0:22:29.960 --> 0:22:32.720
<v Speaker 1>kind of fits well with what's funny about each entry

0:22:32.800 --> 0:22:36.600
<v Speaker 1>in these like machine generated pieces of text, because each

0:22:36.720 --> 0:22:39.399
<v Speaker 1>moment you're going through this text, you're sort of being

0:22:39.520 --> 0:22:42.720
<v Speaker 1>set up to think about the text in a certain

0:22:42.760 --> 0:22:45.800
<v Speaker 1>way given the category you're already looking for, like names

0:22:45.840 --> 0:22:48.960
<v Speaker 1>of spells and stuff. Then constantly you're given something that

0:22:49.040 --> 0:22:51.960
<v Speaker 1>doesn't really fit, and then your brain has to debug

0:22:52.000 --> 0:22:54.720
<v Speaker 1>why it doesn't really fit, and that feels good. I'm

0:22:54.760 --> 0:22:56.840
<v Speaker 1>not sure it's a perfect theory that covers all of

0:22:56.920 --> 0:22:59.800
<v Speaker 1>humor either, but I am interested in Maybe you know,

0:22:59.840 --> 0:23:02.920
<v Speaker 1>another thing is that, like you said earlier, it's possible

0:23:02.960 --> 0:23:07.480
<v Speaker 1>there's no single, perfect, overarching theory of humor, Like what

0:23:07.600 --> 0:23:10.679
<v Speaker 1>if humor is a category held together not by a

0:23:10.760 --> 0:23:14.359
<v Speaker 1>single all inclusive set of criteria, but by a Wittgensteinian

0:23:14.520 --> 0:23:18.840
<v Speaker 1>kind of family resemblances principle. There's no one thing that

0:23:18.840 --> 0:23:23.240
<v Speaker 1>that all humor is. Humor is instead multiple different related

0:23:23.400 --> 0:23:27.399
<v Speaker 1>sets of things, none of which are entirely contained in

0:23:27.400 --> 0:23:29.320
<v Speaker 1>a single box. By the way, you know, if you

0:23:29.320 --> 0:23:30.800
<v Speaker 1>open that box, it's going to be one of those

0:23:30.800 --> 0:23:34.480
<v Speaker 1>spring snakes that comes flying out, Like open the fake

0:23:34.560 --> 0:23:37.040
<v Speaker 1>cannon nuts. Which one does that fit in? Um? I

0:23:37.040 --> 0:23:38.760
<v Speaker 1>guess you know. It has to do with expectation, but

0:23:38.800 --> 0:23:42.520
<v Speaker 1>also it's benign violation. So if you're expecting nuts, not snakes,

0:23:42.640 --> 0:23:44.399
<v Speaker 1>but you've got a snake. But then, well it's not

0:23:44.440 --> 0:23:47.800
<v Speaker 1>a real snake, which is a perfect animal to include

0:23:47.800 --> 0:23:51.600
<v Speaker 1>in that gag given our you know, our our evolutionary

0:23:51.640 --> 0:23:55.480
<v Speaker 1>response to a serpentine form. What if it's a real

0:23:55.520 --> 0:23:57.760
<v Speaker 1>snake that bites you on the throat, I would like

0:23:57.800 --> 0:23:59.560
<v Speaker 1>to see that happen more or what. One of my

0:23:59.640 --> 0:24:02.800
<v Speaker 1>favorite gags that I did this is that a workplace

0:24:02.840 --> 0:24:04.800
<v Speaker 1>at some point there was this I had to like

0:24:04.840 --> 0:24:08.040
<v Speaker 1>kind of this lame boss who had a can. He

0:24:08.080 --> 0:24:11.040
<v Speaker 1>had this exact gag of fake nuts, fake peanuts, and

0:24:11.080 --> 0:24:13.800
<v Speaker 1>if you opened it, a snake jumped out. Um. So

0:24:14.320 --> 0:24:16.199
<v Speaker 1>one day he was gone for the day and so

0:24:16.320 --> 0:24:18.800
<v Speaker 1>I took the snake, got rid of the snake, and

0:24:18.800 --> 0:24:22.000
<v Speaker 1>I filled it with actual peanuts, and it gave me

0:24:22.080 --> 0:24:23.800
<v Speaker 1>so much pleasure. I don't I never even got to

0:24:23.800 --> 0:24:26.399
<v Speaker 1>witness the payoff. But I just love the idea of

0:24:26.480 --> 0:24:29.000
<v Speaker 1>him going to like pull this out on somebody or

0:24:29.040 --> 0:24:31.639
<v Speaker 1>to just amuse himself, and then it's actually filled with nuts.

0:24:31.840 --> 0:24:33.679
<v Speaker 1>And I don't know how lame the boss was. This

0:24:33.720 --> 0:24:35.400
<v Speaker 1>was This is kind of a time in my life

0:24:35.400 --> 0:24:37.960
<v Speaker 1>when all bosses were lame. So if any of my

0:24:38.000 --> 0:24:41.119
<v Speaker 1>previous bosses are listening to me, I'm probably not talking

0:24:41.160 --> 0:24:43.600
<v Speaker 1>about you. Well, there's another theory of humor that kind

0:24:43.600 --> 0:24:46.680
<v Speaker 1>of fits that because of the way in which humor

0:24:46.920 --> 0:24:49.960
<v Speaker 1>sort of interlocks with our expectations of people based on

0:24:50.000 --> 0:24:54.200
<v Speaker 1>their individual characteristics. Uh So, the next one clearly doesn't

0:24:54.200 --> 0:24:56.600
<v Speaker 1>account for everything that's funny, but it does have a

0:24:56.640 --> 0:24:59.320
<v Speaker 1>kind of elegant, elegant connection to what we're talking about.

0:24:59.320 --> 0:25:01.360
<v Speaker 1>So this is a theory of humor put forward by

0:25:01.760 --> 0:25:05.240
<v Speaker 1>a philosopher named Henri Bergson in a book called Laughter,

0:25:05.400 --> 0:25:08.640
<v Speaker 1>published in nineteen hundred and One of the ideas Bergson

0:25:08.720 --> 0:25:12.000
<v Speaker 1>puts forward here is that laughter is often our response

0:25:12.160 --> 0:25:17.600
<v Speaker 1>to rigidity, inflexibility, and failure to adapt. And this is

0:25:17.600 --> 0:25:21.240
<v Speaker 1>one of the reasons why comedies involve us being aware

0:25:21.240 --> 0:25:24.720
<v Speaker 1>of like the particular flaws of a character and then

0:25:24.840 --> 0:25:28.240
<v Speaker 1>seeing those same flaws acted out over and over again.

0:25:28.320 --> 0:25:31.200
<v Speaker 1>Think about sitcoms, like, it's not just that the characters

0:25:31.280 --> 0:25:35.160
<v Speaker 1>have failures, but they tend to fail repeatedly in in

0:25:35.160 --> 0:25:40.160
<v Speaker 1>individually characteristic ways. Homer Simpson is lazy, and he's thoughtless,

0:25:40.240 --> 0:25:43.399
<v Speaker 1>and he's motivated by donuts and gluttony and all that. Uh.

0:25:43.520 --> 0:25:46.720
<v Speaker 1>Michael Scott in the office is needy and attention seeking

0:25:46.760 --> 0:25:50.000
<v Speaker 1>and unaware of how he's perceived by others. Characters have

0:25:50.080 --> 0:25:53.560
<v Speaker 1>these sort of trademarks and they keep making the same

0:25:53.680 --> 0:25:57.840
<v Speaker 1>kinds of mistakes over and over, and it's their inability

0:25:57.920 --> 0:26:01.640
<v Speaker 1>to adapt that makes humorous in this point of view. Now,

0:26:01.640 --> 0:26:04.280
<v Speaker 1>clearly this doesn't account for everything that's funny, but it

0:26:04.400 --> 0:26:06.920
<v Speaker 1>sort of ties in loosely with the Hurley Dinnett Adams

0:26:06.960 --> 0:26:11.000
<v Speaker 1>theory that humor rewards adaptation and mental debugging. These people,

0:26:11.280 --> 0:26:13.880
<v Speaker 1>if they're making the same mistakes over and over, they're

0:26:13.920 --> 0:26:17.359
<v Speaker 1>not debugging, and you're like debugging by watching them. But

0:26:17.400 --> 0:26:18.639
<v Speaker 1>then again, of course we have to come back to

0:26:18.680 --> 0:26:20.760
<v Speaker 1>sort of the benign violation theory a little bit here,

0:26:20.800 --> 0:26:24.920
<v Speaker 1>because we don't want characters that uh failed too much,

0:26:25.040 --> 0:26:26.439
<v Speaker 1>you know, like you don't want it to be like

0:26:26.480 --> 0:26:29.760
<v Speaker 1>a tragic level of failure, right yeah. And of course

0:26:29.760 --> 0:26:32.680
<v Speaker 1>in reality people fail to adapt all the all the time,

0:26:32.720 --> 0:26:34.840
<v Speaker 1>and ways that aren't funny but are actually like sad

0:26:34.960 --> 0:26:37.200
<v Speaker 1>or tragic or you know, it's something very bad about it.

0:26:37.240 --> 0:26:39.479
<v Speaker 1>And then there's that whole sliding scale too, because especially

0:26:39.520 --> 0:26:43.320
<v Speaker 1>with something like like Michael Scott, especially like the Office

0:26:43.359 --> 0:26:47.360
<v Speaker 1>got into so much awkward territory just every week, week

0:26:47.400 --> 0:26:51.080
<v Speaker 1>after week, and um, a lot of that really got

0:26:51.119 --> 0:26:56.840
<v Speaker 1>into sort of painful, pitiful territory, so that they definitely

0:26:56.920 --> 0:27:00.840
<v Speaker 1>changed exactly where the line was in the sand, but

0:27:00.840 --> 0:27:03.679
<v Speaker 1>but still ultimately, like you know, Michael Scott didn't die

0:27:03.720 --> 0:27:05.680
<v Speaker 1>at the end of an episode, well, it helped by

0:27:05.720 --> 0:27:08.679
<v Speaker 1>coming back and making the character lovable, like he wasn't

0:27:09.040 --> 0:27:12.680
<v Speaker 1>getting into that like sad awkwardness and then just ending

0:27:12.680 --> 0:27:16.280
<v Speaker 1>in a place where you hate him, right yeah. But anyway,

0:27:16.320 --> 0:27:19.959
<v Speaker 1>I think this theory about like rigidity and inflexibility and

0:27:20.400 --> 0:27:24.200
<v Speaker 1>like repeating the same types of mistakes without adapting has

0:27:24.280 --> 0:27:28.640
<v Speaker 1>some strong purchase on the funniest features of machine failure comedy.

0:27:28.720 --> 0:27:31.000
<v Speaker 1>It's not just that the machine fails, but that the

0:27:31.040 --> 0:27:36.679
<v Speaker 1>machine fails repeatedly mechanically. According to inflexible guidelines, like the

0:27:36.680 --> 0:27:39.639
<v Speaker 1>way it just keeps following the rules, when a neural

0:27:39.720 --> 0:27:43.280
<v Speaker 1>net text generator spits out not just one nonsensical phrase,

0:27:43.359 --> 0:27:47.239
<v Speaker 1>but like reams and reams of text without acknowledging or

0:27:47.280 --> 0:27:49.520
<v Speaker 1>knowing it all that the first few words didn't make

0:27:49.560 --> 0:27:52.080
<v Speaker 1>any sense. Or when I think about when a glitching

0:27:52.200 --> 0:27:55.720
<v Speaker 1>video game character is stuck inside a table and just

0:27:55.880 --> 0:27:59.840
<v Speaker 1>keeps running in place and talking. That's one of my favorites.

0:28:00.119 --> 0:28:03.399
<v Speaker 1>Or that lack of contacts, lack of context, lack of

0:28:03.440 --> 0:28:07.000
<v Speaker 1>self awareness, and lack of adaptability. The way machines just

0:28:07.240 --> 0:28:11.080
<v Speaker 1>plow ahead despite problems that are obvious to us that

0:28:11.160 --> 0:28:14.119
<v Speaker 1>they're clearly not aware of. I think that's key to

0:28:14.200 --> 0:28:17.160
<v Speaker 1>what makes them so especially funny. And in this sense,

0:28:17.160 --> 0:28:20.240
<v Speaker 1>they're kind of like the Homer Simpsons and the Michael Scott's,

0:28:20.440 --> 0:28:24.960
<v Speaker 1>the characters with inflexible, repetitive behaviors that lead to disaster

0:28:25.080 --> 0:28:28.080
<v Speaker 1>but which they never learned from or change. You know,

0:28:28.160 --> 0:28:30.440
<v Speaker 1>I can't help but come back to the idea of

0:28:30.680 --> 0:28:32.480
<v Speaker 1>of a child and all of this and the child

0:28:32.520 --> 0:28:34.840
<v Speaker 1>analogy here, so you know we can we can laugh

0:28:34.880 --> 0:28:38.480
<v Speaker 1>at our own children's mistakes are weird interpretations because we

0:28:38.600 --> 0:28:41.560
<v Speaker 1>know that they're they're largely going to adapt, they're going

0:28:41.600 --> 0:28:44.240
<v Speaker 1>to grow up, uh, and that they're going to leave

0:28:44.240 --> 0:28:48.280
<v Speaker 1>behind their their dragons or hopefully they're just gonna remember

0:28:48.280 --> 0:28:51.360
<v Speaker 1>how to summon them in appropriate ways now. But if

0:28:51.360 --> 0:28:54.080
<v Speaker 1>they're the robot is hilarious because it continues to fail,

0:28:54.120 --> 0:28:55.960
<v Speaker 1>and of course also because it is a machine and

0:28:56.000 --> 0:28:59.000
<v Speaker 1>not a human child. Perhaps part of the issue too,

0:28:59.120 --> 0:29:01.880
<v Speaker 1>is that a machine is but a prototype, and it's

0:29:02.040 --> 0:29:06.200
<v Speaker 1>next phase of advancement does not necessarily exist within itself,

0:29:06.600 --> 0:29:10.200
<v Speaker 1>but in the next prototype and another individual, if you will.

0:29:10.320 --> 0:29:12.680
<v Speaker 1>I think that's a really good point. Yes, Like, so

0:29:12.720 --> 0:29:15.960
<v Speaker 1>a child can make a funny mistake, but then the

0:29:16.080 --> 0:29:21.280
<v Speaker 1>child immediately within themselves learn something and or you know,

0:29:21.320 --> 0:29:24.000
<v Speaker 1>at least as the potential learn something and grow and

0:29:24.040 --> 0:29:26.440
<v Speaker 1>get better at not making that kind of mistake anymore,

0:29:26.520 --> 0:29:28.920
<v Speaker 1>which in some cases kind of tragic because the mistakes

0:29:28.920 --> 0:29:32.160
<v Speaker 1>are glorious. Oh yeah, like half the in jokes that

0:29:32.200 --> 0:29:35.280
<v Speaker 1>my wife and I make are two things that my

0:29:35.280 --> 0:29:38.080
<v Speaker 1>my son has not said in years, but he said

0:29:38.080 --> 0:29:40.280
<v Speaker 1>it was and it was hilarious, and now we repeat

0:29:40.280 --> 0:29:42.800
<v Speaker 1>it to each other. But like most of these machines,

0:29:43.320 --> 0:29:45.800
<v Speaker 1>even though they might have the ability to learn from

0:29:45.800 --> 0:29:49.080
<v Speaker 1>their mistakes. They learn from their their mistakes in like

0:29:49.200 --> 0:29:52.680
<v Speaker 1>new instantiations of one of themselves, like you're saying, it's

0:29:52.680 --> 0:29:56.080
<v Speaker 1>the next prototype. They don't automatically learn from their mistakes.

0:29:56.160 --> 0:29:59.080
<v Speaker 1>You have to do something to them to reboot them

0:29:59.160 --> 0:30:01.479
<v Speaker 1>or retrain the them or something right. And if it's

0:30:01.480 --> 0:30:04.400
<v Speaker 1>a video game that, yeah, this, this character is gonna

0:30:04.440 --> 0:30:06.360
<v Speaker 1>keep getting stuck in that table. Maybe there'll be a

0:30:06.400 --> 0:30:08.479
<v Speaker 1>patch that fixes it, but for the most part, it's

0:30:08.520 --> 0:30:10.560
<v Speaker 1>going to be the sequel that tries to get it right.

0:30:10.760 --> 0:30:12.400
<v Speaker 1>All right, we're gonna take a quick break, but we'll

0:30:12.400 --> 0:30:17.600
<v Speaker 1>be right back. And we're back now. I think this

0:30:17.720 --> 0:30:19.959
<v Speaker 1>is all one of one of the reasons that the

0:30:19.960 --> 0:30:26.000
<v Speaker 1>Black Mirror episode Metal Head from is so effective. Oh

0:30:26.080 --> 0:30:29.400
<v Speaker 1>it's it's it's one of my favorites. Um this was

0:30:29.440 --> 0:30:32.240
<v Speaker 1>This was again seen. And this came after years of

0:30:32.440 --> 0:30:37.560
<v Speaker 1>us watching impressive, yet ultimately clumsy and imperfect Boston Dynamics

0:30:37.680 --> 0:30:42.280
<v Speaker 1>walking robot videos, videos of such you know entities as

0:30:42.320 --> 0:30:44.880
<v Speaker 1>Big Dog, you know, which kind of has this springy

0:30:45.040 --> 0:30:49.000
<v Speaker 1>brant kind of a sound as it prances along, and

0:30:49.240 --> 0:30:51.680
<v Speaker 1>it's very impressive to look at and yet at the

0:30:51.720 --> 0:30:54.240
<v Speaker 1>same time, you know their videos of being kicked around,

0:30:54.560 --> 0:30:56.960
<v Speaker 1>and you know, certainly if it's succeeding a lot, but

0:30:57.040 --> 0:31:00.800
<v Speaker 1>also not quite it's not reaching that level of like

0:31:01.080 --> 0:31:05.000
<v Speaker 1>mature technology. Yeah, though I worry how much I already

0:31:05.000 --> 0:31:08.320
<v Speaker 1>sympathize with it, Like watching those Boston Dynamics robots when

0:31:08.360 --> 0:31:10.640
<v Speaker 1>somebody kicks the dog. I know it's just a robot,

0:31:10.680 --> 0:31:13.440
<v Speaker 1>but I don't like that person who kicked it. I'm like,

0:31:13.560 --> 0:31:16.680
<v Speaker 1>that's cruel. How could you do that? Well? In the

0:31:16.880 --> 0:31:20.280
<v Speaker 1>Metal Head, Uh, Basically, the whole thing is kind of

0:31:20.280 --> 0:31:25.840
<v Speaker 1>a post um apocalyptic scenario, killer robot scenario, and the

0:31:25.920 --> 0:31:29.760
<v Speaker 1>killer robot we see is not a juvenile prototype, but

0:31:29.760 --> 0:31:34.080
<v Speaker 1>what you might classify as an adult that the technology

0:31:34.600 --> 0:31:37.440
<v Speaker 1>in a proceed at a perceived level of maturity. So

0:31:38.160 --> 0:31:42.400
<v Speaker 1>the Boston Dynamics Big Dog all grown up into a

0:31:42.680 --> 0:31:48.720
<v Speaker 1>terrifying lethal, quadrupedal killing machine that it overcomes every challenge

0:31:48.760 --> 0:31:51.280
<v Speaker 1>in the natural or man made world that it is

0:31:51.320 --> 0:31:54.560
<v Speaker 1>presented with. Uh. And I think that's that's one of

0:31:54.560 --> 0:31:57.560
<v Speaker 1>the reasons it is terrifying, because it's kind of like, oh, yeah,

0:31:57.680 --> 0:32:00.200
<v Speaker 1>these things are going to grow up. We're for a

0:32:00.240 --> 0:32:02.600
<v Speaker 1>lot of money and effort into making them grow up,

0:32:03.040 --> 0:32:05.240
<v Speaker 1>and uh and and how are we going to relate

0:32:05.280 --> 0:32:07.520
<v Speaker 1>to that technology when it reaches that point? Well, that

0:32:07.560 --> 0:32:09.640
<v Speaker 1>brings us back to something you were saying earlier about

0:32:09.680 --> 0:32:12.600
<v Speaker 1>like the CS Lewis quote, Like clearly our machines and

0:32:12.640 --> 0:32:17.120
<v Speaker 1>their failures I think are becoming much funnier over time.

0:32:17.640 --> 0:32:20.080
<v Speaker 1>Like a steam engine designed to pump water out of

0:32:20.080 --> 0:32:22.920
<v Speaker 1>a coal mine is really not funny when it malfunctions,

0:32:22.960 --> 0:32:26.600
<v Speaker 1>maybe like cut somebody's arm off, like it's it's not hilarious.

0:32:27.240 --> 0:32:30.120
<v Speaker 1>Automatic doors are still not very funny. Maybe a little

0:32:30.160 --> 0:32:32.120
<v Speaker 1>bit funnier, like I was saying, when they're trying to

0:32:32.160 --> 0:32:34.480
<v Speaker 1>close on something over and over, and you know when

0:32:34.480 --> 0:32:38.720
<v Speaker 1>it gets repetitive like that room buzz are funnier. Anything

0:32:38.720 --> 0:32:43.520
<v Speaker 1>attempting to generate real human language or simulate direct human behaviors,

0:32:43.560 --> 0:32:47.560
<v Speaker 1>like say the DARPA challenge bipedal robots. You know when

0:32:47.560 --> 0:32:49.800
<v Speaker 1>you watch them like collapsing in the sand, or like

0:32:50.480 --> 0:32:52.640
<v Speaker 1>when one of them like opens a door and the

0:32:52.680 --> 0:32:55.040
<v Speaker 1>door goes open and then they just crumple in a

0:32:55.040 --> 0:32:58.760
<v Speaker 1>heap on the ground and that kind of thing. It

0:32:58.840 --> 0:33:01.320
<v Speaker 1>is definitely even funny to hear, like machines seem to

0:33:01.360 --> 0:33:06.080
<v Speaker 1>get funnier. The closer they get too resembling real human behaviors,

0:33:06.080 --> 0:33:09.040
<v Speaker 1>the better they simulate. And I wonder, so it's almost

0:33:09.040 --> 0:33:11.880
<v Speaker 1>like there's an uncanny Valley of humor in a way. Yeah,

0:33:11.920 --> 0:33:15.240
<v Speaker 1>I think uncanny valley definitely gets into this territory. I'm

0:33:15.280 --> 0:33:19.760
<v Speaker 1>specifically reminded of Sophia, the smiling humanoid robot. It's becomes

0:33:19.760 --> 0:33:22.400
<v Speaker 1>something of a meme and it's very impressive, like that's

0:33:22.400 --> 0:33:25.440
<v Speaker 1>the thing. At the same time it is amazing, like

0:33:25.480 --> 0:33:27.320
<v Speaker 1>this thing we be worshiped as a god in the

0:33:27.360 --> 0:33:30.440
<v Speaker 1>previous dage that it smiles too fast, smiles too fast,

0:33:30.480 --> 0:33:33.160
<v Speaker 1>and it's just it's not right, and you can't help

0:33:33.200 --> 0:33:35.560
<v Speaker 1>but either look away or laugh. But yeah, I mean,

0:33:35.600 --> 0:33:37.760
<v Speaker 1>I wonder if there there is an element. I don't

0:33:37.760 --> 0:33:39.560
<v Speaker 1>think it's the whole thing, but I do wonder if

0:33:39.560 --> 0:33:42.600
<v Speaker 1>it's there's sort of an undercurrent in machine humor, of

0:33:42.640 --> 0:33:46.280
<v Speaker 1>a kind of nervous laughter at you know, in machines

0:33:46.680 --> 0:33:49.960
<v Speaker 1>potentially becoming more human, more threatening to our sense of

0:33:50.040 --> 0:33:54.200
<v Speaker 1>species specialness, and potentially more threatening to our safety. Like

0:33:54.240 --> 0:33:57.240
<v Speaker 1>we were talking about, you know, I'm reminded of something

0:33:57.280 --> 0:33:59.440
<v Speaker 1>we mentioned fairly often on the show. Actually, ever since

0:33:59.440 --> 0:34:01.960
<v Speaker 1>our conversation with our Scott Baker about this about how

0:34:02.320 --> 0:34:07.200
<v Speaker 1>you don't need terminators or matrix agents or other evil

0:34:07.320 --> 0:34:11.960
<v Speaker 1>super intelligent villains who want to exterminate humans for AI

0:34:12.040 --> 0:34:15.120
<v Speaker 1>to represent a threat to humanity. In fact, I'm much

0:34:15.200 --> 0:34:18.640
<v Speaker 1>more worried about the threat from stupid AI that is

0:34:18.760 --> 0:34:21.799
<v Speaker 1>powerful before it is wise, sort of like the way

0:34:21.800 --> 0:34:25.360
<v Speaker 1>that so many examples we've discussed already just plow ahead

0:34:25.880 --> 0:34:29.320
<v Speaker 1>carrying out their functions without realizing they're going the wrong way,

0:34:29.440 --> 0:34:31.840
<v Speaker 1>or they're they're stuck, or they're not making any sense.

0:34:32.520 --> 0:34:36.360
<v Speaker 1>Uh like attached that kind of logic to practical functions

0:34:36.400 --> 0:34:38.839
<v Speaker 1>that have power over our lives, and there can be

0:34:38.920 --> 0:34:42.000
<v Speaker 1>terrible consequences, which also kind of comes back to children.

0:34:42.040 --> 0:34:44.200
<v Speaker 1>It's like, these are the these are the humans that

0:34:44.200 --> 0:34:47.560
<v Speaker 1>will one day rule the world, and uh and just

0:34:47.719 --> 0:34:51.600
<v Speaker 1>listen to the weird things that keep saying to us, right, Yeah, well,

0:34:51.640 --> 0:34:53.360
<v Speaker 1>I guess there's always kind of a terror at the

0:34:53.480 --> 0:34:56.200
<v Speaker 1>upcoming generations in there because there's always a little bit

0:34:56.239 --> 0:34:58.440
<v Speaker 1>of lack of understanding. Oh yeah, for sure, I mean

0:34:58.640 --> 0:35:02.040
<v Speaker 1>kids are always going to be amusing, but also, yeah,

0:35:02.040 --> 0:35:03.920
<v Speaker 1>you want you wonder, you know, if they're going to

0:35:04.000 --> 0:35:06.000
<v Speaker 1>be able to really grow out of this, and then likewise,

0:35:06.000 --> 0:35:09.080
<v Speaker 1>teenagers are always going to be terrifying to the older generations,

0:35:09.360 --> 0:35:13.320
<v Speaker 1>right well, So bringing it back to neural networks generating text,

0:35:13.440 --> 0:35:15.080
<v Speaker 1>one of the things that I see come up most

0:35:15.120 --> 0:35:18.800
<v Speaker 1>often in like articles about the subject is fears about

0:35:19.520 --> 0:35:24.680
<v Speaker 1>machine generated news articles, like specifically machine generated fake news

0:35:24.800 --> 0:35:27.959
<v Speaker 1>or hoax news articles. Of course, I'm not talking about

0:35:27.960 --> 0:35:30.680
<v Speaker 1>the version of fake news that has become a politicized term.

0:35:30.719 --> 0:35:34.839
<v Speaker 1>I mean like articles that are generated to contain false information, right,

0:35:35.080 --> 0:35:40.279
<v Speaker 1>even intentionally uh created it's a propaganda or misinformation, yeah,

0:35:40.560 --> 0:35:43.480
<v Speaker 1>or just nonsense. And so it shouldn't come as a

0:35:43.480 --> 0:35:46.719
<v Speaker 1>shock that they're already programs that can and do right

0:35:46.840 --> 0:35:51.000
<v Speaker 1>fake articles from AI generated text. The problem is not

0:35:51.200 --> 0:35:55.000
<v Speaker 1>that these programs exist like humans, right, hoax and propaganda

0:35:55.080 --> 0:35:57.560
<v Speaker 1>articles all the time. It's not that we couldn't create

0:35:57.600 --> 0:36:01.400
<v Speaker 1>them without machines. My fear is maybe about volume. Like,

0:36:01.480 --> 0:36:05.799
<v Speaker 1>if the process of putting out hoax nonsense articles and

0:36:05.840 --> 0:36:09.600
<v Speaker 1>stuff can be automated, you can just do so much

0:36:09.640 --> 0:36:12.359
<v Speaker 1>of it. And one of the keys is that it

0:36:12.400 --> 0:36:16.040
<v Speaker 1>doesn't have to be good or convincing to be damaging.

0:36:16.400 --> 0:36:20.359
<v Speaker 1>If you simply flood the zone of people's Internet experience

0:36:20.360 --> 0:36:24.480
<v Speaker 1>with obvious nonsense and trash, they don't have to believe it.

0:36:24.480 --> 0:36:26.640
<v Speaker 1>It can just do lots of damage to a culture

0:36:27.280 --> 0:36:30.920
<v Speaker 1>simply by flooding out everything else, right, I mean you

0:36:30.920 --> 0:36:33.600
<v Speaker 1>can you can almost imagine a future generation looking back

0:36:33.640 --> 0:36:35.920
<v Speaker 1>at a time like that and saying, well, you know,

0:36:36.080 --> 0:36:38.440
<v Speaker 1>it's really difficult to know exactly what they've they felt

0:36:38.440 --> 0:36:42.600
<v Speaker 1>in thought because of all the nonsense that was created, say,

0:36:42.640 --> 0:36:47.440
<v Speaker 1>not not just textual but video nonsense, photoshop nonsense like

0:36:48.239 --> 0:36:50.840
<v Speaker 1>wh where are the real people and their actual concerns

0:36:50.880 --> 0:36:53.480
<v Speaker 1>and all of this. Yeah, I really worry about the

0:36:53.480 --> 0:36:58.600
<v Speaker 1>the potential for dumb, context ignorant algorithms that seemed perfectly

0:36:58.640 --> 0:37:01.719
<v Speaker 1>capable of steering user is intellectably into more and more

0:37:01.760 --> 0:37:05.279
<v Speaker 1>horrible in mind destroying content on platforms like YouTube, you know,

0:37:05.520 --> 0:37:10.400
<v Speaker 1>and YouTube content serving algorithms that's already the world destroying AI.

0:37:10.520 --> 0:37:12.600
<v Speaker 1>But here's the thing, Joe, what if it's all funny?

0:37:12.640 --> 0:37:15.280
<v Speaker 1>What if it's all really funny? Well, in some cases

0:37:15.320 --> 0:37:18.680
<v Speaker 1>it is like top shelf ClickHole funny, Then then I

0:37:18.719 --> 0:37:21.759
<v Speaker 1>don't know, maybe them all in for the age of unreasoned.

0:37:22.040 --> 0:37:24.760
<v Speaker 1>I worry about this more than the kind of mind

0:37:24.840 --> 0:37:27.440
<v Speaker 1>ravaging dumb ai, way more than I worry about the

0:37:27.440 --> 0:37:30.680
<v Speaker 1>great basilisk I agree with you there. All right, Well,

0:37:30.680 --> 0:37:32.680
<v Speaker 1>well I want to bring it back to lighter territory here.

0:37:33.040 --> 0:37:37.080
<v Speaker 1>Uh the joke telling capabilities of Siri on an iPhone. Now,

0:37:37.160 --> 0:37:40.080
<v Speaker 1>imagine anyone out there who has an iPhone and probably

0:37:40.480 --> 0:37:43.120
<v Speaker 1>there's some degree of this in any kind of you know,

0:37:43.280 --> 0:37:47.279
<v Speaker 1>voice interface system, Alexa or or what have you. But

0:37:47.480 --> 0:37:49.279
<v Speaker 1>when you when you ask Serri to tell you a

0:37:49.360 --> 0:37:51.920
<v Speaker 1>knockdot joke, she will tell you a knockdoc joke, and

0:37:51.960 --> 0:37:55.000
<v Speaker 1>some of them are pretty funny. Um, and then she'll

0:37:55.080 --> 0:37:56.920
<v Speaker 1>you you ask her other things so they'll be a

0:37:56.960 --> 0:37:59.239
<v Speaker 1>hilarious response. Like if you ask her about how nine

0:37:59.239 --> 0:38:02.359
<v Speaker 1>thousand she has a funny response that's you know, preprogrammed. Again,

0:38:02.400 --> 0:38:04.840
<v Speaker 1>it's it's something that somebody wrote and created. This is

0:38:04.960 --> 0:38:08.200
<v Speaker 1>human human augmented humor. Yeah. But one of my favorites

0:38:08.920 --> 0:38:12.080
<v Speaker 1>is is one that Siri told me where clearly it

0:38:12.120 --> 0:38:14.560
<v Speaker 1>was there was an error that took place, and I'm

0:38:14.560 --> 0:38:18.359
<v Speaker 1>not perfectly replicating it here, but it was something like this, uh,

0:38:18.560 --> 0:38:22.640
<v Speaker 1>knock knock. I say who's there? And then Siri says Sophia,

0:38:23.160 --> 0:38:26.320
<v Speaker 1>And I say Sophia, who, and then she says, I'm sorry,

0:38:26.320 --> 0:38:29.640
<v Speaker 1>there's nobody in your call list or your contact listen Sophia.

0:38:30.239 --> 0:38:32.080
<v Speaker 1>And so I never get to find out what the

0:38:32.120 --> 0:38:36.239
<v Speaker 1>rest of that joke is because in asking, in responding

0:38:36.280 --> 0:38:38.799
<v Speaker 1>to the knock knock joke, she thinks I'm trying to

0:38:38.800 --> 0:38:43.080
<v Speaker 1>make a call. And so that that makes me laugh

0:38:43.120 --> 0:38:45.239
<v Speaker 1>every time that I've heard it. That's really good. It's

0:38:45.280 --> 0:38:47.759
<v Speaker 1>like a performance art kind of joke. Yeah. So it's

0:38:47.800 --> 0:38:50.640
<v Speaker 1>it's trying to be, you know, actual funny joke telling,

0:38:50.680 --> 0:38:53.440
<v Speaker 1>but then it gets into this machine error level of

0:38:53.520 --> 0:38:57.400
<v Speaker 1>joke telling, and it's probably the more hilarious outcome of

0:38:57.440 --> 0:38:59.879
<v Speaker 1>the two. There is no one called big Cat, big Cat,

0:39:00.040 --> 0:39:03.080
<v Speaker 1>big Cat, big Cat in your address, but there should

0:39:03.080 --> 0:39:06.000
<v Speaker 1>be that I should create that. All right, Well, there

0:39:06.040 --> 0:39:09.080
<v Speaker 1>you have it. Um, I feel like we have completely

0:39:09.080 --> 0:39:14.480
<v Speaker 1>explained humor and artificial intelligence. We hope you never find

0:39:14.520 --> 0:39:19.279
<v Speaker 1>anything funny again. Uh yeah, as so. As always, if

0:39:19.280 --> 0:39:21.240
<v Speaker 1>you want more content, you want more episodes of stuff

0:39:21.239 --> 0:39:23.120
<v Speaker 1>to blow your mind, head on over to Stuff to

0:39:23.120 --> 0:39:25.200
<v Speaker 1>Blow your Mind dot com. That is the mother ship.

0:39:25.239 --> 0:39:26.920
<v Speaker 1>That's where we'll find all the episodes. That's where we'll

0:39:26.920 --> 0:39:29.200
<v Speaker 1>find links out to social media accounts. That's where we'll

0:39:29.200 --> 0:39:32.040
<v Speaker 1>find a link to our t shirt store where you

0:39:32.080 --> 0:39:35.719
<v Speaker 1>can get the all Hail the Great Basilist t shirt. Uh.

0:39:35.840 --> 0:39:37.960
<v Speaker 1>So you can. You can have a little fun, have

0:39:38.040 --> 0:39:40.600
<v Speaker 1>a little uh, find a little humor in the idea

0:39:40.640 --> 0:39:44.840
<v Speaker 1>of future of hyper powerful AI Overlord scoring the machines.

0:39:45.080 --> 0:39:47.160
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<v Speaker 1>We bring on stuff to blow your mind, but we

0:40:06.040 --> 0:40:09.160
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0:40:13.680 --> 0:40:16.320
<v Speaker 1>episodes on toilets, for instance. Oh man, that was fun.

0:40:16.440 --> 0:40:19.160
<v Speaker 1>Never look at a toilet the same way way again. Honestly,

0:40:19.239 --> 0:40:21.919
<v Speaker 1>I don't I have way more appreciation of toilet kind

0:40:22.000 --> 0:40:24.520
<v Speaker 1>than I did before. And there's an example technology that

0:40:24.640 --> 0:40:28.480
<v Speaker 1>is inherently funny and inherently good. Yeah, it's very good,

0:40:28.640 --> 0:40:32.160
<v Speaker 1>very important. Anyway, huge thanks to our excellent audio producers

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