1 00:00:02,040 --> 00:00:09,320 Speaker 1: Welcome to brain Stuff from How Stuff Works. Hey, brain stuff, 2 00:00:09,320 --> 00:00:11,959 Speaker 1: this is Christian Seger. Have you ever noticed that fast 3 00:00:12,039 --> 00:00:17,119 Speaker 1: spinning objects like helicopter blades and airplane propellers sometimes look 4 00:00:17,360 --> 00:00:21,239 Speaker 1: really weird on film and video. Sure, sometimes you can 5 00:00:21,360 --> 00:00:24,959 Speaker 1: only see a circular blur, but sometimes they appear to 6 00:00:24,960 --> 00:00:29,400 Speaker 1: be spinning very slowly. Sometimes they also look like they're 7 00:00:29,440 --> 00:00:33,480 Speaker 1: spinning backward. In very rare cases, they can even look 8 00:00:33,520 --> 00:00:37,240 Speaker 1: like they're holding still. So what is up with that? Well, 9 00:00:37,320 --> 00:00:39,599 Speaker 1: when you watch a film or a video, nothing on 10 00:00:39,720 --> 00:00:44,000 Speaker 1: screen is actually moving. Instead, you're seeing a succession of 11 00:00:44,040 --> 00:00:47,280 Speaker 1: still images that come so rapidly that your eyes and 12 00:00:47,400 --> 00:00:51,400 Speaker 1: brain interpret them as continuous motion. With this in mind, 13 00:00:51,479 --> 00:00:54,160 Speaker 1: we need to look at two different facts about how 14 00:00:54,200 --> 00:00:58,720 Speaker 1: those images are captured, shutter speed and frame rate. Shutter 15 00:00:58,760 --> 00:01:01,320 Speaker 1: speed is a measure of how along the camera spends 16 00:01:01,360 --> 00:01:04,600 Speaker 1: collecting light each time it takes a picture. The longer 17 00:01:04,640 --> 00:01:08,200 Speaker 1: the film or digital pixel array spends gathering light, the 18 00:01:08,360 --> 00:01:11,199 Speaker 1: more motion blur we see in the image. Let's say 19 00:01:11,280 --> 00:01:13,600 Speaker 1: you want to shoot a video of yourself doing some 20 00:01:13,760 --> 00:01:17,160 Speaker 1: rad throwing knife tricks. If you toss a knife at 21 00:01:17,160 --> 00:01:19,959 Speaker 1: ten ms per second and film it at a shutter 22 00:01:20,000 --> 00:01:23,240 Speaker 1: speed of one quarter of a second, the knife will 23 00:01:23,280 --> 00:01:27,160 Speaker 1: travel two point five meters while the camera is exposing, 24 00:01:27,200 --> 00:01:31,160 Speaker 1: each frame, coming out as a streaky blur in the 25 00:01:31,280 --> 00:01:35,039 Speaker 1: final video. But if you shoot the same knife with 26 00:01:35,080 --> 00:01:38,800 Speaker 1: a shutter speed of one one of a second, it 27 00:01:38,840 --> 00:01:42,800 Speaker 1: will only travel one centimeter while each picture is taking. 28 00:01:43,560 --> 00:01:47,840 Speaker 1: Beat it will only travel one centimeter while each picture 29 00:01:48,000 --> 00:01:52,160 Speaker 1: is taken, meaning the knife will look less blurry in 30 00:01:52,200 --> 00:01:56,200 Speaker 1: each frame. Now, the same applies to helicopter blades. Long 31 00:01:56,360 --> 00:02:00,240 Speaker 1: exposures will make the blades look more uniformly blurry. At 32 00:02:00,280 --> 00:02:04,600 Speaker 1: quicker shutter speeds, strange looking patterns or even discreet individual 33 00:02:04,680 --> 00:02:08,240 Speaker 1: blades will begin to appear. The second main factor to 34 00:02:08,280 --> 00:02:11,600 Speaker 1: consider is frame rate. We can start with a slow 35 00:02:11,680 --> 00:02:15,400 Speaker 1: motion analogy. Imagine you've got a sun dial. The shadow 36 00:02:15,400 --> 00:02:19,080 Speaker 1: on the dial makes one complete revolution every twenty four hours. Now, 37 00:02:19,160 --> 00:02:21,240 Speaker 1: let's say you take a picture of that sun dial 38 00:02:21,320 --> 00:02:25,080 Speaker 1: exactly once every minute. If you play those pictures in 39 00:02:25,240 --> 00:02:28,359 Speaker 1: order as a video, you'll see the shadows spinning rapidly 40 00:02:28,360 --> 00:02:31,760 Speaker 1: around the clock in the normal clockwise direction. If you 41 00:02:31,840 --> 00:02:35,560 Speaker 1: capture a frame exactly once every twenty four hours in 42 00:02:35,600 --> 00:02:39,880 Speaker 1: this video, the shadow will appear to stand still, and 43 00:02:40,000 --> 00:02:42,760 Speaker 1: if you take the picture once every twenty three hours 44 00:02:42,840 --> 00:02:46,320 Speaker 1: and fifty nine minutes, the dial in the video will 45 00:02:46,360 --> 00:02:50,720 Speaker 1: appear too slowly creep backward. The same principle is at 46 00:02:50,720 --> 00:02:54,400 Speaker 1: work in videos of helicopter blades, only complicated by greater 47 00:02:54,520 --> 00:02:57,519 Speaker 1: speed in both the rotation and the frame rate, and 48 00:02:58,080 --> 00:03:01,440 Speaker 1: by adding more blades. Frame rate is usually expressed in 49 00:03:01,560 --> 00:03:05,239 Speaker 1: frames per second, or FPS. Imagine you're shooting a twenty 50 00:03:05,240 --> 00:03:08,239 Speaker 1: four FPS video of a helicopter rotor that spins one 51 00:03:08,280 --> 00:03:12,200 Speaker 1: full rotation every second. In the video, each revolution will 52 00:03:12,240 --> 00:03:15,160 Speaker 1: thus be broken into twenty four frames. You will see 53 00:03:15,200 --> 00:03:19,680 Speaker 1: the blades rotating normally, just moving one of their full 54 00:03:19,760 --> 00:03:23,679 Speaker 1: rotation in each frame. But if the blades spin exactly 55 00:03:23,720 --> 00:03:26,720 Speaker 1: twenty four times each second and you're still shooting at 56 00:03:26,760 --> 00:03:30,920 Speaker 1: twenty four frames per second, each full revolution will be 57 00:03:30,960 --> 00:03:35,080 Speaker 1: represented by only one frame. The blades will arrive back 58 00:03:35,080 --> 00:03:38,800 Speaker 1: in their starting place each time the camera captures a frame, 59 00:03:39,000 --> 00:03:43,000 Speaker 1: so they'll look like they're standing still. But what if 60 00:03:43,040 --> 00:03:46,440 Speaker 1: you have blades that spin exactly twenty three times each 61 00:03:46,440 --> 00:03:49,960 Speaker 1: second and you're still shooting at twenty four fps. Each 62 00:03:50,040 --> 00:03:53,640 Speaker 1: frame will capture the blades having just made about nine 63 00:03:54,200 --> 00:03:57,760 Speaker 1: percent of a full rotation, the blades will always be 64 00:03:57,960 --> 00:04:00,280 Speaker 1: just a little bit behind where they are are in 65 00:04:00,280 --> 00:04:03,760 Speaker 1: the previous frame. Thus, in the final video, the blades 66 00:04:03,800 --> 00:04:07,720 Speaker 1: will look like they're spinning backwards. But that's not the 67 00:04:07,760 --> 00:04:11,360 Speaker 1: only way our cameras can trick us. Sometimes propellers and 68 00:04:11,440 --> 00:04:15,120 Speaker 1: helicopter blades caught on video can look s shaped or 69 00:04:15,160 --> 00:04:19,280 Speaker 1: even fragmented. This type of distortion is caused by the 70 00:04:19,360 --> 00:04:23,200 Speaker 1: method of pixel capture that's used in digital cameras. Most 71 00:04:23,240 --> 00:04:27,240 Speaker 1: digital video cameras today don't expose the whole frame all 72 00:04:27,279 --> 00:04:31,200 Speaker 1: at once, but instead sample a single line of pixels 73 00:04:31,279 --> 00:04:35,280 Speaker 1: at a time and update the frame line by line. 74 00:04:35,560 --> 00:04:39,120 Speaker 1: This is called a rolling shutter. With a rolling shutter, 75 00:04:39,279 --> 00:04:42,840 Speaker 1: any object moving extremely fast will be sampled in a 76 00:04:42,839 --> 00:04:46,359 Speaker 1: way that distorts its shape across the frame, leading to 77 00:04:46,560 --> 00:04:49,760 Speaker 1: spinning blades that look bent or broken, or appear to 78 00:04:49,800 --> 00:04:53,040 Speaker 1: be hovering separate from the aircraft. In fact, you can 79 00:04:53,080 --> 00:04:56,160 Speaker 1: try this out on your phone's camera by panning quickly 80 00:04:56,240 --> 00:04:58,800 Speaker 1: back and forth while you're taking a video. If your 81 00:04:58,839 --> 00:05:01,719 Speaker 1: camera uses a roll links shutter, the picture will be 82 00:05:01,760 --> 00:05:05,640 Speaker 1: distorted so that solid objects will appear to bend, like 83 00:05:05,800 --> 00:05:13,000 Speaker 1: rubber or Jello as you rotate the lens. Check out 84 00:05:13,040 --> 00:05:15,200 Speaker 1: the brainstuff channel on YouTube, and for more on this 85 00:05:15,360 --> 00:05:32,279 Speaker 1: and thousands of other topics, visit how stuff works dot com.