1 00:00:00,200 --> 00:00:03,480 Speaker 1: Now here's a highlight from Coast to Coast AM on 2 00:00:03,600 --> 00:00:06,920 Speaker 1: iHeartRadio and welcome back to Coast to Coast. George Nori 3 00:00:07,040 --> 00:00:10,080 Speaker 1: with you along with John Gastell. His website is his name. 4 00:00:10,200 --> 00:00:12,440 Speaker 1: It's linked up at Coast to Coast dot com. We're 5 00:00:12,440 --> 00:00:16,080 Speaker 1: talking about his latest book, Dungeon Party. His other book, 6 00:00:16,079 --> 00:00:18,520 Speaker 1: of course, Gray Matters, we talked with him about several 7 00:00:18,560 --> 00:00:21,640 Speaker 1: months ago, and also Hope for Democracy. We're going to 8 00:00:21,720 --> 00:00:24,320 Speaker 1: take calls with John next hour, and if you're definitely 9 00:00:24,320 --> 00:00:27,440 Speaker 1: a gamer, check in with us. There was a scare 10 00:00:27,480 --> 00:00:30,240 Speaker 1: back in the eighties. Do you remember that one, John, 11 00:00:30,760 --> 00:00:35,599 Speaker 1: where Dungeons and Dragons may have had some things, some 12 00:00:35,640 --> 00:00:39,479 Speaker 1: messages popped into there. What was that all about? The 13 00:00:39,600 --> 00:00:44,559 Speaker 1: satanic panic? Ah, that's right, that's right. And it was 14 00:00:44,640 --> 00:00:47,320 Speaker 1: you know rock and roll music, right had had the 15 00:00:47,400 --> 00:00:51,880 Speaker 1: devil worked into the lyrics backwards, and Dungeons and Dragons 16 00:00:52,000 --> 00:00:56,040 Speaker 1: was teaching people to cast spells and dabble in the occult. 17 00:00:56,480 --> 00:01:00,120 Speaker 1: That was the charge. People panicked, though, they went crazy. 18 00:01:01,000 --> 00:01:05,080 Speaker 1: They did a little bit um, you know, in fairness, 19 00:01:05,280 --> 00:01:09,240 Speaker 1: I mean, Dungeons and Dragons absolutely has you know, devils 20 00:01:09,280 --> 00:01:13,440 Speaker 1: and witches and and all sorts of spirits and uh, 21 00:01:13,480 --> 00:01:16,280 Speaker 1: you know, pantheons from all over the world and from 22 00:01:16,280 --> 00:01:18,880 Speaker 1: all over history. So it really had all those creepy 23 00:01:18,920 --> 00:01:21,480 Speaker 1: crawley things in the game. But but it was just 24 00:01:21,520 --> 00:01:24,840 Speaker 1: a story. Um. But it was pretty scary to people 25 00:01:24,880 --> 00:01:26,720 Speaker 1: who looked at it and thought, oh my gosh, this 26 00:01:26,840 --> 00:01:31,280 Speaker 1: is actually telling people to become you know, sorcerers. Uh 27 00:01:31,319 --> 00:01:35,200 Speaker 1: and uh to you know, maybe play an evil character. Right, 28 00:01:35,280 --> 00:01:38,160 Speaker 1: that that was that was too much for some people. 29 00:01:38,480 --> 00:01:41,240 Speaker 1: Does the paranormal kind of ease into a lot of 30 00:01:41,240 --> 00:01:45,560 Speaker 1: these games? Oh? Absolutely, yeah. And and and you know 31 00:01:45,600 --> 00:01:47,920 Speaker 1: these games we're talking about, these fantasy role playing games 32 00:01:47,920 --> 00:01:50,200 Speaker 1: come in all sorts of shapes and sizes. There's dungeons 33 00:01:50,200 --> 00:01:52,800 Speaker 1: and dragons, which were we were just alluding to, but 34 00:01:52,840 --> 00:01:56,880 Speaker 1: there's now so many different ones. There's there's horror based ones, 35 00:01:56,920 --> 00:01:58,880 Speaker 1: and you know based in the world of HP Lovecraft, 36 00:01:58,920 --> 00:02:02,360 Speaker 1: there's there's Steve Punk, there's you know, you name it 37 00:02:02,400 --> 00:02:07,120 Speaker 1: as sci fi Western superhero. The paranormal can play a 38 00:02:07,200 --> 00:02:10,359 Speaker 1: huge role in these worlds. It just depends on how 39 00:02:10,400 --> 00:02:13,000 Speaker 1: the world is constructed. Right. If that's a normal part 40 00:02:13,040 --> 00:02:15,760 Speaker 1: of the world that people are playing in, well, then 41 00:02:15,760 --> 00:02:19,840 Speaker 1: all kinds of freaky and creepy things could happen and 42 00:02:19,880 --> 00:02:22,760 Speaker 1: it won't even surprise the characters in the game. They've 43 00:02:22,840 --> 00:02:28,639 Speaker 1: come a long way since the days of Pong, haven't they? Yeah, yeah, 44 00:02:28,680 --> 00:02:31,760 Speaker 1: you know I Pong did you know threatened to take 45 00:02:31,840 --> 00:02:35,000 Speaker 1: over the world, that video games would be what gaming became, 46 00:02:35,240 --> 00:02:37,680 Speaker 1: But instead they just became another way to play games, 47 00:02:37,960 --> 00:02:40,680 Speaker 1: because the truth is we like to have lots of 48 00:02:40,680 --> 00:02:43,360 Speaker 1: different choices when it comes to playing games. So the 49 00:02:43,480 --> 00:02:47,400 Speaker 1: video games are now incredible, but the tabletop games and 50 00:02:47,440 --> 00:02:50,320 Speaker 1: the fantasy role playing games are better than ever. You're 51 00:02:50,400 --> 00:02:53,519 Speaker 1: a book, A Dungeon Party should be turned into a movie. 52 00:02:53,560 --> 00:02:59,400 Speaker 1: Any chances I have been contacted, We'll see what happens. 53 00:02:59,639 --> 00:03:01,600 Speaker 1: I do think it would make a fun story. I 54 00:03:01,680 --> 00:03:04,160 Speaker 1: do too, Yeah, it wouldn't be too expensive to produce. 55 00:03:05,320 --> 00:03:09,760 Speaker 1: But you know, the the audiobook right now is one 56 00:03:09,760 --> 00:03:12,240 Speaker 1: of the fun ways of accessing it. And the voice 57 00:03:12,240 --> 00:03:17,960 Speaker 1: of the audiobook is actually the voice of Victor Bevin, 58 00:03:18,040 --> 00:03:22,079 Speaker 1: who is has read lots of books by R. A. Salvatore, 59 00:03:22,240 --> 00:03:25,200 Speaker 1: an author who's written amazing fantasy stories that some of 60 00:03:25,200 --> 00:03:28,240 Speaker 1: which were based in the Forgotten Realms. A part of 61 00:03:28,240 --> 00:03:30,640 Speaker 1: the Dungeons and Dragons World, So it's fun to have 62 00:03:30,680 --> 00:03:33,600 Speaker 1: a familiar voice reading Dungeon Party. That was a real 63 00:03:33,600 --> 00:03:36,520 Speaker 1: treat to get him on board with these video games, John, 64 00:03:36,640 --> 00:03:41,720 Speaker 1: what is the demographic generally? Oh, it's incredibly diverse now. 65 00:03:41,920 --> 00:03:45,560 Speaker 1: I mean video games, right, have become such such a 66 00:03:45,600 --> 00:03:47,680 Speaker 1: deep part of our culture that they've even seeked into 67 00:03:47,720 --> 00:03:51,640 Speaker 1: the sporting world. Right. Esport is now a thing at 68 00:03:51,680 --> 00:03:56,000 Speaker 1: colleges and universities. Right, And in the age of Zoom, it's, 69 00:03:56,160 --> 00:03:58,720 Speaker 1: you know, one of the sports that is relatively robust. 70 00:03:59,520 --> 00:04:03,640 Speaker 1: So it's it's incredible how diverse the player base has become. 71 00:04:03,680 --> 00:04:05,640 Speaker 1: And that's true of other kinds of games too, like 72 00:04:05,640 --> 00:04:09,520 Speaker 1: like fantasy role playing and tabletop games that they reach 73 00:04:09,600 --> 00:04:13,720 Speaker 1: really across different cultural groups, genders and so on in 74 00:04:13,760 --> 00:04:16,479 Speaker 1: a way that wasn't always as true back in the 75 00:04:16,480 --> 00:04:19,240 Speaker 1: seventies and eighties. Um, but it's it's really nice to 76 00:04:19,240 --> 00:04:21,960 Speaker 1: see the diversity of people who, for instance, show up 77 00:04:21,960 --> 00:04:24,159 Speaker 1: at a gaming convention. I used to get a kick 78 00:04:24,200 --> 00:04:27,800 Speaker 1: out of flight simulator simulators back in the late eighties 79 00:04:27,800 --> 00:04:32,359 Speaker 1: and nineties. They must be incredible today, Oh, absolutely, Like 80 00:04:32,360 --> 00:04:35,080 Speaker 1: you're actually on a plane. They probably move you around 81 00:04:35,080 --> 00:04:38,440 Speaker 1: too in the chair. Well, I mean it says something 82 00:04:38,520 --> 00:04:44,080 Speaker 1: that the simulators are used for actual training purposes, and 83 00:04:44,360 --> 00:04:47,960 Speaker 1: the military uses games as well in training. There are 84 00:04:47,960 --> 00:04:51,400 Speaker 1: things you can learn and there's things you don't. But 85 00:04:51,480 --> 00:04:53,880 Speaker 1: it's funny to think that Sci Fi used to have, 86 00:04:54,560 --> 00:04:57,840 Speaker 1: you know, a common theme was that someone would become 87 00:04:57,880 --> 00:05:00,560 Speaker 1: an expert at some video game that was actually training 88 00:05:00,600 --> 00:05:06,039 Speaker 1: for you know, a real space confrontation. And now that's 89 00:05:05,240 --> 00:05:09,520 Speaker 1: that's that's real. I mean, the skills you learned using 90 00:05:09,560 --> 00:05:13,240 Speaker 1: an Xbox controller, you may be using that very same 91 00:05:13,240 --> 00:05:16,720 Speaker 1: controller when you control a drone. So and you may 92 00:05:16,800 --> 00:05:20,600 Speaker 1: never have visual physical contact with the world. You may 93 00:05:20,640 --> 00:05:23,680 Speaker 1: experience it all through a monitor, not unlike playing of 94 00:05:23,760 --> 00:05:26,919 Speaker 1: video games. That's a little scary, but that has already 95 00:05:26,920 --> 00:05:29,760 Speaker 1: come to pass. Tell us about the characters you developed 96 00:05:29,760 --> 00:05:33,880 Speaker 1: for Dungeon Party, Well, the point was to have conflict, right, 97 00:05:33,920 --> 00:05:36,359 Speaker 1: Every story needs to have conflict, and I want people 98 00:05:36,360 --> 00:05:39,200 Speaker 1: who aren't just gamers, but people who are curious about gamers, 99 00:05:39,200 --> 00:05:42,360 Speaker 1: maybe they're married to one, to have different points of view. 100 00:05:42,400 --> 00:05:45,120 Speaker 1: So the characters give you the perspective of you know, 101 00:05:45,240 --> 00:05:47,679 Speaker 1: veteran gamers, people who've been doing it a long time 102 00:05:47,720 --> 00:05:50,520 Speaker 1: and have very strong opinions about how games should be played, 103 00:05:50,760 --> 00:05:54,120 Speaker 1: and some new gamers, right, a couple players who don't 104 00:05:54,160 --> 00:05:56,480 Speaker 1: have as much experience. One in particular is just a 105 00:05:56,560 --> 00:05:59,880 Speaker 1: high school kid, and you know, I was worried about 106 00:06:00,120 --> 00:06:03,479 Speaker 1: the game is going to damage her reputation. That's can 107 00:06:03,560 --> 00:06:07,560 Speaker 1: still be a thing. So all kinds of different perspectives. 108 00:06:08,120 --> 00:06:11,240 Speaker 1: They have different professions of one of them is in 109 00:06:11,360 --> 00:06:14,040 Speaker 1: medicine and other ones in insurance, which is so what 110 00:06:14,160 --> 00:06:16,119 Speaker 1: I really think some of these games teach you is 111 00:06:16,400 --> 00:06:21,280 Speaker 1: statistical skills and so on. That the players really just 112 00:06:21,360 --> 00:06:24,960 Speaker 1: have different different lives, and those different lives and their 113 00:06:24,960 --> 00:06:27,560 Speaker 1: different concerns about the world are expressed in the game, 114 00:06:27,600 --> 00:06:30,600 Speaker 1: and their anxieties come through and the characters they choose 115 00:06:30,640 --> 00:06:33,400 Speaker 1: to play and how they play them. What have the 116 00:06:33,480 --> 00:06:38,000 Speaker 1: smartphones done for the gaming industry, Well, they've created a 117 00:06:38,000 --> 00:06:41,960 Speaker 1: whole other platform for games, haven't they. Yeah, I mean, 118 00:06:42,160 --> 00:06:46,480 Speaker 1: you can play amazing games on your phone that previously 119 00:06:46,480 --> 00:06:49,800 Speaker 1: we're inconceivable for video games, but they can actually be 120 00:06:49,839 --> 00:06:52,800 Speaker 1: a neat thing to enhance even your experience playing a 121 00:06:52,839 --> 00:06:55,640 Speaker 1: tabletop game or now playing it on Zoom. And that 122 00:06:55,720 --> 00:06:58,960 Speaker 1: it's like the tricorder in Star Trek right. It's a 123 00:06:58,960 --> 00:07:02,680 Speaker 1: little handy references tool, so you may not have to 124 00:07:02,720 --> 00:07:04,760 Speaker 1: look something up in a book. You can you know, 125 00:07:05,000 --> 00:07:07,039 Speaker 1: you don't even have to bring a set of dice 126 00:07:07,080 --> 00:07:09,240 Speaker 1: to the table. You can just use your phone to 127 00:07:09,320 --> 00:07:12,160 Speaker 1: roll the dice for you. So it's fun how it 128 00:07:12,200 --> 00:07:14,560 Speaker 1: can be an accessory to other games, but it also 129 00:07:14,600 --> 00:07:17,400 Speaker 1: obviously provides you games right on it. And we were 130 00:07:17,440 --> 00:07:20,520 Speaker 1: talking before the break John about how you can play 131 00:07:20,640 --> 00:07:22,880 Speaker 1: video games with people who aren't even next to you, 132 00:07:23,240 --> 00:07:27,360 Speaker 1: hundreds and thousands of miles away, absolutely, and you can 133 00:07:27,400 --> 00:07:29,960 Speaker 1: actually develop pretty strong relationships with them. One of the 134 00:07:29,960 --> 00:07:33,000 Speaker 1: things Dungeon Party is about is about the bonds that 135 00:07:33,120 --> 00:07:36,800 Speaker 1: gamers feel towards each other. And that's not just true 136 00:07:36,800 --> 00:07:40,280 Speaker 1: if people sitting around the table, though that's incredibly important. 137 00:07:40,840 --> 00:07:44,360 Speaker 1: It also happens with people who commit themselves to online 138 00:07:44,400 --> 00:07:48,240 Speaker 1: games like Grand Theft Auto or Red Dead Redemption. They'll 139 00:07:48,280 --> 00:07:51,520 Speaker 1: play for hours on end and make really strong bonds 140 00:07:51,920 --> 00:07:55,120 Speaker 1: with people who we otherwise might think are complete strangers 141 00:07:55,160 --> 00:07:59,200 Speaker 1: to them. How big is the gaming industry money wise, Well, 142 00:07:59,200 --> 00:08:01,520 Speaker 1: it's bigger than the moon. The industry right the opening 143 00:08:01,560 --> 00:08:07,600 Speaker 1: weekend of passed up the movie industry, Wow, absolutely it's huge, 144 00:08:07,960 --> 00:08:11,120 Speaker 1: and that's just video games. So games in general have 145 00:08:11,280 --> 00:08:16,880 Speaker 1: become an incredibly lucrative industry, and it again it's fun 146 00:08:16,920 --> 00:08:20,400 Speaker 1: to see though, that it's not just dominated by big companies. 147 00:08:20,400 --> 00:08:24,960 Speaker 1: This is especially true of tabletop games, where again things 148 00:08:25,000 --> 00:08:27,520 Speaker 1: like Kickstarter have made it possible for you to come 149 00:08:27,600 --> 00:08:29,360 Speaker 1: up with a new idea, George and say, you know what, 150 00:08:29,480 --> 00:08:31,800 Speaker 1: I want to Coast to Coast Insider game, and we're 151 00:08:31,800 --> 00:08:34,240 Speaker 1: going to explore all the paranormal themes on the show 152 00:08:34,240 --> 00:08:36,240 Speaker 1: and that's going to be the game. Well, if you 153 00:08:36,360 --> 00:08:39,120 Speaker 1: invent it and enough people back you, you can make 154 00:08:39,160 --> 00:08:41,760 Speaker 1: your game, and if people enjoy it, they'll play it, 155 00:08:41,800 --> 00:08:44,200 Speaker 1: and then more people will play it. And that just 156 00:08:44,320 --> 00:08:46,480 Speaker 1: wasn't true in the past. You really had to go 157 00:08:46,640 --> 00:08:50,280 Speaker 1: through brokers like agents to get one of the few 158 00:08:50,320 --> 00:08:54,280 Speaker 1: game companies to consider publishing your game. But that's now 159 00:08:54,360 --> 00:08:58,560 Speaker 1: broken through, and so the creativity that that's unleashed is incredible. Sure, 160 00:08:58,559 --> 00:09:00,360 Speaker 1: a lot of bad games are out there now as 161 00:09:00,360 --> 00:09:02,959 Speaker 1: a result, but some spectacular ones are out there now 162 00:09:02,960 --> 00:09:05,320 Speaker 1: that never would have been published. The radio host gets 163 00:09:05,320 --> 00:09:09,359 Speaker 1: abducted by aliens and take beamed up to a spaceship. 164 00:09:09,840 --> 00:09:12,360 Speaker 1: See see how now you're on a roll. You've got 165 00:09:12,400 --> 00:09:15,120 Speaker 1: the spirit of it. Yeah, that's all it takes, and 166 00:09:15,240 --> 00:09:18,520 Speaker 1: off you go. That's right. Well, I'm sure your listeners 167 00:09:18,520 --> 00:09:21,200 Speaker 1: will contribute a lot of ideas of this. Has COVID 168 00:09:21,440 --> 00:09:26,160 Speaker 1: increased the gaming industry? People are stuck at home? Well, 169 00:09:26,640 --> 00:09:30,480 Speaker 1: yes and no. There is the experience of gathering your 170 00:09:30,480 --> 00:09:33,760 Speaker 1: friends over to sit around the table, and in general 171 00:09:33,800 --> 00:09:38,679 Speaker 1: that's not a great idea right now. But families that 172 00:09:38,800 --> 00:09:44,360 Speaker 1: are obviously in a house together now do have an 173 00:09:44,360 --> 00:09:46,480 Speaker 1: incentive to maybe try a few new things. You know, 174 00:09:46,559 --> 00:09:49,559 Speaker 1: you've tried that puzzle enough times, let's break out a 175 00:09:49,600 --> 00:09:53,480 Speaker 1: new board game. So board game sales are robust and 176 00:09:53,880 --> 00:09:57,560 Speaker 1: a lot of the games that are really geared towards 177 00:09:57,840 --> 00:10:02,080 Speaker 1: um diverse ages are working really well for families. And 178 00:10:02,160 --> 00:10:04,920 Speaker 1: you know what, one of the very best cooperative board 179 00:10:04,960 --> 00:10:06,680 Speaker 1: games out there is having a little too much of 180 00:10:06,679 --> 00:10:11,920 Speaker 1: a moment. It's called Pandemic and the players each play 181 00:10:12,000 --> 00:10:16,640 Speaker 1: different specialized roles trying to battle the spread of disease 182 00:10:16,679 --> 00:10:20,320 Speaker 1: outbreaks around the world. And did that come before or after? 183 00:10:20,400 --> 00:10:23,199 Speaker 1: COVID came long before. In fact, the Centers for Disease 184 00:10:23,240 --> 00:10:25,800 Speaker 1: Control actually gave some input to the game itself. In 185 00:10:25,920 --> 00:10:29,280 Speaker 1: this very well conceived game, it's it's a very easy 186 00:10:29,320 --> 00:10:32,120 Speaker 1: game to learn, but you can set the level of difficulty. 187 00:10:32,360 --> 00:10:34,720 Speaker 1: But the point is that it's cooperative, that your family 188 00:10:34,720 --> 00:10:37,280 Speaker 1: can sit around the table and you know, have the 189 00:10:37,320 --> 00:10:41,520 Speaker 1: different roles specialists each play their part in potentially thwarting 190 00:10:41,559 --> 00:10:44,679 Speaker 1: the spread of some terrible disease. And there's other games 191 00:10:44,720 --> 00:10:46,880 Speaker 1: like that. But the whole idea of a cooperative game 192 00:10:46,920 --> 00:10:49,840 Speaker 1: I think turns the idea of competitive gaming on its 193 00:10:49,840 --> 00:10:52,160 Speaker 1: head and says, you know, if the point is to 194 00:10:52,200 --> 00:10:54,560 Speaker 1: have fun, there's more than one way to have fun. 195 00:10:54,960 --> 00:10:57,280 Speaker 1: We're going to take calls with John Gastell next hour, 196 00:10:57,400 --> 00:11:00,480 Speaker 1: and if you're into gaming as well, check in with us. 197 00:11:00,480 --> 00:11:03,040 Speaker 1: Tell us what it's like, what are your favorite games, 198 00:11:03,120 --> 00:11:05,600 Speaker 1: and how many different titles are out there? There must 199 00:11:05,640 --> 00:11:08,960 Speaker 1: be thousands, I guess, John, absolutely, And you know what 200 00:11:08,960 --> 00:11:10,599 Speaker 1: I'm really looking forward to as callers are going to 201 00:11:10,679 --> 00:11:13,680 Speaker 1: tell us the roles that games have played in their lives. 202 00:11:13,720 --> 00:11:16,280 Speaker 1: That'll be fun to hear. I mean, do they take 203 00:11:16,320 --> 00:11:20,920 Speaker 1: this stuff seriously? Absolutely absolutely? I mean this can you 204 00:11:20,960 --> 00:11:23,680 Speaker 1: know think about it. Some of the people who really 205 00:11:23,679 --> 00:11:27,560 Speaker 1: commit themselves to these games sometimes they're trying to find 206 00:11:27,600 --> 00:11:30,280 Speaker 1: something that they have as their identity. You know, the 207 00:11:30,320 --> 00:11:33,080 Speaker 1: Coast to Coast insider is partly about being an insider, 208 00:11:33,240 --> 00:11:37,600 Speaker 1: right sure, well, yeah, absolutely, yeah. Well, for some people, 209 00:11:37,760 --> 00:11:39,920 Speaker 1: the games are what provide them that and they know 210 00:11:40,040 --> 00:11:42,719 Speaker 1: things that other people don't know. They have something very 211 00:11:42,720 --> 00:11:44,840 Speaker 1: special that's near and dear to them, and when they 212 00:11:44,840 --> 00:11:47,320 Speaker 1: get together with other people who play the game, it's 213 00:11:47,360 --> 00:11:49,960 Speaker 1: like nothing else in their lives. If you're a parent 214 00:11:50,240 --> 00:11:54,079 Speaker 1: and your child is playing games all the time, should 215 00:11:54,120 --> 00:11:58,839 Speaker 1: you be concerned? Well, it's never really all the time, right, 216 00:11:59,760 --> 00:12:02,600 Speaker 1: I would say, it's a question of how they're playing 217 00:12:02,640 --> 00:12:04,800 Speaker 1: the game and what they're getting out of the game. 218 00:12:05,200 --> 00:12:08,600 Speaker 1: My mom, bless her heart, she said to me one day, 219 00:12:08,679 --> 00:12:10,480 Speaker 1: you know what, you and your friends can play video 220 00:12:10,480 --> 00:12:12,520 Speaker 1: games as much as you want, as long as it's 221 00:12:12,559 --> 00:12:17,640 Speaker 1: one that you made. And where I wrote the worst 222 00:12:17,880 --> 00:12:21,280 Speaker 1: version of a popular arcade game at the time, and 223 00:12:21,440 --> 00:12:23,880 Speaker 1: we just played that thing to death on my little computer. 224 00:12:23,960 --> 00:12:25,880 Speaker 1: But you know, obviously I had to learn how to 225 00:12:25,880 --> 00:12:28,640 Speaker 1: code it. So I wrote the code, wrote the terrible game, 226 00:12:28,679 --> 00:12:31,400 Speaker 1: and we played it endlessly. You know that did not 227 00:12:31,520 --> 00:12:35,880 Speaker 1: upset mom. And I think games like these fantasy role 228 00:12:35,880 --> 00:12:43,640 Speaker 1: playing games. They're teaching you incredible things. Vocabulary, mathematics, science, art, 229 00:12:43,720 --> 00:12:45,960 Speaker 1: all these things get rolled into the game. And so 230 00:12:46,440 --> 00:12:48,960 Speaker 1: when I see people playing a game that is challenging 231 00:12:49,000 --> 00:12:51,760 Speaker 1: them and teaching them things and that don't even realize it, 232 00:12:52,240 --> 00:12:54,960 Speaker 1: knock yourself out. Just you know, make sure you get 233 00:12:55,000 --> 00:12:57,840 Speaker 1: decent grades, but have fun with your game. I worry 234 00:12:57,880 --> 00:13:00,920 Speaker 1: more about people who play games that are incredibly repetitive 235 00:13:00,920 --> 00:13:04,439 Speaker 1: and not very social, and that starts to look a 236 00:13:04,480 --> 00:13:09,560 Speaker 1: little more compulsive and less sort of enriching. John. Whatever 237 00:13:09,600 --> 00:13:12,720 Speaker 1: we hear are these tragedies of school shootings, and thank 238 00:13:12,720 --> 00:13:15,840 Speaker 1: god we haven't had one in a while. But one 239 00:13:15,840 --> 00:13:18,520 Speaker 1: of the first things that always comes up video games. 240 00:13:18,720 --> 00:13:22,679 Speaker 1: Video games. That's what people say. Is it conceivable that 241 00:13:22,880 --> 00:13:27,320 Speaker 1: video games contribute to creating that mindset and someone who 242 00:13:27,360 --> 00:13:31,040 Speaker 1: does that, Well, the evidence isn't out there. I mean, 243 00:13:31,480 --> 00:13:35,520 Speaker 1: it's been studied to death, and the video games just 244 00:13:35,559 --> 00:13:39,400 Speaker 1: don't really have a robust effect on aggression and things 245 00:13:39,440 --> 00:13:43,960 Speaker 1: like that. It's really like so many things in our lives, right, 246 00:13:44,080 --> 00:13:46,760 Speaker 1: people do things for very different reasons and they get 247 00:13:46,840 --> 00:13:49,000 Speaker 1: very different things out of them. Part of what the 248 00:13:49,040 --> 00:13:51,200 Speaker 1: novel Dungeon Party is about is about how the very 249 00:13:51,240 --> 00:13:54,280 Speaker 1: same game that all these different people are playing is 250 00:13:54,320 --> 00:13:57,320 Speaker 1: having really different effects on them. For some people it's 251 00:13:57,400 --> 00:14:01,599 Speaker 1: very uplifting. For some it's therapeutic, but for some it 252 00:14:02,280 --> 00:14:06,040 Speaker 1: kind of it indulges maybe a darker part of their personality. 253 00:14:06,640 --> 00:14:09,600 Speaker 1: But was it really the game or was it the person? 254 00:14:09,679 --> 00:14:12,080 Speaker 1: And that's that's the way they found to express themselves. 255 00:14:12,120 --> 00:14:14,880 Speaker 1: And for some people, expressing that maybe darker part of 256 00:14:14,880 --> 00:14:17,800 Speaker 1: their personality through the game is frankly good for society 257 00:14:17,880 --> 00:14:21,080 Speaker 1: because it's a perfectly harmless place for that expression to 258 00:14:21,120 --> 00:14:23,520 Speaker 1: take to take place, and it doesn't have to happen 259 00:14:23,880 --> 00:14:26,920 Speaker 1: on the high school campus. Were you writing Dungeon Party 260 00:14:26,960 --> 00:14:29,240 Speaker 1: when you were writing Gray Matters, because it came out 261 00:14:29,280 --> 00:14:33,600 Speaker 1: pretty darn fast. Well, I've been working on novels for 262 00:14:33,600 --> 00:14:36,080 Speaker 1: several years and I made a commitment to myself that 263 00:14:36,120 --> 00:14:38,640 Speaker 1: I wouldn't publish these books until a publisher thought they 264 00:14:38,640 --> 00:14:41,520 Speaker 1: were ready to go. And as it happened, John Hunt 265 00:14:41,520 --> 00:14:45,760 Speaker 1: publishing one of them both, and that you know, Dungeon 266 00:14:45,760 --> 00:14:48,520 Speaker 1: Party was the one they were most excited about. But 267 00:14:48,560 --> 00:14:50,280 Speaker 1: when they saw Gray Matters, they thought, you know what, 268 00:14:50,400 --> 00:14:52,560 Speaker 1: we got to get that out During the twenty twenty election, 269 00:14:52,920 --> 00:14:55,240 Speaker 1: so it came out first, and then they thought it 270 00:14:55,280 --> 00:14:58,080 Speaker 1: was funny that Dungeon Party would come out basically on Halloween. 271 00:14:58,880 --> 00:15:00,960 Speaker 1: So it has been a little st having two novels 272 00:15:00,960 --> 00:15:03,200 Speaker 1: this year, but hey, if I'm on coast to coast 273 00:15:03,200 --> 00:15:07,040 Speaker 1: talking about them, something must be something's working for you. Absolutely. 274 00:15:07,520 --> 00:15:11,720 Speaker 1: How much research did you have to do for Dungeon 275 00:15:11,760 --> 00:15:14,600 Speaker 1: Party or did you already have a lot of that knowledge. 276 00:15:15,000 --> 00:15:17,920 Speaker 1: You know, I had a lot of firsthand experience playing 277 00:15:17,920 --> 00:15:20,480 Speaker 1: these games at different ages in my life, So when 278 00:15:20,520 --> 00:15:22,320 Speaker 1: I was writing the high school character, I was thinking 279 00:15:22,360 --> 00:15:25,040 Speaker 1: about that experience. When I wrote about the adults playing 280 00:15:25,040 --> 00:15:29,200 Speaker 1: the game, I was thinking about playing with contemporaries. And 281 00:15:29,720 --> 00:15:32,000 Speaker 1: at the same time, I found I did want to read. 282 00:15:32,160 --> 00:15:35,040 Speaker 1: I wanted to read more about games and about gaming 283 00:15:35,520 --> 00:15:38,240 Speaker 1: and to get back into the source material of different 284 00:15:38,280 --> 00:15:41,880 Speaker 1: fantasy role playing games. And that was actually really fun, 285 00:15:42,480 --> 00:15:47,280 Speaker 1: and I was frankly surprised to see how these games 286 00:15:47,520 --> 00:15:51,280 Speaker 1: had had really had a resurgence. You know, people George 287 00:15:51,320 --> 00:15:54,400 Speaker 1: now will not only just play this game, but they'll 288 00:15:54,400 --> 00:15:57,680 Speaker 1: just listen to podcasts for hours of other people playing 289 00:15:57,720 --> 00:16:00,640 Speaker 1: the game. They'll they'll watch TV shows or or Twitch 290 00:16:00,680 --> 00:16:03,960 Speaker 1: feeds of people just playing. And that's true not just 291 00:16:04,000 --> 00:16:07,720 Speaker 1: for video games but also for tabletop games. So there's 292 00:16:07,760 --> 00:16:10,520 Speaker 1: so many different ways now to experience these games. You 293 00:16:10,520 --> 00:16:15,160 Speaker 1: can even become a professional gamemaster. You can post games 294 00:16:15,160 --> 00:16:17,600 Speaker 1: for people and they'll pay you to do it again. 295 00:16:17,960 --> 00:16:21,680 Speaker 1: The world is so interconnected now that these games aren't 296 00:16:21,680 --> 00:16:24,680 Speaker 1: just happening in somebody's basement. They're kind of happening all 297 00:16:24,680 --> 00:16:26,760 Speaker 1: over the world in some cases, in many countries at 298 00:16:26,760 --> 00:16:29,800 Speaker 1: once a single game. Listen to more Coast to Coast 299 00:16:29,800 --> 00:16:33,520 Speaker 1: AM every weeknight at one am Eastern and go to 300 00:16:33,560 --> 00:16:35,640 Speaker 1: Coast to Coast am dot com for more