WEBVTT - How do space telescopes point themselves?

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<v Speaker 1>Hey, Jorgey, are you good at navigating? Depends on what

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<v Speaker 1>do you mean by navigating? Do you mean navigating the

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<v Speaker 1>complex issues of how to lead a good life? Then no,

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<v Speaker 1>I haven't figured that one out. But if you mean

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<v Speaker 1>like getting somewhere, I have a phone with GPS, so

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<v Speaker 1>I guess i'm pretty good. Well, what have you lost

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<v Speaker 1>your phone? Like? Or civilization crumbled? Do you know how

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<v Speaker 1>to oriente yourself in the woods? Well? I imagine I

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<v Speaker 1>could use a map and a compass, right, do you

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<v Speaker 1>mean like a basic old school compass or the compass

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<v Speaker 1>app on your phone? Okay, yeah, that's a good point.

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<v Speaker 1>I only have the compass on my phone. But I

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<v Speaker 1>guess you could probably find a low tech original you know,

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<v Speaker 1>og compass. Yeah, that would let you get low tech

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<v Speaker 1>original lost. I guess there's civilization crumbles were all lost.

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<v Speaker 1>I am morehammy cartoonist and the creator of PhD comics. Hi,

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<v Speaker 1>I'm Daniel. I'm a particle physicist and a professor at

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<v Speaker 1>UC Irvine, and I've never honestly been lost in the woods. Well, well, yeah,

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<v Speaker 1>I think that's self evident, because you're talking to us

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<v Speaker 1>right now. If you were lost in the woods, I'm

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<v Speaker 1>not sure we would have from you again. Maybe I'm

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<v Speaker 1>calling you from my secret woods hideout, or even I

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<v Speaker 1>don't know where it is, although if you have Wi

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<v Speaker 1>Fi there and are able to record, I'm not sure

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<v Speaker 1>you're that lost. Yeah, that's true. But I've often gone

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<v Speaker 1>on long backpacking trips and wonder if I really could

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<v Speaker 1>get myself out of the woods if I had to. Yeah,

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<v Speaker 1>it's pretty tricky because I guess it's hard to see

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<v Speaker 1>above the trees and know where you are right. I

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<v Speaker 1>can't see the forest for the tree. It's definitely a

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<v Speaker 1>particular skill of figuring out how the map represents the

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<v Speaker 1>world you're seeing around you, and how to figure out

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<v Speaker 1>where on the map you are. Well, I'm glad you're

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<v Speaker 1>not lost in the woods, Daniel, it's what of my

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<v Speaker 1>recurring nightmares. Welcome to our podcast Daniel and Jorge Explain

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<v Speaker 1>the Universe, a production of our Heart Radio in which

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<v Speaker 1>we try to avoid being lost in the woods of physics.

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<v Speaker 1>We try to navigate our way through all of the

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<v Speaker 1>confusing issues about this incredible universe, figure out how we

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<v Speaker 1>can actually understand it, what we can make sense of,

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<v Speaker 1>how big our map of the intellectual cosmos. We really

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<v Speaker 1>can illuminate it. So I think of this podcast as

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<v Speaker 1>your GPS for the entire universe, helping you know where

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<v Speaker 1>things are and how to get there. Because slowly, over

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<v Speaker 1>hundreds or thousands of years, we have started to build

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<v Speaker 1>a map of how the universe works. We have a

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<v Speaker 1>literal map of like what's physically out there in the universe,

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<v Speaker 1>but we also have a conceptual map one that tells

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<v Speaker 1>us how things work, how they explain the experience we see,

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<v Speaker 1>and what they predict about what is to come. Yeah,

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<v Speaker 1>because it is a pretty big universe and there's a

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<v Speaker 1>lot out there for us to explore and to check out,

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<v Speaker 1>and so having a map is a really good thing.

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<v Speaker 1>Do you know where we sit in the universe? And

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<v Speaker 1>it turns out that, we say it in a very

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<v Speaker 1>small corner of one tiny galaxy that's part of a

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<v Speaker 1>giant supercluster. And it's amazing we've been able to figure

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<v Speaker 1>that out just looking at the night sky from this

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<v Speaker 1>little piece of rock. Why do you call our galaxy tiny?

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<v Speaker 1>I think it's pretty impressive. Well, you know, it could

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<v Speaker 1>be bigger. You know, always use a bigger house, right,

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<v Speaker 1>I don't know. I have friends that moved into a

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<v Speaker 1>bigger house, and they found themselves just screaming at each

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<v Speaker 1>other from opposite ends of the house all the time.

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<v Speaker 1>I think they were happier in their tiny, little cramp department.

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<v Speaker 1>Sounds like they needed an intercom, which is like technology

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<v Speaker 1>from the eighties seventies. Yeah, exactly. And so if we

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<v Speaker 1>lived in Andromeda, we'd have an even bigger galaxy to

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<v Speaker 1>explore to find those aliens unless we had some sort

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<v Speaker 1>of like alien galactic intercom where we could just talk

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<v Speaker 1>to everybody. Yeah, you could have like a quantum warp

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<v Speaker 1>tunnel the intercom. But the universe is quite vast, even

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<v Speaker 1>beyond our tiny or large galaxy, depending on how you

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<v Speaker 1>see it. And it's incredible that we have been able

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<v Speaker 1>to figure out what's out there. Remember when you look

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<v Speaker 1>at a map of the superclusters or our galaxy, that

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<v Speaker 1>those are constructed from painstaking work to figure out where

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<v Speaker 1>everything is. We don't have cameras above the Milky Way

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<v Speaker 1>or outside of the galaxy. We've basically only ever observed

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<v Speaker 1>things from Earth or from very very close to Earth,

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<v Speaker 1>and those technological eyeballs we have built have allowed us

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<v Speaker 1>to piece together this concept of where we are in

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<v Speaker 1>the cosmos. Yeah, it's amazing what we've been able to

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<v Speaker 1>piece together just from our little viewpoint using basically like

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<v Speaker 1>two pieces of glass. Right, the original telescopes were che

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<v Speaker 1>tube and two pieces of glass. I mean they're a

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<v Speaker 1>little fastier now, but essentially the same thing. Yeah. I

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<v Speaker 1>think you're glossing over a couple of crucial details, like

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<v Speaker 1>the shape of that glass, but yeah, those are the

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<v Speaker 1>basic ingredients. Yeah, and so we've been able to look

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<v Speaker 1>at the stars and other galaxies from our point or

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<v Speaker 1>an Earth, but we've also been able to look at

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<v Speaker 1>the sky from the sky. We now have more than

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<v Speaker 1>a few space telescopes out there in orbit and beyond

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<v Speaker 1>orbit looking at the rest of the universe. Yeah, we

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<v Speaker 1>have two really awesome sets of technology ground based telescopes

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<v Speaker 1>that can get really really big tens of meters across

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<v Speaker 1>for the primary mirrors, but those can be obscured by

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<v Speaker 1>all the air that's between us and space. That air

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<v Speaker 1>wiggles and shimmys and makes a little bit unclear to

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<v Speaker 1>see what's out there. So we have this other awesome

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<v Speaker 1>set of eyeballs we built that are actually out there

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<v Speaker 1>in space above the atmosphere and can see much more clearly,

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<v Speaker 1>although they can't yet be quite as large, So it's

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<v Speaker 1>a complementary set of eyeballs. Now, these are not literal eyeballs, Like,

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<v Speaker 1>we didn't send eyeballs into space, did we. Well, it

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<v Speaker 1>depends on your definition of eyeballs. Right, they're not human

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<v Speaker 1>biological eyeballs, but they're more like cameras. Right. They take

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<v Speaker 1>pictures which are then transmitted to your eyes. Are they

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<v Speaker 1>in the shape of a ball at least there are

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<v Speaker 1>definitely some balls on them, right, we'll talk about it

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<v Speaker 1>in the podcast. But they have spinning wheels and spinning balls,

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<v Speaker 1>which are crucial elements of their operation. Oh all right, well,

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<v Speaker 1>so technically there are they are eye and balls. But

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<v Speaker 1>it is amazing that we have space telescodes. It's pretty cool.

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<v Speaker 1>It's like, literally we build spaceships that are nothing but

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<v Speaker 1>or spacecraft that are nothing but a telescope. Right, that's

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<v Speaker 1>their only function, and they're out there in space doing

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<v Speaker 1>their job. They're sort of like robotic space telescope spacecraft. Yeah,

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<v Speaker 1>they're sort of like distant robot eyeballs that we connect

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<v Speaker 1>to our own minds. It is really incredible. And you know,

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<v Speaker 1>the telescopes here on Earth. That makes sense how they work.

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<v Speaker 1>You want to look at something, you can turn the telescope,

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<v Speaker 1>you point it at that thing that you want to watch.

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<v Speaker 1>But the telescopes that are out there in space, it's

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<v Speaker 1>a little harder to understand, like how those work, how

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<v Speaker 1>they keep track of where they are, how you can

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<v Speaker 1>turn and telescope in space? And a bunch of listeners

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<v Speaker 1>wrote in and ask me how does that work? So

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<v Speaker 1>do they end the program? We'll be tackling the question

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<v Speaker 1>how do space telescopes point themselves? Now? I guess, Daniel,

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<v Speaker 1>The question I guess is like, if you telescope here

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<v Speaker 1>on Earth, you're grounded to the Earth, so you sort

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<v Speaker 1>of know where you are and which way you're pointing.

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<v Speaker 1>But maybe the question that the listeners were wondering is like,

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<v Speaker 1>if you have a telescope out there in space, like,

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<v Speaker 1>how do you know where you are? And how do

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<v Speaker 1>you know which way you're pointing? Yeah, I think there's

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<v Speaker 1>two different parts to it, right, is how do you

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<v Speaker 1>know which direction you are pointing? And then also how

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<v Speaker 1>do you change your direction? Right? How do you actually

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<v Speaker 1>turn something that's up in space? Because here on the

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<v Speaker 1>ground you can push against the ground it's like connected

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<v Speaker 1>to something that you can push against. But up in space, right,

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<v Speaker 1>it's harder to move things around, especially if you wanted

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<v Speaker 1>to last four decades. M I see, because I guess

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<v Speaker 1>anything that you do, like if you have jets or anything,

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<v Speaker 1>then that means that you're expending energy. Yeah, and more

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<v Speaker 1>specifically mass, right, jets have to push out something. You

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<v Speaker 1>have to throw something out the back of the jet

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<v Speaker 1>in order to get the momentum. You mean, we count

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<v Speaker 1>to throw something at them from here, like to you know,

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<v Speaker 1>knock them into the linement. That was definitely one of

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<v Speaker 1>the plans, So I think it was pretty far down

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<v Speaker 1>on the list. Maybe zap them from Earth with lasers

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<v Speaker 1>also was pretty far down on the list. Oh, but

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<v Speaker 1>that would be pretty good, wouldn't it. That's what our

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<v Speaker 1>strategies for turning asteroids that are coming towards Earth. So

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<v Speaker 1>maybe we would also work for spacecraft. Yeah, you know,

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<v Speaker 1>it would indowd used lasers. Actually, I think that would

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<v Speaker 1>work if you had like sales on the telescope and

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<v Speaker 1>you could just push it from Earth with lasers. That

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<v Speaker 1>would be really cool. I can't imagine what could go

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<v Speaker 1>wrong or why there might be an issue with building

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<v Speaker 1>an enormous space laser. They should high NASA obviously because

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<v Speaker 1>we have good ideas. I'll be expecting an email as

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<v Speaker 1>soon as we're done with this podcast. Well, as usually,

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<v Speaker 1>we were wondering how many people had there had thought

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<v Speaker 1>about the space telescopes out there in space and how

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<v Speaker 1>they turned themselves to point at different stars. So thanks

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<v Speaker 1>to everybody who answered these questions for the podcast. If

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<v Speaker 1>you would like to participate for our future episodes, please

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<v Speaker 1>please please do right to me two questions at Daniel

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<v Speaker 1>and Jorhey dot com. We'd love to hear a huge

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<v Speaker 1>variety of voices from all over the world. So think

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<v Speaker 1>about it for a second. If you earned space pointing

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<v Speaker 1>a telescope, how would you turn yourself. Here's what people

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<v Speaker 1>had to say. I haven't thought about it. Maybe by

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<v Speaker 1>using some geroscopes, either this cameramount that you pointed at

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<v Speaker 1>the North Star and then it's basically calibrated to turn

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<v Speaker 1>to compensate for the rotation of the Earth, which is

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<v Speaker 1>like very consistent. So I'm assuming that space telescopes would

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<v Speaker 1>do the same. I would guess that the space telescopes

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<v Speaker 1>point themselves the same way that Alon Musk's SpaceX rockets

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<v Speaker 1>do with the air pressure thing, I don't know, maybe

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<v Speaker 1>either that or like a ion engine, I don't know.

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<v Speaker 1>I learned that the James Webb telescope has a set

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<v Speaker 1>of wheels that spin and apply some torque, so the

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<v Speaker 1>whole thing making the twist a little okay, I think

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<v Speaker 1>I actually remember this one from a previous episode in

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<v Speaker 1>which we said that it was actually very hard to

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<v Speaker 1>orient yourself in space, with the exception of being able

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<v Speaker 1>to use pulsars, which you described as sort of like

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<v Speaker 1>celestial guiding points that flash very consistently and can therefore

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<v Speaker 1>somehow be used to triangulate your location, assuming that you

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<v Speaker 1>already have the known location of two or more pulsars.

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<v Speaker 1>I believe they use gyroscopes in order to orient themselves,

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<v Speaker 1>or perhaps they off gas, you know, shooting little jets

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<v Speaker 1>in particular directions in order to orient themselves in order

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<v Speaker 1>to point themselves in a particular direction, and they use

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<v Speaker 1>the background stars to orient themselves correctly. All right, pretty

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<v Speaker 1>technical answer here, but pretty imaginative. Yeah, our listeners have

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<v Speaker 1>thought about flying through space, how to get around, how

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<v Speaker 1>to turn, how to know where you're pointing. We got

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<v Speaker 1>some pretty smart folks listening to the podcast. Yeah, let's

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<v Speaker 1>flatter our audience. You guys are awesome, beautiful and brilliant.

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<v Speaker 1>But I feel like the answer is here, and we're

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<v Speaker 1>also a little confused about what we're asking in the question,

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<v Speaker 1>like are we asking like how does a space telescope

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<v Speaker 1>orient itself? Like how do we how does it know

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<v Speaker 1>which way it's pointing? And also how does it turn

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<v Speaker 1>to point at something it wants to look at. Yeah,

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<v Speaker 1>I think we're asking both questions and have different answers,

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<v Speaker 1>both of which are really fascinating. So I think all

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<v Speaker 1>of that is involved. I mean, you have your eyeball

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<v Speaker 1>out in space, you wanted to look at something in particular,

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<v Speaker 1>you got to solve both problems. You gotta know where

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<v Speaker 1>it is now and how to change its position. M

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<v Speaker 1>do you think there's a there's like a joystick somewhere

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<v Speaker 1>in NASA or Houston Control Center that points these telescopes?

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<v Speaker 1>Like who gets to move that joysting? And I wonder

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<v Speaker 1>if there's a red button on the top of that

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<v Speaker 1>joystick and if it actually fires something or if it

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<v Speaker 1>just has a little like sound effect peo pew, or

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<v Speaker 1>maybe if you press the button like a flag pops

0:12:09.920 --> 0:12:12.880
<v Speaker 1>out at the end of Hubble boom, or I wonder

0:12:12.880 --> 0:12:15.360
<v Speaker 1>if anyone that NASA has never been tempted to turn

0:12:15.440 --> 0:12:18.840
<v Speaker 1>the telescope around and point it at Earth, like, what

0:12:18.920 --> 0:12:21.160
<v Speaker 1>could it look at? What could it see? You could

0:12:21.200 --> 0:12:24.080
<v Speaker 1>take a selfie with Hubble? Right? Yeah, oh man, do

0:12:24.120 --> 0:12:27.520
<v Speaker 1>you probably find all of NASA selling those selfie opportunities.

0:12:28.720 --> 0:12:31.520
<v Speaker 1>Hubble is quite delicate, and if too much light enters

0:12:31.600 --> 0:12:33.800
<v Speaker 1>its aperture it could damage it. They have to be

0:12:33.920 --> 0:12:36.520
<v Speaker 1>very careful about not pointing it, for example, towards the Sun.

0:12:36.840 --> 0:12:39.120
<v Speaker 1>And I wonder if even the Earth might be too

0:12:39.200 --> 0:12:41.880
<v Speaker 1>bright a source for Hubble. Well, I guess it would

0:12:41.880 --> 0:12:44.880
<v Speaker 1>have to be night selfies. Then all right, well, let's

0:12:44.880 --> 0:12:48.160
<v Speaker 1>dig into this question of how based telescopes orient themselves,

0:12:48.200 --> 0:12:50.160
<v Speaker 1>how they know which way they're pointing at, and then

0:12:50.160 --> 0:12:52.240
<v Speaker 1>if they want to point somewhere in particular, how do

0:12:52.320 --> 0:12:55.240
<v Speaker 1>they move themselves to point in that direction. So, first

0:12:55.240 --> 0:12:58.040
<v Speaker 1>of all, Daniel stepped us through this. Why this is

0:12:58.480 --> 0:13:02.040
<v Speaker 1>important and heart wells important because we want to choose

0:13:02.280 --> 0:13:05.400
<v Speaker 1>what we are seeing. Remember that the telescopes don't see

0:13:05.480 --> 0:13:08.199
<v Speaker 1>all of space, right, It's not like when you look

0:13:08.200 --> 0:13:09.680
<v Speaker 1>out of the night sky and you stare up and

0:13:09.720 --> 0:13:11.679
<v Speaker 1>you basically see the whole sky, or at least the

0:13:11.720 --> 0:13:14.559
<v Speaker 1>part that's not blocked by the earth. A telescope is

0:13:14.720 --> 0:13:18.520
<v Speaker 1>very very narrow aperture in comparison, and so you're only

0:13:18.520 --> 0:13:21.679
<v Speaker 1>really looking at a small portion of the sky, and

0:13:21.720 --> 0:13:23.720
<v Speaker 1>you want to get to pick which portion of the

0:13:23.760 --> 0:13:26.199
<v Speaker 1>sky you are looking at. Are we studying this galaxy,

0:13:26.200 --> 0:13:28.760
<v Speaker 1>are we studying that star over there? Are we tracking

0:13:28.840 --> 0:13:32.079
<v Speaker 1>something that's moving? So you definitely want to have control

0:13:32.200 --> 0:13:35.200
<v Speaker 1>over where your telescope is pointed. Yeah, it's sort of

0:13:35.200 --> 0:13:37.160
<v Speaker 1>like you say, it has a very narrow field of view.

0:13:37.200 --> 0:13:40.120
<v Speaker 1>I imagine it's sort of like walking around your neighborhood

0:13:40.200 --> 0:13:43.600
<v Speaker 1>looking through a straw or something like that. Right, that's

0:13:43.640 --> 0:13:45.240
<v Speaker 1>what it means to have a narrow field of view.

0:13:45.320 --> 0:13:47.440
<v Speaker 1>Like if you close one eye and the other eye

0:13:47.600 --> 0:13:51.719
<v Speaker 1>could only look through a drinking straw, your field of

0:13:51.760 --> 0:13:54.160
<v Speaker 1>view moop be super narrow, and it'd be pretty hard

0:13:54.200 --> 0:13:57.520
<v Speaker 1>to know where you are. And anybody who looked through

0:13:57.520 --> 0:14:01.440
<v Speaker 1>a telescope has that experience. Your telescope sort of towards

0:14:01.480 --> 0:14:02.880
<v Speaker 1>the thing you're looking for, and then you look through

0:14:02.880 --> 0:14:05.040
<v Speaker 1>the telescope and you don't see it and show wiggle

0:14:05.080 --> 0:14:07.520
<v Speaker 1>the telescope around and try to find the object. It's

0:14:07.559 --> 0:14:10.120
<v Speaker 1>not easy when you're looking through a telescope to find

0:14:10.160 --> 0:14:12.920
<v Speaker 1>that particular object has to be pointed very very close

0:14:13.200 --> 0:14:15.160
<v Speaker 1>for you to even see it. And a straw is

0:14:15.160 --> 0:14:18.080
<v Speaker 1>a great example, but it's actually not even dramatic enough.

0:14:18.320 --> 0:14:20.720
<v Speaker 1>Some of these telescopes, their field of view is so small.

0:14:20.760 --> 0:14:23.240
<v Speaker 1>It's more like looking at a grain of saying you

0:14:23.320 --> 0:14:26.160
<v Speaker 1>hold at arm's length, right, that's the fraction of the

0:14:26.200 --> 0:14:29.480
<v Speaker 1>sky these telescopes can look at at one time. It's

0:14:29.480 --> 0:14:31.840
<v Speaker 1>like looking at a straw. That's the width of a

0:14:31.880 --> 0:14:34.480
<v Speaker 1>grain of salt, and a meter lungs what you're saying, Yeah,

0:14:34.640 --> 0:14:37.600
<v Speaker 1>that's exactly right. So some recent images, for example from

0:14:37.680 --> 0:14:40.520
<v Speaker 1>James Webb, where they focus on the deep, deep sky,

0:14:40.600 --> 0:14:43.440
<v Speaker 1>they point at one particular place in the sky and

0:14:43.480 --> 0:14:46.400
<v Speaker 1>they take a bunch of pictures of that one spot.

0:14:46.560 --> 0:14:48.280
<v Speaker 1>And the reason you want to hold it there for

0:14:48.320 --> 0:14:50.600
<v Speaker 1>a long time is that the things that they're looking

0:14:50.640 --> 0:14:53.680
<v Speaker 1>at are quite dim. You know, these distant galaxies don't

0:14:53.720 --> 0:14:56.360
<v Speaker 1>send a whole lot of photons per second, so you

0:14:56.400 --> 0:14:58.520
<v Speaker 1>want to build up a crisp image of them. You've

0:14:58.520 --> 0:15:00.960
<v Speaker 1>got to wait as many seconds as possible to get

0:15:01.000 --> 0:15:03.480
<v Speaker 1>as many photons as possible. So you have to keep

0:15:03.480 --> 0:15:07.200
<v Speaker 1>pointing in the same direction for as long as possible. Yeah,

0:15:07.200 --> 0:15:10.000
<v Speaker 1>and I imagine that's extra hard because first of all,

0:15:10.120 --> 0:15:12.320
<v Speaker 1>like that thing that you're looking at might be moving,

0:15:12.960 --> 0:15:15.360
<v Speaker 1>but also like the space telescope is moving, right, and

0:15:15.440 --> 0:15:19.400
<v Speaker 1>like these space telescopes are usually an orbit around something,

0:15:19.480 --> 0:15:21.880
<v Speaker 1>either the Earth or I guess mostly the Earth, but

0:15:22.080 --> 0:15:25.360
<v Speaker 1>either a near orbit or far orbit. Yeah, we're always

0:15:25.400 --> 0:15:27.920
<v Speaker 1>moving relative to the Sun. And even if these distant

0:15:27.920 --> 0:15:31.400
<v Speaker 1>objects aren't effectively moving relative to our galaxy, You're right,

0:15:31.480 --> 0:15:33.360
<v Speaker 1>our position is moving, and so you have to do

0:15:33.440 --> 0:15:36.640
<v Speaker 1>something to stay on target. You can't just turn it

0:15:36.720 --> 0:15:39.440
<v Speaker 1>and point and take pictures. The things you're looking at

0:15:39.480 --> 0:15:42.080
<v Speaker 1>will change as you orbit the Sun, and so you

0:15:42.080 --> 0:15:43.800
<v Speaker 1>have to do work. I have to do something to

0:15:43.960 --> 0:15:47.240
<v Speaker 1>keep pointing in the same direction. M okay. So then,

0:15:47.280 --> 0:15:50.720
<v Speaker 1>and that's hard to do to move your space telescope

0:15:50.760 --> 0:15:54.280
<v Speaker 1>because basically there's nothing to push against in space. Exactly,

0:15:54.360 --> 0:15:56.160
<v Speaker 1>if you're swimming in a swimming pool and you want

0:15:56.160 --> 0:15:57.840
<v Speaker 1>to turn, what do you do. You hold your arms

0:15:57.840 --> 0:16:00.480
<v Speaker 1>out and you push against the water. Right, You're pushing

0:16:00.600 --> 0:16:03.840
<v Speaker 1>against something, and so you turn. But in space, what

0:16:04.080 --> 0:16:06.360
<v Speaker 1>is there, right, There's no air, there's no water, there's

0:16:06.400 --> 0:16:10.000
<v Speaker 1>nothing to push against, and so turning yourself is much

0:16:10.040 --> 0:16:13.880
<v Speaker 1>harder because there's nothing immediately there for you to push against,

0:16:13.880 --> 0:16:16.440
<v Speaker 1>for you to like boost off of right. And but

0:16:16.600 --> 0:16:20.520
<v Speaker 1>usually satellites and spacecraft the way they navigate and turn

0:16:20.600 --> 0:16:24.800
<v Speaker 1>and move around, they have rockets, right, or at least

0:16:24.800 --> 0:16:28.400
<v Speaker 1>some sort of like a listener suggested, like an ion engine.

0:16:28.840 --> 0:16:32.000
<v Speaker 1>And the crucial thing here is conservation of momentum. If

0:16:32.040 --> 0:16:34.800
<v Speaker 1>you're stationary and you want to get moving, then to

0:16:34.880 --> 0:16:37.960
<v Speaker 1>conserve momentum, you have to throw something going the other direction.

0:16:38.080 --> 0:16:40.480
<v Speaker 1>That requires mass right the same way that like if

0:16:40.520 --> 0:16:43.320
<v Speaker 1>you fire a bullet, you feel a recoil. If you're

0:16:43.320 --> 0:16:46.560
<v Speaker 1>out in space you turn on a rocket, then basically

0:16:46.560 --> 0:16:49.800
<v Speaker 1>the motion of your ship is the recoil from firing

0:16:49.840 --> 0:16:52.640
<v Speaker 1>the rocket, because it's basically shooting a bunch of tiny

0:16:52.680 --> 0:16:55.360
<v Speaker 1>bullets out the back of the rocket. The rocket is

0:16:55.360 --> 0:16:58.480
<v Speaker 1>not just flames, it's throwing mass out the back of it.

0:16:58.640 --> 0:17:00.640
<v Speaker 1>So you don't just need fuel to run the rocket.

0:17:00.680 --> 0:17:03.400
<v Speaker 1>You need some sort of propellant something to throw out

0:17:03.480 --> 0:17:06.120
<v Speaker 1>of the rocket to move your ship. And that's true

0:17:06.160 --> 0:17:09.480
<v Speaker 1>both for motion and for rotation. And so if you

0:17:09.560 --> 0:17:11.879
<v Speaker 1>need a mass to do it, then eventually you're going

0:17:11.920 --> 0:17:14.119
<v Speaker 1>to run out because you can only bring a limited

0:17:14.119 --> 0:17:16.640
<v Speaker 1>amount of mass. So the goal is to figure out

0:17:16.640 --> 0:17:20.040
<v Speaker 1>a way to turn your telescope without using some kind

0:17:20.040 --> 0:17:23.080
<v Speaker 1>of propellant, right, because I guess if you're using a propellant,

0:17:23.280 --> 0:17:27.840
<v Speaker 1>even if there are like ion atoms or molecules, you're

0:17:27.880 --> 0:17:30.000
<v Speaker 1>going to run out eventually, right, You are going to

0:17:30.080 --> 0:17:32.680
<v Speaker 1>run out eventually. And if you spend billions of dollars

0:17:32.720 --> 0:17:35.000
<v Speaker 1>and decades to develop this thing, then you want it

0:17:35.040 --> 0:17:37.080
<v Speaker 1>to last as long as possible. So you're going to

0:17:37.119 --> 0:17:39.920
<v Speaker 1>try to avoid at all costs having things that run out.

0:17:40.040 --> 0:17:43.760
<v Speaker 1>Can you make it electric like an electric car? Yeah,

0:17:43.840 --> 0:17:46.280
<v Speaker 1>you can make it electric, and an ion engine essentially

0:17:46.359 --> 0:17:48.840
<v Speaker 1>is electric, but it still has to throw something out

0:17:48.880 --> 0:17:51.600
<v Speaker 1>of the back, right, it's throwing ions which have been

0:17:51.640 --> 0:17:55.040
<v Speaker 1>accelerated by electric fields. And just bring like a really

0:17:55.040 --> 0:17:58.639
<v Speaker 1>big gas tank, like one that will last one hundred years, right,

0:17:58.640 --> 0:18:03.240
<v Speaker 1>Because these missions usually don't have like an unlimited lifespan, right,

0:18:03.240 --> 0:18:05.840
<v Speaker 1>They usually come with like an expiration date. You can't

0:18:05.840 --> 0:18:07.720
<v Speaker 1>do that. But then the gas tank is big, which

0:18:07.760 --> 0:18:09.800
<v Speaker 1>means it's heavy, which means you need more gas to

0:18:09.880 --> 0:18:11.720
<v Speaker 1>launch it. And usually you want to use all of

0:18:11.720 --> 0:18:14.240
<v Speaker 1>your available space and mass to design it for science

0:18:14.359 --> 0:18:16.400
<v Speaker 1>rather than having a huge fuel tank on the back

0:18:16.440 --> 0:18:18.479
<v Speaker 1>of it. I see. So I guess if you can

0:18:18.520 --> 0:18:22.159
<v Speaker 1>figure out a smarter way to turn out there in space,

0:18:22.320 --> 0:18:24.760
<v Speaker 1>then you could have more science than your rugget bigger

0:18:24.800 --> 0:18:28.800
<v Speaker 1>telescope exactly, more science and more years of science because

0:18:28.840 --> 0:18:31.199
<v Speaker 1>you wouldn't run out of something. Then you need to

0:18:31.240 --> 0:18:33.800
<v Speaker 1>turn the thing also be greener, I imagine, right for

0:18:33.960 --> 0:18:39.480
<v Speaker 1>the space ecosystem, you'd be less pollution. That's true exactly,

0:18:39.840 --> 0:18:41.720
<v Speaker 1>and so for all of our neighbors out there, we

0:18:41.720 --> 0:18:44.080
<v Speaker 1>should be consider it. All right, Well, that's why it's

0:18:44.119 --> 0:18:47.560
<v Speaker 1>important and hard to turn a space telescope and orient

0:18:47.640 --> 0:18:49.560
<v Speaker 1>it out there in space. And so let's get into

0:18:49.760 --> 0:18:51.800
<v Speaker 1>how you would actually do this and how you would

0:18:51.800 --> 0:18:55.480
<v Speaker 1>find yourself if you were lost in space. So let's

0:18:55.480 --> 0:18:57.800
<v Speaker 1>dig into that. But first let's take a quick right,

0:19:10.359 --> 0:19:14.000
<v Speaker 1>all right, we're talking about space telescopes, which are telescopes

0:19:14.000 --> 0:19:20.520
<v Speaker 1>in space basically finally a well named physics object. Well,

0:19:20.560 --> 0:19:24.440
<v Speaker 1>I know, right, and we're talking about how they point

0:19:24.480 --> 0:19:26.960
<v Speaker 1>themselves out there in space. So let's tackle maybe the

0:19:27.000 --> 0:19:29.919
<v Speaker 1>first question is, if you're on telescope out there in space,

0:19:30.200 --> 0:19:31.480
<v Speaker 1>how do you know where you are? And how do

0:19:31.480 --> 0:19:33.800
<v Speaker 1>you know where you're pointing? So these telescopes typically have

0:19:34.080 --> 0:19:36.160
<v Speaker 1>multiple ways to figure out where they are pointing. First

0:19:36.160 --> 0:19:38.159
<v Speaker 1>of all, they just have a bunch of sensors. Like

0:19:38.200 --> 0:19:41.280
<v Speaker 1>the Hubble, for example, has several different kinds of sensors.

0:19:41.560 --> 0:19:43.960
<v Speaker 1>It has a sensor that tells it where the Sun is,

0:19:44.359 --> 0:19:47.080
<v Speaker 1>which helps it know where it's pointing, but also helps

0:19:47.080 --> 0:19:50.440
<v Speaker 1>it avoid pointing into the Sun accidentally. It also has

0:19:50.480 --> 0:19:52.919
<v Speaker 1>sensors for magnetic field, so that you can use the

0:19:52.960 --> 0:19:55.720
<v Speaker 1>Earth's magnetic field to help figure out where it is.

0:19:56.040 --> 0:19:58.639
<v Speaker 1>And then there are sensors that look at stars, and

0:19:58.680 --> 0:20:01.320
<v Speaker 1>there's like a known star map and helps it get

0:20:01.320 --> 0:20:04.600
<v Speaker 1>an orientation roughly for where it is, So to get

0:20:04.640 --> 0:20:07.040
<v Speaker 1>a rough idea for where it is and orient itself,

0:20:07.200 --> 0:20:10.560
<v Speaker 1>it has essentially maps the Sun, the magnetic field, and

0:20:10.640 --> 0:20:13.400
<v Speaker 1>the stars that give it a sense for where it is. Yeah,

0:20:13.440 --> 0:20:15.240
<v Speaker 1>that's usually how they do it in science fiction, Like

0:20:15.280 --> 0:20:17.280
<v Speaker 1>if you're in a spaceship and you land in a

0:20:17.359 --> 0:20:19.960
<v Speaker 1>place you're not quite sure where you are. Usually the

0:20:20.000 --> 0:20:22.720
<v Speaker 1>way you orient yourself is by looking at the stars

0:20:22.760 --> 0:20:25.120
<v Speaker 1>around you, and if you sort of know where they're

0:20:25.119 --> 0:20:26.800
<v Speaker 1>supposed to be, you can figure out where you are

0:20:26.840 --> 0:20:29.320
<v Speaker 1>relative to them. That's the idea, right Basically, they're looking

0:20:29.320 --> 0:20:32.399
<v Speaker 1>at the constellations. They're looking at the constellations, and Hubble

0:20:32.680 --> 0:20:35.800
<v Speaker 1>is not a traveling spacecraft, so it will never appear

0:20:35.840 --> 0:20:38.199
<v Speaker 1>in Andromeda and have to figure out where it is.

0:20:38.640 --> 0:20:40.600
<v Speaker 1>It's always going to be orbiting the Earth, and so

0:20:40.760 --> 0:20:43.479
<v Speaker 1>we know what the stars look like when you're orbiting

0:20:43.480 --> 0:20:46.240
<v Speaker 1>the Earth, and so you just need a few examples

0:20:46.320 --> 0:20:49.320
<v Speaker 1>of particular known stars and you can roughly figure out

0:20:49.520 --> 0:20:51.679
<v Speaker 1>where you are. So those are the sort of lower

0:20:51.760 --> 0:20:55.120
<v Speaker 1>precision instruments, sort of baseline that Hubble uses to figure

0:20:55.160 --> 0:20:57.840
<v Speaker 1>out where it's pointing. But it also has much more

0:20:57.920 --> 0:21:01.040
<v Speaker 1>precise way to measure how it's so not just like

0:21:01.240 --> 0:21:02.960
<v Speaker 1>look at the map and figure out where you are,

0:21:03.240 --> 0:21:06.320
<v Speaker 1>but also understand how far you have turned right. And

0:21:06.400 --> 0:21:10.240
<v Speaker 1>so in internal to Hubble and almost all of these spacecraft,

0:21:10.480 --> 0:21:13.760
<v Speaker 1>they have gyroscopes. Gyroscopes are these balls that's been really

0:21:13.760 --> 0:21:16.600
<v Speaker 1>really fast, and so they're insensitive to the motion of Hubble,

0:21:16.880 --> 0:21:19.439
<v Speaker 1>and they can measure sort of how far it's turned.

0:21:19.760 --> 0:21:23.080
<v Speaker 1>M Yeah, that's pretty cool. We use gyroscopes here on

0:21:23.400 --> 0:21:26.400
<v Speaker 1>Earth all the time also to measure how things turn.

0:21:27.000 --> 0:21:29.040
<v Speaker 1>But I guess you know as an engineer, the trickling

0:21:29.119 --> 0:21:31.480
<v Speaker 1>thing with gyroscopes is that they tell you how much,

0:21:31.560 --> 0:21:34.960
<v Speaker 1>if whether you've turned and how much, But over time

0:21:34.960 --> 0:21:37.840
<v Speaker 1>they're sort of not calibrated to something fixed like the

0:21:37.880 --> 0:21:40.800
<v Speaker 1>sun for example, exactly. And so if you're holding a

0:21:40.880 --> 0:21:43.680
<v Speaker 1>gyroscope and you turn, the gyroscope stays pointing in its

0:21:43.680 --> 0:21:46.240
<v Speaker 1>original direction, and so you can measure I turned thirty

0:21:46.240 --> 0:21:49.280
<v Speaker 1>six point two degrees. So it's a relative measurement, as

0:21:49.320 --> 0:21:50.960
<v Speaker 1>you say, it tells you how far you have turned,

0:21:51.000 --> 0:21:54.040
<v Speaker 1>doesn't tell you where you're actually pointing. That's why Hubble

0:21:54.080 --> 0:21:57.560
<v Speaker 1>has this combination of having the rough sensors to tell

0:21:57.600 --> 0:22:00.280
<v Speaker 1>it the absolute measurements like on pointing and is part

0:22:00.320 --> 0:22:01.720
<v Speaker 1>of the sky or that part of the sky or

0:22:01.720 --> 0:22:04.399
<v Speaker 1>this part relative to the sun, plus these gyroscopes to

0:22:04.440 --> 0:22:07.520
<v Speaker 1>measure very precisely how far it has turned. So it

0:22:07.560 --> 0:22:10.520
<v Speaker 1>needs a combination of these sensors to get an absolute

0:22:10.520 --> 0:22:13.560
<v Speaker 1>sense for where it is pointing in the sky. Because

0:22:13.600 --> 0:22:16.680
<v Speaker 1>I guess if you're using a sensor to track where

0:22:16.720 --> 0:22:20.080
<v Speaker 1>the sun is. You're basically talking about a camera, right,

0:22:20.760 --> 0:22:23.600
<v Speaker 1>and so maybe a camera is not that accurate. Yeah,

0:22:23.600 --> 0:22:25.960
<v Speaker 1>it's basically a low tech camera, and the precision of

0:22:25.960 --> 0:22:28.600
<v Speaker 1>that is limited by like the pixels of the camera

0:22:28.920 --> 0:22:31.880
<v Speaker 1>and also basically the width of the object you're looking at.

0:22:32.119 --> 0:22:35.800
<v Speaker 1>And so the gyroscopes give you the most precise measurement

0:22:35.880 --> 0:22:38.400
<v Speaker 1>of how far you have turned. And these things need

0:22:38.440 --> 0:22:41.720
<v Speaker 1>to be again, super duper precise. Like when Hubble is

0:22:41.720 --> 0:22:43.920
<v Speaker 1>focusing on something and trying to keep it in its

0:22:43.960 --> 0:22:47.720
<v Speaker 1>field of view, it's like holding a laser beam focused

0:22:47.760 --> 0:22:51.600
<v Speaker 1>on a dime two hundred miles away. That's how precise

0:22:51.640 --> 0:22:53.399
<v Speaker 1>we're trying to be. You mean, like how stead of

0:22:53.440 --> 0:22:56.479
<v Speaker 1>your hand needs to be basically right, Yeah, exactly, And

0:22:56.520 --> 0:22:59.760
<v Speaker 1>so you're focusing on a dime that's two hundred miles away,

0:23:00.080 --> 0:23:02.640
<v Speaker 1>plus you're moving relative to that dime, and so it's

0:23:02.680 --> 0:23:05.639
<v Speaker 1>not just about being steady, it's about slowly tracking, it's

0:23:05.680 --> 0:23:08.400
<v Speaker 1>about turning your telescope so you can keep on it.

0:23:08.480 --> 0:23:11.400
<v Speaker 1>So these gyroscopes are super duper important to the operation

0:23:11.440 --> 0:23:14.440
<v Speaker 1>of these based telescopes, and Hubble has been going for decades,

0:23:14.640 --> 0:23:16.560
<v Speaker 1>and because these things are so important, they actually went

0:23:16.640 --> 0:23:19.200
<v Speaker 1>up in two thousand and nine and replaced all six

0:23:19.240 --> 0:23:22.119
<v Speaker 1>of them. Hobble has six of these things, six gyroscopes.

0:23:22.119 --> 0:23:24.920
<v Speaker 1>I met six gyroscopes. Yeah, and each one spins at

0:23:24.960 --> 0:23:29.120
<v Speaker 1>like twenty thousand rpm. Why do they need to be replaced, Well,

0:23:29.119 --> 0:23:32.199
<v Speaker 1>eventually they degrade. You know, there's always some amount of

0:23:32.200 --> 0:23:34.800
<v Speaker 1>friction in those things, so they'll rub against each other,

0:23:35.200 --> 0:23:37.919
<v Speaker 1>they'll slow down, they'll heat up, and nothing is a

0:23:37.960 --> 0:23:41.399
<v Speaker 1>perpetual motion machine, right, and so eventually these things do

0:23:41.520 --> 0:23:44.440
<v Speaker 1>need to be replaced. No, when you say it needs

0:23:44.440 --> 0:23:47.159
<v Speaker 1>to be accurate to the point where you can spot

0:23:47.160 --> 0:23:50.280
<v Speaker 1>a dime two hundred miles away, is that when you're

0:23:50.320 --> 0:23:53.479
<v Speaker 1>tracking something, you know, when you're trying to stay focus

0:23:53.560 --> 0:23:57.960
<v Speaker 1>on a star? Or is that more for finding stars

0:23:58.000 --> 0:24:01.120
<v Speaker 1>and things like that? I imagine in the gyroscopes maybe

0:24:01.200 --> 0:24:03.720
<v Speaker 1>don't really help you to find a star. Yeah, the

0:24:03.760 --> 0:24:06.160
<v Speaker 1>gyroscopes don't tell you what's out there at all. They

0:24:06.200 --> 0:24:08.679
<v Speaker 1>just tell you how far you have turned. And the

0:24:08.720 --> 0:24:11.720
<v Speaker 1>scientists need to decide where they want to look. So

0:24:11.760 --> 0:24:15.080
<v Speaker 1>maybe they've seen something already in the sky near another object,

0:24:15.080 --> 0:24:17.640
<v Speaker 1>then they want to appear more closely, or they've seen

0:24:17.680 --> 0:24:20.040
<v Speaker 1>it maybe in the infrared using Spitzer, and now they

0:24:20.080 --> 0:24:22.320
<v Speaker 1>want to get optical images of it. So they have

0:24:22.359 --> 0:24:24.800
<v Speaker 1>to already know where in the sky to look. So

0:24:24.840 --> 0:24:28.119
<v Speaker 1>they have like galactic coordinate systems they used to orient

0:24:28.200 --> 0:24:31.280
<v Speaker 1>to say where something is in the sky relative to

0:24:31.320 --> 0:24:33.639
<v Speaker 1>the plane of the galaxy, for example, And so you

0:24:33.680 --> 0:24:35.639
<v Speaker 1>have to know basically where something is and then go

0:24:35.760 --> 0:24:40.119
<v Speaker 1>look at it. Is there like a galactic coordinate system. Oh. Absolutely.

0:24:40.280 --> 0:24:41.879
<v Speaker 1>When you look at the maps, for example, of the

0:24:41.920 --> 0:24:45.240
<v Speaker 1>cosmic microwave background, those are relative to the plane of

0:24:45.320 --> 0:24:48.000
<v Speaker 1>the galaxy. So the galaxy runs through the middle of

0:24:48.040 --> 0:24:50.520
<v Speaker 1>those like a line through the middle of that oval.

0:24:50.680 --> 0:24:53.359
<v Speaker 1>And then you go above and below the galactic plane.

0:24:53.520 --> 0:24:56.679
<v Speaker 1>It's arbitrary, right, You could pick an access anywhere in space,

0:24:56.840 --> 0:24:59.160
<v Speaker 1>and so we pick it relative to the Milky Way

0:24:59.240 --> 0:25:02.879
<v Speaker 1>center to the like basically the main axis of the

0:25:02.920 --> 0:25:04.840
<v Speaker 1>Milky Way. Yeah. And if you are out camping and

0:25:04.880 --> 0:25:06.440
<v Speaker 1>lost in the woods and you look at the sky,

0:25:06.640 --> 0:25:09.280
<v Speaker 1>you see the sort of Milky Way of stars across

0:25:09.359 --> 0:25:12.720
<v Speaker 1>the night sky, and that is the plane of the galaxy, right,

0:25:12.760 --> 0:25:15.359
<v Speaker 1>if you're looking above it or below, you're looking out

0:25:15.520 --> 0:25:17.560
<v Speaker 1>from the galaxy, because remember, our galaxy is kind of

0:25:17.560 --> 0:25:19.720
<v Speaker 1>like a disc, and if you're looking at that line

0:25:19.760 --> 0:25:22.320
<v Speaker 1>and you're looking through the galaxy, which is why it

0:25:22.320 --> 0:25:24.720
<v Speaker 1>looks so milky, because there's so many more stars and

0:25:24.920 --> 0:25:26.879
<v Speaker 1>gas and dust and all that kind of stuff. So

0:25:27.000 --> 0:25:29.440
<v Speaker 1>that's the galactic coordinate system. We used to talk about

0:25:29.480 --> 0:25:32.600
<v Speaker 1>where things are in space. Well, that gives you the direction,

0:25:32.680 --> 0:25:35.280
<v Speaker 1>but like, where's the origin of this coordinate system. It's

0:25:35.280 --> 0:25:37.240
<v Speaker 1>at the center of the Milky Way. If you look

0:25:37.240 --> 0:25:38.920
<v Speaker 1>at that oval, for example, and you put a dot

0:25:38.920 --> 0:25:41.119
<v Speaker 1>in the very very center of it, that's where the

0:25:41.160 --> 0:25:43.600
<v Speaker 1>black hole is. But then when we look at our

0:25:43.720 --> 0:25:46.119
<v Speaker 1>night sky, it's going to be a little different than that. Right,

0:25:46.160 --> 0:25:48.239
<v Speaker 1>that's right, we don't see that entire thing. But you

0:25:48.280 --> 0:25:50.800
<v Speaker 1>can map the sphere of things that we can see

0:25:50.880 --> 0:25:53.399
<v Speaker 1>onto that coordinate system. But you have to like a

0:25:53.400 --> 0:25:55.080
<v Speaker 1>little bit of an angle change because we're not at

0:25:55.119 --> 0:25:57.159
<v Speaker 1>the center of the galaxy, right exactly, we're not at

0:25:57.200 --> 0:25:59.760
<v Speaker 1>the center of the galaxy. And also our solar system

0:25:59.840 --> 0:26:01.840
<v Speaker 1>is filted a little bit, so you have to know

0:26:01.920 --> 0:26:04.119
<v Speaker 1>where the Sun is relative to the center of the

0:26:04.160 --> 0:26:07.199
<v Speaker 1>galaxy in order to map that on cool But then

0:26:07.520 --> 0:26:09.919
<v Speaker 1>you said it uses sort of a cameras to see

0:26:09.960 --> 0:26:13.080
<v Speaker 1>the constellations in a way or a map of the stars.

0:26:13.680 --> 0:26:15.600
<v Speaker 1>Does it actually do that, like does it actually like

0:26:15.680 --> 0:26:18.520
<v Speaker 1>track certain stars or constellations? And is that one of

0:26:18.560 --> 0:26:23.920
<v Speaker 1>those maps you can buy in Hollywood Boulevard to the Stars. Yeah.

0:26:23.960 --> 0:26:26.199
<v Speaker 1>So Hubble has a bunch of these different systems, right,

0:26:26.280 --> 0:26:29.560
<v Speaker 1>has the course sun sensors, has a magnetic sensing system.

0:26:29.840 --> 0:26:33.720
<v Speaker 1>Then it has star trackers, right, and the star trackers

0:26:33.760 --> 0:26:37.120
<v Speaker 1>determines Hubble's altitude by looking at the location and brightness

0:26:37.160 --> 0:26:39.040
<v Speaker 1>of stars that it sees, So it has a broader

0:26:39.040 --> 0:26:41.440
<v Speaker 1>field of view than Hubble sort of main camera. And

0:26:41.600 --> 0:26:45.360
<v Speaker 1>this lets it like identify unique patterns throughout the sky,

0:26:45.520 --> 0:26:48.680
<v Speaker 1>which a computer then maps to star maps internal to

0:26:48.800 --> 0:26:50.679
<v Speaker 1>Hubble and lets it figure out like if there's a

0:26:50.680 --> 0:26:53.360
<v Speaker 1>correction or if it's slightly pointed in the wrong direction.

0:26:53.560 --> 0:26:57.199
<v Speaker 1>And then the fine guidance system uses the gyroscopes and

0:26:57.240 --> 0:27:02.200
<v Speaker 1>everything else to sort of fine tune everything. Now that's interesting.

0:27:02.240 --> 0:27:04.879
<v Speaker 1>They had to go and replace those gyroscopes. Is that

0:27:04.960 --> 0:27:08.040
<v Speaker 1>something we can do pretty easily? Like how do we

0:27:08.080 --> 0:27:09.960
<v Speaker 1>do that? We need to send a rocket with people

0:27:10.040 --> 0:27:12.119
<v Speaker 1>or do we send robots it's not something we can

0:27:12.160 --> 0:27:14.800
<v Speaker 1>do very easily. We have to send astronauts up there

0:27:14.880 --> 0:27:17.800
<v Speaker 1>because it's a complicated job, and so it was done

0:27:17.840 --> 0:27:19.640
<v Speaker 1>in two thousand and nine, but that was the last time,

0:27:19.880 --> 0:27:21.920
<v Speaker 1>and it's not something that we can do for James

0:27:22.000 --> 0:27:25.240
<v Speaker 1>Webb for example. James Webb. Remember it's not in Earth orbit,

0:27:25.280 --> 0:27:28.359
<v Speaker 1>it's out at a Lagarrange point. It's much much further away,

0:27:28.480 --> 0:27:30.640
<v Speaker 1>and it's not a place where we can send humans.

0:27:31.040 --> 0:27:34.480
<v Speaker 1>So either we have to develop robotic repair people or

0:27:34.640 --> 0:27:36.879
<v Speaker 1>we just can't replace it. So James Webb actually has

0:27:36.880 --> 0:27:41.000
<v Speaker 1>a slightly different technology than Hubble does. M what does

0:27:41.000 --> 0:27:44.240
<v Speaker 1>the James Webb telescope do? So Hubble has these spinning balls.

0:27:44.240 --> 0:27:47.320
<v Speaker 1>They're like mechanical, right, But James Webb tried to look

0:27:47.320 --> 0:27:50.240
<v Speaker 1>for something that was less mechanical, that didn't require something

0:27:50.320 --> 0:27:53.120
<v Speaker 1>spinning a really high speed, because that seems like sort

0:27:53.160 --> 0:27:55.159
<v Speaker 1>of easy to mess up, like a little grain in

0:27:55.240 --> 0:27:57.440
<v Speaker 1>there can really mess it up. So James Webb actually

0:27:57.560 --> 0:28:00.960
<v Speaker 1>uses this weird technology. It's a quartzemisp fear that resonates

0:28:00.960 --> 0:28:03.000
<v Speaker 1>in a particular way, sort of like if you have

0:28:03.040 --> 0:28:05.520
<v Speaker 1>a wine glass and you rub your finger around it.

0:28:05.520 --> 0:28:08.439
<v Speaker 1>It resonates and it makes like a ringing sound. That's

0:28:08.480 --> 0:28:11.240
<v Speaker 1>that wine glass like flexing a little bit. You can't

0:28:11.280 --> 0:28:14.679
<v Speaker 1>see flexing, but it's actually shaking a little bit. And

0:28:14.800 --> 0:28:17.959
<v Speaker 1>if you like rotated the wine glass, then the sound

0:28:18.000 --> 0:28:20.760
<v Speaker 1>would rotate with it. So what happens in the gyroscope

0:28:20.800 --> 0:28:24.040
<v Speaker 1>inside James Webb is that the quartz hemisphere resonates in

0:28:24.040 --> 0:28:26.920
<v Speaker 1>this very particular way. It's surrounded by electrodes that are

0:28:26.960 --> 0:28:30.160
<v Speaker 1>like driving the resonance. They can also detect any slight

0:28:30.240 --> 0:28:34.000
<v Speaker 1>change in its orientation, Like if James Webb rotates around

0:28:34.160 --> 0:28:37.879
<v Speaker 1>this quartz hemisphere, they will hear the resonance impacting the

0:28:37.880 --> 0:28:41.360
<v Speaker 1>telescope at a different location. Well, it's pretty fascinating and

0:28:41.360 --> 0:28:43.880
<v Speaker 1>so I guess those don't wear out. The hope is

0:28:43.880 --> 0:28:46.360
<v Speaker 1>that they don't wear out as fast. Right, everything will

0:28:46.400 --> 0:28:49.360
<v Speaker 1>wear out eventually. This is still moving. Every time James

0:28:49.440 --> 0:28:53.080
<v Speaker 1>Webb moves, it moves relative to these gyroscopes, and so

0:28:53.120 --> 0:28:55.680
<v Speaker 1>there's a potential for friction there. But you don't have

0:28:55.760 --> 0:28:58.920
<v Speaker 1>a spinning mass, right, and so it's less kinetic energy,

0:28:58.960 --> 0:29:01.040
<v Speaker 1>it's less mechanical, and so the hope is that it

0:29:01.080 --> 0:29:05.120
<v Speaker 1>will last longer. And so that's how it orients itself.

0:29:05.160 --> 0:29:06.800
<v Speaker 1>And so if you wanted to point to like a

0:29:06.840 --> 0:29:10.200
<v Speaker 1>particular galaxy out there that you know about, um, do

0:29:10.240 --> 0:29:12.560
<v Speaker 1>you still have to kind of like tan around you think, like,

0:29:12.600 --> 0:29:14.600
<v Speaker 1>do you think there's someone and NASA with the joystick

0:29:14.640 --> 0:29:17.480
<v Speaker 1>going back and forth, back and forth, opened out, Oh

0:29:17.520 --> 0:29:19.520
<v Speaker 1>there it is. Or do you think they can just

0:29:19.560 --> 0:29:23.920
<v Speaker 1>go like point to here, boom, it's pointing there. I

0:29:23.960 --> 0:29:26.280
<v Speaker 1>don't know the details, but I'm pretty sure it's not

0:29:26.360 --> 0:29:29.200
<v Speaker 1>a joystick. I think they type in the coordinates and

0:29:29.320 --> 0:29:32.959
<v Speaker 1>Hubble like pans over. This thing happens very slowly, like

0:29:33.000 --> 0:29:35.640
<v Speaker 1>when Hubble turns, it turns about as fast as a

0:29:35.720 --> 0:29:39.120
<v Speaker 1>clock does. It's a hubble, for example, can turn ninety

0:29:39.160 --> 0:29:42.960
<v Speaker 1>degrees and about fifteen minutes. This is not something you

0:29:43.000 --> 0:29:45.760
<v Speaker 1>want to spin around very quickly. I see, So it

0:29:45.800 --> 0:29:48.840
<v Speaker 1>just takes a while with the joystick. I hold the

0:29:48.920 --> 0:29:54.120
<v Speaker 1>joystick for a while. Yes, it takes patience with a joystick.

0:29:54.680 --> 0:29:57.280
<v Speaker 1>Probably they do have a joystick that's not actually doing anything.

0:29:57.280 --> 0:29:59.640
<v Speaker 1>It's just connected like the large change on collider and

0:29:59.680 --> 0:30:01.600
<v Speaker 1>the the center. They have a big red button you

0:30:01.600 --> 0:30:04.040
<v Speaker 1>can press that sets off lots of alarm bells and

0:30:04.120 --> 0:30:07.640
<v Speaker 1>flashing lights, but doesn't actually shut anything down. Wow, that

0:30:07.800 --> 0:30:12.120
<v Speaker 1>sounds like something the fire department did not approve. All right, well,

0:30:12.120 --> 0:30:15.080
<v Speaker 1>that's how space telescopes orient themselves. How they know where

0:30:15.080 --> 0:30:17.200
<v Speaker 1>they're looking at in the night sky or I guess.

0:30:17.240 --> 0:30:19.160
<v Speaker 1>And if you're if you're in space, every every night

0:30:19.240 --> 0:30:21.280
<v Speaker 1>is the night sky. It's always night in space. Yeah,

0:30:21.360 --> 0:30:23.360
<v Speaker 1>unless you're looking at the Sun, I guess. But now

0:30:23.440 --> 0:30:26.600
<v Speaker 1>let's talk about how space telescopes move, how they actually

0:30:26.600 --> 0:30:30.520
<v Speaker 1>turn to look at a particular star or galaxy or nebula.

0:30:30.720 --> 0:30:32.880
<v Speaker 1>So let's get into that, but first let's take another

0:30:33.000 --> 0:30:50.320
<v Speaker 1>quick break. Or we're talking about how space telescopes point themselves.

0:30:50.840 --> 0:30:53.400
<v Speaker 1>That's that seems very like self accusatory. I mean, like,

0:30:53.520 --> 0:30:56.400
<v Speaker 1>what's the point of space telescopes? No, like they have

0:30:56.440 --> 0:30:59.680
<v Speaker 1>to point at them they're pointing themselves at themselves. I mean,

0:30:59.760 --> 0:31:02.120
<v Speaker 1>some you've got to do it, right. How introspective are

0:31:02.160 --> 0:31:05.360
<v Speaker 1>space telescopes? I guess they're not really pointing themselves. We

0:31:05.440 --> 0:31:09.880
<v Speaker 1>are pointing them, right, somebody is doing it. Yeah yeah, right,

0:31:10.000 --> 0:31:12.160
<v Speaker 1>the joystick. It's not like they're up there just deciding

0:31:12.160 --> 0:31:14.800
<v Speaker 1>on their own. Hey I'm going to look at Andromeda today.

0:31:15.280 --> 0:31:19.920
<v Speaker 1>Yeah yeah, I'm sure there's the NASA joystick person listening

0:31:19.920 --> 0:31:22.840
<v Speaker 1>to this brain now going, hey, I point the space

0:31:22.920 --> 0:31:28.719
<v Speaker 1>tells cooes. Do you think space telescodes point themselves? That's right?

0:31:28.720 --> 0:31:30.680
<v Speaker 1>What do you think the garbage takes itself out just

0:31:30.720 --> 0:31:33.160
<v Speaker 1>because you're not doing that well? We talked about how

0:31:33.320 --> 0:31:36.680
<v Speaker 1>space telescopes can know which way they're pointing out out

0:31:36.680 --> 0:31:40.040
<v Speaker 1>there in space, because I guess it's pretty disorient can

0:31:40.080 --> 0:31:42.080
<v Speaker 1>be disorient thing. If you're out there in space, you're

0:31:42.120 --> 0:31:43.640
<v Speaker 1>sort of it's hard to know which way is up

0:31:43.640 --> 0:31:47.080
<v Speaker 1>and down exactly. And so the second question now is

0:31:47.120 --> 0:31:49.760
<v Speaker 1>how do they actually turn? How do they like if

0:31:49.760 --> 0:31:52.000
<v Speaker 1>you're looking in one way looking at a star and

0:31:52.040 --> 0:31:53.880
<v Speaker 1>you want to look at the star over there, how

0:31:53.880 --> 0:31:55.840
<v Speaker 1>do you make that term? Because, as we talked about,

0:31:55.960 --> 0:31:59.080
<v Speaker 1>you don't want to rely on propellants or rockets or

0:31:59.120 --> 0:32:03.920
<v Speaker 1>ion engines because those are kind of costly. They maybe

0:32:04.160 --> 0:32:06.320
<v Speaker 1>you might run out at some point in the future. Yeah,

0:32:06.360 --> 0:32:08.400
<v Speaker 1>and those would be nice, right, you'd like to do that.

0:32:08.440 --> 0:32:10.920
<v Speaker 1>It's sort of an easy solution because it lets you

0:32:10.960 --> 0:32:13.320
<v Speaker 1>have a net force. Right, you have your space telescope,

0:32:13.360 --> 0:32:15.880
<v Speaker 1>you throw something off the side, you're applying a force

0:32:15.920 --> 0:32:18.680
<v Speaker 1>to that object. That object applies to force back to you.

0:32:18.680 --> 0:32:21.440
<v Speaker 1>You turn or you move and make some sort of sense.

0:32:21.680 --> 0:32:24.160
<v Speaker 1>But as we said, that requires some mass, and so

0:32:24.240 --> 0:32:26.840
<v Speaker 1>now we need a solution that doesn't have any net

0:32:26.880 --> 0:32:30.000
<v Speaker 1>force or no net torque on the object. Right, you

0:32:30.000 --> 0:32:32.640
<v Speaker 1>have to figure out how to turn the telescope without

0:32:32.680 --> 0:32:35.560
<v Speaker 1>applying an overall force to it. Oh, I see what

0:32:35.560 --> 0:32:38.720
<v Speaker 1>you're saying. Because if you are applying an overall net

0:32:38.880 --> 0:32:42.760
<v Speaker 1>force or torque, that means you're expending energy in the universe, right, yeah,

0:32:42.760 --> 0:32:45.680
<v Speaker 1>and not just energy momentum. Right. So if you're going

0:32:45.720 --> 0:32:48.800
<v Speaker 1>to turn this thing from the outside, you're like, put

0:32:48.800 --> 0:32:51.360
<v Speaker 1>your hand on it and turn it, then you're applying

0:32:51.360 --> 0:32:54.080
<v Speaker 1>a force to it, right, Or if you're on the

0:32:54.080 --> 0:32:56.520
<v Speaker 1>telescope and you're throwing a rock off the side of it,

0:32:56.680 --> 0:32:59.920
<v Speaker 1>you're using some mass. You're expending momentum. So what we

0:33:00.080 --> 0:33:02.720
<v Speaker 1>want is a way to turn the telescope without changing

0:33:02.760 --> 0:33:07.080
<v Speaker 1>its total momentum, because changing its total momentum, by Newton's laws,

0:33:07.400 --> 0:33:10.240
<v Speaker 1>requires something else to balance that momentum, which means something

0:33:10.280 --> 0:33:12.520
<v Speaker 1>else with mass, and there's nothing else out there. It's

0:33:12.520 --> 0:33:14.800
<v Speaker 1>just floating out in space. How do you turn the

0:33:14.880 --> 0:33:18.200
<v Speaker 1>telescope without applying some overall force to it. That's the

0:33:18.240 --> 0:33:22.160
<v Speaker 1>physics puzzle, Like how do you change your absolute orientation

0:33:22.480 --> 0:33:27.280
<v Speaker 1>without changing your overall angular momentum? Kind of Yeah, imagine,

0:33:27.320 --> 0:33:29.520
<v Speaker 1>for example, you're on ice skates and you're on a

0:33:29.520 --> 0:33:32.680
<v Speaker 1>super duper slippery surface. How do you turn? Or you

0:33:32.680 --> 0:33:35.080
<v Speaker 1>can't push against the ice because you're on ice skates

0:33:35.080 --> 0:33:37.760
<v Speaker 1>in a super slippery So how do you turn your direction?

0:33:37.760 --> 0:33:40.680
<v Speaker 1>How do you change which way you are pointing? That's

0:33:40.720 --> 0:33:43.440
<v Speaker 1>basically the puzzle, right, So if you could push against

0:33:43.480 --> 0:33:45.840
<v Speaker 1>the side, that'd be great, but there is no side.

0:33:45.960 --> 0:33:48.360
<v Speaker 1>If you could like throw a rock, then that'd be great,

0:33:48.360 --> 0:33:50.440
<v Speaker 1>but you can't do that. So the question is how

0:33:50.480 --> 0:33:52.960
<v Speaker 1>do you turn on this slippery surface? Right? Or I

0:33:53.000 --> 0:33:54.720
<v Speaker 1>was thinking it's more like, you know, if you were

0:33:54.760 --> 0:33:57.000
<v Speaker 1>stuck out there in space, like if you're an astronaut.

0:33:57.200 --> 0:33:59.360
<v Speaker 1>So imagine you're an astronaut and your space suit and

0:33:59.360 --> 0:34:02.080
<v Speaker 1>you're out there and base whether you're looking away from

0:34:02.120 --> 0:34:03.960
<v Speaker 1>your spaceshipe or away from the Earth, and you want

0:34:03.960 --> 0:34:06.480
<v Speaker 1>to turn around to look at your spaceship or Earth,

0:34:06.520 --> 0:34:09.280
<v Speaker 1>but you've run out of fuel and maybe in your jetpack,

0:34:09.640 --> 0:34:11.680
<v Speaker 1>how do you turn yourself around, Like, you can't just

0:34:11.760 --> 0:34:14.479
<v Speaker 1>like grab something and pull yourself to look the other way.

0:34:14.520 --> 0:34:17.400
<v Speaker 1>And you can't just like flail your arms because it

0:34:17.400 --> 0:34:19.799
<v Speaker 1>would be hard to sort of change your orientation. Yeah,

0:34:19.840 --> 0:34:22.279
<v Speaker 1>even just flailing your arms won't do it, right. You

0:34:22.320 --> 0:34:26.080
<v Speaker 1>can't by flailing your arms apply any overall force to yourself.

0:34:26.360 --> 0:34:28.640
<v Speaker 1>So this seems like an unsolvable problem, and the way

0:34:28.640 --> 0:34:31.839
<v Speaker 1>to solve it is to find a loophole is to say, well,

0:34:31.840 --> 0:34:34.799
<v Speaker 1>what if I don't want to turn the whole telescope.

0:34:34.960 --> 0:34:37.440
<v Speaker 1>What if I only want to turn part of the telescope.

0:34:37.480 --> 0:34:40.120
<v Speaker 1>So imagine like an invisible dividing line. You say, this

0:34:40.200 --> 0:34:42.080
<v Speaker 1>part of the telescope I want to turn because it's

0:34:42.080 --> 0:34:43.960
<v Speaker 1>got the cameras on it, and this other part of

0:34:43.960 --> 0:34:46.720
<v Speaker 1>the telescope has the electronics and all the other stuff.

0:34:46.719 --> 0:34:48.920
<v Speaker 1>They can't see anything, so I don't really care about

0:34:48.960 --> 0:34:51.400
<v Speaker 1>that one. So instead of turning the whole telescope, what

0:34:51.480 --> 0:34:53.239
<v Speaker 1>if you just want to turn part of the telescope

0:34:53.280 --> 0:34:55.520
<v Speaker 1>one way? You can do that by turning the other

0:34:55.560 --> 0:34:58.440
<v Speaker 1>part the other way. I imagine, for example, having two

0:34:58.520 --> 0:35:01.440
<v Speaker 1>ice skaters that are ski getting together. One of them

0:35:01.480 --> 0:35:04.439
<v Speaker 1>can start spinning if they push against the other one. Right,

0:35:04.560 --> 0:35:06.840
<v Speaker 1>So instead of turning the whole telescope, just turn the

0:35:06.880 --> 0:35:09.319
<v Speaker 1>part of the telescope you want to actually use to

0:35:09.360 --> 0:35:12.239
<v Speaker 1>look at the universe by pushing it against another part

0:35:12.320 --> 0:35:15.440
<v Speaker 1>of the telescope, or maybe instead of iceicators. You can

0:35:15.480 --> 0:35:19.200
<v Speaker 1>imagine our stranded astronaut out there in space. You know,

0:35:19.239 --> 0:35:21.239
<v Speaker 1>they can't look in a particular way by themselves, but

0:35:21.280 --> 0:35:23.880
<v Speaker 1>if they had a buddy or a friend, like, one

0:35:23.960 --> 0:35:26.920
<v Speaker 1>of them could push against the other one and at

0:35:27.000 --> 0:35:28.799
<v Speaker 1>least one of them can look back at Earth or

0:35:28.800 --> 0:35:30.879
<v Speaker 1>at their spaceship. Exactly. If you don't care what your

0:35:30.920 --> 0:35:33.279
<v Speaker 1>buddy gets to see, then you can turn in one

0:35:33.280 --> 0:35:37.120
<v Speaker 1>direction by pushing against him or her. And that's exactly

0:35:37.120 --> 0:35:39.359
<v Speaker 1>what they do. On the space telescopes. They have a

0:35:39.360 --> 0:35:42.960
<v Speaker 1>little part of it called at a buddy. It's got

0:35:42.960 --> 0:35:46.600
<v Speaker 1>a little space telescope. Buddy, it's got the important part

0:35:46.640 --> 0:35:48.919
<v Speaker 1>and the not important part, and the non important part

0:35:49.040 --> 0:35:51.600
<v Speaker 1>is just there to help the other part turn. It's

0:35:51.600 --> 0:35:55.840
<v Speaker 1>at the buddy, the sidekick, right, and so on a

0:35:55.880 --> 0:35:59.600
<v Speaker 1>space telescope, this is called a reaction wheel. Essentially, it's

0:35:59.600 --> 0:36:02.719
<v Speaker 1>a little piece which turns the opposite direction that the

0:36:02.760 --> 0:36:05.680
<v Speaker 1>spacecraft does, so spacecraft says, I want to go that way.

0:36:06.040 --> 0:36:08.839
<v Speaker 1>Then the reaction wheel turns the other way in order

0:36:08.840 --> 0:36:12.160
<v Speaker 1>to balance it. So you're not changing the overall angular

0:36:12.200 --> 0:36:14.920
<v Speaker 1>momentum of this thing at all. You're only changing the

0:36:14.920 --> 0:36:17.279
<v Speaker 1>angle momentum of the part that you care about and

0:36:17.280 --> 0:36:19.400
<v Speaker 1>the part you don't care about. The sidekick gets the

0:36:19.440 --> 0:36:23.120
<v Speaker 1>opposite angular momentum, so physics is happy and you get

0:36:23.120 --> 0:36:25.280
<v Speaker 1>to point the part that you want in the right direction.

0:36:25.480 --> 0:36:29.200
<v Speaker 1>M So I'm imagining like inside of the space telescope,

0:36:29.239 --> 0:36:33.000
<v Speaker 1>there's basically like a just a big disc maybe right,

0:36:33.400 --> 0:36:35.840
<v Speaker 1>or like a big donut or cylinder that's that you

0:36:35.840 --> 0:36:38.920
<v Speaker 1>can spin. Is that the idea? That's exactly the idea.

0:36:39.040 --> 0:36:41.120
<v Speaker 1>So if you want to turn like clockwise, you would

0:36:41.120 --> 0:36:45.360
<v Speaker 1>turn the donut or the disc counterclockwise. M Imagine you

0:36:45.480 --> 0:36:47.880
<v Speaker 1>two astronauts. One of them ones to turn clockwise, so

0:36:47.920 --> 0:36:50.239
<v Speaker 1>he pushes against the other one and one of them

0:36:50.239 --> 0:36:52.080
<v Speaker 1>turns one way, the other one turns the other way.

0:36:52.239 --> 0:36:54.400
<v Speaker 1>Now on the space telescope, you don't want like a

0:36:54.480 --> 0:36:57.719
<v Speaker 1>second telescope to push against, so you shrink the other

0:36:57.760 --> 0:37:00.760
<v Speaker 1>part down as much as you can make it massive

0:37:00.800 --> 0:37:03.359
<v Speaker 1>and make it spin really, really fast, so it can

0:37:03.360 --> 0:37:05.880
<v Speaker 1>store a lot of angular momentum. And so the space

0:37:05.880 --> 0:37:08.719
<v Speaker 1>telescope has one of these for each direction it might

0:37:08.880 --> 0:37:13.000
<v Speaker 1>need to turn interesting like up and down, the side

0:37:13.040 --> 0:37:14.920
<v Speaker 1>to side, in front, the back exactly. So you need

0:37:15.040 --> 0:37:18.320
<v Speaker 1>three of these to control your direction complete the in space.

0:37:18.560 --> 0:37:21.240
<v Speaker 1>Usually they have extras just in case one of them breaks.

0:37:21.440 --> 0:37:24.040
<v Speaker 1>But they're called reaction wheels or momentum wheels, and they

0:37:24.080 --> 0:37:25.719
<v Speaker 1>are fixed in place on the sort of on the

0:37:25.760 --> 0:37:29.160
<v Speaker 1>side of the telescope. They spin many many times, like

0:37:29.200 --> 0:37:32.439
<v Speaker 1>a thousand or four thousand times a minute. M Now,

0:37:32.640 --> 0:37:36.120
<v Speaker 1>I guess maybe I have two questions. One is okay,

0:37:36.120 --> 0:37:37.920
<v Speaker 1>so I'm out there and floating a space, and I

0:37:37.960 --> 0:37:41.360
<v Speaker 1>want to turn clockwise, So I spin my little wheel counterclockwise,

0:37:42.080 --> 0:37:46.480
<v Speaker 1>and that gets me to turn clockwise while the spinning

0:37:46.480 --> 0:37:49.360
<v Speaker 1>wheel is spinning inside of me. Now, let's say I

0:37:49.360 --> 0:37:51.760
<v Speaker 1>want to stop because I certainly I got some angular

0:37:51.840 --> 0:37:55.279
<v Speaker 1>momentum turning. How do I stop turning? Do I just

0:37:55.320 --> 0:37:57.520
<v Speaker 1>spin the wheel the other way? Just spin the wheel

0:37:57.560 --> 0:38:00.360
<v Speaker 1>the other way exactly, And so you can apply whatever

0:38:00.440 --> 0:38:02.560
<v Speaker 1>torque you want to yourself as long as you're applying

0:38:02.560 --> 0:38:05.279
<v Speaker 1>the opposite torque to the wheel and that works in

0:38:05.320 --> 0:38:08.279
<v Speaker 1>both directions, and so the wheel isn't like ever stationary.

0:38:08.320 --> 0:38:10.319
<v Speaker 1>What you're doing is you're speeding the wheel up or

0:38:10.400 --> 0:38:12.840
<v Speaker 1>slowing the wheel down, and I do that with a

0:38:12.840 --> 0:38:16.200
<v Speaker 1>little electric motor which is solar powered. So it is

0:38:16.320 --> 0:38:18.359
<v Speaker 1>sort of like your Tesla as you said earlier, yeah,

0:38:18.440 --> 0:38:21.160
<v Speaker 1>or like the Prios, right, or any any car with battery.

0:38:21.200 --> 0:38:23.960
<v Speaker 1>Like when you break, you're putting energy into the battery,

0:38:24.440 --> 0:38:26.240
<v Speaker 1>and then when you need to accelerate, you take energy

0:38:26.280 --> 0:38:29.560
<v Speaker 1>from the battery. So basically the same concept, right, Basically

0:38:29.560 --> 0:38:32.800
<v Speaker 1>the same concept exactly. So you want to change your orientation,

0:38:32.880 --> 0:38:34.759
<v Speaker 1>you have to change the speed of the wheel to

0:38:34.800 --> 0:38:37.040
<v Speaker 1>create a torque on the rest of the object. And

0:38:37.080 --> 0:38:39.160
<v Speaker 1>so this thing spins really really fast, so it can

0:38:39.200 --> 0:38:41.040
<v Speaker 1>store a lot of ing the momentum, but it's still

0:38:41.120 --> 0:38:44.759
<v Speaker 1>really small and low mass compared to the actual telescope,

0:38:45.040 --> 0:38:47.799
<v Speaker 1>which means you can't turn the telescope very quickly. But

0:38:47.840 --> 0:38:50.840
<v Speaker 1>that's good, right, you don't want this thing jerking around.

0:38:51.239 --> 0:38:53.560
<v Speaker 1>They're not super dupe or powerful, but you don't ever

0:38:53.600 --> 0:38:57.080
<v Speaker 1>need to ever change the telescope's direction really really quickly.

0:38:57.680 --> 0:38:59.760
<v Speaker 1>It sort of feels like you got something for free

0:38:59.840 --> 0:39:01.719
<v Speaker 1>or something for nothing, you know, do you know what

0:39:01.719 --> 0:39:03.640
<v Speaker 1>I mean? Like that was pointing one way and then

0:39:03.680 --> 0:39:05.719
<v Speaker 1>I did something, and now I'm pointing it another way.

0:39:05.760 --> 0:39:08.479
<v Speaker 1>But I didn't lose really any energy. Yeah, there's two

0:39:08.520 --> 0:39:12.719
<v Speaker 1>different aspects of this, energy and momentum. So momentum conservation

0:39:12.840 --> 0:39:15.560
<v Speaker 1>is satisfied. Because part of U spunum one way, the

0:39:15.640 --> 0:39:17.640
<v Speaker 1>other part supund the other way, so it adds up

0:39:17.640 --> 0:39:20.319
<v Speaker 1>to zero. Just like your two astronauts, they could also

0:39:20.360 --> 0:39:22.640
<v Speaker 1>split apart if they push against each other, right, they

0:39:22.640 --> 0:39:25.040
<v Speaker 1>could float away in space when you could get back

0:39:25.080 --> 0:39:26.960
<v Speaker 1>to the spaceship, and the other one could be lost

0:39:27.040 --> 0:39:30.080
<v Speaker 1>to infinity, and that would satisfy conservation momentum. There'd be

0:39:30.120 --> 0:39:32.080
<v Speaker 1>no net force on the pair of them, even though

0:39:32.160 --> 0:39:35.360
<v Speaker 1>there is a force relative between them, So momentum is satisfied.

0:39:35.400 --> 0:39:37.920
<v Speaker 1>But you're right, we are using energy, so this is

0:39:37.960 --> 0:39:40.840
<v Speaker 1>not for free. You need to speed up that reaction

0:39:40.880 --> 0:39:45.040
<v Speaker 1>wheel or slow down that reaction wheel. That requires some energy,

0:39:45.080 --> 0:39:46.920
<v Speaker 1>and so this thing is not for free. It does

0:39:47.000 --> 0:39:50.279
<v Speaker 1>use some energy, but it doesn't need any propellant. Right.

0:39:50.520 --> 0:39:53.880
<v Speaker 1>A rocket uses both energy and propellant, has to have

0:39:53.920 --> 0:39:56.800
<v Speaker 1>some math to throw at the side. This doesn't require

0:39:56.800 --> 0:39:59.360
<v Speaker 1>any propellant, though it does use some energy. Yeah, I

0:39:59.360 --> 0:40:02.200
<v Speaker 1>guess what I mean. Like in the two astronaut example,

0:40:02.520 --> 0:40:06.000
<v Speaker 1>if you and I are in space and I'm like, Daniel,

0:40:06.040 --> 0:40:08.400
<v Speaker 1>save yourself. I'm going to push you towards the spaceship

0:40:09.360 --> 0:40:11.719
<v Speaker 1>to save yourself, and I push you. You're moving towards

0:40:11.760 --> 0:40:14.920
<v Speaker 1>the spaceship, but I'm not. I'm moving away from the spaceship.

0:40:14.920 --> 0:40:17.080
<v Speaker 1>But then I'm what if? And then but then suddenly

0:40:17.200 --> 0:40:19.040
<v Speaker 1>it's like I changed my mind. I'm like, wait, wait, wait, no,

0:40:19.120 --> 0:40:21.759
<v Speaker 1>that was a terrible idea, and I pull on the

0:40:21.840 --> 0:40:26.400
<v Speaker 1>rope that was attached between us to bring us back together. Technically,

0:40:26.400 --> 0:40:28.640
<v Speaker 1>we would not, like, our center of mask would not

0:40:28.680 --> 0:40:31.440
<v Speaker 1>have moved. That's right, right. Our center of masks cannot

0:40:31.440 --> 0:40:34.480
<v Speaker 1>move without some external force. Right. So even if you

0:40:34.480 --> 0:40:36.960
<v Speaker 1>don't change your mind and I drift back to the spaceship,

0:40:37.239 --> 0:40:40.200
<v Speaker 1>you're drifting away from the spaceships. Our center of mass

0:40:40.280 --> 0:40:43.440
<v Speaker 1>is not changing, right, right. But on the spinning example

0:40:43.480 --> 0:40:45.640
<v Speaker 1>with the space telescope, I kind of it sort of

0:40:45.680 --> 0:40:48.160
<v Speaker 1>feels like you did get away with something, right. It's

0:40:48.160 --> 0:40:50.799
<v Speaker 1>like you spun the mass one way and then you

0:40:50.800 --> 0:40:52.640
<v Speaker 1>spun it the other way and now you're you're in

0:40:52.640 --> 0:40:56.479
<v Speaker 1>a different spot. Your total orientation change direction. Well, part

0:40:56.480 --> 0:40:59.680
<v Speaker 1>of the spaceship changes direction and another part changes direction

0:40:59.719 --> 0:41:03.440
<v Speaker 1>in the opposite way. So the total angle momentum hasn't changed. Right.

0:41:03.480 --> 0:41:05.640
<v Speaker 1>But then when you slow down to stop, you spin

0:41:05.719 --> 0:41:07.960
<v Speaker 1>it the other way, and presumably it's the same amount

0:41:07.960 --> 0:41:10.160
<v Speaker 1>of momentum that you need to take out or put

0:41:10.239 --> 0:41:12.239
<v Speaker 1>back in. And so you and the wheel are in

0:41:12.280 --> 0:41:14.719
<v Speaker 1>the same spot you started with, but both of you

0:41:14.719 --> 0:41:16.960
<v Speaker 1>are pointing in a different direction. Though you're both pointing

0:41:17.000 --> 0:41:20.080
<v Speaker 1>in a different direction, but the angular momentum hasn't changed.

0:41:20.120 --> 0:41:23.799
<v Speaker 1>You've expended some energy, but the angular momentum isn't different. Yeah, right,

0:41:23.840 --> 0:41:26.200
<v Speaker 1>it sort of feels like you're getting something for free. Well,

0:41:26.239 --> 0:41:28.239
<v Speaker 1>it's sort of like if the astronauts push against each

0:41:28.280 --> 0:41:30.680
<v Speaker 1>other and they're further away, it costs some energy to

0:41:30.800 --> 0:41:34.080
<v Speaker 1>change that configuration, but it didn't change the overall momentum. Yeah,

0:41:34.160 --> 0:41:36.960
<v Speaker 1>but in the astronaut example, they didn't move if they

0:41:37.040 --> 0:41:40.080
<v Speaker 1>come back together. But in the wheel case, do you

0:41:40.120 --> 0:41:41.920
<v Speaker 1>do sort of like move, You're not pointing in a

0:41:41.920 --> 0:41:44.200
<v Speaker 1>different direction, right, Well, in the astronaut a case, imagine

0:41:44.200 --> 0:41:46.799
<v Speaker 1>we're connected by ropes and you push against me, so

0:41:46.800 --> 0:41:48.839
<v Speaker 1>that I drifted back towards the ship, and you drift

0:41:48.840 --> 0:41:50.520
<v Speaker 1>away from the ship. And then you change your mind,

0:41:50.560 --> 0:41:53.040
<v Speaker 1>and so you tug on the rope to stop my motion,

0:41:53.080 --> 0:41:56.600
<v Speaker 1>which also stops you. Now we're further apart than where

0:41:56.640 --> 0:41:58.960
<v Speaker 1>we were, but we have no change in our center

0:41:58.960 --> 0:42:01.799
<v Speaker 1>of mass, no change in our overall momentum. We've lost

0:42:01.920 --> 0:42:04.359
<v Speaker 1>is you spend some energy pushing me away and then

0:42:04.360 --> 0:42:06.640
<v Speaker 1>pulling me back, So in the same way, when you're

0:42:06.640 --> 0:42:11.160
<v Speaker 1>orienting the telescope, you've changed its overall configuration, but there's

0:42:11.160 --> 0:42:13.480
<v Speaker 1>no change in its overall angle momentum. That you have

0:42:13.640 --> 0:42:16.880
<v Speaker 1>spent some energy to change the directions of both parts,

0:42:16.920 --> 0:42:20.640
<v Speaker 1>the telescope and the reaction wheel. Interesting, so well, well,

0:42:20.680 --> 0:42:22.759
<v Speaker 1>I feel also that the other part question I had

0:42:22.840 --> 0:42:25.759
<v Speaker 1>is it isn't spinning a little wheel basically the same

0:42:25.800 --> 0:42:28.000
<v Speaker 1>as flailing your arms, Like if I was stuck out

0:42:28.040 --> 0:42:30.600
<v Speaker 1>there in space, could I also just like gonna spin

0:42:30.680 --> 0:42:33.520
<v Speaker 1>my arm and that would reorient myself? If you could

0:42:33.560 --> 0:42:36.839
<v Speaker 1>turn your arm effectively into a reaction wheel, then yes,

0:42:37.520 --> 0:42:39.200
<v Speaker 1>I don't know if you really could get your arm

0:42:39.239 --> 0:42:42.640
<v Speaker 1>to spin independently along the same access though I had

0:42:42.680 --> 0:42:44.920
<v Speaker 1>to think about the biomechanics of it. Actually, you're an

0:42:44.920 --> 0:42:47.360
<v Speaker 1>expert in that, aren't you. I'm not sure if you

0:42:47.480 --> 0:42:50.080
<v Speaker 1>really can have it spinned independently, or if when you're

0:42:50.120 --> 0:42:52.480
<v Speaker 1>moving in or way, if you're moving in a circle,

0:42:52.680 --> 0:42:55.520
<v Speaker 1>if you're effectively pushing back on your body. But yes,

0:42:55.520 --> 0:42:58.200
<v Speaker 1>if you, for example, ripped your arm off and attached

0:42:58.239 --> 0:43:01.520
<v Speaker 1>it via mechanical axle to your body, then by spinning

0:43:01.520 --> 0:43:06.560
<v Speaker 1>it you could change your direction. That seems a little dramatic,

0:43:06.600 --> 0:43:09.080
<v Speaker 1>but I think the answer, since you say that I'm

0:43:09.120 --> 0:43:11.239
<v Speaker 1>the expert, I think the answer is yes, I think

0:43:11.280 --> 0:43:13.239
<v Speaker 1>you could do that. It's kind of the reason why

0:43:13.320 --> 0:43:15.880
<v Speaker 1>when you jump off a cliff into the water, for example,

0:43:16.040 --> 0:43:19.640
<v Speaker 1>or of a diving board, people flail their arms. They

0:43:19.719 --> 0:43:22.640
<v Speaker 1>sort of like moving like a windmill, and that because

0:43:22.640 --> 0:43:25.319
<v Speaker 1>they're trying not to fall on their face in the water. Yeah. Well,

0:43:25.320 --> 0:43:28.440
<v Speaker 1>I'll trust you whether that's possible. I prefer the cleaner

0:43:28.560 --> 0:43:31.200
<v Speaker 1>physics but more gory example where you actually pull the

0:43:31.320 --> 0:43:33.640
<v Speaker 1>arm off, but I trust you that it's possible even

0:43:33.680 --> 0:43:36.840
<v Speaker 1>without filling your arms. All right, we're in space. You

0:43:36.840 --> 0:43:40.200
<v Speaker 1>can rip your arm out, but they don't have to

0:43:40.239 --> 0:43:43.080
<v Speaker 1>look back at the spaceship, although I'm not sure what

0:43:43.080 --> 0:43:44.880
<v Speaker 1>you're going to do once you get the spaceship. Are

0:43:44.920 --> 0:43:48.239
<v Speaker 1>you going to open the door? And I'll do my

0:43:48.360 --> 0:43:50.120
<v Speaker 1>way and we'll see how that goes? All right, Well,

0:43:50.160 --> 0:43:51.919
<v Speaker 1>we'll see if the door was designed to be opened

0:43:51.960 --> 0:43:57.600
<v Speaker 1>one handed, just space was designed for arm removal. I'm

0:43:57.600 --> 0:43:59.960
<v Speaker 1>not saying it's more practical. I'm just saying the physics

0:44:00.080 --> 0:44:02.279
<v Speaker 1>of it is clearer. I see, I see, And that's

0:44:02.320 --> 0:44:05.920
<v Speaker 1>more important than your arm. I guess in this scenario,

0:44:05.960 --> 0:44:07.560
<v Speaker 1>if it's just hypothetical and I want to give the

0:44:07.600 --> 0:44:11.160
<v Speaker 1>accurate physics answer, then yes, I prefer the more gruesome

0:44:11.200 --> 0:44:14.320
<v Speaker 1>but clear physics scenario, right right. I think as an engineer,

0:44:14.320 --> 0:44:18.319
<v Speaker 1>I would try my way first if it works, rather

0:44:18.400 --> 0:44:23.239
<v Speaker 1>than getting to the physics dogma here. All right, but

0:44:23.280 --> 0:44:26.040
<v Speaker 1>you can be expending valuable oxygen as you do your experiment.

0:44:26.040 --> 0:44:28.279
<v Speaker 1>All right? So then is this how the James Webb

0:44:28.320 --> 0:44:30.719
<v Speaker 1>space does coupe orient itself? Do they have? Does it

0:44:30.840 --> 0:44:33.919
<v Speaker 1>have these spinning wheels? Do the Hubble also do this? Yeah?

0:44:33.920 --> 0:44:37.640
<v Speaker 1>So basically every spacecraft does this. James Webb has six

0:44:37.719 --> 0:44:40.160
<v Speaker 1>of these reaction wheels that are spinning that help it

0:44:40.280 --> 0:44:43.520
<v Speaker 1>turn Hubble has these things. Kepler has these things, and

0:44:43.640 --> 0:44:47.520
<v Speaker 1>Kepler is a fascinating story because these things failed on Kepler,

0:44:47.680 --> 0:44:49.960
<v Speaker 1>which made it very, very difficult for Kepler to do

0:44:50.040 --> 0:44:54.439
<v Speaker 1>its mission. What happened? So Kepler launched two thousand and nine,

0:44:54.520 --> 0:44:57.360
<v Speaker 1>had four of these reaction wheels you only nearly need three,

0:44:57.400 --> 0:45:00.239
<v Speaker 1>but it had a spare just for good measure. And remember,

0:45:00.320 --> 0:45:03.880
<v Speaker 1>Kepler is a telescope that's looking for planets to eclipse

0:45:03.920 --> 0:45:05.840
<v Speaker 1>their stars. So you got to watch a star for

0:45:05.880 --> 0:45:08.759
<v Speaker 1>a while, for a long time to see it's one

0:45:08.880 --> 0:45:12.360
<v Speaker 1>ten thousands drop in brightness as a planet goes across

0:45:12.400 --> 0:45:14.839
<v Speaker 1>the star, so you really got to be focused on it.

0:45:15.000 --> 0:45:17.360
<v Speaker 1>A few years into itsmission, in two thousand and twelve,

0:45:17.600 --> 0:45:20.240
<v Speaker 1>one of these things failed and they didn't understand why.

0:45:20.280 --> 0:45:22.480
<v Speaker 1>But that's okay. They were had four, so they had

0:45:22.480 --> 0:45:24.719
<v Speaker 1>one spare. They're okay with three, and then the next

0:45:24.800 --> 0:45:27.080
<v Speaker 1>year they lost weight. I have a question, like, you

0:45:27.120 --> 0:45:29.600
<v Speaker 1>need one for every direction, right up, down, left, and

0:45:29.680 --> 0:45:32.920
<v Speaker 1>right from the back. Which one is your spare? Like?

0:45:33.239 --> 0:45:36.040
<v Speaker 1>Can you spur point in all three directions? Yeah? Good question.

0:45:36.080 --> 0:45:38.080
<v Speaker 1>I don't know the answer. I guess the engineers have

0:45:38.160 --> 0:45:41.279
<v Speaker 1>probably figured that out. Okay, So then Kepler lost one

0:45:41.320 --> 0:45:43.560
<v Speaker 1>and they activated to spare and then what happened, And

0:45:43.600 --> 0:45:46.480
<v Speaker 1>then they lost another one in twenty thirteen, so now

0:45:46.480 --> 0:45:50.040
<v Speaker 1>they only had two, which limits how the spacecraft can

0:45:50.080 --> 0:45:52.600
<v Speaker 1>turn right. And this thing has to be able to

0:45:52.640 --> 0:45:55.799
<v Speaker 1>turn in three D to track an arbitrary star. So

0:45:55.920 --> 0:45:57.919
<v Speaker 1>people were pretty bummed. They spent a lot of time

0:45:57.960 --> 0:46:00.760
<v Speaker 1>and money on this spacecraft, and it also cost money

0:46:00.800 --> 0:46:02.880
<v Speaker 1>to operate. It's not like once you have it up

0:46:02.880 --> 0:46:05.560
<v Speaker 1>there in space it's free, it's saying, costs millions of

0:46:05.600 --> 0:46:08.360
<v Speaker 1>dollars to operate the deep space network and the people

0:46:08.440 --> 0:46:11.400
<v Speaker 1>and all electronics and everything. So it's a real question

0:46:11.440 --> 0:46:13.680
<v Speaker 1>of like you just shut the thing down or do

0:46:13.680 --> 0:46:17.120
<v Speaker 1>you try to figure out another way to operate this telescope.

0:46:17.800 --> 0:46:21.040
<v Speaker 1>I wonder I'm guessing the answers no, because otherwise it

0:46:21.080 --> 0:46:22.440
<v Speaker 1>would have figured that out. But I wonder if you

0:46:22.480 --> 0:46:25.400
<v Speaker 1>can just use two to orient yourself in any direction

0:46:25.400 --> 0:46:28.560
<v Speaker 1>in space? You know what I mean, because orientations in

0:46:28.560 --> 0:46:31.920
<v Speaker 1>space are these kinds of weird transformations where you can, like,

0:46:31.960 --> 0:46:34.600
<v Speaker 1>if you wanted to point to the right, you could,

0:46:35.400 --> 0:46:37.040
<v Speaker 1>but you don't have something that turns you to the right.

0:46:37.120 --> 0:46:40.920
<v Speaker 1>You could maybe point down, turn left, or you know,

0:46:40.960 --> 0:46:43.319
<v Speaker 1>turn the other way and then switch back and do

0:46:43.480 --> 0:46:46.200
<v Speaker 1>some weird complicated maneuver to get you to point right. Well,

0:46:46.200 --> 0:46:49.320
<v Speaker 1>these things are orthogonal from each other, and so having

0:46:49.360 --> 0:46:53.000
<v Speaker 1>only two basically only lets you map out a plane

0:46:53.560 --> 0:46:56.120
<v Speaker 1>in a three D space. But like it, used one

0:46:56.160 --> 0:46:59.520
<v Speaker 1>to turn one way, then that reorients the other one,

0:46:59.560 --> 0:47:01.759
<v Speaker 1>doesn't it, So you essentially kind of can point in

0:47:01.800 --> 0:47:04.080
<v Speaker 1>any direction. No, yeah, that's a really good point, and

0:47:04.120 --> 0:47:06.080
<v Speaker 1>I think that that's essentially what they tried to do.

0:47:06.120 --> 0:47:08.640
<v Speaker 1>But you still need help in that third direction because

0:47:08.680 --> 0:47:10.480
<v Speaker 1>you don't want to drift right. You don't want to

0:47:10.560 --> 0:47:13.160
<v Speaker 1>drift in that third direction. And once you've turned and

0:47:13.200 --> 0:47:16.040
<v Speaker 1>pointed at the star, now you've used your two reaction

0:47:16.040 --> 0:47:19.359
<v Speaker 1>wheels along those two planes, which means you're susceptible. You're

0:47:19.360 --> 0:47:22.359
<v Speaker 1>always susceptible to moving in that third dimension. And so

0:47:22.400 --> 0:47:24.280
<v Speaker 1>in order to correct, you would then need to turn

0:47:24.760 --> 0:47:27.680
<v Speaker 1>twice basically in order to correct, which you'd bring you

0:47:27.760 --> 0:47:29.880
<v Speaker 1>off of the star. So they actually came up with

0:47:29.880 --> 0:47:33.160
<v Speaker 1>an ingenious way to try to prevent that from happening. Oh,

0:47:33.200 --> 0:47:35.160
<v Speaker 1>I see what you're saying is that if you could

0:47:35.880 --> 0:47:39.880
<v Speaker 1>point anywhere you want with maybe two reaction wheels active,

0:47:40.000 --> 0:47:44.200
<v Speaker 1>but you wouldn't be able to maybe track a star smoothly. Yeah,

0:47:44.239 --> 0:47:46.239
<v Speaker 1>you might have to take like zig zags, right, and

0:47:46.280 --> 0:47:48.439
<v Speaker 1>which means you couldn't keep it in your field of view.

0:47:49.200 --> 0:47:50.880
<v Speaker 1>So then what did they do? So they came up

0:47:50.880 --> 0:47:54.000
<v Speaker 1>with this really cool scheme to use the sun. Right,

0:47:54.000 --> 0:47:56.680
<v Speaker 1>the Sun is actually pushing on these things. Remember our

0:47:56.680 --> 0:47:59.880
<v Speaker 1>conversation earlier about like zapping a solar sail attached to

0:48:00.080 --> 0:48:02.799
<v Speaker 1>telescope with lasers from Earth. They basically are doing that,

0:48:02.840 --> 0:48:05.920
<v Speaker 1>except they're using sunlight instead of lasers from Earth. So

0:48:05.960 --> 0:48:08.360
<v Speaker 1>as it moves around the Sun, the solar wind and

0:48:08.400 --> 0:48:12.080
<v Speaker 1>the photons push against the solar panels on Kepler, and

0:48:12.120 --> 0:48:15.759
<v Speaker 1>so now instead of compensating for that, they're using that

0:48:15.840 --> 0:48:19.919
<v Speaker 1>to help keep it stable. Interest in using the solar wind, Yeah,

0:48:19.920 --> 0:48:23.200
<v Speaker 1>they're actually using the photon pressure, right, not just the

0:48:23.280 --> 0:48:25.400
<v Speaker 1>solar wind, but the actual photon pressure. It's like a

0:48:25.440 --> 0:48:27.880
<v Speaker 1>solar sale. So the solar panels are in sort of

0:48:27.880 --> 0:48:31.600
<v Speaker 1>like a hexagon around Kepler. And if the pointy part

0:48:31.640 --> 0:48:34.080
<v Speaker 1>where the solar panels meet, if that thing is oriented

0:48:34.160 --> 0:48:36.719
<v Speaker 1>right along the direction of the photons, then it sort

0:48:36.719 --> 0:48:39.640
<v Speaker 1>of stays stable and it's turned a little bit, then

0:48:39.680 --> 0:48:42.640
<v Speaker 1>it's unstable. So they can use that orientation to help

0:48:42.680 --> 0:48:45.720
<v Speaker 1>either push on the spacecraft or to keep it stable,

0:48:46.600 --> 0:48:49.160
<v Speaker 1>but would that help it track a start? It really

0:48:49.200 --> 0:48:51.080
<v Speaker 1>limits what they can do. They can only look at

0:48:51.120 --> 0:48:53.319
<v Speaker 1>sort of a couple different places in the sky, but

0:48:53.400 --> 0:48:56.400
<v Speaker 1>for a couple of spots and its orbit around the Sun,

0:48:56.719 --> 0:48:59.479
<v Speaker 1>they can use the Sun to compensate for the lack

0:48:59.560 --> 0:49:02.319
<v Speaker 1>of the third reaction wheel and keep it stable and

0:49:02.440 --> 0:49:04.359
<v Speaker 1>keep a tract on a planet for a little while.

0:49:04.600 --> 0:49:07.080
<v Speaker 1>So it's not a complete recovery of its abilities by

0:49:07.080 --> 0:49:09.960
<v Speaker 1>any means, but it's a partial recovery of the science

0:49:10.000 --> 0:49:14.560
<v Speaker 1>mission cool. Well, that's a pretty clever technology, I guess,

0:49:14.920 --> 0:49:16.640
<v Speaker 1>although I feel like they should change the name from

0:49:16.680 --> 0:49:21.240
<v Speaker 1>reaction wheels to flailing arms. It's a really big bummer

0:49:21.280 --> 0:49:23.920
<v Speaker 1>that these things went bad. They've been trying to understand

0:49:23.960 --> 0:49:27.400
<v Speaker 1>what happened, and in twenty seventeen there's a paper that

0:49:27.520 --> 0:49:31.280
<v Speaker 1>came out that suggests that it's due to geomagnetic storms

0:49:31.360 --> 0:49:34.080
<v Speaker 1>from the Sun. Basically, the Sun has like some big

0:49:34.200 --> 0:49:37.080
<v Speaker 1>energetic event, it dumps out a bunch of plasma and

0:49:37.120 --> 0:49:40.719
<v Speaker 1>a coronal mass ejection and as this passes through the spacecraft,

0:49:40.800 --> 0:49:45.080
<v Speaker 1>it interferes with the operation of the reaction wheel. Wow. Yeah,

0:49:45.120 --> 0:49:49.960
<v Speaker 1>that's pretty cool and also a pretty convenient story to

0:49:51.040 --> 0:49:53.640
<v Speaker 1>make up for the fact that era the thing you

0:49:53.760 --> 0:49:57.080
<v Speaker 1>design did not last as much as you thought it would. Yeah,

0:49:57.120 --> 0:50:00.640
<v Speaker 1>and these reaction wheels are very specialized technology. This one

0:50:00.680 --> 0:50:03.919
<v Speaker 1>manufacturer that has been putting these things out it's called Ithaco,

0:50:03.960 --> 0:50:06.400
<v Speaker 1>and their reaction wheels have failed not just on Kepler

0:50:06.480 --> 0:50:10.279
<v Speaker 1>but also on other spacecraft. So James Webb actually went

0:50:10.320 --> 0:50:13.680
<v Speaker 1>to a different manufacturer to produce these things. So we're

0:50:13.680 --> 0:50:16.520
<v Speaker 1>hoping that James Webb's reaction wheels lasts a lot longer.

0:50:17.680 --> 0:50:19.919
<v Speaker 1>And so that is a pretty clever way to turn

0:50:19.960 --> 0:50:23.160
<v Speaker 1>yourself in space to have these reaction wheels. And so

0:50:23.239 --> 0:50:26.920
<v Speaker 1>basically the space teal skills use them. Do other spacecraft

0:50:27.000 --> 0:50:29.440
<v Speaker 1>use them like the voyage you're used at, or do

0:50:29.520 --> 0:50:32.120
<v Speaker 1>some of these like the Parker Solar Probe does it

0:50:32.200 --> 0:50:34.920
<v Speaker 1>use that too? Some other spacecraft do use these kind

0:50:34.960 --> 0:50:37.520
<v Speaker 1>of things, But remember they're very slow, so they're not

0:50:37.600 --> 0:50:40.479
<v Speaker 1>great for navigation. They're really just great for like very

0:50:40.640 --> 0:50:44.680
<v Speaker 1>gentle orientation. Another example is light Sale Light Sale is

0:50:44.719 --> 0:50:46.680
<v Speaker 1>one of these things that's testing out the ability to

0:50:46.840 --> 0:50:49.799
<v Speaker 1>sail on sunlight. There's a huge solar sale that it's

0:50:49.880 --> 0:50:53.000
<v Speaker 1>using to gather momentum and navigate around the solar system.

0:50:53.320 --> 0:50:55.439
<v Speaker 1>But they also want to be able to steer this thing,

0:50:55.840 --> 0:50:57.960
<v Speaker 1>and so they have a reaction wheel on it to

0:50:58.040 --> 0:51:00.440
<v Speaker 1>try to turn it sort of towards an away from

0:51:00.480 --> 0:51:03.160
<v Speaker 1>the sun to change how it's sailing. So then it

0:51:03.160 --> 0:51:05.759
<v Speaker 1>only needs one wheel. It only needs one wheel. Yeah,

0:51:05.760 --> 0:51:07.840
<v Speaker 1>though it's also sort of experimental craft, and so I

0:51:07.840 --> 0:51:10.919
<v Speaker 1>think they're trying to be simpler and cheaper. Everybody would

0:51:10.920 --> 0:51:12.880
<v Speaker 1>love to have more of these wheels, and a lot

0:51:12.920 --> 0:51:15.919
<v Speaker 1>of the spacecraft have a combination of reaction wheels and

0:51:16.120 --> 0:51:19.640
<v Speaker 1>chemical thrusters. Chemical thrusters are for when you've like saturated

0:51:19.640 --> 0:51:22.320
<v Speaker 1>your reaction wheel you can't turn anymore because it's already

0:51:22.320 --> 0:51:24.759
<v Speaker 1>spinning in it's max rpm, or when you need to

0:51:24.760 --> 0:51:27.719
<v Speaker 1>turn faster than you can with your reaction wheels, that

0:51:27.840 --> 0:51:30.200
<v Speaker 1>you want to use your chemical thrusters very sparingly because

0:51:30.360 --> 0:51:33.040
<v Speaker 1>you just use up the mass and then eventually you're

0:51:33.080 --> 0:51:37.560
<v Speaker 1>run out cool Well overall, a pretty clever solution to

0:51:37.640 --> 0:51:40.879
<v Speaker 1>move yourself, at least in orientation in space. Yeah, it's

0:51:40.880 --> 0:51:43.120
<v Speaker 1>a very clever idea. And when I think we'll be

0:51:43.200 --> 0:51:44.840
<v Speaker 1>using for a long time in the future, if we

0:51:44.880 --> 0:51:47.520
<v Speaker 1>can make these things more reliable and if they don't

0:51:47.560 --> 0:51:51.680
<v Speaker 1>require tearing your arm off, yes, let's try that solution. Second,

0:51:54.239 --> 0:51:57.719
<v Speaker 1>So first zapping with lasers, second tearing your arm off.

0:51:57.840 --> 0:52:03.080
<v Speaker 1>Kind that's right, I'm gonna be up up there is

0:52:03.080 --> 0:52:05.920
<v Speaker 1>space going yes, season, go ahead and shoot the lasers

0:52:06.040 --> 0:52:09.320
<v Speaker 1>at Daniel and let me know if that works. And

0:52:09.480 --> 0:52:11.480
<v Speaker 1>if it does, then you can shoot them in me.

0:52:11.800 --> 0:52:13.799
<v Speaker 1>But I'm going to be flailing my arms out here

0:52:14.280 --> 0:52:15.759
<v Speaker 1>and I'll see you back at the space ship. I

0:52:15.760 --> 0:52:18.640
<v Speaker 1>wonder if that big earth laser for zapping astronauts also

0:52:18.680 --> 0:52:20.839
<v Speaker 1>has a joystick? And who gets to run that one?

0:52:21.160 --> 0:52:24.200
<v Speaker 1>Oh man? Yeah? Yeah, And what kind of training the

0:52:24.360 --> 0:52:26.880
<v Speaker 1>prison needs to do? You know, play a lot of

0:52:26.880 --> 0:52:31.000
<v Speaker 1>asteroids maybe, or a lot of Halo. Perhaps you want

0:52:31.040 --> 0:52:33.439
<v Speaker 1>someone who can get a good head shot the first

0:52:33.480 --> 0:52:36.279
<v Speaker 1>try Fortnite experts. All right, Well, hopefully you did not

0:52:36.400 --> 0:52:39.960
<v Speaker 1>get lost in this discussion, and we navigated your brain

0:52:40.040 --> 0:52:43.600
<v Speaker 1>to understanding how space tells coopes move and orient themselves

0:52:43.680 --> 0:52:45.880
<v Speaker 1>to look at the universe out there and This is

0:52:45.880 --> 0:52:48.480
<v Speaker 1>crucial to our ability to understand what is out there

0:52:48.520 --> 0:52:51.600
<v Speaker 1>in the universe and to continue to build that physical

0:52:51.719 --> 0:52:55.320
<v Speaker 1>and conceptual map of how the universe works. Thanks for

0:52:55.480 --> 0:53:05.960
<v Speaker 1>joining us, See you next time. Thanks for listening, and

0:53:06.000 --> 0:53:08.759
<v Speaker 1>remember that Daniel and Jorge Explain the Universe is a

0:53:08.760 --> 0:53:12.839
<v Speaker 1>production of iHeartRadio. Or more podcast from my heart Radio

0:53:13.000 --> 0:53:17.160
<v Speaker 1>visit the iHeartRadio app, Apple Podcasts, or wherever you listen

0:53:17.239 --> 0:53:18.360
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