WEBVTT - Abandoned Tech Projects

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<v Speaker 1>Welcome to tech Stuff, a production from iHeartRadio. Hey there,

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<v Speaker 1>and welcome to tech Stuff. I'm your host, Jonathan Strickland.

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<v Speaker 1>I'm an executive producer with iHeart Podcasts and how the

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<v Speaker 1>tech are you? So obviously I love talking about technology.

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<v Speaker 1>It's a good thing, considering more than two thousand episodes

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<v Speaker 1>of tech stuff to my name at this point, and

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<v Speaker 1>as the episode on Libra and dem indicates, I also

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<v Speaker 1>love talking about tech products that never actually made it

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<v Speaker 1>to market. With Libra slash dm that was a cryptocurrency

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<v Speaker 1>initially spearheaded by Facebook, but a skeptical regulatory environment sealed

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<v Speaker 1>that project's fate within a couple of years of it

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<v Speaker 1>having been announced. So I thought we could look into

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<v Speaker 1>other technologies that died before consumers could actually decide if,

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<v Speaker 1>you know, they were good products or not. You know,

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<v Speaker 1>the market didn't even get a chance to make a

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<v Speaker 1>decision in these cases. So let's start with a product

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<v Speaker 1>concept that I thought was a really cool idea in

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<v Speaker 1>the first decade of the two thousands, as that was

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<v Speaker 1>coming to an end, I remember seeing the news on

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<v Speaker 1>this and thinking it was pretty cool. I don't even

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<v Speaker 1>remember if Chris and I talked about that on tech

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<v Speaker 1>stuff we might have because it's in that era, the

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<v Speaker 1>early tech stuff days. So I'm talking about the Microsoft Courier.

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<v Speaker 1>So this was at least the concept was a double

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<v Speaker 1>screened tablet device, so it opened up like a book

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<v Speaker 1>or a journal. And you already know this device never

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<v Speaker 1>came out. I mean, that's the title of the episode.

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<v Speaker 1>But Microsoft had abandoned the project before mid twenty ten.

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<v Speaker 1>So sometime in spring of twenty ten, that's when Microsoft

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<v Speaker 1>at least acknowledged that it wasn't working on the project

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<v Speaker 1>any more. They never really announced it. This was not

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<v Speaker 1>something that was announced to the public. It was an

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<v Speaker 1>internal project. Now, considering that the iPad came out at

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<v Speaker 1>the beginning of twenty ten, you could say the Courier

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<v Speaker 1>was kind of Microsoft's attempt to make the tablet form

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<v Speaker 1>factor a compelling consumer item. Like this was a time

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<v Speaker 1>when different companies were trying to take another swing at

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<v Speaker 1>tablet computers. Now that's not to say that there were

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<v Speaker 1>not tablet computers before the iPad came out in January

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<v Speaker 1>twenty ten. There were. Apple is mostly known as a

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<v Speaker 1>company that innovates on existing form factors and often can

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<v Speaker 1>create a market where none existed before, right, because like

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<v Speaker 1>smartphones before the iPhone, they were pretty much the domain

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<v Speaker 1>of executives and maybe a few, like bleeding edge technology,

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<v Speaker 1>early adopter types, but otherwise we were all just coping

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<v Speaker 1>with cell phones. I didn't know anyone who had a smartphone.

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<v Speaker 1>I knew a couple of people who had PDAs personal

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<v Speaker 1>Digital assistance, but that was it. But then the iPhone

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<v Speaker 1>came out and changed everything. People suddenly said, oh, that's

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<v Speaker 1>a really cool piece of technology. It combines a lot

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<v Speaker 1>of things that I find really intriguing. I'm going to

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<v Speaker 1>make that my next phone. And Apple has done that

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<v Speaker 1>over and over again. You know, I'm not the world's

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<v Speaker 1>biggest Apple fan, but I acknowledge that's a company that

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<v Speaker 1>has an amazing track record for convincing people to buy

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<v Speaker 1>into technologies that previously they had dismissed. But before the

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<v Speaker 1>iPad came out, there were tablet computers. They just weren't

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<v Speaker 1>really adopted by the mainstream. They were more commonly found

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<v Speaker 1>in specific occupations like someone who worked on construction sites,

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<v Speaker 1>or you know, land surveyors, or you know, a medical

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<v Speaker 1>staff in a hospital. These were people who were not

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<v Speaker 1>working from a set location. Each day right, Like, they

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<v Speaker 1>weren't sitting at a desk all day. They were moving

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<v Speaker 1>from place to place, and they might need some sort

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<v Speaker 1>of computational device, maybe not one as robust as a

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<v Speaker 1>full computer, but something would be handy, and laptops, even

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<v Speaker 1>by twenty ten, laptops were pretty hefty. They were not

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<v Speaker 1>slims things that you easily carried around. So having a

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<v Speaker 1>tablet made sense for specific kinds of tasks, but for

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<v Speaker 1>the rest of us, tablet computers just seemed like they

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<v Speaker 1>weren't a good fit. Right. They couldn't do everything that

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<v Speaker 1>a computer could do, They couldn't do enough unique things

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<v Speaker 1>for the form factor the limitations just seemed like that

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<v Speaker 1>was a non starter, and often they lacked a user

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<v Speaker 1>interface that was intuitive and easy to use, like a

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<v Speaker 1>lot of these tablet computers had interfaces that had been

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<v Speaker 1>intended for laptop or desktop computers. Converting that over to

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<v Speaker 1>something that's using like say a touchscreen interface that doesn't

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<v Speaker 1>always work out so well. But then came the iPad

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<v Speaker 1>and it really changed things, and I had doubts that

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<v Speaker 1>Apple would succeed where others had failed, but that was again,

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<v Speaker 1>was very shortsighted of me to the extreme really. After all, again,

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<v Speaker 1>Apple had proven with the UI for the iPhone that

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<v Speaker 1>it could create an operating environment that was so intuitive

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<v Speaker 1>that a young child can master it in a matter

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<v Speaker 1>of minutes. It was a responsive user interface, It was attractive,

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<v Speaker 1>it worked, probably the most important part. So Apple saw

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<v Speaker 1>great success in a market that previously had only been

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<v Speaker 1>the very definition of niche. Now I should also mention

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<v Speaker 1>that the Courier reportedly never got so far along the

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<v Speaker 1>process that it was actually on the way to becoming

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<v Speaker 1>a consumer product. It didn't get that far in development.

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<v Speaker 1>It was kind of inn a nebulous phase in which

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<v Speaker 1>a company is exploring possibilities without fully committing to them. So,

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<v Speaker 1>as far as I can tell, there was never a

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<v Speaker 1>point in the Courier's development where Microsoft was actually seriously

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<v Speaker 1>considering putting it into production. So in some ways, the

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<v Speaker 1>Courier doesn't quite qualify for a canceled product because Microsoft

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<v Speaker 1>never actually called it a potential product to begin with,

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<v Speaker 1>at least not publicly. The world first heard about the

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<v Speaker 1>Courier not from a Microsoft representative, but rather from a

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<v Speaker 1>media outlet, specifically Gizmodo. They got their greedy little hands

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<v Speaker 1>on some information about this tablet that was in development,

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<v Speaker 1>including some images of what it might look like in

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<v Speaker 1>its final form factor, and they published this. They showed

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<v Speaker 1>off this concept, you know, this dual screened foldable tablet,

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<v Speaker 1>each of the screens measuring around seven inches on the diagonal.

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<v Speaker 1>It would obviously be a touch sensitive device where you

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<v Speaker 1>would interact with the screen itself. You would be able

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<v Speaker 1>to use a stylus with it to write and select things.

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<v Speaker 1>And it was clearly something that was really interesting. And

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<v Speaker 1>this article comes out before Apple had even announced the iPad,

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<v Speaker 1>But everyone in the world knew that Apple was developing

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<v Speaker 1>its own tablet. It was kind of like a worst

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<v Speaker 1>kept secret sort of thing. The Courier seemed to stand out, however,

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<v Speaker 1>even knowing that Apple was coming out with this tablet device.

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<v Speaker 1>So in a world that was still skeptical that tablet

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<v Speaker 1>computers could become viable consumer products, the Courier actually looked

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<v Speaker 1>like it could stand a chance because it just it

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<v Speaker 1>seemed compelling. The design looked neat. A team in Microsoft

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<v Speaker 1>that ultimately included around one hundred and thirty people were

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<v Speaker 1>hoping to be the ones to succeed where other tablet

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<v Speaker 1>designers had fallen short but that team faced opposition within

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<v Speaker 1>the company itself. Jay Allard, the head of Entertainment and

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<v Speaker 1>Devices at Microsoft, was leading this project, and he had

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<v Speaker 1>also been the leader responsible for the original Xbox as

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<v Speaker 1>well as the Xbox three sixty, so he already had

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<v Speaker 1>success in launching non computer products at Microsoft. Not only

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<v Speaker 1>just success at that he was successful in pushing out

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<v Speaker 1>a product that was not directly linked to Windows, which

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<v Speaker 1>was kind of seen as like the lynchpin for Microsoft

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<v Speaker 1>right the crux of all of Microsoft's products. Xbox was

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<v Speaker 1>outside of that, and it was a huge success. His

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<v Speaker 1>team was building this dual screen tablet device while using

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<v Speaker 1>a modified version of Windows, so in this case he

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<v Speaker 1>wasn't creating an all new operating system. He was, however,

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<v Speaker 1>relying on a I don't know how heavily modified it was.

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<v Speaker 1>I imagined it had to be significantly modified because this

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<v Speaker 1>is before the era of Microsoft building in touch screen

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<v Speaker 1>capabilities within its operating systems. But then there was Steven Sinofsky,

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<v Speaker 1>president of the Windows Division in Microsoft. So Sinofsky's division

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<v Speaker 1>was hard at work on an upcoming version of Windows

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<v Speaker 1>that was meant to be more tablet and touch screen friendly.

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<v Speaker 1>It just wasn't ready. It was in the early stages

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<v Speaker 1>of development, so Snofsky had already shown his worth with

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<v Speaker 1>a launch of Windows seven a Windows seven helped improve

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<v Speaker 1>consumer opinions of the Windows operating system because the previous

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<v Speaker 1>version of Windows, which was Windows Vista, was not met

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<v Speaker 1>with very much approval, which is putting it lightly. Windows

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<v Speaker 1>Vista was heavily criticized for lots of reasons, and the

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<v Speaker 1>generation before that was Windows XP, which a lot of

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<v Speaker 1>people really liked, or at least they found to be

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<v Speaker 1>very useful. I don't know how many people loved Windows XP,

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<v Speaker 1>but they found it to be understandable, like they could

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<v Speaker 1>navigate it. They felt that the changes that Windows Vista

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<v Speaker 1>introduced were confusing and counterproductive. So Sinofsky had helped repair

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<v Speaker 1>Microsoft's reputation with the launch of Windows seven, and he

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<v Speaker 1>had big plans for Windows eight. Those plans, however, were

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<v Speaker 1>for the future. They were a couple of years off,

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<v Speaker 1>so Snofsky had concerns that a touchscreen device running on

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<v Speaker 1>a modified version of an earlier Windows build would ultimately

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<v Speaker 1>hurt Microsoft because if it didn't work, then that was

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<v Speaker 1>going to be a big hit to the reputation there

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<v Speaker 1>had been other tablet devices that had failed in the market,

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<v Speaker 1>and they had become something of a joke. In fact,

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<v Speaker 1>if you go back to the PDA days, the Apple

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<v Speaker 1>Newton is a notable example of this, as it would

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<v Speaker 1>turn out Windows eight had enough flaws to disappoint people

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<v Speaker 1>all by itself. But that's a different story. The fact

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<v Speaker 1>that Windows eight was in development meant that the Courier

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<v Speaker 1>team didn't have access to a UI that was from

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<v Speaker 1>the get go designed to work on different kinds of devices.

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<v Speaker 1>The Courier team also saw the device as a compliment

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<v Speaker 1>to a PC, rather than a replacement for a PC,

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<v Speaker 1>so you wouldn't use a courier instead of a computer.

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<v Speaker 1>You would use a courier in addition to a computer.

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<v Speaker 1>The courier would let you do things like work with

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<v Speaker 1>electronic documents, and it would have handwriting recognitions so that

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<v Speaker 1>you could use a stylus and you could write down

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<v Speaker 1>notes on your screen, which the courier would then transcribe

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<v Speaker 1>into text. You could integrate pictures and sketches into your work.

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<v Speaker 1>You could make sketches for your work, and it could

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<v Speaker 1>be really useful for people like our artists and architects

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<v Speaker 1>and other folks who work closely with mixed media. It

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<v Speaker 1>was kind of envisioned as a creator tool in that regard,

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<v Speaker 1>but it would not be designed to integrate fully with

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<v Speaker 1>other Microsoft products, kind of like the Xbox. The Xbox

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<v Speaker 1>was a departure. The Courier was thought to be a

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<v Speaker 1>departure as well. So, for example, email, while the concept

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<v Speaker 1>of the Courier would allow you to check email through

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<v Speaker 1>like a web based application, the Courier wasn't intended to

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<v Speaker 1>provide full support for something like Microsoft Outlook, and this

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<v Speaker 1>lack of integration with core Microsoft products ended up being

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<v Speaker 1>another strike against the Courier. Not only would the Courier

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<v Speaker 1>need to cluge together a version of Windows that would

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<v Speaker 1>work on a touchscreen device, it would also not directly

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<v Speaker 1>provide a feedback loop into the other Microsoft ecosystem of software.

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<v Speaker 1>And Microsoft has always been about integration, sometimes to the

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<v Speaker 1>point that it has brought legal action against the company

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<v Speaker 1>because Microsoft has stood accused of anti competitive behavior on

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<v Speaker 1>more than one occasion for how the company has integrated

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<v Speaker 1>various applications very deeply into the operating system, thus making

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<v Speaker 1>it challenging for any competitor to actually create a working

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<v Speaker 1>tool on a platform that maintains a dominant market share

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<v Speaker 1>in the PC world. You got to remember that the

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<v Speaker 1>Windows operating system to this day remains an incredibly dominant

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<v Speaker 1>OS for desktop and laptop computers. Now, had these two

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<v Speaker 1>teams united with the idea that the Courier would remain

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<v Speaker 1>in development until the release of Windows eight, whereupon it

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<v Speaker 1>could be a flagship product featuring the new operating system, well,

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<v Speaker 1>Microsoft might be able to compete, but it would still

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<v Speaker 1>be well behind Apple because Windows eight launched in the

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<v Speaker 1>summer of twenty twelve, while by the summer of twenty twelve,

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<v Speaker 1>Apple was already on its third generation iPad. It had

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<v Speaker 1>already kind of established an anchor in that market. And

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<v Speaker 1>to this day, Apple remains dominant in the tablet market.

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<v Speaker 1>There are lots of other tablets out there, but Apple

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<v Speaker 1>has more than a third of the entire market share,

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<v Speaker 1>and the next closest competitor is Samsung, and it's down

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<v Speaker 1>closer to like twenty percent. That's according to Statista dot com.

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<v Speaker 1>By the way, if Microsoft had been able to launch

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<v Speaker 1>the Courier in twenty ten, you know, the same year

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<v Speaker 1>that the original iPad came out, maybe Apple wouldn't have

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<v Speaker 1>had such a huge headstart in the tablet space. Maybe

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<v Speaker 1>the dual screen format of the Courier would have been

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<v Speaker 1>enough to entice consumers to adopt the Windows based tablet,

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<v Speaker 1>or maybe they would be frustrated with that lack of integration.

0:13:33.400 --> 0:13:35.680
<v Speaker 1>Maybe they would think that this is a device that

0:13:35.880 --> 0:13:38.360
<v Speaker 1>almost does what they need, but not quite. I'm not

0:13:38.360 --> 0:13:41.559
<v Speaker 1>sure about that last part. The original iPad was by

0:13:41.600 --> 0:13:45.080
<v Speaker 1>no means a replacement for computers, and it did just fine,

0:13:45.400 --> 0:13:47.840
<v Speaker 1>but that lack of integration may have been really what

0:13:48.080 --> 0:13:52.800
<v Speaker 1>sealed the fate of the Microsoft Courier. Because Microsoft's CEO

0:13:52.920 --> 0:13:57.240
<v Speaker 1>at the time Steve developers, developers, developers, bomber. If you

0:13:57.280 --> 0:13:59.679
<v Speaker 1>don't know what I mean when I'm saying developers over

0:13:59.679 --> 0:14:03.680
<v Speaker 1>and over, go to YouTube search Steve balmert developers and

0:14:03.800 --> 0:14:07.520
<v Speaker 1>get ready to be amazed. Anyway, he was unsure about

0:14:07.520 --> 0:14:09.319
<v Speaker 1>which way to go with the Courier, so he called

0:14:09.360 --> 0:14:13.400
<v Speaker 1>in Bill Gates, co founder of Microsoft, former CEO and chairman,

0:14:13.559 --> 0:14:15.600
<v Speaker 1>to come in and advise him on the matter. And

0:14:15.679 --> 0:14:19.000
<v Speaker 1>Gates thought that the Courier's lack of integration with other

0:14:19.080 --> 0:14:22.320
<v Speaker 1>Microsoft products was a non starter. He didn't see the

0:14:22.400 --> 0:14:25.480
<v Speaker 1>value of a gadget that did not lean heavily on

0:14:25.520 --> 0:14:31.200
<v Speaker 1>Microsoft's existing suite of productivity software, and ultimately Microsoft pulled

0:14:31.200 --> 0:14:33.760
<v Speaker 1>the plug on the project. While the company never officially

0:14:33.840 --> 0:14:36.000
<v Speaker 1>announced the Courier, it did go so far as to

0:14:36.040 --> 0:14:39.600
<v Speaker 1>confirm that development on the product had ended. Considering some

0:14:39.640 --> 0:14:41.960
<v Speaker 1>of the other products that did come out around this time,

0:14:42.080 --> 0:14:45.840
<v Speaker 1>like the Windows Phone or Microsoft Zoom. Maybe it's all

0:14:45.840 --> 0:14:48.440
<v Speaker 1>for the best because those products ultimately got shut down

0:14:48.440 --> 0:14:51.280
<v Speaker 1>when they too failed to compete against Apple and other

0:14:51.400 --> 0:14:54.360
<v Speaker 1>competitors on the market. Maybe the Courier would have met

0:14:54.400 --> 0:14:57.320
<v Speaker 1>the same fate. We'll just never know for sure. Well,

0:14:57.400 --> 0:14:59.760
<v Speaker 1>we've got a lot more to talk about with products

0:14:59.800 --> 0:15:02.120
<v Speaker 1>that never made it to market, but first let's take

0:15:02.200 --> 0:15:14.560
<v Speaker 1>a quick break to think our sponsors welcome back. We

0:15:14.680 --> 0:15:17.320
<v Speaker 1>now turned to a couple of tech projects that were

0:15:17.360 --> 0:15:20.240
<v Speaker 1>canceled quite some time ago, and I'll start with one

0:15:20.280 --> 0:15:24.440
<v Speaker 1>that I wasn't familiar with. That's because it was a

0:15:24.480 --> 0:15:28.960
<v Speaker 1>project that was done by Sinclair Research, So the company

0:15:29.360 --> 0:15:32.880
<v Speaker 1>Sinclair didn't get much traction over here in the United States. However,

0:15:33.000 --> 0:15:37.320
<v Speaker 1>listeners from the UK might very well be familiar with Sinclair.

0:15:37.400 --> 0:15:40.360
<v Speaker 1>It was an electronics company that started in the nineteen seventies.

0:15:40.480 --> 0:15:43.280
<v Speaker 1>It was responsible for the production of personal computers for

0:15:43.320 --> 0:15:46.920
<v Speaker 1>the UK market in the nineteen eighties that didn't stick

0:15:46.920 --> 0:15:50.480
<v Speaker 1>around that long. Sinclair ended up selling its PC assets

0:15:50.480 --> 0:15:53.760
<v Speaker 1>to another company called Armstrad or Armstrad rather in nineteen

0:15:53.800 --> 0:15:58.000
<v Speaker 1>eighty six. Sadly, the founder of Sinclair, Clive Sinclair, passed

0:15:58.040 --> 0:16:00.360
<v Speaker 1>away a few years ago. But back in the mid

0:16:00.440 --> 0:16:03.640
<v Speaker 1>nineteen eighties, when Sinclair was still a thing, engineers at

0:16:03.680 --> 0:16:08.920
<v Speaker 1>the company were brainstorming about creating different types of PCs,

0:16:09.000 --> 0:16:11.280
<v Speaker 1>and there were a couple of different lines of development.

0:16:11.280 --> 0:16:14.600
<v Speaker 1>It wasn't like this was all unified under one project.

0:16:14.640 --> 0:16:16.840
<v Speaker 1>It was more like a bunch of different people working

0:16:16.880 --> 0:16:20.200
<v Speaker 1>on kind of similar ideas all around the same time.

0:16:20.640 --> 0:16:23.680
<v Speaker 1>This particular one I wanted to talk about was meant

0:16:23.720 --> 0:16:25.640
<v Speaker 1>to be a PC that could go toe to toe

0:16:25.680 --> 0:16:28.800
<v Speaker 1>with a couple of other machines that were debuting around

0:16:28.840 --> 0:16:32.760
<v Speaker 1>this same time. Those machines include the Atari st computer

0:16:33.240 --> 0:16:37.040
<v Speaker 1>and more notably the Commodore Amiga, which would eventually just

0:16:37.040 --> 0:16:40.520
<v Speaker 1>become the Amiga. So the code name for Sinclair's project

0:16:40.840 --> 0:16:44.880
<v Speaker 1>was Loki. That would not have been the market name

0:16:44.960 --> 0:16:47.280
<v Speaker 1>for the product like once it hit the market. If

0:16:47.280 --> 0:16:49.440
<v Speaker 1>it had gone that far, it would not have been

0:16:49.440 --> 0:16:51.840
<v Speaker 1>called the Loki. I think that is missing a trick,

0:16:52.000 --> 0:16:54.120
<v Speaker 1>so to speak. I would actually love to have a

0:16:54.120 --> 0:16:57.320
<v Speaker 1>computer called a Loki. In fact, I might even rename

0:16:57.320 --> 0:16:59.960
<v Speaker 1>my personal machine because I just loved that idea, because

0:17:00.120 --> 0:17:03.360
<v Speaker 1>it does feel like I'm working on a trickster God

0:17:03.640 --> 0:17:07.119
<v Speaker 1>some days, particularly when I am getting ready to record

0:17:07.280 --> 0:17:10.000
<v Speaker 1>and then my computer tells me, Hey, don't worry, I'm

0:17:10.000 --> 0:17:13.640
<v Speaker 1>going to reload and update. It's only going to take

0:17:13.680 --> 0:17:17.400
<v Speaker 1>forty five minutes. Meanwhile, I'm just ready to start recording.

0:17:17.920 --> 0:17:22.000
<v Speaker 1>Good times. Anyway, the Sinclair low Key project didn't really

0:17:22.040 --> 0:17:26.320
<v Speaker 1>have enough time to coalesce into anything definitive. According to

0:17:26.560 --> 0:17:30.359
<v Speaker 1>Martin Brennan, an engineer who spoke with The Register about

0:17:30.400 --> 0:17:33.199
<v Speaker 1>the low Key project, it never got so far where

0:17:33.640 --> 0:17:37.280
<v Speaker 1>someone even made conceptual drawings of what the computer would

0:17:37.280 --> 0:17:40.200
<v Speaker 1>look like. So low Ki was only in the earliest

0:17:40.200 --> 0:17:45.120
<v Speaker 1>stages of ideation before the whole rug got pulled out

0:17:45.160 --> 0:17:48.119
<v Speaker 1>from underneath the project. So it was more like a

0:17:48.160 --> 0:17:53.840
<v Speaker 1>collection of ideas that were intended to achieve a particular goal.

0:17:54.280 --> 0:17:57.960
<v Speaker 1>And this wasn't just for bragging rights. It wasn't just hey,

0:17:58.040 --> 0:18:01.200
<v Speaker 1>let's make a computer that can go toe to toe

0:18:01.240 --> 0:18:04.760
<v Speaker 1>with the Amiga. It could really appeal to, say gamers,

0:18:04.840 --> 0:18:07.320
<v Speaker 1>because the Amiga was known as a machine that was

0:18:07.560 --> 0:18:10.400
<v Speaker 1>phenomenal when it came to graphics and sound. I mean

0:18:10.400 --> 0:18:14.399
<v Speaker 1>when you compared the Amiga against other computers of that era,

0:18:14.760 --> 0:18:17.920
<v Speaker 1>Amiga's performance for sound and graphics it was just a

0:18:17.960 --> 0:18:20.960
<v Speaker 1>head and shoulders above all the competition. So it wasn't

0:18:21.080 --> 0:18:22.760
<v Speaker 1>just to say, hey, we can make a computer that

0:18:22.800 --> 0:18:25.560
<v Speaker 1>can do that too, And it wasn't really a market

0:18:25.600 --> 0:18:29.359
<v Speaker 1>demand issue in the UK necessarily. Rather it came down

0:18:29.440 --> 0:18:34.040
<v Speaker 1>to a matter of taxes, and then later on the

0:18:34.119 --> 0:18:38.280
<v Speaker 1>conclusion of the story is due to Amstrad's acquisition of Sinclair.

0:18:38.560 --> 0:18:41.240
<v Speaker 1>But the taxes thing is a little bit bonkers to me.

0:18:41.400 --> 0:18:44.600
<v Speaker 1>It's also it's outside my wheelhouse. But according to the Register,

0:18:44.880 --> 0:18:47.400
<v Speaker 1>in the mid nineteen eighties, like around nineteen eighty four,

0:18:47.800 --> 0:18:52.440
<v Speaker 1>the government in Spain created rules that would place taxes

0:18:52.520 --> 0:18:56.360
<v Speaker 1>on computers sold in Spain if those computers sported up

0:18:56.400 --> 0:18:59.840
<v Speaker 1>to sixty four kilobytes of memory or less. If you

0:18:59.840 --> 0:19:02.480
<v Speaker 1>were to offer computers that had more than sixty four

0:19:02.600 --> 0:19:06.000
<v Speaker 1>kilobytes of memory, the taxes didn't apply. There was like

0:19:06.080 --> 0:19:08.760
<v Speaker 1>a loophole you could create. As long as you were

0:19:08.760 --> 0:19:12.040
<v Speaker 1>selling computers with more memory than sixty four kilobytes, you

0:19:12.040 --> 0:19:14.159
<v Speaker 1>were not going to be hit by those taxes. So

0:19:14.280 --> 0:19:17.360
<v Speaker 1>now all these computer companies have an incentive to develop

0:19:17.800 --> 0:19:20.399
<v Speaker 1>computers with more memory in order to be able to

0:19:20.440 --> 0:19:23.080
<v Speaker 1>sell them without having to deal with these higher tax rates.

0:19:23.280 --> 0:19:24.879
<v Speaker 1>I don't know if that was the intent of the

0:19:25.520 --> 0:19:29.000
<v Speaker 1>tax law, Like, was this something that Spain was passing

0:19:29.040 --> 0:19:32.800
<v Speaker 1>to push computer companies to put out more advanced machines,

0:19:33.080 --> 0:19:37.160
<v Speaker 1>or was this a matter where Spanish legislators were looking

0:19:37.200 --> 0:19:41.919
<v Speaker 1>to tax businesses and didn't think enough ahead to allow

0:19:41.960 --> 0:19:46.520
<v Speaker 1>for higher amounts of memory to be considered under the

0:19:46.520 --> 0:19:49.720
<v Speaker 1>same tax law. I don't know the answer to that question,

0:19:49.920 --> 0:19:52.560
<v Speaker 1>but it did end up being a financial incentive to

0:19:52.680 --> 0:19:55.040
<v Speaker 1>create machines that had one hundred and twenty eight kilobytes

0:19:55.040 --> 0:19:59.840
<v Speaker 1>of memory or more. And LOKI was Sinclaire's approach to

0:20:00.040 --> 0:20:02.960
<v Speaker 1>fill that niche or one of their approaches, I should say,

0:20:02.960 --> 0:20:05.600
<v Speaker 1>because like I said, there were multiple projects that were

0:20:05.640 --> 0:20:08.359
<v Speaker 1>in development around this time. In addition, the idea was

0:20:08.400 --> 0:20:11.199
<v Speaker 1>to have a machine capable of generating superior graphics and

0:20:11.280 --> 0:20:14.960
<v Speaker 1>audio to other computers that were found in the Sinclair line.

0:20:15.080 --> 0:20:18.360
<v Speaker 1>So the low Key was intended to have a MIDI

0:20:18.520 --> 0:20:22.520
<v Speaker 1>interface that would give the capabilities of a commercial synthesizer.

0:20:22.800 --> 0:20:26.560
<v Speaker 1>The graphics hardware would quote allow better animation effects than

0:20:26.600 --> 0:20:30.360
<v Speaker 1>any existing home computer and will allow cartoon quality graphics

0:20:30.520 --> 0:20:33.400
<v Speaker 1>end quote. That's from that piece in the register. And

0:20:33.560 --> 0:20:37.160
<v Speaker 1>it was intended to be compatible with CD systems from

0:20:37.160 --> 0:20:39.080
<v Speaker 1>one a read, which is kind of a novelty. In

0:20:39.119 --> 0:20:43.159
<v Speaker 1>the mid nineteen eighties, CDs were not yet widely accepted,

0:20:43.359 --> 0:20:46.560
<v Speaker 1>and so that was kind of a really advanced concept.

0:20:46.800 --> 0:20:49.920
<v Speaker 1>It was also meant to facilitate stuff like home video production,

0:20:50.040 --> 0:20:53.160
<v Speaker 1>so that you could do things like create more advanced

0:20:53.200 --> 0:20:56.200
<v Speaker 1>home videos, including the ability to do stuff like insert

0:20:56.320 --> 0:20:59.520
<v Speaker 1>captions into video. That was something that you know, unless

0:20:59.520 --> 0:21:02.760
<v Speaker 1>you were working at a television broadcast editing station, you

0:21:02.800 --> 0:21:05.359
<v Speaker 1>typically didn't have access to that kind of thing. It

0:21:05.400 --> 0:21:08.320
<v Speaker 1>was also meant to be a pretty affordable computer, selling

0:21:08.400 --> 0:21:11.800
<v Speaker 1>for quote less than two hundred pounds end quote. All

0:21:11.840 --> 0:21:13.520
<v Speaker 1>of this, by the way, is according to a paper

0:21:13.560 --> 0:21:18.120
<v Speaker 1>titled the Specification of this Super Spectrum Entertainment Engine. Now,

0:21:18.160 --> 0:21:22.160
<v Speaker 1>not everything about this computer was bleeding edge technology. For example,

0:21:22.200 --> 0:21:27.280
<v Speaker 1>the low Key design also integrated a cassette deck. This

0:21:27.440 --> 0:21:31.560
<v Speaker 1>was for saving and retrieving data, so rather than a

0:21:31.560 --> 0:21:35.080
<v Speaker 1>floppy disk drive, perhaps in addition to one, you would

0:21:35.080 --> 0:21:38.560
<v Speaker 1>have a cassette drive. And that wasn't unique to Sinclair

0:21:38.600 --> 0:21:40.840
<v Speaker 1>by any means, but it does seem a little strange

0:21:40.840 --> 0:21:43.240
<v Speaker 1>to talk about cassette drives once we're into the era

0:21:43.320 --> 0:21:46.280
<v Speaker 1>of the mid nineteen eighties. In my experience, most of

0:21:46.320 --> 0:21:48.360
<v Speaker 1>the home computers, at least here in the States had

0:21:48.400 --> 0:21:50.560
<v Speaker 1>already moved on to floppy drives. At that point, you

0:21:50.600 --> 0:21:54.280
<v Speaker 1>didn't really see a lot of computers that used cassette drives.

0:21:54.560 --> 0:21:56.800
<v Speaker 1>Some of the ones in the nineteen seventies did, but

0:21:56.840 --> 0:22:00.359
<v Speaker 1>by the nineteen eighties, floppy drives were pretty much standard. Portunately,

0:22:00.680 --> 0:22:03.840
<v Speaker 1>Sinclair would never really get the chance to develop Loki. Further,

0:22:04.280 --> 0:22:08.760
<v Speaker 1>the sale of assets to Amstrad would kill not just Loki,

0:22:08.800 --> 0:22:12.560
<v Speaker 1>but other projects that were in development that various Sinclair

0:22:12.600 --> 0:22:15.800
<v Speaker 1>engineers had been working on, so Loki never emerged from

0:22:15.840 --> 0:22:20.119
<v Speaker 1>that ideation stage. The Register article about the abandoned Sinclair

0:22:20.119 --> 0:22:22.560
<v Speaker 1>projects mentions that it was at least a year out

0:22:22.560 --> 0:22:25.800
<v Speaker 1>from even hitting a prototype phase, so it was still

0:22:26.040 --> 0:22:29.240
<v Speaker 1>fairly early on in development. But hearing about it, I

0:22:29.840 --> 0:22:32.320
<v Speaker 1>really wish it had become a thing. One because I

0:22:32.320 --> 0:22:34.400
<v Speaker 1>think it would have been interesting to see another computer

0:22:34.800 --> 0:22:37.840
<v Speaker 1>kind of going head to head against Amiga in the

0:22:37.880 --> 0:22:42.240
<v Speaker 1>performance department in graphics and sound, and partly because I mean,

0:22:42.280 --> 0:22:44.480
<v Speaker 1>I love the idea of a computer that, at least

0:22:44.480 --> 0:22:47.800
<v Speaker 1>at one point was called Loki. Our next abandoned tech

0:22:47.840 --> 0:22:51.879
<v Speaker 1>product was announced back in January twenty eleven at that

0:22:52.040 --> 0:22:57.000
<v Speaker 1>year's CEES aka the Consumer Electronics Showcase. I was actually

0:22:57.080 --> 0:23:01.119
<v Speaker 1>present at that CEES, but I have did this particular

0:23:01.640 --> 0:23:05.360
<v Speaker 1>press announcement because I already knew a little bit about it.

0:23:05.720 --> 0:23:07.720
<v Speaker 1>I knew that the person who had been booked to

0:23:07.880 --> 0:23:11.800
<v Speaker 1>make this press announcement was Lady Gaga, and y'all, I

0:23:11.920 --> 0:23:14.679
<v Speaker 1>love me some Lady Gaga. I think she's an incredibly

0:23:14.680 --> 0:23:18.199
<v Speaker 1>talented performer. I think she's an amazing entertainer. But the

0:23:18.240 --> 0:23:22.600
<v Speaker 1>exhibit hall of CEES is already full of monsters, little

0:23:22.640 --> 0:23:25.439
<v Speaker 1>and otherwise, and I didn't want to subject myself to

0:23:25.600 --> 0:23:29.919
<v Speaker 1>more of that, so I skipped this particular announcement. But

0:23:30.040 --> 0:23:34.360
<v Speaker 1>it was with Polaroid. So Polaroid had named Lady Gaga

0:23:34.400 --> 0:23:38.000
<v Speaker 1>the creative director for the company. And a year earlier

0:23:38.000 --> 0:23:40.879
<v Speaker 1>in twenty ten, the company was eager to forge a

0:23:40.960 --> 0:23:43.920
<v Speaker 1>viable path forward in a world where digital cameras were

0:23:43.960 --> 0:23:47.679
<v Speaker 1>now everywhere. Right, digital cameras were already on the rise

0:23:48.040 --> 0:23:52.400
<v Speaker 1>before smartphones started to incorporate digital cameras. But then once

0:23:52.440 --> 0:23:56.639
<v Speaker 1>smartphones did do that, it really meant that companies that

0:23:56.680 --> 0:24:01.520
<v Speaker 1>were more mired in film based cameras were getting left

0:24:01.600 --> 0:24:04.199
<v Speaker 1>in the dust. They had moved too slowly. Some of

0:24:04.240 --> 0:24:08.720
<v Speaker 1>them didn't adopt digital camera technologies because there was a

0:24:08.760 --> 0:24:12.159
<v Speaker 1>fear that doing so would undercut their own business, like

0:24:12.359 --> 0:24:16.000
<v Speaker 1>this incredibly lucrative business they had created that was film based.

0:24:16.200 --> 0:24:18.280
<v Speaker 1>The problem is if the rest of the world moves

0:24:18.320 --> 0:24:22.000
<v Speaker 1>on from film, then yeah, you might be a definitive

0:24:22.080 --> 0:24:24.040
<v Speaker 1>name in the market, but no one's going to that

0:24:24.080 --> 0:24:28.959
<v Speaker 1>market anymore. And companies like Kodak and Polaroid, I would argue,

0:24:29.200 --> 0:24:32.880
<v Speaker 1>were trying to catch back up. They had given ground

0:24:33.080 --> 0:24:35.680
<v Speaker 1>to the digital landscape, and now we're trying to figure

0:24:35.680 --> 0:24:38.800
<v Speaker 1>out a way to become relevant again. Not that I

0:24:38.840 --> 0:24:41.160
<v Speaker 1>think that their products were bad, not that I thought

0:24:41.320 --> 0:24:43.919
<v Speaker 1>film had no use. I still think film is amazing,

0:24:44.320 --> 0:24:47.320
<v Speaker 1>but that's not where the majority of the market was going, so,

0:24:47.720 --> 0:24:51.840
<v Speaker 1>how does a company known for film cameras survive in

0:24:51.920 --> 0:24:55.520
<v Speaker 1>this rapidly changing environment. Well, one way might be to

0:24:55.520 --> 0:24:57.840
<v Speaker 1>bring on someone who is known for being a risk

0:24:58.000 --> 0:25:03.240
<v Speaker 1>taking artist, someone who's associated with avant garde fashion, someone

0:25:03.359 --> 0:25:07.919
<v Speaker 1>with a ridiculously huge fan base supporting them. So in

0:25:07.960 --> 0:25:11.800
<v Speaker 1>that regard, Lady Gaga was an obvious choice. Now, what

0:25:12.119 --> 0:25:15.119
<v Speaker 1>I would have seen if I had gone to this

0:25:15.240 --> 0:25:18.679
<v Speaker 1>press release was Lady Gaga going up on stage and

0:25:18.880 --> 0:25:24.280
<v Speaker 1>unveiling her first official collaborations with Polaroid as its creative director.

0:25:24.920 --> 0:25:27.800
<v Speaker 1>One of the items revealed was a pair of real

0:25:28.000 --> 0:25:32.720
<v Speaker 1>Chonky sunglasses and it was the centerpiece of a suite

0:25:32.960 --> 0:25:36.080
<v Speaker 1>of new products. The suite was called Gray Label, so

0:25:36.160 --> 0:25:38.560
<v Speaker 1>this was one of the Gray Label products. Another one

0:25:38.600 --> 0:25:42.439
<v Speaker 1>was like a printer. So these sunglasses had a video

0:25:42.520 --> 0:25:47.840
<v Speaker 1>camera and it also had small LED displays incorporated into them,

0:25:48.119 --> 0:25:52.919
<v Speaker 1>so essentially it was a head mounted camera and display system. Allegedly,

0:25:53.040 --> 0:25:56.520
<v Speaker 1>Lady Gaga was heavily involved in the design. That could

0:25:56.600 --> 0:25:59.960
<v Speaker 1>very well be true. Way back in twenty twelve, Steam

0:26:00.119 --> 0:26:04.200
<v Speaker 1>Meltzer of Cnet was pretty skeptical about that. He said, quote,

0:26:04.320 --> 0:26:07.199
<v Speaker 1>the sunglasses themselves look like they were designed by a

0:26:07.240 --> 0:26:10.919
<v Speaker 1>Polaroid accountant for his brother in law, the Invisible Man

0:26:11.200 --> 0:26:16.359
<v Speaker 1>end quote. Sick Burn Meltzer, Polaroid's own publicity reps said

0:26:16.560 --> 0:26:19.199
<v Speaker 1>nothing could be further from the truth. A Fast Company

0:26:19.280 --> 0:26:22.720
<v Speaker 1>article quotes Robert Brunner, who said that Lady Gaga was

0:26:22.880 --> 0:26:26.440
<v Speaker 1>quote fairly involved with the process end quote, and also

0:26:26.480 --> 0:26:30.600
<v Speaker 1>that she quote has ideas coming from her ethos and perspective.

0:26:30.800 --> 0:26:33.960
<v Speaker 1>So how do we turn that into a strong, viable

0:26:34.040 --> 0:26:38.200
<v Speaker 1>product design end quote. Well, it seems like Polaroid never

0:26:38.240 --> 0:26:41.800
<v Speaker 1>actually found the answer to that last question. A year

0:26:41.920 --> 0:26:45.719
<v Speaker 1>after the announcement and there still was no Polaroid camera

0:26:45.760 --> 0:26:49.679
<v Speaker 1>glasses to be found. Lady Gaga and Polaroid actually parted

0:26:49.720 --> 0:26:54.200
<v Speaker 1>ways at some point between her appearance at CEES twenty

0:26:54.240 --> 0:26:57.920
<v Speaker 1>eleven and the year twenty fourteen. Exactly when the two

0:26:57.960 --> 0:27:02.480
<v Speaker 1>parted ways I don't think was publicly disclosed. Polaroid reps

0:27:02.720 --> 0:27:05.600
<v Speaker 1>did acknowledge that the two parties were no longer collaborating

0:27:05.640 --> 0:27:08.600
<v Speaker 1>officially by twenty fourteen, so we do know that. We

0:27:08.720 --> 0:27:11.320
<v Speaker 1>just don't know at what point did they decide, you

0:27:11.359 --> 0:27:14.359
<v Speaker 1>know what, this isn't working out anyway? The glasses would

0:27:14.400 --> 0:27:17.160
<v Speaker 1>let you take photos and videos, and then you could

0:27:17.160 --> 0:27:20.280
<v Speaker 1>plug one of the arm pieces into a USB port

0:27:20.320 --> 0:27:23.240
<v Speaker 1>on a computer in order to transfer files from the

0:27:23.280 --> 0:27:25.840
<v Speaker 1>glasses to the computer. You also, if you wanted to,

0:27:26.359 --> 0:27:29.399
<v Speaker 1>apparently could transfer pictures and video from your computer to

0:27:29.440 --> 0:27:31.480
<v Speaker 1>your glasses. So if you just want to take a

0:27:31.520 --> 0:27:34.439
<v Speaker 1>real close look at some photographs or video, you could

0:27:34.640 --> 0:27:37.000
<v Speaker 1>use your glasses as a display. That way, I guess

0:27:37.200 --> 0:27:39.600
<v Speaker 1>you could take photos manually, or you could also have

0:27:39.680 --> 0:27:43.840
<v Speaker 1>the glasses set to take pictures at specific intervals of ten, thirty,

0:27:43.960 --> 0:27:47.640
<v Speaker 1>or sixty seconds each, which starts to get into some

0:27:48.000 --> 0:27:51.000
<v Speaker 1>potentially creepy territory when you think about it, Like if

0:27:51.040 --> 0:27:55.240
<v Speaker 1>you have your your glasses taking images every ten seconds

0:27:55.280 --> 0:27:58.640
<v Speaker 1>without you having to manually do it yourself, people might

0:27:58.680 --> 0:28:01.000
<v Speaker 1>start thinking that you're a bit of a creep. So

0:28:01.160 --> 0:28:05.399
<v Speaker 1>why was this project abandoned? Well, it's not official, but

0:28:05.720 --> 0:28:08.760
<v Speaker 1>I think it's because Lady Gaga found the glasses to

0:28:08.800 --> 0:28:11.840
<v Speaker 1>be really uncomfortable to wear, Like every time she would

0:28:11.840 --> 0:28:15.200
<v Speaker 1>put them on, they would poke, poke Pope poke her face, poke,

0:28:15.240 --> 0:28:18.199
<v Speaker 1>Pope poke her face. Or you know, maybe Polaroid just

0:28:18.280 --> 0:28:21.159
<v Speaker 1>couldn't reach a point where the product made any sense.

0:28:21.560 --> 0:28:23.760
<v Speaker 1>It could have been issues with the battery life, could

0:28:23.760 --> 0:28:27.680
<v Speaker 1>have been issues with storage capacity, the weight of the glasses,

0:28:27.760 --> 0:28:31.040
<v Speaker 1>the heat it would generate while in operation. The cost

0:28:31.240 --> 0:28:34.119
<v Speaker 1>might have been a problem. It was probably a combination

0:28:34.359 --> 0:28:37.439
<v Speaker 1>of some of these things. But whatever the reason, we

0:28:37.640 --> 0:28:42.720
<v Speaker 1>never actually got them. So if the sun seems too

0:28:42.760 --> 0:28:46.480
<v Speaker 1>bright in your life, it's probably because Polaroid never came

0:28:46.480 --> 0:28:49.400
<v Speaker 1>out with those Lady Gagaa glasses. Okay, we've got some

0:28:49.440 --> 0:28:52.240
<v Speaker 1>more to talk about before we get to some other

0:28:52.400 --> 0:29:04.880
<v Speaker 1>abandoned tech projects. Let's take another quick break. You know,

0:29:05.000 --> 0:29:09.400
<v Speaker 1>sometimes a product fails to emerge from development, not because

0:29:09.520 --> 0:29:14.200
<v Speaker 1>of technical issues or because of internal disagreements within a company,

0:29:14.600 --> 0:29:18.720
<v Speaker 1>but because there's a backlash from the public after the

0:29:18.760 --> 0:29:23.320
<v Speaker 1>company announces the product. That's largely the case around Mattel's

0:29:23.440 --> 0:29:27.800
<v Speaker 1>planned smart speaker for kids, which was called the Aristotle.

0:29:28.440 --> 0:29:31.719
<v Speaker 1>So the idea was that parents would put this smart

0:29:31.760 --> 0:29:35.200
<v Speaker 1>speaker in their kids room and the smart speaker would

0:29:35.200 --> 0:29:38.760
<v Speaker 1>be the kid's companion from cradle to I don't know,

0:29:39.200 --> 0:29:41.800
<v Speaker 1>adolescens or thereabouts, and it was meant to be an

0:29:41.840 --> 0:29:45.880
<v Speaker 1>all in one voice controlled smart baby monitor. As James

0:29:45.960 --> 0:29:49.120
<v Speaker 1>Vincent of The Verge put it way back in twenty seventeen.

0:29:50.040 --> 0:29:52.800
<v Speaker 1>That's the same year that Mattel first announced this technology.

0:29:53.080 --> 0:29:57.960
<v Speaker 1>January twenty seventeen, that's when Mattel unveiled this product with

0:29:58.080 --> 0:30:00.600
<v Speaker 1>the plan of having it come out than the year.

0:30:01.000 --> 0:30:05.000
<v Speaker 1>The device was intended to serve as your typical baby monitor,

0:30:05.080 --> 0:30:07.880
<v Speaker 1>so you know, alerting parents if something is amiss in

0:30:07.920 --> 0:30:11.560
<v Speaker 1>the kids room, whether that's a fussy baby or I

0:30:11.600 --> 0:30:14.000
<v Speaker 1>don't know, a baba duke or something. I don't have

0:30:14.080 --> 0:30:17.600
<v Speaker 1>kids and it shows. But of course, this device could

0:30:17.880 --> 0:30:20.800
<v Speaker 1>do so much more than just monitor your bebe. Not

0:30:20.920 --> 0:30:22.720
<v Speaker 1>only could it listen in on your kids to make

0:30:22.720 --> 0:30:25.440
<v Speaker 1>sure all is well, or you know, to check to

0:30:25.440 --> 0:30:28.040
<v Speaker 1>see if your infant is committing state crimes if that's

0:30:28.080 --> 0:30:29.920
<v Speaker 1>your thing. Again, I don't have kids, I don't know

0:30:29.960 --> 0:30:31.840
<v Speaker 1>how this works. But it could also do things like

0:30:31.920 --> 0:30:35.760
<v Speaker 1>recite bedtime stories to the children. It could play soothing

0:30:35.880 --> 0:30:38.880
<v Speaker 1>music if it detected, you know, a crying child late

0:30:38.920 --> 0:30:41.360
<v Speaker 1>at night. It could play games with the goal of

0:30:41.400 --> 0:30:44.960
<v Speaker 1>teaching kids their numbers or the alphabet. It was intended

0:30:44.960 --> 0:30:48.080
<v Speaker 1>to be almost like an infotainment device, with the added

0:30:48.120 --> 0:30:51.000
<v Speaker 1>benefit of being able to do things like e commerce

0:30:51.040 --> 0:30:54.880
<v Speaker 1>transactions like you could use this smart speaker in order

0:30:54.920 --> 0:30:57.719
<v Speaker 1>to place an order for diapers just by talking to it.

0:30:57.800 --> 0:31:01.600
<v Speaker 1>So what could possibly go wrong? Well, if you're like

0:31:01.680 --> 0:31:04.120
<v Speaker 1>a lot of people who heard about this, your response

0:31:04.200 --> 0:31:08.280
<v Speaker 1>might immediately be, Hey, what about privacy? Because these are

0:31:08.440 --> 0:31:12.760
<v Speaker 1>kids we're talking about, right? The kids didn't consent to this.

0:31:12.840 --> 0:31:16.200
<v Speaker 1>They can't, they're not the age to grant consent for

0:31:16.240 --> 0:31:19.320
<v Speaker 1>this sort of thing. And a company potentially making use

0:31:19.360 --> 0:31:23.640
<v Speaker 1>of information to advertise to parents or to the kids directly,

0:31:24.040 --> 0:31:26.880
<v Speaker 1>that of course, seems wildly inappropriate. I mean, I'm sure

0:31:26.880 --> 0:31:28.800
<v Speaker 1>that there are a lot of parents out there who

0:31:28.800 --> 0:31:31.320
<v Speaker 1>would be really upset if one day they just got

0:31:31.320 --> 0:31:34.120
<v Speaker 1>an email from Mattel saying, Hey, your kid is crying

0:31:34.160 --> 0:31:36.560
<v Speaker 1>a lot every night at eight pm, Maybe try this

0:31:36.720 --> 0:31:41.040
<v Speaker 1>product to see if that helps. Like nosey printing, advice

0:31:41.200 --> 0:31:44.040
<v Speaker 1>rarely goes down, well, it certainly wouldn't go down well

0:31:44.080 --> 0:31:46.920
<v Speaker 1>if it was from a corporation that knew when your

0:31:47.040 --> 0:31:51.800
<v Speaker 1>kids were unhappy. Right. Plus, then there's the added issue

0:31:51.840 --> 0:31:54.840
<v Speaker 1>of well, if it allows for e commerce, what stops

0:31:54.960 --> 0:31:58.520
<v Speaker 1>kids from being able to exploit that, either on purpose

0:31:58.600 --> 0:32:01.640
<v Speaker 1>or by accident could be every day is when you

0:32:01.800 --> 0:32:05.360
<v Speaker 1>ask Santa for your new Christmas wish list, right, So

0:32:05.760 --> 0:32:08.640
<v Speaker 1>there were lots of issues here. The reaction was swift,

0:32:08.880 --> 0:32:14.560
<v Speaker 1>it was considerable. One advocacy group launched an online petition

0:32:15.240 --> 0:32:19.280
<v Speaker 1>that was asking Mattel to not release this product that

0:32:19.360 --> 0:32:23.680
<v Speaker 1>reached more than seventeen thousand signatures. There were US legislators

0:32:23.680 --> 0:32:26.160
<v Speaker 1>who were getting involved. They were expressing concerns not just

0:32:26.240 --> 0:32:29.880
<v Speaker 1>about the privacy and security issues, which were considerable, but

0:32:29.920 --> 0:32:33.280
<v Speaker 1>they were also worried about parents leaning too hard on

0:32:33.320 --> 0:32:37.239
<v Speaker 1>technology in order to raise their kids. Were already in

0:32:37.240 --> 0:32:40.320
<v Speaker 1>an era where increased amounts of screen time is a

0:32:40.320 --> 0:32:44.560
<v Speaker 1>pretty big concern. I mean, I've had experiences with children

0:32:44.720 --> 0:32:49.400
<v Speaker 1>who were absolutely addicted to their screens and wouldn't even

0:32:49.440 --> 0:32:52.080
<v Speaker 1>bother lifting their head up or merging out of their

0:32:52.200 --> 0:32:53.880
<v Speaker 1>room if it meant that they had to put their

0:32:54.080 --> 0:32:57.680
<v Speaker 1>kindle down or whatever. So the idea of parents checking

0:32:57.720 --> 0:33:00.480
<v Speaker 1>out and letting a robot do all the parenting was

0:33:00.560 --> 0:33:04.560
<v Speaker 1>a sobering thought. Mattel paid attention and pulled the project

0:33:04.600 --> 0:33:06.959
<v Speaker 1>before it could go to market. Now, the reason that

0:33:07.280 --> 0:33:11.920
<v Speaker 1>the company said it changed course was that the Aristotle

0:33:12.000 --> 0:33:16.560
<v Speaker 1>speaker quote didn't fully align with Mattel's new technology strategy

0:33:16.720 --> 0:33:19.840
<v Speaker 1>end quote, which is a non committal kind of answer, right, like, oh,

0:33:19.880 --> 0:33:22.719
<v Speaker 1>it doesn't fit with our strategy anymore. It was certainly

0:33:22.720 --> 0:33:26.040
<v Speaker 1>not admitting to the criticisms that had been leveled at

0:33:26.040 --> 0:33:28.520
<v Speaker 1>the speaker. It wasn't like Mattel was saying, you know,

0:33:28.600 --> 0:33:33.360
<v Speaker 1>consumers and critics brought up valid concerns and we have reconsidered. No,

0:33:33.480 --> 0:33:35.720
<v Speaker 1>Mattel's like, oh, this just doesn't fit with our strategy.

0:33:36.040 --> 0:33:38.240
<v Speaker 1>I think we can all read between the lines. I

0:33:38.240 --> 0:33:41.640
<v Speaker 1>guess it's that thing where companies can't really admit fault

0:33:41.800 --> 0:33:44.719
<v Speaker 1>because I don't know, well, in this case, it wouldn't

0:33:44.760 --> 0:33:47.440
<v Speaker 1>be opening themselves up to litigation. That's usually the reason

0:33:47.480 --> 0:33:49.640
<v Speaker 1>that companies do not admit fault because if they do

0:33:49.720 --> 0:33:52.680
<v Speaker 1>admit fault, then they're going to have to start compensating,

0:33:53.840 --> 0:33:56.600
<v Speaker 1>you know, hurt parties. But in this case, it wasn't

0:33:56.640 --> 0:33:59.600
<v Speaker 1>even a product, like it never went out, So I

0:33:59.600 --> 0:34:02.280
<v Speaker 1>guess you don't admit fault because that's a sign of weakness.

0:34:02.400 --> 0:34:05.600
<v Speaker 1>I don't know. Anyway, Aristotle went the way of Socrates,

0:34:05.720 --> 0:34:07.840
<v Speaker 1>as in it had to drink the hemlock and then

0:34:07.960 --> 0:34:10.560
<v Speaker 1>go away. Now I'll wrap up with a product that

0:34:10.680 --> 0:34:14.160
<v Speaker 1>dates back to my childhood. That never came out. It

0:34:14.239 --> 0:34:19.320
<v Speaker 1>was aiming to be a really kind of innovative gaming

0:34:19.880 --> 0:34:26.200
<v Speaker 1>technology and it was a quasi holographic portable tabletop game system,

0:34:26.520 --> 0:34:29.239
<v Speaker 1>which is a lot of word salad. It was the

0:34:29.280 --> 0:34:33.680
<v Speaker 1>Atari Cosmos. So Atari, of course, had really made a

0:34:33.800 --> 0:34:37.080
<v Speaker 1>name in the video game space, both the arcade space

0:34:37.200 --> 0:34:40.440
<v Speaker 1>and home video games. The company famously released the Atari

0:34:40.480 --> 0:34:43.359
<v Speaker 1>twenty six hundred back in nineteen seventy seven, and that

0:34:43.800 --> 0:34:46.319
<v Speaker 1>would steadily grow to be a huge hit for the

0:34:46.360 --> 0:34:50.000
<v Speaker 1>home video game market. So in nineteen seventy eight, a

0:34:50.040 --> 0:34:53.000
<v Speaker 1>group of engineers at Atari began to work on a

0:34:53.120 --> 0:34:57.719
<v Speaker 1>new game system concept called the Cosmos. So it was

0:34:57.800 --> 0:35:02.560
<v Speaker 1>intended to bring holography into the gaming space, a tabletop

0:35:02.960 --> 0:35:06.720
<v Speaker 1>game system that used holograms. So it'd be a console

0:35:06.760 --> 0:35:09.040
<v Speaker 1>that would fit on a table, it would not attach

0:35:09.120 --> 0:35:11.560
<v Speaker 1>to a television or anything. It would be fully integrated.

0:35:11.560 --> 0:35:13.839
<v Speaker 1>It would have its own screen, and it would have

0:35:13.920 --> 0:35:20.840
<v Speaker 1>holograms integrated into the video games. How futuristic can you get? Well,

0:35:21.360 --> 0:35:25.200
<v Speaker 1>pump the brakes, because when I say holograms, I don't

0:35:25.280 --> 0:35:30.840
<v Speaker 1>mean moving images or even the illusion of moving images. Instead,

0:35:30.880 --> 0:35:35.359
<v Speaker 1>I'm talking about still images that are created through holography.

0:35:35.640 --> 0:35:39.839
<v Speaker 1>So the images seem to have three dimensions to them, right, Like,

0:35:39.880 --> 0:35:43.360
<v Speaker 1>you can change your point of view and view different

0:35:43.400 --> 0:35:46.520
<v Speaker 1>angles of this image. But it is a still image.

0:35:46.560 --> 0:35:49.600
<v Speaker 1>It's not video. It doesn't actually move. The moving element,

0:35:49.600 --> 0:35:51.600
<v Speaker 1>if you can even call it a moving element, was

0:35:51.640 --> 0:35:55.600
<v Speaker 1>a grid of LEDs behind the holographic image, so they

0:35:55.600 --> 0:35:59.560
<v Speaker 1>would project light through the holographic images. And by grid,

0:35:59.600 --> 0:36:03.800
<v Speaker 1>I'm talking about a seven by six grid of red LEDs.

0:36:04.320 --> 0:36:09.040
<v Speaker 1>A resolution of seven by six not high resolution at all, right,

0:36:09.040 --> 0:36:11.640
<v Speaker 1>you're talking about little blocks of light. That would be

0:36:11.719 --> 0:36:13.799
<v Speaker 1>all that would make up the games apart from these

0:36:13.800 --> 0:36:19.080
<v Speaker 1>holographic still photos. So the game, each game would involve

0:36:19.120 --> 0:36:23.760
<v Speaker 1>these little red dots potentially making shapes together and appearing

0:36:23.800 --> 0:36:27.320
<v Speaker 1>to move in a very primitive, animated way through a

0:36:27.360 --> 0:36:30.799
<v Speaker 1>holographic environment created by this still image. At least that

0:36:30.880 --> 0:36:33.960
<v Speaker 1>was the thought. The controls in this device were on

0:36:34.600 --> 0:36:37.920
<v Speaker 1>the face of the device itself, so again integrated, so

0:36:37.960 --> 0:36:40.400
<v Speaker 1>that it's just in front of where the screen is.

0:36:40.760 --> 0:36:44.560
<v Speaker 1>The controls were pretty limited. You had four direction buttons,

0:36:44.719 --> 0:36:48.040
<v Speaker 1>so up, down, left, and right, you had a fire button,

0:36:48.520 --> 0:36:50.759
<v Speaker 1>and then your other controls were kind of like for

0:36:50.800 --> 0:36:54.200
<v Speaker 1>settings and stuff like. There was a start button, there

0:36:54.360 --> 0:36:57.160
<v Speaker 1>was a button to select either one or two players,

0:36:57.200 --> 0:36:59.360
<v Speaker 1>and another one I believe it was a skill button,

0:36:59.440 --> 0:37:02.279
<v Speaker 1>so that you can set the level of difficulty for

0:37:02.440 --> 0:37:06.560
<v Speaker 1>specific titles. And you would have to push down these

0:37:06.560 --> 0:37:09.360
<v Speaker 1>buttons while looking at the screen. All on this tabletop.

0:37:09.520 --> 0:37:11.799
<v Speaker 1>There was no separate controller or anything like that. It

0:37:11.840 --> 0:37:16.080
<v Speaker 1>was all integrated into one form. More than that, the

0:37:16.120 --> 0:37:19.480
<v Speaker 1>system was designed to have all the games pre installed

0:37:19.880 --> 0:37:22.560
<v Speaker 1>on the system itself. By all the games, I mean

0:37:22.920 --> 0:37:25.359
<v Speaker 1>nine different games. Now, you wouldn't be able to play

0:37:25.400 --> 0:37:27.680
<v Speaker 1>all nine of these games right out of the box

0:37:27.960 --> 0:37:30.759
<v Speaker 1>because it was also a cartridge based system. And you

0:37:30.840 --> 0:37:33.080
<v Speaker 1>might say, well, wait a minute, Jonathan, how can it

0:37:33.200 --> 0:37:36.320
<v Speaker 1>be cartridge based if all the games are hardwired onto

0:37:36.400 --> 0:37:39.080
<v Speaker 1>the system itself. Well, that's because the cartridges did not

0:37:39.320 --> 0:37:42.920
<v Speaker 1>have the games programmed on them. The cartridges had the

0:37:42.960 --> 0:37:46.440
<v Speaker 1>holographic still image that you would slide as almost like

0:37:46.480 --> 0:37:52.319
<v Speaker 1>an overlay for this grid of red LEDs. Plus this

0:37:52.640 --> 0:37:56.000
<v Speaker 1>image on the frame of it on the side would

0:37:56.040 --> 0:38:00.480
<v Speaker 1>have a notch. That notch would indicate to the system

0:38:00.520 --> 0:38:03.920
<v Speaker 1>which game had been inserted into the cartridge slot, so

0:38:03.960 --> 0:38:07.000
<v Speaker 1>that you would be playing the appropriate game for whatever

0:38:07.120 --> 0:38:11.160
<v Speaker 1>holographic card you had slid into the system. But technically,

0:38:11.239 --> 0:38:15.080
<v Speaker 1>at least theoretically, you could play all nine games right

0:38:15.160 --> 0:38:17.279
<v Speaker 1>out of the box if you were just able to

0:38:17.320 --> 0:38:20.320
<v Speaker 1>activate that notch. But if you didn't have the holographic background,

0:38:20.400 --> 0:38:23.440
<v Speaker 1>I'm not sure that it would be that compelling. But honestly,

0:38:23.600 --> 0:38:25.799
<v Speaker 1>I'm not really sure it's that compelling even with the

0:38:25.800 --> 0:38:30.320
<v Speaker 1>holographic image, because obviously the system never came out. Atari

0:38:30.520 --> 0:38:33.239
<v Speaker 1>showed off the Cosmos at the New York Toy Fair

0:38:33.280 --> 0:38:35.320
<v Speaker 1>in nineteen seventy eight, so it had been in development

0:38:35.400 --> 0:38:37.400
<v Speaker 1>for like three years and they show it off, but

0:38:37.480 --> 0:38:41.080
<v Speaker 1>it didn't exactly set everyone's imaginations on fire. A lot

0:38:41.120 --> 0:38:43.720
<v Speaker 1>of people who had time to look at it said,

0:38:44.080 --> 0:38:48.880
<v Speaker 1>it's an interesting idea, but this execution lacks a compelling

0:38:48.920 --> 0:38:52.120
<v Speaker 1>reason to get it so. Allegedly, However, even with this,

0:38:52.320 --> 0:38:54.719
<v Speaker 1>the company had received thousands of pre orders. Now I

0:38:54.719 --> 0:38:58.440
<v Speaker 1>imagine those pre orders were coming from retailers, not from

0:38:58.960 --> 0:39:02.400
<v Speaker 1>end consumers. So when you're talking about thousands of pre orders,

0:39:02.440 --> 0:39:04.959
<v Speaker 1>this isn't like the current era where people will pre

0:39:05.160 --> 0:39:08.239
<v Speaker 1>order a video game without having a chance to play it.

0:39:08.719 --> 0:39:12.240
<v Speaker 1>This was retailers putting in pre orders to potentially carry

0:39:12.239 --> 0:39:15.160
<v Speaker 1>this game in their stores. So even with the lackluster

0:39:15.239 --> 0:39:18.080
<v Speaker 1>response of the toy Fair, Atari was getting a lot

0:39:18.120 --> 0:39:21.640
<v Speaker 1>of interest. However, from what I can tell, those units

0:39:21.640 --> 0:39:26.040
<v Speaker 1>were never made. Now, some units of the Atari Cosmos

0:39:26.040 --> 0:39:30.120
<v Speaker 1>were undoubtedly manufactured, you know, maybe quite a few, like

0:39:30.640 --> 0:39:33.040
<v Speaker 1>fewer than two hundred and fifty, but maybe more than

0:39:33.120 --> 0:39:35.640
<v Speaker 1>just like three or four. However, I think only three

0:39:35.680 --> 0:39:40.040
<v Speaker 1>have ever been verified in existence, So yeah, a fraction

0:39:40.160 --> 0:39:42.920
<v Speaker 1>of what was expected to be. To be sure, Atari

0:39:42.960 --> 0:39:46.600
<v Speaker 1>dedicated its resources instead toward producing more Atari twenty six

0:39:46.680 --> 0:39:49.880
<v Speaker 1>hundred units because those were selling really well and demand

0:39:49.880 --> 0:39:54.799
<v Speaker 1>had outpaced the supply. So the general thought is that

0:39:54.920 --> 0:39:57.960
<v Speaker 1>Atari saw the writing on the wall with the Cosmos,

0:39:58.040 --> 0:40:03.000
<v Speaker 1>and instead of pushing out anyway, they decided to redirect

0:40:03.040 --> 0:40:06.719
<v Speaker 1>all that effort toward producing more of what was already

0:40:06.840 --> 0:40:09.480
<v Speaker 1>selling well and would continue to sell well for a

0:40:09.480 --> 0:40:11.840
<v Speaker 1>couple more years until the video game crash in nineteen

0:40:11.880 --> 0:40:15.320
<v Speaker 1>eighty three. Now a couple of Atari Cosmos game systems

0:40:15.360 --> 0:40:17.600
<v Speaker 1>have made it out of the vaults over the years.

0:40:18.080 --> 0:40:22.200
<v Speaker 1>One is owned by a former Atari employee. One is

0:40:22.239 --> 0:40:25.799
<v Speaker 1>now owned by someone who operates like an Atari museum.

0:40:26.040 --> 0:40:29.760
<v Speaker 1>One of them sold for around five hundred dollars on eBay.

0:40:29.840 --> 0:40:33.240
<v Speaker 1>If you thought that the PlayStation five or Xbox Series

0:40:33.400 --> 0:40:36.640
<v Speaker 1>X was expensive, it's not seven five hundred dollars expensive,

0:40:36.719 --> 0:40:39.680
<v Speaker 1>and you can play more than nine games on those Also,

0:40:39.960 --> 0:40:42.160
<v Speaker 1>the one that sold on eBay was only in partial

0:40:42.200 --> 0:40:45.280
<v Speaker 1>working condition. It was missing some buttons and stuff. Apparently

0:40:45.280 --> 0:40:49.640
<v Speaker 1>the holographic cards that slot into the Atari Cosmos are

0:40:49.719 --> 0:40:52.719
<v Speaker 1>a little less rare like those that already kind of

0:40:52.719 --> 0:40:55.880
<v Speaker 1>started to be produced by the time Atari decided to

0:40:55.920 --> 0:40:59.920
<v Speaker 1>switch gears. I have never actually seen an Atari Cosmo

0:41:00.200 --> 0:41:05.359
<v Speaker 1>holographic card in person, but apparently they're not nearly as

0:41:05.840 --> 0:41:10.040
<v Speaker 1>uncommon as the systems themselves. Honestly, it looks to me

0:41:10.160 --> 0:41:13.960
<v Speaker 1>like Cosmos. Isn't that different from the very early handheld

0:41:14.000 --> 0:41:17.320
<v Speaker 1>electronic games that were out, like the Tiger Ones or whatever,

0:41:17.440 --> 0:41:20.879
<v Speaker 1>where you would push buttons to make different LEDs light

0:41:20.960 --> 0:41:23.960
<v Speaker 1>up on screen, supposedly as part of a game. I

0:41:24.000 --> 0:41:25.960
<v Speaker 1>remember having a football game that was like that. It

0:41:26.080 --> 0:41:29.160
<v Speaker 1>was American football, that is not soccer, and I can

0:41:29.280 --> 0:41:32.080
<v Speaker 1>never tell if what I was doing was working or not,

0:41:32.640 --> 0:41:35.359
<v Speaker 1>because I was just looking at little dots of light

0:41:35.960 --> 0:41:38.200
<v Speaker 1>on a screen, and when you can't tell the difference

0:41:38.200 --> 0:41:40.480
<v Speaker 1>between what is a player and what's a ball, you

0:41:40.560 --> 0:41:44.520
<v Speaker 1>got a problem. Anyway, while the idea of integrated holography

0:41:44.520 --> 0:41:46.920
<v Speaker 1>into video games was really neat, I think this was

0:41:46.960 --> 0:41:48.840
<v Speaker 1>an example of trying to build a product before the

0:41:48.880 --> 0:41:52.880
<v Speaker 1>tech is actually mature enough to do that. So again,

0:41:53.000 --> 0:41:56.520
<v Speaker 1>Atari Cosmos never meant to be. That's just a small

0:41:56.560 --> 0:41:59.640
<v Speaker 1>selection of some products that were in various stages of

0:41:59.680 --> 0:42:01.920
<v Speaker 1>develop some of which had been announced to the public,

0:42:01.920 --> 0:42:05.000
<v Speaker 1>and others that just got leaked at some point, but

0:42:05.080 --> 0:42:08.840
<v Speaker 1>they never actually became a real thing. There are plenty

0:42:08.840 --> 0:42:11.400
<v Speaker 1>of other examples, and I'll probably do more episodes along

0:42:11.400 --> 0:42:13.960
<v Speaker 1>this line in the future, but I thought this would

0:42:14.000 --> 0:42:15.840
<v Speaker 1>be kind of just a fun way to talk about

0:42:16.040 --> 0:42:19.320
<v Speaker 1>tech projects that could have been, but for one reason

0:42:19.400 --> 0:42:23.000
<v Speaker 1>or another, never actually made it. For every product that

0:42:23.080 --> 0:42:25.320
<v Speaker 1>you do get your hands on, there are a countless

0:42:25.440 --> 0:42:29.480
<v Speaker 1>number of products that at some stage just ended up

0:42:29.560 --> 0:42:33.319
<v Speaker 1>being thrown into the garbage can. So a moment of

0:42:33.360 --> 0:42:37.320
<v Speaker 1>silence for the tech that never was. Okay, that's long enough.

0:42:37.520 --> 0:42:40.479
<v Speaker 1>I hope you are all well, and I will talk

0:42:40.520 --> 0:42:51.360
<v Speaker 1>to you again really soon. Tech stuff is an iHeartRadio production.

0:42:51.719 --> 0:42:56.759
<v Speaker 1>For more podcasts from iHeartRadio, visit the iHeartRadio app, Apple Podcasts,

0:42:56.880 --> 0:43:00.239
<v Speaker 1>or wherever you listen to your favorite shows.