WEBVTT - Hollywood Ruined Holograms

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<v Speaker 1>Brought to you by Toyota. Let's go places. Welcome to

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<v Speaker 1>Forward Thinking. Welcome everyone to Forward Thinking, the podcast where

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<v Speaker 1>we look at the future, open up our arms and

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<v Speaker 1>say come here you. I'm Jonathan Strickland, I'm Lauren Vocalvon,

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<v Speaker 1>I'm Joe McCormick. And today we wanted to talk a

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<v Speaker 1>little bit about holograms, uh and uh and kind of

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<v Speaker 1>the misconceptions about holograms and how Hollywood has given us

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<v Speaker 1>unrealistic expectations that we cannot help but feel um are

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<v Speaker 1>should just be right around the corner room. We're always

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<v Speaker 1>disappointed when it doesn't happen. Yeah, where's my Layah hologram? Honestly?

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<v Speaker 1>But yeah, you're talking about Princess Leah. Are there any

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<v Speaker 1>other layers that are critical too? Sure? There are some

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<v Speaker 1>people with some very nerdy parents who, yes, are named Leia. Correct,

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<v Speaker 1>you're correct. I'm sorry. I didn't mean to invalidate all

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<v Speaker 1>of you layers out there. No, No, I don't want

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<v Speaker 1>to invalidate any layers anywhere, but I do want to

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<v Speaker 1>talk about holograms and uh. You know, do you guys

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<v Speaker 1>remember the story about Tupac headlining over at Coachella. Yeah,

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<v Speaker 1>they said it was a hologram. Didn't they know he

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<v Speaker 1>was on stage with Snoop Lion. He's now SNOOPO used

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<v Speaker 1>to be Snoop Dogg. No, I understand, I know who

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<v Speaker 1>it is. Okay, all right, you're looking at me like

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<v Speaker 1>just like I just wasn't sure that he. I just

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<v Speaker 1>knew he was performing on stage with somebody. Yeah, No,

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<v Speaker 1>he was on stage, or really an image of him

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<v Speaker 1>was on stage. Of course, Tupac himself was sadly no

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<v Speaker 1>longer with us, and that, of course, was the big deal,

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<v Speaker 1>was the fact that there was a person who was

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<v Speaker 1>once alive and now no longer alive performing at Coachella,

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<v Speaker 1>And it looked like kind of a hologram sort of thing,

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<v Speaker 1>and that's what everyone called it. Well, wait a minute,

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<v Speaker 1>so I heard it was a hologram. It's not. Why not,

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<v Speaker 1>because it really was just a sort of a well,

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<v Speaker 1>kind of a sub set of an old trick called

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<v Speaker 1>Pepper's Ghost, which is a trick that's used by magicians.

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<v Speaker 1>It's used in haunted houses, it's used in dark rides. Uh,

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<v Speaker 1>And it's a way to create an illusion so that

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<v Speaker 1>you have sort of a transparent figure that seemingly can

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<v Speaker 1>interact with a real physical setting and uh and the

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<v Speaker 1>way it works is pretty pretty nifty. Um and and

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<v Speaker 1>the the best manifestation of this that I have seen

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<v Speaker 1>is that the Disney ride the Haunted Mansion. So for

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<v Speaker 1>you Disney fans out there who are listening to this

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<v Speaker 1>podcast who absolutely do not want to have the magic ruined,

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<v Speaker 1>I will suggest that you skip ahead on this podcast

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<v Speaker 1>because I'm going to tell you how a certain effect works.

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<v Speaker 1>And once you know it, you can never unknow it.

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<v Speaker 1>So um, I know that some people take that very seriously.

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<v Speaker 1>So and by the way, the Easter Bunny is real

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<v Speaker 1>fair enough, So you go through the Haunted Mansion ride.

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<v Speaker 1>One of the big sequences in this ride is a

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<v Speaker 1>ball where there's a giant birthday party going on. There's

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<v Speaker 1>some ghosts dancing, there's a ghost playing a pipe organ.

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<v Speaker 1>You see some ghosts uh portraits dueling with pistols, um,

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<v Speaker 1>other ghosts appear to be circling chandelier. A lot of

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<v Speaker 1>stuff is happening in this one sequenceeous it looks great.

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<v Speaker 1>And all the ghosts are these transparent figures that are

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<v Speaker 1>moving around what looks like an actual three dimensional scene,

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<v Speaker 1>and so it's kind of it can be a little confusing,

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<v Speaker 1>like how did they do that? It's actually very simple.

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<v Speaker 1>So the setting is real. There's a real table there there,

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<v Speaker 1>there's a real uh, chandelier, chandelier, pipe organ, all these

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<v Speaker 1>kind of things are actually there. But all the figures

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<v Speaker 1>you see are actually just reflections. There's a pane of

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<v Speaker 1>glass between the ride vehicles and the setting where the

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<v Speaker 1>table is and all that, uh, and then below you

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<v Speaker 1>and above you on you know, right along the same

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<v Speaker 1>parallel as the as the track you are on, there

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<v Speaker 1>are animatronic figures that are lit so that they will

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<v Speaker 1>reflect off the glass. The ride part that you are

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<v Speaker 1>in is very dark, so you don't see your own

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<v Speaker 1>reflection or else that would ruin the illusion. There's also

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<v Speaker 1>a scrim there that kind of cuts down on the

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<v Speaker 1>glare so that you can't tell that there's a reflection

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<v Speaker 1>going on. By controlling the lighting in that section above

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<v Speaker 1>and below you, you can make the ghosts appear to

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<v Speaker 1>fade in and fade out of existence. The brighter it is,

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<v Speaker 1>the stronger the reflection is. The dimmer it is, the

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<v Speaker 1>more weak the reflection, so they start to look like

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<v Speaker 1>they are becoming more and more insubstantial as the lights

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<v Speaker 1>go down right right, the same way that if you've

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<v Speaker 1>ever seen on TV if they're interrogating suspect and on

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<v Speaker 1>one side of a one way mirror, and if the

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<v Speaker 1>lights come up on the other side, then you can

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<v Speaker 1>see who's through the other end. Right, that's considered a

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<v Speaker 1>bad thing, usually usually played to great comedic effect and

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<v Speaker 1>things like but but yeah, that's how that that illusion

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<v Speaker 1>we're because it's just a reflection. So you've got the

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<v Speaker 1>dark part of the ride, so you can't see your

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<v Speaker 1>own reflection. You've got the parts that are lit up

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<v Speaker 1>above you and below you, those are blocked out from

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<v Speaker 1>your view by the floor and ceiling of the actual

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<v Speaker 1>ride track that you are on. And then you're looking

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<v Speaker 1>into a room and seeing the reflection, and that gives

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<v Speaker 1>you the illusion that there are ghosts wandering around. Now.

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<v Speaker 1>In the case of Tupac over at Coachella, it was

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<v Speaker 1>a variant of this particular trick, uh and it's very similar,

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<v Speaker 1>but it does require a slightly different setup. It's called

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<v Speaker 1>the Musion eyeliner, which is actually a proprietary tech. It's

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<v Speaker 1>done by this one company. Is that is that the

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<v Speaker 1>projection or the film or both. It's it's really the

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<v Speaker 1>projection method. So at the stage at Coachella, you have

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<v Speaker 1>you have the stage itself where the people are all

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<v Speaker 1>dance and round, singing and stuff. In front of the

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<v Speaker 1>stage is a screen that's that's on the ground, so

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<v Speaker 1>it's not it's not mounted vertically. It's mounted so that

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<v Speaker 1>it's actually on the ground itself, flat against the ground.

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<v Speaker 1>You've got a frame that's in front of the stage

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<v Speaker 1>that that supports a screen that's tilted at a forty

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<v Speaker 1>five degree angle toward the audience. So the base of

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<v Speaker 1>the screen or foil as as Musian Eyeliner calls it,

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<v Speaker 1>the base of the foil is on the edge of

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<v Speaker 1>the stage. The top of the foil is mounted to

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<v Speaker 1>a sort of a lattice that's in front of the stage,

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<v Speaker 1>and it's transparent so you can see through it. So

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<v Speaker 1>if you're standing in front of the stage, there's just

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<v Speaker 1>the screen that you probably aren't really noticing, particularly if

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<v Speaker 1>it's if it's dark, uh, And so you can see

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<v Speaker 1>everything that's happening on the stage just fine. Well, you've

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<v Speaker 1>got a projector also mounted at the top of the

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<v Speaker 1>the you know, the structure that's holding the screen up

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<v Speaker 1>it's projecting down onto the ground, so that screen that's

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<v Speaker 1>flat on the ground, it projects onto that. The foil

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<v Speaker 1>reflects that projection, so that from the perspective of the

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<v Speaker 1>audience there appears to be a three dimensional moving figure

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<v Speaker 1>up there on stage that's ghostly in nature, because of

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<v Speaker 1>course you can see through the screen, so it's sort

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<v Speaker 1>of this transparent kind of figure that's moving around, and

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<v Speaker 1>it can seem to move through the same physical space

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<v Speaker 1>as the people who are actually on the stage. It's

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<v Speaker 1>all on illusion, but yeah, it's just a matter of

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<v Speaker 1>perspective right now. I'd imagine if you're a performer who's

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<v Speaker 1>up there on the stage with the image of Tupac,

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<v Speaker 1>you you're not seeing anything interacting with him. Maybe you're

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<v Speaker 1>seeing you're seeing a little bit of light on the screen. Yeah,

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<v Speaker 1>you might see, you might see the foil in front

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<v Speaker 1>of you. You probably could see where it was being projected,

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<v Speaker 1>but you wouldn't, Yeah, you wouldn't look to your right

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<v Speaker 1>and suddenly see a ghostly performer standing there. And that's

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<v Speaker 1>one thing I think we need to keep in mind

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<v Speaker 1>as we're going through the rest of this podcast is

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<v Speaker 1>the idea that um when we're talking about three D imaging.

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<v Speaker 1>It turns out most of the time what we're actually

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<v Speaker 1>talking about is something that is going one way. Is

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<v Speaker 1>it's a forced perspective. Is if you are sitting and

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<v Speaker 1>looking from one direction, it appears three D and right.

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<v Speaker 1>You wouldn't always know that. But we we can get

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<v Speaker 1>to the Hollywood misconceptions in a bit. Well. For instance,

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<v Speaker 1>if you were staying to the side of that stage,

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<v Speaker 1>if you were looking at the stage from like your

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<v Speaker 1>ninety degrees off, so you're looking from the left or

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<v Speaker 1>right side, you could see that there are people on

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<v Speaker 1>the stage dancing. You would see that there's a screen

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<v Speaker 1>that's that's tilted out toward the audience, and that's all

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<v Speaker 1>you would see. You would not see a ghostly figure

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<v Speaker 1>at all. You might see that there's a projector that's

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<v Speaker 1>beaming something down, but you wouldn't be able to tell

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<v Speaker 1>what it was. There'd be no three dimensionality to it

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<v Speaker 1>um and you wouldn't even know necessarily that there was

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<v Speaker 1>the ghostly figure of two pack cor dancing around on stage.

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<v Speaker 1>It only appears to have volume from one direction. It

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<v Speaker 1>doesn't actually have depths exactly. Yeah, you couldn't walk around

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<v Speaker 1>it you know it, it would only be it would

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<v Speaker 1>only work as long as you were in the right position,

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<v Speaker 1>which is why this works great for things like haunted

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<v Speaker 1>houses and rides where the perspective, Yeah, you're pretty much

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<v Speaker 1>stuck with one point of view. You can't change that

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<v Speaker 1>easily in most of these And the same thing with

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<v Speaker 1>magic tricks. You know you you have designed this so

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<v Speaker 1>that people can look at it in one particular way,

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<v Speaker 1>and so it doesn't matter if it doesn't work any

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<v Speaker 1>other way because no one's ever going to be in

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<v Speaker 1>that position to see it. So we should probably explain

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<v Speaker 1>if Tupac wasn't a real hologram. What is a hologram?

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<v Speaker 1>When people use that word, what what are we actually

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<v Speaker 1>talking about? So hologram is essentially a three dimensional representation

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<v Speaker 1>of some sort of object. And the way it works

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<v Speaker 1>is using one of my favorite things in the world, lasers,

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<v Speaker 1>or really just one laser. Use a laser and a

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<v Speaker 1>beam splitter to split that laser beam into two, and

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<v Speaker 1>use mirrors to direct exactly where those beams go. And

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<v Speaker 1>you have two, these two beams that perform very important functions.

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<v Speaker 1>One of them is the object beam. Now this is

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<v Speaker 1>the B beam that you direct, and you actually also

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<v Speaker 1>use a lens to to diffuse the light in fact,

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<v Speaker 1>to scan over an object, whatever the object is that

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<v Speaker 1>you want to make a hologram of, and so that

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<v Speaker 1>light then hits the object, some of it gets reflected

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<v Speaker 1>back to this holographic medium, whether it's film or some

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<v Speaker 1>sort of digital representation ship. Right, and in the in

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<v Speaker 1>the good old days of holograms, we're talking holographic film,

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<v Speaker 1>which is very very sensitive. It's got very high resolution

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<v Speaker 1>for different different grades and phases of light. Your other

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<v Speaker 1>beam is a reference beam which reflects and then is

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<v Speaker 1>projected directly onto the holographic film, never having encountered the object.

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<v Speaker 1>So you've got these two different beams for reference, right,

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<v Speaker 1>You've got the well, you've got the one for reference

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<v Speaker 1>in the one of the object one, and then uh

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<v Speaker 1>that ends up being the basis of the holographic image

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<v Speaker 1>that gets captured on the film. So what you're actually

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<v Speaker 1>recording is the interference between these two beams. How a

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<v Speaker 1>clean fusion of the beam interacts with uh, the waves

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<v Speaker 1>of light that passed over the object. Right. And so

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<v Speaker 1>then what you do is, once you've developed this holographic

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<v Speaker 1>film or processed it through digital means whatever you have

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<v Speaker 1>a physical representation you've got, like the picture, the holographic

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<v Speaker 1>picture in front of you, in whatever medium you've used,

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<v Speaker 1>usually it's clear plastic film. Uh. Then you have to

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<v Speaker 1>use the same sort of light you used as your

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<v Speaker 1>your your object being a reference beams so that you

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<v Speaker 1>can recreate that that um that instance and get the effect.

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<v Speaker 1>Otherwise you're just you're just looking at noise signal. Yeah,

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<v Speaker 1>you're not looking at anything in particular, you know, it's

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<v Speaker 1>just it's just clear plastic film. So you illuminate with

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<v Speaker 1>the proper type of light, and the effect is that

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<v Speaker 1>you get a three dimensional object that looks like it's

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<v Speaker 1>right behind that plastic film, like like the plastic film

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<v Speaker 1>is almost like a window, right and uh, and that

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<v Speaker 1>you can it's something that you feel like you can

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<v Speaker 1>even walk around it. And depending upon how you process

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<v Speaker 1>the um the image and how you're displaying it, you

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<v Speaker 1>might be able to walk around and see slightly different

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<v Speaker 1>versions of that thing. Most of the time, you're getting

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<v Speaker 1>something that's always forward facing because every single aspect of

0:12:14.040 --> 0:12:17.760
<v Speaker 1>that holographic film, uh is captured in every piece of

0:12:17.840 --> 0:12:20.079
<v Speaker 1>that holographic film. In other words, every section of that

0:12:20.160 --> 0:12:23.280
<v Speaker 1>holographic film has the information of the entire picture inside

0:12:23.320 --> 0:12:24.760
<v Speaker 1>of it. Right. You can even you can even rip

0:12:24.840 --> 0:12:26.959
<v Speaker 1>a hologram in half and in each half see the

0:12:27.040 --> 0:12:29.360
<v Speaker 1>exact state image, right, although every time you rip it

0:12:29.400 --> 0:12:31.400
<v Speaker 1>you're going to degrade the right, You're you're going to

0:12:31.800 --> 0:12:35.480
<v Speaker 1>have the resolution right. So, but but you can also

0:12:35.559 --> 0:12:39.800
<v Speaker 1>do things like take several different images, represent them as holograms,

0:12:40.160 --> 0:12:43.240
<v Speaker 1>and then through the process of just moving through a space,

0:12:43.400 --> 0:12:46.080
<v Speaker 1>create the illusion of movements. So in other words, there's

0:12:46.080 --> 0:12:48.559
<v Speaker 1>a famous hologram where it's a woman who appears to

0:12:48.600 --> 0:12:52.120
<v Speaker 1>be blowing a kiss as you walk around this and uh,

0:12:52.240 --> 0:12:54.400
<v Speaker 1>and it's done the same way you would do a

0:12:54.480 --> 0:12:57.560
<v Speaker 1>hand drawn animation. It's just a series of these photos

0:12:57.679 --> 0:13:00.280
<v Speaker 1>done as holograms, and as you move through the space,

0:13:00.400 --> 0:13:03.559
<v Speaker 1>it seems to move. But that's all I can do. Like,

0:13:04.160 --> 0:13:06.960
<v Speaker 1>you can either make it make the the image appear

0:13:07.040 --> 0:13:09.320
<v Speaker 1>to blow a kiss or catch a kiss and shove

0:13:09.400 --> 0:13:11.920
<v Speaker 1>it into the lips, I mean, take a kiss back.

0:13:12.000 --> 0:13:14.280
<v Speaker 1>Those are your two choices. Yeah, I always walked in

0:13:14.320 --> 0:13:19.080
<v Speaker 1>the wrong way, so lonely, um, but yeah, that's uh,

0:13:19.679 --> 0:13:21.360
<v Speaker 1>that's your basic hologram. I mean, that's the thing is

0:13:21.400 --> 0:13:23.320
<v Speaker 1>that that's what a hologram is. That you're using these

0:13:23.440 --> 0:13:28.840
<v Speaker 1>lasers to really um to explore through light the dimensions

0:13:28.960 --> 0:13:33.440
<v Speaker 1>of of an object and then capture that in some medium.

0:13:33.880 --> 0:13:38.160
<v Speaker 1>That's all hologram really is, Whereas what we're kind of

0:13:38.840 --> 0:13:42.320
<v Speaker 1>used to thinking of as holograms isn't necessarily that. I mean,

0:13:42.360 --> 0:13:45.400
<v Speaker 1>it's it's it's almost more of a problem of vocabulary

0:13:45.480 --> 0:13:47.840
<v Speaker 1>than anything else, right, I mean, people use the word

0:13:47.920 --> 0:13:50.439
<v Speaker 1>hologram when really I think what they're talking about is

0:13:50.640 --> 0:13:53.600
<v Speaker 1>is pretty much any kind of three D image rey

0:13:53.720 --> 0:13:57.719
<v Speaker 1>or three D projection. Yeah, yeah, exactly, So there are

0:13:57.880 --> 0:14:01.000
<v Speaker 1>other means of three D projection to have nothing to

0:14:01.040 --> 0:14:03.880
<v Speaker 1>do with holograms. You know, you don't have to use

0:14:04.000 --> 0:14:06.199
<v Speaker 1>the laser beams or splitters or anything like that in

0:14:06.360 --> 0:14:08.679
<v Speaker 1>order to generate the effect. The Pepper's Ghost one is

0:14:08.720 --> 0:14:11.200
<v Speaker 1>a great example. There's no lasers involved in that. I mean,

0:14:11.480 --> 0:14:13.520
<v Speaker 1>I guess you could throw lasers in there if you

0:14:13.559 --> 0:14:16.280
<v Speaker 1>wanted to, but there's no reason for them. But with

0:14:16.400 --> 0:14:19.760
<v Speaker 1>the Pepper's Ghost, I mean, in that instance, there's actually

0:14:19.840 --> 0:14:22.480
<v Speaker 1>nothing even three D about the image, right, It just

0:14:22.960 --> 0:14:27.240
<v Speaker 1>appears to uh right, right, You're you're looking at a reflection.

0:14:27.320 --> 0:14:29.440
<v Speaker 1>But then there's nothing three D about a reflection either.

0:14:29.520 --> 0:14:31.280
<v Speaker 1>I mean, that's the way Pepper's Ghost works, It's the

0:14:31.280 --> 0:14:33.320
<v Speaker 1>way where a lot of holograms work. When you look

0:14:33.360 --> 0:14:35.480
<v Speaker 1>into a reflection and you see a reflection of yourself,

0:14:35.880 --> 0:14:38.360
<v Speaker 1>there's that illusion of depth, there's an illusion that light

0:14:38.520 --> 0:14:41.320
<v Speaker 1>is coming at you, even though it's just really bouncing

0:14:41.400 --> 0:14:44.560
<v Speaker 1>off to cracting off of various surfaces that make it

0:14:44.640 --> 0:14:47.520
<v Speaker 1>seem as though. Right. What I'm talking about is um

0:14:48.480 --> 0:14:50.480
<v Speaker 1>is for the viewers. So if you look at a

0:14:50.520 --> 0:14:53.720
<v Speaker 1>Pepper's Ghost projection and you move around to the left

0:14:53.840 --> 0:14:56.640
<v Speaker 1>or right of your position, it's still it's just gonna

0:14:56.840 --> 0:14:59.400
<v Speaker 1>it's just a reflection, just a reflection. You're just going

0:14:59.440 --> 0:15:02.840
<v Speaker 1>to be move around. It's not going to appear as

0:15:02.880 --> 0:15:05.280
<v Speaker 1>a three D object would, Which is why, which is

0:15:05.360 --> 0:15:08.160
<v Speaker 1>why they force your point of view in most of

0:15:08.240 --> 0:15:11.400
<v Speaker 1>these uh instances of Pepper's ghosts. They don't want you

0:15:11.520 --> 0:15:13.000
<v Speaker 1>to If you were to move to the side, you

0:15:13.000 --> 0:15:15.760
<v Speaker 1>would just see that there's a pane of glass between

0:15:16.320 --> 0:15:20.120
<v Speaker 1>people and a thing. Right, But there are ways to

0:15:20.520 --> 0:15:24.120
<v Speaker 1>to create that three D illusion, right, to actually make

0:15:24.280 --> 0:15:26.440
<v Speaker 1>so you know, I'm looking dead on and if I

0:15:26.560 --> 0:15:29.040
<v Speaker 1>move my head over to the left. I see a

0:15:29.120 --> 0:15:32.640
<v Speaker 1>little bit more to the left of the supposed image. Um,

0:15:32.760 --> 0:15:35.440
<v Speaker 1>and it simulates the effect of three D volume even

0:15:35.480 --> 0:15:38.600
<v Speaker 1>though we're still just looking at a projection coming from

0:15:38.640 --> 0:15:43.120
<v Speaker 1>a screen. There's there's volumetric display, and volumetric display. Is

0:15:43.280 --> 0:15:47.760
<v Speaker 1>this idea that you use a three dimensional display as

0:15:47.800 --> 0:15:51.000
<v Speaker 1>opposed to the Planer displays P L A, N A

0:15:51.360 --> 0:15:53.960
<v Speaker 1>R displays that we're used to. That's, you know, something

0:15:53.960 --> 0:15:55.960
<v Speaker 1>you would have on your computer or your television or

0:15:56.040 --> 0:15:59.080
<v Speaker 1>movie screen or whatever. This would be a display that

0:15:59.280 --> 0:16:03.040
<v Speaker 1>itself had three dimensions, and so you would project things

0:16:03.320 --> 0:16:06.480
<v Speaker 1>on it. It would essentially still be two dimensional projections

0:16:06.600 --> 0:16:08.720
<v Speaker 1>on a three dimensional object, but that would give it

0:16:08.880 --> 0:16:11.640
<v Speaker 1>the three dimensionality. That's kind of cheating. It is. It

0:16:11.800 --> 0:16:14.960
<v Speaker 1>is cheating, and it's it's exactly cheating. And uh. And

0:16:15.240 --> 0:16:18.280
<v Speaker 1>we've talked about the possibility of using things like missed

0:16:18.400 --> 0:16:21.160
<v Speaker 1>or fog to project things on, but again, you're not

0:16:21.720 --> 0:16:25.080
<v Speaker 1>we can't tell the projection. Hey, I want you to

0:16:25.160 --> 0:16:28.160
<v Speaker 1>hit this one particle that's floating, this bit of particulate

0:16:28.280 --> 0:16:30.960
<v Speaker 1>matter that's floating in the air, but don't hit the

0:16:31.040 --> 0:16:32.840
<v Speaker 1>ones that are in front of it. Because I need

0:16:32.880 --> 0:16:36.200
<v Speaker 1>you to to simulate depth. You can't really do that.

0:16:36.640 --> 0:16:40.360
<v Speaker 1>We can't. We can't yet. Yeah, well yeah, I mean

0:16:40.440 --> 0:16:43.200
<v Speaker 1>the idea of projecting into a fog or suspended mist

0:16:43.320 --> 0:16:47.040
<v Speaker 1>is interesting, but we're not there yet in in terms

0:16:47.080 --> 0:16:50.720
<v Speaker 1>of really creating something that that has a convincing volume

0:16:50.800 --> 0:16:53.840
<v Speaker 1>to it. You can can specificity of our of our

0:16:53.960 --> 0:16:58.880
<v Speaker 1>projection is not anywhere and and and controlling something like

0:16:59.120 --> 0:17:02.760
<v Speaker 1>a fog or missed in a way where it doesn't

0:17:02.880 --> 0:17:05.159
<v Speaker 1>reveal to the viewer that that's why it is as

0:17:05.200 --> 0:17:07.639
<v Speaker 1>tricky as well. I will say that, Uh, there was

0:17:08.080 --> 0:17:11.600
<v Speaker 1>another Disney ride that I loved very much. Uh was

0:17:11.680 --> 0:17:15.320
<v Speaker 1>that Disneyland Flying Elephants. That was what I loved when

0:17:15.320 --> 0:17:17.600
<v Speaker 1>I was a kid. I don't like. I don't like

0:17:17.680 --> 0:17:20.680
<v Speaker 1>waiting three hours to write on it now. Um No,

0:17:20.960 --> 0:17:24.040
<v Speaker 1>spinning teacups, awesome ride, fantastic. Don't ride that more than

0:17:24.119 --> 0:17:27.720
<v Speaker 1>three times in a row, people, I speak from experience. No,

0:17:27.880 --> 0:17:32.040
<v Speaker 1>I'm talking about the Indiana Jones ride, which is at Disneyland,

0:17:32.240 --> 0:17:35.880
<v Speaker 1>not at disney World. Um. And at Disneyland, that one

0:17:36.080 --> 0:17:38.520
<v Speaker 1>part of the ride, it involves going through this dark

0:17:38.560 --> 0:17:40.560
<v Speaker 1>tunnel and at the end of the dark tunnel is

0:17:40.600 --> 0:17:42.800
<v Speaker 1>a wall and on that wall or all these rats

0:17:42.880 --> 0:17:46.119
<v Speaker 1>crawling across it, and the vehicle you're on is going

0:17:46.240 --> 0:17:48.679
<v Speaker 1>very quickly towards that wall, and you're thinking, oh God, Tom,

0:17:49.280 --> 0:17:51.480
<v Speaker 1>turn it the last second, that'll be exciting, But instead

0:17:51.520 --> 0:17:53.159
<v Speaker 1>you go through it, and when you go through it,

0:17:53.200 --> 0:17:55.720
<v Speaker 1>you realize that the whole thing was a projection that

0:17:55.880 --> 0:17:58.920
<v Speaker 1>was done on Missed. Now, since then they've done similar

0:17:59.000 --> 0:18:00.600
<v Speaker 1>things with the Pirates of the cab En ride where

0:18:00.600 --> 0:18:04.240
<v Speaker 1>they'll project like Davy Jones's face on Missed before you

0:18:04.320 --> 0:18:06.240
<v Speaker 1>go through it. But that was the first time I'd

0:18:06.240 --> 0:18:08.720
<v Speaker 1>ever experienced that effect, and the particular day I went

0:18:08.880 --> 0:18:13.640
<v Speaker 1>it was working really well. So I was genuinely surprised

0:18:13.680 --> 0:18:16.119
<v Speaker 1>when it happened. And though we should say that effect

0:18:16.280 --> 0:18:18.920
<v Speaker 1>is too deep projection, it was too deep projection. It

0:18:19.040 --> 0:18:21.760
<v Speaker 1>was in the dark, and it was fast because I

0:18:21.840 --> 0:18:23.720
<v Speaker 1>was on a fast moving ride, so you're not going,

0:18:23.880 --> 0:18:25.920
<v Speaker 1>you know, you don't have a long enough moment to

0:18:26.000 --> 0:18:30.520
<v Speaker 1>sit there and really evaluate exactly. All you see is rats. Wow,

0:18:30.680 --> 0:18:32.840
<v Speaker 1>that was cool. That's That's about how fast it went.

0:18:33.400 --> 0:18:36.600
<v Speaker 1>So so this brings us to something that we wanted

0:18:36.680 --> 0:18:39.920
<v Speaker 1>to talk about, which is the misconceptions that we get

0:18:40.080 --> 0:18:43.200
<v Speaker 1>when we're our ideas are fed by Hollywood, right, the

0:18:43.240 --> 0:18:46.520
<v Speaker 1>whole Star Wars Princess Leiah hologram. Right. And I was

0:18:46.560 --> 0:18:50.080
<v Speaker 1>actually trying to figure out why when I started doing

0:18:50.200 --> 0:18:54.040
<v Speaker 1>research for this holograms. You know, the three D projections

0:18:54.080 --> 0:18:56.240
<v Speaker 1>and holograms that I was finding, even the state of

0:18:56.240 --> 0:18:59.160
<v Speaker 1>the art ones were nothing like the idea I had.

0:18:59.320 --> 0:19:02.320
<v Speaker 1>Is just a kind of a shallow consumer of science fiction.

0:19:02.960 --> 0:19:09.200
<v Speaker 1>And I think that's because the movies, um do not

0:19:09.480 --> 0:19:12.320
<v Speaker 1>effectively communicate the idea that, as far as we know,

0:19:12.840 --> 0:19:16.440
<v Speaker 1>three D imaging is really shackle too screens to some

0:19:16.720 --> 0:19:20.520
<v Speaker 1>form of actual physical medium that you can't just project

0:19:20.680 --> 0:19:25.280
<v Speaker 1>light into a space and have it be coherent in

0:19:25.359 --> 0:19:27.879
<v Speaker 1>any way until we have a transparent nanobot army that

0:19:28.000 --> 0:19:30.400
<v Speaker 1>we can use to reflect images off of. But it's true,

0:19:30.400 --> 0:19:32.040
<v Speaker 1>I mean here, which we don't even need to reflect

0:19:32.080 --> 0:19:33.920
<v Speaker 1>at that point. The nano bots themselves just take on

0:19:34.080 --> 0:19:36.760
<v Speaker 1>whatever color they need, and then because they're nanobots, they're

0:19:36.760 --> 0:19:39.520
<v Speaker 1>already got an amazing resolutions, So really they just form whatever,

0:19:40.240 --> 0:19:44.360
<v Speaker 1>Like your idea twenty years away, Yeah, it's always away,

0:19:44.400 --> 0:19:47.399
<v Speaker 1>yeah exactly, um No, but I mean so we can

0:19:47.480 --> 0:19:49.160
<v Speaker 1>think of a few in the movies. I mean, there's

0:19:49.200 --> 0:19:51.639
<v Speaker 1>tons of these things. But if you think of in

0:19:51.760 --> 0:19:55.320
<v Speaker 1>Star Wars, like you mentioned earlier, Lauren, Princess Leah, or

0:19:55.400 --> 0:20:00.240
<v Speaker 1>They or the Chess set, these are uh if it

0:20:00.280 --> 0:20:02.480
<v Speaker 1>seems to have a little base and then coming up

0:20:02.520 --> 0:20:05.680
<v Speaker 1>out of it, yeah, right, and it seemed, well, what

0:20:05.880 --> 0:20:08.720
<v Speaker 1>it is is the thing that's amazing about it is

0:20:08.960 --> 0:20:15.240
<v Speaker 1>the full simulation of volume from every angle, not attached

0:20:15.320 --> 0:20:17.920
<v Speaker 1>to a screen. Right. So in other words, so it's

0:20:17.960 --> 0:20:20.800
<v Speaker 1>not it's not taking advantage of your perspective. Right. You

0:20:20.880 --> 0:20:23.120
<v Speaker 1>could walk around this thing and see it from any

0:20:23.200 --> 0:20:25.119
<v Speaker 1>angle and it would be as if there were an

0:20:25.119 --> 0:20:28.000
<v Speaker 1>actual person or thing in the room with you, not

0:20:28.160 --> 0:20:32.080
<v Speaker 1>just a projection. So yeah, it seems to have all

0:20:32.119 --> 0:20:34.800
<v Speaker 1>the qualities of an actual, real object. It's just it's

0:20:34.840 --> 0:20:37.760
<v Speaker 1>one made out of light. But there's some obvious problems

0:20:37.840 --> 0:20:40.800
<v Speaker 1>with this. I mean, we can project images that appear

0:20:40.960 --> 0:20:44.639
<v Speaker 1>three D from a certain perspective, but um, you can't

0:20:45.000 --> 0:20:48.320
<v Speaker 1>just project something into thin air and then make it

0:20:48.560 --> 0:20:51.359
<v Speaker 1>stop right here. If we could, if we could control

0:20:51.480 --> 0:20:54.240
<v Speaker 1>light like that, then lightsabers would be a thing. It's

0:20:54.240 --> 0:20:56.280
<v Speaker 1>the same problem with lightsabers right, how do you turn

0:20:56.359 --> 0:20:59.800
<v Speaker 1>on a lightsaber and have the light stop at saber

0:21:00.040 --> 0:21:02.920
<v Speaker 1>length as opposed to just being a really destructive flashlight,

0:21:03.840 --> 0:21:05.320
<v Speaker 1>you know. I mean that's the same sort of problem

0:21:05.320 --> 0:21:07.360
<v Speaker 1>with the laser if you prefer be a laser gun,

0:21:07.520 --> 0:21:10.000
<v Speaker 1>but with a lightsaber handle instead of an unstead of

0:21:10.000 --> 0:21:12.960
<v Speaker 1>a gun handle. Um. Now, in the world of Star Wars,

0:21:13.119 --> 0:21:15.440
<v Speaker 1>we can explain it by saying magic, because come on,

0:21:15.840 --> 0:21:18.000
<v Speaker 1>it's really what Star Wars is. But there are other

0:21:18.280 --> 0:21:21.040
<v Speaker 1>there are other instances of this. I mean I was

0:21:21.119 --> 0:21:24.200
<v Speaker 1>mentioning before the show Bones, the Sri television series Bones.

0:21:24.680 --> 0:21:28.320
<v Speaker 1>It's you know, a forensic, uh procedural kind of show,

0:21:28.800 --> 0:21:31.560
<v Speaker 1>and in almost every episode, at some point they have

0:21:32.000 --> 0:21:36.720
<v Speaker 1>a uh they go and look at this holographic display,

0:21:37.200 --> 0:21:40.919
<v Speaker 1>which is this three dimensional display that shows whatever they

0:21:40.960 --> 0:21:43.280
<v Speaker 1>need to look at in all dimensions. They can manipulate

0:21:43.280 --> 0:21:45.800
<v Speaker 1>in any way, and it's within their actual physical space.

0:21:46.200 --> 0:21:48.680
<v Speaker 1>I've never seen it, so it's it's like fully with

0:21:48.960 --> 0:21:51.480
<v Speaker 1>volume and they can Yeah, it's it's like a it's

0:21:51.480 --> 0:21:53.879
<v Speaker 1>like a giant like fish tank of a hologram that

0:21:53.920 --> 0:21:55.720
<v Speaker 1>they can just go up to and and you know,

0:21:55.800 --> 0:21:57.919
<v Speaker 1>the characters are standing all around it. And you can

0:21:57.960 --> 0:22:01.040
<v Speaker 1>see straight through this image to the other people behind it,

0:22:01.480 --> 0:22:04.960
<v Speaker 1>and everyone is seeing the same is rotating around it. Well,

0:22:05.000 --> 0:22:08.320
<v Speaker 1>I actually I think that might be more feasible than

0:22:08.400 --> 0:22:11.000
<v Speaker 1>the Princess Leiath thing, because you've got to contain, right,

0:22:11.080 --> 0:22:13.960
<v Speaker 1>if you've got a container with with like glass on

0:22:14.119 --> 0:22:17.080
<v Speaker 1>all sides, then I think in that case, with some

0:22:17.400 --> 0:22:21.440
<v Speaker 1>really advanced projection technology and resolution, it might be possible

0:22:21.560 --> 0:22:24.199
<v Speaker 1>to say, well, we can contain the illusion of an

0:22:24.200 --> 0:22:28.199
<v Speaker 1>image within this glass area. And and and I especially

0:22:28.240 --> 0:22:30.760
<v Speaker 1>if it were you know, maybe not quite cylindrical, but

0:22:30.920 --> 0:22:34.000
<v Speaker 1>but many sided, you could project a slightly different image

0:22:34.000 --> 0:22:36.880
<v Speaker 1>onto each pane of glass create the illusion that you're

0:22:36.920 --> 0:22:39.440
<v Speaker 1>going all the way around an object right right in person.

0:22:39.520 --> 0:22:41.000
<v Speaker 1>If you were to walk around it, it would not

0:22:41.119 --> 0:22:44.720
<v Speaker 1>look nearly as impressive as the depiction in the television series.

0:22:44.760 --> 0:22:49.000
<v Speaker 1>But then again, you know, everything's heightened for entertainment. I mean,

0:22:49.080 --> 0:22:52.359
<v Speaker 1>we understand that, but it's it's again another sort of

0:22:52.440 --> 0:22:55.480
<v Speaker 1>misrepresentation of what three D imaging really is. Well, and

0:22:55.600 --> 0:22:57.600
<v Speaker 1>clearly they've been doing this for a while. I mean

0:22:57.680 --> 0:23:03.440
<v Speaker 1>we mentioned Star Wars, and that was the s and

0:23:03.480 --> 0:23:06.240
<v Speaker 1>then uh and then you see going through uh, one

0:23:06.359 --> 0:23:10.359
<v Speaker 1>was total recall made. It was like something two thousand eleven. Right,

0:23:11.520 --> 0:23:15.080
<v Speaker 1>is the original one with the one with believe that

0:23:15.160 --> 0:23:18.720
<v Speaker 1>people defend the original Okay, oh, we're about to fight

0:23:20.280 --> 0:23:22.440
<v Speaker 1>the original one after the show, the original one with

0:23:22.560 --> 0:23:26.040
<v Speaker 1>Honold he they've got they've got a hologram in that movie, right,

0:23:26.280 --> 0:23:31.280
<v Speaker 1>a quote hologram, Right, But it's it's it's it just

0:23:31.400 --> 0:23:34.200
<v Speaker 1>walks around with everybody. Well in the series of In

0:23:35.000 --> 0:23:38.239
<v Speaker 1>the British comedy series Red Dwarf, one of the main

0:23:38.320 --> 0:23:42.040
<v Speaker 1>characters is a hologram, although that's simply played by an

0:23:42.119 --> 0:23:45.440
<v Speaker 1>actor who's really moving around in the space um and

0:23:45.520 --> 0:23:48.520
<v Speaker 1>then only occasionally does stuff move through him where they

0:23:48.800 --> 0:23:51.639
<v Speaker 1>you know, have to shoot some sort of effects of that, right, right,

0:23:51.760 --> 0:23:55.680
<v Speaker 1>or the doctor on a voyager, yeah, holographic medical and

0:23:55.840 --> 0:23:58.040
<v Speaker 1>and none of these rely on screens in the way

0:23:58.160 --> 0:24:01.919
<v Speaker 1>that every hologram exactly something. There's some form of coherent light.

0:24:02.160 --> 0:24:04.359
<v Speaker 1>But by Star Trek, you've got the idea of the

0:24:04.440 --> 0:24:08.920
<v Speaker 1>holodeck where you're in this this four dimensional holographic environment

0:24:09.119 --> 0:24:11.199
<v Speaker 1>that you know, but they also have replicators so they

0:24:11.240 --> 0:24:14.080
<v Speaker 1>can make whatever they need it. It's funny how much

0:24:14.119 --> 0:24:18.320
<v Speaker 1>we want this because people I keep seeing online how

0:24:18.440 --> 0:24:22.640
<v Speaker 1>everybody keeps announcing now we've got the full Princess Leia

0:24:22.720 --> 0:24:26.159
<v Speaker 1>hologram right around there's new news. It's it's like, no,

0:24:26.359 --> 0:24:30.320
<v Speaker 1>this one, this one for real. Yeah, they keep promising

0:24:30.400 --> 0:24:32.480
<v Speaker 1>what we're seeing in the movies and then you look

0:24:32.560 --> 0:24:35.399
<v Speaker 1>into it and it's like somebody overhyped this. What what

0:24:35.560 --> 0:24:39.399
<v Speaker 1>you're talking about In each case is still just like, um,

0:24:39.520 --> 0:24:42.120
<v Speaker 1>this is a sort of better hologram than the one before,

0:24:42.280 --> 0:24:46.439
<v Speaker 1>or not hologram they use the word that fancier screen

0:24:47.200 --> 0:24:49.560
<v Speaker 1>or I was looking at this one in the Guardian.

0:24:50.520 --> 0:24:53.480
<v Speaker 1>The headline is Princess Leia Hologram could become a reality,

0:24:53.520 --> 0:24:57.680
<v Speaker 1>and it's talking about something. Uh. They're doing Hewlett Packard Labs.

0:24:57.800 --> 0:25:01.880
<v Speaker 1>And I don't mean to downplay their achievement all. I mean, yeah,

0:25:02.000 --> 0:25:06.679
<v Speaker 1>they have created an amazing screen, uh for for simulating

0:25:07.280 --> 0:25:09.479
<v Speaker 1>really really good three D and you can move your

0:25:09.520 --> 0:25:11.560
<v Speaker 1>head all around it. It's got a lot of range

0:25:11.600 --> 0:25:14.160
<v Speaker 1>of vision. You know, you can go in that almost

0:25:14.280 --> 0:25:18.639
<v Speaker 1>full semicircle around the screen um to see it. Uh.

0:25:18.920 --> 0:25:21.400
<v Speaker 1>And so so I don't mean to downplay at all

0:25:21.520 --> 0:25:24.760
<v Speaker 1>what they've done, but it's not print. I mean it's

0:25:24.800 --> 0:25:28.359
<v Speaker 1>still a screen, right, Yeah, I think I think, uh,

0:25:29.040 --> 0:25:33.240
<v Speaker 1>we're probably limited by screens for the foreseeable future. I

0:25:33.280 --> 0:25:35.560
<v Speaker 1>mean not to say that someone won't someday figure out

0:25:35.600 --> 0:25:39.280
<v Speaker 1>ways of telling light who's the Boss and and maybe

0:25:39.359 --> 0:25:42.720
<v Speaker 1>projecting a three dimensional, you know, entertainment right there in

0:25:42.760 --> 0:25:46.280
<v Speaker 1>your room, perhaps an episode of Who's the Boss. I'm sorry,

0:25:46.840 --> 0:25:49.560
<v Speaker 1>I was, I was waiting Joe. Joe just stared at

0:25:49.600 --> 0:25:53.359
<v Speaker 1>me in shell shockhar and Lawrence just snickering, just like

0:25:53.560 --> 0:25:59.200
<v Speaker 1>the The Angel. The horrible, painful setup of that went

0:25:59.359 --> 0:26:02.480
<v Speaker 1>so long. That's that's my gig, man, that's my gig.

0:26:02.920 --> 0:26:07.359
<v Speaker 1>I do long setups and talk about it. Yeah. Yeah,

0:26:07.480 --> 0:26:10.520
<v Speaker 1>all right, and then we podcast about it. That's awesome. No, No,

0:26:10.880 --> 0:26:14.280
<v Speaker 1>it's I think all of that's really relevant information. I

0:26:14.320 --> 0:26:17.520
<v Speaker 1>mean the idea that since we already have the preconceived

0:26:17.560 --> 0:26:20.719
<v Speaker 1>notion that this is where we're headed, the Princess Leiah hologram,

0:26:21.840 --> 0:26:25.159
<v Speaker 1>whatever you want to call it, then it's understandable that

0:26:25.280 --> 0:26:28.960
<v Speaker 1>that's how people report on it because it immediately conveys

0:26:29.080 --> 0:26:32.400
<v Speaker 1>information to the reader. Because that's one of those touchstones

0:26:32.480 --> 0:26:35.399
<v Speaker 1>that most people are familiar with. I do wish they

0:26:35.400 --> 0:26:37.760
<v Speaker 1>would come up with a different term, although we also

0:26:37.920 --> 0:26:42.480
<v Speaker 1>have to admit the fact that language is plastic, it's flexible,

0:26:42.640 --> 0:26:45.960
<v Speaker 1>and sometimes words eventually start to mean things that they

0:26:46.000 --> 0:26:49.640
<v Speaker 1>did not originally mean. So I suspect, knowing the way

0:26:49.680 --> 0:26:53.600
<v Speaker 1>people work, that hologram essentially will be you know, it's

0:26:53.600 --> 0:26:56.920
<v Speaker 1>already colloquially used for three D projection, but it's gonna

0:26:57.000 --> 0:26:58.760
<v Speaker 1>just that's just gonna be the name, the meaning of

0:26:58.800 --> 0:27:00.800
<v Speaker 1>the words. We'll just listen to how we've been using

0:27:00.880 --> 0:27:03.639
<v Speaker 1>it now, even though we like just made the distinction.

0:27:03.800 --> 0:27:06.440
<v Speaker 1>I mean, well, it's because that's what everyone calls it,

0:27:06.560 --> 0:27:08.600
<v Speaker 1>not that I'm not saying it because that's what I

0:27:08.680 --> 0:27:11.680
<v Speaker 1>think of I think it is. I'm saying because that's okay, Jonathan, Look,

0:27:11.680 --> 0:27:13.879
<v Speaker 1>I'm just I'm speaking to the people using the language

0:27:13.920 --> 0:27:16.720
<v Speaker 1>they use. I don't want to I don't want to

0:27:16.800 --> 0:27:20.560
<v Speaker 1>lose folks after my hostage. Yeah, I support you, Okay, good,

0:27:21.000 --> 0:27:23.000
<v Speaker 1>all right? Well, Hey, you know what, I think I'm

0:27:23.040 --> 0:27:24.920
<v Speaker 1>gonna wrap this up because I have the power to

0:27:25.000 --> 0:27:27.920
<v Speaker 1>do that. This is a fun discussion though, holograms. That's

0:27:28.000 --> 0:27:31.120
<v Speaker 1>really one of those interesting things. There's a great article

0:27:31.160 --> 0:27:33.840
<v Speaker 1>on the How Stuff Works site about how holograms work,

0:27:34.200 --> 0:27:39.000
<v Speaker 1>which really goes into amazing detail about how the light

0:27:39.119 --> 0:27:42.399
<v Speaker 1>interacts to create this illusion of a three D image,

0:27:42.880 --> 0:27:45.600
<v Speaker 1>um and and how your brain picks up some of

0:27:45.640 --> 0:27:48.080
<v Speaker 1>the work. Tracy Wilson wrote it, and it's it gets

0:27:48.160 --> 0:27:49.800
<v Speaker 1>really deep into the physics if you're into that kind

0:27:49.840 --> 0:27:52.119
<v Speaker 1>of thing. It nearly broke her. I remember when she

0:27:52.240 --> 0:27:54.159
<v Speaker 1>was writing it. It was one of the ones that

0:27:54.320 --> 0:27:57.080
<v Speaker 1>was There are a couple of articles on that site

0:27:57.160 --> 0:27:59.520
<v Speaker 1>that were particularly difficult, and that was one of them.

0:27:59.760 --> 0:28:01.560
<v Speaker 1>But it's really well done. She did a great job,

0:28:01.600 --> 0:28:04.200
<v Speaker 1>so I highly recommend checking that out. Also, if you

0:28:04.320 --> 0:28:05.760
<v Speaker 1>want to get in touch with us, we have an

0:28:05.800 --> 0:28:09.640
<v Speaker 1>email address that's f W Thinking at Discovery dot com.

0:28:10.200 --> 0:28:12.560
<v Speaker 1>You can go to f W thinking dot com and

0:28:12.800 --> 0:28:16.520
<v Speaker 1>uh and check out all of the blogs, the podcast,

0:28:17.240 --> 0:28:20.200
<v Speaker 1>the video episodes, they're all up there. You can find

0:28:20.320 --> 0:28:23.080
<v Speaker 1>links to our social media so you can follow us

0:28:23.119 --> 0:28:25.680
<v Speaker 1>on Twitter or Facebook or Google Plus and get in

0:28:25.800 --> 0:28:28.040
<v Speaker 1>touch with us. Let's know what what interests you about

0:28:28.040 --> 0:28:31.560
<v Speaker 1>the future, what what what has you excited? What points

0:28:31.600 --> 0:28:33.720
<v Speaker 1>do you do you want us to cover. We're really

0:28:33.760 --> 0:28:35.560
<v Speaker 1>eager to hear from you, and we look forward to

0:28:35.600 --> 0:28:42.000
<v Speaker 1>talking to you again. Really soon. For more on this

0:28:42.160 --> 0:28:45.640
<v Speaker 1>topic and the future of technology, visit forward thinking dot com,

0:28:55.960 --> 0:28:58.720
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