WEBVTT - TechStuff Plays with the Commodore 64

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<v Speaker 1>Brought to you by the reinvented two thousand twelve Camray.

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<v Speaker 1>It's ready. Are you get in touch with technology with

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<v Speaker 1>tech Stuff from how stuff dot com. Hello, welcome to

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<v Speaker 1>tech Stuff. My name is Chris Poulette and I am

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<v Speaker 1>an editor at how stuff works dot com. Sitting across

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<v Speaker 1>from me as always senior writer Jonathan Strickland. If you

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<v Speaker 1>really want to hear about it, the first thing you'll

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<v Speaker 1>probably want to know is where I was born and

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<v Speaker 1>what my lousy childhood was like, and how my parents

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<v Speaker 1>were occupied and all before they had me and all

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<v Speaker 1>that David Copperfield kind of crap. But I don't feel

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<v Speaker 1>like going into it if you want to know the truth,

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<v Speaker 1>good because we didn't want Oh that was a quote. Yes,

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<v Speaker 1>that that does not that was not mine. That was

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<v Speaker 1>a quote. Um, yeah, it's a quote. And here's a

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<v Speaker 1>hard thing to believe. It's a quote from a book

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<v Speaker 1>I have never read, and it is a classic. But

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<v Speaker 1>I was never it was never part of my curriculum

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<v Speaker 1>growing up, and so one of these days I'm gonna

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<v Speaker 1>have to fix that. Anyway, So today we're going to

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<v Speaker 1>talk about an interesting piece of technology that was very

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<v Speaker 1>influential early on in the era of personal computers. That's

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<v Speaker 1>the truth. And UM, of course we've we've talked on

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<v Speaker 1>its sibling later or earlier earlier, earlier in our podcast history,

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<v Speaker 1>UM and Jonathan really wanted to get into a bit

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<v Speaker 1>of the history of the company today. So well, we'll

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<v Speaker 1>talk about the history of this particular machine, but uh

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<v Speaker 1>sort of in a the greater context of the company itself.

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<v Speaker 1>And it starts with a guy who was born in Europe, Yeah,

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<v Speaker 1>Polish immigrant named Jack Tramiel. Uh. He actually had a

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<v Speaker 1>very very traumatic early experience because he was he was

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<v Speaker 1>one of the uh Jews who were rounded up by

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<v Speaker 1>Germany and put into a concentration camp. Um. Now, fortunately

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<v Speaker 1>he survived that ordeal. Eventually moved to North America, originally

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<v Speaker 1>New York City, became part of the U. S. Army,

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<v Speaker 1>and actually began to learn how to repair typewriters. What

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<v Speaker 1>typewriter He was loving that, Okay, kids, back in the day,

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<v Speaker 1>typewriters were these devices that would print directly to paper. UM.

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<v Speaker 1>So yeah, it was he was a typewriter repairman and

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<v Speaker 1>uh he started to he found an opportunity to create

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<v Speaker 1>a company h in Toronto, Ontario, Canada. And so he

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<v Speaker 1>moved to Toronto, and in nineteen fifty four he founded

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<v Speaker 1>a company called the Commodore Portable Typewriter Company. And Uh,

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<v Speaker 1>just so you know, I've got some other interesting things

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<v Speaker 1>that happened in nineteen fifty four, just to give context

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<v Speaker 1>to what else is going on in the world. I

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<v Speaker 1>just thought this would be kind of cool. I I

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<v Speaker 1>kind of want to do this from here on out

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<v Speaker 1>to kind of give context to historical events happened. So

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<v Speaker 1>in nineteen fifty four, that was also the year the

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<v Speaker 1>first nuclear powered submarine was unveiled. That was the USS Nautilus.

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<v Speaker 1>That the hydrogen bomb was tested at Bikini Atoll, which

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<v Speaker 1>just makes me think of Beanie and Cecil because they

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<v Speaker 1>had the island no Bikini at all. And then, uh,

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<v Speaker 1>there's a According to True Knowledge, which is an artificial

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<v Speaker 1>intelligence program created by William Tunstulpedo. April eleventh, nineteen fifty four,

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<v Speaker 1>was officially the most boring day in the twentieth century

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<v Speaker 1>because nothing of any real consequence happened that day. Uh.

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<v Speaker 1>Brown versus Board of Education happened in nineteen fifty four

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<v Speaker 1>that ended segregation in public schools in the United States.

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<v Speaker 1>The first issue ever of Sports Illustrated Magazine published that

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<v Speaker 1>year Laura the Flies published that year. Actually, now that

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<v Speaker 1>I think about it, I should have used that as

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<v Speaker 1>the quote for the beginning of this podcast. Uh. Texas

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<v Speaker 1>Instruments announced the development of the first transistor radio in

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<v Speaker 1>nineteen fifty four, and Texas Instruments is going to play

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<v Speaker 1>a part in this discussion as well. And one of

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<v Speaker 1>the most pivotal events in nineteen fifty four, the very

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<v Speaker 1>first gud Zella movie premieres. So Uh. In nineteen fifty five,

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<v Speaker 1>the company officially incorporates and becomes Commodore Business Machines, Incorporated. Uh. Sorry,

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<v Speaker 1>you were going to say, no, I was going to

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<v Speaker 1>add that the the Commodore history that I've pulled up

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<v Speaker 1>UM suggests that part of the reason that that Jack

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<v Speaker 1>Tremille decided to get into business manufacturing his own equipment

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<v Speaker 1>was because, um, the the machines, the typewriters that were

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<v Speaker 1>coming in from overseas were much more inexpensive, and uh,

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<v Speaker 1>you know, his his repair business was sort of he

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<v Speaker 1>realized that he wasn't going to have much of a

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<v Speaker 1>future in that, so he decided to get in on

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<v Speaker 1>on his own thing. Yeah, which was a smart deal

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<v Speaker 1>for him. It worked out, Yeah, it worked out. In

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<v Speaker 1>nineteen sixty two, the company was listed in New York

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<v Speaker 1>Stock Exchange as Commodore International Limited. Uh. And then in

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<v Speaker 1>the nineties seventies, Commodore began the transition to get into

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<v Speaker 1>the business of manufacturing calculators, including scientific calculators. And they

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<v Speaker 1>were I think, like we've talked about some people who

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<v Speaker 1>have manufactured calculators. Yeah, yeah, well they met with early success.

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<v Speaker 1>But then Texas Instruments got into the game. And of

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<v Speaker 1>course their thing was creating affordable calculators for for consumers.

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<v Speaker 1>Plus they had to compete with Hewlett Packard of course

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<v Speaker 1>they were they were looking more at high end business machines.

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<v Speaker 1>So Texas Instruments starts to hone in on this calculator business,

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<v Speaker 1>and that's when the by the mid seventies, mid to

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<v Speaker 1>late seventies, that's when the the concept of the personal

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<v Speaker 1>computer as we consider them today, that's when it's really

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<v Speaker 1>started to take hold. And so Tramuel thought, this is

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<v Speaker 1>really where it's at. We should get into this because

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<v Speaker 1>the calculator business is starting to get a little too crowded,

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<v Speaker 1>and they hired an engineer by the name of Chuck Pedal,

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<v Speaker 1>who actually joined a division of Commodore called MS Technology Incorporated.

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<v Speaker 1>So this is a subsidiary essentially a Commodore and MS

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<v Speaker 1>Technology is the company that created well, they manufactured semiconductors. Yes,

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<v Speaker 1>and he Pedal created a processor chip which was sort

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<v Speaker 1>of similar to a chip that Motorola had made previously,

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<v Speaker 1>but it was called the six five zero X series.

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<v Speaker 1>So six zero two being one of the most famous

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<v Speaker 1>and six five one zero being another. And we'll talk

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<v Speaker 1>about those in a little bit as famous as you

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<v Speaker 1>know chips get yeah, yeah, or at least gotten those days, right,

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<v Speaker 1>So these are processors that were very, very influential early on.

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<v Speaker 1>So nineteen seventies six, Commodore International Limited relocates to west Chester, Pennsylvania,

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<v Speaker 1>a place I'm actually really familiar with. I've been to

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<v Speaker 1>Westchester many many times. In nineteen seventy seven, Commodore then

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<v Speaker 1>unveiled the Personal Electronic Transactor or PET, the Commodore PET. Yeah,

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<v Speaker 1>the Commodore PET was one of the well, that was

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<v Speaker 1>the first computer the Commodore created, and they unveiled it

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<v Speaker 1>at in nineteen seventy seven at CS in Chicago. Yeah,

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<v Speaker 1>if you listen, to our CES podcast. You remember we

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<v Speaker 1>talked about how you know, they experiment with different cities,

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<v Speaker 1>including Chicago for a while. Well, the PET was really

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<v Speaker 1>popular in education in schools, but it wasn't a It

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<v Speaker 1>wasn't a success in the home market at all. Had

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<v Speaker 1>a very industrial looks made out of metal, and it

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<v Speaker 1>was pretty expensive, but it did feature the MS six

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<v Speaker 1>five zero two processor. Now, in nineteen eighty, Commodore announced

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<v Speaker 1>the VIC twenty and I remember the VIC twenty very well. Yeah,

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<v Speaker 1>it actually went on saye in one and originally the

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<v Speaker 1>sales price was two dollars, which was incredible. I mean,

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<v Speaker 1>it was undercutting all the other personal computers that were

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<v Speaker 1>on the market at the time. By the way, in

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<v Speaker 1>today's dollars, that's about seven hundred and eight bucks. So

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<v Speaker 1>this was the first PC to sell over a million units.

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<v Speaker 1>It was the first really popular home PC. Yeah. Now,

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<v Speaker 1>the the VIC twenty was sort of unusual in another

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<v Speaker 1>way to UM because you know, by today's standards, it

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<v Speaker 1>wouldn't be as unusual UM, but at this point it's

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<v Speaker 1>a machine that didn't have its own monitor, UM, and

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<v Speaker 1>it really didn't have a monitor that you got with it.

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<v Speaker 1>You were really most people I knew that had VIC

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<v Speaker 1>twenties just took him up to a TV UM. But

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<v Speaker 1>that was part of its appeal was it was for

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<v Speaker 1>people who wanted to mess around with computers. And at

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<v Speaker 1>that point, if you had a home computer, you were

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<v Speaker 1>somebody who wanted to mess around with computers. UM. This

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<v Speaker 1>wasn't something that you did because you wanted to log

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<v Speaker 1>into bulletin boards or because you you know, uh needed

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<v Speaker 1>the Internet for school or something like that. You didn't

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<v Speaker 1>why would you want a computer in your house? You know,

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<v Speaker 1>because I like computers. I want to learn more about computers.

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<v Speaker 1>So you know, this is this is an affordable way

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<v Speaker 1>for people to get on in on the ground floor

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<v Speaker 1>and fool around with computers. UM. Now, it wasn't exactly

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<v Speaker 1>a powerful machine. Five kilobytes of Braham, yeah, and only

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<v Speaker 1>three and a half kilobytes were available once you booted

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<v Speaker 1>it up. The other one and a half that that

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<v Speaker 1>was dedicated to the startup process and running the the

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<v Speaker 1>the back end of the machine, So you only had

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<v Speaker 1>three and a half kilobytes of RAM to work with. UM.

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<v Speaker 1>And it was cartridge based, but it also you could

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<v Speaker 1>also get a cassette tape drive that we could connect

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<v Speaker 1>to it. Um. And one of the advantages of hooking

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<v Speaker 1>it up to your television was that if you have

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<v Speaker 1>a color TV, you have a color monitor, whereas if

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<v Speaker 1>you look at the other computers on the market at

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<v Speaker 1>that time, they were monochromatic monitors. So that was a

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<v Speaker 1>big advantage. Now, these these advantages still if you look

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<v Speaker 1>at the power of the VIC twenty, that was that

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<v Speaker 1>was the biggest criticism as direct at the VIC twenty

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<v Speaker 1>was that it was underpowered. So, uh, Commodore had a

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<v Speaker 1>response to that, which brings us to the real subject

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<v Speaker 1>of this podcast. In nine two, Commodore introduced the Commodore

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<v Speaker 1>sixty four and they introduced it at C E s YEP.

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<v Speaker 1>Now this, uh, both of these machines have essentially the

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<v Speaker 1>same form factor. UM. And if you look at it

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<v Speaker 1>now go back and if you've never seen one, and

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<v Speaker 1>you go back and look at photos of this, it

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<v Speaker 1>looks sort of like it's just the keyboard. Um. It

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<v Speaker 1>was sort of an all in one, but it wasn't

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<v Speaker 1>like we think of it today. And in terms of

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<v Speaker 1>you know, some of the machines that that come out

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<v Speaker 1>that are all in one where they have the monitor

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<v Speaker 1>with the computer in it. This was the keyboard with

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<v Speaker 1>the computer in it. Um. And uh, yeah, those keys

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<v Speaker 1>were very clicky, but I mean absolutely solid machines, solid

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<v Speaker 1>to the point of if you if you were to

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<v Speaker 1>drop one on your foot, you might need medical attention. Well,

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<v Speaker 1>Commodore believed in making these machines tough. Um. But yeah,

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<v Speaker 1>I mean it's it's not exactly a glamour queen of

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<v Speaker 1>a machine, but you know, but how do it work?

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<v Speaker 1>And very versatile. Uh. It originally cost five hundred dollars,

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<v Speaker 1>which in today's dollars one three d twenty six bucks.

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<v Speaker 1>And still at five that's still very affordable compared to

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<v Speaker 1>the other personal computers, especially the Apple. To the two

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<v Speaker 1>main competitors against Commodore at this time, we're really a

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<v Speaker 1>tari An Apple Texas Instruments to a slightly lesser degree

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<v Speaker 1>and Tandy to a much lesser degree. Um. But yeah,

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<v Speaker 1>the five price point was very attractive. And the reason

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<v Speaker 1>why it's called the sixty four is that had sixty

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<v Speaker 1>four kilobytes of RAM. Commodore was always looking for those

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<v Speaker 1>fancy names. Yeah. Uh. The The design team included Robert Russell,

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<v Speaker 1>Bob Jannis, and David ZIMBECKI. Um, they were the ones

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<v Speaker 1>who kind of were the brains behind the original development,

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<v Speaker 1>although there were other people who were also very heavily

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<v Speaker 1>involved in creating this this computer. And I have the

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<v Speaker 1>first paragraph of the user manual if you would like

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<v Speaker 1>to hear it. Absolutely, let's go with that. Your new

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<v Speaker 1>Commodore sixty four is the best home computer available today.

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<v Speaker 1>You can use your Commodore sixty four for everything from

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<v Speaker 1>business applications to household paperwork to exciting games. The sixty

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<v Speaker 1>four offers you lots of memory six yes, lots of

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<v Speaker 1>color sixteen different colors, lots of sound, music and zund effects,

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<v Speaker 1>and lots of fun and practical uses. You can use

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<v Speaker 1>prepackaged software or you can write your own programs and

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<v Speaker 1>easy to learn Basic. Well, their version of easy to

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<v Speaker 1>learned Basic apparently wasn't easy to learn for everyone, because

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<v Speaker 1>I've seen some criticism leveled at it. However, UM, what

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<v Speaker 1>what's funny is that this machine was It's not funny

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<v Speaker 1>that this machine took off. UM. People had many many

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<v Speaker 1>people owned a VIC twenty, a Commodore sixty four or both.

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<v Speaker 1>UM and the power of this machine was not in

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<v Speaker 1>its processing power or its speed, but it was in

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<v Speaker 1>its ability to reach people with the idea of having

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<v Speaker 1>a computer at home. And it did have some other

0:13:37.200 --> 0:13:40.280
<v Speaker 1>features that made it very attractive. Um, it had eight

0:13:40.320 --> 0:13:43.360
<v Speaker 1>bit graphics, which put it on par with the the

0:13:43.360 --> 0:13:46.160
<v Speaker 1>home video game systems that were coming out, so there

0:13:46.240 --> 0:13:49.839
<v Speaker 1>was a an appeal to video game enthusiasts, and there

0:13:49.840 --> 0:13:51.120
<v Speaker 1>were a lot of games that came out for the

0:13:51.120 --> 0:13:53.760
<v Speaker 1>Common War sixty four that were that ended up being

0:13:53.800 --> 0:13:57.240
<v Speaker 1>incredibly popular. Uh. And then there was the fact that

0:13:57.480 --> 0:14:01.960
<v Speaker 1>it also allowed you to program in languages like Pascal, Logo,

0:14:02.200 --> 0:14:06.319
<v Speaker 1>fourth and Fortran. One of the big things about the

0:14:06.320 --> 0:14:08.240
<v Speaker 1>Comparse sixty four. One of the things that was most

0:14:08.240 --> 0:14:10.280
<v Speaker 1>attractive to a lot of users was the fact that

0:14:10.280 --> 0:14:15.520
<v Speaker 1>it had a sound interface device sound chip or SID chip. Yes. Now,

0:14:16.160 --> 0:14:19.160
<v Speaker 1>the SID chip was developed by Bob Yannis, who he

0:14:19.200 --> 0:14:22.240
<v Speaker 1>mentioned earlier, and he actually would later on go on

0:14:22.400 --> 0:14:26.600
<v Speaker 1>to found a synthesizer company, so he knew a thing

0:14:26.680 --> 0:14:29.640
<v Speaker 1>or two. He actually knew a lot about about sound

0:14:29.640 --> 0:14:32.480
<v Speaker 1>design music, and he wanted to be able to create

0:14:32.880 --> 0:14:36.560
<v Speaker 1>a device that could represent some a pretty broad array

0:14:36.600 --> 0:14:38.840
<v Speaker 1>of sounds, and the Converse sixty four had a much

0:14:38.920 --> 0:14:42.120
<v Speaker 1>more sophisticated sound system than almost any other device on

0:14:42.160 --> 0:14:45.920
<v Speaker 1>the market at that time. So you still have people

0:14:46.120 --> 0:14:48.800
<v Speaker 1>who are very much fans of the old Common War

0:14:48.880 --> 0:14:53.800
<v Speaker 1>sixty four when it comes to creating music today. And

0:14:53.840 --> 0:14:58.720
<v Speaker 1>you can still find lots of sixty four out there. Um.

0:14:58.760 --> 0:15:02.360
<v Speaker 1>There's a site that's dedicated to the C sixty four

0:15:02.800 --> 0:15:05.600
<v Speaker 1>uh C sixty four dot com, which is pretty interesting

0:15:05.600 --> 0:15:07.800
<v Speaker 1>if you like to play around with that. But UM,

0:15:07.840 --> 0:15:11.040
<v Speaker 1>one of the I remember back when I was a

0:15:11.120 --> 0:15:13.920
<v Speaker 1>kid and people had the Vick twenties and sixty four.

0:15:14.320 --> 0:15:18.000
<v Speaker 1>A lot of the magazines out there, UM, you know,

0:15:18.040 --> 0:15:22.600
<v Speaker 1>the computing magazines liked to offer a program um in

0:15:22.680 --> 0:15:25.280
<v Speaker 1>the back of the magazine, so you'd read about you know,

0:15:25.560 --> 0:15:28.960
<v Speaker 1>it was sort of like the PC worlds of the day,

0:15:28.960 --> 0:15:33.080
<v Speaker 1>but it was you know, magazines like Compute um had

0:15:33.920 --> 0:15:37.640
<v Speaker 1>uh you read about peripherals and and cool things you

0:15:37.640 --> 0:15:39.280
<v Speaker 1>could do with your computer, and then the back of

0:15:39.320 --> 0:15:42.360
<v Speaker 1>the the thing it would tell you about how to program,

0:15:42.360 --> 0:15:44.000
<v Speaker 1>and it would have a program in there that you

0:15:44.040 --> 0:15:46.760
<v Speaker 1>could enter in yourself. UM. And I think that was

0:15:46.880 --> 0:15:48.280
<v Speaker 1>that was sort of a beautiful thing. A friend of

0:15:48.320 --> 0:15:51.520
<v Speaker 1>mine and I uh sort of dabbled in that. Uh,

0:15:51.640 --> 0:15:53.880
<v Speaker 1>you know, working on trying to to come up with

0:15:54.040 --> 0:15:56.600
<v Speaker 1>uh or try to play some of the games that

0:15:56.640 --> 0:15:58.920
<v Speaker 1>they had written in there. And it was really kind

0:15:58.920 --> 0:16:03.160
<v Speaker 1>of cool because it gave you this perception that programming

0:16:03.480 --> 0:16:08.200
<v Speaker 1>something yourself it wasn't really all that hard. Um. You know,

0:16:08.280 --> 0:16:10.720
<v Speaker 1>it's it's sort of daunting in a way to to

0:16:11.000 --> 0:16:15.400
<v Speaker 1>pop in um DVD now or you know, download something

0:16:15.440 --> 0:16:18.000
<v Speaker 1>from the internet and you play these games with these

0:16:18.040 --> 0:16:22.080
<v Speaker 1>amazing graphics today and and sound you know, uh, surround

0:16:22.160 --> 0:16:25.440
<v Speaker 1>sound and and uh you know, millions of colors, but

0:16:26.800 --> 0:16:28.760
<v Speaker 1>you know, you have to get down to the hood,

0:16:28.800 --> 0:16:30.760
<v Speaker 1>you to actually look at the code that that seems

0:16:30.840 --> 0:16:33.000
<v Speaker 1>kind of and and you know, for some people it

0:16:33.040 --> 0:16:35.760
<v Speaker 1>can be really daunting, I think for most people, because

0:16:36.320 --> 0:16:38.040
<v Speaker 1>I didn't want to make it sound like you know

0:16:38.360 --> 0:16:42.000
<v Speaker 1>everyone that way. But back and back when the Cover

0:16:42.240 --> 0:16:45.600
<v Speaker 1>sixty four launched, it was completely feasible for a single

0:16:45.680 --> 0:16:50.080
<v Speaker 1>person to create a game from start to finish. Everything

0:16:50.160 --> 0:16:53.600
<v Speaker 1>from the graphics to the sound, to the gameplay itself,

0:16:53.760 --> 0:16:56.480
<v Speaker 1>the story, whatever you want to call it, all of

0:16:56.480 --> 0:16:59.680
<v Speaker 1>that was completely feasible for one or maybe maybe a

0:17:00.080 --> 0:17:02.760
<v Speaker 1>mall team of people like two or three to put

0:17:02.800 --> 0:17:06.919
<v Speaker 1>it all together. And of course today to create games

0:17:06.960 --> 0:17:12.280
<v Speaker 1>that compete at at the standard level. It's entire divisions

0:17:12.320 --> 0:17:15.439
<v Speaker 1>of companies that build games. Now, that doesn't mean that

0:17:15.480 --> 0:17:18.320
<v Speaker 1>there aren't still people out there who take it upon

0:17:18.359 --> 0:17:20.520
<v Speaker 1>themselves to create a game all by themselves. And there's

0:17:20.560 --> 0:17:23.800
<v Speaker 1>some really popular and compelling games out there. They're made

0:17:23.800 --> 0:17:27.000
<v Speaker 1>by a single person. But that's the exception, not the rule,

0:17:27.200 --> 0:17:29.159
<v Speaker 1>as opposed to the other way around. Back in the

0:17:29.160 --> 0:17:32.480
<v Speaker 1>Commodore sixty four premiered, and it was sort of a

0:17:32.640 --> 0:17:36.960
<v Speaker 1>basic platform. That's kind of a pun but unintended, but

0:17:37.040 --> 0:17:39.200
<v Speaker 1>it was. It was a platform for people to learn

0:17:39.280 --> 0:17:43.240
<v Speaker 1>the foundations for computer programming, and so it was a

0:17:43.320 --> 0:17:46.240
<v Speaker 1>very popular device, especially I mean, if you talk to

0:17:46.960 --> 0:17:50.479
<v Speaker 1>people who are a well established computer scientists today, a

0:17:50.520 --> 0:17:53.720
<v Speaker 1>lot of them have fond memories of the Commodore sixty

0:17:53.720 --> 0:17:56.240
<v Speaker 1>four because that was the machine that got them into

0:17:56.640 --> 0:18:00.200
<v Speaker 1>computer science. And I had read too that one of

0:18:00.240 --> 0:18:03.880
<v Speaker 1>the benefits, one of the detriments of the sixty four

0:18:04.080 --> 0:18:07.280
<v Speaker 1>led to one of the uh real strengths of the

0:18:07.280 --> 0:18:10.520
<v Speaker 1>sixty four, which was, um, it really didn't have a

0:18:10.560 --> 0:18:13.040
<v Speaker 1>lot of uh didn't have a lot of memory. You

0:18:13.040 --> 0:18:15.399
<v Speaker 1>didn't have a lot of room to play with code.

0:18:15.840 --> 0:18:18.439
<v Speaker 1>So the people who learned a program learned to do

0:18:18.520 --> 0:18:21.919
<v Speaker 1>that very efficiently because they didn't have a lot of

0:18:21.960 --> 0:18:24.879
<v Speaker 1>room for error um, and a lot of room for

0:18:24.880 --> 0:18:28.600
<v Speaker 1>extraneous stuff in their code. Now. UM, I don't know

0:18:28.640 --> 0:18:31.360
<v Speaker 1>if you knew this or not, but they they may.

0:18:31.400 --> 0:18:34.800
<v Speaker 1>For a while, Commodore actually considered the possibility of doing

0:18:34.840 --> 0:18:38.080
<v Speaker 1>something else before they released the sixty four. In fact,

0:18:38.080 --> 0:18:41.920
<v Speaker 1>they heard an overture from some people at a budding

0:18:42.400 --> 0:18:46.280
<v Speaker 1>brand new computer company. Um, but they turned him down.

0:18:46.520 --> 0:18:49.560
<v Speaker 1>A couple of guys named Steve who had approached who

0:18:49.560 --> 0:18:52.679
<v Speaker 1>had approached Commodore with the idea of, hey, wouldn't you

0:18:52.960 --> 0:18:57.400
<v Speaker 1>like to buy this computer design we have in mind? Um.

0:18:57.440 --> 0:18:59.920
<v Speaker 1>And as it turns out, Commodore passed on the idea

0:19:00.000 --> 0:19:04.639
<v Speaker 1>for the Apple too. Um what what is now? Apple

0:19:05.000 --> 0:19:09.359
<v Speaker 1>could have been Commodore in a way. But in in

0:19:09.440 --> 0:19:11.960
<v Speaker 1>doing so, we actually ended up with two great machines

0:19:12.000 --> 0:19:13.639
<v Speaker 1>because we ended up with the sixty four and the

0:19:13.680 --> 0:19:17.600
<v Speaker 1>Apple two, which ended up being competitors. Um. But it's

0:19:17.640 --> 0:19:19.639
<v Speaker 1>kind of funny. I I had no idea. Now I

0:19:20.119 --> 0:19:24.040
<v Speaker 1>knew about the ties with them with Atari, of course, um,

0:19:24.720 --> 0:19:27.280
<v Speaker 1>since they were at engineers. But yeah, and that's gonna

0:19:27.280 --> 0:19:30.000
<v Speaker 1>get even more complicated in a minute to Uh. Yeah,

0:19:30.119 --> 0:19:35.320
<v Speaker 1>the the and the sixty four used cartridges just like

0:19:35.359 --> 0:19:38.960
<v Speaker 1>the VIC twenty did. Also could use cassettes, but it

0:19:39.119 --> 0:19:44.840
<v Speaker 1>also had an optional floppy drive five and a quarter

0:19:44.880 --> 0:19:47.960
<v Speaker 1>inch floppy drive five and a quarter inch discs still

0:19:48.000 --> 0:19:50.159
<v Speaker 1>have some and yeah, I think I do too, but

0:19:50.200 --> 0:19:53.520
<v Speaker 1>they're all for the Apple to ye two. But they

0:19:53.600 --> 0:19:56.439
<v Speaker 1>but the floppy disk. I think the drive cost a

0:19:56.520 --> 0:19:59.440
<v Speaker 1>thousand dollars, so it was actually more expensive than the

0:19:59.600 --> 0:20:02.399
<v Speaker 1>compute or itself. Uh. And it was an add on

0:20:02.640 --> 0:20:06.240
<v Speaker 1>that you could get and plug into your Commodore sixty

0:20:06.240 --> 0:20:10.600
<v Speaker 1>four to give it additional functionality. Yeah, and the cartridges

0:20:10.640 --> 0:20:13.919
<v Speaker 1>could allow you to get better performance out of your

0:20:13.920 --> 0:20:16.640
<v Speaker 1>Commodore sixty four. It wasn't just like a video game

0:20:16.680 --> 0:20:19.439
<v Speaker 1>console where a cartridge game is on the cartridge itself.

0:20:19.480 --> 0:20:23.680
<v Speaker 1>In fact, the the addition of the floppy drive was

0:20:23.760 --> 0:20:29.320
<v Speaker 1>kind of interesting because that introduced a new concept in computers,

0:20:29.359 --> 0:20:33.800
<v Speaker 1>which was piracy, because you know, with cartridges, you had

0:20:33.840 --> 0:20:37.160
<v Speaker 1>them hard coded on you know, the programs were hard

0:20:37.200 --> 0:20:40.840
<v Speaker 1>coded on the cartridge itself. Yeah, you had a rom

0:20:41.160 --> 0:20:44.040
<v Speaker 1>on this chip. There's no way that you could really

0:20:44.400 --> 0:20:47.800
<v Speaker 1>manufacture one of your own. You could, but you'd have

0:20:47.880 --> 0:20:49.960
<v Speaker 1>to know how to burn the chips, and it's it's

0:20:50.000 --> 0:20:51.919
<v Speaker 1>not something that people have the hardware for. Yeah, you

0:20:51.920 --> 0:20:55.360
<v Speaker 1>couldn't really do it at home. Whereas whereas with disks,

0:20:55.520 --> 0:20:58.679
<v Speaker 1>it was it suddenly became feasible to be able to

0:20:58.760 --> 0:21:02.400
<v Speaker 1>copy programs from one disk to another, and that's when

0:21:02.440 --> 0:21:05.399
<v Speaker 1>you started seeing things like copy protection being added on

0:21:05.440 --> 0:21:07.520
<v Speaker 1>into disks, and then you started seeing things like people

0:21:07.560 --> 0:21:10.399
<v Speaker 1>figuring out how to get around copy protection. Well, that

0:21:10.520 --> 0:21:14.200
<v Speaker 1>all kind of started with the Commodore sixty four, also

0:21:14.320 --> 0:21:16.720
<v Speaker 1>in nineteen eight six, so a few years after it

0:21:16.760 --> 0:21:20.240
<v Speaker 1>had debuted, you started to see a new operating system

0:21:20.240 --> 0:21:23.680
<v Speaker 1>appear on Commodore sixty four called GEOS, which is Graphic

0:21:23.920 --> 0:21:27.960
<v Speaker 1>Environment Operating System, so it was a graphic user interface.

0:21:28.040 --> 0:21:32.000
<v Speaker 1>Now keep in mind that the the mac OS, which

0:21:32.040 --> 0:21:36.399
<v Speaker 1>was the first operating system to popular popularize the g

0:21:36.640 --> 0:21:39.119
<v Speaker 1>U I in n four, it had been out for

0:21:39.160 --> 0:21:42.960
<v Speaker 1>a couple of years, so it wasn't like Commodore sixty

0:21:42.960 --> 0:21:44.960
<v Speaker 1>four was breaking new ground. They were kind of going

0:21:45.000 --> 0:21:47.119
<v Speaker 1>the same direction that that Apple was going in at

0:21:47.119 --> 0:21:49.880
<v Speaker 1>that time. And of course, before anyone writes in yes,

0:21:49.920 --> 0:21:54.080
<v Speaker 1>We're aware Xerox Park had developed the the g U

0:21:54.240 --> 0:21:59.159
<v Speaker 1>I years before. That's why he said popularize and home computers.

0:21:59.160 --> 0:22:01.919
<v Speaker 1>Those are two important parts of that discussion. Yeah, when

0:22:01.920 --> 0:22:04.359
<v Speaker 1>you were using an Apple two or a Commodore sixty

0:22:04.359 --> 0:22:09.399
<v Speaker 1>four VIC twenty UM, the Atari four eight hundred UM,

0:22:09.560 --> 0:22:14.119
<v Speaker 1>the early IBM PCs, you know, we're we're talking a

0:22:14.160 --> 0:22:18.520
<v Speaker 1>text based operating system primarily UM to get started with,

0:22:18.840 --> 0:22:21.560
<v Speaker 1>and then you know things things changed in the mid eighties.

0:22:21.600 --> 0:22:25.520
<v Speaker 1>But uh yeah, yeah, so we're not talking keyboard and mouse,

0:22:25.520 --> 0:22:30.720
<v Speaker 1>we're talking keyboard and keyboard keyboard. Yeah, the and and

0:22:31.680 --> 0:22:34.159
<v Speaker 1>common Wood chose a pretty interesting way to market the

0:22:34.200 --> 0:22:36.840
<v Speaker 1>sixty four. Not only was it a cheaper computer than

0:22:36.880 --> 0:22:40.240
<v Speaker 1>all of its competitors, they decided to try and get

0:22:40.280 --> 0:22:44.720
<v Speaker 1>the sixty four into retail stores, not just electronics stores. Yes,

0:22:44.840 --> 0:22:46.879
<v Speaker 1>so you can actually find a Commodore sixty four at

0:22:46.920 --> 0:22:51.159
<v Speaker 1>like a toy store, yeah, or a major retailer, And

0:22:51.280 --> 0:22:53.639
<v Speaker 1>so they were you know, the idea was try and

0:22:53.680 --> 0:22:56.919
<v Speaker 1>get this device in front of as many average consumers

0:22:56.960 --> 0:23:00.000
<v Speaker 1>as possible as opposed to throwing them in an elector

0:23:00.040 --> 0:23:02.280
<v Speaker 1>ronic store where you really had more of a hobbyist

0:23:02.400 --> 0:23:06.280
<v Speaker 1>kind of mentality, right, I mean, you don't. The average

0:23:06.280 --> 0:23:09.480
<v Speaker 1>consumer just wasn't necessarily walking into an electronics store on

0:23:09.520 --> 0:23:13.240
<v Speaker 1>a fairly regular basis. So that helped really push the

0:23:13.280 --> 0:23:15.480
<v Speaker 1>popularity of the common Wore sixty four. And in fact,

0:23:15.960 --> 0:23:19.640
<v Speaker 1>according to almost every source I could find, Uh, there

0:23:19.720 --> 0:23:21.800
<v Speaker 1>was a point in some part of the discussion of

0:23:21.800 --> 0:23:24.840
<v Speaker 1>the Commover sixty four about it being the most popular

0:23:25.200 --> 0:23:30.080
<v Speaker 1>personal computer model ever. Yeah, that's kind of hard to

0:23:30.359 --> 0:23:33.720
<v Speaker 1>quantify realistically, right, but but when you but if you

0:23:33.760 --> 0:23:37.320
<v Speaker 1>do limit it to saying one computer model, then it

0:23:37.359 --> 0:23:39.040
<v Speaker 1>makes it a little easier because then you're like, oh,

0:23:39.080 --> 0:23:42.119
<v Speaker 1>all right, so you know, even though even though Max

0:23:42.240 --> 0:23:45.920
<v Speaker 1>might be or or Windows based PCs are really incredibly popular,

0:23:46.400 --> 0:23:49.120
<v Speaker 1>if you narrow it down to a single model, then

0:23:49.359 --> 0:23:51.840
<v Speaker 1>then the game changes because there's so many different models

0:23:51.880 --> 0:23:55.640
<v Speaker 1>out there. But according to the Center for Computing History,

0:23:56.000 --> 0:24:02.640
<v Speaker 1>between Commodore sold around seventeen million units. That's quite a few.

0:24:02.880 --> 0:24:04.879
<v Speaker 1>That's a lot of a lot of computers, especially in

0:24:04.920 --> 0:24:09.680
<v Speaker 1>an age when computers weren't on everybody's list of things

0:24:09.720 --> 0:24:12.879
<v Speaker 1>to buy, right, and Commodore also took the approach of

0:24:13.280 --> 0:24:17.280
<v Speaker 1>developing the components for its computers itself, which helped keep

0:24:17.280 --> 0:24:19.600
<v Speaker 1>the price down. In fact, that's one of the reasons

0:24:19.640 --> 0:24:23.320
<v Speaker 1>why the devices were priced where they were because they

0:24:23.359 --> 0:24:27.080
<v Speaker 1>had this we call it vertical integration. They had their

0:24:27.080 --> 0:24:30.920
<v Speaker 1>own We've mentioned the semiconductor manufacturing plant. Well, that was

0:24:30.960 --> 0:24:33.320
<v Speaker 1>the thing about Commodore was that it was developing these

0:24:33.320 --> 0:24:36.000
<v Speaker 1>pieces itself, so it could keep the cost of manufacturing down,

0:24:36.119 --> 0:24:40.320
<v Speaker 1>as opposed to purchasing chip sets from other companies, which

0:24:40.359 --> 0:24:43.600
<v Speaker 1>would end up increasing the price of the units. Yeah.

0:24:43.640 --> 0:24:46.920
<v Speaker 1>For example, um, you talk about today's computers, somebody like

0:24:47.320 --> 0:24:52.120
<v Speaker 1>ACER or HP or Apple, they buy processors from Intel

0:24:52.359 --> 0:24:55.760
<v Speaker 1>or maybe a m D in some cases, but Commodore

0:24:55.800 --> 0:24:59.200
<v Speaker 1>was building there's themselves, right, So I think I think

0:24:59.240 --> 0:25:03.119
<v Speaker 1>the price for producing a Commodore sixty four was around

0:25:03.119 --> 0:25:06.000
<v Speaker 1>a hundred thirty five dollars and then they were selling them,

0:25:07.520 --> 0:25:10.240
<v Speaker 1>so it was a good profit margin for Commodore sixty

0:25:10.240 --> 0:25:13.400
<v Speaker 1>four once they once they started to really get popular

0:25:13.440 --> 0:25:19.920
<v Speaker 1>in the market and the It's interesting what happened shortly

0:25:20.040 --> 0:25:24.080
<v Speaker 1>after the premiere of the Commodore sixty four, because there

0:25:24.119 --> 0:25:27.680
<v Speaker 1>was a lot of upheaval in the Commodore company itself.

0:25:28.760 --> 0:25:33.520
<v Speaker 1>In nineteen three, practically the entire team that developed the

0:25:33.560 --> 0:25:37.840
<v Speaker 1>Commodore sixty four, left Commodore and they started a new

0:25:37.880 --> 0:25:41.280
<v Speaker 1>company called Peripheral Visions, and then that was renamed into

0:25:41.359 --> 0:25:44.800
<v Speaker 1>in Sonic, which later on in the nineties was purchased

0:25:44.800 --> 0:25:49.520
<v Speaker 1>by Creative Labs, which makes sound cards, and they're very

0:25:49.520 --> 0:25:54.399
<v Speaker 1>popular sound card manufacturers, and so they're still around. Yes, yes,

0:25:54.800 --> 0:25:58.560
<v Speaker 1>and uh, you know, Bob Yannis was one of those people. Um,

0:25:59.080 --> 0:26:02.000
<v Speaker 1>David's Zembecki was one of them. So yeah, there was

0:26:02.040 --> 0:26:05.040
<v Speaker 1>a whole bunch of people who were instrumental in the

0:26:05.119 --> 0:26:08.840
<v Speaker 1>development of the Commodore sixty four who by night three

0:26:08.840 --> 0:26:11.480
<v Speaker 1>had decided they wanted to try and do their own thing.

0:26:12.040 --> 0:26:15.960
<v Speaker 1>And in nineteen eighty four, the founder of the company, Tramiel,

0:26:16.080 --> 0:26:20.360
<v Speaker 1>he quits Commodore. So this is thirty years after he's

0:26:20.359 --> 0:26:24.600
<v Speaker 1>founded this company originally, he quits and he founds a

0:26:24.640 --> 0:26:29.960
<v Speaker 1>company called Trammel Technology. Um that same year, the Commodore

0:26:30.000 --> 0:26:38.520
<v Speaker 1>company purchases another company called the Amiga Corporation. So the

0:26:38.600 --> 0:26:41.880
<v Speaker 1>Mega Corporation was a startup company that was existing primarily

0:26:41.960 --> 0:26:45.359
<v Speaker 1>unventure capital and was running out of cash. So Amiga

0:26:45.400 --> 0:26:48.200
<v Speaker 1>Corporation was in some serious trouble. When Commodore comes around,

0:26:48.200 --> 0:26:50.280
<v Speaker 1>and says, all right, we're gonna purchase this company and

0:26:50.359 --> 0:26:56.640
<v Speaker 1>incorporate their technology into our business. Meanwhile, Trammel Technology purchases

0:26:56.760 --> 0:27:03.480
<v Speaker 1>another company called Atari. Now technically they only purchased one

0:27:03.600 --> 0:27:05.959
<v Speaker 1>part of Atari, because at this point Atari was in

0:27:06.040 --> 0:27:09.119
<v Speaker 1>serious trouble. Keep in mind, this is so this is

0:27:09.160 --> 0:27:14.320
<v Speaker 1>after the video game Crash, which which decimated Atari. Actually

0:27:14.359 --> 0:27:16.680
<v Speaker 1>shouldn't use the word decimated. That has the whole one

0:27:16.720 --> 0:27:23.919
<v Speaker 1>tenth thing. It really undermined ataries and so Travel Technology

0:27:23.920 --> 0:27:28.679
<v Speaker 1>purchased Atari's consumer division. So now you've got Trammel Technology,

0:27:28.840 --> 0:27:31.720
<v Speaker 1>headed by Jack Tramiel, who is the founder of Commodore,

0:27:32.640 --> 0:27:38.400
<v Speaker 1>competing directly against Commodore, which is now purchased Amiga. By

0:27:38.440 --> 0:27:41.879
<v Speaker 1>the way, the whole Amiga and Atari stories do not

0:27:42.119 --> 0:27:45.440
<v Speaker 1>have happy endings. Um. And we've talked about the fact

0:27:45.440 --> 0:27:48.400
<v Speaker 1>that Atari's story in particular did not have a happy

0:27:48.480 --> 0:27:51.000
<v Speaker 1>ending because that company was broken up into so many

0:27:51.080 --> 0:27:55.200
<v Speaker 1>different pieces, all of which kind of met with If

0:27:55.200 --> 0:27:59.399
<v Speaker 1>they met with success, it was very limited success. Now

0:27:59.640 --> 0:28:02.359
<v Speaker 1>they they both were sort of in a position to

0:28:02.400 --> 0:28:07.320
<v Speaker 1>do some pretty good things. I mean, the sixty four left, uh,

0:28:07.560 --> 0:28:11.600
<v Speaker 1>Commodore was in a pretty good spot in the marketplace. Um. Yeah,

0:28:11.600 --> 0:28:13.840
<v Speaker 1>they even talked to this this guy named Bill about

0:28:14.240 --> 0:28:18.200
<v Speaker 1>incorporating his version of Basic on their machines. Yeah, Gates,

0:28:18.800 --> 0:28:21.000
<v Speaker 1>I feel like whatever happened to that guy? Well, he

0:28:21.119 --> 0:28:24.920
<v Speaker 1>started marketing a kind of shoe called the Conquistador that

0:28:25.040 --> 0:28:30.480
<v Speaker 1>they run pretty tight. Right, So, how many people out

0:28:30.480 --> 0:28:34.680
<v Speaker 1>there remember those ads the Bill Gates Jerry Seinfeld ads

0:28:34.720 --> 0:28:38.080
<v Speaker 1>raising my hand, Yeah, listeners, if you were not familiar

0:28:38.080 --> 0:28:39.600
<v Speaker 1>with them, you should go check them out. They were

0:28:39.640 --> 0:28:42.560
<v Speaker 1>only on television for like a month and a half,

0:28:43.440 --> 0:28:46.640
<v Speaker 1>and they were the strangest ads, and they weren't really

0:28:46.680 --> 0:28:50.400
<v Speaker 1>advertising anything in particular. It was it was very Seinfeld

0:28:50.440 --> 0:28:54.080
<v Speaker 1>ask It was the advertisement about nothing other than conquistadors,

0:28:54.240 --> 0:28:58.800
<v Speaker 1>and they run pretty tight. Yep. But but yeah, Commodore

0:28:58.840 --> 0:29:01.280
<v Speaker 1>was in a in a good spot, and uh this

0:29:01.640 --> 0:29:03.480
<v Speaker 1>the purchase of Amiga looked like it was going to

0:29:03.560 --> 0:29:07.480
<v Speaker 1>be a good deal because UM Amiga was next generation

0:29:07.480 --> 0:29:11.840
<v Speaker 1>technology and four thousand, ninety six colors um you know

0:29:11.960 --> 0:29:15.080
<v Speaker 1>that a processor that could run it, you know, like

0:29:16.080 --> 0:29:19.400
<v Speaker 1>hurts Omega hurts. I mean the introduced and they introduced

0:29:19.840 --> 0:29:22.360
<v Speaker 1>the Amiga computer in nineteen eight five, so just the

0:29:22.480 --> 0:29:24.760
<v Speaker 1>year after they had purchased the company. The first Amiga

0:29:24.800 --> 0:29:29.360
<v Speaker 1>computer hits store shelves. Yeah, the uh the mac what

0:29:29.440 --> 0:29:31.840
<v Speaker 1>is now the Mac Classic, The original Macintosh hit hit

0:29:31.880 --> 0:29:37.360
<v Speaker 1>store shelves in four actually, um and uh Atari and

0:29:37.400 --> 0:29:40.520
<v Speaker 1>Commodore right on their heels. Commodore with the the Amiga

0:29:40.560 --> 0:29:43.760
<v Speaker 1>and the ATR ST series, which was also running those

0:29:43.800 --> 0:29:47.880
<v Speaker 1>Motorola processors. Now, again this is a departure because the

0:29:47.880 --> 0:29:51.680
<v Speaker 1>the Amiga used the Motorola processor is its main processor,

0:29:51.800 --> 0:29:56.080
<v Speaker 1>so this is not an MS chip. And um, you

0:29:56.120 --> 0:29:58.800
<v Speaker 1>know this is this is where people who are still

0:29:58.840 --> 0:30:03.160
<v Speaker 1>Amiga fans these day, Um, you go, how did Commodore

0:30:03.440 --> 0:30:06.560
<v Speaker 1>managed to mess this up? Well, we've talked about that

0:30:06.600 --> 0:30:09.600
<v Speaker 1>in a podcast from long ago too. But this was

0:30:09.640 --> 0:30:12.600
<v Speaker 1>sort of the beginning of the end for for Commodore

0:30:12.640 --> 0:30:15.480
<v Speaker 1>because right off the success of the sixty four UM

0:30:15.520 --> 0:30:18.360
<v Speaker 1>they introduced the Amiga series and they sort of went

0:30:18.400 --> 0:30:23.800
<v Speaker 1>along for a while, but they also introduced the Commodore one.

0:30:24.120 --> 0:30:26.760
<v Speaker 1>Ah yes, they won twenty was a little larger than

0:30:26.840 --> 0:30:29.960
<v Speaker 1>sixty four UM at least in and and it was

0:30:30.000 --> 0:30:33.320
<v Speaker 1>probably uh, I guess probably a lot of people would

0:30:33.320 --> 0:30:37.680
<v Speaker 1>consider it more attractive and had you know, it had

0:30:37.720 --> 0:30:43.600
<v Speaker 1>a slightly more streamline design. Um and it used an

0:30:43.720 --> 0:30:47.360
<v Speaker 1>MS chip, so it was that's going back to commodore

0:30:47.440 --> 0:30:52.120
<v Speaker 1>z own chip set. Uh So, but the just didn't

0:30:52.280 --> 0:30:57.360
<v Speaker 1>didn't really, it's moderately successful. Moderately successful. Yeah, it's no

0:30:57.400 --> 0:31:00.920
<v Speaker 1>one really remembers that. Compared to the sixty four. When

0:31:00.920 --> 0:31:03.520
<v Speaker 1>you say Commodore, most people think, oh, Commodore sixty four.

0:31:03.560 --> 0:31:07.440
<v Speaker 1>They don't think Commodore or the Amiga. Frankly, yeah, well yeah,

0:31:08.080 --> 0:31:12.160
<v Speaker 1>Amiga fans love it sure like you. Um. But yeah.

0:31:12.200 --> 0:31:16.360
<v Speaker 1>So the at that point they started meeting with more

0:31:16.400 --> 0:31:20.280
<v Speaker 1>limited success and they started running into other issues and uh.

0:31:20.360 --> 0:31:22.400
<v Speaker 1>Over the course of the next few years, what really

0:31:22.440 --> 0:31:28.640
<v Speaker 1>happened was IBM computers IBM either IBM clones. Eventually what

0:31:28.640 --> 0:31:32.680
<v Speaker 1>we just called Windows based PCs started to really take over,

0:31:32.880 --> 0:31:37.200
<v Speaker 1>and Commodore just could not compete because at this point

0:31:37.560 --> 0:31:40.680
<v Speaker 1>you had instead of instead of having a single company

0:31:40.720 --> 0:31:43.920
<v Speaker 1>you're competing against or like a major competitor, So Commodore

0:31:43.960 --> 0:31:47.120
<v Speaker 1>and Apple, or even Commodore Apple and Atari, now you

0:31:47.240 --> 0:31:52.760
<v Speaker 1>had dozens of competitors because the these the approach that

0:31:52.840 --> 0:31:56.360
<v Speaker 1>everyone made with the IBM based PCs was that it

0:31:56.440 --> 0:32:01.080
<v Speaker 1>could be any manufacturer using those processors, and so you

0:32:01.160 --> 0:32:04.720
<v Speaker 1>had all these different companies spring up that We're developing

0:32:04.800 --> 0:32:08.200
<v Speaker 1>various kinds of computers, many of which were at a

0:32:08.400 --> 0:32:12.400
<v Speaker 1>similar price level to Commdoors, and some of them had

0:32:12.520 --> 0:32:19.440
<v Speaker 1>richer feature sets. So now you had Commodore competing against uh, well,

0:32:19.480 --> 0:32:22.600
<v Speaker 1>like I said, dozens of companies, and it ultimately just

0:32:22.680 --> 0:32:28.200
<v Speaker 1>could not keep up. And in fact, in nineteen Commodore

0:32:28.240 --> 0:32:31.000
<v Speaker 1>declared bankruptcy. We went to Chapter eleven and filed for

0:32:31.040 --> 0:32:36.280
<v Speaker 1>bankruptcy protection. A company called s Com bought Commodore in

0:32:36.360 --> 0:32:41.680
<v Speaker 1>n but that did not go so well. Yeah, and

0:32:41.840 --> 0:32:44.920
<v Speaker 1>s Com had to declare bankruptcy in nineteen and was

0:32:44.960 --> 0:32:50.440
<v Speaker 1>actually liquidated. Nine seven, a Dutch company called Tulip Computers

0:32:50.520 --> 0:32:54.320
<v Speaker 1>in v bought the Commodore brand name, and since then

0:32:54.360 --> 0:32:59.880
<v Speaker 1>the Commodore brand name has continued in limited use. Yeah.

0:33:00.040 --> 0:33:05.560
<v Speaker 1>The the Amiga properties intellectual properties also, they got divested

0:33:05.640 --> 0:33:09.600
<v Speaker 1>in the course of these feelings, and so UM Amiga

0:33:09.680 --> 0:33:14.800
<v Speaker 1>became a separate brand. UM. Actually Gateway purchased Amiga UM

0:33:14.920 --> 0:33:19.680
<v Speaker 1>and it's sort of bounced around UM. Both of them,

0:33:19.720 --> 0:33:24.560
<v Speaker 1>the brand names bounced around UM. The recent acquisition of

0:33:25.480 --> 0:33:30.600
<v Speaker 1>both has reunited the Commodore and Amiga brand names. The

0:33:30.640 --> 0:33:36.080
<v Speaker 1>machines they're making now are are basically windows machines, harkened

0:33:36.120 --> 0:33:38.520
<v Speaker 1>back to the old form factors. Yeah, they they have

0:33:38.600 --> 0:33:40.920
<v Speaker 1>one that that actually looks very much like the sixty four.

0:33:41.320 --> 0:33:44.600
<v Speaker 1>It's got a chassis that looks like the sixty four,

0:33:44.600 --> 0:33:47.200
<v Speaker 1>but when you get down into the guts of it,

0:33:47.200 --> 0:33:50.120
<v Speaker 1>it's not a sixty four. No, no, not not technically.

0:33:50.200 --> 0:33:54.360
<v Speaker 1>But um, but it's kind of funny to see it happen. Um,

0:33:54.400 --> 0:33:57.040
<v Speaker 1>but it's it's amazing they're looking back at it. How

0:33:57.040 --> 0:34:01.040
<v Speaker 1>many programmers can say they got their start fiddling around

0:34:01.040 --> 0:34:04.440
<v Speaker 1>with the sixty four, that that their parents got them. Um.

0:34:04.520 --> 0:34:07.720
<v Speaker 1>And some credit the success of the video game industry

0:34:08.160 --> 0:34:11.640
<v Speaker 1>to the Commodore sixty four simply because so many programmers

0:34:11.640 --> 0:34:16.040
<v Speaker 1>were born from the sixty four's ease of use as

0:34:16.080 --> 0:34:18.960
<v Speaker 1>a as a programming machine and or or at least

0:34:19.000 --> 0:34:23.560
<v Speaker 1>it's availability at a reasonable price. Um, you know, and

0:34:23.560 --> 0:34:26.640
<v Speaker 1>and it really sort of spawned the interest in programming

0:34:26.640 --> 0:34:30.760
<v Speaker 1>and programming games specifically, um, you know, for so many people,

0:34:31.280 --> 0:34:35.240
<v Speaker 1>and uh, you know, it's it's it's an amazing success

0:34:35.239 --> 0:34:38.320
<v Speaker 1>story and sort of a not really a one hit wonder,

0:34:38.360 --> 0:34:41.640
<v Speaker 1>but kind of almost because it was such a star

0:34:41.800 --> 0:34:47.319
<v Speaker 1>for Commodore amid a very troubled future at that point

0:34:47.400 --> 0:34:51.640
<v Speaker 1>for the company, So pretty amazing. Yeah, it was definitely

0:34:51.680 --> 0:34:57.080
<v Speaker 1>an interesting story. Uh. And and again, like I think

0:34:57.120 --> 0:34:59.640
<v Speaker 1>back when Commodore sixty four was at the height of

0:34:59.640 --> 0:35:02.080
<v Speaker 1>its pop pularity, it would have been really difficult to

0:35:02.160 --> 0:35:06.480
<v Speaker 1>imagine Commodore ending up the way it did, right, Like,

0:35:06.760 --> 0:35:09.839
<v Speaker 1>you just wouldn't imagine that company going away. But it's

0:35:09.840 --> 0:35:13.279
<v Speaker 1>a good reminder to all of us that companies that

0:35:13.760 --> 0:35:18.680
<v Speaker 1>seem to be really successful and unstoppable, that's not necessarily

0:35:18.719 --> 0:35:21.799
<v Speaker 1>always going to be the case. So it's a I

0:35:21.840 --> 0:35:25.719
<v Speaker 1>think anyone getting into the computer industry or those who

0:35:25.760 --> 0:35:28.360
<v Speaker 1>are already in it should keep these kind of stories

0:35:28.400 --> 0:35:31.279
<v Speaker 1>in mind to try and avoid the pitfalls that other

0:35:31.320 --> 0:35:35.399
<v Speaker 1>companies have stumbled into. So even companies like Apple, where

0:35:35.440 --> 0:35:37.279
<v Speaker 1>you look at Apple and you think, wow, they've really

0:35:37.280 --> 0:35:41.160
<v Speaker 1>got it together. They've got a great aesthetic, they've really

0:35:41.200 --> 0:35:45.600
<v Speaker 1>identified their market. They dominate in the market that they've identified. Um,

0:35:45.880 --> 0:35:49.480
<v Speaker 1>you've got to keep in mind the stories from companies

0:35:49.480 --> 0:35:52.160
<v Speaker 1>like Commodore to make sure that you know, you don't

0:35:52.160 --> 0:35:54.400
<v Speaker 1>just take that for granted. And then next thing, you know,

0:35:54.880 --> 0:35:57.759
<v Speaker 1>two or three years down the road, things start looking

0:35:57.760 --> 0:36:03.200
<v Speaker 1>pretty grim or or vice versa in Apple's case. UM,

0:36:03.239 --> 0:36:07.640
<v Speaker 1>but well, even IBM has gotten out of making personal computers,

0:36:08.040 --> 0:36:11.360
<v Speaker 1>even though they know Commodore sixty four helped popularize the

0:36:11.440 --> 0:36:16.760
<v Speaker 1>idea of home computing, but IBM's decision to allow clones

0:36:17.800 --> 0:36:21.960
<v Speaker 1>UM basically forced it out of the home computer business.

0:36:21.960 --> 0:36:25.279
<v Speaker 1>They got rid of their their home computer line and

0:36:25.360 --> 0:36:29.719
<v Speaker 1>let Lenovo take that UM and now they focus on

0:36:29.760 --> 0:36:33.120
<v Speaker 1>business computing. But it's it's amazing how these things change.

0:36:33.160 --> 0:36:35.480
<v Speaker 1>And they would never have thought that the controversy in

0:36:36.160 --> 0:36:38.040
<v Speaker 1>when it looked like HP was going to get on

0:36:38.160 --> 0:36:42.560
<v Speaker 1>personal computers and then they reverse their decision. And then yeah,

0:36:42.920 --> 0:36:45.080
<v Speaker 1>if you listen Cutthroat Business, Yeah, if you listen to

0:36:45.120 --> 0:36:48.359
<v Speaker 1>our our multi part episode about HP, you know all

0:36:48.440 --> 0:36:51.040
<v Speaker 1>about that. But yeah, that's one of those things you

0:36:51.120 --> 0:36:53.480
<v Speaker 1>just cannot take it for granted. But I think that's

0:36:53.480 --> 0:36:56.440
<v Speaker 1>a good discussion about the Commodore sixty four, a beloved

0:36:56.920 --> 0:37:00.520
<v Speaker 1>dinosaur in the personal computer history. And if you guys

0:37:00.520 --> 0:37:03.319
<v Speaker 1>have never had a chance to to play with one, UM,

0:37:03.360 --> 0:37:05.200
<v Speaker 1>I do recommend you you look it up. You know,

0:37:05.360 --> 0:37:07.360
<v Speaker 1>look at some photos of it and get an idea

0:37:07.360 --> 0:37:09.439
<v Speaker 1>of what we used to think of as a really

0:37:09.480 --> 0:37:14.080
<v Speaker 1>sophisticated machine back in the day, because folks like Chris

0:37:14.080 --> 0:37:17.520
<v Speaker 1>and myself were that's that's kind of what we we

0:37:17.680 --> 0:37:21.080
<v Speaker 1>identified as a personal computer back when we were kids. Um,

0:37:21.200 --> 0:37:23.759
<v Speaker 1>so take a look at that and then just um

0:37:24.080 --> 0:37:27.400
<v Speaker 1>go and hug your computer. All right. Well, that wraps

0:37:27.480 --> 0:37:30.759
<v Speaker 1>up this discussion. So if you guys want to get

0:37:30.800 --> 0:37:33.040
<v Speaker 1>in touch with us, you can drop us a line

0:37:33.080 --> 0:37:36.280
<v Speaker 1>on Facebook or Twitter. Our handle there is tech Stuff

0:37:36.520 --> 0:37:38.759
<v Speaker 1>h s W. Or you can write an email at

0:37:38.760 --> 0:37:43.560
<v Speaker 1>our brand new email address, tech Stuff at Discovery dot

0:37:43.600 --> 0:37:45.800
<v Speaker 1>com and Chris and I will talk to you again

0:37:46.200 --> 0:37:50.680
<v Speaker 1>really soon. Be sure to check out our new video podcast,

0:37:50.920 --> 0:37:53.759
<v Speaker 1>Stuff from the Future. Join How Stuff Work staff as

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