1 00:00:05,400 --> 00:00:09,600 Speaker 1: Hey there, it's Jonathan Strickland, and I'm here to introduce 2 00:00:09,760 --> 00:00:14,560 Speaker 1: a playlist of ten episodes of my podcast tech Stuff 3 00:00:15,040 --> 00:00:20,000 Speaker 1: that are all about entertainment and entertainment related fields, from 4 00:00:20,120 --> 00:00:25,720 Speaker 1: video games to television series, two films to internet videos 5 00:00:26,000 --> 00:00:30,440 Speaker 1: from yesteryear. So I hope you guys enjoy these episodes. 6 00:00:30,560 --> 00:00:34,440 Speaker 1: You can go to the tech Stuff podcast page and 7 00:00:34,479 --> 00:00:38,000 Speaker 1: subscribe to listen to all sorts of episodes about tech 8 00:00:38,080 --> 00:00:42,240 Speaker 1: from all realms, and hopefully this will provide a little 9 00:00:42,240 --> 00:00:46,040 Speaker 1: bit of entertainment, a little bit of education, and probably 10 00:00:46,080 --> 00:00:49,000 Speaker 1: more than a few puns, because that's kind of how 11 00:00:49,080 --> 00:01:06,240 Speaker 1: I roll. Enjoy this playlist. Welcome to tex Stuff, a 12 00:01:06,319 --> 00:01:13,800 Speaker 1: production from my Heart Radio. Hey there, and welcome to 13 00:01:13,959 --> 00:01:16,560 Speaker 1: tech Stuff. I'm your host, Jonathan Strickland. I'm an executive 14 00:01:16,560 --> 00:01:18,960 Speaker 1: producer with iHeart Radio and a love of all things tech, 15 00:01:19,040 --> 00:01:22,800 Speaker 1: and we are now going to view the history of 16 00:01:22,920 --> 00:01:26,240 Speaker 1: e sports in this classic episode. I hope you guys 17 00:01:26,480 --> 00:01:29,880 Speaker 1: enjoy it. E sports is something that has definitely gained 18 00:01:29,920 --> 00:01:33,440 Speaker 1: a lot of popularity and a small amount of respect 19 00:01:33,560 --> 00:01:38,560 Speaker 1: among uh outer circles. I think we're still got a 20 00:01:38,560 --> 00:01:41,560 Speaker 1: long way to go before people accept e sports as 21 00:01:41,600 --> 00:01:45,840 Speaker 1: being as valid as any other sport, but certainly the 22 00:01:45,880 --> 00:01:49,160 Speaker 1: fans treat it like, you know, like it's it's it's 23 00:01:49,200 --> 00:01:51,960 Speaker 1: a big, big deal. So let's take a listen. Today 24 00:01:52,160 --> 00:01:56,440 Speaker 1: we're gonna talk specifically about the realm of professional gaming 25 00:01:56,840 --> 00:02:00,000 Speaker 1: and professional gaming leagues, as well as how I tracking 26 00:02:00,080 --> 00:02:06,280 Speaker 1: technology is integrated into that world these days. So think 27 00:02:06,320 --> 00:02:11,520 Speaker 1: of this as the conclusion of that that loosely serialized 28 00:02:11,760 --> 00:02:15,560 Speaker 1: series of episodes. And then after this one, our next 29 00:02:15,600 --> 00:02:19,280 Speaker 1: episode will probably be about something completely unrelated. So if 30 00:02:19,320 --> 00:02:24,600 Speaker 1: you are uh satisfied, satiated, let us say, with video 31 00:02:24,680 --> 00:02:28,000 Speaker 1: game content, fear not, we will cover something different in 32 00:02:28,000 --> 00:02:31,200 Speaker 1: our next episode. If you love video game content, fear not. 33 00:02:31,880 --> 00:02:34,760 Speaker 1: Eventually I'll get back to it. It'll happen because it 34 00:02:34,800 --> 00:02:37,640 Speaker 1: plays a big role in tech. Now let's talk about 35 00:02:37,760 --> 00:02:41,679 Speaker 1: e sports. I've covered related topics, including some way back 36 00:02:41,680 --> 00:02:43,640 Speaker 1: in the old days of tech stuff, when Chris Palette 37 00:02:43,639 --> 00:02:45,799 Speaker 1: and I used to shout our podcast from the top 38 00:02:45,840 --> 00:02:48,119 Speaker 1: of a building in Buckhead in Atlanta, and the only 39 00:02:48,120 --> 00:02:49,600 Speaker 1: way you could hear it was if you were in 40 00:02:49,639 --> 00:02:53,600 Speaker 1: the general neighborhood. There is a classic episode titled Can 41 00:02:53,680 --> 00:02:57,399 Speaker 1: You Make a Living Playing Games? And that original episode 42 00:02:57,400 --> 00:03:02,880 Speaker 1: came out on July two thousand eleven. Holy cow, guys, 43 00:03:02,880 --> 00:03:05,920 Speaker 1: I've been doing this show a long time. The answer, 44 00:03:05,960 --> 00:03:09,280 Speaker 1: by the way, is yes, you can make money playing 45 00:03:09,400 --> 00:03:12,800 Speaker 1: video games if you're good enough. We're gonna talk a 46 00:03:12,840 --> 00:03:17,560 Speaker 1: bit today about the industry around competitive professional video game players, 47 00:03:17,600 --> 00:03:19,840 Speaker 1: better known as e sports. I'll have a chance to 48 00:03:19,880 --> 00:03:23,160 Speaker 1: chat with Robert o'caleny, VP of E sports products over 49 00:03:23,840 --> 00:03:27,120 Speaker 1: at Turner Sports, and later on I'll also chat with 50 00:03:27,240 --> 00:03:30,520 Speaker 1: Brian Desaias and David Chen of alien Ware to talk 51 00:03:30,560 --> 00:03:32,600 Speaker 1: about the use of eye tracking tech and E sports 52 00:03:32,600 --> 00:03:35,440 Speaker 1: and how it can enhance the experience. We've got a 53 00:03:35,440 --> 00:03:39,760 Speaker 1: lot of wonderful folks who gave over their time and 54 00:03:39,800 --> 00:03:43,440 Speaker 1: their expertise to help make this episode happen. So big. 55 00:03:43,440 --> 00:03:45,760 Speaker 1: Thanks to all of them, and I can't wait for 56 00:03:45,760 --> 00:03:47,160 Speaker 1: you guys to hear what they have to say, because 57 00:03:47,160 --> 00:03:49,880 Speaker 1: they're really fascinating people. But before we dive into that, 58 00:03:50,000 --> 00:03:53,480 Speaker 1: it's always fun, at least for me anyway, to talk 59 00:03:53,520 --> 00:03:56,240 Speaker 1: about the history of whatever the subject is at hand. 60 00:03:56,320 --> 00:04:01,000 Speaker 1: So how old do you think E sports to be. 61 00:04:01,680 --> 00:04:04,200 Speaker 1: Do you think it rose up in the nineties, like 62 00:04:04,680 --> 00:04:07,360 Speaker 1: maybe the late nineties over in South Korea, or maybe 63 00:04:07,400 --> 00:04:09,480 Speaker 1: you would go back to like the nineteen eighties, when 64 00:04:09,480 --> 00:04:13,120 Speaker 1: people like Billy Mitchell established world up record high scores 65 00:04:13,120 --> 00:04:17,120 Speaker 1: and arcade games like pac Man. Well, depending upon your 66 00:04:17,200 --> 00:04:20,240 Speaker 1: definition of e sports, the real birth of the industry 67 00:04:20,320 --> 00:04:25,840 Speaker 1: dates back to nineteen seventy two. That's when students at 68 00:04:25,960 --> 00:04:30,560 Speaker 1: Stanford University pitted their lead gaming skills and a tournament 69 00:04:31,120 --> 00:04:35,320 Speaker 1: of Space War. Now Steve Russell had led a small 70 00:04:35,320 --> 00:04:38,159 Speaker 1: group of designers way back in nineteen sixty two to 71 00:04:38,240 --> 00:04:40,600 Speaker 1: create Space War, which was one of the first examples 72 00:04:40,640 --> 00:04:43,960 Speaker 1: of a computer game to use a dynamic display. Now, 73 00:04:44,240 --> 00:04:46,920 Speaker 1: ever since we've had computers, people have been trying to 74 00:04:46,920 --> 00:04:49,360 Speaker 1: figure out ways to make those computers do stuff that 75 00:04:49,400 --> 00:04:52,120 Speaker 1: they weren't intended to do, like play games. The original 76 00:04:52,200 --> 00:04:54,760 Speaker 1: computers weren't meant to do that. But you get enough 77 00:04:54,800 --> 00:05:00,000 Speaker 1: people who are mathematically gifted together and they start thinking 78 00:05:00,040 --> 00:05:04,320 Speaker 1: about the potential for math to do practically anything. Eventually 79 00:05:04,360 --> 00:05:08,479 Speaker 1: they're gonna start creating programs that play games, including things 80 00:05:08,520 --> 00:05:11,800 Speaker 1: like Tic Tac Toe. But it wasn't until the nineteen 81 00:05:11,880 --> 00:05:14,680 Speaker 1: sixties that people were looking at the potential of creating 82 00:05:14,720 --> 00:05:18,479 Speaker 1: displays for computers. Otherwise you were getting readouts that were 83 00:05:18,480 --> 00:05:21,400 Speaker 1: either on paper or sometimes just a bank of lights 84 00:05:21,400 --> 00:05:23,440 Speaker 1: would light up a specific way, and that's how you 85 00:05:23,480 --> 00:05:26,920 Speaker 1: knew what the output was of whatever your input was. 86 00:05:27,960 --> 00:05:31,400 Speaker 1: So Space War was one of these early, early, early 87 00:05:31,480 --> 00:05:34,960 Speaker 1: examples of a game that uses such a dynamic display. 88 00:05:35,000 --> 00:05:38,719 Speaker 1: Players would control one of two spaceships. There was one 89 00:05:38,800 --> 00:05:41,720 Speaker 1: called the needle and one called the wedge, and they 90 00:05:41,720 --> 00:05:45,400 Speaker 1: were called that because obviously of their their shapes, and 91 00:05:46,279 --> 00:05:49,480 Speaker 1: these spaceships could fly around in a two dimensional plane, 92 00:05:50,400 --> 00:05:53,320 Speaker 1: so you can fly along that x, y axis, but 93 00:05:53,400 --> 00:05:55,600 Speaker 1: not the z There was no third dimension to this, 94 00:05:56,120 --> 00:05:58,800 Speaker 1: and it looked like a little space field and you 95 00:05:58,800 --> 00:06:01,440 Speaker 1: were technically you are flying around the gravity well of 96 00:06:01,480 --> 00:06:04,680 Speaker 1: a star so there was this gravitational effect that came 97 00:06:04,680 --> 00:06:07,680 Speaker 1: into play with the game, and your whole goal was 98 00:06:07,720 --> 00:06:11,200 Speaker 1: to destroy the other starship. So it was a player 99 00:06:11,360 --> 00:06:15,560 Speaker 1: versus player game that came out in nineteen sixty two, 100 00:06:15,600 --> 00:06:17,520 Speaker 1: and by came out, I mean it was developed for 101 00:06:17,680 --> 00:06:21,600 Speaker 1: a what at that time amounted to a supercomputer, and 102 00:06:21,640 --> 00:06:24,000 Speaker 1: if you also happen to have a supercomputer and you 103 00:06:24,000 --> 00:06:26,719 Speaker 1: could get a copy of the code, you could install 104 00:06:26,880 --> 00:06:30,440 Speaker 1: and play that game yourself, not even installed, run the game, 105 00:06:30,480 --> 00:06:33,320 Speaker 1: it's not really even installation because we're not talking about 106 00:06:33,360 --> 00:06:36,960 Speaker 1: a hard disk at this point. By nineteen seventy two, 107 00:06:37,160 --> 00:06:40,920 Speaker 1: several engineering and computer science schools had a version of 108 00:06:40,960 --> 00:06:43,960 Speaker 1: this game, and then the tournament was born. The grand 109 00:06:44,040 --> 00:06:47,839 Speaker 1: prize for this tournament back in nineteen seventy two was 110 00:06:47,920 --> 00:06:52,679 Speaker 1: a whole year's subscription to Rolling Stone magazine. The tournament 111 00:06:52,720 --> 00:06:56,680 Speaker 1: itself took place in the Stanford Artificial Intelligence Lab, so 112 00:06:56,800 --> 00:06:59,240 Speaker 1: one of the most important events to ever take place 113 00:06:59,240 --> 00:07:01,520 Speaker 1: in that ail in the history of mankind as far 114 00:07:01,560 --> 00:07:04,599 Speaker 1: as I'm concerned. Stewart Brand, who at the time was 115 00:07:04,640 --> 00:07:08,039 Speaker 1: a writer and editor for Rolling Stone, was the organizer 116 00:07:08,120 --> 00:07:11,360 Speaker 1: for this event. His peace and Rolling Stone equated the 117 00:07:11,360 --> 00:07:14,880 Speaker 1: players with athletes in traditional sports, so from the very 118 00:07:14,920 --> 00:07:18,360 Speaker 1: beginning there were parallels. Though at the time the treatment 119 00:07:18,480 --> 00:07:21,800 Speaker 1: might have been a touch tongue in cheek, maybe a 120 00:07:21,840 --> 00:07:26,360 Speaker 1: little playful satirical, but the version that the students were 121 00:07:26,360 --> 00:07:30,400 Speaker 1: playing of Space War was slightly altered from the one 122 00:07:30,400 --> 00:07:32,800 Speaker 1: that debuted back in nineteen sixty two. There was a 123 00:07:32,800 --> 00:07:36,480 Speaker 1: programmer named Ralph Goren who added in a couple of 124 00:07:36,920 --> 00:07:41,200 Speaker 1: elements to the game to make it more competitive and interesting. 125 00:07:41,240 --> 00:07:43,880 Speaker 1: He added in the capacity for ships to suffer partial 126 00:07:43,960 --> 00:07:46,760 Speaker 1: damage before being destroyed, so you can take more than 127 00:07:46,800 --> 00:07:49,720 Speaker 1: one hit. And he also threw in some space minds, 128 00:07:50,160 --> 00:07:53,040 Speaker 1: so some obstacles that you could deploy within the game 129 00:07:53,080 --> 00:07:56,360 Speaker 1: field and maybe your opponent would fly into them and 130 00:07:56,360 --> 00:07:59,240 Speaker 1: destroy himself, and that would just make the game more 131 00:07:59,320 --> 00:08:02,160 Speaker 1: interesting to play and watch. By the way, Ralph Gordon 132 00:08:02,200 --> 00:08:05,240 Speaker 1: would later go on to create the world's first spell checker. 133 00:08:05,760 --> 00:08:07,640 Speaker 1: So when you hear about some of these people who 134 00:08:07,680 --> 00:08:09,960 Speaker 1: were involved in this tournament, a lot of them went 135 00:08:09,960 --> 00:08:12,480 Speaker 1: on to do some very important things in the realm 136 00:08:12,480 --> 00:08:16,320 Speaker 1: of technology and computer science. Now, the winner of that 137 00:08:16,360 --> 00:08:19,320 Speaker 1: first tournament was a guy named Bruce baum Guard, and 138 00:08:19,360 --> 00:08:22,440 Speaker 1: baum Guard would go on to work at the Internet Archive, 139 00:08:22,760 --> 00:08:25,120 Speaker 1: and later on he would become the head of operations 140 00:08:25,200 --> 00:08:29,720 Speaker 1: at Cool c U I L. And you may owe 141 00:08:29,720 --> 00:08:32,720 Speaker 1: my drugs not remember what Cool is? Things changing so 142 00:08:32,800 --> 00:08:36,640 Speaker 1: scory nowadays and people quick to forget it. Cool was 143 00:08:36,679 --> 00:08:39,000 Speaker 1: one of those companies that when it launched, got a 144 00:08:39,040 --> 00:08:42,560 Speaker 1: lot of people poking fun at it for its name, 145 00:08:43,000 --> 00:08:45,680 Speaker 1: that c U I L being spelled cool. It was 146 00:08:45,760 --> 00:08:50,319 Speaker 1: a short lived search engine. It did not last very long. 147 00:08:51,040 --> 00:08:54,280 Speaker 1: It had really long entries, so when you did a search, 148 00:08:54,679 --> 00:09:00,440 Speaker 1: you would get the results with very long descriptors of 149 00:09:00,480 --> 00:09:03,520 Speaker 1: what those search results were, plus a thumbnail that would 150 00:09:03,520 --> 00:09:07,560 Speaker 1: appear next to every search result. But it just didn't 151 00:09:07,640 --> 00:09:11,080 Speaker 1: catch on. It ended up shutting down in September. But 152 00:09:11,280 --> 00:09:14,720 Speaker 1: while cool would come and go, video game tournaments were 153 00:09:14,800 --> 00:09:17,800 Speaker 1: really here to stay, and whether they were informal or 154 00:09:17,840 --> 00:09:21,800 Speaker 1: they were big twodus, they continued largely beneath the notice 155 00:09:21,880 --> 00:09:25,079 Speaker 1: of the general public. The introduction of the personal computer 156 00:09:25,240 --> 00:09:27,920 Speaker 1: and various gaming systems in the nineteen eighties helped a 157 00:09:27,920 --> 00:09:30,480 Speaker 1: little bits, as as did the rise of the arcade, 158 00:09:30,880 --> 00:09:34,080 Speaker 1: but by and large video game competitions remain confined to 159 00:09:34,200 --> 00:09:38,480 Speaker 1: a niche audience. In the late ninet nineties, gaming had 160 00:09:38,520 --> 00:09:42,600 Speaker 1: reached a new level, largely because personal computers were much 161 00:09:42,640 --> 00:09:45,280 Speaker 1: more common, and this would be the early days of 162 00:09:45,320 --> 00:09:49,599 Speaker 1: the high powered graphics processing units or GPUs, those dedicated 163 00:09:49,640 --> 00:09:53,120 Speaker 1: graphics cards, which were the devices that were actually giving 164 00:09:53,120 --> 00:09:55,920 Speaker 1: computers the horsepower needed to run games that had three 165 00:09:55,920 --> 00:09:59,840 Speaker 1: dimensional graphics, so stuff like Quake, and in fact, one 166 00:09:59,840 --> 00:10:03,760 Speaker 1: of the earliest tournaments of this time was a Quake competition. 167 00:10:03,800 --> 00:10:07,600 Speaker 1: It was held in nineteen and the organization holding It 168 00:10:07,640 --> 00:10:12,360 Speaker 1: was read Annihilation. It drew two thousand participants, and the 169 00:10:12,520 --> 00:10:15,840 Speaker 1: prize was a doozy. If you won, you got to 170 00:10:15,880 --> 00:10:19,440 Speaker 1: go home with a Ferrari that once belonged to John Carmack. 171 00:10:19,520 --> 00:10:23,280 Speaker 1: He was one of the lead developers of Quake. On 172 00:10:23,360 --> 00:10:31,040 Speaker 1: June seven, Angel Manuals founded the cyber Athlete Professional League 173 00:10:31,120 --> 00:10:33,960 Speaker 1: or the CPL. This was a group that organized various 174 00:10:33,960 --> 00:10:38,679 Speaker 1: tournaments and pioneered the field of e sports professional tournaments. 175 00:10:39,440 --> 00:10:42,080 Speaker 1: It operated out of the United States until two thousand eight, 176 00:10:42,080 --> 00:10:45,280 Speaker 1: when the company nearly dissolved due to an overcrowded scene, 177 00:10:45,440 --> 00:10:48,920 Speaker 1: got acquired and then sort of relaunched in China. But 178 00:10:49,000 --> 00:10:52,520 Speaker 1: in just a decade we saw that the environment had 179 00:10:52,600 --> 00:10:56,080 Speaker 1: changed from a curiosity into a pretty big industry. This 180 00:10:57,320 --> 00:11:01,040 Speaker 1: cyber Athlete Professional League went from being the only game 181 00:11:01,080 --> 00:11:05,560 Speaker 1: in town pun intended to being a a fish in 182 00:11:05,600 --> 00:11:12,040 Speaker 1: a very large pond that was growing completely beyond what 183 00:11:12,120 --> 00:11:16,480 Speaker 1: it originally was. Now. Early on, the emphasis in these 184 00:11:17,000 --> 00:11:21,440 Speaker 1: tournaments was on first person shooter games games like Quake. 185 00:11:22,520 --> 00:11:26,480 Speaker 1: Then sports titles also became popular in tournament play. Then 186 00:11:26,520 --> 00:11:29,000 Speaker 1: you might get things like fighting games. They've popped up 187 00:11:29,000 --> 00:11:32,520 Speaker 1: a little bit later and then real time strategy genre 188 00:11:32,640 --> 00:11:35,319 Speaker 1: games joined the ranks, and that's when the game StarCraft 189 00:11:35,360 --> 00:11:39,640 Speaker 1: brood War rose to prominence in the tournament scene. While 190 00:11:39,679 --> 00:11:42,240 Speaker 1: tournaments were still largely a niche interest in the United 191 00:11:42,240 --> 00:11:44,079 Speaker 1: States and other parts of the world, they had become 192 00:11:44,120 --> 00:11:47,439 Speaker 1: incredibly popular, and one of those regions was South Korea. 193 00:11:47,920 --> 00:11:52,040 Speaker 1: South Korea has two big game channels, on game Net 194 00:11:52,200 --> 00:11:55,760 Speaker 1: and NBC Game, both of which created leagues of professional 195 00:11:55,800 --> 00:11:59,240 Speaker 1: StarCraft players who would compete against each other for prizes. 196 00:11:59,640 --> 00:12:03,360 Speaker 1: The kind tree takes professional gaming extremely seriously. In fact, 197 00:12:03,360 --> 00:12:06,840 Speaker 1: when a scandal broke out in that some StarCraft players 198 00:12:06,840 --> 00:12:10,280 Speaker 1: were purposefully throwing games as part of a gambling scheme, 199 00:12:10,559 --> 00:12:14,480 Speaker 1: the government levied harsh punishments against the accused players, all 200 00:12:14,480 --> 00:12:18,440 Speaker 1: of whom were banned for life from professional StarCraft competition. 201 00:12:19,400 --> 00:12:22,600 Speaker 1: In two thousand, the World Cyber Games and Electronics Sports 202 00:12:22,640 --> 00:12:25,599 Speaker 1: World Cup both launched, and they gave professional gaming a 203 00:12:25,640 --> 00:12:29,840 Speaker 1: bigger spotlight. Two years later, the Major League Gaming Professional 204 00:12:29,960 --> 00:12:33,199 Speaker 1: Game League launched, and since then professional video game leagues 205 00:12:33,240 --> 00:12:36,319 Speaker 1: have been picking up speed. We've also seen other types 206 00:12:36,360 --> 00:12:40,400 Speaker 1: of games into this realm, including MOBA's things like Dota 207 00:12:40,480 --> 00:12:43,800 Speaker 1: Too and Smite, and League of Legends. Those have become 208 00:12:44,240 --> 00:12:49,520 Speaker 1: enormously popular in the professional gaming league scene. In recent years, 209 00:12:49,760 --> 00:12:52,640 Speaker 1: we've also seen a big push coming from major broadcasters 210 00:12:52,679 --> 00:12:55,679 Speaker 1: to elevate professional video game tournaments. I had a chance 211 00:12:55,720 --> 00:12:59,679 Speaker 1: to speak with Robert Ocellini, who overseas e League at 212 00:12:59,679 --> 00:13:03,520 Speaker 1: Turner to talk about it now. Robert, thank you so 213 00:13:03,600 --> 00:13:07,280 Speaker 1: much for joining us on text stuff. I want to 214 00:13:08,040 --> 00:13:12,000 Speaker 1: kind of get an idea about how eligue came about 215 00:13:12,280 --> 00:13:14,280 Speaker 1: and uh, and and sort of get an idea of 216 00:13:14,520 --> 00:13:17,719 Speaker 1: how it's evolved and and what you have seen so 217 00:13:17,840 --> 00:13:22,040 Speaker 1: far in that space. Because while the sports I think, uh, 218 00:13:22,080 --> 00:13:24,839 Speaker 1: it's something that more and more people are are aware of, 219 00:13:25,320 --> 00:13:28,319 Speaker 1: it's still sort of an emerging kind of form of 220 00:13:28,440 --> 00:13:32,160 Speaker 1: entertainment for a large part of the mainstream audience. I 221 00:13:32,200 --> 00:13:36,360 Speaker 1: think that's changing, especially among younger demographics. I think they're 222 00:13:36,360 --> 00:13:39,280 Speaker 1: far more aware, especially now that we're seeing video games 223 00:13:39,320 --> 00:13:42,679 Speaker 1: being used as a form just the playing of video 224 00:13:42,720 --> 00:13:45,640 Speaker 1: games being used as a form of entertainment throughout lots 225 00:13:45,679 --> 00:13:51,640 Speaker 1: of different platforms. But tell me specifically about eligue, sure, so, Uh. 226 00:13:51,840 --> 00:13:57,000 Speaker 1: Eleague was first announced about two years ago. Um, it 227 00:13:57,040 --> 00:13:59,640 Speaker 1: actually wasn't called elague at the time. We didn't have 228 00:13:59,679 --> 00:14:02,319 Speaker 1: a name it UM, but we were working on it, 229 00:14:03,040 --> 00:14:07,120 Speaker 1: I would say for probably six months or so before 230 00:14:07,240 --> 00:14:12,720 Speaker 1: that September two thousand fifteen announcement UM. And really it 231 00:14:12,840 --> 00:14:16,080 Speaker 1: came from the sort of interest came from the very 232 00:14:16,160 --> 00:14:21,760 Speaker 1: senior levels of Turner. So Kevin Reiley, who is the 233 00:14:22,680 --> 00:14:25,600 Speaker 1: head of TBS and tn T, came to the company 234 00:14:26,280 --> 00:14:30,360 Speaker 1: with a lot of contacts and gaming UM and you 235 00:14:30,400 --> 00:14:32,800 Speaker 1: know he's in l A and E sports has really 236 00:14:33,360 --> 00:14:36,720 Speaker 1: taken off in Los Angeles, and so he came in 237 00:14:37,800 --> 00:14:40,120 Speaker 1: with a lot of interest in the sports. And then 238 00:14:40,160 --> 00:14:43,800 Speaker 1: from the Turner Sports side, you know, Lenny Daniels and 239 00:14:43,920 --> 00:14:47,840 Speaker 1: David Levy UM had had a lot of interest in 240 00:14:47,880 --> 00:14:52,640 Speaker 1: the space. They saw, you know, they kept hearing that 241 00:14:52,800 --> 00:14:56,680 Speaker 1: this space was developing. They kind of saw what was happening. 242 00:14:56,800 --> 00:15:00,760 Speaker 1: And actually at first UM at of time, I was 243 00:15:00,840 --> 00:15:04,480 Speaker 1: working on the NBA's digital products here. I did seven 244 00:15:04,520 --> 00:15:08,520 Speaker 1: seasons working on the NBA mobile apps and over the 245 00:15:08,560 --> 00:15:12,320 Speaker 1: top apps and NBA League pass UM and for a 246 00:15:12,360 --> 00:15:15,800 Speaker 1: little while as a part time job, I was actually 247 00:15:15,840 --> 00:15:20,040 Speaker 1: going to meetings and working on this, and you know, 248 00:15:20,120 --> 00:15:23,600 Speaker 1: sort of my background is more in digital product, but 249 00:15:24,240 --> 00:15:28,240 Speaker 1: I'm a lifelong gamer and very interested in competitive gaming 250 00:15:28,840 --> 00:15:32,880 Speaker 1: and was actually the GM of competitive World of Warcraft guild. 251 00:15:33,600 --> 00:15:37,560 Speaker 1: Um So I kind of had my own long history 252 00:15:37,680 --> 00:15:42,320 Speaker 1: with with gaming and e sports on the fan side 253 00:15:42,360 --> 00:15:45,120 Speaker 1: and on the playing side. UM so I kind of 254 00:15:45,200 --> 00:15:48,640 Speaker 1: was able to bring that to the table. UM as 255 00:15:48,640 --> 00:15:52,280 Speaker 1: we looked into this, and then I think probably around 256 00:15:53,440 --> 00:15:58,360 Speaker 1: uh beginning of July July, we sort of decided what 257 00:15:58,400 --> 00:16:01,560 Speaker 1: direction we're going to go in, and at that time 258 00:16:01,600 --> 00:16:04,440 Speaker 1: they decided that if I wanted to work on this 259 00:16:04,520 --> 00:16:07,520 Speaker 1: full time, they give me that opportunity. And I really 260 00:16:07,560 --> 00:16:11,000 Speaker 1: haven't looked back, um, nor have nor has the company. 261 00:16:11,320 --> 00:16:15,240 Speaker 1: Um uh. So, you know, we we did this deal 262 00:16:15,320 --> 00:16:19,800 Speaker 1: with i MG Iligue as a joint venture with w 263 00:16:19,960 --> 00:16:24,440 Speaker 1: M E i MG, and we started meeting with teams. 264 00:16:25,160 --> 00:16:29,240 Speaker 1: We actually had a big team summit in September because 265 00:16:29,280 --> 00:16:33,000 Speaker 1: we were really the first big media brand to enter 266 00:16:33,800 --> 00:16:36,480 Speaker 1: into this e sports space and we wanted to make 267 00:16:36,480 --> 00:16:41,720 Speaker 1: sure that we were entering it with reverence, um with 268 00:16:42,440 --> 00:16:45,880 Speaker 1: you know, an eye towards authenticity. And then of course, 269 00:16:46,000 --> 00:16:47,960 Speaker 1: you know, we'd already decided at that point that we're 270 00:16:48,000 --> 00:16:50,920 Speaker 1: going to work with counter Strike um that we were 271 00:16:51,680 --> 00:16:58,280 Speaker 1: talking to and getting feedback from the counter Strike community. UM. 272 00:16:58,320 --> 00:17:00,800 Speaker 1: About two months later we came up with a name 273 00:17:01,800 --> 00:17:04,679 Speaker 1: and logo and all of that stuff and launched our website. 274 00:17:05,160 --> 00:17:08,480 Speaker 1: And then in January of two thousand sixteen, we did 275 00:17:08,480 --> 00:17:12,040 Speaker 1: our very first tournament UM the Road to Vegas, and 276 00:17:12,119 --> 00:17:17,280 Speaker 1: that was essentially sort of an open qualifier for one 277 00:17:17,320 --> 00:17:23,640 Speaker 1: of the scots in our inaugural season. Later in UM, 278 00:17:23,680 --> 00:17:27,000 Speaker 1: we really started the league and league play in earnest 279 00:17:27,160 --> 00:17:32,000 Speaker 1: in May of sixteen UM with our first counter Strike season. 280 00:17:32,760 --> 00:17:37,760 Speaker 1: We followed that up later in sixteen we had the 281 00:17:37,800 --> 00:17:41,600 Speaker 1: opportunity to do the Overwatch Open. We were like the 282 00:17:41,760 --> 00:17:45,320 Speaker 1: first big Overwatch tournament UM, and then we did a 283 00:17:45,359 --> 00:17:49,080 Speaker 1: second season of counter Strike. Around that time frame, we 284 00:17:49,080 --> 00:17:53,840 Speaker 1: were also awarded the first counter Strike Major of SEEN 285 00:17:54,600 --> 00:17:58,080 Speaker 1: UM and we did that in January. And then in 286 00:17:58,080 --> 00:18:02,080 Speaker 1: in SEEN we've we've branched out a little bit and 287 00:18:02,280 --> 00:18:06,000 Speaker 1: have done some stuff with street Fighter. We did a 288 00:18:06,040 --> 00:18:10,879 Speaker 1: series a docuseries around UH the International, which is the 289 00:18:10,880 --> 00:18:15,200 Speaker 1: big DODA World Championship. And then finally right now we're 290 00:18:15,280 --> 00:18:18,920 Speaker 1: running are what is essentially our third Counterstrike season of 291 00:18:18,960 --> 00:18:23,320 Speaker 1: the Premier UM and you know that's where Group D 292 00:18:23,520 --> 00:18:27,320 Speaker 1: starts tonight, uh, and then the finals the week of 293 00:18:27,640 --> 00:18:31,560 Speaker 1: October ten. So you know, it's been, uh, it's been 294 00:18:31,640 --> 00:18:34,879 Speaker 1: kind of a wild ride. We went from from you 295 00:18:34,880 --> 00:18:41,040 Speaker 1: know nothing and no organization to a thriving business with 296 00:18:41,080 --> 00:18:44,680 Speaker 1: a lot of employees and uh, you know, have done 297 00:18:44,720 --> 00:18:48,200 Speaker 1: a lot of tournaments at this point. Um, I think 298 00:18:48,359 --> 00:18:50,480 Speaker 1: you know, the only other thing I'll add that I 299 00:18:50,520 --> 00:18:54,440 Speaker 1: shouldn't have bloss over is the amazing studio that we 300 00:18:54,560 --> 00:18:59,720 Speaker 1: built downstairs that's built for sports, whether that game is 301 00:18:59,760 --> 00:19:03,359 Speaker 1: one v one or six P six. We have built 302 00:19:03,359 --> 00:19:05,960 Speaker 1: the studio in a way that, um, it can it 303 00:19:06,000 --> 00:19:09,440 Speaker 1: can easily support any game that we want to do. 304 00:19:10,080 --> 00:19:13,280 Speaker 1: And then of course we've got all of the you 305 00:19:13,320 --> 00:19:16,760 Speaker 1: know other stuff you would want, practice space for the players, 306 00:19:16,800 --> 00:19:22,080 Speaker 1: a player lounge, first class green room for our talent um, 307 00:19:22,119 --> 00:19:24,560 Speaker 1: and then all the tech that you would need to 308 00:19:24,560 --> 00:19:28,960 Speaker 1: to support doing something like a counter strike tournament, which 309 00:19:29,040 --> 00:19:33,399 Speaker 1: is a pretty big undertaking right where every tiny little 310 00:19:33,440 --> 00:19:38,439 Speaker 1: technical detail can end up uh having an influence on 311 00:19:38,600 --> 00:19:43,040 Speaker 1: actual gameplay. It is really important as well pointing out 312 00:19:43,040 --> 00:19:46,199 Speaker 1: to my listeners here that by going this route, by 313 00:19:46,200 --> 00:19:48,880 Speaker 1: having the tournament where you've got the system set up 314 00:19:48,960 --> 00:19:51,640 Speaker 1: where you know, you're going to have a really good 315 00:19:52,920 --> 00:19:56,720 Speaker 1: approach to running these games. It also means everyone's on 316 00:19:56,800 --> 00:19:59,280 Speaker 1: equal footing. It doesn't mean that, you know, you're not 317 00:19:59,320 --> 00:20:02,679 Speaker 1: worried about one who's souped up their game engine so 318 00:20:02,840 --> 00:20:05,000 Speaker 1: or their game system so much that they're going to 319 00:20:05,040 --> 00:20:07,360 Speaker 1: have an unfair advantage over anyone else. It really does 320 00:20:07,600 --> 00:20:10,880 Speaker 1: bring it down to skill and in the case of 321 00:20:11,080 --> 00:20:16,640 Speaker 1: games like Counterstrike, really good team communication and team uh cooperation. 322 00:20:18,000 --> 00:20:21,560 Speaker 1: I'm really fascinated by this, And since you've had experience 323 00:20:21,640 --> 00:20:26,639 Speaker 1: working in a realm that was UH that was focused 324 00:20:26,800 --> 00:20:29,880 Speaker 1: on traditional sports, something that I think a lot of 325 00:20:29,920 --> 00:20:33,240 Speaker 1: people can can kind of get their mind around for 326 00:20:33,240 --> 00:20:38,680 Speaker 1: For people who haven't made that that step from the 327 00:20:38,800 --> 00:20:42,919 Speaker 1: idea of well, a professional sport where you're playing physically 328 00:20:43,119 --> 00:20:45,760 Speaker 1: in a on a cord or on a field or 329 00:20:45,760 --> 00:20:49,119 Speaker 1: whatever it may be. That's one thing. But professional video 330 00:20:49,160 --> 00:20:52,240 Speaker 1: game playing, how is that something that you How can 331 00:20:52,240 --> 00:20:55,480 Speaker 1: you consider that person an athlete? Well, you've seen both worlds. 332 00:20:55,560 --> 00:20:59,640 Speaker 1: What's your kind of response to that sort of uh, 333 00:20:59,720 --> 00:21:01,879 Speaker 1: like think we wants asking questions or if they're just 334 00:21:02,000 --> 00:21:05,560 Speaker 1: expressing skepticism that someone could be an athlete playing video 335 00:21:05,600 --> 00:21:07,720 Speaker 1: games by the way, I'm totally on the board of 336 00:21:08,240 --> 00:21:12,480 Speaker 1: professional video games players are on a level that is far, far, 337 00:21:12,640 --> 00:21:17,119 Speaker 1: far beyond the capabilities of the average person. Sure, I mean, listen, 338 00:21:17,119 --> 00:21:22,120 Speaker 1: I think that that skepticism is a natural a natural thing, right, 339 00:21:22,160 --> 00:21:26,720 Speaker 1: Like I think with with physical sports, it's very easy 340 00:21:26,800 --> 00:21:30,280 Speaker 1: to tell that I cannot jump as high off the 341 00:21:30,320 --> 00:21:35,960 Speaker 1: ground as Lebron James, right. Um, But me sitting in 342 00:21:36,000 --> 00:21:39,960 Speaker 1: front of a computer, it doesn't look optically any different 343 00:21:40,240 --> 00:21:43,760 Speaker 1: than ol of Meister or Faker or any of these 344 00:21:44,080 --> 00:21:48,040 Speaker 1: sort of top tier esports players. But I will tell 345 00:21:48,080 --> 00:21:54,720 Speaker 1: you that, Um, from a talent perspective, from a commitment perspective, 346 00:21:55,640 --> 00:21:59,560 Speaker 1: these gentlemen are no and women are no different than 347 00:22:00,600 --> 00:22:04,800 Speaker 1: professional athletes and traditional stick and ball sports. They are 348 00:22:05,560 --> 00:22:10,600 Speaker 1: a cut above and you know, you if you were 349 00:22:10,640 --> 00:22:14,159 Speaker 1: to put an average or even above average sort of 350 00:22:14,240 --> 00:22:19,320 Speaker 1: casual video game athlete up against these guys, they would 351 00:22:19,320 --> 00:22:22,720 Speaker 1: just get completely and utterly wrecked. You know. I think 352 00:22:22,760 --> 00:22:25,120 Speaker 1: that one of the interesting things that we've done here 353 00:22:25,119 --> 00:22:29,080 Speaker 1: at Turner this year is we had an employee tournament 354 00:22:29,119 --> 00:22:33,040 Speaker 1: for street Fighters. So we did we did this uh 355 00:22:33,119 --> 00:22:37,120 Speaker 1: six week street Fighter season where we had the best 356 00:22:37,160 --> 00:22:39,640 Speaker 1: street fighter players in the world come to our campus 357 00:22:39,640 --> 00:22:43,760 Speaker 1: and play, and then UM, a couple of weeks after 358 00:22:43,800 --> 00:22:48,639 Speaker 1: that tournament was over, we had an internal tournament that 359 00:22:48,760 --> 00:22:52,440 Speaker 1: culminated with the finals that was played in the very 360 00:22:52,480 --> 00:22:56,600 Speaker 1: same studio where our street Fighter tournament was hosted. UM. 361 00:22:56,760 --> 00:22:59,720 Speaker 1: And you know, shirt Off Turners a pretty big company. 362 00:22:59,760 --> 00:23:05,640 Speaker 1: They're some really good street Fighter players here. But talking 363 00:23:05,720 --> 00:23:10,160 Speaker 1: to the sort of experts that we have on staff, 364 00:23:11,000 --> 00:23:14,920 Speaker 1: the guy who won the tournament would be like the 365 00:23:14,960 --> 00:23:19,480 Speaker 1: tenth best player at a local Atlanta semi professional tournament. 366 00:23:20,320 --> 00:23:24,120 Speaker 1: And the guy who would win that tournament wouldn't even 367 00:23:24,119 --> 00:23:26,800 Speaker 1: be in the top hundred in the world. You know, 368 00:23:26,880 --> 00:23:32,000 Speaker 1: there's there's a there's a big difference between the two 369 00:23:32,240 --> 00:23:35,600 Speaker 1: d and fifty guys who play counterstrike sort of at 370 00:23:35,600 --> 00:23:39,600 Speaker 1: the top level professionally and the seven or eight million 371 00:23:39,680 --> 00:23:44,000 Speaker 1: people who play it on a daily basis. UM. So 372 00:23:44,119 --> 00:23:46,359 Speaker 1: you know, I'm in definitely you can tell I'm in 373 00:23:46,400 --> 00:23:50,760 Speaker 1: the camp of this is no different than the other sports. 374 00:23:50,800 --> 00:23:54,360 Speaker 1: There's a scarcity of of talent and then the ability 375 00:23:54,400 --> 00:23:58,000 Speaker 1: to sort of focus that The commitment that it requires 376 00:23:58,040 --> 00:24:03,480 Speaker 1: to play these games at a top level UM is ridiculous. 377 00:24:04,760 --> 00:24:08,680 Speaker 1: I guess the last point i'd make on that is, Um, 378 00:24:08,720 --> 00:24:12,199 Speaker 1: it's also really hard to stay on top. And you 379 00:24:12,240 --> 00:24:16,280 Speaker 1: know there's one team currently that you know, last year 380 00:24:16,400 --> 00:24:21,240 Speaker 1: one i think five tournaments uh during the regular tournament season, 381 00:24:21,880 --> 00:24:25,840 Speaker 1: and this year made it to the finals of the Major. 382 00:24:26,600 --> 00:24:29,720 Speaker 1: But we've seen them slowly declined. The name of the 383 00:24:29,720 --> 00:24:32,240 Speaker 1: team as Burtis Pro and we love them. They won 384 00:24:32,280 --> 00:24:38,200 Speaker 1: our first season, UM, but we've seen them slowly decline 385 00:24:38,240 --> 00:24:41,120 Speaker 1: and they actually didn't make it to the playoffs of 386 00:24:41,119 --> 00:24:45,760 Speaker 1: our current tournament. And I think that that shows like 387 00:24:45,960 --> 00:24:49,840 Speaker 1: just how tight it is at the very top, right, 388 00:24:49,920 --> 00:24:53,960 Speaker 1: Like even just kind of in six months, a team 389 00:24:54,000 --> 00:24:58,520 Speaker 1: can go from being virtually unbeatable over a three or 390 00:24:58,560 --> 00:25:01,760 Speaker 1: four month time period to not even making it to 391 00:25:01,840 --> 00:25:06,320 Speaker 1: the late stages of any tournaments. There's that very top level. 392 00:25:06,480 --> 00:25:10,440 Speaker 1: Is it is the top of the pyramid in every way, 393 00:25:10,480 --> 00:25:15,960 Speaker 1: shape or form. Now in your experience of overseeing these 394 00:25:15,960 --> 00:25:19,440 Speaker 1: things being part of the the E League, UH, does 395 00:25:19,480 --> 00:25:22,320 Speaker 1: it feel like when there's a tournament going, when you 396 00:25:22,359 --> 00:25:25,159 Speaker 1: have these people at this these very elite levels of 397 00:25:25,200 --> 00:25:29,480 Speaker 1: performance competing against each other. Isn't a similar kind of 398 00:25:29,480 --> 00:25:34,240 Speaker 1: of atmosphere of excitement to watch people at that level 399 00:25:34,359 --> 00:25:37,960 Speaker 1: play similar to what you might see in a traditional 400 00:25:38,000 --> 00:25:42,639 Speaker 1: sporting arena. I think, you know, I think, for so 401 00:25:43,040 --> 00:25:46,480 Speaker 1: there are differences there that I would call out right 402 00:25:46,600 --> 00:25:52,400 Speaker 1: so um for some tournaments and and I'm not alluding 403 00:25:52,400 --> 00:25:56,240 Speaker 1: to ours, almost all of the competition except for the finals, 404 00:25:56,359 --> 00:26:00,320 Speaker 1: is played over the internet, right, and so you know 405 00:26:00,359 --> 00:26:05,320 Speaker 1: the spectator experience there is on Twitch and on YouTube, 406 00:26:06,200 --> 00:26:10,120 Speaker 1: and you know that the chat experience is like a 407 00:26:10,119 --> 00:26:14,040 Speaker 1: proxy for the arena, if that makes sense, almost like 408 00:26:14,080 --> 00:26:17,400 Speaker 1: a virtual proxy, I would say, though, at the very 409 00:26:17,480 --> 00:26:20,399 Speaker 1: top level, if you were to were to attend like 410 00:26:20,520 --> 00:26:24,200 Speaker 1: our finals at the Fox Theater in Atlanta for the Major, 411 00:26:24,359 --> 00:26:27,280 Speaker 1: or an e s L one in New York, or 412 00:26:27,400 --> 00:26:30,639 Speaker 1: the finals of a dream Hack, they have all of 413 00:26:30,680 --> 00:26:38,560 Speaker 1: the same trappings and crowd engagement that you know a 414 00:26:38,560 --> 00:26:42,800 Speaker 1: professional Atlanta sports team has. And you know, I go, 415 00:26:43,280 --> 00:26:46,160 Speaker 1: I'm a season ticket holder for our our new MLS team, 416 00:26:46,200 --> 00:26:49,600 Speaker 1: which probably has about as good fan engagement as you 417 00:26:49,600 --> 00:26:53,040 Speaker 1: could possibly have, and it feels the same to me 418 00:26:53,280 --> 00:26:58,080 Speaker 1: as the really Rabbit fans for the finals of our 419 00:26:58,160 --> 00:27:01,560 Speaker 1: Major or the finals the Dota to International. I went 420 00:27:01,600 --> 00:27:04,639 Speaker 1: to that this summer too, at Key Arena, which is 421 00:27:04,680 --> 00:27:08,720 Speaker 1: where the Sonics used to play in Seattle, so even 422 00:27:08,760 --> 00:27:11,919 Speaker 1: the same buildings in some case, although I will also 423 00:27:11,960 --> 00:27:16,400 Speaker 1: say those buildings can sometimes not be the best venues 424 00:27:16,480 --> 00:27:19,040 Speaker 1: for watching the sports because you're trying to watch on 425 00:27:19,080 --> 00:27:22,720 Speaker 1: the screen and watch kind of what's going on stage. 426 00:27:23,160 --> 00:27:25,000 Speaker 1: But what's going on on stage a lot of the 427 00:27:25,040 --> 00:27:29,439 Speaker 1: time is some guys in headsets yelling to each other, right, Like, 428 00:27:30,119 --> 00:27:33,160 Speaker 1: the more interesting thing is the combination of what they're 429 00:27:33,160 --> 00:27:37,399 Speaker 1: doing with what's happening on the screen. Right. Similar to 430 00:27:37,480 --> 00:27:40,560 Speaker 1: what we've seen with various platforms where people are setting 431 00:27:40,600 --> 00:27:44,440 Speaker 1: up webcams to capture their their footage of how they 432 00:27:44,480 --> 00:27:47,600 Speaker 1: react while they're playing games, I imagine something similar is 433 00:27:47,680 --> 00:27:51,040 Speaker 1: useful in this kind of realm. When we come back, 434 00:27:51,119 --> 00:27:53,959 Speaker 1: we'll talk more about the advances and technology that are 435 00:27:54,000 --> 00:27:56,600 Speaker 1: making it easier and more enjoyable to watch gaming as 436 00:27:56,600 --> 00:27:59,800 Speaker 1: a professional sport. But first let's take a quick break 437 00:28:00,160 --> 00:28:09,879 Speaker 1: to thank our sponsor. In a previous episode, I spoke 438 00:28:09,880 --> 00:28:13,240 Speaker 1: with Oscar Warner over at Toby Tech about eye tracking technology, 439 00:28:13,280 --> 00:28:14,720 Speaker 1: and we talked a bit about how it could be 440 00:28:14,800 --> 00:28:17,439 Speaker 1: used in professional gaming, but to get a more thorough 441 00:28:17,480 --> 00:28:20,120 Speaker 1: perspective on it, I had a conversation with Brian Dazais 442 00:28:20,359 --> 00:28:24,119 Speaker 1: and David Chen of alien Ware about how it's transforming 443 00:28:24,160 --> 00:28:27,800 Speaker 1: e sports. Yeah. So, um, one of the things that 444 00:28:27,840 --> 00:28:29,959 Speaker 1: aileen Ware is always doing right, We're always trying to 445 00:28:30,080 --> 00:28:34,560 Speaker 1: look for the next innovative thing. What's going to help gamers, 446 00:28:34,640 --> 00:28:37,679 Speaker 1: whether they're professional or just you know, folks that just 447 00:28:37,720 --> 00:28:40,200 Speaker 1: want to have fun playing games. How can they have 448 00:28:40,320 --> 00:28:42,440 Speaker 1: more fun and how can they get better at their games? 449 00:28:43,120 --> 00:28:44,800 Speaker 1: In I just make it as in most of it 450 00:28:44,800 --> 00:28:48,240 Speaker 1: as possible. UM. So you know, as as we launch 451 00:28:48,320 --> 00:28:52,280 Speaker 1: and look at new technologies, UM, one of the things 452 00:28:52,280 --> 00:28:55,200 Speaker 1: that was coming down the pike several years ago, UM 453 00:28:55,280 --> 00:28:59,240 Speaker 1: is eye tracking. Now, historically you've thought of eye tracking 454 00:28:59,520 --> 00:29:03,080 Speaker 1: or you know, eye tracking mainly for some cool stuff 455 00:29:03,120 --> 00:29:06,680 Speaker 1: like trying to maybe log into a computer or something 456 00:29:06,720 --> 00:29:10,160 Speaker 1: like that, kind of like facial recognition. UM. But as 457 00:29:10,200 --> 00:29:13,720 Speaker 1: the technologies evolved, as it's gotten smaller, been able to 458 00:29:13,720 --> 00:29:18,480 Speaker 1: put into laptops and things like that. UM. It really 459 00:29:18,960 --> 00:29:23,160 Speaker 1: there's a lot of innovative ways to the things we 460 00:29:23,200 --> 00:29:26,200 Speaker 1: could do. As you're just tracing with the ice looking 461 00:29:27,280 --> 00:29:30,640 Speaker 1: and so what we started working with Toby on is 462 00:29:30,640 --> 00:29:33,760 Speaker 1: how can we adopt that and tie that into something 463 00:29:33,840 --> 00:29:38,080 Speaker 1: meaningful for gamers. And at the same time, you know, 464 00:29:38,160 --> 00:29:43,480 Speaker 1: we've we've seen and known that gamers are always looking 465 00:29:43,560 --> 00:29:46,200 Speaker 1: for an advantage. So I'll give you an example. You know, 466 00:29:46,280 --> 00:29:49,560 Speaker 1: and most most gamers will at some point, if they're 467 00:29:49,560 --> 00:29:51,640 Speaker 1: really into a game, right, they're gonna go to YouTube 468 00:29:51,720 --> 00:29:54,880 Speaker 1: or they're gonna go onto Twitch, and they're gonna try 469 00:29:54,960 --> 00:29:56,640 Speaker 1: and get better at their game. They're gonna look at 470 00:29:56,640 --> 00:30:00,600 Speaker 1: tips and tricks. And you know, I'm maybe doing it today. Um, 471 00:30:00,640 --> 00:30:04,520 Speaker 1: I'm heavily invested in pub g and um it seems 472 00:30:04,560 --> 00:30:06,800 Speaker 1: like every other day, every day, I'm trying to see, 473 00:30:06,800 --> 00:30:08,640 Speaker 1: you know, we're going to get some tips and tricks 474 00:30:08,640 --> 00:30:11,720 Speaker 1: and get better at it because I'm not very good, Jonathan, 475 00:30:11,760 --> 00:30:15,680 Speaker 1: But you know I dive in there anyway. I completely completely, 476 00:30:18,800 --> 00:30:21,720 Speaker 1: but it's too much fun to avoid. So but but 477 00:30:21,800 --> 00:30:25,600 Speaker 1: kind of that that nature and just wanting to get better, UM, 478 00:30:25,760 --> 00:30:29,400 Speaker 1: and I tracking prove as we're thinking about how leverage 479 00:30:29,480 --> 00:30:35,520 Speaker 1: this provided a real, a real way to track how 480 00:30:35,800 --> 00:30:38,840 Speaker 1: the best players in the world as a specific game 481 00:30:39,400 --> 00:30:42,360 Speaker 1: or any game that they're playing. Where are they looking? 482 00:30:42,480 --> 00:30:45,280 Speaker 1: You know, gaming is so much about where you're looking, 483 00:30:45,280 --> 00:30:49,320 Speaker 1: where you're paying attention where your focus is. And I 484 00:30:49,560 --> 00:30:54,240 Speaker 1: tracking really enabled really the world and we'll talk some 485 00:30:54,400 --> 00:30:58,320 Speaker 1: definitely about this, but enabled gamers to see where the 486 00:30:58,360 --> 00:31:00,840 Speaker 1: best players in the world are looking at any point 487 00:31:00,880 --> 00:31:03,680 Speaker 1: in time. So are they looking at the mini map, 488 00:31:03,760 --> 00:31:08,200 Speaker 1: are they looking down the corridor, They're looking down the hallway? Um, 489 00:31:08,400 --> 00:31:11,080 Speaker 1: right before you know, they fragged somebody or they get 490 00:31:11,120 --> 00:31:13,640 Speaker 1: tragged or whatever it might be happening in the match. 491 00:31:14,480 --> 00:31:18,680 Speaker 1: So we saw this real opportunity, this real thing that 492 00:31:19,320 --> 00:31:22,960 Speaker 1: gamers are looking to do, and that's get better and 493 00:31:23,320 --> 00:31:27,960 Speaker 1: this technology that really allows a new level of data 494 00:31:28,000 --> 00:31:31,360 Speaker 1: capture and you turn that into some analytics and you 495 00:31:31,400 --> 00:31:36,640 Speaker 1: can actually put out, um, some pretty interesting information. So 496 00:31:37,160 --> 00:31:39,680 Speaker 1: that's kind of at the very beginning conceptually, when we're 497 00:31:39,680 --> 00:31:42,520 Speaker 1: just you know, sitting around with you know, our internal 498 00:31:42,560 --> 00:31:46,240 Speaker 1: product group teams, are internal marketing teams talking to e 499 00:31:46,360 --> 00:31:50,920 Speaker 1: sports organizations, um, and you know, our third party partners 500 00:31:50,960 --> 00:31:54,120 Speaker 1: like Toby talking about whether the priorities that we have 501 00:31:54,200 --> 00:31:57,000 Speaker 1: coming up. You know, this isn't just a something we 502 00:31:57,120 --> 00:32:00,240 Speaker 1: spoke about six months ago. This is year in the 503 00:32:00,320 --> 00:32:03,760 Speaker 1: making of understanding what gamers are looking for and working 504 00:32:03,760 --> 00:32:07,040 Speaker 1: with these technology partners. So that's kind of out it 505 00:32:07,080 --> 00:32:11,480 Speaker 1: all started and UM and and and David if you 506 00:32:11,520 --> 00:32:14,000 Speaker 1: have UM you obviously played an Intel part for us 507 00:32:14,000 --> 00:32:19,240 Speaker 1: here and getting this technology rolled out with UH, with 508 00:32:19,560 --> 00:32:22,000 Speaker 1: with Turner and the league. So, UM, there's anything you 509 00:32:22,040 --> 00:32:26,240 Speaker 1: want to add on on where this started? Police feel free? Yeah, 510 00:32:26,320 --> 00:32:28,320 Speaker 1: I would you say, And it's your point earlier A 511 00:32:28,320 --> 00:32:32,040 Speaker 1: lot of this technology and research into this technology as 512 00:32:32,120 --> 00:32:34,560 Speaker 1: part of gaming even beyond gaming has been around for 513 00:32:34,600 --> 00:32:36,880 Speaker 1: a couple of years now, and it hasn't really been 514 00:32:36,960 --> 00:32:40,440 Speaker 1: until now, until the technology has become uh, you know, 515 00:32:40,520 --> 00:32:43,160 Speaker 1: smaller and more nimble, that it's you know, hitting this 516 00:32:43,280 --> 00:32:45,880 Speaker 1: more consumer level focus. But I'm sure in the past 517 00:32:46,000 --> 00:32:48,400 Speaker 1: they've been using eye tracking to look at how people 518 00:32:48,440 --> 00:32:50,800 Speaker 1: respond to add online, you know, when they do keep 519 00:32:50,840 --> 00:32:53,880 Speaker 1: mapping on websites and where people respond UM. And it 520 00:32:53,920 --> 00:32:55,760 Speaker 1: wasn't until I think a couple of years ago, probably 521 00:32:55,760 --> 00:32:57,600 Speaker 1: two or two years ago, that one of our partners, 522 00:32:57,600 --> 00:33:01,640 Speaker 1: t liquid UM they had done some research of their 523 00:33:01,640 --> 00:33:05,920 Speaker 1: own with I believe it was the Mayo Research Clinic 524 00:33:06,000 --> 00:33:08,600 Speaker 1: over in California, UM and they had work with a 525 00:33:09,240 --> 00:33:13,080 Speaker 1: UH I believe the professor there who was researching kind 526 00:33:13,080 --> 00:33:15,600 Speaker 1: of eye tracking as part of video gaming. The level 527 00:33:15,640 --> 00:33:18,960 Speaker 1: of cognition and just the uh, you know, research level 528 00:33:18,960 --> 00:33:23,400 Speaker 1: analytics between some of the oldest veteran players versus you know, 529 00:33:23,520 --> 00:33:25,920 Speaker 1: young hot starts who are coming out, you know, sixteen 530 00:33:25,920 --> 00:33:28,880 Speaker 1: seventeen and dominating the scene. UM. And the research that 531 00:33:28,960 --> 00:33:31,000 Speaker 1: he saw and some of these teams are really startling 532 00:33:31,040 --> 00:33:33,320 Speaker 1: as far as you know, veterans being able to still 533 00:33:33,400 --> 00:33:35,880 Speaker 1: keep the edge ahead through their experience and just how 534 00:33:36,320 --> 00:33:38,840 Speaker 1: quick their eyes are and being able to you know, 535 00:33:38,880 --> 00:33:43,000 Speaker 1: cycle between icons from you know, a hundred different characters 536 00:33:43,040 --> 00:33:44,920 Speaker 1: and they have a lot more in their memory banks 537 00:33:44,920 --> 00:33:46,680 Speaker 1: to pull from and react from than a lot of 538 00:33:46,920 --> 00:33:50,239 Speaker 1: younger players. UM. And again at that time, you know 539 00:33:50,280 --> 00:33:52,280 Speaker 1: that research is probably being done on a ten to 540 00:33:52,360 --> 00:33:55,120 Speaker 1: twelve thousand dollar piece of equipment that was tracking your 541 00:33:55,120 --> 00:33:57,880 Speaker 1: eyes and it was cumbersome, and now we're seeing it 542 00:33:57,960 --> 00:34:00,120 Speaker 1: to the point where again it's able to be up 543 00:34:00,240 --> 00:34:02,920 Speaker 1: into a laptop and it's something that you know, pretty 544 00:34:03,000 --> 00:34:05,719 Speaker 1: much a lot of consumers and teams UM have at 545 00:34:05,760 --> 00:34:08,879 Speaker 1: their immediate disposal. UM. And what I'm bringing the back 546 00:34:08,920 --> 00:34:12,319 Speaker 1: home between liquid you know, as more and more teams 547 00:34:12,400 --> 00:34:16,320 Speaker 1: are growing in the space, and as more and more 548 00:34:16,360 --> 00:34:19,879 Speaker 1: traditional sports teams are also getting involved in the sports, 549 00:34:20,000 --> 00:34:24,840 Speaker 1: there's this growing desire to understand again the dynamics of 550 00:34:25,200 --> 00:34:28,480 Speaker 1: the athleticism or the cognition and skill of the traditional 551 00:34:28,520 --> 00:34:31,680 Speaker 1: athlete versus an e sports athletes. And I think we're 552 00:34:31,680 --> 00:34:34,840 Speaker 1: barely scratching the surface of what that means today. UM 553 00:34:34,960 --> 00:34:37,840 Speaker 1: And as more and more other technology catches up, I 554 00:34:37,840 --> 00:34:42,280 Speaker 1: think we all dream of finding other big in cycul 555 00:34:42,360 --> 00:34:46,359 Speaker 1: ways that the sports can provide a level of biometric data, 556 00:34:46,840 --> 00:34:49,920 Speaker 1: um to allow us to appreciate, you know, what's the 557 00:34:49,960 --> 00:34:52,880 Speaker 1: best you well uh and also how you know, average 558 00:34:52,920 --> 00:34:57,160 Speaker 1: Joe's like you and I can strive to uh chase 559 00:34:57,280 --> 00:35:00,640 Speaker 1: after some of that greatness in certain categories. It's definitely 560 00:35:00,719 --> 00:35:05,719 Speaker 1: very very exciting. That's so cool and and and you know, I, 561 00:35:05,719 --> 00:35:10,600 Speaker 1: I too am chasing after that elusive chicken dinner over 562 00:35:10,640 --> 00:35:15,600 Speaker 1: at pub g and it it remains just outside my grasp. 563 00:35:16,280 --> 00:35:19,719 Speaker 1: So being able to see how not just not just 564 00:35:19,800 --> 00:35:22,520 Speaker 1: how well someone plays, but how they go about playing 565 00:35:22,560 --> 00:35:26,799 Speaker 1: that way, there is something really enticing about that, the 566 00:35:27,160 --> 00:35:31,080 Speaker 1: not just you know, when we watch professional sports, typically 567 00:35:31,120 --> 00:35:36,080 Speaker 1: we can see great, great displays of athleticism, but you know, 568 00:35:36,120 --> 00:35:39,600 Speaker 1: people are not machines. We can break things down and 569 00:35:39,840 --> 00:35:43,120 Speaker 1: use slow motion and various camera angles to kind of 570 00:35:43,400 --> 00:35:47,359 Speaker 1: analyze the basics. But to me, the fact that we're 571 00:35:47,400 --> 00:35:50,360 Speaker 1: talking about a digital realm and then being able to 572 00:35:50,400 --> 00:35:53,560 Speaker 1: track our physical motions and map that to the actions 573 00:35:53,560 --> 00:35:55,800 Speaker 1: of a digital realm, it does seem like this is 574 00:35:56,280 --> 00:36:01,399 Speaker 1: uh much more conducive to breaking things down into quantifiable 575 00:36:01,760 --> 00:36:04,600 Speaker 1: aspects to really talk about, Well, you know, this person 576 00:36:05,120 --> 00:36:10,160 Speaker 1: is checking their mini map more frequently than someone who 577 00:36:10,280 --> 00:36:13,480 Speaker 1: is not a professional gamer. That's a really interesting stat 578 00:36:13,520 --> 00:36:17,640 Speaker 1: and could really inform people how to play the game 579 00:36:17,680 --> 00:36:19,960 Speaker 1: at a slightly higher level than what they were doing before. 580 00:36:20,040 --> 00:36:24,520 Speaker 1: Knowing of course that it's not a magic substitute for 581 00:36:25,000 --> 00:36:29,759 Speaker 1: the hours of practice, as you know, countless hours of 582 00:36:29,800 --> 00:36:32,719 Speaker 1: practice for some of these professional gamers who will sit 583 00:36:32,800 --> 00:36:35,280 Speaker 1: down for eight or ten hours and play a game 584 00:36:35,320 --> 00:36:38,520 Speaker 1: and that's largely how they got as good as they are, 585 00:36:39,000 --> 00:36:42,040 Speaker 1: but then also a tool for them to look at afterward. 586 00:36:42,120 --> 00:36:44,919 Speaker 1: Maybe they've played in a tournament, maybe they played really 587 00:36:44,920 --> 00:36:47,040 Speaker 1: well and they want to see what what they were 588 00:36:47,080 --> 00:36:51,000 Speaker 1: doing and remember to really hone in on those particular 589 00:36:51,080 --> 00:36:54,239 Speaker 1: types of of of strategies and future tournaments, or they 590 00:36:54,239 --> 00:36:56,040 Speaker 1: didn't do so well and maybe they want to see 591 00:36:56,040 --> 00:36:59,880 Speaker 1: what the differences between their performance and someone else's. I 592 00:37:00,000 --> 00:37:03,120 Speaker 1: also like the idea of this from if we're looking 593 00:37:03,160 --> 00:37:05,239 Speaker 1: beyond the sports, which we'll get back to in a second. 594 00:37:05,280 --> 00:37:07,759 Speaker 1: I don't want to leave that behind, but I like 595 00:37:07,880 --> 00:37:11,440 Speaker 1: this idea also from a game designer standpoint, the idea 596 00:37:11,600 --> 00:37:15,520 Speaker 1: of getting more information about what your players see as 597 00:37:15,600 --> 00:37:19,120 Speaker 1: important in your game means that game designers can actually 598 00:37:19,239 --> 00:37:22,520 Speaker 1: use that information to make more effective games down the 599 00:37:22,560 --> 00:37:27,000 Speaker 1: line um and beyond that. If you if you think 600 00:37:27,000 --> 00:37:31,320 Speaker 1: about this technology reaching a point where it becomes more 601 00:37:31,400 --> 00:37:36,160 Speaker 1: of a kind of a a standard piece of tech 602 00:37:36,840 --> 00:37:40,920 Speaker 1: that gets rolled out into laptops in the future or 603 00:37:41,560 --> 00:37:44,040 Speaker 1: computers in general in the future, you could see this 604 00:37:44,120 --> 00:37:48,160 Speaker 1: being incorporated into games themselves, where it's not just analysis, 605 00:37:48,200 --> 00:37:51,080 Speaker 1: but it becomes an element of gameplay. Like I think 606 00:37:51,120 --> 00:37:56,160 Speaker 1: of a game, perhaps like l A Noir, where part 607 00:37:56,160 --> 00:37:59,840 Speaker 1: of that game involves the player watching a virtual characters 608 00:38:00,080 --> 00:38:03,719 Speaker 1: action as you're interrogating the character, and that in turn 609 00:38:03,800 --> 00:38:05,960 Speaker 1: informs you as to whether or not that character is 610 00:38:06,000 --> 00:38:08,160 Speaker 1: telling the truth they're telling a lie. Will imagine eye 611 00:38:08,160 --> 00:38:11,640 Speaker 1: tracking technology where the character appears to be aware of 612 00:38:11,680 --> 00:38:14,759 Speaker 1: where you are looking, and then that adds a whole 613 00:38:14,800 --> 00:38:18,200 Speaker 1: new game element. So to me, the eye tracking technology 614 00:38:18,200 --> 00:38:20,399 Speaker 1: in the gaming world, I mean, as you say, we're 615 00:38:20,440 --> 00:38:22,680 Speaker 1: at the very beginning of it. Even if you just 616 00:38:23,239 --> 00:38:26,480 Speaker 1: and I don't mean to to to uh make this 617 00:38:26,560 --> 00:38:28,120 Speaker 1: sound less than what it is, but even if you 618 00:38:28,200 --> 00:38:32,600 Speaker 1: are restricting that attention to eat sports, there are so 619 00:38:32,640 --> 00:38:37,160 Speaker 1: many incredible potential applications for this technology. And it's really 620 00:38:37,160 --> 00:38:41,320 Speaker 1: exciting to be in these fairly early days talking about 621 00:38:41,360 --> 00:38:45,840 Speaker 1: where we're going right now. Um so getting back to 622 00:38:45,920 --> 00:38:48,400 Speaker 1: eat sports and getting back into that realm. Can you 623 00:38:48,440 --> 00:38:52,440 Speaker 1: talk a little bit about the relationships that have formed 624 00:38:52,880 --> 00:38:56,680 Speaker 1: now that uh, you guys are really kind of uh 625 00:38:56,960 --> 00:39:00,759 Speaker 1: getting more involved with incorporating eye tracking tech analogy and 626 00:39:00,840 --> 00:39:05,440 Speaker 1: the pro gaming realm. I want to hear more about this, uh, 627 00:39:05,480 --> 00:39:12,280 Speaker 1: this this relationship and how that has developed over time. Yeah. Absolutely, 628 00:39:12,280 --> 00:39:15,680 Speaker 1: you make some some great points, Jonathan. I think you know, 629 00:39:15,719 --> 00:39:18,799 Speaker 1: as we as we think about where we are, we 630 00:39:18,880 --> 00:39:23,360 Speaker 1: are very much um just that at the beginning point 631 00:39:23,400 --> 00:39:28,720 Speaker 1: of showcasing this kind of technology and I attracting technology 632 00:39:28,840 --> 00:39:33,520 Speaker 1: um to the world, right And I'll definitely jump into 633 00:39:33,520 --> 00:39:36,520 Speaker 1: the partners and talk about the partners and what we've 634 00:39:36,560 --> 00:39:40,360 Speaker 1: done um, but you you have made some really interesting 635 00:39:40,360 --> 00:39:44,040 Speaker 1: comments about where is you know, who can get the 636 00:39:44,120 --> 00:39:48,360 Speaker 1: most benefit out of UH technologies like this, like eye 637 00:39:48,360 --> 00:39:51,200 Speaker 1: tracking and and that kind of thing. And there's obviously 638 00:39:51,239 --> 00:39:57,320 Speaker 1: some very clear benefits for professional players and for amateurs 639 00:39:57,360 --> 00:39:59,719 Speaker 1: that are trying to become professional, right, just this no 640 00:40:00,000 --> 00:40:03,000 Speaker 1: of getting better learning from the pros that are out there, 641 00:40:03,040 --> 00:40:07,080 Speaker 1: just like traditional sports. But one of the other parts 642 00:40:07,120 --> 00:40:10,760 Speaker 1: that really intrigued us here as we're trying to trying 643 00:40:10,800 --> 00:40:14,920 Speaker 1: to roll out this kind of technology is for the 644 00:40:14,960 --> 00:40:17,480 Speaker 1: for just the viewer, um, for the fan. One of 645 00:40:17,480 --> 00:40:21,399 Speaker 1: the things that has not kind of cut up with 646 00:40:21,520 --> 00:40:25,759 Speaker 1: traditional sports is the viewing experience and the commentating. A 647 00:40:25,760 --> 00:40:28,560 Speaker 1: lot of the commentating in the past for the sports 648 00:40:28,719 --> 00:40:32,279 Speaker 1: has been around, you know, the commentator explaining what's going on, 649 00:40:33,239 --> 00:40:37,319 Speaker 1: but verbally there really wasn't a visual visual cues or 650 00:40:37,400 --> 00:40:41,120 Speaker 1: visual explanations of what's happening in the match. You know. 651 00:40:42,080 --> 00:40:48,520 Speaker 1: Obviously with NFL or NBA there's a lot of analytic 652 00:40:48,560 --> 00:40:50,960 Speaker 1: things and things that happened through the broadcast, I think 653 00:40:50,960 --> 00:40:54,120 Speaker 1: of teleprompters and and things like that. Well, it really 654 00:40:54,200 --> 00:40:57,120 Speaker 1: wasn't that for e sports. And so as we were 655 00:40:57,200 --> 00:40:59,960 Speaker 1: introducing the technology and figuring out how can we bring 656 00:41:00,080 --> 00:41:02,640 Speaker 1: this and how what should we be doing, and we 657 00:41:02,719 --> 00:41:06,360 Speaker 1: really wanted to make that viewing experience better for you know, 658 00:41:06,440 --> 00:41:09,880 Speaker 1: the hundreds of millions of gaming fans that are watching 659 00:41:09,880 --> 00:41:13,880 Speaker 1: these sports globally. And then we have to decide, you know, okay, 660 00:41:13,960 --> 00:41:17,319 Speaker 1: how who can who shares our values, who can who 661 00:41:17,400 --> 00:41:21,319 Speaker 1: will work with us to to bring this technology to 662 00:41:21,360 --> 00:41:25,400 Speaker 1: the forefront. And you know, earlier this year in January, 663 00:41:26,480 --> 00:41:28,960 Speaker 1: UM we announced the partnership and we've been working very 664 00:41:29,040 --> 00:41:33,719 Speaker 1: closely with UM, with Turner and with Elige around all 665 00:41:33,760 --> 00:41:37,520 Speaker 1: the all the tournaments that they're running. And UM actually 666 00:41:37,600 --> 00:41:41,759 Speaker 1: just here in September for the first time UM partnership 667 00:41:41,880 --> 00:41:46,600 Speaker 1: between US, Toby and an Eleague. UM we rolled out 668 00:41:46,680 --> 00:41:51,960 Speaker 1: the the getting Technical segment on the Eligue broadcast and 669 00:41:52,040 --> 00:41:55,239 Speaker 1: really being able to to showcase the fans and to 670 00:41:55,360 --> 00:41:59,719 Speaker 1: the viewers this ideas technology that's being captured to the 671 00:42:00,239 --> 00:42:05,560 Speaker 1: tracking software at Tracking Software. So UM from a partnership side, 672 00:42:06,320 --> 00:42:10,200 Speaker 1: it has been it was it was very important to 673 00:42:10,320 --> 00:42:14,440 Speaker 1: us to select partners and work with partners that shared 674 00:42:14,560 --> 00:42:19,120 Speaker 1: quite honestly our vision of making this better for for 675 00:42:19,200 --> 00:42:21,840 Speaker 1: the viewer because we know professionals are going to continue 676 00:42:21,880 --> 00:42:25,200 Speaker 1: to innovate and get better where at the forefront working 677 00:42:25,280 --> 00:42:30,000 Speaker 1: with them on separate uh, separate programs. Amateurs are always 678 00:42:30,000 --> 00:42:32,600 Speaker 1: going to look to get better because they want they 679 00:42:32,640 --> 00:42:36,320 Speaker 1: they want so badly to become a professional. But there's 680 00:42:36,880 --> 00:42:39,880 Speaker 1: a ton of people I just enjoy the sports because 681 00:42:39,880 --> 00:42:42,000 Speaker 1: of what it is, and how can we make it 682 00:42:42,080 --> 00:42:45,560 Speaker 1: better for them? So, um, David all hands over to 683 00:42:45,600 --> 00:42:47,960 Speaker 1: you because you again, I would love for you to 684 00:42:48,040 --> 00:42:50,960 Speaker 1: chime in and talk to uh just a relationship we 685 00:42:51,040 --> 00:42:53,560 Speaker 1: have with Turner and E League and how all that 686 00:42:53,600 --> 00:42:58,920 Speaker 1: came together. Yes, absolutely, and I feel like get bowed 687 00:42:58,920 --> 00:43:02,239 Speaker 1: back down to a point of trying to be a 688 00:43:02,280 --> 00:43:05,200 Speaker 1: good steward as far as a leader in the industry 689 00:43:05,200 --> 00:43:07,560 Speaker 1: on behalf of the sports and really just making it 690 00:43:08,400 --> 00:43:11,640 Speaker 1: a bit easier for viewers overall to get more out 691 00:43:11,640 --> 00:43:14,360 Speaker 1: of the viewing experience, whether their season veterans who have 692 00:43:14,360 --> 00:43:17,600 Speaker 1: been watching the games for a long time, or something 693 00:43:17,680 --> 00:43:19,360 Speaker 1: maybe new to the game as well. We've seen the 694 00:43:19,400 --> 00:43:22,560 Speaker 1: studies who knew you that say a lot of sports 695 00:43:22,600 --> 00:43:24,799 Speaker 1: viewers don't even play the games that they watch. So 696 00:43:25,400 --> 00:43:28,160 Speaker 1: if we're trying to help the sports grow in the 697 00:43:28,200 --> 00:43:31,480 Speaker 1: Western world. That's likely going to be introducing the sports 698 00:43:31,520 --> 00:43:34,000 Speaker 1: to people who are very new to the game, maybe 699 00:43:34,120 --> 00:43:37,040 Speaker 1: your family, maybe your friends who put that um So, 700 00:43:37,120 --> 00:43:39,759 Speaker 1: when it came to working with Eligue, I think it 701 00:43:39,960 --> 00:43:43,520 Speaker 1: was no brainer for us to start off with counter Strikes. 702 00:43:43,800 --> 00:43:46,760 Speaker 1: When you look at the landscape of the sports titles 703 00:43:46,760 --> 00:43:49,080 Speaker 1: out there, you can look at your League of Legends, 704 00:43:49,080 --> 00:43:51,520 Speaker 1: your Dodas and your mobios out there, it does have 705 00:43:51,760 --> 00:43:54,200 Speaker 1: a rather high learning curve for people who may not 706 00:43:54,280 --> 00:43:57,160 Speaker 1: be yet familiar with the title. UM So, definitely we 707 00:43:57,200 --> 00:43:59,520 Speaker 1: look at a game like counter Strike, there's really nothing 708 00:43:59,560 --> 00:44:02,279 Speaker 1: to us understand about, you know, don't be on the 709 00:44:02,320 --> 00:44:05,439 Speaker 1: wrong point and end of the gun. Um and so 710 00:44:05,480 --> 00:44:08,120 Speaker 1: I think being able to find a game that immediately 711 00:44:08,600 --> 00:44:11,800 Speaker 1: resonates it and can be digested by a larger audience 712 00:44:11,800 --> 00:44:15,720 Speaker 1: helps us. Uh. Not only again brings to a wider audience, 713 00:44:15,760 --> 00:44:18,560 Speaker 1: but then when you factor in the first person perspective 714 00:44:18,600 --> 00:44:22,240 Speaker 1: and what eye tracking can really bring in from a 715 00:44:22,360 --> 00:44:26,040 Speaker 1: synergy perspective there, it really made a lot of sense 716 00:44:26,040 --> 00:44:30,799 Speaker 1: to find the white partner like easy to have a 717 00:44:30,960 --> 00:44:33,920 Speaker 1: right tournament, where again counter Strikes with their bread and 718 00:44:33,920 --> 00:44:36,560 Speaker 1: butter for the better part of two years now. Um. 719 00:44:36,600 --> 00:44:40,439 Speaker 1: They housted the Major in January to overwhelming success. UM, 720 00:44:40,560 --> 00:44:43,719 Speaker 1: and they're willing to continue to try and see how 721 00:44:43,760 --> 00:44:45,759 Speaker 1: they can push the limits of counter Strike even further 722 00:44:45,760 --> 00:44:48,319 Speaker 1: and further as you look towards the future. But it 723 00:44:48,360 --> 00:44:51,360 Speaker 1: really boils down to what ways can we have this 724 00:44:51,480 --> 00:44:56,120 Speaker 1: experience be more digestible to a huge gaming audience out there. 725 00:44:56,400 --> 00:44:59,239 Speaker 1: So for eye tracking and counter strike, where was the 726 00:44:59,280 --> 00:45:02,399 Speaker 1: player looking, what were the context of you know, how 727 00:45:02,400 --> 00:45:05,440 Speaker 1: they made the decision that they did, um, And we've 728 00:45:05,440 --> 00:45:06,960 Speaker 1: seen a lot of assignment from it. We've seen a 729 00:45:06,960 --> 00:45:09,480 Speaker 1: tremendous amount of assignment from the fans. They've been really 730 00:45:10,080 --> 00:45:14,279 Speaker 1: uh receptive of the I cracking uh clips. They've been 731 00:45:14,320 --> 00:45:17,840 Speaker 1: telling us how they want to see you know, other players, 732 00:45:17,880 --> 00:45:21,279 Speaker 1: specific players get put under the microscope. UM. You know, 733 00:45:21,280 --> 00:45:23,120 Speaker 1: they would love to be able to get a better 734 00:45:23,160 --> 00:45:25,719 Speaker 1: clear breakdown of exactly how they pulled off the ace 735 00:45:25,760 --> 00:45:27,600 Speaker 1: that they did. We're seeing a lot of really good 736 00:45:27,640 --> 00:45:30,719 Speaker 1: reception from the commentators as well. So when we look 737 00:45:30,719 --> 00:45:34,920 Speaker 1: at the league, uh, the you know enders U and 738 00:45:35,040 --> 00:45:37,440 Speaker 1: a lot of the guys who are providing kind of 739 00:45:37,440 --> 00:45:40,279 Speaker 1: the color uh you know playing by play commentary have 740 00:45:40,440 --> 00:45:42,160 Speaker 1: been excited to be able to talk, you know, a 741 00:45:42,239 --> 00:45:45,440 Speaker 1: little bit more about the nuances of for example, how 742 00:45:45,480 --> 00:45:48,399 Speaker 1: an in game leader on the team may index more 743 00:45:48,520 --> 00:45:51,120 Speaker 1: between the mini map and looking at the economy of 744 00:45:51,120 --> 00:45:53,879 Speaker 1: the team and the other four players who are more 745 00:45:53,960 --> 00:45:57,080 Speaker 1: of the you know, damage doers and the um you know, 746 00:45:57,120 --> 00:45:59,040 Speaker 1: the meet and guns of the team are just more 747 00:45:59,080 --> 00:46:02,000 Speaker 1: focused on playing UM and so I think it really 748 00:46:02,000 --> 00:46:04,880 Speaker 1: opens up a way to present the game again, to 749 00:46:05,560 --> 00:46:08,600 Speaker 1: know why a variety of people, and it helps us 750 00:46:08,680 --> 00:46:12,520 Speaker 1: as a brand find meaningful ways to continue the game 751 00:46:12,560 --> 00:46:15,960 Speaker 1: back to the community rather than you know, just business 752 00:46:15,960 --> 00:46:21,000 Speaker 1: as usual logo branding and culsorship rights and things like that. Fascinating, 753 00:46:21,160 --> 00:46:23,879 Speaker 1: I think. I also find it really interesting that that 754 00:46:24,239 --> 00:46:28,600 Speaker 1: counter Strike is the sort of the go to game. 755 00:46:28,640 --> 00:46:32,720 Speaker 1: It makes perfect sense. But I recently did a multi 756 00:46:32,760 --> 00:46:36,920 Speaker 1: part series on the history of Valve, and so my 757 00:46:37,040 --> 00:46:39,920 Speaker 1: listeners now know that counter Strike that's a game that 758 00:46:40,000 --> 00:46:43,520 Speaker 1: originally was you know, a modification. Uh, it was a 759 00:46:43,560 --> 00:46:47,920 Speaker 1: mod of Half Life that came out thousand that It's 760 00:46:47,960 --> 00:46:51,080 Speaker 1: gone through a couple of different variations, the source version 761 00:46:51,080 --> 00:46:53,600 Speaker 1: of it coming out a few years ago, I believe 762 00:46:53,600 --> 00:46:56,360 Speaker 1: it was And to see that that game is still 763 00:46:57,160 --> 00:47:02,080 Speaker 1: so so such a big part of E sports. It is, 764 00:47:02,280 --> 00:47:06,760 Speaker 1: which makes sense. It requires people to have very strong 765 00:47:06,840 --> 00:47:09,800 Speaker 1: skill sets as well as be very good team players 766 00:47:10,200 --> 00:47:12,320 Speaker 1: if you want to have a strong counter strike team, 767 00:47:12,520 --> 00:47:14,759 Speaker 1: and I can definitely see where that value comes in. 768 00:47:14,960 --> 00:47:19,359 Speaker 1: I remember distinctly when I attended a C E S 769 00:47:19,440 --> 00:47:25,120 Speaker 1: many years ago. UH. One of the the companies there, 770 00:47:25,160 --> 00:47:30,360 Speaker 1: one of the the computer companies. We're hosting Ubisoft's team 771 00:47:30,400 --> 00:47:34,040 Speaker 1: at the time, the frag Dolls, who were professional gamers, 772 00:47:34,600 --> 00:47:37,480 Speaker 1: and the frag Dolls were taking on all comers, and 773 00:47:37,520 --> 00:47:40,520 Speaker 1: so people would step up, they'd form a team of four, 774 00:47:40,640 --> 00:47:43,719 Speaker 1: and then three of the frag Dolls would just decimate them. 775 00:47:43,840 --> 00:47:45,880 Speaker 1: And it happened over and over and over again, and 776 00:47:45,920 --> 00:47:48,080 Speaker 1: it was exciting to watch. But it would have been 777 00:47:48,160 --> 00:47:51,760 Speaker 1: so much more interesting to actually see how they played 778 00:47:51,800 --> 00:47:55,200 Speaker 1: together as a team, beyond just knowing that they're coordinating 779 00:47:55,239 --> 00:47:57,200 Speaker 1: much better, that they have a good knowledge of the maps, 780 00:47:57,200 --> 00:48:00,760 Speaker 1: being able to see where they're looking, and how frequently 781 00:48:00,760 --> 00:48:04,680 Speaker 1: they're looking around. Do they stare at one place for 782 00:48:04,719 --> 00:48:08,239 Speaker 1: any given time, where are they just constantly scanning? Uh, 783 00:48:08,320 --> 00:48:10,640 Speaker 1: that sort of stuff would have been really interesting to see. 784 00:48:10,719 --> 00:48:13,080 Speaker 1: So I find this really exciting. And as you point out, 785 00:48:13,280 --> 00:48:17,080 Speaker 1: it also by giving more information. By informing the audience, 786 00:48:17,400 --> 00:48:21,960 Speaker 1: you spend less time, uh, trying to familiarize yourself with 787 00:48:22,040 --> 00:48:24,759 Speaker 1: the way the game is working. It becomes much more 788 00:48:24,800 --> 00:48:27,600 Speaker 1: apparent early on if you're able to see what other 789 00:48:27,640 --> 00:48:31,719 Speaker 1: people are looking at, and I think it removes that barrier. Uh. 790 00:48:31,880 --> 00:48:38,760 Speaker 1: I think it also really illustrates how professional gamers are. 791 00:48:38,800 --> 00:48:41,799 Speaker 1: Are you know, just incredibly good at what they do 792 00:48:41,960 --> 00:48:46,759 Speaker 1: beyond raking up high scores, because I think still among 793 00:48:46,880 --> 00:48:50,719 Speaker 1: certain populations at least, the idea of professional gaming is 794 00:48:50,760 --> 00:48:55,320 Speaker 1: somewhat scoffed at. Whereas you know, we accept professional sports 795 00:48:55,400 --> 00:48:58,040 Speaker 1: pretty easily. That's been part of our culture for for 796 00:48:58,480 --> 00:49:02,279 Speaker 1: decades and that is pretty easy for folks to go 797 00:49:02,320 --> 00:49:05,840 Speaker 1: along with. I think before anyone gets a chance to 798 00:49:05,880 --> 00:49:10,160 Speaker 1: really see what pro e sports is all about, they 799 00:49:10,200 --> 00:49:14,000 Speaker 1: have an initial reaction of like, well, that's a game 800 00:49:14,040 --> 00:49:16,399 Speaker 1: that's not a sport. And it's not until you're able 801 00:49:16,440 --> 00:49:18,359 Speaker 1: to really kind of break it down in this way 802 00:49:18,360 --> 00:49:20,960 Speaker 1: and say, no, take a look at this. These these 803 00:49:21,000 --> 00:49:24,600 Speaker 1: are men and women who are doing things at a 804 00:49:24,719 --> 00:49:28,360 Speaker 1: level far beyond what the average person is capable of doing. 805 00:49:28,440 --> 00:49:32,880 Speaker 1: It is similar, if not, if not identical to what 806 00:49:33,080 --> 00:49:37,880 Speaker 1: you see in the actual physical sports realm. So I 807 00:49:37,920 --> 00:49:40,200 Speaker 1: like that aspect of it as well. It gives you 808 00:49:40,239 --> 00:49:43,759 Speaker 1: that extra I guess ammunition is the right way to 809 00:49:43,800 --> 00:49:46,359 Speaker 1: put it when you are talking about the sports and 810 00:49:46,360 --> 00:49:50,279 Speaker 1: trying to explain to someone how it really is a 811 00:49:50,640 --> 00:49:54,719 Speaker 1: level of performance beyond what the average person tends to 812 00:49:54,760 --> 00:49:58,480 Speaker 1: be able to do. Uh. Through this partnership, I'm sure 813 00:49:58,520 --> 00:50:01,480 Speaker 1: you've you've seen some really interesting stuff. Are there any 814 00:50:01,800 --> 00:50:07,879 Speaker 1: particular uh stories or particular revelations that you have encountered 815 00:50:07,920 --> 00:50:12,120 Speaker 1: as a result of this eye tracking technology being part 816 00:50:12,280 --> 00:50:15,880 Speaker 1: of this experience. Yeah, I mean I would definitely say 817 00:50:15,960 --> 00:50:23,120 Speaker 1: the just the little of nuanced gameplay between these counterslike 818 00:50:23,200 --> 00:50:27,480 Speaker 1: players is insane. I mean we talk about, you know, 819 00:50:27,520 --> 00:50:29,400 Speaker 1: these guys being able to be at the top of 820 00:50:29,440 --> 00:50:31,680 Speaker 1: their games. I mean, these are the guys who absolutely 821 00:50:31,680 --> 00:50:33,920 Speaker 1: can tell the difference between you know, two hundred and 822 00:50:33,960 --> 00:50:37,959 Speaker 1: sixty hurt versus a hundred and forty two hurts. There's 823 00:50:38,000 --> 00:50:40,080 Speaker 1: jokes out there about how these human I feel and 824 00:50:40,160 --> 00:50:42,399 Speaker 1: see you know thirty fps. That is completely not true 825 00:50:42,440 --> 00:50:44,920 Speaker 1: at all. Um. You know the counter start guys who 826 00:50:44,960 --> 00:50:46,919 Speaker 1: within the league and a lot of these guys here 827 00:50:46,960 --> 00:50:52,760 Speaker 1: are just very um uh, their their senses are extreme. 828 00:50:52,840 --> 00:50:54,600 Speaker 1: You know, when you also could have some of these 829 00:50:54,600 --> 00:50:56,480 Speaker 1: guys play. There's a player like j d M on 830 00:50:56,520 --> 00:50:58,919 Speaker 1: Team Liquid who means back, you know, three or four 831 00:50:58,960 --> 00:51:02,320 Speaker 1: ft behind it here, the distance between his eyes to 832 00:51:02,440 --> 00:51:06,440 Speaker 1: the screen is wildly different from you know, another player 833 00:51:06,920 --> 00:51:10,080 Speaker 1: who may be near seven inches away. Um. We found 834 00:51:10,080 --> 00:51:12,400 Speaker 1: that can be interesting in the studio setting when it 835 00:51:12,440 --> 00:51:15,320 Speaker 1: comes to calibrating the eye tracking units for the various 836 00:51:15,360 --> 00:51:17,840 Speaker 1: players and making sure that the way that they compete 837 00:51:17,920 --> 00:51:20,360 Speaker 1: is how they're being calibrated at the time. But I 838 00:51:20,400 --> 00:51:23,399 Speaker 1: think just at a very high level, um, people, once 839 00:51:23,400 --> 00:51:25,239 Speaker 1: we slow down the game and once we get to 840 00:51:25,320 --> 00:51:28,000 Speaker 1: replays and all the technologies finally as caught up to 841 00:51:28,040 --> 00:51:30,919 Speaker 1: be able to subtily break down the nuances of how 842 00:51:31,000 --> 00:51:34,480 Speaker 1: quick they are in terms of milliseconds and hundreds of milliseconds, 843 00:51:34,640 --> 00:51:37,920 Speaker 1: we're gonna quickly see just you know, the difference between 844 00:51:38,880 --> 00:51:41,040 Speaker 1: the top one percent of players and invest of us 845 00:51:41,040 --> 00:51:46,680 Speaker 1: out there. And uh, that'shing to be very exciting to see. Yeah, 846 00:51:46,760 --> 00:51:49,759 Speaker 1: and and you know something else that stood out to 847 00:51:49,800 --> 00:51:53,120 Speaker 1: me here with with the initial raud and it's kind 848 00:51:53,120 --> 00:51:56,640 Speaker 1: of the first the first time the getting technical SIGMENTA 849 00:51:56,640 --> 00:52:01,000 Speaker 1: started to run on the league coverage has been the reaction. So, 850 00:52:01,080 --> 00:52:03,839 Speaker 1: you know, I mentioned part of the reason that we're 851 00:52:03,840 --> 00:52:06,719 Speaker 1: doing this is we want to improve the viewership experience, 852 00:52:07,280 --> 00:52:10,360 Speaker 1: you know, selfishly for us as gamers and fans, because 853 00:52:10,840 --> 00:52:13,000 Speaker 1: we're watching these things ourselves and we want to be 854 00:52:13,080 --> 00:52:17,160 Speaker 1: able to us better viewing experience. Like if you look 855 00:52:17,160 --> 00:52:21,600 Speaker 1: at the feedback you know, just on on Facebook, comments 856 00:52:21,680 --> 00:52:25,000 Speaker 1: on what you see happening on Twitch on the Elite broadcast, 857 00:52:25,080 --> 00:52:29,759 Speaker 1: like the comments from fans is it's really encouraging around this. 858 00:52:29,920 --> 00:52:34,200 Speaker 1: They appreciate this technology, They appreciate being able to get 859 00:52:34,239 --> 00:52:39,880 Speaker 1: a better glint at how these professionals are performing real 860 00:52:39,920 --> 00:52:43,319 Speaker 1: time something we've never seen before. So you know, as 861 00:52:43,360 --> 00:52:46,520 Speaker 1: we as we roll on new new innovations and technologies, 862 00:52:46,560 --> 00:52:49,760 Speaker 1: we do obviously a ton of work, and we're working 863 00:52:49,760 --> 00:52:52,279 Speaker 1: with and talking with our fans and our customers and 864 00:52:52,360 --> 00:52:56,320 Speaker 1: just gamers overall too um to make sure we're delivering 865 00:52:56,320 --> 00:53:00,200 Speaker 1: what they want. Ultimately alien where is trying to over 866 00:53:00,280 --> 00:53:03,799 Speaker 1: that ultimate gaming experience. We feel this place right into that, 867 00:53:04,400 --> 00:53:08,560 Speaker 1: but it's always and it's always reassuring one when we 868 00:53:08,600 --> 00:53:11,600 Speaker 1: go down a path and we work with partners UM 869 00:53:11,640 --> 00:53:14,080 Speaker 1: and roll out new technologies and new features and so 870 00:53:14,280 --> 00:53:18,799 Speaker 1: on to see that. See the fan reaction is UM 871 00:53:19,000 --> 00:53:22,840 Speaker 1: is a positive, is coming back positive and that to 872 00:53:22,880 --> 00:53:25,320 Speaker 1: me has definitely said out of have and seen anything 873 00:53:25,360 --> 00:53:30,680 Speaker 1: negative around the technology, just a lot of appreciation from 874 00:53:30,680 --> 00:53:33,960 Speaker 1: from the game of community. Well, I love that. There 875 00:53:34,080 --> 00:53:37,240 Speaker 1: is what we do want to add in the fan feedback. 876 00:53:37,360 --> 00:53:42,960 Speaker 1: People have been clamoring about what a anti cheating tool 877 00:53:43,200 --> 00:53:46,160 Speaker 1: that may wind up being. UM. It's curious to see 878 00:53:46,200 --> 00:53:47,759 Speaker 1: because what if one day they you know, we all 879 00:53:47,800 --> 00:53:50,160 Speaker 1: had monitors that always tracked our eyes and you can 880 00:53:50,200 --> 00:53:54,120 Speaker 1: never disable that UM that that would be a very 881 00:53:54,160 --> 00:53:57,520 Speaker 1: interesting future. When we come back, we'll chat a bit 882 00:53:57,560 --> 00:54:00,040 Speaker 1: more with Robert from Turner about how they took a 883 00:54:00,200 --> 00:54:03,160 Speaker 1: challenge of taking the tech created by Toby and alien 884 00:54:03,200 --> 00:54:05,920 Speaker 1: Ware and they found a way to incorporate it into 885 00:54:05,960 --> 00:54:09,440 Speaker 1: e sports broadcasts. But first let's take another quick break 886 00:54:09,680 --> 00:54:18,920 Speaker 1: to thank our sponsor. So that kind of leads us 887 00:54:19,000 --> 00:54:23,840 Speaker 1: naturally into a discussion about the challenges of presenting e 888 00:54:24,080 --> 00:54:26,759 Speaker 1: sports to an audience in a way where they can 889 00:54:26,800 --> 00:54:30,240 Speaker 1: really appreciate what's going on, and that that ties into 890 00:54:30,320 --> 00:54:35,359 Speaker 1: this topic of the eye tracking technology. We know that 891 00:54:35,480 --> 00:54:38,920 Speaker 1: Toby Tech was the company to start working on the 892 00:54:38,960 --> 00:54:42,839 Speaker 1: actual hardware and the basic software, and we had Dell 893 00:54:42,960 --> 00:54:46,680 Speaker 1: and alien Ware that we're working on the various uh 894 00:54:46,800 --> 00:54:50,120 Speaker 1: consumer products that incorporate that technology. But when it comes 895 00:54:50,160 --> 00:54:53,440 Speaker 1: to actually implementing it in a way that makes sense 896 00:54:53,760 --> 00:54:57,439 Speaker 1: both from an administrative perspective, where you guys are trying 897 00:54:57,440 --> 00:55:02,160 Speaker 1: to find ways of adding value to the presentation, and 898 00:55:02,239 --> 00:55:05,200 Speaker 1: from a consumer perspective or from an audience perspective where 899 00:55:05,440 --> 00:55:10,480 Speaker 1: they can appreciate even more the capabilities of these elite 900 00:55:10,480 --> 00:55:13,320 Speaker 1: players because they're getting kind of insight into what's happening. 901 00:55:13,400 --> 00:55:15,600 Speaker 1: Can you talk a little bit about that implementation and 902 00:55:15,600 --> 00:55:20,200 Speaker 1: what that experience was, Like, sure, yeah, and UM, you 903 00:55:20,239 --> 00:55:23,560 Speaker 1: know what I would say is it was birthed out 904 00:55:23,600 --> 00:55:28,440 Speaker 1: of actually a very casual conversation between David Chen and 905 00:55:28,480 --> 00:55:32,600 Speaker 1: I David Chen from Dell and I um at our 906 00:55:32,640 --> 00:55:36,920 Speaker 1: major actually and that was in January. Um, you know, 907 00:55:37,120 --> 00:55:41,040 Speaker 1: I had seen a demo of some behind the scenes 908 00:55:41,080 --> 00:55:43,920 Speaker 1: software that a League of Legends team was using to 909 00:55:44,000 --> 00:55:49,120 Speaker 1: improve their performance with eye tracking and thought, wow, this 910 00:55:49,200 --> 00:55:53,799 Speaker 1: is a really interesting, Um, how do we democratize that like, 911 00:55:53,840 --> 00:55:57,480 Speaker 1: how do we bring that to the audience watching the 912 00:55:57,480 --> 00:56:00,399 Speaker 1: game instead of making it like a back off its 913 00:56:00,440 --> 00:56:05,120 Speaker 1: tool that a team is using to try and optimize 914 00:56:05,560 --> 00:56:10,480 Speaker 1: its performance. And you know there are challenges for sure, right. 915 00:56:10,600 --> 00:56:14,960 Speaker 1: So in March, UM I went to Austin and we 916 00:56:14,960 --> 00:56:18,840 Speaker 1: we had a meeting, and in that meeting Toby actually 917 00:56:18,880 --> 00:56:23,279 Speaker 1: brought their ideas on how it could work. UM. But 918 00:56:24,320 --> 00:56:28,719 Speaker 1: you know, to be candid, UH, they hadn't ever run 919 00:56:29,040 --> 00:56:33,960 Speaker 1: a competitive gaming event, and as you alluded to earlier, 920 00:56:34,400 --> 00:56:40,480 Speaker 1: you know, competitive integrity is extremely important to us, extremely 921 00:56:40,520 --> 00:56:43,839 Speaker 1: important to the players, and so we have to be 922 00:56:43,960 --> 00:56:48,560 Speaker 1: very careful about what we do in the studio and 923 00:56:48,600 --> 00:56:52,759 Speaker 1: how we produce things. And as a result, UM, it 924 00:56:52,920 --> 00:56:55,400 Speaker 1: is certainly not as simple to do something like this 925 00:56:55,480 --> 00:56:59,640 Speaker 1: eye tracking as one would think it would be. UM. 926 00:56:59,680 --> 00:57:02,000 Speaker 1: So to kind of walk through the components of how 927 00:57:02,040 --> 00:57:06,919 Speaker 1: it works, UM, you need a computer with an eye 928 00:57:06,920 --> 00:57:11,560 Speaker 1: tracker connected to it, UM that is capturing gays in 929 00:57:11,680 --> 00:57:18,360 Speaker 1: real time. Then you also need a video feed of 930 00:57:18,480 --> 00:57:24,360 Speaker 1: the point of view of the player in real time. UM. 931 00:57:24,400 --> 00:57:26,960 Speaker 1: And the two things like the the eye tracker needs 932 00:57:27,000 --> 00:57:31,440 Speaker 1: to be synchronized for the resolution and aspect ratio that 933 00:57:31,480 --> 00:57:34,560 Speaker 1: the player is running the game at and of course 934 00:57:34,600 --> 00:57:37,960 Speaker 1: then the p o V feed of the gameplay also 935 00:57:38,080 --> 00:57:41,640 Speaker 1: needs to be exactly what the player is looking at, 936 00:57:41,760 --> 00:57:45,680 Speaker 1: so it can't be at a different aspect ratio or 937 00:57:45,800 --> 00:57:51,160 Speaker 1: resolution and have it make perfect sense, right. And then 938 00:57:51,240 --> 00:57:54,800 Speaker 1: you need to take those two things, that the video 939 00:57:54,920 --> 00:57:58,240 Speaker 1: feed of the gays and the actual p o V 940 00:57:58,960 --> 00:58:02,520 Speaker 1: and then use podcast production equipment to merge those two 941 00:58:02,560 --> 00:58:07,560 Speaker 1: things in real time so you're getting an accurate UM 942 00:58:07,960 --> 00:58:11,680 Speaker 1: feed of the two things. Well, in order to do 943 00:58:12,400 --> 00:58:16,960 Speaker 1: all of what I just mentioned, it actually requires two 944 00:58:16,960 --> 00:58:20,800 Speaker 1: computers that the players not even playing on. UM. We 945 00:58:20,920 --> 00:58:26,760 Speaker 1: have one machine that is the dedicated gaze tracker that's 946 00:58:26,760 --> 00:58:30,080 Speaker 1: actually outputting a green screen with the gaze on it. 947 00:58:30,240 --> 00:58:35,800 Speaker 1: So that computer is the tracker itself, is mounted underneath 948 00:58:35,880 --> 00:58:38,880 Speaker 1: the monitor that the player is sitting in front of 949 00:58:38,920 --> 00:58:43,800 Speaker 1: on stage. And then we're using UM this might be 950 00:58:43,840 --> 00:58:46,120 Speaker 1: a little too in the weeds, but we're using uh 951 00:58:46,800 --> 00:58:50,440 Speaker 1: USB Cat six extenders, so we're able to run the 952 00:58:50,560 --> 00:58:55,400 Speaker 1: USB three feet to a server room UM, and then 953 00:58:55,440 --> 00:58:59,160 Speaker 1: the actual computer that the gaze tracking software is running 954 00:58:59,160 --> 00:59:03,640 Speaker 1: on is in this server room hundreds of hundreds of 955 00:59:03,680 --> 00:59:08,160 Speaker 1: feet away from the actual stage. So we can't run 956 00:59:08,200 --> 00:59:10,960 Speaker 1: the games tracking software on the computer that the player 957 00:59:11,080 --> 00:59:14,200 Speaker 1: is playing on because we can't do anything that would 958 00:59:14,280 --> 00:59:20,800 Speaker 1: that could impact competitive integrity. Then for the p o 959 00:59:20,920 --> 00:59:25,600 Speaker 1: V UM, in order to get that p o V 960 00:59:25,920 --> 00:59:29,120 Speaker 1: we cannot take it from the player's computer. So we 961 00:59:29,200 --> 00:59:33,400 Speaker 1: don't ever take a video output from a player's computer 962 00:59:33,600 --> 00:59:38,160 Speaker 1: and feed that into our broadcast infrastructure. Because the output 963 00:59:38,160 --> 00:59:41,000 Speaker 1: from the video card on a player's computer needs to 964 00:59:41,080 --> 00:59:44,920 Speaker 1: go directly to the monitor, there cannot be anything in 965 00:59:44,960 --> 00:59:49,920 Speaker 1: that loop that introduces any latency. So uh and again, 966 00:59:50,000 --> 00:59:55,280 Speaker 1: in order to to maintain competitive integrity, we cannot use 967 00:59:55,440 --> 00:59:58,640 Speaker 1: the computer that the player is playing on to produce 968 00:59:58,760 --> 01:00:01,480 Speaker 1: the p o B foot that we're using to produce 969 01:00:01,640 --> 01:00:07,880 Speaker 1: this content. So instead, I have yet another computer in 970 01:00:07,920 --> 01:00:13,400 Speaker 1: the same server room that is connected to a relay 971 01:00:13,480 --> 01:00:18,919 Speaker 1: game server and is mimicking that player's point of view experience. 972 01:00:18,960 --> 01:00:23,560 Speaker 1: So what we've done is we very carefully keep track 973 01:00:23,640 --> 01:00:27,280 Speaker 1: of what aspect ratio the players running the game at 974 01:00:27,320 --> 01:00:31,920 Speaker 1: on stage, We mimic those settings and all of the 975 01:00:31,960 --> 01:00:38,720 Speaker 1: other settings that that players traditionally use on this secondary computer, 976 01:00:39,440 --> 01:00:43,720 Speaker 1: and then we're um linking it to that player so 977 01:00:43,800 --> 01:00:46,960 Speaker 1: that it shows their p o V the entire game 978 01:00:47,800 --> 01:00:51,800 Speaker 1: and then feeding that into our broadcast infrastructure, and then 979 01:00:51,920 --> 01:00:55,920 Speaker 1: upstream from all of that, there is a broadcast switcher 980 01:00:56,080 --> 01:01:00,960 Speaker 1: that is merging the gays out put with the green 981 01:01:01,080 --> 01:01:06,440 Speaker 1: removed obviously, and that POV footage and feeding that to 982 01:01:06,480 --> 01:01:09,040 Speaker 1: the control room where a producer can watch it in 983 01:01:09,120 --> 01:01:14,080 Speaker 1: real time and decide is this something I want our 984 01:01:14,160 --> 01:01:16,919 Speaker 1: talent to talk about or not talk about? And so 985 01:01:17,360 --> 01:01:20,720 Speaker 1: we're we've now done this for three weeks of this tournament, 986 01:01:21,680 --> 01:01:24,120 Speaker 1: and we're you know, to be honest with you, if 987 01:01:24,120 --> 01:01:28,320 Speaker 1: you had talked to me before the tournament, UM, I 988 01:01:29,760 --> 01:01:33,120 Speaker 1: I was very careful to say, I don't know what 989 01:01:33,160 --> 01:01:35,760 Speaker 1: we're going to get. I don't know what kind of 990 01:01:35,800 --> 01:01:38,080 Speaker 1: insights we're going to get. I don't know if this 991 01:01:38,160 --> 01:01:42,480 Speaker 1: is really going to be like super interesting content or 992 01:01:42,640 --> 01:01:46,360 Speaker 1: just interesting content. Is it going to reveal things or 993 01:01:46,400 --> 01:01:50,400 Speaker 1: not reveal things? Um? All I knew was that we 994 01:01:50,440 --> 01:01:52,640 Speaker 1: had a proof of concept that we could capture this, 995 01:01:53,320 --> 01:01:54,800 Speaker 1: and then we were going to see what we could 996 01:01:54,840 --> 01:01:58,040 Speaker 1: do with it. But I think we're really really pleased 997 01:01:58,160 --> 01:02:03,520 Speaker 1: with how the content has come come together, and the 998 01:02:03,560 --> 01:02:10,080 Speaker 1: fans are just blown away. UM. I think you know, 999 01:02:10,200 --> 01:02:14,160 Speaker 1: it's it's a statement about what Turner Sports brings to 1000 01:02:14,200 --> 01:02:17,360 Speaker 1: the e sports space where we're trying to you know, 1001 01:02:17,520 --> 01:02:22,439 Speaker 1: constantly be additive and constantly be innovative, but not doing 1002 01:02:22,480 --> 01:02:26,360 Speaker 1: innovation and additive things for the sake of doing them, 1003 01:02:26,440 --> 01:02:30,120 Speaker 1: doing them to enhance the fan engagement and the fan 1004 01:02:30,240 --> 01:02:34,440 Speaker 1: viewing experience. Um And with this, you know what I 1005 01:02:34,440 --> 01:02:38,640 Speaker 1: would say is there is no nothing analogous to this 1006 01:02:39,120 --> 01:02:43,360 Speaker 1: In traditional sports. You can see where a player runs, 1007 01:02:43,440 --> 01:02:46,400 Speaker 1: you can see them kick the ball, but you have 1008 01:02:46,440 --> 01:02:51,120 Speaker 1: no idea about like what they're looking at in real time, 1009 01:02:51,320 --> 01:02:55,200 Speaker 1: or what their intents are, or what they even consider. Right. 1010 01:02:55,800 --> 01:02:59,760 Speaker 1: You don't really have any raw data about their thoughts 1011 01:03:00,720 --> 01:03:05,840 Speaker 1: in traditional sports except what they tell you, right. But 1012 01:03:05,960 --> 01:03:10,160 Speaker 1: with this, this data, that this content, it reveals thought 1013 01:03:10,200 --> 01:03:14,200 Speaker 1: process in a way that nothing else in sports or 1014 01:03:14,240 --> 01:03:17,720 Speaker 1: e sports does. At this point, you see them look, 1015 01:03:18,360 --> 01:03:21,200 Speaker 1: you know, do their mental check what's my health? How 1016 01:03:21,280 --> 01:03:24,720 Speaker 1: much ammo? Do I have? You know where where the 1017 01:03:24,760 --> 01:03:27,360 Speaker 1: rest of my team on the map? Like you see 1018 01:03:27,400 --> 01:03:30,760 Speaker 1: that in real time in the content. We're not we 1019 01:03:30,800 --> 01:03:33,080 Speaker 1: haven't gotten to the point where we can really do 1020 01:03:33,120 --> 01:03:36,040 Speaker 1: this real time in a play areat Although I want 1021 01:03:36,040 --> 01:03:39,600 Speaker 1: to do that at some point. Um, and I'm so 1022 01:03:39,680 --> 01:03:45,280 Speaker 1: excited because it's it is really like this super interesting 1023 01:03:45,360 --> 01:03:53,400 Speaker 1: combination of biometric technology that is not very invasive and um, 1024 01:03:53,440 --> 01:03:57,000 Speaker 1: this sport that is like sort of made out of data, 1025 01:03:57,120 --> 01:03:59,560 Speaker 1: and it would be almost impossible to do this for 1026 01:03:59,600 --> 01:04:04,080 Speaker 1: tragal sports. Like you know, I I am, I'm very 1027 01:04:04,160 --> 01:04:07,680 Speaker 1: fortunate in that I'm I'm a part of the team 1028 01:04:07,760 --> 01:04:11,720 Speaker 1: that also does the production for our NBA games, also 1029 01:04:11,800 --> 01:04:15,120 Speaker 1: does the production for our MLB games, and so I 1030 01:04:15,160 --> 01:04:19,160 Speaker 1: get to hear some of the behind the scenes stuff 1031 01:04:19,680 --> 01:04:22,400 Speaker 1: that is considered and talked about. And we certainly don't 1032 01:04:22,400 --> 01:04:25,640 Speaker 1: treat E sports any differently than we do those other 1033 01:04:25,680 --> 01:04:28,960 Speaker 1: things from a thought process perspective. But you know, as 1034 01:04:29,000 --> 01:04:31,440 Speaker 1: I'm sitting in the meetings in the last couple of 1035 01:04:31,440 --> 01:04:36,560 Speaker 1: weeks and we're talking about MLB, like I'm actually thinking, Wow, 1036 01:04:36,600 --> 01:04:40,440 Speaker 1: wouldn't it be cool to see like gaze trace as 1037 01:04:40,480 --> 01:04:43,880 Speaker 1: a batter's in the batter's box and the pitches come again. 1038 01:04:45,120 --> 01:04:48,400 Speaker 1: But like, there is no way to do that but 1039 01:04:48,720 --> 01:04:52,240 Speaker 1: be super cool. So so this is like that though, 1040 01:04:52,720 --> 01:04:56,520 Speaker 1: this is a step in that direction, right, Um. So 1041 01:04:56,840 --> 01:04:59,880 Speaker 1: I mean for me, like I think it's super exciting, 1042 01:05:00,120 --> 01:05:03,440 Speaker 1: and I would love to see this sort of like 1043 01:05:03,600 --> 01:05:08,240 Speaker 1: intent based data capture. Um, you know, what did he 1044 01:05:08,280 --> 01:05:11,240 Speaker 1: really look at? What did he consider? I would love 1045 01:05:11,320 --> 01:05:15,919 Speaker 1: to see that in baseball or football or basketball. How 1046 01:05:15,960 --> 01:05:20,080 Speaker 1: cool would it be to see the quarterbacks checkdowns in 1047 01:05:20,160 --> 01:05:23,880 Speaker 1: real time in football? You know, Um, what did he 1048 01:05:23,920 --> 01:05:26,640 Speaker 1: consider before he threw the ball over there? And what 1049 01:05:26,680 --> 01:05:29,600 Speaker 1: did he see before he threw that ball? Like, there's 1050 01:05:29,640 --> 01:05:33,280 Speaker 1: there's just not anything like this. So so to tack 1051 01:05:33,320 --> 01:05:36,520 Speaker 1: back the esports though, um, and the content that we've 1052 01:05:36,600 --> 01:05:40,440 Speaker 1: captured so far, you know, I think it's some of 1053 01:05:40,440 --> 01:05:44,800 Speaker 1: it is has revealed, Oh that guy does exactly what 1054 01:05:44,840 --> 01:05:47,960 Speaker 1: we expected. And then in other cases it's like, wow, 1055 01:05:48,000 --> 01:05:52,480 Speaker 1: he spends a lot more time checking the more basic 1056 01:05:52,600 --> 01:05:55,680 Speaker 1: things than you would expect. And I think you know, 1057 01:05:55,720 --> 01:06:01,320 Speaker 1: with players, other players, like you know, regular stream of 1058 01:06:01,360 --> 01:06:07,120 Speaker 1: consciousness like everyday counterstrike players, Um, this is an opportunity 1059 01:06:07,120 --> 01:06:09,040 Speaker 1: for them to kind of learn, oh wow, when I 1060 01:06:09,080 --> 01:06:11,440 Speaker 1: go around that corner, I don't look at that box. 1061 01:06:11,800 --> 01:06:16,720 Speaker 1: I start over there and sort of optimize their game too. Yeah. 1062 01:06:16,760 --> 01:06:19,320 Speaker 1: I also I also like how you know, you you 1063 01:06:19,400 --> 01:06:23,840 Speaker 1: had this incredible challenge of being able to like all 1064 01:06:23,840 --> 01:06:25,680 Speaker 1: the pieces were there, but in order for them to 1065 01:06:25,720 --> 01:06:29,320 Speaker 1: actually work, you had to go to these enormous considerations 1066 01:06:29,320 --> 01:06:33,200 Speaker 1: so that you did not affect the performance of any 1067 01:06:33,240 --> 01:06:36,800 Speaker 1: player's machine, because clearly, uh, it would be the same 1068 01:06:36,840 --> 01:06:40,520 Speaker 1: as if you were to uh to mess with uh, 1069 01:06:40,520 --> 01:06:43,520 Speaker 1: you know, a professional athlete in a traditional sport, if 1070 01:06:43,520 --> 01:06:45,600 Speaker 1: they were to mess with their equipment, it would be 1071 01:06:45,680 --> 01:06:48,680 Speaker 1: almost like sabotage. So you're you know, you're talking about 1072 01:06:48,680 --> 01:06:51,760 Speaker 1: like the not wanting to put any kind of load 1073 01:06:52,160 --> 01:06:55,479 Speaker 1: on a graphics processing unit that is meant to run 1074 01:06:55,480 --> 01:06:57,920 Speaker 1: the game on the player's machine. I would say that 1075 01:06:57,920 --> 01:06:59,800 Speaker 1: that's sort of analogous to what you were saying with 1076 01:07:00,640 --> 01:07:03,440 Speaker 1: professional sports in the in the physical realm, the idea 1077 01:07:03,480 --> 01:07:07,200 Speaker 1: that we can't really do that eye tracking technique with 1078 01:07:07,560 --> 01:07:11,160 Speaker 1: traditional sports largely because it would require us to outfit 1079 01:07:11,280 --> 01:07:15,760 Speaker 1: professional players with additional equipment that would then in turn 1080 01:07:15,920 --> 01:07:19,080 Speaker 1: affect their performance. Thus you end up you end up 1081 01:07:19,080 --> 01:07:23,040 Speaker 1: with the classic quantum physics issue of anything you observe, 1082 01:07:23,320 --> 01:07:27,640 Speaker 1: you are affecting, right. So, so it's it's interesting that 1083 01:07:28,040 --> 01:07:30,800 Speaker 1: you know, you had to find that work around and 1084 01:07:30,880 --> 01:07:36,360 Speaker 1: the professional sports arena for for pro video gamers, and 1085 01:07:36,600 --> 01:07:38,880 Speaker 1: I think once you do consider that in the realm 1086 01:07:38,920 --> 01:07:41,000 Speaker 1: of the physical sports as well. Even if you're not 1087 01:07:41,040 --> 01:07:44,560 Speaker 1: familiar with professional video game sports or e leagues or 1088 01:07:44,600 --> 01:07:47,680 Speaker 1: anything of those that nature, you start to say, oh, well, 1089 01:07:47,680 --> 01:07:49,280 Speaker 1: now I'm getting it. Now I'm getting it. I see. 1090 01:07:49,320 --> 01:07:51,920 Speaker 1: It's like, you know, if if I walked up and 1091 01:07:51,920 --> 01:07:54,760 Speaker 1: I realized that the bat that I want to use 1092 01:07:55,160 --> 01:07:56,800 Speaker 1: is nowhere to be found, and I'm gonna have to 1093 01:07:56,880 --> 01:07:58,600 Speaker 1: use a different bat and it's one that's of a 1094 01:07:58,680 --> 01:08:01,880 Speaker 1: slightly different weight, and I'm not it's enough when you're 1095 01:08:01,920 --> 01:08:04,480 Speaker 1: talking about at that elite level of performance that it 1096 01:08:04,600 --> 01:08:08,840 Speaker 1: makes a measurable difference. So, Uh, I'm glad that we 1097 01:08:08,840 --> 01:08:11,720 Speaker 1: were able to have this conversation and and kind of 1098 01:08:11,760 --> 01:08:14,760 Speaker 1: get that perspective, because I think it does. It's very 1099 01:08:14,880 --> 01:08:19,759 Speaker 1: enlightening to people who are unfamiliar with the subject. Uh. 1100 01:08:19,920 --> 01:08:23,839 Speaker 1: Is there anything that you have witnessed in your time 1101 01:08:23,920 --> 01:08:27,840 Speaker 1: with the league that stands out as one of those 1102 01:08:28,200 --> 01:08:31,599 Speaker 1: really special moments, whether it was in a tournament or 1103 01:08:31,640 --> 01:08:34,679 Speaker 1: maybe it was maybe it was when you were when 1104 01:08:34,680 --> 01:08:37,920 Speaker 1: you saw this this eye tracking technology all kind of 1105 01:08:37,920 --> 01:08:41,000 Speaker 1: come together. But anything that kind of is particularly special 1106 01:08:41,040 --> 01:08:44,400 Speaker 1: in your mind. I mean, from my personal experience to 1107 01:08:44,520 --> 01:08:48,519 Speaker 1: kind of attack back to personal. There's kind of three 1108 01:08:48,560 --> 01:08:52,760 Speaker 1: moments for me, um to to take a question that 1109 01:08:52,840 --> 01:08:56,160 Speaker 1: asks for one and to answer with three. Um. You know, 1110 01:08:56,200 --> 01:09:00,080 Speaker 1: the first was the finals of our first tournament and 1111 01:09:00,360 --> 01:09:04,400 Speaker 1: we were we released game Command, which I have not mentioned, 1112 01:09:04,439 --> 01:09:07,679 Speaker 1: but it's a mosaic player, so like a user directed 1113 01:09:07,720 --> 01:09:12,599 Speaker 1: experience where uh end users can choose to watch any 1114 01:09:12,640 --> 01:09:15,080 Speaker 1: of the ten players who are playing in real time 1115 01:09:15,640 --> 01:09:20,639 Speaker 1: or actually watch all ten. UM. Releasing that out into 1116 01:09:20,680 --> 01:09:25,639 Speaker 1: the wild and seeing the fan feedback on it, because 1117 01:09:25,680 --> 01:09:28,600 Speaker 1: there was literally nothing like it in the in the 1118 01:09:28,720 --> 01:09:32,320 Speaker 1: world at that point. UM, and there there actually still 1119 01:09:32,360 --> 01:09:35,120 Speaker 1: isn't like there's still nothing where you can watch all 1120 01:09:35,200 --> 01:09:38,920 Speaker 1: ten players at the same time, um in one UI. 1121 01:09:39,080 --> 01:09:43,200 Speaker 1: But UM, that was the first, you know. The second 1122 01:09:43,520 --> 01:09:46,960 Speaker 1: was I've talked about the Major in January a few 1123 01:09:47,000 --> 01:09:51,040 Speaker 1: times already, but there was a moment during the finals 1124 01:09:51,640 --> 01:09:58,000 Speaker 1: where we crested a million concurrent viewers on Twitch, not 1125 01:09:58,200 --> 01:10:02,080 Speaker 1: just breaking the all time Twitch record, but shattering it 1126 01:10:02,200 --> 01:10:08,160 Speaker 1: by almost three hundred thousand viewers, and you know, setting 1127 01:10:08,160 --> 01:10:11,800 Speaker 1: the sort of bar for competitive e sports as far 1128 01:10:11,840 --> 01:10:15,559 Speaker 1: as viewership counts go. And then the third, honestly is 1129 01:10:15,640 --> 01:10:20,679 Speaker 1: this eye tracker stuff. Um, it's always interesting to start 1130 01:10:20,680 --> 01:10:23,160 Speaker 1: with the theory in I mean, I guess in March. 1131 01:10:23,280 --> 01:10:27,040 Speaker 1: We started with a theory and go to proof of 1132 01:10:27,080 --> 01:10:30,559 Speaker 1: concept in June and then be sitting at a desk 1133 01:10:30,560 --> 01:10:35,519 Speaker 1: with white knuckles in September hoping that that vision and 1134 01:10:35,600 --> 01:10:39,200 Speaker 1: all of the workarounds and hard work come together. And 1135 01:10:39,240 --> 01:10:44,040 Speaker 1: then to see the fans react so positively. I mean, really, 1136 01:10:44,080 --> 01:10:47,080 Speaker 1: that's what it's about, right. It's not about me or 1137 01:10:47,160 --> 01:10:50,559 Speaker 1: building a cool thing, as much as I love building 1138 01:10:50,600 --> 01:10:53,040 Speaker 1: cool things and that's kind of what I've made my 1139 01:10:53,160 --> 01:10:58,040 Speaker 1: living doing. Um, you know what's important is that other 1140 01:10:58,080 --> 01:11:01,040 Speaker 1: people are getting some value out of that, and no 1141 01:11:01,520 --> 01:11:05,320 Speaker 1: other people are more important than the like fans uh 1142 01:11:05,400 --> 01:11:09,519 Speaker 1: in the scene. So um to see that and then 1143 01:11:09,600 --> 01:11:12,080 Speaker 1: to see what they do with it, right like they've 1144 01:11:12,680 --> 01:11:17,080 Speaker 1: they've taken it and turned it into memes and jokes 1145 01:11:17,160 --> 01:11:20,480 Speaker 1: and everything like to me, that means it's been accepted, 1146 01:11:20,600 --> 01:11:23,519 Speaker 1: right like at the highest level. When they start making 1147 01:11:23,520 --> 01:11:27,839 Speaker 1: Reddit threads about joking about past tournaments with eye tracking 1148 01:11:27,880 --> 01:11:30,920 Speaker 1: turned on, then to me, that means we've we've done 1149 01:11:30,920 --> 01:11:35,479 Speaker 1: something new. Like those three moments for me are the 1150 01:11:35,520 --> 01:11:39,000 Speaker 1: are the three most special among many many special moments 1151 01:11:39,560 --> 01:11:42,959 Speaker 1: that the last three years, those are those are great stories. 1152 01:11:43,040 --> 01:11:46,320 Speaker 1: And I love that this trend has been picking up 1153 01:11:46,479 --> 01:11:49,200 Speaker 1: steam for the last not to use a valve joke, 1154 01:11:49,479 --> 01:11:51,799 Speaker 1: but it's been picking up steam for the past few years, 1155 01:11:52,280 --> 01:11:56,879 Speaker 1: and seeing not just the the professional video game sports 1156 01:11:57,360 --> 01:12:00,719 Speaker 1: industry really coming into its own in the United States. 1157 01:12:00,760 --> 01:12:02,960 Speaker 1: I mean, obviously it's been a big deal in other 1158 01:12:02,960 --> 01:12:05,479 Speaker 1: places as well. It started really in the US, but 1159 01:12:05,600 --> 01:12:07,559 Speaker 1: I would say that it kind of blossomed in South 1160 01:12:07,640 --> 01:12:10,800 Speaker 1: Korea and then as now finding more acceptance in the 1161 01:12:10,880 --> 01:12:13,519 Speaker 1: United States, which which is great. But we're also seeing 1162 01:12:13,920 --> 01:12:19,240 Speaker 1: uh people turning into kind of an entertainment figure through 1163 01:12:19,320 --> 01:12:23,000 Speaker 1: their video game playing and reaching audiences that way. Clearly 1164 01:12:23,680 --> 01:12:29,719 Speaker 1: there is a a uh interested invested audience they get, 1165 01:12:30,280 --> 01:12:34,960 Speaker 1: they get really attached to certain players and certain titles. Uh. 1166 01:12:35,040 --> 01:12:40,040 Speaker 1: It's exciting, and I'm glad that we're kind of like 1167 01:12:40,320 --> 01:12:44,080 Speaker 1: right at the point where I think it's going to explode, 1168 01:12:44,120 --> 01:12:46,360 Speaker 1: like it's already. I guess you could argue hitting a 1169 01:12:46,439 --> 01:12:50,120 Speaker 1: million concurrent twitch viewers all at once, that's kind of 1170 01:12:50,120 --> 01:12:54,640 Speaker 1: an explosion all in of itself. But seeing this, this 1171 01:12:54,640 --> 01:12:58,040 Speaker 1: this cusp of acceptance is really exciting to me because 1172 01:12:58,040 --> 01:13:01,360 Speaker 1: I've been following professional game aiming for a while in 1173 01:13:01,400 --> 01:13:05,880 Speaker 1: its various formats, whether it was through UH league, you know, 1174 01:13:05,920 --> 01:13:09,160 Speaker 1: tournament league play, or whether it was a group of 1175 01:13:09,240 --> 01:13:12,719 Speaker 1: sponsored players who were there to help represent a particular 1176 01:13:12,760 --> 01:13:16,080 Speaker 1: game developer, anything like that. I've been following that stuff 1177 01:13:16,120 --> 01:13:18,840 Speaker 1: for years and seeing it now get to a point 1178 01:13:19,320 --> 01:13:24,920 Speaker 1: where there's there's a real awareness and celebration of it 1179 01:13:25,000 --> 01:13:29,439 Speaker 1: is exciting to me. I love games. I love playing games. 1180 01:13:29,920 --> 01:13:34,960 Speaker 1: I am awful at them, but I still enjoy it. Uh. Yeah, 1181 01:13:35,040 --> 01:13:38,559 Speaker 1: we were talking before we started recording about the games 1182 01:13:38,600 --> 01:13:41,719 Speaker 1: that that we would stream, and I believe you mentioned 1183 01:13:41,720 --> 01:13:46,240 Speaker 1: a very popular M m O RPG that you occasionally 1184 01:13:46,240 --> 01:13:49,120 Speaker 1: would play. Yeah, I'm not afraid to break out World 1185 01:13:49,160 --> 01:13:53,160 Speaker 1: of Warcraft on occasion. That's fair among other games. Yeah, 1186 01:13:53,200 --> 01:13:56,320 Speaker 1: I I my go to SO I I used to 1187 01:13:56,560 --> 01:14:00,439 Speaker 1: UH so people can know interest a full disclosure. I 1188 01:14:01,600 --> 01:14:04,160 Speaker 1: the game I'm most known for streaming, because I don't 1189 01:14:04,160 --> 01:14:07,400 Speaker 1: do it very frequently is Minecraft, because I would hold 1190 01:14:07,560 --> 01:14:11,200 Speaker 1: a marathon session of Minecraft as part of a charity 1191 01:14:11,240 --> 01:14:14,600 Speaker 1: event every year, and I would play twenty four hours 1192 01:14:14,600 --> 01:14:18,760 Speaker 1: straight of Minecraft and then for whatever when people would 1193 01:14:18,760 --> 01:14:21,719 Speaker 1: make donations at whatever level they would donate, I would 1194 01:14:21,720 --> 01:14:26,519 Speaker 1: build a monument in Minecraft out of materials that were, uh, 1195 01:14:26,640 --> 01:14:29,400 Speaker 1: comparatively difficult to find. So the more you donated, the 1196 01:14:30,400 --> 01:14:33,160 Speaker 1: more rare the material had to be in order for 1197 01:14:33,240 --> 01:14:36,479 Speaker 1: me to make a monument significant for that donation. And 1198 01:14:36,479 --> 01:14:39,000 Speaker 1: I it was not creative mode. It was you know, 1199 01:14:39,080 --> 01:14:42,720 Speaker 1: regular mode, turned on all the enemies everything, and um, 1200 01:14:42,840 --> 01:14:45,599 Speaker 1: let me tell you somewhere around our number sixteen, things 1201 01:14:45,600 --> 01:14:49,519 Speaker 1: get special. But uh, but yeah, I I have a 1202 01:14:49,600 --> 01:14:52,240 Speaker 1: love of this as well. So I cannot wait to 1203 01:14:52,320 --> 01:14:55,439 Speaker 1: check out the the E League play. I cannot wait. 1204 01:14:55,520 --> 01:14:58,760 Speaker 1: I plan to actually be at the finals, so I 1205 01:14:58,800 --> 01:15:02,439 Speaker 1: cannot wait to see that in person. And uh, where 1206 01:15:02,479 --> 01:15:06,519 Speaker 1: can people go to experience this? I mean Elite dot 1207 01:15:06,520 --> 01:15:10,040 Speaker 1: com is is the one stop shop for everything you'd 1208 01:15:10,080 --> 01:15:13,760 Speaker 1: want when we're live. That will point you to all 1209 01:15:13,800 --> 01:15:17,200 Speaker 1: the different viewing experiences that we have and it'll give 1210 01:15:17,240 --> 01:15:21,839 Speaker 1: you schedule information anything else you would want. Excellent, Robert, 1211 01:15:21,880 --> 01:15:25,080 Speaker 1: thank you so much for your time. I really appreciate it, 1212 01:15:25,280 --> 01:15:27,439 Speaker 1: and I hope we get a chance to talk again 1213 01:15:27,560 --> 01:15:30,200 Speaker 1: in the future. Awesome. Thanks for having me on. I 1214 01:15:30,240 --> 01:15:34,439 Speaker 1: really appreciate the conversation. Clearly there's a healthy audience out 1215 01:15:34,479 --> 01:15:38,879 Speaker 1: there for professional gaming, from entertainment personalities to tournament players, 1216 01:15:39,040 --> 01:15:40,840 Speaker 1: and it will be really interesting to see how the 1217 01:15:40,840 --> 01:15:43,880 Speaker 1: industry evolves from here. Could we one day see video 1218 01:15:43,920 --> 01:15:46,639 Speaker 1: games take a place with traditional sports and something as 1219 01:15:46,680 --> 01:15:50,000 Speaker 1: celebrated as the Olympics, or will there always be at 1220 01:15:50,080 --> 01:15:52,759 Speaker 1: least some level of stigma in place that will prevent 1221 01:15:52,840 --> 01:15:56,120 Speaker 1: that from ever happening. And doesn't really matter as long 1222 01:15:56,160 --> 01:15:59,000 Speaker 1: as people are having a good time playing or watching games. 1223 01:15:59,840 --> 01:16:03,559 Speaker 1: I can say this. I am in my early forties 1224 01:16:04,000 --> 01:16:07,879 Speaker 1: and I watch a lot of let's play style videos 1225 01:16:07,920 --> 01:16:11,920 Speaker 1: and live streams. I enjoy watching people play games. I'm 1226 01:16:12,000 --> 01:16:15,439 Speaker 1: dazzled by the skills of pro level gamers, and I 1227 01:16:15,479 --> 01:16:19,760 Speaker 1: find myself thoroughly entertained by certain personalities when they interact 1228 01:16:19,960 --> 01:16:25,200 Speaker 1: with each other while playing together. Cough achievement Hunter cough. 1229 01:16:25,800 --> 01:16:28,120 Speaker 1: I think there's plenty of room for growth in that 1230 01:16:28,200 --> 01:16:30,960 Speaker 1: realm of entertainment. I hope you guys enjoyed this episode 1231 01:16:30,960 --> 01:16:32,880 Speaker 1: about the history of the sports. If you have any 1232 01:16:32,960 --> 01:16:35,680 Speaker 1: suggestions for future episodes of tech Stuffs, reach out to 1233 01:16:35,720 --> 01:16:38,280 Speaker 1: me on Twitter or on Facebook to handle I use 1234 01:16:38,320 --> 01:16:40,720 Speaker 1: it both as Text Stuff H s W and I'll 1235 01:16:40,720 --> 01:16:47,960 Speaker 1: talk to you again really soon. Text Stuff is an 1236 01:16:47,960 --> 01:16:51,679 Speaker 1: I heart Radio production. For more podcasts from my heart Radio, 1237 01:16:52,000 --> 01:16:55,200 Speaker 1: visit the i heart Radio app, Apple Podcasts, or wherever 1238 01:16:55,280 --> 01:17:00,439 Speaker 1: you listen to your favorite shows. Two