WEBVTT - You Are Here: Proprioception

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<v Speaker 1>Welcome to Stuff to Blow Your Mind from how Stuff

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<v Speaker 1>Works dot com. Hey, you wasn't a stuff to blow

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<v Speaker 1>your mind. My name is Robert Lamb and I'm Julie Douglas. Julie,

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<v Speaker 1>what are you doing? You're closing your eyes and you're

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<v Speaker 1>you're touching your nose. I'm touching my nose. I am

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<v Speaker 1>being a pro pre exception champ right now, oh, pro

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<v Speaker 1>pre exception. Yeah. The subject of today's episode, and this

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<v Speaker 1>really gets down to what may seem at first like

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<v Speaker 1>a very basic concept, right, where is our body? Where

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<v Speaker 1>are we? Where are we in terms of time and space?

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<v Speaker 1>Where our arms? Just sort of basic stuff that we

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<v Speaker 1>take for granted on a near constant basis. Yeah, this

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<v Speaker 1>at first glance seems kind of like a stoner question.

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<v Speaker 1>Where is my body? It's right here? Um, but you're

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<v Speaker 1>right if you look at a little bit closer. It's

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<v Speaker 1>amazing that we can locate ourselves in our body. That

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<v Speaker 1>we have this meta sense that combines our brains knowledge

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<v Speaker 1>of what our muscles are doing with a feel for

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<v Speaker 1>the size and the shape of your body. Because as

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<v Speaker 1>we know, um, the way that we take in data

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<v Speaker 1>and we parse it in our brains is not always. Um,

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<v Speaker 1>so straightforward, it's not always actually correct. So of course

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<v Speaker 1>we're going to talk about some weird things happening with

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<v Speaker 1>appropriate exception. Just to go back to the what you

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<v Speaker 1>were doing earlier with your nose though, I'm going to

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<v Speaker 1>try it myself, and I encourage listeners who are not

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<v Speaker 1>trying Okay, let's see or otherwise engaged to do this

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<v Speaker 1>as well. Closing my eyes and then my hand is

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<v Speaker 1>out to the side, and then I'm going to reach

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<v Speaker 1>in with my finger and I'm going to attempt to

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<v Speaker 1>touch the bridge of my nose. And I got it here.

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<v Speaker 1>Oh I can't there's a headphone over it. But but

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<v Speaker 1>I would have had the headphone not I was kidding.

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<v Speaker 1>You actually did get the bridge of your nose. Yeah, okay, good, good, good.

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<v Speaker 1>So what was that of that all about? How did

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<v Speaker 1>I find my nose? Right? Because I couldn't see where

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<v Speaker 1>my nose was. I couldn't here where my You could

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<v Speaker 1>use echolocation like a bat to determine where my my

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<v Speaker 1>hand was and then guided in towards my nose. Um,

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<v Speaker 1>I couldn't smell where my finger was and then negotiate

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<v Speaker 1>it into place. Yeah, I was about to say this

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<v Speaker 1>is not one of those here's one of your five senses.

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<v Speaker 1>Because we've talked about that, there were pretty limiting to

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<v Speaker 1>say we have five senses. There's obviously stuff going on

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<v Speaker 1>beyond that. And if you've ever hovered your hand over

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<v Speaker 1>a hot iron, you know that automatically, right. You didn't

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<v Speaker 1>get that sense of heat from licking that hot iron,

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<v Speaker 1>from smelling it, from tasting it, from touching it, um

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<v Speaker 1>from seeing it. There was another thing going on with

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<v Speaker 1>the nerves and your fingers that were saying, hey, here's

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<v Speaker 1>some data about that object. So that's what this meta

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<v Speaker 1>sense appropriate reception is. But you can't get into the

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<v Speaker 1>meat of it until you kind of talk more about

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<v Speaker 1>the nuts and bolts of what's happening inside of your

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<v Speaker 1>body and how that connects your mind and body. Yes,

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<v Speaker 1>we're talking about American philosopher and psychologist William James two

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<v Speaker 1>through nineteen ten. Very important thinker, a lot of ideas

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<v Speaker 1>that were especially in this case controversial at the time

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<v Speaker 1>and really ahead of of of his time in terms

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<v Speaker 1>of the way he was thinking about our experience of

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<v Speaker 1>reality and how our our brain engages and all of that,

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<v Speaker 1>and he came up with a thought experiment involving a bear. Yes,

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<v Speaker 1>now this was covered in a Radio Lab episode, but

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<v Speaker 1>we wanted to bring it up because it is so

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<v Speaker 1>central to our conversation today. This thought experiment was imagine

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<v Speaker 1>you're walking through the woods and a bear attacks, Okay,

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<v Speaker 1>or just shows up. Really, that's that's enough for me.

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<v Speaker 1>That shows up. And he's wondering that feeling, that emotion,

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<v Speaker 1>that fear, what is that feeling made up of? Where

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<v Speaker 1>is it really coming from? And so what he gets

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<v Speaker 1>into is this idea that it's your body kicking off

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<v Speaker 1>the sense of fear. In other words, it's not your

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<v Speaker 1>emotions that you feel at first, it's your body having

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<v Speaker 1>the response. It reacts to the stimuli first, and then

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<v Speaker 1>the chain reaction informs your body of how to feel

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<v Speaker 1>emotionally or your brain how to feel. So this was

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<v Speaker 1>tested out by the idea that people who are paralyzed

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<v Speaker 1>from the neck down wouldn't exhibit fear. This is what

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<v Speaker 1>he thought, right, because he's again arguing that your body

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<v Speaker 1>is essentially feeling what's happening and feeling the fear and

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<v Speaker 1>then informing your brain on how to think. And so

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<v Speaker 1>if therefore, if the if the body were cut off

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<v Speaker 1>from sensation, then it wouldn't the brain would not have

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<v Speaker 1>a body to tell it to be afraid of the bear,

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<v Speaker 1>right exactly. And so he thought thought, okay, well, if

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<v Speaker 1>you're paralyzed in the neck down, then this should bear

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<v Speaker 1>out right. But he finds out that this is not

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<v Speaker 1>just as cut and dried as he had hoped. This

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<v Speaker 1>is not, in fact happened. People who are paralyzed the

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<v Speaker 1>neck down still experience fear and and could still be

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<v Speaker 1>eaten by a bear from just a very physical, literal sense. Yes,

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<v Speaker 1>not exactly. Yeah, However, some such three years so later,

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<v Speaker 1>neurologist Antonio Dimazzio, the director of the Brain and Creativity

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<v Speaker 1>Institute at the University of Southern California, who is a

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<v Speaker 1>paraplegic psychologist, I thought there might be something to this

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<v Speaker 1>because he said that his emotions weren't as strong since

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<v Speaker 1>um becoming paralyzed. And so he conducted studies of able

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<v Speaker 1>bodied people who became paralyzed and found that they reported

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<v Speaker 1>this same sense of lessening and feelings feeling less sad

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<v Speaker 1>or less happy. As we bring this up because once

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<v Speaker 1>again we see, as Dimazio says, our being is rooted

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<v Speaker 1>in a body state. Yeah, it comes back again and

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<v Speaker 1>again our podcast to that that idea we rolled out

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<v Speaker 1>of the man on a horse versus the centaur. Right,

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<v Speaker 1>there's the the old notion that our brain is this

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<v Speaker 1>rider on a horse and the body just obeys the mind,

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<v Speaker 1>and that's all there is to it. But the more

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<v Speaker 1>we understand about how our brain works and how our

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<v Speaker 1>body works, we see that it's more of a center

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<v Speaker 1>model where the rider and horse are one. You can't

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<v Speaker 1>you can't take the brain apart from the body without

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<v Speaker 1>losing a part of the overall self. Yeah. I was

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<v Speaker 1>thinking about this morning when I was driving in I thought,

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<v Speaker 1>when was the last time I felt like I was

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<v Speaker 1>just punched in the gut from information I was taking in?

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<v Speaker 1>And actually wasn't that long though, And uh, I thought,

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<v Speaker 1>you know what that was exactly it? I felt that

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<v Speaker 1>physical in my stomach and then I had a cascade

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<v Speaker 1>of emotions that followed it. Yeah. I think they brought

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<v Speaker 1>this up in the Radio Lab episode. Well, they were

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<v Speaker 1>talking about our own memories of feeling fear. But it

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<v Speaker 1>made me think about reading stories in which someone encounters

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<v Speaker 1>something fearful, which which I frequently find that because I

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<v Speaker 1>read a lot of horror and suspense. But but when

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<v Speaker 1>you when you read these stories, it's never something like

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<v Speaker 1>and then Randolph encountered a ghost and had the idea

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<v Speaker 1>in his head that he should feel afraid. No, it's

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<v Speaker 1>always the author always describes a visceral reaction to something horrifying.

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<v Speaker 1>You know, hearts are leaping, skin is crawling, um bowels

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<v Speaker 1>or maybe avoiding. But but but that stuff comes immediately before,

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<v Speaker 1>sometimes separated by seconds, minutes, days, hours, whatever, before they

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<v Speaker 1>actually are able to assemble what's happening in their mind. Yeah,

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<v Speaker 1>that's why that that cliche of being punched in the

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<v Speaker 1>gut is so true, because we have an innate sense

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<v Speaker 1>of this pre pre reception working on our emotions. Right. Um,

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<v Speaker 1>so again, let's talk about approprioception. What is it? It

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<v Speaker 1>is actually stimuli relating to position, posture, equilibrium, or our

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<v Speaker 1>internal conditions. Um. It is the sense or rather senses

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<v Speaker 1>of position and movement of our limbs and trunk, the

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<v Speaker 1>sense of effort and the sense of force and the

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<v Speaker 1>sense of heaviness, and all of this information coming together

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<v Speaker 1>in the brain to form a picture of who we are, well,

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<v Speaker 1>not well, not as much who we are in this scenario,

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<v Speaker 1>but what we are, what are parts are composed of,

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<v Speaker 1>what those parts are doing, and where we physically are.

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<v Speaker 1>And it's interesting because if you, if you just take

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<v Speaker 1>any given moment, we tend to fall back on a

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<v Speaker 1>visual understanding. If you, if you ask yourself the question, well,

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<v Speaker 1>what's my body doing and where am I? We think, oh, well,

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<v Speaker 1>this is me because I see me and I see

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<v Speaker 1>my surroundings, so I know where I am. We tend

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<v Speaker 1>to think just visually about it. But it's far more

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<v Speaker 1>complicated than that. Yeah, and that comes down to body schema,

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<v Speaker 1>in this sense of body ownership. So you in body schema,

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<v Speaker 1>you have this model of where your mind thinks your

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<v Speaker 1>body is in time and space. And in the paper

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<v Speaker 1>and an implicit body representation underlying human position sense, authors

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<v Speaker 1>long Goo and Haggard say that human position sense must

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<v Speaker 1>refer to a stored body model, and this model has

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<v Speaker 1>the body's metric properties like body parts, size and shape.

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<v Speaker 1>And in their study they found that without cues from

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<v Speaker 1>a person's environment or their own muscle movements, and we'll

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<v Speaker 1>talk more about that, that a person's implicit mental map

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<v Speaker 1>to say, their hand when they tried to recreate it

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<v Speaker 1>for the researchers was greatly distorted, and it bears out

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<v Speaker 1>this idea that you can't have just the mental map

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<v Speaker 1>alone of the body schema to to really know where

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<v Speaker 1>you are in time and space, you have to have

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<v Speaker 1>other clues. Yeah, it made me instantly think of Game

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<v Speaker 1>of Thrones for some reason. Um, have you watched any

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<v Speaker 1>of the show? Well, you know there are a lot

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<v Speaker 1>of scenes, inevitably, especially when things get a little more warlike,

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<v Speaker 1>where you'll have general staring down at a map and

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<v Speaker 1>then they'll be pieces on the map representing where the

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<v Speaker 1>army is. Now, for a general to command an army,

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<v Speaker 1>you're having to depend on that general sending out messages

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<v Speaker 1>to the to the army to command where they're going

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<v Speaker 1>to go. And then those individual units in the in

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<v Speaker 1>the army, you're sending back messages to the general to

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<v Speaker 1>let uh he or she know where the army is.

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<v Speaker 1>And then all of that is put on a map,

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<v Speaker 1>and then the general has a has an idea in

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<v Speaker 1>his or her head regarding the shape of the army,

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<v Speaker 1>the formation of the army, where the army is and

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<v Speaker 1>where it is going, and not to encourage a horse

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<v Speaker 1>and rider view of the mind body connection. But that's

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<v Speaker 1>kind of what's happening here. There's all this data coming

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<v Speaker 1>together and it's an assembling too, and it's really kind

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<v Speaker 1>of a complicated, um, cognitive process. I mean, the human

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<v Speaker 1>experience is more like a tapestry the more we look

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<v Speaker 1>at it. But but that's kind of what's going on

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<v Speaker 1>in this in this body schemma. Well, yeah, because if

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<v Speaker 1>you're looking at this map that these men on the field, right,

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<v Speaker 1>you could kind of look at the vestibular and kinesthetic

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<v Speaker 1>systems as being some of those men. However, they are

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<v Speaker 1>not appropri reception, right um, you know alone. They have

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<v Speaker 1>to be working in tandem to create that picture. So

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<v Speaker 1>when we talk about the vestibular system, we're talking about

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<v Speaker 1>the master controller of our balance and spatial orientation. And

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<v Speaker 1>when we talk about kinesthetic system, we're talking more about

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<v Speaker 1>motion and behavior, or rather even the habits of movements,

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<v Speaker 1>like your eyes between the computer screen and your keyboard.

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<v Speaker 1>So that's some of the data that comes in. But

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<v Speaker 1>according to Joseph Bennington Castro and he's writing for Ion

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<v Speaker 1>nine quote comparatively pro pri reception has more to do

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<v Speaker 1>with body position and focuses on the cognitive awareness of

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<v Speaker 1>the body of space, so it's not just those two

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<v Speaker 1>elements of the stibular and kinesthetic. And this kind of

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<v Speaker 1>gets us into this weird area too, because people will

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<v Speaker 1>sometimes say, well, sure, pro preeception is kind of a medicine,

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<v Speaker 1>but it couldn't be like alongside one of the five senses, right,

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<v Speaker 1>because when we talk about the five senses, we're talking

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<v Speaker 1>about experiencing the outside world, whereas pro preeception allows us

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<v Speaker 1>to understand the physical place within that world. So that's

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<v Speaker 1>I just want to bring that there's a bit of

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<v Speaker 1>quibbling when we talk about this as it's well, one

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<v Speaker 1>thing about it, though, I feel like with with site,

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<v Speaker 1>with smell, with hearing, these are all process processes that

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<v Speaker 1>that seem a lot simpler based on that sort of

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<v Speaker 1>take it for granted every day um experience. But as

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<v Speaker 1>as we've explored on the show, when you start looking

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<v Speaker 1>at site in the way site works, or how smell works,

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<v Speaker 1>or or how hearing works, all these are are far

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<v Speaker 1>more complicated than we give them credit on a daily basis.

0:12:25.480 --> 0:12:27.120
<v Speaker 1>I mean, just on hearing alone, you get into the

0:12:27.120 --> 0:12:29.839
<v Speaker 1>two different ways that you hear the world hearing with

0:12:29.880 --> 0:12:33.000
<v Speaker 1>the with your inner ear hearing with your skull. You

0:12:33.040 --> 0:12:35.280
<v Speaker 1>can you can take just about any of these these

0:12:35.280 --> 0:12:38.240
<v Speaker 1>senses and you can divide them up into into more

0:12:38.240 --> 0:12:41.760
<v Speaker 1>complicated systems, especially touch, as we mentioned earlier, you can

0:12:41.760 --> 0:12:45.160
<v Speaker 1>get into all the various ways that are our sense

0:12:45.200 --> 0:12:47.719
<v Speaker 1>of touch interacts with the world. I agree. I think

0:12:47.760 --> 0:12:50.520
<v Speaker 1>that pro preception is just right there alongside with the

0:12:50.559 --> 0:12:53.320
<v Speaker 1>other senses in the way that you can view it

0:12:53.400 --> 0:12:56.679
<v Speaker 1>as pointill is um right um. Each one of those

0:12:56.760 --> 0:13:01.800
<v Speaker 1>dots creates that picture of whatever that sense is. So

0:13:02.120 --> 0:13:04.160
<v Speaker 1>it gets us to this idea of how does our

0:13:04.200 --> 0:13:07.120
<v Speaker 1>brain keep track of our body? Anyway? Yes, how does

0:13:07.160 --> 0:13:09.360
<v Speaker 1>it do that thing that it does? We're gonna take

0:13:09.360 --> 0:13:11.760
<v Speaker 1>a quick breaking when we come back. We're gonna jump

0:13:12.040 --> 0:13:21.840
<v Speaker 1>into that question. All right, we're back, and we're gonna

0:13:21.840 --> 0:13:24.480
<v Speaker 1>talk about how our brain keeps track of our body.

0:13:24.600 --> 0:13:27.319
<v Speaker 1>So we're gonna go sort of into the nitty gritty

0:13:27.320 --> 0:13:29.480
<v Speaker 1>in a second. But let's get this obvious part out

0:13:29.480 --> 0:13:31.880
<v Speaker 1>of the way when we talk about equilibrium and orientation,

0:13:31.920 --> 0:13:36.400
<v Speaker 1>because in humans, gravity, position, orientation, those are all registered

0:13:36.400 --> 0:13:40.880
<v Speaker 1>by tiny greens called odo life moving within two fluid

0:13:40.960 --> 0:13:43.120
<v Speaker 1>filled sacks in the inner ear in response to any

0:13:43.200 --> 0:13:47.240
<v Speaker 1>change or position and orientation and their motion is detected

0:13:47.280 --> 0:13:50.679
<v Speaker 1>by sense hairs. So rotation is detected by the inertial

0:13:50.960 --> 0:13:55.120
<v Speaker 1>lag of fluid and the semi circular canals acting on

0:13:55.200 --> 0:13:58.200
<v Speaker 1>the sense hairs. Okay, let's getting the weeds with all

0:13:58.240 --> 0:14:01.960
<v Speaker 1>that stuff. So you have central nervous system integrating signals

0:14:01.960 --> 0:14:05.640
<v Speaker 1>from the canal to perceive rotation in three dimensions. In

0:14:05.760 --> 0:14:10.440
<v Speaker 1>the meantime, if you're saying getting off an elevator, let's

0:14:10.480 --> 0:14:13.520
<v Speaker 1>slow mo this and figure out how your brain is

0:14:13.559 --> 0:14:16.360
<v Speaker 1>then figuring out how it's transitioning from one place to

0:14:16.360 --> 0:14:19.440
<v Speaker 1>another and where it is, right, because we've mentioned before

0:14:19.440 --> 0:14:21.720
<v Speaker 1>the elevator's magic. The door opens and we're in a

0:14:21.720 --> 0:14:24.480
<v Speaker 1>different setting, and I suddenly have to figure out where

0:14:24.520 --> 0:14:26.440
<v Speaker 1>I am, which way is right, which way is left,

0:14:26.600 --> 0:14:29.480
<v Speaker 1>which way leads to the castle, which way leads to

0:14:29.520 --> 0:14:32.320
<v Speaker 1>certain death, at least that's how it is in our building, right.

0:14:32.840 --> 0:14:34.440
<v Speaker 1>So that's when you get into this idea that pro

0:14:34.560 --> 0:14:38.600
<v Speaker 1>prereception uses receptors located in the skin, muscles and joints.

0:14:38.760 --> 0:14:41.680
<v Speaker 1>And if we slow mo this, we can see when

0:14:41.680 --> 0:14:45.880
<v Speaker 1>we've got a microscope here, Uh, we're inside actually the muscle, now,

0:14:46.760 --> 0:14:51.640
<v Speaker 1>muscle spindles, signaling the angle of related joints and telling

0:14:51.640 --> 0:14:53.600
<v Speaker 1>the brain, hey, this is going on. And then you

0:14:53.640 --> 0:14:56.600
<v Speaker 1>get stretch receptors getting in on the game. Yeah, and

0:14:56.600 --> 0:15:00.200
<v Speaker 1>these are detecting small movements of the limbs. So again

0:15:00.240 --> 0:15:02.640
<v Speaker 1>it's just general ideas of what are the limbs doing,

0:15:02.760 --> 0:15:05.120
<v Speaker 1>what kind of what kind of movements are taking place,

0:15:05.160 --> 0:15:07.480
<v Speaker 1>what kind of force is taking place? Yeah, just another

0:15:07.600 --> 0:15:11.400
<v Speaker 1>dot in the point as um picture. And then within

0:15:11.480 --> 0:15:15.360
<v Speaker 1>the tendons that attached to muscles two bones, there are

0:15:15.520 --> 0:15:21.000
<v Speaker 1>PreO pre aceptors called Goldie tendon organs, which would be

0:15:21.040 --> 0:15:24.400
<v Speaker 1>clocking the muscle tension and reporting about that. Yeah. This

0:15:24.440 --> 0:15:27.440
<v Speaker 1>gets into how much force am I exerting? Right, So,

0:15:27.560 --> 0:15:29.720
<v Speaker 1>which is something that can get a little out of

0:15:29.760 --> 0:15:33.440
<v Speaker 1>whack if you are, say, really worn out or maybe inebriated,

0:15:33.720 --> 0:15:36.560
<v Speaker 1>but you need to know how much if you're putting

0:15:36.600 --> 0:15:39.600
<v Speaker 1>into your efforts. Yeah, you get that sense of effort

0:15:39.640 --> 0:15:42.200
<v Speaker 1>because all of those different processes are informing like, okay,

0:15:42.240 --> 0:15:44.280
<v Speaker 1>this is how much force I'm exerting, as you say,

0:15:44.600 --> 0:15:49.080
<v Speaker 1>and then that's getting reported to the cerebellum, which would

0:15:49.120 --> 0:15:52.920
<v Speaker 1>then take that information and try to determine the location

0:15:53.000 --> 0:15:56.280
<v Speaker 1>and the movement of body. Parts, and finally it would

0:15:56.360 --> 0:15:59.320
<v Speaker 1>match that up to the body schema or that stored

0:15:59.400 --> 0:16:03.040
<v Speaker 1>body mob well that we talked about. But and here's

0:16:03.040 --> 0:16:09.120
<v Speaker 1>the rub body schema. Appropri Receptive cues aren't always reliable, Yeah,

0:16:09.120 --> 0:16:13.360
<v Speaker 1>because especially body schema. We've we've discussed before how the

0:16:13.400 --> 0:16:16.800
<v Speaker 1>fact that body schema is notable is key to our

0:16:17.680 --> 0:16:21.560
<v Speaker 1>success as they cool using organism because if you remember

0:16:21.560 --> 0:16:24.200
<v Speaker 1>from our our episode on tool using tool use, when

0:16:24.240 --> 0:16:27.480
<v Speaker 1>we use a tool, be it an ink pin, a hammer,

0:16:27.600 --> 0:16:31.000
<v Speaker 1>or a battle axe, the brain adapts to that tool

0:16:31.080 --> 0:16:34.160
<v Speaker 1>and incorporates it into the body schema, which works to

0:16:34.200 --> 0:16:37.600
<v Speaker 1>our advantage this particular life hack, if you will, when

0:16:37.640 --> 0:16:40.240
<v Speaker 1>we need to write something hamm or something, or chop

0:16:40.320 --> 0:16:43.640
<v Speaker 1>someone's head off. So you can see how when someone

0:16:43.680 --> 0:16:47.360
<v Speaker 1>looks at a rubber hand, for instance, they might think

0:16:47.480 --> 0:16:50.680
<v Speaker 1>that it's their own. Not initially, of course, but as

0:16:50.680 --> 0:16:53.960
<v Speaker 1>you say. This idea that something becomes part of you

0:16:54.760 --> 0:16:59.600
<v Speaker 1>um is steeped in a study by Marcello Constantini who

0:17:00.120 --> 0:17:04.680
<v Speaker 1>had subjects view stimulation of a rubber hand and at

0:17:04.680 --> 0:17:07.040
<v Speaker 1>the same time their own hand was touched in the

0:17:07.119 --> 0:17:11.560
<v Speaker 1>same manner. Okay, so there succeeded at the table. Have

0:17:11.640 --> 0:17:13.760
<v Speaker 1>your own hand. Here there's another rubber hand next to it.

0:17:15.240 --> 0:17:17.600
<v Speaker 1>That hand is being stroked. Your hand is being stroked.

0:17:17.640 --> 0:17:20.360
<v Speaker 1>So you have the visual information of these two arms

0:17:20.720 --> 0:17:25.080
<v Speaker 1>being stroked, and then you have the sense data reaching

0:17:25.080 --> 0:17:28.160
<v Speaker 1>your brain as well of a hand being stroked. Yeah,

0:17:28.240 --> 0:17:30.359
<v Speaker 1>I mean they come to feel like that rubber hand

0:17:30.480 --> 0:17:32.440
<v Speaker 1>is part of their own body. And this is called

0:17:32.480 --> 0:17:36.600
<v Speaker 1>appropri receptive drift, and it's an example of how easy

0:17:36.640 --> 0:17:41.720
<v Speaker 1>it is to have a spatial mismatching and um in

0:17:41.800 --> 0:17:45.639
<v Speaker 1>the abstract of the paper that Constantini has says, current

0:17:45.720 --> 0:17:49.920
<v Speaker 1>sensory evidence about what is me is interpreted with respect

0:17:49.960 --> 0:17:55.160
<v Speaker 1>to a prior mental body representation, meaning that this idea

0:17:55.280 --> 0:17:57.760
<v Speaker 1>of where we are who we are is kind of

0:17:57.960 --> 0:18:01.240
<v Speaker 1>easily messed with. In act, you can take the same

0:18:01.280 --> 0:18:03.960
<v Speaker 1>idea and you can you can extrapolate it a little

0:18:04.000 --> 0:18:07.760
<v Speaker 1>more and actually make the test subject feel as if

0:18:07.760 --> 0:18:10.399
<v Speaker 1>they have three arms. And for this we look to

0:18:10.480 --> 0:18:15.640
<v Speaker 1>a two thousand eleven study from Sweden's Carolinska Institute UH

0:18:15.760 --> 0:18:18.720
<v Speaker 1>and this this is pretty pretty amazing against similar in

0:18:18.760 --> 0:18:21.160
<v Speaker 1>a sense to the rubber hand illusion. They created an

0:18:21.160 --> 0:18:24.640
<v Speaker 1>experiment where subjects had a prosthetic but realistic rubber arm

0:18:24.840 --> 0:18:27.680
<v Speaker 1>placed right next to their right arm. And then the

0:18:27.760 --> 0:18:32.199
<v Speaker 1>experimenters started touching both right arms with a brush in

0:18:32.240 --> 0:18:36.840
<v Speaker 1>the same location, trying to make identical brushstrokes in time

0:18:37.000 --> 0:18:40.080
<v Speaker 1>and location, so similar again to what we saw we

0:18:40.080 --> 0:18:43.040
<v Speaker 1>saw in the rubber arm. And I remember this is

0:18:43.080 --> 0:18:45.560
<v Speaker 1>a first person view of this. They're they're seeing this

0:18:45.680 --> 0:18:48.720
<v Speaker 1>as their arms. Imagine across the room, right, I manage

0:18:48.760 --> 0:18:51.320
<v Speaker 1>yourself at that table, looking down at your one left arm,

0:18:51.600 --> 0:18:53.760
<v Speaker 1>your right arm, and then this plastic right arm there

0:18:53.760 --> 0:18:57.400
<v Speaker 1>as well, and some stranger is stroking it um And

0:18:57.480 --> 0:19:00.680
<v Speaker 1>what happens is is pretty crazy. According to head researcher

0:19:00.880 --> 0:19:05.040
<v Speaker 1>Arvid Gurtustan, what happens is a conflict arises in the

0:19:05.080 --> 0:19:07.520
<v Speaker 1>brain concerning which of the right hands belongs to the

0:19:07.560 --> 0:19:12.520
<v Speaker 1>participant's body, which one could expect. What one could expect

0:19:12.640 --> 0:19:15.080
<v Speaker 1>is that only one of the hands is experienced as

0:19:15.160 --> 0:19:18.399
<v Speaker 1>one's own, presumably the real arm. But what we found,

0:19:18.400 --> 0:19:22.240
<v Speaker 1>surprisingly is that the brain solved this conflict by accepting

0:19:22.359 --> 0:19:25.399
<v Speaker 1>both right hands as part of the body image and

0:19:25.440 --> 0:19:28.760
<v Speaker 1>the subject experience having an extra third arm. So again

0:19:28.760 --> 0:19:31.200
<v Speaker 1>it gets into that same idea of the body scheme

0:19:31.240 --> 0:19:33.560
<v Speaker 1>is saying, all right, my the end of my left

0:19:33.560 --> 0:19:35.520
<v Speaker 1>hand is a battle axe. Now, okay, we can roll

0:19:35.600 --> 0:19:38.120
<v Speaker 1>with it. And here the body schema is updating and saying,

0:19:38.119 --> 0:19:42.320
<v Speaker 1>all right, is a third arm. It's psychologically before to like,

0:19:42.359 --> 0:19:45.080
<v Speaker 1>how do people accept some some piece of information that

0:19:45.280 --> 0:19:48.280
<v Speaker 1>is starkly different from what they thought was happening. Well,

0:19:48.280 --> 0:19:51.040
<v Speaker 1>they just accept it, right, Um, So it's kind of

0:19:51.119 --> 0:19:54.720
<v Speaker 1>not to you know, surprising that this would happen. But

0:19:55.240 --> 0:19:59.800
<v Speaker 1>how do the researchers know for sure that the participant

0:19:59.840 --> 0:20:03.440
<v Speaker 1>is really accepting this body part as their own. Well,

0:20:03.480 --> 0:20:06.480
<v Speaker 1>you've got to you've got inflict little pain, you gotta

0:20:06.560 --> 0:20:11.720
<v Speaker 1>at least bring out a knife. And that's what they did. Uh,

0:20:11.760 --> 0:20:15.480
<v Speaker 1>They threatened the arm with a knife, and they saw

0:20:15.520 --> 0:20:18.800
<v Speaker 1>the participants a lynch and then you know, maybe it

0:20:18.840 --> 0:20:20.600
<v Speaker 1>was just because they saw a knife. So how else

0:20:20.640 --> 0:20:25.000
<v Speaker 1>would they measure that response? Well with a goalvonic skin response,

0:20:25.080 --> 0:20:28.119
<v Speaker 1>which would measure the amount of sweat um, which of

0:20:28.160 --> 0:20:30.400
<v Speaker 1>course is one of those things that's a telltale sign

0:20:30.400 --> 0:20:33.480
<v Speaker 1>of fear. Now you watch the video. I didn't. Now

0:20:33.520 --> 0:20:37.160
<v Speaker 1>I'm imagining the researchers are there gathered around this individual

0:20:37.240 --> 0:20:39.480
<v Speaker 1>with the third plastic arm there, and they've done some

0:20:39.560 --> 0:20:42.200
<v Speaker 1>gentle stroking of the real arm and the plastic arm

0:20:42.240 --> 0:20:46.080
<v Speaker 1>to to inspire this sense of of of having three limbs.

0:20:46.200 --> 0:20:48.560
<v Speaker 1>And then imagine one of the researchers reaching under the table,

0:20:48.560 --> 0:20:52.080
<v Speaker 1>pulling out a dagger and just stabbing, just nailing that

0:20:52.240 --> 0:20:54.840
<v Speaker 1>that third plastic arm to the table so that the dagger,

0:20:54.880 --> 0:20:57.960
<v Speaker 1>you know, vibrates and quivers, and then the test of

0:20:58.000 --> 0:21:01.440
<v Speaker 1>you just shrieks and uh and away. Is that what happened?

0:21:01.720 --> 0:21:05.439
<v Speaker 1>Exactly what happened? No? No, but yeah, kind of except

0:21:05.480 --> 0:21:07.320
<v Speaker 1>for like they didn't like, you just did this big

0:21:07.440 --> 0:21:10.120
<v Speaker 1>arm movement that was big, overarching. I mean they brought

0:21:10.160 --> 0:21:12.520
<v Speaker 1>out the knife and then they brought it up to

0:21:13.160 --> 0:21:17.960
<v Speaker 1>the hand. Um, so it wasn't any sudden movement. But

0:21:18.160 --> 0:21:20.479
<v Speaker 1>you know, obviously there was an implied threat there. Well,

0:21:20.480 --> 0:21:23.040
<v Speaker 1>they're probably standards in practice for the sort of experiment.

0:21:23.080 --> 0:21:25.200
<v Speaker 1>There's a certain way you have to threaten your test

0:21:25.240 --> 0:21:28.640
<v Speaker 1>subjects with a knife. Well, and they explored that. They

0:21:28.640 --> 0:21:34.000
<v Speaker 1>explored this idea more by having someone have a mannequin

0:21:34.080 --> 0:21:37.520
<v Speaker 1>right across from them and then having these little goggles

0:21:37.600 --> 0:21:42.280
<v Speaker 1>on that gave them the vision of being the mannequin.

0:21:42.600 --> 0:21:45.639
<v Speaker 1>Does that make sense? Yes, they're they're wearing basically virtual

0:21:45.680 --> 0:21:48.480
<v Speaker 1>reality goggles. They put them in the point of view

0:21:48.600 --> 0:21:51.080
<v Speaker 1>of the mannequin. Yes, they see the mannequin, and you can.

0:21:51.400 --> 0:21:53.919
<v Speaker 1>The video is great because it shows how they're this

0:21:54.040 --> 0:21:56.840
<v Speaker 1>view of looking down at their mannequin body, and so

0:21:56.920 --> 0:21:59.440
<v Speaker 1>the same sorts of things happened. They have a paint

0:21:59.440 --> 0:22:02.960
<v Speaker 1>brush that's stroking them gently, and then of course all

0:22:03.000 --> 0:22:05.960
<v Speaker 1>of their responses are being measured. Uh, and then the

0:22:06.040 --> 0:22:09.600
<v Speaker 1>knife comes out and it goes right straight across the stomach.

0:22:10.440 --> 0:22:13.560
<v Speaker 1>And so again, what you're doing here is you're removing

0:22:13.760 --> 0:22:18.240
<v Speaker 1>that distance. Um, you're changing it from a third person narrative,

0:22:18.320 --> 0:22:22.000
<v Speaker 1>as we discussed before, a first person narrative. This is fascinating.

0:22:22.160 --> 0:22:25.600
<v Speaker 1>I recently wrote a blog post about a recent study

0:22:25.600 --> 0:22:29.240
<v Speaker 1>where they took a similar situation. They had a lecture

0:22:29.520 --> 0:22:33.000
<v Speaker 1>giving a lecture about some some topic, and they had

0:22:33.040 --> 0:22:36.080
<v Speaker 1>individuals that were, uh that we're in a everyone is

0:22:36.080 --> 0:22:38.639
<v Speaker 1>in a virtual reality environment to view this lecture. But

0:22:38.680 --> 0:22:40.760
<v Speaker 1>some people have that third person sort of like that

0:22:40.800 --> 0:22:44.439
<v Speaker 1>over the shoulder video game persona like like looking at

0:22:44.440 --> 0:22:45.920
<v Speaker 1>a mannequin setting in front of you, and the other

0:22:45.920 --> 0:22:49.920
<v Speaker 1>said that first person view. And they found afterwards that

0:22:49.960 --> 0:22:53.200
<v Speaker 1>the people with the first person view had better comprehension

0:22:53.200 --> 0:22:55.960
<v Speaker 1>of the material and the lecture versus the third person, which,

0:22:56.000 --> 0:22:58.879
<v Speaker 1>again you take the human experience out of the body

0:22:58.960 --> 0:23:04.080
<v Speaker 1>experience and lose something in this case, um, memory comprehension

0:23:04.119 --> 0:23:07.879
<v Speaker 1>of what is experienced in that body, right, so that

0:23:07.880 --> 0:23:10.679
<v Speaker 1>that distance, that objectifying doesn't mean it's part of you,

0:23:10.760 --> 0:23:13.280
<v Speaker 1>so it's not as important. So the same thing with mannequin,

0:23:13.280 --> 0:23:14.760
<v Speaker 1>and all of a sudden, if you are looking at

0:23:14.800 --> 0:23:17.760
<v Speaker 1>yourself as a mannequin, you're the first person. You're you're

0:23:17.800 --> 0:23:20.840
<v Speaker 1>the one who's having the knife dragged across your chest,

0:23:21.560 --> 0:23:25.640
<v Speaker 1>and you're going to show that in a fear of response. Um.

0:23:25.880 --> 0:23:28.320
<v Speaker 1>So we're actually gonna be touching on this a little

0:23:28.359 --> 0:23:32.439
<v Speaker 1>bit in the sense of unconscious commonality in the next

0:23:32.520 --> 0:23:37.679
<v Speaker 1>episode in which we talk about nominative determinism essentially names

0:23:37.840 --> 0:23:42.480
<v Speaker 1>forming our personalities. But but even then, when you see

0:23:42.880 --> 0:23:46.760
<v Speaker 1>someone having the same name as you, you feel connected

0:23:46.800 --> 0:23:48.440
<v Speaker 1>to them. You get a little bit closer to that

0:23:48.520 --> 0:23:52.919
<v Speaker 1>first person experience, right. And we see this in our

0:23:52.960 --> 0:23:55.760
<v Speaker 1>body schema, and then we see it play out in

0:23:55.800 --> 0:23:59.600
<v Speaker 1>our unconscious which brings us to the subject of out

0:23:59.640 --> 0:24:03.480
<v Speaker 1>of the experiences because ultimately an out of body experience,

0:24:03.760 --> 0:24:06.800
<v Speaker 1>which which does exist as an experience, Um, you know,

0:24:06.840 --> 0:24:09.800
<v Speaker 1>it's it's not a situation where your soul is drifting

0:24:09.840 --> 0:24:12.520
<v Speaker 1>away from your your body or your your you know,

0:24:12.600 --> 0:24:14.879
<v Speaker 1>your your mind is about to travel the astral plane.

0:24:15.119 --> 0:24:19.119
<v Speaker 1>But the experience of existing outside of your body for

0:24:19.240 --> 0:24:22.960
<v Speaker 1>brief periods is is a reality and it's kind of

0:24:22.960 --> 0:24:26.399
<v Speaker 1>the the ultimate uh in in leaving the body scheme,

0:24:26.600 --> 0:24:30.879
<v Speaker 1>leaving prop prio sception behind, right because um, we we've

0:24:30.880 --> 0:24:34.000
<v Speaker 1>talked about us in different senses before, Like, um, if

0:24:34.040 --> 0:24:37.639
<v Speaker 1>you have ever experienced sleep paralysis, what is that? But

0:24:37.800 --> 0:24:41.439
<v Speaker 1>in misfiring of your brain and your muscles, you're waking up,

0:24:41.440 --> 0:24:43.199
<v Speaker 1>but your brain is not quite there yet and so

0:24:43.320 --> 0:24:46.800
<v Speaker 1>you can't move your body yet. Um. In the same way,

0:24:47.080 --> 0:24:51.960
<v Speaker 1>proprioception can go awry in out of body experiences. Essentially,

0:24:51.960 --> 0:24:55.760
<v Speaker 1>that is the basis for them. And this has been

0:24:56.359 --> 0:25:00.639
<v Speaker 1>looked at in pilots because pilots they can experienced the

0:25:00.720 --> 0:25:04.200
<v Speaker 1>sensation of being outside of their bodies in something called

0:25:04.280 --> 0:25:09.400
<v Speaker 1>g lock. That's called gravity induced loss of consciousness, and

0:25:09.960 --> 0:25:13.080
<v Speaker 1>this occurs frequently with fighter pilots. Right, Yeah, if you've

0:25:13.119 --> 0:25:16.359
<v Speaker 1>ever played a fighter simulator, which is my main uh

0:25:16.560 --> 0:25:19.320
<v Speaker 1>tie into this sort of stuff since I've never powered

0:25:19.320 --> 0:25:21.080
<v Speaker 1>it a plane. Uh. You you know, if you you

0:25:21.119 --> 0:25:24.120
<v Speaker 1>pull too many g's, you can experience, say a red

0:25:24.160 --> 0:25:27.000
<v Speaker 1>out where all the blood surges to your head. You

0:25:27.040 --> 0:25:28.919
<v Speaker 1>can get a gray out or even a blackout. Is

0:25:28.960 --> 0:25:31.800
<v Speaker 1>the brain is the blood leaves your brain and heads

0:25:32.240 --> 0:25:35.320
<v Speaker 1>towards your abdomen. Uh. And of course our brain needs

0:25:35.320 --> 0:25:38.280
<v Speaker 1>to have blood to function, and so if enough blood

0:25:38.359 --> 0:25:40.439
<v Speaker 1>leaves the brain, if you pull too many gs, you

0:25:40.520 --> 0:25:44.040
<v Speaker 1>black out, you lose consciousness. But some other interesting stuff

0:25:44.040 --> 0:25:48.720
<v Speaker 1>can occur there as well, as explored by Dr James Winery. Um.

0:25:48.760 --> 0:25:51.679
<v Speaker 1>And this is the the the individual who was interviewed

0:25:51.920 --> 0:25:54.280
<v Speaker 1>on that episode of Radio Lab. We were mentioned earlier,

0:25:54.320 --> 0:25:57.359
<v Speaker 1>specifically in a section of that episode titled Out of

0:25:57.359 --> 0:26:02.760
<v Speaker 1>the Body. Roger. Yeah, he looked at these pilots experiencing visions. Okay,

0:26:02.800 --> 0:26:05.760
<v Speaker 1>because as you say, they get through these different red, gray,

0:26:05.840 --> 0:26:08.320
<v Speaker 1>and then blackouts of consciousness, and along with them, they

0:26:08.359 --> 0:26:10.800
<v Speaker 1>get different ideas of what's going on or their brains

0:26:10.800 --> 0:26:15.200
<v Speaker 1>are presenting maybe a a tunnel sort of vision going

0:26:15.240 --> 0:26:19.000
<v Speaker 1>on in a gray blackout. But with those people, those

0:26:19.040 --> 0:26:23.720
<v Speaker 1>pilots who experience blackouts. Some of them said, hey, I

0:26:23.840 --> 0:26:27.120
<v Speaker 1>had some weird vision. Yeah, like it's it's one thing

0:26:27.200 --> 0:26:29.639
<v Speaker 1>to like some of the examples where I found myself

0:26:29.680 --> 0:26:31.879
<v Speaker 1>on the wing of the plane looking at myself, and

0:26:31.960 --> 0:26:36.720
<v Speaker 1>that's that's weird and interesting, but it's more based in, alright,

0:26:36.760 --> 0:26:39.320
<v Speaker 1>the reality of where you were. You just saw yourself

0:26:39.320 --> 0:26:42.960
<v Speaker 1>outside of yourself. You were kind of viewing that model

0:26:43.040 --> 0:26:44.960
<v Speaker 1>of the self that we talked about earlier, instead of

0:26:45.000 --> 0:26:48.119
<v Speaker 1>experiencing it from within or or simply blacking out. Right.

0:26:48.160 --> 0:26:50.600
<v Speaker 1>That's fine too, But but some of the stories, for instance,

0:26:50.600 --> 0:26:54.439
<v Speaker 1>we're you're blacking out and suddenly you're fishing on a

0:26:54.520 --> 0:26:58.840
<v Speaker 1>river somewhere, which sounds so cinematic made up that it.

0:26:59.320 --> 0:27:01.639
<v Speaker 1>Uh yeah, I wouldn't need to have they even bought

0:27:01.680 --> 0:27:03.439
<v Speaker 1>that idea. Had I seen it in a movie, like

0:27:03.480 --> 0:27:06.640
<v Speaker 1>our hero blacks out wall fighting the Germans in the air,

0:27:06.680 --> 0:27:09.360
<v Speaker 1>and suddenly he's back home fishing, I would have said,

0:27:09.359 --> 0:27:12.480
<v Speaker 1>that's complete hueie. But that's exactly the type of experience

0:27:12.520 --> 0:27:15.639
<v Speaker 1>that Winery came across in his studies. Yeah, they're fishing.

0:27:15.640 --> 0:27:18.920
<v Speaker 1>There's another one which the guy was shopping for ice cream.

0:27:19.760 --> 0:27:21.840
<v Speaker 1>So what I thought was interesting about both of these

0:27:21.880 --> 0:27:25.800
<v Speaker 1>examples is that in this dream or what they call

0:27:25.960 --> 0:27:30.760
<v Speaker 1>vision um, they were struggling with motor control. They were

0:27:30.760 --> 0:27:33.199
<v Speaker 1>struggling with the real they were struggling to try to

0:27:33.280 --> 0:27:37.159
<v Speaker 1>reach into that ice cream freezer to extract the ice cream.

0:27:37.720 --> 0:27:40.639
<v Speaker 1>And so what you see here, I think, is this

0:27:40.800 --> 0:27:44.080
<v Speaker 1>idea that the brain has trying to square where it

0:27:44.320 --> 0:27:48.920
<v Speaker 1>is in the motor control necessary to help it try

0:27:48.960 --> 0:27:52.200
<v Speaker 1>to get its pro pre reception back right the body.

0:27:52.240 --> 0:27:54.240
<v Speaker 1>The person, the pilot is in a situation where they're

0:27:54.280 --> 0:27:57.040
<v Speaker 1>trying to pull back on the controls and gain control

0:27:57.119 --> 0:28:00.160
<v Speaker 1>of the aircraft again, but they're they're losing consciousness, they're

0:28:00.160 --> 0:28:02.879
<v Speaker 1>blacking out. The brain is essentially losing not only a

0:28:02.960 --> 0:28:06.800
<v Speaker 1>visual understanding of where that the individual is, but also

0:28:07.200 --> 0:28:11.159
<v Speaker 1>a PreO perceptive understanding of of of what's going on,

0:28:11.520 --> 0:28:13.959
<v Speaker 1>and therefore it has to fill in the blanks. Uh.

0:28:14.480 --> 0:28:17.040
<v Speaker 1>We've we've run across examples of this in the podcast before,

0:28:17.040 --> 0:28:20.760
<v Speaker 1>where the brain has to and actually on a regular basis,

0:28:21.119 --> 0:28:24.080
<v Speaker 1>fill in the missing pieces in its perception of the

0:28:24.160 --> 0:28:28.320
<v Speaker 1>of reality. Now, forty of the subjects who reported out

0:28:28.320 --> 0:28:32.840
<v Speaker 1>of body experiences, a subset of them had that kind

0:28:32.840 --> 0:28:35.840
<v Speaker 1>of white lights at the end of a tunnel vision

0:28:36.240 --> 0:28:38.960
<v Speaker 1>and we've heard about this before, right. Um turns out

0:28:39.120 --> 0:28:41.920
<v Speaker 1>they were out the longest, and again that gives us

0:28:42.000 --> 0:28:46.080
<v Speaker 1>a clue about the sort of um distance that they

0:28:46.120 --> 0:28:48.760
<v Speaker 1>were from their bodies. The longer they're out, perhaps the

0:28:48.840 --> 0:28:51.840
<v Speaker 1>less sort of data that they're getting in, the less

0:28:51.920 --> 0:28:54.480
<v Speaker 1>that their minds can create a picture of where they are.

0:28:55.200 --> 0:28:58.800
<v Speaker 1>And the idea is that they're just so disassilitated, disassociated

0:28:58.800 --> 0:29:01.520
<v Speaker 1>from their bodies that they're minds can't really pin them

0:29:01.600 --> 0:29:04.920
<v Speaker 1>to space and time, and in that absence, that's the

0:29:04.960 --> 0:29:09.040
<v Speaker 1>story that's created. UM. It's interesting. In a two thousand

0:29:09.040 --> 0:29:12.240
<v Speaker 1>five study published in the Journal of Neuroscience, the researchers

0:29:12.560 --> 0:29:17.959
<v Speaker 1>actually used transcranial magnetic stimulation of the temporo parietal junction

0:29:18.400 --> 0:29:21.600
<v Speaker 1>and they were able to impair the mental transformation of

0:29:21.640 --> 0:29:24.719
<v Speaker 1>the body and healthy volunteers, essentially inducing an out of

0:29:24.720 --> 0:29:29.840
<v Speaker 1>body experience. And did a recent episode This was with

0:29:29.920 --> 0:29:32.800
<v Speaker 1>the guys from Stuff They Don't Want You To Know

0:29:33.280 --> 0:29:35.840
<v Speaker 1>mind On we did one about shadow people, similar situation.

0:29:35.880 --> 0:29:41.160
<v Speaker 1>There uh electrical stimulation of the t PJ, which concerns

0:29:41.200 --> 0:29:45.680
<v Speaker 1>self processing, self other distinction, multi central body integration. There's

0:29:45.720 --> 0:29:48.160
<v Speaker 1>no one part of the brain that's involved appropriate reception.

0:29:48.480 --> 0:29:51.200
<v Speaker 1>But but certainly the TPJ is in the mix. And

0:29:51.280 --> 0:29:53.680
<v Speaker 1>in this case, in this one particular style you mentioned

0:29:53.720 --> 0:29:57.040
<v Speaker 1>in that episode, by electronically stimulating this part of the brain,

0:29:57.200 --> 0:30:00.760
<v Speaker 1>they're able to induce the perception that, uh, that there

0:30:00.840 --> 0:30:04.400
<v Speaker 1>is another you, a sort of stranger you, just like

0:30:04.440 --> 0:30:07.520
<v Speaker 1>a few inches or less away from your body. So

0:30:07.640 --> 0:30:09.680
<v Speaker 1>just able to take the the idea of who we

0:30:09.720 --> 0:30:12.040
<v Speaker 1>are and where we are and skew it just a

0:30:12.040 --> 0:30:14.760
<v Speaker 1>little bit. Yeah, if anybody is interested in reading a

0:30:14.800 --> 0:30:17.720
<v Speaker 1>bit more about this, John Horgan has a great book

0:30:17.720 --> 0:30:21.800
<v Speaker 1>called Rational Mysticism, and he interviews Michael Persinger, who was

0:30:21.880 --> 0:30:25.160
<v Speaker 1>one of the people who uses those transcranial magnets and

0:30:25.640 --> 0:30:28.280
<v Speaker 1>who was looked into this idea of ghosts. All right,

0:30:28.360 --> 0:30:31.680
<v Speaker 1>this is god helmet, the god helmet, right, And and um,

0:30:31.720 --> 0:30:33.720
<v Speaker 1>I think you can get a good sense of how

0:30:34.000 --> 0:30:36.520
<v Speaker 1>easy HIT is to kind of mess with someone's reality

0:30:36.520 --> 0:30:38.720
<v Speaker 1>by by warping in a little bit in the magnetic

0:30:38.840 --> 0:30:42.640
<v Speaker 1>field there. Um. But anyway, yeah, I mean it's it's

0:30:42.680 --> 0:30:45.120
<v Speaker 1>it's fascinating to me just because we take it for granted,

0:30:45.160 --> 0:30:47.520
<v Speaker 1>this idea that we're rooted in our body and we

0:30:47.560 --> 0:30:49.160
<v Speaker 1>are who we are, and we're just moving through time

0:30:49.160 --> 0:30:51.920
<v Speaker 1>and space. But um, you know, to go back to

0:30:51.960 --> 0:30:56.040
<v Speaker 1>Walter James and that there thought experiment, I think it

0:30:56.120 --> 0:30:59.560
<v Speaker 1>says so much about how we perceive in color our

0:30:59.640 --> 0:31:03.239
<v Speaker 1>emotions and experiences of life through our body. Yeah. One

0:31:03.240 --> 0:31:05.960
<v Speaker 1>of the things I love about appropriate reception is that

0:31:06.160 --> 0:31:12.520
<v Speaker 1>essentially this is key to this embodied, consistent self, uh,

0:31:12.560 --> 0:31:14.719
<v Speaker 1>that we perceive at the center of a changing universe,

0:31:14.720 --> 0:31:18.360
<v Speaker 1>which is part impartial to everything from the illusion of

0:31:18.400 --> 0:31:21.840
<v Speaker 1>the soul to personal importance. I mean, so much of

0:31:21.840 --> 0:31:27.360
<v Speaker 1>the human experience hinges on this sense. Indeed, it does.

0:31:28.080 --> 0:31:30.640
<v Speaker 1>I'm hinging on it right now, are you okay? Hinge

0:31:30.800 --> 0:31:33.080
<v Speaker 1>on hingeon? So there you have it. I hope that

0:31:33.120 --> 0:31:35.400
<v Speaker 1>forces everyone to just take a few seconds during the

0:31:35.440 --> 0:31:37.840
<v Speaker 1>course of your day to just stop and think about

0:31:38.040 --> 0:31:42.640
<v Speaker 1>how complicated this, uh, this scenario is in which we

0:31:42.640 --> 0:31:45.160
<v Speaker 1>we know exactly where we are and what our body

0:31:45.280 --> 0:31:48.760
<v Speaker 1>is doing. So again, it sounds a bit like stoner talk,

0:31:48.920 --> 0:31:52.240
<v Speaker 1>but it's it's truly amazing that we know where we

0:31:52.320 --> 0:31:54.680
<v Speaker 1>are and know where our body is. Yeah, er minds here.

0:31:54.800 --> 0:31:56.520
<v Speaker 1>When I was little, I used to do, I guess

0:31:56.760 --> 0:31:58.800
<v Speaker 1>you would call a thought experiment. I used to imagine

0:31:58.800 --> 0:32:02.200
<v Speaker 1>myself on a grid, and I imagine myself can tiny, tiny,

0:32:02.240 --> 0:32:06.440
<v Speaker 1>twenty and then getting huge, and the sense of that

0:32:06.760 --> 0:32:09.560
<v Speaker 1>scale in my own mind and body. I used to

0:32:09.560 --> 0:32:13.000
<v Speaker 1>think that I could physically feel those effects because I

0:32:13.080 --> 0:32:17.600
<v Speaker 1>was insane, um and I was six years old. But

0:32:17.600 --> 0:32:19.360
<v Speaker 1>but it is kind of one of those things that

0:32:19.480 --> 0:32:21.920
<v Speaker 1>it's just amazing when you look at it a little

0:32:21.960 --> 0:32:25.040
<v Speaker 1>bit closer. And if you guys have any personal experiences

0:32:25.080 --> 0:32:27.960
<v Speaker 1>with us, whether it's out of body experiences or just

0:32:28.080 --> 0:32:31.800
<v Speaker 1>ever feeling sort of um, disassociated with your body, we

0:32:31.840 --> 0:32:34.840
<v Speaker 1>would love to hear about it. Yes indeed, so be

0:32:34.960 --> 0:32:36.720
<v Speaker 1>sure to get in touch with us and share those

0:32:36.720 --> 0:32:40.880
<v Speaker 1>stories with your district. General thoughts on this topic. As always,

0:32:40.920 --> 0:32:42.760
<v Speaker 1>the best place to go for the stuff to Blow

0:32:42.800 --> 0:32:45.720
<v Speaker 1>your Mind experience is stuff to Blow your Mind dot com.

0:32:45.800 --> 0:32:48.560
<v Speaker 1>That's where you will find all the latest podcast episodes

0:32:48.600 --> 0:32:50.840
<v Speaker 1>and all the old podcast episodes going all the way

0:32:50.880 --> 0:32:53.920
<v Speaker 1>back to the beginning. You'll find um over a thousand

0:32:53.920 --> 0:32:57.080
<v Speaker 1>blog posts. You'll find a whole bunch of videos, as

0:32:57.080 --> 0:32:59.280
<v Speaker 1>well as links out to our various social media accounts

0:32:59.280 --> 0:33:03.120
<v Speaker 1>such as Facebook, Twitter, Tunneler mind Stuff Show, that's their

0:33:03.200 --> 0:33:07.280
<v Speaker 1>name on YouTube and tortually. Is there another way they

0:33:07.320 --> 0:33:09.960
<v Speaker 1>can reach out to us, perhaps with their minds or

0:33:10.000 --> 0:33:14.000
<v Speaker 1>am I forgetting something well their minds and their bodies specifically,

0:33:14.040 --> 0:33:16.280
<v Speaker 1>like just tapping out an email and you can do

0:33:16.360 --> 0:33:23.080
<v Speaker 1>that at blow the Mind at Discovery dot com for

0:33:23.160 --> 0:33:25.480
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0:33:25.560 --> 0:33:32.840
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